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Characters / Street Fighter - Akuma

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Akuma (Gouki)
Master of the Fist
(SF4 design)

Street Fighter V 

Street Fighter Alpha 
Super Street Fighter II Turbo 

I am Akuma, and I will teach you the meaning of PAIN!

Origin: Japan
Fighting style: Ansatsuken
Appears in: All mainline games from SSFII Turbo (DLC in SFV and SF6)
Voiced by: note 
Portrayed by: note 

Akuma is the self-proclaimed "Master of the Fist" who wields the Satsui no Hado ("surge of murderous intent"; also translated as the "Evil Intent", the "Killing Intent", "Dark Hado", or the "Murder Wave"). The Satsui no Hado forces unto its wielder the urge to win every battle at any cost, even if it means the death of their opponent. When he was still training under Goutetsu, Akuma delved further and further into the Satsui no Hado; he eventually mastered its ultimate technique — the Shun Goku Satsu ("Instant Hell Murder", but popularly known as the "Raging Demon") — and killed Goutetsu with it to prove his mastery. He challenged his brother Gouken sometime afterward and killed him as well.note  Despite his arrogance, Akuma will not fight anybody who is not equal to or more powerful than himself, feeling that they present no challenge. Akuma views Ryu as a worthy adversary, and he constantly seeks to convince Ryu to follow the Satsui no Hado as well. In III, he works on creating new techniques to bolster the Satsui no Hado style and further his fighting prowess.

Was part of the second wave of DLC characters for Street Fighter V. His signature ten (heaven) sigil is gone, having been replaced with the sigil that appears in Capcom vs. SNK 2 in his Shin Akuma form: kami-hito (demigod). In addition, his iconic flame-esque hairstyle has been changed to resemble a lion's mane.

Akuma once again returns as DLC as the last character of Street Fighter 6's first season, sporting an even wilder design compared to his SFV look, with his gi slung off his shoulders and his formerly red hair a ghostly white.

If Ryu represents efficiency and defense, and Ken represents flashiness and offense, then Akuma represents a mixture of both of their philosophies - mastery and all-out domination. Akuma is the Glass Cannon of the Shoto archetype, boasting aspects of both Ryu and Ken, but taken to their logical extreme. He has a more powerful version of the traditional Shoto moveset alongside his own bag of unique tricks. The price Akuma pays for all of this power, however, is that he has the lowest defense rating of the entire cast of any given entry. Any mistake can cost Akuma dearly, as it's very easy to not only deplete his life, but also to stun him. Thus, playing him effectively requires considerable amounts of practice in order to avoid such situations while also leaving the opponent no openings to put Akuma in them.

