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Characters / Street Fighter - Akuma

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Akuma (Gouki)
Master of the Fist
(SF4 design)

Street Fighter V 

Street Fighter Alpha 
Super Street Fighter II Turbo 

I am Akuma, and I will teach you the meaning of PAIN!

Origin: Japan
Fighting style: Ansatsuken
Appears in: All mainline games starting with SSFII Turbo
Voiced by: note 
Portrayed by: note 

Akuma is the self-proclaimed "Master of the Fist" who wields the Satsui no Hado ("surge of murderous intent"; also translated as the "Evil Intent", the "Killing Intent", "Dark Hado", or the "Murder Wave"). The Satsui no Hado forces unto its wielder the urge to win every battle at any cost, even if it means the death of their opponent. When he was still training under Goutetsu, Akuma delved further and further into the Satsui no Hado; he eventually mastered its ultimate technique — the Shun Goku Satsu ("Instant Hell Murder", but popularly known as the "Raging Demon") — and killed Goutetsu with it to prove his mastery. He challenged his brother Gouken sometime afterward and killed him as well.note  Despite his arrogance, Akuma will not fight anybody who is not equal to or more powerful than himself, feeling that they present no challenge. Akuma views Ryu as a worthy adversary, and he constantly seeks to convince Ryu to follow the Satsui no Hado as well. In III, he works on creating new techniques to bolster the Satsui no Hado style and further his fighting prowess.

Was part of the second wave of DLC characters for Street Fighter V. His signature ten (heaven) sigil is gone, having been replaced with the sigil that appears in Capcom vs. SNK 2 in his Shin Akuma form: kami-hito (demigod). In addition, his iconic flame-esque hairstyle has been changed to resemble a lion's mane.

If Ryu represents efficiency and defense, and Ken represents flashiness and offense, then Akuma represents a mixture of both of their philosophies - mastery and all-out domination. Akuma is the Glass Cannon of the Shoto archetype, boasting aspects of both Ryu and Ken, but taken to their logical extreme. He has a more powerful version of the traditional Shoto moveset alongside his own bag of unique tricks. The price Akuma pays for all of this power, however, is that he has the lowest defense rating of the entire cast of any given entry. Any mistake can cost Akuma dearly, as it's very easy to not only deplete his life, but also to stun him. Thus, playing him effectively requires considerable amounts of practice in order to avoid such situations while also leaving the opponent no openings to put Akuma in them.

