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Sinister Six

    In General 
  • Dual Boss: Two of the four confrontations are against two members at once.
  • Fighter, Mage, Thief:
    • Rhino is the Fighter, owing to his brute force and close combat.
    • Electro is the Mage, who fights with his lightning abilities
    • Vulture is the Thief, being an airborne fighter with knives at his disposal.
  • Legion of Doom: They all joined up to kill Spider-Man, each having a role:
    • Doctor Octopus is the Big Bad and the Evil Genius, being the ringmaster who sets the whole plan in motion.
    • Mr. Negative is The Dragon and The Heavy, being the most prominent member.
    • Rhino and Scorpion are variants of The Brute; Rhino being Dumb Muscle, while Scorpion is an unhinged Sadist.
    • Electro and Vulture are their own variants of the Evil Genius; Electro using the landscape, electrical buildings, and pylons to his advantage while Vulture has a tactical approach and also fights with a mechanical suit, contrasting Electro's charging in and natural powers.
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Leadership

    The Mastermind 

    Martin Li / Mr. Negative 

Martin Li / Mr. Negative

https://static.tvtropes.org/pmwiki/pub/images/mister_negative_from_msm_render.png
Click here to see Martin Li 

Voiced by: Stephen Oyoung (English), Marco Guerrero (Latin American Spanish), Mitsuru Miyamoto (Japanese), Gennady Novikov (Russian)

The founder of F.E.A.S.T., a network of homeless shelters spread throughout New York City, and a friend of the Parkers for years. But his friendly exterior belies something darker than anyone could have ever anticipated.


