Characters of Stella Glow.
The main character. When Lisette found him three years ago in Mithra Village without his memories, she and her mother took him in and gave him the name "Alto." When Mithra Village is crystallized by Hilda, the Witch of Destruction and Lisette awakens as the Water Witch, Alto and Lisette set off to the capital and join the 9th Regiment of the Royal Knights in order to find a way to save their village. Eventually Alto learns that he is a "Conductor," someone who can Tune the hearts of Witches and bring out their inner power, an ability not seen since the hero Elcrest 1,000 years ago.
Alto is kind and is often impulsive in his drive to help others, something that gets him in trouble a lot but also wins him the affection of many. In battle, he wields a sword.
- All-Loving Hero: A defining aspect of his personality. He cares for complete strangers, always tries to talk things out before resorting to violence and even eventually accepts and forgives Hilda after everything she's done instead of killing her on the spot. However, he has difficulties accepting Dante when the Harbingers join the 9th Regiment/Tuning Knights. Vitriolic at worst and competitive at best— at least it gets better in Dante's ending.
- Ambidextrous Sprite: Becomes noticeable once he dons his Knight uniform, which has only one shoulder guard.
- Armor-Piercing Attack: His final special, Ragna Break, ignores the enemy's defense.
- The Atoner: After the Anthem Program is completed and the Angels attack Earth he feels like it is his responsibility as seen when he talks to Hilda.
- Back-to-Back Badasses: Alto and Dante in the latter's ending. Also in Chapter 9, where Alto and Hilda fight off a swarm of angels invading the capital.
- Battle At The Centre Of The Mind: At the climax of chapter 10, he duels Elcrest for control over their body.
- Bishōnen: Alto has a light build and a handsome face.
- Call to Agriculture: He fully intends to go back to Mithra Village once everything is over. Whether he does or not depends on your ending.
- Chick Magnet: Attracts the attention of every female in the game if he raises their affinity with him. However, canonically Popo and Lisette are in love with him, and Popo doesn't even try to hide it. It is also shown in certain scenes that Hilda is also attracted to him. He's got a lot of Ship Tease with Anastasia before she dies, and Bianca outright proposes to him if he maxes out his part-time level at the armory.
- Determinator: In the intro, even after being soundly beaten he fights Dante again and again, much to Dante's irritation. During his fight with Elcrest it is impossible to lose as even after eating a 999 damage Ragna Break he'll stubbornly hold onto 1 HP, much to Elcrest's surprise.
- Dreaming of Times Gone By: He has dreams of his final confrontation with Mother Qualia as Elcrest, although they are not clear in the beginning.
- 11th-Hour Superpower: Near the end of the final chapter, his personal Affinity, representing the bond with his allies, maxes out, granting him a passive that raises his damage against Angels, which are a common enemy by that point in the plot. Also, after Alto confronts and spars with Elcrest at the end of Chapter 10, he gains some of Elcrest's powers, in the form of a powerful self-buff and his strongest attack.
- Expy: Virtually identical to Roland of Luminous Arc 2.
- Happily Married: To Hilda and Lisette in their respective endings.
- Heroic BSoD: The aftermath following the Anthem has turned Alto into this and prompts the 9th Regiment to disband.
- Hope Bringer: A natural born leader that inspires his friends and allies. He also has the Celestial Qualia, which is literally made of hope.
- I Am Who?: He is the ancient hero Elcrest, a thousand years later. The previous Water Witch, Francisca, gave him the Water Qualia so that he could sustain his life and stability, and put him to sleep for a thousand years (although he was supposed to awaken after 500).
- It's actually quite funny when you think about it, because during Alto's time with the 9th Regiment, he consistently oversleeps in the morning if someone doesn't come to wake him up.
- Leeroy Jenkins: Does this twice throughout the story; during the fight in the depths of Hildegaria and during the second Angel wave on Regnant, when the 9th Regiment disbanded. The first time Dante is so impressed that he decides to skewer him from the front, because "That's what you deserve". The second, the entire party including the Harbingers pull a Big Damn Heroes moment and call him out on suicide charging the Seraphim.
- Lightning Bruiser: A typical RPG hero variety. He has excellent attack and decent defense, movement and agility.
- Nice Guy: He's very caring and good-natured. Even Hilda says he's sickeningly kind, too sickeningly kind to just kill her when she gives him the chance for her unforgivable actions.
- Oblivious to Love: He is called out on this in Sakuya's ending. He is also called out on this through the story when Lisette is unable to sing, by Sakuya, of course. This also happens in the last few conversations with Sakuya where she gets incredibly upset due to the fact that Alto is so dense.
- Only Sane Man: The most normal member of the 9th Regiment by far, with even Klaus gradually revealing his own quirks over time. Naturally, this leads to him playing the suffering straight man in several character events.
- Really 700 Years Old: He spent 1000 years sleeping while the Water Qualia healed him. Foreshadowed when Giselle knew a lot about Alto, but couldn't figure out his age.
- Second Love: A rather bizarre case for Hilda given that Alto is technically both her first and second love at the same time. However it has been established that, though their body may be one and the same, for all intents and purposes Alto is an entirely separate person to Elcrest. When Hilda actually joins the Tuning Knights she even says that she's been equating Alto to Elcrest all this time and has now resolved to keep the two separate in her mind from now on.
- Supernatural Gold Eyes: After gaining Elcrest's powers.
- This Is Unforgivable!: He shouts it so often Hilda barely acknowledges it towards the end. Interestingly, he ends up forgiving everyone except for Mayor Bonanza.
- Took a Level in Badass: Becomes much stronger once he defeats Elcrest inside his Spirit World.
- Vitriolic Best Buds: With Dante once they join forces. He also has elements of it with Rusty, due to the latter's tendency to annoy him.
- Warrior Therapist: Basically the job of the Conductor.
- You Gotta Have Blue Hair: A dark shade of blue. It's a fuller blue when he gets Elcrest's powers.
"It's OK everyone. You can leave it to me."
A girl who hails from the remote village of Mithra. She was the one who first found Alto and gave him his name; the two have been living as adoptive siblings ever since. Upon witnessing the crystalization of her village, the pendant that Alto gave her turned out to be the Water Qualia, which caused her to awaken as the Water Witch. Despite this, however, she can't seem to sing like other Witches.
She is a sweet-natured girl who treats everyone equally and often tries to foster friendship and understanding in her group. She is skilled at housework and is a good chef, although everything she creates mysteriously turns out purple. In battle she wields a staff and fights with a combination of Water magic and healing arts.
- An Ice Person: The final skill she learns via level-up is Ice Coffin, which sends a barrage of icicles at her targets and can freeze them and any water tiles in its path.
- Armor-Piercing Attack: Hip Drop ignores the enemy's defense and deals a surprising amount of damage coming from the resident White Mage.
- Badass Adorable
- Cuteness Proximity: She immediately purchases a froggy doll the moment she sees it in a town market. She also gushes over how cute she thinks Popo is too.
- First Girl Wins: If the player pursues her ending, although it depends on whether you count her or Hilda as the "First"
- Happily Married: If you choose her ending, she marries Alto in the epilogue.
- Healer Signs On Early: She's Alto's first companion and the one with the strongest healing spells.
- Hidden Depths: The lyrics◊ behind her final song, Levia, suggest intense jealously, among other things, about Lisette that she's locked away.
- Interrupted Intimacy: Rosa ruins a rather suggestive moment between herself and Alto in her epilogue. They decided to get breakfast instead, to Rosa's dismay.
- Leitmotif: To the Sea, which fully heals the HP and SP of all party members and then continues to fully heal their HP for several turns. Her second song, Levia, swamps the entire field with a powerful Water attack and then heals the entire party for several turns.
- Lethal Chef: Subverted. Her food always turns out purple, but actually tastes quite good. Klaus mentions he misses her home cooking while Lisette is recovering from a curse Hilda put on her by using the Carbuncle.
- Like Brother and Sister: Claims to feel this way towards Alto and will affirm it often. It turns out that one of the reasons why she can't sing is because she isn't being honest about her feelings toward him, and her Anguished Declaration of Love to Alto is what finally grants her her song.
- The Medic: Learns the strongest healing spells in the party. Both her Conduct Songs can heal the entire party across the map.
- Magic Misfire: Her lone physical special, "Hip Drop", depicts her accidentally using her powers to create a geyser beneath herself, sending her flying through the air and crashing into the enemy. It's clear from her reaction that this wasn't intended.
- Magic Skirt: She twirls around when using offensive magic, and her "Hip Drop" attack actually propels her through the air and onto her enemy. Somehow, despite her extremely short dress, she never gets a Panty Shot.
- Making a Splash: After she becomes the Water Witch, she can attack with torrents of water.
- Nice Girl: She's described as a kind-hearted, friendly girl at heart.
- Oblivious to Love: It takes Sakuya calling her out on not being completely honest with herself and a Tuning before she realizes she's in love with Alto.
- Rose-Haired Sweetie: The pink-haired Team Mom of the group.
- Sheep in Sheep's Clothing: Alto is relieved to see that her shadow acts basically the same as Lisette does normally.
- Squishy Wizard: Her Physical Attack and Defense aren't really all that great but has excellent Magic Attack and Magic Defense. Even with Water Veil, she isn't meant to take physical attacks well.
- Sweet Tooth: Whenever Lisette is wanting to try new food, she always goes for dessert and doesn't hesitate to help herself to seconds and thirds.
- Team Mom: Easily the most compassionate and maternal of the girls.
- Textile Work Is Feminine: Lisette enjoys sewing and making children's storybooks as a hobby.
- White Mage: Has the most powerful healing spells of any party member, and is generally the most kindhearted girl in the cast (while having a milder personality than Popo). Despite this, her Hip Drop is actually one of the strongest physical attacks you get until the endgame.
"It's a rule that you should take care of weary travelers!"
The young Wind Witch who lives in a solitary shack outside of the city of Port Noir, along with her pet pig Bubu. She believes that it is her duty to protect the citizens of Port Noir and use her wind magic to make it prosperous, but she is ostracized and hated by the townspeople thanks to the manipulative Mayor Bonanza. Despite this, she cares deeply for the people she protects and holds nothing against them.
Popo is an extremely cheerful girl who will always believe the best of people. She's also a bit sheltered thanks to her solitary life and is quite naive. Despite her duty to protect her town, she dreams of traveling the world. She wields a bow in battle, and her Wind magic can strike at enemies and speed up her allies.
- Archer Archetype: Wields a bow and attacks by shooting arrows, giving her an impressive attack range. Her Longshot and Heartshot techniques involve her launching arrows, and she even has a passive that lets her evade arrows more easily.
- Badass Adorable
- Bare Your Midriff: Sakuya refers to her as "Belly flashing midget".
- Beware the Nice Ones: While Popo is probably kindest person in the game, but gameplay-wise she can deal heavy damage with her wind magic, is incredibly mobile. Although she can't take a hit, she's still a very good unit capable of blowing away multiple enemies with the Song of Wind.
- Blow You Away: A part of being the Wind Witch.
- Foil: Ultimately, she proves to be the exact opposite of Bonanza, being a Hero with Bad Publicity while Bonanza is a Villain with Good Publicity.
- Heroic BSoD: Bonanza's influence on her causes this. She eventually overcomes this once you've recruited her.
- Cuddle Bug: "Squeeze squeeze squeeeeze!"
- Fairy Sexy: Her familiars and eventually her after her Final Tuning.
