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Characters in Star Trek Online affiliated with the Klingon Empire.

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The Klingon Empire


The traditional government of the Klingon people has undergone some changes in the 30 years since the TNG era.

  • Cat Folk: The Ferasans.
  • Captain Ersatz: The Ferasans for the Kzinti due to copyright concerns (they're technically part of the Known Space-verse and thus belong to Larry Niven's estate). A definite case of Tropes Are Not Bad, as the Ferasans have had a chance to distance themselves a bit from their source material and become a unique race: In this continuity they're the progenitors of the Caitians, who broke from Ferasan culture over genetic engineering (the Ferasans were for it, the Caitians were against).
  • The Empire: For once, actually played with. The Klingon Empire is still an empire but the Federation influences have affected the government. The Gorn still have a measure of self-rule, the Ferasans are completely self-ruled but members of the Empire, and the Orions are allies by treaty. The Nausicaans and the Letheans are mostly mercenaries absorbed into or hired by the KDF following the Klingon-Gorn War. And, on the other side of the card, all of the non-Klingon member races are definitely showing signs of being influenced by Klingon culture.
  • Face–Heel Turn/Heel–Face Turn: The Klingon Empire withdrew from the Khitomer Accords for the second time about 20 years ago. It's a matter of perspective; the Klingon perspective is that the Federation invoked Head-in-the-Sand Management rather than confront the threat of Undine infiltration. The Federation perspective is that after conquering the Gorn in a war that didn't even involve the Undine until almost the end, the Klingons started invoking territorial claims they had long ceded, then attempted the equivalent of ethnic cleansing against Federation civilians when President Okeg told them to screw off.
  • Green-Skinned Space Babe: The Orions are allies of the Klingons and in fact have settled in KDF space. They were forced out of their homeworld by ecological collapse, and the Klingons gave them a planet in exchange for Melani D'ian signing with them instead of the Federation.
  • Lizard Folk: The Gorn.
  • Obligatory War Crime Scene:
    • The Klingon Empire provoked the Federation-Klingon War in the backstory when tried to forcibly deport civilian populations from multiple planets, which is considered a crime against humanity in Real Life.
    • The Federation player character's captain is taken prisoner and then murdered by a Klingon in the tutorial.
    • The KDF player character tortures a Starfleet captain to death, then blows up his already-disabled ship with his surviving crew still aboard. Not to mention all the things they get to do to POWs in duty officer assignments, like torture, experimenting with assassination techniques, and selling them into slavery. All of which is either glossed over or Played for Laughs as Black Comedy.
  • Only in It for the Money: The Nausicaans and Letheans are in it for no other reason than because they're being paid. The Nausicaans actually fought for the other side during the Gorn-Klingon War.
  • Sigil Spam: Expect to see the emblem of the Klingon Empire practically everywhere you look when visiting Qo'noS or any major Klingon starbase or planet such as Ganalda Station, Forcas III, Khitomer, and KDF fleet starbases, embassies, spires, & dilithium mines.
  • Throw the Dog a Bone:
    • The High Council actually entertained the Gorn Ambassador into discussing having a Gorn member of the High Council. (Currently King Slathis has a nonvoting seat, kind of the way Puerto Rico is represented in the US Congress.) Note that the Klingons get really xenophobic about having a vassal race be part of the ruling party, so even entertaining the idea is a big leap in philosophy and J'mpok one-upped that!
    • The Gorn, Ferasans and Orions are vassal races now but they are not members of the jeghpu'wI' (conquered races). They're not citizens either but rather kuve, something between the two comparable to having a Klingon Green Card.
  • Unwitting Pawn: Despite their stated aim of eliminating Undine infiltrators, there's a strong argument to be made that by pursuing the Undine in the characteristically unsubtle way that they have (i.e. declaring war on anybody they even think is infiltrated, and then taking umbrage when anyone calls them on their Crap), they've played straight into the Undines' hands, and the Iconians for whom the Undine are themselves Unwitting Pawns.
  • The Worf Effect: In "Surface Tension" the Klingon High Council (save for J'mpok) is casually murdered by an Iconian with the snap of her fingers, vaporizing them instantly.


The KDF Captain and Crew

    The KDF Captain 
The Player Character. Because everything from his/her/it's appearance to species can be wildly different from player to player, only general characteristics will be listed here.

