All spoilers regarding the Skywalker Saga and The Clone Wars are unmarked. Examples relating to Disney's EU and the new movies can be spoiler-tagged if deemed necessary.
Tropes specifically applying to the characters based on their appearances in Star Wars Legends can be found here.
A modified dorsal fin light freighter captained by Greez Dritus, the Mantis found itself with two unlikely passengers during the early years of the Empire, Jedi Knight Cere Junda and Padawan Cal Kestis, among the few survivors of Order 66.
- And Your Reward Is Clothes: You can unlock about a dozen different paintjobs for the Mantis by finding and opening imperial chests scattered across the game world.
- Cool Ship: She's sleek on the outside, cramped but comfortable on the inside, and has a few technical gimmicks that come in very handy when contact with Imperial ships is inevitable.
- Dynamic Loading: Her hyperspace jumps mask the loading times when you travel between planets, spiced up by your crew conversing about the tasks at hand.
- Fragile Speedster: Being an unarmored and lightly armed freighter, the Mantis isn't built for combat at all, but she appears to be extremely fast, capable of making the hyperspace jump between any of the five planets in one minute or less.
- Genocide Survivor: Cal, Cere and Merrin all survived purges.
- Oldschool Dogfight: Though not a combat vessel, the Mantis does manage to take down an imperial gunship that was chasing Cal in the prologue. Granted, the only reason that worked out was because she basically ambushed the unsuspecting gunship.
- Player Headquarters: She's your means of travel between the five planets Fallen Order is set on. All your companions can be found aboard to be talked to at your convenience, and the seeds you find can be planted in Greez's terrarium near the galley. Her engine room doubles as Cal's quarters and also contains a workbench where he can modify his lightsaber, as well as a meditation circle to access his Skill Tree.
- Technology Porn: Her landing sequence is extremely elaborate, if not bordering on Awesome, but Impractical, but a beautiful sight to behold for anyone with an interest in machinery.
Padawan Cal Kestis
A Jedi Padawan that survived Order 66. He has managed to hide among regular civilians by working as a mechanic for the Scrapper Guild, a salvaging firm that collects and refurbishes detritus from the Clone Wars. After five years of staying under the radar, an accident on the job results in him being discovered and hunted by the Inquisitorius.
- The Ace: Subverted and later Downplayed. While Cal is a very capable Jedi, he never completed his formal training and his skills reflect that fact. Out of all the Force users he meets and/or faces, he only beats one in a single duel: the Ninth Sister. Trilla/Second Sister is fought 4 times, 2 during which she utterly dominates him, Malicos is only defeated thanks to Merrin's help. Once Cere decides to use her powers once again, she wipes the floor with a group of purge troopers who had been giving Cal the fights of his life and are veritable Boss in Mook Clothing, and the game goes out of its way to really showcase how impossibly powerful Darth Vader is. That being said he still managed to defeat two inquisitors on his own and he managed to survive a confrontation with Darth Vader, something most masters of his order cannot claim.
- Ambiguous Disorder: It's pretty clear that Cal suffers from a mixture of PTSD and survivor's guilt caused by the events of Order 66, which manifests as visions of his master's death and a broken connection to the Force. After building his own lightsaber and facing his trauma at the tomb on Dathomir, he gets better.
- Character Development: After his first clash with an AT-ST, he's noticeably more confident and prone to wisecracking.
- Cover-Blowing Superpower: He couldn't help but use the Force to save the falling Prauf—in plain sight of an Imperial probe droid.
- Dark and Troubled Past: Cal is a survivor of Order 66, where his former master died ensuring that Cal escaped the purge.
- Deadpan Snarker: Gives us this gem when confronted by a random overseer droid on Bracca:Cal: I'm trash. Just not approved trash.
- Dual Wielding: After reconstructing his lightsaber on Illum, Cal can split his dual-bladed saber in order to strike with both halves consecutively, though this costs force energy.
- Expy: Shares a number of similarities with Kanan Jarrus from Rebels; both of them are Padawans in hiding after Order 66 who're forced to relearn their former Jedi ways after being discovered by the Empire.
- From Nobody to Nightmare: From the Empire's perspective. Originally he was just an unassuming scrapper on Bracca, who barely managed to escape the Inquisition when they caught on to his true identity. With barely any training since the Purge, Cal struggles against even basic Imperial enemies in the early stages of the game. However, his growing skill in lighsaber combat and the Force soon allows him to turn the tables on his pursuers, proving just how dangerous a trained Jedi can be. By the end of the game he's a veritable One-Man Army, who even beat two of the much feared Inquisitors in battle, and managed to escape the wrath of Darth Vader, marking him as more than a run of the mill Jedi fugitive.
