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The Sith Warrior & Companions

    Empire's Wrath 

Sith Warrior

Voiced by: Natasha Little (female Warrior), Mark Bazeley (male Warrior)
"I will bring the Republic to its knees!"

A scion of a distinguished Sith bloodline, the Sith Warrior's prominent lineage and powerful command of the Force lead to an early appointment to the Sith Academy on Korriban and an unusually accelerated training schedule. Becoming an apprentice to the powerful Darth Baras, the Sith Warrior soon becomes a power to be reckoned with in their own right.


  • Asskicking Equals Authority: At least once in the storyline the Warrior is designated the leader in charge of Imperial forces. Naturally they lead the charge (and more often than not handle the whole mission themselves).
  • Badass Baritone: The male Warrior has a deep, intimidating voice befitting a Sith.
  • Badass Boast: Can drop this very nice one on Makeb.
    Warrior: I am the Wrath of the Empire. There is no soldier, Sith or machine that is my equal. Send me to Makeb, and that world will fall.
    • The Warrior can deliver an epic speech in one quest on Nar Shaddaa.
    Warrior: Look upon me creatures and know that I am Sith. The blood of the ancient courses through me. I triumphed in the tombs of Korriban. Since I departed Dromund Kaas, enemies of the Empire have crumbled before me, others will die soon. I come for the Jedi, I come for their Padawans. Everything you love, I will destroy. I will burn your cities, your planets, your stars. Kneel before the Empire, it is the only way...
  • Badass Cape: Several Sith Warrior armors sport them.
  • Bare Your Midriff: Some of the armor sets for the female Sith Warrior expose her midriff.
  • Beneath the Mask: Discussed in the case of a Lightside!Warrior. The wider galaxy views the Warrior a servant to the Darkside and a ruthless enforcer of the Empire. Jaesa comes to realise it's all a front and that you're actually more noble than some members of the Jedi Order. When she asks how this is possible, the Warrior can hint at a very difficult life spent hiding their true nature from the entire Empire.
    Warrior: To walk among Sith and not be discovered is an incredible challenge.
  • Berserk Button: Dialogue choices show the Warrior doesn't like dishonorable behavior or being viewed as a simple thug.
    Warrior: Keep calling me names Baal, you are playing with fire.
  • Best Served Cold: The Warrior can kill Quinn for his Act 3 betrayal... on Iokath, over four expansions and many years later.
  • Big Bad Duumvirate: After turning against the Emperor, the Warrior forms this with Darth Marr.
  • Black Knight
  • Blood Knight: Prone to this outlook, even when played relatively light-side. One dialogue option has the Warrior express the understanding of the Sith Code can be summed up as "Kill or be killed", just like Xalek. At one point, the Warrior can even kill Baras' messenger on Dromund Kaas for no reason other than:
    Vette: You sure started the Dromund Kaas death toll early.
    Warrior: It was a long shuttle ride...
    Vette: You were going through withdrawal. I get it.
  • Blue Blood: The warrior is a scion of some Sith bloodline, which is why Tremel favours them over Vemrin.
  • The Brute: How other characters, especially rival Sith, tend to regard the Sith Warrior. When you first join Lord Baras, he actually spells this out as your job.
    Darth Baras: You are my enforcer; deployed to protect my interests, intimidate my rivals and silence my enemies.
  • Bullying a Dragon: Vemrin on Korriban, Draako Baal on Dromund Kaas, a certain arrogant Alderaanian nobleman; all-in-all there are a lot of people in the galaxy who seem to think it is a good idea to piss off a lightsaber-wielding Blood Knight. Needless to say, most of them don't tend to survive the experience.
  • Catchphrase:
    • "Looks like it is time for a blood bath."
    • "Looks like a good opportunity for violence!"
    • "There won't be a heart left beating!"
    • "Perhaps I could be of assistance."
    • "A Sith is honor-bound to serve."
    • "You're wasting your time, just die!"
    • Where other classes would just ask someone to identify themselves, the Sith Warrior demands "Your name, now!"
    • "Now you'll see what a Sith is capable of."
    • "I don't appreciate dramatic pauses."
    • "Some elaboration is required."
  • Chick Magnet: The male Sith Warrior can romance both Vette and Jaesa.note 
  • Close-Range Combatant: With the exceptions of lightsaber-throwing and scream attacks, the Warrior needs to get to point-blank range to fight. Force Charge allows you to close the distance rapidly.
  • Comedic Sociopathy: Shows up a lot in conversations with Vette when she is wearing her slave shock collar.
  • Contralto of Danger: The female Sith Warrior has the deepest voice of all the female player characters of any class, befitting a Sith who specializes in melee combat.
  • Cool Big Sis: To Vette, if the female Warrior is on good terms with her. Vette notes that she tends to seek out women to fill that role in her life. Risha, Taunt and, most recently, the Warrior.
  • The Corrupter: Light or Dark, you do a number on Jaesa's friends, family and mentor, either killing her parents or forcing them to defect to the Empire; killing Yonlach or humiliating him and making him reconsider his beliefs in the Jedi cause and the evil of the Sith and eventually torturing Nomen Karr or causing him to call upon the dark side, which convinces Jaesa to leave the Jedi Order because of their hypocrisy or because Evil Is Cool.
  • Cruel Mercy: Like Paragon Commander Shepard, the Light Side Warrior doesn't kill their most despicable enemies - they leave them to suffer the consequences of their faults for the rest of their lives. Especially at the end of Chapter One, where you trigger Nomen Karr's embrace of darkness, destroy all he's ever hoped to accomplish, revealed how horrible of a person he is to his apprentice, recruit her by being a much better person then him, and to top it all off send him back to the Jedi Order so they can know how far he has fallen.
  • Dark Is Not Evil: You can play a Light Side Sith Warrior. Their recruitment path for Jaesa gives a nice description of it.
    Jaesa: Your actions reflect only light. You appear to be an agent of the Dark Side, but it is only a mask. Master Karr also wears a mask, but his deception is a much uglier one.
  • Deadpan Snarker: Can become quite the wisecracker, should you desire.
    • Gentleman Snarker: Light Side Warriors in particular come across as unfailingly polite, even whilst hurling insults.
  • Deflector Shield: Juggernauts can equip a personal shield generator for tanking purposes.
  • The Dragon: Is effectively this to Darth Baras. After Baras betrays you, the Warrior becomes this to the Emperor.
    • Dragon with an Agenda: If you so choose, which is more than likely.
    • Noble Top Enforcer: The Light Side Warrior tends to come across as this.
    • Co-Dragons: Briefly with Lord Draahg to Darth Baras since the end of Chapter 2, until Baras and Draahg betray the Warrior at the beginning of Chapter 3.
    • Dragon Ascendant: Act three ends with you killing or exiling Baras and becoming the second most powerful person in the Empire. In Knights of the Eternal Throne, you, as the former Emperor's Wrath, can become an emperor/empress yourself after killing Valkorion, previously known as Sith Emperor Vitiate.
  • The Dreaded: You become this as you advance through the story, with several plot important characters having Oh, Crap! moments when they see you.
  • Dual Wielding: A specialty of the Marauder advanced class.
  • Enemy Mine: You end up working with a Jedi on the Belsavis quest chain (whether or not he survives the experience is up to you). You can also potentially end up fighting for an Organan General against House Ulgo troops on Alderaan in exchange for the general supplying you with information you need, and on Nar Shadda you can convince a bunch of Republic soldiers to help you with your fight with Lord Rathari.
  • Establishing Character Moment: The light side choices when transporting a prisoner from the hanger in Kaas City. You trick two different mercenary groups into blasting each other over your prisoner while your troops are sneaking away with the prisoner, and you sit back and watch the idiots do your work for you. Alternatively, you can scare them off by threatening to kill and eat them. If you go with the later option, you can later claim that you were not joking.
  • Et Tu, Brute?: Throughout the story you end up either killing, or destroying the career of: Overseer Tremel, Darth Baras' master Darth Vengean, and later Baras himself. You also convince Jaesa to turn on Nomen Karr and Quinn turns against you under pressure from Baras.
  • Evil Sounds Deep: Both male and female Sith Warriors speak in a deep voice, it depends on how evil you play the Warrior though.
  • Expy: Of Darth Vader. Progress in a certain path and you'll be a full out Darth Vader Clone.
    • There is also a red armor that can make the Sith Warrior look similar to Darth Malak. You can go a step farther and actually buy Malak's armor from the Cartel Market to fully emulate the Sith Lord.
    • The Marauder Advanced Class is more like Asajj Ventress; as with Vader, you can easily make a near-clone of the original. Also Dark Side Starkiller.
  • Finger Poke of Doom: The Force Choke ability functions as this.
  • Five-Man Band: The Warrior and their companions:
  • Foil: To the Inquisitor's rival on Korriban, Ffon Althe. Like the Warrior, Ffon is the scion of a prominent Sith family who enjoys special treatment at the hands of a prejudiced overseer who deliberately rigs the various tests to help him succeed. Like a Dark Side Warrior, Ffon is quite proud and dismissive of his social inferiors, killing one with force lightning just to show off, and certainly has the raw power to back it up. However, unlike the Warrior, whose tests still test their abilities and whose skill and power are backed up with a strong work ethic and genuine bravery, Ffon is very lazy and never really improves as the result of his soft, easy "trials." He's also rather cowardly: after failing his test and stealing the player's map to present to Darth Zash, he quickly crumbles under interrogation and pays with his life. By contrast, the Warrior remains cool and calm under pressure from Darth Baras's interrogation.
    • Also, narratively, to the Jedi Knight, especially in chapter 3. Both interact directly with the Emperor and his power base, the Jedi Knight tearing it down and the Wrath shoring it up against Baras; Sel Makor binds the Voice of the Emperor on Voss, requiring the Wrath to free him, while the Jedi Knight's light-side path is to destroy Sel Makor (in fact some dialogue suggests both only succeed because it's attention is divided between the two battles). Finally, the Wrath receives word from the Hand that the Emperor, "slain" by the Jedi Knight, is Only Mostly Dead...
