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Co-Op Commanders

https://static.tvtropes.org/pmwiki/pub/images/daelaamregalia_sc2_decal1.png
"Experience has taught the protoss that when we do not fight together, we die alone. We shall not see defeat this day. For we stand as one. Our differences will not divide us, but make us stronger."
Hierarch Artanis

The Protoss faction founded when the Khalai refugees from the fall of Aiur reunited with their estranged breathren, the Nerazim (aka the Dark Templar). While the two factions have achieved peaceful co-existence, centuries of religious persecution and divergent cultural growth mean there are still tensions between the two. Despite these adversities, under the leadership of Hierarch Artanis, the Daelaam are united in pursuit of a common dream — retaking Aiur and rebuilding their civilization.

During the events of Legacy of the Void, the cultural make-up of the Daelaam shifts further as they take new allies into their fold. However, as Artanis espouses, in their hearts they are all Protoss, and that is enough to demonstrate they are one people.

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    Entire faction 
  • The Alliance: The Protoss equivalent; they were founded by uniting the Khalai and Nerazim, and are later joined by the Purifiers and (temporarly) the Tal'darim. A major reason for creating this alliance was because Amon hijacked the Golden Armada, and Artanis' standing forces weren't enough to take them on.
  • Badass Army: The Golden Armada, a gigantic fleet built by Artanis over the years between the two game in order to re-conquer Aiur. It's mostly taken over by Amon in Legacy of the Void, and early in the game Artanis makes it a point that without sufficient standing forces, fighting them is not an option. The armada however, is recovered by the end of the game after they're led away from Aiur so that the Daelaam forces can successfully invade and defeat Amon.
  • Cool Ship: In Legacy of the Void, they get the Spear of Adun, a gigantic Arkship large enough to contain a good chunk of their people, factories used to create machines and weaponry, and a large arsenal they can use to support their armies in battle.
  • We ARE Struggling Together: Defied; Artanis strongly believes the Protoss' defeats in the past were caused by their constant infighting, and, when he founded the Daelaam, did his best to not repeat the mistakes and prejudices committed by the Conclave. As a result, they put an emphasis on cooperation between the various tribes and are willing to break multiple traditions to solidify their alliances.
    Artanis: I ask that we stand as one, or none of us shall stand at all.
  • Yin-Yang Bomb: They were founded by uniting the Khalai and the Nerazim.

    Artanis 

Artanis

https://static.tvtropes.org/pmwiki/pub/images/artanis.png
That has to be the coolest uniform ever.
"For even in these dark days, there is still the hope of morning. That is why we fight."

Voiced by: Jason Hayes (Starcraft) and Patrick Seitz (Starcraft II) (English), Alexander Dzyuba (Russian)

Artanis is a young Protoss Praetor (by their standards; he's 262). Artanis idolizes Tassadar in Brood War and strives to be as good and honest as possible. He ultimately takes part in an unsuccessful joint UED-Dominion-Protoss attack on Kerrigan's holdings, and is forced to retreat. As of the events of Starcraft II, he has become the de-facto leader of the Protoss, but given the tribal disputes and his own youth & inexperience, things aren't going so well for him.

Revised continuity for the first game accompanying the development of Starcraft II establishes Artanis as the unnamed Player Character Executor of Episode III, the player's character being retconned out of existence. This marks him as the only player character who's the commander in two campaigns.


Provides examples of:

  • Anti-Gravity Clothing: In his Hierarch armor, his pauldrons and the symbol on his back float sepparately from the rest of his armor. As seen in the Alone cinematic, the symbol can break apart into smaller floating pieces when he's casting psionic storms.
  • Ascended Fanboy: Heavily downplayed. By his initial appearance in the first game, he's already an Executornote , as well as a gifted warrior on his own. However, he looks up to the Protoss heroes of the past, including his mentor Tassadar. He ends up becoming a hero himself in Legacy of the Void, complete with the new phrase "En Taro, Artanis".
  • Armor-Piercing Response: Sometimes only a single word is needed to influence someone to do the impossible.
    Selendis: Without the Khala, what will we become?
    Artanis: Free.
  • Back-to-Back Badass: With Kerrigan during his quest on Ulnar.
  • Beware the Nice Ones: Like Tassadar before him. He may be a brave, idealistic Nice Guy, but testing his patience or outright pissing him off is a very bad idea.
    Kaldalis: The lives lost tomorrow will be the price of our future.
    Artanis: An easy sentiment from one who is not sending them to die!
  • Big Good: Artanis is the unifying force of the heroic Protoss, and leads the Terran-Protoss-Zerg coalition that went into the Void to kill Amon.
  • Bling of War: In Starcraft II, he greatly contrasts his humble Brood War loincloth with elaborate suits of armor. The vision of him in Wings of Liberty wears gold, and in Legacy of the Void it's white edged with gold.
  • The Chains of Commanding: In "Reclamation," he's forced to grapple with the thoughts that retaking Aiur from the Zerg might not be worth the impending mass loss of life it will inevitably cost. In "Children of the Void," it's revealed that he's been having to pick and choose what actions he will take (and by extension, what he's not doing) in a delicate balancing act to hold the united Daelaam together. And in "Sacrifice," we learn that Artanis didn't want the position of Hierarch in the first place — he accepted it because he was the only Protoss respected enough by both the Khalai and the Nerazim to preside over the council.
  • Child Prodigy: Mostly averted, due to being an adult. However, Artanis is confirmed to be the youngest to ever achieve the rank of Praetor (and most likely Executor) in protoss history, so something must have went right in his training since childhood.
  • Combat Medic: He's a dual-wielding warrior, but also possesses the "Astral Winds" ability to heal his fellow soldiers.
  • Cool Starship: He is a Scout pilot in the events of the first game. In Wings, he pilots a Mothership in the Protoss mini-campaign, the Shield of Aiur. In Legacy of the Void, he takes command of a Protoss Arkship, the Spear of Adun.
  • The Determinator: In Legacy of the Void. No matter what Amon throws at him, from ruining his effort to take Aiur back to corrupting the Khala, to making him kill Zeratul and revealing his entire culture and beliefs were based on a lie, he still refuses to give up, and goes further in his effort to save the Universe and his people.
    "My will is not so easily broken Amon! The Firstborn shall fear you no longer!" *ignites psi/warp blades.*
  • Did You Just Flip Off Cthulhu?: On multiple occasions, even. To Artanis, it matters little if you're way above his weight-class - he will make it abundantly clear just where you can shove your threats.
  • Dual Wielding: He wields two psi blades, one on each wrist. After Zeratul dies freeing him from Amon's control, he replaces one of his psi-blades with Zeratul's green one.
  • Enemy Mine: Joins forces with the the UED and the Dominion, both cruel and totalitarian regimes, in an effort to contain Kerrigan's resurgent Swarm. They fail.
    • He allies with everyone, the Dominion, Kerrigan, and the Tal'darim in Legacy. This one went better, because the former two aren't so much enemies by that time. The Protoss and Raynor were already allies, and Artanis needed to be convinced that Kerrigan isn't trying to destroy him. In the final levels, he leads an allied force of all three races. After this, he and the Dominion remain allies, while the Zerg will try not to attack the Protoss. The Tal'darim decline an alliance with Artanis, but as promised, will leave his people alone.
  • Exact Words: Discusses this with Rohana, who claims that Artanis should not be helping Terrans, because their sacred law prohibits interfering with lesser beings. Artanis points out that the Terrans are not, in fact, lesser.
  • Fan Boy: Of Tassadar's. He hopes to be as great a leader as he was someday.
  • Fantastic Racism: He is dismissive of Terrans at first, claiming that they are inferior since the Protoss destroyed the Overmind. When Zeratul points out that they only did so with the Terrans' help, Artanis calms down. He matures by the time Starcraft II comes around, and he is quick to acknowledge Terrans as equals.
  • Fire-Forged Friends: With Raynor, like most protoss heroes from the first game. More impressively, Legacy of the Void has him become this with Kerrigan, of all people.
  • Foil:
    • He and Tassadar to an extent. They're both reasonable and merciful leaders who try to heal divisions in Protoss society, help the Terrans when they can, and fight to save the galaxy from the Zerg and Amon. They also both learned to wield Dark Templar energy, making them living unions of Khalai (light) and Nerazim (dark) energy. Fitting, since Tassadar was Artanis' former teacher, as well as his personal hero and role model. However, Tassadar was more confident in the choices he made, where Artanis initially second-guessed himself. He got better.
    • Also this to Alarak. Both are leaders to their respective factions (although Alarak isn't technically the top leader of the Tal'darim until he usurped Ma'lash during Legacy of the Void; he is their field commander however), both wear similar armor (two prongs jutting from their backs, Shoulders of Doom, and Badass Cape), and both possess a grudge against Amon note . However, Alarak is cynical, disrespectful, intensely pragmatic when dealing with enemies/potential enemies, arrogant and extremely confident in himself, whereas Artanis is idealistic, respecting, eager to use diplomacy and negotiation, humble, and (initially) suffers from severe lack of self-confidence.
  • The Good King: He's a Reasonable Authority Figure. What really cements him as this is the campaign in Legacy of the Void: He saves the Nerazim from being exterminated, allies with the Dominion and helps to save Korhal, allies with the Tal'darim, and gets them to withdraw from the End War without much loss of life, and then re-integrates the Purifiers as equal members of Protoss society, then marches back to Aiur, saves the corrupted Templar from Amon, and reclaims the planet. He also eliminates the caste system in Protoss society, making it freer and more egalitarian than it has ever been. All in all, he'll probably go down as being the greatest ruler the Protoss ever had.
  • Green-Eyed Monster: He admits to Valerian in Evolution that he resents that Kerrigan, a Terran/Zerg hybrid, could ascend to become a Xel'naga when the Protoss had been so close to the Xel'naga in the past.
  • Healing Hands: Has Astral Winds that heals 300 HP and 200 SP. It's also an area heal. In the Aiur mission where you take him through a set of caverns, his heals can sustain a small group of zealots through the entire map.
  • The Hero: Basically the Protoss version of Jim Raynor, in the first game at least. Zeratul takes up the mantle afterwards. He takes the spot as the main character of Legacy. Overall, he has a good claim for being the true hero of the series, having the most non-combat stuff to do of the trio (Legacy is half him forging an alliance of factions and repairing the divsions of his race), a coherent character arc, and he commands the series of battles that end both the first and the second games. He's also the one in charge of the grand alliance in the End War.
  • Hero Antagonist: During most of Evolution, Artanis serves as one of the main threats as he is looking for any reason to bomb Gystt into oblivion, which would decimate the frail peace with the Swarm. Valerian has to spend a good chunk of the book placating him (incluiding emotional blackmailing by reminding him of Chau Sara) and Zagara is walking on eggshells anytime she tries to interact with him. One of the main reasons for his distrust and animosity is that, while he managed to reach an agreement with Kerrigan, he's still extremely bitter and distrusting of the Zerg overall. Now that Kerrigan is gone Zagara is doing well enough leading the Swarm into peace but Artanis doesn't trust her one bit. The entire situation is massively worsened by Abathur deliberately goading him into trying to restart a war.
  • Heroic BSoD: Upon being forced by Amon to kill Zeratul, especially since Zeratul had just freed Artanis from Amon-he wasn't fast enough to stop the death blow. It doesn't last long, replaced by Tranquil Fury at Zeratul's actual murderer.