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  • Above Good and Evil: Though people who know him might call him "evil" (such as Ryu or Gouken), when you get down to it he's only acting on his code as a warrior. If surrendering yourself to the Satsui no Hado is necessary to find one's innermost strength, then it's acceptable to him, even if it's looked down on by some of the more straight-minded characters of the series.
  • Adaptational Badass: Okay, he was always badass, but when he appears as a cameo in Asura's Wrath, he's depicted being Asura's equal.
  • Air-Dashing: Akuma's Ashura Senkunote  lets him dash forward in the air, giving him greater mobility than many other fighters. He's also completely intangible during the duration of the move, though he does need to be careful about where he lands so his opponents can't attack him once it ends. Evil Ryu and his successor Kage can also use this ability.
  • Ambiguously Brown: He is depicted with reddish-brown skin, most likely due to the Satsui no Hado if Evil Ryu's appearance is to be taken into account.
  • Ambiguously Evil: Particularly in Alpha: The Animation and Alpha: Generations, but with his rather alien honor code as a warrior, it rings true for the series in general.
  • Animal Motif: His new hairstyle in V resembles a lion's mane.
  • Anime Hair: His iconic flame-shaped topknot. Exaggerated in V where his hair has grown considerably to resemble a lion's mane and a sunflower.
  • Arch-Enemy: He’s this to Ryu, Gouken and M. Bison.
  • Archnemesis Dad: In the non-canon Generations anime, he is implied to be Ryu's biological father, making him even more similar to Yujiro Hanma.
  • Arrogant Kung-Fu Guy: And how. He only challenges people he believes are worthy of fighting.
  • Badass Back: Upon either using the Shun Goku Satsu or winning.
  • Badass Baritone: He tends to have the deepest voice in the game, oftentimes with a very guttural nature (Especially Taketora and Dave Mallow's takes on his voice).
  • Badass Boast: Several, as both regular Akuma and Shin Akuma:
    "Evil is what I am. Death is what I bring."
    Shin Akuma: "I am power made flesh! Feel how weak you truly are!"
  • Bad Guys Do the Dirty Work: He often murders various world conquerors with his Shun Goku Satsu, but the victims often do not stay dead. He first does this against M. Bison in Super Street Fighter II Turbo, and then does it to Gill in Street Fighter III: 2nd Impact. They both manage to survive. M. Bison used his Body Backup Drive again. Gill used his Resurrection super art to survive the attack. In Street Fighter vs. Darkstalkers, he is the one who kills Jedah.
  • Barbarian Longhair: Symbolizing his increasing detachment from humanity, his default look in V gives him a glorious leonine mane that stretches around his entire head.
  • Battle Aura: He radiates an aura of dark ki that usually forms the kanji for "ten" (天). In Alpha 3, it can set you on fire. As if it wasn't fearsome enough, SSFIV Arcade Edition gives Oni a constant blue fire aura.
  • Big Bad Ensemble: With M. Bison for the majority of the franchise.
  • Black Eyes of Crazy: Whenever he's not depicted as having straight-up Monochromatic Eyes, he has red irises and black sclera.
  • Black Screen of Death: What we see when Akuma uses his Shun Goku Satsu.
  • Blood Knight: The exemplification in the series, a man who lives purely for battle and finding his next Worthy Opponent.
  • Blue-and-Orange Morality: He does have a strong, but alien and not easily understood, code of honor.
  • Bonus Boss: In his first appearance. Reach M. Bison without losing or continuing, and Akuma will effortlessly flatten him and take his place as the Final Boss. In subsequent appearances, he usually serves as this, or as the True Final Boss.
  • Breakout Villain: He became a consistent mainstay in subsequent Street Fighter entries (with the New Generation and the EX sequels being the only games not to grace his presence), even going as far as to appear in other Capcom fighting games. Sometimes he even appears as the sole representative of the series, such as in Tekken 7 or Monster Hunter: Rise.
  • Brought to You by the Letter "S": His pose after the Shun Goku Satsu usually has the "ten" kanji appearing on the back of gi. In Capcom vs. SNK 2, Shin Akuma has a different symbol; this time, the "shin" character ("kami" [神, "god"] superimposed over "hito" [人, "person"]) means "divine/god" instead of "true." It can also be interpreted as "shinjin" (神人, "lesser god"). The "god" symbol becomes his new default symbol instead of "heaven" in V, reflecting how he "surpasses heaven" in his Story Mode.
  • Brutal Honesty: He's particularly relentless in his quotes against Fighting Clowns like Rufus, El Fuerte and Dan. Though other characters make sarcastic remarks, Akuma seems to outright hate them and call them on their flaws with extreme severity. It's a trait that Oni inherits.
  • Cain and Abel: He is the Cain to Gouken's Abel, even paralleling the myth by attempting to kill his brother.
  • Call-Back: Many of Akuma's greatest feats only happen during his ending sequences in the various games he has been in; apparently Shin Akuma has the ability to fly (and breathe in space...) as in Capcom Fighting Evolution he sets off earth to shoryuken an asteroid; in SSFIV Arcade Edition, Oni can actually fly in game during his winning animations and taunts as well as perform an air dash and aerial version of the Shun Goku Satsu (similar to Cyber Akuma).
  • Calling Your Attacks: Notably averted. Akuma simply grunts when performing special moves.
    • His appearances in III and some of the Vs. titles are the only exceptions to this rule. In the III series, Akuma can be heard calling out "Gou Zanku!" (for his Zanku Hadouken) and "Tenma!" (when performing Tenma Gou Zanku; he does the same in MSHvSF and MvC2), making this a truncated example/partial subversion, while he fully name drops his Tenma Gou Zanku in MvC3.
    • Subverted for the most part in the Street Fighter IV series. He'll call some of his attacks whenever an EX version is pulled off. Outside of that it's still mostly grunts. This continues in V, but on a less restrictive scale.
  • Canon Immigrant:
    • Shin Akuma's design - originally this form was just Akuma merely going all out against a Worthy Opponent with no visible changes in his body. When Akuma absorbed Rugal's Orochi power in Capcom vs. SNK 2 his hair turned white, his skin turned red, and his aura changed too, but this new form was also named Shin Akuma. Subsequently all future portrayals of Shin Akuma, except in SFIV, would be that of the white-haired demon, with no mention of the Orochi influence on him as if implying that Akuma can naturally achieve this Shin form, or rather, always could. As of his reappearance in V, the white hair is the default look to separate normal Akuma from Shin Akuma, then came Championship Edition where Shin Akuma's secret boss battle in V has been revised, with him back as the original white-haired, red skinned, ki aura sporting, beast from Capcom vs. SNK 2.
    • Initially believed to simply be a guest in the 7th iteration of Tekken, it actually turns out he actually played a somewhat substantial role in the game's main story, repaying a debt to Kazumi Mishima, thus making him this for the Tekken series.
  • Card-Carrying Villain: Though mostly in crossovers and as Oni, Akuma himself would oddly zigzag between proclaiming himself evil and condemning other villains for their evilness. This is shown in Super Street Fighter IV in two of his win quotes:
    (against Ibuki): "Ninja tradition is no match for pure and everlasting evil!"
    (against M. Bison): "And now, evil one, you reap what you have sown!"
  • Character Development: V marks the point where Akuma starts to respect Ryu’s potential as a fighter beyond the Satsui no Hadou; before that Akuma wanted Ryu to embrace the same path he took, seeing that as the only way Ryu could ever grow to become a satisfying challenger, however, by V Akuma changes his mind after witnessing what Ryu has been doing after attaining the Fist of Nothingness, thinking that Ryu growing stronger outside the Satsui no Hadou can actually make him into a formidable match one day.
  • Character Exaggeration:
    • Back in the days when the translated script for the series was sketchy at best, some cases of this were thrown in for western releases of the series, Akuma got a bit of it. The biggest change was Akuma losing his humanity by succumbing to the Dark Hado - in canon, he controls it just fine like his master Goutetsu did, and only in Street Fighter IV the possibility of him losing control over it was brought up as Oni.
    • The crossovers tend to heavily simplify Akuma's character quirks, reducing his basic vocabulary to little more than "Kill", "Die", and "Death" and presenting him as the Obviously Evil mass murderer much of the fandom believes Akuma to be as opposed to the morally indecipherable character he actually is. SNK vs. Capcom: SVC Chaos, humorously enough, sends Akuma hurtling right into Card-Carrying Villain Land (although to be fair, SVC Chaos had widely inaccurate character portrayals across the board; ironically, Oni in SSFIV:AE would go on to play all of these exaggerations painfully straight).
  • The Corrupter: More than once, Akuma has urged Ryu into embracing the Satsui no Hado as he did so that Ryu can become his most powerful and most dangerous, the ideal Worthy Opponent.
  • Counter-Attack: Akuma's V-Skill in Street Fighter V, the Rakan, will intercept an attack (similar to Ryu's Mind's Eye V-Skill) but you can input another command after and Akuma will automatically retaliate (so it works closer to an Alpha Counter than a straight Parry).
  • Criss-Cross Attack: The Shun Goku Satsu is this in V, he strikes his opponent in various angles.
  • Curbstomp Battle: If one manages to complete the requirements to face him in Super Street Fighter 2 Turbo, Akuma will suddenly teleport in and effortlessly take out M. Bison with his Shin Goku Satsu. This is also reflected upon in the UDON comic where he breaks up the fight between Ryu and Bison near the climax. Akuma proceeds to No-Sell all of Bison’s attempts to defeat him before systematically kicking his ass before finally finishing him with his Shin Goku Satsu.
