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Talmyr encompasses the northern part of the western continent. A hostile and frigid land, it served as the prison of Kaicaiusarin, the Simulacrum of Fear, for most of history, which caused her lingering evil to corrupt the landscape and its wildlife. The main inhabitants of the region are the Dalmiric Men, a culture of humans completely separate from the Imperial Humans native to the Eastern Plains, with other races of note being the bear-men known as Kôrhusn, the ancient fish-people named Orayu and the near extinct Natelevarí Elves.


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Dalmiric Kingdom


Ndrhthryr Athuush Ukadan Zhatsus Dzaughaz Akhaubh

Species: Automaton, formerly Dalmiric human
Alignment: Chaotic Good

“I know what I am now. I'm the thing that maidens tell their children about at night. I'm the monster that's going to be standing tall at the end of the world. But I'll tell you something - I'm the monster that stands in front people defending them against the real monsters."

Dhazan the Marauder King was a Dalmiric man of unparalleled strength who lived nearly 700 years before the New Age. After his family was killed by necromancers, he went into a necromancer-killing spree which ended with him being captured and slowly tortured to death by his enemies, before he was entombed at the mausoleum of Dhazankeirin. At 7 BNA, however, the cult of Kaicaiusarin known as the Men of Akaubh broke into the mausoleum and resurrected him as an automaton, though he managed to escape their clutches. Today he wanders Koldenwelt as one of the world's most famed and dangerous mercenaries.

  • An Axe to Grind: His favorite weapon is a massive great axe.
  • Anti-Hero: While plagued by the evil committed upon him, he's a force of good and fights those who are a threat to the world and to his allies.
  • Arrogant Kung-Fu Guy: Due to his great power, he has noticeable arrogance when it comes to sizing up his rivals and competitors.
  • The Berserker: He's known as the Berserker of Koldenwelt due to his ferocity and battle prowess.
  • The Big Guy: As part of the Heroes of Dar-Nahalant.
  • Blood Knight: Clearly loves his fights, always being eager for the chance to face a powerful opponent head-on. During Wrath of Night, he was visibly annoyed at not being allowed to face King Kimorgosa of the Endless Host in combat when the Heroes of Dar-Nahalant were fleeing from him.
  • Bounty Hunter: How he lives by in the current day. He's particularly known across the Merovar Dynasty, as he takes many contracts there and has a very good success record.
  • Cyborg: He is essentially one, being the husk of a man inside of an automaton exterior, animated by foul magics.
  • Dark Is Not Evil: Despite his fearsome exterior and love for combat, he's opposes the forces of evil and has a relatively normal moral compass.
  • Lightning Bruiser: Despite his size, he's noted for his great speed. His automaton body likely aids him maintain both power and speed without any drawbacks.
  • Meaningful Name: In-universe, Ndrhthryr's name is derived from the Ancient Dalmiric Death Gods; Athuush, named for the devil of protection, Ukadan for the devil of wrath, Zhatsus, the devil of servants, Dzaughaz, the name of the devil of hatred, and Akhaubh the name of the Dalmiric great devil. The word Ndrhthryr itself translates from Dalmiric language to "automaton".
  • Overly Long Name: Given his name is "Automaton" followed by 5 different gods' names, and the fact his first name by itself is very difficult to pronounce, most people just call him Nd.
  • Red Baron: The Berserker of Koldenwelt, Dhazan the Marauder King, The Devil of Akaubh, The Dalmiric Angel of Death.
  • Tin Tyrant: On virtue of being clad head-to-toe in an automaton exterior, he's essentially a walking suit of armor. In the brief times the exterior has been damaged, he has been implied to be a shriveled human corpse under it.
  • Was Once a Man: He was once a Dalmiric human, before he was reanimated by the Men of Akaubh. He himself tends to note he's not human anymore.

    Taihadrae Ashdan 

Taihadrae Khasiamaq Tiga Uyajab Shiwijis Ashdan

Species: Half-Dalmiric human, half-Vila elf
Alignment: Chaotic Neutral

"I'm thinking of making a doll for you. So I can twist your groin continuously."