  • Heroic Sacrifice: In the Overmind's vision, "In Utter Darkness".
  • Humble Hero: In Brood War, when Zeratul compliments him by comparing him to Tassadar, he protests he barely is worthy of naming him. In the second game, he is regularly shown to have doubts about his ability to be a good leader, despite practically everyone regularly telling him he is.
  • In-Series Nickname: "Skippy", courtesy of Rory Swann.
  • Ideal Hero: More so than Raynor, who's something of a Byronic Hero (on top of being rather cynical) in the 2 trilogy.
  • Idiot Ball: Aldaris tells everyone that Kerrigan is going to betray them. Artanis was the second most suspicious of the Protoss leaders. Right before Kerrigan kills Aldaris, Artanis is sincerely asserting that she has changed.
  • Inspector Javert: While an Ideal Hero in the games themselves, he plays this role Star Craft Evolution due to it being a new situation for him: having to negotiate with the zerg (specifically, Zagara's Swarm), which he otherwise always simply killed and dismissed (justifiably) as evil monsters. He's opposed to meeting with Zagara and urges Valerian not to trust her, and nearly calls off the whole event so he can bomb the zerg worlds from orbit when he thinks he's been deceived. Valerian's requests to allow his team to investigate further only barely restrains him, and he's itching for the chance to wipe out the remaining zerg for most of the book. Valerian's caution ends up being warranted, as it turns out Zagara was genuine in her desire for peace and reparations, so Artanis is presented as wrong in the end despite being totally justified in his line of thinking; and to his credit, he does agree to carry on the negotiations when he finds this out.
  • Knight in Shining Armor: Brave, honorable, and just, and he wears a suit of shining silver and gold armor.
  • Lightning Bruiser: His hero unit has strong melee attacks, heals that can recover more than half his shields with a single cast, and an area attack that can kill multiple enemies at once. He's able to keep up with Kerrigan.
  • Light Is Good: He is heavily associated with light and plays it up even more than the average Khalai, complete with an ornate suit of shining gold and white armor.
  • Living Legend: His reputation among contemporary Protoss — even those outside the Daelaam — is unparalleled, and throughout Legacy of the Void, several Protoss cry, "En taro Artanis!" That's something usually done for legendary, dead Protoss such as Adun, Tassadar, and Zeratul.
  • Messianic Archetype: He has led the Protoss since the first war, and has reunited almost all of the Protoss factions in reclaiming Aiur, and took part in finally ending Amon's threat to the universe.
  • Nice Guy: Even-tempered; extremely reasonable, honorable and humble; and possibly the most compassionate and merciful Protoss around. Does not make him any less badass.
  • Non-Entity General: Sort of; Artanis is revealed to have been the nameless player character from Starcraft in Brood War.
  • One-Man Army: He singlehandedly managed to hold on his own against Amon's Zerg in the Xel'Naga temple.
    • When you get him on foot in Legacy of the Void. Aside from Fenix, he's the most durable of the Protoss campaign heroes, can kill most units in seconds, his Lightning Dash deal massive damage to single target and stuns them on top of having a short cooldown, can heal himself and other friendly units for massive amounts of HP and shield, heal himself along with boosting his shield recharge rate, and if he dies he can come back with full health and shields, with a few seconds of invincibility while dealing damage to everything around him. Also, he can damage air units.
  • Player Character: Not just the Protoss Player Character for Starcraft II, but according to the novels, he was also the Unnamed Executor during Episode III of Starcraft. Notably, he's the only Player Character of the first game to return as a Player Character in Starcraft II.
  • Power Floats
  • Properly Paranoid: Isn't quite as enthusiastic about Kerrigan's apparent defection during the Brood War as the Matriarch. This turns out to be very, very well-founded. Ironically, he's the one who ends up trusting Kerrigan the most right before she backstabs the Protoss.
  • Rank Scales with Asskicking: In the first game, he is an Executor. In the second game, he's the Daelaam's Hierarch, their highest commander. He is also appropriately a dangerous opponent in combat.
  • Rank Up: Becomes Hierarch of the Protoss in SCII. The Bling of War is a visual cue.
  • Reasonable Authority Figure: Throughout the first game's Protoss campaign, he works to save the entire sector from the Zerg swarm in the face of his bosses' unreasonable fanaticism. As the new leader of the Protoss, he works to reintegrate the Khalai and the Dark Templar into one people and rebuild their civilization in the face of an onslaught of renewed tribalism and separatism, as well as to promote positive relations with the terrans. In some supplementary works, he's seen as a moderate counterbalance to the more-conservative and disdainful members of the Hierarchy.
  • Red Oni, Blue Oni: The blue to Alarak's red. Eyes and psi-blades are Color-Coded for Your Convenience as well.
  • Remember the New Guy?: When he first appears in Brood War no explanation is given to his presence, and the other characters act like they know him well. This was later explained as him being the Player Character of Episode III.
  • Rousing Speech: A master of the art. Even his incidental lines in Wings of Liberty sound like they could be from one.
  • Shock and Awe: He is fully capable of unleashing lightning-based psi attacks.
  • Shut Up, Hannibal!: Delivers a few awesome ones to Amon himself.
  • Sliding Scale of Idealism Versus Cynicism: Artanis is the only surviving character on the idealism side by the start of Starcraft II. It's shown to be working.
  • The Strategist: As the player character of Episdoe III of 1 and most of Legacy of the Void, he has probably the most best record of any character in the series.
  • Supporting Leader: In the first game, where he was retconned in as the nameless player character. He's one of the Empire's main commanders but, obviously, doesn't get any real focus himself.
  • Took a Level in Badass: Legacy of the Void is all about his character arc to grow from a young idealist to a noble and stalwart leader of the united Protoss. At the start of the game, he shows he's self-doubting and unsure of himself and his decisions in private, and projects the image of a confident, bold leader to hide it. Come the end of the game, he's not pretending anymore.
  • Tragic Keepsake: After killing Zeratul while possessed by Amon, Artanis keeps his warp blade gauntlet, replacing one of his psi blades with it and using it in tandem with the other. This detail is not lost on Raynor after the battle on Korhal.
    Artanis: It is your custom to shake the hand of a friend, is it not?
    (Raynor and Artanis shake hands; Raynor sees that Artanis is wearing Zeratul's warp blade gauntlet.)
    Raynor: Give them hell, Artanis.
  • Tranquil Fury: This is his state throughout Legacy of the Void. Amon has dealt the Protoss one of their most humiliating defeats, corrupted and perverted their most sacred tradition, brainwashed most of their race to serve him, and against Artanis personally, possessed him and used his body to kill Zeratul. Artanis spends the game absolutely furious at him for it all, but tempers his anger with reason and determination.
    Alarak: Hatred does not burn within you as it does in me. You do not seethe with the agony of knowing all you believed in is a lie, and that only solace is found in the destruction of your betrayer.
    Artanis: No? Amon corrupted my people and now turns them into hybrid abomination. My rage burn brighter than a thousand suns, and soon all will see my wrath unleashed!
    Alarak: Then this is something I hope to witness.
  • Unflinching Warp: Artanis manages to put everyone who has ever walked away from explosions to shame; after having slaughtered a hundred-or-so zerg on his own inside the Shakuras Xel'naga temple that is set to blow Earth-Shattering Kaboom-style, starting to walk away, then warping out just as the planet-cracking explosion overtakes him
  • Tritagonist: Up until the end of Starcraft II, he's the third lead character of the franchise after Raynor.
  • Was It Really Worth It?: Inverted. He wonders if the reclamation of Aiur is worth it in the Reclamation video, citing past Protoss conflicts as an example as to see if so.
  • Warrior Therapist: He is the one who helps Karax through the initial stages of feeling alone after losing the Khala.
  • Yin-Yang Bomb: In Legacy of the Void, he learns to manifest dark templar warp blades, and wields a psi blade on his left wrist and a warp blade on his right wrist. (Not just any warp blade: it was Zeratul's.)
  • Young and in Charge: By Protoss standards, he's only a young man and already the nominal leader of their people.

