The main character, who was gifted the farm from your grandfather, with instructions to take it over if city life ever became too much to bear.
- Action Dad|Action Mom: If you wind up getting married and having kids.
- All-Loving Hero: The player can potentially end up as friends with everyone in Pelican Town, from two very young children to an old wheelchair-bound ex-miner, and from a Granola Girl to a war veteran.
- Bi the Way: The player is capable of romancing eligible men or women, regardless of which gender they are. In addition, all of the potential romance options will love the player back whether the player is male or female, though a few might comment that the farmer is the first person of their own gender they've fallen for. The only one to express any negative views on the matter is George, calling it "unnatural" if the player is a male farmer and marries George's grandson Alex, though George admits he's being "old-fashioned" about it.
- Call to Agriculture: The player character, sick of their dead-end job in an office for JojaMart, opens an envelope from their deceased grandfather to find that Grandpa left them an old farm. Cue the player becoming a farmer near Pelican Town.
- Character Customization: You can choose your name, gender, eye color, hair color, hair style, skin color (including unnatural ones like Mr. Qi's blue skin), pet preference (cat or dog), favorite thing, shirt/dress, and pants.
- Closet Key: You can be this to several of the eligible bachelor(ette)s of the same sex, including Abigail, Alex, and Sebastian.
- Collector of the Strange: You can fill your farmhouse with all manner of bizarre decorations, including a sloth skeleton and a giant crystal.
- Happily Married: To one of twelve eligible bachelors or bacherlorettes living in Pelican Town if you choose to pursue a romance with someone.
- Hidden Depths: In one cutscene with Abigail (with enough hearts) in the rain, your character reveals that you can play the "mini-harp" (read: lyre) and can do a duet with her playing the flute. Becomes a Brick Joke if you befriend Haley—at higher friendship levels, she muses that she should learn to play the mini-harp, presumably influenced by you.
- Hypocrite: You are fully capable of telling Linus that it's wrong to dig in other peoples' garbage, but then take advantage of the same game mechanic for your own personal gain.
- Invisible Parents: You get a couple letters from home, mostly near the start of the game, but beyond that hear nothing from them. Even when something huge happens like you get married or they become grandparents.
- Made of Iron:
- Having your health deplete to 0 does not outright kill you, rather it knocks you out until a random NPC comes to retrieve you. The only lingering symptom seems to be loss of money and items, and memories of past levels of mines.
- Walking in front of a train and being struck by it does not knock you out: you still take damage, but it's nowhere near enough to knock you out on its own.
- You are able to function perfectly, all day every day, on as little as four hours and ten minutes of sleep per night (the latest you can go to bed without passing out is 1:50 AM; you wake up at 6 AM without fail).
- One-Note Cook: Prior to learning new recipes, you can only make fried eggs. Presumably at Joja you were living on instant meals or eating out all the time.
- Took a Level in Jerkass: Is able to do this with ease as of the 1.1 update, which provides many Nightmare Fuel-powered means to remove "inconveniences" in their life. You can spend a good few months romancing someone, marry them, and have a child, only to turn the poor baby into a dove and erase your spouse's memory of them. Even better? You can wipe the memory of your spouse entirely so that you can romance them again.
- White Collar Worker: You begin the game as this, an overworked, under-appreciated cubicle monkey at (where else?) the Joja Corporation. Your decision to give it all up and seek a new destiny on your grandfather's old farm is how it all begins.
- Would Hit a Girl: Potentially, depending on player choice. If the player chooses to romance Leah as a female farmer, Leah's abusive ex-lover Kel will also be female to keep Leah's sexuality consistent. When given the choice, the player can potentially unleash a Megaton Punch to show what she thinks of people who abuse their girlfriends.
Abigail lives at the general store with her parents. She sometimes fights with her mom, who worries about Abigail’s “alternative lifestyle”. You might find Abigail alone in the graveyard, or maybe out in a rainstorm looking for frogs.
- Action Girl: She becomes one as part of her Character Development should the player decide to pursue a relationship. She's the only woman (or man, for that matter) in town with aspirations of becoming an adventurer, and practices regularly with a sword she keeps hidden in her dresser. When she first tries to enter the mines on her own, she loses her nerve and chickens out. However, once married, she gets over her fears, and will nonchalantly give you dungeon loot from her excursions from time to time. During Emily's eight-heart event, while everyone else picks a costume to strut around in, Abigail decides to put on a suit of armor.
- Death Glare:
- Try to dig in her drawers while she's in her room, and she'll sport one of these before saying not to do thatnote .
- She also sometimes tells you she's in a bad mood and wants to be alone. If you try talking to her again, she'll glare and tell you to quit it.
- Extreme Omnivore: Giving her something she likes will have her comment that she was getting hungry and the gift looks delicious. This includes flowers (which usually don't have an effect), and minerals. Initially an oversight, it soon became an Ascended Glitch, with comments like this◊ making it a part of her character.
- Gamer Chick: In her two-heart cutscene, you help her with a particularly frustrating arcade shooter (playing on what is clearly an SNES). Otherwise, she'll sometimes mention staying in and playing video games on the weekends. She even has a Chrono Trigger poster hanging on her wall.
- Hair Decorations: Her character sprite depicts her wearing a blue bow barrette, although it's nowhere to be seen in her portrait art.
- Hidden Depths: Revealed to be a pretty great drummer during one of Sam's scenes, and is subsequently even recruited into his band. During a later scene, she's obviously playing double pedals on her drums on a pretty heavy piece of music. All Drummers Are Animals indeed. She also plays the flute on some rainy days. One of her heart events requires the player to join her for a jam session.
- Ironic Name: Abigail means "father's joy". Really hits home considering the highly likely possibility that Pierre isn't her father, and that her actual father doesn't seem to know Abigail's his daughter.
- Is It Something You Eat?: When gifted a lump of quartz, Abby remarks how delicious it looks.
- Mama's Baby, Papa's Maybe: Everyone in her family expresses some level of doubt about her parentage (although you'd assume Caroline is at least sure that she's Abigail's mother). Abigail's own doubt takes the more "rebellious teenager" form of "I can't possibly be related to these old-fashioned losers!" and even Caroline's doubts are the traditional "why aren't you more like your father and me?" but then the player learns that Pierre seriously questions whether he's Abigail's biological dad because they have nothing in common, that the local wizard (who has a lot in common with Abigail) has suspicions that he has an illegitimate daughter, and that Caroline used to wander around the area where the Wizard lives, until Pierre became jealous and asked her to stop going.
- Mundane Made Awesome: During her engagement period, she'll remark that she's "engaged to a farmer" with enormous glee. Whether she's aware that you're an awesome farmer, or just had very low expectations of getting married at all, is up for debate.
- Nightmare Fetishist: A mild example, but she asks you what you think happens when you die (you can say Heaven, ghosts, nothing, I don't know) and one of her cutscenes involves using an Ouija board. She's also enthusiastic if you want to go on vacation in a dark cave or a gnarled old forest, and says the beach would "get old fast". That said, she can't stand spiders in the Haunted Maze during the Spirit's Eve event, and when she finally does go adventuring in the mines she gets overwhelmed.
- Noodle Incident: After building some affection with her, one of her incidental dialogues is mentioning she dreamed about the player the night before, but her only followup is "It was a good dream."
- Perky Goth: Dark clothes and purple hair, and an interest in the occult or other odd things. But you wouldn't guess it with how otherwise upbeat she is.
- Small Town Boredom: Deep down, Abby wants more excitement in her life, such as going adventuring in the mines.
- Trademark Favourite Food: Gemstones; Amethyst and Quartz, to be more precise. She also likes Spicy Eel, Chocolate Cake, Pufferfish, Pumpkin, and Blackberry Cobbler.
- Two Guys and a Girl: With Sam and Sebastian. The three hang out together at the Saloon every Friday night and are often seen together at festivals as well. She becomes the third member of Sam's band in an early cutscene - it's almost more surprising that she wasn't in the band already.