- Gadgeteer Genius: Cal very knowledgeable on engineering and mechanics as he makes several upgrades to both BD-1 and his lightsaber throughout the entire game. He is also aware of the anatomy of starships due to his time as a scrapper in Bracca.
- In the Hood: His mechanic jumper has a hood to protect him from the elements. Cal frequently has the hood up when he walks the city streets in order to keep a low profile.
- Ink-Suit Actor: Modeled after his voice actor.
- Instant Expert: Throughout the course of the campaign, Cal manages expertly handle many pieces of equipment he's untrained for: a double-bladed lightsaber, an AT-AT, a twin-bladed "splitsaber", among other things. It's implied that this is due to his Psychometry allowing him to absorb some of the required knowledge from the psychic echoes of the equipment's prior users.
- It Began with a Twist of Fate: His story kicks off when he is caught using the Force to rescue a friend, alerting the Empire to his survival and forcing him to go on the run while being pursued by Inquisitors.
- It's All My Fault: As far as Cal's concerned, Jaro's demise is entirely on his hands, because he chose to flinch and duck from a hail of blasterfire, leaving him unable to get the escape pod opening fast enough for him and Jaro to flee. It takes being forced to relive that day via Force-induced flashback and seeing that Jaro valiantly defended him long enough for him to overcome his fear and enable their escape that he finally starts getting over it.
- Jack-of-All-Stats: While Cal doesn't seem to strictly conform to any particular lightsaber form, which is understandable considering his training was cut short due to Order 66, his fighting style seems to resemble Form VI: Niman the closest, mixed with the more defensive strategies of Form III: Soresu. Niman is a form that offers a balance of offense and defense, resulting in a fighting style that lacked a significant advantage, but also lacking any serious drawbacks, and thereby not leaving adherents as exposed as some of the more aggressive or specialized forms. Its flexibility also allows for tandem use of Force powers and incorporation of Jar'Kai techniques to wield an extra lightsaber, something Cal is very capable of during combat.
- My Greatest Failure: Cal is haunted by the thought of his own cowardice and inadequacy as a Padawan that led to the death of his master, believing that had he acted sooner, Master Tapal would have survived Order 66. A large portion of his journey is him coming to terms with this and healing his wounded connection to the Force.
- Nice Job Breaking It, Hero!: The Second Sister points out that the list of force sensitive children might have stayed hidden from the Empire if Cal hadn't found it for them. Cal seems to realize this and decides to destroy the holocron; leaving the fate of those children up to the will of the force.
- Normal Fish in a Tiny Pond: By normal standards, Cal is a badass Magic Knight able to easily defeat scores of Stormtroopers, wreck havoc on Imperial facilities, fend off skilled bounty hunters, and so on. By Jedi standards, Cal is talented but by no means special: the elite Purge Troopers still pose a challenge, Inquisitors are very difficult fights, fallen Jedi Master Taron Malicos would have killed him were it not for outside intervention, and Darth Vader is so far out of his league that Cal can do little but run away.
- Parrying Bullets: Cal could use his lightsaber to deflect blaster shots or Nightbrother arrows. If timed correctly, the shots could be banked right back at the sender, though charged bolts cannot be deflected. With enough skill points invested, Cal could even deflect incoming fire while running.
- Pre-Mortem One-Liner: Cal gives one to the Ninth Sister before shoving her off the World Tree with the Force.Ninth Sister: You can't stop the Empire!
Cal: I can stop you.
- Psychosomatic Superpower Outage: The trauma of Order 66 damaged his connection to the Force, leaving him to relearn his skills throughout the game.
- Psychometry: He's one of the few Jedi to have this ability and is noted to be exceptionally skilled at it, able to view events that took place centuries ago. He could also sense a being's echo in the Force and learn their skills subconsciously through his Psychometry, which is demonstrated when he plays a tune he's never heard of on Cere's instrument.
- Survival Mantra:"There are three rules to survive:
Don't stand out; don't reach out.
Accept the past.
Trust no one; trust only in the Force."
- Survivor's Guilt: Cal suffers from a case of this in the aftermath of Order 66 where his master, Jaro Tapal, died protecting Cal from the treasonous Clone Troopers.
- Took a Level in Badass: Over the course of the game he goes from an inexperienced padawan, barely able to stay one step ahead of the Inquisition, to a full fledged Jedi capable of besting Inquisitors and Dark Jedi Master. Notably, he never stood a chance against the Second Sister during their first two confrontations, needing outside intervention in order to even escape with his life intact. However, after completely reconnecting with the force, the final two encounters ended with Cal's victory.
- Tragic Keepsake: His lightsaber actually belonged to his fallen Master, Jaro Tapal.
- Turn the Other Cheek: Despite all that she had put him through, including killing Prauf, he offers Second Sister a chance to return to the Light Side after learning of her true identity and past. Sadly, she's killed before she can properly decide.
