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Original Star Fox

    Attack Carrier 
Attack Carrier Captain: "Ah... someone wants to play!"
Peppy: "Incoming enemy from the rear! Drop altitude!"

The source of the enemy fighters on Corneria in the first game and 64. It also appears in Zero, making it a consistent element of the Lylat Wars, albeit much later in the game's events.

  • Adaptation Name Change: The Battle Attack Carrier in the comics.
  • Adaptational Badass: In previous depictions of the Lylat Wars, the Attack Carrier was a Warm-Up Boss. In Zero, it shows up closer to the end of the game, doesn't lose its armoring once its hangars are destroyed, and it is equipped with lasers inside itself to attack in all directions at once.
  • Adaptational Late Appearance: In Star Fox and Star Fox 64, the Attack Carrier was one of the earliest bosses fought. In Zero, it's one of the later bosses.
  • Attack Its Weak Point: The openings of its appendages, then the body.
  • Boss Subtitles: Originally "Battlestar" in the Super Famicom manual, and "Advance Scout Mothership" in the Super Nintendo manual. Revised as "Interplanetary Warship/Combat Ship".
  • Didn't Need Those Anyway!: Blasting the hangers off it doesn't stop it.
  • Flunky Boss: The entire invasion of Corneria in the first two games was pretty much a Flunky Boss fight against it.
  • The Unfought: You'll fight it on Routes 1 or 2 in the SNES game. If you choose Route 3, then your team leaves later in the day and Andross's invasion forces have time to deploy the Destructor tank as well as the Attack Carrier. Falco will destroy the Attack Carrier himself offscreen, leaving you to fight the Destructor.
  • Warm-Up Boss: It is the first boss in the franchise. Averted on the Level 3 course of the original and the easy path in 64. It also averts this in Zero by showing up late in the game and being more difficult than previous incarnations.

    Rock/Meteo Crusher 
Meteo Crusher Pilot: "I cannot allow you to go any further."

Developed and sent by Andross to clear asteroids for his main battle armada. The Rock Crusher is in the original and the Meteo Crusher is in 64, although both are extremely similar and fulfill the same role.

  • Attack Its Weak Point: In the original, you attack the glowing turrets and then the centerpiece. In 64, you attack the arrows behind the shield, then the light on its back, and finally two openings on the front.
  • Boss Subtitles: "Asteroid Destroyer Boat" in Japanese versions, and simply "Asteroid Destroyer" in English versions.
  • Didn't Need Those Anyway!: There's a shield that flies off both the Rock Crusher and Meteo Crusher.
  • Graceful Loser: "You are more cunning than I thought. I admit defeat." Subverted, he is lying through his teeth. When he actually loses, he says "I can't believe I lost to this scum!"
  • I Surrender, Suckers: In 64 he attempts this, complete with fake praise. However, it's not a very convincing attempt because Slippy and Falco help Fox see through it.
  • Mythology Gag: Even if the two aren't the same, the second is doubtlessly a reference to the original. To further the reference, the first part of the 64 incarnation bears some similarites to the Blade Barrier, the other Asteroid Belt boss from the original.
  • Skippable Boss: In 64, activating the warp gate to Katina outright skips the battle with it.
  • Suddenly Shouting: As part of his Victory Fakeout in 64 if Falco is there. "You're not as stupid as you LOOK!" Alternatively, if Falco is absent: "I admit defeat- If this does not work...!"
  • Victory Fakeout: "I'm no match for you. I admit defeat." Falco doesn't buy it ("Are you gonna listen to that monkey?") and if Slippy is around, the health meter will still be intact. For reference, as he says the second part, he begins charging up a laser. If you're hit by that laser, you will feel it.

    Atomic Base 
Two separate cores of giant ships. Defeating them destroys the whole ship.

  • Boss Subtitles: In the Super Famicom manual, "Supreme Command Ship" for Atomic Base and "Base Expansion Engine" for Atomic Base II. In the Super Nintendo manual, "Planet Bomber" for Atomic Base and "Invasion Troop Carrier" for Atomic Base II.
  • Cores-and-Turrets Boss: With two layers of cores.
  • Inconsistent Spelling: Called Atomic Core in the instruction manual, although Atomic Base II is still the same.
  • Load-Bearing Boss: It's the foundation of each ship, after all.
  • Took a Level in Badass: The second one, unlike the stronger Attack Carrier and Rock Crusher, is much stronger than the first.

    Dancing Insector 
An automaton modified to defend the Battle Base Meteor, an artificial asteroid intended to be "Meteor Land" before Andross's arrival.

    Phantron 
A defense robot with illusionary powers deployed at the end of Venom Route 1 in case of a full-frontal attack.

    Professor Hanger 
A computer in charge of Andross's forces on the planet Titania.

  • The Beastmaster: He's guarded by a troop of fishlike robots that need to be destroyed before you can fight him.
  • Boss Subtitles: "Resources Defense Brain" in the Super Famicom manual, and "Master Computer" in the Super Nintendo manual.
  • Cowardly Boss: Will flee after using its Shadow Thrusters. Lampshaded with the whole BYE BYE!! thing at the beginning.
  • Damage-Sponge Boss: Has more health than average.
  • Inconsistent Spelling: Professor Hangar in the instruction booklet.
  • Mini-Mecha: Compared to everything else.