    • And to the Consular, especially if played with opposing alignments. In Chapter 1 of their stories, the Light Side Consular cures Jedi twisted to the dark side, while the Dark Side Warrior hunts down a Jedi and his Padawan and corrupts them. By the end of their stories, they both have special titles that mark them as unique among the order: the Warrior becomes the Emperor's Wrath while the Consular becomes the Barsen'thor of the Jedi Order.
    • Very notably to the Inquisitor. The Warrior is a scion of a powerful Sith bloodline and was shown much favoritism upon entering the Academy, with only Baras, their own master, being their real threat amongst the Sith. The Inquisitor was a lowly slave who was derided by everyone in the Academy and had to claw their way to the top of the Sith power ladder, with lots of opposition from other Sith. While the Warrior can display signs of cunning and intelligence, they are primarily a Blood Knight who prefers leaping into combat head-first; the Inquisitor is primarily a manipulator who'd rather stay out of the fray, either by flinging lightning or skulking in the shadows. The best example is that, although they are on the same level of importance to the Empire, the Sith Warrior is the chief enforcer and executioner of the Leader of the Empire, while the Sith Inquisitor is one of the leaders of that governs the system.
  • Freaky Fashion, Mild Mind: Any Light Side Warrior will at least have hints of this.
  • Genius Bruiser: If the player so chooses. This catches many people in-universe off guard due to them seeing you as a mindless brute. A lightsided Warrior has been smart enough to successfully hide his/her true alignment for most of their lives without being exposed.
  • Glory Seeker: Several dialogue options paint the Warrior as such.
  • Good Is Not Soft: The Light Side Warrior isn't afraid to carry out executions or cut down opponents.
  • Guile Hero: A Light Side Sith Warrior tends to come across as this, repeatedly Taking A Third Option to avoid unnecessary bloodshed and manipulating enemies to allow them to get the outcome that they want.
  • Hidden Depths: Vette often comments that a light-side Sith Warrior is not what you'd expect him/her to be.
    Vette: (Flabbergasted) Who are you and what did you do with the Sith I know?
  • Honour Before Reason: Most dialogue options paint the Warrior this way, only seeking strong enemies in a sense of honour. It seems that the only difference between the Light and Dark Side Warrior, is the former believes there are still rules that must be abided to.
  • Hurting Hero: Strange as it sounds for a character like this, in Knights of the Fallen Empire in the rare moments when the Warrior lets their guard down around friends, the Warrior tends to be deeply morose and regretful of how things have gone. Several dialogue options suggest that the Warrior has never forgiven themselves for taking up the mantle of the Emperor's Wrath if not being completely disillusioned with the Sith and the Empire in light of the revelations in Fallen Empire.
  • Implacable Man: In story you are viewed as this (just ask Jaesa and Nomen Karr) and when playing as an Immortal Juggernaut you are this.
  • I'm a Humanitarian: Discussed. You can threaten to eat the corpses of a handful of thugs at one point on Dromund Kaas. A follow up dialog choice is to tell your allies that you weren't joking or that it was in fact a rather convincing bluff.
  • In the Blood: The Warrior is heir to a great Sith Bloodline, a fact you remind people of several times in the game.
  • In a Single Bound: Force Charge.
  • Invisibility Flicker: Force Camouflage, a level 30 Marauder ability.
  • The Juggernaut: One of the advanced classes for the Sith Warrior is actually called this.
  • Kick the Dog: A definite option at times. One of the more prominent examples takes place on Alderaan. A House Organa general has information that you need, however, she refuses to tell you anything unless you help her. Instead, you can threaten to kill her officers one at a time until she talks. She calmly replies that they are soldiers who knew the risk when they signed up and still refuses to talk...but as soon as you start Force choking an officer, the general (who, according to her codex entry, is famous for being a cold, calculating military commander) cracks, revealing that the officer you are choking is her lover. She immediately gives you the information that you want, all the while on her knees weeping and begging you to spare him. You have two dark-side options to kill either one of the two lovers, even though she had already given you what you wanted and there is no benefit for you to do so. And then, you can kill the other one.
  • Lady of War: A female Sith Warrior, especially a light-side one, tends to come across as this.
  • Legacy Character: In the third act the Warrior takes up the mantle of The Emperor's Wrath, which was previously occupied by Lord Scourge before he joined the Jedi Knight.
  • Limit Break: The Marauder advanced class has abilities that can only be activated after you get 30 stacks of the gauge.
  • Magic Knight: Black Magic Knight, to be precise.
  • Make Me Wanna Shout: Several of the Warrior's abilities involve sound-related powers, most notably Force Scream.
  • Manipulative Bastard:
    • There are opportunities to be this, especially when it comes to Jaesa.
    • Note that many of the light side choices are this. Mainly because you're looking for alternatives to bloodshed. This sometimes involves making people think you're about to eat them.
  • Master Swordsman: More than once, NPCs will refer to you as the Master of the Lightsaber.
  • Meaningful Echo: The Wrath's understanding of the Sith Code can be summed up as "Kill or be killed", just like Xalek.
  • Neck Snap: One of their most terrifying powers is a brutal upgrade to the standard Sith Force Choke. Based on the sheer speed of death, the movements the warrior makes, and the resulting sound it's pretty obvious they use this trope. Gets a lot of use in cut scene executions.
  • Noble Demon: The Light Side Sith Warrior.
    • Dark Side as well, so long as you avoid the outright genocidal options. Many "honorable" choices are neutral.
  • One-Handed Zweihänder: Wields a single lightsaber one-handed as opposed to the Jedi Knight who uses both hands when holding a single saber.
  • Pragmatic Villainy: How the Warrior will justify most light side options, wanting to avoid unnecessary bloodshed.
  • Psychic Strangle: Force Choke is the signature ability of the Sith Warrior.
  • Rage Helm: A couple of your helmets are this.
  • "The Reason You Suck" Speech: The Wrath delivers one to Vitiate on Ziost.
    "For all your claims to power, for all your smug superiority. You hack away at the defenseless like a gleeful child. And here I stand—your own Wrath in defiance of your plans—and you do nothing. Use whatever reason you want but I know the truth. You are a coward."
  • Servile Snarker: The Warrior can be quite the smartass towards Baras during their interactions with one another yet still following his orders exactly as stated. He mostly puts up with it, but will tell you to stow it when he's really not in the mood.
  • Shadow Archetype: To the Jedi Knight. Both Force-powered melee fighters. Both eventually become the most publicly recognizable face of their respective orders. Both their destinies are tied to the Emperor (one as his destined destroyer, one as his top enforcer). And especially when played Light-Side, both have a similar sense of honor, fair-play, and patriotism.
  • Spikes of Villainy: Some of your armors have large spikes on them.
  • Stalker Without a Crush: Towards Jaesa in Act One.
  • Taking You with Me: During the final clash with Darth Baras. One dialogue option the Warrior can say would be.
    Warrior: If this is the end for me. I'm taking you with me.
  • Talking Your Way Out: Yes, even this textbook example of a Blood Knight is capable of using this method.
  • Terror Hero: When played light side, due to the combination of your typical armor look and your reputation.
  • The Tease/Troll: Female Warriors can tell Quinn that the reason they flirt with him so much is because they love seeing him get flustered.
  • Tsundere: The Female Warrior can be a Type A for Quinn. In the same conversation she can go from kissing him to aggressively propositioning him to haughtily saying she might do so again, if the mood strikes her.
  • Uncertain Doom: If the Warrior did not become the Outlander in Fallen Empire, the codex states they disappeared sometime during the invasion.
  • Ungrateful Bastard: Possible dialogue options when dealing with Darth Baras. Becoming his apprentice? Getting a ship? Being promoted to Sith Lord? "It took you long enough."
  • Unstoppable Rage: More-or-less the Sith Warrior's normal state of behavior.
  • Unwitting Pawn: In the final act, countering Baras' power play and freeing the Emperor paves the way for the latter's final attempt to kill everyone in the galaxy. The Warrior doesn't even find out about this until much later.
  • Villain Protagonist: Even as a Light Side Sith, you're still doing wetwork for some exceptionally despicable people. As a follower of the Dark Side, you're basically an Ax-Crazy brute.
  • Villain Takes an Interest: Baras and the Warrior's dealings with Jaesa in Act One. She's just a lowly padawan who has attracted the personal attention of her master's greatest enemy, who proceeds to send his apprentice to gather info on her while also systematically destroying her life if they wish.
  • War Is Glorious: Several dialogue options show that the warrior firmly believes this.
  • Warrior Poet: For a Blood Knight, the Warrior comes across as surprisingly eloquent, with an exquisite vocabulary. For example, the Warrior's way to describe someone being arrogant is "[their] ego is overinflated". Then again, as a scion of an ancient and presumably wealthy Sith bloodline, they probably had an excellent mundane education in their adolescence. The Evil Brit accent really sells it, too.
  • Weakness Turns Her On: A Female Sith Warrior's romance with Quinn. Both in Body (since she's a carnage-wreaking Sith Warrior who could wipe the floor with him in seconds if she so desired and can, after his betrayal), and in Temperament (since she's much more assertive and aggressive towards him, whereas he is much more humble, meek, and submissive to her). It's also heavily implied she gets off on the power she can exert over him in their relationship.
  • Work Hard, Play Hard: Regardless of alignment, the Warrior can espouse this lifestyle, at one point directly stating that the Sith path is a tough one to follow, so the Warrior fights hard, works hard, and parties hard.
    Warrior: Nobody parties like the Sith.
  • You Have Failed Me: You'd better believe this comes up as an option now and then.
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    Vette 

