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Characters / TFS At The Table Natural Oneders Player Characters Post Fall

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The Player Characters after the fall of Eburkal.
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     Wake Scalebound 
https://static.tvtropes.org/pmwiki/pub/images/wake_6.png
A Merman looking to make things right.
The same Wake from the Natural One-ders, still Lanipator's character. After the Fall of Eburkal, Wake immediately dove into the ocean in a desperate hope to find his friends, but was driven away by the sea's new, dangerous inhabitants. Injured, emotionally devastated, and weakened from his doomed voyage, Wake takes on the mission to stop the second coming of the Onrush.

Wake celebrated immediately after the victory over the Onrush, then returned to Eburkal to help with the reconstruction effort in a vain effort to find his former friends, to no success. A year later, learning that Calliope died caused him quite a bit of grief, but he manages to re-think his life after Morgan's party, and walks the earth with Nedra helping the orphans of the various wars either learn to survive, or to become part of the monastery at Rite. He eventually starts his own Monastery on Venin Island, where he dies peacefully before passing the torch to Nedra.

For tropes pertaining to his time before the fall of Eburkal, go here.


  • An Arm and a Leg: He almost lost the use of his right arm trying to get to Eburkal, and has prominent scars afterward. And thanks to rolling the worst possible severity on a botched Medicine roll, Chromagill rips off Wake's arm while trying to thaw it following a failed attempt to retrieve a scroll from a bag of pure entropy. Wake decides to say he lost it fighting demons instead. Zito does throw Lani a bone, though, as the same mystical juju that turned a gang of pirates into ghosts gives Wake a ghostly arm, though it costs a Ki point each day to maintain its strength.
  • Banned from Argo: He's not allowed back into the Rite Carvehouse thanks to his stunt, with everyone knowing he'll just try to brave the now suicidally dangerous seas to find his friends.
  • Bloodless Carnage: Because he lost his arm by sticking it in a portable point of entropy and his hand was grasping what essentially was magical dry-ice, most of it was already well on it's way to being frostbitten anyway, and it falls pretty neatly. Wake still bandages it up because he knows eventually the stump will thaw.
  • But for Me, It Was Tuesday: Wake did some pretty incredible things as part of the Natural Oneders, but he doesn't seem to think they're anything special. The rest of the group (minus Chromagil) is typically left speechless whenever he casually mentions "I got turned into a deer once" or "My old crew found a sunken kingdom full of immortal unicorns".
  • Cloudcuckoolander's Minder: Thanks to taking on both Morgan and Chromagil, he ends up becoming the straight man again, only this time, more level-headed than before than just being the serious and broody one.
  • Dump Stat: in his rebalanced stats, Wake's Charisma and Intelligence scores are both in the single digits, which plays better with his well-meaning but often reckless or awkward behavior.
  • Everyone Has Standards: In Chapter 6 Episode 9, Old Young Cletus proudly shows off that he's got a captive barghest and has essentially been torturing it for days. Even though these are the creatures trying to overrun the world and slaughter everyone, Wake is disturbed by this (as are Morgan and Chromagil) and effectively Mercy Kills it under the pretense of showing Cletus the proper way to put them down.
  • The Face: Somewhat serves as this for the crew, being the most knowledgeable of their mission, their network of allies. Subverted, in that he often needs his more charismatic companions to counterbalance is crap stats.
  • Heroic Sacrifice: Not himself, but his Wish-granted item is in fact a one-time use of his master's secret ability to resurrect the dead, but at the cost of his life. He gives it to his brother for safekeeping and for study. He later uses it intentionally to end his life, to give Nedra full control of their monastery.
  • Kamehame Hadoken: Making a Splash flavor. The Kelpie-enchanted gloves he buys at Vesa Bay, thanks to being identified by AJ, allow him to shoot a blast of water as far as 60 feet, but only while underwater. The torrent can even blow past the surface if shot upward. Lani even mimics the gesture, as he should, and dubs it as the "Hydroken".
  • Obvious Rule Patch: Wake had his stats rebalanced via changing his stat method from 4d6 roll to point buy to keep bookkeeping simple and so that he no longer steamrolls combat. It's described in-universe as being a result of the injuries from his disastrous swim into the sea that resulted in his coma and his otherwise healed body not being what it was. He even remarks upon how difficult his first combat in months was.
    Wake, very winded: I am out of practice.
  • Older and Wiser: Downplayed. Two months isn't that much older from last we saw him, and not much about his personality has changed, but Wake's doomed voyage seems to have truly imparted upon him the fact that he can't just leap into situations without thinking, and dealing with the loss of his friends seems to have given him plenty of perspective. It's to the point where he's actually able to stump his own brother, who commends him, and points out he's a far cry from what he was when he came to Rite.
    • While he's still bothered by Ezra and Eloy's fates, he's learned to concern himself with more pressing matters.
    • He's also unhesitatingly polite and respectful with Edward Caster when they run into each other in Rite, even if he's still not keen on seeing the man, because he knows Caster's family was killed in the Fall, and Caster's hiding his grief with a facade, so he can only share sincere sympathies.
  • Took a Level in Dumbass: Wake's overconfidence and ignorance is more pronounced post-fall.
  • Tragic Keepsake: On the appropriated Obscuro, Wake finds Scaphy, who turned out to have survived the explosion at Eburkal by having been knocked away into the sea, inside a fish he caught, making the hand familiar a combination of this trope as the last remnant of Ezra, and Sole Survivor.