A prodigious umbramancer from youth, a half-elven heritage and life in the dark lands of Talmyr rose Taihadrae to become one of the most skilled sorcerers during the time of the Dalmiric Wars, however subject to persecution of the powers at the time. Having delved too deep into immortality, Taihadrae's life was unnaturally perpetuated by her research, and found herself resurrected from her untimely death after centuries of walking the line between life and death itself.

  • Anti-Hero: A very selfish individual, but one who works with the forces of good to preserve the world's existence from the threat of the Void.
  • The Archmage: Became the Arch-Mage of the College of Feiridrro at some point following the events of Eschaton.
  • The Atoner: She worked for the Deathdealers of the Lightless Plains in an attempt to atone for having slaughtering a town as the first thing she did when he rose as an undead, though Esulus convinced her it wouldn't bring her any forgiveness (due to Deathdealers being cheating and backstabbing demons).
  • Casting a Shadow: She is noted as being among the most powerful umbramancers in Talmyr. Her magical prowess led her to become Arch-Mage of the College of Feiridrro, which is a Dalmiric magical school dedicated to Dark Magic.
  • Half-Human Hybrid: She is half-Dalmiric human, half-Vila elf.
  • Necromancer: She became one to achieve immortality, and succeeded as she ended up raising her own corpse as an undead. She also has command over other corpses, reanimating them as minions.
  • Nominal Hero: While typically working with the protagonists, she does it only for her own sake rather than for any greater good.
  • Odd Friendship: With Esulus, the Orayu traveler, who is far more good-hearted than her. Many tend to confuse him as being her familiar, much to her amusement.
  • Out of Focus: While part of the Heroes of Dar-Nahalant, she didn't have much time in the spotlight, nor did she receive much Character Development during the course of Eschaton.
  • Overly Long Name: As is typical for someone from the Dalmiric people. Most people just call her Taihadrae Ashdan.
  • Red Oni, Blue Oni: The red to Esulus' blue. She is aggressive and morally questionable, while he is calm and collected.
  • Revenge: When she discovered Ndrhthryr was Dhazan, the man who first killed her, she plotted to kill him in revenge. However, by the end of The Black Wave, she realized Ndrhthryr had long grown beyond being Dhazan, and killing him wouldn't bring her any satisfaction.
  • The Undead: She was reanimated by her own necromantic magic several years after she was murdered by Dhazan the Marauder King. She has preserved her physical body far better than most undead, though her skin has turned a sinister shade of purple because of it.

    Savant Contrivance 

Savant Contrivance

Species: Unknown
Alignment: Lawful Evil


Created by the Men of Akaubh in the modern day, Savant Contrivance is what Ndrhthryr "should have been", according to its creators.

  • The Dragon: To Nivarkh, the leader of the Men of Akaubh.
  • Body Horror: His face resembles a human skull, with blackened orbs with purple energy pulsing in the eye sockets, and wires plugged themselves into the eye sockets and the upper and lower jaw. Flesh only covers the space up to the ears and under the lower jaw, as it was carved or pulled away by the mechanisms and the wires in order for his mask to seal onto its head.
  • Dark Is Evil: He's a dark automaton in service of the Simulacrum of Fear.
  • Evil Laugh: Rather than any sound of pain, it let out a mocking and sibilant laughter when it was first attacked by Ndrhthryr.
  • Names to Run Away from Really Fast: While his name essentially means "smart invention", it's built in a way it becomes clear this thing is very dangerous.
  • Off with His Head!: Ndrhthryr delivered a punch at it strong enough to tear its head from its shoulders, causing it to collapse into a heap.
  • Rubber Man: Despite being a machine, it is deceptively flexible. When first confronted by Ndrhthryr, Taihadrae and Esulus, it manipulated itself into a wheel-like shape, holding on to his own legs whilst bent backwards before throwing itself at them.
  • The Speechless: Unlike Ndrhthryr, it never speaks.
  • What Happened to the Mouse?: He hasn't been seen following the events of The Black Wave, and Ndrhthryr isn't really sure if he managed to kill it.


Kôrhusn Tribes

    Mhor Shima 

Mhor Shima

Species: Kôrhusn
Alignment: Neutral Good

"I'm certainly not an unfriendly guy. Though I'm definitely not one of those wool bears your children hug at night."