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  • Above Good and Evil: Though people who know him might call him "evil" (such as Ryu or Gouken), when you get down to it he's only acting on his code as a warrior. If surrendering yourself to the Satsui no Hado is necessary to find one's innermost strength, then it's acceptable to him, even if it's looked down on by some of the more straight-minded characters of the series.
  • Adaptational Badass:
  • Air-Dashing: Akuma's Ashura Senkunote  lets him dash forward in the air, giving him greater mobility than many other fighters. He's also completely intangible during the duration of the move (except in Marvel vs. Capcom 2, where he can't bypass Supers), though he does need to be careful about where he lands so his opponents can't attack him once it ends. Evil Ryu and his successor Kage can also use this ability.
  • Ambiguously Brown: He is depicted with reddish-brown skin, most likely due to the Satsui no Hado if Evil Ryu's appearance is to be taken into account.
  • Ambiguously Evil: Particularly in Alpha: The Animation and Alpha: Generations, but with his rather alien honor code as a warrior, it rings true for the series in general.
  • Animal Motif: His hairstyle in V and 6 resembles a lion's mane.
  • Anime Hair: His iconic flame-shaped topknot. Exaggerated in V where his hair has grown considerably to resemble a lion's mane (or a sunflower).
  • Arch-Enemy: To Ryu, Gouken and M. Bison.
  • Archnemesis Dad: In the non-canon Generations anime, he is implied to be Ryu's biological father, making him even more similar to Yujiro Hanma.
  • Arrogant Kung-Fu Guy: He only challenges people he believes are worthy of fighting.
  • Badass Back: Upon either using the Shun Goku Satsu or winning, he'll turn his back to the camera, and the kanji for "heaven" will flash on his body.
  • Badass Boast: Several, as both regular Akuma and Shin Akuma:
    Akuma: Evil is what I am. Death is what I bring.
    Shin Akuma: I am power made flesh! Feel how weak you truly are!
  • Bad Guys Do the Dirty Work: He often murders various world conquerors with his Shun Goku Satsu, but the victims often do not stay dead. He first does this against M. Bison in SSFII Turbo, and then does it to Gill in III: 2nd Impact. They both manage to survive. M. Bison used his Body Backup Drive again. Gill used his Resurrection super art to survive the attack. In Street Fighter vs. Darkstalkers, he is the one who kills Jedah.
  • Barbarian Longhair: Symbolizing his increasing detachment from humanity, his default look in V gives him a glorious leonine mane that stretches around his entire head.
  • Baritone of Strength: As one of the strongest fighters in the series, he tends to have the deepest voice as well, oftentimes with a very guttural nature (Especially Taketora and Dave Mallow's takes on his voice).
  • Battle Aura: He radiates an aura of dark ki that usually forms the kanji for "ten" (天). In Alpha 3, it can set you on fire. Also doubles as Badass Back at some points.
  • Black Eyes of Crazy: Whenever he's not depicted as having straight-up Monochromatic Eyes, he has red irises and black sclera.
  • Black Screen of Death: As seen when Akuma uses his Shun Goku Satsu. Is sometimes replaced with Blank White Void.
  • Blood Knight: The exemplification in the series; a man who lives purely for battle and finding his next Worthy Opponent.
  • Blue-and-Orange Morality: He does have a strong, but alien and not easily understood, code of honor.
    • If you beat someone in a fair fight, it is only honourable that you give them death. When he defeats Dan with ease however, he does not kill him because it's obvious he is not a threat.
    • He refuses to kill Gen after a fight, because Gen is dying of a terminal illness and wants to die in battle, thus the fight was "impure" by Akuma's reckoning. Interestingly in the comic the opposite happens, and Akuma kills Gen as a Mercy Kill.
    • Akuma flat-out kills M. Bison without a fight, because according to his moral standards, he really is as evil as you can get. If you murder someone in cold blood without giving them a chance, that's a sin in his eyes. Using power for evil purposes is fine, as long as you strived and earned that power yourself - getting by with false power you stole from another source or trying to claim power you don't actually have, are also sins. Therefore, Bison has to die, rules of fair combat be damned. The fact Bison is also as evil as you can get by the standards of normal people is a happy coincidence.
    • Explored in the (non-canon) Ryu Final manga where it is revealed that Akuma precisely and deliberately became what he is so Ryu would know what became of people who lost themselves to the Dark Hadou and the lust of combat, and thus would strive to become a "purer" warrior who would nurture younger generations of fighters. As teaching methods go, this is... quite extreme.
  • Breakout Villain: He became a consistent mainstay in subsequent Street Fighter entries (with the New Generation and the EX sequels being the only games not to grace his presence), even going as far as to appear in other Capcom fighting games. Sometimes he even appears as the sole representative of the series, such as in Tekken 7 or Monster Hunter: Rise.
  • Brought to You by the Letter "S": His pose after the Shun Goku Satsu usually has the "ten" kanji appearing on the back of his gi. In Capcom vs. SNK 2, Shin Akuma has a different symbol; this time, the "shin" character ("kami" [神, "god"] superimposed over "hito" [人, "person"]) means "divine/god" instead of "true." It can also be interpreted as "shinjin" (神人, "lesser god"). The "god" symbol becomes his default symbol instead of "heaven" in V, reflecting how he "surpasses heaven" in his Story Mode.
  • Brutal Honesty: He's particularly relentless in his quotes against Fighting Clowns like Rufus, El Fuerte and Dan. Though other characters make sarcastic remarks, Akuma seems to outright hate them and call them on their flaws with extreme severity. It's a trait that Oni inherits.
  • Cain and Abel: He is the Cain to Gouken's Abel, even paralleling the myth by attempting to kill his brother.
  • Call-Back: Many of Akuma's greatest feats only happen during his ending sequences in the various games he has been in; apparently Shin Akuma has the ability to fly (and breathe in space...) as in Capcom Fighting Evolution he leaves earth to shoryuken an asteroid; in SSFIV Arcade Edition, Oni can actually fly in game during his winning animations and taunts as well as perform an air dash and aerial version of the Shun Goku Satsu (similar to Cyber Akuma).
  • Calling Your Attacks: Normally he just grunts when performing special moves but in III and some of the Vs. titles, Akuma can be heard calling out "Gou Zanku!" (for his Zanku Hadouken) and "Tenma!" (when performing Tenma Gou Zanku; he does the same in MSHvSF and MvC2), making this a truncated example, while he fully name drops his Tenma Gou Zanku in MvC3.
  • Canon Immigrant:
    • Shin Akuma's design - originally this form was just Akuma merely going all out against a Worthy Opponent with no visible changes in his body. When Akuma absorbed Rugal's Orochi power in Capcom vs. SNK 2 his hair turned white, his skin turned red, and his aura changed too, but this new form was also named Shin Akuma. Subsequently all future portrayals of Shin Akuma, except in IV, would be that of the white-haired demon, with no mention of the Orochi influence on him as if implying that Akuma can naturally achieve this Shin form, or rather, always could. In V, the white hair is the default look to separate normal Akuma from Shin Akuma, then came Championship Edition where Shin Akuma's secret boss battle in V has been revised, with him back as the original white-haired, red skinned, ki aura-enveloped beast from Capcom vs. SNK 2.
    • Initially believed to simply be a guest in the 7th iteration of Tekken, it actually turns out he actually played a somewhat substantial role in the game's main story, repaying a debt to Kazumi Mishima, thus making him this for the Tekken series.
  • Card-Carrying Villain: Though mostly in crossovers and as Oni, Akuma himself oddly zigzags between proclaiming himself evil and condemning other villains for their evilness. This is shown in SSFIV in two of his win quotes:
    (Vs. Ibuki) Ninja tradition is no match for pure and everlasting evil!
    (Vs. M. Bison) And now, evil one, you reap what you have sown!
  • Character Development: V marks the point where Akuma starts to respect Ryuís potential as a fighter beyond the Satsui no Hadou. Before that, Akuma wanted Ryu to embrace the same path he took, seeing that as the only way Ryu could ever grow to become a satisfying challenger. However, by V Akuma changes his mind after witnessing what Ryu has achieved after attaining the Fist of Nothingness, thinking that Ryu growing stronger outside the Satsui no Hadou can actually make him into a formidable opponent one day.
  • Character Exaggeration:
    • Back in the days when the translated script for the series was sketchy at best, some cases were thrown in for western releases of the series, with Akuma on the receiving end. The biggest change was Akuma losing his humanity by succumbing to the Dark Hado - in canon, he controls it just fine like his master Goutetsu did, and only in IV the possibility of him losing control over it was conceived as Oni.
    • The crossovers tend to heavily simplify Akuma's character quirks, reducing his basic vocabulary to little more than "Kill", "Die", and "Death" and presenting him as the Obviously Evil mass murderer much of the fandom believes Akuma to be, as opposed to the morally indecipherable character he actually is. SNK vs. Capcom: SVC Chaos, humorously enough, sends Akuma hurtling right into Card-Carrying Villain Land (SVC Chaos had widely inaccurate character portrayals across the board; ironically, Oni in SSFIV:AE would go on to play all of these exaggerations painfully straight).
