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Characters Introduced In Streets of Rage 1:

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     Playable Characters 

Axel Stone

Adam Hunter

Blaze Fielding


     Syndicate Mooks 


  • Evil Redhead: Basic Galsia/Garcia have orange hair and are violent punks.
  • The Goomba: The basic syndicate mook, though there are more powerful palette swap versions of him.
  • Knife Nut: In all games they can pick up knifes which makes them significantly more dangerous as they strafe around and try to impale the player.
    • Glass Cannon: The "Knife-dashing" Galsia variation can speedily knock you down quickly, but goes down as quickly as a regular mook when hit.
  • Not-So-Harmless Villain: They are normally the Goomba, but when they get their hands on a knife, they become a speedy foe that can take out a lot of your health with a mere collision.
  • Spell My Name with an "S": His name is supposed to be Garcia, but it's written Galsia due to the L/R problem. The third game's English translation finally gets it right, while the remake makes them separate mooks.
  • You Gotta Have Blue Hair: As the most palette-swapped mook in the game, pink-haired, white-haired, blond-haired, blue-haired and even lime green-haired variations can be seen.


  • Badass Longcoat: All of the Signal palatte-swaps wear longcoats, and their names are usually based on the color of the long coat - e.g. Y.Signal wears a yellow coat, B.Signal wears a blue one, G.Signal wears a green one...
  • Delinquent Hair: A Mohawk, to be precise.
  • Expy: Of J and Two P. The difference between them is the Signals have a punch attack, slide kick, and can throw you.
  • Fluffy Fashion Feathers: There are messy looking feathers on the collar of his coat.
  • Forehead of Doom: It's even noted in the concept art.
  • Fragile Speedster: Described as scrawny and tends to have less health than the standard Garcias.
  • Palette Swap: Yellow Signal, Red Signal, and Green Signal make sense, but then you also have Blue Signal and Purple Signal.
  • The Quincy Punk: Not to the extend of Jack, but with the Mohawk, pierced ear, and spiky wrist bands, his fashion screams 80s/90s punk.
  • Skeleton Motif: Has an image of a skull and crossbones with wings on the back of his jacket.


  • Demoted to Extra: Specifically to being one of Electra's palette swaps in the sequels.
  • Dominatrix: The Japanese manual mentions they work in questionable "Members only" clubs.
  • Kiai
  • I Surrender, Suckers: In later stages of the game they will pull this off if you punch them. Turn away and stand there and they will whip you.
  • Whip It Good: Nora exclusively use whips to attack.
  • Zettai Ryouiki



  • An Axe to Grind: The lesser Jacks in the first game.
  • Badass Biker: In one path in the remake.
  • Evil Laugh: Lets out a sinister laugh when he hits you.
  • Expy: of El Gado and Holly Wood.
  • Fighting Clown: In Streets of Rage 1, they're clowns, and as the manual states "despite being funny for a living, he is quite strong".
  • Incendiary Exponent: The elite Jacks in the first game juggle torches.
  • Knife Nut: The Jacks in 2 can pull an infinite amount of knifes out of their jacket to fight with.
  • The Quincy Punk: Jack and his palatte swaps in II wear ripped jeans, studded jackets, motorcycle boots, wield knives and sport mohawks that they occasionally dye neon colors.
  • Theme Naming: His palette swaps have a bean motif. Soya (Soy Bean), Beano (Bean). For that matter, Jack himself (Jack and the Beanstalk).
  • Unique Enemy: Only appears three times in total throughout SOR2. The remake does include him in some more areas though.
  • You Don't Look Like You: The Jack in II isn't a clown or a juggler like the original, but a punk/biker hybrid.