  • Anti-Hero: Piracy, torture, raiding, and blowing up innocent Federation ships. Also, saves the galaxy from The Legions of Hell as well as helps Worf honor his dead housemate.
  • Blood Knight: As to be expected with a Klingon captain.
  • Depending on the Writer: The Klingon player goes from being a brutish thug to being an honorable warrior then to a heroic peacemaker as well as explorer due to the way the missions were written. May be played as Character Development as your character does most of his worst actions before meeting Worf and Kahless the Second.
  • Did You Just Punch Out Cthulhu?: Kills the Klingon equivalent of the Devil, Fek'lhr, in a Maybe Magic, Maybe Mundane situation. He also kills Molor, which is the equivalent of Mordred and Judas combined, plus some Klingon Archdemons. Even if they're just simulations, they're simulations which almost brought down the Klingon Empire.
  • Due to the Dead: Participates in the funeral of someone he only fought with once.
  • Guile Hero: Averted with an early mission where you blow up a Federation fleet when you could have sent it back to weaken Section 31. Played straight when you become a spy on Bajor and use your joint Federation operations to bug them. Indeed, you actually become heavily involved in many espionage operations and sneak attacks involving disguises.
  • Klingon Promotion: How else do you think you get your command, former second officer? Interestingly, it is actually a plot point that the KDF does have rules about this sort of thing — only the first officer can invoke Klingon Promotion on the captain, so because there is some uncertainty whether you actually had the right to do it (you had, though only by seconds), you get put to an additional test-by-combat on Qo'noS.
  • Kick the Dog: Has a number of these moments.
    • Blowing up a Federation fleet which arrives to rescue non-existent civilians when they were willing to leave peacefully. To be fair, the KDF and Federation were at war.
    • Beating a Federation Captain up for codes to Earth's spacedock then blowing up his ship.
  • Heel–Face Turn: Goes from being a Villain Protagonist to being a genuine hero over the course of events, primarily due to much of the content being written for the Federation and far more heroic than before.
  • Pals with Jesus: Becomes a sort-of friend with Kahless the Second who is Clone Jesus.
  • Pet the Dog: Almost literally. The KDF Captain "borrows" a Jackal Mastiff from Rura Penthe's pens to track down Franklin Drake. After the mission is over they keep the Mastiff as their own pet... that happens to be trained in combat.
    • There's no actual reason to continue helping the Bajorans after the first mission with the Orb of Possibilities other than your character wants to finish the job.
  • Proud Warrior Race Guy: More Proud Warrior Adopted Culture Guy/Gal for some (Orion females aren't generally known for their warrior prowess), but other than that, general to KDF captains. Mainly since Cryptic didn't bother to write as if anybody played anything but a Klingon.
  • Space Pirates: A majority of your daily missions involve you attack civilian transport in your ship and take the spoils, while the duty officer mission "Marauding" allow you to assign your crew to capture ships / base and get items, commodities, and even prisoners. If you are using the Orion Slaver pets, you will also have a chance to take commodities or even currencies. To really get into it, you can wear an eye patch.
  • Torture Always Works: Beats a Federation captain into giving up vital defense codes.
  • Villain Protagonist: Starts as one of these but gradually becomes a Unscrupulous Hero.

The KDF Captain's first officer, initially the bottom rung on the totem pole of your starting Bird-of-Prey's officer pool.

A Klingon engineering officer and the husband of Doran, the treacherously slain first officer of your starting Bird-of-Prey.
  • Crusading Widower: Justified. In Klingon culture being stabbed In the Back is a dishonorable way to die, so he's hoping to win a glorious battle in Doran's name to make sure his wife can get into Sto-vo-kor. And when the Fek'Ihri turn up, does he ever get one that qualifies.
  • Demoted to Extra/Optional Party Member: After the tutorial, due to the backlash over the Romulan mandatory boff Tovan Khev. He doesn't even get any unique dialogue when you meet his wife in Gre'thor if you keep him around that long.
  • Klingon Scientists Get No Respect: He's a good engineer, but he's stuck working menial jobs for the Ferengi who runs the Exchange in First City until the KDF PC picks him up.
  • Mr. Fixit: He's an engineering officer.
  • Rugged Scar: He's got a nice gash on the left side of his mouth that, from his occupation, could've just as easily been a work-related injury as from a weapon.


Klingon Leadership

     Chancellor J'mpok
"Serve the Empire well. Qapla'!"
Played by Jon St. John until 2015, replaced by Liam McIntyre for Season 10 on.

The Chancellor of the High Council of the Klingon Empire, who inherited the job by slaying Martok in questionably honorable combat.