  • The Corrupter: More than once, Akuma has urged Ryu into embracing the Satsui no Hado as he did so that Ryu can become his most powerful and most dangerous; the ideal Worthy Opponent.
  • Counter-Attack: Akuma's V-Skill in V, the Rakan, will intercept an attack (similar to Ryu's Mind's Eye V-Skill) but you can input another command after and Akuma will automatically retaliate (so it works closer to an Alpha Counter than a straight Parry).
  • Criss-Cross Attack: The Shun Goku Satsu in V, where he strikes his opponent from various angles.
  • Curbstomp Battle: If one manages to complete the requirements to face him in SSFII Turbo, Akuma will suddenly teleport in and effortlessly take out M. Bison with his Shin Goku Satsu. This is also reflected upon in the UDON comic where he breaks up the fight between Ryu and Bison near the climax. Akuma proceeds to No-Sell all of Bisonís attempts to defeat him before systematically kicking his ass and finishing him with his Shin Goku Satsu.
  • Curtains Match the Window: For almost all of his appearances, he has crimson hair and eyes.
  • Cutscene Power to the Max: He can Shoryuken sunken ships and split Ayers Rock with a single punch, but in cutscenes only. Justified in that Akuma explicitly holds back unless he's either training or facing a Worthy Opponent against whom he can use his hundred percent.
  • Dangerous Forbidden Technique: The Shun Goku Satsu. It's the reason why Akuma is such a badass. It's dangerous because anyone who gets hit by it and is unable to withstand its immense power dies, and it's forbidden because the user can also die if they aren't capable enough of channeling the power effectively. Akuma teleports towards the enemy and grabs them. If it connects, the screen will suddenly darken or go completely white depending on the game as Akuma attacks the opponent with anywhere from 15 to 33 very fast strikes, indicated by a series of Hit Sparks flashing rapidly on the screen. If you defeat the opponent in IV with any variations of this technique, there is no KO message. The opponent doesn't even do a Death Cry Echo. All you get are the unnerving sounds of children laughing distantly. In V, what happens is finally shown for the first time; Akuma imbues his fists with the Satsui no Hado and begins striking his opponent in their vital areas, hitting pressure points and areas containing internal organs while moving around rapidly, leaving the opponent unable to defend themselves from his barrage of fatal attacks.
  • Dark Is Evil: He uses the power of the Satsui no Hado, and has become a master of it. Akuma utilizes this power against his opponents, performing incredible feats of with this Dark Hado. The drawback is that by using this power, he loses his humanity and compassion, developing a cold outlook on life as well as an obsessive, dark, murderous desire to battle.
  • Death from Above: Misogi. To drive it home, the attack (already a cross-up with tracking properties that requires a warping technique like the Ashura Senkuu or Bison Warp to avoid without fail or, if you're daring, a well-timed counter) is usually a One-Hit Kill if it connects. If that wasn't bad enough, it inflicts massive amounts of chip damage, is unparryable/un-Just Defendable in CvS2, and is downright unblockable in SVC Chaos. Shin Akuma also possesses a weaker version of the Misogi in the form of the Tenma Shuretto, which became his normal form's Cross Art in SFxT.
  • Defeat Means Playable: In IV.
  • Demoted to Extra: In Street Fighter II: The Animated Movie, his appearance is a brief, last-minute "blink and you'll miss it" cameo.
  • Difficult, but Awesome: Akuma is a real crowd-pleaser in tournament and online play, but he requires A LOT of practice to be good with him because of his extremely flexible play style. Akuma is easily one of the most difficult characters to learn in IV, but he can also be the most fun character.
  • Dub Name Change: In the games and most supplemental media, he is named Gouki in the original Japanese material and Akuma in localizations. Interestingly, there are a few works that use both names localized, portraying Gouki as his original name and Akuma as the identity he took on after embracing the Satsui no Hado and killing Goutetsu.
  • Duel to the Death: What he is ultimately looking for.
  • Dynamic Entry: He effortlessly ANNIHILATES Bison in his first appearance (although this possibly didn't happen according to IV), and repeats in III: 2nd Impact to your Friendly Rival and/or Gill. No worries though, Gill revived himself, as always. However, if your character's final boss is that character's Friendly Rival, you now have to avenge said rival's murder.
  • Establishing Character Moment: He kills Bison, the Final Boss, with the Shun Goku Satsu before challenging you, establishing just how inhumanly strong he is.
  • Even Evil Has Standards:
    • One consistent trait from his very first appearance onwards is his opposition to the series' Card-Carrying Villain Big Bads, especially Bison. Although considering that their interactions throughout the series are surprisingly sparse, we still don't know Akuma's exact opinions other than that he views Bison as evil.
    • Akuma's warrior philosophy has elements of Social Darwinism in that he believes one must rely on their own strength to succeed and holding back or using other means to strengthen yourself greatly offends him. This is shown clearly when he will not fight someone who isn't at their best, cannot fight, or refuses to fight as he believes there is no honor or meaning in defeating a foe who isn't at their peak. Likewise, he hates opponents that would use outside means as a crutch to bolster themselves like Bison using his psycho drive or Seth using his ability to copy his opponent's skills without having to spend the time and effort to create and master those skills for himself. Despite his disposition, he's a firm believer in hard work and pushing limits while also believing that only cowards prey on the weak.
    • Akuma has also shown that he isn't willing give in to the full power of the Satsui no Hado, the character of Oni showing what would happen if he ever did. And even in that what-if state, Akuma's own soul would do everything it can to fight back against his Oni persona.
  • Evil Counterpart: As a practitioner of the Ansatsuken martial art who has succumbed to the Satsui no Hado, he is one to Ryu, Ken and Gouken.
  • Evil Versus Evil: With M. Bison for the majority of the franchise.
  • Fangs Are Evil: His use of the Satsui no Hado has started to turn him into a monster, giving him pointed teeth.
  • Final Boss: Has so far only twice been an example in the main series with Evil Ryu's storyline in Alpha 3, serving as this instead of M. Bison, who is instead Evil Ryu's penultimate opponent. Akuma would later, via Oni, be the true final boss of SFIV.
  • Giant Space Flea from Nowhere:
    • The original space flea. In SSFII Turbo, lose no matches and use no continues, and as M. Bison throws off his cape, Akuma ambushes him, kills him and challenges you. And you only get one chance. There's a reason why people say they "discovered" Akuma. Finish the II arcade ladder in V without losing a match, and you get an "Another Fight is Coming Your Way!", revealing Shin Akuma as your post-Bison bonus match.
    • Alpha 2 simply has Shin Akuma appear out of nowhere to replace each character's respective "boss", EX and Second Impact have Akuma, as a nod to his debut, specifically use the Shun Goku Satsu to put the initial opponent (Bison—yet again—in the former, your character's rival or Gill if your character does not have a Friendly Rival in the latter) out of commission and challenge you in their place. As an extra added bonus, if you manage to win a match against Akuma in Second Impact using a Super Art at any point, he'll get back up, do a Badass Boast, and transform into Shin Akuma.
  • Glass Cannon: If he's balanced, he's a fast Fighter who can dish out damage but can't take it. For example, Akuma in V has 900 health. For reference, the next row of lowest health tier is set to 925. This is meant to balance his outrageous offensive potential.
  • A God Am I: Akuma considers himself "superior to all men" because of his mastery of the Satsui no Hado. Gen calls this into question in Akuma's story mode in V.
  • Gory Discretion Shot: Presumably why the screen goes black when the Shun Goku Satsu is executed in the II, III and Alpha games; all you see are hit sparks and the opponent's scream of agony.
  • Ground Punch:
    • His Kongou Kokuretsu Zan, which isn't so much punching the ground as palm-striking it.
    • Akuma's regular Critical Art in V, the Sekia Kuretsuha, sees him channel his ki into a large column of fire by slamming his palm into the ground. His taunt consists of a single ground punch. It does minimal damage.
  • Guest Fighter: Akuma has had a lot of extracurricular appearances outside of his home franchise, probably more so than any other character including series poster-boy Ryu.
  • Hijacking Cthulhu: Akuma is one of the first, if not the first martial artist to hold some degree of control over the Satsui no Hado after immersing himself in it to such an extent.
  • Holding Back the Phlebotinum: Akuma will only fight at full power if you're of an admirable fighting aptitude. See I Am Not Left-Handed for more info.
  • Home Stage: Shares "Suzaku Castle" with Ryu in II and he has the DLC stage "Temple of Ascension" in V.
  • Hurricane Kick: Like all Shotos, though his is a multi-hit. Then there's the super move version with his Demon Armageddon Ultra.