     Morgan Strong (Among Others) 
https://static.tvtropes.org/pmwiki/pub/images/morgan_21.png
A triple threat in one man. Assuming he can get a half-decent roll.
Brian's character. A Mercenary Spiritualistnote  of the Phoenix Squadron comprised of himself, a cautious half-Ogre named Ulrich, and a hot-head named Elrich, all hired to fight the Onrush, and he was the only member of his band to survive (or so he thought). He joins Wake in the desperate hope that the voices of the dead in his head disappear and for him to pass on.

After the end of the campaign, Morgan spends quite a long time in Avast living it up for the first month. After the first year, he celebrates his birthday one last time with his friends before peacefully passing on with the Jolly Sharks, leaving keepsakes to his friends.


  • All Your Powers Combined: The Spiritualist class allows Morgan access to a small, but rotatable list of skills his companions knew.
  • Blood Knight: Elren has a nasty temper.
  • The Comically Serious: Proves to be this, even more than Wake ever was, given his situation.
  • The Chew Toy: He seems to get the worst luck of the party and he knows it, even including awkward situations.
  • Cloudcuckoolander's Minder: To Chromagil. Brian quickly compares himself to Rocket Raccoon to Chromagil's Groot.
  • Cool Sword: The Departing, a +3 longsword that not just causes a massive amount of necrotic damage, but also actually ages the target on hits, and if it's below a certain threshold, it has a chance of instantly dying.
  • Death Seeker: Morgan is already dead, but it didn't take. Thanks to his band taking up residence in his head, he wants to pass on and make the waking nightmare of having voices in his head end.
  • Deadpan Snarker: Spending a while with three people inside his head has given him some ruthless sarcasm.
  • Discard and Draw: His Wish grants him a new Cool Sword, which he names The Departing (see above for its abilities), but he sacrifices all his melee weapons and the spirits haunting him, thus his ability to channel them for their abilities.
  • Eerie Pale-Skinned Brunette: Because he's technically dead, his skin color never changes much.
  • The Eeyore: Onslow pegs him as having a glum aura to him. Morgan doesn't deny it.
  • I Should Write a Book About This: Morgan is left dumbstruck every time Wake describes one of his past adventures (such as blowing up a Wendigo, outwitting a dragon, or participating in a Bardic "Yo Momma" battle) as if they were no big deal; eventually he just asks "Why haven't you written a book yet?!"
  • Literal Split Personality: He now shares a body with his former squadmates and they can briefly take control of the main body.
  • Face Death with Dignity: A year after the victory over the Onrush (on his birthday, in fact), he peacefully departs this world after saying goodbye.
  • Jack of All Stats: None of his stats are bad, or are at worst average.
  • Nice Mean And In Between: All in one guy, no thanks to the Onrush. Ulrich is nice, and Elrun is mean.
  • Not So Above It All: When Morgan stumbles upon the enormous orc-made triple-cannon that their ship has inside of it, he can barely contain his glee, and rushes to set it up.
  • Revenant: Of a kind. The god of death sent him back with the express intention of him doing a task, but he's the only one who actually got to keep his body.
  • Security Blanket: A morning star that Morgan splurges on in Vesa Bay has the ability to effectively silence spirits lingering around him. Considering how annoying his squadmates' spirits have been for the past two years, he immediately starts clutching it tight for the rest of the episode and onward, sometimes even holding it like a teddy bear.
  • Signature Move: Forsaken Chains, a spell that effectively punishes the bound victim for moving, damaging them per foot of movement.
  • Soul Jar: His breastplate is one for him, Ulrich, and Elren.
  • Tragic Keepsake: The coin of the Phoenix Squadron made by Ulrich. It's a reminder of both who he was and what he has to deal with now on a constant basis.
  • Was It Really Worth It?: His Wish is used to gain a weapon with the very aspect of death, which required him to give up all of his melee weapons and to allow his friends to actually pass on. When he channels his spirits and finds nobody answering him, he's actually quite taken aback by the implication.
  • You Remind Me of X: Wake reminds him of Elren, the hot-blooded member of his old crew.

     Chromagil 
https://static.tvtropes.org/pmwiki/pub/images/chromagil.png
A mushroom with a heart as big as his head-cap.
Grant's new character. A Myconid Warden who was wandering around in Rite without much purpose, desperately looking to see if the fleshwalkers were dealing with the growing darkness in the world on behalf of his "circle", and joined Wake when he stated he was going to fight The Onrush.

