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https://static.tvtropes.org/pmwiki/pub/images/raynorsraiders_sc2_logo1svg.png
"Not all terrans have bowed down to Mengsk. Some of us still believe in freedom."
Jim Raynor

When Arcturus Mengsk used psi emitters to unleash the Zerg on Tarsonis and subsequently abandoned his lieutenant Sarah Kerrigan to them, another of his ranking officers, Jim Raynor, had enough with Arcturus' increasingly despotic methods. He and a handful of like-minded troops defected, stealing Mengsk's flagship battlecruiser Hyperion and using it as their mobile base of operations, becoming known as Raynor's Raiders. While their ultimate objective would be the deposition of Mengsk, Jim knows that's not likely to happen (not from him, anyway), so the Raiders instead put their limited manpower and technology towards helping Terran colonists against whatever forces may be endangering them.

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    Entire Faction 
  • Alliterative Name:
    • Raynor's Raiders.
    • Supplementary material states that when they were with the Sons of Korhal, their unit was called Raynor's Rangers.
  • Awesome, but Impractical: Using the Hyperion itself in combat as shown in the campaigns. Its stats make it a flying Deus ex Machina as its overall firepower can single-handedly wipe out entire bases along with their armies unless it runs to heavy anti-air attacks. However, if it is lost, the Raiders lose their base of operations. So instead of risking it, it usually serves as a beefed-up Command Center.
  • Badass Crew: Being that they are a very small band, the Raiders that have survived this long have become some of the most battle-hardened and experienced soldiers in the galaxy.
  • Blue Is Heroic: They wear blue as their faction color, a remnant from the Mar Sara Militia that founded the group when they defected from the Sons of Korhal.
  • Color-Coded Armies: The Raiders universally wear blue as their faction color.
  • Cool Ship: They command the Hyperion, a battlecruiser that was once the flagship of the Sons of Korhal. She's many years old and has seen better days, but she hasn't let them down yet.
  • The Hero: Along with Jim Raynor himself, the Raiders are the closest thing the series has to a central heroic faction.
  • Hero Antagonist: Raynor's Raiders appear as an enemy faction exactly once during the games. It is in "Agent of the Swarm", the fourth mission of the first Zerg campaign of the first game, where they are trying to rescue Kerrigan from the Zerg, but are forced to flee from the newly-hatched Queen of Blades.
  • Hero with Bad Publicity: Despite being heroic freedom fighters, most people believe they're upstart rebels led by a fanatical terrorist. Essentially the same treatment the Confederacy gave the Sons of Korhal. The Protoss, on the other hand see them as heroes. Come Starcraft II with the Dominion's increasingly fragile hold over its colonies and Raynor's increasingly prominent heroics in the Second Great War, this status is beginning to fade. In Legacy of the Void Raynor has fully shed his "outlaw" status and is a Dominion war hero now that Valerian is on the throne and the Dominion is shifting to a more heroic nature.
  • Ragtag Bunch of Misfits: Being that they will help pretty much anyone in need, the Raiders have a variety of eccentric figures filling their ranks. Raynor lampshades this in Wings of Liberty and almost mentions the trope by name in the process.
  • The Revolution Will Not Be Villified: Compared to the Sons of Korhal, Raynor and the gang are portrayed as heroic champions of the underdog with no ambiguities in their heroism.
  • Space Cossacks: The Raynor's Riders become this post-Mengsk's betrayal. With the stolen flagship Hyperion as their flying base of command, they defend Terran colonists in need and fight for liberty even when the Confederancy paints them as terrorists.
  • We Help the Helpless: It's practically their mission statement. When the Dominion turns its back on those in need, the Raiders will be there no matter how suicidal and dumb it is to intervene.
  • Your Terrorists Are Our Freedom Fighters: Just like Arcturus to the Confederacy, the Dominion paints Raynor as a terrorist madman, when really he's just trying to do good in a Crapsack Galaxy that does not favor good guys.

    James Raynor 

Captain (formerly Marshall) James Eugene Raynor

https://static.tvtropes.org/pmwiki/pub/images/200px-JimRaynor_SC2_Head2_2834.jpg

"I knew I should have stayed in bed this morning."

Voiced by: Robert Clotworthy (English), Patrick Béthune (French), Vsevolod Kuznetsov (Russian), Kai Taschner (German)

The closest thing Starcraft has to a central protagonist, Jim Raynor is the first named character in the series. He was a marshal on a backwater planet where he was forced to destroy the Confederate outpost (called, appropriately enough, Backwater Station) after it got Zerg-infested, earning the ire of Edmund Duke and a stay in prison. After being rescued by Arcturus Mengsk, he joined the Sons of Korhal, helping his new leader to destroy the Confederacy while it was occupied with the Zerg and Protoss, seduce Edmund Duke to their side, and be on the side of justice. Raynor realizes the mistake he's made too late: Mengsk is a power-hungry madman who cares only for his own gain; even revenge for his slain parents doesn't particularly matter to him. Mengsk sacrifices Kerrigan to the Zerg and Raynor finally leaves. He encounters Infested Kerrigan, and despite his pleas, she won't come back to the good side. He instead joins Tassadar, and ultimately has a direct hand in the destruction of the Overmind.

Of course, his role didn't end there: the UED invades, and while Raynor is initially unimportant, the now-freed Kerrigan enlists his and Zeratul's help in defeating the forces of Earth and a new, burgeoning Overmind that will enslave her again. He helps, knowing it's a bad idea, and indeed it was: Kerrigan becomes the undisputed queen of the Zerg, Raynor swears to be the one to kill her, and now the only major forces that don't have Raynor on the hit list are factions of Protoss belonging to Zeratul and Selendis.

He returns in Starcraft II, leading Raynor's Raiders, a resistance group fighting the Dominion. He has become cynical and bitter in the intervening four years since the Brood War, partly as a result of Mengsk and the Dominion painting Raynor as a terrorist.


Provides examples of:

  • The Alcoholic: When Raynor isn't fighting, he's usually drinking whiskey. Tychus even refers to him as "that drunk Raynor" at one point, although Tychus himself wasn't exactly sober when he said it. By the end of Heart of the Swarm, he looks to have ditched the bottle for good because Kerrigan regained her humanity despite being infested.
  • All Bikers are Hells Angels: Or rather, Heaven's Devils. Raynor definitely has shades of this, especially back in the day when he used to work with Tychus. Nowadays, he;'s more unambiguously heroic. Even in modern times, his black-painted power armor and skeletal decals give off a vibe of Hell-Bent for Leather. Still, after all this time, nothing will change his love for Vulture bikes.
  • All There in the Manual: More or less Raynor's entire backstory. Originally charged with manslaughter, he was given clemency by the magistrate of Mar Sara in exchange for becoming its marshal. In the novels, it is revealed that he once had a wife and a son, but both died in tragic circumstances.
  • Almost Dead Guy: Karol Raynor, Jim's mother, died of an unknown form of cancer brought on by industrial chemicals contaminating wartime rations provided by the Confederacy during the Guild Wars. She held on just long enough to watch her son see his father's recording to him which he made the day before he died.
  • A Million Is a Statistic: Inverted; Raynor mourned all eight billion of Kerrigan's victims, not just Fenix.
  • And This Is for...: Says this to Vanderspool in Devil's Due.
    Raynor: This isn't about revenge. This is about justice. About restoring the balance. About taking something dark and ugly out of the galaxy once and for all, so that something—something decent and good—can grow instead. This is for the Heaven's Devils. For everyone who was their friend. And for everyone whose life you have ruined along your way to this moment.
  • Atonement Detective: He became a marshal on Mar Sara as part of a deal to have his criminal record erased and be able to live a normal life. Then, the Zerg came...
  • Ascend to a Higher Plane of Existence: The Legacy of the Void epilogue implies this was his fate after reuniting with Kerrigan two years after the events of the campaign, this is further supported by the epilogue slide stating that he was "never heard from again" after that.
  • Badass Bandolier: Wear a belt of ammo over his shoulder in Starcraft II.
  • Badass Biker: Fits the trope when riding his trademark Vulture cycle.
  • Badass Normal: For a setting where cybernetics, psionic powers, and physical mutation are the norm, Raynor stands out as just a normal human with just the same stock equipment the Terrans hand their Cannon Fodder Marines, and he's not particularly intelligent or well-educated, either. However, he has combat experience and determination going for him, and for it he stands alongside the leaders of the Zerg and the Protoss as both a powerful field commander and a dangerous one-on-one combatant.
  • Berserk Button: Do not. Use. His jukebox. As a weapon. In a bar fight. Tychus learned that the hard way.
  • Better the Devil You Know:
    • His reason for helping Kerrigan against the UED is a combination of this and the Lesser of Two Evils.
    • Comes into play in Wings of Liberty when he finds out about Amon, and Kerrigan has to stay alive or there will be no one able to stop him.
  • BFG: His sniper rifle, with its "Mark 12 Penetrator round", which he uses to great effect on Char.
  • Book Dumb: He's not exactly stupid, but he does defer to the expertise of others on many occasions.
  • Book Ends: Wings of Liberty ends and begins with similar cinematics; he reaches for his revolver as a Marine looms up behind him. The bar is also featured in the last cinematic of Legacy of the Void.
  • Butt-Monkey: Even before the Zerg invasion, Raynor had already lost countless friends and loved ones, often to circumstances beyond his control. Nearly all of his former military comrades ended up either being killed in combat or in the manhunt that followed after their unit was disbanded. Both his parents die in poverty, refusing to accept the ill-gotten earnings that he sent to them. His son was taken away by the Confederacy for having psionic powers and later said to have been "killed in a shuttle accident"; hearing the news caused his wife's health to decline until she eventually succumbed to illness. Now he lives with the guilt of having inadvertently helped Arcturus Mengsk to power by killing millions of innocent people, as well as failing to save Kerrigan from being turned into the Queen of Blades.
    • He gets somewhat better by the end of Heart of the Swarm. Arcturus is killed and Kerrigan regained her human heart.
  • The Captain: His rank and standing during his run as part of the Sons of Korhal. Carries the same during Act III of the first game, while in command of the Hyperion.
    • Rebel Leader: Becomes this at the end of SC1's Act I until the events of Wings of Liberty.
    • During Legacy of the Void, he commands a Dominion force in charge of rebuilding and defending Korhal.
  • Chivalrous Pervert: Of course, it's hard to be chivalrous around a telepath. It can be argued that he's actually normal since All Men Are Perverts, especially in the novels. Oddly enough, the novels completely change the meaning of the exchange between him and Kerrigan that imply this, turning it instead into a reflection of his dead son.
    • On the other hand, Jim has always admired Sarah's legs...
  • Clear My Name: Subverted. He's branded a terrorist and outlaw by Arcturus, he realizes that there's no real way to clear his name, so he focuses on bringing Arcturus down to his own level instead. With Arcturus dead, this is no longer necessary.
  • Commanding Coolness: Has no formal rank within Raynor's Raiders, but he's occasionally referred to as 'Commander,' and his in-game hero unit's rank is listed as 'Rebel Commander.'
  • Cool Ship: He hijacked the battlecruiser Hyperion when he parted ways with Arcturus Mengsk, and it's now his flagship.
  • Cosmic Plaything: It's like the Universe is trying his best to make his life suck.
  • Dark and Troubled Past: Prior to becoming a marshal, he was a crook and train robber along with Tychus. When they pushed their luck too far, Tychus was caught and he took the fall for their crimes without ratting out Raynor. It's one of the major reasons Raynor trusts Tychus throughout the Wings campaign. Oh yeah, and he's lost both his wife and son; the latter to the Confederacy's Ghost program, the former to grief over their son's death.
  • Dark Is Not Evil: Downplayed. Raynor's gear is very, in a word, "edgy", with black armor, spikes, and belts; but these simply come from his past as a biker. Despite these intimidating dressings, Raynor is one of the kindest men you'll ever meet in the Koprulu sector.
  • Deadpan Snarker
    Valerian: Everyone wonders if I will be as good an emperor as my father, but I want something more - to prove I will be a better emperor, and a better man.
    Raynor: That shouldn't be hard.
  • The Determinator: As one review put it: "It would be difficult not to admire Raynor, if for no other reason than his persistence in the face of abandonment, isolation and betrayal."