  • I Am Not Left-Handed: Shin Akuma. This is what happens when Akuma fights you with all of his power. The only way you get to face this version of Akuma is usually accomplished by beating your opponents with a certain amount of perfects and super finishes, and without continuing. Have fun. It's heavily implied that both of his V-Triggers have him restrain himself less to achieve a similar effect to Shin Akuma. To compound this further, Shin Akuma in V is him permanently stuck in his Dohatsu Shoten V-Trigger with additional buffs.
  • Iconic Item: Akuma's prayer beads, which he pilfered from the corpse of his dead master, Goutetsu.
  • Iconic Sequel Character: Easily one of the most iconic characters in the franchise, but didn't debut until II Turbo.
  • I Need You Stronger:
    • Shows signs of this towards Ryu. The two have battled in the past and Ryu is not a challenge for Akuma in actual practice but Akuma chooses to walk away rather than strike the killing blow. It is through this that he believes that he can nurture Ryu's killing potential and get him to embrace the Satsui no Hado as the only true path to strength. Ryu entirely rejects Akuma's fighting philosophy to follow Gouken's path.
    • V brings an end to their enmity as Akuma comes to respect Ryu's progress, despite never embracing the Satsui no Hado, instead finding strength through the Mu no ken (Power of Nothingness). Akuma is satisfied so long as Ryu can give him a challenge so he drops his antagonism towards Ryu's lack of strength.
    • Kage's Character Story further cements this. When confronted by Kage, Akuma sees him as nothing more than a mere shadow of Ryu, and he does not mince words when telling him that without Ryu, Kage is nothing.
      To go from being human... to beyond human... to beyond demon... to reach heaven! A mere silhouette like you would never understand. You speak of strength and winning. The true fist is not created from the strength of the body. Nor can it be created from the Satsui.
  • Informed Ability: The Shun Goku Satsu actually being able to kill someone. Gameplay and Story Segregation aside, its success rate is jarring. Gen blocked it by emptying his heart of all emotions and thoughts. Akuma's jump on Bison, thought to be for a long time the reason behind his disappearance after II, turned out to be only temporary as of IV. Gill revived himself in 2nd Impact. Gouken has been revealed to have simply been in a comatose state thanks to something that sounds similar to what Gen did. Alternatively, he may hold the Shun Goku Satsu back in the same way he reserves his Shin form for only the strongest of foes.
  • In the Hood: One of his alternate costumes in IV has him wearing a ripped-up hooded cloak.
  • Involuntary Shapeshifter: It bears emphasis just how much Akuma does not want to become Oni. Oni is the one depth of the Satsui no Hado he dares not tap into. Oni, on the other hand, as implied in Akuma's SF2 Turbo Revival ending, is constantly trying to overtake and consume Akuma.
  • Jerkass Has a Point: Sure, he's a stringent asshole to everyone, but his harsh advice can actually be pretty useful. An example of this is when he tells Chun-Li that she's too preoccupied with her father's death that she can't live her own life properly. He is proven right when she recklessly challenges M. Bison to a fight in V, only to get her ass handed to her because he was empowered by the Black Moons.
  • Karma Houdini: While his actions are pretty mild compared to other villains', until IV there was never any indication that he got any comeuppance for trying to kill Gouken. Due to the Retcon, that might have changed.
  • King of Beasts: Has a very leonine hairstyle in V and 6.
  • Knight of Cerebus: While not exactly evil, Akuma when fighting is a bloodthirsty engine of destruction. He shows no quarter and expects none. To him, everything is legal in a true fight, up to and including pulling off moves that will almost, if not, certainly kill the opponent. Moreover, unlike some of the other characters who have quirks or are hammy to a ridiculous degree, his only desire is fighting and violence with no humor involved at all.
  • Large Ham: Gives a Bison a run for his money in this area.
  • Leitmotif: Notably, his theme is so well known that it was the only theme to get both an update and a remix in Capcom vs. SNK 2, which had no character specific themes outside of bosses (conversely, God/Ultimate Rugal received an original theme as opposed any of his other five or so themes in KOF).
  • Lightning Bruiser: As a boss (Shin Akuma) where his offense, speed, and especially defense increase.
  • Limit Break: His Shun Goku Satsu, Kongou Kokuretsuzan, and Misogi.
  • Luke, I Am Your Father: In the non-canon Street Fighter Alpha: Generations it's implied that Akuma is Ryu's biological father, a result of him knocking up his and Gouken's friend Sayaka (the caretaker of Goutetsu's Japanese complex home) sometime before his deathmatch with Goutetsu and Gouken. In series canon, Akuma is merely Ryu's adoptive uncle.
  • Meaningful Name: His Japanese name, Gouki (豪鬼), means "Strong Demon." His overseas name, Akuma, is derived from the Japanese word for "devil" (悪魔).
  • Mechanically Unusual Fighter: Perhaps as his way of fighting Willfully Weak (and thus being Gameplay and Story Integration), Akuma cannot use EX moves in his Street Fighter III appearances. Conversely, he also has access to certain Super Arts regardless of which he chose at the start (both requiring maximum meter): the Shun Goku Satsu and the Kongou Kokoretsu Zan (3rd Strike only).
  • Monochromatic Eyes: Akuma is frequently depicted with solid red eyes, and glowing red irises.
  • Multi-Slot Character: In SSFIV: Arcade Edition and Ultra Edition, Akuma shares the character selection screen with Oni, an even more powerful version of himself. In the Alpha series there's also Shin Akuma, another even more powerful version that has no relationship with Oni. This version is also the Capcom side boss in SNK vs. Capcom: SVC Chaos. Shin Akuma (or "Orochi Akuma") also makes an appearance alongside the regular Akuma in Capcom vs. SNK 2: Mark Of The Millennium.
  • Needle in a Stack of Needles: In Street Fighter II V, Akuma makes cameos on a regular basis, Hidden in Plain Sight. In one instance, he's a part of a gang of Mooks! Here.
  • No-Holds-Barred Beatdown: His appearance in V for the first time in the series' history finally shows us what happens to the victim of his Raging Demon attack. Akuma brutally beats the victim to death, striking each of their vital areas with blazing speed.
  • No Name Given: During his original appearance in SSFII Turbo (and then later in X-Men: Children of the Atom), the lifebar would not display a name under it, adding to his mystique. His character portrait was merely a silhouette as well (Super Street Fighter II Turbo HD Remix instead gives him a very dark character portrait but his features remain visible).
  • Noble Demon: He will never fight an unfair match or against an opponent who's not in perfect shape and will never harm someone who's incapable of fighting. Despite all of the dickish things he has done, he is not evil like Bison or Seth. His story mode in V heavily revolves around this aspect of his character.