  • Curtains Match the Window: For almost all of his appearances, he has crimson hair and eyes.
  • Cutscene Power to the Max: He can Shoryuken sunken ships and split Ayers Rock with a single punch, but in cutscenes only. His appearance in Asura's Wrath was meant to avert this by showing what he's truly capable of. Justified in that Akuma explicitly holds back unless he's either training or facing a Worthy Opponent against whom he can use his hundred percent.
  • Dangerous Forbidden Technique: The Shun Goku Satsu. It's the reason why Akuma is such a badass. It's dangerous because anyone who gets hit by this and is unable to withstand its immense power dies, and it's forbidden because the user can also die if they aren't capable enough of channeling that power effectively. Akuma teleports towards the enemy and grabs them. If it connects, the screen will suddenly darken or go completely white depending on the game as Akuma attacks the opponent with anywhere from 15 to 33 very fast strikes, indicated by a series of Hit Sparks flashing rapidly on the screen. If you defeat the opponent in IV with any variations of this technique, there is no KO message. The opponent doesn't even do a Death Cry Echo. All you get are the jarring sounds of children laughing distantly. In V, what happens is finally shown for the first time. Akuma imbues his hand with the Satsui no Hado and begins striking his opponent in their vital areas, hitting pressure points and areas containing internal organs while moving around rapidly, leaving the opponent unable to defend themselves from his barrage of fatal attacks.
  • Dark Is Evil: He uses the power of the Satsui no Hado, and has become a master of it. Akuma utilizes this power against his opponents, preforming incredible feats of with this dark hado. The drawback is that by using this power, he loses his humanity and compassion, developing a cold outlook on life as well as a obsessive, dark, murderous desire to battle. However…
  • Dark Is Not Evil: Despite what many believe from taking notes from other medium by way of Character Exaggeration, Akuma is not evil in the dry sense of the word - he does not randomly seek people to kill, but rather only kills strong opponents in their best condition. In canon he only killed two: Goutetsu and Gen. The former being his master (who was actually proud of being beaten in a duel to the death against his disciple — Goutetsu firmly believed in the Dark Hado and Akuma showed him its purest form), and the latter in a fair match. He was also thought to have killed Gouken, but that was retconned away by having Gouken survive due to emptying his mind, a trick Gen would perform as well, so before he successfully killed Gen for keeps in his SFV story Akuma's body count was only one. Akuma also performed heroic acts such as saving Earth by Shoryuken'ing an asteroid into oblivion in Capcom Fighting Evolution, and spared some time out of his training to save a lost child in Street Fighter Alpha. There’s also Elena’s ending in SFIV where Akuma felt awkward being hugged by the capoeira girl.
  • Dark-Skinned Redhead: He has Hades Shaded skin and crimson hair. If Evil Ryu and Oni are any indication, embracing and harnessing the pure Satsui no Hado may have something to do with it.
  • Death from Above: Misogi. To drive it home, the attack (already a cross-up with tracking properties that requires a warping technique like the Ashura Senkuu or Bison Warp to avoid without fail or, if you're daring, a well-timed counter) is usually a One-Hit Kill if it connects. If that wasn't bad enough, it inflicts massive amounts of chip damage, is unparryable/un-Just Defendable in CvS2, and is downright unblockable in SVC Chaos. Shin Akuma also possesses a weaker version of the Misogi in the form of the Tenma Shuretto, which became his normal form's Cross Art in SFxT.
  • Defeat Means Playable: In Street Fighter IV.
  • Demoted to Extra: In Street Fighter II: The Animated Movie, his appearance is a brief, last-minute "blink and you'll miss it" cameo.
  • Difficult, but Awesome: Akuma is a real crowd-pleaser in tournament and online play, but he requires A LOT of practice to be good with him (about 1-2 months' worth) because of his extremely flexible playstyle. Akuma is easily one of the most difficult characters to learn in Street Fighter IV, but when you at least try he can also be the most fun character.
  • Does Not Like Shoes: Depending on the Artist. In some games, he wears sandals, and in others, he's barefoot.
  • Dub Name Change: In the games and most supplemental media, he is Gouki in the original Japanese material and Akuma in localizations. Interestingly, though, there are a few works that use both names localized, portraying Gouki as his original name and Akuma as the identity he took on after embracing the Satsui no Hado and killing Goutetsu.
  • Duel to the Death: What he is ultimately looking for.
  • Dynamic Entry: He beats the crap outta Bison in his first appearance (although this possibly didn't happen according to IV), and repeats in III: 2nd Impact to your rival and/or Gill. No worries though, Gill revived himself, as always.
  • Establishing Character Moment: He kills Bison with the Raging Demon before challenging you.
  • Even Evil Has Standards:
    • One consistent trait from his very first appearance onwards is his opposition to the series' Card-Carrying Villain Big Bads, especially Bison. Although considering that their interactions throughout the series are surprisingly sparse, we still don't know Akuma's exact opinions other than that he views Bison as evil.
    • Akuma's warrior philosophy has elements of Social Darwinism in that he believes one must rely on their own strength to succeed and holding back or using other means to strengthen yourself greatly offends him. This is show clearly when he will not fight someone who isn't at their best, cannot fight, or refuses to fight as he believes there is no honor or meaning in defeating a foe who isn't at their peak. Likewise, he hates opponents that would use outside means as a crutch to bolster themselves like Bison using his psycho drive or Seth using his ability to copy his opponent's skills without having to spend the time and effort to create and master those skills for himself. Say what you want about his disposition, he's a firm believer in hard work and pushing limits while also believing that only cowards prey on the weak.
  • Evil Counterpart: As a practitioner of the Ansatsuken martial art who has succumbed to the Satsui no Hado, he is one to Ryu, Ken and Gouken.
  • Expy: Whether coincidental or not, Akuma and Yujiro Hanma are very similar, both being red-haired, battle-hungry, inhumanly powerful fighters capable of causing/stopping natural disasters with their fists, feared by almost everyone in their series, obsessed with making the main character strong enough to pose a proper challenge to them, known for having an iconic symbol on their back while being heavily associated with demons/ogres/onis.
    • He also takes after Nosferatu Zodd for many of the same reasons while also borrowing his leonine facial features and a similar theme of forsaking humanity in the pursuit of power.
  • Fangs Are Evil: His use of the Satsui no Hado has started to turn him into a monster, giving him pointed teeth.
  • Final Boss: Has so far only been a example the main series with Evil Ryu's storyline in Alpha 3, serving as this instead of M. Bison, who is instead Evil Ryu's penultimate opponent.
  • Giant Space Flea from Nowhere:
    • The original space flea. In Super Street Fighter II Turbo, lose no matches and use no continues, and as M. Bison throws off his cape, Akuma ambushes him, kills him and challenges you. And you only get one chance. There's a reason why people say they "discovered" Akuma. Finish the SFII arcade ladder in V without losing a match, and you get an "Another Fight is Coming Your Way!", revealing Shin Akuma as your post-Bison bonus match.
    • He has a habit of doing this as a recurrent element of his character. Whereas Alpha 2 simply has Shin Akuma appear out of nowhere to replace each character's respective "boss", EX and Second Impact have Akuma, as a nod to his debut, specifically use the Shun Goku Satsu to put the initial opponent (Bison—yet again—in the former, your character's rival in the latter) out of commission and challenge you in their place.
    • Parodied in Super Puzzle Fighter II Turbo when he does this on Dan.
  • Glass Cannon: If he's balanced, he's a fast fighter who can dish out damage but can't take it. For example, Akuma in Steet Fighter V has 900 health. For reference, the next row of lowest health tier is set to 925. This is meant to balance his outrageous offensive potential.
  • A God Am I: Akuma considers himself "superior to all men" because of his mastery of the Satsui no Hado. Gen calls this into question in Akuma's story mode in V.
  • Gory Discretion Shot: Presumably why the screen goes black when the Shun Goku Satsu is executed. All you see are hit sparks and the opponent's scream of agony. Averted in Street Fighter V as you see him striking his opponent in various angles.
  • Ground Punch:
    • Akuma has his Kongou Kokuretsu Zan, which isn't so much punching the ground as palm-striking it.
    • Akuma's regular Critical Art in Street Fighter V, the Sekia Koretsuha, sees him channel his ki into a large column of fire by slamming his palm into the ground. His taunt consists of a single ground punch. It does damage.
  • Guest Fighter: Akuma has had a lot of extracurricular appearances outside of his home franchise, probably more so than any other character including series poster-boy Ryu.
  • Hijacking Cthulhu: Akuma is one of the first, if not the first martial artist to hold some degree of control over the Satsui no Hado after immersing himself in it to such an extent.
  • Holding Back the Phlebotinum: Akuma will only fight at full power if you're of an admirable fighting aptitude. See I Am Not Left-Handed for more info.
  • Home Stage: Shares "Suzaku Castle" with Ryu in II and he has the DLC stage "Temple of Ascension" in V.
  • Hurricane Kick: Like all Shotos, though his is a multi-hit. Then there's the super move version with his Demon Armageddon Ultra.