- Why Did It Have to Be Snakes?: She only makes it a little more than halfway through The Maze during Spirit's Eve because the next room has spiders, even though they're just decorations that were meant to be mildly spooky. Also, her ten-heart event features her trying to brave the mine only to be spooked by a massive swarm of bats, prompting you to run in and console her.
- You Gotta Have Blue Hair: Subverted. She's actually a plain old brunette, but she prefers dyeing her hair purple. She'll ask you for advice on what to color it next (and laugh at you if you suggest bubblegum pink). That said, most of the early art depicted her with dark teal hair, then blue hair, before finalizing it as purple. However, it may be a straight example. She later tells you that she hasn't dyed her hair in quite some time, which suggests that her hair has somehow become naturally purple.
Penny lives with her mom, Pam, in a little trailer by the river. While Pam is out carousing at the saloon, Penny quietly tends to her chores in the dim, stuffy room she is forced to call home. She is shy and modest, without any grand ambitions for life other than settling in and starting a family. She likes to cook (although her skills are questionable) and read books from the local library.
- Born Lucky: Penny apparently maintains a perfect score at the lucky roulette wheel at the fall festival. They've had to forbid her from playing.
- Break the Cutie: During her ten-heart event, it's possible to reject her love confession. If the player takes this option, Penny will cry and spend the rest of the event shuddering to herself. Also, her affection rating for the player will plummet all the way back to zero hearts.
- Cute Bookworm: Penny is usually seen at the library or reading a book somewhere. She also takes the time to tutor the two children in the small rural community.
- Disappeared Dad: If close enough to her, in autumn she'll mention that her father abandoned her and her mother some years back.
- Furo Scene: She's the only character whose romantic scene involves the spa. You can make a joke that she asked you there just so she could see you in a bathing suit.
- Innocently Insensitive: George, her neighbor, is wheelchair-bound and struggling to get a letter out of the back of his mailbox. Penny spots him and rushes to help—by pushing the wheelchair out of the way. The player can call her out on this.
- Lethal Chef: She tries cooking for you. Your dialogue suggests it doesn't go that well. But you do get a dish named after you! To her credit, she does eventually overcome this when you marry her, with her food being (presumably) a lot better.
- The Pollyanna: Penny maintains a cheerful outlook on her life despite her apparent difficulties.
- The Resenter: Bonding with her reveals that she, understandably, bears disdain for her mother, due to her irresponsibility while Penny is making due with being a tutor for the only two children in town.
- School Marm: Very much this trope, despite taking place in vaguely modern-day. Pelican Town doesn't have an official school, nor does she appear to have a formal education, but she has taken it upon herself to teach the children in town as much as she can, which amounts to being their babysitter and taking trips to the library every day.
- Shrinking Violet: Penny can't seem to hold a conversation with the player very well, but it comes across as rather charming.
- Significant Green-Eyed Redhead: If you end up befriending or romancing her.
- The Teetotaler: She despises alcohol in all forms (and doesn't even like grapes or hops). Given her mother, that's hardly a shock.
- Trademark Favourite Food: Penny reacts favorably to being given Poppyseed Muffins (or even just the flowers), Tom Kha Soup, Red Plate, and Roots Platter.
Leah lives alone in a small cabin just outside of town. She loves to spend time outside, foraging for a wild meal or simply enjoying the gifts of the season. She’s a talented artist with a large portfolio of work... yet she’s too nervous to display it to the public.
- Country Mouse: She takes to rural living very well.
- Not So Different: To the player character. She too moved away from the bustle of the city out to Stardew Valley in search of a simpler life. And to get away from that asshole Kel.
- Nature Lover: And how! She likes almost any fruit and vegetable in the game, almost anything foraged, loves vegetable dishes, and is even the only person to like Driftwood. Meanwhile, she dislikes or even hates things that wouldn't be out of places in a city-based grocery store or are generally outright junk food (Ice Cream, Cookies, Hashbrowns, Pizza, etc.).
- Outdoorsy Gal: She became this out of necessity as she couldn't make a living as an artist in the city. She took to country life very well.
- Reclusive Artist: Leah lives alone in a cabin and doesn't really get out much. She visits the saloon fairly often, but always sits at her table alone.
- Second Love: Leah has an ex-lover named Kel. She moved out to the country to get away from Kel after it became clear that Kel wanted Leah to abandon her dream of becoming an artist. If you romance her, that romance ends with a Megaton Punch, with either you or Leah delivering the punch.
- Starving Artist: Her background. It was what motivated her to move to the country, where she could easily get food from nature and pursue her craft.
- Trademark Favourite Food: Leah really likes Goat Cheese, Salad, Stir Fry and Vegetable Medley.
Emily's sister. Being wealthy and popular throughout high school has made Haley a little conceited and self-centered. She has a tendency to judge people for superficial reasons. But is there a fun, open-minded young woman hidden within that candy-coated shell?
- Camera Fiend: Downplayed. While she's not obsessed with taking photos, it's noted that it is a hobby of hers and she can be seen taking pictures on occasion. You can eventually bond with her over taking photos together with the cows on Marnie's ranch. During the Feast of the Winter Star, she hopes to find a new camera under the tree.
- Character Development: If you raise your Friendship level with her, she changes from the classic high school cheerleader-esque Alpha Bitch into the more Lovable variety, becoming much kinder and down-to-earth in the process.
- Covered in Mud: In her 8-star Friendship event, she'll ask for your help in taking photos with Marnie's cows. However, an attempt to ride one gets her thrown into the muck. Rather than throwing a fit as one might expect, she laughs it off and writes you a letter the next day thanking you for your help and saying how much fun she had.
- Dumb Blonde: Implied. When she takes up reading books, she notes that she generally prefers just looking at the pictures.
- The Fashionista: Her wardrobe is apparently colossal. She has so many clothes she often throws them away just to buy brand new ones, though as she undergoes her Character Development she instead decides to start donating some of them to charity. However, even after Development she still likes dressing up, since she sees it as a form of self-expression.
- Foolish Sibling, Responsible Sibling: The Foolish to Emily's Responsible.
- Girly Girl: By far the most feminine of the bachelorettes. She loves buying clothes, has girly interests like reading fashion magazines, and focuses quite a bit on her appearance.
- Jerk with a Heart of Gold: She's rather stand-offish with the player at lower levels of affection, commenting on their raggedy appearance and talking about how life on a farm must suck. Her hidden heart of gold starts showing up as the player's relationship with her improves.
- Ready for Lovemaking: Obviously not graphic given the game's art style and tone, but Haley's dialogue in the evenings if your marry her frequently includes lines implying she's pulling this, like an offer "to make you feel better" or her being "ready to have some fun".
- Spoiled Sweet: Her parents are stated to be pretty rich, and her fashion choice shows. But she's okay once you get used to her.
- Trademark Favourite Food: Haley loves Coconuts, Fruit Salad, and Pink Cake. In fact, she even wrote to "The Queen of Sauce" cooking show just so she could learn how to make Pink Cake.
The daughter of Demetrius and Robin, and half-sister of Sebastian. Growing up with a carpenter and a scientist for parents, Maru acquired a passion for creating gadgets at a young age. When she isn’t in her room fiddling with tools and machinery, she sometimes does odd jobs at the local clinic for Harvey.
- Adorkable: A nerdy science fanatic who squeals with glee when you ask her to marry you.
- Black and Nerdy: Just like her dad. She helps him out in his lab and is even working on a robot as a pet project.
- Creating Life Is Awesome: Her fascination with robotics and space give her this vibe. When she eventually creates a fully sapient robot, she acquiesces to the robot's request to leave and travel the galaxy in search of alien life, with no remorse whatsoever.
- Cute Clumsy Girl: She accidentally drops a bunch of samples at the clinic in one of her cutscenes, and accidentally shocks you with her robotic invention in the next.