Vette / Ce'na

https://static.tvtropes.org/pmwiki/pub/images/vette.png

Voiced by: Catherine Taber

"Me and my buddy, the Sith. Nobody's going to pick on me at school!"

A female twi'lek, Vette was separated from her her family at an early age and sold as a slave to series of minor crime lords. When Nok Drayen, a legendary pirate utterly destroyed her latest owners' holdings, Drayen gave Vette and the other slaves a choice of freedom or joining up with Nok; Vette agreed to become a pirate, traveling the known worlds and learning to get in and out of places she wasn't allowed.

Years later, after Drayen suddenly released all of his people from service, Vette was left on Nar Shaddaa, where she joined up with other young, idealistic twi'leks and used her criminal abilities to rob and ruin those who exploited Ryloth's cultural artifacts and people...which eventually led to her capture and second enslavement on Korriban. An unquenchable spark, Vette is older than her years but far from mature, delighting in silly pranks and always ready to laugh at people who think too much of themselves.

In Knights of the Fallen Empire, she shows up as Gault's accomplice in a heist on Arcann's treasury ship.

She's a potential love interest for male Warriors. Originally, she was the Sith Warrior's ranged damage companion.


  • A Match Made in Stockholm: Romance option. However, you can avert this if you take off her shock collar the first time she asks you to and if you play Light Side; in that case, no coercion is required for the romance. Later patches made it so that her romance can only be pursued by removing her collar.
  • Adventurer Archaeologist: Was looting a tomb on Korriban when she was captured. In Knights of the Fallen Empire, she went back to being a tomb raider during the timeskip.
  • Babies Ever After: Admits that she's getting ahead of herself with "the whole baby thing", but she'd still like to adopt some. She even plans to convert the medbay into a nursery and make Quinn the nanny.
  • Battle Couple: With a male Sith Warrior, if romanced.
  • Betty and Veronica: The Betty to Jaesa's Veronica
  • BFG: In Fallen Empire, she gets her hands on an Assault Cannon that she calls "Spewie" and provides cover fire with it.
  • Blue-Skinned Space Babe: Or green, red, or a lighter shade of blue thanks to customization items.
  • Born into Slavery: She escaped, adventured, and was enslaved again. This time by Sith. (Technically she was only arrested by the Sith, but given how Sith treat their prisoners there's not much difference—and then she's given like property to the Sith Warrior anyway.)
  • Bring It On: One of her battle cries.
  • Butt-Monkey: This largely depends on what kind of master you are, though.
  • Did Not Think This Through: Tried to loot a Sith tomb on Korriban, a planet everybody else desperately tries to stay away from.
  • The Chick: Unlike most of the Sith Warrior's companions (with the exception of light side Jaesa), Vette tends to be against the Sith Warrior ruthlessly killing innocent people or people who are unarmed, and generally approves of light-side actions.
  • Deadpan Snarker: Very much so. In fact a good way to score affection points with her is to have the Sith Warrior be the same to other Imperials. Avoid snarky lines that make the Warrior look bloodthirsty, though.
  • Expy: Same species, default skin colour, personality and voice actress as Mission Vao from Knights of the Old Republic.
    • She could also potentially be seen as one of Eleena Daru if the Sith Warrior romances her; both are Twi'leks Born into Slavery who manage to escape, get recaptured, and end up "rewarded" to a promising young Sith who eventually freed, fell in love with, and married them.
  • First Girl Wins: The first companion the male Sith Warrior picks up can be the one they ultimately fall in love with and marry.
  • Gameplay and Story Segregation: Vette has a slave collar that delivers a shock to her at the press of a button, however the Sith Warrior can only shock her in cutscenes and not during gameplay unlike Minister Lorman in Knights of the Eternal Throne if the Outlander chooses to make him a slave.
  • Genki Girl: She'll actually Glomp the Warrior if he proposes to her.
  • Getting Crap Past the Radar: That the other Sith on Korriban think she'd make a fine Sex Slave for the Warrior and that her sister Tiiva is engaged in forced prostitution are never said in as many words. This goes so far as to have the Warrior be nonchalant about buying Tiiva's freedom, when intimidating or killing her masters is reasonable.
  • Good Is Not Soft: She might be a chatterbox ray of sunshine in a nasty world who will let you know what she thinks of For the Evulz killings, but wholeheartedly approves of Kick the Son of a Bitch moments. Ideally with snark.
    "No jokes, no smart comments... Every slaver here, every scumbag who treats people like property, has to die. We have to kill them."
  • Guns Akimbo: Her preferred style. She can use blaster rifles as well, but considering she can't use any offhand besides a pistol and several abilities requiring two pistols, few players will ever see her diverging from this style.
  • The Gunslinger: Her combat capabilities revolve around using twin blaster pistols to lay down a hail of energy fire.
  • Happiness in Slavery: Depending on the player: she can become Type 1, Type 2, or a combination of both. If you take the collar off there's not really anything tying her to you other than her desire to stay, though, as demonstrated by one conversation you have with her. She mentions that she's tracked down her old gang, and you have the option of asking, "Are you thinking of going back to your old life?" She playfully responds, "What? Are you worried I'll leave you?"
  • Huge Guy, Tiny Girl: Usually in a romance. Male Warriors tend to be walking refrigerators in complementary armor. Vette has the most petite body type in the game.
  • I Can't Believe a Guy Like You Would Notice Me: Her reaction if a male Sith Warrior attempts to romance her.
  • I Love You Because I Can't Control You: Implied that this is the case ('love' being either friendship or romance) with a Sith Warrior who doesn't immediately remove her collar. When she repeats her request to have it removed, the Warrior can state that they'll do so only if she pledges herself as their servant. She then asks if they can't be more like partners instead, which manages to earn the Warrior's respect.
    Sith Warrior: (with a hint of admiration) You really can't be broken, can you? (removes her collar)
  • Interspecies Romance: Usually and most commonly, since the player can't initially create a Twi'lek Sith Warrior. The game only lets you do that if you've already reached level 50 with another Twi'lek character on that server, or reach Legacy level five and then pay 1.5 million credits to unlock the species for all classes.
  • Killed Off for Real: In Knights of the Eternal Throne, Vaylin will kill either her or Torian depending on who you choose to save.
  • Known Only by Their Nickname: Probably; after all, "Vette" doesn't seem like a Twi'lek name. Her real name is Ce'na.
  • Morality Pet: Potentially, and particularly if the Warrior is dark sided.
  • Mutually Exclusive Party Members: During Knights of the Eternal Throne, Vaylin will kill either her or Torian, depending on who the player saves.
  • Neck Snap: If the Outlander chooses to rescue Torian instead of her, she will get captured by Vaylin and will have her neck snapped right in front of the Outlander.
  • Oblivious to Love: Oh yeah. Pretty much all the Sith Warrior's Chapter 1 flirts will go straight over her head, even when he's dropping hints the size of a battlecruiser. He has to actively spell out that he has a romantic interest in her before she gets it.
  • Perky Female Minion: She is a light-hearted young woman in a group of mostly serious-minded characters and serves as a foil for a particularly cruel Warrior.
  • Plot Armor: The Sith Warrior can casually kill a number of NPCs for behavior far less disrespectful than Vette's repeat dialogue. No explanation is ever given why the Sith Warrior would be remotely inclined to spare her for it, even when the warrior's other victims would be far more useful than Vette.
  • Plucky Girl: She's easily one of the most cheerful of the female companions despite being in a fairly crappy situation.
  • Professional Killer: She's actually worked as an assassin before. The Sith Warrior can express a good amount of surprise at this.
    Vette: It depends on how much money is being offered, and how much the target deserves to die.
  • Running Gag: Depending on your environment she'll ask you if she's ever told you that she's had a fear of dying in some relevant circumstance, such as being poisoned on Quesh and freezing to death on Hoth. Even standing on a bridge on Alderaan will make her wonder if she's ever told you about her fear of plummeting to death.
  • Sarcastic Devotee: She'll still be snarky to a Light Side Warrior.
  • Shock Collar: She starts off with a slave collar that delivers a shock to her at the press of a button. You can either remove it or keep it around in case you don't want her mouthing off. If you marry her, you discover she kept it after you took it off, and apparently has "ideas" for its use..
  • Shout-Out: In combat, she may yell to the Warrior that "if I die, I'm haunting you", much like Jack from Mass Effect 2. Also, her real name is Ce'na.
  • Stepford Smiler/Sad Clown: Doesn't let any of the shit she goes through affect her. Outwardly, anyway. If she reunites with an abusive Sith Warrior in Fallen Empire, she tries to hide her frustration with them.
  • Token Good Teammate: If Jaesa is evil, Vette will be the most moral character in your party, being the one character who consistently approves of light-sided options.
  • Too Kinky to Torture: Averted. She tries to pretend it doesn't hurt, just to spite whoever's pushing the button, but the tortured face and wavering voice tells otherwise.
  • Video Game Caring Potential/Video Game Cruelty Potential: Remove her shock collar when she first suggests it, or keep shocking her for every minor offense? Your call.
  • Vitriolic Best Buds: Potentially, with the Warrior. She'll ask what family means to them:
    Warrior: When you are close to people, they become family. Sometimes, whether you want them to or not.
    Vette: Cute. I'm going to take that as a compliment.
    • When reminiscing about her family:
      Vette: I remember having the memories more than I remember the actual events. Does that make any sense?
      Warrior: On the Vette weird scale, I'll give it a three.
      Vette: And on the Sith joke scale... hmm, I guess no one's needed one of those before.
  • What the Hell, Hero?: Will yell at the male Warrior if he forces her sister to sleep with him as "payment" for freeing her from her life as a Sex Slave, or in the case of a female Warrior, make her "entertain" the male crew members back on your ship.
  • You Are Too Late: Towards the end of her companion questline, she manages to track down her mother, but sadly her mother had died a few days before you arrive.

    Malavai Quinn 

Captain Malavai Quinn

https://static.tvtropes.org/pmwiki/pub/images/malavai_quinn.png

Voiced by: Richard Teverson

"Service is its own reward."

A male human Imperial operative recruited on Balmorra. He descends from an Imperial military family line, and his father was a colonel; however, his promising career ground to a halt when he turned the tide of battle by defying incompetent orders. Only Darth Baras' intervention kept him from being dismissed from the service outright, and he ended up stuck at a dead-end post on Balmorra for years until you came along. Potential love interest for female Sith Warriors. Originally, he was the Sith Warrior's healer companion.


  • Always on Duty: He's the most professional of the crew.
  • Amazon Chaser: In War for Iokath, if his romance with the female Warrior is resumed, his love letter after the Iokath storyline remarks that the female Warrior is still the fierce, powerful warrior he fell in love with.
  • Anti-Villain: If he were an antagonist, he would be this. Compared to most other Imperial officers, he is dutiful, competent and tries to be promoted on merit.
  • The Atoner: For being Baras' mole. In Fallen Empire, he'll send a romanced Warrior a letter about how he regrets the fact that he'll never be able to truly make up for his betrayal.
  • Babies Ever After: If the female Warrior completes his romance, Quinn expresses his desire to raise their children, both in the end of his conversation arc and one of his love letters.
  • Badass Bookworm: He comes off as the most educated and informed of the crew.
  • Battle Couple: With a female Sith Warrior, if romanced.
  • Captain Smooth and Sergeant Rough: Quinn as the Captain and Pierce as the Sergeant. Predictably, they don't get along.
  • Combat Medic: Before the companion retool since Fallen Empire, he was the Sith Warrior's healer companion, even though he didn't list it as such when he joins up with you. In fact, he was so good at that a lot of players didn't bother switching him out with other companions once they got him.
  • Deliberate Values Dissonance: As a non-Force sensitive raised in the Empire and working closely with Ax-Crazy Sith for most of his life, he struggles to understand the duality of the Light Side Warrior. He doesn't condone For the Evulz actions, yet he disapproves of the Warrior claiming that they reject the dark side (more than he actually disapproves of their light side choices in themselves). Notably, he will raise concerns towards a Light Side Warrior's 'unorthodox' methods. Contrast this with the Light Side Inquisitor's more morally ambiguous companions; Andronikos will merely comment that they confuse him, and Khem Val will only ever bring it up in an early conversation.
  • Easily Forgiven: The worst you can do to him after he betrays you is Force choke him to within an inch of his life. There is recorded dialog of Pierce and the Warrior talking about Quinn's death, so it is likely that he was one of the party members who was supposed to be killable before the developers realized that this would screw over players who opted to do so, since Malavai is the healer companion and the player might be using a play-style that would involve taking a lot of damage.
  • Fantastic Racism: Downplayed but present, especially regarding Vette. It comes with being a staunch Imperial.
  • Foil: To Andronikos Revel, the other male human ex-military Force-blind love interest to a female Sith. While Quinn is The Stoic Consummate Professional, Andronikos is a Hot-Blooded Guttural Growler. While Malavai is a staunchly loyal Imperial, Andronikos hates the Empire and Republic that he once served equally. While both are aware of being in an Unequal Pairing with a Sith, Quinn is fearfully resigned to the danger and disadvantage this puts him in, while Andronikos establishes firm ground rules regarding his personal rights and freedom to walk away before getting involved. Also, while Andronikos is a Dangerous Deserter with Commitment Issues, he proves to be a staunchly loyal partner, while seemingly loyal Quinn turns out to be The Mole for Lord Baras.
  • Harmless Freezing: One of his combat abilities involves encasing a foe in carbonite.
  • Hypercompetent Sidekick: He was formerly this to the insane and incompetent Moff Broysc. His personal storyline deals with him reconciling his feelings of doing what's best for the Empire regardless of protocol.
  • Hypocrisy Nod: In Crisis on Umbara, if a female Wrath romances Quinn and has not dumped or killed Quinn in War for Iokath, then after Theron Shan's betrayal, Quinn sends a love letter expressing absolute fury at the "Republic scum" who betrayed his love! ... And then has to acknowledge several times in that same letter that he knows he has no right to be angry since he was Theron not too long ago (and not only did he betray her, but tried to kill her as well).
  • In Love with Your Carnage: On Balmorra, if the Warrior is female, he remarks that all the destruction she's causing "excites" him.
  • Insufferable Genius: Downplayed example, as he talks about his qualifications a lot, but it's always in the most polite, matter-of-fact way you can imagine.
  • Karma Houdini: To the disappointment of many players, you can't actually execute him for his betrayal. Justified from a gameplay perspective at least; Malavai is the Sith Warrior's "healer" companion. If the player were allowed to kill Malavai for his later betrayal, and if the player were playing a role that involves taking a lot of damage (such as a tank or melee DPS), the player would be screwed out of a companion that could heal all that damage. It takes until the War for Iokath storyline (almost six years after the original release) before players get a chance to kill him.
  • Killed Off for Real: In the War for Iokath storyline, Sith Warriors can finally properly execute him.
  • Loved I Not Honor More: Even if you romance him, he'll betray you to Lord Baras no matter what. He feels doing so is for the benefit of the Empire, regardless of his personal feelings toward you.
  • Majorly Awesome: As of War for Iokath, he is now Major Quinn.
  • May–December Romance: With the Female Warrior. She is implied by Overseer Tremel to be very young for her rank, as he explicitly states that she was given the trials early. Quinn is explicitly stated to be almost 40 years old.
  • Meaningful Name: The Mal of Malavai is obviously Latin for "Bad" (fitting for a devoted Imperial), but the Vai means "to go." Put together, Malavai is Latin for "to go bad," which foreshadows his betrayal. The name Quinn is also derived from the Irish surname O'Quinnnote  which loosely translates to "wisdom, reason, intelligence." Fitting for such a competent, professional, Badass Bookworm.
  • Military Brat: Like many Imperial, he comes from a family of military men.
  • The Mole: For Baras. He doesn't like betraying you, but does it anyway. He does, however, immensely enjoy the opportunity to dispose of either Vette or Pierce, if one of them accompanies you, which is one reason why many players lament him being a Karma Houdini. (As for Broonmark and Jaesa, he invites them to turn their backs on you to join him and Baras, but neither is the least bit interested.)
  • Mutually Exclusive Party Members: With Elara Dorne in War for Iokath. Which one joins the alliance depends on which side you join during the battle. In Quinn's case, you have to ally with the Empire to get him to join. However, if you are a Sith Warrior, Quinn offers to join you even if you side with the Republic, though the Warrior can choose to welcome Quinn back as a companion or not.
  • My Country, Right or Wrong: He's not a bad guy by any means, but he's a devoted Imperial patriot.
  • Nightmare Fetishist: His romance with a Dark Side Sith Warrior has shades of his, since he often seems disturbed by her wanton cruelty (and godlike power over him), yet obviously still in love with her carnage.
  • Officer and a Gentleman: Comes across as this.
  • Older Than They Look: According to the official encyclopedia, he's 37.
  • Plot Armor: Regardless of the Warrior's alignment and relationship with Quinn, it would be in-character (except maybe Light Jaesa) to kill him over his betrayal.
  • Pragmatic Villainy: He mainly approves of cruelty only when it's directed towards the enemy or if there's reasoning behind it.
  • Putting on the Reich: Most of his armor sets tend to be Imperial military uniforms and Imperial infantry combat armor.
  • Reassigned to Antarctica: The reason why Quinn, despite being a clearly talented officer, is initially languishing on Balmorra. He disobeyed the direct orders of the incompetent Moff Broysc at the Battle of Druckenwell, turning what would have been a crushing defeat into a victory. For this he was court-martialed and it was only through Darth Baras' intervention he wasn't dismissed altogether.
  • Shadow Archetype: To the Trooper's companion Elara Dorne. A by-the-book military officer with strong adherence to rules and protocol, who comes from an Imperial military family and were originally the player's healer companion. The main difference is that Dorne defects to the Republic due to moral differences, while Quinn is a dedicated Imperial loyalist who tends to approve of more morally questionable actions that benefit the Empire. In War for Iokath, both he and Dorne represent the Empire and the Republic respectively, and in the end, Dorne refuses to join a Trooper who sides with the Empire, while Quinn offers to join the Sith Warrior regardless of which faction the Warrior sides with.
  • Stealth Visual Pun: He has a prominent mole on his face, and he's The Mole for Darth Baras.
  • The Stoic: So much so that this is one of his near-death quotes:
    Malavai Quinn: I thought dying would hurt more.
  • Unequal Pairing: His romance definitely has shades of this. As a non-Force-sensitive human, he's the Sith Warrior's social inferior in every way (who, even if you play a non-Pureblood alien, is still implied to have some Sith blood), and some of the dialogue embraces it. Even after being married, he will still call you "My Lord" in private.
    • In one of his love letters, he says that based on a study by the Imperial military, Sith partners are 210% more likely to commit adultery, and non-Force users have a 32% increased mortality rate after marrying a Sith. Pierce provided him this study just to screw with him. But he is completely willing to accept the risk since he loves you so much and is probably trying to make up for the whole attempted-murder thing.
  • What Happened to the Mouse?: If you side with the Republic on Iokath and aren't a Sith Warrior, he escapes during the chaos of Tyth's awakening and is never seen again.

