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Though most of the population of Sunset City is dead or mutated in the wake of Horror Night, quite a few of them survived, with more than enough personality to spare.
Former workers of Fizzco, now working to bring down the beverage giant and expose their gigantic screw-up.
The Player Character
- Bare Your Midriff: An option for player characters who wear female clothing.
- Can't Hold His Liquor: The game's fast travel system involves them downing a single bottle of beer and getting so drunk they immediately pass out and wake up somewhere else in the city.
- Chronic Hero Syndrome: Develops a nasty case of this during the course of the game. (S)he will even turn down a chance at escape to rescue the friends and allies they made earlier in the game
- Combat Parkour: The player character is easily the most athletic character in the game, climbing up, bouncing off, and grinding to boost their movement speed and dodge enemies.
- Deadpan Snarker: S/he is one hell of a smartass.
- Does Not Like Shoes: As a customization option, s/he can go completely barefoot.
- Eagleland: Why are they so good with guns? They're American, that's why.
- Gender Flip: If the player swaps his/her gender during character customization and leaves with the opposite gender, (s)he will comment on it afterwards:Easiest sex change ever!
- Hidden Depths: Despite acting like a flippant uncaring Jerkass with Deadpool-esque Medium Awareness near the start of the game The player considers themselves to have been an aimless drifter until Horror Night. Slowly they began to soften up to the people they met in their adventure, and when Fizzco decides to "destroy the evidence" of their crimes, the player sacrifices their shot at cleanly escaping Sunset City to save them.
- Hyperspace Arsenal: The player can store a vast gallery of different weapons and draw them out instantly and ready to go in just a split second.
- Just as Buck National hold the player at gunpoint with an assault rifle, they show off their real time weapon change menu to show that s/he isn't defenseless.
- When Wendy pulls out her pistol to show that she refuses to go back to Sunset City, the PC then pulls out all of her/his weapons at once, making it clear it's not a good idea to mess with the player.
- The Lad-ette: The female player character has an attitude, swears, can drink, and can dress just like male player characters. Their dialogue is also identical aside from the voice actors (which they blame on the writers being too lazy to write two different sets of dialogue).
- No Name Given: Their real name is never explicitly said. They don't even know what it is themselves. All they know is that it floats above their head in multiplayer, but they can't see what it is.
- Loser Protagonist: In the beginning, at least. S/he is stuck in a dead-end job for Fizzco as a custodian to a party s/he can't even participate in. This turns out to save him/her once the...side effects of Overdrive become more apparent, and basically from that moment forward s/he gets progressively more badass.
- Medium Awareness: They know damn well that they are the protagonist of a wacky action video game, and at least half their dialogue is just them lampshading every common video game trope featured in it.
- No One Could Survive That!: And in many cases they don't, but they just respawn anyway.
- Odd Friendship: Builds numerous ones over the course of the game with everyone from absent-minded scientists, to a bunch of spoiled preppy kids to a troupe of LARPers and even a redneck TV show host. None of these people are ones the player character would have had anything to do with before Horror Night.
- Only Known by Their Nickname: The player is referred to by the Fargarthians as "Hero," and later, "Paladin." Esperanza, leader of the Las Catrinas, calls them "Pendejo/Pendeja." (Idiot, for male and females, respectively.)
- Plot Armor: Heavily lampshaded by him/herself and several other characters- Despite being capable of death, the player respawns after being killed, while plot-important characters stay dead.
- The Power of Friendship: Goes from a directionless slacker in a dead end job who doesn't give a crap about anybody to Sunset City's champion thanks to learning to care for other people.
- Rummage Sale Reject: Can potentially become this depending on how the player dresses them.
- Serious Business: Rock. One of the few times their aloof persona drops is when one of the kids Las Catrinas admits that he never got to see a rock concert, leading to them sounding genuinely horrified and vowing to set up a rock concert to fix that.
