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Playable Characters

    Senel Coolidge 

Voiced by: Kenichi Suzumura (JP), Scott Holst (EN)

https://static.tvtropes.org/pmwiki/pub/images/Senel185_6582.jpg

A former Alliance Marine and adopted brother to Shirley. He is hell-bent on protecting her from anything and everything. At first he is only concerned with matters that directly affect either himself or Shirley, but slowly begins to open up as he becomes friends with the inhabitants of the Legacy. He uses his fists in battle, the first Tales Series main character to not use swords, and uses some traditional Tales Series hero artes mixed with his own.


  • The Atoner: He's really a former soldier of Vaclav's, but chose to stay in the village he was ordered to attack because he preferred the peaceful life. When Senel didn't complete his mission, the town was razed anyways. Senel never truly forgives himself for that.
  • Becoming the Mask: He was originally a soldier from Crusand sent to plan an attack on the Ferines settlement so Shirley could be captured and used as a weapon. He eventually assimilated into the Ferines village, to the point where he and Stella were talking about getting married. Then bad things happened.
  • Berserk Button: Anything having to do with Stella.
  • Big Brother Instinct: Deconstructed then reconstructed through the main story. Played straight in the Character Quests where he's the "Responsible Elder Sibling" of the group, and usually the one to take charge whenever Will's not around.
  • Bystander Syndrome: Early-on, if it doesn't involve himself or Shirley, he doesn't care. He gets heavily called out on this, and eventually gets better.
  • Character Development: His development is the most noticeable one. He goes from a cold and hot-blooded young boy who only thought of Stella, Shirley and himself to a level-headed young man who thinks of everyone and smiles more often.
  • Chaste Hero: Shirley and Chloe both have crushes on him, though the only girl he was ever romantically interested in was Stella, who is dead. Stealthily downplayed at the beginning of Will's quest, which contains an oblique reference that maybe he's not so chaste after all.
  • Chewing the Scenery: "STELLA, NOOOOOOOOOO!"
  • Child Soldier: He was a war orphan trained by Vaclav to sneak into the Ferines village and kidnap Shirley. But he grew too attached to the peace in the village and eventually forgot about his mission.
  • Defrosting Ice King: Starts the game as a rather prickly individual, and it becomes apparent that Senel has trust issues. He grows out of this by the end of the main story.
  • Demoted to Extra: In most of the escort games where he isn't one of the main characters, he is usually take a role of "a guy who own a boat" where the others characters tend to ask him for his service.
  • Determinator: He's the only one who doesn't lapse into a Heroic BSoD after Maurits's Breaking Speech.
  • Facial Markings: In Radiant Mythology, Annie starts talking about his "scar" and how it must've hurt. Senel admits that it's a tattoo and he just got it because he thought it'd look cool. It's the symbol of the marine troopers.
  • Going Native: He went from being a soldier of the mainland to a man living a peaceful life in a fishing village.
  • Good Old Fisticuffs: The first main character in a Tales game to only use his fists.
  • Heavy Sleeper: Exaggerated. A running gag in the Character Quests features every party member save Senel himself trying to wake him up. Will resorts to kicking Senel in the head, to no avail.
    • Later on, an earthquake knocks Senel off his bed on the second floor all the way down to the first floor. He still didn't wake up.
  • Heroes Fight Barehanded: As noted above, he is the first main character not to use a sword in the Tales Series.
  • Heroic BSoD: Gets one of these after the Calm Nerifes refused to grant him sacred eres, when it gave sacred eres to everyone else. He had to do some soul searching to realize just what he'd done to Shirley before he finally got it. This is inverted later, when Maurits is giving a Breaking Speech to the rest of the party during the final battle. Senel is the only one who does not go into this.
  • Hot-Blooded: In battle, at least. He's pretty distant outside of it.
  • Is That Cute Kid Yours?: At the start of Will's quest, when he, Shirley, and Harriet are trying to get everyone together to find the abandoned baby's parents. When he first sees Shirley with the baby, though, his reaction is more along the lines of Is That Cute Kid Ours?.
  • Jerk with a Heart of Gold: He starts out a Jerkass but he genuinely does care about Shirley's well-being. Eventually, he loses the "Jerk" part.
  • Lightning Bruiser: In combat he is very strong, fast, and has the highest HP aside from Moses.
  • Mistaken for Cheating: Very briefly in the Character Quests, during the scene where Grune tries to wake him up, fails, and decides to take a nap in his bed instead, with Senel sleeping on the floor. Shirley is not pleased for all of half a minute until the situation clarifies itself.
  • The Mourning After: He rejects Shirley confessesion, stating that he's still loyal to Stella. This is what pushes Shirley towards becoming the Merines.
  • My Fist Forgives You: When Moses asks to join the group to help rescue Shirley, Senel responds with a beating, pointing out that he was the one who kidnapped Shirley in the first place.
  • Named After Somebody Famous: Senel is named after Cuban writer Senel Paz.
  • Not Blood Siblings: He and Shirley claim to be brother and sister, but they're not actually related.
  • Not What It Looks Like: Ends up in this position when Shirley walks in on him and Grune supposedly in bed together. Grune came to wake him up and decided to sleep in his bed in retaliation for not waking up. note 
  • Oblivious to Love: Subverted. It looks like Senel has absolutely no clue about Shirley's love for him, but not only does he know, he intentionally tries to avoid the subject. When Shirley directly confesses, Senel says that he has to stay with Stella, who's already dead.
  • An Odd Place to Sleep: He starts the Character Quests bunking in Will's house where his preferred sleeping spot was on the floor behind the sofa.
  • Playing with Fire: His only elemental artes are Fire-based.
  • Power Fist: Interestingly, it is very similar to that of his mentor, Vaclav.
  • Refused by the Call: He's not granted the power of the Quiet Nerifes due to his guilt of being an eren, seeing it as the cause of what happened to Shirley, Stella, and the Ferines in the village.
  • Say My Name: STELLAAAAAAAAAAA!/SUTERAAAAAAAAA!
  • Shout-Out: If you thought Makenshi when you saw him, you might not be alone.
  • Single-Target Sexuality: It’s shown that he only has eyes for Shirley’s sister, Stella. Even after the later dies, and Shirley confesses, he still resigns himself to stay loyal to Stella.
  • Super Swimming Skills: He's an excellent swimmer, as would be expected of an Alliance Marine though his skill in the water comes from his years living among the Ferines.
  • Supreme Chef: In baking. In his appearances in spin-off games, such as Radiant Mythology, he is always seen to be baking bread. He seems to be very good at baking as many characters enjoy his bread. It is unknown if other Legendia characters make bread in spin-off games, but he is shown to be the constant baker.
  • Unreliable Narrator: Senel views Stella as a pure and flawless person, overlooking a good deal of her negative traits because he was madly in love with her.
  • What the Hell, Hero?: Chloe yells at Senel, coupled slightly with Get a Hold of Yourself, Man!, after he rejects Shirley just because Senel wants to stay loyal to Stella, even though she's dead.

    Shirley Fennes 

Voiced by: Ryō Hirohashi (JP), Carrie Savage (EN)

https://static.tvtropes.org/pmwiki/pub/images/Shirley185_8249.jpg

An innocent young girl who travels alongside Senel, her adopted brother. She suffers from a rare condition that leaves her severely weakened if she becomes submerged in sea water. Though she harbors romantic feelings for Senel, she does not say anything because he is in love with her sister, Stella Telmes.