- Dramatic Irony: Laments that she wants Sebastian to act like a real big brother to her, while Sebastian himself thinks that Maru hates him.
- Generation Xerox: She's quite a bit like her dad Demetrius and helps him out in his lab, even if the player marries her.
- Meganekko: Never seen without her glasses, though the rest of her family either has fine eyesight or wears contacts.
- Omnidisciplinary Scientist: In addition to helping her dad with agricultural research, she also processes biology samples at the doctor's office, partakes in astrology with a telescope in her backyard, and builds a robot with full sentience in her ten-heart event. If the player marries her, she can also sometimes hand the player Bombs or Cherry Bombs.
- Tomboy: Maru doesn't really do the frilly and the girly. It's quite telling that battery packs are one of her favorite presents.
- Trademark Favourite Food: Cauliflower Cheese and Pepper Poppers are Maru's favorite dishes. She also shares her father's love of strawberries.
- Wrench Wench: She follows her scientist father's footsteps and even talks to you about building a robot as a pet project.
Haley's sister. She works as a barmaid at the saloon with Gus during the busy hours. She became a bachelorette in the 1.1 update.
- The Fashionista: Sews her own clothes, and some of her favorite gifts are jewels and bolts of cloth. And later has a clothing therapy session with the other townsfolk.
- Foolish Sibling, Responsible Sibling: The Responsible to Haley's Foolish. Despite her outgoing attitude, Emily is the more mature sister, while Haley seems immature for her age and usually just loiters around.
- Genki Girl: Emily is one of the friendliest and most outgoing of the townspeople. And an event with her involves Emily breaking out into disco dance, which was actually made much more elaborate in the update where she became romanceable.
- New-Age Retro Hippie: Downplayed, but she's pretty into spirituality, meditates, is close to nature and is generally very laid back and peaceful.
- Oblivious to Love: Poor, poor Clint. She can't tell that he's smitten with her.
- Sexy Discretion Shot: Her ten-heart There Is Only One Bed event. There's a shaking tent, followed by a fade to black, and the letter she sends you afterwards implies that sex indeed occurred. Most of the other ten-heart events stop with a kiss.
- There Is Only One Bed: In her ten-heart event, she goes camping with you in the Secret Woods, only for a hungry bear to force the two of you to hide inside your tent. She then notes that one of the sleeping bags was left outside, and since she doesn't want to go back out until the bear's gone, you'll have to share...
- You Gotta Have Blue Hair: Bonus points for actually having blue hair. Unlike Abigail, who is stated to dye her hair purple, Emily's hair color isn't really explained away.
Alex is an athletic young man who loves sports and dreams of one day becoming a professional gridball player. When he's not practising, you can often find him hanging out on the beach. He lives with his grandparents, Evelyn and George.
- Abusive Parents: If you befriend him, he reveals his dad was an alcoholic, treated him and his mom badly, and verbally abused him.
- Anime Hair: An early dialogue option has Alex admitting he gels it to be spiky. Once you befriend him, he remarks that he should give up his hair gel, since anyone who only likes him for his hair isn't worth being friends with.
- Book Dumb: He's admittedly not a smart guy, which eats at him.
- Fictional Sport: His favorite sport is known in this world as "Gridball", but going by the football he usually fiddles with, we can probably guess it's something like American football, particularly since a common term for a football field is the "gridiron."
- Have I Mentioned I Am Heterosexual Today?: Mentions girls more than all of the other bachelors put together. He can still be romanced by a male farmer, just like all the rest of them, although he'll make clear to the farmer that he's never felt this way about another guy before.
- Hidden Depths: His mother's death still affects him quite badly. Even before he has a heart-to-heart with you on the topic, you can find a book on coping with loss on his bookshelf.
- Lovable Jock: Alex is a total sports nut and tends to get full of himself, but he's a pretty decent guy.
- Parental Abandonment: His dad abandoned him and his mom when he was very young, and his mom died afterwards.
- Raised by Grandparents: George and Evelyn raised Alex from childhood, after his mother's death.
- Shirtless Scene: Alex doesn't wear a shirt when he lifts weights. He apologizes in a heart event for it if it makes you uncomfortable.
- Trademark Favourite Food: Alex's favourite dishes are Complete Breakfast (true to form), and Salmon Dinner.
Sam is an outgoing, friendly guy who is brimming with youthful energy. He plays guitar and drums, and wants to start a band with Sebastian as soon as he has enough songs together. However, he does have a habit of starting ambitious projects and not finishing them. He lives with his mother Jodi, and his little brother Vincent, while his father Kent is away on duty.
- Anime Hair: A blondie with upward spikes. You'd think he's emulating a Super Saiyan. Inspecting his room when you're able reveals a justification for the spikes - he keeps a lot of hair gel.
- Butt-Monkey: Sam's usually on the short end of the stick, frequently losing pool games to Sebastian, having accidents during events with him, and suffering from Spring allergies.
- Conspiracy Theorist: A mild one, but he has a minor interest in UFOs. One of the books in his room is about Flying Saucers, and some of his post-marriage dialogue has him stare out into the sky during the day, in hopes that he can spot one.
- Did They or Didn't They?: For Sam's ten-heart event, he invites you to his house after dark and sneaks you into his room. When Jodi comes to check on him, he hides you in his bed. If you choose to stay in the bed after she leaves, Sam climbs in beside you and kisses you. The screen fades to black and after about ten seconds he tells you, "I'll be thinking about this night for a long time."
- Embarrassing First Name: Sam's full first name is Samson, something he finds embarrassing enough to only confide in you if you're pursing him as a love interest, and even then, he asks you to "keep it on mute".
- Keet: Sam's the most energetic and friendly out of the love interests.
- Meaningful Name: His full name is Samson, which means "man of the sun", which befits his personality as the sunniest of the love interests.
- Must Have Caffeine: Sam's the only character to actually like a gift of Joja Cola. It's otherwise universally hated, and classified as trash.
- Odd Friendship: He's good friends with Sebastian despite being as different as night and day.
- Shipper on Deck: If you marry Sam, he'll occasionally wonder when Sebastian and Abigail are finally going to get hitched.
- Trademark Favourite Food: The pinnacle of culinary delight for Sam is Pizza, though he also loves Maple Bars and Cactus Fruits.
- Two Guys and a Girl: With Sebastian and Abigail. The three hang out together at the Saloon every Friday night and are often seen together at festivals. If you befriend Sam, one of his earliest plotlines, the search for a drummer for his band, will play out with Sebastian recruiting Abigail for the position - which, considering this trope, is basically a foregone conclusion.
Sebastian is a rebellious loner who lives in his parents’ basement. He is Maru’s older half-brother and Robin's son. He tends to get deeply absorbed in computer games, comic books, and sci-fi novels, and will sometimes spend great lengths of time pursuing these hobbies alone in his room.
- Aloof Big Brother: To Maru, who wishes they were closer.
- Ambiguous Disorder: Not exactly hard to place, though; Emo Teen tropes aside, Sebastian really seems to have depression and social anxiety. The former is exacerbated by living in a basement with no windows, while the latter is part of what keeps him down there most of the time.
- Basement-Dweller: He lives in Robin and Demetrius's basement. He hardly ever goes outside, which makes him difficult to befriend initially.
- Disappeared Dad: We never learn the identity of Sebastian's father, but he and Robin are hinted to be divorced.
- Emo Teen: Definitely has the appearance and attitude of one, though he's a bit older.
- Hidden Depths: Seb may be an unsociable Emo Teen on the surface, but underneath it all he's surprisingly warmhearted and emotionally sensitive.
- Jerk with a Heart of Gold: Although once he warms up to you he can be downright sweet.
- Nightmare Fetishist: A mild one, but he expresses interest when Marlon brings in animated skeletons from the mines for display during Spirit's Eve. If you're married to him, he says it'd be interesting to have one on the farm.