  • Non-Lethal K.O.:
    • Inverted in IV and all of its incarnations. When finishing off an enemy with a Super or Ultra, the screen flashes in the background are black instead of orange and the KO sign doesn't appear. This implies that he killed his opponent instead of simply knocking them out. This also applies for Evil Ryu's Super and Oni's Super and Ultras.
    • V plays with it, keeping the black flashes in the background, but also maintaining the KO sign.
  • Not So Above It All: To name one example, Akuma of all people has enough culinary sense to deem El Fuerte a terrible cook.
  • Nothing Is Scarier: Whenever he performs the Shun Goku Satsu, we never see what happens to the victim as the screen goes completely black and the only sounds we hear are the victim's screams and a flurry of fast punches.
  • Obviously Evil: If judged by his appearance and the fact that he likes to play with dark forces and is rather cruel in battle, though his story suggests he believes himself to be beyond tags like "good" or "evil" and simply trains himself to be the best humanity can possibly offer in a warrior.
  • Odd Friendship: As revealed in an Ultra arcade ending, he has one with Elena, of all people.
  • One-Winged Angel:
    • Oni represents what Akuma would become if he fully succumbed to the Satsui no Hado and lost what's left of his humanity, transforming him into a blue-skinned, white-haired demon who hungers only for death and destruction.
    • Shin Akuma represents Akuma tapping into the full power of the Satsui no Hado without losing his humanity.
  • Perpetual Frowner: Akuma seems to only know rage.
  • Person of Mass Destruction: He Shoryukens a sunken ship out of the ocean, sinks an island with a well placed strike, splits Ayers Rock in two with a single punch, turns a forest into a crater by punching it, and his fight with Asura resulted in them nearly destroying the moon. Stuff like this is probably why he trains in the middle of nowhere.
  • Pet the Dog:
    • His Shin Akuma ending in Capcom Fighting Evolution/Jam. The Earth is about to be hit by a meteor that will kill everyone, but Akuma JUMPS UP INTO SPACE AND DESTROYS IT WITH ONE PUNCH. Doubles as a CMOA.
    • According to artwork and translations, Akuma once spared time out of his training to rescue a child lost in his cave to safety. The story also tells that, when a fire-fighter found the child who claimed to be rescued by the "samurai man", lightning struck a tree and both were to be crushed, but Akuma appears out of nowhere, hoists the tree with a single hand, and promptly demands they be gone.
    • The end of his story mode in V may be his biggest moment yet. For the first time in the series, he actually calls Ryu by name and decides to spare him after defeating him, agreeing with Ryu's newfound outlook after the end of the events of A Shadow Falls. Akuma considers Ryu a true Worthy Opponent for him, without succumbing to the Satsui no Hado.
  • Purple Is Powerful:
    • Shin Akuma, more often than not, swaps out his trademark black gi for dark shades of purple. Several effects from his special moves are also purple, and purple is in general the color used to mark the Satsui no Hado that Akuma draws power from. Most obviously, while every other practitioner of the Ansatsuken in canon fires blue Hadokens (except for Ryu's Metsu Hadoken, which is infused with the same Hado as Akuma's, albeit to lower levels), every Hadoken move from Akuma is purple.
    • The Shun Goku Satsu, as shown in IV and V, also includes a barrage of purple explosions.
  • Rage Against the Heavens: In just another one of Akuma's astonishing displays of power that he saves for Cutscene Power to the Max moments, in his SNK vs. Capcom: SVC Chaos ending where yet again Akuma leaves the tournament unsatisfied filled with such weak opponents according to him, Akuma simply jumps into heaven to face against Kami-sama, God Himself from the classic Athena arcade game by SNK.
  • Red and Black and Evil All Over: He has red hair and eyes and wears a dark outfit, though he's more in the gray zone than outright evil. He is definitely dangerous though.
  • Red Baron: The (Supreme) Master of the Fist. Suffice to say, he lives up to that moniker.
  • Red Eyes, Take Warning: He has red eyes and is definitely a powerful character in the franchise.
  • Red Sky, Take Warning: When he reaches the power of the Dangerous Forbidden Technique and Shin Akuma, the sky turns red. It is never a good thing.
  • Shotoclone: The first of many, but to be fair at least he easily differentiates himself from the other Ryu/Ken-types.
  • The Rival:
  • Secret Character: Every instance of him being playable up until Alpha 2, and a few times afterwards.
  • Shirtless Scene: His alternate outfit is also shirtless.
    • His win portrait in Alpha 3 is shirtless. Too bad you only see him from the back.
    • His portrait in X-Men vs. Street Fighter is shirtless.
    • During the transition before a round in V, if the person playing Akuma holds all three Punch buttons and Light Kick, he will start the next round with his gi jacket down. This only works with his Nostalgia costume.
    • His redesign in 6 has the top portion of his gi hanging from his waist.
  • Signature Move: The Shun Goku Satsu/Raging Demon.
  • Slasher Smile: Gives off a terrifying one in his Arcade Mode ending in V. Unlike most, it's described in a manner that makes it seem as though he is regaining his humanity. For context, he's smiling with anticipation of his next encounter with Ryu after the events of his Story Mode.
  • Smug Super: Akuma is arrogant about his power, but he can, without any doubt, back up his words.
  • SNK Boss: In some games he is brutally difficult to defeat. Both his normal incarnation in SSFII Turbo and his Shin incarnation in Alpha and Capcom Fighting Evolution are True Final Bosses as a result of how difficult they are. His Shin Akuma appearances in the arcade ladders of SFV see him set to AI level 8 (even if you were playing on Easy difficulty) with permanent V-Trigger.
  • Soundtrack Dissonance: Completing SSFII Turbo as Akuma will earn you a special credit roll sequence in which the battered and beaten faces of all his defeated opponents are displayed one after another as the usual uplifting credit roll tune plays.
  • Spirited Competitor: A less moral version. Akuma seeks a worthy challenger, and will attack any fighter he thinks is up to the task. If they prove worthy but fail to beat him with all potential exhausted, he will brutally and mercilessly murder them (although canonically he's only got one confirmed kill: his master, Goutetsu).
  • Stop Motion Lighting: In V, his Shun Goku Satsu cuts the screen to black as usual, but occasionally the light comes back and shows how thoroughly he is beating his opponent.
  • Super Boss:
    • In his first appearance; you have to reach M. Bison without losing or continuing, and Akuma will effortlessly flatten him and take his place as the Final Boss. In subsequent appearances, he usually serves as this, or as the True Final Boss.