  • Did Not Get the Girl: For all his Herculean efforts, ultimately he doesn't end up with Kerrigan. At least, not until the epilogue of Legacy of the Void.
  • Did You Just Romance Cthulhu?: When he does get the girl in the end, she's pretty much a god by that point.
  • Don't Create a Martyr: The reason Arcturus keeps him alive is because Raynor would have more power as a martyr than he does now, which is why he instead marginalizes Raynor's efforts through the media to ruin his reputation. This ends up becoming a non-issue in Heart of The Swarm in that, ever since Raynor's stint revealing Arcturus's war crimes, he's become a people's hero who inspired people to openly revolt. Arcturus was then in a position to make an example of Raynor by capturing him then declaring him dead, breaking the dissenters' spirits. By the end of Heart of the Swarm, it became a non-issue as Arcturus was "laid to rest" by Kerrigan.
  • Drowning My Sorrows: Often.
  • Embarrassing Middle Name: James Eugene Raynor. When Matt lampshades it, Jim bashes him.
  • Enemy Mine:
    • In the first game, he teams up with Tassadar's fleet twice - once in Antiga Prime in a Dummied Out mission, and then in Char, as detailed in one of the novels, this time including Zeratul's Dark Templar. By the time Artanis and Aldaris arrive to Char, they have become allies.
    • In Brood War, he teams up with Kerrigan and Arcturus to defeat the UED.
    • In Wings Of Liberty he teams up with Valerian Mengsk, and part of the Dominion, again to defeat Kerrigan.
    • In Heart Of The Swarm he does this with Kerrigan and the Zerg against Arcturus. This time, they part on good terms.
  • Even Bad Men Love Their Mamas: While he never truly was a "bad man", James has an extensive rap sheet that he isn't proud of from the time after the Heaven's Devils were falsely accused of going AWOL. This period lasted until Finley was captured and Raynor decided to follow an old family friend, Myles Hammond, to Mar Sara where he became a local sheriff. During this time, he still loved his parents and risked life and limb to visit his mother when she was dying. He is driven to tears when he sees his mother Karol.
  • Fire-Forged Friends: With the Protoss, Tassadar, Zeratul, Artanis, and Fenix in particular. Especially Fenix. Also, Tosh in one plot deviation, Valerian, General Warfield... It happens a lot to him.
  • Forgot About the Mind Reader: Kerrigan's greeting to him when they first meet in person is interrupted by her exclamation of "you pig!" Raynor protests he hadn't said anything yet, but Kerrigan snickers that he was thinking it. If you leave him idle enough in one mission in Heart of the Swarm, it happens again.
  • Friendly Sniper: His weapon in the Belly of the Beast mission is an enormous rifle that comes with the amazing "Penetrator Round" ability, with a range even further than the ghosts' "Snipe."
  • Go-Karting with Bowser: One of the multiplayer maps in Starcraft 64 has Raynor and Duke competing in a friendly game of "Zergling Round-Up"
  • Good Ol' Boy: Tychus calls him this in a trailer.
  • The Hero: Played with; he actually is the real hero in the Terran campaigns only, and plays more of a supporting (albeit still important) role in the rest of the game. However, due to being one of the most iconic characters and the main human protagonist, not to mention how prominently featured he is throughout all campaigns, he usually is who people think of as the main hero. In fact, the Starcraft story began with him, and even the Protoss Campaign, the final chapter of Starcraft II, ended with Raynor, showing that it was his story the whole time and that it has come to an end.
  • Hero with Bad Publicity: Arcturus uses his control of the media to make Raynor into a vicious terrorist madman. Despite that, people still put their hopes on Raynor when it comes to saving their lives. With Arcturus dead, this is no longer a problem.
  • Horrible Judge of Character:
    • Many of Raynor's friends have backstabbed him, and most of those who don't died due to the actions of the backstabbers.
    • In Wings of Liberty, the player gets to choose which missions Raynor and the Raiders will take. This affects his relationships with other characters and their loyalties. For the most part, his allies make it out alive: Tychus betrays Raynor, but canonically he trusts Tosh, who joins his crew and remains loyal, while Hanson and her colonists were sent off to a safe life on Haven. For all the danger that they put themselves in and however fragile the ties that bring them together, Valerian and Warfield have managed to survive the events on Char. Though Warfield ends up dead during Heart of the Swarm.
  • Humans Are Bastards: He seems to be the only decent human being in the StarCraft universe willing and able to take a stand against the more powerful corrupt factions. Realizing this wasn't good for his views about the humanity in general. He's probably the only human the Protoss trust.
  • "I Know You Are in There Somewhere" Fight: He tried this with Kerrigan. It didn't work until after the events of Wings of Liberty.
    • He gets his own miniature version with Matt throughout the Wings campaign as he is slowly losing faith in his revolution, especially with Kerrigan back on the scene.
  • Jack of All Trades: Jim started as a farmer under his parents, Trace and Karol. He later became a soldier and when his unit was disgraced, he became a criminal. After Tychus was captured, he moved to Mar Sara with a family friend and one time mayor of James' home town, Myles Hammond, who wanted to become a magistrate there since their home planet, Shiloh, became too corrupted under the Confederacy. There Myles made him a Marshall. Soon after that the zerg attacked and he became a rebel leader and stayed as such after Arcturus betrayed him. In terms of military rank, he started off as a private of a elite unit, the Heaven's Devils, became a Captain to Arcturus, and finally received the slightly unofficial title of Commander after that. His humble background is what makes him such a down-to-earth kind of guy.
  • Kirk Summation: Viciously tears into Kerrigan with one of these after she kills Fenix.
    Jim Raynor: Fenix! No!
    Kerrigan: What are you worried about, Jim? He died the way all Protoss hope to: in combat.
    Jim Raynor: He died because you betrayed him. How many more noble souls do you need to consume before you're satisfied? How many more innocent people have to die before you realize what you've become?
    Kerrigan: (rattled) You don't even know what you're talking about, Jim!
    Jim Raynor: Don't I? I'll see you dead for this, Kerrigan! For Fenix, and all the others who got caught between you and your mad quest for power!
    Kerrigan: Tough talk, Jimmy, but I don't think you have what it takes to be a killer.
    Jim Raynor: It may not be tommorow, darlin', it may not even happen with an army at my back. But rest assured; I'm the man who's gonna kill you one day. I'll be seeing you.
    • Note that he says, "I'll be seeing you." In the most friendly and unironic way possible which just makes the line even more chilling.

