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Characters / Star Stealing Prince

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The page for characters introduced in Star Stealing Prince. Several of them also appear in the game's sequel, Ephemeral Prince.

Be wary. This page may contain major unmarked spoilers for both the game and Ephemeral Prince

For tropes involving characters introduced in the sequel, see Characters/EphemeralPrince.

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    Party Members 

In Star Stealing Prince, Snowe is the prince of Sabine.
  • All of the Other Reindeer: Throughout both the game and the sequels, a lot of people get a “bad feeling” from him that causes them to shun him. In the game, even the people of his kingdom act this way once the link breaks.
  • Amnesiac Hero: In Fleeting.
  • Big Damn Heroes: He and Erio do this for Dream Astra in the Bonus Dungeon.
  • Calling the Old Man Out: In the Sepulcher, he confronts Edgar and Lina about the serious harm they did to their kingdom all for the sake of avoiding responsibility.
  • Dead All Along: Lorel actually did kill him, but Xiri prevented him from dying. And when the demon escaped he left a piece of himself in Snowe to keep him alive still.
  • Demonic Possession: His parents took over by sealing the Original King's demon inside of Snowe.
  • Determinator: Even when he hasn't had a decent night's rest in a long time and despite many of the things that happen to him over the course of the story, Snowe never gives up trying to do what he can to help his people.
  • Enemy Within: The demon inside him keeps tormenting him with nightmares and if you don't take care of the nightmares before completing the game the demon takes over.
  • Eye Scream: In Fleeting, he has a nasty scar across his right eye; he's practically blind in that eye now. He got that when Erio tried to knife him.
  • Family Eye Resemblance: Snowe's told he has his mother's eyes. This is not considered a positive thing by the people who notice.
  • Forgotten First Meeting:
    • He and Astra were best friends before she was taken to the tower. Both have forgotten.
    • Forgotten Friend, New Foe: He and the demon inside him used to get along fairly well. Then Lina made Snowe forget.
  • Happily Adopted: Richard more or less formally adopts him at the end of the game.
  • Healing Factor: when possessed by Xiri. It's not very strong, though.
  • Healing Hands: He is the group's main healer. He uses fire magic to heal.
  • Heroic Sacrifice: After Snowe lives up to the game's title, he gains a new power, and during battles he can use this power. It heals his companions during the fight but he gets KO'd.
  • I Am Not My Father: Once he learns exactly what's going on, Snowe vows to fix the problems his parents caused.
  • Innocent Bigot: With a dash of Fantastic Racism thrown in; he assumes Hiante and the Old are somehow related and Hiante has to explain to him more than once that just because both are reanimated skeletons does not mean they know each other. Later on, when Erio admits that he hasn't told Astra his feelings for her because he thinks it's creepy, Snowe says "isn't creepy what demons do?" Erio is very offended.
  • The Insomniac: His nightmares keep waking him up and so throughout the whole game he's not getting nearly the amount of sleep he needs. As it turns out, it's because the demon is forcing him to stay awake as a way of wearing him down.
  • Intergenerational Friendship: In the second short story, he develops companionship with Xiri. It doesn't last.
  • Loving a Shadow: After his parents died, he tried to convince himself they were loving parents rather than neglectful ones.
  • Madness Mantra: "I didn't want, please...I didn't want this..." in the bad ending.
  • Morality Pet: When he was a kid he was this at different points in time for the demon, the Original King, and his own mom. It never lasted long.
    • Morality Chain: For the demon in particular; the demon was starting to warm up to him but went right back to being bitter and hateful when Lina got between them.
  • My God, What Have I Done?:
    • He was very disturbed about not being able to cry or even feel sad at his parents' funeral, and tried to compensate for it by forcing himself to think of them fondly.
    • After killing his parents, although they started it.
    • In the bad ending when the demon forces him to kill his friends.
    • Almost goes into a Heroic BSoD when he accidentally burns down Morzin while trying to resist Xiri's control.
  • Nice Job Breaking It, Hero!: His quest to save the girl in the tower ends up leading to everything that had been carefully placed to keep peace getting thrown out of whack. Sadly, it doesn't end there.
    • Using the Crown the first time around ended up destabilizing the entire world and puts the Lords on his tail.
  • Parental Abandonment: His parents are dead. They were neglectful of Snowe when they were still with him, they faked their own deaths and abandoned their kingdom, and when he found out they tried to kill him and he had to kill them in self-defense.
  • Poor Communication Kills: He is afraid of telling the others that he's possessed by a demon that wants to kill Astra. While this is understandable, it often comes back to bite him whenever Xiri acts up.
  • Power Incontinence: He had trouble keeping his magic under control during the first half of 'Fleeting'. He got over it with some help, though.
  • Red Eyes, Take Warning: When the demon is actually controlling him outside of his dreams.
  • Self-Immolation: Snowe tries to do this after the game's bad ending, and in Morzin to stop Xiri from attacking Astra, but both attempts fail.
  • Self-Made Orphan: Snowe and his friends end up killing Edgar and Lina in self-defense when Edgar and Lina attack them in the Sepulcher. He is very shaken up by this.
  • Shipper on Deck: He shows Erio support regarding his crush for Astra (All it does is annoy him, though).
  • Squishy Wizard: He has the best magic stat of the team while tying with Hiante for the least durability.
  • Trauma-Induced Amnesia: In Fleeting he suffers this at first; over the course of the story he gradually remembers more about what happened.
  • Walking Spoiler: While he is the main character, a lot of the game's many, many twisty plot developments concern him directly and make it difficult to talk about him without spoiling much of the story.
  • Warrior Prince: Can hold his own in a fight and gets in many, many a fight in order to find a way to protect those he holds dear.
  • We Cannot Go On Without You: In the boss battle against the demon, if Snowe is knocked out and not immediately revived, the boss gains full control of the dream and inflicts a Total Party Kill. Of course, Snowe just happens to be the one with the move that fully restores the rest of the party at the cost of his own life...
  • Wide-Eyed Idealist: In the beginning. The story beats it out of him pretty quick.
  • The Wise Prince: Snowe falls short of the mark at the beginning due to his Wide-Eyed Idealist tendencies, but is definitely on the path to becoming this by the end.

A young woman whom Snowe vows to rescue from imprisonment in a tower.
  • Action Girl: Holds her own in a fight, and in fact some of her attacks are the most powerful in the whole group.
  • Barrier Maiden: Since she was the "witness", the demon can't be free of its prison inside Snowe until Astra dies.
  • Distressed Damsel: Not really, although in the end she is happy to be able to leave the tower after all the time spent cooped up in it.
  • Forgotten First Meeting: She and Snowe were best friends before she was taken to the tower. Both have forgotten.
  • Girl in the Tower: Because it is her duty to keep the stars in place so that peace remains in Sabine.
  • Girl of My Dreams: Snowe meets her because he saw her in trouble in a dream and decided to rescue her. However, it wasn't the first time they met; they were best friends as children although they both forgot about it.
  • Hair Decorations: Has a large green ribbon in her hair along with a few hair clips.
  • Healing Hands: She can learn Aeris Cura, a wind spell that heals the party.
  • I Just Want to Be Free: While technically not needing rescued per se, she did have to spend ten years of her life in a tower and she was not pleased about it at all. At the end of the game she tells Snowe that she got to leave the tower in the end, and it's what she's always wanted.
  • Jack-of-All-Stats: She doesn't excel in any particular stat compared to the other characters, but isn't bad in them either.
  • Nice Girl: Of all the characters, she's the friendliest to Snowe despite his parents' spell being broken.
  • Older Than They Look: She looks like she ought to be younger than Snowe, but at the age of 21 she's older than him by three years.
  • Plucky Girl: Probably the most cheerful person in the whole game.