- Fragile Speedster: Her health and defenses are lacking, but she has good Agility and the ability to make nearby allies faster. Her ability to fly also lets her go across all sorts of terrain.
- Friend to All Living Things: Let's see... there's Bubu, Alto, the Witches, kids, and she admits that she can communicate with all sorts of critters.
- Genki Girl: Though less so before recruiting her.
- Hair of Gold, Heart of Gold: Popo actually isn't a bad witch at all. She's blonde-haired but also one of the sweetest and affectionate playable characters who goes out of her way to protect the townspeople of Port Noir and the people she cares about.
- Hero with Bad Publicity: She is not well-liked among the citizens of Port Noir, although this begins to change when she helps defend the town from an Angel attack after the Eclipse.
- Insecure Love Interest: She falls for Alto, but feels selfish and guilty whenever he spends time with her. If you choose her ending, Alto makes it clear he wants to spend time with her.
- Leitmotif: Rusty Key, which inflicts Negate Action without fail on every enemy on the map and then drops their defenses. Her second song, Volt Shower, combines this with a powerful map-wide Wind attack on its first turn.
- Leotard of Power: In her goddess form.
- Love You and Everybody: Subverted. When she and Marie both say they love Alto, Sakuya points out there is a big difference between love and love love. While Marie is confused, Popo makes it quite clear she knows what she means.
- Naïve Newcomer: This a part of her insecurity since she's only dreamed of traveling the world.
- Male Gaze: A few of her support abilities linger on a view of her shorts as she spins. Her goddess form turns it into a Panty Shot.
- Plucky Girl: She never gives up when it comes to saving the world.
- Power Gives You Wings: A side effect of her final tuning.
- Stepford Smiler: She has enormous abandonment issues and rock-bottom self-esteem thanks to years of being hated by the townspeople and Mayor Bonanza's manipulation, but manages to hide it with a cheerful expression.
- Sweet Tooth: Just like Lisette. Popo even has her own copy of Mr. X's Just Desserts.
- The Nose Knows: Popo has an extremely keen sense of smell and often identifies people by their scent.
- Third-Person Person: A mild adorable form of it.
- Unwitting Pawn: To Mayor Bonanza, who is using her wind abilities for the purpose of selling illegal drugs.
- Wandering the Earth: She hopes travel the world one day. She and Alto go together in her ending.
"I merely wish to fulfill my duties as the Priestess."
The Fire Witch and the Priestess of Amatsu. It is her job to suppress the nearby Gohra Volcano each year. Unlike Popo, she is beloved by the people of Amatsu, who see her as a saint and an idol of sorts. She is diligent in her duty, humble, polite and charming to all... at least, her public persona is. Privately she's snarky, rude and arrogant, and feels someone stifled by the expectations placed upon her. Despite this, however, she is truly dedicated to her town and to her role as the Priestess.
Sakuya is rather obsessed with beauty, constantly perusing cosmetic products. She also enjoys messing with her shinobi servant Nonoka, although she does truly care about her. In battle she wields a katana, and can switch between her fast and agile Drawn Sword stance and her slow and powerful Sheathed Sword stance, backed up with fire magic that can boost her allies' attack power.
- Action Fashionista: One of two frontline Witches on the battlefield. As part of being an idol however she also takes a great amount of care towards personal appearances.
- Alpha Bitch: The most important and revered member of her society, and generally a haughty and arrogant jerk. Even after joining the party she takes on a sort of queen bee role.
- Armor-Piercing Attack: Her third special (first new attack learned after acquiring her), Sparrow Strike, ignores enemy defense.
- Bitch in Sheep's Clothing: As her role being a priestess she seems polite and kind, however you later realize on that, though she does indeed have a nicer side, she isn't as quiet as she seems.
- Boobs of Steel: Probably the bustiest Witch (only Lisette rivals her) and definitely the most physically inclined among them. Despite this she seems constantly jealous of Nonoka.
- Close-Range Combatant: In contrast with the other witches who have a ranged elemental spell, Sakuya's elemental skills utilize her katana and are hence physical. Only her Songs utilize her Magic Attack stat.
- Cruel to Be Kind: She harshly confronts Lisette on her feelings for Alto in an attempt to get her to sing.
- Distressed Damsel: She get captured by Dorothy in Chapter 3, setting the stage for her tuning.
- Do Not Go Gentle: After the Eclipse and the 9th Regiment starts to disband, she harshly criticizes Alto's indecision and leaves with Rusty to kill as many angels as possible before dying. It takes Dante berating her (as well as Rusty and Nonoka) for turning her back on Alto while Alto has chosen to stay and defend the capital to convince her to come back.
- Fixed Damage Attack: Her final level-up skill, Terminal Strike, does a flat 500 damage to the target.
- Foil: To Lisette. While Lisette is very friendly to each of the party members (in particular Alto), Sakuya is rather rude and unfriendly. In addition, instead of using spells to attack enemies from a distance, she prefers to get up close and personal.
- To Nonoka as well, despite being the best of friends. While Nonoka is rather shy and is a servant girl, Sakuya is her master and is rather rude. In addition, Nonoka fights with knives as opposed to Sakuya's sword.
- Glass Cannon: Has impressive potential damage output, but she's relatively fragile in battle.
- Hime Cut: Fitting her nature as a Priestess and her very regal and elegant persona as such, she sports this hairstyle.
- Iaijutsu Practitioner: In Sword-Drawing Stance. Some of her skills don't even have her unsheathing the blade!
- I Just Want to Be Normal: She finds being the Priestess is very tiring which contributes to her rather rude true personality. She ultimately resigns from the position and begins to court Alto as "just a regular girl" in her ending.
- Jerkass Has a Point: As expected from someone like Sakuya, she always makes blunt comments with a reason behind it. Her insight in seeing through the reason why Lisette can't sing is a good example of this.
- Jerk with a Heart of Gold: She can be rather blunt and mean to Nonoka and others, but nevertheless she generally means well and really can be a nice person, and genuinely does care about Nonoka.
- Leeroy Jenkins: Her AI during Chapter 3 is quite aggressive, which can be frustrating during missions where she must be protected.
- Leitmotif: Cherry Blossom, which grants all of her allies guaranteed critical hits for three turns. Her second song, Fiery Night, hits the entire field with a strong fire attack, and gives guaranteed critical hits for the next three turns.
- Parental Abandonment: As revealed in her Tunings, she strongly desires to see her parents again and resents them for not trying to visit her.
- Playing with Fire: Naturally, as she's the Fire Witch. As mentioned above, many of her fire attacks are actually physical in nature.
- Stance System: Before she moves or attacks the player can switch between her Neutral or Sword-Drawing Stances. Sword-Drawing Stance reduces her movement speed but her stronger attacks (including the powerful Terminal Strike) are exclusive to that stance.
- Her later passives also give her abilities exclusive to each stance. Her Neutral stance sometimes allows her to negate all damage from a physical attack, but her Sword-Drawing Stance allows her to counterattack.
- Status Buff: Most of her songs involve status buffs. Her two Limit Break songs both grant the whole party guaranteed crits for 3 turns, while her first regular song grants herself and all nearby allies an attack boost.
- Stepford Smiler: It's strongly implied that Sakuya's difficulty in singing in-story before Alto tunes her stems from some severe issues she was keeping bottled up while wearing the 'mask' of being a perfect Priestess.
- Tsundere: Type A, towards Alto and Nonoka. Alto even mentions she has a really difficult personality.
- What the Hell, Hero?: She finds looking into her heart a gross violation of her privacy, and doesn't hesitate to tell Alto so.
- Yamato Nadeshiko: Her false "priestess" personality is a standard one of these.
The Earth Witch who resides alone in the ruins of Kashmistan. She is deeply traumatized by the attack on her city three years go by the Harbingers, in which many people, including her older sister and mother (the previous Earth Witch) were killed. She went so far as to create a false Kashmistan, along with false villagers and a false copy of her older sister, so that she doesn't have to face what happened.
She is extremely lazy and has no social skills whatsoever, while also possessing the power to sleep at any position. She also has a habit of saying "mor" in various situations. In battle she wields several guns, and uses them and her powerful earth magic to support from the back lines.
- Affectionate Nickname: Mordi.
- Ambidextrous Sprite: Very noticeable at least in her first outfit.
- Ambiguous Disorder: Surviving Kashmistan left her with some serious issues, and she seems to have a bit of an arrested-development problem from that point onward. Most of her Affinity scenes are her attempts to be "normal."
- Badass Adorable
- Badass Unintentional: She trips and is shown to be overall clumsy (Most likely unintentionally) while using some of her skills. Some of the said skills however are also very powerful and do a lot of damage to anybody unlucky enough to stand in their way.
- Break the Cutie: Having to see her own hometown Kashmistan appear into flames and her older sister Niki dying. It's no wonder why she's heart-broken. She even 'rebuilt' the whole city and its citizens with nothing but mud, which was convincing enough to trick the 9th Regiment into believing that the city and the people are real— and to convince herself that the times have not changed.
- Dishing Out Dirt: Mordimort is the real Earth Witch the whole time.
- Fashionable Asymmetry: She has a sash that goes across one side, leaving her essentially showing half of her bra. She also has a hair ribbon on the more covered-up side.
- Foil: To Popo. Unlike Popo, she has a rather pessimistic personality and is rather lazy. And unlike Popo, who wields a bow, she wields a gun.
- The Gunslinger: Wields guns as a weapon of choice.
- Lazy Bum: She usually has her mud dolls do all the work for her while she rests.
- Leitmotif: Reddened Galaxy, which inflicts Sleep on all enemies without fail and then restores her party members' SP for several turns. Her second song, Dark Labyrinth, preempts this with a field-wide earth attack.
- Nightmare Fetishist: She enjoys making mud dolls, which pretty much creeps out everyone around her. Her familiars that she summons are monsters such as "The Crawler" and "The Piercer". Her second song has some rather dark lyrics to it, as well.
- No Social Skills: Her profile says she has no social skills whatsoever. Her Affinity events focus on her breaking out of this and becoming independent.
- Peninsula of Power Leveling: As incongruous as it seems to have this trope on a character page, yes. She and her shadows tend to be Mook Makers, so trips to her Spirit World tend to be an opportunity for power-leveling if you can intentionally hold off on completing the mission. Later Spirit Worlds even have the mooks scale to your party's average level, so you don't even run into Anti-Grinding if you keep it going.
- Royals Who Actually Do Something: Her mother was the ruler of Kashmistan, thus making her a princess. Despite that, she fights on the frontline along side everyone else.
- Squishy Wizard: Is fairly slow and has trouble taking hits, but her Earth magic attacks hit incredibly hard.
- Stripperiffic: Not as bad as Hilda, but she's basically got little more than a bra and a sash on her upper half. Her second outfit gained upon maxing out your Affinity with her has Absolute Cleavage.
- Super Drowning Skills: Justified, since swimming isn't an important skill for someone living in a desert.
- Verbal Tic: Has a strange habit of saying "mor". She also speaks really slowly.
- Wham Line: "Alto... You're real."
- You Gotta Have Blue Hair: Sports a teal-colored head of hair with two matching braids.
"I will not allow anyone to stop my song."
The Witch of Destruction who seeks to use her Song of Ruin to crystallize the entire world. To that end, she has formed an organization called the Harbingers and spreads terror across the land. She will stop at nothing to defeat the Witches and the 9th Regiment's Anthem program. She wields a scythe in battle and fights wielding powerful time magic.