  • I Am Not Left-Handed: Shin Akuma. This is what happens when Akuma fights you with all of his power. The only way you get to face this version of Akuma is usually accomplished by beating your opponents with a certain amount of Perfects and super finishes, and without continuing. Have fun. It's heavily implied that both of his V-Triggers have him restrain himself less to achieve a similar effect to Shin Akuma. To compound this further, Shin Akuma in V is him permanently stuck in his Dohatsu Shoten V-Trigger with additional buffs.
  • Iconic Item: Akuma's prayer beads, which he pilfered from the corpse of his dead master Goutetsu.
  • Iconic Sequel Character: Easily one of the most iconic characters in the franchise, but didn't debut until II Turbo.
  • I Need You Stronger:
    • Shows signs of this towards Ryu. The two have battled in the past and Ryu is not a challenge for Akuma in actual practice but Akuma chooses to walk away rather than strike the killing blow. It is through this that he believes that he can nurture Ryu's killing potential and get him to embrace the Satsui no Hado as the only true path to strength. Subverted by the end as Ryu entirely rejects Akuma's fighting philosophy to follow Gouken's path.
    • Street Fighter V finally brings an end to their enmity as Akuma comes to respect Ryu's progress, despite never embracing the Satsui no Hado, instead finding strength through the Mu no ken (Power of Nothingness). Akuma is satisfied so long as Ryu can give him a challenge so he drops his antagonism towards Ryu's lack of strength.
    • Kage's Character Story further cements this. When confronted by Kage, Akuma sees him as nothing more than a mere shadow of Ryu, and he does not mince words when telling him that without Ryu, Kage is nothing.
      Akuma: To go from being beyond beyond reach heaven! ...A mere silhouette like you would never understand. You speak of strength and winning. The true fist is not created from the strength of the body. Nor can it be created from the Satsui.
  • Informed Ability: The Shun Goku Satsu actually being able to kill someone. Gameplay and Story Segregation aside, its success rate is jarring. Gen blocked it by emptying his heart of all emotions and thoughts. Akuma's jump on Bison, thought to be for a long time the reason behind his disappearance after II, turned out to be only temporary as of IV. Gill revived himself in 2nd Impact. Gouken has been revealed to have simply been in a comatose state thanks to something that sounds similar to what Gen did. Alternatively, he may hold the Shun Goku Satsu back in the same way he reserves his Shin form for only the strongest of foes.
  • In the Hood: One of his alternate costumes in IV has him wearing a ripped-up hooded cloak.
  • Involuntary Shapeshifter: It bears emphasis just how much Akuma does not want to become Oni. Oni is the one depth of the Satsui no Hado he dares not tap into. Oni, on the other hand, as implied in Akuma's SF2 Turbo Revival ending, is constantly trying to overtake and consume Akuma.
  • Jerkass Has a Point: Sure, he's a stringent asshole to everyone, but his harsh advice can actually be pretty useful. An example of this is when he tells Chun-Li that she's too preoccupied with her father's death that she can't live her own life properly. He is proven right when she recklessly challenges M. Bison to a fight in V, only to get her ass handed to her because he was empowered by the Black Moons.
  • Karma Houdini: While his actions are pretty mild compared to other villains', until IV there was never any indication that he got any comeuppance for trying to kill Gouken. Due to the Retcon, that might have changed.
  • King of Beasts: Has a very leonine hairstyle in Street Fighter V.
  • Knight of Cerebus: While not exactly evil, Akuma when fighting is a bloodthirsty engine of destruction. He shows no quarter and expects none. To him, everything is legal in a true fight, up to and including pulling off moves that will almost, if not, certainly kill the opponent. Moreover, unlike some of the other characters who have quirks or are hammy to a ridiculous degree, his only desire is fighting and violence with no humor involved at all.
  • Large Ham: Gives a Bison a run for his money in this area.
  • Leitmotif: Notably, his theme is so well known that it was the only theme to get both an update and a remix in Capcom vs. SNK 2, which had no character specific themes outside of bosses (conversely, God/Ultimate Rugal received an original theme as opposed any of his other five or so themes in KOF).
  • Lightning Bruiser: As a boss (Shin Akuma) where his offense, speed, and especially defense increase.
  • Limit Break: His Shun Goku Satsu, Kongou Kokuretsuzan, and Misogi.
  • Luke, I Am Your Father: In the non-canon Street Fighter Alpha: Generations it's implied that Akuma is Ryu's biological father, a result of him knocking up his and Gouken's friend Sayaka (the caretaker of Goutetsu's Japanese complex home) sometime before his deathmatch with Goutetsu and Gouken. In series canon, Akuma is merely Ryu's adoptive uncle.
  • Meaningful Name: His Japanese name, Gouki (豪鬼), means "Strong Demon." His overseas name, Akuma, is derived from the Japanese word for "devil" (悪魔).
  • Mechanically Unusual Fighter: Perhaps as his way of fighting Willfully Weak (and thus being Gameplay and Story Integration), Akuma cannot use EX moves in his Street Fighter III appearances. Conversely, he also has access to certain Super Arts regardless of which he chose at the start (both requiring maximum meter): the Shun Goku Satsu and the Kongou Kokoretsu Zan (3rd Strike only).
  • Monochromatic Eyes: Akuma is frequently depicted with solid red eyes, and glowing red irises.
  • Needle in a Stack of Needles: In Street Fighter II V, Akuma makes cameos on a regular basis, Hidden in Plain Sight. In one instance, he's a part of a gang of Mooks! Here's a link for your convenience.
  • No Name Given: During his original appearance in Super Street Fighter II Turbo (and then later in X-Men: Children of the Atom), the lifebar would not display a name under it, adding to his mystique. His character portrait was merely a silhouette as well (Super Street Fighter II Turbo HD Remix instead gives him a very dark character portrait but his features remain visible).
  • Noble Demon: He will never fight an unfair match or against an opponent who's not in perfect shape and will never harm someone who's incapable of fighting. Despite all of the dickish things he has done, he is not evil like Bison or Seth. His story mode in V heavily revolves around this aspect of his character.
  • Non-Lethal K.O.:
    • Averted/inverted in Street Fighter IV and all of its incarnations. When finishing off an enemy with a Super or Ultra, the screen flashes in the background are black instead of orange and the KO sign doesn't appear. This implies that he killed his opponent instead of simply knocking them out. This also applies for Evil Ryu's Super and Oni's Super and Ultras.
    • V plays with it, keeping the black flashes in the background, but also maintaining the KO sign.