An undead soldier who was revived to be Astra's bodyguard. He essentially took both her and Erio under his wing and acts as a father to them both.
  • Berserk Button: Simply being in the presence of a Royal Family sends him into a blind, mindless rage, as Snowe finds out when he first encounters him.
  • Cynicism Catalyst: In Fleeting, he isn't nearly as friendly as he used to be. Understandable when his kind of adoptive children were both murdered right in front of him.
  • Dem Bones: He's an animated skeleton, though he gains artificial human skin in Permanence.
  • Fragile Speedster: He has the best agility of the main party (not counting Erio) while having low defense, to the point where he's about as durable as Snowe.
  • Gentle Giant: He's the tallest party member at 6'3" and he's very polite to Snowe despite harboring suspicions about him. However, his gentleness has its limits, as shown in Fleeting.
  • Ghost Amnesia: Does not remember the details of his life before he was revived to be Astra's bodyguard until you find his resting place and recover a memory for him.
  • Good Is Not Soft: He meant what he said about cutting Snowe down if anything happened to Astra.
  • Heartbroken Badass: Non-romantic example. In Fleeting, he survived the massacre on the ship, but Astra and Erio didn't, and this soured his outlook greatly.
  • If You Ever Do Anything to Hurt Her...: An entirely non-romantic example; Hiante warns Snowe that if he lets any harm befall Astra, he will not hesitate to cut him down.
  • Killed Off for Real: Gets killed by Rizec in the original Sabine.
    • Disney Death: Though Snowe and Xiri manage to bring him back with the Crown's power.
  • Late-Arrival Spoiler: In Fleeting. That he's in it at all wasn't even hinted at until more than halfway through, but he shows up on the cast page anyway.
  • Only Sane Man: He's the one of the few who objected to the Original King's plan for immortality.
  • Overprotective Dad: To Astra (as her Parental Substitute). Among other incidents, when he and Astra first join the party, he threatens to cut Snowe down if Astra is hurt in his company; and when Snowe says he likes Astra, Erio responds by saying that Hiante will throw Snowe off the nearest cliff as soon as he finds out, and the thought is plausible enough to have Snowe terrified.
  • Papa Wolf: You mess with Erio and Astra at your own risk. If you actually kill them, heaven help you.
  • Parental Substitute: Basically acts as a father to Astra and Erio, and thinks of it as his second chance after losing his wife and daughter.
  • Psychic Link: To both Erio and Astra; he can sense what Astra's feeling even when he's far away from her, and Erio can read his thoughts if he wants him to.
  • Red Eyes, Take Warning: Averted. His eyes are red in the flashback, but unlike some of the other characters on this page who have red eyes, he's a generally good guy.
  • The Sleepless: Does not need sleep, being a skeleton and all.
  • Stealth Hi/Bye: In the sequel we learn that Erio and Astra are both very light sleepers and Hiante had to learn to walk quietly on account of it. He has at different points caught Canan and Relenia off guard because of this.
  • You Killed My Father: Or rather “my adoptive son and daughter”, which is Hiante's reason for attacking Snowe in Fleeting.

Astra's other bodyguard, Erio, is a demon summoned to help Astra with nightmares she has been having.

In the game's good ending, Snowe enlists his help in solving Snowe's nightmares.

  • Big Brother Instinct: Seems to display this towards a young Astra in the short stories "A Demon" and "Stars in the Distance", giving his all to protect her in the former and going well out of his way just to keep her smiling in the latter. By the time the events of the game roll around it's developed into a Bodyguard Crush.
  • Big Damn Heroes: Comes to save everyone in the Sepulcher after they got captured, helps Snowe rescue Dream Astra in the Bonus Dungeon, and also shows up to help out in the final boss fight. Twice. And the second time the town's children tag along with him.
  • Bodyguard Crush: Is strongly implied to have one on Astra.
  • Brutal Honesty: Both Hiante and Erio attack Snowe when he first encounters them. In Hiante's case it turns out that he tends to go crazy around the Royal Family if they don't somehow mask whatever it is that causes that. When Snowe asks Erio later if he has a similar thing, Erio's response is, "No, I just don't like you."
  • Cannot Spit It Out: He hasn't told Astra his feelings for her.
  • Character Development: Throuoghout the game he gradually becomes less harsh to Snowe, and by the time of the sequel he's become a very good friend to Snowe.
  • Chekhov's Hobby: Entering people's dreams. It's mentioned early on that he helped fix Astra's dreams. And in order to get the good ending you have to have him enter Snowe's dream.
  • Dark Is Not Evil: Despite how unfriendly he is to Snowe in particular and despite the fact that he's a demon, he will do what's right if it's needed. Reluctantly at times, but he'll do it.
  • Deadpan Snarker: On occasion. Like the time Snowe started banging on a door and calling out to see if anyone was outside, despite the fact they were supposed to be sneaking:
    Erio: Yes, lead your parents right to us.
  • Dream Weaver: He is capable of manipulating dreams. He was tasked with dealing with Astra's nightmares when he was summonedand later helps Snowe with his nightmares.
  • Fantastic Angst: He doesn't tell Astra his feelings for her because he thinks it's creepy. Snowe points out that creepy seems to be what demons do, which Erio is very offended by as he'd rather not be creepy.
  • Glass Cannon: He has better agility than Hiante and his magic stat is second only to Snowe, but he has less defense than both of them.
  • Good Is Not Nice: Definitely a good guy when it comes right down to it, but not very friendly.
  • Guest-Star Party Member: Sometimes he's on the sidelines, and there's one or two occasions where the only people in the party are him and Snowe, but don't expect to have him helping with battles all that often.
  • Hate at First Sight: At first, he can't stand Snowe due to sensing Xiri's presence in him. Once he learns about Xiri, he softens up towards Snowe.
  • Healing Hands: He is capable of healing, but he only does it in cutscenes.
  • If You Ever Do Anything to Hurt Her...: He gives Snowe the same threat that Hiante does as far as killing him should anything happen to Astra.
  • Improbable Age: A fantasy variant; he's much younger than most demons who get summoned; Hiante even says in one of the short stories that given Erio's age it shouldn't have been possible to summon him at all. The summons Erio answered wasn't his.
  • Jerkass: He attacks Snowe in the Eastern Tower just because he doesn't like him, complains about having to go rescue Snowe in the Sepulcher, and just is generally unpleasant where Snowe is concerned...
  • Jumped at the Call: It was really Erio's sister Edgar was trying to summon. She refused the call, and Erio was curious so he went in her place.
  • Lethal Chef: While he's a pro with medicines and even knows how to flavor them, in the sequel Hiante mentions that Erio cooked one meal for Astra and Astra banned him from cooking dinner after that.
  • Perpetual Frowner: He always has a rather sour look on his face, and while he occasionally smiles, it's usually the sardonic, joyless kind. So seeing a genuinely happy smile on his face in Astra's memory was definitely something.
  • Psychic Link: He deliberately established a link with Hiante so they could communicate over long distances, so that he could continue to take Astra to see the flowers without Edgar and Lina finding out.
  • Purple Eyes: And black sclerae. The purple irises show his link to Astra.
  • Sarcastic Devotee: To Snowe, whenever they're the only two in the party.
  • Sour Supporter: For most of the game. He gets over it.
  • Uncanny Valley: In-Universe. In the game some of the townspeople comment on his odd appearance when he, Astra and Hiante wander around the town, and in the good ending sequel, his looks have been changing so he can pass as a human much easier but it's still a bit "off" so he gets a lot of odd looks in his direction.
  • You Can't Go Home Again: He answered a summons intended for his sister, and doesn't know how to get back.