- Odd Friendship: He's good friends with Sam despite being as different as night and day (respectively).
- Perky Goth: Becomes a lot happier in general if he marries and moves in with the player.
- Smoking Is Cool: He can be found smoking the few times you find him outdoors. He tries to quit if you marry him (though with limited success).
- The Stoner: Although his bong was removed from the game, Robin's comment about a "strange smell" coming from his ashtray was left in, so the implication that he smokes more than just cigarettes is still there.
- Successful Sibling Syndrome: He feels overshadowed by Maru's STEM talents and bubbly personality.
- Trademark Favourite Food: Sebastian loves Sashimi and Pumpkin Soup.
- Two Guys and a Girl: With Sam and Abigail. The three hang out together at the Saloon every Friday night and are often seen together at festivals. Although he's alone with Sam far more often than with Abigail, it's hinted that there's some kind of attraction between them, and it's ultimately Sebastian who suggests that Abigail be the drummer for Sam's band.
- The Unfavorite: He feels a lot less valued than his half-sister Maru. It seems to be the biggest cause of his depression, as he loses most of it upon moving in with the player.
- You're Not My Father: His attitude towards Demetrius. Demetrius never mentions Sebastian but the feeling seems to be mutual.
Harvey is the town doctor. He’s a little old for a bachelor, but he has a kind heart and a respected position in the community. He lives in a small apartment above the medical clinic, but spends most of his time working.
- Be Careful What You Wish For: During the warmer months, Harvey often muses that he's having trouble staying afloat because he has so few patients... but in the winter, he complains that he's overworked and exhausted from caring for all his patients.
- Dream-Crushing Handicap: He wanted to be a pilot growing up, but he was deathly afraid of heights—and eventually, grew older... But he still listens for pilot chatter at his radio setup, and watches the skies.
- First-Name Basis: Like everyone else in town, but unusual considering that he's a doctor, one of the few professions where people are still referred to by their title and/or last name, even in this day and age. (For contrast, in Harvest Moon: Back to Nature, ConcernedApe's acknowledged favorite Harvest Moon game, the Doctor is known as just that - the Doctor. He doesn't even have a name.)
- Older Than They Look: It's not stated how old he is, but his facial portrait makes him look older than the other bachelors.
- Trademark Favourite Food: Harvey's favourite dishes are Lobster Bisque and Super Meals. He's also very fond of pickled vegetables.
- Why Did It Have to Be Snakes?: He has a massive fear of heights. He conquers it in spectacular fashion if you befriend or romance him, though.
Elliott lives alone in a cabin on the beach. He is a writer who dreams of one day writing a magnificent novel. He is a sentimental “romantic” with a tendency to go off onto flowery, poetic tangents. When he can afford it, he enjoys a strong beverage at the saloon.
- Antiquated Linguistics:Elliott: Bartender! Two of your finest ales, please!Gus: ...
- Awesome Anachronistic Apparel: A maroon frock coat and green cravat.
- Can't Hold His Liquor: He starts losing his sense of balance after just one drink in one of his friendship scenes.
- Cloud Cuckoolander: Though not the most dramatic example, Elliott is your typical "dreamy artist" type and often seems to have his head in the clouds. In one bit of random dialogue he reacts with mild surprise at the discovery that a small crab has made a home in his pocket.
- Cute Bookworm: A male version, as a writer who can often be found in the library.
- Elegant Classical Musician: He has a piano in his cabin which he plays in his six-heart event.
- Long-Haired Pretty Boy: He's got the longest hair out of anyone in town, and he's got the "handsome beach model" look to go along with it.
- Odd Friendship: Romantic-minded writer Elliott is good friends with Willy, the grizzled fisherman, and informs you on Willy's likes and dislikes... which can lead to Elliott casually mentioning that he once gave Willy a Diamond as a gift.
- Old-Fashioned Rowboat Date: If courted, Elliott fixes up a rowboat and takes you out on the water to confess his feelings.
- Reclusive Artist: Elliott can be usually found by himself, either reading in the library or standing outside watching the water.
- Thinks Like a Romance Novel: The man spouts some really flowery romantic lines without a trace of self-consciousness. Depending on what you tell him about your taste in books, he may in fact write a romance novel dedicated to you.
- Trademark Favourite Food: Elliott loves Crab Cakes and Tom Kha Soup.
Marnie's nephew who works at the local JojaMart. He became a bachelor with the 1.1 update.
- Agent Scully: Shane will comment that he's more inclined to believe that everything has a logical, scientific explanation, in this world where a wizard, a witch, fairies, dwarvesnote , shadow creatures, animated skeletons and mummies, and Junimos are all known to exist.
- The Alcoholic: He can be found most evenings drinking beer at the Saloon. As you learn more about him, it becomes evident that he is struggling with some degree of depression and drinking is his way of self-medicating. If Joja-Mart is shut down, he spends most of the day in the bar, except for his new Saturday job at Pierre's.
- Ambiguous Disorder: States several times, most notably in his ten-heart event, that he suffers from anxiety and depression, and this persists whether you marry him or not, though he certainly has a cheerier outlook if you do. He also suffers from suicidal impulses throughout most of his storyline, though thankfully this, at least, seems to go away after his eight-heart Event, even if signs of depression persist.
- But Liquor Is Quicker: Buying Shane beers at the bar is one of the fastest ways to get a partner for the first Flower Dance, especially since his birthday is Spring 20. Made worse by the fact that the player can't make any of his Loves in Spring, and will be far too short of money to buy him Pizza. Have fun enabling his addiction! (Your least guilty option is to grow a hefty crop of potatoes, which are available in Spring and are a Like - presumably Shane likes hashbrowns. You still need to remember a beer on his birthday though.)
- The Comically Serious: During Emily's clothing therapy session while decked out in studded leather clothes, looking like a metalhead.Emily: Shane, it's a new side of you we've never known about. That's great! Now, go outside with confidence and show the world!Shane: ... Sure.
- Death Seeker: In two different heart events, he can be found passed out from drinking too much; in the first he makes remark indicating he hopes "not to be around" much longer, while in the second he ponders just rolling off a nearby cliff. Thankfully during the latter event the player takes him to a hospital and then convinces him to enter a counseling program.
- Exhausted Eye Bags: Along with a Perma-Stubble. Seeing as he's one of the first people up in the mornings to get to his job at Joja-Mart, as well as one of the last to leave the saloon at night, it's easy to see why.
- Flat-Earth Atheist: See the Agent Scully example above, despite there being solid evidence that magic and supernatural beings exist, he's still an atheist.
- Functional Addict: Despite being a heavy drinker, he holds down a full-time job as a stockboy at JojaMart, working some of the longest hours of any NPC in the game (for what other scenes imply is a pittance of a salary, to boot).
- Jerk with a Heart of Gold: He's usually rude or dismissive of you if you haven't raised your friendship with him, but if you speak to him after doing so or during a festival, he's not that bad of a guy.
- Nephewism: Lives with his aunt, Marnie.
- Not So Different: From the player - You too used to work at Joja-Corps and left because you were feeling so sad and oppressed. If you marry, he comes to work on the farm instead of slaving at Joja-Mart.
- The Pig Pen: If married, his personal room will be quite messy, with piles of junk lying around and several dirty footprints going from his bed to the fridge.
- Recovered Addict: Becomes this during his six-heart event, he hits rock bottom and the player drags him to Harvey, who recommends he head to the city and enter a counselling program. He shows up at the player's house the next day and tells them he's going to go through with it. If you marry, he stops spending all day at the Saloon and works on the farm.
- Trademark Favorite Food: Hot peppers, either raw or cooked into Pepper Poppers. (He's the one to give you the recipe for the latter.)
- Vague Age: Moreso than most characters, even. Shane's personality, lifestyle, and character arc can be read as someone having either a mid-life crisis or a quarter-life crisis; albeit more evidence does seem to point to the latter, especially with the cutscenes added in the 1.1 update. (We also have Word of Saint Paul confirming that Shane is supposed to be under 30.)