  • Adaptation Name Change: Martin Li is his actual name here instead of the name of someone whose identity he stole when he arrived to the US.
  • Adaptation Origin Connection:
    • In the first game, his powers and the deaths of his parents were the result of a freak accident caused by Norman Osborn's experiment going wrong and he seeks revenge on him, while in the comics they have no personal connection aside from being rival crime-lords.
    • Inverted in that he does not play a role in Yuri Watanabe's downfall and becoming the vigilante Wraith in this continuity.
  • Adaptation Relationship Overhaul: Strangely, he gets this treatment with himself. In the comics, Mr. Negative was something of a Dr. Jekyll and Mr. Hyde, both Martin Li and Mr. Negative being separate entities and being aware that the other existed, but not of what they did. This version of Martin Li and Mr. Negative are one and the same, though it is hinted throughout the first game that Mr. Negative may be a Superpowered Evil Side just like in the comics.
  • Adaptational Badass: Downplayed. While Mr. Negative in the comics was a powerful opponent, strong enough to send Spider-Man flying through a building with a single palm thrust, he rarely fought himself and mostly relied on his Inner Demons to do most of the dirty work. This version is more than willing to get his hands dirty. Also, in the comics, Mr. Negative mainly used his powers to corrupt others, while in the game, he demonstrates a wider range of abilities such as creating illusions, firing energy blasts, Super Speed, conjuring Living Shadows and a demon-shaped Battle Aura.
  • Adaptational Nice Guy:
    • Mr. Negative in the comics was the dark persona of Martin Li and was more or less your stereotypical Card-Carrying Villain, a ruthless crime-lord who sought to take over New York City's underworld. While this Mr. Negative is every bit as ruthless, his motivations are portrayed in a far more sympathetic light.
    • In the comics, Martin Li/Mr. Negative is a cruel Triad member who smuggles Chinese people into the United States; he steals the identity of one of the deceased Fujian slaves (the real Martin Li) and rises to power as a crime lord while posing as a illegal Chinese immigrant who spent the following years building a large fortune and dedicating himself to helping those less fortunate. This version, however, is a real immigrant who came with his parents to the United States in search of a better life, settling in New York City.
  • Adaptational Superpower Change: His corruptive touch seems to have been hit with this. In the comics, his ability to control someone was directly proportional to their morality. The more good a person had done in their life, the easier they'd fall under his control. This version's touch seems to lack that distinction. However, this ends up making it weaker than in the comics. In the comics, he was able to easily control Spider-Man and it took outside help for the wall-crawler to break free while in the first game, Peter's able to free himself through sheer Heroic Willpower.
  • Adaptational Villainy: Sort of. While Mr. Negative is a super villain in the comics, his "Martin Li" persona is a case of Dead Person Impersonation, as the real Li was intended by the Triad to be sold into slavery, and thus Negative isn't actually the real Li. The game presents "Martin Li" as Negative's real identity.
  • Affably Evil: Unlike Doctor Octopus, he's genuinely polite even despite being a super-powered crime lord, as he did enjoy being the head of F.E.A.S.T. and all of the good he did.
  • Ambiguous Disorder: While his Split Personality is far less explicit than in the comics, it's heavily implied that his powers are connected to some kind of mental illness. He's suffered blackouts in the past, and he took medication for a while to suppress his darker impulses.
  • Ambiguous Situation: It's left vague on how much of his actions are his own and how much of him is being influenced by his negative side. Helped by the fact that, as revealed through journals of his, not even Li is entirely sure himself.
  • Alas, Poor Villain: During his final boss battle, it is evident just how insane Li has become, and even Peter sympathizes with him, as Li screams how he just needs to kill Norman for killing his parents. Right after having a supposed Heel Realization for a second, Doc Ock knocks him out for being "useless".
  • Anti-Villain: Everything he does is for the sake of getting revenge on Norman Osborn, as it was Osborn's experiments that gave him his powers and led to the deaths of his parents. That being said, Martin genuinely enjoyed being the head of the F.E.A.S.T. Foundation, and he makes it clear that his desire to help those less fortunate than himself was sincere; Peter even finds a journal entry where Li openly questions going through with his plans on the grounds that if he succeeds, all of the good he's done will be ruined.
  • Ascended Extra: His comic book counterpart is a rather obscure character and a relative newcomer to the Spider-Man mythos, existing for ten years at the time of the first game's release. This version gets to be The Heavy of the story here.
  • Authority Equals Asskicking: He's the leader of the Demons and by far the strongest member of the gang.
  • Ax-Crazy: During the first game's climax, he's gone completely off the rails, willing to do absolutely anything if it means getting revenge on Norman Osborn. Spider-Man's attempts to appeal to his better side have no effect.
  • Badass in a Nice Suit: A staple for the character. He's always seen in a stylish business suit that turns white when he's using his powers.
  • Battle Aura: The second phase of the final battle with him has him create one in the shape of a giant shadow demon that will either rake the ground with its claws or use an giant energy sword in a deadly Spin Attack.
  • Berserk Button: It's subtle, but its clear that even when he's still a kind generous character towards the beginning of the story that he has a dislike of Norman Osborn which becomes full-on rage when he lets his negative side out.