- The Unchosen One: As far as we know, Cal is just a random kid with a connection to the force who is simply trying to do the right thing. There's no prophecies or mystical origins like with the Skywalkers, he's not related to anyone important and his skills are the result of regular training.
- Unskilled, but Strong: He is considered a talented Jedi but never completed his training. As a Jedi, he does have the Force Powers and lightsaber that comes with it, but he has to relearn his Force Powers, his saber combat lacks finesse, with his swings being very rough and graceless, allowing even basic stormtroopers with melee weapons to at least stand against him for a few moments longer than their blaster wielding counterparts, and, on top of all that, when he faces Darth Vader in the end, fighting someone Strong and Skilled like him will get you creamed, you have to escape him.
- Wall Run: One of the abilities Cal possesses is the ability to run across vertical surfaces using the force.
- What You Are in the Dark: His code of survival crumbles when he uses the Force to rescue his long-time friend Prauf from falling to the mouth of the Ibdis Maw all while in front of an Imperial probe droid, resulting in the Inquisitorius coming down on him when it could have been more advantageous to let Prauf be devoured.
- Wrecked Weapon:
- He comes into possession of a blue lightsaber with the bottom part of its hilt broken, exposing its wires and machinery. It belonged to his master, Jaro Tapal, and was once a double-bladed saber before it was sundered in half by blasterfire when his master perished.
- During his first force trial at the temple on Dathomir, his traumatic memories of Order 66 cause him to unconsciously break the crystal inside his saber. As a result, he's forced to travel to Ilum in order to find a new crystal.
Model: BD-series expedition droid
A BD-series expeditionary droid owned by Eno Cordova during the years leading up to the Jedi Purge. Cal finds him in Cordova's hidden sanctuary on the planet Bogano, whereupon he becomes the young Jedi's trusted companion.
- Badass Normal: BD-series droids were designed primarily as research assistants and companions for scientists on long expeditions, a far cry from the hectic combat encounters that BD-1 gets tangled up in. Still, Cal never would've gotten anywhere without that fearless and resourceful droid by his side.
- Big Damn Heroes: He saves Cal from certain death by red lightsaber at least twice, with one of these moments pitting him against freaking Darth Vader himself.
- Blood Knight: Although not a fighter himself, dialogue between him and Cal indicates that BD-1 has a lot of fun in combat situations.
- The Chooser of The One: His previous master Eno Cordova entrusted him to reveal his knowledge and mission only to another Force user that he trusts like he trusted Cordova himself. Cal is the one BD-1 immediately identifies as the person he was waiting for.
- Cute Machines: One of the cutest droid designs in franchise history.
- Deadpan Snarker: He's one damn sassy droid despite not speaking a single translated word in the whole game.
- Did You Just Flip Off Cthulhu?: BD-1 actually shocks Darth Vader during Cal's battle with the latter.
- Fun with Acronyms: His name during the game's production was "Buddy droid one", which, abbreviated, leads to a Punny Name.
- Intelligible Unintelligible: He speaks exclusively in Binary, the same sort of beeps and whistles R2-D2 is known for. While Cal has no problem understanding him, what BD-1 actually says is never translated and can only be inferred from Cal's reaction.
- Master of Unlocking: Once upgraded with a scomp link, BD-1 can crack any imperial lock in seconds. His Overcharge ability serves a similar, albeit more technical purpose.
- Non-Action Guy: BD-1 isn't built for combat, so the most he can do when Cal gets into trouble is provide him with healing stims on command. However, Cutscene Power to the Max results in a few very badass exceptions.
- Punny Name: Possibly unintentional, but he could BD-1 ("be the one").
- Alternatively, his name also sounds like "Beady one" as in "Beady eye" on account of his prominent photoreceptors, and if you used the Roman numeral for one, it literally sounds like "Beady Eye".
- Robot Buddy: He's to Cal what R2 is to Anakin and Luke, right down to their similar style of banter.
- Undying Loyalty: First to Eno Cordova, then to Cal.
Knight Cere Junda
In the waning years of the Republic, Cere was the brash, impulsive Padawan to the wise Jedi Master Eno Cordova. The two were sent on a mission to Ontotho where they learned shocking revelations about the origins of the Jedi. After the traumatic events of the Purge, she left the Jedi ways behind, and now serves as a cautionary guide and mentor to Cal.
- Action Girl: She was one in Dark Temple. In Fallen Order she focuses more on reconnaissance and Mission Control while Cal does most of the heavy lifting.
- Big Damn Heroes: Despite seemingly having been flung to her death by Darth Vader, she returns at the last second just before the Sith Lord overwhelms Cal.
- Big "NO!": Cere screams one after seeing her Padawan Trilla has been corrupted into the Second Sister.