  • Not so Above It All: To name one example, Akuma of all people has enough culinary sense to deem El Fuerte a terrible cook.
  • Nothing Is Scarier: Whenever he performs the Shun Goku Satsu, we never see what happens to the victim as the screen goes completely black and the only sounds we hear are the victim's screams and a flurry of fast punches. His appearance in V, however, averts this for the first time in the series' history and finally shows us what happens to the victim. Basically, the Raging Demon consists of Akuma brutally beating the victim to death, striking each of their vital areas with blazing speed.
  • Obviously Evil: You'd think so, since he likes to play with dark forces and is rather cruel in battle, but his story suggests he believes himself to be beyond tags like "good" or "evil" and simply trains himself to be the best humanity can possibly offer in a warrior. His morals are shaky but it doesn't necessarily cross him into actually being "evil" in any way (antagonistic, maybe).
  • Odd Friendship: As revealed in an Ultra arcade ending, he has one with Elena, of all people.
  • One-Winged Angel:
    • Oni represents what Akuma would become if he fully succumbed to the Satsui no Hado and lost what's left of his humanity, transforming him into a blue-skinned, white-haired demon who hungers only for death and destruction.
    • Shin Akuma represents Akuma tapping into the full power of the Satsui no Hado without losing his humanity.
  • Perpetual Frowner: Akuma seems to only know rage.
  • Person of Mass Destruction: He Shoryukens a sunken ship out of the ocean, sinks an island with a well placed strike, splits Ayers Rock in two with a single punch, turns a forest into a crater by punching it, and his fight with Asura resulted in them nearly destroying the moon. Stuff like this is probably why he trains in the middle of nowhere.
  • Pet the Dog:
    • His Shin Akuma ending in Capcom Fighting Evolution/Jam. The Earth is about to be hit by a meteor that will kill everyone, but Akuma JUMPS UP INTO SPACE AND DESTROYS IT WITH ONE PUNCH. Doubles as a CMOA.
    • According to artwork and translations, Akuma once spared time out of his training to rescue a child lost in his cave to safety. The story also tells that, when a fire fighter found the child who claimed to be rescued by the "samurai man", lightning struck a tree and both were to be crushed, but Akuma appears out of nowhere, hoists the tree with a single hand, and promptly demands they be gone.
    • The end of his story mode in V may be his biggest moment yet. For the first time in the series, he actually calls Ryu by name and decides to spare him after defeating him, agreeing with Ryu's newfound outlook after the end of the events of A Shadow Falls. Akuma considers Ryu a true Worthy Opponent for him, without succumbing to the Satsui no Hado.
  • Physical God: Downplayed, but present. See Person of Mass Destruction above.
  • Purple Is Powerful:
    • Shin Akuma, more often than not, swaps out his trademark black gi for dark shades of purple. Several effects from his special moves are also purple, and purple is in general the color used to mark the Satsui no Hado that Akuma draws power from. Most obviously, while every other practitioner of the Ansatsuken in canon fires blue Hadokens (except for Ryu's Metsu Hadoken, which is infused with the same Hado as Akuma's, albeit to lower levels), every Hadoken move from Akuma is purple.
    • The Shun Goku Satsu, as shown in IV and V, also includes a barrage of purple explosions.
  • Rage Against the Heavens: In just another one of Akuma's astonishing displays of power that he saves for Cutscene Power to the Max moments, in his SNK vs. Capcom: SVC Chaos ending where yet again Akuma leaves the tournament unsatisfied filled with such weak opponents according to him, Akuma simply jumps into heaven to face against Kami-sama, God Himself from the classic Athena arcade game by SNK.
  • Red and Black and Evil All Over: He has red hair and eyes and wears a dark outfit, though he's more in the gray zone than outright evil. He is definitely dangerous though.
  • Red Baron: The (Supreme) Master of the Fist. Suffice to say, he lives up to that moniker.
  • Red Eyes, Take Warning: He has red eyes and is definitely a powerful character in the franchise.
  • Red Sky, Take Warning: When he reaches the power of the Dangerous Forbidden Technique and Shin Akuma, the sky turns red. It is never a good thing.
  • Shotoclone: The first of many, but to be fair at least he easily differentiates himself from the other Ryu/Ken-types.
  • The Rival:
    • His chief opponents are Gouken and Ryu.
    • Asura too, if Lost Episode 2 is to count for something.
  • Secret Character: Every instance of him being playable up until Alpha 2, and a few times afterwards.
  • Shirtless Scene: His alternate outfit is also shirtless.
    • His win portrait in Street Fighter Alpha 3 is shirtless. Too bad you only see him from the back.
    • His portrait in X-Men vs. Street Fighter is shirtless too.
    • Oni fights without a shirt as well... so long as he can still be considered Akuma.
    • During the transition before a round in V, if the person playing Akuma holds all three Punch buttons and Light Kick, he will start the next round with his gi jacket down. This only works with his Nostalgia costume.
  • Signature Move: The Shun Goku Satsu/Raging Demon.
  • Slasher Smile: Gives off a terrifying one in his Arcade Mode ending in V. Unlike most, it's described in a manner that makes it seem as though he is regaining his humanity. For context, he's smiling with anticipation of his next encounter with Ryu after the events of his Story Mode.
  • Smug Super: Akuma is somewhat arrogant about his power, but he can, without any doubt, back up his words.
  • SNK Boss: In some games he is brutally difficult to defeat. Both his normal incarnation in SSFII Turbo and his Shin incarnation in Alpha and Capcom Fighting Evolution are True Final Bosses as a result of how difficult they are. His Shin Akuma appearances in the arcade ladders of SFV see him set to AI level 8 (even if you were playing on Easy difficulty) with permanent V-Trigger.
  • Soundtrack Dissonance: Completing Super Street Fighter II Turbo as Akuma will earn you a special credit roll sequence in which the battered and beaten faces of all his defeated opponents are displayed one after another as the usual uplifting credit roll tune plays.
  • Spirited Competitor: A less moral version. Akuma seeks a worthy challenger, and will attack any fighter he thinks is up to the task. If they prove worthy but fail to beat him with all potential exhausted, he will brutally and mercilessly murder them (although canonically he's only got one confirmed kill: his master, Goutetsu).
  • Stop Motion Lighting: In Street Fighter V, his Shun Goku Satsu cuts the screen to black as usual, but occasionally the light comes back and shows how thoroughly he is beating his opponent.
  • Superpowered Evil Side: Oni in SSFIV:AE is Akuma minus his remaining humanity, and any philosophical debate over his morality — the character is For the Evulz incarnate.