The local carpenter, and the one who introduces you to your farm. Robin is your go-to woman for upgrading your house, building structures around your farm, and buying furniture. She's married to Demetrius, and the mother of Sebastian and Maru.
- Amazonian Beauty: Though very Downplayed. She's not hard on the eyes, and her quest means that she chops her own wood. Plus, she can build things like silos, barns and coops all by herself in a matter of a few days, which must require some serious strength. Still, she attends the fitness classes with the other non-bachelorettes because she claims her legs aren't as well-built.
- Happily Married: To Demetrius.
- Hidden Depths: A book on making the most of your second marriage can be found in her room, and she spends one conversation patiently dealing with her husband's overly scientific approach to the world. She clearly puts a lot of work into the relationship.
- Outdoorsy Gal: You might find her outside, and one side job has you looking for her axe that she uses for chopping wood.
- Parents as People: Robin has a playful sense of humor, is great at her job, and is a devoted wife... but seems completely oblivious to the schism in her family. Provided the player is getting an accurate representation of the family dynamics, this may even verge on Useless Bystander Parent territory.
- Tomboy with a Girly Streak: Her outfit of choice during Emily's eight-heart event? Letting her hair down and wearing a beautiful ballgown. She even giggles behind the curtain while changing!
- Trademark Favorite Food: Robin loves Goat Cheese, Peaches, and Spaghetti.
Local scientist and the husband of Robin, father of Maru, and step-father of Sebastian.
- Black and Nerdy: Very much so. For example, in one scene, he gets into an argument with his wife Robin over whether a tomato is a fruit (which it is, botanically) or a vegetable (which it is, for most culinary purposes), as a result of her having asked him to bring her a fruit.
- Bumbling Dad: Your first event with Maru involves Demetrius clumsily telling you to take care of her. When Maru walks in the truthful option is telling her he was being "weird."
- Happily Married: To Robin; they're the most affectionate NPC couple in the game, dancing together in the Saloon every Friday night, as well as at the Luau.
- Hidden Depths: He has a book of tips for step-parents in his room — presumably he at least made a token effort to be a good stepfather.
- Omnidisciplinary Scientist: Downplayed. He's stated to be a botanist, and specifically in Stardew Valley for the uniquely diverse ecosystem. However, he also displays above-average knowledge of geology and marine biology.
- Papa Wolf: For Maru: mess things up for her and there will be trouble. For Sebastian... not so much.
- Parents as People: Absent-minded professor variety. He's obsessed with his work, but he also makes an effort to be a good husband, working out communication problems with his wife in a sensible way. He's also a good dad who always looks out for his little girl and supports her in her work and hobbies (it helps that she shares his interests). As a step-dad, however, it appears he tried to make an effort, but has stopped trying.
- Parental Favoritism: Maru is his pride and joy. Demetrius never says anything bad about Sebastian... but only because he never says anything about him at all. Both of his kids are smart and technologically skilled nerds, but only Maru's achievements get the spotlight.
- The Smart Guy: He's the only scientist of any stripe in the town, and can often be found wandering near the mines looking for specimens.
- Trademark Favorite Food: Bean Hotpot, Ice Cream, and Rice Pudding. He and his daughter also share a love of strawberries.
Evelyn's husband and Alex's maternal grandfather. George is easily the most disagreeable character in town and probably the toughest to make friends with.
- Career-Ending Injury: George was a coal miner, and there was an accident in the mine that left him wheelchair-bound. He's bitter about it.
- Deliberate Values Dissonance: If the player character is male and marries his grandson Alex, he'll express befuddlement at the notion of two men getting married, calling it "unnatural", although he does recognize he probably only feels this way because he's just "old-fashioned". Additionally, befriending him afterwards causes him to admit he's changed his mind due to seeing how much Alex and the male farmer love one another.
- Grumpy Old Man: He is pensioned and wheelchair-bound, and quite the grouch about it.
- Jerk with a Heart of Gold: He is actually a really nice guy under his grumpy exterior. Good luck finding that out, though; he's such a grump that a lot of the townspeople have come to expect him to be bitter.
- Trademark Favorite Food: Leeks and Fried Mushrooms.
George's wife and Alex's maternal grandmother.
- Granny Classic: In stark contrast to George, Evelyn is a nice old lady. Right down to teaching you the recipe for Cookies if you raise your friendship with her. In fact, on your very first meeting she says you can call her Granny and signs any letters she sends you as "Granny Evelyn". She doesn't just fall into this trope, she embraces it.
- Happily Married: She deeply loves George. In fact, her special quest involves finding Goerge's favorite food (a leek) so that she can surprise him with it.
- Green Thumb: She's in charge of the town's flowers. At the Flower Festival she mentions that she's been planning it for months.
- Trademark Favorite Food: Chocolate cake and stuffing.
The manager of the local JojaMart.
- Flat Character: He's a Jerkass who is very loyal to JojaMart and that's all you ever find out about him.
- Gameplay and Story Segregation: Everyone in town who shops at JojaMart complains about the place but say they can't help it because everything's so much cheaper there. In practice, everything Joja sells is 25% higher than at Pierre's.
- The first and practically only event featuring him has the guy waltz into Pierre's store and draw away all the customers with coupons, so that he can further run the place out of business.
- You can also find a note from him in Pierre's store expressing his "pity" that he's under competition from an "efficient corporation" and offers him a job as Assistant Grocer... at 5G an hour.
- Furthermore, you can't befriend him. He isn't in town to make friends, after all, and he doesn't act like a community member.
- Mouth of Sauron: Is effectively this as the local representative of JojaMart.
- Not So Different: Hey, you used to work all day, every day for the very same company. The guy may be a Jerkass, but he's just doing his job - by trying to get you to pay 5000G to become a member of the corporation you just quit.
- Pragmatic Villainy: If you stay out too late and pass out, Morris might well be the one to find and carry you home, making sense since he's one of the few who's up that late. He'll charge you a convenience fee for the service, of course.
- Punch-Clock Villain: He works for the bad guys in the name of getting JojaMart the most money it can.
- Shout-Out: There is a supermarket chain in the UK called "Morrissons", the fourth largest in the country.
- Well-Intentioned Extremist: He sincerely believes what he is doing is for the sake of the town and his actions will improve the town, even though he's annoying Lewis with his intentions of leveling the Community Center and hurting Pierre's business by drawing away his customers.
- Workaholic: He doesn't attend any village events. All day every day you can find him at JojaMart. Other characters can sometimes be met taking breaks from work or in the village at night, but Morris seems to sleep there.
Owner of the general store. Married to Caroline, and father of Abigail.
- Chekhov's Skill: One of Pierre's dialogue options mentions that he was on the boxing team in high school, and has a mean right hook. When you fix the Community Center, he can get in a fist fight with Morris.
- Cool Shades: Pierre gets these when the Community Center is totally restored by getting all the bundles together, and you recommend regarding Morris, "Let's settle this the old-fashioned way." Pierre dukes it out with Morris, lands a Megaton Punch on Morris to send him flying out of the Center, and he then puts on the Cool Shades.
- Informed Poverty: Morris' predatory tactics cause trouble for Pierre, but don't seem to change the fact that Pierre's got all the supplies in the world for you.
- Lethal Chef: If comments from Abigail and Caroline are to be taken at face value, the nights it's his turn to cook dinner are times of dread in his home.
- Porn Stash: An implied case: one event involves your character stumbling on his "secret stash", the contents of which are not identified. The followup conversation has the options to either agree to keep quiet about it or for you to say that his wife ought to know. The latter costs you a full two hearts of friendship with him, and leads him to complain about having to find a new hiding place for it.
- Shopkeeper: Pierre's Goods will be your biggest asset in your new life, whether it be buying seeds or other useful things.
- Stay in the Kitchen: Implied to have this attitude. At least, according to Abigail.