Mhor Shima is a Kôrhusn wanderer who explores the world of Koldenwelt. A solitary figure at most times, Mhor is a good-natured being with a sense of humour and honour, and fiercely upholds his ideals to protect those whom he travels with.

  • Bears Are Bad News: As a Kôrhusn, he's a humanoid bear, though he's mostly only bad news to evil beings.
  • Drop the Hammer: His weapon of choice is Madaghônr, a warhammer he found travelling through the more barren wilderness of the far west, nearing the territories owned by the Orayu. It has power over Earth Magic and can cause powerful shockwaves when it strikes any surface.
  • Fire-Forged Friends: Became friends with Khaadun and Annamasakkan through the course of The Dragon Speaker, where they confronted dragons and giants together.
  • Nice Guy: Unlike most people hailing from Talmyr, Mhor is a genuinely nice man.
  • Odd Friendship: With Khaadun and Annamasakkan, two very morally questionable and violent individuals.
  • Out of Focus: While part of the Heroes of Dar-Nahalant, he didn't have much time in the spotlight, nor did he receive much Character Development during the course of Eschaton.
  • Red Baron: Wandering Bear, Madaghônrar'konn, Mister Shima.
  • Trademark Favorite Food: Fish. Just mentioning it makes him hungry.

Orayu Kingdom


Maras Vastilukas Quasistelik-mestra Imihnisistrai

Species: Orayu
Alignment: Chaotic Good

"Well, let's put it this way. I have a lot of weapons. You don't."

The mad Orayu named Maras was one of the Dawn Wardens, an order of heroes who fought the forces of darkness 6,000 years in the past. Famed as perhaps the most powerful mortal user of Storm Magic in history, his feats of destruction are legendary across the world.

  • Ax-Crazy: He was violently deranged in life, though his intentions were noble and he was plagued by his own past deep down.
  • Blood Knight: Noted as being a vicious and aggressive person in life, quickly to throw insults and kill others. Some of Talmyr's damaged geography is that way due to his destructive tendencies.
  • Death Equals Redemption: He came to terms with himself after death, and his spirit - now inhabiting the Radiant Heaven of the Underworld - has a much clearer and calmer mind.
  • Fish People: As an Orayu, he was a humanoid fish-like creature.
  • Posthumous Character: He's long dead by the time most stories take place.
  • Red Baron: The Destroyer, Maras World-Shatterer, Maras Storm-Claimer.
  • Unscrupulous Hero: Exceptionally violent and ruthless in life, but solidly on the side of good.
  • Weather Manipulation: He's famed as one of the greatest aethereomancers who have ever lived.
    • When invoked as a spirit during Primordial Darkness, he used his power to utterly destroy an entire Void Fortress.
  • World's Strongest Man: The most powerful Orayu to have ever existed.


Esulus Attalangas Teuqualasvaluk-mestra Imihnisistrai

Species: Orayu
Alignment: Neutral Good

"Yes, I get it that our kind is rarely ever seen outside their territories, but please stop looking at me as if I am the only Orayu in the world."

Esulus is an Orayu traveller from the far north-west of Koldenwelt and the most recent descendant of Maras the Destroyer. He is typically seen accompanying Taihadrae Ashdan as they wander the world.

  • Fish People: As an Orayu, he's a humanoid fish-like creature.
  • Making a Splash: He has power over Water Magic, though unlike most hydromancers, he can't create water, only manipulate already existing bodies of it.
  • Nice Guy: Unlike Taihadrae, he's a genuinely good person, though his somewhat fearsome appearance and his race's reputation cause many to avoid him.
  • Odd Friendship: With Taihadrae, the undead necromancer, who is far more morally questionable than him. Many tend to confuse him as being her familiar, much to her amusement and his annoyance.
  • Out of Focus: While part of the Heroes of Dar-Nahalant, he didn't have much time in the spotlight, nor did he receive much Character Development during the course of Eschaton.
  • Red Oni, Blue Oni: The blue to Taihadrae's red. He is calm and collected, while she is aggressive and morally questionable.


Unaffiliated Characters


Khaadun Ummaannah Mukhadhah Siadhittiz Bidhuggiaq Addiakham

Species: Siqis'ar human
Alignment: Chaotic Good

"Will of Siqis'shazun must be done."