  • Big Good: To the KDF players, albeit only to the extent that he's their commander-in-chief.
  • Blood Knight: Was quoted as saying the following to the High Council in The Path to 2409, two years after the war began:
    "Peace was the death of the Klingon Empire. Thankfully, it was a mistake that we caught in time. Conflict makes us Klingon. Combat makes us strong. I write my story with the my blade, and the ink is the blood of my enemies."
  • Enlightened Self-Interest/Pragmatic Villainy: His reasoning to help the Reman Resistance and the New Romulans? It's a way to conquer their greatest enemy, the Romulans, without firing a shot. Doesn't hurt that helping the Republic also screws Sela and the Tal Shiar, a bit of payback for them arming the House of Duras during the Klingon Civil War in the 2360s.
  • Dirty Coward: Martok accuses J'mpok of being this for refusing to fully commit the Empire to fighting the Hur'q. It is only J'mpok's authorizing of a volunteer expeditionary force led by Martok that prevents the General from pulling a Klingon Promotion on him, though Martok still isn't entirely satisfied.
  • Even Evil Has Standards: J'mpok is a real bastard by Federation standards and Klingon too but he's disgusted by House Mo'kai and their actions.
  • Hero Killer/Klingon Promotion: Killed Chancellor Martok, one of the major supporting characters on the good guys' side of Star Trek: Deep Space Nine, and took control of the Klingon Empire.
  • Good All Along: At least by Klingon standards. B'vat and Torg were the real evil in his regime.
  • The Kingslayer: The facts as they are publicly known are as follows: J'mpok was the head of a faction of traditionalist Klingons that wanted to go to full-scale war with the Gorn and opposed the Federation-led peace talks pursued by Martok. After Martok lost his temper in Council and ordered J'mpok discommendated, the Empire was on the verge of civil war. In 2393 Martok invited J'mpok to a closed-door, one-on-one meeting to try and avert the crisis. Three hours later J'mpok emerged alone saying that he had killed Martok in honorable combat and now ruled the Empire. This proved as controversial as you might expect since we have only J'mpok's word that it was a fair fight: Martok's son Drex tried to counter-challenge but was defeated (J'mpok spared him), and Martok's widow Lady Sirella has sworn revenge.
  • Karma Houdini: Under his leadership the Klingon Empire broke an alliance that would have strengthened the regional powers against the Undine and Iconians, allied with a giant crime syndicate, and then proceeded to commit crimes against sentience against Federation civilians. He gets no comeuppance at all.
    • A bit of a downplayed trope example as J'mpok is also in an Ironic Hell as events force him to discommendate his closest ally in House Torg and leave him without his strongest supporter in Ambassador B'vat. They then force the Federation and Klingon Empire to ally against the Iconians, which effectively ruins his entire strategy of defeating the Federation. On top of that, after Martok's return at several points it is implied that J'mpok's position is tenuous and could easily falter if Martok challenges him — with the result that while Martok doesn't seem to want to, J'mpok either has to avoid policies that would provoke the House of Martok too much... or risk another duel that he might not win this time.
  • Noble Demon: Unlike B'vat or Torg, J'mpok walks the walk with the Klingon honor thing or is smart enough not to be so despicable as his allies. He discommendates House Torg when it becomes obvious they are behind the attacks on the House of Mogh, helps Bajor as well as the Deferi, spared Martok's child after an attempt on his life, and makes peace with the Federation when it's clear they have bigger problems.
  • Not His Sled: J'mpok was believed to have defeated Martok unfairly due to his supporter, B'vat, being the arbiter of the challenge. Most players assumed J'mpok was The Usurper and defeated him using dirty tricks. Martok indicates that he lost fair and square.
  • Not So Above It All: Has a childlike enthusiasm for the Age of Discovery simulations and is actually angry if you don't do them with him. He often comments about the things he tries to do in them like kill J'Ula despite it being impossible by historical accuracy.
  • Pet the Dog:
    • J'mpok says to help Bajor with the Orb of Possibilities as well as True Way because it was a friend to Ambassador Worf.
    • He's very much in favor of good diplomatic relations with the Deferi. Even after it's revealed the Preserver Archive has no weapons data in it, he's still content to help the Deferi out of the kindess of his heart.
    • Spared Martok's son's life when he could have killed a political rival.
    • The entire ending to "Surface Tension". Ending the war with the Federation and even showing begrudging respect for them. And admitting the Iconians are big enough threat to warrant an alliance.
    • In the backstory, letting King Slathis live after a duel in honorable combat on the surface of Gornar. As his world was falling to the Empire, the fact the King chose to fight to defend his world and fought well enough to put J'mpok on the defensive was enough for him to give the Gorn self-rule and a non-voting seat on the high council.
    • The fact that he is the one who orders Martok rescued despite them being political enemies.
  • Pragmatic Villainy: Mixed with Know When to Fold 'Em. After the Klingon High Council is executed by the Iconians, he chooses to ally with the Federation.
  • Reasonable Authority Figure: He believes Klingons are only Klingons when they are in combat, but after B'Vat's death and the increase in Borg, Romulan, True Way and Dominion presence combined with the revelation of the Iconian incursion and increasing political pressure, he's backing off on the Federation Front and his forces are more working with Starfleet than trying to kill them. Subverted with his take with the New Romulans (see Pragmatic Villainy above).
  • Rugged Scar: A nasty one running straight down the left side of his face, reputedly left by Martok before J'mpok killed him.
  • Shut Up, Hannibal!: When Torg attempts to reason that he was just following his example in allying with the Tal Shiar, J'mpok pretty much tells him to get bent, telling him off for his cowardly acts.
  • The Usurper: Martok was a well-beloved character among Klingon fans (and still is), so his death at J'mpok's hands as well as reversal of many of Martok's policies, gave J'mpok this reputation. Martok, amusingly, believes that J'mpok is the Chancellor fair and square.
  • War Hawk: By his own admission. He advocated for a war of revenge against the Federation well before anyone knew about the Undine threat, simply because Worf was in charge of a Klingon fleet that was trashed by Nero (which conveniently ignores the fact that Nero had also destroyed several Federation hospital ships not long before that). He also led several houses in an unauthorized invasion of Romulan space in the post-Hobus chaos, inadvertently leading to Taris' ascension to praetor after she defeated him. He also pushed for breaking off peace talks with the Gorn before anyone knew about the Undine, and his casus belli against the Federation similarly has nothing to do with the Undine and everything to do with wanting control of several systems that the Klingons had long ago ceded to the Federation (it's only after the war stalemates that he and the Klingons try to retroactively justify their behavior with the Undine).
  • What the Hell, Hero?: See most of the above. Even Worf thinks he's unhinged, and Martok's widow Lady Sirella has sworn vengeance against him. Any member of the House of Martok will kill him if they can find a reason besides plain old revenge to do so. Averted, ironically, by the fact the rescued Martok supports him as Chancellor. Apparently, Martok recognizes J'mpok won the Chancellorship fairly.
  • Worthy Opponent: Finally develops a respect for the Federation due to the Age of Discovery simulations showing them battling his fellow Klingons head on, particularly Landry and her girlfriend Patel.

     Ambassador Worf, son of Mogh
Played by Michael Dorn

The former security chief of the USS Enterprise-D, then Strategic Operations Officer for Deep Space 9, and finally the Federation Ambassador to the Klingon Empire. Worf cut ties with the Federation following their refusal to deal with the Undine threat, but still has friends on the other side according to Franklin Drake.

  • Ambadassador: Worf joined the Klingon Empire's diplomatic corps back in the 2380s, and he's a formidable opponent now. Players have noticed that his tiny little disruptor compression pistol in "Sphere of Influence" regularly outdamages Mk XII fleet gear.
  • Art Evolution: With Dorn's return to voicing the character (and giving Cryptic permission to use his likeness), Worf was given a revamped design to more accurately reflect a middle-aged Worf.
  • Big Good: For the Klingon Players.
  • The Cameo: His holographic appearance for the TNG 25th Aniversary event. In the main game however, Worf is a MAJOR player.
  • Dual Wielding: He does this. AWESOMELY. Ask any FED players who managed to get onto Qo'noS.
  • Happily Married: He married Grilka, a Klingon woman who showed up a couple times in Star Trek: Deep Space Nine, in 2386.
  • Oh, Crap!: See our entry in Nightmare Fuel about this.
  • Suddenly Voiced: In Season 8, to many many players delight.

