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    The Farmer 

The main character, who was gifted the farm by their grandfather, with instructions to take it over if city life ever became too much to bear.


  • The Ace: Becomes this over time, especially when the player is astute about it. The player starts the game as a pencil pusher moving to a declining rural community to pick up the pieces of their grandfather's old farm, all because they couldn't handle the rat race of white collar culture. Within the first year alone, the player can become a master of multiple adjacent fields, can become the linchpin in the restoration of the community hall, and is likely well loved by all within Pelican Town.
  • All-Loving Hero: The player can potentially end up as friends with everyone in Pelican Town, from two very young children to an grumpy old ex-miner, and from a Granola Girl to a war veteran.
  • Amazing Technicolor Population: The Farmer's skin can be customized to a wide variety of unnatural colors, and no one ever seems to find it odd.
  • Amicable Exes: If you break up with a bachelor or bachelorette that is your current boyfriend or girlfriend, their hearts will be halved, but you can still talk and gift them normally and nothing stops you to max out friendship with them again. Averted if you divorce a spouse, since they will refuse to talk to you and reject your gifts. The only way to be able to interact with ex-spouses again is to wipe their memories of you in the Dark Shrine of Memory.
  • Anonymous Benefactor: After you get Pam's friendship to 9 hearts or more and pay Robin to have her build a house for Pam, Robin gives you the option to either publicly take credit for the good deed or to keep your contribution anonymous.
  • Behind the Black: They have a somewhat-disconcerting habit of appearing from behind random bits of scenery during Heart Events and other cutscenes. It never crosses into full-blown Offscreen Teleportation, but it does make you wonder if the Farmer has a voyeuristic streak..
  • Call to Agriculture: The player character, sick of their dead-end job in an office for JojaCorp, opens an envelope from their deceased grandfather to find that Grandpa left them an old farm. Cue the player becoming a farmer near Pelican Town.
  • Character Customization: You can choose your character's name, gender, eye color, hair color, hair style, skin color (including unnatural ones like Mr. Qi's blue skin), pet preference (cat or dog), favorite thing, and clothing. All of this can be changed at a special shrine in the Wizard's basement after you reach a certain level of affection with him, except for preference of pet — once you decide on a cat or a dog at the beginning of the game, you can't change your mind.
  • Chaste Hero: Can be this if you choose not to marry anyone.
  • Closet Key: You can be the first same-sex romance of several of the love interests. Abigail, Alex, and Sebastian note that you're the first person of their respective genders that they've felt romantic attraction towards during their ten-heart romance events.
  • Collector of the Strange: You can fill your farmhouse with all manner of bizarre decorations, including a sloth skeleton, a huge blue teddy bear, and a giant crystal.
  • Defector from Decadence: The closest thing to it you'll find in a farming sim, anyhow. One of the few things we know about the farmer's past before coming to Pelican Town is that they were a cubicle monkey for Joja Corporation. After coming to Pelican Town, you can either play the trope straight by revitalizing the town and driving Joja out of the area, or subvert it by siding with Joja Corporation.
  • Friend to All Children: The player can invoke this trope in their various interactions with Jas, Vincent, and Leo by giving them gifts, chatting with them, or even taking them to the Movie Theater.
  • Gender Bender: As of 1.5, the player can use the Shrine of Illusions to change their gender.
  • Happily Married: To one of twelve eligible bachelors or bacherlorettes living in Pelican Town if you choose to pursue a romance with someone. In multiplayer, it's also possible to romance another player's character by crafting a wedding ring.
  • Hidden Depths: In one of Abigail's heart events, your character reveals that you can play the "mini-harp" (read: lyre) and can do a duet with her playing the flute. There's later a Continuity Nod if you befriend Haley—at higher friendship levels, she muses that she should learn to play the mini-harp, presumably influenced by you.
  • Honorary Uncle: You'll eventually become viewed as such by Vincent and Jas if you work towards building an Intergenerational Friendship with them.
  • Invisible Parents: You get a couple letters from home, mostly near the start of the game. Beyond that, the farmer hears nothing from them. Even when something huge happens like you get married or they become grandparents.
  • Made of Iron:
    • Having your health deplete to 0 does not outright kill you, rather it knocks you out until a random NPC comes to retrieve you. The only lingering symptom seems to be loss of money and items. Before the 1.4 update, you would also forget some levels of the mine. On version 1.4, the Adventurer's Guild has an item recovery service that can be used after being incapacitated.
    • Walking in front of a train and being struck by it does not knock you out: you still take damage, but it's nowhere near enough to knock you out on its own.
    • You are able to function perfectly, all day every day, on as little as four hours and ten minutes of sleep per night (the latest you can go to bed without passing out is 1:50 AM; you wake up at 6 AM without fail). All that happens is that you're more tired the next morning.
  • Normal Fish in a Tiny Pond: Back in the city they were just an average office drone; once they move to Pelican Town, they can single-handedly revitalize the community, open up a beach resort, and potentially become the wealthiest person in the region.
  • Nosy Neighbour: Regardless of how you choose to play, several heart events start out with your character sneaking into places they aren't supposed to be (such as Pierre's six-heart event), listening in on private conversations (such as Lewis and Marnie's six-heart event), or both (such as Caroline's six-heart event). This is rarely ever held against you or even acknowledged by the townsfolk, however (Marnie outright wonders why you just happened to pass by to overhear the conversation she was having in the middle of the night, at least).
  • One-Note Cook: Prior to learning new recipes, you can only make fried eggs. Presumably at Joja, you were living on instant meals or eating out all the time.
  • The Pig-Pen: According to comments by Jas and Haley, you are always covered in dirt and reek of grass and fertilizer. They and the other townsfolk grow to like it.
  • Platonic Life-Partners: For any of the bachelor(ette)s that the player character doesn't actually pursue romantically, they can eventually become this, if not outright True Companions. Leah, for example, outright tells the farmer that she knows that she can always depend on them - this happens even before the scene with Kel, where she's proven to be right.
  • Pregnant Badass: If the farmer is female and marries a bachelor, becoming pregnant won't slow her down in the slightest. She's just as capable of dealing with the monsters in the mines and Skull Cavern.
  • Purely Aesthetic Gender: Most game events play identically whether your character is male or female, with the exception of a few lines of dialogue. The only real exceptions would be the flower dance and Leah's ten heart event. Even getting pregnant doesn't really affect you in any way.
  • "Rediscovering Roots" Trip: The Farmer's grandfather is from the Valley, but they themselves are distant enough from it that they are totally unfamiliar with local customs by the time they get there. A large part of the game is learning about the local culture and getting involved with its many traditional holidays.
  • Taking the Heat: You can do this in at least two heart events.
    • In Sam's 2-heart event, he tries to make you a snack but drops an egg on the floor. You can tell his mother that you dropped it as he was handing it to you, which gets you 50 friendship points.
    • In Maru's 4-heart event, she's so startled by you entering the clinic that she drops a glass beaker on the floor. You can offer to take the blame when Harvey comes in, but this will only make things worse, because he knows it was her and will tell her not to blame others for her mistakes. You will lose 20 friendship points with her as a result.
  • Took a Level in Jerkass: Is able to do this with ease as of the 1.1 update, which provides many scary means to remove "inconveniences" in their life. You can spend a good few months romancing someone, marry them, and have a child, only to turn the poor baby into a dove and erase your spouse's memory of them. Even better? You can wipe the memory of your spouse entirely so that you can romance them again. 1.6 also allows you to get rid of pets by turning them into butterflies.
  • Ungrateful Bastard: During Abigail's 14 heart event she saves the farmer from a random monster that got the drop on them. Two of the four responses are negative with one of them even going into full on Jerkass territory by mocking her for being upset at having to kill something.
  • Unkempt Beauty: All the dialogue regarding the farmer’s appearance highly suggests that, although they run around smelling like grass and sweat (with bad fashion taste to boot, according to Haley), they still manage to look decent.
  • Vague Age: Justified since the farmer is technically your self-insert. They seem to be in about the same ballpark as the younger marriage candidates, but this could mean anywhere in their twenties or even plausibly early thirties.
  • Virtual Paper Doll: You can dress yourself in a wide variety of outfits, especially once you unlock tailoring. After initial character creation, once you're good enough friends with the Wizard, you can pay a relatively small fee to change your hair, skin, and eye colors. Patch 1.5 also gave you the option to change your name and gender at the same shrine.
  • White Collar Worker: You begin the game as this, an overworked, under-appreciated cubicle monkey at (where else?) Joja Corporation. Your decision to give it all up and seek a new destiny on your grandfather's old farm is how it all begins.
  • Wholesome Crossdresser: You're free to wear any outfit you buy, receive, or tailor in the game, regardless of your gender. Nobody seems to really mind what you're wearing.
  • You Are Number 6: Invoking this trope is part of an item cheating glitch. Because of the way the game spawns items, naming yourself after an item code will get it placed in your inventory every time someone says your name. Doing this will get you called out by the game, though.

Bachelorettes

    Abigail 
https://static.tvtropes.org/pmwiki/pub/images/abigail_2.png

The daughter of Pierre and Caroline, who run the general store. Abigail wants an adventurous lifestyle and has a lot of weird and geeky interests; if she isn't playing video games or reading about the occult and supernatural in her room, she’s likely alone in the graveyard, or in the woods during a rainstorm, playing her flute or looking for frogs.


  • Action Girl: She becomes one as part of her Character Development should the player decide to pursue a relationship. She's the only woman (and resident, for that matter) in town with aspirations of becoming an adventurer, and practices regularly with a sword she keeps hidden in her dresser. When she first tries to enter the mines on her own, she encounters a huge swarm of bats and loses her nerve. However, once married, she gets over her fears, and will nonchalantly give you dungeon loot from her excursions from time to time. During Emily's eight-heart event, while everyone else picks a costume to strut around in, Abigail decides to put on a suit of armor.
  • Beam Me Up, Scotty!: One of the most popular memes in the Stardew Valley fandom is Abigail's line "Hey, how'd you know I was hungry? This looks delicious!" when you give her a gem, implies that she eats them. Given that amethyst is her favorite gem (and fits with her purple color scheme), this often leads to people believing that she eats amethyst. In the actual game, the "delicious" line is only used when the player gifts Abigail an item she likes, including all gems except amethyst. Prior to 1.6, gifting her an amethyst triggered her "gifted favorite item" dialogue, which doesn't mention eating at all. (Starting with 1.6, gifting her an amethyst triggers unique dialogue, which still doesn't mention eating it.) It's Quartz that she's implied to eat.
  • Big Eater: Describes herself as such in a secret note detailing what most of her favorite foods are. Amusingly enough, her appetite is so vast that she's willing to eat rocks and minerals judging by her reaction when given one as a gift.
  • Birds of a Feather: With Sebastian. They share a lot of similar interests and likes almost all of the same gifts as well.
  • Chocolate Baby: Played With. She's naturally a brunette who dyed her hair purple. The game heavily implies she's actually the Wizard's daughter, since among other hints they share the same hair color. If she's married, she remarks that she can't remember the last time she actually dyed her hair...
  • Death Glare:
    • Try to dig in her drawers while she's in her room, and she'll sport one of these before saying not to do thatnote .
    • She also sometimes tells you she's in a bad mood and wants to be alone. If you try talking to her again, she'll glare and tell you to quit it.
  • Eerie Pale-Skinned Brunette: Downplayed on the eerie part, but Caroline frequently mentions how pale Abigail is, this in addition to her possible connection to magic.
  • Expy: As an outgoing and adventurous shopkeeper's daughter with dyed hair and similar outfits, she strongly resembles Karen of Harvest Moon.
  • Extreme Omnivore: Giving her something she likes will have her comment that she was getting hungry and the gift looks delicious. This includes flowers (which usually don't have an effect on health or energy) and minerals. Initially an oversight, it soon became an Ascended Glitch, with comments like this making it a part of her character. This does not explain the Pufferfish, though, which is extremely toxic, both in game and in real life.
  • Feminine Mother, Tomboyish Daughter: The tomboyish daughter to Caroline's feminine mother. Caroline is a housewife who is happily married to her husband Pierre. She tends a tea garden for a hobby. Abigail is an adventure-seeking tomboy suffering from Small Town Boredom who wants to fight monsters in the local mine, and will quarrel with her parents in several of her friendship events.
  • Gamer Chick: In her two-heart cutscene, you help her with a particularly frustrating arcade shooter (playing on what is clearly an SNES). Otherwise, she'll sometimes mention staying in and playing video games on the weekends. She even has a Chrono Trigger poster hanging on her wall.
  • Hidden Depths: Revealed to be a pretty great drummer during one of Sam's scenes, and is subsequently even recruited into his band. During a later scene, she's obviously playing double pedals on her drums on a pretty heavy piece of music. All Drummers Are Animals indeed. She also plays the flute on some rainy days. One of her heart events requires the player to join her for a jam session.
  • I Just Want to Be Badass: She's a college student, but as Caroline notes at one point she's not really that into it. She actually wants to be an adventurer and practices with a sword whenever she can do so unnoticed. During one heart event she gets upset with herself for running from a swarm of bats despite all her talk, though during a later event she actually steps up with those sword skills to save the farmer from a monster. At the same time, she also realizes she doesn't really like killing things, implying she liked the idea more than the reality. That being said, she still likes the reality enough to adventuring in the mines herself on occasion.
  • Ironic Name: Abigail means "father's joy". Really hits home considering the highly likely possibility that Pierre isn't her father, and that her actual father doesn't seem to know Abigail's his daughter.
  • Is It Something You Eat?: When gifted a lump of quartz (or any other gem, or a flower, or a piece of cloth...), Abby remarks how delicious it looks. Originated from a glitch where you presumably gave her something edible instead, and everyone liked it so much that the developers kept it.
  • Leitmotif: "A Stillness In The Rain".
  • Like Father, Like Son: Zig-zagged, Abigail doesn't seem share anything in common with Pierre on the surface. They are however both extremely driven, blunt, stubborn, passionate in what they believe, and downright fixated on what they want to do in life (mine-devling vs. shop-tending). But she does share an apparent hair color, possible untapped magic, and propensity toward the occult and supernatural with the Wizard.
  • Little Miss Badass: Abigail is the shortest of the 6 bachelorettes note , and definitely the most badass.
  • Locked into Strangeness: She used to need dye to get her hair the color it is now, but can't remember the last time she actually did so. This implies that for some reason or another it changed to purple, presumably to match her implicit biological father's.
  • Mama's Baby, Papa's Maybe:
    • Everyone in her family expresses some level of doubt about her parentage (although you'd assume Caroline is at least sure that she's Abigail's mother). Abigail's own doubt takes the more "rebellious teenager" form of "I can't possibly be related to these old-fashioned losers!" and even Caroline's doubts are the traditional "why aren't you more like your father and me?" But then the player learns that Pierre seriously questions whether he's Abigail's biological dad because they have nothing in common, that the local wizard (who has a lot in common with Abigail) has suspicions that he has an illegitimate daughter, and that Caroline used to wander around the area where the Wizard lives, until Pierre became jealous and asked her to stop going.
    • Additionally, while she says she is a natural brunette and her hair is dyed, she can't actually remember the last time she dyed it, and mentions that it never seems to fade from purple. This implies that she may naturally have purple hair. Just like the Wizard...
  • Mundane Made Awesome: During her engagement period, she'll remark that she's "engaged to a farmer" with enormous glee. Whether she's aware that you're an awesome farmer, or just had very low expectations of getting married at all, is up for debate.
  • My Significance Sense Is Tingling: If married to her, before Grandpa's Evaluation, she might say to keep the foliage around Grandpa's Shrine on the farm clean, as "it feels important".
  • Nightmare Fetishist: Exaggerated. She has an Ouija board in her room and a skull on her bookcase, hangs out in the graveyard late at night, and she asks you what you think happens when you die (you can say Heaven, ghosts, reincarnation, nothing, I don't know). She's also enthusiastic if you want to go on vacation in a dark cave or a gnarled old forest, and says the beach would "get old fast". That said, she can't stand spiders in the Haunted Maze during the Spirit's Eve event, and when she finally does go adventuring in the mines she gets overwhelmed.
  • Noodle Incident: After building some affection with her, one of her incidental dialogues is mentioning she dreamed about the player the night before, but her only followup is "It was a good dream."
  • Nonconformist Dyed Hair: She is interested in the occult and enjoys adventuring in the mines and playing video games, to her parents' dismay. She dyes her hair, something her mother, Caroline, specifically dislikes. There are plenty of denizens in the setting with hair colors that would be considered unusual in real life (including Caroline herself), but Abigail's the only character who's explicitly stated to have dyed hair. Although this is somewhat subverted by the fact that she doesn't even remember the last time she dyed it, hinting her natural hair color somehow changed, adding another level of implied relation to the Wizard.
  • Oblivious to Love: Subverted: While she often seems oblivious to Sebastian's crush, if your relationship fails after getting married she openly questions whether she should have settled with him instead.
  • Perky Goth: Dark clothes and purple hair, and an interest in the occult or other odd things. But you wouldn't guess it with how otherwise upbeat she is.
  • Replacement Goldfish: A harmless, almost literal example. Abigail has a guinea pig named David in her room at Pierre's store. If you marry her, the guinea pig remains there under the care of Pierre and Caroline, and Abigail gets a new guinea pig named "David Jr." for the farmhouse.
  • Small Town Boredom: Deep down, Abby wants more excitement in her life, such as going adventuring in the mines.
  • Suspiciously Specific Denial: If you talk to her while she's getting a checkup at Harvey's clinic:
    Abigail: I'm just here for my annual check-up! Don't worry, I'm not preg... I mean, I'm not sick! Heh.
  • Took a Level in Badass: After Abigail's 10-heart event- her first foray into the mines, which doesn't go well for her- she gets over her fear and, on rainy days, can be found on Level 20 of the mines. She states she finds adventuring in them fun now, not terrifying. Not to mention her 14-heart event is her saving your life by killing a monster that somehow got the drop on you.
  • Trademark Favourite Food: Gemstones; Amethyst and Quartz, to be more precise. She also likes Spicy Eel, Chocolate Cake, Pufferfish, Pumpkin, and Blackberry Cobbler.
  • Two Guys and a Girl: With Sam and Sebastian. The three hang out together at the Saloon every Friday night (even if you marry one of them) and are often seen together at festivals as well. She becomes the third member of Sam's band in an early cutscene - it's almost more surprising that she wasn't in the band already.
  • Video Game Movies Suck: Invoked Trope by her; if you invite her to watch the movie adaptation of "Journey of the Prairie King" at the movie theater, she will make comments about how cheesy it is that they use the same music as in the game. At the end she says that the movie was "better than what she expected".
  • Why Did It Have to Be Snakes?: She only makes it a little more than halfway through The Maze during Spirit's Eve because the next room has spiders, even though they're just decorations that are meant to be mildly spooky. Also, her ten-heart event features her trying to brave the mine only to be spooked by a massive swarm of bats, prompting you to run in and console her.