    Jaesa Willsaam 

Jaesa Willsaam

https://static.tvtropes.org/pmwiki/pub/images/jaesa_willsaam.png

Voiced by: Rachael Leigh Cook

"All my life I've put up with deceit and denial. I thought the Jedi would be different. You've shown me otherwise."

A female human former Jedi Padawan with the unique ability to sense an individual's true nature and pierce any deception, acquired after Alderaan. Notably, there are two distinct ways to recruit Jaesa Willsaam, and the Sith Warrior's choice of how determines whether she is a renegade from the Jedi Order but still an adherent of the light side, or a true dark side Sith. Originally, she was the class's melee damage companion.


  • All Amazons Want Hercules: When romanced she wants to be dominated and feel helpless before her lover. It's worth noting that only the Dark Side version of her has a full "romance" path.
  • Ax-Crazy/Cute and Psycho: If she is turned to the Dark Side, she is completely psycho.
  • Bare Your Midriff: Her starting outfit. If Dark it's because she wants to wear it. If Light she wears it as most other Sith women wear such things.
  • Bi the Way: A female Warrior can also begin a romance with her in the Jedi Under Siege expansion.
  • Broken Pedestal: Regardless of alignment, the Sith Warrior's actions and Nomen Karr's responses to them cause her to become disillusioned with her master and the Jedi at large.
  • Captain Obvious: Light Side Jaesa is this when she fights, as she will often say to whatever is trying to kill her and you "I sense your hostility!" Another of her lines is "You're not going to surrender, are you?", which is a bit hilarious when the aggressor is an animal instead of a person.
  • Card-Carrying Villain: As a Sith, Jaesa is a violent psychopath who is enthusiastic about the Sith philosophy and approves of the most violent and psychopathic actions, even if they border on Stupid Evil.
  • Clingy Jealous Girl: If Dark and romanced, will exhibit this behavior with a heaping side order of Ax-Crazy. For instance, if you've availed yourself of other optional encounters, she'll track them down and murder them.
  • Combat Sadomasochist: She links pain with pleasure when Dark Side.
  • Corrupt the Cutie: Combined with Break the Cutie in order to make her evil.
  • Defector from Decadence: If Light, she's disgusted with the hypocrisy of the Jedi Order and in particular, her old Master.
  • Double Weapon: She uses double-sided Lightsabers.
  • The Empath: An unusual variation, in that it's an ability she can turn on and off, but Jaesa can read an individual's emotions and even their very nature through the Force.
  • Evil Feels Good: If Dark.
  • Evil Makeover: Dark Jaesa wears a lot of makeup and has yellow eyes.
  • Friends with Benefits: If the player has not pursued a romance with Vette, Light Jaesa can be convinced of the "logic" of having a powerful Force-sensitive child with the Warrior.
  • Glowing Eyes of Doom: If you reject her.
  • Happily Married: Dark Jaesa is happy about a relationship with the Warrior and even happier to get married.
  • Hero-Worshipper: Between one of two extremes; Light Side Jaesa admires the Light Sith Warrior for being a paragon among their kind, and an example of what she believes are the best qualities of both the Jedi and Sith. Dark Jaesa revels in the Dark Side, along with all that it entails, and admires the Dark Sith Warrior for embodying the pure chaos and "evil" of the Dark Side.
  • The Infiltration: If Light, Jaesa decides to do this when she joins you... sort of. Rather than trying to bring the Empire down from the inside, she and the Light Side Warrior conspire to redeem it from the inside by attaining positions of power and then using their influence to get rid of all the evil policies and practices. Her companion quest involves finding a group of Sith who secretly follow the Light path and helping them avoid discovery and execution.
  • Interplay of Sex and Violence: The Sith Warrior is offered several opportunities in the romance arc to belittle Jaesa and she's either aroused or takes it in total stride. Dark Side Jaesa fantasizes about being dominated, told what to do, and treated violently after the marriage (and even before it).
  • Jerkass: Dark Side Jaesa is one of the most unpleasant characters in the entire game, being a violent psychopath devoted to spreading murder and chaos wherever she goes. The Warrior will get docked influence points with her if they don't act like a Card-Carrying Villain who kicks the dog all the time.
  • Jumping Off the Slippery Slope: If shown the hypocrisy of her mentor Jedi and turned to the Dark Side, Jaesa permanently goes from a kindly White Magician Girl to Ax-Crazy in a few moments.
  • Makeup Is Evil: Dark-side Jaesa wears Excessive Evil Eyeshadow and purple lipstick.
  • A Mind Is a Terrible Thing to Read: Being able to see the unvarnished truths in a person's soul is not half as pleasant as it sounds. Her page quote is spoken with exhaustion and sadness, indicating a long line of this.
  • Mind Screw: You can cause her to have one if you're neutral when you try to turn her to your side; she's legitimately confused at how a Sith's actions and heart can be so grey that their actions are "unknowable". This also lets you decide if she stays light or if you corrupt her.
  • Mutually Exclusive Party Members: With herself in an odd twist. If you're light she'll stay light. If dark, she'll become dark. Either one has completely different personalities and reactions.
  • My Biological Clock Is Ticking: At the end of the romance arc she literally offers her womb as incentive for getting married, and promises to give you as many babies as you can fill her with. Conversely, if Vette hasn't been romanced by the end of her storyline, her Light Side counterpart accepts the "logic" of letting the Warrior procreate with her.
  • Not Afraid to Die: One of her battle quotes if she's Light.
  • Orgasmic Combat: She makes comments indicating this if Dark.
  • Peek-a-Bangs: Her hairstyle partially covers her right eye.
  • Pregnant Badass: She wants to become one at the end of the romance arc.
  • Relationship Upgrade: In her return in the 5.10 update, she can now be romanced by a Sith Warrior of any gender in both her Light and Dark-sided state.
  • Reluctant Warrior: If Light. During combat, Jaesa will lament that she has no other option but to kill whatever she's fighting, and when her opponent dies she sadly recites "There is no death, only the Force..." She will also mention on Taris that she doesn't like killing Jedi, which is understandable.
  • Shadow Archetype: To Kira Carsen. Both have similar personalities (Brash, not afraid to speak their mind, and like combat) but opposite backgrounds: Kira was groomed to be one of the Emperor's "Children" but fled and joined the Jedi after experiencing genuine kindness from the Jedi, Jaesa could have been a great Jedi but fell (possibly to darkness) after being let down by the hypocrisy of the Jedi. If anything, she's what Kira would have become if her mentors and the rest of the Jedi Council hadn't been as kind and supportive.
    • Also to Ashara Zavos. Both were Jedi Padawans who did not fit well with their masters, but whereas Ashara was an unconventional Padawan at odds with staunchly traditionalist teachers, Jaesa could have been the perfect archetype of a Jedi of not for the fact that her master was exploiting her.
  • Sincerity Mode: Surprisingly, near the end of her Dark Side romance. If you tease her about getting married, she insists that she's not using her powers on you, and wants to put the game-playing behind the two of you, and her tone of voice gives no indication of irony or sarcasm.
  • Single-Target Sexuality: Moulds into this near the end of her romance, claiming she looks at other men and feels no reaction whatsoever, even the ones who are ostensibly her type. This makes sense given her fanatical dedication to Sith way of life. The Emperor's Wrath has no equal as a warrior and thus is likely viewed as the only Sith worthy of her affections.
  • Skilled, but Naïve: Light-side Jaesa tends to come off as this.
  • Story-Breaker Power: She has the unique ability to sense an individual's true nature and pierce any deception and had she remained with the Jedi Order, the Jedi Consular's chapter III plot that deals with the First Son and the Childern of the Emperor would have ended before it even began.
  • Supernatural Gold Eyes: Develops the traditional yellow eyes of Dark Side corruption if going Dark, though for her they seem to be more toward Red Eyes, Take Warning.
  • Teacher/Student Romance: As your apprentice, a romance with her ends up being this.
  • The Tease: Her entire romance arc is based on emotional lust without immediate physical gratification.
  • Then Let Me Be Evil: If turned to the Sith philosophy, she embraces the dark side with the zeal of the converted. She becomes the very psychotic murdering maniac that the Jedi taught her Sith are but which few actually stoop to in reality.
  • Undying Loyalty: To you, her new Master.
  • Unequal Pairing: Jaesa makes a demand to be an equal as your wife, but the Sith Warrior can deny her that right and still force her to marry him. She's disappointed if that's the case, but content to at least have you. Either way, Jaesa only calls you husband in private: in public she calls you, "My Lord" or "Master."
    • Which, considering Dark Jaesa's wholehearted embrace of Sith philosophy, should not make the warrior too comfortable in his superiority. See Yandere below.
  • Unholy Matrimony: It's perfectly possible to have a happy marriage with Jaesa based on mutual affection and respect with both parties being equals; it's just that you're both evil Sith, and as such the romance predictably has dark and villainous undertones.
  • Women Prefer Strong Men: If Dark.
  • Worthy Opponent: Becomes one for the Republic if Light.
  • Yandere: In one of her love letters to you, Jaesa admits that she planted a tracking device on you to see if you were cheating on her. It turns out that you have been loyal, and she expresses her disappointment that she will not get to hunt down and kill your mistresses.
    • In a glitch, it is possible to receive an email from Jaesa after the Nathema Conspiracy (even though she's not back in-game yet as the time of this entry), if you choose to resume a relationship with or marry Theron Shan after accepting him back. She warns you to keep your new toy away from her or her hand might slip. This can happen even with non-Warrior characters who are lightside-aligned.