- The Slacker: The player-character is portrayed as lazy and directionless prior to the OD attack, and (s)he admits that they spent most of their lives just drifting before the apocalypse.
- Showy Invincible Hero/Smug Super: Thinks s/he's one as the game goes on. It's really hard to disagree.
- Unwitting Pawn: To Fizzco. They're used to gather incriminating evidence and dispose of it, under the guise of exposing the company's crimes.
- Virtual Paper Doll: They can be physically customized in a variety of ways, particularly in what they wear.
- Walking Shirtless Scene: An option for male player characters.
- Weapon of Choice: The representation of the PC on the game's box art uses The Roman Candle.
Former head of security for Fizzco, given the boot when the company went fully-automated. It would seem his job was more than just overseeing the day to day operations of his team, as he's probably one of the best, most badass survivors in Sunset City.
- Badass Beard: In line with his age, he's got quite the impressive set of facial hair.
- Cool Old Guy: He's clearly old enough to have seen and fought through a lot. He's also capable of surviving 27 days in a mutant infested city, train and screen would be partners in-crime, and built a helicopter made almost entirely of junk.
- Heroic Sacrifice: Pushes you out of the glider as soon as he finds out Fizzco's Invisible Wall exists. Dies in the explosion soon after.
- Not Quite Dead: There's a small chance when you get the Dolorean respawn animation for Walter to appear instead of Marty McFly when he comes to take the car. The player doesn't comment on this whatsoever and it's never brought up ingame.
- Perpetual Frowner: Eternally grumpy. He does smile once when you build him a new propeller.
Self-proclaimed "Mixologist," he was the head chemist for Overcharge, had initially warned Fizzco about the dangers of its highly volatile secret ingredient, and was ignored. Now helps the player by establishing bases and cooking up upgrades for them with properly used Overcharge.
- Black and Nerdy: And somewhat socially awkward at that.
- Cloud Cuckoo Lander: He's extremely weird, often saying extremely unusual things. Doesn't stop him from being really good at cooking up Amps, though.
- Intrepid Merchant: He sets up shop in the various districts of the city as the game progresses.
- Mr. Exposition: He's the one who gives you the tutorials on how Amps work, and will make sure the player is well-equipped with them early to mid game.
- Odd Friendship: With Walter.
Students from the local college where "celebrities who need to go to rehab put their children in," they are lazy trust fund kiddies (except Sam, the only scholarship student and reasonable one), who are nonetheless geniuses and are perfectly capable of holding out the apocalypse in a children's theme restaurant.
- Brilliant, but Lazy: Special mention goes to Dirk, Margaret, and Max. The Oxfords (sans Sam) are content to text, chat, and loaf about than put their considerable talents to any practical use. Until the player threatens to throw them out and leave them to fend for themselves. They then proceed to build a 3-D printer out of old arcade machines and furry animatronics... and then they ask the Player Character for a better computer to make it work. Basically, they have great ideas and powerful technology but are NOT going to spend fifty hours coding to save their asses.
- Idle Rich: Alongside being highly intelligent and lazy, they are also astoundingly wealthy.
- Let's Get Dangerous!: While their survival so far had been chalked up to the rather sturdy and easily defensible design of the Sasquatch & Friends theme restaurant, plus being incredibly well-supplied and set (the animatronics and most of the arcade is in one piece, as are the lights and presumably the plumbing), when Fizzco comes knocking, they break out the traps and the guns.
- Skewed Priorities: There's a mutant outbreak and the biggest concerns for most of them include finding a missing robotic pet and getting a supply of their favorite drinking water.
- Suck E. Cheese's: They're stationed in "Sasquatch & Friends", which if nothing else makes for a great fort.
- While Rome Burns: While everyone else are dealing with Scavs and Mutants, the Oxfords are content to sit on their asses and text to their heart's content. It takes the player character threatening to boot them out of their base to motivate them into doing anything productive.
About the only reasonable and helpful member who does not need an errand and a threat to actually help you.