- Cold-Blooded Torture: Cere was captured during Order 66 and subjected to this, ultimately cracking under the pain and giving up the location of her Padawan and several younglings they'd been protecting.
- Communications Officer: Assumes this role on the Stinger Mantis.
- Dark and Troubled Past: During Order 66, she, her padawan Trilla, and some Jedi younglings they were with found a place to hide. To lead the clones off their track, Cere went out to distract them and intended to return, but was captured and tortured until she gave up the location of their hideout. After seeing that Trilla had fallen to the Dark Side, an anguished Cere used the Dark Side to break free of her restraints and escape. Horrified by her misuse of the Force, she voluntarily cut herself off from it.
- Disney Death: Five seconds into the encounter with Darth Vader, he casually flings Cere off of the platform they're standing on into the lava pool below. She somehow survives this, however, and comes to Cal's rescue minutes later.
- Godzilla Threshold: Her lightsaber actually seems to be this, as she tends to save it for opponents who really want to get dangerous. During a dustup with Trandoshans, she took quite a few of them down with martial arts alone, only drawing her saber when their leader pulled a gun on her.Cere: I guess we're done trying to have an old fashioned brawl, huh? I don't want to hurt any of you.
- Hot-Blooded: As a Padawan. She gets better, though.
- Important Haircut: In Dark Temple she had long hair in a signature Padawan braid. By the time she meets Cal, she has cut her hair short.
- Ink-Suit Actor: Modeled after her voice actor.
- It's All My Fault: She acknowledges her Padawan's fall to the Dark Side is this.
- Let's Get Dangerous!: She kicks some serious ass when she finally decides to take up a light saber again. During the assault on the Inquisition Fortress she's shown taking down multiple Purge Troopers with an ease that Cal would find difficult to match.
- The Mentor: Since Cal was still a Padawan when Sidious issued Order 66, Cere takes it upon herself to become his new master.
- My God, What Have I Done?: She has a moment when she uses the Dark Side of the Force to slow down Darth Vader...and he compliments her for it.
- My Greatest Failure: Giving up the hiding place of her padawan and some younglings after being subjected to Cold-Blooded Torture by her Imperial captors.Cere: I know the choices I made took all your choices away, and I have failed you Trilla. I failed you...and I am so very sorry.
- Properly Paranoid: Of Saw Gerrera.Cere: Saw's goals may not be the same as ours. We should be careful.
- Punishment Detail: After her reckless actions on Nameel, the Council send Cere to Ontoth as an opportunity redeem herself. Cere has a more cynical take:Eno: And you thought you would be punished.
Cere: This assignment is my punishment.
- What You Are in the Dark: Twice Cere has shown herself to be incredibly weak-willed: the first time, she cracked under torture and revealed the location of her padawan, and the proceeded to use the Dark Side of the Force to escape. She taps into the Dark Side a second time to fend off Vader. She does her level best to rise above, but it's indisputable that the Dark Side is strong in her and she's got a lot of potential to be corrupted.
Captain Greez Dritus
A four-armed Latero who serves as captain and primary helmsman.
- Ace Pilot: His four arms give him excellent coordination skills, though he has little experience with combat.
- Caring Gardener: You might not believe it, but Greez has a soft spot for decorative plants. Aside from the potted plants that dot the interior of the Mantis, he also appreciates it if Cal keeps an eye out for exotic seeds on other planets. Seeing as he (and Cere) has to spend hours waiting at the ship while Cal is out doing his thing, it's probably a hobby to pass the time.
- Character Development: Starts out as curmudgeonly and not exactly fond of Cal, ends up considering him and everyone aboard the Mantis his family.
- Dark Is Not Evil: Despite his sharp teeth and bat-like facial features, he's a good guy. Counterbalanced by some Muppet-like features that sell him as the comic relief.
- Deadpan Snarker: Continuing the tradition of wise-cracking pilots.Greez: I fly my ship into the middle of a battlefield, and now we're talking about risk?
- Everything's Better with Monkeys: Though he has some bat-like features thrown in for good measure.
- Expy: Of Rio Durant from Solo.
- Jerk with a Heart of Gold: He can be a tad unpleasant toward his companions every now and then, but genuinely considers them his friends and cares a lot for them, even if he doesn't show it in the most delightful way possible.
- Lovable Coward: He's very aware that he's a little guy in a galaxy full of giant monsters and murderous psychopaths that could easily make him dead, and wants to make that crystal clear to his companions any chance he gets. Much of this seems to be bluster, however - despite his complaints and fears, he never falters from any mission no matter how dangerous.
- Multi-Armed Multitasking: His multiple arms come in handy while piloting.
- No Celebrities Were Harmed: The Devs based quite a few of his mannerisms around John C. Reilly.
- Shout-Out: Greez's flight jacket evokes a style of open-collared shirt that was popular in The '70s.
See her entry on Dathomir.