  • Knight in Shining Armor -> Knight in Sour Armor: Kerrigan even joked about the former trope in one mission.
  • La Résistance: Twice, even.
  • Living Legend: To the Protoss, of all people. He does have a reputation as a famous Rebel Leader and criminal amongst his own people, but to the Protoss, he was Tassadar's human companion and part of the heroes who helped kill the Overmind. As a result, he is the only known human who can attempt negotiations with them and actually get listened to.
  • The Lost Lenore: Twice, first his wife, then Kerrigan.
  • Magnetic Hero:
    • Mike Liberty describes him as one:
      Mike Liberty: James Raynor was the most decent man I ever encountered during the fall of the Confederacy. Everyone else, I can safely say, was either a victim or a villain or quite often both. At first glance, Raynor seems like a backwoods cowboy, one of those good old boys swapping lies about the days gone by. There's a cocksureness, an overconfidence about him that makes you bridle initially. Yet over time you come to see him as a valuable ally and — dare I say it? — a friend. It all comes from belief. Jim Raynor believed in himself and believed in those around him. And from that strength came the strength that allowed him and those who followed him to survive everything else the universe threw at him. Jim Raynor was a most decent and honorable man. I suppose that's why his is the greatest tragedy in this godforsaken war.
    • When he first leads the rebellion on Mengsk, this is bordering on Loved by All, which he's really uncomfortable with. This has lessened somewhat in Wings of Liberty, due to him becoming cynical and bitter and a lack of success or funds, a few of the crew very briefly consider mutiny. This is put to an end though, and his crew are soon completely behind him again.
  • Maybe Magic, Maybe Mundane: In the ending of Legacy of the Void's Epilogue: Did he Ascend to a Higher Plane of Existence or did Sarah merely assume a human guisenote  for them to live their Earned Happy Ending on one of her re-seeded planets in the normal way? From the look of his face in the final scene, it matters little.
  • Meaningful Name: His surname is derived from the ancient personal name "Ragnar", meaning "Warrior" or "Strong counselor" or "Mighty Army", which he fits in all three.
    • Accidental Pun: However, the name "Jim Raynor" was originally meant by Chris Metzen as a Shout-Out to the undercover police officer of the same name from the 1991 movie Rush.
  • Morality Chain: In one of the novels, Kerrigan implies that thinking about Raynor is the one thing that can awaken the humanity she lost.
    • This becomes more clear in Heart of the Swarm. She starts descending into darkness again after she learns of Raynor's death, then starts reversing course after she learns that he's still alive.
  • The Nicknamer: Inverted, he's on the receiving end. Gabriel Tosh calls him "Brother" and Rory Swann calls him "Hotshot" and "Cowboy".
  • Non-Entity General: This time around in the Wings campaign, the player is supposed to be his Controller. But then, who's him talking to whenever you click on him in a mission? "Sell me."
  • No Place for Me There: During Wings of Liberty, in the cutscene following the "Breakout" mission, he tells Matt Horner that the new era they're building won't have a place for guys like himself or Tosh.
  • Once an Episode: Notably, Raynor is the only character in the games to appear at least once in each main campaign of both Starcraft (including Brood War) and Starcraft II. The only exception is StarCraft II: Nova Covert Ops.
    • In Episode I of the first game, he is the trusted companion of the Magistrate of Mar Sara.
    • In Episode II, he witness the rebirth of Kerrigan as the Queen of Blades.
    • In Episode III, he appear with Tassadar on Char. Later on Aiur, he assists Fenix on securing Tassadar's freedom from the Conclave and paticipates on the final strike on the Overmind.
    • In Episode IV (Brood War), he and Fenix secures the Warp Gate to Shakuras on the Khalai evacuation.
    • In Episode V, with the Hyperion and a small Protoss fleet (presumably from Fenix), he saves the Norad III with Arcturus Mengsk on board when the latter is about to be captured by the UED.
    • In Episode VI, he and Fenix (notice a pattern here) are on an uneasy alliance with Kerrigan and Mengsk until she betrays them by killing Fenix and Duke.
    • In StarCraft II: Wings of Liberty, he is the main focus of the campaign.
    • In Starcraft II Heart Of The Swarm, he appears at the beginning of the campaign on Valerian's research station and at the end on Korhal when he saves Kerrigan from Arcturus.
    • And finally, in Starcraft II Legacy Of The Void, he commands the Raiders to defend Korhal from Moebius Corps with Artanis assisting him. And he participates in the assault in the Void to kill Amon.
  • One-Man Army: In the Hyperion.
  • Only Sane Man: Not as much "sane" as "good", Raynor is pretty much the only truly noble and selfless human in the sector with the will to try and change things for the better.
  • Pigeonholed Voice Actor: Robert Clotworthy voices him in the two games. Initially, Blizzard wanted someone else voicing him. Backlashes ran rampant, and Blizzard announced the voices weren't final in response. Some time later, Clotworthy returned.
  • Player Character: Is the Terran PC during Starcraft II. It's lampshaded when you click on him a few times between missions:
    "Standing around talking to my damn self..."
  • Psychic Dreams for Everyone: Raynor had dreams about Kerrigan where he visualized what was happening to her mentally as she was infested. In the novelizations of the game, Kerrigan torments Raynor with dreams of them together happily as humans, both to Mind Screw him and to work out her own lingering frustrations left over from her infestation.
  • Revolvers Are Just Better:
    • He carries one around despite having an assault rifle as a default weapon. He even lowers his assault rifle and pulls out the revolver when he approaches Valerian. It's ultimately a symbolic move as the revolver only has one bullet and it's meant for Arcturus, whom Raynor mistakes Valerian for initially. It ends up being destined for Tychus.
    • Come Heart of the Swarm, he pulls out another revolver in the final showdown with Arcturus. Ultimately, he holds his fire to let Kerrigan finish the job instead—after all, his desire for revenge against Mengsk was mostly because of her.
  • Rebellious Rebel: Joined Arcturus Mengsk and the Sons of Korhal to fight the corrupt and oppressive Terran Confederacy, but rebelled and formed his own resistance when he realized that Mengsk was even worse than them.
  • Right Man in the Wrong Place: He was just a humble marshal trying to keep the peace on a backwater colony. Then the Zerg came, and he was roped into fighting wars that span the galaxy.
  • Rousing Speech: Delivers an epic one before the last mission of Wings of Liberty
    "That thing may be the key to stopping the Queen of Blades, but it's our sweat and blood that'll make it happen. After everything we've been through, past all the fire and fury, the one thing I know, is that we can count on each other, to get the job done. Or die trying. If that's what it takes. Because some things are just worth fighting for."
  • Silver Fox: Has started to get some grey hairs.
  • Smoking Is Cool: Be it giant cigar of manliness or cigarettes, this man will make you want to take up smoking.
  • Squick: In-universe. In the novels when he sees her infested, Raynor thinks that on some level Kerrigan is even more alluring and attractive, and is appropriately disturbed with himself for thinking such.
  • Token Good Teammate: Raynor was, as of the end of Brood War, the only good human character. Realizing this has not been good for his views on humanity in general.
  • Token Human: He's this during the protoss campaigns.
  • Took a Level in Cynic: By Wings of Liberty due to spending 4 years unsuccessfully fighting Mengsk and seeing countless lives lost and his efforts marginalized, Raynor lost hope in overthrowing the tyrant and was reduced to an alcoholic as a result.
  • Unwitting Pawn: While he knew that there would have been a betrayal once he and Fenix helped Kerrigan defeat the UED, what really makes him a sucker is that he didn't expect the betrayal so soon. As it turns out, the plot was bolder and more daring: the moment they had achieved victory, she went after the Dominion and the protoss at the same time.
    "I'd like to believe she's on the level, but there's a part of me that just knows better. I do believe she's serious about eliminating the UED; my only concern is what happens to us when she does."
  • What Measure Is a Mook?: He was very pissed off that Arcturus left behind Kerrigan. The many other people that died at Arcturus' hands are grouped under him being a bloodthirsty tyrant.
  • Why Don't Ya Just Shoot Him?: Justified in his case. During a conversation, he explains that the reason why Mengsk just doesn't send Nova or another Ghost to just assassinate him is because Mengsk doesn't want him to become a martyr. In order to maintain his PR, Mengsk has to convince the populace that Raynor poses no threat to him.
  • Younger Than They Look: See the picture above? He's thirty-four. It may be because of stress, something he's very familiar with. Certainly, he looks much older than his appearance in Brood War.