    Penny 
https://static.tvtropes.org/pmwiki/pub/images/penny_645.png

The daughter of Pam, whom she lives with in a trailer by the river. Penny is dutiful and modest and dreams of starting a family. She also acts as an unofficial School Marm and babysitter to the kids of the town, and has a serious but gentle and caring personality. You might find her in the museum teaching Vincent and Jas, or taking time out on a bench in the town square.


  • Aw, Look! They Really Do Love Each Other: While she does harbor some pretty negative feelings towards her mother, if you buy the community upgrade she tells Pam that, in spite of everything, she still loves her and forgives her.
  • Born Lucky: Penny apparently maintains a perfect score at the lucky roulette wheel at the fall festival. They've had to forbid her from playing.
  • Break the Cutie: During her ten-heart event, it's possible to reject her love confession. If the player takes this option, Penny will cry and spend the rest of the event shuddering to herself. Also, her affection rating for the player will plummet all the way back to zero hearts.
  • Cute Bookworm: Penny is usually seen at the library or reading a book somewhere. She also takes the time to tutor the two children in the small rural community.
  • Developer's Foresight: If you're married to her when you purchase the community upgrade, extra dialogue is added to the scene should you choose not to remain anonymous. Both Robin and Penny are baffled as to why you didn't tell your own wife that you were building a house for her mother to replace Pam's old trailer.
  • Disappeared Dad: If close enough to her, in autumn she'll mention that her father abandoned her and her mother some years back.
  • Expy: As a shy, quiet, lonely girl who loves books and learning, she strongly resembles Mary, a recurring Harvest Moon bachelorette.
  • Extreme Doormat: Downplayed. She has her own opinions but keeps them largely to herself, avoids conflict if at all possible and folds with even a light push when forced into one, and always works hard to please other people even if she resents them. She also apologizes frequently.
  • Friend to All Children: Naturally as she's the tutor of Jas and Vincent. In one of her heart events, she reveals she wants to form a family, and saying that you "can't stand children" is an excellent way to tank your relationship with her.
  • Furo Scene: She's the only character whose romantic scene involves the spa. You can make a joke that she asked you there just so she could see you in a bathing suit.
  • I Can't Believe a Guy Like You Would Notice Me: Between her Shrinking Violet tendencies around adults and being one of the least well-off members of Pelican Town other than Linus, her reaction to the player taking an interest in her is basically this. She admits as much during her 10-heart cutscene.
  • Innocently Insensitive: George, her elderly wheelchair-bound neighbor, is struggling to reach up and get a letter out of the back of his mailbox. Penny spots him and rushes over to help — by pushing the wheelchair out of the way. The player can call her out on this. In Penny's defense however, she is entirely polite and respectful in speaking to George and clearly did not see him in any negative or dismissive capacity, and George will calm down and apologize for snapping at her if the player points out she meant him no harm.
  • Kissing In A Tree: A non mean-spirited example. Choosing certain dialogue in her 8-heart event has Vincent innocently state he saw Sam and Penny climbing into a tree together, which flusters Penny quite a bit. Word of God has confirmed their friendship was intended as entirely platonic.
  • Leitmotif: "Pleasant Memory".
  • Lethal Chef: She tries cooking for you. Your dialogue suggests it doesn't go that well. But you do get a dish named after you! To her credit, she does eventually overcome this when you marry her, with her food being (presumably) a lot better.
  • The Pollyanna: Penny maintains a cheerful outlook on her life despite her apparent difficulties.
  • Private Tutor: Since there is no schoolhouse in Pelican Town, she was chosen to tutor Vincent and Jas to make sure they have the best proper education. It helps that she loves children.
  • Redhead In Green: She's a redhead, and her winter outfit, introduced in version 1.6, consists of a long green coat that matches her eye colour.
  • The Resenter: Bonding with her reveals that she, understandably, bears disdain for her mother, due to her irresponsibility while Penny is making due with being a tutor for the only two children in town. If you buy the community upgrade, she does tell her mother that she forgives her in spite of everything regardless of what dialogue you choose.
  • School Marm: Pelican Town doesn't have an official school, nor does she appear to have a formal education, but she has taken it upon herself to teach the children in town as much as she can, which amounts to being their babysitter and taking trips to the library every day.
  • Shipper on Deck: One of her marriage dialogues with you has her remark that she thinks Harvey and Maru would be cute together, though she thinks Maru will have to make the first move.
  • Shrinking Violet: Penny can't seem to hold a conversation with the player very well, but it comes across as rather charming. She gets better about it after marriage, and even jokes about her previous shyness from time to time.
  • Significant Green-Eyed Redhead: If you end up befriending or romancing her.
  • The Teetotaler: She despises alcohol in all forms. Given her mother, that's hardly a shock.
  • Trademark Favourite Food: Penny reacts favorably to being given Poppyseed Muffins (or even just the flowers), Tom Kha Soup, Red Plate, and Roots Platter.
  • The Xenophile: A downplayed example; in the patch 1.5 update all Artifacts become Liked gifts for Penny, some of which are explicitly created by non-humans (contrast with all other characters, with the exception of the Dwarf, who hate being given Artifacts).

    Leah 
https://static.tvtropes.org/pmwiki/pub/images/leah_55.png

An independent, philosophical, and outdoorsy artist who lives alone in a small cabin in the forest. Leah is a talented sculptor who is too nervous to display her work.


  • Country Mouse: She takes to rural living very well, having left the city for a quieter life, and a lot of the food she eats is foraged.
  • Expy: ConcernedApe has admitted that she's inspired by Ann of Harvest Moon.
  • Gay Option: While technically every character is a gay option, Leah has an ex-lover who is always of the same gender as the player, making it clear that unlike for Abigail or Alex, Leah is not a case of If It's You, It's Okay. She also says the following if a female player character shows interest in her:
    Leah: Oh! You're...? Me too.
  • Leitmotif: "Land Of Green And Gold".
  • Nature Lover: She likes almost any fruits, vegetables, and foraged items in the game, and loves vegetable dishes. She is even the only person to like Driftwood. Meanwhile, she dislikes or even hates junk food or things that wouldn't be out of place in a city-based grocery store (Ice Cream, Cookies, Hashbrowns, Pizza, etc.).
  • Piggyback Cute: In the second part of her 6-heart event, she can be seen trying to grab a wild fruit that's out of her reach. The player character then raises her over their shoulders to help her.
  • Outdoorsy Gal: She became this out of necessity as she couldn't make a living as an artist in the city. She took to country life very well.
  • Redhead In Green: She has red hair and dresses in green hue clothes.
  • Reclusive Artist: Leah lives alone in a cabin and doesn't really get out much. She visits the saloon fairly often, but often sits at her table alone.
  • Second Love: Leah has an ex-lover named Kel. She moved out to the country in part to get away from Kel after it became clear that Kel wanted Leah to abandon her dream of becoming an artist in favor of a future with more financial certainty.
  • Trademark Favourite Food: Leah loves Goat Cheese, Salad, Stir Fry and Vegetable Medley.

    Maru 
https://static.tvtropes.org/pmwiki/pub/images/maru_6.png

The daughter of Demetrius and Robin, and half-sister of Sebastian. Maru is a genius inventor who spends most of her time fiddling with machines or helping her father with his research. She also works at the clinic.


  • Black and Nerdy: Just like her dad. She helps him out in his lab and is even working on a robot as a pet project.
  • Creating Life Is Awesome: Her fascination with robotics and space give her this vibe. When she eventually creates a fully sapient robot, she acquiesces to the robot's request to leave and travel the galaxy in search of alien life, with no remorse whatsoever.
  • Cute Clumsy Girl: She accidentally drops a bunch of samples at the clinic in one of her cutscenes, and accidentally shocks you with her robotic invention in the next.
  • Dramatic Irony: Laments that she wants Sebastian to act like a real big brother to her, while Sebastian himself thinks that Maru hates him.
  • Expy: She seems to be partly based on Elly of Story of Seasons: Friends of Mineral Town, as both are intelligent brown-haired girls who work as a nurse at the local clinic.
  • Generation Xerox: She's quite a bit like her dad Demetrius and helps him out in his lab, even if the player marries her.
  • Leitmotif: "Starwatcher".
  • Misblamed: She unfortunately bears a lot of Sebastian's issues with Demetrius. Seb thinks that Demetrius's neglect of him in favour of Maru extends to Maru also disliking him, when in reality, Maru loves her brother and really wishes they were closer, but doesn't understand why he's so cold to her (not knowing about her father and half-brother having bad blood).
  • Omnidisciplinary Scientist: In addition to helping her dad with agricultural research, she also processes biology samples at the doctor's office, partakes in astronomy with a telescope in her backyard, and builds a robot with full sapience in her ten-heart event. If the player marries her, she can also sometimes hand the player Bombs or Cherry Bombs.
  • Shipper on Deck: If you marry Maru, she'll sometimes comment that she wishes her brother Sebastian would just ask Abigail out.
  • Stargazing Scene: Both her 6 and 14 hearts involve stargazing with the player character.
  • Tomboy: Maru doesn't really do the frilly and the girly. It's quite telling that battery packs are one of her favorite presents.
  • Trademark Favourite Food: Cauliflower Cheese and Pepper Poppers are Maru's favorite dishes. She also shares her father's love of strawberries.
  • Wrench Wench: She follows in her scientist father's footsteps and even talks to you about building a robot as a pet project.

    Haley 
https://static.tvtropes.org/pmwiki/pub/images/haley_1.png

Emily's younger sister. Haley is popular, confident, and beautiful, traits that have made her a little self-centered and judgmental. However, she does have a softer side. Haley can often be found in her home or by the community center fountain or by the river south of the ranch, taking pictures.


  • Actually Pretty Funny: After getting Covered in Mud in her 8 heart Friendship event, she laughs it off (then goes off to take a shower).
  • Asleep, Not Meditating: During the "Rock Rejuvenation" event, Emily leads a meditation session with 4 other women from the town. When Emily asks them if they feel anything from their gems, they all respond apart from Haley, who's fallen asleep.
  • Camera Fiend: Downplayed. While she's not obsessed with taking photos, it's noted that it is a hobby of hers and she can be seen taking pictures on occasion. You can eventually bond with her over taking photos together with the cows on Marnie's ranch. During the Feast of the Winter Star, she hopes to find a new camera under the tree.
  • Character Development: If you raise your Friendship level with her, she changes from the classic high school cheerleader-esque Alpha Bitch into the more Lovable variety, becoming much kinder and down-to-earth in the process.
  • Covered in Mud:
    • In her 8-heart Friendship event, she'll ask for your help in taking photos with Marnie's cows. However, an attempt to ride one gets her thrown into the muck. Rather than throwing a fit as one might expect, she laughs it off and writes you a letter the next day thanking you for your help and saying how much fun she had.
    • If married to her while in the house, her portrait will sometimes appear covered in grime and smiling, saying how she's getting the hang of doing the house cleaning and learning to enjoy it.
  • Does Not Like Spam: She hates salty junk food snacks served in the movie theatre, but she loves desserts.
  • Dumb Blonde: Implied. When she takes up reading books, she notes that she generally prefers just looking at the pictures.
  • Easy Level Trick: Despite her attitude, it's actually rather easy to romance her very early in the game: She likes daffodils as gifts which are abundant in spring and her birthday is on the 14th of that season. Done right you can dance with her on the Flower Festival of the first year.
  • The Fashionista: Her wardrobe is apparently colossal. She has so many clothes she often throws them away just to buy brand new ones, though as she undergoes her Character Development she instead decides to start donating some of them to charity. However, even after Development she still likes dressing up, since she sees it as a form of self-expression.
  • Foolish Sibling, Responsible Sibling: The Foolish to Emily's Responsible, her 2 heart event has the player breaking an argument between her and Emily over who should do the cleaning under the cushions. Turns out to be a Zigzagged Trope, since her married dialogue mentions thinking about retirement and making plans for the future, this in contrast with Emily who says she prefers to not think about the future and live by the day.
  • Girly Girl: By far the most feminine of the bachelorettes. She loves buying clothes, has girly interests like reading fashion magazines, and focuses quite a bit on her appearance.
  • Grow Old with Me: If married to her she'll mention how she thinks about the future, what you're both going to do when retiring, and how both of you are going to live by then.
  • Hidden Depths: She appears to be a rather superficial Brainless Beauty at the beginning, but there are hints that there's more to her:
    • She is a baker enthusiast, as she spends a considerable amount of time in her kitchen, the player character can comment that the oven smells of freshly baked cupcakes, she also wrote to the "Queen of Sauce" cooking show asking for the recipe for pink cake, and if the player character marries her she'll frequently bake sweet food for them.
    • Her 6 heart event has her worriedly looking for her grandma's bracelet which she lost on the beach, she will react negatively if the player says that they'll just buy another one for her, which shows she's not as superficial as she seems.
    • She enjoys photography, as she will often be seen taking pictures outside Marnie's ranch, and her 10 heart event has her showing the player character her own dark room to develop her pictures.
  • Hidden Heart of Gold:
    • She's rather stand-offish with the player at lower levels of affection, commenting on their raggedy appearance and talking about how life on a farm must suck. At zero hearts, Haley occasionally will outright ignore the farmer if they try and talk to her. Her hidden heart of gold starts showing up as the player's relationship with her improves.
    • On her 14 heart event after overhearing Penny lamenting not having better books to help teach Vincent and Jas, she organizes a cakewalk to raise funds in order to get better books for them.
  • Hopeless Suitor: Haley has a pretty obvious crush on Alex, which he shows no real sign of reciprocating.
  • Impossible Pickle Jar: Her 4 heart event has the player character open a jar she been having difficulty with.
  • Informed Attribute: Her dialogue will frequently bring up her ridiculously huge wardrobe, including (apparently) a hundred pairs of shoes and over a thousand skirts, but much like all of the other characters, she actually just wears the same outfit every day.
  • Leitmotif: "Pickle Jar Rag".
  • Nice Girl: Not at the beginning in which she acts as a stereotypical Alpha Bitch, but if you divorce her, she won't sound as bitter or as sad as other bachelorettes. She will instead thank you for the good memories and tell you to live your life.
  • Ready for Lovemaking: Obviously not graphic given the game's art style and tone, but Haley's dialogue in the evenings if you marry her frequently includes lines implying she's pulling this, like an offer "to make you feel better" or her being "ready to have some fun".
  • Sealed with a Kiss: While this applies to all other bachelors and bachelorettes, she is the only one to actually invoke this in the ending cutscene, as she will say that ever since she was a little girl she dreamed of one day climbing to the summit with her true love, and then ask the player to kiss her.
  • Sleepy Head: She likes to get at least 10 hours of sleep a night. In the winter, she'll say that the only good thing about winter is that she gets to sleep more.
  • Sweet Baker: If married to her, she will frequently bake sweet food for the player saying how she wants them to be full of energy for the day.
  • Sweet Tooth: Although she dislikes/hates junk food, she really likes sweet stuff. Her favourite dishes are Pink Cake and Fruit Salad, her favourite movie theatre treats are Cappuccino Mousse Cake and Stardrop Sorbet, and she likes other sweet dishes like cookies and chocolate cake.
  • Third Wheel: As you get closer to Alex, he asks you to pass along a message to Haley that he's basically too busy to hang out with her anymore. Got time for you, though.
  • Trademark Favourite Food: Haley loves Coconuts, Fruit Salad, and Pink Cake. In fact, she even wrote to "The Queen of Sauce" cooking show just so she could learn how to make Pink Cake.