  • A-Cup Angst: Like Norma, she’s not too fond her current figure and wished that she had a body like Chloe’s. She even earns a title reflecting this.
  • Anti Anti Christ: Double subverted. She is the savior of the Ferines, who will flood the world and eradicate the humans. She didn't want to do this pre-series but a significant amount of tragedy convinced her otherwise, temporarily.
  • Apocalypse Maiden: The Merines' duty is to activate the Wings of Light, a cataclysmic superweapon that will flood the planet and kill all the humans so that the Ferines can prosper again.
  • Beware the Nice Ones: Her reaction to Norma trying to sleep over at Senel's place is to smile sweetly and start charging her Eres.
  • Brainwashed and Crazy: By the spirit of the entire ocean.
  • Break the Cutie: Stupid Vaclav... Although it's Maurits and the Gadoria Knight Captain who push her over the edge.
  • Broken Smile: Played for Laughs. Her reaction towards Norma’s attempt at staying over at Senel’s place. It scares Norma into thinking that she might turn back into the Merines.
  • Brought Down to Normal: Prior to the game when Shirley purposefully failed the Rite of Accession, she lost all of her abilities to use Eres.
  • Color-Coded for Your Convenience: When she finally joins and becomes playable, her spells that are shared with everyone else have a pink variant to their animations. Her Orerines clothing, that she wears for most of the main quest and the entirety of the character quests, is mostly white. Her Merines dress, on the other hand, is black and dark blue.
  • Competing with a Corpse: She loves Senel, but Senel is still carrying a torch for Stella. Senel's rejection of Shirley's love is part of what pushes her over the edge to become the Merines.
  • Crucified Hero Shot: Briefly, when Maurits attacks the party after failing to completely absorb Nerifes' power.
  • Crystal Dragon Jesus: To whatever religion the Orerines practice.
  • Damsel in Distress: Until she unlocks her Merines powers she spends the vast majority of the time being kidnapped.
  • Damsel out of Distress:
    • On one occasion in the main story, she broke her bounds, punched out a soldier and then escaped on her own. The only reason she was recaptured is because she used herself as bait to help another Ferines escape.
    • In Jay's Quest, where Jay has to kidnap her, and she ends up verbally bitch-slapping him to his senses.
  • Despair Event Horizon: When Fenimore dies. And then again when Maurits tricks her into believing Senel never cared for her.
  • Evil Costume Switch: Her costume as the Merines after the Rite of Accession is nearly pitch black.
  • Evil Sounds Deep: After she completes the Rite of Accession and awakens as the Merines, her voice is noticeably deeper and no longer squeaky.
  • Get A Hold Of Yourself Man: To Chloe and then Jay in the character quests.
  • Honorifics: Once the Character Quests roll around, Shirley is the only member of the main party who still uses them. At the end of Chloe's quest, it's Chloe herself who convinces Shirley not to be so formal with everyone else (though she's still embarrassed when Shirley drops the suffixes completely). Norma has a similar scene with her near the end of Moses' quest.
  • I Am Who?: She is actually a Ferines, a Precursor race of highly-advanced, water-dwelling humanoids. Not only that, she is a candidate to become the Merines, the chosen one of the Ferines race who has the ability to control the Legacy and all of its Ferines-built technology at will. However, the true purpose of the Merines is to activate the Wings of Light, a cataclysmic superweapon aboard the Legacy that would flood the planet and allow the Ferines to prosper once more.
  • I Want My Beloved to Be Happy: Shirley loves Senel, but Senel loves her older sister Stella... Shirley puts up with it for a long time because she wants Senel to be happy, but eventually she loses it...
    • Later in the character quests, she's on the verge of stepping aside again—for Chloe this time—despite being engaged to Senel. At least before she and Chloe air out their feelings and Chloe admits that she's never going to get anywhere with him and knows it.
    • There's another scene in the character quests where this happens and is Played for Laughs. Shirley mistakenly believes Senel has slept with Grune and, while sad, resigns herself to this fact and tries not to burden Senel with her feelings on it. When it becomes clear that this whole thing is a misunderstanding, Shirley has a Freak Out in both frusturation and relief.
  • Improbable Weapon User: Though she specializes in magic, her equippable weapon is a pen. However, but the weapons she attacks with is throwing butterfly-shaped Teriques.
  • Is That Cute Kid Yours?: Goes through this twice in Will's quest; see Senel's profile for details.
  • The Load : During the first act of the game because of her weak constitution and vulnerability to sea water both of which are due to a curse from Nerifes because she deliberately failed her ascension.
  • Locked Out of the Loop: Senel and Stella tried to keep Senel's past as a child soldier from her. When she learns the truth, she's much more upset about not being trusted and included than she is about what she's being told.
  • Love Martyr: Senel rejecting her love is what pushes her to embrace the Rite of Accession, the true purpose of which she unfortunately doesn't remember until it's too late.
  • More Hero than Thou: During the whole Waterways incident. Shirley was rescuing herself quite capably in all the confusion up until Fenimore and Walter caught the Distress Ball; Shirley, not seeing herself as more important than them, lets herself get captured again in order to distract Vaclav from the two of them.
  • More than Mind Control: Even after being brainwashed, Shirley still possess free will, which almost leads her to breaking free, but Maurits puts a stop to that and persuades her into giving in completely.
  • Not Blood Siblings: Senel isn't really her brother.
  • Person of Mass Destruction: After she awakens her Merines powers, she's capable of wiping out the planet in a gigantic flood if she wants to. At the cost of her life, but still. She can also cause lots of other lesser chaos and destruction with no risk to herself. Damn.
  • Plucky Girl: She will put up with a lot and keep on going.
  • The Pollyanna: She often tries to be, but ultimately she fails.
  • Red Oni, Blue Oni: The blue to her sister's red.
  • Romantic Runner-Up: She lost to Stella initially but won in the end.
  • Shout-Out Theme Naming: She is named after the 1849 novel Shirley by English author, Charlotte Brontë.
  • Silk Hiding Steel: Especially in the Character Quests.
  • Taking the Bullet: Shirley steps in front of a Ferines woman who was about to be stabbed by the captain of the Gadorian Knights. Fenimore then steps in front of Shirley, Taking the Bullet for the one who was going to Take The Bullet.
  • Unstable Powered Woman: She's a Ferines — a race of aquatic people that have been at odds with humanity for centuries. Even more than that, she is the Merines, who has the ability to hear the voice of the Ferines' god and let him act through her. Later in the story, a group of antagonistic Ferines perform a ritual that revives the god in Shirley in the hopes that said god will wage war against humanity. Their plan nearly succeeds because around the same time, Shirley confesses her feelings to the protagonist Senel, who rejects her because he is still in love with her deceased older sister. After she runs away, her only remaining friend, Fenimore, is then killed by an army of attacking humans. These events push Shirley over the edge and make her much more susceptible to the god's influence, as her pain and rage is amplified. She spends the next portion of the game being one of the major antagonists, encouraged by the priest who had been plotting this all along.
  • Winged Humanoid: Ferines can produce a "teriques," that typically manifests as a pair of wings, either back-mounted or free and butterfly sized. After Shirely unlocks her Merines powers, her teriques becomes permanently active, as back-mounted wings.
  • Woobie, Destroyer of Worlds: It's hard not to feel bad for the poor girl. First, the man she's in love with rejects her advances for her sister, who is dead at the time, and then watches her new friend die to trigger her into accepting the rite. Then she learns that same man she loves was likely the cause of the misery in her life starting in the first place, and that he never once entrusted her with that information. No wonder she goes so far off the deep end.
  • Yandere: After all the breaking, she caves in and becomes one toward Senel. To be specific, her Merines powers are activated because of Fenimore's death, but she doesn't give in to Nerifes completely due to her love for Senel (despite his earlier rejection of her) until she gets hit in the face with the degree to which Senel and Stella kept her in the dark, reminding her of how badly Senel has always rejected her, so she gives into Nerfies' control out of both anger toward Senel and suicidal despair, feeling that he never loved her in any fashion and thus she has nothing to live for.
    • It’s Played for Laughs during the Character Quests, violently pinching Senel over a misunderstanding between him and Grune, as well as intimidating Norma with her Eres after the later tried to convince Senel to let her stay at his house.
  • Younger Than They Look: Her in-game mugshot does not look fifteen. Her battle model, now that's a different story.

    Will Raynard (Will Raynerd) 

Voiced by: Susumu Chiba (JP), Cam Clarke (EN)

https://static.tvtropes.org/pmwiki/pub/images/Will185_2166.jpg

The sheriff of Werites Beacon, although he would rather be a natural historian. He is very knowledgeable about the monsters inhabiting the Legacy, and has a tendency to give lectures on monsters whether people want to hear it or not. Although he is huge and wields a gigantic hammer, he is a Crystal Eren. He has a daughter named Harriet.