    Selendis 
https://static.tvtropes.org/pmwiki/pub/images/180px-Selendis_SC2_Head2_7730.jpg
Should you choose to resist us, we will meet in glorious combat!
"The only cure to Zerg infestation is purification by fire! You know this to be true, James Raynor!"

Voiced by: Cree Summer (English), Elena Solovyova (Russian)

The current Protoss Executor, originally having been a student of Artanis's before his ascension to Hierarch. She possesses a strong sense of duty and honor as a Khalai Protoss. Although she feels threatened by the Dark Templars and the Terrans, she is more than willing to put aside their differences to bring the battle to the Zerg. Selendis oversaw Ulrezaj's defeat over Shakuras and slew the infested Terran Ethan Stewart.

The Dark Templar Saga novels establish she was the Executor who accompanied Zeratul to Aiur in the Dark Vengeance optional campaign that accompanied Brood War. She may or may not be the Executor of Episode IV as well.note 


Provides examples of:

  • Advertised Extra: Early promotional materials heavily played up her role in the trilogy. In the final product she appears for only two missions in Wings of Liberty and spends most of Legacy of the Void being Put on a Bus until the final mission and ending.
  • All There in the Manual: The first time she was mentioned was in the Dark Templar saga novels. Said books also state Selendis was actually the Player Character in one of Brood War's bonus campaigns.
  • Cool Starship: Commands a suped-up Carrier in the tradition of Tassadar's Gantrithor.
  • Demonic Possession: By Amon for most parts of Legacy of the Void.
  • Fantastic Racism: She harbors considerable mistrust of the Dark Templar, with several Khalai protoss stating she's biased against them. Downplayed, however, as she is perfectly willing to work alongside them.
  • Graceful Loser: If you win the "Safe Haven" scenario, she bears no malice against Raynor, and prays that he's right.
  • Heroic Sacrifice: In the Overmind's vision, "In Utter Darkness", which shows a potential Bad Future. She pilots a Carrier.
  • Hot-Blooded: She wants to kill Zeratul immediately when he shows up in the beginning of Legacy of the Void. Artanis talks her down.
  • Important Haircut: Once the Keystone nullifies Amon, Selendis is the first to sever her nerve cords, reclaiming her sanity.
  • I Shall Taunt You: While under Amon's thrall.
  • Lady of War: Selendis pilots a carrier in battle, being the only major named female Protoss character at the time of Wings to participate in battle. In the final cutscene of Legacy of the Void, we see her fight on foot. She's a brutal slugger, although she is under the control of Amon, so it's hard to tell if that's how she really fights.
  • Limited Wardrobe: Along with Raynor, she's the only character in the series to avert this. In Wings of Liberty, she uses a unique Bling of War not unlike other protoss commanders. In Legacy of the Void, she just uses a power suit. Considering she actually takes part among the possessed Protoss ground forces in "Salvation", it's possible she needed to wear something practical.
  • Offscreen Moment of Awesome: She spends her time offscreen in Legacy of the Void along with the Golden Armada, delivering a Curb-Stomp Battle after another to Terran enemies. Shame they were under Amon's Demonic Possession and were attacking Valerian's Dominion the whole time.
  • Put on a Bus: She spends much of Legacy of the Void off-screen and inactive, since she and the rest of the Golden Armada are busy being possessed by Amon. However, it's stated she's beating up the Dominion.
  • Previous Player-Character Cameo: As said above, she may be the Episode IV Executor, and for sure is the Executor from Dark Vengeance. With some aspects of her personality revealed, some of the plot issues of Brood War are cleared up — as well as underlining why she was still the protagonist.
  • Proud Warrior Race Guy: In the "Safe Haven" mission, she seems excited to get to fight with a hero like Raynor.
    Selendis: If you choose to resist us, we shall meet in glorious combat.
  • Rank Scales with Asskicking: We only see her participate in one battle, but Selendis is miles ahead of the only other Protoss female seen in the series when Wings was released.
  • Red Eyes, Take Warning: Her normally blue eyes glow red when possessed by Amon.
  • The Smurfette Principle: At the time of Wings of Liberty, she was only the second female Protoss to appear, the first being Raszagal. The next two expansions added more, both as characters and units.
  • Teeth-Clenched Teamwork: With the Nerazim phase-smith Nerath in the short story One people, One purpose. Selendis dislikes her for being too talkative, while Nerath dislikes Selendis for being too serious. They grow out of it by the end of the story and become genuine friends.
  • Undying Loyalty: To the Daelaam as a whole and Artanis in particular. After Artanis frees her from Amon's possession, her first words are "En Taro Artanis!"
  • Well-Intentioned Extremist: She sees the infestation on Haven and determines that they only way to deal with it is torch the whole planet, believing that despite what anybody, herself included, hopes, infestation can't be cured. Despite Raynor being an ally to the Protoss, she's willing to fight him if he gets in her way, though she doesn't have any malice towards him.
  • Worthy Opponent: If you choose to fight her in the canonical last mission of Dr. Hanson's branch in the campaign, she says it would be an honor to fight you, and shows no malice if you drive her off (and indeed hopes you are right).

    Karax 
https://static.tvtropes.org/pmwiki/pub/images/20150727174501a0e5qnqgse4tne01.jpg
The Blacksmith of Artanis' group.
"My expertise is yours."

Voiced by: Travis Willingham (English), Alexander Hotchenkov (Russian)

A Phase-smith serving under Artanis aboard the Spear of Adun, he is in charge of the various functions of the ship, and would be recognizable to Terrans as an engineer. As a member of the Khalai caste, he is not a warrior like Artanis and his other advisers, but has incomparable technical expertise.


Provides examples of:

  • Bling of War: Subverted. Contrary to the Templar Protoss who dress in elegant and ceremonial robes and armor, Karax is of the Khalai caste, the engineers and craftsmen. He dresses for function, not aesthetics, and his clothing is much bulkier and crude than the rest of the Protoss seen in the series.
  • Creative Sterility: While the Protoss as a whole in the series have had limited technological innovation, Karax proves they are not stagnant by averting this trope personally. Over the course of the campaign he's constantly researching ways to optimize and expand the Spear of Adun's capabilities, and puts what he's learned doing so to use upgrading Artanis' forces.
  • The Engineer: He is in charge of maintaining and researching the Protoss war machines.
  • Geek Physiques: He's noticeably pudgier than most Protoss.
  • Heel–Face Brainwashing: He can forcibly take control of robotic units and structures with one of his hero abilities. If he takes over an Immortal, then it is a Good protoss, being forced to do evil via mind control, but trapped in a vehicle that is being remote controlled by the good guys, so ultimately doing good.
  • Knighting: After "Templar's Charge" Artanis promotes him to a Templar in recognition of his abilities, throwing out all the old caste rules.
  • Non-Action Guy: He's of the Khalai caste, an artisan and technician, not a warrior or leader like the Templar. When he eventually takes the field as a hero unit, his support abilities are his true worth; he can defend himself in a fight, but he isn't suited for a frontal assault. And even then, his normal attack is to have a pair of Attack Drones fight for him; Karax himself just directs them. However, in "Templar's Charge," he proves his worth as a capable strategist and leads the Protoss into a successful battle against Moebius Corps.
  • Our Dwarves Are Different: Karax is, of course, still a protoss, but apart from that little detail he's practically a stereotypical dwarf in all but name. He has a beard (the first Protoss in canon), is a tech-savvy "smith", is rather short and stoutly built, and proves to be a warrior at heart despite usually being a Non-Action Guy.
  • Sensitive Guy and Manly Man: As a relatively meek and lovable engineer, he's the Sensitive Guy to Talandar's Manly Man. While he does eventually become more confident and eventually takes to the field personally, he's still not quite on Talandar's level.
  • Shout-Out: He attaches several robotic arms to himself in order to improve his ability to work with the solar core of the Spear of Adun. Similar to Dr. Octopus.
  • Status Buff: His aura not only powers up Protoss buildings, but boosts their speed exponentially as well. Build a gateway, stargate or robotics facility next to him, and they can produce a whole army in seconds.
  • The Smart Guy: Like Swann and Abathur before him, he's your engineer, and he runs the Solar Core in the Spear of Adun.
  • Support Party Member: As a controllable unit, Karax has a rather lacking offensive presence for a hero, with a regular attack that deals decent, but not amazing damage, and while his health and shields are fine, he has no way to heal or quickly recharge them. He is best used in the backlines, as the most threatening parts of him are the lightning-fast Photon Cannons he can deploy and the ability to forcibly take over any mechanical unit, rather than the damage he himself can inflict.
  • Those Two Guys: He shares the Solar Core with Fenix/Talandar, and if you linger long enough, they can be seen conversing. They also get partnered up during the mission to destroy the Psi-Matrix.
  • Took a Level in Badass: In the beginning of the game, Artanis needs to rescue him so he can power up the Spear of Adun. By the end, he's taking the field as a hero unit and helping to lead Artanis' forces into battle.
  • Weird Beard: A Protoss variation: He has bone-like protrusions coming from the lower part of his face that look kind of like a beard.

    Karass 
https://static.tvtropes.org/pmwiki/pub/images/200px-Karass_SC2_Head1_9929.jpg

Voiced by: Guerin Barry (English)

A Protoss High Templar. He encountered Zeratul on Ulaan, and with his substantial forces fought the Zerg masses guarding the final portion of the prophecy. After Kerrigan shows up, he and his forces engage them to give Zeratul time to escape the planet and are ultimately slain.


Provides examples of:

  • Glowing Eyes of Doom: Like all Protoss, he's a non-evil example.
  • Heroic Sacrifice: In the first Protoss mission, he stays behind and faces the Queen of Blades in a hopeless fight, buying Zeratul enough time to escape with the prophecy.
  • Power Floats: As a High Templar, he hovers above the ground.
  • Small Role, Big Impact: He appears in exactly one mission for about five minutes, is never mentioned again, and so far doesn't have a mention in any other missions or novels. But in that one mission, he and his men help save Zeratul and, by proxy, the Universe.

    Urun 
https://static.tvtropes.org/pmwiki/pub/images/urun_sc2_head1.JPEG
It's really hard not to dig into his Cool Helmet!
"Ignore a spark long enough, and it can grow into an inferno."

Voiced by: Jonathan Cook (English), Igor Tomilov (Russian)

Urun is the leader of the Auriga Tribe and a member of the Protoss Hierarchy. In Wings, he's seen as part of the Overmind's vision, taking part in the final stand on Shakuras against a hybrid-controlled Swarm. He rallied the remnants of the Great Fleet and had a small ground force gathered as well. Alongside the remnants of his species, he did battle, but for all their valor, it was to no avail, and Urun fell alongside his people, declaring that there were "too many of them".


Provides examples of:

  • Back for the Dead: Urun reappears in the comic Shadow Wars as the leader of a Protoss expedition team. He was killed by Broodmother Niadra shortly after.
  • Bling of War: In Shadow Wars.
  • Cool Starship: Pilots a Phoenix during "In Utter Darkness". In Shadow Wars, he commands the carrier Saalok's Eye.
  • Fantastic Racism: He has a low opinion of terrans in Shadow Wars, explicitly referring to them as scum and considering them liars by nature. He quickly grows out of this as he fights alongside them on Adena.
  • Last Stand: During "In Utter Darkness", he dies fighting the endless wave of zerg and hybrid alongside the other protoss.
  • There's No Place Like Home: He desperately wants to return to Aiur, and even wants to find clues regarding Zamara, a missing preserver.

    Rohana 
https://static.tvtropes.org/pmwiki/pub/images/20150727174729a0e5qnswyq0vcc3d.jpg
The ancient Protoss must have had amazing hairdressers.
"You dare too much, Artanis. Your youth makes you rash."

Voiced by: Claudia Christian (English), Maria Fortunatova (Russian)

A Protoss preserver in service to Artanis, she uses her collective knowledge of history to advise him in the campaign. She is the last of the grand preserver sisters, three powerful preservers from the time of Adun; each entered stasis aboard one of the three arkships, and Rohana was the one sealed on the Spear of Adun.


Provides examples of:

  • Badass Bookworm: A Grand Preserver that holds all the knowledge from Adun's era and is able to resist and force Amon out of her mind, something not even Artanis could accomplish.
  • Commander Contrarian: As she's a Fish out of Temporal Water who hasn't had much time to catch up, her advice to Artanis often goes against his suggestions and beliefs. Artanis generally brings up two counter-arguments: one, times have changed significantly from the Golden Age, and two, they're way too far past the Godzilla Threshold to not take every advantage they can, no matter how heretical it may seem.
  • Demonic Possession: Amon regularly possesses her to speak to Artanis through her, but unlike other Protoss, she is trained to resist.
  • Fantastic Racism:
    • Towards the Terrans. She has no idea why Artanis would bother helping such inferior lifeforms, what with their brutishness and their usage of facial orifices to speak. She likewise doesn't particularly care for the Dark Templar. She gets over the Dark Templar after they destroy Shakuras to stop the Zerg, and didn't mind having Vorazun with her. Likewise, she begins to accept the Terrans after the mission to Bennett Port.
    • Considering their past history, she's also heavily prejudiced against the Purifiers. It takes her a bit longer, but she does eventually get over it after Cybros.
  • Fish out of Temporal Water: She's from the time of Adun, and spent the centuries since in stasis aboard the arkship.
  • Going Native: Rohana eventually submits to Artanis' "heretical" way of thinking.
  • Hartman Hips: Even relative to other protoss women, she has very wide hips, a considerable rear end, and a thin waist.
  • Heroic Willpower: Amon regularly attempts to take her over. She just regularly fights him off, but the more she peeks into Amon's mind, the harder it becomes to resist.
  • Ignored Expert:
    • Averted in the lore. She, as well as her sisters, foresaw the fact that the arkships would be needed only when the threat of extinction was imminent, lest they be squandered needlessly in an earlier conflict. The Conclave of the time agreed with them and sealed the three arkships below Aiur's surface.
    • Played straight in the campaign. Much of her advice to Artanis is ignored, or taken with a grain of salt. It's also justified, since she's from a time when cultures and views were very different, and the protoss today are not the people they were in her era.
  • Important Haircut: Defied. Despite her nerve cords connecting her to the Khala and thus making her susceptible to Amon's control, she endures it to find ways to use the connection to her advantage. However, she eventually does it once Artanis decides she's learned enough.
  • Mission Control: Her job during the reclamation of Aiur is to coordinate the Daelaam's various factions and the executors.
  • Non-Action Guy: For the most part. Her expertise is in history and knowledge. She's shown to have a psi blade handy (all Protoss can ignite one), but it isn't for combat. However, she's the commander on board the Spear of Adun when Artanis and Vorazun are both on Aiur's surface in the last mission of the main campaign of Legacy. She fights off the entire Golden Armada.
  • Perpetual Frowner: That disapproving scowl of hers never leaves her face.
  • Power Floats: She levitates rather than walks.
  • Properly Paranoid: She and her sisters advised the arkships be sealed beneath Aiur and used to help the protoss after a crippling disaster befell them, as if they were available while said disaster was ongoing, the arkships might be lost trying to stop the inevitable. Indeed, if the protoss had used the arkships before Legacy of the Void, they probably would have been destroyed during the zerg invasion.
    • An exchange during the campaign between Artanis and Rohana confirms the other two Arkships were destroyed during the Zerg invasion of Aiur, though it's unclear under what circumstances.
  • Racist Grandma: The Protoss equivalent, since she is chronologically over a thousand years old, and is racist against both the Nerazim and Terrans, reflecting the views of the Protoss before she was sealed in stasis. She grows out of this role later on in the campaign.
  • Really 700 Years Old: Technically speaking, this is all protoss, but Rohana originally lived in the era when Adun was alive. Only Raszagal had been that old. Considering that the maximum protoss lifespan is around a thousand years (with some exceptions), she could definitely be considered this. Zigzagged when you consider that her chronological age is unknown, and that she had spent a long time in stasis (and thus stopped aging).
  • Spear Counterpart: To Aldaris early in the campaign, serving as the traditionalist Obstructive Bureaucrat. She grows out of this later on, as she learns to get with the times and accept the new status quo.

    Kaldalis 
https://static.tvtropes.org/pmwiki/pub/images/maxresdefault13.jpg
One eye? No problem.

"My life for Aiur."

A Zealot, aide, and friend of Artanis, who volunteers to be part of the first wave of Aiur's invasion force; an act that is considered to be suicide, in the best way possible. He is the scarred Zealot from the Legacy of the Void opening cinematic.


Provides examples of:

  • Armor-Piercing Response: Gives one to Artanis in Reclamation.
    Artanis: An easy sentiment from one who is not sending them to die!
    Kaldalis: From one who is being sent to die! I will be among the first to spill Zerg blood. I am Akhundelar, the tip of the spear!
  • Came Back Strong: Returns as a heroic Zealot purifier personality serving Fenix in Co-Op mode.
  • Get A Hold Of Yourself Man: Plays this for Artanis in the Reclamation animation, when Artanis is plagued by doubts over the logic of retaking Aiur.
  • Handicapped Badass: His left eye is scarred over, but he still decides to join what every Protoss realizes is almost a suicide mission, and is the only survivor of his squad. Interestingly, his Purifier counterpart also has a missing eye for no apparent reason.
  • Old Friend: Of Artanis.
  • Proud Warrior Race Guy: Standard for all Protoss, but he takes particular glory in the possibility of dying as part of the invasion of Aiur. He even volunteers to be akhundelar.
  • Suicide Mission: In Reclamation, Kaldalis reveals to Artanis that he has volunteered as Akhundelar (tip of the spear), one of the first warriors to return to Aiur's surface. A shocked Artanis notes that very few such warriors will survive.
  • Taking You with Me: Appeared to be fully intending to do this with Amon's Zerg when the rest of his squad was killed in the opening cinematic. Averted when back up arrived just in time.
  • What Happened to the Mouse?: He doesn't appear in the main campaign at all, with no mention of his fate. A personality based on him serves as the heroic Zealot serving Fenix in Co-Op mode, alongside a number of canonically dead protoss heroes (not to mention that volunteering to be akhundelar is basically considered a Heroic Sacrifice, since few actually survive being the first wave), so it's heavily implied he fell in battle.

    Talis 
https://static.tvtropes.org/pmwiki/pub/images/talis_sc2_lotv_head1.png

Voiced by: Mary Elizabeth McGlynn (English)

A praetor leading a fleet investigating the Moebius Foundation. She is Zeratul's aide in Whispers of Oblivion.


Provides examples of:

  • Came Back Strong: Returns as a heroic Adept purifier personality serving Fenix in Co-Op mode.
  • Early-Bird Cameo: She's an Adept, a unit that was introduced in the multiplayer of the campaign after the prologue campaign featuring her.
  • Expy: Pretty much the equivalent of Karass from Wings of Liberty.
  • Fantastic Racism: If her dialogue is any indication, she doesn't hold Terrans in very high regard. Or the Zerg. Or the Tal'darim, for that matter.
  • Heroic Sacrifice: She stays behind to hold off the Tal'darim until Zeratul escapes.
  • The Lancer: Zeratul's companion and ally in the campaign.
  • You Shall Not Pass!: Last seen holding off the Tal'darim as Zeratul flees.

    Expedition Leader 

Voiced by: Jamieson Price (English)

The leader of a Protoss scientific expedition on Kaldir. When Kerrigan arrives, he is determined to call Shakuras to inform them of her presence.