    • SFIV features a handful of secret boss battles all harder than Seth. Among them is Shin Akuma, and the true final boss of the game, Oni.
  • Surpassed the Teacher: Killed his master Goutetsu in a fair fight to prove he had surpassed his teacher.
  • Tarot Motifs: Akuma represents The Devil in the 30th Anniversary Tarot Deck. The Devil represents dark impulses and temptation, which Akuma has given into by embracing the Satsui no Hado.
  • This Loser Is You: In Pocket Fighter, he is evicted off his island because it got turned into an amusement park. Even he is no match for big business.
  • Too Spicy for Yog-Sothoth: Necalli absorbs Akuma, only to get one hell of a bellyache.
  • Tragic Villain: Applies to Akuma once Oni's on the scene. Becoming a prisoner in his own body who can only try to limit Oni's power in the hope of being killed, Akuma has met a grisly fate. In the case of Shin Oni, the result for Akuma is straight-up Death of Personality. Even worse is that Rose, a fortune teller, is shocked to see Oni emerge now, implying that Akuma's attempts to master the Satsui no Hado will inevitably doom him.
  • True Final Boss: When he isn't a secret boss replacing the final boss. Examples include III: 2nd Impact (where he is both; he replaces your character's final boss if you meet the requirements to fight him and finishing that match with a Super Art will give you a chance to fight Shin Akuma immediately after), Capcom vs. SNK 2 (where he shares the spot with God/Ultimate Rugal), and Capcom Fighting Evolution.
  • Villainous Virtues: Calling him a villain is a stretch but he is violent, dark, and antagonistic while fully capable of killing people without remorse. However, unlike Bison or Gill, Akuma is a warrior who only seeks to push his limits and face a Worthy Opponent. As such, he has way more virtues than many of the other bad guys of the series.
  • Villains Out Shopping: Almost literally in this case, as although it is difficult to imagine Akuma doing anything outside of combat or training, one official artwork shows that, yes, even reclusive Satsui no Hado demon-men need to fund their international travels somehow. In it, he's shown delicately selling hand-picked fruit to a young boy.
  • Warrior Therapist: Intentionally or not, Akuma often hits close to the truth of his foes' personal failings as people when he criticizes them as fighters.
  • Was Once a Man: Zigzagged. Formerly he was stated to have become a true demon and lost himself to the Satsui no Hado. In canon, however, Akuma keeps the Hado in check just fine (with Oni representing what would happen if he were to truly lose control), although the whole deal with his humanity is pretty murky. His story mode in V would seem to indicate that he's still human, at least in part, as Gen's words regarding his willingness to discard his humanity have him pondering the issue for quite a while, and at the end he finally admits that Ryu might be a worthy opponent without using the Satsui no Hado. Street Fighter Origins: Akuma from Udon features Akuma as a young man before he was transformed by the Satsui no Hado.
  • We Will Meet Again: In V, He tells Ryu after their fight that he will meet him at his journey's end, which Ryu agrees to. True to form, Ryu's Arcade ending in the V route has him find Akuma once more, and they clash to an unknown result.
  • White Hair, Black Heart:
    • As Shin Akuma and Oni his hair turns white to illustrate how powerful he has become.
    • In his V artwork he is depicted with white hair, though whether this is simply due to old age or him approaching his maximum level of power is unknown. In-game, however, he still has red hair.
    • In his design for 6, his hair is a shade of brilliant, ghostly white. Whether this is due to aging as his 3rd Strike design implies, or due to ascending to a new level of power, is unknown.
  • The Worf Effect: Back in the days of his debut, Akuma and Evil Ryu were outright stated to be the strongest characters in the series, disregarding Gen. Then Alpha came along and brought in both S-ISM M. Bison (who while not even at his full power holds his own against Shin Akuma) and Cody, who flat out calls Akuma disappointing. And then IV makes things even worse by bringing in Akuma's brother Gouken, who not only absolutely humiliated him in their first real battle (but to be fair, Akuma paid him right back), but can even nullify Akuma's most powerful technique, the Raging Demon.
  • World's Strongest Man:
    • In terms of scale, M. Bison possesses so much power he's considered a threat to the world and Akuma killed him effortlessly. He sunk an entire island by PUNCHING IT, walked around on the ocean floor without need of oxygen or protection from the crushing pressure and punched a submarine from there to the surface, split Ayers Rock in half (also by punching it), raised a sunken ship out of the ocean using his Demon Armageddon/Tenshou Kaireki Jin Ultra, and the numerous cast members he has demolished in his quest to find someone who could match him. His alternate outfit from SSFIV has become finally befitting, looking like some kind of dark warlord. And if you want more, in his Capcom Fighting Evolution ending, as Shin Akuma, he SHORYUKENS AN ASTEROID.
    • In Marvel vs. Capcom 3, he comments that Thor and Shuma-Gorath would not be the first gods he has killed with his bare fists. In Street Fighter X Tekken, he is considered the only worthy opponent by Ogre, a monstrous god of combat. In Super Smash Bros. Ultimate, his spirit is the fourth strongest in the entire game, only behind those of the game's two final bosses and Galacta Knight.
  • Worthy Opponent:
    • Considers Wolverine as such in the Marvel vs. Capcom series, though the only thing that makes him stand out as a fighter is that he has claws and regenerative abilities. Wolverine only fought him to find out about his past, though the ending text implies he considers Akuma a worthy opponent as well.
    • Gen and Ryu graduate to full-fledged worthy foes in V. First, Gen finally gets the Duel to the Death he wanted from Akuma, during which he uses his last words to taunt Akuma that he will never reach the path of the divineóand this actually rents space in Akuma's head for awhile. Then, Ryu approaches him after achieving the Mu no Ken instead of succumbing to the Satsui no Hado. The two find an even ground, and Akuma decides to spare Ryu's life, stating that he looks forward to a rematch on the day Ryu reaches his zenith and, for the first time in the series' history, addressing him by name.
    • According to his winquotes in V, Sagat has finally become this after the events of his Story Mode where he experiences the Satsui no Hado for the first time and staves it off with his own willpower.
  • Wrestler in All of Us: Hyakki Gosai and Hyakki Gotsui have Akuma performing throws, one of which is a spinning pile driver similar to Zangief's.
  • Your Soul Is Mine!: In the Street Fighter cartoon, though he says "Your chi is mine!" (starts laughing)