     Syndicate Bosses 



  • Anti-Air: Attempting to cheese him to death with jump kicks will... well, it pushes his Berserk Button.
  • Ax-Crazy: In the remake, you are re-introduced to him while he is brutally slashing some poor offscreen fella to ribbons, standing on a giant pool of blood!
  • Broken Record: Jukes back and forth across the screen, waiting for a chance to get close and deliver a one-two slash. This is all he does, but he makes it tricky to get close.
  • Demoted to Extra: Souther appeared in II as a palate swap of Zamza - unless you consider Zamza so different from Souther that they're different characters.
  • Slasher Smile: Which is more noticeable in the remake.
  • Wolverine Claws: He wears gloves with blades on the finger tips.

Abedede/Z. Kusano


  • Breath Weapon: Bongo breathes fire.
  • Broken Record: Runs back and forth across the screen in a cross pattern, hoping you get caught in his fire breath.
  • Demoted to Extra: At best. He and Big-Ben from II share some moves, but they're so different in appearance that they probably shouldn't be considered the same character.
  • Fat Bastard: Not exactly an agile enemy, but you better not try and take advantage of that by throwing or slamming them if you're not Max or Skate (Blaze also can with her forward slam). The second game's iteration of him is an exception, though, for whatever reason.

Onihime and Yasha (Mona and Lisa)

  • Amazonian Beauty: The third game buffed them up. This is particularly noticeable when they kneel down for their ground spark move - their backs and shoulders are ripped.
  • Dual Boss: Always.
  • Dub Name Change: At least in the third game.
  • Gainaxing: It's pretty evident in the third game.
  • Hurricane Kick: As a combination attack.
  • Palette Swap: Of Blaze in the first game. The remake hangs a lampshade on this. When they reappear in the third game they're no longer palate swaps.
  • Martial Arts Headband: They wear them - in I the headbands are the same color as the rest of their outfits, and in III they're neon green.
  • Meaningful Name: If you need an idea of how unpleasant they are, "Onihime" literally translates into "ogre princess". "Yasha" is a term for a certain type of minor deity, but in modern usage (see InuYasha) it just means "demon".
  • Mirror Match: In I and the remake, if you're Blaze.
  • Sexy Backless Outfit: In the third game they wear backless leotards.
  • Sensual Spandex: In the third game and the remake.
  • Shock and Awe: In III, they gain the ability to send an electrical bolt along the ground.

Mr. X

  • Authority Equals Asskicking: Mr. X is simply a man in a business suit, yet he's the strongest of the Syndicate bosses, even without his tommy gun.
  • Badass in a Green Armani Suit
  • Bad Boss: Is more than happy (and in fact looks delighted) to shower the screen in ammunition with his tommy gun, even with his underlings in the way.
  • Big Bad: He leads the syndicate and is the Final Boss in all appearances.
  • Bottomless Magazines: Unfortunately for you, Mr. X never runs out of ammo.
  • Combat Pragmatist: He makes up for his lack in martial arts training with a tommy gun and an army of mooks. And in Remake, he gets a brutal and dirty set of brawling moves.
  • Corrupt Corporate Executive: Mr. X appears to be the head of some sort of company, as he's always fought in a very formal building.
  • Evil Smoking: He enjoys a cigar while observing your fight with Shiva in SOR2.
  • Even Evil Has Standards: Expresses disgust to the surviving player if they kill the other player and then decline Mr. X's offer to join him in SOR1, which is rather hypocritical of him considering that Mr. X was setting up anyone to join him for a fall if they had agreed to join him.
  • Evil Laugh: "DAHAHAHAHAHA!"
  • Final Boss: Of all three games. In 3, he serves as this only in the non-"worst ending" path, as a Brain in a Jar controlling a robot.
  • The Gunslinger: Type B - The Vaporizer.
  • Imperial Stormtrooper Marksmanship Academy: Doesn't bother trying to aim at the player.
  • Large and in Charge: Towers above the rest of the cast at 213 cm!
  • Laughing Mad: Whenever he knocks you down in SOR2.
  • Mind Screw: He's unlockable in the remake, and can defeat himself in the SOR1 route to BECOME THE BOSS... wait, what?
  • Mister Big: His name in the Japanese version is literally Mr. Big, but he's an aversion, see Large and in Charge.
  • Pistol-Whipping: Mr. X is quite skilled at using his gun as a bludgeoning tool.
  • Promoted to Playable: In Remake as a hidden character. Yes, he has the tommy gun.
  • Schmuck Bait: In SOR1, he'll ask you if you want to join him. Say "yes" and he boots you back to Stage 6. Say "yes" in a 2-player game while the other player says "no", or vice versa, and you and the other player will fight to the death, with the victor being asked the same question again.
  • Turns Red: Players of Remake who think they're used to dealing with his old tricks are in for a nasty surprise when he is down to his last lifebar. His stance suddenly changes to holding his tommy gun with only one arm, and he starts using melee moves like the playable characters. He even has a back throw and blitz attacks which, naturally, he can do without restrictions because he's a boss.
  • Why Don't You Just Shoot Him?: Famously averted, in a series where most of the entire cast plays it to the letter.