    Tychus Findlay 
https://static.tvtropes.org/pmwiki/pub/images/200px-TychusFindlay_SC2_Head4_6006.jpg
"Hell, it's about time."

Voiced by: Neil Kaplan (English), George Martirosyan (Russian)

An old war friend of Jim Raynor, when he and Raynor came onto the wrong side of the law he was captured and sentenced to life in prison while Raynor escaped. In Starcraft II he's released and joins up with Raynor to collect some alien artifacts at the behest of the Moebius Foundation.


Provides examples of:

  • Aerith and Bob: Above the Hyperion: Matt, Jim... and Tychus, a Gaelic name.
  • Armchair Military: Considers the Non-Entity General to be one.
    "Okay, Armchair General."
  • Badass Boast: In the Odin:
    "It's time to kick ass and chew bubblegum."
  • The Big Guy: Hell, he was big before he got the huge power suit.
  • BFG: A minigun similar to that one of Team Fortress 2's Heavy.
  • Blatant Lies: In a rather clever way: his initial story about why he's out of prison is a ridiculous tale of him singlehandedly fighting his way out of the most fortified spot in the sector. When Raynor calls him on this, Findlay admits he was sprung by Moebius. Raynor assumes Findlay lied because he was embarrassed at having to be let out, and therefore doesn't question the second story, which is also a lie: Findlay was really sprung by Mengsk. Of course, for whatever reason, Raynor is able to hook up with Moebius via Tychus - which is entirely unrelated to Mengsk at all except for the fact that it is run by Mengsk's son. Until Heart of the Swarm reveals that Moebius is really being run by Narud, who is in league with Arcturus Mengsk.
  • Blessed with Suck: Although it keeps him from fulfilling certain non-hygienic bodily functions.
  • Blood Knight: The Odin. This is the only mission thus far where he really gets fired up, because he finally gets to take the field. When controllable on foot, he's considerably less jolly. He probably misses his titan of destruction.
  • Boisterous Bruiser: Tychus is all over this.
  • Boxed Crook: Subverted as he is imprisoned in a marine suit, and he would be freed if he kills Kerrigan.
  • Butt-Monkey: Is on the receiving end of a lot of punishment, and surprisingly functions as a source of comic relief in-between being a badass.
  • Clingy Costume: Tychus' marine power armor is welded onto him so he can't take it off. It's also revealed that it's hooked into his life-support system (the suit itself is life support; so 'life support system' might just mean his vitals). It can be remotely triggered to shut down all of his organs.
  • Comedic Sociopath: He works with Jim Raynor. He doesn't care about Raynor's freedom values, though. Notably, for someone so emotionless about Raynor's Raiders, he sure loves that Odin with a fiery passion. Perhaps because, as a weapon of destruction, the Odin is one of Tychus's personal favorites and thus he features in the Rebellion Missions solely so he can have fun with the Odin while also following the instructions of Raynor's Raiders.
  • The Corrupter: Raynor was once a normal, upstanding citizen and military man, until Confederate corruption made him disillusioned with them, at which point he went off with Tychus and became a criminal. Although it was implied the Cofederate corruption was ultimately this for both Tychus and Raynor. Tychus was just disillusioned earlier.
  • Cursed with Awesome: Trapped inside seven-foot-tall Power Armor that lets him rip tables out of the floor and carry a minigun.
  • Dark and Troubled Past: All that's known about his early life is that he was born on Mar Sara and ran away from home when he was twelve. The next time he appears, he's a sergeant in the military and is already corrupt and self-serving.
  • Drowning My Sorrows: Near the end of Wings, when he's uncertain if he can go through with his mission. Both got better. But he then got worse.
  • Evil All Along: Played with, people constantly warn Raynor Tychus can't be trusted, but he never betrays him. Until the ending, anyway. Even then, it may not be a straight example, given his past actions of helping Raynor out of trouble. See Suicide by Cop.
  • Foreshadowing: The entire introduction of his character. He claims he's a "model citizen now" on introduction, and was just released. Quite the accurate title, considering he is controlled by Mengsk and has an otherwise mobile prison suit just to prove it.
  • Gatling Good: His weapon while on foot. He's also seen operating a dual-gatling defense turret in the main menu background while on Char.
  • Genius Bruiser: Downplayed but present. Tychus may act a bit slow and talks it too, but he is not Dumb Muscle. For instance an early cutscene implies he successfully hacked the Hyperion databank to get access to their logs.
  • Good Is Not Soft: Tychus shows this consistently throughout the campaign and his backstory.
  • Good Scars, Evil Scars: Who knows how he got his, since he looks like he was mauled by a cougar.
  • Jerk with a Heart of Gold: Though he's pretty gruff, he really isn't a bad guy. In the ending, it's strongly shown that he didn't want to shoot Kerrigan, but he had to, or else Mengsk would shut down his suit and kill him.
  • Kick The Son Of A Bitch: Tychus tends to pitch his missions on behalf of the Moebius Foundation this way, reasoning that even though what they're doing is nothing short of stealing alien artifacts from the Dominion/Tal'darim and selling them for profit, the Dominion is The Empire and the Tal'darim are scary religious fanatics, so it's okay.
  • Knight in Sour Armor: What Tychus became due to witnessing corruption in the Terran Confederacy.
  • Leaning on the Fourth Wall: After getting his Power Armor, his response to getting fielded as a Marine is "Hell, it's about time!", an intentional nod to the Starcraft II's production gap.
  • Leeroy Jenkins: When commandeering the Odin, Tychus has the communicator stuck on transmit, so he can't hear your orders and will run heedlessly into enemy bases without you to tell him no. Fortunately the Odin is pretty beefy, so he's not going to get himself killed as long as you back him up, and he breaks in-between bases so you can repair his unit and get an escort ready to help him out at the next one.
    "Well if you ain't going to tell me not to have a little fun... I'm going to have a little fun hehe. Here I go!"
    • And, of course, it's entirely possible that he jams the transmitter on purpose.
  • Limb-Sensation Fascination: When Tychus gets his new Power Armor the first thing he does is clench his fist.
  • Manchild: At least when it comes to being on the battlefield and he acts like a little kid with a new toy with the Odin.
  • Manly Man: Even without the Powered Armor he's huge and muscular, smokes enormous cigars, drinks hard, fights hard, carries a minigun, pilots a gigantic war machine that qualifies as a One-Man Army... Face it: You want to be this guy.
    "Aww, most people just ain't ready for the raw sex appeal I'd unleash into their grey little lives."
  • Mighty Glacier: While commanding the Odin. Big. Slow. Get out of the way or die a quick and painful death.
  • The Mole: The only reason he was released was on the condition that he infiltrate Raynor's unit until he got close enough to Kerrigan to kill her.
  • Non-Entity General:
  • Not in This for Your Revolution: He makes this patently clear to Raynor on several occasions. While he claims that he's only after the money, his actual goal is to kill Kerrigan at Mengsk's behest, thereby securing his freedom.
  • Oh, Crap!: His lines during the Night of the Living Mooks mission tend to be a mixture of this and Squick.
    "Infested Marines!? Oh hell Jimmy, I don't care for that notion one bit."
  • One-Man Army: When piloting the Odin Tychus is without question the most powerful unit in the entire campaign, boasting more HP than entire buildings and killing most enemy units in one or two shots. He easily puts all of the hero units in the original game to shame.
  • Only in It for the Money: He's partnering up with Raynor so he can get his cut of the take, nothing else to it or so he claims. He seems particularly aggravated whenever Raynor stops to help out colonists who probably can't remunerate them well, though he'll certainly do a job for free if he gets a great fight out of it (i.e. the Odin mission).
  • Power Armor: One he can't get out of, and which can kill him if he disobeys his employer.
  • Plucky Comic Relief: Tychus may not be plucky, but he's definitely the main source of comic relief in Wings. Just look at his one-liners:
    "It followed me home... can I keep it?" (He's talking about an impossibly Humongous Mecha with bigger guns than a tank)
    "Luckily I brought me some liquid refreshment." *cracks a beer*
    "Make room for the Big Dawg!"
    (While on Char) "Boys, I hate to interrupt, but the natives are getting restless!"
  • Remember the New Guy?: Justified. He's Raynor's old partner-in-crime that he's known for years, but several years prior to the events of Starcraft he was locked up in prison, and Raynor tried to put his criminal past behind him to start a new life on Mar Sara with a family and a job as a law-enforcing marshall. Thus Tychus has a good reason for not appearing and not being mentioned prior to Starcraft II, when he gets out of the slammer and ropes Jimmy back into a job "just like the good ol' days."
  • Rewatch Bonus: Knowing The Reveal at the end of the game recontextualizes a lot of Tychus' behavior during the rest of the game. The instances where he tries to talk Raynor into backing out of their Moebius job isn't cowardice, it's Tychus trying to talk his own way out of going to Char and betraying his friend to kill his girlfriend. When Tychus is getting drunk in the cantina after getting the last artifact fragment, he isn't angry at Raynor for allying with the Dominion, he's drowning his sorrows now that he realizes he really is going to have to go through with it after all. And his repeated suggestions of killing Kerrigan whenever her name comes up isn't just an indication of Tychus's sociopathic nature, but him trying to blatantly hint to the others what he's going to be forced to do if he should be in such a position.
  • Shipper on Deck: Despite obviously admiring Dr. Hanson, Tychus teases Raynor for the former having a crush on him.
    Raynor: You meet Dr. Hanson yet?
    Tychus: Sure did. I asked that sweet thing if she'd like to give me a physical. No harm in askin', right? I think she's got her eye on some pansy-ass though.
    Raynor: Yeah? Who might that be?
    Tychus: Oh I dunno, some white knight kinda guy, came charging down to save her colony, maybe? Damn, Jimmy — you never could read the ladies.
  • Smoking Is Cool: To the point where his on-foot model sports a flare-like cigar.
  • Suicide by Cop: It's hinted that he let himself be killed by someone else rather than letting the puppetmaster controlling his armor do it. If he really wanted to carry out his order of killing Kerrigan, he could have simply done it rather than letting Raynor know he was aiming at Kerrigan and explaining directly he was working for Mengsk. Throughout the rest of the story it's hinted he's having second thoughts about the mission, tries to talk Raynor out of confronting Kerrigan in hoping he won't have to carry out the mission, and then gets drunk and angry when he realizes Raynor isn't backing down and is fully-intent to take them to Char.
  • Tattooed Crook: In the introduction, his Shirtless Scene shows us his back and arms have tattoos, and he's got an impressive rap sheet.
  • Toxic Friend Influence: Tychus manages to be equal parts amusing and incredibly threatening at all times, due to his deliciously low drawl. He's best buds with Jim Raynor, but the two of them have grown quite different. Jim's looking out for the little people, while Tychus is mostly just interested in guns and money and grumbles whenever Raynor goes off to save "dirt-farmer" colonists. (That being said, later in Wings, he admits that fighting the good fight feels great...) Swann outright states this after Raynor makes an alliance with Valerian.
    Swann: You've been nothing but poison since you got on this ship.
  • Trapped in Villainy: It's revealed at one point that Tychus Findlay's armor is both unremoveable and can be remotely activated to kill him. So at the climax, he's about to shoot the now deinfested Kerrigan or be killed by Mengsk (it's the only reason he was released from prison in the first place). Raynor shoots him.
  • 24-Hour Armor: Though it would hopefully have self-cleaning capabilities...
    "These Dominion eggheads really thought of everything" *flushing sound*
  • The Watson: Some of the time. It's less of him asking the relevant questions and more of him suggesting the most direct approach before Raynor explains why that's not an option.
    • Since he was in prison when humanity first encountered both the Zerg and the Protoss, he also serves as a means for people to exposit on events in the first game.
  • What Does This Button Do?: How he figures out the commands for the Odin. First time he invokes the trope he activates the bombardment cannons; the second time, he launches a nuke. Both times, he gleefully rejoices in the carnage he causes.
    "Now how did I miss this button with a skull on it?"