     Ambassador B'Vat, son of Warat
Played by Jon St. John

A Klingon ambassador responsible for the war with the Federation.

  • Ambadassador: For a guy whose title is "Ambassador," he spends an awful lot of time being a Frontline General.
  • Corrupt Politician: In the backstory he acted as Chancellor J'mpok's Arbiter of Succession and denied Drex's claim that J'mpok had killed Martok illegally, forbidding him from challenging J'mpok (Drex tried to avenge his father anyway and failed). This is mostly just blatant cronyism since B'Vat was known to be a longtime political supporter of J'mpok.
  • Disc-One Final Boss: He's the Arc Villain of the "Klingon War" story arc Fedside, but that's maybe only a quarter of the game's storyline.
  • The Dragon: To J'mpok. It's a good thing he dies early in the game. The Klingon PC more or less takes over in that role after that.
  • Four-Star Badass: Was a Klingon General before he became a Ambassador, which is not that unusual in Klingon politics.
  • Future Me Scares Me: You meet his past self, who considers the current Ambassador a dishonorable madman.
  • General Ripper: His primary reason for his actions is to keep the war with the Federation going for as long as possible, with no regard at all for civilian casualties.
  • Kill 'Em All: Wiped out the entirety of House Mo'kai for killing his son. Note: By Klingon standards, this isn't Disproportinate Retribution.
  • Moral Event Horizon: Invoked. His plan to unleash the doomsday machine on the Federation, ensuring a Forever War between the two.
  • Sole Survivor: He's the last member of the House of B'Vat.
  • Well-Intentioned Extremist: He's intentionally trying to get the Klingons into a Forever War with the Federation because he believes Klingon society will self-destruct without an enemy available.

     Ambassador S'taass
Played By: Charlie Adler
The Gorn Ambassador to the Klingon Empire.

Played by Marc Biagi

a.k.a. Alexander Rozhenko, son of Worf. A Klingon diplomat imprisoned unfairly by the House of Torg. Because he's Worf's son and he uncovered their plots to murder both his father and Martok's son.

  • Ambadassador: Remember he's a KDF-Federation Liaison.
  • Badass Bookworm: He taught at Cambridge alongside Professor Data and is an expert on Chancellor Gorkon's policies. He also held a teaching post at Saint Petersburg State University in Russia.
  • Badass Pacifist: If he was allowed to have his way. He's not, so it's subverted.
  • Badass in Distress: When you find out everything that lead to his imprisonment in Rura Penthe, you get this.
  • Call-Back: Alexander's talk about K'mtar is actually a reference to "Firstborn".
  • Died in Your Arms Tonight: When Torg attempts to backstab Worf, Alexander jumps in the way and is mortally wounded, bleeding out in his father's arms.
  • Heroic Sacrifice: He throws himself between Worf and Torg when the latter attempts to gut him.
  • The Reveal: "My real name is Alexander."
  • Set Right What Once Went Wrong: The future that K'mtar came from In "Firstborn" is averted when he takes the blow meant to kill Worf.
  • Took a Level in Badass: When we knew him as Alexander Rozhenko, he was basically the IKS Rotarran's village idiot, a Non-Action Guy who had signed up to serve his country anyway and kept screwing up. He's come a long way since the Dominion War.

     Torg, son of Kormog
Head of the House of Torg and a political ally of Chancellor J'mpok. He seeks to eliminate Worf and his House by collaborating with the Tal Shiar and ends up getting it discommendated for it.

  • Arc Villain: Of the "Empire" episode and the first three missions of the "Warzone" episode. Tries to finish off the House of Martok. Thanks to the KDF player, it backfires.
  • The Bus Came Back: After disappearing after the initial Klingon storyline, he came back in "Brushfire"
  • Circle of Shame: When Torg's house is discommendated for his actions with the Tal Shiar, all the Klingons turn their backs on him.
  • Cool Sword: Has a customized bat'leth which he brandishes during his duel with Martok in "Brushfire". The player acquires it as a reward for completing the mission.
  • Dirty Coward: First allied with the Tal Shiar in order to destroy House Martok, then allied with the Son'a and the Tzenkethi in order to try to take over the Klingon Empire.
  • Laser-Guided Karma: He's ultimately slain by Martok, getting back at him for what he did to him and his son.
  • Villainous Breakdown: After the aforementioned action, he flips out and tries to gut Worf. After you beat him down, he quickly makes an escape.

     Ja'rod, son of Torg
The captain of the IKS Kang and head of the House of Duras. He's decided his family's history of dishonor must come to an end. He is the son of Lursa, one of the daughters of Duras who was killed by the Enterprise-D crew in Star Trek: Generations. He was adopted by Torg.