Characters Introduced In Streets of Rage 2:

     Playable Characters 

Sammy/Eddie "Skate" Hunter

  • Afro Asskicker: In Remake, if he beats Mr. X he throws his hat off in celebration, revealing a small afro underneath it.
  • Artistic License – Physics: He really shouldn't be able to throw his enemies, or breakdance or do gymnastics on rollerblades, but who cares? The third game's manual Hand Waves this by saying he wields the Chi of Fire, which allows him to defy physics as he does.
  • Dance Battler: According to his profile in Remake, his style is "breakdancing". Skate’s crowd control move is a windmill breakdance.
  • Fragile Speedster: He's the only character in 2 with a dash ability, and is very mobile all around, but he can't hit for or absorb as much damage as his comrades.
  • Nice Hat: Always wears a red ball cap turned backwards.
  • Kid-Appeal Character: He's a preteen, and so, undoubtedly, are many players.
  • Kid Hero: Partly because his big brother got captured and he wants to help bring him back. It clearly runs in the family anyway.
  • Pintsized Powerhouse: Granted, he uses his entire body for leverage, but even so, it's impressive how he, a twiggy preteen, can throw the fat mooks just as easily as Max does. Even moreso in 3 and Remake, where all the adult characters (in the latter, save for Max) are unable to accomplish that feat.
  • Rollerblade Good: A vital part of his attacks.
  • Use Your Head: His charging attack is a flying headbutt followed by a roll.

Max Thunder

  • Adaptation Name Change: He goes by Max Hatchet in the UK comic adaptation.
  • The Cameo: He's not playable in 3, but in the last shot of the good ending, he's seen hanging out with Axel and friends.
  • Mighty Glacier: He's slow as molasses and cannot jump to the enemy's back for the back throw. But God have mercy if he ever caught an enemy from the back, any of his slams takes out a HUGE chunk of damage. Downplayed in Remake, where he can compensate his slow walking speed by running and rolling just like everyone else.
  • Mirror Match: It's easy to see this guy as a good counterpart to Abadede.
  • Shout-Out: Max is pretty much nothing like Tiger Mask, but his tights are modeled after Tiger Mask's.
  • Walking Shirtless Scene: His wrestling outfit is a pair of pants, boots and absolutely nothing to cover his upper body, although the remake has some art of him wearing a leather jacket (with no shirt on under it).
  • Wrestler in All of Us: He's a professional.