  • Adventurer Archaeologist: He's quite interested in old ruins and bones, but usually doesn't get much chance to travel.
  • The Atoner: To his daughter, after his ex-wife died, and he didn't even attend her funeral. Granted, he was a wanted criminal at the time she died, so he had good reason to not show up.
  • Cool Old Guy: Well, Norma thinks he's old. Will keeps insisting that 28 isn't old.
  • Dull Surprise: He can be guilty of this sometimes. Perhaps Cam Clarke just didn't get enough sleep before recording his lines?
  • Expy: Of Raine from Tales of Symphonia. Both were exiled from their homeland, will violently whack the other party members upside the head when they do something stupid, mainly one character in particular (Genis to Raine, and Norma to Will), and are also so overly fascinated with ancient ruins and the like that they’ll tune out everything and everyone around them in the process; often referred to as “Nerd” mode, and “Ruin” mode, respectively.
  • Muscles Are Meaningless: He's a mage type character and very weak physically, despite being the biggest and most muscular of the playable characters. He even uses a hammer. This is even lampshaded in a skit where someone mentions he could switch to Iron Eres.
  • Named After Somebody Famous: He is named after the English writer William Shakespeare.
  • Older Than They Look: He's actually 28.
  • Sugar-and-Ice Personality: He's fairly icy when it comes to matters regarding saving Werites Beacon, but is otherwise fairly nice.
  • Tap on the Head: His trademark tactic to get the others straighten up, or retaliation to them getting on his nerves, mostly Norma.
  • Team Dad: It helps that he's the oldest and the smartest. He sort of falls into this role by default.
  • Wise Beyond Their Years: As much as he insists 28 isn't old, he's still very mature for someone in their late twenties.

    Chloe Valens 

Voiced by: Masumi Asano (JP), Heather Halley (EN)

https://static.tvtropes.org/pmwiki/pub/images/Chloe185_3991.jpg

A knight from Gadoria who joins the party. She came to the Legacy to find a swordsman with with a snake tattoo on his arm. She fights using a sword, and plays a little more like the classic Tales Series Hero, even using many of their artes combined with some of her own.


  • Action Girl: One of the most badass girls in the whole Tales Series. It's interesting to note that she's the only female swordsman who's built like a traditional Tales hero.
  • All Love Is Unrequited: She has a crush on Senel, which isn't returned. Realizing this helps her get over it.
  • Cannot Spit It Out: Her romantic feelings for Senel. She finally does admit it to Shirley, but also realizes that Senel isn't looking for a romantic partner who fights by his side.
  • Chickification: Subverted. Despite falling in love and getting in touch with her feminine side, she does not become 'weak', either physically or emotionally.
  • Dull Surprise: Just listen to half of the English VA's lines and try to deny she's guilty of this. Frustratingly enough, she also varies between this and Large Ham in combat, showing that the voice actress is capable of sounding Hot-Blooded like Japanese Chloe, and is likely just badly directed.
  • Easily Forgiven: For stabbing Senel when he stops her from committing murder. However, she did pay a price for this.
  • Glass Cannon: She can deal a ton of damage but she lacks Senel's durability.
  • Hot-Blooded: Mainly in the Japanese version, see Dull Surprise above.
  • Important Haircut: Before she started her quest for revenge, her hair was much longer. In the entire game proper, her hair is quite short.
  • Improbable Use of a Weapon: A few of her artes involve her using her sword as a pole-vault while she kicks them.
  • Lady of War: She's a full-fledged knight, and acts that way.
  • Lawful Stupid: She acts this way at first, but quickly learns better.
  • Redemption in the Rain: The end of her character quest has her do this with Senel.
  • Rescue Romance: Starts falling for Senel after he saves her from drowning. Although she does later admit that the real reason behind her feelings for him is that he reminds her of herself, and that such a kindred spirit helps ease the pain in her own life. Ultimately, she accepts that she can still hold on to these feelings even if Senel remains just her friend.
  • Revenge Before Reason: At first. She's even willing to stab Senel through the stomach and leave him for dead to get revenge for her parents' murder.
  • Sensual Spandex: Whatever she's wearing, it's way too form-fitting to be proper armor.
  • Ship Sinking: When she stabs Senel after he tries to prevent her from taking revenge against Stingle. Though Senel forgives her she realizes, and accepts, that their relationship will never be more than friendly, but she'll still have feelings for him.
  • Shock and Awe: Her only elemental artes are Lightning-based. Oddly enough, she can add freezing effects to them.
  • Shout-Out: Is that you, Lisa? Or no wait... Fuu?
  • Shout-Out Theme Naming: She is named after the character Chloë from the 1947 novel, Froth on the Daydream, by French author Boris Vian.
  • Super Drowning Skills: She doesn't die instantly when touching water, but her swimming skills are nonexistent. This would be why she's scared of water.
  • What the Hell, Hero?: She pulls this on Senel a few times. The other characters return the favor after she stabs Senel when he tries to stop her from taking revenge in her Character Quest.
  • You Killed My Father: To Stingle. She wishes to kill him to avenge the death of her parents and regain the honor of the Valens family name.

    Norma Beatty (Norma Biatty) 

Voiced by: Kaori Mizuhashi (JP), Amy Gross (EN)

https://static.tvtropes.org/pmwiki/pub/images/Norma185_6834.jpg

An eccentric archaeologist/treasure hunter who came to the Legacy to find the a mythical stone called Everlight that can supposedly grant any wish. She uses Crystal Eres, and knows more than anybody else about various locations around the Legacy. She wields a straw, and attacks by blowing bubbles out of it.


  • 10-Minute Retirement: Exclaims that she’s tired of hoping and decides to give up on finding the Everlight. Zamaran spurs her back into continuing the search.
  • Action Girl: When you can fight enemies off by blowing bubbles at them, you deserve this title.
  • A-Cup Angst: She's not flat at all, but she does complain about being the least busty out of all the female party members, especially compared to Grune.
  • Adventurer Archaeologist: Her quest for the Everlight means she had to learn a lot about ancient history and culture.
  • All for Nothing: During her Heroic BSoD, she confesses that she didn’t want to have Shirley translate the Relares because she was afraid of the possibility that her research on the Everlight would’ve led to this outcome.
  • Butt-Monkey: Early on, less so once Moses shows up to take the role.
  • Genius Ditz: She's actually a very skilled archaeologist, and managed to learn Relares, an ancient and complex language that's usually only known by the Ferines, entirely on her own.
  • Genki Girl: Her speech is full of non-sequitirs, she gives nicknames to literally everyone she meets, and she's incredibly pouty and childish.
  • The Heart: She's essentially the backbone of the group, in her own annoying way. She cracks jokes, throws around nicknames, and basically keeps everyone from becoming emo-bots for most of the game (Moses and Grune excluded).
  • Heroic BSoD: She goes through one after getting poisoned from triggering a trap. The Black Mist is most likely the cause.
  • Important Hair Accessory: It is a memento of her mentor.
  • Improbable Weapon User: It's not the fact that she uses a straw as a weapon, but she attacks by blowing bubbles out of it.
  • Jive Turkey: Lampshaded. "Yo yo yo, moms, pops, what's shakin? ...No, they'd cry if they read that."
  • Leeroy Jenkins: Not to the degree of Moses but still noticeable. She will charge headfirst into danger and tinker with things that shouldn’t be tinkered with. It’s for this reason that Will sees the need to constantly remind her to be careful.
  • The Matchmaker: Norma gives Chloe advice on how to act on her crush on Senel, whether Chloe likes it or not, or even whether the advice is even sound.
  • Named After Somebody Famous: Named after the American author Norma Field.
  • Nice Job Breaking It, Hero: It's the main reason why Will is so quick to remind her that she needs to be careful, much to her chagrin. Some of her brash moves throughout the story will often lead to this happening, either for laughs or for more serious instances.
  • The Nicknamer: Though she's the only one who ever uses them, she provides nicknames for everyone she meets, even her enemies.
  • O.O.C. Is Serious Business: In her Character Quest, she’s completely incensed by Zamaran’s presence, which is certainly out of place for her usually bubbly self.
  • Percussive Maintenance: Most of the time her go-to form of maintenance on ancient and unknown structures is to simply kick it into working order.
  • The Pollyanna: A very straight example, as she's the most upbeat in the whole group.
  • The Runaway: Most likely done to complete her late teacher’s goal of finding the Everlight. Zamaran’s reason for coming to the Legacy is to bring her back to the Mainland.
  • Selfless Wish: The Everlight has the power to grant a wish. She does indeed make her wish to restore Zamaran's sight.
  • Shipper on Deck: Norma happily ships Senel with both Chloe and Shirley, and actively gives Chloe relationship advice.
  • Stating the Simple Solution: Completely Subverted. At one point during her Character Quest, she’s asked why she didn’t just let Shirley translate the Relares writings for her. She confesses that she was afraid of seeing the real answer and that she might be wrong about the Everlight truly existing.