    Plasma Hydra 
A mechanical lifeform harvesting hydrogen in Sector Y.

  • Attack Its Weak Point: The hands at first.
  • Boss Subtitles: "Mechanical Lifeform" in the Super Famicom manual, and "Hydrogen Harvester" in the Super Nintendo manual.
  • Epic Flail: One of its attacks is to try to smash you with its tentacle-like arms. Even when you destroy its arms, it grows another tentacle out of its front and tries killing you with that.
  • Kaizo Trap: Has one last attack for when you beat it.
  • That One Boss: You not only have to blast its hands, you have to push its plasma blasts back into its main body. The hands' hitboxes are very small and you have to do this repeatedly. Even after you blow its arms off, it grows another tentacle out of its front and tries smashing you with it.

    Metal Smasher 
A twin mechanism guarding the back of Venom.

  • Attack Its Weak Point: The center of both sides.
  • Boss Subtitles: "Supergravity Satellite" in the Super Famicom manual, and "Super Gravity Powered" in the Super Nintendo manual.
  • Damage-Sponge Boss: Subverted. It has the largest health out of all the bosses, but you only need to destroy one to end the fight.
  • Self-Destruct Mechanism: Apparently has one that the Galactic Rider used.
  • Tactical Withdrawal: After destroying one, the Galactic Rider activates its self destruct before fleeing.

    Galactic Rider 
After defeating the Metal Smasher, an escape pod piloted by bikers flees the scene. Thanks to the manuals and the game contradicting each other, we have no clue on whether or not the bikers or escape pod is the boss.

  • Attack Its Weak Point: Inside the escape pod.
  • Boss Subtitles: "Central Security Machine" in the Super Famicom manual, and "Central Guard Machines" in the Super Nintendo manual.
  • Flunky Boss: It deploys air bikers as its main form of attack.
  • Inconsistent Spelling: Literally spelling a name with an "S". The Super Nintendo manual evidently believes that the bikers are the bosses using the escape pod as a weapon, while the game and the Super Famicom manual believe that it is the escape pod using the bikers as weapons. Gameplay-wise, however, it's the escape pod, listing "Air Bikers" as weapons.
  • Mind Screw: Just try and figure out what the boss name refers to. Is it the escape pod, the bikers...
  • Ramming Always Works: Between deploying the air bikers, it also attempts to ram into you.

    Destructor 
An assault tank that assisted in the invasion of Corneria.

  • Attack Its Weak Point: First the front of the shields, then the turrets.
  • Boss Subtitles: "Wide-Angle Assault Tank" in the Super Famicom manual, and "Ground Supremacy Vehicle" in the Super Nintendo manual.
  • Shielded Core Boss: One shield for each core. And each shield can heal its core.
  • Warm-Up Boss: For the Level 3 course. It's not as easy a fight as the Attack Carrier, but it's not a challenging fight either. It is after all only the first boss of the route...

    Blade Barrier 
A small space station in the Asteroid Belt. It shoots nets to trap its foes.

    Monarch Dodora 
A bicephalic, primordial, cybernetic bird-dragon hybrid reigning over the planet Fortuna. In Command, it inexplicably appears as one of Andross's guardians on Titania, though it could actually be a robot or golem copy. It makes yet another appearance in Zero as the leading bioweapon on Fortuna, making it overall tied with the Attack Carrier as one of two most recurring bosses after Andross and Star Wolf.

    Spinning Core 
A massive drilling device causing geological harm on the planet Macbeth.

  • Attack Its Weak Point: First the turrets, then some yellow thing.
  • Boss Subtitles: "Lightspeed Spinning Body" in the Super Famicom manual, and "Light Speed Revolution" in the Super Nintendo manual.
  • Rush Boss: It's a pretty hectic fight.

    Great Commander 
A three-piece mecha that combines into one.

  • Attack Its Weak Point: The second fight has the small opening on the bottom, but the first fight has the much more infamous turrets.
  • Boss Subtitles: "United Battleship" in the Super Famicom manual, and "Final Battleship" in the Super Nintendo manual.
  • Combining Mecha: It's three smaller machines that form a battleship in the first fight with it, and in the second, they form a giant robot.
  • Mini-Mecha: The top ship.
  • Mirror Boss: The first fight has shades of this. Fox and the Great Commander strafe towards each other while trading shots. It's the closest thing the first game has to a dog fight.
  • Recurring Boss: Is fought in both Venom Space and Planet stages in Level 3.
  • Sequential Boss: The second fight.
  • Shout-Out: The first form of the second boss looks like R.O.B.
  • Transforming Mecha: The second fight.

    Slot Machine 
An unnamed boss of Out of This Dimension in the original. We have no clue about anything else.

Star Fox 64

    Granga 
"Ah! So this is Star Fox! I'm going to crush you!"