    Emily 
https://static.tvtropes.org/pmwiki/pub/images/emily_66.png

Haley's older sister. She became a bachelorette in the 1.1 update. She works as a barmaid at the saloon with Gus during the busy hours. Emily is a very quirky girl with a deeply spiritual side, but she also has a tender and nurturing side to her personality as well, and she loves animals. If some newcomer farmer could get to grips with her, she would probably be a good match.


  • Been There, Shaped History: The comic book Stardew Valley Before the Farmer reveals that she was the one who came up first with the idea to make the Luau Festival.
  • Dancing with Myself: Has no shame about dancing without a partner, and even seems to prefer it. She can be seen dancing alone at the Luau, is shown to create her own routines in her four-heart event, and it's even her idea of exercising.
  • The Fashionista: Sews her own clothes, and some of her favorite gifts are jewels and bolts of cloth. And later has a clothing therapy session with the other townsfolk.
  • Foolish Sibling, Responsible Sibling: The Responsible to Haley's Foolish. Despite her outgoing attitude, Emily is the more mature sister, while Haley seems immature for her age and usually just loiters around.
  • Genki Girl: Emily is one of the friendliest and most outgoing of the townspeople. And an event with her involves Emily breaking out into disco dance, which was actually made much more elaborate in the update where she became romanceable.
  • Granola Girl: She always makes organic, whole-grain, all-natural foods, and often inquires about the farm's ethical standards.
  • Intergenerational Friendship: She attends exercise classes on Tuesdays with Jodi, Caroline, Robin and Marnie, who are all old enough to be her mother.
  • Leitmotif: "Song of Feathers".
  • New-Age Retro Hippie: On top of her Granola Girl status, she likes to meditate, is the most spiritual character in the cast, and is in tune with nature.
  • Oblivious to Love: Clint is absolutely smitten with her, but too nervous and generally not good with women to make that clear. Emily doesn't pick up on it on her own either.
  • Pair the Spares: If you don't ask either of them to be your partner, she will dance with Shane at the Flower Dance, even though they otherwise are rarely seen together. They do interact during 3 heart events which seem to imply they are close friends, but ironically one of the three is Clint's 3-heart event. This is probably only because they were both upgraded to marriage candidates at the same time, in Update 1.1, leaving each with no other possible character to dance with.
  • Sexy Discretion Shot: Her ten-heart There Is Only One Bed event. There's a shaking tent, followed by a fade to black, and the letter she sends you afterwards implies that sex indeed occurred. Most of the other ten-heart events stop with a kiss.
  • Show Some Leg: One of her dance moves has her lifting up the hem of her dress to reveal her bare leg, while wagging her finger teasingly.
  • There Is Only One Bed: In her ten-heart event, she goes camping with you in the Secret Woods, only for a hungry bear to force the two of you to hide inside your tent. She then notes that one of the sleeping bags was left outside, and since she doesn't want to go back out until the bear's gone, you'll have to share...
  • Token Religious Teammate: She's one of the more religious people in Pelican Town, making her a good contrast to her opposite number, Shane, the most vocal skeptic. She's one of the few characters who invokes the name of the setting's Crystal Dragon Jesus, Yoba: "May Yoba bless you on this lovely day." As she says this, she holds the "sign of the vessel".
  • Trademark Favourite Food: Emily loves Survival Burgers.

Bachelors

    Alex 
https://static.tvtropes.org/pmwiki/pub/images/alex_44.png

Alex is a strong and athletic young man who lives with his grandparents, George and Evelyn, in town. He wants to become a professional gridball player. When he's not practicing or training, you can often find him hanging out on the beach or manning the ice cream stand during the summer.


  • Abusive Parents: If you befriend him, he reveals his dad was an alcoholic, treated him and his mom badly, and verbally abused him.
  • Anime Hair: An early dialogue option has Alex admitting he gels it to be spiky. Once you befriend him, he remarks that he should give up his hair gel, since anyone who only likes him for his hair isn't worth being friends with.
  • Book Dumb: He's admittedly not a smart guy, which eats at him. One of his heart events has him admit that he has a bookshelf full of books that he's never read. 1.6 made the book "Jack Be Nimble, Jack Be Thick" one of his loved items. Given that it grants you a permanent increase to defense, it could prove useful in a sport like Gridball. Any other book is considered a disliked item.
  • Expy: He may be based on Kai, a recurring character in Harvest Moon, as both are athletic bachelors who run a refreshment stand during the summer.
  • Fictional Sport: His favorite sport is known as "gridball". Going by the shape of the ball he usually fiddles with and the helmet in his bedroom, it's something like American football, particularly since a common term for a football field is the "gridiron."
  • Future Loser: Discussed. You can be blunt and tell him that, instead of becoming a gridball star, he will most likely fail and become a salesman. He will take offence to this and say that You're Just Jealous in response.
  • Happily Adopted: Played with. He was raised well by George and Evelyn, his grandparents, and he loves them, but he very much misses his mother with all his heart.
  • Have I Mentioned I Am Heterosexual Today?: Mentions girls more than all of the other bachelors put together. He can still be romanced by a male farmer, just like all the rest of them, although he'll make clear to the farmer that he's never felt this way about another guy before.
  • Hidden Depths: His mother's death still affects him quite badly. Even before he has a heart-to-heart with you on the topic, you can find a book on coping with loss on his bookshelf.
  • Leitmotif: "A Sad Story".
  • Lovable Jock: Alex is a total sports nut and tends to get full of himself, but he's a pretty decent guy.
  • Men Don't Cry: Discussed. He's seen crying over his mother's music box during his eight-heart event, and asks the farmer not to tell anyone he was crying after the end of it.
  • Oblivious to Love: Alex is girl-crazy but seems oblivious to Haley's obvious crush on him.
  • Parental Abandonment: His dad abandoned him and his mom when he was very young, and his mom died not long afterwards.
  • Raised by Grandparents: George and Evelyn raised Alex from childhood, after his father's abandonment and his mother's death.
  • Shirtless Scene: Alex doesn't wear a shirt when he lifts weights. He apologizes in a heart event for it if it makes you uncomfortable.
  • The Teetotaler: Alex had an alcoholic father and it's telling that outside of events he is the only one of the six bachelors who never frequents the Stardrop Saloon. He won't even enter the saloon during the first green rain day, despite the fact that half the town is sheltering from the rain in it.
  • Third Wheel: Once you reach higher levels of friendship with Haley, she asks you to tell Alex that she basically doesn't have time to hang out with him. Seems more inclined to spend time with you instead.
  • Trademark Favourite Food: Alex's favourite dishes are Complete Breakfast (true to form), and Salmon Dinner. His favorite theater snack is the salmon burger.
    • 1.6 made him more of a fan of eggs. Giving him various eggs has him make different comments on each one. He generally likes all of them (including frog eggs), but doesn't like void eggs due to how evil they look. He also now likes field snacks because of the nuts in them.
  • Tragic Keepsake: The only item he still has left to remember his mother by is a music box. A player can find him looking at it during his eight-heart friendship event.
  • Unrequited Love Switcheroo: If you marry Haley, he'll admit to you that he felt a little jealous for it, and that it helped him to know himself better.

    Sam 
https://static.tvtropes.org/pmwiki/pub/images/sam_96.png

Jodi's son and Vincent's older brother, an outgoing and energetic guy who dreams of starting a band.


  • Anime Hair: A blondie with upward spikes. You'd think he's emulating a Super Saiyan. Inspecting his room when you're able reveals a justification for the spikes - he keeps a lot of hair gel.
  • Big Brother Instinct: He is shown to be protective and loving towards Vincent. When Vincent asks him when Kent will return home, he simply told him he will return, even if he himself wasn't sure.
  • Butt-Monkey: Sam's usually on the short end of the stick, frequently losing pool games to Sebastian, having accidents during events with him, and suffering from Spring allergies.
  • Conspiracy Theorist: A mild one, but he has a minor interest in UFOs. One of the books in his room is about Flying Saucers, and some of his post-marriage dialogue has him stare out into the sky during the day, in hopes that he can spot one.
  • Did They or Didn't They?: For Sam's ten-heart event, he invites you to his house after dark and sneaks you into his room. When Jodi comes to check on him, he hides you in his bed. If you choose to stay in the bed after she leaves, Sam climbs in beside you and kisses you. The screen fades to black and after about ten seconds he tells you, "I'll be thinking about this night for a long time." If you marry Sam, he'll sometimes reminisce about "that night" with a fond expression on his face. He still doesn't say in so many words that you did it.
  • Embarrassing First Name: Sam's full first name is Samson, something he finds embarrassing enough to only confide in you if you're pursing him as a love interest, and even then, he asks you to "keep it on mute".
  • Everyone Has Standards: Sebastian considers him to be a prankster, but Sam does opt to not push him into the water during the Dance of the Jellyfish since it could actually put him in danger.
  • Keet: Sam's the most energetic and friendly out of the love interests.
  • Lies to Children: On his 3 heart event when his little brother Vincent asks him if their father is coming home since he has heard that their troops are being mowed down in the war, Sam reassures him and tells him to not believe anything he hears, but later admits to the player that he has also heard bad things about the war, and wonders if he did right in lying to Vincent.
  • Meaningful Name: His full name is Samson, which means "man of the sun", which befits his personality as the sunniest of the love interests.
  • Odd Friendship: He's good friends with Sebastian despite being as different as night and day.
  • Only One Who Likes Spam: He's the only person in the game who likes Joja Cola.
  • Permanently Missable Content: His three-heart event can only be done in the first year, before his father comes home from the war at the start of the second year.
  • The Prankster: Several pieces of dialogue at various events indicate he may be this. Although he does opt not to push Sebastian into the ocean on the night of the Dance of the Jellyfish when he considers that the jellyfish may be poisonous.
    Sebastian: One year Sam put a pound of anchovies in the potluck soup. Ever wondered why Sam leads the town in community service hours?
  • Shipper on Deck: If you marry Sam, he'll occasionally wonder when Sebastian and Abigail are finally going to get hitched.
  • Trademark Favourite Food: The pinnacle of culinary delight for Sam is Pizza, though he also loves Maple Bars and Cactus Fruits. Also, notably, he's literally the only person in town who actually likes Joja Cola. Everyone else hates it, and the game even classifies it as a "trash" item.
  • Two Guys and a Girl: With Sebastian and Abigail. The three hang out together at the Saloon every Friday night (even if you marry one of them) and are often seen together at festivals. If you befriend Sam, one of his earliest plotlines, the search for a drummer for his band, will play out with Sebastian recruiting Abigail for the position.

    Sebastian 
https://static.tvtropes.org/pmwiki/pub/images/sebastian_50.png

Robin's son, who lives with her, his stepfather Demetrius, and half-sister Maru in a house north of town. Sebastian is a rebellious and unsociable loner with geeky interests who dreams of moving to the city.


  • Affectionate Nickname: His mother Robin calls him "Sebby."
  • Aloof Big Brother: To Maru, who wishes they were closer. Seb outright mistakenly thinks that she hates him, even stating that (if he marries the player and moves to the farm) she's probably glad he's gone.
  • Animal Lover: To frogs at least. During his fourteenth heart event, he expresses a surprising amount of sympathy for an injured frog and even nurses it back to health. He eventually adopts the frog when he realizes that it was far too weak to go back to living in the wild.
  • Apologises a Lot: He does this as part of his general social awkwardness.
  • Basement-Dweller: He lives in Robin and Demetrius's basement. He hardly ever goes outside, which makes him difficult to befriend initially.
  • Blended Family Drama: Part of what makes Sebastian so angsty. His biological father is unmentioned, and he lives with his mother Robin, stepfather Demetrius, and younger half-sister Maru. He doesn't have a good relationship with Demetrius and feels that the bubbly and intelligent Maru gets all the attention.
  • Cannot Spit It Out: He never tells Abigail about his crush. While it turns out she knew and wasn't interested enough to make the first move herself, it doesn't sound like she would have said no either.
  • Disappeared Dad: We never learn the identity of Sebastian's father, but he and Robin are hinted to be divorced.
  • Does Not Like Spam: He hates any kind of egg you give himnote  including omelets.
  • The Eeyore: Sebastian is rarely happy and seems to be made even more depressed by things that most people enjoy, like hot sunny weather, swimming, and the culture around autumn ("Pumpkin spice this... pumpkin spice that..."). Conversely, he likes rainy or snowy weather. He's just as likely as anyone else though to visit the beach resort, though.
    Sebastian: “I'm enjoying this gloomy weather... although I have to say, it's a little cold.”
  • Emo Teen: Definitely has the appearance and attitude of one, though he's a bit older. He's at least a few years older than Maru who's an adult, and he's old enough to have his own motorcycle.
  • Everyone Can See It: If you don't pursue Seb yourself, you'll notice that everybody close to him (including his sister Maru and his best friend Sam) are very aware of his feelings for Abigail, and think he should just go for it already. Abigail herself acts like she doesn't know, but low heart level events after marriage imply she was aware and not enthusiastic but not opposed either.
  • Goth: Sebastian always wears black, has long black hair which partly hides his left eye, smokes cigarettes, and has an overall depressed demeanor. Becomes a lot happier in general if he marries and moves in with the player.
  • Hidden Depths: Seb may be an unsociable Emo Teen on the surface, but underneath it all he's surprisingly warmhearted and emotionally sensitive.
  • The Insomniac: When gifting you something, he'll say that he couldn't sleep and so went for a walk in the caves.
  • Leitmotif: "Echos"
  • Momma's Boy: Downplayed. It’s very clear that he is fond of his mother despite his brooding attitude, that is to say if he didn’t have a good relationship with Robin he probably wouldn’t still be living in that house for obvious reasons. Underscored during the scene with the four-poster bed, where he sides with Robin on the importance of aesthetics while Maru tentatively sides with Demetrius.
  • Nightmare Fetishist: A mild one, but he expresses interest when Marlon brings in animated skeletons from the mines for display during Spirit's Eve. If you're married to him, he says it'd be interesting to have one on the farm.
  • No Social Skills: Downplayed, but some of his attempts to talk to you are a little awkward. For example, at 6+ hearts he might suddenly bombard you with compliments before asking if you want to hang out.
  • Odd Friendship: He's good friends with Sam despite being as different as night and day (respectively).
  • Only One Who Likes Spam: For some reason he loves Void Eggs, which every other human character dislikes.
  • Percussive Therapy: A quest that's exclusive to Sebastian has him ask the player for some produce that he can throw against the mountain as hard as possible.
  • Picky Eater: He dislikes most artisan goods, which are otherwise liked by all villagers.
  • Renaissance Man: Sebby is very multifaceted, being a keyboard player, a computer programmer, and a motorcycle enthusiast. He's also creative enough to act as a dungeon master for a tabletop roleplay between the player, Sam, and himself. Once you get married, he gives you gifts from the mines—sometimes VERY high-level ones. He did grow up by the mountain, after all.
  • Shrinking Violet: At first he's reluctant to talk to you and spends most of his time alone. After befriending him, he'll admit that he feels anxious around strangers and doesn't like crowds.
  • Sleepy Depressive: He yawns and mentions feeling tired quite a bit.
  • Smoking Is Not Cool: Sebastian smokes cigarettes, and possibly other things, but it's mostly a part of his Goth persona and because he's depressed, so its doesn't make him unsympathetic. He eventually quits once you marry him, saying that now that he has something to live for he's more concerned about his health.
  • The Stoner: Although his bong was removed from the game, Robin's comment about a "strange smell" coming from his ashtray was left in, so the implication that he smokes more than just cigarettes is still there.
  • Successful Sibling Syndrome: He feels overshadowed by Maru's STEM talents and bubbly personality.
  • Trademark Favourite Food: Sebastian loves Sashimi and Pumpkin Soup. Oddly, he's also the only person besides Krobus who loves Void Eggs (though only the eggs; he hates them in mayonnaise form as much as everyone else, save Krobus and the Witch's henchman).
  • Two Guys and a Girl: With Sam and Abigail. The three hang out together at the Saloon every Friday night (even if you marry one of them) and are often seen together at festivals. Although he's alone with Sam far more often than with Abigail, it's hinted that there's some kind of attraction between them, and it's ultimately Sebastian who suggests that Abigail be the drummer for Sam's band.
  • Umbrella of Togetherness: During his eight-heart event, he shares an umbrella with you at the rainy beach.
  • The Unfavorite: He feels a lot less valued than his half-sister Maru. It seems to be the biggest cause of his depression, as he loses most of it upon moving in with the player.
  • You're Not My Father: His attitude towards Demetrius. Demetrius never mentions Sebastian but the feeling seems to be mutual.

    Harvey 
https://static.tvtropes.org/pmwiki/pub/images/harvey_45.png

The kindhearted town doctor, who lives in a small apartment above the medical clinic where he works.