    Moses Sandor 

Voiced by: Kazuya Nakai (JP), Shiloh Strong (EN)

https://static.tvtropes.org/pmwiki/pub/images/Moses185_6107.jpg

A bandit who kidnaps Shirley early in the game only to join the party later on. He has a large Galf, a wolf-like monster, named Giet that he keeps as a pet. He's very outgoing and friendly, and treats the other party members like siblings. He fights by throwing javelins at his opponents.


  • A Boy and His X: His character quest is all about him and Giet with Giet becoming wild and forcing them to part.
  • Accent Adaptation: In Japanese, Moses speaks with a Kyuushu regional dialect. In the English localization, he was given a southern accent.
  • Bottomless Magazines: Never seems to run out of spears, no matter how many times he throws them. They always appear right back in his hand, too. Norma lampshades this in a skit where she mentions she'll catch the spear next time he throws it.
  • Butt-Monkey: Lampshaded with one of his titles, "Insult to Injury".
  • Easily Forgiven: Hilariously subverted. Norma expects Senel to easily start working with him when they both want to save Shirley. Senel instead beats up Moses.
  • Expy: The character designer of Legendia is the same one who did the character design who did Samurai Champloo. In a way, he looks a lot like Mugen and could be the red-haired spear-wielding counterpart of him. Guess who they're both voiced by?
  • Eye Scream: As a child, Giet claws out his eye when Moses was trying to save him from an Egg Bear.
  • Family Man: Invoked. He frequently brings this up in the story and will not hesitate to go after anyone who threatens those that he considers his family (he even has a title with the same name). This is especially noticeable during Jay’s character quest, even going so far as to call him his brother.
  • Fluffy Tamer: Giet, a Grand Galf (an extremely powerful monster), is his pet.
  • Hot-Blooded: He rarely gets mad, but when he does, he gets very loud.
  • Idiot Hero: Unlike Norma, he doesn't have any special knowledge to back him up; he really is an idiot. This puts him at odds with Jay quite often.
  • I'll Kill You!: After he believes his bandit comrades are dead, he has to be held back by the rest of the party to avoid a hopeless battle with the supposed killer. That doesn't stop him from screaming "Giet's gonna feast on your heart tonight!"
  • Javelin Thrower: His weapon of choice, letting him fight from a further range than the other melee party members.
  • Large Ham: Moreso than anyone else in the group.
  • Leeroy Jenkins: Will recklessly charge into any fight, much to the detriment of everyone around him.
  • Leitmotif: "A Cheerful Bandit"
  • Likes Older Women: He admits he likes Grune, specifically because she is mature and therefore, er, more developed.
  • Manly Tears: At the end of his character quest, he cries as he has to let Giet go before he goes wild.
  • Named After Somebody Famous: Named after the Romanian writer Moses Gaster.
  • O.O.C. Is Serious Business: During his Character Quest, he’s so focused on the possibility of Giet turning wild that he’s not fazed by Norma and Jay’s taunting.
  • The Pirates Who Don't Do Anything: The only thing his bandits really do is kidnap Shirley at the start of the game. After that, they hang around Werites Beacon and watch the town when the party isn't there.
  • Rummage Sale Reject: Just what are those pant-like things with the zebra pattern? They look like they're about to fall off all the time!
  • Starter Villain: Moses is the first named antagonist of the game. He kidnaps Shirley, forcing Senel, Will and Chloe to storm his hideout to save her.
  • Victory Pose: "MOSES HAPPY DANCE! YEE-HAW!"
  • Vitriolic Best Buds: With Jay, though he’s more willing to admit to it.
  • Walking Shirtless Scene: Even in his backstory, we never get to see him with a shirt on.

    Jay 

Voiced by: Ryōko Shiraishi (JP), Steve Staley (EN)

https://static.tvtropes.org/pmwiki/pub/images/Jay185_6781.jpg

A reclusive information broker. He is a young ninja who lives with the Oresoren, a tribe of anthropomorphic otters. He's a snide and snarky Iron Eren who fights using knives, combined with kicks and headbutts.


  • Abusive Parents: Solon adopted Jay solely to raise him as a killing machine prodigy and abused him psychologically and physically at every turn.
  • Cannot Spit It Out: Chloe notes that Jay has trouble expressing his feelings. Additionally, even though he is told several times during his Character Quest to let the others know if something is bothering him, he keeps shrugging it off by saying "There really isn't anything", a variation of the typical Tales Series quote of "It's nothing". Not very believable after what the gamers just saw last dungeon. He is also often seen denying his worry or positive emotions for others, most notably Moses.
  • The Chessmaster: If he’s not using his strategic skills for combat, he’ll likely be using them to get under people’s skin.
  • Child Soldier: Trained and raised by Solon to be an emotionless killing machine only to be used as a decoy for Solon's escape in a battle and was abandoned. He was later found and raised by the Oresoren.
  • Competition Freak: Downplayed. He claims that he gets anxious whenever he finds himself and someone else really good at something and has to compete with them to find out who’s better.
  • Deadpan Snarker: Even his introduction. He simply can't stand knowing that there are two people who are good at the same thing; he has to know which one is better. The best of his snark is saved for "that stupid bandit," Moses.
  • Easily Forgiven: In his character quest, though understandably so given that his betrayal was due to Solon blackmailing him with the lives of his surrogate family.
  • Hates Being Touched: All too obviously. Shown in both game scenes and victory poses, especially with Moses. Becomes much sadder in hindsight when his past is revealed.
  • Highly-Visible Ninja: Come on, he wears purple, and his skin is pale white.
  • Named After Somebody Famous: Named after the American author Jay McInerney.
  • The Napoleon: Occasionally, mostly in his post-battle skits with Moses.
  • O.O.C. Is Serious Business: He is considerably more irritable and serious in his character quest. The party openly wonders what's troubling him. When Solon unveils himself, he is reduced to a terrified wreck.
  • Professional Killer: Was trained to be one. It gave him his ideas for battle strategy.
  • Raised by Wolves: After Jay was raised and abandoned by Solon, he is found and raised by hundreds of Oresoren, who are basically talking otters.
  • Red Baron: "The Unseen"
  • Sitcom Arch-Nemesis: With Moses. It slowly evolves into the Vitriolic Best Buds dynamic below.
  • The Strategist: He is considered a genius in tactics and is highly knowledgeable of the ship and its geography. For this reason, he is the made the strategy officer for the war against Vaclav, formulating plans with the help of Will and Maurits.
  • Sugar-and-Ice Personality: The "Sugar" side comes out extremely rarely, though it happens far more in the character quests.
  • The Trickster: He’s done this to everyone (barring Grune) at least once, but his favorite victim is Moses.
  • Vitriolic Best Buds: With Moses, even if he doesn’t want to admit it.
    Jay: He's so easy to read. He can't conceal his irritation at all.
    Senel: And that's why you can't help worrying about him, right?
    Jay: I'm not... worried...
  • Woobie, Destroyer of Worlds: Jay was meant to be a "destroyer" through his raising by Solon, but ended up a just-plain Woobie since the Oresorrens' raising of him quelled his murderous instincts.
  • Younger Than They Look: Also younger than they sound, too. In the English version? He does not sound sixteen. Justified, as Jay was raised to be emotionless. While his Japanese version went for the Creepy Child route, the English version went for the "grown-up-fast" type.

    Grune 

Voiced by: Ayako Kawasumi (JP), ??? (EN)

https://static.tvtropes.org/pmwiki/pub/images/Grune185_9891.jpg

A ditzy woman with amnesia. She's a Crystal Eren who fights using urns. She enjoys... everything, and is always calm and relaxed, even in the middle of a battle.