     Syndicate Mooks 



  • Amazonian Beauty: She was muscled up in III like Mona and Lisa were.
  • Artificial Limbs: Her hand is a stump with a metal whip she can electrify. On first meeting her when she’s singing, she drops her fake hand to reveal her whip. Electra and other variants lose this come the sequel.
  • Dominatrix: Thigh high boots, fishnet stockings, whips it good...
  • Dynamic Entry: When spawning in elevators, one of the few enemies that does this.
  • Karaoke: When first encountered she is singing on a microphone.
  • Kiai: When delivering a jumpkick.
  • I Surrender, Suckers: In the 3rd game some of them do this as a call back to Nora in the first game.
  • Punny Name: One of her swaps in II is named Sug Rnote 
  • Putting on the Reich: In the remake, Stiletto is a palate swap that wears form fitting black leather and an officer's cap. Stiletto then has palate swaps of her own.
  • Shock and Awe: Her whip is electrified.
  • Stripperiffic: More so by the third game where she gains more cleavage and loses those fishnets, which was bowdlerised in the US release.
    • Zigzagged all over the place in the remake, which includes the skirt and blazer wearing versions, the teddy and stockings wearing version, the teddy and skirt wearing versions, and the leather uniform versions.
  • Suspiciously Similar Substitute: To Nora from the first game. Subverted in that one of Electra's palette swaps is named Nora, but Electra is treated as the main version of the character.
  • Whip It Good: Unlike Nora, Electra's whip is electrified.
  • Zettai Ryouiki: Averted for the US version of the third game though.


  • Badass Biker: They are pretty badass.
  • Dynamic Entry: Their specialty really, they just show up out of nowhere when you are running and run you over with their bikes.
  • Faceless Goons: They hide their face behind a gas mask of some sort with a red light in the middle.
  • Grenade Spam: in the remake
  • Palette Swap: They come in neon yellow, neon green, neon orange, neon purple...
  • Pipe Pain: Like Donovan-types, Fog-types are happy to grab pipes and introduce them to your cranium.
  • Theme Naming: All of the Fog-type enemies are named after weather.
  • Shoulders of Doom: They wear spike shoulderpads.
  • Walking Shirtless Scene: They do have those shoulderpads, but they wear no shirts.


  • Dynamic Entry: Probably the most annoying kind, they often do this even when not in elevators, usually with their Spin Attack using kunai and swords.
  • Gratuitous Ninja: Well why else would the game have ninjas (besides that the games were made by a Japanese company)?
  • Highly Visible Ninja: All these ninjas wear bright uniforms.
  • Ninja Pirate Zombie Robot: Their first appearance in the second game is in a Pirate ship theme park. This was long before the Pirate versus Ninja thing comes around.
  • Shout-Out: Their SOR 3 names are (Toshiro) Mifune, (Sho) Kosugi, and (Sonny) Chiba.
  • Spin Attack: Thankfully only when he has a sword or kunai.


  • Acrofatic: He leaps around the screen trying to hit you with a bellyflop (that does quite a bit of damage), and he can move really fast when doing his fire breath.
  • Breath Weapon: He'll sometimes start breathing fire and bolt across the screen trying to run you over.
  • Expy: A charging fat man? Check. He wears suspenders? Check. That definitely sounds like G. Oriber, Bill Bull, and Wong Who. Also it looks like Big Ben's face resembles a human Majin Buu.
  • Fastball Special: He throws the Garcia enemies at you in 3, while they drop in with an elbow attack mid air.
  • Fat Bastard: Big Ben's sinister laugh after he hits the player, suggests he enjoys causing pain.
  • Kung Fu-Proof Mook: In the first and third games, the fat guys will crush you if you try to shoulder throw them.
  • Slasher Smile: He'll just stand there laughing and smiling.
  • Theme Naming: Aside from Big-Ben himself, they mostly have names related to either size, eating, or both, e.g. Gourmand, Buffet, Titan.



  • Degraded Boss: They're first fought at the end of Stage 7 in a 2 on 1 (or 4 on 2) boss fight, but a few of them appear in Stage 8 as well.
  • Dual Boss: which will even further turn into Quad Boss in a 2 players game.
  • Epic Flail: Their main attack is a spiked metal ball on a chain attacked to their bodies - they can shoot it out and reel it back in for a quick jab, or spin it in a wide circle for a more damaging attack.
  • Frickin' Laser Beams: They can sometimes crouch down and shoot a laser.
  • Mecha-Mooks: Well, they're robots. And mooks.
  • Self-Destruct Mechanism: When "knocked out", their bodies will explode, damaging you if you're too close. Make sure you DO NOT kill them with a slam.
  • Theme Naming: Particle-types all have names relating to chemistry, e.g. Molecule, Oxygen.