- Stealing the Credit: If you sell him your produce, he will sometimes claim to his other customers that he grew it himself.
- Trademark Favorite Food: A good way of getting on his good side is with Calamari or cooked fish. One of his quests involves giving him Sashimi, which he'll pay a pretty penny for.
Pierre's wife and Abigail's mother.
- Housewife: Doesn't really do much around town, aside from attending exercise classes with some of the other women in town. Unlike Jodi, however, she seems quite content with her lot in life. As of 1.1, she can be found taking a break in the library on some days, musing that she finally has some time to herself.
- Those Two Girls: With Jodi.
- Trademark Favorite Food: Fish tacos.
- You Gotta Have Blue Hair: Unlike Abigail, Caroline's green hair isn't explained away, which makes it quite possible it's natural.
- Your Cheating Heart: Downplayed. It's heavily implied Caroline had an affair with the Wizard, and Abigail resulted from it.
Mother of Sam and Vincent. Her husband, Kent, is a soldier away on duty.
- Housewife: Like Caroline, she doesn't really do much of significance around town. Get to know her better and you'll find she's deeply conflicted about her life being defined by her status as a wife and mother.
- Parents as People: As noted above, she laments what family life has done to her identity and self-esteem as an individual. She loves her sons and her husband, but sees running a house as a neverending job with no payoff (for example, she complains that no matter how well she cleans, she'll have to start all over again the next day).
- Meaningful Name: "Jodi" is also military slang for a wife who is unfaithful while the husband is on deployment.
- Supreme Chef: Though not to the extent of Gus, having her share her Calamari recipe will reveal she once won a cooking competition.
- Trademark Favorite Food: Jodi loves a lot of different foods, varying from Pancakes to Rhubarb Pie. However, she's extremely fond of Crispy Bass, and even asks you to join the family for dinner by bringing a bass for her to cook.
Jodi's son and Sam's little brother. One of the two children in town, Jas being the other and his best friend, with Penny as his tutor.
- Book Dumb: Penny, after struggling to praise Vincent's academic prowess, finally remarks that he has an "active imagination". Of course, she might just mean that he doesn't sit still.
- Cheerful Child: In stark contrast to Jas, Vincent is quite excitable and prone to getting in hijinks.
- Honorary Uncle: At ten hearts, he starts calling you "Uncle (Name)" or "Auntie (Name)".
- Hot for Teacher: Has a crush on Penny. It's more of a cute and innocent childish crush as opposed to actually being attracted to her however.
- Keet: Vincent is a perpetual motion machine, and loves to play with everyone.
- Precocious Crush: Declares that he wants to marry Penny when he grows up.
- Sweet Tooth: Loves or likes anything with sugar in it.
- Trademark Favorite Food: Cranberry Candy, Grapes, and Pink Cake.
- When You Coming Home, Dad?: Asks Sam in Sam's first-year exclusive event when his dad is coming home, clearly missing him.
Jodi's husband, and father of Sam and Vincent. Kent spends the first year in the game on duty and arrives as a villager after.
- Dad the Veteran: It's not quite clear if he's on leave or officially retired from the army, but given that he was imprisoned by the enemy and traumatized by the war, it doesn't look as though a return to active service is on the cards.
- Dad's Off Fighting in the War: Is absent from Pelican Town for the first year of the game, before arriving at the beginning of Year 2 and revealing that he's been released from a POW camp in the Gotoro Empire.
- Parents as People: His note to his wife reassures her that he loves his family as much as ever, but his PTSD badly affects his family life — Vincent notes that his dad doesn't play with him anymore, Sam seems vaguely wary of Kent, and Jodi gets the nasty side of his temper when his trauma is triggered. He also seems unable to find much purpose in civilian life, and is left adrift and dissatisfied.
- Shell-Shocked Veteran: Both Played for Laughs and Played for Drama. Giving him something he hates will prompt him saying he was given it in a prison camp. The drama occurs in an event with him where Jodi is making popcorn, prompting him to lose his marbles since he's lost friends in the war and the sound reminds him of gunshots.
- Stranger in a Familiar Land: Kent often states how he doesn't know how to fit back in now that he's returned from duty.
- Terse Talker: He doesn't have much to say.
- Trademark Favorite Food: Roasted Hazelnuts and Fiddlehead Risotto, dishes he remarks his mother used to make for him.
- In his three heart event, Jodi says that he loved popcorn before the war. But since the popping sounds now trigger his PTSD, it's likely fallen out of favor with him.
The local blacksmith. Clint can upgrade your tools though at a pretty penny and a couple days' time, but such is the price of quality, right?
- All Love Is Unrequited: He's got a major crush on Emily, but can't bring himself to ever talk to her.
- The Blacksmith: He works with all metals, but otherwise fits. However, he doesn't trade in weapons or protective gear - that's for the Adventurer's Guild. Instead, he upgrades your tools and cracks open geodes for you. He also sells minerals at a stiff markup.
- Cannot Spit It Out: He can't tell Emily how he feels, no matter how hard he tries. If you gain access to his room, you'll find a love note he's written to her tossed into a corner... which the note itself acknowledges he will do rather than just give it to her.
- Cannot Talk to Women: He gets really nervous around Emily.
- The Eeyore: Downplayed, as Clint is not always unhappy, but he expresses a lot of negativity, mostly about his general state of living.
- Family Business: Clint went into smithing because it was his father's line of work. Interestingly enough, he didn't really want to be a blacksmith. He does take pride in his work, though.
- Hopeless Suitor: His crush on Emily, which sadly had no way end of ending successfully for him. Even less now, with the player being able to date her as of the latest big update.
Penny's mother, who lives in the trailer. She used to be a bus driver until the bus broke down.
- The Alcoholic: She's far clearer about it than Shane is. Her favorite gifts usually involve alcohol, and she's often doing something alcohol-related during holidays (like spiking the punch). Unsurprisingly, in a cutscene, Gus confides in you that she's his best customer, to the point where he starts having cash flow problems when she doesn't pay off her tab for a while.
- Alcoholic Parent: Her dependency means that her daughter, Penny, has been the one who deals with the housework, is employed outside the house and generally tries to make some sort of life for them both.
- Functional Addict: She can drive to Calico Desert despite being as drunk as she is.
- Hidden Depths: Pam's pretty good at fishing. Not quite as good as Willy, but she cleans out the fishing game at the fall festival every year, and gives some pretty fierce competition in the ice-fishing contest. She also remembers her late father fondly; as your friendship with her progresses she gives you some of his recipes and advice.
- Jerkass: Pam's not outright irredeemable, but when the player assists Penny in cleaning up the house, she yells at Penny for accepting help offered by an "outsider" because it's "embarrassing" for other people to see the mess that is their trailer...although clearly not embarrassing enough to make Pam do some housework herself, rather than leaving it to her beleaguered daughter.
- Lower-Class Lout: She actually lives in a trailer, is unemployed unless and until the bus to Calico Desert is repaired, and has a crass, boorish personality.
- Pet the Dog: In conversations with the player, she will admit to being proud of how smart Penny is, and refers to her daughter as "my baby girl." Unfortunately, this isn't much practical help to Penny.
- Trademark Favorite Food: Aside from alcoholic beverages, Pam likes Cactus Fruit, Glazed Yams or Parsnip Soup.
The mayor of Stardew Valley and an old friend of Grandpa.
- 100% Adoration Rating: According to various dialogue snippets, no one's challenged his position as Pelican Town's mayor for the last twenty years, and given his general demeanour, it's not hard to see why.
- Cool Old Guy: You better believe it. He runs the town with the full respect of all its inhabitants.
- Married to the Job: The guy puts a lot of work into being the mayor of Stardew Valley. In a more melancholic moment, he will note to the Farmer that his staunch dedication to his job has meant that he has never been married nor sired any children, wondering out loud Was It Really Worth It?.