Destroyer of Heaven

Capcom Fighters Network 

"I alone have mastered the art of combat! My murderous intent shall never fade!"

Origin: Japan
Fighting style: Ansatsuken
Voiced by: note 

Fully named Kuruoshiki Oni ("Mad Demon"). He is a non-canon What If? character that explores the question "What if Akuma fully mastered the Satsui no Hado?" The answer is Oni: an even more demonic version of Akuma with blue skin, completely red eyes, and glowing light-blue hair. Upon completely mastering it, the Satsui no Hado within Akuma consumes him, body and soul, transforming him into a divine monster. Akuma's consciousness, and with it his code as a warrior, are now locked away inside his own psyche as the evil energy takes over. Now, as Oni, he only craves destruction, and utilizes virtually godlike power in order to fulfill the Satsui no Hado's will.

As Oni, Akuma's status as the Glass Cannon of the Shoto archetype disappears completely. Having been completely consumed by the Satsui no Hado, he becomes a Lightning Bruiser of immense power, being granted insane capabilities that would make him very broken in gameplay. There is, however, a small sliver of the man Akuma used to be present inside Oni, trying his hardest to keep as much control over it as he can. It is this small presence of Akuma lingering within that frames the playable version of Oni. With Akuma having some modicum of control, he goes from being a potentially game-breaking Lightning Bruiser to a Mighty Glacier, holding back so he won't outright kill his opponents and to prevent the evil energy from going completely haywire. The playable version of Oni is built more like a tank, remaining true to Akuma's principles of having access to a wide variety of tools while being slower and dishing out slightly less damage but also being more resilient to it.

