The newest member to the Starlink Initiative. He's the creator of the Starlink program that allows the team to switch ships, weapons and pilots in mid-flight.
- Kill Sat: His Pilot Ability is just that. Calling down an orbital strike from the Equinox.
- Rookie Red Ranger: Is the most recent member of the team at the start of the game.
- Take Up My Sword: St. Grand gives Mason his personal ship, the Zenith, at the start of the game.
Calisto "Chase" da Silva
A speed queen from Sao Paolo, Brazil, Chase is one of the best pilots the Starlink Initiative has. Despite losing an arm and leg in a racing accident, she hasn't let it bother her and is still as cheerful and competitive as ever.
- Afro Asskicker: Sports one hell of a fro, and doesn't hesitate to get involved in a scuffle.
- An Arm and a Leg: Lost her left arm and leg in a racing accident, and has had both replaced with cybernetics.
- Beware the Nice Ones: Seeing the Legion infest planets with their tech riles her up pretty quickly and wanting to see Grax pay for his crimes.
- Handicapped Badass: Being a double amputee with prosthetics hasn't stopped her from being a fierce athlete, motorsport driver, or pilot.
- Nice Girl: By far the friendliest member of the Initiative.
An alien discovered by St. Grand in the Antarctic, Judge's search for his home planet is the reason why the Starlink Initiative was created.
- Genius Bruiser: His race is no slouch in brains, and since his Neptune ship is good for assault while taking a lot of hits, Judge fits this trope to a T.
- Gentle Giant: The tallest Initiative member who is unwaveringly polite and always willing to help.
- Mind Hive: Discussed. He's actually tens of thousands of microorganisms in a single suit, and Levi questions if Judge ever gets into a fight with himself.Levi: So Judge, you're like a space-firefly party-in-a-suit, right? You ever get into an argument with yourself?Judge: We are a collective consciousness. There is no "me" to argue with.
- Time Master: His Time Shift ability lets him slow down time around himself.
- Token Non-Human: Is the only alien in the Starlink Initiative at the start of the game.
A former black-ops soldier recruited by St. Grand. Descended from Samoan warriors, Hunter has the most loyalty to the Initiative.
- Always Accurate Attack: His Shadow Strike ability lets him strike down mooks without aiming.
- Flat "What": In response to Levi admitting that he sleeps in his ship sometimes.
- Refusal of the Call: He's the only pilot who said no to joining Starlink.
- The Stoic: As a result of his becoming a monk before joining Starlink.
- Wild Samoan: Averted. He's one of the calmest pilots in the game.
A West Coast daredevil, sports athlete, and internet star. Levi actually stowed away on the Equinox in search of fame.
- Hidden Depths: He's able to seamlessly install video capture software into his and the other pilots' ships, allowing them to get footage of the final battle.
- Invincibility Power-Up: His Danger Zone skill allows him to shrug off damage while active.
- Social Media Before Reason: Levi is obsessed with selfies.
Zana "Razor" LeMay
The chief engineer onboard the Equinox.
- Mission Control: When she's not in the field, she's acting as this along with Kharl and Eli.
- Musical Assassin: Razor is able to deploy notes from her ship which are timed in sequence like a rhythm game which can do serious damage to Legion bots.
- Sleeves Are for Wimps: Her tank top is pretty impressive.
Dr. Kharl Zeon is a scatterbrained Expedition scientist who has dedicated his life's work to unraveling the clues behind the once dominant species of Atlas, the Wardens.
- Absent-Minded Professor: He's a brilliant mind. A distracted one, but brilliant either way.
- Badass Bookworm: Never backs down from a fight, and has the piloting skills to prove it.
- Deflector Shield: His Vortex Shield not only gives him a fighting chance when it's charged up, but also hurls back enemy projectiles.
- Mission Control: Alongside Razor and Eli. He also informs the player about Expedition shipments.
- My God, What Have I Done?: In the Expedition mini-campaign that comes with the Crimson Moon update, if the Anvil is activated per his wishes to explore Warden technology in further detail, a space-time rip opens up, an alternate-timeline Equinox briefly shows up before vanishing, and then the Anvil itself disappears. Fern chews him out for potentially dooming all of Atlas and only then does he realize that he might've pushed his pursuit of discovery too far.
- Nice Guy: Kharl is a pretty swell guy to be around despite his lack of social tact. Shown when he pledges his service to the Initiative and his fellow scientists free of charge.
- No Social Skills: Due to how invested he is in his research, he's not the most thoughtful of social niceties but is pretty friendly nonetheless.
Eli is an old Prospector and former bounty hunter who decides to take up arms again against the Legion.
- The Ace: Long ago, Eli was a bounty hunter who rounded up Outlaws who escaped The Void. He was undefeated, but doing it for so long and so many times burnt him out.
- Always Gets His Man: Until he retired.
- Can't Refuse the Call Anymore: He wanted to just settle down and dig for Electum. The Awakening made him question his choice for decades, until finally being pushed by Shaid to help them fight back. He helps the crew earn enough money to upgrade the Equinox, then sticks around to teach everyone enough to keep them alive.