An overly cocky monkey and his mech with a very easily exploitable weakness. The boss of Corneria if you don't fulfill the requirements for a mission accomplished.

  • All There in the Manual: According to the Official Nintendo Player's Guide, Granga is the name of the pilot, not the mech. Japanese material and Star Fox 64 3D makes it clear that it's the other way around, though, but that doesn't stop some fans from believing otherwise or even thinking that it's both.
  • Attack Its Weak Point: The green thing on his back, but just for fun, try shooting him elsewhere to see what you can destroy.
  • Boss Subtitles: "Urban-Assault Weapon" in Star Fox 64 3D.
  • Small Name, Big Ego: He talks tough, but he doesn't put up much of a fight.
  • Warm-Up Boss: You can destroy its legs and it can't move. This is by no means necessary to defeat it. Even if you don't do so, it is still the tutorial of All-Range mode and more pathetic than the Attack Carrier.

    Shogun Warlord 
"Don't party just yet. It's time to try our new weapon."

The boss of Sector Y. Taunts you throughout the battle.

  • Boss Subtitles: "Combat Robot" in Star Fox 64 3D.
  • Dub Name Change: From "Saru Death II" in Japan.
  • Flunky Boss: When the boss fight starts, you'll be facing two Shoguns, one blue and one yellow. The "boss health bar" displayed is the sum of both of their health bars. Each one is worth four hits. Only once both are destroyed does the real boss arrive.
  • Fragile Speedster: The smallest boss you face in the game (yes, even including the Copperheads from Sector Z), and the most mobile, flitting about erratically. Both he and his flunkies also have their entire bodies as weak points (although the boss at least takes reduced damage with his shield), covering the "fragile" part of the trope name.
  • Luckily, My Shield Will Protect Me: While he still can be damaged with his shield, his health bar will deplete far more rapidly once it's gone.
  • Tactical Suicide Boss: "I'll take you guys out from the ship!" When he does this, the small erratically moving target becomes a small stationary target. That said, he recovers health while he's on the ship.

    Saucerer 
Bill: "Enemy mothership approaching!"

The boss of Katina. Releases waves of enemy units, but is also equipped with a powerful laser weapon of its own that takes a full minute to charge.

    Bacoon 
A massive ancient clam-like creature that was modified into an undersea bio-weapon by Andross. Fox and his team are sent to the aquatic planet Aquas in order to destroy it.

  • All There in the Manual: The Official Player's Guide states that Bacoon, having existed long before Andross, grew resentful of the Aquasians, who once lived above the water, so Bacoon learned to command the sea life and sent thousands of the exploding starfish to the polar caps and detonated them, flooding the planet and sinking the whole civilization forever.
  • Attack Its Weak Point: First the two support...things, and then you need to attack the barrier enough so you can Go for the Eye.
  • Boss Subtitles: "Bioweapon" in Star Fox 64 3D, which it shares with Vulcain.
  • Cyclops: Its ultimate weak point is its singular eye, but this is well protected.
  • Flunky Boss: Sort of. The three tubes on top of its shell can be destroyed for extra points, but only before you finish the first stage of the boss battle.
  • Go for the Eye: Trope Namer courtesy of Peppy's advice.
  • Healing Factor: The rock-firing tubes on either side of its main body regenerate after a little while. It's not necessary to take them out, but doing so gives you a clearer shot at its weakness.
  • Multiple-Choice Past: Was Bacoon a creature native to Aquas that flooded the planet to destroy the civilization living on the surface, or was he a bioweapon created by Andross and sent to pollute Aquas? Different sources say different things. Maybe he existed in ancient times and was modified by Andross.

    Spyborg 
"DESTROY. DESTROY."

A robotic weapon developed by Andross that malfunctioned and destroyed the Sector X base. Fox and company attempt to find it in the ruins and put a stop to it once and for all.