  • Surpassed the Teacher: Killed his master Goutetsu in a fair fight to prove he had surpassed his teacher.
  • Tarot Motifs: Akuma represents The Devil in the 30th Anniversary Tarot Deck. The Devil represents dark impulses and temptation, which Akuma has given into by embracing the Satsui no Hado.
  • This Loser Is You: In Pocket Fighter, he is evicted off his island because it got turned into an amusement park. Even he is no match for big business.
  • Too Spicy for Yog-Sothoth: Necalli absorbs Akuma, only to get one hell of a bellyache.
  • True Final Boss: When he isn't a Bonus Boss replacing the final boss, he is this. Examples include Street Fighter III: 2nd Impact (where he is both; he replaces your character's final boss if you meet the requirements to fight him and finishing that match with a Super Art will give you a chance to fight Shin Akuma immediately after), Capcom vs. SNK 2 (where he shares the spot with God/Ultimate Rugal), and Capcom Fighting Evolution.
  • Villainous Virtues: Calling him a villain is a stretch but he is violent, dark, and antagonistic while fully capable of killing people without remorse. However, unlike Bison or Gill, Akuma is a warrior who only seeks to push his limits and face a Worthy Opponent. As such, he has way more virtues than many of the other bad guys of the series.
  • Villains Out Shopping: Almost literally in this case, as although it is difficult to imagine Akuma doing anything outside of combat or training, one official artwork shows that, yes, even reclusive Satsui no Hado demon-men need to fund their international travels somehow. In it, he's shown delicately selling hand-picked fruit to a young boy.
  • Warrior Therapist: Intentionally or not, Akuma often hits close to the truth of his foes' personal failings as people when he criticizes them as fighters.
  • Was Once a Man: Zigzagged. Formerly he was stated to have become a true demon and lost himself to the Satsui no Hado. In canon, however, Akuma keeps the Hado in check just fine (with Oni representing what would happen if he were to truly lose control), although the whole deal with his humanity is pretty murky. His story mode in V would seem to indicate that he's still human, at least in part, as Gen's words regarding his willingness to discard his humanity have him pondering the issue for quite a while, and at the end he finally admits that Ryu might be a worthy opponent without using the Satsui no Hado.
  • Weak, but Skilled: While not weak by any means, Akuma lacks the raw power of, say, M. Bison, but makes up for it with sheer skill.
  • We Will Meet Again: In V, He tells Ryu after their fight that he will meet him at his journey's end, to which Ryu agrees to. True to form, Ryu's Arcade ending in the V route has him find Akuma once more, and they clash to an unknown result.
  • White Hair, Black Heart:
    • As Shin Akuma and Oni his hair turns white to illustrate how powerful he has become.
    • In his V artwork he is depicted with white hair, though whether this is simply due to old age or him approaching his maximum level of power is unknown. In-game, however, he still has red hair.
  • The Worf Effect: Back in the days of his debut, Akuma and Evil Ryu were outright stated to be the strongest characters in the series, disregarding Gen. Then Alpha came along and brought in both S-ISM M. Bison (who while not even at his full power holds his own against Shin Akuma) and Cody, who flat out calls Akuma disappointing. And then IV makes things even worse by bringing in Akuma's brother Gouken, who not only absolutely humiliated him in their first real battle (but to be fair, Akuma paid him right back), but can even nullify Akuma's most powerful technique, the Raging Demon.
  • World's Strongest Man:
    • In terms of scale, M. Bison possesses so much power he's considered a threat to the world and Akuma killed him effortlessly. He sunk an entire island by PUNCHING IT, walked around on the ocean floor without need of oxygen or protection from the crushing pressure and punched a submarine from there to the surface, split Ayers Rock in half (also by punching it), raised a sunken ship out of the ocean using his Demon Armageddon/Tenshou Kaireki Jin Ultra, and the numerous cast members he has demolished in his quest to find someone who could match him. His alternate outfit from Super SFIV has become finally befitting, looking like some kind of dark warlord. And if you want more, in his Capcom Fighting Evolution ending, as Shin Akuma, he SHORYUKENS AN ASTEROID.
    • This carries over to crossovers as well. In Marvel vs. Capcom 3, he comments that Thor and Shuma-Gorath would not be the first gods he has killed with his bare fists. In Street Fighter X Tekken, he is considered the only worthy opponent by Ogre, a monstrous god of combat. In Super Smash Bros. Ultimate, his spirit is the fourth strongest in the entire game, only behind those of the game's two final bosses and Galacta Knight.
  • Worthy Opponent:
    • Ryu and Gen seem to be this, based on how he approaches both, but are actually subversions. Ryu is not a Worthy Opponent... but he certainly has the potential, so Akuma is trying to get him to see things his way by embracing the Satsui no Hado and fighting without restraints. He also no longer wishes to fight Gen as the old assassin is ill and thus not in any condition. To drive this home further, he'll simply straight up refuse to fight anybody he deems not strong enough to take him on (which is why his status with these two is noteworthy, since they don't match up to him yet he will still accept their challenge).
    • Also considers Wolverine this in the Marvel vs. Capcom series, though the only thing that makes him stand out as a fighter is that he has claws and regenerative abilities, so it'd be very hard to win if it was a death fight. Wolverine only fought him to find out about his past, though the ending text implied he considered Akuma a worthy opponent as well. He's since found out about his past, giving Akuma nothing to bargain with.
    • Gen and Ryu finally graduate to full-fledged worthy foes in V. First, Gen finally gets the Duel to the Death he wanted from Akuma, during which he uses his last words to taunt Akuma that he will never reach the path of the divine—and this actually rents space in Akuma's head for awhile. Then, Ryu approaches him after achieving the Mu no Ken instead of succumbing to the Satsui no Hado. The two find an even ground, and Akuma decides to spare Ryu's life, stating that he looks forward to a rematch on the day Ryu reaches his zenith and, for the first time in the series' history, addressing him by name.
    • According to his winquotes in V, Sagat has finally become this after the events of his Story Mode where he experiences the Satsui no Hado for the first time and staves it off with his own willpower.
  • Wrestler in All of Us: Hyakki Gosai and Hyakki Gotsui have Akuma performing throws, one of which is a spinning pile driver similar to Zangief's.
  • Your Soul Is Mine!: In the Street Fighter cartoon, complete with the rather shameless line "Your chi is mine!" (starts laughing)