- Grumpy Old Man: Eli is fairly cantankerous, being around 300 years old.
- The Gunslinger: Being able to lock onto 6 targets at once while slowing down time to focus.
- Mission Control: Alongside Kharl and Razor. He chimes in with stories about the current planet and informs the player about Prospector shipments.
- Plant People: Dude's a tree-like alien with wood skin and a big flower on his head which looks like a stetson.
Shaid (Real Name: Zevram Va)
Shaid is an Outlaw and personal contact of Victor St. Grand who acts as a scout and is one of the first allies of the Initiative to guide them around Atlas.
- Deadpan Snarker: To put it lightly.
- Do Not Call Me "Paul": She doesn't take kindly to Razor calling her "Zev."
- Invisibility Cloak: All part of her skills as a thief.
- In the Hood: Complete with a cape.
- I Work Alone: Shaid used to have an Outlaw clan of her own, mainly stealing from other Outlaws and Grax's Legion. she dissolved the clan after several members died during their raids, deciding she didn't want to go through the pain of losing someone all over again.
- Jerk with a Heart of Gold: What St. Grand's dossier on her says.
- Knife Nut: Her pilot figure and character model in the menus shows her regularly with two daggers.
- Snark-to-Snark Combat: Regularly engages in it with Razor and Eli.
- Token Evil Teammate: Well, she's not necessarily evil unlike most Outlaws who resort to banditry for their own selfish goals. But she is still a rogue who joined Starlink for her own business motives.
A bombastic Krakna Outlaw who the Starlink crew run into a few while traveling between planets early on, he just sort of joins the crew after disappearing for a short time. An enthusiastic looter, he tried to start his own gang but it never grew beyond him and Startail. He's gruff and nasty, but has a lot of respect for underdogs clawing their way up and shows mercy to scrappy, green fighters.
- Blood Knight: Not to the extent of some other Outlaws, but he loves the thrill of combat. The difference is, he respects the little guys trying to make names for themselves and doesn't hold a grudge if he loses... usually.
- Boisterous Bruiser: He's loud and mean and loves a good fight.
A young Outlaw who joined up with Rankor. Not too much is known about her, other than her love of explosives and confusion tactics. She follows her boss when he joins up with Starlink, more or less unannounced. In combat, she can use explosives that are effective at taking out densely packed enemies like Imp swarms or Outlaws that sit too close together.
- Blood Knight: If she finds Outlaws from another faction or Legion robots, she's all too excited to start blasting things to cinders. She's also the one who informs the player of the Sloop Tank's weaknesses, apparently being very familiar with tearing them to shreds.Startail: "That's a homing mine! You can send them back, if you don't want 'em. Heh heh."
- Girlish Pigtails: Has her main tied up in two tufts on top of her head. Although she's not very girly.
- Having a Blast: Loves to make things go boom.
An associate of Kharl's from the Expedition. She's spontaneous and laid-back, but he main focus in Atlas is protecting the people living there from the Legion, Outlaws, and whoever else might threaten them. She specializes in biology, but is passionate and fascinated by science of all kinds. She joins Starlink on Vylus after defeating their first Prime.
- Granola Girl: Has the look and the love of nature, but subverts it by having a keen intellect and thirst for science.
- Women Are Wiser: Wants to destroy The Anvil while Kharl wants to activate it. Taking Kharl's advice leads to a version of the Equinox from an alternate timeline appearing, stealing it, and disappearing while Fern berates him for his rash, end-justify-the-means attitude.
A mantis-like, six-armed Vigilante who heads the Armory on Vylus. She has a strong sense of justice and fights to protect the Prospectors. She and her crew defeated the first Prime make planetfall, but she was the only survivor. After showing the Starlink team the ropes on establishing defense forces on the planets in Atlas, she joins as a pilot to avenge her comrades.
- Foil: Far more idealistic and compassionate than Eli, though they both have a strong sense of honor.
- The Hero: She's straight to the point about her choice to defend Altas - it's the right thing to do, and the only way the Expedition will get enough research done to make the system safe. Eli tells her she'll end up giving up on all of that when she gets to be his age, but she pushes back that maybe he's just forgotten what it means to believe in something.
The legendary mercenary from the Lylat system, en route to Atlas to track down Wolf O'Donnell. A Jack-of-All-Stats with a sunny disposition who fights for justice- for a price of course. His ability lets him call on one of his team's pilots, selected at random, for backup.
- Ace Pilot: As the leader of Star Fox, he has natural leadership skill and advanced pilot experience.
- Jack-of-All-Stats: Just like in his home series, Fox and his Arwing are a good all-rounded package, having solid speed, defense and handling. The fact that his ship has built-in laser cannons when not equipped with any of the attachable weapons helps.
- Nice Guy: Fox is pretty selfless, being interested in fighting for justice rather than money. This is in line with his original portrayal in both games of the SNES canon, and the tie-in Nintendo Power comic. At the time, this was Nintendo's official stance on his personality, as it's even on his official trading card◊.
- Shout-Out: He makes several direct references to the original SNES timeline. Fox mentions that his home planet is Papetoon: a location that has not been openly mentioned since the Nintendo Power comic, and his characterization is also taken from that series.