- Affably Evil: As seen when she interacts with Alto for the first time, she's rather polite. She even helps him out against the Jelly Men that he encounters during the prologue. Subverted once her identity as the Witch of Destruction comes to light.
- The Ageless: It's mentioned several times that she's used her time powers to stop her body's internal clock, effectively leaving her biologically immortal. It's undone when Alto tunes her for the first time, allowing her to sing her true song for the first time since the era of Elcrest.
- A Mother to Her Men: Despite how coldly she treats everyone else, she very clearly cares dearly for her subordinates (who return the favor). When she joins Alto's side she asks for leniency toward Dante and Dorothy in exchange for a harsher judgment on herself, saying that she alone was responsible for their crimes.
- The Atoner: Acknowledges that what she did with her Song of Ruin is unforgivable and will gladly accept any punishment once she's saved the world. Her Tuning sessions are about coming to terms with what she's done and allowing her to begin to forgive herself.
- Babies Ever After: With Alto if you choose her.
- Big Bad: Leader of the Harbingers and the one spearheading their operation to destroy the world. Subverted when it's revealed she's actually trying to save the world from Mother Qualia.
- Dark Is Not Evil: Although she's actually the Time Witch, her first outfit and many of her attacks have a definite darkness theme.
- Death Seeker: Her second tuning makes it clear she wanted to die for all the sins she committed. Alto talks her out of this mindset.
- Disc-One Final Boss: Defeating her triggers The Reveal and the final third of the game.
- The Dreaded: Famed in Story as the legendary "Witch of Destruction" and has the power to back it up.
- Deuteragonist: As the leader of the initial antagonists, she gets a lot of screen time.
- Evil Laugh: Belts out a few of these throughout the story, the first of these being when Alto and Lisette mistake her for a good guy and ask her to help free their neighbor from the mysterious crystals that have entombed him... only to reveal that she was the one who put him in that situation to begin with.
- Expy: With the revealing black outfits and oversized witch hat with a tiara, Hilda is horrendously similar to that of Fatima from Luminous Arc 2 — except for the huge contrast in body type. Even their motives for saving the world are nearly the same with each doing it for their respective master or beloved.
- She also has a notable resemblance to Akemi Homura, minus the outfit and with a notable palette inversion (black hair for white, purple eyes for yellow). Purple and black-themed witch with time powers, becomes an antagonist because no one will believe her about her real motives, knows more about the cyclical nature of the plot than anyone except the person responsible for the system causing all the damage, endures years of hardship in order to fulfill the promise she made to someone she loves but doesn't remember her... the list goes on.
- Fairy Tale Wedding Dress: Her job change changes her black outfit for a white gown. Alto remarks that it makes her look like a bride, much to their mutual embarrassment.
- Fish out of Temporal Water: Thanks to one thousand years of isolation, it's left her sort of out of times.
- First Girl Wins: She somewhat counts since Alto is Elcrest. Like Lisette, Hilda holds feelings for the 'same' person.
- God Save Us from the Queen!: As the empress of Hildegaria, which eventually caused a civil war 50 years ago that ended in Hilda crystallizing the entire city of Fahrenheit.
- Good All Along: Though her morals have grown shaky over the years, Hilda genuinely has humanity's best interests at heart.
- Good Costume Switch: Her second outfit can be interpreted as this, going from a sinister black-and-purple witch outfit to a white-and-gold dress and tiara
- Hidden Depths: She tends to invoke her title as Witch of Destruction in dorky ways— such as writing presumably cheesy poetry or fanfiction about herself in a book or using cooking ingredients like a black gecko and saying that nothing is more fitting. It may imply that she does this to escape from the negative connotation of her title. Definitely a closet chuunibyou.
- Hunter of Their Own Kind: One of her primary objectives is to kill the Witches and destroy their Qualia. She admits to Alto during her second tuning that she would have taken this all the way.
- Insecure Love Interest: She feels like she doesn't deserve happiness with Alto and their child in the epilogue due to all her previous crimes. Alto convinces her to live for the future, not the past.
- Leitmotif: Her Song of Ruin. After she joins Alto's group it becomes Ice World, which inflicts Stop on all enemies and then raises her party members' Attack for two turns. Her final conduct song, Blazing Light, combines that with a powerful non-elemental magic attack that hits the whole field.
- Nice Hat: Her large, pointy witch's hat, with a silver/iron crown encircling it as a hatband, is one of the largest and most elaborate hats in the cast. Her second outfit ditches it for a golden tiara.
- Non-Elemental: Her magical attacks are classed as "Normal" elemental and as such cannot be reduced. While this means she won't ever deal ineffective damage or get her attacks absorbed unless equipped with an elemental orb, it also means she'll never hit weaknesses.
- The Only One Allowed to Defeat You: Inverted. She refuses to die to anyone other than the Conductor.
- Please Kill Me If It Satisfies You: Offers her life to Alto after she saves him. She refuses to die to anyone except him.
- The Promise: Makes two to Elcrest; she'll protect the world he loves so much, and that when he wakes up even if it takes years, centuries, she'll be there for him.
- Purple Is Powerful: The most powerful of witches having the ability to control time and space and is usually represented by the color purple.
- Really 700 Years Old: She is at least 1000 years old.
- Sinister Scythe: Given her villainous nature, her use of scythes as her melee weapon is oddly appropriate. It also evokes images of Father Time.
- Space Master: Being the Time Witch, Hilda can also manipulate space and warp from one location to the next.
- Once playable, she has an ability that lets her swap her position with an ally.
- The Stoic: Most of the time, when she isn't smugly cackling about how she's about to win. Loses it more and more once it seems certain that the Eclipse is about to happen for real.
- Stripperiffic: Her Witch's dress under her cloak has almost the entire front missing, exposing an extreme amount of Absolute Cleavage and showing that she doesn't wear a bra. This gets lampshaded in Chapter 10 when she meets Rosa, Lisette's mother.
- Time Master: Part of her powers given by the Time Qualia. She stopped her clock one thousand years ago.
- Once playable, she has abilities to give an ally an immediate turn after hers, to delay enemy turns, and her Conduct Song freezes all enemies in time.
- Villain Takes an Interest: Once Alto gains the power of Tuning, she becomes deeply interested in him, often ordering the Harbingers to bring him to her alive. Justified as she realizes he's Elcrest.
- Walking Spoiler: It is virtually impossible to discuss Hilda's backstory without revealing the fact she's actually an ally and working against Mother Qualia and is deeply connected to Alto.
- Well-Intentioned Extremist: It turns out that the reason why she's crystallizing parts of the world was to prevent the Eclipse, an invasion of Earth by the angels of the Moon that is triggered when the combined emotional energy of the Earth reaches a certain threshold.
- When She Smiles: She finally gives a genuine smile after joining Alto.
- White Hair, Black Heart: Possesses snow white hair and is the main antagonist. Ultimately, it's subverted in the end.
- Who Wants to Live Forever?: She found her long life span to be miserable, and is shocked that Veronica could tolerate five times that.
The Grand Master of the Regnant Knights and commander of the 9th Regiment, in which Alto is a member. Klaus was the first Grand Master appointed at such a young age. He is not only a captain of the knights, but a scholar as well. He is trusted greatly by Queen Anastasia and her advisors and is held in high esteem by all.
He is composed at all times and has a sharp mind, holding a business-like attitude to everything. Despite this, he has a surprising sweet tooth. He fights wielding a spear, and can use holy magic to support allies.
- The Ace: Described as the best lance wielder in the kingdom, the current Grand Master of the Regnant Knights, and highly regarded by virtually everyone he meets.
- Badass Cape: Is a powerful party member, who wears as a long, white cape and is definetly a badass, considering he is actually Xeno.
- Bishōnen: To go with his Knight in Shining Armor image, he is very fair-featured and handsome.
- Broken Pedestal: His shatters into pieces once he kills Anastasia and starts the Eclipse.
- Combat Medic: A light example. He has a decent healing ability that remains fairly useful throughout the game, but his main role in combat is to serve as a combat unit.
- The Comically Serious: Part of Klaus' humor in his Not So Above It All scenes is the fact that he, The Paragon, has such a severe sweet tooth he starts going Cold Ham at the thought of having a very rare dessert.
- Creepy Shadowed Undereyes: Right before he reveals himself to be Xeno, he sports these while letting out a very sinister chuckle.
- Crutch Character: Downplayed. He's a good five levels higher than Alto when he first joins the party and is quite the powerhouse due to his versatile skillset, but the rest of the party and the enemies catch up to him pretty quickly and he spends the remainder of the game as an ordinary party member without the notable drawbacks most Crutch Characters are usually associated with.
- Foreshadowing: He uses what appears to be holy magic to heal and he is secretly famous dessert guidebook author, Mr. X. His starting skill is also called "Lion's Roar": What are lions usually considered kings of? Not to mention that his move Thousand Strikes can be indicative of something that happened 1000 years ago?
- In his final support with Alto, he tells how he grew up a long time ago in a war-torn era. Despite this, there were no recent wars mentioned, and he's acting fairly nostalgic for a 25 year old. He's referring to the Eclipse 1000 years ago.
- After defeating the Harbingers at Fahrenheit, Klaus gives the order to follow Hilda, with the mysterious angel, Giselle, being the first to respond to such an order. This gives us our first clue that Klaus knows far more about the 9th Regiment's mysterious helper than he's letting on.
- Guest-Star Party Member: A very long lasting one. He doesn't leave the party until the final third of the game, meaning he's in the party longer than several of the permanent characters are.
- Hair of Gold, Heart of Gold: The noble blond leader of the 9th Regiment. Actually subverted, especially since his hair was darker as a hero.
- Interface Spoiler: Klaus becomes quite a bit more suspicious once you realize you can't advance his Affinity past rank 7.
- Jack-of-All-Trades: Has a healing spell (though not as strong as Lisette's), has reach with a spear (though not as flexible as Rusty's), and can take hits (though not as well as Archibald). The game's brief explanation on how to use Klaus also describes him as such.
- Knight in Shining Armor: A handsome blonde man in dazzling white armor who embodies all of the qualities of classical chivalry while also being prone to Big Damn Heroes moments.
- The Leader: Of the 9th Regiment, both Charismatic and Levelheaded.
- The Mole: He's Xeno, working for Mother Qualia.
- Nice Guy: Compared to the snarky Rusty and the overly-serious Archibald, Klaus is generally kind and courteous, though he always keeps an air of distant authority around him. Except he's so NOT.
- Not So Above It All: Generally comes off as composed and serious in contrast to the rest of his team, but the revelation of his identity as Mr. X shows him to have a goofy side as well.
- Only Sane Man: Alongside Alto, he is easily the most composed and rational member of the 9th Regiment.
- The Paladin: Between his healing, defensive abilities, color scheme, and overall noble nature, he fits the bill.
- The Paragon: Is recognized as the ideal knight and inspires Archibald and Alto to continue improving themselves.
- Serious Business: Takes his sweets very seriously.
- Sharp-Dressed Man: Wears an immaculate white suit when working as Mr. X.
- Shipper on Deck: Pushes Alto to become closer to all of the witches, to the point of ordering him to take them each out on a date when the Regiment is given a vacation. Justified, as the witches need to be closer to Alto to become stronger.
- Supporting Leader: He's the leader of the 9th Regiment and Alto's superior, but is not the main character.