  • Action Girl: You'd never expect it at first glance, but once she joins the party, she blissfully slaughters all in her way. She even Takes a Level in Badass toward the end of the game after recovering her memory.
  • Amnesiac God: She is actually a goddess who incarnated to stop Schwartz. However, the world was not old enough to support her power, so she lost her memories. She eventually gains them.
  • Black Mage: The only playable crystal eren who learns no healing or support spells.
  • But Now I Must Go: After defeating Schwartz, she releases the Summon Spirits to the world, and disappears, wishing the party farewell.
  • Catchphrase: "Charge!"
  • Chekhov's Gunman: If you look, you first see her in a crowd in Werites Beacon within the first couple hours of gameplay.
  • Cloud Cuckoolander: Anything that comes out of her mouth perfectly exemplifies this trope. Once she regains her memory, however, the cuckoolander personality goes, and stays gone.
  • Colourful Theme Naming: "grune" is the feminine variant of grun, a German word meaning "green". It's a case of Odd Name Out, as she is the only playable character whose name isn't derived from Literature.
  • Cool Big Sis: To the rest of the party. It helps she's Really 700 Years Old.
  • Crouching Moron, Hidden Badass: The biggest Cloud Cuckoolander in the series by far, would you expect her to be such a badass fighter with powerful spells? And then, once she remembers who she is, the Cloud Cuckoolander attitude vanishes completely.
  • Early-Bird Cameo: If you look closely during the first and second Bantam Bouncers scenes, she's in the crowd that gathers.
  • Gameplay and Story Segregation: The game treats the player to an elaborate cutscene of her gaining more power when she gets her memories back, but this causes no change in her, gameplay-wise. All it really does is change her voice. It is cleverly disguised if the player has been leveling up at the expected rate. Leaked Experience lets Grune learn her ultimate spell while she is missing from the party, making it look like she gained it from the power up cutscene, making this a bit of a Zig-zagged trope.
  • Glass Cannon: Being an offensive caster she deal a lot of damage, but can't take much in return.
  • Hot Goddess: As the men of the party are happy to point out, especially Moses.
  • Improbable Weapon User: Her weapons of choice are pots. As in, flower pots. You can even find one inside of Will's house that she uses as a weapon!
  • Laser-Guided Amnesia: As part of her resurrection, she loses all of her memory. She regains it in the Character Quests.
  • Marshmallow Hell: Both Senel and Moses have had Grune lovingly smother them in her bosom. Lucky bastards.
  • Physical God: A goddess of light who battles a goddess of darkness, Schwartz.
  • Shout-Out: Fabula? Is that you? Actually maybe it is...
  • Statuesque Stunner: She's 175 cm or 5'9". She's TALLER than Senel.
  • Sugar-and-Ice Personality: You may be noticing a trend with these characters. What sets Grune apart is that in the Main Quest, she's entirely "Sugar." After she gets her memories back, she switches over to "Ice," and never switches back.
  • Stripperiffic: The description of her default armor, "Cocktail Dress," reads as follows: "A revealing dress that leaves little to the imagination."
  • Took a Level in Badass: After regaining her memories.
  • Took a Level in Jerkass: This too, after she regains her memories. Whereas before, Grune is lighthearted and downright flirtatious with everyone, afterwards she's very blunt, direct and even spiteful at times. Her in-battle and after-battle quotes also change from being forgetful and flighty to insulting and mocking her enemies.
  • Walking Spoiler: Many tropes about Grune spoil her true identity, which is only revealed during the last story arc.
  • Yin-Yang Bomb: Somewhat, as most of her spells are curse and sea elemental. Makes sense, since she's a goddess.

Crusand Empire

    Vaclav Bolud 

Voiced by: Jurota Kosugi (JP), Daran Norris (EN)

https://static.tvtropes.org/pmwiki/pub/images/vaclav_tvtropes_9.png

The third prince of the Crusand Empire. He came to the Legacy seeking an ancient super-weapon to use to wage war against the other nations and rule the world with an iron fist.


  • Arc Villain: The first Big Bad of the story, Vaclav is the main threat for the first four chapters of the game.
  • And There Was Much Rejoicing: After he is killed, the entire world celebrates. Not even the Crusand Empire mourns him, as it's said to be better off in the Character Quests (to Solon's chagrin).
  • Authority Equals Asskicking: A prince who manages to be the toughest fighter in his kingdom.
  • Blood Knight: He loves a good fight and warfare, expressing disappointment in his first fight with the heroes and being eager to wage war against the Holy Rexalian Empire.
  • The Determinator: At around half health in his boss battle, he vocally expresses some doubt in winning, but pushes through refusing to give up. And even after he's defeated, he gets up (to Senel's shock) on the verge of death to take the world with him.
  • Disc-One Final Boss: He's clearly not a nice man, but his machinations don't lead to much of the game's second act except for getting Stella killed.
  • The Dreaded: It's obvious he terrifies most people with his horrible actions. In fact, Schwartz summons a phantom of a long dead Vaclav made from the party's deep-rooted fear of him to kill them.
  • Good Scars, Evil Scars: Has a nasty scar running across his left eye.
  • Evil Sounds Deep: Has a deep, grotesque voice.
  • Four Is Death: The first main villain, Vaclav and his supporters are killed in the fourth chapter.
  • Hate Sink: Unlike the Ferines' antagonists who have a Freudian Excuse behind their actions, Vaclav is simply evil.
  • The Heavy: Downplayed, as he only drives the plot during the first act. However, Vaclav causes most of the problems for the heroes: destroying Stella's village, kidnapping and torturing Shirley and Fenimore, attempting to nuke Chloe's hometown, and causing Stella's death. Even after he is killed, Vaclav's use of the Nerifes Cannon caused the Kingdom of Gadoria to perceive Shirley as a threat and a squad was sent to capture/kill her; this leads to Fenimore's death and Shirley becoming the Merines.
  • Large and in Charge: He's at least two heads taller than any of the party members who get a chance to fight him.
  • Mad Scientist: Before the ordeal with Senel and Shirley, Vaclav desperately attempted to create an artificial Merines through innocent lives to no success. Stingle was allowed to use leftovers from Vaclav's experiments in his pursuits of finding a cure for his daughter's illness.
  • Muscles Are Meaningful: A ridiculously sexy muscle man that mainly uses his fists in combat. It's implied he abuses performance-enhancing drugs that nurture his Hair-Trigger Temper.
  • Obviously Evil: Complete with Large Ham tendencies and an Evil Laugh, wearing Red and Black and Evil All Over armor also with Spikes of Villainy, you'd know he's a bad guy just by looking at him.
  • Power Fist: Like Senel, he fights with his bare hands. But Vaclav is noticeably more powerful, even knocking all of the party out with one move.
  • Red and Black and Evil All Over: Vaclav wears black armor, has a pair of red boots and a villainous red cape to match.
  • Sadist: Loves to see people suffer. When interrogating Shirley to read an ancient tomb, she notices dried blood splattered all it, and Vaclav can barely contain his excitement when describing of how he tortured and killed previous candidates that refused to do what he demands of Shirley.
  • Sore Loser: Judging by his defeat quote: "Never! YOU WILL NEVER BEAT ME!". He also decides to trigger the Nerifes Cannon even though he has already lost.
  • Taking You with Me: As he's dying from his horrible wounds, he curses Senel and pulls out a remote control to fire the Nerifes Cannon at the Mainland, wildly shouting "everything shall be destroyed!"
  • Would Hit a Girl: Regularly beats and abuses Shirley in captivity, with implications of molesting her off-screen.

    Melanie 

Voiced by: Yuko Sato (JP), Kari Wahlgren (EN)

https://static.tvtropes.org/pmwiki/pub/images/melanie_tvtropes.png

One of Vaclav's Terrors. She specializes in fire eres.


    Cashel 

Voiced by: Yasuhiro Takato (JP), ??? (EN)

https://static.tvtropes.org/pmwiki/pub/images/cashel_tvtropes.png

One of Vaclav's Terrors. He is a Master of Illusion.