     Syndicate Bosses 



  • Bald of Evil: SOR 3 only.
  • Cyborg: In SOR3, it may or not be the same guy though.
  • Degraded Boss: Sort of, his palette swaps shows up as mooks in later boss fights. No, they aren't any easier however.
  • King Mook: His palette swaps are common in later rounds of the second game. He is also accompanied by similar mooks in the third game (that thankfully only appears in the last 2 rounds) while also gains a new model (see Rocket below).
  • "Get Back Here!" Boss: The fight with him easily turns into this.
  • Jet Pack
  • You Gotta Have Blue Hair: His standard model is blonde, but some of his palette swaps have purple hair.


  • Expy: He is basically a non-green skin version of Blanka. He even has the same barrel attack.
  • Spin Attack: Starts spinning, extends his claws, and jets across the screen.
  • Wolverine Claws: Similar to Souther, his gauntlets have three blades on them.


  • Ass Kicks You: He leaps in the air and tries to land ass first on you.
  • Bald of Evil: R. Bear's head is entirely shaved.
  • Bears Are Bad News: Not literally. But as his name implies, he definitely lives up to it.
  • Beware the Silly Ones: This guy just looks plain goofy with his giant belly, old fashioned swimsuit looking outfit, and fighting stance where it looks like he's dancing on his tiptoes. Chances are the first time you saw him, you laughed. Then he attacks, and suddenly it's not funny anymore.
  • Expy: Big bald mustached guy with mustache who boxes? Sounds a lot like Bald Bull. The remake makes this even clearer, when one of his palate swaps is called Bald Bear.
  • Does Not Like Shoes: Doesn't wear any shoes. He's in fact the only character in the franchise who goes barefoot.
  • Overlord Jr.: After defeating R. Bear at the end of Level 5, a green palatte swap named Bear Jr. shows up at the beginning of Level 8.
  • Shoryuken: Quite amazing that a fat guy can do this.
  • Stout Strength: He's got quite the belly on him, but he can hit hard.
  • Use Your Head: His combo ender is a headbutt.


  • Calling Your Attacks: "Final Crash!"
  • Dark Is Evil: He wears a black gi, his hair is black, and he's Mr. X's right-hand man so he's got to be pretty evil.
  • The Dragon: To Mr. X.
  • Elemental Punch: Has the kicking version of this with fire.
  • Evil Counterpart: Particularly to Axel. While Axel has flaming punches, Shiva has flaming kicks.
  • Final Boss: Of the bad ending route in SOR3 (if you fail to save the chief/general).
  • Hero Killer: Between the fact that he is Mr. X's bodyguard and is nearly as formidable as the player characters in a straight fight (albeit with relentless AI), he has major overtones of this.
  • I Shall Taunt You: What happens if you hit "call police" in Remake. Of course, what use does he have for police backup?
  • Kiai
  • Leitmotif: "Max Man" in SOR2, a boss theme he gets all to himself. Remake features two versions of it.
  • Lightning Bruiser
  • Promoted to Playable: Can be played as in SOR3 through a cheat code, albeit in a buggy, incomplete state with a limited moveset. Remake does him justice as a proper hidden character (a Game-Breaker, unsurprisingly) and even features his SOR2 version seperately.
  • The Rival: In the remake, dialogue in one path implies that he's this to Axel.
  • Villain: Exit, Stage Left: After you take him down in the first stage in 3, Jet arrives and carries him away.
  • You Will Not Evade Me: The aforementioned Final Crash, which is more or less his blitz attack; he usually does it if you try to open up too much space from him.