Provides examples of:

  • Arc Villain: he's the villain of the Kaldir missions.
  • Didn't Think This Through: Despite the fact (according to Lasarra) the Protoss force he leads isn't a military force, he still engages Kerrigan in open combat. Additionally, if you do the Zerus missions first, he resolves to contact Shakuras because Kerrigan came to Kaldir apparently without much of her swarm; this assumes that the Golden Armada could reach Kaldir before Kerrigan's forces do, which is unlikely.
  • General Failure: His various plans to contact Shakuras are smart in concept, but terribly executed. When Lasarra tells Kerrigan their expedition isn't a military force, it's believable.
  • Hero Antagonist: He's just trying to get his people to safety and contact the bulk of the Protoss to let them know their archenemy and one of the most dangerous beings in the sector has been de-powered and is vulnerable.
  • No Name Given: He's not given a name other than "Expedition Leader."
  • Poor Communication Kills: Kerrigan merely came to Kaldir to collect more Zerg she could use to fight Mengsk, and frankly didn't care about fighting the Protoss anymore by this point. Had they been able to clarify this point, she probably would have been fine with letting his group go if they agreed to not call the Golden Armada to kill her; sadly, her reputation as The Dreaded and a Manipulative Bitch pretty much destroyed any chance of him listening to her, leaving violence as the only option for both of them.
  • The Unfought: He's apparently killed when Niadra conquers the protoss ark ship, but isn't fought as a unit.

    Lasarra 
https://static.tvtropes.org/pmwiki/pub/images/Lessara_SC2_DevGame1_-_Copy_2412.jpg

Voiced by: Courtenay Taylor (English), Olga Zubkova (Russian)

A member of the Kaldir scientists Kerrigan abducts during her passage on Kaldir. Initially antagonistic toward her captor, Lasarra essentially reminds Kerrigan of her past as the Queen of Blades.


Provides examples of:

  • Chest Burster: Her final fate in the released game.
  • Demoted to Extra: In earlier versions of the game she was to be initially hostile to Kerrigan, remembering all she did as the Queen of Blades, but seeing Kerrigan show mercy to the other colonists softened her and she began to speak more familiar and openly to her. This entire subplot was dropped from the final game and Lasarra is little more than a Protoss to talk two for all of two missions.
  • Killed Off for Real: Dies at the end of her three-mission chain.
  • Morality Pet: Tries to act as one, telling Kerrigan that they're peaceful colonists that she could let live, leave the moon now that she has what she wants. Kerrigan can't do that though because she knows they'll contact Shakuras and bring the fleet down on her if they find out she's de-powered, and fleeing will just encourage them to chase her. By the end, Lasarra stops trying.
  • They Would Cut You Up: The only reason Lasarra is even kept alive after the first mission was that Abathur was hoping to use her biomass. When Kerrigan points out protoss DNA is incompatible, Izsha remarks that Abathur wanted to try anyway.
  • Trojan Horse: Kerrigan ends up using her as one by implanting a Larva into her and letting the other Protoss warp her aboard their ship. The Larva then bursts out once on board, before proceeding to grow into Broodmother Niadra.
  • What the Hell, Hero?: Calls out Kerrigan to killing the entire Protoss colony of non-combat researchers to save her own life. Kerrigan replies the Protoss have killed billions of Zerg and neither of them has any moral high ground here.

Purifiers

    Purifiers 
https://static.tvtropes.org/pmwiki/pub/images/purifiers_sc2_lotv_logo1.jpg
" You would do well to remember, we will outlive you. And we do not forget."

Disruptors, after being poked on too many times.

A robot race built by the Protoss to augment their military. Made from the minds of fallen Templars and then disrespected by the Conclave, they were sealed away on Cybros when they rebelled. With the war against Amon so dire, Artanis decides to release them for their aid.


Provides examples of:

  • Androids Are People, Too: Their rebellion was sparked as a result of (a lack of) this trope. By the end of Legacy Of The Void however, this is played straight as they are integrated into Protoss society, although "One People, One Purpose" reveals that they mostly keep to themselves.
  • Brain Uploading: They were made from replicas of the minds of formerly-living Templars.
  • The Bus Came Back: In Co-Op mode, a number of protoss who had died or whose fates were unknown were shown to be present among the Purifiers' ranks as AI personalities. This includes Kaldalis, Taldarin, Mojo, Talis, and Warbringer.
  • Color-Coded Armies: They generally have a yellow, orange, and silver-white color scheme.
  • Cool Ship: Their space station, Cybros, comes with a powerful Death Ray they can use to devastating effects.
  • Expendable Clone: They were seen as expendable copies by the Conclave. This is only acceptable for those with Basic AI and not a templar personality.
  • Expy:
    • They are basically the Protoss equivalent of the Geth, with them even uploading their minds to each other when a body dies through an artificial Khala. Cybros is an expy of the Death Star.
    • They also have vibes of the reimagined Cylons, what with being originally based around the consciousness of the deceased and subsequently abused for being viewed as slaves only to violently revolt against their creators, but wind up helping them in the end to secure their freedom and to be treated as equals. Only difference is, the Purifiers lost to the Protoss in their revolt compared to Cylons and the Colonials.
  • Informed Attribute: Flavor text describes the Sentinels of the rebooted Purifier program as having basic AI function and no Templar personality. Their Stop Poking Me! quotes and general behavior appears to suggest otherwise (unless those are what the Protoss consider "basic AI functions").
  • Meaningful Name: "Purification" has been used as the name for when the protoss sterilize a planet. They have no reservations about doing this.
  • Minor Major Character: Their Executor has a name and is not Fenix. He gets very little focus and dialogue and only appears in one mission.
  • Mistreatment-Induced Betrayal: The Conclave treated them like machines and refused to acknowledge them as sentient beings and equals to the living Protoss, resulting in their rebellion. When Artanis releases them, they are initially distrustful, but eventually agrees to join him in exchange for being treated better and as equals to the protoss.
  • Remember the New Guy?: Sidestepped. While the Purifiers were never mentioned before, the game mentions that various other Protoss robotics, including the Warp Prism, Sentry, and Colossus, are based on Purifier technology. Thus, while they weren't mentioned by name, the Purifiers have been around throughout the trilogy.
  • Sealed Badass in a Can: When Artanis finds them, they've been sealed in stasis.
  • Starfish Robots: The Disruptors, at least. Most look like robotic protoss.
  • Turned Against Their Masters: The Purifiers chose to rebel and killed their masters, leading to them being shut down and sealed away.
  • What Measure Is a Non-Human?: The key part of their lore is that they are super-advanced AI programs with free will and thought, and personalities and memories scanned from real life Templar warriors. But does this mean they're actually protoss in their own right, or just robots? In Legacy, Artanis eventually settles the matter: the Purifiers are protoss.