  • Blood Knight: He's quite fond of cutting people apart.
  • Doppelgänger Attack: Subverted. Cashel can create illusions of himself to confuse his enemies, but Jay sees through this trick and destroys them, rendering his ability useless.
  • Dual Wield: A pair of swords.
  • Feet of Clay: He's a pushover without his illusions. Once Jay figures him out, he's not much of a challenge.
  • Master of Illusion: Subverted. Jay figures him out pretty easy.
  • Older Than They Look: Despite his appearance and childish demeanor, he's 32 years old.
  • Psycho for Hire: He doesn't really get much backstory beyond this. Just that he's crazy, and that he's working for Vaclav.
  • Red Baron: "The Phantom"
  • Satellite Character: All we learn about Cashel is that he is a sadistic man and very loyal to Vaclav.
  • Smug Snake: He arrogantly fancies himself as a master of deception and is in total disbelief when he is completely outclassed and humiliated by Jay. As we discover much later into the story, he is small fry to the likes of Solon, who himself terrifies and outmatches Jay.
  • Undignified Death: Cashel goes down dying after being utterly humiliated by Jay figuring out his tricks and charging at the party, can easily be turned into a complete pushover in his fight, and as he lies on the ground pathetically like Moses' gang he believed to have killed (unaware that his comrade Stingle helped them recover and likely directed their escape), he chokes several times before taking his last breath. At least Melanie, the Terror that went down before him gives a Sorry That I'm Dying sentence; he doesn't even get one.
  • Villainous Breakdown: When Jay easily sees through all his tricks and mocks his skills, he screams in emotional despair before charging at the party. Downplayed in the dub, where he merely sounds annoyed.
  • Worthy Opponent: When Senel attempts to take on Vaclav and all of the Terrors at the same time, Cashel compliments Senel on his guts.

    Stingle 

Voiced by: Mahito Oba (JP), ??? (EN)

https://static.tvtropes.org/pmwiki/pub/images/model17_7197.jpg

One of Vaclav's Terrors. A masked swordsman. Chloe came to the Legacy to find and kill him.

During the Character Quests, he changes his attire to a villager's garb under the name Arnold Alcott to search for medicine to treat his daughter.


  • Anti-Villain: His real intentions are finding a cure for his sick daughter's illness. Vaclav paid him well, so he'll do what Vaclav wants.
  • The Atoner: Enforced. The party prevents Chloe from killing him since his death would have Damned her, traumatized an innocent girl, and ultimately accomplished nothing except perpetuate the Cycle of Revenge. It still left the question of what to do with him, and they eventually come up with a Boxed Crook solution. For the sake of his Daughter, he's allowed to live on the Legacy on the condition that he spends the rest of his life making medicine and NEVER touches the sword again. What's left unspoken, but pretty damn implicit, is that the Party, their allies, and Chloe (especially Chloe) are going to be keeping a very close eye on him; more or less acting as his wardens and, if he ever breaks the deal, his executioners.
  • BFS: Wields a giant sword in combat.
  • Cool Mask: That obscures all of his face except for his mouth. This lets him walk around without it in the Character Quests for some time before Chloe figures it out.
  • Cut Lex Luthor a Check: He could have helped his daughter without joining Vaclav's army or killing Chloe's parents for money. He needed Vaclav's knowledge as well, though, since he's an apothecary, not a doctor.
  • Cycle of Revenge: He murdered Chloe's parents in front of her. Years later, a vengeance driven Chloe tries to kill him in front of his daughter. The Party, however, manage to talk her down and prevent the cycle from continuing.
  • Easily Forgiven: Despite his noble end goal, he did murder Chloe's parents, and never even showed much remorse for it either due to his I Did What I Had to Do justifications.
  • Enigmatic Minion: He doesn't really seem to care about anything when the party encounters him. Even Vaclav wonders out loud about Stingle's attitude.
  • Forced into Evil: He is a doctor who joined Vaclav's army to use the medical knowledge from his Mengele-esque experiments to save his sick daughter.
  • I Did What I Had to Do: How he justifies the murder of Chloe's parents.
  • Knight Templar Parent: At first. He kinda goes off the deep end with all the people he kills.
  • Master Swordsman: And his distinct technique is what majorly clues Chloe on Stingle's real identity as Arnold.
  • The Medic: As Alcott, he’s shown to be knowledgeable in apothecary, as he was trying to find a cure for his daughter. He even makes a cure for Norma who ended up poisoned during her character arc.
  • Only Known by Their Nickname: Subverted. His real name is Arnold Alcott.
  • Red Baron: "The Vicious"
  • Redemption Equals Death: He was willing to die to make up for killing Chloe's parents after his daughter was cured. It doesn't happen though.
  • Token Good Teammate: Compared to the rest of the Terrors, that is, demonstrated by Pet the Dog moments such as halting Shirley's torture or sparing the lives of Moses' gang.
  • Well-Intentioned Extremist: He turned to a life of crime to care for his sick daughter.

The Ferines

    Walter Delques 

Voiced by: Takahiro Sakurai (JP), ??? (EN)

https://static.tvtropes.org/pmwiki/pub/images/model09_939.jpg

A young man who kidnaps Shirley. It is revealed he is a Ferines later on who was raised to devote his loyalty to the Merines.


  • Crazy Jealous Guy: His reason for helping Maurits commit genocide? He's jealous of Senel. And he doesn't even care that Shirley will die if she causes the Cataclysm.
  • The Dragon: To Maurits. Walter's his muscle.
  • Face–Heel Turn: Not that he was ever all that much of a face to begin with, being a snarky asshole on his best days. But once Shirley is revealed to be the Merines, he drops all pretenses of being nice.
  • Fantastic Racism: The worst among all Ferines. He is so adamant to see the Orerines destroyed that when Maurits at least stayed civil with the team, Walter is still a huge Jerkass to them. His reasoning isn't exactly revealed, but implied toward the end that he willfully ignores the blatant goodness of Senel and company (despite them saving his life) due to his jealousy of Senel.
  • Freudian Excuse: It's implied that his animosity towards Senel is due to the fact that he was raised to be the personal bodyguard for the Merines, Shirley, but since she already sees a bodyguard-like figure in her "brother" Senel, that and something more, it essentially renders his whole reason of existing pointless.
  • Foil: To Senel. Both of them have similar temperaments, similar fighting styles, and a similar devotion to Shirley while acting like Jerkasses to everyone else. The difference comes in their development, as Senel ends up broadening his horizons and improving as a person, whereas Walter stubbornly doubles down on his pre-existing beliefs and attitudes, becoming worse than before. And while Senel's development climaxes in him accepting responsibility for his mistakes and trying to make things right again, Walter self-justifies himself to the bitter end.
  • Hate Sink: The Ferines have understandable reasons to hate Orerines. But even acts of kindness from Orerines aren't enough for him to accept that any of them might be good and his reasons for supporting genocide are ultimately shown to be the result of petty jealousy rather than any understandable grudge.
  • Heel–Face Turn: Subverted. He only joins the alliance to defeat a common enemy, Vaclav, and rescue Shirley.
  • Hopeless Boss Fight: Three of them! He finally goes down the fourth time you fight him, but he's no pushover.
  • Leitmotif: Appropriately titled "Delques Black Wings."
  • Jerkass: He trumps Senel on this department, and unlike Senel, he gets worse instead of better.
  • Jerk with a Heart of Jerk: Despite Maurits claiming that he may have a nice size, Walter only show kindness to the other Ferines. Even after being saved by Moses and Giet, he don't thank them.
  • Meaningful Name: His last name means black wings in Relares.
  • Never My Fault: His dying words are blaming Senel for all that has happened to him; he honestly never once considered that maybe he brought a lot of his problems on himself.
  • Pet the Dog: He has one act of decency toward someone who isn't Shirley in the game, which is giving Fenimore a job to do in the war against Vaclav after seeing how desperately she wants to help out somehow. Later, he's also upset when Maurits lets Fenimore die.
  • The Rival: To Senel. Turns out he wants Shirley's attention as much as Senel does.
  • Selective Obliviousness: He chooses to ignore the good deeds of the party and the Orerines as well as any Ferines’ high opinion of them due to his jealous grudge against Senel.
  • Ungrateful Bastard: He doesn't care that the main characters saved his life, he still hates all Orerines as much as ever.
  • You Can Barely Stand: His insistence on fighting the party despite being heavily wounded at the Wings of Light gets him killed.

    Maurits Welnes 

Voiced by: Ryūzaburō Ōtomo (JP), Kim Strauss (EN)

The leader of the Ferines.