- Secret Relationship: It is heavily implied that he is in one with Marnie. One of his personal quests is for you to "discreetly" find and recover his "lucky" purple shorts. And the shorts just happens to be found in Marnie's bedroom. Of course, upon returning them to the good mayor, he (quite unconvincingly) denies any knowledge of how they could have ended up there.
- Trademark Favorite Food: Glazed Yams and Vegetable Medley. He likes hot peppers, but a quest claims he uses them for a home remedy for his ailing knees rather than for food.
A villager who lives south of the player's farm where she sells livestock and goods relating to them. She lives with her nephew Shane and his goddaughter Jas.
- Nephewism: Functions as the mother figure to her nephew and his goddaughter, although Shane is clearly a grown man and works full-time outside the ranch.
- Old Maid: Complains during the spring dance that she's still unmarried. Seeing as how Lewis refuses to let their affair be known, this is unlikely to change.
- Parents as People: Marnie is away a lot and leaves Jas alone quite a bit... probably as a result of her secret liaison.
- Secret Relationship: See Lewis.
- Sweet Tooth: Not to the extent of Vincent, but she likes desserts.
- Talking Animal: She is trying to get her goats to say hello. She asks for Cave Carrots in order to make the attempt.
- Trademark Favorite Food: Pink Cake and Pumpkin Pie.
Shane's goddaughter. One of the two children in the village, her best friend is Vincent and Penny is her tutor.
- Cute Bookworm: Cute, shy, withdrawn, and studious. However, being a young country girl, she's more active and playful than this trope might imply.
- Living Emotional Crutch: Shane uses Jas as one in a positive way: he can eventually confront his alcoholism by realizing he needs to be there for Jas.
- Nephewism: Though Jas and Marnie aren't biologically related (her godfather Shane is Marnie's nephew), she still calls her "Aunt Marnie".
- Orphan's Ordeal: As the player gets to know her better, she'll mention that her parents have already died, and that Shane is her Godfather.
- Parental Neglect: Because of Shane's alcoholism, she often has to play by herelf and invent her own games. This is partially due to Jas being written later than other characters. Version 1.1 involved her more with Shane's heart events, fleshing out her personality.
- Trademark Favorite Food: Pink cake and plum pudding.
- Troubled Child: Jas treats you with outright suspicion at first and rarely says more than a few words to you till she warms up to you. She'll then sometimes admit to feeding a live crayfish to a cow with a smile on her face. Getting into her room reveals she has a mangled Jack-in-the-box and her depictions of grandpa seem somewhat disturbed.
The owner of the local saloon, and frequently the chef for many events.
- Big Fun: Portly and enjoyable in equal measures.
- Nice Guy: It's hard to hate Gus; he's friendly, sociable and just the perfect kind of guy to run a bar. An early event even concludes with Gus giving Linus some food after being caught digging through the trash.
- Perpetual Smiler: Gus' character sprite is notably depicted with a huge happy-go-lucky grin on his face.
- Supreme Chef: You want good food? Gus is your man. His expertise goes from the saloon's trademark spaghetti to making his own candy canes of all varieties. In fact, the "Chef's Bundle" picture shows him cooking up a storm.
- Trademark Favorite Food: Escargot, Fish Tacos, and Oranges.
An old man who lives alone in the wilderness.
- Badass Grandpa: He's been to the bottom floor of the mines, though he doesn't say what he found there.
- Exact Words: When caught by the player he says: "I won't rummage through George's trash can again." Just as the player leaves, he turns around and sifts through the saloon's trash can instead.
- The Hermit: He lives alone in a tent to the north of Robin's workshop. Turns out he occasionally ventures into the town to loot food out from people's bins, and the player has the option of sympathising with him when they catch him in the act.
- Loners Are Freaks: He's treated this way by some of the townsfolk; some of his dialogue indicates that people distrust him and have previously destroyed his tent or vandalized it. He's a nice guy once you get to know him, though.
- Nature Lover: It's why he became a hermit.
- Nice Guy: While he initially treats you with some suspicion, the few townspeople who talk about him speak well of him. Some events imply that they even want to approach him, but instead mostly just watch from afar, apparently uncertain how or if they should talk to him.
- Trademark Favorite Food: Blueberry Tarts, Yams, and Coconuts.
The town's Angler who lives on the pier of the beach and sells bait and other fishing devices
- Family Business: Willy inherited the fishing shop from his father. If you give Willy a favorite gift (usually a rare fish), Willy will gush about how his father would have loved to see this.
- Nature Lover: Loves the waters and sometimes laments that the art of fishing is dying out.
- Odd Friendship: A simple angler who's a good friend of Elliott, one of the starving artists of the town.
- Trademark Favorite Food: Willy dislikes most food items, unless they contain fish. But he is fond of mead.
Pelican Town's curator and librarian.
- Married to the Job: Gunther does literally nothing but run the local museum and take donations. You can't talk to him, give him presents (he doesn't show up in the friendship chart screen at all), and he's the one person in town who will always be where you need him to be to do business with him.
The leader of the Adventurer's Guild who gives you your first sword when first heading into the mines. Although (unlike Morris or Gunther) he occasionally participates in village festivals, you still can't befriend him or give him gifts.
- Arms Dealer: In spite of Clint being The Blacksmith and some festivals revealing he actually does make medieval weaponry, Marlon is the one who sells weaponry and protective gear.
- Badass Beard: As expected from a tough adventurer.
- Eyepatch of Power: Wears one over his left eye. He'll joke that he lost it raising slimes after you get your first slime hutch.
A member of the Adventurer's Guild who rewards the player after completing monster hunting goals.
- Eyes Always Shut: How he is depicted pretty much all of the time. The only time he is ever shown opening his eyes is for the "Protector Of The Valley" achievement.
- The Quiet One: Will turn down a conversation if the player does not have a completed goal to turn in. And unlike Marlon, he won't participate in any of Pelican Town's yearly events.
A reclusive and mysterious man living at the very edge of the forest. He seems to possess some answers...
- Amicable Exes: Defied with the Witch. Apparently, this was what caused her to start cursing other people.
- Dark Is Not Evil: He lives in a secluded tower and his lair and attire scream "black magic", but he's a fairly decent guy and occasionally comes to town for various festivals. If the player opts to restore the Community Center, he helps things along by performing a ritual that allows you to learn the Junimos' language.
- Everyone Calls Him "Barkeep": Even the game itself refers to him only as "Wizard", even though he introduces himself and signs all his letters as "M. Rasmodius".
- The Hermit: The Wizard never leaves his tower except on certain holidays.
- Mr. Exposition: The Wizard helps provide you with some explanation for the spirits inhabiting the derelict Community Center.
- Mushroom Samba: After giving you the information about the Community Center's spirits, The Wizard gives you a concoction that sends you into a... very green drug trip.
- Nice Hat: You ever heard of a wizard with a Stetson cowboy hat?
- Robe and Wizard Hat: Subverted by the aforementioned Stetson.
- Supernatural Is Purple: His clothes are purple, his hair and beard are purple, and all but one of his favorite gifts are purple (Super Cucumber, Purple Mushroom, Void Essence, and the odd one out is Solar Essence, which is yellow).
- You Gotta Have Blue Hair: He's got dark purple hair. Presumably natural, since his eyebrows and beard are the same shade as his hair. Fits since the game all but flat-out tells you he's Abigail's real dad.
A mysterious character who lives in the mines.
- Ambiguous Gender: It's impossible to tell with absolute certainty what gender the Dwarf is. This has yet to be officially disclosed both in-game and out. Their obscured face and generic name only adds to the ambiguity.
- Everyone Calls Him "Barkeep": The Dwarf is simply called, "Dwarf."
- Fantastic Racism: Dislikes Shadow People, with whom the Dwarves were at war for a thousand years. A cutscene has them invade the sewers and attack Krobus, seeking vengeance for their family.
- The Faceless: They wear a face concealing hood/helmet.