The best soldier in the kingdom, she was hired to guard the Sepulcher. She didn't want to do it as she had a daughter to look after, but the king and queen forced her hand by erasing her daughter's memory of her and sticking the girl with different parents.
  • Action Girl: Is a very strong soldier, the reason Snowe's parents wanted her to guard the Sepulcher in the first place.
  • Cannot Spit It Out: After you watch her memory, she can be seen hanging around near where Anastasia's staying but for quite a while she can't bring herself to even approach her. When she finally does, Anastasia asks her what took her so long.
  • Mighty Glacier: She has the highest attack and defense growth of the team, along with a passive ability that allows her to take fatal hits for the rest of the party. She's also the slowest and the worst at magic though.
  • Missing Mom: Is one to her daughter Anastasia. She had no choice in the matter.
  • Older Than They Look: Her given age is 26 but she looks a bit younger than that, and in all actuality technically she'd have to be in her forties at the youngest. It's justified. Due to the spells in place, no one besides the royal family and close friends of the royal family age normally.
  • Supernaturally Young Parent: On top of the fact that she hasn't aged normally for a while, she is also implied to have been rather young when she had Anastasia to begin with, so her companions are very surprised to learn she's a mother.
  • You Gotta Have Blue Hair

    Major NPCs 


  • Big Damn Heroes: Shows up to heal your party at one point in the final boss fight.
  • Demoted to Extra: In the sequel.
  • Happily Married: To Vera.
  • Keeping Secrets Sucks: Edgar and Lina had him help out with the various spells, so he knows a lot about what's going on. He wants to fix what's been done, but he can't even tell anyone about it.
  • Like a Son to Me: He says this to Snowe at one point. And at the end of the game he makes it official.
  • Loophole Abuse: He and Vera are Tongue-Tied and can't tell Snowe what his parents have actually done, so they send Snowe to the Sepulcher on the pretense of having him repair the link between Snowe and the kingdom. The spell they actually gave him was one that would reveal a hidden memory, specifically, the memory of Edgar and Lina sealing the demon inside him. Unfortunately there was a bit of a snag: Edgar and Lina are still alive, and murderous.
  • My God, What Have I Done?: He's very apologetic when he learns that his little Loophole Abuse to get around the spells preventing him from telling Snowe anything very nearly got Snowe killed by his own parents.
  • Overprotective Dad: Acts like one to Snowe, and if Snowe screws up in a way that could be even the slightest bit harmful to him Richard gives him an earful.
  • Parental Substitute: Has acted as a father to Snowe since his parents' deaths and even before then, as Snowe's parents were downright horrible when they weren't being neglectful.
  • Tongue-Tied: Edgar and Lina put spells on him to prevent him from discussing certain subjects. Same goes for Vera.
  • Undying Loyalty: To Snowe, to the point that, in Fleeting, his Phantom comes to Snowe's aid despite Snowe being the one who murdered him.
  • We Used to Be Friends: Feels this way about Edgar and Lina, and it's mutual considering that Edgar was the last to evacuate the original Sabine because he was busy looking for Richard first. In one of the short stories it becomes clear that he was feeling this way even before they died; when Edgar was being particularly callous to Snowe one time, Richard's reaction is described as him wanting to deck his former friend.


  • Breaking the Fourth Wall: When you first talk to her, she explains the game's combat mechanics. Snowe says he doesn't understand what she's talking about, and she replies by saying that *someone* did, and that it will all become clear once he enters a battle.
  • Cordon Bleugh Chef: In Intermission we learn that she has a habit of making odd ingredient substitutions when she cooks things and as a result her cooking can be very hit-or-miss.
  • Happily Married: To Richard.
  • Keeping Secrets Sucks: Same deal as Richard.
  • My God, What Have I Done?: She's complicit in the whole Loophole Abuse incident, and just as remorseful about it after the fact.
  • Nice Hat
  • Parental Substitute: Along with Richard she has acted as a parent to Snowe since his mother and father died, and even before that due to Edgar and Lina being neglectful at best and outright abusive at worst.
  • Tongue-Tied: Like Richard, she was prevented from talking about certain things.


  • Feathered Fiend: Combined with Giant Flyer. He's a big blue bird that wants to kill anyone who dares travel between the forest and the Eastern Tower.
  • Hive Mind: According to Astra, he's a bunch of phantoms that were formed into a bird.
  • Hopeless Boss Fight: He utterly defeats Snowe the first time Snowe encounters him. Not as hopeless when Astra weakens him later though.
  • Large Ham: Combined with No Indoor Voice. His dialogue is in ALLCA Ps and the way he speaks is very dramatic.

The Old

  • Dem Bones: He was summoned by the king and queen as a skeleton, but they couldn't control him and had to seal him underneath the castle.
  • Flunky Boss: He'll constantly summon two stronger versions of Sword's Phantom and Lyric's Phantom, which can buff and heal him respectively.
  • Sealed Evil in a Can: Sometime after the party knocks him out, the castle staff seals him behind a brick wall.

    Other Characters 

A ghost Snowe encounters on his quest. She has nothing better to do than follow him around, and since she has a lot of money lying around that she can't use, she offers to buy anything off him that he doesn't want.
  • Character Development: A small case; she goes from out and out telling Snowe she doesn't like him to being very concerned when she notices he's missing from the party later on.
  • Collector of the Strange: She will buy anything off you (except certain important items, at least.) Pieces of flame, rat tails, weird hair, torn cloth. Go ahead, sell it to her. When Snowe asks her what she intends to do with all the things he sells her, she says that it might come in handy when the end of the world comes along.
  • Cute Monster Girl: Being a ghost and all.
  • Dark Is Not Evil: She's a ghost who follows Snowe around by inhabiting old skeletons, and she looks incredibly spooky. But she's really a sweetheart.
  • Everyone Calls Him "Barkeep"/Only Known by Their Nickname: She can't remember her real name and so tells Snowe to call her "Numismatist" instead. A numismatist is someone who studies or collects coins.
  • Stalker Without a Crush: She follows Snowe anywhere. If you're in the catacombs, on a floating island, in a jail cell, etc., you will probably encounter her at some point. She even shows up right next to where Snowe was sleeping at one point. Of course, it's because she wants you to keep selling her things.