- Sweet Tooth: Once Alto and the girls find out about him being the dessert expert Mr. X, it becomes more obvious that he has a fondness for confectionery delights. He visibly smiles when presented with the opportunity to sample some cakes exclusive to a very high-class hot spring inn in Amatsu.
- That Man Is Dead: Discards the name Klaus once he reveals himself to be Xeno.
- Was It All a Lie?: Is effectively asked this after his betrayal.
A Royal Knight of the 9th Regiment, Rusty plays the role of an elder brother for the other members. Originally hailing from one of the caravans in the Mujabalaar Desert, he has an aloof personality and can often be found hitting on women. He enjoys flirting, reading, and going to hot springs. In battle, he wields various daggers.
- Back Stab: Takes the form of a skill that will always land critical hits.
- Berserk Button: Seeing Hrodulf sends him flying into a screaming rage. Klaus turns into one as well once he betrays the 9th Regiment.
- Big Brother Mentor: His dynamic with Alto makes him out to be one. Of the three veteran knights, he is easily the most readily open and affectionate towards him.
- Bishōnen: Though he's considerably more mature looking than Alto.
- Chick Magnet: Has no problem picking up women, and offhandedly mentions having several nightly flings in rotation. Luckily for Alto, all of the witches are too young for him to be interested in.
- Chivalrous Pervert: He can behave himself around the Witches for the most part, but is often seen in-game picking up ladies for dates when off-duty and has no qualms about being a peeping tom during the onsen scene.
- Crouching Moron, Hidden Badass: He appears passive and uninterested about work and is seen slacking off without a care in the world but in actually he can get really motivated when he's all riled up.
- Deadpan Snarker: Has a quip ready for every situation.
- Do Not Go Gentle: After the Eclipse happens, he declares that since they're all doomed anyway they should simply kill as many angles as they can before dying. Sakuya (and by extension Nonoka) join him and they leave the 9th Regiment. It takes Dante berating him (as well as Sakuya and Nonoka) for turning his back on Alto while Alto has chosen to stay and defend the capital to convince him to return and help.
- Dual Wielding: When he performs his most powerful skill, Beehive.
- Foil: To Archibald. While Archibald is Married to the Job and takes his duties very seriously, Rusty is prone to drinking and would rather hang out with the ladies. This extends to their fighting styles. While Archibald's fighting style revolves around defense, his revolves around Speed instead.
- Fiery Redhead: While he's generally fairly laid back, when Rusty gets angry, he becomes almost unstoppably driven.
- Fragile Speedster: Starts off as one of the fastest members of the team, but lacking in defensive skills.
- Once levelled up sufficiently he develops into a Lightning Bruiser, gaining more attack options and a strong defensive combination of Parry and Counter. Maxing out his Affinity also allows him to traverse all sorts of terrain unimpeded and even scale walls and cliffs.
- Hidden Depths: Building your friendship with Rusty will have him ultimately reveal that he has a soft spot for taking care of orphans. He takes some pains to hide this side of his character from the other Knights.
- Reaching max Affinity with Rusty reveals that his history as an orphan made it difficult for him to commit to relationships.
- It's Personal: Has a specific grudge against Hrodulf for betraying the Royal Knights.
- Jerk with a Heart of Gold: He comes off as blunt and irritable at the beginning when you first meet him, but you soon later realize how reliable and friendly he can be after getting to know him.
- Knife Nut: He has skill with knives in both close combat and at throwing them at a distance.
- OOC Is Serious Business: Alto just knows something is wrong when Rusty becomes uncharacteristically serious and somber, even stopping his womanizing ways briefly, during their quest to find the Earth Witch.
- Revenge Before Reason: Archibald and Klaus have to keep reminding Rusty to focus on their mission to locate, rescue, and recruit the Earth Witch because he loses his cool whenever Hrodulf shows up during that Chapter. Archibald even has to restrain him from lunging wildly at Hrodulf in one scene.
- Vitriolic Best Buds: Archibald's profile actually mentions how much Rusty enjoys messing with him. Despite this, the two are clearly close friends.
A Royal Knight of the 9th Regiment, Colin Archibald is always very happy to declare that he is the twenty-eighth head of the esteemed Archibald family. He has a very serious and honest personality, and will often recklessly rush in headlong without a thought once he's come to a decision. He's completely hopeless with women, however. He is very strict when it comes to discipline and honor, and holds a great loyalty to the Royal Family of Lambert. In battle he wields a mechanized gauntlet.
- The Big Guy: Pretty much his designated role. He's a boisterous but incredibly dedicated and serious Proud Warrior Race Guy who serves as a Mighty Glacier and tank in combat.
- Cannot Talk to Women: In his affinity, he requires Alto to play Cyrano for him during a date with a potential marriage candidate as he's too shy to do it himself.
- Covert Pervert: He joined Alto and Rusty to peep on the woman's baths. Sure, he was trying to talk them out of it, but did he need to follow them up a tree over the baths?
- Fanboy: He's a hardcore Sakuya fanboy, going so far as to buy all of Ewan's merchandise of her. It dies down considerably after he learns her true nature, though he's still very reverent of her.
- Foil: Unlike Rusty, he is unable to talk to women, let alone flirt with them. It also extends to their role on the battlefield, while Rusty specializes in speed and is lacking in defense, he is a Mighty Glacier who can tank attacks for allies.
- Heroic BSoD: With the death of Queen Anastasia and the collapse of Regnant, Archibald loses his will to fight as he has nobody to serve. It takes a Get A Hold Of Yourself Man from Elmar to get him back on his feet.
- Jerk with a Heart of Gold: Initially the harshest of the three older knights with Alto, he quickly becomes an incredibly kind and loyal ally as soon as Alto proves himself worthy enough to fight alongside them.
- Large Ham: "BY THE ARCHIBALD NAME/MY KNIGHT'S HONOR!"
- Last-Name Basis: You can actually go through the entire game without ever hearing his first name, as the only time it comes up is in one of his Affinity conversations.
- Megaton Punch: Some of his skills have the impact needed to inflict knockback on enemies.
- Mighty Glacier: He has the worst movement range, but can hit hard, has the best HP growth of the entire cast, and block attacks aimed at nearby allies.
- Becomes more of a Lightning Bruiser once he reaches max Affinity and gains 2 additional movement range. It's hard to believe, but Archie's Agility is actually around 1 point less than Alto's.
- No Social Skills: While an excellent knight, he has trouble communicating with others in a social environment, particularly those of the fairer sex.
- Not So Above It All: Initially comes off as a joyless stick in the mud, but is shown to be downright goofy countless times throughout the game.
- Power Fist: His Gauntlet weapon gives the impression of being mechanically powered.
- Proud Warrior Race Guy: His favorite thing to do is boast about the noble military legacy of the Archibald family. This ties into his level up quotes as well.
- Undying Loyalty: His unbending dedication to Klaus and the Queen is a defining part of his character. Doing his affinity events causes him to develop this towards Alto as well.
- Vitriolic Best Buds: Constantly fighting with Rusty, but genuinely respects him as a knight.
A skilled merchant who created his business, Ewan Inc., at the tender age of ten and in three short years has become one of the most successful businessmen in all of Regnant. Ewan's skills are so exceptional that he was appointed as the envoy for the Merchant Union. As the owner of Ewan Inc., he works as hard as any adult there. He offers his help to Alto in his search for the Witches, but his true motives are unknown.
Although he is a true prodigy and acts professionally, he can still act childishly at times. He has a quick temper, but can make decisions in an extremely calm manner when it comes to business. In battle he wields a rifle and can use the power of money to support his teammates while also being able to instantly unlock doors and chests. Don't mention his tail.
- Can't Catch Up: Eclipsed to an extreme extent after Mordimort and Keith join your party at the end of Chapter 5. His stats are subpar and his abilities are given to other party members in more powerful forms: Lisette is a far superior healer, Keith can also open doors/chests without needing to damage them, Rusty's item-stealing attack actually does damage, and multiple party members are better at ranged attacks. Anything he can do, another party member can do better.
- He differentiates from the other units late-game and will double as a powerful fixed-damage attack unit and your main source of SP heals. One late-game level in particular seems to be tailored specifically to his skillset, depriving you of all of your SP at the start of the level while also disallowing the use of inventory items.
- Child Prodigy: A world-renowned merchant mogul at the tender age of 13.
- Dude Looks Like a Lady: He has a slender figure and looks quite feminine with his hair down. The Modesty Towel he wears in the onsen didn't help matters.
- Expecting Someone Taller: First meetings generally end in disbelief that the famous head of Ewan Inc. is a child.
- Fixed Damage Attack: His Ink Bullet skill learned at Level 35 deals a whopping 375 damage for a relatively low SP (and a high monetary) cost. The move gains an additional +5 to damage (and +250 for monetary cost) for each level-up past Level 35.
- The Gunslinger: Wields a gun in battle. Unlike Mordimort, who fires 4 weak shots, his normal attack comes in the form of singular, more powerful shots. He also learns more skills that utilize his gun, in contrast to Mordimort's focus on her magic.
- Item Caddy: With a twist of Screw the Rules, I Have Money! - Ewan's healing skills cost no SP, but instead involves him purchasing a healing item (at a raised cost), then shipping it onto the battlefield and using it immediately. Yes, he can even buy and ship a healing item into a Witch's Spirit World. Maxing out his Affinity raises the range of his item use - even his healing skills which count as that.
- Modesty Towel: Unusually for a male, he wears his bath towel in the onsen scenes in the "female" fashion, covering his entire torso. Rusty and Archibald poke some fun at him for this.
- N.G.O. Superpower: Ewan Inc. and the Merchant Union under his control. Put it this way; the Priestess of Amatsu can't get a reservation at a certain legendary hotel. The Queen herself has to wait two years. Ewan shows up, asks them to be flexible, and has reservations for the entire party in days. This is a child who has been in business for three years.
- Only Sane Man: To go with his Wise Beyond His Years status, he tends to play the straight man to the rest of the party in skits.
- Screw This, I'm Outta Here!: After Lambert is besieged by angels, Ewan considers scavenging his supplies, abandoning the rest of the 9th, and betting on waiting out the Eclipse, hoping to help humanity rebuild once it's over. He (along with Keith) has a change of heart after Dorothy berates him for turning his back on Alto while Alto has chosen to stay and defend the capital.
- Wise Beyond His Years: How else could he become the head of an NGO Super Power at such a young age?
A shinobi of the Ukami clan who has pledged her eternal loyalty to the Fire Witch Sakuya after she helped her. Unlike the proud Sakuya, Nonoka is extremely passive and shy, and judging by how she enjoys her master's often-harsh treatment of her, may be something of a masochist. She is rather clumsy for a shinobi, and rather bizarrely cannot perform as one without wearing a cardboard box over her head. In battle she wields a pair of daggers and uses her ninja arts to assail enemies with various status ailments.
- Badass Adorable: Don't be fooled by her timid personality; thanks to certain skills she can effectively use status effects to cripple entire forces for relatively low SP.
- Butt-Monkey: Sakuya treats her as such.
- Catchphrase: "Nin!" or "Nin-nin-niiin!". Also a Verbal Tic.
- Crouching Moron, Hidden Badass: Generally bumbling and incompetent, but is the Fire Witch's personal body guard for a reason. Averted in gameplay, where she's always generally excellent.
- The Ditz: Generally pretty slow on the uptake. She was last in her class in her ninja training, and while part of it is due to her crippling shyness, she is genuinely fairly incompetent.