    Pierce 

Lieutenant Pierce

https://static.tvtropes.org/pmwiki/pub/images/pierce.png

Voiced by: Adam Leadbeater

"The tougher the come, the tougher I get!"

A human Imperial Trooper. Pierce joined the Imperial military out of a lust for action rather than patriotism. Reckless and anti-authoritarian, Pierce has served in the Empire's special operations division and is recruited by the Sith Warrior on Taris. Minor romance option for female Sith Warriors. Originally, he was the class's ranged tank companion.

In Knights of the Fallen Empire, Pierce has since been promoted to Major, but is now stuck at Dromund Kaas to be paraded around as a propaganda tool.


  • All Your Base Are Belong to Us: His sidestory consists of him and his old Black-Ops team getting ready for and eventually following through on a plan to assault the Bastion, the Republic's base of operations on Corellia. They succeed, but their efforts are undone by the Trooper and their team.
  • The Big Guy: To the Sith Warrior's crew and to his former Black-Ops team.
  • Blackmail: He managed to get his CO to authorize his transfer to the Warrior's crew by threatening to reveal that he has a Rodian mistress.
  • Blood Knight: Oh yes. In Knights of the Fallen Empire he jumps at the chance to join the Alliance and get back into the action, provided the Outlander has a high enough PvP rank (though a Sith Warrior can skip that).
  • Captain Smooth and Sergeant Rough: Quinn as the Captain and Pierce as the Sergeant. Downplayed slightly, in that both of them are commissioned officers.
  • Do-Anything Soldier: Like all companions, he can be a Stone Wall, Glass Cannon, or Combat Medic depending on the player's needs.
  • Drill Sergeant Nasty: Cites using this tactic on his Black-Ops comrade Sergeant Arlos as a form of Cruel to Be Kind — specifically, to avoid him becoming complacent and making a mistake that costs him his career (and probably his life as well). The Warrior can agree.
    Warrior: No officer in the Empire would accept his failure.
    Pierce: No Sith lord, either. Might be Arlos' head if he doesn't learn.
  • Elites Are More Glamorous: He's a Black-Ops trooper.
  • Foil: To Quinn. Both are commissioned officers in the Imperial military and both kick a lot of ass, but that's where the similarities end. Pierce is The Big Guy in both size and role, speaks with a working-class accent and serves as a ranged tank, whereas Quinn is of average build and height, speaks in a typical posh-sounding Imperial accent and serves as a Combat Medic. Where Quinn is big on the chain of military command and approves of being respectful to Baras and those above you in rank, Pierce dislikes having to be polite to people higher in rank who don't treat him or you with respect, and approves of taking the mickey out of Baras and the like. And while Quinn has divided loyalties and becomes The Mole for Baras, Pierce remains fiercely loyal to the Warrior, and makes it clear he wouldn't have joined them even if they gave him the chance.
  • Friends with Benefits: His romance with a female Warrior. Both parties seem purely in it for the sex.
  • Genius Bruiser: He's a good strategist and clearly has more brains than any three Imperial mooks put together. This is part of his reason for rebelling against authority — his superiors don't leave him room to think and plan on his own and seem to expect him to follow every order given, to the letter.
  • Glory Hound: It was hunger for glorious battle that drove him to enlist rather than Patriotic Fervor.
  • Gone Horribly Right: By Knights of the Fallen Empire, he's finally gotten the praise and respect he's earned... landing him a desk job with the Ministry of Propaganda.
  • Hero of Another Story: In his storyline, he and his Black Ops team help General Rakton (the Big Bad of the Trooper's storyline) take over the Bastion in Corellia, which becomes his personal fortress. Of course, the Trooper undoes all of that eventually and he never directly interacts with Havok Squad (mostly because it would probably cause some issues if he were to be killed off-screen).
    • The "hero" part is emphasized in his description for Knights of the Fallen Empire. His leading the Bastion assault and triumphs at the Sith Warrior's side have made him a war hero to the people of the Empire and an idol to the Imperial cadets he helps train and inspire.
  • Lower-Class Lout: His working-class accent and Hot-Blooded nature are a clear contrast to the higher ranking Quinn's calm and sophisticated demeanour.
  • Majorly Awesome: His new rank in Knights of the Fallen Empire.
  • Military Maverick: His default personality and the central reason why he and Quinn don't get along.
  • Mutually Exclusive Party Members: In Knights of the Fallen Empire, depending on the Outlander's faction background they can either recruit him or M1-4X.
  • My Country, Right or Wrong: Pierce is an Imperial man through and through, to the point that in Knights of the Fallen Empire he can't be recruited to the Alliance if the Outlander has a background with the Republic or Jedi and unless they're a Sith Warrior then he'll only go along if they've fought enough PvP battles.
  • Not Afraid to Die: His response to facing certain death on Taris is to calmly update the Warrior that he and his men may come up short of killing a full battalion of Republic soldiers.
  • Optional Sexual Encounter: Not really a full romance option for female warriors, but they can flirt and have sex for it's own sake.
  • Properly Paranoid: His dislike of Quinn is eventually vindicated: Quinn has been working as a mole for Baras for a long time. Pierce notes that for some reason he wanted to stick a gun to Quinn head the moment they met, and now he knows why.
  • Putting the Band Back Together: His personal storyline is about getting his old Black Ops team back together for a raid led by General Rakton.
  • Rank Up: As of Fallen Empire, he is now Major Pierce.
  • Reassigned to Antarctica: As far as Pierce is concerned, being stationed on Taris was this in the extreme. He doesn't specify who he ended up pissing off to get assigned there, though it likely stems from his issues with authority.
    • Kicked Upstairs: In Fallen Empire, his promotion to Major also comes with being stuck with a desk job that he can't stand. He suspects that Moff Hurden is trying to get him back.
  • Shadow Archetype: To Sergeant Fideltin Rusk. Both are special forces soldiers with Blood Knight tendencies in their countries' respective militaries. Both refuse to back down from a fight or show signs of weakness. Both kick serious ass despite a relative lack of rank. Both end up joining the personal crew of the best Knight/Warrior of the Jedi/Sith orders.
  • Space Marine: Meets all the criteria except for actually being called a Marine.
  • The Spartan Way: Imperial Special Forces was a harsh training ground.
  • Sociopathic Soldier: Talks fondly about using prisoners as target practice.
  • Terse Talker: Early on. As the Warrior earns his respect, he opens up to them.
  • Up Through the Ranks: If his demeanour, modus operandi and equipment are an indication.
  • War Is Glorious: He's big on this concept.

    Broonmark 

Broonmark

https://static.tvtropes.org/pmwiki/pub/images/broonmark.png

A Talz commando who joins the Sith Warrior on Hoth. Originally, he was the Sith Warrior's melee tank companion.

In Knights of the Fallen Empire, Broonmark is seeking vengeance the Wookiee diplomat who swore his clan into the Republic, blaming him for "softening" his people.


  • Ax-Crazy: He really likes killing things. And not always for valid reasons either.
  • Berserk Button: Betrayal. Ever since his fellow Talz overthrew him for being too violent a leader, this has been a sore point for Broonmark. His response to betrayal of any kind is to kill the offending party in a nasty fashion.
  • Blood Knight: His philosophy in a nutshell.
  • Catchphrase: "We must cleanse the clan!" He says this whenever the Warrior is betrayed by someone close to them.
  • Dangerous Deserter: Broonmark actually fought for the Republic as the leader of an elite commando unit comprised entirely of Talz, but when his General Ripper traits became too much for his men, they mutinied. Working for the Empire, however, is more out of his respect for the Warrior, and to destroy the Republic.
  • Enemy Mine: With the entire Empire via his loyalty to the Sith Warrior, on account of their opposition to the Republic, which he intends to destroy because he believes they were responsible for pacifying his people. He doesn't seem to really care about its ideals or its long-term goals.
  • Even Evil Has Standards: Broonmark hates betrayal so much, it's the only Dark Side action the player can lose influence with him for committing. He is also genuinely insulted when offered a chance to turn on you and work for the bad guys.
    Quinn: Broonmark, Baras has no quarrel with you. Join us, and he will welcome you to the fold.
    Broonmark: You insult us. We do not betray. Our vow is forever. Our vow is always.
  • The Exile: He was booted out of his community for being a murderous psychopath among a race of relatively peaceful creatures.
  • Extra Eyes: Two of them, totalling to four. One, however, appears to be blind.
  • Family Values Villain: The one trait of Talz society that Broonmark agrees with is that one should have a clan and more importantly, be loyal to that clan come Hell or high water.
  • The Friend Nobody Likes: Seems to become this if recruited into the Alliance in Fallen Empire. Hylo Visz will be unsurprisingly pissed off that you let him kill the Wookiee senatornote , and Oggurobb will vocally question his worth.
    Hylo Visz: You got some nerve, Commander. I ask you to help out a friend, and you don't just do the exact opposite... you bring me some whacked-out psychopath?
    Dr. Oggurobb: Broonmark is an unrepentant, xenophobic, psychopathic murderer, Commander. I question his value as a member of our Alliance.
  • I Gave My Word: He makes a promise to stand by your side, and intends to stick to it. In Fallen Empire, a light-sided Sith Warrior Outlander can remind Broonmark to return to "[their] clan" as a means to recruit him into the Alliance without killing the Wookiee senator he was seeking revenge against.
  • Invisibility Cloak: He uses a Stealth Generator as an NPC, which he stops using once he becomes your companion.
  • It's Personal: Whenever you or he suffers betrayal, this trope comes into effect. He's already in the middle of it when the player first meets him, chasing down his old unit to take revenge for their mutiny, and is driven to murderous intent when he learns the truth about Baras and subsequently, Quinn.
  • Killed Off for Real: In Fallen Empire, he can be killed off rather than recruited.
  • My Species Doth Protest Too Much: The Talz are generally a race of Gentle Giants. Broonmark despises his clan's pacifistic nature and they in-turn treat him as The Dreaded.
  • Proud Warrior Race Guy: Subverted. Broonmark thinks the Talz were like this once, but other Talz don't demonstrate any aspects of this trope. Broonmark claims this is the Republic's fault, thinking they pacified his people because the Talz weren't peaceful enough for their tastes. (Though in fact, the truth of the matter remains unclear.) His codex mentions he had hoped to bring the Talz under his command around to his way of thinking, but they preferred being peaceful and replaced him with his lieutenant.
  • Roaring Rampage of Revenge: In Knights of the Fallen Empire, he's tracking down the Wookiee politician who brought the Talz to the Republic and caused them to embrace the peace that he so despises.
  • The Social Darwinist: According to his Codex entry, he didn't feel any sadness for his father's death in the wilds of Alzoc III, but instead was rather disappointed in him for being weak.
  • Strange-Syntax Speaker: He refers to himself in the first person pluralnote  and prefers to call people by their titlesnote . Other Talz demonstrate this trait as well.
  • Talk to the Fist: Greatly prefers fighting to negotiating.
  • True Companions: Talz live a communal, clan-based lifestyle that favours group cooperation and asks that all members protect each other — and you'd better believe Broonmark is a family man. His definition of clan extends to all the companions you gathered previously and people you work with closely like Baras. Protecting and showing affection for your companions earns you his respect, even if other honourable actions don't. Betrayals from within said clan push his Berserk Button, as you can imagine.
  • Undying Loyalty: Once you earn his respect and he joins you, he agrees to stay for life. He takes an offer to betray you and survive as a direct insult.
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Supporting Characters

The Sith Empire

    Darth Baras 

Darth Baras

https://static.tvtropes.org/pmwiki/pub/images/darth_baras_armor.png
Baras with his mask
Click for him without his mask 

Voiced by: Jim McCance

Overseer Tremel: "Baras is a serious man but a master of deception. Everything he does and says is calculated. He will attempt to trip you up, test your nature, get to the heart of who you are. Always take him seriously. And I mean always."