  • Big Bad: For around three-quarters of the first game until Doctor Octopus shows up. Then he's Demoted to Dragon. Otto even acknowledges via tapes to him of the idea for revenge and how to go about it from watching Mr. Negative's own actions, rather than coming up with a unique plan on his own, making him technically this for the entire game.
  • Breakout Villain: Mr. Negative was well liked in the comics but underused in recent years. His major appearance in this game has made many see him as a new major villain to be ranked among Spidey's classic rogues.
  • Broken Pedestal: Once Li's true nature is exposed, both Peter and Aunt May are saddened and heartbroken by what he has turned into. On social media, some people whom Li saved via F.E.A.S.T. react the same way, wondering if all he told them was a lie.
  • Casting a Shadow: Mr. Negative can generate and manipulate a form of dark, negative energynote  that he can use for a variety of purposes such as destructive energy blasts, empowering his minions and weapons, and corrupting other people.
    Li: The shadows are sworn to me and I will give them strength!
  • Climax Boss: The first boss fight with him in the subway serves as this. Once Li is arrested, Otto becomes inspired by his vendetta against Osborn and becomes Doctor Octopus.
  • Color Motifs: Black and White. While Black is the dominate one here, he and his goons still have a secondary white theme.
  • Comic-Book Movies Don't Use Codenames: He's referred to as "Mister Negative" in a few subtitles where he's let his dark persona take over completely, but otherwise the only time he's ever referred to by anything other than his real name, is in an off-the-cuff remark by J.J. Jameson contrasting him to the beloved humanitarian he used to be.
  • Composite Character: In the comics, Martin Li was really a separate person who the Triad intended to sell into slavery, and Mr. Negative, a member of the Triad, pulled a Dead Person Impersonation after the real Li was killed. The game presents Li as Negative's real name.
  • Cool Sword: He wields a Jian, a Chinese straight sword in his final boss fight that he can energize with his powers.
  • Cop Killer: His attack on City Hall sees the deaths of several cops, including Jefferson Davis.
  • The Corrupter: Mr. Negative can use his negative energy to corrupt others and bring them under his control by amplifying their negative emotions. He tries to do this to Spider-Man, but his Heroic Willpower saves him.
  • Crazy-Prepared: His secret room is booby-trapped to destroy evidence and kill anyone inside.
  • Dark and Troubled Past: He was a young child suffering from a disease and was used as an experiment for Oscorp in hopes of finding a cure. However, a freak accident not only gave him his powers, but resulted in the deaths of his parents (inadvertently by his own hand). Li has sworn revenge against Osborn ever since.
  • Dark Is Evil: Not only is black his main color, he wields a strange dark energy and is the leader of a major gang.
  • Degraded Boss: Inverted. The Demon Swordsmen came first; Round 2 vs Mr. Negative is a even stronger version with a bigger moveset.
  • A Degree in Useless: When Peter asks him to take a look at a mask he found he comments this will be the first time he's actually used his degree in art history.
  • Demoted to Dragon: Over the course of the first game, he goes from being the Big Bad of the Demons to The Dragon of the Sinister Six.
  • Deliberately Monochrome: More like Deliberately Photonegative. As Mr. Negative, his skin and clothing turns a photonegative black and white. Likewise, when corrupting others, he can bring them into a photonegative nightmare realm.
  • Disc-One Final Boss: The main villain for the majority of the story, but not the final one.
  • The Dragon: To Doctor Octopus in the second half of the first game.
  • Duel Boss: The first fight with him is a one-on-one fight between him and Spidey. When two Mooks show up, he drains them of their powers for a boost.
  • Even Evil Has Loved Ones: His primary motivation, as he wants to avenge his parents by murdering Osborn.
  • Even Evil Has Standards: The note in his office reveals that, despite all the shit he's doing, May is totally off-limits; she and F.E.A.S.T. have done nothing to hurt him, so he intends to spare them.
  • Evil Counterpart: To Peter. Both characters gained their powers as a result of an accident involving Oscorp and both of them have lost loved ones. However, Peter was able to move past his pain and devoted himself to using his powers for good, while Li allowed his hatred to consume him and became a crime lord, representing what Peter would've been had he followed the same path.
  • Evil Former Friend: He was a friend of the Parkers for years before the events of the first game, only to descend into villainy.
  • Flunky Boss: He can summon Living Shadow mooks during the second phase of his second boss fight.
  • From Nobody to Nightmare: He started out as a young boy suffering from a disease who would eventually gain superpowers. Powers he would use to become a major crime lord and inflict untold damage on New York City.
  • Hand Blast: Another application of his powers is the ability to fire destructive blasts of dark energy powerful enough to send Spidey flying through a room.
  • The Heavy: The main antagonist for most of the first game.
  • Heel Realization: It's hinted at several times throughout the first game that Li isn't as fully committed to his vendetta against Osborn as he'd like to be. When snooping around his office, Peter finds a journal entry written on the day of Fisk's arrest where he openly questions if he can actually go through with his plan, knowing full well that even if he succeeds, all the good he has done with the F.E.A.S.T. Foundation will be ruined. He even contemplates turning back, but feels he can't fight the Demon inside him. Likewise, in the final battle, as Spidey begins to reason with him, Mr. Negative briefly hesitates for a moment before giving into his rage and engaging Spidey in battle.