  • Age-Gap Romance: If you choose to romance him and interpret your character as a younger adult, since he is considered one of the "older" bachelors in town.
  • Be Careful What You Wish For: During the warmer months, Harvey often muses that he's having trouble staying afloat because he has so few patients. But in the winter, he complains that he's overworked and exhausted from caring for all his patients.
  • Blind Without 'Em: Apparently has very poor eyesight without glasses.
  • Does Not Like Spam: Hates salmonberries and spice berries, allegedly because he's allergic (though he makes the same comment about coral and seashells). He also dislikes most sweet cooked dishes.
  • Dream-Crushing Handicap: He wanted to be a pilot growing up, but he had poor eyesight and was deathly afraid of heights—and eventually, grew older... But he still listens for pilot chatter at his radio setup, and watches the skies.
  • Expy: Of The Doctor from Story of Seasons: Friends of Mineral Town, of course.
  • First-Name Basis: Like everyone else in town, but unusual considering that he's a doctor, one of the few professions where people are still referred to by their title and/or last name, even in this day and age. (For contrast, in Harvest Moon: Back to Nature, ConcernedApe's acknowledged favorite Harvest Moon game, the Doctor is known as just that - the Doctor. He doesn't even have a name until a later game, where it is revealed to be Trent.)
  • Flight of Romance: His ten heart scene involves him and the player taking a flight in a hot air balloon, which culminates in the two sharing a kiss.
  • Leitmotif: "Grapefruit Sky".
  • Mistaken for Romance: Good friends with Maru, and Penny thinks he has a crush on her. (To clarify how awful Penny is at interpreting the relationships of others, she also thinks there's nothing going on between Marnie and Lewis.)
  • Must Have Caffeine: One of his favourite gift items is coffee. Makes sense, considering being the only doctor in town likely means a lot of late nights.
  • Nice Guy: Easily one of the nicest people in the valley.
  • Trademark Favourite Food: Coffee. He also likes pickles, wine, and Super Meal, but coffee is the easiest to get (you can get it from Gus for cheap, brew it yourself, or get one a day from a quest reward), so coffee is what he's most known for.
  • Why Did It Have to Be Snakes?: He has a massive fear of heights. He conquers it in spectacular fashion if you romance him, though.

    Elliott 
https://static.tvtropes.org/pmwiki/pub/images/elliott_4.png

Elliott is a romantic aspiring author who dreams of writing a novel. He lives alone in a beach cabin.


  • Antiquated Linguistics: He speaks in a dreamy, old-fashioned manner.
    Elliott: Bartender! Two of your finest ales, please!
    Gus: ...
  • Awesome Anachronistic Apparel: A maroon frock coat and green cravat.
  • Can't Hold His Liquor: He starts losing his sense of balance after just one drink in one of his friendship scenes.
  • Cloud Cuckoolander: Though not the most dramatic example, Elliott is your typical "dreamy artist" type and often seems to have his head in the clouds. In one bit of random dialogue he reacts with mild surprise at the discovery that a small crab has made a home in his pocket.
  • Cute Bookworm: A male version, as a writer who can often be found in the library.
  • The Dandy: He has a few mannerisms of a dandy. Aside from speaking and dressing like a Victorian gentleman, Elliott expresses some sort of hedonistic lifestyle since he's one of the few characters that can be found on the saloon every night. His four-hearts event even involves he and the Farmer drinking and toasting.
  • Elegant Classical Musician: He has a piano in his cabin which he plays in his six-heart event.
  • Incompatible Orientation: Referenced if a male player gives him a bouquet. He admits that he has feelings for you, but worried you wouldn't be interested in another man.
  • Leitmotif: "Piano Solo".
  • Long-Haired Pretty Boy: He's got the longest hair out of anyone in town, and he's got the "handsome beach model" look to go along with it.
  • Odd Friendship: Romantic-minded writer Elliott is good friends with Willy, the grizzled fisherman, and informs you on Willy's likes and dislikes... which can lead to Elliott casually mentioning that he once gave Willy a Diamond as a gift.
  • Old-Fashioned Rowboat Date: If courted, Elliott fixes up a rowboat and takes you out on the water to confess his feelings.
  • Reclusive Artist: Elliott can be usually found by himself, either reading in the library or standing outside watching the water.
  • Thinks Like a Romance Novel: The man spouts some really flowery romantic lines without a trace of self-consciousness. Depending on what you tell him about your taste in books, he may in fact write a romance novel dedicated to you.
  • Trademark Favourite Food: Elliott loves Crab Cakes, pomegranates, and Tom Kha Soup.
  • Why Did It Have to Be Snakes?: As of 1.6, Elliott screams if he is given a Sea Cucumber or Super Cucumber and gives it back to the player immediately.
    Elliott: Agh, it's still wriggling! Get that abomination away from me!

    Shane 
https://static.tvtropes.org/pmwiki/pub/images/shane_89.png

Marnie's nephew who works at the local JojaMart. He became a bachelor with the 1.1 update. Shane is grumpy and has little tolerance for strangers, but cares about his family and struggles with his vices.


  • Agent Scully: Shane will comment that he's more inclined to believe that everything has a logical, scientific explanation, in this world where a wizard, a witch, fairies, dwarvesnote , shadow creatures, animated skeletons and mummies, and Junimos are all known to exist.
  • The Alcoholic: He can be found most evenings drinking beer at the Saloon. As you learn more about him, it becomes evident that he is struggling with some degree of depression and drinking is his way of self-medicating. If Joja-Mart is shut down, he spends most of the day in the bar, except for his new Saturday job at Pierre's.
  • But Liquor Is Quicker: Buying Shane beers at the bar is one of the fastest ways to get a partner for the first Flower Dance, especially since his birthday is Spring 20. Made worse by the fact that the player can't make any of his Loves in Spring, and will be far too short of money to buy him Pizza. Have fun enabling his addiction! (Your least guilty option is to grow a hefty crop of potatoes, which are available in Spring and are a Like - presumably Shane likes hashbrowns. You still need to remember a beer on his birthday though.) Another non-alcoholic favorite of his is eggs, a nice foreshadowing for when he starts cutting out alcohol and discovers a love of chicken-farming.
  • The Comically Serious: During Emily's clothing therapy session while decked out in studded leather clothes, looking like a metalhead.
    Emily: Shane, it's a new side of you we've never known about. That's great! Now, go outside with confidence and show the world!
    Shane: ... Sure.
  • Death Seeker: In two different heart events, he can be found passed out from drinking too much; in the first he makes a remark indicating he hopes "not to be around" much longer, while in the second he ponders just rolling off a nearby cliff. Thankfully during the latter event the player takes him to the hospital and then Harvey convinces him to enter a counseling program.
  • Exhausted Eye Bags: Along with a Perma-Stubble. Seeing as he's one of the first people up in the mornings to get to his job at Joja-Mart, as well as one of the last to leave the saloon at night, it's easy to see why.
  • The Eeyore: Whenever he's not being a grouch, he's often seen suffering from depression and even attempting to commit suicide by falling off the cliffs during his six-heart event.
  • Flat-Earth Atheist: See the Agent Scully example above, despite there being solid evidence that magic and supernatural beings exist, he's still an atheist.
  • Frozen Dinner of Loneliness: He's quite lonely, because of his depression, and only eats frozen dinners. However, when he gets better he still enjoys eating frozen dinner and actually shares them with you.
  • Functional Addict: Despite being a heavy drinker, he holds down a full-time job as a stockboy at JojaMart, working some of the longest hours of any NPC in the game (for what other scenes imply is a pittance of a salary, to boot).
  • Hidden Depths: Turns out to be a pretty decent person if you become friends - and his eight heart scene reveals his devotion to his pet chickens, whom he secretly raises and breeds as a hobby.
  • Jerk with a Heart of Gold: He's usually rude or dismissive of you if you haven't raised your friendship with him, but if you speak to him after doing so or during a festival, he's not that bad of a guy.
  • Leitmotif: "Shane's Theme".
  • Like A Daughter To Me: He was Jas' godfather and good friends with her parents before they passed and he and Marnie adopted Jas. In fact, it's implied that part of his anxiety stems from his fear that he might not be doing a good enough taking care of Jas.
  • Nephewism: Lives with his aunt, Marnie.
  • The Pig-Pen: If married, his personal room will be quite messy, with piles of junk lying around and several dirty footprints going from his bed to the fridge.
  • Recovered Addict: Becomes this during his six-heart event, he hits rock bottom and the player drags him to Harvey, who recommends he head to the city and enter a counselling program. He shows up at the player's house the next day and tells them he's going to go through with it. If you marry, he stops spending all day at the Saloon and works on the farm, although the mess of beer cans in his room indicates that he still has some ways to go before he totally kicks his habit and cleans up.
  • Trademark Favorite Food: Pizza and Hot peppers, with the latter being either raw or cooked into Pepper Poppers. (He's the one to give you the recipe for the latter.)
  • Vague Age: Moreso than most characters, even. Shane's personality, lifestyle, and character arc can be read as someone having either a mid-life crisis or a quarter-life crisis; albeit more evidence does seem to point to the latter, especially with the cutscenes added in the 1.1 update. (We also have Word of Saint Paul confirming that Shane is supposed to be under 30.)

Townspeople

    Robin 
https://static.tvtropes.org/pmwiki/pub/images/robin_5.png

The local carpenter, and the one who introduces you to your farm. Robin is your go-to woman for upgrading your house, building structures around your farm, and buying furniture. She's married to Demetrius, and the mother of Sebastian and Maru.


  • Failed a Spot Check: While everyone else in her family seems to be at least partially aware that Sebastian feels like an outsider in the home, there is never any indication that Robin is even remotely aware of it.
  • Hair-Trigger Temper: Demetrius claims she is this, though this is by and large an Informed Flaw. The only instance you get to witness is in the 1.5 Update. After completing her Special Order, the cutscene the next morning shows her very quickly snapping at Demetrius after he questions and then dismissively brushes off the need for what he deems "unnecessary" aesthetics in a "sleeping receptacle" after she expresses pride in the design she had spent all night building.
    Robin: You know, sometimes it feels like you're being deliberately obtuse, just to irritate me. Is that what you're doing?
  • Happily Married: Though ConcernedApe did at one point consider making it possibly to break her and Demetrius up so you could marry Robin, nothing ever came of it. Despite Sebastian feeling out of place in the house, Robin seems oblivious and is still quite happy with her second husband, though it seems she does sometimes struggle to deal with his Ambiguous Disorder.
  • Hidden Depths: A book on making the most of your second marriage can be found in her room, and she spends one conversation patiently dealing with her husband's overly scientific approach to the world. She clearly puts a lot of work into the relationship.
  • In the Blood: While neither of them work with carpentry like her, both of Robin's children have a propensity for building and/or fixing things (Sebastian with his motorcycle, Maru with her gadgets).
  • Older Than They Look: She looks like she might be around the same age as the bachelors and bachelorettes, but in fact, she's the mother of two of them (Maru and Sebastian).
  • Outdoorsy Gal: You might find her outside, and one side job has you looking for her axe that she uses for chopping wood.
  • Parents as People: Robin has a playful sense of humor, is great at her job, and is a devoted wife... but seems completely oblivious to the schism in her family. Provided the player is getting an accurate representation of the family dynamics, this may even verge on Useless Bystander Parent territory.
  • Tomboy with a Girly Streak: Her outfit of choice during Emily's eight-heart event? Letting her hair down and wearing a beautiful ballgown. She even giggles behind the curtain while changing!
  • Trademark Favorite Food: Robin loves Goat Cheese, Peaches, and Spaghetti.

    Demetrius 
https://static.tvtropes.org/pmwiki/pub/images/demetrius_5.png

Local scientist and the husband of Robin, father of Maru, and step-father of Sebastian.


  • Black and Nerdy: Very much so. For example, in one scene, he gets into an argument with his wife Robin over whether a tomato is a fruit (which it is, botanically) or a vegetable (which it is, for most culinary purposes), as a result of her having asked him to bring her a fruit.
  • Bumbling Dad: Your first event with Maru involves Demetrius clumsily telling you to take care of her. When Maru walks in, the truthful option is telling her he was being "weird."
  • Boyfriend-Blocking Dad: In Maru's 2-hearts event Demetrius implicitly threatens the Farmer saying that he doesn't want anything getting in the way of his daughter's bright future. He gets over it if the Farmer marries Maru, however.
  • Characterization Marches On: At Leah's art show, Demetrius is one of the most vocal about enjoying her sculptures, even being the first bidder once the auction starts. Version 1.5 adds the special order quests, and his response to Robin's extravagant hardwood 4-poster bed is that it doesn't need to look nice, it's for sleeping, prompting Robin to wonder if he even knows what "beauty" is any more.
  • Genius Sweet Tooth: Most of his favorite foods are sweets.
  • Happily Married: To Robin; they're the most affectionate NPC couple in the game, dancing together in the Saloon every Friday night, as well as at the Luau.
  • Hazmat Suit: He wears one during the Green Rain event introduced in version 1.6.
  • Hidden Depths: He has a book of tips for step-parents in his room — presumably he at least made a token effort to be a good stepfather.
  • Omnidisciplinary Scientist: Downplayed. He's stated to be a botanist, and specifically in Stardew Valley for the uniquely diverse ecosystem. He's annoyed with receiving tool sets for Winter Star every year, since he has no use for them. However, he also displays above-average knowledge of geology and marine biology.
  • Papa Wolf: For Maru: mess things up for her and there will be trouble. For Sebastian... not so much.
  • Parents as People: Absent-minded professor variety. He's obsessed with his work, but he also makes an effort to be a good husband, working out communication problems with his wife in a sensible way. He's also a good dad who always looks out for his little girl and supports her in her work and hobbies (it helps that she shares his interests). As a step-dad, however, it appears he tried to make an effort, but has stopped trying.
  • Parental Favoritism: Maru is his pride and joy. Demetrius never says anything bad about Sebastian... but only because he never says anything about him at all. Both of his kids are smart and technologically skilled nerds, but only Maru's achievements get the spotlight.
  • Sesquipedalian Loquaciousness: Sometimes dips into this when speaking about things, especially when he's lost in discussing something he's passionate about. And often Played for Laughs, like in Robin's Special Order cutscene where he refers to a bed as a "sleeping receptacle".
  • The Smart Guy: He's the only scientist of any stripe in the town, and can often be found wandering near the mines looking for specimens.
  • Trademark Favorite Food: Bean Hotpot, Ice Cream, and Rice Pudding. He and his daughter also share a love of strawberries.

    George 
https://static.tvtropes.org/pmwiki/pub/images/george_1.png

Evelyn's husband and Alex's maternal grandfather. George is a grumpy old man who is easily the most disagreeable character in town and probably the toughest to make friends with.


  • Career-Ending Injury: George used to be a coal miner until an accident in the mines left him paralyzed from the waist down. He's understandably bitter about it.
  • Cynicism Catalyst: Between the career-ending injury mentioned above and the death of Alex's mother, it isn't hard to see why George has such a negative outlook on life.
  • Deliberate Values Dissonance: If the player character is male and marries his grandson Alex, he'll express befuddlement at the notion of two men getting married, calling it "unnatural", although he does recognize he probably only feels this way because he's just "old-fashioned". Additionally, befriending him afterwards causes him to admit he's changed his mind due to seeing how much Alex and the male farmer love one another.
  • Get Out!: In the cutscene following the "Gifts for George" quest, where Evelyn has set up a dozen gift boxes in the living room, George asks the player what they're for. Choosing the wrong dialogue option will make him think it's a mean prank, and he angrily tells the player to leave.
  • Grumpy Old Man: A deconstruction. At first glance, George is a pensioned, elderly man, and he's quite the grouch about it. Learning more about his character gradually reveals that George's attitude is completely understandable - getting paralyzed in a mining accident and being unable to protect your daughter from an abusive drunk as a result would make nearly anybody incredibly bitter. If the Farmer actually shows genuine interest in him as a person, George is quick to open up.
  • Happily Married: To Evelyn. They've been together for almost 60 years.
  • Hot-Blooded: If you restore the Community Center and pick the "old-fashioned way" to deal with Morris, he starts cheering the fighters on.
  • It's All About Me: Most of the residents of Pelican Town with something to say about buying the Community Upgrade comment on what a charitable thing you did for Pam and Penny... while George tells you he always thought their trailer was an eyesore and thinks you've probably bumped up the value of his own property.
  • Jerk with a Heart of Gold: He is actually a really nice guy under his grumpy exterior. Good luck finding that out, though; he's such a grump that a lot of the townspeople have come to expect him to be bitter. If you restore the Community Center and pick the "Let's be reasonable" option when dealing with Morris, George is the first person to join Pierre's call to boycott JojaMart.
  • No Full Name Given: Averted. He and Evelyn are the only characters in the game whose full names have been revealed (their last name is Mullner).
  • Outliving One's Offspring: It's likely that his sour attitude stems in large part from the death of his daughter, Alex's mother, and the circumstances that led up to it.
  • Technologically Blind Elders: Bait-and-switched as part of a Chain of Deals quest released in 1.5. If you show George the Advanced Remote, he initially expresses trope-typical skepticism, but quickly figures out how to use it and finds some new channels to watch.
  • Trademark Favorite Food: Leeks and Fried Mushrooms.

    Evelyn 
https://static.tvtropes.org/pmwiki/pub/images/evelyn_5.png
George's wife and Alex's maternal grandmother. She is a sweet elderly lady who loves baking and gardening.