  • Ambadassador: It never comes up in-game but he is B'vat's attache. He's also a good fighter according to the backstory, but has the misfortune of constantly being on the opposite side from the Starfleet captain.
  • Apologetic Attacker: To the House of Martok. He's opposed to them politically, but he does want to regain Ambassadors Worf and Alexander's respect. Unfortunately, this is Klingon politics, where that involves shooting or maiming each other.
  • Big Damn Heroes: In the Romulan Republic storyline mission "Devil's Choice", his IKS Kang is part of a joint Starfleet/KDF task force sent to help fight off the Elachi attack on New Romulus.
  • Blue Blood: Leader of the House of Duras and adoptive member of the House of Torg.
  • Busman's Holiday: He was on vacation when the Undine came after him to Kill and Replace him. He killed two of them and tortured the third into revealing their Evil Plan.
  • Dummied Out: He used to be a Recurring Character for the Federation character, but by Season 11, he only appears in "Turning Point" and in the PVE raids "The Cure Found" and "The Cure Applied".
  • Goldfish Poop Gang: Used to be one for the Federation player. Ja'rod is studying under Ambassador B'Vat and thus makes several early attempts to deal with the Federation captain. The revamps of the "Klingon War" and "Romulan Mystery" story arcs erased most of his early appearances, however, so a player unfamiliar with the former story might go into "The Tribble with Klingons" and go, who the heck is this guy? The revamp of the Cardassian Struggle arc removed even that appearance, leaving just "The Cure" and his appearance in the Romulan storyline.
  • Happily Adopted: Ja'rod likes Torg and was not pleased when the latter was discommendated. But he's an honorable man, and so he doesn't retaliate against the KDF player for their hand in Torg's dishonor.
  • Heel–Face Turn: For the House of Duras. Ja'rod, sick of his family's reputation, is working hard to turn the Duras family back into honorable Klingons. It's hilariously juxtaposed with his allies constantly betraying the Empire.
  • Heroic Blue Screen of Death: It's mentioned off-hand in "Spin the Wheel" that he's taken his adoptive father Torg's discommendation poorly. Soon after his other mentor B'vat is killed by the Federation PC and the revelations of "his evil plans" gets him put on Tribble Extermination Duty. He takes neither well.
  • Humble Hero: Very surprising for a leader of the House of Duras. He was even offered a seat on the High Council after several successful missions only to turn them down as he felt he wasn't worthy of the title yet.
    Ja'rod: Until I have fully proven my worth to the Empire, I do not deserve to be in your number. I will return to Qo'noS as a hero, or not at all.
  • Klingon Promotion: About fifteen years before the start of the game, his captain refused to investigate the Undine attack on him, so Ja'rod led the crew of the Kang in mutiny and killed Captain Klor and his first officer.
  • Only Sane Man: The first member of the House of Duras we've ever met in the entire franchise who isn't determined to overthrow the Empire's leadership. It helps that J'mpok is a political ally, but he seems to want to be a loyal Klingon citizen regardless of whose commands he obeys.
  • Remember the New Guy?: As a consequence of the Orwellian Retcons of his earlier appearances, his apology to the Federation player character at the end of "The Cure Applied" no longer makes sense.
  • The Worf Effect: He's credited with the first Undine capture since their return. Every time you meet him in game, you kick his ass or bail him out.

     Kahless II

The clone of the legendary Klingon figure Kahless the Unforgettable and head of the House of Pegh. He is ostensibly the Klingon Emperor but has no real power. Instead, he serves as the head of the Klingon religion and serves as a figurehead monarch. Disappears pre-game to hunt down the missing Sword of Kahless. Ultimately ends up being killed by an Iconian.

  • Authority in Name Only: Deliberately so, as a result of the agreement that restored the monarchy. As your average modern-day constitutional monarch, he's just a figurehead as Emperor; J'mpok and the High Council hold the real power. It gives him time, though, to do whatever he wishes.
  • Badass in Distress: ... Despite which, in his first appearance chronologically he has to be bailed out by the KDF player character after his flagship comes under attack by the Breen. And then he has to get bailed out again by B'Eler when he challenges an Iconian with a sword and can't even dent it until she technobabbles away its Nigh-Invulnerability. And then he dies anyway because he was too busy babbling about how honorable he was to kill it.
  • Clone Jesus: His origin. The equivalent to the Klingon Catholic Church manufactures him from some millennium old blood samples.
  • Damning With Faint Praise: Worf basically says he's a terrible warrior but a decent enough guy in the most tactful way possible.
  • Impaled with Extreme Prejudice: T'Ket runs him through bare-handed.
  • Leeroy Jenkins: Goes charging off the plan mid-mission babbling about "glorious battle" and dies horribly against an opponent that outmatched him from beginning to end.
  • Maybe Magic, Maybe Mundane: Kahless II has a lot of flaws (see Miles Gloriosus) but he genuinely seems to possess supernatural powers of some kind. Which is strange enough in Star Trek as his advice to take a Vision Quest to defeat the Fek'Ihri seems to pan out despite them possibly being technological constructs. There's almost no other way to explain why their attacks on the Klingons cease after the Player Character defeats their leader in a Journey to the Center of the Mind.
  • Miles Gloriosus: He pretty much trades entirely on the reputation of the guy he was cloned from; his actual usefulness isn't anything to write home about. Worf clobbered him in his debut episode "Rightful Heir", he has no actual power as Emperor of Qo'noS, he has to be rescued from the Breen by the Player Character, and then can't even scratch T'Ket until B'Eler technobabbles away the Iconian's Nigh-Invulnerability. He's such a non-threat that T'Ket also pretty blatantly ignores him until he implies T'Ket's scared of him, at which point s/he kicks his ass until B'Eler does her thing. And then Kagran gives HIM all the credit anyway.
  • My Friends... and Zoidberg: Worf is apparently someone Kahless II trusts with his life while Worf seems almost embarrassed by him. It makes sense given Worf is a Real Men Love Jesus type and Kahless II is someone he views as a gross aberration despite having nothing against the man himself.
  • Overshadowed by Awesome: Kahless found the original Sword of Kahless and played an instrumental role in stopping the Fek'Ihri. Probably. However, nobody is ever going to compare him favorably to the man he was cloned from.
  • Remember the New Guy?: The clone Kahless only turned up in one episode of TNG (season 6's "Rightful Heir") and apart from that barely got an offhand mention in DS9 (season 4's "The Sword of Kahless"). And in STO his only previous appearance is a brief mention in the Path to 2409 and as a supporting character in the KDF-exclusive Fek'Ihri arc, so Federation and Romulan players unfamiliar with every episode of the TV shows are likely to end up going, who's this guy and why is he suddenly important?
  • Shoot the Shaggy Dog/Stupid Sacrifice: Hey, Kahless, dude, really? Kill the Iconian first, then monologue about honor. Oops, too late, you're dead. And to add insult to injury, the Klingons leading the mission panic, leave his sword where he dropped it, and completely bail on completing the mission objective.
  • So Proud of You: He's quite proud of how awesome you were in stopping the Fek'Ihri invasion that he makes a copy of the Sword of Kahless for you to wield.
  • Too Dumb to Live: Hey, Kahless, don't you think you should finish off your self-teleporting, Klingon High Council-vaporizing opponent before you start gloat—Wow, you walked right into that one.
  • Ultimate Blacksmith: Say what you will about the guy's martial talents but he creates an Epic Bat'leth which remains useful even up to Level 60.