  • A.I. Is a Crapshoot: The Star Fox team expected a Venomian base in Sector X. They found a bunch of ruins and a malfunctioning Venomian robot.
  • Attack Its Weak Point: The headpiece.
  • Ax-Crazy: "Destroy. Destroy." "I will terminate all enemies."
  • Boss Subtitles: Averted; Spyborg is the only regular boss that lacks one of these in 3D.
  • Bring It: One of its animations is to taunt you to attack it, gesturing at you with its giant finger.
  • Dub Name Change: From "HVC-09" in Japan.
  • Expy: Its slightly supernatural nature is reminiscent of Phantron and Plasma Hydra, especially the latter.
  • Finger Wag: When it reactivates for the second phase of the fight it does this to taunt you yet again.
  • Gone Horribly Wrong: A secret weapon built by Andross which went besersk and attacked the base it was constructed in.
  • Interface Spoiler: If Slippy was otherwise missing for the Sector X mission, he'll unexpectedly show up right when you reach the boss, which Fox will comment on. Care to guess who will play an important role in this battle?
  • Letting the Air out of the Band: After the Playing Possum bit.
  • Playing Possum: Its health bar unexpectedly and abruptly drops to zero when it's taken down to about half — and then shoots right back up to where it's supposed to be.
  • Skippable Boss: If you take the warp to Sector Z, you won't have to face Spyborg at all.
  • Time-Limit Boss: There's no actual timer on-screen, but after the robot crashes and revives, you only have a short time to finish it before Slippy jumps in to try to help. This, of course, fails miserably, and the team has to abandon their plans to attack Andross's base on Macbeth in order to rescue Slippy, who has crash-landed on Titania. If you were aiming for a medal, it's gone now, as the secondary requirement for one (after the point requirement) is to have all wingmen alive at the end of the stage. To add insult to injury, going to Titania locks you out of going to Area 6, and by extension, the "advanced" version of Venom.
    • Combine this with the warp gate mentioned above, and Sector X is the only mission in the game that has three branches.
  • The Unintelligible: Not entirely, but his heavy Robo Speak can be difficult to understand.
    Fox: "What's he saying?"
  • Victory Fake Out: Similar to the Meteo Crusher above, it feigns defeat after you get it down to half health, though instead of pretending to surrender its health bar legitimately suddenly depletes to zero. After Slippy congratulates you on your victory, the health bar regenerates to where it should be and the final phase of the fight begins. This scene provides the current image for the trope page.

    Vulcain 
Peppy: "THIS is the enemy's bio-weapon!? "
Falco: "Andross is an insane fool!"

Heat-resistant bio-weapon found on Solar.

  • Attack Its Weak Point: The arms, then the head.
  • Boss Subtitles: "Bioweapon" in Star Fox 64 3D, same as Bacoon's.
  • Dub Name Change: From "Sanger" in Japan.
  • Genetic Abomination: Its easily Andross' most horrific-looking bioweapon both In-Universe and out, barely looks recognizable as an animal; and is not only capable of surviving Solar's unfathomable heat, but also able to weaponize it.
  • Giant Space Flea from Nowhere: You'd think Andross' bioweapon would be some kind of virus or parasite. Instead, it's a giant, fire-breathing praying mantis type thing. lampshaded by Peppy and Falco (as quoted above) if they are present for the fight.
  • Made of Explodium: Despite being a bioweapon rather than a mech, it explodes when defeated, with a flash of light coming from its body.
  • Off with His Head!: Its head flies off from its body the moment Fox manages to finish it off.
  • Playing with Fire: Lava flowing from where its arms used to be, after you destroy its arms.
  • You're Insane!: It's this boss where the team - Falco in particular - realize how insane Andross is and call him out on it.

    Sarumarine 
"Disrespectful little whelps! I'll teach ye some respect!"

The boss of Zoness. Heavily armored. Very heavily.

  • Attack! Attack! Attack!:
    • Even if you blow its periscope off, it'll still fire the ball-and-chain while underwater ("I can't see anything... Fire anyway!"). This can be more dangerous, as it's easier to dodge when you know where he's aiming.
    • After blowing off the crane and both cannons, his last-ditch attack is to fire everything he has at you.
      "Fire! Fire!"
  • Attack Its Weak Point: Before you can really hurt the boss, you have to destroy two pipes. Then, you have to destroy one of the cannons, which will reveal a crane. The crane will recover the cannons, so that has to go. After that, you destroy the cannons for good. Finally, you can attack the main body - with regular lasers this time, too!
  • Boss Subtitles: "Illegally Modified Research Vessel" in Star Fox 64 3D.
  • Early-Bird Cameo: Its periscope can be spotted checking out the team midway through the level.
  • Epic Flail: An enormous spiked ball-and-chain that it uses while underwater and also as a last-ditch attack.
  • Evil Laugh: If he hits you with certain attacks.
  • Oh, Crap!: When the boss deploys the crane, if you destroy it before it can retrieve a cannon, the captain yells, "Oh, SHOOT!"
  • Piñata Enemy: Of a sort. Because it's necessary to use bombs for certain segments of the boss, it obviously has to supply you with a way of obtaining bombs during the fight—which in turn makes it easy to finish the battle with the maximum number of bombs carryable, especially helpful on Expert Mode where bombs are scarce.
  • Puzzle Boss: Its parts have to be destroyed in a certain order, and destroying one of its cannons too early in the battle will only prolong it as the boss dives underwater to retrieve it. Also, only bombs can pierce its armor.
  • Super-Toughness: Lasers are completely useless in the first stage of the battle and ineffective during the second stage (where you still have to use a bomb to get the ball rolling). Only after it's already on the brink of destruction are your lasers able to damage it without any help from your bombs.
    Peppy Hare: His armor is tough, use bombs wisely!
  • Talk Like a Pirate: As a submarine captain.
  • Tactical Suicide Boss: More than capable of destroying you with its ball-and-chain and its "torpedoes", and at the end it even starts firing lasers. If it didn't fire those green balls at you from its cannons, you'd never be able to get enough bombs to finish it off.

    Goras 
https://static.tvtropes.org/pmwiki/pub/images/goras3d.png
An ancient Titanian monster, and the only boss that is confirmed not to be one of Andross's creations, though he did modify it. Captures Slippy on Titania.