- Dual Wielding: She uses two daggers in battle.
- Does This Remind You of Anything?: Her ending and accompanying CG is filled with sexual innuendo.
- Expressive Mask: Her cardboard box, effectively hiding her face for the majority of her scenes, often changes to reflect what she's saying.
- Fragile Speedster: Compared to Rusty, whose mobility is at first on par with hers, her damage output and HP is not as high. She makes up for it with her ability to inflict ailments and a better Agility growth.
- Borders on being a Lightning Bruiser too however, as she can utilize Stealth, which makes her unattackable until it wears off. This makes her potentially invincible as long as it's timed well and enemies don't hurt her with an Area of Effect attack while targeting her allies.
- Gag Boobs: Her breast size is often made fun of by Sakuya.
- Highly Visible Ninja: Wearing a box on your head doesn't compensate for the fact that a ninja shouldn't wear a bright red bikini while constantly shouting "Nin-nin!".
- Informed Equipment: Despite her revealing outfit on her sprites, she wears heavy armor - the same kind you can purchase for Archibald.
- Ms. Fanservice: While every female character has shades of this, Nonoka, due to constantly covering her face, basically just exists as a sexy body in a bikini.
- Shrinking Violet: Incredibly shy despite wearing hands down the most revealing outfit of the entire cast.
- Stripperiffic: Her outfit is even more revealing than Hilda's, given that she wears a fishnet body stocking over a bikini. Amusingly one of the areas that she does cover up is her face. This is lampshaded by Lisette (and optionally, Alto) in her debut scenes.
- Undying Loyalty: Completely devoted to Sakuya regardless of, or perhaps because of, how poorly she frequently treats her.
A genius researcher who is the leading expert on the study of Witches, Qualia, and emotional energy. Though knowledgeable, Veronica has an eccentric personality and is considered a mad scientist. She often concentrates too much on her research, which causes her personal life to fall apart. In battle, she wields a staff and fights with varied and powerful magic. She enjoys eating angel wings, either BBQ, salt or pepper!
- Absolute Cleavage: Borders on the obscene.
- Breast Expansion: Claims in a free time event that eating Angel wings has increased her bust size and that she used to be as flat as Mordimort.
- Bystander Syndrome: Knew all along that the Anthem Program would bring about the Eclipse and quite possibly even knew that Klaus was really the corrupted Xeno, yet she doesn't tell anyone from the Regnant Kingdom this even after all her years working as an advisor for them and when the 9th angrily call her out on this she just coldly states that whatever happens to the Regnant Kingdom is their problem to deal with, not hers. That said, she does secretly consider stopping the Mother Qualia to be her responsibility given that its existence was created by her civilization and once Alto rallies the 9th Regiment and the Harbingers together she lends her expertise in unlocking his full power and joins the Tuning Knights.
- Eating the Enemy: She enjoys eating deep-fried Angel wings as a snack and even gains the Angel Eater passive upon reaching a certain Affinity (which restores her HP whenever she kills an Angel enemy.) It turns out that eating Angel meat is what has allowed her to extend her lifespan to ridiculous lengths.
- Last Of Her Kind: She's the last technolomy.
- Living Forever Is Awesome: In stark contrast to Hilda, she enjoys her long life span.
- Mouthful of Pi: Whenever she casts her elemental spells.
- Ms. Exposition: Her expertise on the subject lets her explain various concepts on the mythos of the world. Her status as the last surviving technolomy also allows her to explain the past of the world.
- Really 700 Years Old: Being the last Technolomy, she is in actuality over 5000 years old.
- Red Mage: Possesses spells of each element that allow her to hit any elemental weakness, along with a few utility skills.
- Restored My Faith in Humanity: Once the Eclipse began, she originally planned on simply hunkering down and simply surviving through the Eclipse, however seeing Alto defend the Regnant Kingdom and preparing to assault Mother Qualia directly convinces her to fight alongside him.
- Scary Shiny Glasses: One of her conversation sprites sports these when she gets particularly riled up, complete with Slasher Smile.
- Stopped Caring: Having lived for millennia and perhaps watched and survived multiple Eclipses, she doesn't bother in intervening despite knowing the truth behind the Anthem Program. It's implied that the defeat of Elcrest, who carried the Celestial Qualia and was humanity's best chance of defeating the Mother Qualia, 1000 years before the present day is what originally convinced her that humanity had no chance of winning.
A high-ranking Harbinger who has sworn his loyalty to Hilda, Dante has a very aggressive personality and talks in a very sarcastic manner. He has an intense hatred of Angels due to their slaughter of his village several years ago. In battle he wields a spear and exploits its range to hit enemies near and far.
- Badass Longcoat: He has a very nice-looking one complete with a fur-trimmed collar and can be a very competent combatant.
- Blade on a Stick: His Weapon of Choice. It contrasts Alto's sword.
- Blood Knight: While generally more restrained than Dorothy, he loves slaughtering strong opponents to show off his skill.
- Deadpan Snarker: A lot of what he says comes off as sarcastic.
- The Dragon: Of the Harbingers, he's the one most frequently seen by Hilda's side and appears to be the closest with her.
- Fiery Redhead: Is almost always either sullen and moody or arrogant and bloodthirsty and has bright red hair.
- Hidden Depths: He puts guards through brutal spars that make Alto concerned he's trying to kill said guards, but only to better prepare them to fight Angels. He also has a soft spot for cats and likes to keep things clean.
- House Husband: While he does not have a significant other, Dante prides himself for his housekeeping and culinary prowess.
- It's Personal: Of the Harbingers, Alto seems to hold the biggest grudge against Dante due to him being the one responsible for destroying his village. He's notably the only member of the Harbingers Alto doesn't immediately forgive following his HeelFace Turn.
- Jerk with a Heart of Gold: Makes absolutely no effort to be polite to anyone except his fellow Harbingers and only joins Alto after Hilda makes it clear that he has no other options, but raising his affinity shows him to have several Hidden Depths.
- The Lancer: Following his HeelFace Turn, he becomes Alto's most clear cut foil and naysayer. He also uses a lance.
- "The Reason You Suck" Speech: He berates Rusty, Sakuya and Nonoka for leaving Alto to to kill as many angels as possible by themselves before dying while Alto has chosen to stay and defend the capital. This also convinces them to come back.
- The Rival: Set up as this to Alto, being the member of the Harbingers personally responsible for destroying his village alongside Hilda. Alto is notably more fired up when dealing with him, and there's a special mission objective when he's featured as a boss to have Alto deal the finishing blow to him.
- Slasher Smile: His most frequent expression alongside a bored frown is a haughty and bloodthirsty smile.
- Supreme Chef: Surprisingly.
- Undying Loyalty: Like all of the Harbingers, to Hilda.
A member of the Harbingers who adores Hilda after she took her in as an orphan. Despite being only 11, she is feared everywhere as Dorothy the Ripper and is by far the most vicious of the Harbingers. She hates what she sees as pointless optimism and is often happy to point out the harsh reality around everyone. In battle she wields a katana and a heated chainsaw, and becomes more powerful the more damage she takes.
- Action Initiative: Her Pre-emptive Strike passive occasionally lets her counterattack hit first. Her Concentration passive obtained by ranking her up once guarantees Pre-emptive Strike. Combined with her Guts skill, which allows her to survive fatal hits with one HP, and her ability to crit at low health, she has the potential to take a LOT of enemies down with her (or blow enemies away without them ever touching with the Blast Orb equipped).
- Animal Motifs: Her appearance is the costume of a creepy bunny.
- Axe-Crazy: She has a fondness for violence and killing people. One of her skills is explicitly called "Pain, pain, pain!"
- Badass Adorable: An 11 year old girl in a bunny costume who is also an extremely violent and powerful individual on the battlefield.
- Creepy Child: Despite being rather young, she is rather homicidal and violent, though she tends to do so for the sake of Hilda.
- Cute and Psycho: She can be rather affectionate with Hilda and with Alto if you max her affinity, but has a streak of murderous violence in her.
- Difficult, but Awesome: Many of her abilities make her more dangerous offensively when low on health.
- Does Not Like Men: Shows shades of this. Although "Does not like people who aren't Hilda" may be more accurate.
- Fragile Speedster/Glass Cannon: Possesses great mobility and strong attacks, though a lot of her attack skills carry a downside to them, usually by also inflicting a debuff on her.
- As a boss, she covers this with her Guts ability that lets her withstand a lethal blow, and has a passive that guarantees critical hits when low on health.
- When she joins the party, the player can prevent her debuffs entirely with a King's Guard accessory or the Protect buff, rendering her immensely more useful, but making Frenzy a useless passive to have with it. Should she forgo a King's Guard, the Misery Orb proves to be a vital element to her great damage.
- Girl with Psycho Weapon: One of her weapons is the chainsaw, a stereotypical slasher villain weapon.
- Hates Being Touched: She hates having her head patted by people she doesn't approve of which is why she wears a hood.
- Hidden Heart of Gold: She's suffering from abandonment issues so strong she decided to become so scary no one would ever come near her again. Alto promptly calls her out on pretending to be used to being hated.
- Last Chance Hit Point: She, and some of her stronger minions, possesses the Guts ability that gives this effect.
- Lethal Chef: She tries to make Alto hamburgers with an unknown meat and hornet larvae in her epilogue, much to Alto's horror.
- Marionette Master: Her signature minions are a set of creepy-looking patchwork dolls.
- "The Reason You Suck" Speech: Delivers one to Ewan and Keith for bailing on Alto when he's fighting the Angels by himself. This also convinces them to come back and help Alto.
- Say It with Hearts: More like stars, but same principle.
- Slasher Smile: She sports one of these whenever she has the opportunity to run wild and kill people.
- Sweet Tooth: It's mentioned by several characters, including Dorothy herself, that she refuses to drink anything without some sort of sweetener like honey or syrup.
- Interestingly enough she also really enjoys spicy food, but doesn't get to eat it often as Hilda can't stand spicy stuff.
- Token Mini-Moe: She's your standard-issue psychotic little girl.
- Undying Loyalty: Like all of the Harbingers, to Hilda. She nearly has a nervous breakdown at the thought of letting her down and becomes incredibly excited at the thought of making her proud.
Former Grand Master of the Regnant Knights and Rusty's past mentor. At the city of Kashmistan, 3 years prior to the events of the game, he betrayed the Regnant Knights, setting the entire city ablaze. In the midst of the bloodshed, he escaped and joined the Harbingers. He has a strong sense of duty and will stop at nothing to fulfill Hilda's ambitions. In battle he wields a battleaxe, dealing devastating blows to everything around him.
- An Axe to Grind: His weapon of choice.
- Badass Beard: Sports a distinguished-looking leonine one.
- Broken Pedestal: To all of the Regnant Knights, but most particularly Rusty.
- FaceHeel Turn: He was a commander of the Regnant Knights before joining the Harbingers.
- Fallen Hero: Legendary for his betrayal of the Regnant Knights three years ago and killing the Earth Witch. He had some rather good reasons to do this and his sense of justice prevented him from destroying the Earth Qualia upon killing her. He apologizes to Mordimort right before his Heroic Sacrifice, implying he didn't wish for the Kashmistan Incident to happen. And he didn't: Klaus was the one who burnt the city down.
- Fall Guy: While he did kill the Earth Witch and his own allies during his betrayal, it was Klaus that set Kashmistan on fire, not him.