Destroyer of Heaven

Capcom Fighters Network 

"I alone have mastered the art of combat! My murderous intent shall never fade!"
Origin: Japan
Fighting style: Ansatsuken
Voiced by: note 

Fully named Kuruoshiki Oni ("Mad Demon"). He is a non-canon What If? character that explores the question "What if Akuma fully mastered the Satsui no Hado?" The answer is Oni: an even more demonic version of Akuma with blue skin, completely red eyes, and glowing light-blue hair. Upon completely mastering it, the Satsui no Hado within Akuma consumes him, body and soul, transforming him into a divine monster. Akuma's consciousness, and with it his code as a warrior, are now locked away inside his own psyche as the evil energy takes over. Now, as Oni, he only craves destruction, and utilizes virtually godlike power in order to fulfill the Satsui no Hado's will.

As Oni, Akuma's status as the Glass Cannon of the Shoto archetype disappears completely. Having been completely consumed by the Satsui no Hado, he becomes a Lightning Bruiser of immense power, being granted insane capabilities that would make him very broken in gameplay. There is, however, a small sliver of the man Akuma used to be present inside Oni, trying his hardest to keep as much control over it as he can. It is this small presence of Akuma lingering within that frames the playable version of Oni. With Akuma having some modicum of control, he goes from being a potentially game-breaking Lightning Bruiser to a Mighty Glacier, holding back so he won't outright kill his opponents and to prevent the evil energy from going completely haywire. The playable version of Oni is built more like a tank, remaining true to Akuma's principles of having access to a wide variety of tools while being slower and dishing out slightly less damage but also being more resilient to it.