  • Caring Gardener: She's in charge of the town's flowers. At the Flower Festival she mentions that she's been planning it for months. She also enjoys receiving flowers as gifts, especially tulips.
  • Does Not Like Spam: She dislikes many fish dishes. During the Fall Festival, she gripes that Gus hasn't prepared anything vegetarian, hinting that she doesn't like meat, either.
  • Granny Classic: In stark contrast to her grouchy husband George, Evelyn is a nice old lady. Right down to teaching you the recipe for Cookies if you raise your friendship with her. In fact, on your very first meeting she says you can call her Granny and signs any letters she sends you as "Granny Evelyn". She doesn't just fall into this trope, she embraces it.
  • Happily Married: She deeply loves George. In fact, her special quest involves finding George's favorite food (a leek) so that she can surprise him with it. Later, her special order is for a dozen leeks, as she's worried that he's becoming depressed.
  • Irony: Evelyn hates fried eel and spicy eel. You get both recipes by befriending George.
  • Love at First Punch: If you talk to her during the Ice Festival, she comments that she met George in a snowball fight.
  • No Full Name Given: Averted. She and George are the only characters in the game whose full names have been revealed (their last name is Mullner).
  • Sweet Baker: Once your friendship with her gets high enough, she'll teach you her secret cookie recipe.
  • Trademark Favorite Food: Chocolate cake and stuffing.

    Morris 
https://static.tvtropes.org/pmwiki/pub/images/morris_4.png

The manager of the local JojaMart.


  • Big Bad: The closest thing to one that a cheerful farming simulator game would have. His actions intentionally encroach upon the town's lifestyle and his goals would do irreparable harm to the Community Center, the former heart of the town itself.
  • Berserk Button: Insulting the name of Joja. One possible option for dealing with Morris once the Community Center is finished has Pierre challenge Morris to a fist fight. Initially, Morris declines and attempts to walk out, only for Pierre to question if all of Joja are cowards, provoking Morris into attacking Pierre in a fit of rage. Unfortunately, Pierre is an ex-boxer...
  • Flat Character: He's a Jerkass who is very loyal to JojaMart and that's all you ever find out about him.
  • Foil: To Pierre, big-time. Morris is a Jerkass who is very up-front in how he favors profit over the community, but he's also a Well-Intentioned Extremist who legitimately thinks JojaMart can revitalize Stardew Valley. Pierre is a Bitch in Sheep's Clothing who initially seems to favor the community over his profits, but later events show he has no problems trying to price-gouge and take advantage of that same community. Morris is a workaholic who doesn't have time for friendships or a family, but while it's possible to befriend Pierre and he does have a family his friendship borders All Take and No Give (he'll send you a blueberry tart recipe and comically small amounts of money considering how difficult and expensive it is to befriend him due to his tiny list of Loved gifts) and he's implied to be neglectful of his family to the point of being oblivious of what they actually like. Morris is happy being a manager of a single store for a large corporation, but as you befriend Pierre he'll express a desire to expand into a large corporation that has many franchises. Morris never shows up to community events but Pierre is at every one... just to sell things and advertise. If you restore the Community Center then JojaMart will go out of business and Morris will leave, but nothing happens to Pierre if you go the Joja route instead. Choosing a certain dialogue option after restoring the Community Center shows a final distinction - Morris is very much a Non-Action Guy, but Pierre is a former boxer with a mean punch, which he'll demonstrate on Morris.
  • Gameplay and Story Segregation: Everyone in town who shops at JojaMart complains about the place but say they can't help it because everything's so much cheaper there. In practice, everything Joja sells is 25% higher than at Pierre's (presumably because you aren't getting member discounts).
  • Hate Sink: Everyone in the town hates him for trying to impose on them with JojaMart, and it’s hard for the player not to hate him either after seeing Pierre's heart event. In any case, Morris is made as unsympathetic as possible by getting no characterization outside of his job, stealing Pierre's customers away while they're in his shop, and being unable to become friends with the farmer.
  • Jerkass:
  • Knight of Cerebus: He is portrayed this way in Stardew Valley Before the Farmer, since Lewis seems apprehensive when the Governor first introduces him, and it signals the beginning of the valley's problems.
  • Mouth of Sauron: Is effectively this as the local representative of JojaMart, a giant corporation which threatens to overtake the town.
  • Pragmatic Villainy: If you stay out too late and pass out, Morris might well be the one to find and carry you home, making sense since he's one of the few who's up that late. He'll charge you a convenience fee for the service, of course.
  • Punch-Clock Villain: He works for the bad guys in the name of getting JojaMart the most money it can.
  • Shout-Out: There is a supermarket chain in the UK called "Morrissons", the fourth largest in the country.
  • Slouch of Villainy: If you pay money to the Golden Joja Parrot on Ginger Island to get the missing Golden Walnuts, a cutscene will play in which he appears slouching on a beach chair on the island, surrounded by bags of money.
  • Villainy-Free Villain: Morris doesn't do anything illegal or even particularly unethical, but he's definitely a Jerkass who cares for little else beyond the profitability of his little corporate domain.
  • Well-Intentioned Extremist: He sincerely believes what he is doing is for the sake of the town and his actions will improve the town, even though he's annoying Lewis with his intentions of leveling the Community Center and hurting Pierre's business by drawing away his customers.
  • Workaholic: He doesn't attend any village events. All day every day you can find him at JojaMart. Other characters can sometimes be met taking breaks from work or in the village at night, but Morris seems to sleep there.

    Pierre 
https://static.tvtropes.org/pmwiki/pub/images/pierre_3.png

Owner of the general store. Married to Caroline, and father of Abigail.


  • Chekhov's Skill: One of Pierre's dialogue options mentions that he was on the boxing team in high school, and has a mean right hook. When you fix the Community Center, he can get in a fist fight with Morris.
  • Cool Shades: Pierre gets these when the Community Center is totally restored by getting all the bundles together, and you recommend regarding Morris, "Let's settle this the old-fashioned way." Pierre dukes it out with Morris, lands a punch on Morris to send him flying out of the Center, then puts on the shades.
  • Foil: To Morris, big-time. Morris is a Jerkass who is very up-front in how he favors profit over the community, but he's also a Well-Intentioned Extremist who legitimately thinks JojaMart can revitalize Stardew Valley. Pierre is a Bitch in Sheep's Clothing who initially seems to favor the community over his profits, but later events show he has no problems trying to price-gouge and take advantage of that same community. Morris is a workaholic who doesn't have time for friendships or a family, but while it's possible to befriend Pierre and he does have a family his friendship borders All Take and No Give (he'll send you a blueberry tart recipe and comically small amounts of money considering how difficult and expensive it is to befriend him due to his tiny list of Loved gifts) and he's implied to be neglectful of his family to the point of being oblivious of what they actually like. Morris is happy being a manager of a single store for a large corporation, but as you befriend Pierre he'll express a desire to expand into a large corporation that has many franchises. Morris never shows up to community events but Pierre is at every one... just to sell things and advertise. If you restore the Community Center then JojaMart will go out of business and Morris will leave, but nothing happens to Pierre if you go the Joja route instead. Choosing a certain dialogue option after restoring the Community Center shows a final distinction - Morris is very much a Non-Action Guy, but Pierre is a former boxer with a mean punch, which he'll demonstrate on Morris.
    • Also, to Gus. Both are local businessmen in the community who struggle to stay afloat. They're both workaholics who live in the back of their stores and seldom do anything other than tend to their respective businesses. While Pierre is a rather cutthroat businessman who is characterized by Greed, Gus is a Dogged Nice Guy who loves feeding people who can't pay, lets his customers run up tabs at his own business's expense, and is too darned nice to confront them about giving what they owe. Pierre has a family that he regularly neglects, while Gus does not have any relatives in the valley. Lastly, while Pierre constantly complains about JojaMart driving him out of business, Gus has a Joja Cola machine in his saloon, implying he doesn't mind their presence too much, or at least he's not against selling their products.
  • Hypocritical Humor. Talk to him at the Luau and he'll complain that Lewis spending so much time schmoozing with the governor is getting in the way of him being able to do it himself.
  • Informed Poverty: Morris' predatory tactics cause trouble for Pierre, but don't seem to change the fact that Pierre's got all the supplies in the world for you.
  • Karma Houdini: There's no way to get back at him, or at the very least call him out, for stealing credit for the produce you sold him.
  • Lethal Chef: If comments from Abigail and Caroline are to be taken at face value, the nights it's his turn to cook dinner are times of dread in his home.
  • Porn Stash: An implied case: one event involves your character stumbling on his "secret stash", the contents of which are not identified. The followup conversation has the options to either agree to keep quiet about it or for you to say that his wife ought to know. The latter costs you a full two hearts of friendship with him, and either way leads him to complain about having to find a new hiding place for it.
  • Skewed Priorities: Gets up early on his wife's birthday during the first year and visits you to... tell you he'll have new stock next year and you should buy more stuff from him.
  • Stay in the Kitchen: Implied to have this attitude. At least, according to Abigail.
  • Stealing the Credit: If you sell him quality produce, he will sometimes claim to his other customers that he grew it himself.
  • Trademark Favorite Food: A good way of getting on his good side is with Calamari or cooked fish. One of his quests involves giving him sashimi, which he'll pay a pretty penny for.
  • Workaholic: Not to the level of Morris and Gunther, but noticeable. He only closes his shop one day a week, and if the Community Center is completed not even then. He even opens up a shop kiosk during several festivals. When he's not actually working, work is his favorite topic of conversation, again even during festivals. Like many workaholics, he also has a rather strained relationship with his family and doesn't seem to have any friends among the townsfolk - Morris freely exploits this lack of customer loyalty.

    Caroline 
https://static.tvtropes.org/pmwiki/pub/images/caroline_2.png

Pierre's wife and Abigail's mother.


  • Caring Gardener: The room tucked behind the kitchen is a sunroom/conservatory filled with potted plants, including a prized tea bush. She also mentions helping Evelyn with the public gardens whenever the latter's arthritis catches up with her.
  • Empty Nest: If the player marries Abigail, she will occasionally lament how quiet their home is now.
  • Housewife: Doesn't really do much around town, aside from attending exercise classes with some of the other women in town. Unlike Jodi, however, she seems quite content with her lot in life. As of 1.1, she can be found taking a break in the library on some days, musing that she finally has some time to herself.
  • Those Two Girls: With Jodi.
  • Trademark Favorite Food: Fish tacos and green tea.

    Jodi 
https://static.tvtropes.org/pmwiki/pub/images/jodi_3.png

Mother of Sam and Vincent. Her husband, Kent, is a soldier away on duty.


  • Housewife: Like Caroline, she doesn't really do much of significance around town. Get to know her better and you'll find she's deeply conflicted about her life being defined by her status as a wife and mother.
  • Parents as People: As noted above, she laments what family life has done to her identity and self-esteem as an individual. She loves her sons and her husband, but sees running a house as a never-ending job with no payoff (for example, she complains that no matter how well she cleans, she'll have to start all over again the next day).
  • Meaningful Name: "Jodi" is also military slang for a wife who is unfaithful while the husband is on deployment. Nothing in the game suggests she has been unfaithful, though.
  • Supreme Chef: Though not to the extent of Gus, having her share her Calamari recipe will reveal she once won a cooking competition.
  • Trademark Favorite Food: Jodi loves a lot of different foods, varying from Pancakes to Rhubarb Pie. However, she's extremely fond of Crispy Bass, and even asks you to join the family for dinner by bringing a bass for her to cook.

    Vincent 
https://static.tvtropes.org/pmwiki/pub/images/vincent_41.png

Jodi's son and Sam's little brother. One of the two children in town, Jas being the other and his best friend, with Penny as his tutor.


  • Book Dumb: Penny, after struggling to praise Vincent's academic prowess, finally remarks that he has an "active imagination". Of course, she might just mean that he doesn't sit still.
  • Boys Like Creepy Critters: He mentions to like bugs but his mother doesn't allow him to grab them, and one of his loved gifts is a snail.
  • Cheerful Child: In stark contrast to Jas, Vincent is quite excitable and prone to getting in hijinks.
  • Does Not Like Spam: He hates Piña Colada, Triple Shot Espresso and Wild Horseradish.
  • Honorary Uncle: At ten hearts, he starts calling you "Uncle (Name)" or "Auntie (Name)". He'll call you this even if you're married to his brother, which makes you his brother- or sister-in-law.
  • Keet: Vincent is a perpetual motion machine, and loves to play with everyone.
  • Kids Hate Vegetables: He doesn't like being given any vegetable as a gift, and some of his lines are complaining that his mom is making boiled beets or lentils for dinner.
  • Precocious Crush: Declares that he wants to marry Penny when he grows up. He and his older brother evidently have similar taste in women.
  • Puppy-Dog Eyes: He makes this expression when he is sad, such as when he's talking about his mom making vegetables for dinner or Penny making him read a book before he can go out to play.
  • Red Oni, Blue Oni: Vincent is outgoing and cheerful, while his best friend Jas is withdrawn and shy.
  • Sweet Tooth: Loves or likes anything with sugar in it.
  • Trademark Favorite Food: Cranberry Candy, Grapes, and Pink Cake. Version 1.5 adds Ginger Ale to the list.
  • When You Coming Home, Dad?: Asks Sam in Sam's first-year exclusive event when his dad is coming home, clearly missing him. He also expresses awareness that Kent might not be coming home from the war, to Sam's clear distress.

    Kent 
https://static.tvtropes.org/pmwiki/pub/images/kent_5.png

Jodi's husband, and father of Sam and Vincent. Kent spends the first year in the game on duty and arrives as a villager after.


  • Dad the Veteran: It's not quite clear if he's on leave or officially retired from the army, but given that he was imprisoned by the enemy and traumatized by the war, it doesn't look as though a return to active service is on the cards.
  • Dad's Off Fighting in the War: Is absent from Pelican Town for the first year of the game, before arriving at the beginning of Year 2 and revealing that he's been released from a POW camp in the Gotoro Empire.
  • Does Not Like Spam: He hates algae soup, sashimi, and tortillas, claiming that those things were fed to him in Gotoro prison camp.
  • Doesn't Know Their Own Child: He'll ask you if you know Vincent, and comment that you probably know his son better than he does.
  • Parents as People: His note to his wife reassures her that he loves his family as much as ever, but his PTSD badly affects his family life — Vincent notes that his dad doesn't play with him anymore, Sam seems vaguely wary of Kent, and Jodi gets the nasty side of his temper when his trauma is triggered. He also seems unable to find much purpose in civilian life, and is left adrift and dissatisfied.
  • Real Men Wear Pink: Real men like being given flowers.
  • Shell-Shocked Veteran: Both Played for Laughs and Played for Drama. Giving him something he hates will prompt him saying he was given it in a prison camp. The drama occurs in an event with him where Jodi is making popcorn, prompting him to panic since the sound reminds him of gunshots.
  • Stranger in a Familiar Land: Kent often states how he doesn't know how to fit back in now that he's returned from duty.
  • Terse Talker: He doesn't have much to say.
  • Trademark Favorite Food:
    • Roasted Hazelnuts and Fiddlehead Risotto, dishes he remarks his mother used to make for him.
    • In his three heart event, Jodi says that he loved popcorn before the war. But since the popping sounds now trigger his PTSD, it's likely fallen out of favor with him. Though it's his favorite snack at the movie theater, so he evidently still likes it, just as long as he doesn't have to be around when it's being made.

    Clint 
https://static.tvtropes.org/pmwiki/pub/images/clint_59.png

The local blacksmith. Clint can upgrade your tools. At a pretty penny and a couple days' time, but such is the price of quality, right?


  • All Love Is Unrequited: He's got a major crush on Emily, but can't bring himself to ever talk to her.
  • The Blacksmith: He works with all metals, but otherwise fits. However, he doesn't trade in weapons or protective gear - that's for the Adventurer's Guild. Instead, he upgrades your tools and cracks open geodes for you. He also sells minerals at a stiff markup.
  • Cannot Spit It Out: He can't tell Emily how he feels, no matter how hard he tries. If you gain access to his room, you'll find a love note he's written to her tossed into a corner... which the note itself acknowledges he will do rather than just give it to her.
  • Cannot Talk to Women: He gets really nervous around Emily.
  • Does Not Like Spam: He doesn't like vegetables, and isn't happy when he sees that the Easter egg festival is mostly offering salad.
  • Dramatic Irony: Emily's favorite dish is Bean Hotpot. Take a guess who teaches the player how to make it.
  • The Eeyore: Downplayed, as Clint is not always unhappy, but he expresses a lot of negativity, mostly about his general state of living.
  • Family Business: Clint went into the blacksmith occupation because it was his father's (and grandfather's, and great-grandfather's) line of work. Interestingly enough, he didn't really want to be a blacksmith. He does take pride in his work, though.
  • Hopeless Suitor: His crush on Emily, which sadly had no way of ending successfully for him. Even less after the update where the player became able to date her. Made even worse by the fact that one quest has Clint attempt to give Emily an amethyst... by asking the player to get one and deliver it for him. Unfortunately not only is he possibly competing with the player for her heart, but Emily also misinterprets the player's mentioning that it's from Clint as the player purchased the gem from Clint's shop and is giving it to her as a gift. This seems to void any reward from Clint due to the intended result failing entirely, but instead the player earns a full friendship heart with Emily.
  • Trademark Favourite Food: Artichoke Dip and Fiddlehead Risotto.

    Pam 
https://static.tvtropes.org/pmwiki/pub/images/pam_18.png

Penny's mother, who lives in the trailer. She used to be a bus driver until the bus broke down.