- Feeling Their Age: Xeno notes that Hrodulf has gotten old since Kashmistan, and he was a "demon" during his glory days.
- Heroic Sacrifice: Detonates himself to injure Xeno and eliminate some Angels; ironically, this is what Nikki did to him.
- Interface Spoiler: The fact that he has all of his passive abilities already unlocked and a (mostly) full skill list when fought as a boss while Dante and Dorothy don't is a pretty big hint that he won't join the party with the rest of the group.
- Mighty Glacier: Is very tough and powerful, but is slow and has poor attack and skill range.
- Old Soldier
- One-Man Army: While this applies to all of the Harbingers to some extent, Hrodulf stands out. After the player finishes the Anthem at the end of chapter 8, he single-handedly held off the angels that had appeared to kill the witches, as well as the ridiculously powerful Xeno (level 45 at a time when Hrodulf is level 29). He one-shots several angels, then charges Xeno and tanks an attack that deals 500 or so damage while countering for several hundred points of damage. He is fatally wounded by the 999 damage Thousand Javelins follow-up, but still manages to detonate himself, presumably with his own badassery, and kills off most of the remaining angels and severely wounds Xeno. (The first time Xeno loses his cool).
- Parental Substitute: Essentially raised Rusty as his son after taking him in.
- Sacrificial Lion: The only unplayable Harbinger, but still a badass who has an impact on the story.
- The Stoic: Rarely shows emotion, unless he's around Rusty. Even then, he's far more collected than Rusty is.
- Undying Loyalty: Like all of the Harbingers, to Hilda.
- Wake-Up Call Boss: While the fight with Dorothy is moderately challenging, the fight with Hrodulf marks the point where the game goes through a dramatic Difficulty Spike and never looks back. To wit, he has:
- High stats for the part of the game that go even higher should he be the last enemy standing.
- The ability to counter, and a passive to raise his turn speed whenever he is hit.
- Skills that can apply debuffs and target multiple foes.
- Spear-wielding Mooks that he buffs.
- You Shall Not Pass!: Performs one to get the party and the other Harbingers out of the Anthem Hall as angels storm the place.
A man who stands in the 9th Regiment's way when they search for the Earth Witch. It is eventually revealed that he is a mercenary hired by the previous Earth Witch, Sayija, to look after her daughters Mordimort and Niki. He is also somewhat of a madman, believing he is destined to become king of the world one day. Despite this, he (reluctantly) takes his contract with the Earth Witch very seriously and will stay by Mordimort's side until it is fulfilled, no matter what. In battle he wields a bow, allowing him to strike at enemies from huge range.
- Always Accurate Attack: Maxing out his affinity grants him his Lock-On passive that turns every attack he makes into this. Combined with his Anti-Air passivenote and he can attack enemies up inclines without worrying of the usual accuracy penalty for doing so.
- Archer Archetype: He's cold, calm, collected and arrogant, though his delusions put a fairly goofy spin on the concept.
- Brutal Honesty: He doesn't hesitate to call the 9th Regiment out on how unprofessional they were acting after the Eclipse began.
- Comically Serious: Completely serious one hundred percent of the time, even when spouting off his absurd ambitions.
- Cloudcuckoolander: Downplayed. While his king delusion is his main character quirk, he is rather rational whenever this delusion is not being exploited by those around him.
- The Cloudcuckoolander Was Right: He finds his castle in his ending, and it's as magnificent as he claimed it would be. He still has a long way to go before becoming King of a mighty country though, since Alto is his only subject.
- Crouching Moron, Hidden Badass: While he is a very arrogant Cloud Cuckoo Lander at times, he is also very powerful and can be exceptionally competent in battle.
- The Friend Nobody Likes: The team voice their annoyance with having to put up with his larger than life arrogance constantly, and even Alto can only tolerate him for so long before becoming frustrated. Naturally, Keith couldn't care less.
- Hidden Depths: Maxing out his Affinity reveals that he took up his late sister's dream of creating the ideal country, leading to his king delusion.
- Honor Before Reason: Even after Sayija's death, Keith continues to uphold his end of the bargain until he has worked off the value of his collateral (a highly valuable dagger), as opposed to terminating the contract on her death. Ewan appraises the dagger and discovers it to be twice as valuable as estimated, and uses this to recruit Keith and extend his contract.
- Hunk: Noticeably more muscular than most of the other men, but still very handsome.
- I Gave My Word: He's shockingly true to his word and won't welch out on a deal. See Honor Before Reason above.
- Jerkass: Generally condescending, self-absorbed and incredibly arrogant. He has a hidden softer side, but even that is overshadowed by his general way of being.
- Jerkass Has a Point: He's the only one to come up with a plan (egotistical as it may be) after the angel invasion. When Archibald tries to point out how disrespectful this is to the now deceased Queen Anastasia, Keith silences him by pointing out Archibald is the one refusing to follow Anastasia's Last Request.
- Megane: Repeatedly referred to as "four-eyes" by pretty much every other member of the party. He mostly fits the Stoic Spectacles archetype, though his delusions of grandeur tend to call his stoicism into question at times.
- Mighty Glacier: Has a wide array of skills that let him assault and cripple enemies from a distance, but has the lowest Agility of the entire cast, making him slower than even Klaus and Mordimort.
- Miles Gloriosus: Believes himself to be destined to become king of the world despite being a lowly squire-turned mercenary. To his credit, he's much stronger than you'd expect someone in his position to be.
- No Range Like Point-Blank Range: His strongest attack, Regal Audience, depicts him casually strolling to the target and unloading 8 shots into them.
- Only in It for the Money: Working with the group until his contract is paid. Played with in that it's actually used to show his hidden noble side, as he agrees to continue working for several more years even after his original client had died when he learned the dagger he was working for was far more expensive than he thought.
- Screw This, I'm Outta Here!: After learning the Eclipse will end after 21 days, Keith (along with Ewan) decide to bail and try and find a way to wait it out. He along with Ewan is convinced to come back to help Alto after Dorothy guilt trips them about them leaving while Alto fights the Angels by himself.
- The Stoic: Almost always calm and speaks in a hushed tone. The contrast between his restrained speech and ridiculous claims is massive.
- Took a Level in Badass: Was a simple chore boy during his time in the Regnant Knights, but is currently an incredibly deadly mercenary that pretty much singlehandidly guards the deserts.
- Younger Than They Look: He's not much older than Alto, but could definitely pass for a man in his late twenties.
An amnesic girl who Alto finds in the capital. She's taken into the 9th Regiment's care and often welcomes them back after missions.
- Badass Adorable: As the Lunar Witch, her songs are insanely powerful. At one point, her song prevents the angels from reaching Earth for three whole days. She does this by putting the entire planet into her heart.
- Big Damn Heroes: The few times she sings are often times where she repels the angels from earth, buying the party time to recoup. Other than her randomly singing, her other moment has her sending Lisette to Alto, allowing Alto to Conduct Lisette and defeat Hilda.
- Cuddle Bug: Same as Popo, including their shared tendency to Say Sound Effects Out Loud when hugging someone.
- Everyone's Baby Sister: Marie acts as the emotional support to everyone in the 9th Regiment/Tuning Knights, being well liked by all the members in the group (including the Harbingers once they joined) and they all become protective of her. Even Queen Anastasia likes her, comparing her to the little sister she never had and wanting to adopt her as one. When she is taken by Xeno in the endgame, everyone is devastated, but gain the determination to save her once they are motivated.
- Mind Rape: Shortly after her reunion with Eve, she is continuously exposed to humanity's despair. This corruption allows for the two to fuse and form Eve's combat appearance.
- Nice Girl: Marie is easily the nicest character in the entire game, able to get along with just about anyone and disliking conflict between the people she cares for. She's even willing to forgive her big sister Eve for putting her through Mind Rape and corrupting her once they're both purified.
- Power Gives You Wings: Angel wings appear on her back after she spent a long time singing.
- Tritagonist: Once her identity is revealed, she becomes the major influence to the third act.
A mysterious girl who first appears to fight against the Harbingers in the desert, with the capability of commanding angels. From time to time she also assists the party in their fight against the Harbingers.
- Badass Longrobe: Which actually serves the purpose of hiding the fact she's not human, and actually an atrificial angel.
- The Dreaded: Is feared by the Harbingers.
- Deus ex Machina: She always appears just in time to save the day. Actually justified - she was protecting Klaus when things were getting rough.
- 11th-Hour Ranger: She's only controllable for the duration of the final chapter, and only under certain circumstances. To compensate, it takes a lot less effort for the player to max her Affinity (as her affinity is the same as Klaus' when he left), but the time window to do so is still quite tight.
- Expy: To Olympia, a purple haired girl with a Badass Longrobe that comes off for the Robotic Reveal serving a fallen king that ends either as an ally or committing suicide depending on player choices.
- Eye Beams: Her Redline technique.
- Grew Beyond Her Programming: She was never meant to be anything more than a robot programmed to take orders, but somehow, she acquired her own set of emotions, beliefs, and ideals. She even defies her master's orders and turns against him at the end of Chapter 10. By endgame, several characters claim that she's a human at heart, with Veronica wanting to test and experiment on her as a result.
- HeelFace Turn: If Alto manages to max out his affinity with Klaus by Chapter 7, Alto convinces her not to blow herself up, and joins the party.
- Kill Sat: Hyperion-C, which deals massive non-elemental damage and has a wide range. It's telegraphed by her using Prepare right before it, which also ensures it hits. She doesn't need to once she's playable.
- Mundane Utility: Seen using her lasers to cook food during a free time event.
- Mysterious Protector: Tends to appear during Harbinger battles to aid you before disappearing in pursuit.
- No-Sell: Has passive abilities that negate ailments and arrow attacks.
- One-Man Party: Likely due to being a secret reward character for trying to max Klaus/Xeno's affinity, she is extremely overpowered compared to the rest of the party. She's got great stats, numerous short and long range skills, an AoE skill that can one-hit most Mooks, is immune to status ailments and arrows, counters when attacked, isn't slowed by any terrain type, and gets an extra turn after defeating an enemy. Her limiting factor is her slow SP growth and high cost of her skills.
- Permanently Missable Content: Unless you cap Klaus/Xeno's affinity by Chapter 7, Giselle will commit suicide rather than betray Xeno and join your party after being defeated during the final mission of Chapter 10. This also permanently locks you into the game's Bad Ending.
- Red Eyes, Take Warning: Has red pupils and is a frighteningly powerful warrior. Her irises fully go red as well when she prepares to go all out or warms up her lasers.
- Robot Girl: She's an artificial angel created by Xeno/Klaus solely to serve his needs. It wasn't intended for her to have emotions, but somehow, she developed them. She spends a great deal of time with Alto trying to understand her emotions, eventually contradicting her programming by betraying Xeno and joining the Tuning Knights and wishing to survive despite her "purpose for existing", the Eclipse, coming to an end.
- Turned Against Her Master: If you cap Klaus/Xeno's affinity by Chapter 7, Alto will convince Giselle not to commit suicide by self-destruct, defying her master's orders. She'll then join your party, coming to agree that her master is in the wrong for trying to exterminate humanity. Her master, Klaus/Xeno, laments this, calling her a broken doll/toy and claiming that Alto is a much more fitting master for her.
- Wolverine Claws: Hidden by her robes in her first few appearances and serve as her basic weapon for attacking. Unlike other examples, Giselle actually does have normal hands, with her weapon type being a computer chip (which is somehow installed within her) that creates the armored exoskeleton over her hands to form her giant claws.