  • A God Am I: And take our word for it, disputing this is inadvisable.
  • All Myths Are True: Akuma's tranformation into Oni strongly suggests that the Satsui no Hado is what causes its users to transform into literal demons, and the kind that darker folklore tells how they eat human beings and dwell in foreboding areas outside of civilization for unsuspecting victims. Within the context of Japanese religion and philosophy, kegare is not just limited to defilement by physical and metaphysical means, like being dirty with sullen filth or being around the dead, which is said to attract and spawn evil spirits, but also to living beings engaging in such degrees of sin and vice that their evils transform them into demons personally. Oni in this case, whom was Akuma, not only messing around with death as if it was a lifestyle but drawing his power from the Satsui no Hado, a force associated with death, decline, and destruction, is a warning that shows how tainting and malignant the Satsui no Hado is if one goes into its depths long enough.
  • Amazing Technicolor Population: His skin and hair are blue.
  • Badass Boast: His intro quote, and a large majority of the things he says to those he is about to do battle with certainly qualify, but his Ultra 2 activation quote stands out.
    "My power... MOVES WORLDS!"
  • Barbarian Long Hair: Oni has longer and wilder hair than Akuma.
  • Battle Aura: Oni has a purple one, to be exact. Interestingly, instead of Akuma's Ten kanji(which is burned into Oni's back) it forms an amalgamation of the kanji Kami and Oni, which can mean demon god. Alternatively, it can be read as Kon, meaning Soul.
  • Beating A Dead Player: The only character in IV to directly interact with the opponent during their win screen pose, Oni grabs his defeated challenger by the head/neck and slams them face-first into the screen, presumably killing them. That last part happens just off-screen, of course.
  • Blood Knight: Both more and less so than Akuma. On the one hand, Oni actually admits to enjoying battles with a much wider variety of fighters than Akuma. On the other hand, he isn't particular about fighting actual fighters and will murder anybody he comes across if the whim strikes him.
  • Bonus Boss: Oni appears as a secret boss by completing Arcade Mode under certain conditions, namely not losing a round, getting two Perfects, five Super or Ultra combo finishes, ten first attacks, and defeating Seth with a Super or Ultra combo.
  • Brought to You by the Letter "S": Oni has both the Ten kanji, which is burned into his back, and a personal kanji of his own; Kishin, meaning Demon God.
  • The Bus Came Back: Makes an appearance in Kage's Arcade Mode ending.
  • Card-Carrying Villain: He flat-out says that he's evil in his intro. Averted with the original Japanese dialogue, where he says nothing of the sort.
  • Charged Attack: His Gohadoken. The more it's charged, the farther it goes.
  • Dark Reprise: Oni's theme is a darker, more chilling version of Akuma's theme that retains only a few chords of the original song.
  • Deadpan Snarker: With heavy emphasis on the "dead" as his pre-fight quote against Adon shows.
    "Time to skin this jaguar..."
  • Demonic Possession/Superpowered Evil Side: Could be one or the other, depending on how you interpret a person's consciousness when they become this consumed by the Satsui no Hado (were they taken over by the real essence of the Satsui no Hado or did they surrender themselves to it). Either way Akuma is barely in there anymore.
    • This is averted in the UDON comics. After successfully tricking Ryu into giving in to the Satsui No Hado, Akuma transforms into Oni on his own volition and at no point refers to himself as Oni, implying he is in full control of himself.
  • Does Not Like Shoes: Oni loses Akuma's sandals and goes completely barefooted.
  • Drunk on the Dark Side: This is essentially Akuma's "Evil Ryu" but since Akuma was much further down the path than Ryu ever was, his tipping point is also much further along.
  • Early-Bird Cameo: In one of Akuma's SFII endings, he speaks to what identifies itself as the shadow of his soul, that will eventually overwhelm him and drag him into darkness. This is the first hint of Oni's existence. Akuma also had a color pallette that resembled Oni cut from Street Fighter 3, which also had a stage presumably meant for Oninote  removed very late in development.
  • Enemy Within: Oni serves as this to Akuma. In several endings of various games, it turns into Enemy Without.
  • Evil Sounds Deep: His voice is the same as Akuma's, but distorted even more by Power Echoes. Averted in the English version, where even with the Power Echoes his voice is surprisingly tenor.
  • Fighting from the Inside: The playable version of Oni is being held back by what remains of Akuma in hopes of somebody killing him. Shin Oni manages to shrug off this restraint.
  • Flash Step: An offensive variant; his Rakan Dantojin (Arhat Severing Tower Blade, or Demon Slash) involves Oni suddenly rushing forward and passing through attacks while delivering a strike to his opponents midsection that sends them flying.
  • Flaming Hair: The effect of this look is given.
  • Flat Character: From what little he says of himself, he seems to simply be malevolent intent made manifest, and has little in the way of personal motivations, goals or personalities. Either that, or he now operates under such a degree of Blue-and-Orange Morality that his purpose is now inscrutable, making him flat to our eyes.
  • God of Evil: Outright declares himself to be such. Averted in the original Japanese, where he's more implying that he has ascended to become a demonic being (kind of a malevolent Physical God), whose essence is malevolent but has no causal relationship with evil.
  • Guest Fighter: Oni appears as the adversary in the second of Asura's Wrath Downloadable Content chapters.
  • Glowing Eyes of Doom: Like Akuma.
  • Ground Pound: This happens at the beginning of his Ultra II and his Sekisei Jiraiken special move.
  • Kamehame Hadoken: His first Ultra Combo, the Meido Gohado ("Dark Painful Great Surge"), which can be thrown forwards, straight up, or in the air diagonally downward. If thrown forwards and at point blank, the blast will pin the opponent to the far "wall" and then he throws another one that rips through them to finish them off.
  • Kneel Before Zod: His taunt orders the opponent to do so.
  • Obviously Evil: Blue skin, what look like horns emerging out of his forehead, zero humanity, and a pretty mean Battle Aura. Heck, Akuma is Fighting from the Inside to reclaim control of his body because even he thinks he went too far this time.
    "I am evil incarnate!"
  • Omnicidal Maniac: His intro quote, if it is to be believed. Again, only for the English version and averted for the Japanese.
    "I shall grind beneath my heel...all that exists."
  • Made of Evil: Oni is the pure physical manifestation of the Satsui no Hado, and as such is literally nothing but malevolent energy (Along with some dry wit) massed into a corporeal being.
  • Made of Plasticine/Chunky Salsa Rule: One of Oni's alternate costumes has cracks running throughout his body. As he is hit with progressively more damage, his body slowly crumbles away, revealing a swirling mass of dark Ki. Subverted in actual gameplay terms, as he has average health like Ryu.
  • Names to Run Away From Really Fast: The fact that his name literally means "Demon" should be enough to get you worried.
  • No Brows
  • One-Winged Angel: Is this to Akuma.
  • Person of Mass Destruction: Several of Oni's quotes would imply he sees himself as this, as well as how utterly powerful he is.
    "Oni shall usher in unimaginable calamity"
  • Physical God: Easily among the top five most powerful characters in the Street Fighter universe, considering normal Akuma pales in comparison to him.
  • Power Echoes: Oni's is heavily distorted.
  • Power Floats: Shin Oni does not walk towards his opponents like the playable version. He glides across the air, levitating slightly off the ground.
  • Power Limiter: Word Of God is that the playable version of Oni is being held back by remnants of Akuma's will, and that the True Final Boss‎ version of him, "Shin Oni", is not.
  • Power Incontinence: The tiny Soul Fragment of Akuma left inside Oni is wasting and reallocating power in order to allow somebody to kill him. This is presumably why he cannot throw a normal fireball in the air, but can throw airborne Ultra fireballs, and why he cannot perform a true Ashura Senku nor the Kongou Kokuretsuzan.
  • Pre-Asskicking One-Liner: Like Evil Ryu, Oni as a boss character has for each character an individual pre-fight quote.
  • Red Eyes, Take Warning: Like Akuma, he has glowing red eyes.
  • The Rival: His rivalry with Ryu carries over from whatever little part of Akuma is left in him. Oni even seems pleased that Ryu's finally given into the Satsui no Hado if you face him with Evil Ryu. Oni is also intrigued by the power/potential of certain characters and seeks to test them in a Worthy Opponent-like manner; most notably, Oni remarks that if Cody were to stop voluntarily holding himself back by wearing those handcuffs, he'd prove to be quite the challenge.
  • Say My Name: His Ultra activation quote in his Rival Battle against Gouken has Oni furiously belting out the name of his nemesis at the top of his lungs. Nothing more would probably suffice.
  • Shotoclone: In a way. He hits all the important points (Shoryuken, Hadoken, and Hurricane Kick) but gains some nifty extras for some as well (his Hadokens can be charged like Gouken's in order to travel farther and his Shoryuken becomes a Shin Shoryuken-like move if done at close range; he also replaces the Shakunetsu Hadoken with the Gorai Hadoken). He also has some unique attacks (a Misogi-like jumping chop, a sliding palm slash crossup, and a mid-air ki burst that can send him forward or back) but lacks regular Akuma's mid-air Zankuu Hadoken (although he has an Ultra Combo equivalent) and Ashura Senkuu teleport. He retains the Shun Goku Satsu as a Super Combo but can also perform it while jumping.
  • Shows Damage: In his second alternate costume, bits and pieces of his body crack and break like old plaster as he takes damage, revealing pure energy underneath.
  • Sliding Scale of Villain Threat: Oni is a much larger threat then Akuma ever could, or might desire to be. Whereas Akuma only ever sought strong, individual opponents, Oni seeks murder and destruction on a planetary scale, and, judging from how powerful he is, it's very feasible that he could accomplish just that.
  • Super Mode: During several of his Supers, Oni turns jet black with glowing eyes and hair and Volcanic Veins on his fists and arms.
    • In a way, Oni himself. The transformation from Akuma to Oni isn't a voluntary one, but Oni is several magnitudes more powerful than Akuma.
  • Superpowered Evil Side: Downplayed. Akuma's not exactly good, but he does have a code of honor he abides by that keeps him A Lighter Shade of Black in the grand scheme of Street Fighter's universe. Oni however completely disregards any principles Akuma has and becomes a nigh-unstoppable force of nature.
  • SNK Boss: Oni as a boss has a couple of notable gimmicks. He has more vitality and stun than the playable version and his moves are altered (for example, all of his chargeable moves are fully charged when he uses them).
  • Third-Person Person: Oni speaks this way in some of his winquotes.
  • Walking Shirtless Scene: The upper part of the gi is ripped off.
  • Worthy Opponent:
    • Cody, one of the few people Oni implies can actually stand up to him and stand a good chance of winning.
    • Evil Ryu as well, Who even Oni admits was an obstacle in his path.
    • Perhaps Sagat, for Oni says that he would "enjoy matching wits with him".
    • And possibly Sakura, as he acknowledges that she has come far.