  • Big Damn Heroes: The town's children along with Erio and Richard help out in small ways in the final boss fight.
  • Chekhov's Gun: Charles's brown cat toy, which he either gives you early on or you have to run back and get if you realize you don't have it when you need it. It used to belong to a little boy who was struck down during the massacre of the Original King's people.
  • Close-Knit Community
  • Comically Missing the Point: Jacob asks Brian if his establishment has a child-friendly atmosphere. Thing is, Brian's establishment is a bar.
  • Disappeared Dad: Anastasia's mother is still alive and they're reunited in the end, but her father is really dead.
  • Happily Adopted: Edgar and Lina stuck children who had no parents with parents who lost their children. When the spells break, the parents who realize the children weren't really theirs decide to adopt them for real.
  • Older Than They Look: All of them, because Edgar and Lina prevented them from aging. All of those kids are technically in their twenties.
  • Parental Abandonment: Several of the kids in the town were orphaned. Edgar and Lina "fixed" this by making them forget their old parents and sticking them with new ones. In Anastasia's case though, her mother was still around, but they stuck her with different parents anyway so that they could force Relenia to work for them.
  • Preacher Man: Jacob.
  • Walking Spoiler: Saying anything about them beyond the first act is rife with spoilerage.
  • You Gotta Have Blue Hair: A couple of the townspeople have green hair; Anastasia has blue hair. In her case it's Foreshadowing that she's related to Relenia.

Guards, Magic Helpers, Librarians

  • Artificial Human: All of them are made out of clay. Since the spells keeping them going got screwed up when Snowe "died", some of them went back to being the clay they were.
  • Cassandra Truth: The Librarian who tells you about the Green Ribbon says that she was made fun of for loving it so much and feeling stronger while wearing it. Thing is, it's a really powerful item.
  • Cloudcuckoolander: Some of the Librarians and Magic Helpers come across this way; one of them is incredibly cheerful about accidentally causing a potion to blow up.
  • "Freaky Friday" Flip: One Librarian mentions that one time she and a Magic Helper got swapped somehow. "It was such an out-of-body experience!"
  • Palette Swap: Librarians and Magic Helpers look exactly alike, the only difference is Magic Helpers wear red clothes and Librarians wear green.
  • Please Wake Up: One Magic Helper reacts this way to another one reverting to clay. Snowe finds her fussing over the lump of clay, telling it to please get up because they still have work to do.
  • Uncanny Valley: In-Universe example; Astra at one point declares she'll stay at the town's inn instead of in the castle because the Magic Helpers creep her out a little, and in the short stories Snowe also finds them a bit unsettling.
  • You All Look Familiar: Justified; they're all copies.


  • Gotta Catch Them All: Talking to all the snowmen is a pretty good idea.
  • Really 700 Years Old: Especially since most snowmen in real life don't last more than a couple of months. A few of the snowmen in this game are known to be from at least ten years ago. According to Word of God, some of them are far, far older.


    Walking Spoilers 

Snowe's Parents

Snowe's parents, King Edgar and Queen Lina, have recently passed away, but it seems that they are remembered fondly. Actually, they're not remembered fondly at all; everyone in the kingdom secretly hated them and even their own son couldn't manage to cry at their funeral.

When they were allowed to stay in the Original King's empty kingdom, they saw everything he had and wanted it all for themselves. They took it from him by force, sealing the demon in him inside their own son and performing various spells to keep their town complacent. Then they faked their own deaths and abandoned their kingdom to live in paradise. When Snowe learns what's really going on they try to kill him, forcing him to kill them in self-defense.

Tropes that apply to both of them:

  • 0% Approval Rating: The more the game progresses the more you learn just how unpopular Edgar and Lina were with their people. No one liked them at all. However, there are a few of their old citizens from the mainland who are unaware of their Sanity Slippage.
  • 100% Adoration Rating: In the opening section of the game, anyone in the kingdom who brings them up at all brings it up in a positive way. Subverted because due to the spell over the kingdom, they were brainwashed into sharing Snowe's feelings and Snowe convinced himself they were good people.
  • Abusive Parents: Edgar and Lina ignored their son, faked their own deaths and abandoned Snowe and the whole kingdom, captured and tortured Snowe at one point, and eventually tried to murder him and his friends. Not to mention the whole sealing-a-demon-inside-him thing. And they named their kid "Snowe".
  • And I Must Scream: The decay of their bodies combined with the fact that what they did to the Original King made them immortal meant this would have been their fate if they hadn't gone through rather complicated means of faking their own deaths.
  • Battle Couple: They fight side-by-side in the Sepulcher's boss fight, and when one goes down, the other gets right pissed off.
  • Body Horror: A side-effect of the demon-sealing spell they used caused their bodies to start falling to pieces. They dealt with this by splitting themselves in two, leaving half of themselves in the Sepulcher and then killing the other half of themselves on the ground. Their spirits went to the halves of themselves they left in the Sepulcher.
  • Deceased Parents Are the Best: At the start of the game you learn what kind and wonderful rulers Edgar and his wife were. It's subverted. Snowe forced himself to think of them fondly, and the rest of the kingdom, being connected to Snowe's emotions, wound up following suit.
  • Despair Event Horizon: After what the Lords did to the original Sabine, the couple lost their sense of responsibility as royalty and became selfish, cynical, and paranoid.
    Snowe: Whatever happened in Sabine made her give up.
  • Dual Boss: They're the boss of the Sepulcher.
  • Evil Former Friend: To Richard and the other citizens of Sabine.
  • Even Evil Has Loved Ones:
    • When you defeat one of them in the boss battle, the other will be so distraught that they spam their most powerful attack.
    • Hinted in the game and made more explicit in one of the short stories, Lina still has something resembling a motherly instinct towards Snowe. Not enough to actually make her a good mother, mind, but it's there.
  • Faking the Dead: Edgar and Lina wanted to live in a paradise for just themselves, so they faked their own deaths.
  • Freudian Excuse: They became power hungry villains because their lives were ruined by the Lords.
  • Foil: To Soan, who also believes Utopia Justifies the Means. Edgar and Lina only wanted paradise for themselves and only gave their citizens a cheaper form of utopia to placate them, not caring if anything disrupted their peaceful lives later on. On the other hand, Soan loves his citizens in a twisted way and is unsatisfied with his own gains unless he gets everyone else into his paradise.
  • Green-Eyed Monster: When the Original King let them and their people stay in his empty kingdom, they gradually became envious of everything that he had and so overthrew him so that they could take it for themselves. This is combined with Grass Is Greener because they have no idea that Soan is actually miserable despite attaining paradise.
  • Happily Married: They definitely were very much in love with each other. Too bad themselves and each other were the only ones they really cared anything about...
  • Hate Sink: Due to the lack of elaboration of their backstory in the game and the focus on their abusive actions, they count as this in Star Stealing Prince. This is downplayed in Ephemeral Prince, where their Start of Darkness gets some more explanation and where most of the hate is diverted towards their tormentors, Rizec and his subordinates.
  • I Did What I Had to Do: They claim that they did what was best for their kingdom and that they had no choice but to revive themselves in the Sepulcher due to their decaying bodies.
  • Immortality Hurts: A side effect of the spell they did made them immortal. And made them decay. If things kept going like that, eventually they would have been stuck as sentient piles of dust.
  • Insane Troll Logic: They're convinced that Snowe is an impostor despite how he and Astra used a memory release spell in the Selpulcher boss room, which can only be done by these two.
  • Laborious Laziness: They went through a lot of trouble and years and years of careful that they could eventually skip out on the kingdom. Despite that, their plans are undone due to a few errors in their spell, causing Lorel to go berserk and kill Snowe.
  • Laser-Guided Amnesia: The various spells they used combined with the decay of their bodies caused them to not recognize their own son.
  • Laser-Guided Karma: They get taken down by a few of the people they were most abusive to.
  • Light Is Not Good: Edgar and Lina sport angel wings in their boss battle.
  • Load-Bearing Boss: After you defeat them, the Sepulcher collapses.
  • Moral Myopia: They are quick to call the Original King out on the fact that he massacred his kingdom...and they also manipulate their kingdom with spells of various kinds, seal a demon inside their own son, are not above torturing or even murdering people...
  • Never Be Hurt Again: After the Lords torched the original Sabine, the couple became obsessed with gaining their own paradise to avoid suffering ever again.
  • Not So Different: The Lords who persecuted them confined Lina to a tower for the "greater good" and prevented them from having a family. Once the refugees from Sabine end up on Soan's island, Edgar and Lina confined Astra to a tower for the "greater good" and separated Relenia from Anastasia.
  • Offing the Offspring: They try to kill Snowe. It's a bit of an odd example though since they even don't recognize him. If Lina recognized him things might have turned out differently. But then again, Edgar has wanted to kill Snowe before, so maybe not.
  • The Paranoiac: As part of their Sanity Slippage, the two have become very paranoid to the point of fitting most of the criteria. They refuse to admit their plans for Sabine's peace were flawed, are suspicious of anyone who steps foot in their Sepulcher (including the people they recruited to help their plans) to the point of "cast first ask questions later," are Jerkasses to everyone but themselves, are controlling of their kingdom to the point of brainwashing them, are lacking in empathy towards everyone but themselves, and believe that the Snowe they see before them is an impostor giving them a Hope Spot (despite how only he and Astra could use the memory release spell).
  • Parental Betrayal: Snowe's first real time seeing their true colors is in the Sepulcher, and he's even more shocked to learn from Erio that this wasn't a recent development. They've always been that way.
  • Parental Neglect: They were so distant to Snowe that the only way he could manage to cry at their funeral after their "deaths" was to imagine if it had been Richard or Vera who died instead.
  • Properly Paranoid: Downplayed. The sequel reveals that Lords can possess humans, which makes the couple's paranoia towards seemingly ordinary people somewhat more understandable, though they still failed to realize that Snowe's party entered the Sepulcher for benevolent reasons.
  • Rescue Romance: Edgar released Lina from her uncle's tower, though sadly their troubles didn't end there.
  • Sanity Slippage: According to Richard, they were once normal people, but when everyone had to leave their homeland, something in them...snapped. It only got worse after they met the Original King.
  • Say My Name: When you kill one of them, the first thing the other says is the name of the one who fell. "Edgar? EDGAR!" or "Lina?! LINAAA!!!"
  • Ungrateful Bastard: The Original King let them stay in his empty kingdom when they and their people were lost and scared. They repay him by stealing all his stuff.
  • Unholy Matrimony: They weren't so bad when they got married, but they eventually decided to abandon their kingdom and their son in order to stay on the Sepulcher forever.
  • Unwitting Instigator of Doom: Due to their greed and negligence, they had no idea their actions doomed the souls inside of Soan, made Soan vengeful against the kingdom, got Snowe killed by Lorel, and fulfilled the prophecy of their child threatening the fabric of reality.
  • Uptown Girl: Unlike Lina, Edgar was originally not of royalty. While Lina's father approves of their relationship, the lords didn't.
  • Utopia Justifies the Means: The actions they took to preserve peace in their kingdom point towards this, but it turns out that the peace in their kingdom was just to keep their people ignorant while they went off to enjoy peace without having to take responsibility for anything.
  • Walking Spoiler: For one thing, they're Not Quite Dead.
  • Who Names Their Kid "Dude"?: Edgar and Lina's rather unusual choice in a name for their kid is lampshaded a few times.
  • Would Hurt a Child: They mindwiped Anastasia so that her mother would be forced to work for them. They took Astra away to be in a tower without any contact with the outside world when she was eleven. They also used her to be the "witness" to the spell when they sealed the demon inside Snowe, who was only eight at the time. One of the first things Edgar did after linking Erio (a child in demon terms) to Astra was to torture him with lightning to see how it would affect Astra, and Lina was also quite abusive to him when it was discovered that he had taken Astra on an outing from the tower.