- Ambiguously Brown: It's hard to peg down whether Sam is Asian or black or multiracial.
- Casanova Wannabe: He tries, and fails, hard.
- I Know Mortal Kombat: Manages to successfully drive a train with only his hundreds of hours of "Choo Choo Simulator" as training.
- Nice Guy: He tries his best to be likeable and appreciated. He fails for a variety of other reasons.
- Only Sane Man: Sam is about the only one who takes both the mutant apocalypse and the player seriously right from the start. Though he does get a little mean about it when he tries to steal credit from you.
- Ship Tease: Although his initial efforts fall flat, 4Kim does express possible interest in Sam during the end mission.
- Techno Wizard: Whenever the Player needs some hacking done, Sam's the one they call on.
An adult troop of scouts, forced to hole up in the Japanese Museum, and have quickly adopted Bushido traditions.
- Blade on a Stick: The guards, before donning AK-FUs, wield Swiss Army Knives tied to poles, and rely on their traps to take care of the OD.
- Samurai: Their equipment and traps are very heavily inspired or taken from the Japanese museum they are holed up in.
- Scout-Out: An adult version, focused on charities, events, and general philanthropy. The player calls them "basically, an anti-me."
Troop Master Bryllcream
The true leader of Troop Bushido. A master of survivalist techniques, hailed and proven to be a genius and invaluable help in the apocalypse.
- Auto Cannibalism: In a flashback, before being trapped for weeks with no food or water, he is seen with all four limbs intact. By the time you get to him, he is a quadruple amputee. The mission complete screen specifically emphasizes the "trapped with no food" part.
- Badass in Distress: When you start the Troop Bushido missions, you first learn that Bryllcream is missing. Then you find out that he's been trapped in a garbage truck for weeks, and finally, that he has no arms and legs (anymore).
- Cain and Abel: Bryllcream is a heroic scoutmaster who helps the player character in their journey. His sister Gwyneth is an oil executive who treats you like crap and was planning to kill off the unionized workers of an oil rig so that she can hire cheaper labor.
- A Father to His Men: 4Kim's dialog certainly implies that. He braved a trip to a hot dog factory to try and hold a cook-out to build-up morale.
- Genius Bruiser: Before he was forced to eat all four of his limbs, he was powerfully built, large, imposing, and very skilled in survivalist techniques and leadership, alongside being rather intelligent in general. In the game proper he's lost "large" but he does get a Mini-Mecha suit at the end.
- Handicapped Badass: Despite being constantly relegated to the floor, or on a foldout chair with nothing but his mouth to use to draw plans or speak with, he's still an incredibly useful ally.
- Mini-Mecha: During the big finale, he pilots one. It gets upgraded in the Mooil Rig DLC to be even bigger.
- Who Names Their Kid "Dude"?: The player spends a lot of time after learning his name baffled at the absurdity of Bryllcream.
Troop Master Norton
Temporary leader of Troop Bushido in the wake of Bryllcream's disappearance.
- Dirty Coward: He's completely unwilling to leave the Japanese Museum for any reason and discourages Troop Bushido from doing the same likely in case any of them stumbled on the garbage truck where he trapped Bryllcream. Once he's exposed, rather than face punishment for his actions he goes One-Winged Angel by chugging a can of Overcharge. As this results in him becoming mindless like other ODs this effectively means he chose suicide over punishment and losing his power.
- Green-Eyed Monster: His motivation for exiling 4Kim and trapping Bryllcream in a garbage truck seems to be jealousy, as a phone message shows Bryllcream intended 4Kim to be the Troop Master if anything happened to him.
- One-Winged Angel: After being exposed, he chugs a can of OD and transforms into a horrific dragon mutant.
- The Starscream: He seems incredibly apathetic to the desperate search for his actual leader, and almost pleased that he's the new boss in the meanwhile. Then you learn he was actually the one who trapped Bryllcream in the garbage truck in the first place.