The Sith Warrior's master. A cruel and manipulative Sith Lord, Baras was an ambassador to Alderaan during the peace talks at the close of the war. He hates Jedi, viewing them as hateful hypocrites that betrayed their own beliefs. He was instrumental in the Treaty of Coruscant, having been the original author.


  • Acrofatic: At first, you'd be tempted to think Baras fights like a sorcerer, and he does show skill with lightning, yet his class in the actual boss fight you fight him in is Sith Warrior, complete with acrobatic jumps and leaps.
  • Affably Evil: He only threatens and/or warns the Warrior to watch themselves if they deliberately take the mickey out of him. If they're polite to him, he'll be polite right back. Compare these two responses to him accepting you as his apprentice and Baras' reactions:
    Sith Warrior: Took you long enough.
    Darth Baras: Do not mock me, acolyte.

    Sith Warrior: I am your humble servant, Master. I kneel before you.
    Darth Baras: Rise, my apprentice!
  • Arch-Enemy: Nomen Karr in Act One and Xerender in Act Two.
  • Badass Long Robe: His main attire, complete with absolutely massive shoulder pads.
  • Back for the Dead: If left alive at the end of Act III, Baras returns in The Nathema Conspiracy for revenge and later end up as a sacrifice to Zildrog.
  • Bad Boss: He treats all of his pawns as expendable and has no problems getting rid of them if they either fail him or if he sees them as a loose end. His relationship with you can vary from being relatively cordial if you show him respect or relatively strained if you get snappy with him.
    Darth Baras: You have failed me for the last time, Lanklyn.
  • Bald of Evil: Once he removes his helmet.
  • Believing Their Own Lies: His Villainous Breakdown reveals he genuinely believes that he is the Emperor's Voice — or at least he ended up believing it.
  • Big Bad: For the Sith Warrior storyline.
  • Bullying a Dragon: The Warrior gets several opportunities to rib and jibe and poke fun at him, often in a real snarky way; if they do this too often, he'll remind his back-cheeking apprentice of the power discrepancy at work.
    Baras: Mind who you're dealing with. As lethal as you must be to become a Lord, a Darth is the embodiment of death. Don't forget that.
  • The Chessmaster: He's almost always scheming towards his goals. You get an early taste of how slick he is when he sends you to kill Tremel (if Tremel won the fight he would have destroyed his own plans, if you won Tremel would be dead and he would potentially have a powerful new soldier). He keep tabs on everybody of importance including his own apprentice (isn't that right Quinn?) and works quickly to neutralize any potential problem, no matter how far-fetched and unlikely.
  • Chronic Backstabbing Disorder: It doesn't matter how much or how well his agents have served him, he'll still kill them off at even a hint of trouble, or just because they could be usefully thrown away. This ultimately destroys him when he goes after the Warrior for long-range preemption.
  • Cool Old Guy: He was already pretty old by the time of the signing of the Treaty of Coruscant.
  • Cruel Mercy: If the Sith Warrior chooses not to kill him, he'll either be imprisoned or exiled to some asteroid in the edge of the galaxy so that Vowrawn can laugh at him whenever he wants.
  • Did You Just Scam Cthulhu?: Why yes, he tricked the Emperor himself into trapping him on Voss, but given how the Emperor expressed about it it was only a minor setback.
  • Equal-Opportunity Evil: He doesn't seem to care whether or not you're an alien. As long as you can get the job done, he's not complaining. That and it's not like he's going to let you live for long.
  • Even Evil Has Loved Ones: He becomes furious at the news of the death/re-incarceration of his sister, Darth Ekkage.
  • Evil Mentor: To the Warrior.
  • Eyepatch of Power: His mask only has one eyehole; the left side resembles an eyepatch.
  • The Faceless: The purpose of his mask is to prevent anyone from seeing his facial expressions, making him more unpredictable. When he removes his mask during his final duel with the Sith Warrior, it's a sign that he really has snapped.
  • Fan Fic: A letter you receive in the endgame reveals he writes these about himself. His incomplete autobiography includes a Purple Prose laden section where you surrender to him and then he wins.
  • Fat Bastard: He gained a significant amount of weight sometime after Threat of Peace.
  • Foil: To Lord Zash from the Sith Inquisitor story. Two powerful Sith Lords who have a number of acolytes competing for the chance to become their new apprentice, who take an interest in the player character over their rival, and who then use said new apprentice to do their dirty work. However, while Lord Zash is an Affably Evil Benevolent Boss who uses the Sith Inquisitor as an Adventure Archaeologist to dig up ancient relics, Darth Baras is a Fat Bastard Bad Boss who uses the Sith Warrior as The Brute to enforce his schemes. Both also turn out to have always planned to use and kill their new apprentice to further their own goals.
  • Hoist by His Own Petard: Baras has spent decades building up an enormously complex network of spies and allies. It all comes crashing down when he engages in a completely unnecessary betrayal of the Warrior. Whatever intricate future logic was driving Baras' decision, the risks clearly outweighed the rewards. He just couldn't help himself.
  • Hyper-Competent Sidekick: Consider this: Baras is an old Sith, his sister is a member of the Dark Council and he made the plan for the Empire's offensive despite his master, Vengean, being the head of the pyramid of military offense. Baras also immediately gets close to leading the Dark Council, implying that he already had great influence. Really, the only reason Baras wasn't already on the council was that he wanted to be able to lead it.
  • I Warned You: He may not be aware of Darth Marr's fate but he did he warned Darth Marr the consequence of not obeying the Sith Emperor. The Sith Emperor did kill Darth Marr in Knights of the Fallen Empire.
    Darth Baras: Darth Marr, strike on the Emperor's behalf! Or suffer his disfavor!
    Darth Marr: I believe I will take my chances.
  • Large and in Charge: He's big all-around and he's your boss.
  • Large Ham: The man seems incapable of not chewing the scenery whenever he talks to you.
  • Manipulative Bastard:
    • In The Threat of Peace, he tried to use Dar'Nala's own machinations to sway Satele over to the Dark Side, but didn't succeed.
    • In the Warrior's Chapter Two, he tricks his master, Darth Vengean, into re-declaring war on the Republic before the Dark Council was ready to do so, allowing Baras to assassinate and replace Vengean on the Dark Council as well as enabling Baras to lead the Empire into war.
    • In the Warrior's Chapter Three, he convinces most of the Dark Council that he is the Emperor's Voice despite not having any real proof, manages to convince Quinn to try to assassinate the Warrior, and tries to trick the Warrior into believing that the Emperor's Hand are the real traitors to the Emperor.
  • My Greatest Failure: Failing to realize that his closest Sith ally was actually Jedi Master Nomen Karr in disguise until it was too late to prevent his escape.
  • Non-Action Big Bad: Baras is quite old (and fat) for a Sith Lord and leaves field work other than torture to others. Unsurprisingly, he's not a very tough match for the Emperor's Wrath once the Wrath cuts through all of his guardians and Lord Draahg. Especially compared to the Inquisitor's nemesis Darth Thanaton.
  • Not So Stoic: He's normally rather composed and polite, though being a Sith Lord, he gets really scary when he's pissed off, which can lead to this gem during the end of the prologue.
    Sith Warrior: I feel your anger, Master.
    Darth Baras: A blind, deaf, comatose lobotomy patient could feel my anger!
    Vette: Okay, I'm officially scared.
  • Pragmatic Villainy: If the Warrior promises Jaesa's parents that they will be treated well if they defect to the Empire, they can get Baras to stick to this agreement on the basis that it's much crueler for Jaesa to know how well they're doing under her enemies' thumbs.
  • Properly Paranoid: It depends. If you play the Sith Warrior as a treacherous apprentice waiting to stab him in the back, then his decision to betray you is sensible. Of course, he still betrays you even if you're loyal.
  • The Scream: After so many failed attempts at interrogating a Republic agent, Baras roars out his frustration loud enough to shake the entire room with the Force.
    Darth Baras: ARGH! I cannot break him!
  • The Spymaster: He has an extensive spy network that stretches throughout the galaxy, up to including the Republic military and the Jedi themselves.
  • The Starscream: To his own master, Darth Vengean.
  • Thicker Than Water: Despite their backstabbing ways, Darth Ekkage and Darth Baras truly appear to actually love each other. His first act as a Dark Council member is to free Ekkage, and she outright states that her loyalty is first and foremost to her brother: not the Emperor or the Empire. The Hands claim her death greatly enraged Baras.
  • The Usurper: His ultimate plan is to take over the Empire by posing as the Voice of the Emperor.
  • Villainous Breakdown: Suffers a really nasty one, changing from confident mastermind to screaming lunatic when you finally defeat him in front of the Dark Council, who now see him as a joke.
    • And then there's the above incident with the failed interrogation, which shows you just how much of an angry psychopath he can be. Not that it stops his apprentice from potentially chiding him on it.
    Sith Warrior: Wow, nice lungs!
    Darth Baras: Mind your tongue, before I cut it out!
  • War Hawk: He, along with Vengean, would like to see the war with the Republic resume, and has a plan to do just that. This is despite the fact that he's the author of the Treaty of Coruscant.
  • Worthy Opponent: He sees Nomen Karr as this, despite claims to the contrary. If the player has him killed, Baras admits he feels strange to be rid of him. The player can agree, citing the values of capable adversaries, to which Baras reassures them that a good Sith is always cultivating new enemies.
  • You Don't Look Like You: He looks very different compared to his appearance in The Threat of Peace webcomic.
  • You Have Outlived Your Usefulness: A fair amount of the people he sends you to kill tend to be agents that he considers disposable or he sees as potentially compromised. This should be fair warning about his eventual plans for you.

    Darth Vengean 

Darth Vengean

https://static.tvtropes.org/pmwiki/pub/images/darth_vengean.jpg

Darth Baras's master and member of the Dark Council, who urged the Empire to continue persecuting the war against the Republic. Appears in Chapter Two and oversees the enactment of Plan Zero. Becomes an Unwitting Pawn for Baras's ambitions.


  • Disc-One Final Boss: He's the final boss... of Act II.
  • Evil Mentor: To Baras.
  • Evil Sounds Deep: He has a deep and raspy voice.
  • Large and in Charge: He has Body Type 3, which means he possesses a massive muscular figure.
  • The Man Behind the Man: Introduced as Darth Baras's master. Subverted, as Plan Zero is actually Baras' plan that he convinced Vengean to follow through with.
  • Unwitting Pawn: To Darth Baras.
  • War Hawk: Would like to see the war with the Republic resume.
  • We Can Rule Together: During the confrontation with him, he briefly amuses himself with the idea of using you against Baras. Even if you express interest, Draagh interferes and Vengean decides to just kill you two.

    Darth Vowrawn 

Darth Vowrawn

https://static.tvtropes.org/pmwiki/pub/images/darth_vowrawn.jpg

Darth Vowrawn is a charming and sophisticated elder statesman who has served on the Dark Council for decades—no small feat in the Empire, where the tenure of new Council members is often measured in weeks. (The events of the game, inside and outside the Sith Warrior storyline, bear that out.) His passionate, almost hedonistic pursuit of challenge is well known among his peers, who have learned never to underestimate his cutthroat enthusiasm. Vowrawn revels in the game of conquest and Sith power plays, driven to euphoria by all the rich details of his favorite sport. Many upstart Sith have attempted to best Vowrawn over the years through a variety of strategies, from complex schemes to bluntly direct surprise attacks. Although some scored temporary victories, Vowrawn's talent for adjusting his strategy on the fly has left him the final victor in all these confrontations.

He is the main antagonist to Baras during the third act. As such, he becomes your ally on and access to the Dark Council. Much later, if the the Outlander sides with the Republic on Iokath, he becomes Emperor after Acina dies.