  • He Who Fights Monsters: In an audio recording found in a hidden room in his office, Li realizes that his actions have undoubtedly made him an even worse monster than Osborn, but he feels that it's too late to turn back.
    Li: I can feel my power growing, feeding off my anger. Father would say I've lost the path of balance. But he wouldn't understand: The only way to fight a monster... is to become one.
    • This exchange with Spidey during their final battle cements it.
      Spidey: I know you can beat the Demon, Martin!
      Li: Beat the demon? I AM the Demon!
  • Hidden Depths: He's the owner of a homeless shelter/terrorist supervillain with a dark, traumatic backstory...and he majored in Art History, of all things.
  • I Control My Minions Through...: As well as the Demons, he briefly gets the Shocker involved in his plans. The Demons follow him out of a complicated cocktail of authority, corruption, fear, loyalty, and power; he also has the Corrupted, who are simply driven to a temporary rage and may follow simple orders, but are mostly created to sow chaos rather than to carry out plans themselves. Once subdued, which is easier than with most Mooks, the Corrupted return to normal. Herman meanwhile is working purely out of fear.
  • I've Come Too Far: While snooping around Li's office, Peter finds a journal entry and audio recording where Li questions if he can actually go through with his plan to get back at Osborn and acknowledges that he's becoming a monster, but feels it's too late to turn back.
    Li: Wilson Fisk has been arrested. I can barely believe it. The day I've planned for — dreamed of — is finally here… but for some reason I hesitate. Can I really go through with this? Things will happen quickly if I give the word. My men will claim Fisk's arms, his explosives... his secrets. We'll use that knowledge to teach Norman true pain. He'll know what it is to see the things he loves most destroyed by his own hands... But achieving that end will mean giving up so much. Everything I've built here at F.E.A.S.T. — all the good I've done — could be wiped out if my plan succeeds. My chance is finally here yet still I hesitate… should I turn back? A part of me wants to... but the Demon is hungry… and I don't think I'm strong enough to hold it back...
  • Implied Death Threat: Makes this subtle warning to Peter after he catches him snooping around his office which he follows through by siccing a trio of corrupted bystanders on him.
    Li: I'm sure you and May have nothing to worry about... as long as you stay away from places you're not supposed to be.
  • King Mook: The final battle has him basically fight like a stronger and faster version of his Demon Swordsmen.
  • Knight of Cerebus: Once his true nature is exposed, the game takes a much darker turn. His terrorist attack on City Hall is the moment the game goes from a relatively lighthearted superhero adventure to a full-on drama with frequent life-or-death scenarios. It's telling that in both their fights, Spidey never cracks a single joke.
  • Light Is Not Good: Downplayed; Although black is his primary color, he also has a secondary white color scheme in his "Negative" mode. Plus, he seems to favor darkness over light.
  • Long-Range Fighter: The first battle with him has him mostly firing energy blasts at Spidey.
  • Lightning Bruiser: As demonstrated in the final battle, Mr. Negative's powers let him move with inhuman speed, often darting across the room faster than Spidey can react and he possesses enough reflexes to deflect Spidey's web shots with his sword. His attacks also have great range and can tear through a chunk of Spidey's health.
  • Master of Illusion: When corrupting others, he brings them into a bizarre, photonegative realm populated with Living Shadows that he has full control over. It happens again during the second phase of the final battle, implying that as his negative emotions grow, his powers get strong enough to affect reality as well.
  • Master Swordsman: The final battle with him shows that Mr. Negative is quite handy with a sword.
  • Named by the Adaptation: Played with. This version's real name is Martin Li while his comic book counterpart merely uses "Martin Li" as an alias with his real name being unknown.
  • Nice Job Breaking It, Hero!: A Tragic Villain variant. He is aware that his Roaring Rampage of Revenge as Mr. Negative will almost certainly undermine all the good he has done at F.E.A.S.T. and apologizes for it to Aunt May in a letter.
  • Parental Abandonment: Or so it seems. Before discovering the truth, Peter notes that (as far as he and the world know), Martin Li's parents abandoned him as a child and that he was a Rags to Riches story. Given the nature of his parents' deaths and the degree to which Li openly idolizes them, this was likely a cover story devised by Osborn — which could not have improved Li's opinion of him.
  • Pet the Dog:
    • From the very moment Peter brings one of his crew's masks to him, Li subtly tries to warn Peter and Mary Jane away from interfering with his plans. Aunt May even notes that he seems genuinely worried for them, and his relief that Peter survived the bombing of the Osborn rally appears to also be genuine. He later calmly, but pointedly, makes the above Implied Death Threat, but only throws a few corrupted people at Peter when he could've sent actual Demons after him. As much as he wants to destroy Osborn, he truly doesn't want to hurt his friends and coworkers unless they give him no choice.
    • He stops one of his men from killing Miles in the aftermath of the City Hall attack.
    • When snooping around Li's office, Peter finds a letter Li wrote to Aunt May that attempts to apologize for all the horrible things she'll hear about him on the news and states that for all his villainy, he genuinely believed in all the good the F.E.A.S.T. Foundation did and hopes she'll be able to carry on that good work even after he's arrested.