  • A God Am I: He's a demonic, divinely powerful version of Akuma in full control of the Satsui no Hado.
  • All Myths Are True: Akuma's transformation into Oni strongly suggests that the Satsui no Hado is what causes its users to transform into literal demons — the kind that darker folklore describes eating human beings and dwelling in foreboding areas outside of civilization for unsuspecting victims. Oni drawing his power from the Satsui no Hado, a force associated with death, decline, and destruction, is a warning that shows how tainting and malignant the Satsui no Hado is if one goes into its depths long enough.
  • Amazing Technicolor Population: His skin and hair is blue.
  • Badass Boast: His intro quote, and a large majority of the things he says to those he is about to do battle with certainly qualify, but his Ultra 2 activation quote stands out.
    My power... MOVES WORLDS!
  • Barbarian Long Hair: Oni has longer and wilder hair than Akuma.
  • Battle Aura: Oni has a purple one. Interestingly, instead of Akuma's Ten kanji (which is burned into Oni's back) it forms an amalgamation of the kanji 'Kami' and 'Oni', which can mean demon god. Alternatively, it can be read as 'Kon', meaning "Soul".
  • Beating A Dead Player: The only character in IV to directly interact with the opponent during their win screen pose, Oni grabs his defeated challenger by the head/neck and slams them face-first into the screen, presumably killing them. That last part happens just off-screen, of course.
  • Blood Knight: Both more and less so than Akuma. On the one hand, Oni actually admits to enjoying battles with a much wider variety of fighters than Akuma. On the other hand, he isn't particular about fighting actual fighters and will murder anybody he comes across if the whim strikes him.
  • Brought to You by the Letter "S": Oni has both the Ten kanji, which is burned into his back, and a personal kanji of his own; Kishin, meaning Demon God.
  • The Bus Came Back: Makes an appearance in Kage's Arcade Mode ending in V, and is referenced when Kage mocks Akuma for fearing what he would become if he truly embraced the Satsui no Hado.
  • Card-Carrying Villain: He flat-out says that he's evil in his intro in English.
  • Charged Attack: His Gohadoken. The more it's charged, the farther it goes.
  • Chunky Salsa Rule: One of Oni's alternate costumes has cracks running throughout his body. As he is hit with progressively more damage, his body slowly crumbles away, revealing a swirling mass of dark Ki.
  • Dark Reprise: Oni's theme is a darker, more chilling version of Akuma's theme that retains only a few chords of the original song.
  • Deadpan Snarker: With heavy emphasis on the "dead" as his pre-fight quote against Adon shows.
    Time to skin this jaguar...
  • Demonic Possession: Or Superpowered Evil Side, depending on how you interpret a person's consciousness when they become consumed by the Satsui no Hado (were they taken over by the real essence of the Satsui no Hado or did they surrender themselves to it?). Either way Akuma is barely in there anymore.
  • Drunk on the Dark Side: He's essentially Akuma's "Evil Ryu" but since Akuma was much further down the path than Ryu ever was, his tipping point is also much further along.
  • Early-Bird Cameo: In one of Akuma's II endings, he speaks to what identifies itself as the shadow of his soul, that will eventually overwhelm him and drag him into darkness. This is the first hint of Oni's existence. Akuma also had a color palette that resembled Oni cut from III, which also had a stage presumably meant for Oninote  removed very late in development.
  • Enemy Within: Oni to Akuma. In several endings of various games, it turns into Enemy Without.
  • Evil Sounds Deep: His voice is the same as Akuma's, but distorted even more by Power Echoes, though only in the Japanese dub.
  • Fighting from the Inside: The playable version of Oni is being held back by what remains of Akuma in hopes of somebody killing him. Shin Oni manages to shrug off this restraint.
  • Flash Step: An offensive variant; his Rakan Dantojin (Arhat Severing Tower Blade, or Demon Slash) involves Oni suddenly rushing forward and passing through attacks while delivering a strike to his opponents midsection that sends them flying.
  • Flaming Hair: His hair appears to be made of organic flame.
  • Flat Character: From what little he says of himself, he seems to simply be malevolent intent made manifest, and has little in the way of personal motivations, goals or personalities. Either that, or he now operates under such a degree of Blue-and-Orange Morality that his purpose is now inscrutable, making him flat to our eyes.
  • God of Evil: Outright declares himself to be such in the original Japanese, where he's implying that he has ascended to become a demonic being (kind of a malevolent Physical God), whose essence is malevolent.
  • Guest Fighter: Oni appears as the adversary in the second of Asura's Wrath Downloadable Content chapters.
  • Glowing Eyes of Doom: Like Akuma.
  • Ground Pound: This happens at the beginning of his Ultra II and his Sekisei Jiraiken special move.
  • Kamehame Hadoken: His first Ultra Combo, the Meido Gohado ("Dark Painful Great Surge"), which can be thrown forwards, straight up, or in the air diagonally downward. If thrown forwards and at point blank, the blast will pin the opponent to the far "wall" and then he throws another one that rips through them to finish them off.
  • Kneel Before Zod: His taunt orders the opponent to do so.
  • Obviously Evil: Blue skin, what look like horns emerging out of his forehead, zero humanity, and a pretty mean Battle Aura. Heck, Akuma is Fighting from the Inside to reclaim control of his body because even he thinks he went too far this time.
    I am evil incarnate!
  • Omnicidal Maniac: One of his intro quotes, in some English versions of the games.
    I shall grind beneath my heel... all that exists.
  • Made of Evil: Oni is the pure physical manifestation of the Satsui no Hado, and as such is literally nothing but malevolent energy (Along with some dry wit) massed into a corporeal being.
  • Names to Run Away from Really Fast: The fact that his name literally means "Demon" should be enough to get you worried.
  • Person of Mass Destruction: Several of Oni's quotes would imply he sees himself as such, as well as how utterly powerful he is.
    Oni shall usher in unimaginable calamity.
  • Physical God: Easily among the top five most powerful characters in the Street Fighter universe, considering normal Akuma pales in comparison to him.
  • Power Echoes: Oni's voice is heavily distorted.
  • Power Floats: Shin Oni does not walk towards his opponents like the playable version. He glides across the air, levitating slightly off the ground.
  • Power Limiter: Capcom have confirmed that the playable version of Oni is being held back by remnants of Akuma's will, and that the True Final Boss‎ version of him, "Shin Oni", is not.
  • Power Incontinence: The tiny Soul Fragment of Akuma left inside Oni is wasting and reallocating power in order to allow somebody to kill him. This is presumably why he cannot throw a normal fireball in the air, but can throw airborne Ultra fireballs, and why he cannot perform a true Ashura Senku nor the Kongou Kokuretsuzan.
  • Pre-Asskicking One-Liner: Like Evil Ryu, Oni as a boss character has for each character an individual pre-fight quote.
  • Red Eyes, Take Warning: Like Akuma, he has glowing red eyes.
  • The Rival: His rivalry with Ryu carries over from whatever little part of Akuma is left in him. Oni even seems pleased that Ryu's finally given into the Satsui no Hado if you face him with Evil Ryu. Oni is also intrigued by the power/potential of certain characters and seeks to test them in a Worthy Opponent-like manner; most notably, Oni remarks that if Cody were to stop voluntarily holding himself back by wearing those handcuffs, he'd prove to be quite the challenge.
  • Say My Name: His Ultra activation quote in his Rival Battle against Gouken has Oni furiously roaring out the name of his nemesis at the top of his lungs. Nothing more would probably suffice.
  • Shotoclone: He hits all the important points (Shoryuken, Hadoken, and Hurricane Kick) but gains some nifty extras for some as well (his Hadokens can be charged like Gouken's in order to travel farther and his Shoryuken becomes a Shin Shoryuken-like move if done at close range; he also replaces the Shakunetsu Hadoken with the Gorai Hadoken). He also has some unique attacks (a Misogi-like jumping chop, a sliding palm slash crossup, and a mid-air ki burst that can send him forward or back) but lacks regular Akuma's mid-air Zankuu Hadoken (although he has an Ultra Combo equivalent) and Ashura Senkuu teleport. He retains the Shun Goku Satsu as a Super Combo but can also perform it while jumping.
  • Shock and Awe: Electricity surrounds his entrance as Shin Oni, and to prove it's not just for show, he's uniquely able to throw the Gorai Hadoken, an electric take on a Shakunetsu Hadoken.
  • Shows Damage: In his second alternate costume, bits and pieces of his body crack and break like old plaster as he takes damage, revealing pure energy underneath.
  • Sliding Scale of Villain Threat: Oni is a much larger threat than Akuma ever could, or might desire to be. Whereas Akuma only ever sought strong, individual opponents, Oni seeks murder and destruction on a planetary scale, and, judging from how powerful he is, it's very feasible that he could accomplish just that.
  • Super Boss: Oni appears as a secret boss by completing Arcade Mode under certain conditions: not losing a round, getting two Perfects, five Super or Ultra combo finishes, ten first attacks, and defeating Seth with a Super or Ultra combo.
  • Super Mode: During several of his Supers, Oni turns jet black with glowing eyes and hair and Volcanic Veins on his fists and arms. In a lore sense, Oni himself is a Super Mode Akuma. The transformation from Akuma to Oni isn't a voluntary one, but Oni is several magnitudes more powerful than Akuma.
  • Superpowered Evil Side: Akuma's not exactly good, but he does have a code of honor he abides by that keeps him A Lighter Shade of Black in the grand scheme of Street Fighter's universe. Oni however completely disregards any principles Akuma has and becomes a nigh-unstoppable force of nature.
  • SNK Boss: Oni as a boss has a couple of notable gimmicks. He has more vitality and stun than the playable version and his moves are altered (for example, all of his chargeable moves are fully charged when he uses them).
  • Third-Person Person: He refers to himself as "Oni" in some of his win-quotes.
  • Walking Shirtless Scene: The upper part of his gi is ripped apart from the transformation.
  • Worthy Opponent:
    • Cody, one of the few people Oni implies can actually stand up to him and stand a good chance of winning.
    • Evil Ryu as well, Who even Oni admits was an obstacle in his path.
    • Sagat, for Oni says that he would "enjoy matching wits with him".