  • Affably Evil: He's polite, charming and funny, but he's also a Sith Lord.
  • Benevolent Boss: He's probably the only Dark Council member to actually show any type of concern for his soldiers and bodyguards. So much so that the first thing he says when you meet him is ask you to spare them. He thought you were still working for Baras and was sent to assassinate him.
  • Beware the Silly Ones: He's a 76-year-old Sith Lord and has been a Dark Council member for decades. He might be funny and charming, but just for keeping himself alive to his golden years in a Chronic Backstabbing Disorder society like the Sith, never mind while holding such an enviable position, he is hardly someone you want to take your eyes off of. After the War for Iokath, if the PC sided with the Republic, he takes the slain Acina's place as Emperor.
  • Chekhov's Gunman: That giant statue back on Dromund Kaas, which remains unfinished because its slave builders rebelled? That's his likeness. It doesn't bear much resemblance to him and he doesn't mention it at all when you finally meet him, probably because one the apprentice who commissioned it tried to keep it a surprise—and after that, a secret. (Noteworthy that the slave rebellion Baras secretly supports in the prologue would mess with Vowrawn's statue...)
  • Continuity Cameo: He makes a brief appearance among the Dark Council in the finale of the Sith Inquisitor's campaign.
  • Deadpan Snarker:
    Darth Baras: Your champion is failing, Vowrawn. And you'll be next.
    Darth Vowrawn: Is that coming from you or the Emperor, Baras? It's hard to tell the difference.
    Darth Baras: Don't mock me, fop!
  • Equal-Opportunity Evil: On one hand, as the head of the Sphere of Production and Logistics, he's supposedly in charge of the Empire's oppressive slave trade. On the other, he's one of the few Dark Council members who doesn't support the Empire's typically anti-alien attitude.
  • Evil Mentor: Becomes one to the Sith Warrior.
  • Evil Sorcerer: A Sith Sorcerer.
  • Foil: To Darth Baras. Baras is a usually serious Fat Bastard who's content to let his minions do the hands-on parts of his schemes and has no qualms sacrificing them at the slightest hint of their position being compromised. Vowrawn is an animated, perpetually smiling old Sith hidden in the front lines of battle and is enough of a Benevolent Boss to willingly sacrifice himself in place of his followers. Baras gives praise sparingly and rarely interacts with your crew members besides Quinn, while Vowrawn finds them delightful. Vowrawn is still loyal to the Emperor, Baras is not.
    • Not So Different: They're both progressive when it comes to accepting aliens into the Sith and both enjoy political machinations. At some point before the Cold War, Vowrawn even wore a mask similar to Baras'.
  • Kneel Before Zod: As the Dark Council's representative to the Eternal Empire, he is shown kneeling before Arcann through a vision. His willingness to bow where, e.g., Marr did not means he is still alive, serving Empress Acina, as of the Eternal Throne expansion.
  • Rank Up: If Acina died during the War for Iokath storyline, Vowrawn becomes the new Sith Emperor.
  • Witness Protection: In Shadow of Revan, the Emperor's Hand turns on Vowrawn, possibly because he's been doing some digging on them. He vanishes to the uncharted Rishi Maze dwarf galaxy, though not before warning the Warrior that they're being watched. If the vision mentioned in Kneel Before Zod is accurate, he presumably returned at some point after Vitiate and his apparatus were revealed as a threat to the Empire.

    Darth Ekkage 

Darth Ekkage

A powerful member of the Dark Council, Darth Ekkage is the sister of Darth Baras, and is imprisoned on Belsavis.


  • Authority Equals Asskicking: She was a Dark Councillor and led the Red Legion during the War, and is considered one of the greatest Sith Assassins ever.
  • Big Brother Worship: She thinks very highly and has nothing but praise for Darth Baras.
  • The Dreaded: It is believed by many that had she not been captured and imprisoned, the Empire's victory over the Republic would have been complete. Even many Sith lords fear her.
  • Evil Old Folks: Is of an age with her brother, Darth Baras.
  • Family Business: She comments that betraying loyal minions is a family tradition... not to mention being Sith.
  • You Have Failed Me: She executes Lord Melicoste, blaming him for the loss of her assassins.
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    Tremel 

Overseer Tremel

Voiced by: Paul Darrow
https://static.tvtropes.org/pmwiki/pub/images/tremel.png

The Sith Warrior’s first master. Tremel is the one who orchestrated the Warrior’s early arrival on Korriban... defying Darth Baras in the process.


  • Affably Evil: For a xenophobic Sith, he treats the Warrior well and will even use his last words to tell the Warrior that he’s proud of them.
  • An Arm and a Leg: If you let him live, he chops off his hand so that you have evidence for Baras. Evidently he gets it replaced by the end.
  • Back for the Finale: If spared, he will appear again during your final confrontation with Darth Baras.
  • Even Evil Has Loved Ones: He and his daughter, Escala. If you spare him and tell her about it, he'll kill her to preserve his secret, but makes it clear he isn't happy that he had to do it.
  • Fantastic Racism: While he’s not as obviously unpleasant about it as his fellow Overseer (and good friend!), Harkun, he’s a traditionalist who greatly opposes the inclusion of aliens and former slaves in the current Sith Order. His main problem with Vemrin isn’t that he’s incapable or weak - it’s just that he’s ‘half-blooded’, a term rarely used by any other Imperial. Bear in mind that Vemrin is both strong in the Force and a fellow human, one of the privileged races of the Empire, and Tremel comes across as especially mired in tradition. Even the Warrior can call him out on this.
    Warrior: So, you’re an elitist snob?
  • Hypocrite: Tremel makes a big deal of how Vemrin can't advance because he's mixed blood. If the Warrior is an alien and therefore mixed blood at best themselves, possibly even fully alien Tremel would still promotes a non-Human, non-Sith Warrior over Vemrin (when Vemrin is at least fully human) for unclear reasons beyond hating Vemrin that much.
  • Life-or-Limb Decision: See An Arm and a Leg above.
  • Major Injury Underreaction: If he chops off his hand, he says dryly, "That didn't tickle." He's likely referring to it being a great deal of pain rather than less noticeable than a tickle, but the attempt at humor still firmly puts it in this trope. The fact that he can and does get it replaced probably helps.
  • Offing the Offspring: His daughter will come for his head if you spare him, and he's forced to kill her. He mentions that he'll be happy to make Baras pay for that.
  • Out-Gambitted: By Baras.
  • Pragmatic Villainy: When evaluating your sentences for the prisoner, the only light-side judgment he approves of is sending the assassin to Imperial Intelligence, stating that a valuable resource should not be squandered.

    Draahg 

Lord Draahg

https://static.tvtropes.org/pmwiki/pub/images/draahg.png

An apprentice of Darth Vengean, who really serves Darth Baras.


  • Bitch in Sheep's Clothing: When you first meet Draahg, rescuing him from Darth Vengean, Draahg is polite and cordial to the Warrior, even complimenting their skill in battle. It's because Draahg needs the Warrior's help to kill Vengean so Baras can usurp hisn place on the Dark Council. When the Warrior meets him again, it's on Quesh when Baras and Draahg are betraying them, and Draahg drops the facade completely.
  • Co-Dragons: Briefly with the Sith Warrior to Darth Baras since the end of Chapter 2, until Baras and Draahg betray the Warrior during the beginning of Chapter 3.
  • The Dragon: To Darth Baras. He's an old-school version of the trope as well; if you can take him out his boss will present no challenge.
  • Expy: Of Darth Vader. An apprentice Sith Lord who suffered severe burns and was left for dead before being reconstructed as a powerful Cyborg by his master.
  • Fate Worse than Death: He takes great pride in his resistance to being killed. Then the Warrior dumps him into an inferno and leaves him there. If the player's companion, Dark Jaesa will revel in his prolonged screams being a suitably awful way for him to die. Except he stays alive even as his eyes are burned out.
  • Friendly Enemy: Constantly refers to the Warrior as "friend" even after the two of them become enemies.
  • I Was Quite the Looker: Before he was thrown into a burning pit and brought back as a cyborg, he was actually quite dashing.
  • Nigh-Invulnerability: He believes he cannot be killed—and not without reason. The specifics are never elaborated, but it allowed him to survive, in the past, gutting, being thrown into space, and other grisly fates. In the story proper, he survives being thrown into a fiery pit long enough for Baras to retrieve him. The Warrior manages to kill him for good without needing to do anything fancy though. Probably.
  • Obfuscating Stupidity: According to his Codex entry, his main strategy for surviving Sith power games is to appear to be too weak to be considered a threat.
  • We Can Rebuild Him: He eventually ends up being rebuilt as a cyborg for his final confrontation.

    Rylon 

Commander Rylon

https://static.tvtropes.org/pmwiki/pub/images/rylon.png

Baras's agent on Balmorra, with the public face of a resistance agent.


  • Even Evil Has Loved Ones: Genuinely cared for his son.
  • He Knows Too Much: Ultimately the reason he is killed as the Jedi have become aware of him being a possible sleeper agent and Baras is afraid of him being captured and revealing information Baras would like to keep hidden.
  • Face Death with Dignity: He faces his death by your hands with incredible honor, knowing full well that this was his inevitable fate.
  • Foreshadowing: Commander Rylon is a loyal operative of Baras and has been so for decades. But Baras has him killed because he is potentially compromised and he might potentially harm Baras if caught; not because Rylon failed in his duties in anyway. Kind of keys you into Baras's long term plans for your ass; you have done so much of his dirty work, know where a lot of bodies are buried (figuratively and literally) and even though you accomplished all of his tasks he set before he tries to have you killed because you might pose a problem sooner or later.
  • Let Them Die Happy: You can tell him that his son was courageous in his final moments rather than the truth, in which his son was quivering in a puddle of his own urine.
  • The Mole: In the Balmorran Resistance.
  • Undying Loyalty: Feels awful for all the actions he had to commit against the Empire to hold his position and proclaims his everlasting loyalty to Baras in his final moments.

    Halidrell Setsyn 

Halidrell Setsyn

Darth Baras's operative on Nar Shaddaa. She aids the Warrior in finding and eliminating Baras's spy there.
  • Character Death: She dies at the hands of Lord Rathari.
  • Due to the Dead: Following the end of the mission on Nar Shaddaa, Baras expresses his condolences for her loss and admits to having a fondness for her. The Warrior can express this as well.
  • Foil: To Quinn. Both of them are the Sith Warrior's contacts on the first two planets they travel to and they both assist in rooting out Baras's spies. But while Quinn is formal and professional, Setsyn is informal and flirtatious.
  • The Social Expert: She is capable of talking her way out of trouble.

    Sharack Breev 

Sharack Breev

An acolyte of Darth Baras and the Sith Warrior's contact on Tatooine. She helps the Warrior retrace the trials of Jaesa Willsaam.
  • Ambiguously Human: She has yellow Facial Markings like a Kiffar.
  • Go-Karting with Bowser: She and Jedi Master Yonlach have a friendly chat if the Warrior spares the latter.
  • Know When to Fold 'Em: She elects not to accompany the Warrior through the Forbidden Pass, believing that s/he would not survive.
  • Ranger: She is a skilled scout and tracker.
  • Turn Coat: Following Baras's defeat, she switches allegiance to the Warrior, who has become the Emperor's Wrath.

    Duke Kendoh 

Duke Kendoh

The Sith Warrior's contact on Alderaan. He aids the Warrior in finding Jaesa Willsaam's parents.


  • Aristocrats Are Evil: He is a high-ranking duke of House Thul, and is utterly vile.
  • Bullying a Dragon: He threatens to sic his Sith bodyguards on the Warrior, only for them to immediately stand down.
  • Dirty Coward: For all his demands, he's a total wimp who will easily cave to threats.
  • The Exile: If you spare his life, you can send him into exile off Alderaan.
  • I Have You Now, My Pretty: If you decide to send Lady Renata Alde to him.
  • It's All About Me: Openly demands for incentives to aid the Sith Warrior if you keep Lady Alde from him.
  • Opportunistic Bastard: He takes advantage of the sabotage of the planetary generator to assassinate several relatives. He then contacts Baras and tries to pin the blame on the Warrior.