      Li: Dear May. Very soon, you'll hear stories about me. Stories that I'm a terrorist and a murderer. Those stories will be true. But the story we wrote together— the story of F.E.A.S.T. — is also true. I want you to know that I always believed in our mission. It wasn't a front, or a show. It was an honest expression of my heart. When you help someone, you truly help everyone. Please don't let my failings shake your belief. You are strong, May; Strong enough to write a new story of F.E.A.S.T., one undaunted by my faults. Thank you for all you've done.
  • The Power of Hate: His powers are fueled by his negative emotions, particularly his hatred for Osborn. The more he gives in to his rage, the stronger his powers get. However, it's implied that his powers are also creating a Superpowered Evil Side within Li that causes him to act on his darker impulses.
  • Self-Made Orphan: The moment he gained his powers as a kid, Li immediately lost control and accidentally killed his own parents. Despite blaming Osborn for their deaths, he holds himself partly responsible as well, and it hasn't helped his sanity.
  • Sheep in Sheep's Clothing: Played with. He runs a homeless shelter and is well known throughout New York as a humanitarian, and turns out to be the supervillain/crime boss Mr. Negative, causing a lot of damage throughout the city for the sake of getting back at Norman Osborn as it was Osborn's experiments that gave him his powers and led to the deaths of his parents. However, Martin genuinely enjoyed being the head of the F.E.A.S.T. Foundation, and he makes it clear that his desire to help those less fortunate than himself was sincere; Peter even finds a journal entry where he openly questions going through with his plan because it'll ruin all the good he's done.
  • Sickly Child Grew Up Strong: As a child, Martin suffered from an unspecified but serious illness. One experimental medical treatment later and well... look at him now.
  • Stalker Shrine: Has one of Osborn in a hidden room.
  • Super Empowering: He can gift his Demons with lesser versions of his powers and when he needs a boost of power himself, he can take it back... though this seems to kill them.
  • Superpowered Evil Side: It's less distinct and less science-fiction than in his comics. Before Jumping Off the Slippery Slope, he referred to his Mister Negative persona as his inner demon and took medication to avoid lapsing into it but when Norman became mayor, he felt his control slipping despite increasing his dosage.
  • Sword Beam: He can fire these by channeling his energy through his sword.
  • Then Let Me Be Evil: A variation. Much of the snippets about his character, especially when he falls further into his Villainous Breakdown, make it clear that Li blames himself for his parents' death as much as Osborn and considers himself a monster. He ultimately chooses to don the Mr. Negative identity not just because of revenge, but because he feels he has no choice and does not deserve to be otherwise.
    Li: My parents died because of me!
  • This Is Gonna Suck: Though he speaks some decent bravado during his boss fights, he beforehand gives an expression that mixes Oh, Crap! with exasperation, implying he knows Spider-Man is a foe he can't defeat easily. Not helped by how Spidey has proven able to resist Li's corrupting powers.
  • Tragic Villain: Li was initially just a young boy suffering from a disease who gained superpowers via Norman Osborn and ended up accidentally killing his parents because of it. His villainy stems from simply wanting to avenge them by destroying Norman and he does genuinely think he's doing the right thing.
  • Uncertain Doom: After Spider-Man defeats him, Dr. Octopus smacks him away with one of his tentacles. It's unclear if this killed him or simply knocks him out, but he's never heard from again in-game.
  • Unskilled, but Strong: Downplayed. While Li is a skilled swordsman and has enough martial arts prowess and superhuman strength to trade blows with Spidey on relatively equal footing, he mostly utilizes large and impractical energy attacks like his Battle Aura, which not only leaves him open to attacks but often tires him out quickly, implying that he's never had to use his powers in a serious fight before. This is much more evident in his first fight, which is also Li's first real fight with another superhuman, where his attacks are slow, heavily telegraphed, and easily avoidable. He's also the first boss both requiring no complex strategy to defeat note  and which Spider-Man walked away from neither injured or fatigued note .
  • Villain with Good Publicity: He's a mob boss in charge of the Demons, but he's also a big-time humanitarian who runs a homeless shelter. When Spidey sees him on the scene at the New York bombing, not even Yuri, his Friend on the Force, believes his claims until he can find concrete evidence against Li.
  • Villainous Breakdown: As his hatred for Osborn grows, it begins to take a toll on his sanity. Over the course of the final battle, Li devolves from a sophisticated crime-lord into a screaming, vengeful, hate-filled wreck of a man driven purely by his desire for vengeance.
  • Walking Spoiler: In-Universe at least; nobody was aware he was Mr. Negative. There is the fact that his fate of becoming a super-villain reveals that Osborn is responsible for a lot of messed up things, however.
  • Well-Intentioned Extremist: He wants to kill Norman as vengeance for killing his parents. Granted, it was an accident and Li is exaggerating it, but he genuinely thinks he's doing good.
  • What Happened to the Mouse?: He completely vanishes from the story after being taken out by Doc Ock. For all we know, the hit from Otto killed him. Lampshaded by the Daily Bugle during the DLC campaign, where a headline inquires about his whereabouts.
  • White Hair, Black Heart: He's the leader of a violent gang, and as Mr. Negative, his hair turns white.
  • You Have Outlived Your Usefulness: On both the giving and receiving end. After corrupting Dr. Isaac Delaney and forcing him to give the name of the doctor who created the Devil's Breath virus, he has Delaney kill himself. When defeated by Spidey in the final battle, Octavius calls him useless and tosses him aside.