  • Arc Villain: Maurits takes over as the Big Bad of the main quest after Vaclav's death.
  • Chewing the Scenery: At the end of the main story mode.
    Maurits: Grant me your POWER! THE POWER TO TRANSCEND!!!
  • Cool Old Guy: At first. Turns into Evil Old Folks later.
  • Easily Forgiven: After his defeat in the main story, he has a change of heart, makes peace with the Orerines, and is left off the hook so easily it hurts.
  • Evil Laugh: Does it after Shirley become the Merines. Lampshaded by Norma.
  • Face–Heel Turn: He helps take down Vaclav, but that's because he's a common enemy with the Orerines that was threatening their home and his plans.
  • Fantastic Racism: Towards the people of the land. But, since they came to his planet, terraformed it, and started exhibiting Fantastic Racism of their own, you can see where it comes from.
  • Karma Houdini: After becoming the Final Boss of the main quest, he shows up in the Character Quests, spouts a few lines about being "really sorry" about what he was, and... that's all we get.
    • To clarify: it's not implied or made explicit that he's been "let off the hook," so much as the political situation of the Ferines, the Legacy and their relationship with Orerines/the nations of the Mainland make the prospect... "thorny," to say the least.
  • Manipulative Bastard: He lets Fenimore die so Shirley will complete the Rite of Accession. He also leads Shirley to believe that it was Senel that cause the destruction of her hometown. Granted, Senel had something to do with it, but he couldn't have known it was coming, either.
  • Meaningful Name: As a Ferines, his last name is by definition meaningful. It translates to "nature person." And he wants to terraform the planet back to its original state.
  • No One Could Survive That!: After being defeated, he absorbs Nerifes' power and fights the party again. After being defeated again, he draws so much power from Nerifes that he collapses. He later uses his body to channel Nerifes, a process which was supposed to destroy his mind. Yet this appears to have had no ill effects on him judging from his role in the character quests, and nothing is ever explained as to why he's still alive.
  • One-Winged Angel: He uses his body to channel Nerifes.
  • Reasonable Authority Figure: Even in the character quests, too.
  • Treacherous Advisor: He advises Shirley how to be a proper Merines, and even helps lead the charge against Vaclav. This lasts until he turns on everyone.
  • Villain Has a Point: The main characters initially believe the Ferines to have created the Legacy. Maurits points out how nonsensical that idea is, the Ferines don't need land to survive so they would have no reason to build a weapon that has the power to create land. As he points out the Orerines are essentially alien invaders who terraformed the Ferines' planet to be more suitable for their own habitation.
  • Villainous Breakdown: He loses it when Shirley quits being the Merines and draws Nerifes into his own body instead.
  • Well-Intentioned Extremist: He wants to revert the world to what it once was (an endless ocean) so his people can prosper, even if it means killing all the Orerienes.

    Fenimore Xelnes (Fenimore Xelhes) 

Voiced by: Ami Koshimizu (JP), Philece Sampler (EN)

A Ferines who befriends Shirley when they were prisoners of Vaclav.


  • Died in Your Arms Tonight: In Shirley's arms. She takes the bullet to make sure Shirley completes the Rite of Accession.
  • Fantastic Racism: She hates the Orerienes because she was tortured by Vaclav, though she seems to get over a lot of it after Senel and the rest of the party rescue her and help defeat Vaclav.
  • Meaningful Name: Her last name means blessing in Relares.
  • Taking the Bullet: The captain of the Gadorian Knights is about to stab Shirley for "conspiring with the Crusand Empire against Gadoria" for being used to power the Nerifes Cannon. Shirley is prepared to take the stab that was intended to kill a Ferines woman who was protecting her, but Fenimore jumped in front of Shirley at the last minute. Then Maurits lets Fenimore die, hoping that her death at the hands of Orerines will be the final push Shirley needs to complete the Rite of Accession. It is.
  • Tsundere: Toward Senel and the group for a while, claiming she's only helping them for Shirley's sake while blushing and generally showing signs of liking them more than she'd like to admit.

    Thyra Welzes 

Voiced by: Ami Koshimizu (JP), ??? (EN)

Fenimore's twin sister. She hates the Orerines and Shirley for causing her elder twin sister's death.


  • Backup Twin: Thyra's role in the character quests. She arrives on the Legacy after Shirley fails to avenge Fenimore by killing all of the Orerines.
  • Chekhov's Gunman: Fenimore mentions her early in the game.
  • Fantastic Racism: Against the Orerines. Unlike her sister, she doesn't really get over it.
  • Meaningful Name: Her last name means hope in Relares. After saving her from Schwartz, she speaks of her hope to see a peaceful world between Orerines and Ferines.
  • What the Hell, Hero?: When she meets Shirley, she demands to know why the latter seeks peace after everything the Orienes did to their people, ignoring of course what the Ferines did.

    Nerifes 

Voiced by: ??? (JP), ??? (EN)

The incarnation of the ocean who is worshiped by the Ferines.


  • Disc-One Final Boss: Is the ultimate villain of the main story. But even after you defeat it, the game is only half way done.
  • God Is Good: The deity worshiped by the Ferines, who powers their eres and sends a Chosen One to save them from the evil monsters. Those monsters are humans and the Merines will use a tidal wave to exterminate them.
  • Making a Splash: Being a god of the sea, it naturally knows powerful water magic. It seeks to flood the world, both to reverse the damage caused by the Orerines' terraforming and to avenge the fallen Ferines.
  • Meaningful Name: Loosely, "the mind of the sea."

Other Characters

    Curtis and Isabella 

Voiced by: Tetsu Inada and Rena Mizushiro (JP), Grant George and Wendee Lee (EN)

https://static.tvtropes.org/pmwiki/pub/images/bantambouncers_4684.jpg

The law-enforcement duo of Werites Beacon, Curtis and Isabella call themselves the Bantam Bouncers. They almost always appear together, and do far more singing and showing off than actual fighting, even though they're actually both highly competent soldiers.


  • Beware the Silly Ones: Their goofiness is a masquerade for what they really are: elite bodyguards for the sovereign of Rexalia, the strongest and most feared nation in the world. Even without his Eres during then, Curtis led the beatdown of the knight trying to arrest Senel and Chloe without any troubles.
  • Brick Joke: Early in the game, they sing twice about how fighting is not allowed in Werites Beacon. Much much later in the game...they show up and arrest someone else for attempting to arrest Chloe and Senel in Werites Beacon.
    • Hilariously, Curtis does so by appearing and doing his usual singing gig without Isabella. And then decks the confused man in the face mid-sentence, triggering a cartoony curbstomp.
  • Crouching Moron, Hidden Badass: The two look like something that came out of The '70s. Senel beats the living crap out of them (off-screen) and doesn't take them seriously. Then they lead an army against Vaclav's. Nobody was laughing at them then.
  • Goldfish Poop Gang: Though you never actually fight them...at least you aren't required to.
  • Leitmotif: "Iron Hammer Time." The musical accompaniment seems to actually be in the scene.
  • Let's Get Dangerous!: They're wacky pacifists who sing about how violence isn't allowed in the city. Then, when the war starts, they take up the reins and lead the citizens of the Legacy into battle against Vaclav's forces.
  • The Quiet One: Isabella doesn't speak much aside from the occasional "Yes, Curtis." She does get a solo number introducing the arena, though.
  • Spontaneous Choreography: This was how they introduced themselves. They will break out in song whenever they get the chance, to the point where Senel can sense when it's about to happen.

    Harriet Campbell 

Voiced by: Chiwa Saitō (JP), Wendee Lee (EN)

Will's nine-year-old daughter. She resents him for abandoning her and her mother.


  • Bratty Half-Pint: She's not that bratty but she does act that way towards Will, her father, only addressing him as 'that man'. She gets better especially in Will's Character Quest.
  • Lethal Chef: Strangely, the only NPC of a Tales game to be a terrible chef. She gets it from her mom. Props to Will for eating her cooking everyday.
  • Parental Abandonment: The reason she came to the Legacy to find Will was because of this. She gets better.

    Giet 
A Galf who lives with Moses.
  • Knight of Cerebus: Moses' Character Quest is much darker thanks to Giet's presence and the danger of him becoming wild.
  • Savage Wolves: During Moses' Character Quest, he is afected by the black mist and becomes wild.
  • Team Pet: Moses' pet.

    Quppo, Pippo and Poppo 

Voiced by: Mikako Takahashi, Sara Nakayama, and Wataru Hatano (JP), ??? (EN)

These three otters are the foster family of Jay and part of the Oresorens, a tribe of talking bipedal otters.