  • The Alcoholic: Pam's favorite gifts usually involve alcohol, and she's often doing something alcohol-related during holidays (like spiking the punch). Unsurprisingly, in a cutscene, Gus confides in you that she's his best customer, to the point where he starts having cash flow problems when she doesn't pay off her tab for a while.
  • Alcoholic Parent: Her dependency means that her daughter, Penny, has been the one who deals with the housework, is employed outside the house and generally tries to make some sort of life for them both.
  • Best Friends-in-Law: Can be invoked by the player should they befriend her and marry Penny. In fact, if you're married to Penny and purchase the community upgrade (and elect not to remain anonymous) you can acknowledge her status as your mother-in-law and tell her she doesn't need to repay you for her new house.
  • Functional Addict: She can drive to Calico Desert despite being as drunk as she is. Then again, as of the 1.6 update, she now leaves a sign telling the player to just drive the bus themself on days where she's at the clinic or visiting the island, it's possible the bus does most of the work, as it's unlikely the player charcter is trained to drive it.
  • Hidden Depths: Pam's pretty good at fishing. Not quite as good as Willy, but she cleans out the fishing game at the fall festival every year, gives some pretty fierce competition in the ice-fishing contest, and after fulfilling her special order quest, she teaches you a TV channel that gives daily reports on in-season fish. She also remembers her late father fondly; the recipes she gives you are ones she learned from him.
  • Jerkass: Pam's not outright irredeemable, but when the player assists Penny in cleaning up the house, she yells at Penny for accepting help offered by an "outsider" because it's "embarrassing" for other people to see the mess that is their trailer... although clearly not embarrassing enough to make Pam do some housework herself, rather than leaving it to her beleaguered daughter.
  • Jerk with a Heart of Gold: If the player pays Robin to build her (and an unmarried Penny) a proper house, you have the option to have Robin tell her it was you who funded it; if you don't, she'll call her benefactor a true angel, not knowing that it's you or that you're hiding beside the house. If you do, you get two further options; to call it a gift, to which she admits she needs to swallow her pride and thanks you, or call out her behavior towards Penny, which she promises to work on.
  • Lower-Class Lout: She lives in a trailer, is unemployed until/unless the bus to Calico Desert is repaired, and has a crass personality centered around her love of alcohol.
  • Mood-Swinger: In the aforementioned scene with Gus and his money problems, he's afraid to confront Pam about the tab himself because of how angry she can get. Sure enough, even if you try the most tactful approach, she goes red in the face with rage before sheepishly accepting she needs to pay her tab.
  • My God, What Have I Done?: A downplayed example, but upon building her and Penny a house, she realizes how she's accidentally neglected her daughter and promises to change for the better by cutting her alcohol dependence and try to be a good parent. To her credit, she does try to do better, with somewhat mixed results.
  • Older and Wiser: Played with. She truly does try to give good advice to the player and to Penny as someone who's older than them and has seen a lot more in life (and her advice generally is good), but it's all mitigated by her heavy alcoholism.
  • Parents as People: She truly is very proud of Penny and loves her, but her alcoholism and unemployment has put a significant wedge in their relationship and mother and daughter.
  • Pet the Dog: In conversations with the player, she will admit to being proud of how smart Penny is, and refers to her daughter as "my baby girl." Unfortunately, this isn't much practical help to Penny.
  • Trademark Favorite Food: Aside from alcoholic beverages, Pam likes Cactus Fruit, Glazed Yams or Parsnip Soup. Fresh parsnips are also welcomed.

    Lewis 
https://static.tvtropes.org/pmwiki/pub/images/lewis_5.png

The mayor of Stardew Valley and an old friend of Grandpa.


  • Berserk Button:
    • He'll blow his top if you mess around with his shorts during certain events.
    • He becomes irate when he sees Sam grind his skateboard across the planter in front of Emily & Haley's house in Sam's six heart event, as it's damaging their private property.
  • Butt-Monkey: Not normally, but if you hang onto the purple shorts he asks you to fetch, you can use them to humiliate and infuriate him in all sorts of ways: displaying them at the fair as part of your grange display, throwing them into the soup that he wants to feed to the governor, wearing them yourself and freaking him out by talking to him...
  • Classy Cane: Lewis picks one out as part of his fancy new outfit during Emily's 8-heart "Clothing Therapy" event.
  • Cool Old Guy: You better believe it. He runs the town with the full respect of all its inhabitants, and is generally a kind and easygoing old man. He has the high score at the saloon's Junimo Kart machine!
  • Does This Remind You of Anything?: He requests you to bring him Truffle Oil on Summer 21 of Year 2 for... reasons. When you deliver it to him, he comments on the slickness. Easy to think about just what use he'll make out of it...
  • Married to the Job: The guy puts a lot of work into being the mayor of Stardew Valley. In a more melancholic moment, he will note to the Farmer that his staunch dedication to his job has meant that he has never been married nor sired any children, wondering out loud Was It Really Worth It?.
  • Secret Relationship: He is in one with Marnie, though it's not clear why he keeps it a secret since they're both unmarried adults. One of his personal quests is for you to "discreetly" find and recover his "lucky" purple shorts. And the shorts just happen to be found in Marnie's bedroom. Of course, upon returning them to the good mayor, he (quite unconvincingly) denies any knowledge of how they could have ended up there.
  • Trademark Favorite Food: Glazed Yams, Vegetable Medley, and hot peppers.
  • Universally Beloved Leader: According to various dialogue snippets, no one's challenged his position as Pelican Town's mayor for the last twenty years, and given his general demeanor, it's not hard to see why.

    Marnie 
https://static.tvtropes.org/pmwiki/pub/images/marnie_6.png

A villager who lives south of the player's farm where she sells livestock and goods relating to them. She lives with her nephew Shane and his goddaughter Jas.


  • Ambiguously Related: To Jas. While Shane is clearly Marnie's nephew, Jas only calls her "Aunt Marnie" in one line of dialogue, and Marnie never mentions their relation at all. Marnie may be Jas's biological aunt, but children frequently call any older relative who's not their parent "Aunt"/"Uncle" (even Vincent refers to the player as this at one point).
  • Big Beautiful Woman: She's noticeably heavier than most of the female townsfolk, but she's still cute and easy on the eyes. She also has at least two men completely smitten with her, and is in a relationship with Mayor Lewis that is heavily hinted to be outright sexual in nature, given the presence of his shorts in her bedroom; you can even watch them hop in bed together one night during the fall. A certain Secret Note prompts you to chase them out of a random hedge bush at 1 in the morning!
  • Cowgirl: Marnie is an older version of one. She has multiple cows on her own ranch and frequently greets the player with "Howdy!"
  • Friend to All Living Things: Loves all animals big and small, and frequently frets over if she's treating them right. In particular, she has a guilty conscience over taking the eggs her chickens lay despite them not being emotionally distressed over it.
  • Nephewism: Functions as the mother figure to her nephew and his goddaughter, although Shane is clearly a grown man and works full-time outside the ranch.
  • Nice Girl: Marnie is unfailingly kind and gentle towards people and animals alike.
  • Old Maid: Complains during the spring dance that she's still unmarried. Seeing as how Lewis refuses to let their affair be known, this is unlikely to change.
  • Parents as People: Marnie is away a lot and leaves Jas alone quite a bit... probably as a result of her secret liaison.
  • Secret Relationship: With Lewis. She's annoyed that Lewis insists on keeping it a secret.
  • Sweet Tooth: Not to the extent of Vincent, but she likes desserts.
  • Talking Animal: She is trying to get her goats to say hello. She asks for Cave Carrots in order to make the attempt.
  • Trademark Favorite Food: Pink Cake and Pumpkin Pie.

    Jas 
https://static.tvtropes.org/pmwiki/pub/images/jas_6.png

Shane's goddaughter. One of the two children in the village, her best friend is Vincent and Penny is her tutor.


  • Ambiguously Related: To Marnie and Shane. While Shane is clearly Marnie's nephew, Jas only calls her "Aunt Marnie" in one line of dialogue, and Marnie never mentions their relation at all. Jas may be Marnie's niece, which would make her Shane's cousin, but children frequently call any older relative who's not their parent "Aunt"/"Uncle" (even Vincent refers to the player as this at one point).
  • Cute Bookworm: Cute, shy, withdrawn, and studious. However, being a young country girl, she's more active and playful than this trope might imply.
  • Does Not Like Spam: She hates Piña Colada, Triple Shot Espresso and Wild Horseradish.
  • Flowers of Femininity: One of her favorite gifts is the Fairy Rose.
  • Kids Hate Vegetables: If you give her any vegetable as a gift, she won't like it.
  • Living Emotional Crutch: Shane uses Jas as one in a positive way: he can eventually confront his alcoholism by realizing he needs to be there for Jas.
  • Nephewism: Though Jas and Marnie may or may not be biologically related, she is part of the family by way of Shane being her godfather, and calls her "Aunt Marnie".
  • Orphan's Ordeal: As the player gets to know her better, she'll mention that her parents have already died, and that Shane is her Godfather.
  • Parental Neglect: Because of Shane's alcoholism, she often has to play by herself and invent her own games. This is partially due to Jas being written later than other characters. Version 1.1 involved her more with Shane's heart events, fleshing out her personality. Version 1.4 included her in one of Marnie's secret notes, showing that Marnie's been her mother figure from toddlerhood.
  • Picky Eater: She dislikes most food given to her as a gift. The only foods she likes are Pink Cake, Plum Pudding, and Coconut.
  • Red Oni, Blue Oni: Jas is withdrawn and shy, while her best friend Vincent is outgoing and cheerful.
  • Sweet Tooth: Both of her favorite foods are desserts.
  • Trademark Favorite Food: Pink cake and plum pudding.
  • Troubled Child: Jas treats you with outright suspicion at first and rarely says more than a few words to you till she warms up to you. She'll then sometimes admit to feeding a live crayfish to a cow with a smile on her face. Getting into her room reveals she has a mangled Jack-in-the-box and her depictions of grandpa seem somewhat disturbed.
  • Troubled Toybreaker: Jas is a troubled young girl; her parents are dead and her caretaker Shane is sometimes neglectful due to his alcoholism. She has a damaged Jack-in-the-box in her room that is said to have soulless eyes.

    Gus 
https://static.tvtropes.org/pmwiki/pub/images/gus_1.png

The owner of the local saloon, and frequently the chef for many events.


  • Big Fun: Portly and enjoyable in equal measures.
  • Chubby Chef: Gus is a portly fellow and both a skilled bartender and an excellent chef. His bulletin board order in the Community Center is specifically called the "Chef's Bundle".
  • Foil: To Pierre. Both are local businessmen in the community who struggle to stay afloat. They're both workaholics who live in the back of their stores and seldom do anything other than tend to their respective businesses. But while Pierre is centered around business, Gus is all about community. While Pierre is a rather cutthroat businessman who is characterized by Greed, Gus is a Dogged Nice Guy who loves feeding people who can't pay, lets his customers run up tabs at his own business's expense, and is too darned nice to confront them about giving what they owe. Pierre has a family that he regularly neglects, while Gus does not seem to have any relatives in the valley. Lastly, while Pierre constantly complains about JojaMart driving him out of business, Gus has a Joja Cola machine in his saloon, implying he doesn't mind their presence too much, or at least not selling their products.
  • Perpetual Smiler: Gus' character sprite is notably depicted with a huge happy-go-lucky grin on his face.
  • Nice Guy: It's hard to hate Gus; he's friendly, sociable and just the perfect kind of guy to run a bar. An early event even concludes with Gus giving Linus some food after catching him digging through the trash.
  • Supreme Chef: You want good food? Gus is your man. His expertise goes from the saloon's trademark spaghetti to making his own candy canes of all varieties. In fact, the "Chef's Bundle" picture shows him cooking up a storm.
  • Trademark Favorite Food: Escargot, Fish Tacos, and Oranges.
  • Workaholic: Not as bad as Pierre, but he doesn't do much other than run his saloon. Even in his heart event where he stops by the player's farm, he's in the middle of cooking up a dish.

    Linus 
https://static.tvtropes.org/pmwiki/pub/images/linus_2.png

An old man who lives alone in the wilderness.


  • Dumpster Dive: His zero-heart event involves you catching him digging through the trashcans in town. He'll be pleased if he sees you doing the same; while most of the townspeople react with disgust if they see you digging through a trashcan, Linus just smiles and says, "Find anything good?"
  • Exact Words: When caught by the player he says: "I won't rummage through George's trash can again." Just as the player leaves, he turns around and sifts through the saloon's trash can instead.
  • Expy: He's pretty clearly inspired by Murrey of Harvest Moon: A Wonderful Life and Harvest Moon DS, who is similarly hairy, dirty, and homeless.
  • The Hermit: He lives alone in a tent to the north of Robin's workshop. Turns out he occasionally ventures into the town to loot food out from people's bins, and the player has the option of sympathizing with him when they catch him in the act.
  • Honorary Uncle: After you befriend Leo and view the related heart events, Leo and Linus become friends, with Linus as a mentor, and he's addressed as Uncle Linus in some dialogues.
  • I Choose to Stay: In his last affinity event, the player can offer for him to move in. While he appreciates the offer and is touched by the farmer's care for him, he truly loves living among nature and being largely self-reliant.
  • Loners Are Freaks: He's treated this way by some of the townsfolk; some of his dialogue indicates that people distrust him and have previously destroyed his tent or vandalized it. He's a nice guy once you get to know him, though.
  • Mysterious Past: He never reveals the full story of his past to the player character, his dialogue hints that he's traveled around the world, explored the mines and that he's friends with the Wizard. But there's nothing about him about who he was before that.
  • Nature Lover: It's why he became a hermit.
  • Nice Guy: While he initially treats you with some suspicion, the few townspeople who talk about him speak well of him. Some events imply that they even want to approach him, but instead mostly just watch from afar, apparently uncertain how or if they should talk to him.
  • Odd Friendship: Apparently, he and the Wizard have been friends for quite some time.note 
  • Prefers Raw Meat: Implied. When the farmer earns his trust, he rewards them with the recipe for sashimi and occasional gifts of sashimi, maki rolls, and whole fish through the mailbox.
  • Speaks Fluent Animal: He's able to speak the language of Ginger Island's parrots.
  • Trademark Favorite Food: Blueberry Tarts, Yams, and Coconuts.

    Willy 
https://static.tvtropes.org/pmwiki/pub/images/willy_4.png

The town's Angler who lives on the pier of the beach and sells bait and other fishing devices.


  • Family Business: Willy inherited the fishing shop from his father. If you give Willy a favorite gift (usually a rare fish), Willy will gush about how his father would have loved to see this.
  • Nature Lover: Loves the waters and sometimes laments that the art of fishing is dying out.
  • Odd Friendship:
    • A simple angler who's a good friend of Elliott, one of the starving artists of the town.
    • Can become this to the player character, a young farmer, as well.
    • And to the feral child Leo.
  • Seadog Beard: He is a fisherman with a rugged beard and mustache.
  • Trademark Favorite Food: Willy dislikes most food items, unless they contain fish (but hates sashimi and maki roll). But he is fond of mead.

    Gunther 
https://static.tvtropes.org/pmwiki/pub/images/gunther_36.png

Pelican Town's curator and librarian.


  • Flat Character: Does absolutely nothing aside from stand behind the counter at the museum and the player can never have any real interaction with him; he can't be given gifts and is never seen at festivals. The only times he ever leaves the museum is in a brief appearance at the newly restored community center, to visit the player's house to thank them if they manage to complete the museum and sometimes in the cinema, where he says he doesn't have time to chat as he must return to the museum.
  • Married to the Job: Gunther does literally nothing but run the local museum and take donations. You can't talk to him, give him presents (he doesn't show up in the friendship chart screen at all), and he's the one person in town who will always be where you need him to be to do business with him (though the museum itself does need to be open before you can enter).
  • Pop-Cultural Osmosis Failure: Info on donated Artifacts comes from Gunther, but he has no idea what to make of the two Strange Dolls, leaving their descriptions as just "???". It turns out they're not some kind of archeological remnant, they're licensed merchandise from the contemporary movie Wumbus that someone probably just recently threw out, which Gunther seemingly isn't familiar enough with to recognize.

    Marlon 
https://static.tvtropes.org/pmwiki/pub/images/marlon_7.png

The leader of the Adventurer's Guild who gives you your first sword when first heading into the mines. Although (unlike Morris or Gunther) he occasionally participates in village festivals, you still can't befriend him or give him gifts.


  • All Love Is Unrequited: At the Flower Dance, he quietly makes a comment about how lovely Marnie looks, but she's already in a relationship with Lewis.
  • Arms Dealer: In spite of Clint being The Blacksmith and some festivals revealing he actually does make medieval weaponry, Marlon is the one who sells weaponry and protective gear. Aside from the inventory garbage can, only Marlon will buy combat gear from the player.
  • Eyepatch of Power: Wears one over his left eye. He'll joke that he lost it raising slimes after you get your first slime hutch.

    Gil 
https://static.tvtropes.org/pmwiki/pub/images/gil_0.png

A member of the Adventurer's Guild who rewards the player after completing monster hunting goals.