Henchmen

    Max Dillon / Electro 

Maxwell "Max" Dillon / Electro

https://static.tvtropes.org/pmwiki/pub/images/electro_from_msm_render_8.png

Voiced by: Josh Keaton (English), Luis Fernando Orozco (Latin American Spanish), Nobutoshi Canna (Japanese), Stanislav Tikunov (Russian)

One of Spider-Man's longtime enemies, Electro has the power to produce and manipulate electricity.


  • Ax-Crazy: Certainly a cackling maniac who enjoys what he does too much.
  • Bald of Evil: Like the Ultimate version of the character, he's completely bald.
  • Cop Killer: He's repeatedly noted as having murdered police officers before.
  • Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, someone at a Halloween party can be seen wearing a costume based on his original outfit — and he has scars evocative of his original costume's mask.
  • Dual Boss: Spidey has to fight him and Vulture at the same time.
  • Goal in Life: Electro wants to take his power to its logical conclusion and become an Energy Being.
  • Godhood Seeker: His ultimate goal is to become a being of pure energy.
  • Hoist by His Own Petard: Spidey can damage him by destroying one of the transformers with his webs.
  • I Coulda Been a Contender!: Villainous version. Spider-Man's in-game bio states that if Electro gets smarter and learns to harness his powers he could be a much bigger threat, and a villain that Spider-Man doubts the Avengers could fully handle.
  • Ink-Suit Actor: He's modeled after his voice actor, Josh Keaton.
  • Large Ham: Throughout his chase and later during his boss battle.
  • Nerd in Evil's Helmet: He gets Spider-Man's movie references and even responds with one of his own, to Spidey's delight.
  • Not So Above It All: Despite being a sociopath with a god-complex, he happily plays along with Spider-Man's joke in his and Vulture's boss fight by responding with his own.
    Electro: "Spider-Man! I must break you!"
    Spider-Man: [overjoyed] You got it! You got my joke!
  • Not Wearing Tights: His appearance has neither the green spandex nor blue skin, and his clothes look more civilian than anything, with an armored harness on top of them to boost his power. He also keeps his green and yellow color scheme. The star-like scar on his forehead is also a clear reference to the shape of the mask of his original suit. A person wearing his outfit at a Halloween party implies that he did wear that outfit at one point, however.
  • Psycho Electro: Befitting the trope namer himself, he's a deranged supervillain with electrical powers.
  • Pure Energy: The trope is name dropped as Electro's ambition to become a being of "pure energy".
  • Rebel Relaxation: When Spider-Man corners him on the roof of the Raft, Electro is standing against a cell tower resting on it with one foot against the base of the tower before the rest of the Six gather to beat him up.
  • Scars Are Forever: Instead of the star-shaped mask, this version has star-shaped scar tissue/burn wounds on his forehead.
  • Shock and Awe: He can control electricity, as usual.
  • Starter Villain: He was Peter's first supervillain. Before him, Peter had only faced regular street criminals.
  • Token Flyer: Both Electro and Vulture can fly. However, Electro's powers of flight are an innate part of his powerset while Vulture relies on a Jet Pack.
  • Unskilled, but Strong: Described as this in his character bio by Peter. The reason he lost his first fight to Spidey was that he was still getting used to his powers and he burned himself out. Spidey fears that if he ever tapped into his true potential, not even the Avengers would be able to stop him.
  • Villainous Friendship: Unlike Scorpion and Rhino, Electro and Vulture seem to get along really well.

    Adrian Toomes / Vulture 

Adrian Toomes / Vulture

https://static.tvtropes.org/pmwiki/pub/images/vulture_from_msm_render.png

Voiced by: Dwight Schultz (English), Sergio Moriel (Latin American Spanish), Hōchū Ōtsuka (Japanese), Ilya Isaev (Russian)

One of Spider-Man's earliest foes, the Vulture is equipped with a special bird-like suit that allows him to fly and throw razor-sharp metal feathers.