Characters Introduced In Streets of Rage 3:

     Playable Characters 

Dr. Gilbert Zan

Roo (Victy)

  • Boxing Kangaroo: He doesn't wear those boxing gloves and boxing trunks to do karate.
  • Defeat Means Friendship: Subverted. Knock him out and he never comes back. Knock out his trainer and you can select him starting from your next continue.
  • Dub Name Change: From Victy in Japan to Roo in North America and Europe.
  • Fragile Speedster: He's very fast, but has a low defense rating.
  • Lethal Joke Character: In Remake, even with his pitifully short reach, he is quite fast and has some of the game's strongest throws, blitz attacks, and back attack.
  • No Item Use for You: His boxing gloves prevent him from picking up weapons in III. In the remake he can hold items in his mouth.
  • Video Game Caring Potential: Taking out his trainer Bruce but sparing him causes him to run off, now that he has no trainer to order him around. If you continue at any point after, you can pick him as a playable character, suggesting that he's offering to fight alongside the heroes as a thank you to them.

     Neo Chaos Mooks 




  • Armor-Piercing Slap. Her main attack is a rapidfire repeating slap that, if not interrupted, does a huge amount of damage.
  • Bare Your Midriff: Some models only.
  • My Nayme Is: Averted by most of her palette swaps.
  • Stripperiffic: Wears a miniskirt and crop top. The American version added a t-shirt under the crop top. The remake uses both the versions of her.
  • Theme Naming: Many of her palate swaps have gemstone themed names - Garnet, Diamond, Rubby.




  • Bald of Evil: Some of his palate swaps are chrome domed, some have a severely receding hairline. Only one has a full head of hair.
  • Guns Are Worthless: They do have guns and they do use them, and it's annoying, but the guns don't do any more damage than normal attacks.
  • The Men in Black: They look and fight like government agents.
  • Sinister Shades: Most swaps wear them.
  • Theme Naming: Many of them have government-agent-sounding names like McLeod and Johnson. Others are named after valuable metals - Bronze, Copper, Silver and Gold.


Mark 2 (Robot)

     Neo Chaos Bosses 


  • Camp Gay: Well, above the waist he's a leatherman, below the waist he wears stockings and women's panties.
  • Dummied Out: In the US version.
  • Flanderization: Not that his character wasn't already a raging homosexual stereotype, but the Remake plays it up even more, using a patchwork of female voice clips for his new attacks, replacing his death scream with the one used by women in 3, and having him pole dance in one level.
  • Leatherman
  • Leitmotif: "Kamadecoco".
  • Lethal Joke Character: By virtue of being mostly unfinished in the original Streets of Rage 3, in which he had a rapid fire attack that could deplete foes health in seconds. The Remake makes him an intentional example, with unusual but strong attacks, a blazing fast run speed, and a universal Smart Bomb that's great in a pinch.
  • Refuge in Audacity: The character himself would count at this but there are specific moments in the remake that fufill this trope as well.
    • One: Sliding down a stripper pole then proceeding to dance on it in the Atlas Nightclub.
    • Two: The image of him if HE BECOMES THE BOSS.
  • Screams Like a Little Girl: In the fan remake, he uses the female death screem.



  • Chuck Cunningham Syndrome: The only enemy in the series not to appear in Remake.
  • Evil Knockoff: Of Axel.
  • Frame-Up: Does this to Axel.
  • Mirror Boss: If you play as Axel.
  • Secret A.I. Moves: Sort of. He can perform the tag team initiated forward somersault by himself. He also has a limited ability to guard against attacks (he will still take the same amount of damage and get knocked down, but only after all the attacks have connected, thus depriving the player an opportunity to open some space between them). Also, if Break manages to grab the player character by the back, he will perform Axel's BK 1 / SOR 1 supplex instead of the bodyslam.
  • Turns Red: Literally. May in fact be a Shout-Out to Shinobi, whose bosses frequently do this (and the two series shared some of the same staff).






Characters Introduced In Streets of Rage 4:

    Playable Characters 

Cherry Hunter


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