The mayor of Port Noir and an illegal drug trader. Bonanza used Popo for his own gain while turning the citizens against her, and attacks the party once they uncover his deception.
- Arc Villain: Of Chapter 2, being the reason why Alto is unable to recruit Popo to his cause right away.
- Fat Bastard: He's both rather portly compared to the other male characters and is also a greedy druglord in secret.
- Foil: To Popo. While Popo is not well-liked by the citizens of Port Noir who consider her to be an evil witch, she in fact has Port Noir's best interests in heart. In contrast, while Bonanza is well-liked among the citizens of Port Noir who wish him to continue to be mayor, he is in fact corrupt and is corrupting his citizens' minds using the illegal drug mopium.
- Gonk: An immediate indicator that he isn't the Reasonable Authority Figure he initially appears to be is that he's one of the few characters to avert Generic Cuteness and is instead fat and shifty-looking.
- Hate Sink: Unlike most of the other Tragic Villains of the game, he's just a dick.
- Manipulative Bastard: At least to poor Popo.
- Non-Action Big Bad: Unlike the other villains, he has no skill with a weapon, can't use magic, and is a regular human. The party never fights him directly, instead having to tangle with mercenaries hopped up on mopium that he hired.
- Screw the Rules, I Have Money!: What leads to him being arrested.
- Oh, Crap!: There was absolutely no way he was prepared for Alto tuning Popo, leading to her paralyzing him and all of his men on the spot with her newly awakened song magic.
- Starter Villain: He's the villain of Chapter 2 and unaffiliated with anyone else, though he prevents Alto from initially recruiting Popo and having her join up with Lisette. The villains first introduced in the prologue aren't fought again until Chapter 3 and remain the driving force for the majority of the story.
- Villain with Good Publicity: An easy enough task with the whole town hooked on mopium.
- Easily Forgiven: She doesn't really hold the whole "sealing me in crystal" thing against Hilda.
- Good Parents: She clearly loves and supports her daughter and adopted son dearly.
- I Want Grandkids: In Lisette's ending, Rosa chides herself on spoiling the good mood between Alto and Listte, noting it'll be a bit longer before she gets grand kids.
- Rose-Haired Sweetie: Just like her daughter.
The mayor of Mithra.
An innkeeper in Mithra.
A villager in Mithra. Has an eight-year-old daughter named Mina and recently fathered a baby boy. He is the first of the residents of Mithra to be crystallized during the prologue.
Queen Anastasia III
The Queen of the Regnant kingdom.
- Affectionate Nickname: She insists her friends call her Ana in private.
- Alcohol Hic: True to the trope, it takes a hiccup for Alto to finally notice how rip-roaring drunk Anastasia has become even though she's been slurring and giggling at everything for quite some time.
- Big Good: Queen of the most powerful nation in the world and the one who commissioned the Anthem Program.
- Hair of Gold, Heart of Gold: Combined with Innocent Blue Eyes to boot.
- Older Than They Look: She looks around Alto's age, but is actually the same age as Klaus (25).
- Puppet Queen: In her younger days.
- Romantic False Lead: Drunkenly confesses she likes Alto and gets a fair amount of Ship Tease. Unfortunately, she's killed in Chapter 8 before anything can happen. Her murderer: Klaus(Xeno), her trusted commander.
- Royals Who Actually Do Something: Aspires to become one, as she notices that she has not made a significant effect on the kingdom since she took the crown, due to her advisors having made most of her decisions for her. To this end, she occasionally sneaks out into the city, posing as a civilian to better understand the people.
- She wanted to use the Anthem Project to move beyond her Puppet Queen past and do some real good for her kingdom. Turns out, she was manipulated by Klaus into ushering forth the end of humanity.
- Tragic Dream: All she wanted was to make her save the kingdom by making her own decisions. She dies realizing she was manipulated into setting off the end of the world.
- The Woman Wearing the Queenly Mask: Initially comes off as incredibly regal and refined, but gradually begins to loosen up around Alto and is revealed to be a bubbly, goofy and somewhat sheltered person who desperately wishes that she could actively do more good for her country.
- Unwitting Pawn: To Klaus, who kills her after she serves her purpose.
Queen Anastasia's advisor.
- Get A Hold Of Yourself Man: Delivers one to Archibald after the death of Anastasia. With Archibald out of commission, and a large horde of angels attacking the capital with no one to defend it but Alto and Hilda, Elmar slaps him several times and yells at him to defend Queen Anastasia's last words. He, in a sense, gives Archibald an ultimatum: Get up and fight, or he himself will take up a sword and fight.
- Gonk: Downplayed, but he's noticeably lacking the Generic Cuteness the rest of the cast posses.
- The Good Chancellor: Despite what initial appearances may suggest, he is actually an incredibly good person.
- Good Is Not Nice/Jerk with a Heart of Gold: He's initially quite rude to all newcomers to the 9th Regiment, but ultimately he's a good guy through and through.
- Red Herring: His sharp-edged and unattractive design and Jerkass nature may lead you to believe him to be an Evil Chancellor. When there's revealed to be a mole somewhere in Lambert, he is the most obvious candidate. Not only is he innocent, but he proves himself to be a devoted and good-hearted man several times by the game's end.
- Undying Loyalty: His loyalty to Queen Anastasia verges on outright parental devotion.
The Royal Musician and owner of the Tuning Hall.
- Ambiguously Bi: Speaks flirtatiously with everyone, regardless of gender.
- Stripperiffic: Her clothes are but a set of ribbons.
A part-time worker of Bianca's Armory. The real owner of the store is out traveling the world, so she decided to rename it.
The owner of Franz Atelier.
- Interface Spoiler: Averted. All four part-time jobs at the Red Bear Tavern can't reach their final mastery level until after the Eclipse hits, successfully hiding that Rena can only ever be the quest-giver for the final stage of the one at Franz Atelier.
- Break the Cutie: First her father dies during the initial siege of Lambert at the start of the Eclipse, and then when she manages to endure that tragedy, her best friend turns out to actually be a piece of Mother Qualia and gets taken away and ultimately can't be saved.
A mysterious woman who gives Alto a Destiny Clock before disappearing. She apparently knew his name before he could introduce himself.
- Aerith and Bob: All of the characters have a wide variety of names, some that are fictional, but at least they all sound like... y'know, names. "Sense Data" sounds more like a function for a machine.
- Breaking the Fourth Wall: Does this in the normal ending, asking the player if they didn't feel like they could achieve another way things could've gone.
The owner of the Red Bear Tavern.
- The Bartender: Owner of one of the best taverns in the kingdom.
- Cool Shades: The guy is never seen without his sunglasses.
- Drowning My Sorrows After the Eclipse is triggered and Alto goes to see him he's found drunk and all of the wine he's been saving over the years was destroyed.
A young boy from Port Noir who is rescued by Alto and Popo. Bug battles are his hobby.
- Character Witness: He knows that Popo is a good person, and helps convince Port Noir to believe in her while she fights on the moon.
A female migratory pig who is Popo's roommate and only friend. Popo found her on a stormy night three years ago when she was separated from her group, and took her in.
- Pokémon Speak: Seems like an example, but actually it's more like naming a cat "Meow", as "Bu" is the onomatopoeia for the sound a pig makes in Japanese.
- Ridiculously Cute Critter: Bubu is an adorable little playful pig and Popo's best friend.
The chief of the Kajar caravan within the Mujabalaar desert.
- Dead All Along: He - and the rest of Kashmistan - is eventually revealed to be a reconstruction due to Mordimort's Earth magic.
Mordimort's elder sister. She introduces herself to the party as the Earth Witch.
- Bait-and-Switch: She's not the Earth Witch, Mordi is.
- Dead All Along: She is eventually revealed to have been killed in the Kashmistan incident, and the one they meet - along with the rest of Kashmistan - is a reconstruction due to Mordimort's Earth magic.
- Imposter Forgot One Detail: When masquerading as the Earth Witch, she thanks Alto for releasing the barrier so that she could fight against Hrodulf. In the process, she forgets that the real Earth Witch wouldn't need Alto's help for such a thing.
- Interface Spoiler: She has no skills or method of self-defense. Neither does it display her having any form of magic.
A servant to the Archibald family.
The Conductor who saved humanity 1,000 years ago from God and the Angels. He disappeared along with his best friend Xeno after the battle. He's revered as a deity in the modern era.
- Affectionate Nickname: The Witches as well as Xeno called him Elc, which is the name he's revered by.
- Badass Baritone: He has a noticeably deep voice that contrasts Alto's higher pitch.
- Badass Longcoat: Wears a rather spiffy red one.
- Determinator: Hilda remarks that the Elc she knew never gave up, no matter what the situation.
- Failure Hero: Did not actually achieve anything he set out to do. His confrontation with Mother Qualia was a resounding defeat and he only managed to slightly damage it; in return, he got mind raped, his best friend got corrupted, his caretaker passed away before he could wake up, and his most trusted Witch veered slightly off what both of them intended. As such, his fight with Alto is his way of testing Alto's motives.
- The Lost Lenore: To Hilda. She was devastated when she had to leave him in his enchanted sleep so he could heal from Eve's attack, and used her own magic to keep herself alive through 1,000 years to reunite with him. Having to acknowledge that Alto is his own person and not Elcrest anymore takes her a long time to accept.
- Literal Split Personality: He's considered distinctly separate from Alto.
- Mercy Kill: After the Tuning Knights defeat Xeno, Elcrest temporarily takes back control over Alto's body to put Xeno out of his misery.
- Mind Rape: During the final battle, he's flooded with humanity's suicidal desires and requests a Mercy Kill. None of the Witches are willing to go through with it and is put into a healing coma. When we finally meet him, he has pitifully low self esteem as a result of going through this and takes up his sword one more time due to his desire to...
- Must Make Amends: He duels Alto for control of their shared body to make amends to Hilda, Xeno, and Francisca as he feels it is his fault Hilda lost her way for a thousand years, Xeno got corrupted, and Francisca wasted away her life.
- The Promise: Made one with Hilda when he was about to enter sleep; that she would watch over the world and protect it. He feels as if she's the only one who kept her side of this.
- Supernatural Gold Eyes: He uniquely has golden eyes and is the Conductor.
- Walking Spoiler: While he's mentioned for the majority of the story, he plays a major role after The Reveal.
The Water Witch from 1,000 years ago. After Elcrest got corrupted by Mother Qualia and was put into a purifying coma, Francisca remained to watch over him as he slumbered. She passed away during his slumber, leaving behind the Water Qualia which Alto finds on him shortly after his awakening.
- Elemental Hair Colors: Blue, to match her water powers.
- Heroic Sacrifice: While it's not clear if the process outright killed her or just took up all her time, it is clear that she dedicated her life to healing Elcrest of his corruption.
- Making a Splash: The Water Witch that fought with Elcrest.
- The Medic: She has the healing powers needed to save Elcrest, but it took 1000 years.
The Wind Witch from 1,000 years ago.
- Blow You Away: The Wind Witch that fought with Elcrest.
- Flat Character: Doesn't get any real character development.
- Generation Xerox: Looks like an older Popo.
- Generation Xerox: In a bit of a twist on the trope, Kaede does heavily resemble Sakuya, but in the way that Sakuya herself would have looked if she was the youngest witch out of the group.