A member of Troop Bushido, banished from Norton's rule, and quickly becomes key to reinstating the real leader. She serves as a helpful ally throughout the game, acting for Troop Master Bryllcream who has no arms nor legs.
- Custom Uniform: Her troop uniform is nothing like the others'. This is probably a hint that Norton was not higher on the chain of command than her.
- The Exile: From Norton's rule.
- The Lancer: To Troop Master Bryllcream. As the man still has his brain but no limbs, she takes over for him in most physical respects.
- Mugging the Monster: After being captured by several Scabs, she eventually manages to beat the crap out of every single one of them.
- Repetitive Name: Her full name is Kim Kim Kym-Kim, hence the "4" in her nickname.
The citizens of the Kingdom of Fargarthia (AKA the Fargathians or just the Fargarth) are a group of hardcore LARPers who have begun to act their 12th century fantasy setting full-time. They refuse to embrace any modern technologies, and frequently have incredibly backwards and dangerous ideas, much to the chagrin of the only non-roleplayer, Wendy.
- Black and Nerdy: Chandler.
- LARP: What they are, and their theme overall. Thanks to the trauma Horror Night, they're permanently stuck in fantasy mode.
- Let's Get Dangerous!: Up until the last stage of The Siege of Wonder Town, the Fargarth have been using incredibly ineffective melee weapons (implied to be made out of foam, nonetheless) and crossbows. After their king is shot in the heart and lives, the rule of no modern technology is quickly retracted and they all grab assault rifles.
- Pokémon Speak: Hardcore, a hulking brute who only shouts his name.
- Ye Olde Butcherede Englishe: Invoked. As they are a parody of "authentic medieval fantasy roleplay," they speak like this.
Leader of the Fargarth. He is a talented ship builder, and monarch to his band of loyal followers.
- Badass in Distress: As with Troop Master Bryllcream, you first learn that he is both starving and sick from the Scabs stealing the Fargarth's stores of food.
- Expy: Appearance wise, he bares a resemblence to Ignatius J. Reilly, and his delusions add to this, since both characters had a large interest in Medieval times (albeit in different ways). Though King Ignatius is far nicer than Reilly ever was.
- Heroic Second Wind: After being shot in the heart, he gets up in a rage, and quickly retracts the "no modern technology" rule. The Fargarth immediately arm themselves properly and proceed to kick ass.
- O.O.C. Is Serious Business: After getting shot by the scabs, he drops the all-medieval style of speech and tells everyone to get some guns.
- Sophisticated as Hell: After retracting the "no modern technology" rule, he starts to pepper his language with modern day curses.Kill the motherfuckers in yon castle!
Pretty much the only non-roleplayer of the group, and the player character's guide for working, modern solutions rather than what is "setting appropriate" and disastrous.
- New Job as the Plot Demands: Throughout the course of the game, Wendy is a blacksmith, a bard, a pirate captain, and finally, a bass player in a rock band.
- Oh, Crap!: She attempts to pull a gun on the player character when they abort the escape from Sunset City to save the factions. The PC proceeds to pull very, very, very many guns back at her and she quietly holsters it.
- Only Sane Woman: She's about the only one willing to use proper modern techniques, and if that fails, try to find some way to circumvent it.
- Spoony Bard: Was the replacement for the group's original bard for a while. While the original bard was all about the medieval style lute music, she prefers a more Heavy Mithril style.
- Talk Like a Pirate: Engages in this trope during the Floating Garbage mission, when she's also dressed like a pirate (complete with mopbeard).
A small group of ninja cheerleaders dressed in Day of the Dead inspired styles, their primary concern is the survival and health of the sick children in Sunset City General.
- Big Sister Instinct: Their primary concern is seeing to the care of the patients in Sunset City's children's ward, and nothing more
- Dem Bones: Their makeup and outfits combines cheerleader ninja with Day of the Dead imagery, which uses a lot of skeletons. It's even in the name - La Catrina is a skeletal woman who is an icon for the holiday.