  • Airborne Mook: As a boss battle.
  • Bald of Evil: Bald and a murderous old man.
  • Beam Me Up, Scotty!: Invoked In Miles Morales, while voicing a fake Vulture, Peter notes that Adrian loves Shakespeare, but always misquotes Hamlet while they fight, and constantly refuses to admit it.
  • Butt-Monkey: In his introduction, he constantly gets his ass handed to him by Spider-Man. While every villain gets at least one good hit, Vulture doesn’t manage to throw a single punch at his enemy and is punched/webbed/kicked in the face at least FIVE times in his first scene alone. He doesn’t even get to finish his introduction since Spidey shoots a web in his face mid-sentence.
  • The Comically Serious: Doesn't understand, nor tolerate Spidey's quips.
    Spider-Man: "Yo Adrian! It's me, Spider-Man!"
    Vulture: What are you babbling about!?
  • Composite Character: His appearance evokes his classic look, but he uses a jetpack to fly and his suit is very armored, clearly inspired by his appearance in Spider-Man: Homecoming. A graffiti mural in Hell's Kitchen also depicts him as a Robin Hood figure, a characterization more in line with the Homecoming version of the character, who mostly stole from Tony Stark.
  • Death from Above: How he attacks Spidey.
  • Dual Boss: In the first game, Spidey must fight him and Electro at the same time. And in Miles Morales, he gets fought alongside... himself. It Makes Sense in Context.
  • Evil Old Folks: The oldest character in the first game at 76 years old. Still doesn't stop him from putting up a good fight against Spidey.
  • Feather Flechettes: He can fire the razor-sharp feathers of his wings like projectiles.
  • Handicapped Badass: He may be a geriatric old man suffering from spinal cancer, but that doesn’t stop him from going toe-to-toe with Spider-Man.
  • Hoist by His Own Petard:
    • The power source for Vulture's Wing Suit has apparently given him spinal cancer.
    • Also how he can be beaten in his boss fights, throwing his knives back at him.
  • Intergenerational Friendship: Gets along really well with Electro, who's several decades his junior.
  • Legacy Boss Battle: The Vulture hologram in Miles Morales is pretty much exactly the same fight in the last game, except there's two of them this time.
  • Knife Nut: He uses throwing knives as his main way of attacking in his boss battle.
  • Politically Incorrect Villain: Spider-Man's improvised dialogue for Toomes during the Holo-Vulture boss fight includes remarks about "Casual racism that isn't worth challenging me on", though it's hard to tell if Vulture actually is prone to racist remarks or if it's just Spidey's classic tendencies to crack jokes at the expense of his enemies.
  • Shut Up, Hannibal!: When he first attacks Spider-Man in the Raft, his threats are cut short before he can get started.
    Vulture: Long time no see! We're gonna have so much— [gets a facefull of webbing]
  • Starter Villain: As revealed in Miles Morales, the Vulture was the first supervillain Spider-Man fought, attacking Empire State University at the same time Peter was starting class.
  • Villainous Friendship: Unlike Scorpion and Rhino, Vulture and Electro seem to get along really well.
  • Wicked Cultured: He's quite eloquent in his speech.
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    Mac Gargan / Scorpion 

MacDonald "Mac" Gargan / Scorpion

https://static.tvtropes.org/pmwiki/pub/images/scorpion_from_msm_render_5.png

Voiced by: Jason Spisak (English), Mauricio Perez (Latin American Spanish), Ryusei Nakao (Japanese), Ivan Litvinov (Russian)

A psychopathic killer who was cybernetically enhanced by an experiment funded by J. Jonah Jameson to kill Spider-Man, he has since turned his talents to supervillainy.