    "Fenix"/ Talandar 
https://static.tvtropes.org/pmwiki/pub/images/maxresdefault10.jpg
"It is good to see you, young Executor!"

Voiced by: Marc Graue (English), Igor Staroseltsev (Russian)

Yes, that Fenix, the protoss templar from the first game: he's back, but not really. When Artanis goes to an abandoned Conclave research facility that was researching the Purifiers, they find a prototype unit that was uploaded with Fenix's brain scans between the time of his original death and his revival as a dragoon. This Purifier, with most of the memories of the original Fenix and an identical personality, comes to serve aboard the Spear of Adun. Initially believing he is Fenix, the Purifier eventually discovers the truth and resolves to establish his own legacy apart from his base personality, and takes a new name, Talandar, to reflect his desire for individuality.


Provides examples of:

  • The Big Guy: He is physically the strongest hero in the whole campaign. He can plow through enemies with his sheer strength.
  • Blade Below the Shoulder: He has dual blades mounted on his right wrist.
  • Brain Uploading: How he was given the original Fenix's memories.
  • Duplicate Divergence: His entire character arc is to invoke this: he has Fenix's memories and personality (as well as Dragoon Fenix's general shape), but he is not Fenix, and over time he comes to accept this and seeks to establish his own legacy separate from the real Fenix. This is why he eventually chooses a new name, Talandar.
  • Foil: He's one to Dehaka. Both are the not-too-bright muscle of their factions, and have different natures compared to their leaders (Primal zerg for Dehaka, robotic Purifier for F/ T). Both also seek change, though for F/ T, it is to forge his own identity to set himself apart from the original Fenix.
  • Have We Met Yet?: Non-time travel example; Talandar's memories as Fenix stop somewhere between the mission the latter was fatally wounded in the original StarCraft and before he was converted to a dragoon. Thus, Talandar initially thinks he is a dragoon upon activation, and when Artanis mentions Jim Raynor (whom Fenix met after becoming a dragoon) shortly before the mission where they lend him aid, Talandar says he has no recollection of him.
  • Headbutting Heroes: Like Vorazun, he has a difficult time getting along well with Alarak onboard the Spear of Adun, because he does not fully trust the Tal'darim and considers Alarak to have a low sense of honor and respect.
  • Intended Audience Reaction: As described on the YMMV page for Legacy of the Void, the fanbase had mixed opinions towards "Fenix" in the game, both on resurrecting him a second time and on the method of how it was done. However, seeing the major crux of "Fenix's" Character Development is coming into his own as his own being and not being defined by the original Fenix's deeds, this is likely intentional. Artanis in turn serves as an Audience Surrogate, initially having trouble accepting this Purifier and struggling between seeing it as his old friend, a robot acting like his old friend, or a separate person. As he comes to recognize the Purifier's individuality he forges a genuine friendship with him beyond their shared memories; in turn the fandom's response to Talandar in the end was to likewise accept that he is a separate character from Fenix, and he's liked just fine in his own right on that.
  • Meaningful Rename: In-Universe example. By the end of the campaign, he goes from being called "Fenix" to "Talandar", which means "one who bears a strong heart" in khalani. Artanis comments that it suits him. Considering the original Fenix's stalwart personality, it really does.
  • Mythology Gag:
    • A lot of his quotes are taken directly from the real Fenix back in the original Starcraft, or are at least paraphrases. He also says Fenix's "I fear no enemy, for the Khala is my strength" lines as a Stop Poking Me! quote, while noting it was Fenix's personal mantra that he recited in battle.
    • He generally looks like an Immortal, though with blade weapons instead of the Immortal's cannons. According to lore, the Dragoons (of which the original Fenix was one) were upgraded into the Immortals.
  • One-Man Army: One of the Spear of Adun's abilities is to call him down to fight in the field for 30 seconds. Calling him down quickly makes it clear why he's only around for 30 seconds; with his battle prowess, it's still plenty of time for him to tear through a base's defenders, and probably a bit of the base itself, too.
  • Proud Warrior Race Guy: The original Fenix was a shining example of this trope in a race of this, and the robot continues the tradition.
    (when under attack) "Come, brothers! Join me in glorious battle!"
  • Sensitive Guy and Manly Man: As a confident and steadfast warrior, he's the Manly Man to Karax's Sensitive Guy.
  • Super Prototype: There's a couple hints he's a prototype immortal. But he's far more badass and advanced than them.
  • Tomato in the Mirror: When he awakens, he thinks he's the real Fenix, and everyone, including Artanis, feels uncomfortable with enlightening him. It takes some time for him to learn the truth and comes to terms with it.
  • Violence Really Is the Answer: He's quick to use violence to solve his problems. He is a templar, and it's what he's trained to do.
  • Wide-Eyed Idealist: Surprisingly, despite being a hardened warrior, Talandar also possesses unwavering optimism throughout Artanis's campaign against Amon. He never doubts that they can save Aiur and build a better society to replace the one that they lost and is unflinchingly certain that he can help the Purifiers integrate into protoss society.

    Clolarion 
https://static.tvtropes.org/pmwiki/pub/images/zealotsentinel_lotv_portrait.jpg

The Executor leading the Purifiers on Cybros.


Provides examples of:

  • Famed In-Story: Apparently; the original Clolarion was such a skilled Executor his deeds are still taught in Protoss culture long after his death. Artanis nearly squees upon realizing who he is talking to.
  • Jerk with a Heart of Gold: Initially bitter and distrustful of the Daelaam, but eventually still agrees to join them on the condition the Purifiers are treated like Protoss. Granted, considering his past experience, he has very good reasons to react like this.
  • Minor Major Character: In the setting, he is the closest thing the Purifiers have to a leader. In the game, however, he only appears sporadically, gets very little focus and doesn't even have a heroic unit. Heck, he doesn't even get a unique portrait and is stuck borrowing the one used by the Sentinels (although he did get a unit later on, in the form of a Carrier under Fenix's command in Co-op mode).
  • Pre-Mortem One-Liner: Drops one (although unlike most examples, he doesn't address this to anyone, but rather, as a response to Artanis) when he is about to glass an entire planet and kill the zerg on it.
    Clolarion: Commencing purification!
  • Reasonable Authority Figure: While initially distrustful toward the Daelaam, he still agrees to listen to Artanis' offer, consider it and eventually accept it along with the other Purifiers after deliberation.
  • Rebel Leader: Fluff reveals that Clolarion was the leader of the rebellion that got the Purifiers sealed away. With this in mind, it's not surprising that he's wary of Artanis upon reactivation.

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