- Ninja Pirate Robot Zombie: Ninja Día de Muertos cheerleaders.
- Spicy Latina: All of them.
Leader of the Las Catrinas and the most opinionated, violent, and passionate of their group.
- Berserk Button: Do NOT threaten or harm the children in the hospital. When the player character starts swinging a nuclear-powered sword in a children's hospital, she hits so hard that the character respawns.
- Bare Your Midriff: possibly an Exaggerated example since her top cuts off right where her breasts start and her mini skirt rides low on her hips, showing a lot of midriff.
- Friend to All Children: The only reason she acts the way she does is to protect the children at the hospital
- Girlish Pigtails
- Hair-Trigger Temper: Her reactions to the player characters mistakes or anyone else's disrespect is usually met with violence, and disproportionate amount of violence at that. However, her killing the player character in fit of anger is Justified considering the player character was mishandling a weapon that set fire to part of the hospital Las Catrinas protect.
- Jerkass Has a Point: She is incredibly rude to the player, but it doesn't help that in your second meeting, you accidentally fire a sword near a defenseless child's head.
- Perpetual Frowner: She's seen scowling or frowning (primarily at the player character) more often than not.
- The Nicknamer: Refers to the player and later Sam by derogatory insults.
- Tsundere: Esperanza is rather brutal to the player character when they first meet, and a few times afterwards, by brushing them off, hitting them, verbally bullying them, and so on. But when you finally win the favor of Las Catrinas she expresses gratitude for the rock concert you throw her kids and from then on out considers you a friend.
- Wrong Genre Savvy: She's clearly intelligent and skilled, knowing how to slip into Fizzco HQ. However, she seems to think she's in a more serious survival setting than Sunset Overdrive and thus discounts the place due to there being no food or medicine there. Somehow, she missed the giant city destroying robot.
A redneck hillbilly who just happens to have a collection of powerful computers, cameras, and video editing skills. He is creator, producer, and host of Buck National VS The Apocalypse.
- Crazy Survivalist: As well as having a ridiculous amount of guns, his forts are always high above the ground where it's difficult to reach him unless you happen to have crazy parkour skills like the player character.
- Gonk: Has an overly-large nose and a huge pot belly.
- Gun Nut: Natch, being a redneck. He spares the Player Character partly due to their impressive array of weapons.
- Properly Paranoid: Seems to have a deep, abiding hatred of Fizzco, which turned out to be totally justified. He initially sticks a gun in the protagonist's face, assuming that they work for the company. He also takes part in the attack on the corporation at the end.
- A smartphone message reveals that he refused sponsorship by Fizzco years ago, and remains the only media source actually telling the truth about what's happening in Sunset City.
- Southern-Fried Genius: In spite of his incredibly strong accent and his mannerisms—threatening to shoot anyone who gets near, an appreciation for heavily armed folks, an even deeper appreciation for those that know how to use them—he owns and knows how to use complex video equipment and computers to make his eponymous TV show.
Buzz Osbourne, frontman of the band Melvins. Recruited by the player character to play in a rock show for sick children.
- The Cameo: He's here to provide a celebrity cameo and then disappear entirely.
- Flight: At the end of the rock concert, he just ... flies off into the sky. And no one seems to find this odd.
- Wild Hair: His famous mop of hair is an option in the character creator.
Your primary source of weapons and ammo in Sunset City. For reasons unknown, he only takes payment in the form of Overcharge cans.
- Arms Dealer: He's your one and only source of weapons outside of mission rewards, and has some of the best ones.
- Intrepid Merchant: He's always relocating to wherever you are. As long as there's a place to set up shop, he'll be there.
- MacGyvering: How he creates his weapons, aside from stealing them from the corpses of dead Scabs and Fizzco Bots.
- Rummage Sale Reject: Seriously, look at his outfit.