King Edgar
Snowe's father, who would often go out exploring.
  • Archnemesis Dad: Subverted. He's an antagonist, but he's not Snowe's biological father.
  • Cuckold: While it was necessary for their plans to attain paradise, Edgar is not pleased with the idea that Snowe is the Original King and Lina's son, and not his.
  • Establishing Character Moment: His introduction in the game involves him one-shotting Snowe with lightning and following that up by scolding Astra for deflecting his attacks.
  • Faux Affably Evil: When he's the one in control of the situation he can be very amiable, grinning and speaking with a sense of humor while knocking people out with powerful spells, anyway. The first words out of his mouth in the game are said to Astra: "Now now, don't deflect my attacks, sweetheart!"
  • Kick the Dog: Edgar is rather prone to dog-kicking. He tortures a kid with the intent of putting another kid at risk, considers smothering Snowe in his sleep just for being annoying, and anytime anyone—be it Hiante or his own wife—brings up a concern with him he tends to brush it off coldly and maybe even laugh about it...
  • Lack of Empathy: Definitely shows up in the short stories. Anytime anyone displays compassion in his presence—Hiante getting mad at him over how he treats Erio, or Lina insisting that Snowe may be in danger from his new friend, or Richard pointing out that Snowe's suffering health problems—Edgar's reaction ranges from being amused at how silly they're being to being very annoyed and even angry that they're bothering him with this.
  • Loves the Sound of Screaming: If Snowe's nightmare in "Fleeting" about the time Edgar tortured him is anything to go by.
  • My Greatest Failure: It's implied in the short story "Transience" that part of the reason Edgar hates Snowe so much is tied to some major failing Edgar had in the past, but it's not really elaborated on.
    • Now that it's revealed Snowe isn't his son, it's implied that Snowe's existence reminds him of how the Lords prevented him and Lina from having children. And when Lina finally does have a child, the father is someone else.
  • Necromancer: He's the one who reanimated Hiante, which means he's at least familiar with necromancy.
  • Nice Job Fixing It, Villain!: He inadvertently did Hiante a good turn by reviving him and sending him to be Astra's bodyguard, as it ended up being a second chance at life and another chance for Hiante to be a good parent.
  • Overshadowed by Awesome: He's a formidable Magic Knight, but his latent magic potential isn't enough to summon Soria. This is also part of the reason why Snowe had to be the Original King's son for the couple's plan to work, since Snowe wouldn't be able to contain Xiri with Edgar's genes.
  • Papa Wolf: Averted. He hates Snowe for not actually being his son.
  • Pet the Dog: He really does love his wife. In the short story "A Spell of Fire & a Scarecrow" he was right there to catch her when she woke up, when they're "dying" in the short story "Transience" he wishes his arms weren't so decayed so that he could hold and comfort her, and if she's the first to go down in the Sepulcher boss fight he becomes very distraught.
  • Psycho Electro: He comes across as a bit more unhinged than his wife and he is apparently fond of using lightning to torture people. Poor Erio. Poor Snowe.
  • Shock and Awe: A staff passed down from him to Snowe can cast lightning magic. And in the Sepulcher boss fight lightning is Edgar's main attack.
  • When You Coming Home, Dad?: In one of the short stories, Snowe is sad that Edgar is away so much that he doesn't even have time to help Snowe build a snowman.Subverted in that Edgar doesn't care for Snowe at all. Snowe asked Richard to tell him he wanted to see him and figured that it had been so long that either Richard hadn't told or Edgar had ignored. Given how little Edgar cares, it's probably the latter.

Queen Lina
Whenever her husband was away, she would look after things in his stead. According to Snowe, she had a tendency of always giving thanks that the kingdom was still there.
  • Graceful Ladies Like Purple: In one of the cutscenes and in the boss fight, she wears purple.
  • Kicking Ass in All Her Finery: Wears a rather fancy dress with drapey sleeves and a poofy skirt in the boss fight.
  • Lack of Empathy: Downplayed compared to Edgar. While she does care for Snowe, she was still willing to use him as a tool to gain immortality.
  • Making a Splash/An Ice Person: In one of the short stories it is mentioned that water is her element. During the boss fight, aside from Lina's most powerful attack, most of her attacks involve dousing the whole party with water or targeting an individual with ice.
  • Mama Bear: According to one of the short stories, Lina used to be a very flawed version of this. She was quite alright with the whole "sealing-a-demon-inside-Snowe" plan, but when she discovers the demon has been interacting with Snowe, she freaks out and despite her husband's urging her not to, she goes into Snowe's dreams at great risk to herself in order to ensure the demon is really trapped and can't do anything to Snowe.
  • Meaningful Appearance: The color of her eyes, which Snowe inherited, is commented on frequently by other characters. Not a positive thing; most of the people who bring it up consider her eyes to be creepy and wish Snowe would stop staring with his mother's eyes.
  • Morality Pet: She's the one person Edgar shows something resembling basic human decency to.
  • Never My Fault: She refuses to admit that sealing Xiri inside Snowe is abusive parenting, making her come off as a Hypocrite when she accuses Xiri of trying to hurt him.
  • Nice Job Breaking It, Hero!: Although "hero" is used very loosely here, but one of her few attempts at doing right by Snowe turns out...poorly.
  • No Good Deed Goes Unpunished: In "A Spell of Fire & a Scarecrow" she tries to do something motherly for once and enters Snowe's dreams to take care of Xiri because she's afraid Xiri will harm Snowe. All this earns in the end is speeding up her own decay, as well as making things far worse for Snowe because now he has a pissed off demon inside him.
  • Pet the Dog: Hinted in the game and more explicitly stated in the short stories, she really does care about Snowe in her own flawed way. She constantly mentions in various notes that she misses him, and she tries to protect him when she thinks the demon will cause him harm.
  • Playing with Fire: Lina's main attack.
  • Rapunzel Hair: Her hair goes past her waist.
  • Self-Fulfilling Prophecy: Her uncle locked her up in a tower because a prophecy claimed that her future child would end up destroying reality. Unfortunately, she never would have sought the necessary power to do so if they didn't lock her up and if the lords didn't mistreat her.

Odd Gentleman/ The Original King/Soan
In the Western Tower, Snowe, Astra, Hiante and Relenia run into this fellow. He says he tidies up around there sometimes, and requests to tag along with them. They reluctantly agree.

It turns out that he is the Original King. He is responsible for causing the mass-murder of his own kingdom, which is why it was empty when Edgar and Lina and their people came along. Edgar and Lina overthrew him, and he is very displeased about it. Since by this point Edgar and Lina are no longer around for him to take his wrath out on, he intends to destroy Snowe and his people instead.