    Matt Horner 
https://static.tvtropes.org/pmwiki/pub/images/180px-MattHorner_SC2_Head2_7108.jpg
Is he wearing a wool sweater under the uniform?
"We can't be everywhere at once, sir. The important thing is that we set an example and gave them hope. Every time we help folks in need, it's another step on the road to a better future."

Voiced by: Brian Bloom (English), Diomid Vinogradov (Russian)

The Hyperion's captain and Raynor's second in command. Horner has strong moral principles. He has a desire to make the universe a better place and thus is opposed to the murder and torture of innocents. He is not only a fair combatant but is also an excellent ship pilot and a decent starship tactician.


Provides examples of:

  • Accidental Marriage: He didn't know the prize for winning the poker game. A portrait of his lovely wife. Needless to say, he made little to no effort to stay in touch with her. This didn't stop her of using the alias "Mira Horner".
    [before the mission "Cutthroat"]
    Mira Han: Oh and, um, say hello to Matthew for me...ask him why he never calls.
    Matt Horner: [does the "I'm not here!" gesture]
    [after said mission]
    Matt Horner: If Mira calls, just tell her I'm busy.
  • Canon Immigrant: Appeared in novels before Wings was released.
  • The Captain: The Captain of the Hyperion.
  • Captain Smooth and Sergeant Rough: Inverted; Raynor's a cowboy, Matt's a boy scout. Okay, Matt technically is a captain, but he's Raynor's subordinate.
    • Shown expertly in their dress, with Horner always in a military uniform while Raynor looks one hat short of walking in from a bar in a John Wayne movie.
  • Character Development: Happened offscreen. When he is introduced in Queen of Blades, the Hyperion's captain is young, idealistic and a little naive. He matures in the next couple of years, and by Wings of Liberty the naivete has been polished away in favour of maturity, but (defying Raynor's prediction) the idealism remains intact.
  • Consummate Professional: Played With. Matt's generally straight-laced and firm doing his duty, but only when on the job. When he's not busy, however, he drops the act and is much more informal when talking to Raynor.
  • Four-Star Badass: After Legacy of the Void, he's promoted to Admiral.
  • The Heart: Most of the time when Raynor isn't.
  • Heroic BSoD: He is devastated after the Legacy mission to recover the xel'naga Keystone and seeing all of the dead terrans.
  • The Lancer: To Raynor.
  • Mission Control: Still has this role in a few missions in Heart of the Swarm. He also serves as this to Nova in the Covert Ops DLC.
  • Naughty by Night: Mild example: When he's in the cantina talking to Raynor, he's much more informal, and even drops the s-bomb once. When he's on the bridge, he's as straight-laced as can be.
  • Number Two: To Valerian in the "Where Are They Now?" Epilogue.
  • Only Sane Man: One of the few in Raynor's crew who isn't obsessed with revenge or with ulterior motives in mind.
  • Putting on the Reich: The usual implications of evil with this trope are inverted with him, whose clothing design was clearly taken from fascist dress uniforms. He's idealistic and fights in a revolution for freedom. He may have kept it from his Confederate days.
  • Rank Up: In Legacy of the Void, he serves the Dominion as an admiral.
  • Shout-Out: To many science-fiction starship captains. Some of his unit quotes from Heart of the Swarm include "Engage!", "Make it so," and even "Hit that bullseye, and the rest of the dominoes will fall like a house of cards. Checkmate."
  • Sliding Scale of Idealism Versus Cynicism: He fights for freedom instead of simply killing Mengsk or hoarding wealth, which puts him at odds with Gabriel Tosh and Tychus Findlay, respectively.
  • The Revolution Will Not Be Villified: He does his damnedest to make sure that this is true.
  • Those Two Guys: After Jim gets captured, he and Valerian take over command of the Raiders and are Kerrigan's primary Terran contacts in Heart of the Swarm.
  • Time to Step Up, Commander: Matt gives this to Raynor a couple of times when Raynor's feeling down.
  • We Help the Helpless: Practically his mission statement in the quest for "a better tomorrow".
  • You Are in Command Now: As Raynor mentioned, Matt will one day lead his crew. After Legacy of The Void, Matt ends up leader of the Raiders.

    The Magistrate of Mar Sara 

Commander

The Terran Player Character Non-Entity General of the first game. He helps Raynor and the other Mar Sara colonists escape from the zerg, and joins Mengsk against the Confederacy. When Raynor and his men desert Mengsk as the Sons of Korhal reforms as the Terran Dominion, the Magistrate aids them in their escape from Mengsk's forces.