  • All There in the Manual: The deserted planet of Titania once had a thriving culture of farming communities, and the villagers would leave a portion of their harvests at temples in order to appease the fearsome Goras. Absolutely none of this history appears in the game, instead being filled in in the Official Player's Guide.
  • Attack Its Weak Point: Destroy the arms to get it to reveal its vulnerable heart.
  • Beware My Stinger Tail: Given that this game features collision damage, a tail-swipe attack was inevitable.
  • Boss Subtitles: "Prehistoric Beast" in Star Fox 64 3D.
  • Dem Bones: A giant skeletal creature.
  • Expy: Possibly one of Monarch Dodora.
  • Multi-Armed and Dangerous: Four arms — two that have hammers at the end, and two that fire lasers. One of the latter is holding Slippy at the start of the battle.

    The Forever Train 
The boss of Macbeth. Both it and its conductor are a presence throughout the stage aside from one stretch where it speeds too far ahead of you. Can be beaten in two different ways.

  • Attack! Attack... Retreat! Retreat!: His cry of "NO! Hit the brakes!!!" if you've successfully derailed the train often comes after he says "Step on the gas!".
  • Attack Its Weak Point: During Mechbeth's second phase, you need to pay attention to the train when it opens to attack, at which point you need to shoot it to make Mechbeth vulnerable.
  • Battleship Raid: The train is visible to your left at the very beginning of the stage, and if not dealt with, it'll start making your life miserable almost as quickly. Most of the earlier cars don't strictly have to be destroyed, but will give points and decrease the obstacles if they are.
  • Dishing Out Dirt: One of its favorite tactics is to throw rocks at you. After it's already done this a few times, there's a segment where it starts firing explosives at you, briefly pauses, and decides to fire them at the canyon walls instead to drop more rocks on you.
  • Early-Bird Cameo: Assuming you reached this level (the "medium difficulty" fifth mission) for the first time before reaching Sector Z (the "hard difficulty" fifth mission) for the first time, the appearance of a Copperhead missile on one of the train cars near the end is this.
  • No Name Given: Technically, it doesn't have a name. The name "The Forever Train" comes from Macbeth's level subtitle; hence fans tend to refer it as such. Even the conductor isn't given a name.
  • One-Hit Kill: Both sides can inflict this on each other. Shoot all switches to reroute the train and it will explode instantly without a fight. Be too slow against the Mechbeth, and the train will drop the Mechbeth and crush you.
  • Puzzle Boss: To get to the more advanced route, you have to shoot eight switches to unlock the track switcher box, then shoot that switch to change the track. The conductor will be unable to stop the train and it will go careening into the fuel bunker, blowing both up. Failing to beat it in this manner will lead to you having to finish the fight with the recently revealed Mechbeth, which is hard to hit and has difficult attacks to dodge.
  • Too Fast to Stop: If the train is rerouted, the conductor slams on the brakes but is going so fast from trying to stay ahead of Fox's Landmaster ("Step on the gas!") that he crashes into several barriers and into the weapons factory, blowing it up spectacularly.

    Mechbeth 
"I didn't expect to have to use this. You're very lucky."

A mech carried on one of the front-most cars of the Forever Train. Shortly before you reach the weapons factory, the conductor decides that Star Fox has been too much of a nuisance and that he has no choice but to unleash this on them.

  • Attack Its Weak Point: First the head and the claw, and after that, you need to hit the train when it opens for it to reveal its last weak point.
  • Beware My Stinger Tail: It stabs you, picks you up, crunches you, and drops you.
  • Boss Subtitles: "Experimental Weapon" in Star Fox 64 3D.
  • Dub Name Change: From "Benjamin" in Japan.
  • Extra-ore-dinary: Its head drops iron rods in your path. Also, the iron rods explode.
  • Flunky Boss: There are plenty of regular enemies to be shot down while fighting it, and you'll have to assist your wingmen at least once if you take it on, as Peppy gets in trouble as soon as you pass the track switcher.
  • Godzilla Threshold: Implied to be this, due to the whole "I didn't expect to have to use this" line.
  • Moth Menace: It looks very like a giant robotic moth or butterfly.
  • Shout-Out: To the Shakespearean play Macbeth.
  • Skippable Boss: If you're taking the hard route to Area 6, you only have to evade Mechbeth's attacks for a few seconds before hitting the final switch box, and you don't have to shoot it back.
  • Time-Limit Boss: There's no countdown clock and the only thing to suggest that this is the case is a comment Peppy made long before the boss fight started ("Don't let 'em get to the supply depot!"), but if you take too long, the conductor will say "You're too slow, time to end this!" and Mechbeth will ram into you for a One-Hit KO.
  • Wave-Motion Gun: Its wings fire beams.

    Copperhead Missiles 
ROB 64: "Missile approaching. Distance 50."

After the Great Fox stalls out in Sector Z, six of these drop out of warp to attempt to attack it. Defending the Great Fox from them determines which way you'll take to Venom. They return in Star Fox Zero as the boss of Sector Gamma, being used for an interplanetary strike on Corneria from Fichina via teleporter.