- I Let Gwen Stacy Die: She's the Witch to most vocally protest Xeno's sacrifice, and it impacted her the hardest. She remarks in her conversation with Sakuya that they only managed to survive through the sacrifice of a loved one, and asks her to save his soul. Interestingly, in addition to being the only Witch to directly address Xeno's current condition, she's the only one who doesn't ask their modern counterpart to protect Alto, suggesting that Xeno was more important to her than Elcrest.
- Katanas Are Just Better: Her weapon that can only be acquired by stealing it in the battle against her and the rest of the Witches in Alto's Spirit Word has a physical attack stat equivalent to Sakuya's Infinity +1 Sword, her namesake weapon. The other ultimate weapons for the witches statistically outclass their Infinity -1 counterparts.
- Miko: Dresses like one, in keeping with the theme of Amatsu.
- Playing with Fire: The first Fire Witch.
- Token Mini-Moe: In an interesting switch, Kaede is the youngest of the past Witches, appearing physically around Popo's age. Sakuya, by contrast, is the oldest of the Witches not including Hilda, who is over one thousand.
The Earth Witch from 1,000 years ago.
- Dishing Out Dirt: An Earth Witch.
- Elemental Hair Colors: Has deep brown hair, befitting of her mastery of earth magic.
- Flat Character: Doesn't get any real character development.
- Generation Xerox: Aside from the hair color and lack of braids, she looks like a much older Mordimort and Niki.
The previous Earth Witch, and Niki and Mordimort's mother. She hired Keith to look after Niki and Mordimort. During the Kashmistan tragedy three years ago, Hrodulf murdered her.
- Dishing Out Dirt: Could most likely do this, due to possessing the Earth Qualia.
- The Ghost: Only mentioned by the cast and never shown in any of the cutscenes. Even when flashbacks of the Kashmistan tragedy are shown, Sayija is already mentioned as having been cut down by Hroldulf. She's not even voiced.
- Posthumous Character: Long dead before the events of the story kick off, although the effects of her death do play a part in Mordimort's development.
- Sleep Cute: As revealed in one of Mordimort's Affinity supports, she, Niki, and Sayija would often sleep together for warmth during the cold desert nights, cuddling together. Using her mother's arm for a pillow made her genuinely happy during sleep.
The first king of Regnant who was also known as the "King of Beasts", he joined Elcrest and the Witches of their era to save humanity from God and its Angels before disappearing along with Elcrest.
- Affably Evil: Giselle offers some insight to his actual self in her Affinity conversations; from the sound of it he's not all that different from his Klaus persona, excepting the whole Eclipse thing.
- Badass Normal: A normal human who was skilled enough to fight alongside the hero Elcrest.
- Brainwashed and Crazy: After a thousand years of corruption by Mother Qualia. In his very last moments, he returns to himself, signaled by his eyes turning back to blue instead of the black and red eyes of his Angel form.
- Chekhov's Gunman: He's only mentioned once by Queen Anastasia as one of Elcrest's companions. He is later revealed to be The Heavy and none other than Klaus. Doubles as Fridge Brilliance, as his jealousy over being largely overlooked by history in favor of Elcrest is what led to his FaceHeel Turn.
- Cold Ham: He has very grandiose lines, but never raises his voice. Even his low HP line is a slightly strained, but still casual "...how unsightly." He drops this once he's defeated in his One-Winged Angel form and undergoes a Villainous Breakdown
- Creepy Shadowed Undereyes: Insulting Mother Qualia, mentioning Elcrest, or calling him Klaus will get this reaction; combined with the generally monotonous delivery of his lines and it makes one hell of an inadvertent Death Glare to the player.
- The Dragon: To Eve, as he manipulates the party on her behalf.
- Dragon-in-Chief/Big Bad: While he serves Eve, he's also much more active than her, and the one who personally drives most of the plot.
- Dying as Yourself: He regains himself in time to ask Elcrest to kill him. His old friend complies.
- Evil Laugh: When he's in human form, he'll let out a low pitched chuckle before he acts. He's extremely powerful; combined with enemy quotes only playing when the unit is to move that turn, hearing it can elicit an Oh, Crap! from an unprepared player.
- Fallen Hero: He went from an unsung hero who saved Elcrest to one who would gladly commit genocide on his entire species. Elcrest laments on how far Xeno has fallen when he meets him for the last time.
- Get It Over With: After Taking the Bullet for Elcrest, he scornfully says to "Kill him and be done with it". Mother Qualia has other ideas.
- Godhood Seeker: One of his motivations, as a servant and effectively an aspect of Mother Qualia. Embraces it full-force courtesy of Eve empowering him.
- The Good King: 1000 years ago, we can see he has shades of this. He refuses to let Elcrest fight on his own and accompanies him to the moon out of concern.
- Glory Seeker: His corruption is rooted in his belief that people would revere Elcrest more than him due to the latter being a conductor.
- Green-Eyed Monster: In his time, he envied Elcrest for his ability to act as a Conductor, as this status is more likely to be famed in history in contrast to Xeno's kingship. This envy allowed Mother Qualia to corrupt him.
- The Heavy: His leading of the 9th Regiment throughout the game as Klaus sets the stage for his betrayal and kicks the endgame into motion.
- Heroic Sacrifice: Prevents Elcrest from being fully corrupted, but gets corrupted himself.
- The Lancer: Elcrest's best friend and trusted companion.
- Let Them Die Happy: After he is defeated, he remarks that he is finally at peace, and requests Alto to kill him while he is still feeling this. He Goes Out With A Smile while thanking Elcrest, who resurfaced in order to do it.
- Impaled with Extreme Prejudice: His ironic Save the Queen move has him stabbing the heck out of the target with multiple spears of light. The last spear sends them flying into a nearby mountain. Why is this ironic? He's the one who kills Anastasia.
- Muggle Best Friend: To Elcrest, as he has no power of his own beyond his own skill with a spear. He was very insecure as a result, and this was what allowed Mother Qualia to corrupt him.
- No Cure for Evil: Zig-Zagged. He loses access to his recovery spells, leaving him only with Lion's Roar, Thousand Strikes, and Blue Meteor. The reason is because they are converted into passive skills; he recovers HP every time his turn ends and gains immunity to status effects.
- One-Winged Angel: A literal Angel form, gained after Eve absorbs Marie and is restored.
- Reforged into a Minion: Mother Qualia took her time turning the noble Xeno into her obsessed right hand.
- Taking the Bullet: His final act is pushing Elcrest out of the way of Mother Qualia's corrupting flames. This gets himself corrupted.
- Uncanny Family Resemblance: His hair and eye color are identical to Anastasia's, which is odd for two reasons. One, she's so far genetically removed from him that the connection is probably irrelevant, and two, the colors only match when he's Klaus.
- Walking Spoiler: He becomes VERY important after the reveal.
- Well-Intentioned Extremist: Elcrest guesses that Xeno's true, actual motivation and the reason why he wanted power that exceeded his was that he wanted to protect his kingdom, and by extension the world. If he's right, then this makes for Dramatic Irony.
- Would Be Rude to Say "Genocide": In-Universe; he doesn't seem to view the Eclipse and the subsequent massacre of humanity as genocide and instead calls it "God's blessings". Although considering the type of God Mother Qualia was established to be...
God/Mother QualiaThe God on the moon that Elcrest and Xeno defeated long ago, still at large. She lacks a single form and interacts through her avatars: Eve, Cartesia, and Klaus/the corrupted Xeno.
- A.I. Is a Crapshoot: She's an advanced system that became corrupted by humanity's despair.
- Big Bad: She's the real main villain of the story, and her avatars are faced as the Final Boss and True Final Boss. She's the one actually trying to destroy the world.
- Generic Doomsday Villain: Technically, Mother Qualia itself has no personality- it's a machine. Instead, it sprouts various avatars with their own personalities.
- God Is Evil: She tried to destroy humanity in the backstory and is still trying.
- Greater-Scope Villain: Subverted; she's still around and the real villain.
- Man Behind the Man: Effectively this to Hilda, who was trying to stop her.
- Meaningful Name: Her true form is a giant qualia.
Klaus/XenoQualia's agent. See Klaus and Xeno above.
- Barrier Change Boss: Can switch between forms that either allow her to trade her defenses for increased offense, or vice-versa; one form lets her absorb elemental attacks while exposing her to non-elemental ones, another does the reverse.
- Barrier Maiden: After Cartesia's defeat results in her attempting to destroy the moon with the party, Eve stays behind to sing the Song of the Moon that will prevent the moon's destruction. This also means she has to remain on the moon to keep it together.
- Big Bad: As the human manifestation of Mother Qualia.
- Creepy Child: Her appearance and demeanor are that of a young, sadistic girl.
- Deity of Human Origin: Though she is referred to as God by the relatively primitive Regnant Kingdom in actuality she's a highly advanced system created by the Technolomies and subsequently gained sentience once she was corrupted by humanity's collective negative emotions.
- Evil Counterpart: While Marie represents positive emotions, she represents negative emotions.
- Final Boss: In the Normal Ending.
- Fusion Dance: Undergoes one with Marie to take on her boss form.
- God Is Evil: She is the human manifestation of the Mother Qualia, the being that tried to destroy humanity long ago.
- Heal Thyself: One of her most annoying moves is to heal herself after her turn is up.
- HeelFace Turn: If Alto purifies her in the True ending.
- Impaled with Extreme Prejudice: Her move Envy has her launch the target skyward with a slashing motion before gorging the airborne target multiple times with her long crystalline appendages. She then throws the gorged target head-first unto the ground. Apparently, the experience is so horrific that the unit hit with the attack gets inflicted with the nasty Stop ailment.
- Sealed Evil in a Duel: In the true ending, she stays on the moon forever to keep Cartesia from destroying the world.
The amalgamation of humanity's negative emotions over ten thousand years, and the origin of Eve's desire to spread despair. Should Alto choose to tune the Mother Qualia to purify it, Cartesia is faced as the game's True Final Boss.
- Big Bad: As an aspect of Mother Qualia, and the source of its corruption.
- Body Horror: Her lower half is made of the screaming faces Eve uses to torment Marie.
- Body Paint: She's completely naked except for some shadows covering her breasts and lower torso.
- Damage-Sponge Boss: Has a whopping 8,000 HP, when Eve had 6,000 in total.
- Flunky Boss: Comes flanked with two Dummy Qualia, which can support her by healing, advancing her turns, or attacking the party with debilitating status effects.
- Generic Doomsday Villain: Justified; as she is negative energy she's the only villain without a hint of remorse, welcoming despair and defeat and attempting to kill the party as they escape.
- Greater-Scope Villain: She's the origin of Eve's despair, but is only seen and mentioned during the fight with her.
- God Is Evil: She's the center of the Mother Qualia and the source of it's corruption.
- The Heartless: She is humanity's despair given form.
- Seemingly Hopeless Boss Fight: The first few moments of the battle display her and her flunkies at levels 99 and 90.note Survive for a few turns, and she is eventually weakened as her level gets halved. While she will still take a lot of punishment, it is at least possible to defeat her.
- Taking You with Me: Attempts one on the party as they attempt to leave the moon after her defeat.
- True Final Boss: The choice that allows the player to face her only appears under certain circumstances.
- Wave-Motion Gun: Cartesia Theater, which fires a huge laser that hits everything in front of her, dealing non-elemental damage and inflicting Stop. This is always telegraphed with her using Unveil, giving the party time to retreat to the sides.
- With My Hands Tied: Her hands are bound to a qualia behind her. This doesn't stop her from attacking at all.