At the end of the campaign, Chromagil returned to his circle and told his story, causing the Myconids to at long last leave their circle and see the world, speaking nothing but praise for their Sovereign, and begins permanently creating rapport spores to allow his people to be able to understood. Eventually the Volition steps in to help him do so without causing an unintended infestation. His work with the affairs of the land-god Udoth and the fey has turned him into a Warlock Patron.


  • Accidental Murder: Narrowly averted, because he was simply trying to get Old Young Cletus to flee and be forever afraid of Onslow using his hallucination of a Kaiju-sized Onslow. He didn't count on the patchwork gator suffering a heart attack and pratfalling backwards into the water. Zito clarifies that he survives, but it doesn't stop the ribbing that Chromagil risked becoming Neutral Evil as a result.
  • Anti-Structure: Chromagil upon levelling up gains advantage against breaking inanimate objects.
  • Amazing Technicolor Population: He himself isn't very colorful, but underneath the cap of his mushroom, the gills catch the light and turn all sorts of different colors.
  • Berserk Button: Being called or compared to a Funglet. Actually, Funglets in general.
  • Bizarre Alien Biology: Because he's a sentient fungus, he has a tremendously bizarre life cycle and needs.
  • Carry a Big Stick: Carries an enormous warclub with him as his base weapon.
  • The Faceless: The only thing he has is a pair of eye holes. They seem to act like an Expressive Mask, though their reaction is delayed, so Chromagil may end up being happy while his eye holes look sad or vice versa.
  • Fantastic Racism: Towards the underdark variant of his species: Funglets.
  • Foil: An intentionally different and far sillier character from Ezra, as Grant didn't want to be the straight man all over again.
  • Gentle Giant: He is 6'10, and a very nice chap.
  • Green Thumb: Has access to mushroom-based druid spells, among others.
  • Innocently Insensitive: Chromagil refers to non-Myconids as "Fleshwalkers", and notes that they have funny names.
    • Chromagil spent a good half an hour making jokes at Wake's expense after he tore off his arm! Even Morgan takes a minute to ask what his deal is.
  • I Just Shot Marvin in the Face: Wouldn't be a Grant character without it, as the very first projectile spell he casts, he rolls a Nat 1 and shoots Wake directly in the face. On the flip side, he ends up on the receiving end of this trope, naturally lampshaded by Grant, when AJ tries to nail an Onrush pirate right in Chromagil's face with a Fire Bolt...only to roll a Nat 1 himself and hit Chromagil instead.
    • Later on, Grant Nat 1's when trying to thaw out Wake's arm which was frozen... and ends up amputating the arm when he followed the Nat 1 with a 1 on a d100 severity roll.
  • Intoxication Ensues: Not long into their adventure, Chromagil tries out some dragon whiskey and pretty much gets sloshed along with a goliath executioner he becomes fast friends with. And just the next day, he tries out some rum from an old dwarf he converses with, gaining him another drinking buddy. The guys joke that between the booze and the smoke wand, Chromagil's already been introduced to vices in his time among civilization.
  • Kryptonite Factor: Besides the obvious fire, he can't stand metal. Unfortunately, one of his strongest weapons is the giant axe he picks up, which naturally has metal, so whenever he uses it, Grant has to roll first if the axe is wielded properly or the attempt will fail.
  • Meaningful Name: The gills under his cap are chromatic in nature. A Chromatic gill, if you will.
  • Mushroom Man: A hulking, but nice one anyway.
  • Naïve Newcomer: This is Chromagil's first time abroad, so he knows practically nothing about non-Myconids.
  • The Nicknamer: He doesn't really get the idea of names, and instead prefers to call people according to short descriptions, for example calling Wake "Blueskin" and Morgan "Red Jacket". He does try to make the effort to remember the names, however.
    • This gets turned on him when it becomes a feature of all mushroom-based species, as the Funglets refer to him as "Ghostfat".
  • No Indoor Voice: Chromagil's mental voice is quite bombastic.
  • The Omniglot: Of a sort. His Wish-granted item is a necklace known as Silvertongue, which allows him to understand and communicate with any creature on the material plane, and also doubles as a tracker for things that aren't of the material plane.
  • The Quiet One: When his spores aren't working, he has to use gestures to communicate.
  • Really 700 Years Old: He's well over a thousand years old. At the end of the campaign, he lives for another thousand, outliving Wake and Morgan.
  • Telepathy: Of a sort. He uses spores to create a telepathic bond with creatures in a 30ft. radius around himself.
  • True Neutral: Self-admitted by Grant, though he avoids the apathetic element of the alignment, and is more towards the simple life-form kind of True Neutral:
    Chromagil: (confused) So many complex emotions. Just be hungry or dead!
  • Win Back the Crowd: Many fans, particularly those that liked Eloy, were naturally upset with Ben leaving and the resulting shake-up of the Fall of Eburkal, but Chromagil quickly filled that Plucky Comic Relief role that served as a great foil to Wake and now Morgan as well. The quote under True Neutral cemented this, as it got both the rest of the table and chat dying with laughter.

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