Member of the Siqis'ar tribe of Dalmiric men, Khaadun is a mortal champion of Nalashtannylor, the Simulacrum of Purity. He wanders the world to ensure the will of his god, named Siqis'shazun by his people, is done.

  • Anti-Hero: While not a particularly nice person, he's on the side of good, dedicating his life to combating the enemies of the world.
  • Fire-Forged Friends: Became friends with Mhor and Annamasakkan through the course of The Dragon Speaker, where they confronted dragons and giants together.
  • Good Is Not Nice: Despite being solidly on the side of good, he's also rather aggressive and murderous, and tends to not take his allies' opinions into consideration.
  • Hair-Trigger Temper: He has a short fuse, and the slightest provocation is enough to send him into a bloodthirsty rage.
  • The Leader: During the course of The Dragon Speaker and Shadow of the Ashen Throne.
  • Odd Friendship: With Mhor and Annamasakkan, one being a far more morally sane person and the other being an equally aggressive individual. Their first encounters weren't too nice.
  • Overly Long Name: As is typical for someone from the Dalmiric people. Most people just call him Khaadun.
  • Magic Knight: He fights with a sword and armor, which are enchanted by the magic of his people, giving him improved strength and endurance.
  • Red Baron: Khaadun the Soulbound, Champion of the Siqis'ár, Champion of Nalashtannylor, Khaadun the Dragonslayer.
  • Skeletons in the Coat Closet: Much of his armor is made out of dragon bone.
  • Tin Tyrant: He's clad head-to-toe in armor which obscures all of his body from view.
  • Unscrupulous Hero: Exceptionally violent and ruthless, but solidly on the side of good.
  • You No Take Candle: Speaks like this due to having a bad grasp of the New Common language.


Aqasha Bamah Biajattiq Shaayuttun Zadidhi Ni'i

Species: Dalmiric human
Alignment: Chaotic Evil

"You fool. I am watched over by Aternoash Mordrakis, and this chalice shall aid me in unleashing an army to wipe the Shiarchon and all that oppose Him from this world."

The most feared necromancer in Talmyr's history, Ahdramilús the Immutable became a lich after binding his soul to the Chalice of Havoc, a Simulacrum artifact belonging to Caligaduro Provectus. He almost destroyed the Dalmiric Kingdom with an army of undead, though he was eventually vanquished by Imperator Kalarah and Lord Akharav, who saw him as a threat to their positioning in the world. His remains would be laid to rest in a fortress now known as Ahdramilús' Rest.

  • Casting a Shadow: Noted as being the greatest user of Dark Magic in Talmyr's history.
  • Dark Is Evil: A being of pure darkness, and among the most evil in Talmyr's history.
  • Necromancer: He was a fearsome necromancer, having the ability to raise armies of undead to do his bidding. Imperator Kalarah estimated Ahdramilús could raise an army of almost one hundred million undead, which could threaten the entire world - including the Legion of Shiarchon.
  • Evil vs. Evil: His conflict with the Shiarchon and Akharav, as all three of them were servants of Caligaduro Provectus. Kalarah saw fit to kill Ahdramilús before he threatened his people with his undead army, while Akharav sought to take the Chalice of Havoc for himself.
  • Half the Man He Used to Be: When confronted during Wrath of Night, the heroes summoned a portal to the Underworld, with Revenants grabbing Ahdramilús and trying to drag him into the realm of the dead. The portal ended up closing with half of his body in it, causing the lich to be cut in half vertically as just his left side remained in the material world. Due to being undead, though, he still survived that.
  • Killed Off for Real: During Wrath of Night, after he was cut in half by a portal and then exploded with Sun Magic by Longinus.
  • Our Ghosts Are Different: After his death, his soul continued to haunt his resting place. During Wrath of Night, he fooled Hachi into dripping blood into the Chalice, which caused him to be brought back to life until Longinus killed him again.
  • Our Liches Are Different: He became one by binding his soul to the Chalice of Havoc, an artifact belonging to Caligaduro Provectus.
  • Overly Long Name: As is typical for someone from the Dalmiric people.
  • Red Baron: The Immutable.
  • Tin Tyrant: Unlike most liches, Ahdramilús was clad in a suit of metallic armor.


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