  • Affably Evil: He's genuinely friendly as long as you don't get on his bad side. Once you are on his bad side though, you're screwed. Once he calms down, he switches to being Good Is Not Soft by making peace with the party while still being a ruthless combatant against the enemy Lords.
  • Anti-Hero: In Permanence, he's still vengeful and is a Karma Houdini for his actions in the game, but he's also more merciful and shows sympathy towards Snowe.
  • Anti-Villain: Before the game started, he was more of a Well-Intentioned Extremist compared to the other villains. He loses the anti part during the game itself when he tries to kill the citizens of Sabine out of misplaced revenge, and loses the villain part in the sequel when he realizes he was wrong to force immortality on his citizens and to blame Sabine's citizens.
  • Big-Bad Ensemble: Of Star Stealing Prince alongside the demon. He and Xiri have their own reasons for antagonizing the party and he tries to kill the latter, who is still inside Snowe.
  • Casting a Shadow: Since the demon was inside him for so long, he still had some of said demon's power even after they were separated, giving him the ability to use demon magic. This is also because Xiri left a piece of himself in Soan before getting eaten, allowing Soan to gain immortality for himself.
  • Deal with the Devil: Not his contract with Xiri so much as following the advice of a lord, Zuan, concerning summoning Xiri. Xiri himself had no intention of tricking Soan until he got eaten.
  • Demonic Possession: An inversion of sorts. The demon currently inside Snowe was originally hanging around the Original King...and then the Original King ate him.
  • Eldritch Abomination: All his rage over what was done to him is visually represented as this. And he seems to be wearing it as a cape.
  • Everyone Calls Him "Barkeep": In the game. After it's revealed who he actually is, everyone calls him "the Original King". Later on though, we do learn his real name; it's Soan.
  • Final Boss: At the end of the game, the party has to knock him out so that the people of Sabine can prepare their ship for escaping the island.
  • Freudian Excuse: His father's death and the kingdom's mourning over it causes him to develop Mortality Phobia and become obsessed with immortality both for himself and his people.
  • Green-Eyed Monster: In his intermission chapter, he notes that the Lords and Demons are seemingly The Ageless and wants to find a way to make humans immortal too.
  • Guest-Star Party Member: While he does no fighting, he temporarily joins the party in the Western Tower.
  • Healing Factor: Wounds heal almost instantly for him. This is one of the spells his parents cast on him when he was a baby.
  • Heel–Face Turn: In Permanence, he realized he overreacted against the people of Sabine and he later helps take down the Crown. In the ending, he becomes an adviser to Lorin in ruling Norin.
  • It's All About Me: Zigzagged in his backstory. He already gained immortality for himself due to having a piece of Xiri in him, but he wants to make the rest of his kingdom immortal too. However, he doesn't realize his folly in pushing his own views of life and death onto his citizens, to the point where he kills Hiante for protesting against his plans.
  • Luke, I Am Your Father: In Chapter 3 of Permanence, it is learned that the Original King, not King Edgar, is Snowe's real father.
  • Misplaced Retribution: His beef is really with Snowe's mom and dad. They aren't around anymore, so he'll settle for killing Snowe, Snowe's friends, and all of his people instead. Averted in Permanence, where he's more reasonable about taking revenge against the Lords.
  • My Greatest Failure: He realizes too late that killing his citizens' mortal bodies was counterproductive to his goals of getting them into a utopia. He also regrets eating Xiri and ruining their friendship, especially when the latter goes insane from being trapped for so long.
  • Nice Job Fixing It, Villain!: While it doesn't justify his betrayal, if Soan didn't eat Xiri, the latter might have been sacrificed as part of Zilia's plans.
  • No Good Deed Goes Unpunished: So he lets all these weary travelers stay in his kingdom, and their leaders repay him by taking away his power and stealing all his stuff.
  • Offing the Offspring: Despite knowing Snowe was his son, he still wanted to kill him and the citizens of Sabine to take revenge on Edgar and Lina.
  • One-Man Army: In his weakened state, it took the party and the entire town supporting them to temporarily knock him out. After he regains his full power, he curbstomps most of the higher-ranking Lords.
  • Pet the Dog: He allowed Edgar and Lina and their people to stay in his kingdom and spent a lot of time talking with Edgar and Lina. He was fond of Snowe and wouldn't kill him even though the demon had wanted to at the time because he thought Snowe was cute. (That Snowe is actually his son may have something to do with it.) He also is unfailingly polite to the party when he first meets them, and makes sure to tell Astra she has a pretty name.
  • Red Eyes, Take Warning: Played completely straight.
  • Redemption Promotion: By the time he's back in top form, he made a Heel–Face Turn.
  • "Shaggy Dog" Story: He managed to make the Sepulcher habitable, but only long after he took the souls of his citizens. When he lost Xiri to Edgar and Lina, all the souls in his head died instantly, meaning all his well-intentioned misdeeds were for nothing. This might explain his extreme hostility in the second half of the game.
  • Shock and Awe: Along with Playing with Fire. He can cast both air and fire magic naturally due to being born between seasons.
  • Sunk Cost Fallacy: In his backstory, he originally used the stars to keep people from entering his kingdom and killed those who made it to shore, since he wanted to believe he could still restore his citizens and that no one should occupy their homes. He only let the people of Sabine stay because the maiden statues already let them in and he felt hospitable for once. His inability to let go of his goals fuels his vengefulness in the game when Edgar and Lina unwittingly killed the souls of his people.
  • Superpowerful Genetics: He comes from a lineage of powerful mages, allowing him to summon stronger demons like Xiri. Snowe inherited his genes, allowing him to eat Xiri too.
  • Took a Level in Kindness: In Ephemeral Prince, he drinks with Snowe and tries to comfort him about Xiri. Later, when he invades the Crown, he's merciful enough to spare non-hostile Lords, which is a stark contrast to his Kill ’Em All attitude in the game.
  • Unwitting Pawn: He realizes too late that the Lords only wanted him to eat Xiri so they can take out the Demons' trump card. It's no wonder that he goes to war with them in the sequel, though he at least softened enough to spare the non-hostile ones.
  • Utopia Justifies the Means: Combined with Well-Intentioned Extremist, Visionary Villain, and Immortality Immorality. He genuinely wants his citizens to live in paradise forever, but he takes it to extremes by killing their mortal bodies and absorbing their souls until he can figure out how to get them onto the Sepulcher. On the bright side, the citizens are supposedly unconscious within his head rather than being trapped in an And I Must Scream state, though now they're all dead without Xiri's power.
  • Walking Spoiler: As a member of the Big-Bad Ensemble of the game, he's definitely hard to talk about without spoilers. His motivations and backstory aren't revealed in the game and are instead explained in the sequel.
  • Worf Had the Flu: During the first boss battle against him, he suffers from Power Incontinence because he only woke up recently. In Ephemeral Prince, he implies that he still wasn't at full strength during the Final Boss fight either.