Klingon Officers

     General Rodek, formerly Kurn, son of Mogh 

Played by Tony Todd

Leader of the Tzenkethi assault force designed to stop the militaristic group from wrecking havoc across the universe. He was formerly Worf's brother before he was surgically altered and had his mind wiped to restore his honor.

  • Blood Knight: He seems particularly excited by the prospect of battle, even by Klingon standards.
  • Four-Star Badass:
    • He's a General, which, in gameplay terms, means he's somewhere between Level 55 and 60. He's also one of the highest-ranked returning characters, surpassing Tuvok, who was a Rear Admiral.
    • He also wears a Klingon Honor Guard uniform, which means he's even more badass than your typical Klingon officer.
  • Was It All a Lie?: In "Brushfire", Martok talks to Rodek as if he's still Kurn, not realizing the changes Worf had done to him. It shakes him to the core and he decides to hunt down answers.

     General (formerly Chancellor) Martok 
Played by JG Hertzler

Once a general for the Klingon Defense Force during the Dominion War, Martok became Chancellor after Worf slew Gowron in honorable combat and Worf passed the role to him, leading the Klingons and the other forces to victory. During the Klingon/Gorn conflict that would start the Federation-Klingon War, J'mpok and Martok confronted each other in secret and only J'mpok emerged, with Martok presumed dead... or was he?

  • Badass Boast: Is prone to taunting his opponents with these in battle.
    Martok: "You tried to end me once before, it won't go any better for you now!"
  • Badass in Distress: He's been held captive by the Son'a thanks to Torg.
  • Bare-Handed Blade Block: He stops being cut down by Torg by catching his bat'leth with his bare hands.
  • Cool Sword: One of the available rewards for completing the mission "Scylla and Charybdis" is a mek'leth sword called the "Butcher's Mek'leth" (based on the nom de guerre given to Martok by the Tzenkethi after the Battle of Tzenketh III) with the crest of Martok's house on the butt of the blade.
  • Fate Worse than Death: As it turned out, Martok was revived using metaphasic radiation, healing his wounds. Torg would continuously beat him to the edge of death, then let the radiation revive him.
  • Klingon Promotion: Martok slays Torg in battle and takes command of his flagship. Torg's crew is quite happy to let him do so.
  • Oh, Crap!: Has this reaction when the Hur'q reveal themselves.

     Captain Kagran 

Leader of the Delta Alliance to defeat the Iconians.

  • Because You Were Nice to Me: He was gearing up to murder the Iconians when he arrived two weeks prior to the fall of the Iconian Empire, however, he changes his tune when he spends that time with them, realizing that, really, they did nothing wrong.
  • Big Good: He's supposed to be this for the "Iconian War", but...
  • General Failure: He does end up vaporizing most of the united fleet with his "honorable" tactics. While many players tend to Flanderize Kagran as a major failure of a leader, it should be pointed out that the stupid losses he's directly responsible for don't start until "Broken Circle", when he tried to Zerg Rush the Herald Sphere. ("House Pegh" was mostly Kahless' fault.)
  • Good Feels Good: Kagran ultimately realizes that the Klingon "way of life" of constant battle 24/7 for glory and honor is not the way to go and decides that, just maybe, the Feds are right in the idea of diplomacy. He decides he wants to make a few changes and get others to follow suit.
  • Leeroy Jenkins: He tried to Zerg Rush the Herald Sphere, wasting most of the alliance fleet in a pointless attack when the Krenim superweapon was going to be ready for action in mere days.
  • Overranked Soldier: Zig-Zagged. The nonsensicality of putting a mere captain in charge of the entire Alliance war effort was complained about on the forums, seeing as how it's part of a strong pattern by Cryptic of not ranking mission givers appropriately for their stated positions, especially in regards to the insanely overranked Player Character. On the other hand, he's so incompetent he's probably overpromoted even for the rank he does hold.

Played by Marc Biagi

A Klingon who adamantly opposes B'vat's insane plans. He defects to the Federation during the "Klingon War" story arc with information that B'vat is trying to sic a Doomsday Machine on Federation planets.


The first officer of the KDF player's Bird-of-Prey at the start of the Klingon tutorial. Dies in the first fifteen minutes when she unsuccessfully challenges Captain Jurlek for betraying the Empire by trying to hand a Federation prisoner-of-war over to the USS Musashi.

  • Action Girl: Sort of. She's a female warrior, but the only thing she manages to do in the story for a while is get killed. Gets another chance during your attack on Gre'thor.
  • In the Back: Jurlek runs her through from behind before she can challenge him.
  • Klingon Promotion: Defied. Jurlek kills her before she has a chance to challenge him.
  • My Greatest Failure: As a Klingon, getting back stabbed is a cowardly way to die, sending her soul to Gre'thor.
  • My Greatest Second Chance: The KDF Player is able to help her restore her honor in their assault on Gre'thor.
  • Stuffed into the Fridge: Her entire role in the storyline is to piss off the PC and Ch'gren.
  • What the Hell, Hero?: She's quite cheesed when she finds out the reason your ship is under attack.

The captain of the KDF player's Bird-of-Prey during the Klingon tutorial. The player kills him for committing treason against the Empire in trying to hand a Federation prisoner (Franklin Drake) back to Starfleet.