- The Cavalry: He is able to call for backup from Falco, Slippy or Peppy.
- Version-Exclusive Content: Fox is included exclusively with the Nintendo Switch version of the game.
The other ace pilot of Star Fox. Arrogant, brash and zealous, he will rush into danger and put himself on the line. The problem? He has all the skill and talent to back it up. His ability lets him throw a Smart Bomb at groups of enemies for monumental damage.
- Ace Pilot: Befitting his status as The Lancer.
- Jerk with a Heart of Gold: He's very rude and disrespectful, but he really does think of the team as family.
- Injured Vulnerability: One of his Pilot Skills makes his Smart Bomb do extra damage to enemies that have already taken damage.
- Smart Bomb: His Pilot Ability, Smart Bomb, does precisely that, inflicting massive damage within a set radius.
- Stuff Blowing Up: His Smart Bomb ability.
- Version-Exclusive Content: Available only on the Switch version along with the rest of the StarFox crew.
Star Fox's veteran mechanic and engineer, responsible for integrating the Arwings to the Starlink Initiative. He also developed or had a hand in creating some of Corneria's defense systems. His ability is all about hacking into Legion and Outlaw units, disrupting their targeting systems.
- Adaptational Badass: Goes from a timid mechanic to a more than capable pilot.
- Blood Knight: In this game, Slippy is far more trigger-happy than other incarnations, and actually enjoys it when he confuses the enemy. This might actually be closer to his intended character than it seems, though.note Slippy: Let the chaos begin!
- Leaning on the Fourth Wall: His intro shows him playing with the Starlink toys.
Advisor and mentor to the rest of the team. Peppy fought alongside Fox's father, James McCloud, before a certain mission separated them for good. Rather lazy and prone to sleepiness or daydreaming, but pissing him off is ill advised. His special ability lets him create a barrier that allows for near-infinite Reflecting.
- Team Dad: To Star Fox. It helps that he was a member of the original group.
As a Whole
- Adaptation Relationship Overhaul: Downplayed. In their home games, each member of Star Wolf has a personal vendetta with certain members of Star Fox (Leon with Falco, Pigma with Peppy, Andrew with Slippy, and Wolf with Fox), but they rarely interacted with each other outside of the occasional snide remark. In the Crimson Echos DLC, each Star Wolf member fights a Star Fox on their own, where they engage in some hammy Casual Danger Dialog combat that gives a bit of exposition as to why they hate each other.
- Adaptational Villainy: Downplayed, while he was never a heroic character, the Star Fox franchise usually depicts Wolf as being, at worst, a hired gun or an independent Space Pirate with a personal code of honor. Here, hes an aspiring Galactic Conqueror who seeks to harness the Forgotten Legions technology and destroy Corneria.
- This is lampshaded by Fox, asking when Wolf was anything but a mercenary.
- Big Bad: Is this for the Star Fox campaign, seeking to use the Legion's tech to conquer Corneria.
- For Want of a Nail: Claims to be stuck in Atlas, but not by choice. His nail is the Outlaw tech he wants to make a portal back home. But he also wants said Outlaw tech.
- Full-Name Ultimatum: Does this to Falco as he prepares to engage him.
- Only Sane Man: In contrast to Andrew and Pigma, Leon keeps himself relatively composed during their message sent to Star Fox, only stopping to snark at the former at one point.
- Kick the Dog: Is still fond of doing this to his enemies. Most notably, he mocks Peppy by speaking in baby-talk to him.
- Not-So-Harmless Villain: Is able to give Slippy a hard time in an armored battle tank, and also manages to take control of the Legion during the fight.
The current owner of the Crimson Moon, and possible leader (or high-ranking member) of the Outlaws. A charismatic, buff catman, he oversees certain venues in the planet, such as races, a starship coliseum, and sidejobs for Starlink. He also has an eternal hatred of a certain associate of Shaid's.
- Affably Evil: Whether he's truly evil or not remains to be seen, but he's mostly cordial with Starlink- even at first, when he obviously doesn't respect them.
- Classy Cravat: Wears a worn one that really goes well with his outfit. Fitting for a lawless mercenary.
- Badass Baritone: Oh, my, yes.
- Fanservice: During the Crimson Moon webisodes, he's just drawn very attractively.
- HeelFace Revolving Door: One minute, he's bothered by your presence. The next, he's being nice and helpful.
- Hunk: Just look at that body frame. He's short, but is very proportioned. His rugged face and awesome hairdo is what pulls people over.
- Apocalypse Cult: Leads one. He believes that he and his followers are destined to be uplifted into Wardens by taking over the Legion and using them to destroy all life in Atlas. The Wardens themselves had a cult that worshiped the idea of death despite being immortal; Grax's plans may be following in those footsteps.
- Big Bad: He leads the Forgotten Legion and wants to use the ancient technology for his own sinister purposes.
- Feathered Fiend: We don't see his face, but we do see black feathers.
- Generic Doomsday Villain: Is ultimately this, as he's just the main threat the Initiative has to face.
- Red Eyes, Take Warning: Comes with the whole galactic-bad-guy territory.