  • Eyes Always Shut: How he is depicted pretty much all of the time. The only time he is ever shown opening his eyes is for the "Protector Of The Valley" achievement.
  • The Quiet One: Will turn down a conversation if the player does not have a completed goal to turn in. And unlike Marlon, he won't participate in any of Pelican Town's yearly events.
  • Sleepyhead: His portrait has him with his eyes always closed, and he spends all of the Adventurer's Guild's open hours rocking in his rocking chair. When he and Marlon go to the movie theater, Marlon remarks that Gil has slept through the movie again.

Ginger Island

    Leo 
https://static.tvtropes.org/pmwiki/pub/images/leo_38.png

A boy living alone on Ginger Island, added in patch 1.5, he moves to the valley after raising his friendship level with the player character.


  • Arboreal Abode: When he moves to Stardew Valley, his parrots build a house in a tree on the mountains for him to live in.
  • Birds of a Feather: With Linus whom he becomes friends with, Willy even uses the term when he first introduces them to each other.
  • Deconstructed Character Archetype: Of the playful and happy-go-lucky "Lost Boy" type of Wild Child character. When first met he's an eccentric boy who believes he was born on the island, wears bright feathers, speaks to the parrots, uses strange lingo like "Bird-Friend", and counts his "age" with how many golden walnuts he's eaten. However, befriending him quickly reveals that he actually arrived from a shipwreck that his parents died in, and he's actually aware of his situation, with his fantasy of being born on the island not being traumatic delusion, but willful repression because he doesn't like thinking about what his life's become and his lack of a future.
  • Does Not Like Spam: He dislikes all cooked dishes aside from Bread or Fried Egg (to which he is neutral), Poi (which he loves), and Triple Shot Espresso (which he hates). When presented with them, he states he's unsure if he can even digest them.
  • In the Dreaming Stage of Grief: When you first manage to gain his trust, you can ask him how he ended up on Ginger Island. He starts to tell you how one of his earliest memories is of his parents drowning in a big storm, and him washing up on the shore...then dismisses that as a bad dream he had and decides he must have been born on the island.
  • I Reject Your Reality: He insists that he was raised by parrots. However, it's clear that Leo's parents died in a shipwreck and that he washed ashore on the island by himself. Leo catches himself and insists it was All Just a Dream, but it's clear that he's just lying to himself to avoid having to deal with the heartache. His four-heart event reveals that he actually is very aware of his current situation, and that he's not really a bird and shouldn't be there by himself; but he doesn't like thinking about it and pretends to be a "Bird-Friend", because he's also very aware of how lonely his life is and how miserable he actually is.
  • Leitmotif: "Leo's Song".
  • Minor Living Alone: He lives alone (well, alone with the parrots) on Ginger Island when the player meets him. He can eventually move to the valley, where he more or less lives with Linus.
  • Raised By Animals: Parrots, to be precise. He acts like the parrots are "his people", and is afraid of humans. While he states that he washed ashore on the island after a shipwreck, he quickly denies it, stating he's lived on the island with the birds since birth, and that any life he had before was a dream.
  • Prefers Raw Meat: When Linus tries to teach Leo about cooked fish, Leo complains that the fish takes some getting used to, and is too dry when compared to any fish he's eaten before.
  • Social Services Does Not Exist: Downplayed; Leo is initially living by himself on the island, his parents having passed away in the shipwreck that landed him there. No one on the mainland seems to be aware of Leo's existence other than the player, which makes sense as it's an area you have to unlock and before then it doesn't seem to have had a lot of visitors. Leo himself is afraid of other humans and thus probably would have gone out of his way to avoid contact with the few humans already on the island. Leo's six-heart event explicitly shows that Willy and Linus were unaware of Leo beforehand, but Willy notes that once he learned about Leo he decided that he "wanted to help", which comes in the form of convincing Leo to move to the mainland with Linus and start attending school.
  • Speaks Fluent Animal: He can talk to the local parrots via screeches.
  • Stalker with a Crush: In his 9 Heart event he can be seen looking at Jas from some bushes. When she notices, he runs away.
  • Trademark Favorite Food: Mangoes and Poi.
  • Vague Age: The player can ask how old he is when they officially meet him, but he states that he and the parrots don't keep track, instead tracking how many golden walnuts they've eaten. His character model's size suggests him to be around the same age as Vincent and Jas.
  • Wild Child: Lives alone with only the local parrots for company. Once the player gets him to speak to them, he'll state he was on a ship with his parents, but it went down in a storm, his parents dying and him washing ashore alone. He then quickly states that it never happened and was just a dream, and that he's lived on the island since birth, like a normal Bird-Friend. Tragically Deconstructed in his four-heart event, where he admits he knows he's not really a bird and confesses that he's aware of how lonely and miserable he feels, and that he doesn't belong in the wild with the parrots, but he also feels that he's been cut-off for so long that he doesn't "belong" anywhere. And in the six-heart event, he notably doesn't object to Willy telling him he can't stay on the island forever.

    Professor Snail 
A paleonthologist found on Ginger Island, studying the ancient bones.
https://static.tvtropes.org/pmwiki/pub/images/safariguy.png

    Birdie 
An old woman living alone in a shack on Ginger Island.
https://static.tvtropes.org/pmwiki/pub/images/birdie_60.png

  • Chain of Deals: She gives the player character an old soldier's photo, to start a chain of exchanges which conclude with her receiving a locket from her late pirate husband.
  • Flowers of Nature: She decorates her hair with small wild flowers, signaling her nature loving connection.
  • Her Heart Will Go On: Upon receiving the locket of her late husband she says that she now remembers him more vividly and that this inspires her to keep on living.
  • The Hermit: She lives alone in hut, subsisting on fish, wild fruits and forage.

    Gourmand Frog 
https://static.tvtropes.org/pmwiki/pub/images/captura_de_tela_2023_10_23_215925.png
A human-sized talking frog living in a cave near the island farm.
  • Frog Men: It walks on two feet and can speak.
  • Funetik Aksent: Prior to 1.6, the Gourmand Frog spoke in a thick accent, referring to itself as "me" and the crops it requests as "bombo". 1.6 removed the accent entirely and it now speaks in regular English.
  • Funny Animal: It's a frog that talks in a peculiar manner.
  • Nostalgia Filter: It reminisces of the old days when all sorts of food used to grow on the island farm, so it asks the player to grow certain crops on it.

    Fizz 
https://static.tvtropes.org/pmwiki/pub/images/fizz.png
A Joja employee member of the Joja Special Services Division. He can be found in the Mushroom Cave on Ginger Island.
  • In the Hood: He wears a hoodie, which contributes to his shady appearance.
  • Money Sink: The cost of one Perfection Waiver is 500,000 gold for 1% towards perfection; That would set the total cost at 50 million gold. For reference, the Golden Clock costs 10 million gold and contributes 20% towards the achievement.
  • Screw the Rules, I Have Money!: He sells "Perfection Waivers", which contribute to 1% of 100% Completion.
  • Villainous Gold Tooth: His portrait expressions show that he has a gold tooth, fitting his sleazy image.

Others

    Grandpa 
https://static.tvtropes.org/pmwiki/pub/images/grandpa_3.png
The player character's grandpa, from whom the farm was inherited. He lived in the valley for many years tending to the farm before passing away.
  • Eyes Always Shut: He always appears with his eyes always shut, from the opening cutscene to his apperance on the credit sequence on the summit.
  • Leitmotif: "Grandpa's Theme".
  • Odd Friendship: The credit sequence hints at him having been friends with Mr. Qi.
  • Posthumous Character: He's been dead for several years before the start of the story.
  • Small Role, Big Impact: His only role was giving the farm to the player character, which sets up the premise of the entire game.
  • So Proud of You:
    • If the player achieves maximum score during his evaluation at the end of the second year, he says that he's very proud of his grandchild and that they've become a far better farmer than he.
    • In the ending cutscene, at the end of the credit sequence he says that both him and Mr. Qi have been watching the player's progress all this time, and say how proud they are of the player character's achievement.
  • Unfinished Business: Hinted by his evaluation, in which if the player achieves top score, he'll say that his spirit can now rest in peace.

    The Wizard 

M. Rasmodius

https://static.tvtropes.org/pmwiki/pub/images/wizard_27.png

A reclusive and mysterious man living at the very edge of the forest. He seems to possess some answers...


  • Amicable Exes: Defied with the Witch. Apparently, this was what caused her to start cursing other people.
  • Dark Is Not Evil: He lives in a secluded tower and his lair and attire scream "black magic", but he's a fairly decent guy and occasionally comes to town for various festivals. If the player opts to restore the Community Center, he helps things along by performing a ritual that allows you to learn the Junimos' language.
  • Everyone Calls Him "Barkeep": Even the game itself refers to him only as "Wizard", even though he introduces himself and signs all his letters as "M. Rasmodius".
  • The Hermit: The Wizard never leaves his tower except on certain holidays.
  • Insufferable Genius: A lot of the Wizard's dialogue amounts to "leave me alone, I'm doing magic and it's beyond you". During some quests, the spirits have to remind him to thank and/or pay you for helping him, and on one occasion he's so peeved that you expect repayment that he gives you a dead worm to make you go away.
  • Leitmotif: "A Glimpse Of The Other World".
  • Mama's Baby, Papa's Maybe: There are many hints that suggest he may be Abigail's biological father.
  • Mr. Exposition: The Wizard helps provide you with some explanation for the spirits inhabiting the derelict Community Center.
  • Mushroom Samba: After giving you the information about the Community Center's spirits, The Wizard gives you a concoction that sends you into a... very green drug trip.
  • Purple Is Powerful: He seems to be fairly adept with magic and his color scheme is very largely purple, namely with his clothes and hair.
  • Robe and Wizard Hat: Subverted. He wears a robe, but complements it with a Stetson cowboy hat.note 
  • Unusually Uninteresting Sight: If you give him a gift he hates, he complains about how mundane it is. And one of his hated gifts is a Strange Bun.

    The Junimos 
https://static.tvtropes.org/pmwiki/pub/images/stardew_valley_junimo_9.png
A Junimo carrying a star symbol and saying "Junimo!" in its language

The forest spirits who took residence at the abandoned Community Center, they ask the player character for help returning to the spirit world by fulfilling their requested bundles, in return they make repairs to both the town and the Community Center.


  • Amazing Technicolor Population: Individually they have wildly different colours.
  • Expy: Of the Harvest Sprites from the Story of Seasons games.
  • Invisible to Normals: According to the Wizard, they can only be seen by people with magic sensitivity and a deep connection with nature.
  • Nature Spirit: They claim to be the the keepers of the forest.
  • Ridiculously Cute Critter: They are undeniably adorable with their chirps and little jumps.
  • Trademark Favorite Food: Raisins, which were introduced in patch 1.6 and produced by putting 5 grapes in the dehydrator. When used on a Junimo hut it will turn the Junimos black and increase their harvesting efficiency.
  • Translator Microbes: After drinking the potion from the Wizard, the player character is able to understand them, as shown in the cutscenes of them thanking them for their help.
  • Uncertain Doom: If you follow the Joja route the Community Center becomes a warehouse and the Junimos disappear, never revealing what became of them.
  • Wingdinglish: Their language is shown to be composed by symbols that replace the letters of the alphabet.

    The Dwarf 
https://static.tvtropes.org/pmwiki/pub/images/dwarf_stardew_valley.png

A strange creature that resides on the top level of The Mines, where they run a simple shop.


  • Alien Arts Are Appreciated: The only villager in the game that loves every movie that can be shown at the movie theater, despite the fact that they can't understand any of it.
  • A Dog Named "Dog": The Dwarf is simply called "Dwarf."
  • Fantastic Racism: They dislike Shadow People, with whom the Dwarves were at war for a thousand years. A cutscene has them invade the sewers and attack Krobus, seeking vengeance for their family.
  • The Faceless: They wear a face concealing hood/helmet.
  • Language Barrier: The only language the Dwarf knows is their native language, Dwarvish. As such, the player character cannot understand them. In order to properly understand them, you need to donate all four Dwarf Scrolls to Gunther to get the Dwarvish Translation Guide. It's also worth noting that your relationship with the Dwarf will not go up if you try to give them gifts before you can understand them. They'll still accept the gifts, though.
  • Mad Bomber: Clicking on their portrait on the social menu will show them posing while playing with a lit bomb. Incidentally they also sells bombs in their shop.
  • Our Dwarves Are All the Same: According to books and other snippets of information one can find around the game world, Dwarves apparently arrived on earth via space ship before attempting to build an underground empire (theorized to be that the Dwarves' home planet had a much thicker atmosphere or a less radioactive star, keeping them off the surface), which presumably is the reason the Dwarves went to war with the similarly underground Shadow People.
  • Secret Shop: Once you're able to communicate with them, they'll sell you various combat-related products such as potions (which restore you to full health, regardless of how low you are) and repelling Oils of Garlic.
  • Shadowed Face, Glowing Eyes: The dwarf always wears a metal helmet; as a result, the player can only see their two glowing eyes.
  • Spit Take: If they're gifted milk, they'll drink it and ask where its comes from. The answer immediately makes them spew it out.
  • Sticky Fingers: They matter-of-factly tell you that all their merchandise is stolen during nightly excursions. They then ask what this "personal property" thing you speak of means.
  • Trademark Favorite Food: One of the Dwarf's monologues is to describe their much anticipated dinner— a six-course meal of cave carrot dishes. However, prior to 1.4, Dwarf disliked cave carrots if offered one as a gift. Post 1.4, they are now a like. They apparently also use ground Lemon Stones as a seasoning.
  • The Unintelligible: You have to learn their language through finding all the Dwarf Scrolls to understand them.
  • White Gloves: The Dwarf appears to be wearing these in their sprite.

    Sandy 
https://static.tvtropes.org/pmwiki/pub/images/sandy_3.png
The female clerk of the Oasis store in the Calico Desert.
  • Informed Attribute: Initially, her friendship with Emily was this; both of them would occasionally mention the other in dialogue, but they were never shown actually interacting. Later updates finally mitigated this- the two can occasionally be seen attending movies together at version 1.4's movie theater, and starting from 1.5, Emily visits the Desert every year on Fall 15 to celebrate Sandy's birthday.
  • Nature Lover: She absolutely loves getting flowers.
  • Only Known by Their Nickname: She admits that Sandy isn't her real name.
  • Prone to Sunburn: She says that she burns easily, which is a problem when she lives in a desert.
  • Rose-Haired Sweetie: She has pink-red hair, and is one of the friendliest characters in the game.
  • Secret Shop: Sandy sells seeds that you won't find in Pierre's store. On top of that, she has a rotating stock of various items from stuff scrounged from the desert to even high quality fertilizers, at a fairly good price.
  • Trademark Favorite Food: Mango Sticky Rice. While not a loved gift, she does like Goat's Milk more than other villagers.

    Bouncer 
A bouncer that guards the entrance to Mr. Qi's casino at the back of Sandy's shop.
https://static.tvtropes.org/pmwiki/pub/images/bouncer_4.png

  • Bouncer: He prevents the player from accessing the casino until they complete Mr. Qi's quest.
  • Elephant in the Living Room: Sandy mentions that she's not supposed to talk about him, but since he never speaks nor moves from his place it is easier to just ignore him.
  • No Fair Cheating: Attempting to use glitch exploits to bypass him will result in him dropping a megabomb and kick back the player.
  • That Makes Me Feel Angry: Attempting to glitch inside the casino will have him say "Now I'm angry!" or "You little punk...".

    Krobus 
https://static.tvtropes.org/pmwiki/pub/images/krobus_7.png

A benign shadow person who lives in the sewers, which can be unlocked after you donate enough artifacts. As of update 1.4, he can become the player's roommate if the player is not married. Functionally, Krobus is identical to a bachelor, the only differences being you cannot kiss him (you hug him instead, but the benefits are the same as a kiss), and there is no wedding ceremony.