    Rathari 

Lord Rathari

https://static.tvtropes.org/pmwiki/pub/images/rathari.png

Baras's rival and an upstart Sith Lord protecting Agent Dellocon.


  • Arc Villain: For the Sith Warrior on Nar Shaddaa.
  • Back for the Finale: If you spared his life and force him to swear loyalty to you, he appears again during your final confrontation with Darth Baras.
  • Graceful Loser: After you defeat him, he admits his belief that you will be the one to defeat Baras and even kills Agent Dellocon on your behalf.
  • Hollywood Cyborg: He's got cybernetics like a fair amount of Sith, though they're pretty light compared to others.
  • Just You And Me And My Guards: When you finally confront him, he decides that you're not worthy of a one-on-one duel and calls his personal guard. Of course, you can also potentially have a squad of Republic soldiers that you can call upon.
  • Kick the Dog: Kills your agent on the planet by Force Choking her.
  • Wrong Genre Savvy: Believes he will be the one to defeat Baras.

    The Entity 

The Entity

A Sith spirit awaiting the Emperor's return. Darth Baras enslaves her and uses her to build up his power base.


     Vemrin 

Vemrin

https://static.tvtropes.org/pmwiki/pub/images/vemrin.png
"My passions run deeper than yours. I am what it means to be true Sith."

The strongest acolyte in his trial group at the Korriban. Vemrin is poised to become Sith and Baras' new apprentice, that is until the untimely arrival of the Sith Warrior.


  • Alas, Poor Villain: It's easy to feel somewhat sorry for Vemrin, even if he is an asshole. He's come from nothing, fought uphill against Sith elitism until his dream is within his grasp. But it all comes undone when Tremel brings in a new rival in the eleventh hour and they happen to be one of the strongest Sith in generations to ever grace the trials.
    Vemrin: "Did I come this far and overcome such adversity, only to be proven unworthy?"
  • Ambition Is Evil: His one drive and desire is to become a Sith.
  • Brutal Honesty: To his credit Vemrin makes no attempt to play down his contempt for those who stand in his way, which is somewhat refreshing given the duplicitous nature of many Sith.
  • Evil Redhead: Aggressive, charmless and a devotee to the Sith way through and through.
  • Eviler Than Thou: He holds this opinion during the trials. A darkside Sith Warrior can happily inflict this fate upon him.
    Warrior: "I've waited a long time to put you in your place. Consider this...killing you was easy."
  • Hard Work Fallacy: Vemrin has all the attributes the Sith admire, fought hard his whole life for everything he has and is stronger than most of his peers. But he ultimately dies forgotten in a tomb. The trials work well to weed out weaker initiates but when there is more than a single capable acolyte in the group, only one's making out alive.
  • Jerkass / Jerkass Has a Point: Vemrin is right to feel aggrieved by the late inclusion of the Sith Warrior into his group's Sith trials, the fact he's not from a privileged Sith background and to call out the favouritism his new rival's been shown in the academy. All of which firmly stacks the odds against him.
    Vemrin: "I'm Vemrin, and unlike you I've fought and bled for everything I have. I demand respect."
  • Might Makes Right: After literally fighting his way to the top and now being on the brink of entering the Empire's must respected and feared social class, it's unsurprising he holds this viewpoint.
  • Not Afraid to Die: He demands to be struck down after his defeat, refusing to even entertain the notion of mercy.
    Vemrin: "There is only victory or death. I refuse to live a lesser life. Finish me. I will not accept mercy."
  • The Rival: Vemrin sees the Sith Warrior as a threat the moment he enter Korriban's atmosphere and doesn't bother hiding it.
  • Social Climber: A very dark example. He comes from "mixed blood" outside the ancient Sith bloodlines and was likely little more than a peasant before entering Sith training. His background has ruffled a few feathers in among Sith elitists, especially Tremel, but he's pretty much crushed any opposition that's been thrown his way. Darth Baras openly admires this about him.
  • Spanner in the Works: He's all set to claim his destined place as Baras' new apprentice, after years of fighting against the odds, but the Sith Warrior shatters his dream at the final hurdle.
  • Starter Villain: The very first antagonist your character deals with in their rise to power.
  • Worthy Opponent: When Vermin is defeated a Lightsided Sith Warrior can label them as such. Though he doesn't take any solace from it.
  • Wrong Genre Savvy: Vermin sees himself as the underdog who will claim what is his the hard way. He's just The Rival to the true protagonist and after his death isn't even so much as a footnote in the story.
    Vemrin: "My legacy has suffered long enough. After today you will be forgotten. It ends here and now."

The Jedi Order

    Nomen Karr 

Master Nomen Karr

https://static.tvtropes.org/pmwiki/pub/images/nomen_karr.png

Darth Baras’ longtime enemy and the primary opponent of Act One. Karr is a veteran Jedi Master who, in his youth, touched and triumphed over the dark side in order to infiltrate the Sith. Baras still hates him because of the deception. Recently, Karr has come dangerously close to exposing Baras’ spy network within the Republic, thanks to his new Padawan, Jaesa Willsaam.


  • Arc Villain: He's your antagonist of Act I.
  • Bitch in Sheep's Clothing: Sort of. He comes across as reasonable enough, but the Dark Side still has something of a grip on him and during your final battle with him, he succumbs to it once again.
    • Though even at the start there are cracks in his facade. He used a group of technicians, not only to spy on the Warrior, but even as bait to draw the Warrior to the observation platform.
  • Cold-Blooded Torture: After you defeat him, you can torture him with the Force... for no damn reason at all.
  • Cruel Mercy: Once defeated, you can send him back to the Jedi Council so that they see how far he's fallen. Alternatively, he can be handed off to Baras, who will guarantee him a slow and painful death.
  • Deadpan Snarker
    Warrior: I’m not here to kill you.
    Nomen Karr: No, I’m sure you’re here to play pazaak.
  • Disc-One Final Boss: The primary threat in Chapter One, who soon becomes forgotten aside from a brief mention or two in Chapter Three.
  • Hero Antagonist: He's trying to expose Baras' network of spies in the Republic, which is a valid goal, and it's this that leads to your conflict with him, because like Hell is Baras going to let him do that.
  • He Who Fights Monsters: Maybe. It’s possible he was Evil All Along and used the infiltration of the Empire as a convenient excuse to indulge his dark side tendencies. A Light Side Warrior can tell Jaesa that they sense that his connection to the Force is actually flawed.
  • Irony: He took Jaesa as his Padawan so that they could expose people’s true natures. His true nature is very different from what he displays outwardly. He is, at least, self-aware enough to manipulate her into never using her abilities on him.
  • My God, What Have I Done?: If the Warrior successfully goads Jaesa into attacking them on the Dark Side.
  • Pride: He assumes the Light Side is more powerful than the Dark Side by default, which leads to his downfall.
  • Villainous Breakdown: A spectacular one at the end of Act One. The further you fight him, the further he taps into the Dark Side, even using Force Choke in battle.
  • We Used to Be Friends: With Baras.

    Master Yonlach 

Master Yonlach

Jaesa Willsaam's master when she trained on Tatooine.


  • Badass Boast: Made on his and his apprentice's behalf:
    In me, you face a full Jedi Master, and Yul-Li has greater command of lightsaber combat than any knight I've trained. You cannot win.
  • Cruel Mercy: The Warrior can spare him so that he has to live with the guilt of mind-wiping Yul-Li.
  • Face Death with Dignity: He chooses to do this rather than surrender information on Jaesa. Whether he dies or not is the Warrior's choice.
  • I Did What I Had to Do: He incapacitates the Warrior's companion before the battle and then wipes his apprentice, Yul-Li's, memory.
  • Mind Wipe: He does this to Yul-Li to stop him from revealing more information on Jaesa.
  • Old Master: As elderly as he is, he is still a formidable master, enough so to give Quinn and Vette pause.
  • Wolf Pack Boss: He and Yul-Li battle the Warrior together.

    Xerender 

Knight Xerender

A Jedi Knight and general, whom Baras sends the Warrior after in Act Two.


  • Arch-Enemy: Another one of Baras's nemeses, having humiliated him in the past.
  • Buried Alive: Alongside his master, according to the latter's request.
  • The Heavy: His efforts to reunite with Master Wyellett drive the plot in Act Two.
  • Kleptomaniac Hero: During the Great Galactic War, Xerender defeated Baras and stole his lightsaber as the Sith lord fled.
  • Undying Loyalty: To Master Wyellett, leading a Republic force on Hoth to unearth him.

    Master Wyellett 

Master Wyellett

A Jedi Master and hero of the Great Galactic War. He was Xerender's master and another of Darth Baras's nemeses. He was lost and believed killed in action.


  • Buried Alive: He entombs himself alongside his apprentice.
  • Heel–Face Turn: He and Xerender tried to induce this in Darth Baras and bring him to the light. He only succeeded in claiming Baras's lightsaber, turning its purpose from darkness to light.
  • Living MacGuffin: He is the "lost superweapon" that Baras sends the Warrior after on Hoth.
  • Martial Pacifist: More so than most Jedi, Wyellett is more interested in communing with the Force than in using his power as a weapon. He pleas with the Sith Warrior to leave him in peace, claiming that he no longer has any interests in the war.
  • Not Quite Dead: Believed to have been killed in action on Hoth, it is revealed that he had been communing with the Force the whole time.
  • Skippable Boss: The Warrior is given the option of burying both him and Xerender in an icy cavern, effectively taking both out of action.
  • Together in Death: He and Xerender can be buried together, so that they can commune with the Force. As far as the galaxy is concerned, they are both dead.

The Galactic Republic

    General Gesselle Organa 

Gesselle Organa

An aristocrat of House Organa and Jaesa Willsaam's former employer before Jaesa was selected as a Padawan. Geselle Organa is now a general, and leads House Organa in the Alderaanian Civil War.


  • Bullying the Dragon: Offers information on Jaesa Wilsaam's family to the Sith Warrior in return for her/his assistance in fighting House Ulgo
  • Enemy Mine: If the Sith Warrior accepts the offer, the two fight together against House Ulgo.
  • Lady of War: She is a lady of House Organa and a general fighting in the Civil War.
  • Paper Tiger: If the Warrior decides to threaten her men rather than fight a battle for her, Gesselle tries to put up a strong front only to crack extremely fast since the soldier you force-choke turns out to be her lover.
  • Please Spare Him, My Liege!: She asks that the Warrior spare Jaesa Willsaam's parents after giving up their location.
    • Also, if the Sith Warrior refuses her deal and instead begins torturing a member of her staff, she will beg that her lover be spared.
  • We Used to Be Friends: With Jaesa Willsaam; the two were inseparable before Jaesa was taken by the Jedi.

    The War Trust 

General Elaxis Frellka, General Minst, General Durant and General Faraire

An unofficial division within Republic High Command, the War Trust is a collective of four generals that have been responsible for many innovations to Republic military tactics and armaments. The Sith Warrior pursues them to the planet Taris, where they are working on Project Siantide, a plan to harvest a new source of energy to power the Republic's weapons tenfold.


  • Dirty Coward: General Minst plants a decoy at the facility that the Warrior storms, hoping to overload the reactor and destroy the base, while taking shelter in a secure room.
  • Four-Star Badass: All four of them are generals within the Republic Military and all four of them fight the Warrior face to face.
  • Last-Name Basis: Generals Minst, Durant and Faraire have no known first names.
  • Screw This, I'm Out of Here!: General Faraire tries to escape following the destruction of his Siantide-powered battle droid, only to be caught by Pierce and Quinn.
  • Squick: The energy source for Project Siantide is created from the residual remains of billions of life-forms incinerated by Darth Malak's destruction of Taris, which were then exposed to the radiation of a reactor core.
  • Token Non-Human: Minst is a Rodian; the rest of the War Trust are humans.

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