  • Back Stab: Stabs Doran in the heart from behind before she can challenge him, sending her to Gre'thor.
  • Dirty Coward: He's shown to be very fearful of having Franklin Drake onboard his ship and conspired with the crew of the Galaxy-class USS Musashi to take him back. He planned to go on to many more battles to restore his honor after that.
  • Heel–Face Door-Slam: The aforementioned plan? Gets derailed after you confront him and invoke a Klingon Promotion on his ass. He's quite displeased at that when you encounter him in Gre'thor.
  • My Greatest Second Chance: The KDF Player allows him to help in their storming the gates of Gre'thor, though the player notes that even this might not be enough to send his soul to Sto-vo-kor. Apparently, it is.
  • Villain Has a Point: Part of his reasoning for wanting to get rid of his Poisonous Captive Franklin Drake is that he believes the war with the Federation is pointless, that the Federation is the enemy the Klingons cannot beat: during peacetime they were slowly changing the Klingons by cultural influence, and in war Starfleet was always able to stonewall them effectively despite simultaneously fighting any number of border conflicts and Space Cold Wars. Cowardly? Perhaps, but when you think about it he kinda comes off as Properly Paranoid.

Klingon Intelligence

A member of Klingon Intelligence and the KDF player's answer to Franklin Drake.

  • For Want of a Nail: Suggesting going back into the past to wipe out the Federation will pretty much tell you that, if you do, you doom the Klingons to forever be left smooth-browed.
  • No One Gets Left Behind: If you end up failing "Spin the Wheel" (yes, it's possible), K'Men expresses displeasure and that he refuses to let his allies getting left behind.
  • Reasonable Authority Figure: Although it may be due to the fact that K'Men mostly doesn't show up past the "Specters" Feature Episode series (barring an appearance in "Of Bajor" where he asks you to bug the Starfleet base), he doesn't seem like the Smug Snake that Drake ends up being.

A half-Bajoran member of Klingon Intelligence who acts as the main quest giver for KDF player characters in "The Delta Quadrant", the first episode of Delta Rising.

  • Half-Breed Discrimination: Mentions traveling between two worlds and belonging in neither. But in Klingon Intelligence, everyone is an outsider in their own way, so she feels K'Men gave her a purpose in life.
  • Non-Human Humanoid Hybrid: She's half-Klingon, half-Bajoran, apparently the product of a brief, ill-advised love affair.
  • You Have Got to Be Kidding Me!: When she's telling the KDF player about The Doctor, she sounds like she's ready to bust out laughing over how silly it seems that a hologram is now a fully-fledged member of Starfleet. She has to calm down before talking about the mission.

A Klingon engineering officer assigned first to Klingon Intelligence at Ganalda Station, then to House Pegh. Openly lesbian with a committed mate.

  • Call-Back: Her backstory includes a reference to the Star Trek: Deep Space Nine episode "The House of Quark": her mother was apparently a servant in the House of D'Ghor before Chancellor Gowron discommendated them for D'Ghor's dishonorable attempt to destroy the House of Kozak (later the House of Grilka), and then being one-upped in bravery by Quark, of all people.
  • The Chick: By her own admission she's not much of a warrior, but she's a hell of an engineer. She also comes off as something akin to the Lipstick Lesbian to her mate Trevana's Butch Lesbian (Trevana acts much more like a stereotypical Klingon warrior).
  • Indy Ploy: Improvises a way to eliminate an Iconian's Nigh-Invulnerability using the Omega generators you were sent in to sabotage.
  • Klingon Scientists Get No Respect: By her own admission she's not much of a warrior; her skills lie in engineering. "House Pegh" demonstrates exactly what the Bortasqu''s chief engineer Tarol is complaining about when she says that the engineers do all the work and the warriors get all the credit. Captain Kagran gives Kahless all the credit for wounding T'Ket despite the fact he wasn't even able to dent it before B'Eler technobabbled away its Nigh-Invulnerability.
  • Straight Gay: If she hadn't explicitly mentioned it in optional dialogue in her first appearance one might not have known. She was supposedly originally written to be male but there was a miscommunication.
  • Up Through the Ranks: Joined the KDF as a common soldier before being commissioned as an engineering officer in Klingon Intelligence.
  • Wrench Wench: She's an engineering officer. In her first appearance she adapts a stolen Federation weapon, the Synchronic Distortion Prototype Rifle, to work on Devidians. Later she comes up with the Indy Ploy to use the Omega generators to make T'Ket vulnerable to a sword.

Crew of the IKS Bortasqu'

     Captain Koren, daughter of Grilka
Played by Secunda Wood

Ambassador Worf's stepdaughter and the captain of the Klingon Defense Force flagship IKS Bortasqu'. She's the daughter of Grilka, head of the House of Grilka, a minor recurring character from Star Trek: Deep Space Nine.

  • Action Girl: Required of a female Klingon warrior.
  • Blue Blood: Heir to the House of Grilka.
  • The Bus Came Back: After spending the entire Delta Rising expansion MIA, she finally shows up for "Midnight".
  • Deadpan Snarker
  • Disappeared Dad: Her biological father J'nek, a crewman on Grilka's ship, was killed fighting in the Dominion War before she was born.
  • Dude, Where's My Respect?: She absolutely freaks out after the Romulan Republic declares that the Jenolan Dyson Sphere is theirs, tired of the Federation and the Romulan Republic getting all the cool toys and the Klingon Empire getting left in the dust.
  • First-Name Basis: Calls Worf by his first name rather than "father".
  • Happily Adopted: By Worf, after he married her mother Grilka.
  • I Am X, Son of Y: Introduces herself in "Sphere of Influence" as Koren, daughter of Grilka. This is a bit unusual for the normally patrilineal Klingons and has to do with the fact that her mother is one of the few female heads of a Great House in Klingon history, and the only one in living memory. (Watch DS9: "The House of Quark" for the full explanation.)
  • Platonic Life-Partners: With her first officer, Commander Bo'roth, whom she met at the Klingon Academy.
  • Spoiled Brat: Despite the fact that she's a 35-year-old woman with command of a combatant ship (if you can call a Bortasqu' a combatant ship), Koren quickly devolves into what amounts to feet stomping and whining. This can be seen when the Joint Command team finds the Jenolan Dyson Sphere and Koren throws a fit because the Klingons don't have something cool, which turned into a Mexican Standoff with Shon and Jarok that Tuvok was barely able to defuse. It get worse when you go save Qo'noS from the Undine and she spends the opening moments of the battle whining about the lack of Starfleet ships. And then continues to whine about it almost every time she opens her mouth for the remainder of the battle, up until Captain Shon makes a seemingly suicidal attack run on the planet killer in a desperate bid to save her homeworld.invoked