  • Adaptational Badass: In Zero, not only are they much larger, they have multiple weakpoints on rotating cylinders that must be taken out. The bottom cylinder fires smaller missiles, the middle one emits lasers similar to the Bolse Core to defend itself, and the warhead cylinder increases its speed whenever the other two are destroyed. Unlike 64, where a hit to the Great Fox clips off one of its wings, an individual missile is strong enough to outright destroy it.
  • Boss Subtitles: "Interplanetary Cruise Missiles" in Star Fox 64 3D and "Interplanetary Guided Projectile" in Star Fox Zero.
  • The Cameo: One of these missiles can also be seen being transported on the Forever Train on Macbeth. Sure enough, destroying the missile creates a big explosion. Also implies that the Forever Train is to blame for these missiles.
  • Dub Name Change: From "Man Drill" in Japan.
  • Time-Limit Boss: Each wave must be destroyed before they reach the Great Fox, or else the mission will end prematurely and you'll be locked out of Area 6 (unless you retry). In Zero, you must keep three of them from reaching a teleporter taking them to Corneria.
  • Wolf Pack Boss: They come at you in waves — first one, then two, then three. In Zero, you're only dealing with three of them at the same time.

    Bolse Core 
The boss of the Bolse Defense Outpost is none other than the satellite itself. After shooting the force field generators, the core appears alongside waves of Bolse fighters (and if you didn't take them down on Fichina, Star Wolf shows up shortly into the battle to make your life even more miserable). Luckily, it's a point-rich target with no visible means of defending itself...

  • Attack Its Weak Point: The eight very visible weak points.
  • Battleship Raid: Eight panels worth up to 11 points apiece and six force field generators worth 4 points apiece, that's 112 points right there. Add in Star Wolf, and you can theoretically get 156 points without destroying a single bogey — enough to meet the medal score of 150. (Of course, trying to destroy Star Wolf as well will likely slow you down enough that you won't get the full 11 points for all eight core panels.)
  • Boss Subtitles: "Fusion Reactor" in Star Fox 64 3D.
  • Energy Weapon: ...no means that are visible at first, that is. Then you destroy the first of the eight core panels, and lasers start spewing out of it. The closer you are to destroying it, the more laser beams there will be.
  • Expy: Of the Atomic Bases.
  • Turns Red: The more core panels you destroy, the harder the battle becomes.

    Gorgon 
Area 6 Commander: "These guys are crazy! Dang! DEPLOY IT NOW!"

After the Area 6 commander and Caiman repeatedly fail to stop Star Fox from progressing further into Area 6, the commander panickedly orders that the Gorgon be deployed. It possesses an advanced Dimension Transport System and was designed to destroy planets.

  • Attack Its Weak Point: It's the circle in the middle, but it's guarded by a very potent shield that can only be destroyed by getting it to open up three times and shooting three energy spheres, which, except for the very beginning, requires precisely shooting three solid tentacles and dodging a special attack.
  • Boss Subtitles: "Ultimate Space Weapon" in Star Fox 64 3D.
  • Combat Tentacles: It has three regenerating metal arms that it can swing at you. You can shoot them off, but it won't damage the main body.
  • Combo Platter Powers: This thing is protected by powerful shields, has multiple Combat Tentacles, can phase into hyperspace to avoid attacks, can unleash a Macross Missile Massacre, is a Mook Maker that can produce additional starships, and carries a massive Wave-Motion Gun. There's a reason it's called the "ultimate space weapon."
  • Dub Name Change: From "Death Ball" in Japan. You can probably imagine why.
  • Expy:
    • Of the Great Commander in that it's the ultimate weapon in Andross's army. While it's probably a coincidence, both have obvious weak points that are ridiculously hard to damage.
    • Also Phantron, who fulfills the Great Commander's role in Path 1. Gorgon's ability to vanish in and out of existence is reminiscent of Phantron's illusionary abilities.
    • It's also the closest thing Andross has to the Death Star, most apparent when the outer shell is closed, giving it a sphere-like shape with the planet-cutting superlaser/weak point in the middle. Sadly, the Gorgon IS well prepared even for small fighters.
  • Godzilla Threshold: The unnamed commander freaks out so much at how easily the Star Fox team tears up the Venomian forces that he's left with deploying a planet-destroying superweapon.
  • Macross Missile Massacre: This is one of its many weapons.
  • Mook Maker: It can release additional enemy fighters to attack you.
  • Puzzle Boss: Shooting the tentacles doesn't damage it. If you don't figure it out right away, Peppy will give you a hint. There's also a second puzzle involved in getting the maximum score, because the timing on it is brutally unforgiving.
  • There Is No Kill Like Overkill: It tries to destroy Fox with a laser powerful enough to tear the crust off a planet. Justified, in that Star Fox's destruction of Venom's frontline defenses rapidly wiped out their other available options, and by this point even the weaker weapons of the ship failed to stop Fox.
  • Turns Red: The core changes color as the shield starts getting depleted. It also becomes increasingly more aggressive as the tentacles attack faster and the missiles increase in numbers and are eventually replaced by enemy fighters and a planet-busting laser beam.
  • Wave-Motion Gun: With a surprising amount of mobility, though you can sometimes avoid it just by cowering in the corner of the screen.