Provides examples of:

  • Defector from Decadence: Twice, first the Confederacy then Mengsk.
  • Mission Control: For the field units and heroes, who will communicate with them about what objectives should be taken on next.
  • Non-Entity General: The player's character and leader of the army, who is never seen in any fashion and has no character development.
  • Player Character: In a sense. While the player is given the role of the Magistrate, the Magistrate doesn't actually do anything as a person in the campaign, the player controls field units directly. For all intents and purposes, if the Magistrate character didn't exist, the game and the player's influence would be unchanged.
  • Screw This, I'm Outta Here: According to the novels he left the Raiders shortly after helping them take the Hyperion. Whether this was out of guilt at helping Mengsk, irritation at now being a fugitive, or just being tired of fighting is unknown.
  • What Happened to the Mouse?: As far as is known, he's still out there somewhere, but his current status is unclear.

    Egon Stetmann 
https://static.tvtropes.org/pmwiki/pub/images/stetmann.png
This is your brain. This is your brain on terrazine. Any questions?

"Zerg are so fascinating. I wish we knew more about their physiology."

Voiced by: Scott Menville (English), Prokhor Chekhovskoy (Russian)

A geeky young scientist dedicated to Raynor's Raiders. He spends most of his time in the Hyperion's research laboratory, requesting Protoss and Zerg samples to further his research for Raynor.

After Wings of Liberty, Stetmann left the Raiders and became an independent researcher, but due to the political kerfuffles in the Terran Dominion in the wake of Kerrigan's invasion, he was stranded on the planet Bel'shir with only machines, terrazine, and (maybe) the planet itself as company. He serves as Mission Control for the Co-op Mission "Mist Opportunities" and later became a playable Commander, fielding an army of mechanical Zerg. The comic This Sacred Land canonizes these events and Stetmann's time on Bel'shir.


Provides examples of:

  • A God Am I: If the webcomic "This Sacred Land" is any indication, Egon seems to have developed a god complex during his time on Bel'shir, having his Mecha-Swarm bring "trespassers" to him to be judged.
  • All There in the Manual: His Battle.net profile explains a lot about him the game barely alludes to.
  • Apocalyptic Log: Subverted. The research logs have every sign of being the first entries in one ("Swann wonders why the ship generates additional energy. I'll best not tell him about this fascinating Protoss crystal that does it." "If it becomes dangerous, I'll throw it out the airlock, but until then I'm researching it!" "The Zerg sample evolved a cortex and started to attack the walls of its containment canister — better study how it did that rather than chuck it out"), but it all seems to work out all right; as of Heart of the Swarm, the Hyperion is still operational.
  • Ascended Extra In Wings of Liberty he was pretty much a background decoration, only spoken to a small handful of times and taking part in one mission that was optional. Co-op saw him return as Mission Control for "Mist Opportunities", then he became a Commander and the focus of a three-issue web comic about his time on Bel'shir.
  • Butt-Monkey: Stetmann began working on his own between Wings of Liberty and Heart of the Swarm, and went to Bel'shir to study terrazine. The wars and political upheaval in the resulting years meant he was just sort of forgotten about, and he went mad from isolation and terrazine exposure. A lot of his dialogue in the Co-op mission he features in is to bemoan how pathetic his current state is.
    "All that creature's terrazine is gone, along with its life. What a tragedy. Just like my career."
  • Characterization Marches On: He's a very different person in Legacy of the Void than he was in Wings of Liberty, but then prolonged isolation and exposure to terrazine will do that to you.
  • Combat Medic: When deployed in the field, his role is mainly this.
  • Companion Cube: His harvester robots are his only friends on Bel'shir, particularly Gary, his favorite. He talks to and about them as if they were sapient beings. He even talks to the planet itself, insisting the other players just can't hear it.
  • Empowered Badass Normal: Thanks to their exposure to Terrazine on Bel'shir, they go from an already brilliant scientist, to also possessing psionic abilities and the ability to use said powers to control his own army. Unfortunately, the Terrazine didn't do any favors for his sanity.
  • For Science!: Repeatedly averted — while Egon engages in fascinating and potentially dangerous research, he maintains his sense of morals and looks for practical and beneficial ways to use his discoveries.
    • He began his career as a Dominion researcher working on a project to replicate Protoss psi-shields, but when he learned it was being utilized in experimental cyborgs using human test subjects, he sabotaged the project and fled.
    • While hiding out on Deadman's Port, he sold tech upgrades to make a living, but refused to aid criminal gangs.
    • While serving aboard the Hyperion, his lab notes on Protoss artifacts and Zerg biomass emphasize he's coming up with ways to employ his research to aid Raynor and his men, and he recognizes that the samples he's collected could be dangerous and vows to dispose of them personally if they threaten the ship.
  • Gadgeteer Genius: He built a group of harvester robots and a swarm of mechanical Zerg by himself, in a cave, with a box of scraps. More specifically, scraps from a Terran science facility that he dismantled.
  • Genius Ditz: With emphasis on the "ditz" part. Stetmann really is a brilliant scientist who discovers technological breakthroughs that give the Raiders a serious edge against their numerically and logistically superior enemies. But he looks and acts more than a little dopey.
  • Glowing Eyes of Doom: His exposure to terrazine by the time of his Co-op appearance has given him glowing purple eyes, a sign of just how bad his state is.
  • Go Mad from the Isolation: Sure, it was mostly the terrazine you can thank for his madness, but being all alone on Bel'shir with only his harvester bots for company probably didn't help much.
  • Hope Spot: When his Co-op mission is won, he implies that the research the gathered terrazine will let him do is his ticket to finally getting off Bel'shir, and by association, maybe a chance to recover his sanity and career. Unfortunately, Co-op Missions is non-canon, and canonically he's still stuck on Bel'shir. The Dominion did eventually realize that they forgot about him and sent a team to pick him up, but unfortunately for both sides, Stetmann had gone completely off the deep end by that point.
  • Mad Scientist: Averted in Wings of Liberty, where he was interested in research but not to amoral ends. Played very straight in Co-op now that he's gone off the deep end, but he's still a benign version. He even realizes this and sometimes plays up the more typical mad scientist behavior for a joke.
  • Maybe Magic, Maybe Mundane: Thanks to his exposure to terrazine, he claims he can communicate with the planet Bel'shir itself. It would be easy to write him off as just insane, except all his information that he claims he gets from Bel'shir, like geysers about to go active or incoming attack waves, is accurate. He may just have conventional monitoring equipment to detect these things, but on the other hand, maybe Stetmann really has made contact with some sort of planetary consciousness. Stranger things have happened in this universe, after all. The comic This Sacred Land has someone else get exposed to terrazine and they can apparently talk to Bel'shir too, but like Stetmann, they may just be crazy.
  • The Medic: In the "Belly of the Beast" mission, he serves as the group's medical healer.
  • Must Have Caffeine: His model in "Belly of the Beast" includes cans of energy drink.
  • Omnidisciplinary Scientist: He appears to be an expert in xenobiology, metallurgy, and weapons development, and probably half a dozen other fields, in addition to being a combat medic in the commando mission. (Although the protoss crystal he's tinkering with in the lab is supposedly helping him.)
  • Psychic Powers: Through long-term exposure to terrazine, Stetmann has developed psionic abilities, letting him telepathically control his Mecha-Swarm.
  • Robot Master: On Bel'shir and in Co-op Missions, he leads a swarm of Mecha-Zerg built from dismantled Terran emplacements.
  • Sanity Slippage: His exposure to terrazine, coupled with a couple years of isolation, has driven him more than a little crazy.
  • Science Is Bad: He seems to inspire this attitude in everyone he talks to (possibly because he is terrible at explaining the benefits of his research). To wit: every research project he performs (via the Wings of Liberty research option) results in fantastic tangible benefits for Raynor's Raiders, but every proposal he makes is met with a great deal of skepticism or a response that typically falls along the lines of "Just don't blow up the ship". In contrast, nothing Dr. Hansen says - while equally implausible and risky - is ever questioned.
  • Seriously Scruffy: Abandoned and forgotten on Bel'shir, he's grown out his beard. It helps highlight how crazy he is now.
  • The Smart Guy: Chief scientist of the Raiders. note 
  • There Will Be Toilet Paper: He has a very telling piece of bloody toilet paper on his cheek.
  • Took a Level in Badass: in Belly of the Beast during the Wings of Liberty campaign, Egon expresses concern and fear over their mission despite being in company with three highly competent allies. By the time the co-op campaign and This Sacred Land happens, Egon's fear over combat has completely vanished and is replaced with godlike bravado and complete fearlessness (for better or worse given what happened to him to cause this).
  • Tsundere: He acts this way to Bel'shir; on the one hand coming to this planet is when Stetmann's life went down the toilet and is probably the worst decision he's ever made, but on the other hand he sees the planet as a benefactor and friend that has given him new purpose.
    Stetmann: Maybe now I can finish my research and get off this god-forsaken rock! *Beat* I'm sorry Bel'shir, I didn't mean it like that!