  • Badass Adorable: In Jay's character quest, all of the Oresoren plus Quppo, Pippo and Poppo all went to the Wings of Light to rescue Jay and Shirley. They risked their lives for Jay by slapping Solon and his henchmen.
  • Cuteness Proximity: Chloe gushes over them when they show up. As much as she tries to hide it.
  • Foo Fu: Are apparently quite skilled combatants.
  • Ridiculously Cute Critter: LOOK AT THEM! THEY'RE SO FLUFFY!
  • Verbal Tic: "Kyu" in the Japanese version. "Ors" in the English version.

    Stella Telmes 

Voiced by: Mie Sonozaki (JP), Nicole Karrer (EN)

Shirley's older sister, and Senel's former girlfriend. Presumed dead after the attack that cost them their home, though she is eventually revealed to be alive (though comatose) on the Legacy, as one of Vaclav's captives.


  • Always Save the Girl: Not exactly how you'd think. She seems overall far more concerned about the well-being of her love interest (Senel) than her sister (Shirley), and on occasion came to Senel's aid while ignoring Shirley, who was in much greater peril and had the fate of the world resting on her safety.
  • Good Angel, Bad Angel: She takes the form of Senel's fears and doubts towards the end of the main quest.
  • Good is Not Nice: She's a goodie, no doubt about that, but she sure is selective about her niceness. She treated her sister Shirley like crap, for one.
  • Heroic Sacrifice: Despite her intentions, she just made things worse.
  • Jerk with a Heart of Gold: Even if she is a good person, when you look past Senel's unreliable narration, you'll probably find yourself thinking "What a jerk!" from time to time.
  • Killed Off for Real: Vaclav's power drain overtaxes her body to the point where saving the party takes what power she had left, and she dies of exhaustion.
  • Meaningful Name: Like all the Ferines. "Telmes" means "guiding star", which is appropriate if redundant.
  • Not Too Dead to Save the Day: Her consciousness is linked to the Legacy, and she rescues Senel a number of times over the game, though she endangers Shirley badly in the process. About a third of the way through the game, Stella sacrifices herself to stop the Nerifes Cannon, and dies despite Senel and Shirley's efforts to save her.
  • Posthumous Character: Kinda... While she's not dead, 90% of her scenes are flashbacks.
  • Playing with Fire: Several Ferines possess the ability to manifest their Teriques as wings. Shirley's take on a fiery, phoenix-like appearance.
  • Purity Sue: Deconstructed In-Universe. Senel believes her to be a paragon of sweetness and light because he was in love with her and the Nostalgia Filter further affected his judgement. Outside of his unreliable narration, we see that she was a Big Sister Bully to Shirley and cares more about her boyfriend than the rest of her race and everyone else on the Legacy.
  • Red Oni, Blue Oni: Red Oni to Shirley. Her Teriques even implies that her strongest elemental focus was on Fire, whereas Shirley's is definitely Sea.
  • Stellar Name: Stella means star.
  • The Lost Lenore: Becomes this to Senel. Her death causes Senel to reject Shirley's advances, which leads to her awakening as the Merines.
  • Too Good for This Sinful Earth: Senel believes this, but no one else does.
  • We Hardly Knew Ye: All but the last scene she's in are flashbacks.

     Mimi Baker 

Voiced by: Akemi Kanda (JP), ??? (EN)

A 22-year old baker who came from the Mainland to the Legacy to teach people of the art of bread baking.
  • Blatant Lies: When she's found sleeping in a house, she feverently denies she's Mimi Baker... when she's still wearing her attire and her hat's nearby.
  • Improbable Weapon User: She fights using a baguette. A baguette. Also doubles as Lethal Joke Weapon.
  • Manchild: While she's 22 years old, Mimi's mannerisms and behaviour are quite childish.
  • Punny Name: Her full name is Mimi Baker.
  • Running Gag: Meeting Mimi at her hiding spots usually opens a scene with her and the present party members where she usually ends up accusing them of treating her like an idiot and also tripping on her feet in the same scene.
  • Super Boss: She is the last boss fight in the Solo Arena. And since you have to fight her with only one character, be prepared to fight against the parody of Chloe's fighting style.
  • Verbal Tic: In the Japanese version, Mimi usually ends her sentences with "Pan", which means "bread" in Japanese.

From Character Quests

    Elsa Alcott 

'''Voiced by: Creator/Kozue Kamada (JP), ??? (EN)

The daughter of Arnold Allcott.
  • Fangirl: Elsa gets very excited about Chloe, and once insisted that she and Chloe were out on a date when they were talking a walk ("because we're living under the same roof!") Chloe does not return Elsa's feelings, but doesn't seem to be too weirded out...

    Zamaran 

'''Voiced by: Creator/Eiji Maruyama (JP), ??? (EN)

A former adventurer now scholar living on the Mainland who was Sven’s teacher at the time. At one point, he got into an argument with Sven about the existence of Everlight, and expelled him as a result. He meets Norma sometime after and took a disliking to her after finding out she too was a believer of the Everlight.

    Sven 

'''Voiced by: Kenji Hamada (JP), ??? (EN)

An adventurer who was Norma’s teacher before his quest for the Everlight.
  • Distracted by the Sexy: Norma's talking to him about her failures, and he's more distracted by what's under her skirt. To be fair, he was trying to cheer her up in his own way.
  • Posthumous Character: He’s only seen alive in flashbacks. Only his grave is shown in the story.
  • Take Up My Sword: As his former student, Norma takes it upon herself to finish his goal of finding the Everlight.

    Solon 

'''Voiced by: Bin Shimada (JP), ??? (EN)

A sadistic ninja master. He comes to the Legacy in the Character Quests with an evil purpose.


  • Abusive Parents: To Jay. He adopted young Jay, but has nothing but contempt for him.
  • Always Someone Better: As expected of Jay's mentor. In their initial encounter aboard the Legacy, he completely schools and humiliates Jay in a way not dissimilar to what the latter did to Cashel.
  • Archnemesis Dad: Jay's surrogate father and teacher.
  • Ax-Crazy: Gleefully admits to the party he lives for murder and bloodshed. Being sickened by the peace Vaclav's defeat brought to the mainland, he attempts to kidnap Shirley for Gadoria not for money, but hoping it would start a war.
  • Deaderthan Dead: Implied to have happened to Solon when Jay uses his Soujutsu on him. Given the nature of Soujutsus and his long and pained scream at the end (heard in Japanese version), it's most likely Solon had his soul eradicated from existence, leaving only his lifeless body behind.
  • Knight of Cerebus: Is the first truely evil character encountered in the Character Quests.
  • Villainous Breakdown: Before he dies, he goes ballistic with rage at how Jay and his "family" could be strong enough to defeat him.

    Schwartz 

'''Voiced by: Ayako Kawasumi (JP), ??? (EN)

A mysterious woman who is related to the black mist that appears during the Character Quests.


  • As Long as There Is Evil: She represents the despairs of humanity. When she dies, she says that the party has only temporarily stopped her.
  • Big Bad: Shwartz serves as this of the Character Quests, as well as being the True Final Boss.
  • Colourful Theme Naming: Implied. "Schwartz" is similar to schwarz, the German word for "black".
  • Cool Mask: To hide the fact that she looks exactly like Grune.
  • Dark Action Girl: She's the god of darkness and the personification of despair.
  • Dramatic Unmask: In the ending, it is revealed that she is Grune's Evil Twin, though even before then one can notice a resemblance.
  • Evil Matriarch: Some of her lines while you fight her 'definitely'' indicate this!
  • Evil Twin: Is unmasked to be this to Grune.
  • God Is Evil: She's not "God" per se, but rather all of Grune's negative emotions.
  • Leitmotif: Has one. You can listen to it in the bar in the inn's basement, but it's not on the OST, sadly.
  • Omnicidal Maniac: As haft of the creator of the world, Schwartz decided that her creation is flawed and that the only way that people will ever be happy is if she destroys the universe and recreates it.
  • One-Winged Angel: Defied. She tries to transform by killing all of the Legacy's inhabitants and absorbing their despair, but the party's allies manage to stop her.
  • Physical God: She is one half the Goddess that created the world. The party has to undergo lots of upgrades just to stand a chance against her.
  • True Final Boss: She's the last enemy faced in the entire game. She is also, by far, the most difficult to defeat.

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