    Golemech 
Sub-boss of Venom's "Easy" route. May or may not be one of Andross's creations.

  • Attack Its Weak Point: Interestingly, each part of its body except for the head is a separate weak point. When you destroy them all to reveal the mechanical parts, the head will become vulnerable. After destroying the head, the surprisingly resilient body will become active again so you can destroy it for good.
  • Boss Subtitles: "Mysterious Giant Golem" in Star Fox 64 3D.
  • Dishing Out Dirt: Seemingly made largely out of stone and can manipulate the stone walls of the temple in which he resides.
  • Dub Name Change: From "Bam Bam" in Japan.
  • "Get Back Here!" Boss: Never directly attacks you, instead running away while leaving obstacles in your way.
  • Lost Superweapon: Maybe, though if it was something that Andross found on Venom, he probably gave it some modifications anyway the way he did with Goras.
  • Pre-Final Boss: Its fight comes right before the showdown with Andross (or rather, robot Andross).
  • Time-Limit Boss: There is no countdown clock, but the hallway you chase it in is not endless; you will eventually run into a dead-end that you will repeatedly crash into until you die. While there is no warning that you are timed, the game mercifully gives you an extra life to pick up if you end up reaching the dead-end.

Star Fox Adventures

    Galdon 
The boss of DarkIce Mines, and the monster holding the first SpellStone. It's a giant, tall dinosaur/insect creature that attacks with green fluids. Fox and Tricky reach its lair after exploring the volcanic prison of the Mines, and note that it's frozen. As soon as Tricky uses his Flame ability to melt its body, it recovers its consciousness and swallows the SpellStone to prevent the intruders from taking it away.

  • Attack Its Weak Point: The tail, then the internal organs (where the Spellstone lies after Galdon swallows it) while Fox is inside its body, then the chest and finally the internal organs again.
  • Bizarre Alien Biology: As mentioned above it a freakish dinosaur/insect like creature. Its torso resembles a reptoid with two arms and hands for grasping but waist down was four legs and a stinger for a tail. But its most bizarre feature is at the base of the skull was a loose collar of flesh that folded over the head and was supported by sixy bony ribs that extended out beyond the collar itself. The ribs curled around into spikes at the tip.
  • Ground Pound: Galdon can pound its tail while Fox tries to inflict damage upon it (hence why it's recommended to attack it from a distance with the Fire Blast).
  • Human Popsicle: Fox and Tricky find it frozen in ice prior to the battle.
  • Just Eat Him: Galdon swallows Fox twice during the battle. But this turns out against it because Fox starts attacking it from the inside.
  • Mighty Roar: Does it frequently between the attacks periods. It's during those instants that Fox can focus on attacking its weak parts.
  • Super Spit: During the second phase of the battle, Galdon starts spitting fluids towards Fox and Tricky.

    SharpClaw Riders 
Though Fox encounters two such riders at the start of the game in the summit part of SnowHorn Wastes, the three he pursues in CloudRunner Fortress serve as a collective Wolfpack Boss, with their leader being entrusted the second SpellStone by General Scales when the latter wants to keep Fox distracted so he can escape out of the fortress.

  • Rubber-Band A.I.: If Fox manages to get ahead of the third- or second-place SharpClaw without killing it, it will rapidly increase its speed until it gets ahead of Fox. This makes it more difficult to just take out the one with the SpellStone for a quick win.
  • Time-Limit Boss: Unlike the other motorbike sequences, in this one the vehicle Fox drives has a finite amount of fuel, so he needs to take down all three riders before the fuel runs out.
  • Wolfpack Boss: Three SharpClaws that are trying to escape from Fox.

    King RedEye 
The boss of Walled City, King RedEye is a gigantic Tyrannosaurus rex that has the third SpellStone attached to its forehead. Fox confronts it after opening the subterranean chamber of the sacred central pyramid where the King EarthWalker (Tricky's father) was imprisoned.

  • Attack Its Weak Point: The face, but it can only be harmed after stunning it with a large electric trap while it approaches Fox. And given the big size of the head, it's only weak against explosive barrels.
  • Boss-Arena Idiocy: The King is too large for Fox to inflict it direct damage, but it's still defeatable because the chamber where it's lurking has several electrical devices installed in the passageways, and in the corners there are small caches holding explosive barrels. Fox can stand on a floor button for a couple seconds to load the electric trap and stun the boss with the right timing. Of course, as the battle progresses the King will walk faster, so the required timing will be more strict.
  • King Mook: Of the RedEye enemies, true to its name.
  • Large and in Charge: The RedEyes are big to start with, but the King is so large even they look small in comparison to him.
  • Lightning Bruiser: He's gigantic, immune to direct forms of attack, and when he starts running he's much faster than Fox.
  • Mighty Roar: He let out an epic one before charging at Fox.
  • Not Quite Dead: After four hits in the face, the King seems to have died. Fox then proceeds to use Krystal's Staff to remove the SpellStone from its forehead. But as Fox seizes it after it falls and slips through the floor, the King suddenly moves its head to try to eat Fox. Luckily, the latter reacts and does an acrobatic jump to dodge the attack and then impale the Staff onto the monster's cranium as the finishing blow.
  • Terrifying Tyrannosaur: The gigantic leader of a tribe of tyrannosaurs which are all vicious predators.