    Rory Swann 
https://static.tvtropes.org/pmwiki/pub/images/RorySwannHead2medium_3480.jpg
"Space Dwarf"? Why in the world would they say that?

"Jimmy, you need stuff fixed, I'm your guy. This crawlin' around in caves... that guy I ain't."

Voiced by: Fred Tatasciore (English), Boris Bystrov (Russian)

The Hyperion's chief engineer, spend most of his time in the ships armory, and is responsible for the upgrading the Raiders weapons. Formerly a miner, he lost his arm in a revolt against the Combine, and was saved by Raynor's Raiders, where he joined them later on.


Provides examples of:

  • Arm Cannon: He has a mechanical hand that can transform into a rocket launcher much similar to the Marauders'. It's also apparently capable of doubling as a wrench, which makes sense since he's a super-mechanic.
  • Artificial Limbs: His left arm below the elbow is a giant mechanical claw that doubles as a Marauder's grenade launcher.
  • Badass Boast: "If you can name it, I made it better."
  • Big Applesauce: Has a rather thick New York accent.
  • Catchphrase: "I got something new for you, cowboy."
  • The Engineer: It's even his title. Swann is the man behind all the new units of Raynor's arsenal, also being in charge of deploying explosives and upgrading the Hyperion in individual missions.
  • Gadgeteer Genius: He knows how to tinker with just about anything to make it better.
  • Heavy Worlder: Notable for his stocky, heavily muscled build due do growing up on a dense, mineral-rich planet with correspondingly heavy gravity.
  • I Call It "Vera": He calls his deployable turret Flaming Betty. Its rank is listed as "Swann's BFF."
  • Mr Fix It: He can fix up and make better just about any mechanical device in the world.
  • My Greatest Failure: He considers an anti-Dominion uprising he led on Meinhoff to be so. Raynor doesn't agree.
  • The Nicknamer: He has one for just about everyone. He calls Raynor "Cowboy", Valerian "Scooter", Nova "Ace" and "Blondie", and Artanis as "Skippy" (once he gets past his Did We Just Have Tea with Cthulhu? vibe). The latter three react oddly.
  • Omnidisciplinary Scientist: Of the mechanical variety. He has a deep knowledge of weapons and vehicles of all types and is able to redesign the Odin to make it field-buildable despite knowing nothing about it prior to its capture by Raynor's Raiders.
  • Shipper on Deck: For Raynor and Nova. Granted, the entire basis of his dialogue regarding this is entirely for humor and referring to a certain other Ghost who Nova reminds him of.
  • The Smart Guy: A much rougher example than usual, making him come off as a very sophisticated auto mechanic.
  • This Is Gonna Suck: When Raynor makes an alliance with Valerian Mengsk of the Terran Dominion, Swann has this reaction, knowing that the Raiders exist because of all the atrocities commited by Emperor Arcturus.
    Raynor: So...what's the problem, Swann?
    Swann: What's the problem? You only signed us up with our mortal enemies! Every one of these boys lost family or friends to Mengsk! We're gonna be sittin' on a powder keg pretty soon. Can't you see that?
    Raynor: It ain't up for discussion, Swann. I gotta do this.

    Graven Hill 
https://static.tvtropes.org/pmwiki/pub/images/graven_hill.png
"Lots of folks willing to fight. For the right price."

Voiced by: John Gloss (English), Victor Bohon (Russian)

A mercenary captain serving aboard the Hyperion. He's Raynor's contact for when he needs to bolster his standing forces with hired guns.


Provides examples of:

  • All There in the Manual: His Battle.net profile provides a detailed backstory for him dating back to the Guild Wars and his upbringing at Umoja. None of that comes up in-game, though.
  • Ascended Extra: A minor character in Wings of Liberty, he acts as Mission Control in the "Oblivion Express" Co-op mission.
  • Because I'm Good At It: After the Confederacy destroyed his original merc ring, Graven eventually built up a new one and kept hiring mercenaries. Not necessarily because it's the best thing he can do or because he likes it, but because he's good at it and knows nothing else.
  • Chronic Backstabbing Disorder: He joined up with an anti-Confederate Morian militia during the Guild Wars, then started supplying the Confederacy with contracts because it was more profitable. When the Sons of Korhal began their rebellion, Graven made a killing by supplying both them and the Confederacy. Then the Confederates found out he was double-dealing, attacked his operation, and he ended up supplying no one. When Raynor and his men rolled onto the scene opposing the Dominion (which was formed out of the Sons of Korhal), Graven started working for them, and once the End War is over he's now working for the Dominion under Valerian. Being a mercenary commander, loyalty isn't his strong suit.
  • Elite Army: His mercenary contacts can only be hired in limited numbers, but they have higher stats than normal units.
  • Equal-Opportunity Evil: For a given value of "evil." His merc contracts include former Confederates, UED remnants, Dominion deserters, Kel-Morian security personnel, and Graven even expresses interest in hiring protoss to work for him.
  • Food as Bribe: During his first meeting with Raynor, he notes that the Zerg invasion has greatly increased the demand for his services, but he'll work for Raynor because his bartender makes a particularly good Mai Tai cocktail.
  • Good Scars, Evil Scars: Graven's got a huge scar on his left eye, which hints at his very rough and not-all-that moral past.
  • Hidden Depths: He has a backstory that takes him back to the days of the Guild Wars, but none of it comes up in-game — he's just the guy you click on to hire mercenaries.
  • Mercenary Units: Your contact for contracting them.
  • Mission Control: Manages one of the Co-op missions on Tarsonis.
  • Not in This for Your Revolution: Played with. While Graven keeps his business with Raynor and his men purely professional, some of the crew think he personally sees helping them as a way to atone for his past, or at least to fight for something more than money.
  • Only in It for the Money: While it's zigzagged with Graven himself, the mercenaries he hires only work for Raynor because he's willing to pay.
  • The Quiet One: He keeps to himself on the Cantina and apparently only talks to Raynor, and then only to talk business.
  • Real Men Wear Pink: He's gruff and badass, yet drinks fruity cocktails.

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