The Dream / The Demon / Xiri
In Star Stealing Prince, this figure keeps appearing in Snowe's dreams, making vague threats and taunting Snowe.
  • Adorkable: When he's not driven mad from being imprisoned, he rather affable and does eccentric things like commenting on how gross human birth is.
  • And I Must Scream: He is trapped inside Snowe and really wants out. In order to get the good ending you have to keep him there by inflicting a Groundhog Day Loop on him in Snowe's dreams. He was stuck even before being in Snowe; before that the Original King devoured him.
  • Antivillain: The more we learn about his past, the more sympathetic he becomes, especially in Fleeting.
  • Asskicking Equals Authority: In Fleeting. The person who could beat the previous king in a fight would become the new king. Xiri did it.
  • Ax-Crazy: If his slaughter of Snowe's people in the bad ending is anything to go by.
  • Big-Bad Ensemble: He and Soan are the main antagonists of the game, but they're not working together, especially when the latter had no qualms about killing him too.
  • Bonus Boss: In an optional dungeon you have to stop him from causing Snowe's dreams to always end badly.
  • Calling the Old Man Out: The version of the trope where a third party does the calling out. When Lina shows up to confront him about his interacting with Snowe, he shoots right back that she shouldn't be able to live with herself for sealing a demon inside her own son.
  • Curtains Match the Window: Has red irises and red hair, although this doesn't show up until the sequel.
  • The Dreaded: His very presence is enough to get people to be scared of Snowe. Soan of all people is afraid of his wrath, despite being one of the strongest fighters in the series.
  • Dream Weaver: As his title suggests, he specializes in manipulating dreams, and can even make them a reality.
  • Enemy Within: Is this to Snowe.
  • Even Evil Has Standards: Has some very choice words about Edgar and Lina’s parenting, or rather lack thereof.
  • Evil Redhead: While you never get to see it in the game, his hair is red.
  • The Faceless: The character's face is always in shadow except for their eyes and teeth, even during the boss fight, but finally gets unmasked in the sequel.
  • Fallen Hero: In his backstory, he took his friendship with Soan seriously and tried his best to make the Sepulcher habitable. After getting eaten by Soan, Xiri becomes bitter and starts antagonizing him, and things just get worse from there.
  • Foe Romance Subtext: Rather one-sided. Some of the things he says to taunt Snowe sound a bit possessive and sketchy. Erio comments on this when he and Snowe enter Snowe's dreams, and Snowe replies that he tries to forget about that aspect of it.
  • Forgotten Friend, New Foe: He developed a sort of companionship with Snowe when Snowe was a lot younger, but Lina made Snowe forget.
  • Freudian Excuse: You try being locked up inside someone—first the Original King and then Snowe—for 100+ years and not go violently insane.
  • Go Mad from the Isolation: Getting devoured by the guy who summoned him? Maddening. Then getting pulled out of that guy only to get stuffed into a little kid? More maddening. Trying to befriend the kid only to be shot down and trapped further? Small wonder the guy went Ax-Crazy.
  • Greater-Scope Villain: Played with. He's at least partly responsible for Soan's powers and gave him the idea to kill his citizens, but he also never would have turned evil if it weren't for the latter's betrayal. Not to mention they were manipulated by the Lords, who wanted Xiri out of the picture.
  • Healing Factor: Since Snowe has a healing factor when possessed by him, it would make sense that he is capable of it himself.
  • Heel–Face Revolving Door: He started out as a good friend to Soan, only to become insane and manipulative after being eaten. When he gets sealed into Snowe, he attempts to befriend the boy only to be staked by Lina, causing him to further lose his sanity. After escaping Snowe's body in the bad ending, he slowly becomes more sane until he realizes that he's in the wrong for killing the citizens of Sabine. Then Snowe eats him and defeats him in the good ending route, causing him to become insane and bitter again. In Permanence, he's eventually freed without having to kill Astra and he finally makes peace with Snowe.
  • I Just Want to Be Free: After years of being trapped in Soan and Snowe, he'll do anything to escape.
  • Impaled with Extreme Prejudice: What Lina does to him for trying to befriend Snowe.
  • Intergenerational Friendship: Developed one with Snowe a long time ago. Lina put a halt to that one.
  • My God, What Have I Done?: When Snowe angrily confronts him over how he forced Snowe to kill his friends. He's taken aback at how much he hurt Snowe with that and immediately promises to help bring them back.
  • Necromancer: He's able to keep Snowe "alive" with his magic after he's physically killed by Lorel. Even after he's freed in Fleeting, just leaving a portion of his power within Snowe is enough to keep him animate.
  • No Good Deed Goes Unpunished:
    • So he befriends the poor kid he got sealed inside by the kid's horrible parents. The kid's mom misinterprets and thinks he'll hurt the kid and skewers him.
    • Similarly, he was very loyal to Soan in upholding his end of the deal, but the latter was tricked into distrusting him and eating him.
  • No Sense of Personal Space: In Fleeting, Ciran warns Snowe about his lack of personal boundaries and Snowe responds that he's already aware.
  • Person of Mass Destruction: According to Beliaz, Xiri was actually created for this purpose; if he steps foot inside the Crown he'll have unimaginable power at his disposal.
  • Pet the Dog: He befriended Snowe when Snowe was a child, and he left part of him in Snowe because he felt he couldn't let him die. There's also a very cruel subversion; he'd been planning on taking Erio home to his sister when all was over...until Erio went and sliced Snowe's face.
  • Playing with Fire: Along with Casting a Shadow. He's a Demon who specializes in fire spells.
  • Pyromaniac: Fire is his main method of attack, almost all the nightmares he gives Snowe end with Astra burning alive And then there's also what happened in Morzin during the sequel. It doesn't take a genius to figure out he is a bit too fond of fire.
  • Reality Warper: Being the king of dreams, he can turn dreams into reality. Though his ability to do this is limited while inside Snowe, and even then he can't use it to it's fullest potential unless he's inside the crown.
  • Red Eyes, Take Warning: While when he appears as a shadow you can't really see this, his eye color is red.
  • Revenge by Proxy: After being eaten by Soan, he tricks the latter into thinking releasing his citizens from their bodies was a good idea.
  • Sealed Evil in a Can: Combined with Sealed Inside a Person-Shaped Can. Due to the spell Snowe's parents performed, the demon is trapped inside Snowe. And before they did that, the Original King had devoured him.
  • Walking Spoiler: As a member of the Big-Bad Ensemble of the game, this is to be expected. Most of the important revelations about him are in side stories and the sequel.
  • We Used to Be Friends: The reason he acts so possessive over Snowe is that he remembers when they were actually friends. Snowe doesn't remember though. Before that, he was friends with Soan before getting betrayed.
  • Woobie, Destroyer of Worlds: The reason he's so completely psycho is that he's been stuck in an And I Must Scream situation for far, far too long.
  • Yank the Dog's Chain: First he got devoured by one guy, then got yanked out in order to be trapped inside a child, then tried to befriend the child only for the child's mom to skewer him for his trouble, and then finally got free only to learn he couldn't go home without causing all his people to be slaughtered, and then that kid he was trapped in previously went and trapped him again. This guy's life just hates him.
  • You Can't Go Home Again: In Fleeting. Because if he does the lords will kill every demon man, woman and child.

Dream Astra

The Astra who appears in Snowe's dreams, and was the reason for him to go on his mission to rescue the real Astra in the first place. She gets burned at the end of each dream, and she has gotten tired of constantly dying.
  • Action Girl: Just like the real Astra.
  • Badass in Distress: Once she's been rescued, she can kick ass just as much as the real Astra, if not even a little more.
  • Chekhov's Gunman: Appears at various points all throughout the game. And joins your party in the Bonus Dungeon.
    • Chekhov's Boomerang: In Permanence, she attacks Astra because she figures the demon will stop tormenting Snowe if he gets what he wants.
  • Distressed Damsel: In order to get the good ending, you have to enter Snowe's dreams and rescue her from being burned by the demon.
  • Face–Heel Turn: In Permanence; she snaps when Xiri takes over Snowe's dreams again and tries to kill the real Astra so that the demon will stop tormenting Snowe.
  • Groundhog Peggy Sue: She is stuck in a "Groundhog Day" Loop which always ends with her dying and she remembers every single death she's suffered so far. She's not pleased about this and is all too willing to help Snowe stop the demon.
  • Guest-Star Party Member: Having her in your party is, practically speaking, almost identical to having the real Astra in your party, but she is a separate character and only joins your party once.
  • Recruitment by Rescue: Once you save her, she joins your party.
  • Rescue Introduction: Snowe never gets to actually talk to her in his dream until he and Erio save her.
  • Sanity Slippage: In Permanence she tries to kill the real Astra when Astra enters Snowe's dreams.
  • Walking Spoiler: Her being a character in her own right was a bit unexpected.


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