    Drakor 
The boss of Dragon Rock, and the usurper of the fourth and final SpellStone. After Fox rescues the imprisoned dinosaurs and (with the help of one of them) destroys the electric towers that protect the core column at the center of Dragon Rock, he manages to access the underground foundry where Drakor is awaiting him. Drakor is a humanoid dinosaur like General Scales, but has a crimson skin and is capable to fly thanks to his wings.

  • Attack Its Weak Point: The chest. Since Fox is always at a distance away from him during the battle, despite both moving through the foundry (since Fox can't fly, he's standing onto a moving platform), he has to shoot him with the Fire Blast attack of the Staff.
  • Battle Theme Music: Drakor borrows the theme heard during an earlier segment of the game when Fox has to help the ThornTails from a plague of bats in the Hollow.
  • Energy Weapon: He shoots blue-colored lasers during the battle, though it appears as if he was literally dropping them by (due to the constant motion he and Fox do).
  • Humanoid Abomination: When Fox is piloting towards Dragon Rock for the first time, Slippy warns him that Scales is planning to turn the imprisoned dinosaurs into mutant soldiers, and that one of them might already have completed the transformation phase. That unlucky dinosaur is shown to be Drakor, and has earned a much more sinister appearance than even that of General Scales himself.
  • Marathon Boss: Its HP is the second-largest among the bosses of the game, only surpassed by the Final Boss.
  • Shock and Awe: Whenever he flies through the narrow segments of the foundry, he drops floating electric mines Fox has to destroy with the Fire Blast before he gets too close to them.

Star Fox Assault

    Winged Aparoid  

An elite Aparoid that attacked the Star Fox Team on Fortuna in Star Fox: Assault. It is the first type of Aparoid encountered during the Aparoid Invasion, and apparently the same one which attacked a fleet of Cornerian warships 17 years prior.

    Aparoid Ship 

The Aparoid Ship was an exceptionally powerful Aparoid at the Katina Outpost (thought to be the "leader" by Fox). It serves as the boss during the Star Fox team's second mission.

    Cylindrical Aparoid 

The Cylindrical Aparoid refers a part of the engineering of the Climate control center on Fichina which was infected by Aparoidedation after being influenced by the actions of Pigma Dengar. It was fought as a boss, postponing the chase on Pigma, or else without the climate control center, the planetary blizzards would be permanent due to its infection nearly causing the climate control center to overload and explode.

  • A.I. Is a Crapshoot: It confirmed the theory that the Aparoid could also corrupt technology as well as flesh.

Star Fox Zero

    Granby 
Area 6 Commander: Is that the best you can do!? Then you'll really enjoy this!!
The Granby was a dreadnought destroyer piloted by the Commander of Area 6 from SF64, showing up to destroy the Cornerian battleships and turn the battle for Sector β in the Venomian army's favor. It serves as the first phase's boss.
  • Attack Its Weak Point: Once you break through the Granby's shield, you have to destroy the shield generators to leave it defenseless for General Pepper to use his flagship's main cannon. Once you're done, however, you will be given a countdown of 3 to leave the Granby before Pepper opens fire. If you fail to leave the ship in time, the beam will pulverize you along with the Granby.
  • Boss Subtitles: "Dreadnought Tactical Destroyer".
  • Deflector Shields: When General Pepper fires his ship's main cannon at the Granby, it reveals these. The shield is impenetrable, but it has a drawback: the pilot has to open a hole on his own shield to shoot its main cannon through, of which you can take advantage to destroy its shield generators.
  • Some Kind of Force Field: Slippy's reaction after the Cornerian flagship's main cannon failed to destroy the Granby.
    Slippy: We didn't even scratch it! That's some shield!
  • Wave-Motion Gun: The ship's main cannon is strong enough to destroy enemy ships in one hit.

    Mother Strider 
A massive saucer-like drone and the mothership of the Striders all over Fichina. It appears once the Star Fox team destroys enough Striders and serves as the second phase's boss.

  • Attack Drone: A massive-sized one.
  • Attack Its Weak Point: The leg joints. Once you blow three of them, it will topple over and expose its energy spikes on top. Once you destroy all eight, it will reveal its core. However, it will regenerate its leg joints after some time and will body-slam you in retaliation.
  • Boss Subtitles: "Mega Drone".
  • Ground Pound: When its destroyed leg joints regenerate, it will jump in your general direction and crush you with its body.
  • Spider Tank: A humongous saucer-like drone that walks on eight legs.


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