  • Adam Smith Hates Your Guts: Downplayed, but similarly to the Traveling Cart Merchant, he can overcharge for cooked dishes, since he charges anything from 50 to 500 gold regardless of the dish. The upside to this is, unlike the Cart Merchant, his stock is unlimited, so if he is undercharging for a dish, you can buy it in bulk and sell it for a tidy profit.
  • All the Other Reindeer: Poor Krobus doesn't have any friends in town, since every time he's treated with contempt for being a shadow person. Thankfully, you can befriend him, which gives him a new perspective on humanity.
  • Armless Biped: Krobus appears to have no arms, unlike other Shadow People. He got some new portraits in 1.4 which show he does, indeed, have small, mitten-shaped arms, but he seems to be able to retract them into his body.
  • Ascended Extra: Perhaps due to his status as a Secret Character, he had little focus until 1.4, which gave him a levy of new and expressive character portraits, the ability to have him as a roommate, and a new heart event.
  • Bizarre Alien Biology: Among other things, Krobus sheds his skin on a regular basis, doesn't need sleep and doesn't age.
  • Breakout Character: He proved very popular with the fandom, to the point where he was a widely requested bachelor. Concerned Ape listened, and in version 1.4, while you cannot marry him, you can have him become your housemate, which is functionally identical to marriage, including his own 14-heart event.
  • Conspicuous Trenchcoat: He wears a bright purple one when going out, as well as some Cool Shades and a fancy hat, in order to hide the fact that he is a shadow person.
  • Cute Monster: A friendly little shadow monster.
  • Dark Is Not Evil: Despite being a Shadow Person, Krobus is pretty friendly.
  • Early-Bird Cameo: As of 1.3, on the first day of winter you bump into him walking by the bus stop. He panics and runs away to hide in a bush near the playground. If you find him, he gives you the magnifying glass, apologizes for taking it, and returns to hide in the sewers. This trope can potentially be averted, however, since you can trigger this event even if you've already met him.
  • Fantastic Racism: Due to the long-standing enmity between them and his people, he dislikes dwarves.
    • He's also on the receiving end of this. Even after he moves in with you, he notes that the other villagers would probably treat him with just as much contempt as the Dwarves do, so he likes to hang around the farm. Sounds unreasonable, given how cute and friendly he is, but one of the movies you can watch portrays shadow people as incredibly violent and sadistic, which greatly offends him.
      Krobus: Not all shadow people are like that!
  • Friend to All Living Things: Strongly believes that violence is not the answer to the grievances of his people, and is very kind in turn. Best shown during his 14 heart event, in which he befriends a moonlight jelly and the sea monster.
  • Good Parents: Can become this. Even though your relationship is platonic and you cannot have or adopt children with him, if you already have children from a previous marriage, he happily takes on the role of parenting them.
  • Humans Through Alien Eyes: He really doesn't grasp many aspects of human culture, including but not limited to our food, the way we express ourselves, and.. Okay, he doesn't really get anything about humanity. Notably, he is the only villager that doesn't love any of the movies shown at the theater (he likes one of them, but he hates all the others). This amusingly contrasts with The Dwarf, who loves every single movie at the theater.
  • Living Shadow: He is a shadow person.
  • Meaningful Name: Krobus means "bridge crosser" in his people's language, referring to how he and the player have bridged the gap between humans and Shadow People.
  • My Species Doth Protest Too Much: The only non-hostile monster in the game. Unfortunately for him, this means pretty much everyone except you and the Wizard treat him with open contempt, due to the violent reputation of the shadow people.
  • Nothing Personal: He claims that his animosity with The Dwarf is out of distrust rather than malice after the Dwarven people waged war with the Shadow People, and that he's truly sorry for what happened to The Dwarf's family.
  • The Not-Love Interest: He's functionally identical to a marriage candidate, except his relationship with the player is stated to be purely platonic - the player hugs rather than kisses him, and they cannot have or adopt children together (though he will help to care for the player's children from a previous marriage, if they have any).
  • Only One Who Likes Spam: Unsurprisingly, he absolutely loves Void Eggs (which are otherwise disliked by everyone except Sebastian), as well as Void Mayonnaise (which is absolutely hated by literally everyone else in the game with a friendship rating, though the Witch's Henchman also loves it). He is also the only character who loves Wild Horseradish (which is odd, considering he dislikes all of the other foraged items in the valley). His favorite theater snack is black licorice, which again is only liked by two other people.
  • Paper-Thin Disguise: Wears one if you take him out to the movie theater, described above under Conspicuous Trenchcoat. Again, it works.
Krobus: *ahem*... Hello! I am very excited to be at the visual entertainment center and to consume the popped corn, just like you!
  • Prone to Sunburn: Krobus says that he can't go outside in the daytime because his skin is very sensitive to sunlight.
  • Ridiculously Cute Critter: He's basically a big bean with legs and a cute, simplistic face. If he's not this, at the very least he is Ugly Cute.
  • Secret Shop: Krobus sells unique furniture recipes, Solar and Void essences, the Return Scepter, and a rotating stock of items (like Iridium Sprinklers), though at a fairly hefty price.
  • The Sleepless: Krobus doesn't need to sleep. If living with you, he will spend the nights pretending to sleep by lying in bed with his eyes closed.
  • Unusually Uninteresting Sight: None of the other villagers seem to care that you're hanging out with someone they've never seen before who is CLEARLY a shadow person. Maybe his disguise is just that good?
  • Weakened by the Light: He never leaves the sewers because his race cannot survive in sunlight. Version 1.3 actually retconned this to account for his above-mentioned Early-Bird Cameo, and his dialogue was changed to him remarking that sunlight simply makes him uncomfortable most days.

    Travelling Cart Merchant 
https://static.tvtropes.org/pmwiki/pub/images/captura_de_tela_2023_10_23_220034.png

A merchant who appears on Fridays and Sundays just south of the farm, near the north entrance of the Cindersap Forest. She sells a cycling inventory of, well, almost everything, provided you can afford them.


  • Adam Smith Hates Your Guts: Kind of. It's up to a Random Number Generator, with her stock for each day predetermined at the start of the save file.
    • More often than not, she sells stuff at an inflated price. For example, she'll always sell seeds for at least 100g; a ripoff when a number of them don't even cost half as much at Pierre's, and she only has single items in stock, meaning you can't buy in bulk. Other times, she can sell stuff like animal products, which will turn out to be a net loss even when processed.
    • If you're lucky, she'll sell some particularly special goods at a major discount. For example, tree saplings may be sold at around 75% of Pierre's price. There's a very small chance she'll carry Ancient Fruit seeds, which cost as little as a mere 100g for a fruit that sells for 550g bare minimum, and keeps producing until the winter. Of course, you'd have to have Lady Luck completely and utterly on your side to have this blessing.
  • Anti-Frustration Features: She may charge through the nose, but the Travelling Cart Merchant can have things you need for the Community Center in stock, making it a little easier to fulfill its requirements, provided you can afford it. She's also one of two possible ways to complete the Community Center in your first year. She's the only merchant who sells Red Cabbage seeds before Pierre begins to offer them in your second year.
  • Bazaar of the Bizarre: The Merchant is... a little strange... It could be the purple pig wearing glasses and a fez?
  • Horse of a Different Color: The pack animal pulling her cart is a pig.
  • Intrepid Merchant: According to her, her goods are all smuggled in from the Gotoro Empire, an enemy of Stardew Valley's nation and a place which other characters' dialogue strongly suggests to be very dangerous. She and her pig seem happy to brave other challenging conditions to get their wares sold, too: as of update 1.5, they appear in an igloo at the Festival of Ice, and they show up during the Night Market— with the pig still pulling the cart through the water!
    "The Pig likes a good swim."
  • No Name Given: You never learn her name. Heck, she doesn't even have a character portrait.

    Mr. Qi 
https://static.tvtropes.org/pmwiki/pub/images/mrqi.png

An enigma of a man who runs the casino in the back of Oasis.


  • Amazing Technicolor Population: Qi's skin is a pale blue, adding to his strangeness. It's never explained quite why he is blue.
  • Ambiguously Human: His blue skin, purple hair and bizarre attire certainly make it seem like he might be something else, particularly given that other sapient non-human species like the Dwarves and Shadow People exist in this universe. Although the Witch's skin turned green as a result of her conflict with the Wizard, so it's entirely possible that he's a regular human who underwent some kind of transformation, which he alludes to in one of his dialogue lines.
    Mr. Qi: "I was born an ordinary boy, but I made a decision early in life that I would become extraordinary."
  • Berserk Button: He doesn't like cheaters. He only lightly chastises you for using more than 10 staircases to get to floor 100 of Skull Caverns, because he at least admires the dedication to gather that much stone. However, he really loses it if you glitch your way to the Summit without 100% Completion, where he admonishes you before giving you a lesson to remember.
  • The Casino: Mr. Qi owns a secretive casino in Calico Desert, which features blackjack and slots.
  • Creepy Good: While unsettling, he isn't hostile (unless you try cheating) and wants to help the player become as perfect as possible.
  • Meaningful Name: In the Chinese translation, Mr. Qi's name is spelled as 齐先生 Qí Xiānshēng — the specific character used for (齐) literally translates to "uniform" or "complete", and he constantly encourages the player to strive for perfection and completion.
  • Mysterious Benefactor: Claims to be responsible for the chests you can find in dungeons, among other things. He says his purpose in life is to 'add a little spice' to the lives of others.
  • No Fair Cheating: He does NOT like if you glitch your way to the Summit early. He'll "congratulate" the player by beating them within an inch of their life.
  • Ominous Multiple Screens: His Walnut Room on Ginger Island is filled with screens showing multiple places of both the Island and Pelican Town.
  • Purple Is Powerful: Purple hair, purple sunglasses, purple stars on his hat and jacket.
  • Reverse Arm-Fold: Stands with his arms held behind his back facing away from the viewer when in his Walnut Room. Unless talked to, he'll keep his back to you, studying the big screen depicting the valley and Fern Islands.
  • Scavenger Hunt: Assuming you discover it in the first place, Qi will send you on one, requiring you to bring various items to strange drop points (one of the last being Mayor Lewis' fridge).
  • Sinister Shades: He wears purple ones, which contribute to his overall shady look.
  • Star-Spangled Spandex: His hat and clothes are patterned with stars, matching the decor of his casino.
  • Viewer Pronunciation Confusion: For a long time players were confused on how to pronounce his name, with most players pronouncing it "kee". ConcernedApe later clarified that his name is pronounced "qwee".

    Hat Mouse 
https://static.tvtropes.org/pmwiki/pub/images/captura_de_tela_2023_10_23_220106_4.png
A hat-selling mouse.
  • And Your Reward Is Clothes: Only sells cosmetic hats.
  • Bait-and-Switch: Secret Note #23 asks the player to bring "may-pal serrup" to the "seecrit wuds." Since the Hat Mouse writes like this and also lives in the woods, players may think the note is from them; it's actually from the Bear.
  • Double Unlock: The hats it sells require various achievements to be fulfilled before they'll go on sale.
  • Funny Animal: A talking mouse that sells hats.
  • Severely Specialized Store: It sells hats and only hats.
  • Verbal Tic: "Poke", possibly short for "cowpoke".
  • You No Take Candle: Evidently how it speaks, judging from the letter it sends you to announce its shop opening.

    The Witch 
https://static.tvtropes.org/pmwiki/pub/images/stardew_valley_witch.png

A local witch who sometimes appears as a random event during night, flying over one of your coops to leave a Void Egg, or flying over a slime hutch to turn all slimes inside black.


  • Evil Laugh: Cackles whenever she appears on your farm.
  • Evil Makes You Ugly: The Wizard states that her skin turned green as a result of what happened between them.
  • Flat Character: To the point where she never actually appears in the game aside from a rare random event. The player never meets her, as her house is inexplicably deserted once you gain access to it.
  • Nice Job Fixing It, Villain: Though the villain part is debatable, her leaving a void egg in your coop is actually what ultimately allows you to access her home.
  • Wicked Witch: Fits the trope to a T, with the green skin, black wardrobe, and cackle as she turns your slimes or chickens black.
  • Woman Scorned: She and the Wizard used to be married, but he states that she went off the deep end when he wronged her. Though he doesn't specify what exactly he did, there are several hints that he had an affair with a villager which resulted in an illegitimate child.

    The Witch's Henchman 
https://static.tvtropes.org/pmwiki/pub/images/henchman.png

A goblin who stands guard over the Witch's hut in her swamp.


  • Only One Who Likes Spam: The only character besides Krobus who likes Void Mayonnaise.
  • Our Goblins Are Different: Assuming he's a typical goblin in this setting (the only goblin in Stardew Valley), goblins are somewhat short, sapient, and shamrock green with pointed ears. According to a book at the library, all goblins love Void Mayonnaise.
  • Punch-Clock Villain: When you initially speak with him, he rather politely refuses to let you pass, saying that you're on private property and that he doesn't want to lose his job.
  • Trademark Favorite Food: While he won't budge at anything else, gifting him Void Mayonnaise will cause him to leave his post to devour the treat, letting you enter the Witch's hut. One of the books of the library says that it's a favorite food of all goblins.

    Kel 
https://static.tvtropes.org/pmwiki/pub/images/kel_29.png
Female and Male Kel

Leah's ex who lives in Zuzu City. Their gender is always the same as the player's and they only appear if the player grows close to Leah.


  • Gender-Blender Name: Kel is normally a boy's name, but also can be a common nickname for the female Kelly.
  • Hate Sink: Kel is Leah's domineering ex and only shows up in her events leaving anything but a positive impression as they try to harass Leah back into a relationship. This culminates in them getting punched in the face by either the Farmer or Leah.
  • Rich Bitch: Kel is implied to be rich in Leah's internet-variant eight and ten hearts event. This coincides with their haughty attitude towards Stardew Valley and the Farmer, whom they call a "simple-minded bumpkin".
  • Psycho Ex-Girlfriend: Sometimes gender-inverted, but the spirit is certainly there in all cases. After their breakup, Kel keeps trying to get Leah back no matter how many times Leah refuses. They won't take "no" for an answer, at least until getting punched in the face by either Leah or the player character.
  • Stalker with a Crush: Leah broke up with Kel because they weren't compatible and because Kel has a domineering personality. Kel did not take this well and has been harassing Leah to come back to them ever since. It appears that Leah's ten hearts event, which sees Kel get punched in the face for their behavior, finally gets them to back off.

    The Governor 
https://static.tvtropes.org/pmwiki/pub/images/governor_1.png

The governor of Stardew Valley, he visits Pelican Town during the Luau festival or can be encountered in the movie theatre.


    Marcello 

Marcello is the owner of Marcello's Balloon Rentals. He rents out his balloon to Harvey for his ten hearts event.


  • The Alcoholic: As soon as Marcello hands over the balloon to Harvey, he heads over to the saloon with the implication he intends to drink the next two hours away.
  • Dreary Half-Lidded Eyes: Marcello always has his eyes half open. It communicates a laissez-faire demeanor similar to how the balloon he rents out is very patched up and his fashion sense is rather dressed-in-the-dark.

    The Mermaid 
https://static.tvtropes.org/pmwiki/pub/images/captura_de_tela_2023_11_11_183611.png

A mermaid that performs in the Night Market introduced in v1.4, and can also be seen on rainy days on the beach of Ginger Island.


  • Big Beautiful Woman: She's actually rather stocky, but very easy on the eyes.
  • Continuity Nod: During the Luau festival, the Wizard mentions the merfolk being curious about the surface-dwellers festivities and that they feel upset when they litter on the ocean.
  • Inhumanly Beautiful Race: The notes on Ginger Island describe her as unearthly beautiful, and during the night market many characters mention being captivated by her and you can even buy a painting titled "Portrait of a Mermaid".
  • Our Mermaids Are Different: She is the traditional mermaid with long blue hair, wears a Seashell Bra and has a beautiful singing voice.
  • Seashell Bra: She wears one alongside with other mermaids that perform in her song.

    Bear 
https://static.tvtropes.org/pmwiki/pub/images/bear_74.png

A Bear that lives in the Secret Woods by Marnie's Ranch. He first appeared in version 1.1 during Emily's 10 heart event, in which he scares both Emily and the player into hiding, but version 1.3 reveals he's quite articulate and friendly.


  • Ascended Extra: From a non-speaking role in 1.1 to the focus of a hidden quest in 1.3.
  • Beary Friendly: Very jovial for a bear, though the player is still pretty scared of him.
  • Creepy Good: Only in-universe, as he's actually pretty cute, but your character is absolutely terrified of him even after he reveals that he means no harm.
  • Easter Egg: After reading Secret Note #23, bring a jar of maple syrup to the woods to trigger cutscene in which the Bear greets you. He then teaches you about blackberries and salmonberries, permanently increasing their sell price by three times.
  • Talking Animal: Downplayed example; the only reason the player can understand him is because of the Mushroom Samba The Wizard inflicted on you near the beginning. However, this only seems to indicate that he speaks the same language as the Junimos, which is more language than any other animal in the game speaks. Plus, the note he writes to you is in English (very broken English, but still legible nonetheless).
  • Trademark Favorite Food: He loves Maple Syrup (or "may-pal serrup" as he calls it), and requests that you bring him some in his Secret Note.

    Trash Bear 
https://static.tvtropes.org/pmwiki/pub/images/captura_de_tela_2023_10_23_220246.png

A friendly magical creature added to the game in Version 1.4. They live in the Cindersap Forest starting on year 3. Giving them several requested foodstuffs will result in them cleaning up the town by flying around with a magic umbrella.


  • Punny Name: Their name is a pun on "trash panda", a slang term for raccoons, since the Trash Bear looks like a combination of a bear and a raccoon.
  • Shout-Out: The cutscene that plays after the Farmer feeds them pays jointly homage to Mary Poppins and My Neighbor Totoro, being as he's a strange large magic animal who improves the area with magic and then catches the wind home on an umbrella.

    Dusty 
https://static.tvtropes.org/pmwiki/pub/images/captura_de_tela_2023_10_23_220311.png

Dusty is Alex's old dog. He is kept in his doghouse inside his pen.


  • Angry Guard Dog: Subverted, Pam says that although Dusty can be scary, he's actually too lazy to do anything.
  • Canine Companion: Alex mentions that Dusty has been with him since before he came to live with his grandparents, which would make him around 10-12 years old. Other than memories, Dusty is about all Alex has left from when his mother was still alive.
  • The Darkness Gazes Back: At first only his eyes are visible inside the crate that acts as his doghouse.
  • Throw the Dog a Bone: Almost literally, completing all the Trash Bear's requests will have it flying over his pen and cleaning it and transforming it into an actual doghouse with a fresh steak in the food bowl. Dusty cries the dog's equivalent of Tears of Joy.

Alternative Title(s): Stardew Valley Before The Farmer

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