     Commander Bo'roth
The first officer of the Bortasqu', and an old friend of Koren's from the Academy.

  • Blue Blood: Averted for once. Unlike the vast majority of the Klingons we meet, he's a commoner, and seems to have avoided Martok's initial fate (being blocked from becoming an officer due to his low birth) by leashing his star to Koren's.
  • Eyepatch of Power: No word yet on how he lost his left eye, but the eyepatch marks him as an experienced warrior.
  • Platonic Life-Partners: Met Koren at the Academy and has been her fiercely loyal sidekick ever since.
  • Undying Loyalty: To Koren. He freely admits that many Klingon XOs are The Starscream, hoping for their captain to screw up so they can kill them for their jobs. He is not one of them and makes an effort to ensure that nobody else on the crew is, either.

     Doctor Harza-Kull
The chief medical officer of the Bortasqu'. He implies he joined the KDF to get away from enemies he made in the Orion Syndicate.
  • Bald of Awesome: Par for the course for Orion males.
  • Klingon Scientists Get No Respect: Played with.
    "The Klingons may not like doctors, but they know a good one when it's needed. This also means there is little competition."
  • The Medic: He's CMO so it comes with the territory. He just wishes the Klingon crew members wouldn't come to him for every little thing.
  • Only in It for the Money: If you ask him what honor means to him, he basically asks you if you've gone blind. He's got a sense of professionalism but he's no Proud Warrior Race Guy. It's rather refreshing to see Cryptic remember that not everybody on the KDF side is a Klingon.
  • Token Nonhuman: Apart from Serassh he's the only non-Klingon on the Bortasqu's command crew.

     Lieutenant Commander Serassh
The science officer of the Bortasqu'.

  • Know When to Fold 'Em: He's from Gila III, one of two planets in the Gila system colonized by the Gorn Hegemony. When Gila IV became the victim of a bloody siege during the Klingon-Gorn War, the much smaller settlement on III surrendered because they couldn't even put up a fight.
  • Lizard Folk: He's a Gorn.
  • The Smart Guy: His job description primarily entails analyzing incoming data for stuff that could prove useful militarily, but he also does pure research. He's a specialist in mineralogy and archaeology.
  • Token Nonhuman: Apart from Harza-Kull he's the only non-Klingon on the Bortasqu's command crew.

     Lieutenant Commander Hark
The tactical officer of the Bortasqu'.

  • Blue Blood: He's a scion of the House of J'mpok, although exactly how he and the chancellor are related is not stated.
  • Glory Hound: His idea of honor is to be remembered as a glorious warrior in songs and so forth.
  • Nepotism: An aversion, or so he says at least. He got his position on the Bortasqu' by himself.
  • The Starscream: Implied. He's ambitious and wants his own command, and alludes that he may be willing to try to take out Koren to get it.

     Lieutenant Commander Tarol
The chief engineer of the Bortasqu'.
  • Bad Boss: Threatens to skin alive any officers who have failed in their duties. Justified in her mind because, to a humanoid, space is the most unforgiving environment there is. She accepts no mistakes from her engineering crew because mistakes get people killed.
    "I am the cold, implacable will of the laws of nature. Space does not forgive. Radiation has no mercy. Without our hull, without our shields, without our systems, we die."
  • Klingon Scientists Get No Respect: Discussed. According to her, tactical crew get all the glory, while the engineers who made it possible don't get a whisper of praise.
  • Mysterious Past: She is remarkably tight-lipped about her background.
  • Proud Warrior Race Guy: When queried about honor, she comes off more as a Proud Soldier Race Girl who does her job out of professionalism, finding honor in doing her job well regardless of whether she gets any praise for it (which she rarely does).
  • Wrench Wench: As befitting a female engineer.

     Commander K'Tek
QaS DevwI', or troop leader, of the IKS Bortasqu' and a veteran warrior.

  • Old Soldier: A sixty-year veteran of the KDF whose dossier apparently reads as a who's-who of the greatest battles the Empire has fought in that timeframe. He also ruminates a bit on the subject when asked about honor, which in his opinion involves learning from the past and teaching the upcoming generation.
  • Older Than They Look: He's a sixty-year veteran of the KDF which makes him roughly eighty, but a human might peg him as mid-forties.
  • Sergeant Rock: The title QaS DevwI' comes from the IKS Gorkon novels, and in a case of Artistic License – Military by STO is noted to be a non-commissioned position rather than an officer. He's something like a sergeant major or master chief.
  • Space Marine: His job entails leading the flagship's embarked troops, basically the equivalent to a US Navy ship's Marine complement, during battle, particularly in boarding actions.

     Lieutenant B'Elem
Conn officer of the IKS Bortasqu'.

  • Space People: She was raised on Ganalda Station.
    "Space has always been my home, and I aim to leave my name among these same stars!"

House Mo'kai

See Discovery


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