An friend of Floyd's who sells clothes and melee weapons for cash.
- Intrepid Merchant: Like Jack, she'll show up in both Floyd's labs as well as faction HQs.
- Rich Bitch: Implied. One of her comments about the player's choices is to haughtily call their clothes a "poor people costume".
- Stealth Insult: She's fond of making backhanded compliments about the player's fashion choices.
A former Troop Bushido member, banished after she accidentally set a group of campers on fire. She's very fond of pyrotechnics.
Short for "Scavengers," these survivors have only two things on their mind: anarchy, and looting your corpse.
- Disaster Scavengers: It's in the name.
- Equal-Opportunity Evil: Their ranks include both male and female mooks.
- Faceless Mooks: The whole lot of them, sans the Scab King. They are differentiated by numbers, though dialog reveals they at least refer to each other by name. Justified in that rooting through the remains of a city is best done with face-and-body concealing gear, to avoid dust and other unsavory fates.
- Jet Pack: The Scab Rushers use these to rush at the player.
The leader of the Scabs, as his name would imply, he spends most of his time holed up in his (roller coaster) castle and ordering his minions about.
- Amusement Park of Doom: Rules over one, and his boss battle takes place on a roller coaster.
- Captain Ersatz: His appearance is reminiscent of Lord Humungus from Mad Max 2: The Road Warrior.
- Jerk Jock: While whether or not he is an athlete is up for grabs, his interactions with the Fargarth certainly brings this to mind.
An AI who's either Fizzco's mascot in general or made specifically for Overcharge. Aside from being a general marketing mascot who spouts ads and slogans for the obviously failed product, he is also revealed to at least be the face of many of Fizzco's major systems.
- A.I. Is a Crapshoot: While the murderous tendencies were definitely intentional, Fizzie is an incredibly huge jerk about it.Hey, quick question: are you an anomaly or did you descend from an entire family of assholes?!
- Attack of the 50-Foot Whatever: In the final boss battle, his AI is uploaded into a building, which turns into a giant robot.
- Blatant Lies: Most of his advertising slogans.
- Cool Airship: The battle with Fizzie is as a large blimp shaped like himself, armed to the teeth. The flying Fizzco Building might also count.
- Faux Affably Evil: He attempts to sound friendly and nice with most of his dialog and advertising slogans, but it quickly becomes obvious he still wants you and the rest of the survivors dead—preferably, via drinking the toxic Overcharge.
- Forgot He Was a Robot: Worse than GLaDOS in this regard. Not only does he feel pain, but he can physically cry (his tears are comprised of Overcharge, but still).
- Insane Troll Logic: Advises the player at one point to drink Overcharge as s/he's climbing a building because climbers need oxygen, Overcharge has carbon dioxide and carbon dioxide has double the oxygen!
- Jerkass: His answer to depression? "Suck it up and drink more Overcharge!"
- Robotic Psychopath: His basic personality is a mix of Bender and HK-47, with a voice similar to Claptrap. Especially noticeable in the final boss battle, in which he revels in the chance to destroy the city.
- Justified: he was born from the twisted conglomerate of 25 killer robots whose programs are designed to analyze 'fun' in the most murderous and degrading way possible. And then market it on the internet.
- Robotic Psychopath: His basic personality is a mix of Bender and HK-47, with a voice similar to Claptrap. Especially noticeable in the final boss battle, in which he revels in the chance to destroy the city.
- My God, What Have I Done?: During a side quest, when his empathy chip is activated, he has a massive Freak Out over all the damage he and the Overcharge have caused. When he's calmed down and allowed to think clearly again, he literally begs Player to just finish him off.
- The Nicknamer: He spends most of the game referring to Player as "Asshole", partially due to Player himself having No Name Given. Even after his empathy chip is reactivated, simply because he has no idea what else to call him.
- Turns Red: He starts out Faux Affably Evil but if you damage him enough, then...HOLD STILL, FUCK FACE!