- Language Barrier: The only language the Dwarf knows is their native language, Dwarvish. As such, the player character cannot understand them. In order to properly understand them, you need to donate all four Dwarf Scrolls to Gunther to get the Dwarvish Translation Guide. It's also worth noting that your relationship with the Dwarf will not go up if you try to give them gifts before you can understand them. They'll still accept the gifts, though.
- Our Dwarves Are All the Same: Subverted in a rather strange manner. According to books and other snippets of information one can find around the game world, Dwarves apparently arrived on earth via space ship before attempting to build an underground empire (theorized to be that the Dwarves' home planet had a much thicker atmosphere or a less radioactive star, keeping them off the surface), which presumably is the reason the Dwarves went to war with the similarly underground Shadow People.
- Secret Shop: Once you're able to communicate with them, they'll sell you various combat-related products such as potions (which restore you to full health, regardless of how low you are) and repelling Oils of Garlic.
- Sticky Fingers: They matter-of-factly tell you that all their merchandise is stolen during nightly excursions. They then ask what this "personal property" thing you speak of means. Whether they're serious or just a jerk is unclear.
- Trademark Favorite Food: One of the Dwarf's monologues is to describe their much anticipated dinner— a six-course meal of cave carrot dishes. However, Dwarf dislikes cave carrots if offered one as a gift.
- The Unintelligible: You have to learn their language through finding all the Dwarf Scrolls to understand them.
- White Gloves: The Dwarf appears to be wearing these in their sprite.
The female clerk of the Oasis store in the Calico Desert.
- Dark-Skinned Redhead: Probably as a result of living in the desert.
- Nature Lover: She absolutely loves getting flowers.
- Only Known by Their Nickname: She admits that Sandy isn't her real name.
- Secret Shop: Sandy sells seeds that you won't find in Pierre's store. On top of that, she has a rotating stock of various items from stuff scrounged from the desert to even high quality fertilizers, at a fairly good price.
- Trademark Favorite Food: She's the only one who averts this by not having one. Although she does like Goat's Milk more than other villagers.
A benign shadow person who lives in the sewers, which can be unlocked after you donate enough artifacts.
- Armless Biped: Krobus appears to have no arms, unlike other Shadow People.
- Dark Is Not Evil: Despite being a Shadow Brute, Krobus is pretty friendly.
- Fantastic Racism: Due to the long-standing enmity between them and his people, he dislikes dwarves.
- Living Shadow: He is a shadow person.
- My Species Doth Protest Too Much: The only non-hostile monster in the game.
- Religious Bruiser: On Fridays, Krobus keeps a vow of silence for religious reasons.
- Secret Shop: Krobus sells unique furniture recipes, solar and void essences, and a rotating stock of items (like Iridium Sprinklers), though at a fairly hefty price.
- Trademark Favorite Food: Void Eggs, Void Mayonnaise, Pumpkins, and Wild Horseradishes.
- Weakened by the Light: He never leaves the sewers because his race cannot survive in sunlight.
A merchant who appears on Fridays and Sundays just south of the farm, near the north entrance of the Cindersap Forest. She sells a cycling inventory of, well, almost everything, provided you can afford them.
- Adam Smith Hates Your Guts: Ehh... kinda sorta, but that's up to the Random Number Generator.
- More often than not, she sells stuff at an inflated price. For example, she'll always sells seeds for at least 100g; a ripoff when a number of them don't even cost half as much at Pierre's, and she only has single items in stock, meaning you can't buy in bulk. Other times, she can sell stuff like animal products, which will turn out to be a net loss even when processed.
- If you're especially lucky, she'll sell some particularly special goods at a major discount. For example, Saplings may be sold at least a quarter of Pierre's prices off, making her particularly help if you're trying out a fruit-growing. There's a very small chance she'll carry Ancient Fruit seeds, which take a full month to mature and bear fruit once a week but the fruit sells for 550g, for a mere 100g. Of course, you'd have to have Lady Luck completely and utterly on your side to have this blessing.
- Amazing Technicolor Population: Not her, but her pig, which is straight-up purple... and wearing glasses and a fez.
- Anti-Frustration Features: She may charge through the nose, but the Travelling Cart Merchant can have things you need for the Community Center in stock, making it a little easier to fulfill its requirements, provided you can afford it.
- Bazaar of the Bizarre: The Merchant is... a little strange... It could be the purple pig wearing glasses and a fez?
- Horse of a Different Color: The pack animal pulling her cart is a pig.
- Intrepid Merchant: She'll be in one day, and gone for the next two or five days.
- No Name Given: You never learn her name. Heck, she doesn't even have a character portrait.
- You Gotta Have Blue Hair: Her sprite has strikingly teal hair.
An enigma of a man who runs the casino in the back of Oasis.
- Amazing Technicolor Population: Qi's skin is a pale blue pallor, adding to his strangeness.
- Ambiguously Human: His blue skin, purple hair and bizarre attire certainly make it seem like he might be something else, particularly given that other sapient non-human species like the Dwarves and Shadow People exist in this universe. Although the Witch's skin turned green as a result of her conflict with the Wizard, so it's entirely possible that he's a regular human who underwent some kind of transformation.
- The Casino: Runs one, which features blackjack and slots.
- Lennon Specs: He wears purple ones, which contribute to his overall shady look.
- Scavenger Hunt: Assuming you discover it in the first place, Qi will send you on one, requiring you to bring various items to strange drop points (one of the last being Mayor Lewis' fridge).
- Star-Spangled Spandex: His hat and clothes are patterned with stars, matching the decor of his casino.
A hat selling mouse. Not the weirdest thing you will encounter in Stardew Valley.
- And Your Reward Is Clothes: Only sells cosmetic hats.
- Double Unlock: The hats it sells require various achievements to be fulfilled before they'll go on sale.
- Funny Animal
- Severely Specialized Store: It sells hats and only hats.
- You No Take Candle: Evidently how it speaks, judging from the letter it sends you to announce its shop opening.
A local witch who sometimes appears as a random event during night, flying over one of your coops to leave a Void Egg, or flying over a slime hutch to turn all slimes inside black.
- Evil Laugh: Cackles whenever she appears on your farm.
- Evil Makes You Ugly: The Wizard states that her skin turned green as a result of what happened between them.
- Nice Job Fixing It, Villain!: Though the villain part is debatable, her leaving a void egg in your coop is actually what ultimately allows you to access her home.
- Wicked Witch: Fits the trope to a T.
- Woman Scorned: She and the Wizard used to be married, but he states that she went off the deep end when he wronged her (though he doesn't specify what he exactly he did)
A goblin who stands guard over the Witch's hut in her swamp.
- Our Goblins Are Different
- Punch-Clock Villain: When you initially speak with him, he rather politely refuses to let you pass, saying that you're on private property and that he doesn't want to lose his job.
- Trademark Favorite Food: While he won't budge at anything else, gifting him Void Mayonnaise will cause him to leave his post to devour the treat, letting you enter the Witch's hut. One of the books of the library says that it's a favorite food of all goblins.
Leah's ex who lives in the city. Their gender is determinant on the player's and only appears if the player pursues romance with Leah.
- Bastard Boyfriend/Bastard Girlfriend: Was this to Leah. Kel heckled her into going back to college to pursue a more profitable career, being insensitive to Leah's own priorities and ambitions.
- The Faceless: Perhaps because Kel's gender is dependent on the player's and isn't fixed, the character lacks a facial portrait.
- Gender-Blender Name: Kel is normally a boy's name, but also can be a common nickname for the female Kelly. This was done to keep Leah's sexuality consistent, as Kel's gender will always match the player's.
- Lack of Empathy: Towards Leah, seeing how he/she didn't show much support for her interest in pursuing art and refers to the player as a "Simple-minded bumpkin" which is a derogatory term towards farmers.
- Manipulative Bastard: Tried to get Leah to pursue a more profitable career instead of supporting her own interests.