  • Alone with the Psycho: After insulting Rhino one too many times; Rhino charges into him, allowing Spider-Man to trap them both in a cargo container. By the sounds of the yelling within the container, Scorpion isn't having the best time in there. Given that he's a massive Jerkass who deserves it, we'll let Rhino off the hook this time.
  • And Show It to You: Apparently, the last time Spider-Man and Scorpion fought, Gargan threatened to show the web-slinger what the inside of his own skull looked like.
  • Animal-Themed Superbeing: He stylizes himself after a scorpion and utilizes poisonous toxins in his attacks. He also hangs off walls and jumps from platform to platform.
  • Ax-Crazy: Easily the most deranged of the Sinister Six. To clarify, he takes pleasure in torturing, fighting, and causing destruction, and talks about torture, murder, and killing Spidey in incredibly gruesome ways,. Best shown when he notes that their leader wants to torture Spider-Man, which he respects and appreciates despite wanting to kill him right then and there. Spidey even calls him "Crazy Pants McCrazy" in-universe.
  • Beware My Stinger Tail: A staple for the character. His suit is outfitted with a mechanical tail that can fire off corrosive poison.
  • The Brute: He and Rhino employ different variations of this trope, with Rhino being a violent thug and Scorpion an Ax-Crazy Sadist.
  • Card-Carrying Villain: Wears a menacing scorpion costume and unlike his boss, Doc Ock, who thinks he doing the right thing, Mac takes delight in his sociopathy.
  • Clingy Costume: His stinger tail is grafted to his spine, so odds are it's not coming off anytime soon.
  • Cold-Blooded Torture: Is shown starting to torture some Sable henchman, stabbing one through the shoulder with his tail, but he's distracted by Miles before anything else comes of it.
  • Cyborg: Jameson mentions that he is one; along with his prehensile tail, he also appears to have three-fingered claws for hands
  • Didn't Think This Through: Dim as Rhino may seem, Gargan is arguably moreso for thinking he could belittle the guy who could easily flatten him into a green paste when pissed off enough. Sure enough, he pushes his luck too far when he hits Rhino's Berserk Button and ends up trapped with him for what was likely an extended pummeling.
  • Evil Sounds Raspy: It makes him even more like a scary scorpion.
  • Faux Affably Evil: Talks to the Sable units that he's torturing like they're good buddies.
  • For the Evulz: There is no reason or tragic event for his actions. He only does what he does because he enjoys torturing and killing.
  • Gone Horribly Wrong: Not himself, but J. Jonah Jameson is the reason he exists as the Scorpion: Jonah funded an experiment to create an "Anti Spider-Man" that would work for good... only to find out too late that Mac was just about the least suitable candidate for such a procedure.
  • Hate Sink: Scorpion is the most despicable villain in the main game, as he's the only one without a sympathetic trait, only joining the Sinister Six for money and sadism, on top of being an absolute jerk towards anyone, regardless of affiliation. note 
  • Jerkass: Whether he's taunting Spider-Man or insulting the Rhino, his own teammate, Mac is one massive dick.
  • Large Ham: Spends most of his screen time making himself the center of attention and talking in a raspy voice about violence.
  • Laser-Guided Karma: Constantly kept berating Rhino during their battle with Spider-Man. He ends up locked in a crate with him at the end of the fight and well, suit or no, it's unlikely he'll come out of that unscathed.
  • Never My Fault: After Spider-Man defeats him and Rhino, Scorpion starts insulting Rhino and tells him Octavius will be displeased with his failure, even though he's equally at fault.
    Scorpion: Do you know what Octavius'll do if he finds out you failed?!
    Rhino: I failed?
    Scorpion: Yes you, freak show!
    [Rhino starts charging Scorpion and at the moment, Gargan realizes how badly he screwed up]
  • Only in It for the Money: While the rest of the Six have personal reasons for working together with Octavius, reasonable or otherwise, Mac's chief motivation is getting paid a lot of money and having his gambling debts erased. Of course, he also admits that he'd gladly kill Spider-Man for free either way.
  • Poisoned Weapons: His Tail is equipped with poison that takes Spidey out of the first fight with the Six and later causes Spider-Man to hallucinate poison in the streets of New York, giant scorpion tails, and multiple versions of himself and Doctor Octopus.
  • Politically Incorrect Villain: One of his insults towards Rhino is "red menace", a term for a communist which was used as a slur for Russians.
  • Primal Stance: Spends a lot of time on all fours, most notably when fleeing from an enraged Rhino.
  • Psycho for Hire: He's openly Ax-Crazy, joining the Sinister Six for money and sadism. During his Boss Battle, he openly admits that he'd gladly "rip Spider-Man's face off" for free, and getting paid for it is "a bonus."
    Scorpion: [after poisoning Spidey] Me, I'd end it here. But Octavius is paying, and he wants to torture you... which I respect.
  • Sadist: Mac is by far the most bloodthirsty of the Six, and delights in making violent threats of torture; while the others only go so far to mention frying or trampling Spidey, Scorpion taunts him with descriptions of cracking his skull open and making a blanket out of his skin.
  • Smug Snake: Incredibly arrogant whenever he's torturing someone, even going far as to say if he wanted to, he could kill Spider-Man easily. It's mostly bark, however, as he's a complete pushover in the fight with Rhino, possessing less health, being vulnerable to basic web attacks, and can be taken out pretty quick if Spidey gets Rhino to run him over.
  • The Sociopath: A low-functioning example. He is sadistic, superficially charming, lacks empathy or a conscience, and as his relationship with Rhino shows, is incapable of forming emotional attachments. His lack of impulse control also bites him in the ass when he realizes too late that constantly belittling, insulting, and talking down to an almost unstoppable tank of a man probably won't end well for him.
  • Stupid Evil: Since he is a sadistic psychopath and a total jerkass in his interactions with everyone, he is very prone to this. For one, he continually taunts and demeans Rhino until he finally has enough and pummels him senseless. On a small level, he's deplorable at banter, something even Rhino points out.
  • Teeth-Clenched Teamwork: With Rhino. They can barely stand to work with each other as they team up to fight Spider-Man. Spidey can exploit this during the boss fight by tricking Scorpion into attacking Rhino with his poison, or getting Rhino to trample him underfoot.

    Aleksei Sytsevich / Rhino 

Aleksei Sytsevich / Rhino

https://static.tvtropes.org/pmwiki/pub/images/rhino_from_msm_render_2.png

Voiced by: Fred Tatasciore (English), Alfredo Basurto (Latin American Spanish), Jin Yamanoi (Japanese), Vladimir Antonik (Russian)


  • Adaptational Badass: The Rhino is generally treated as a B-level supervillain, bordering on C in the comics. With the increased intelligence from the previous game, this one is an unstoppable brute that can easily take two Spider-Men on at once. He actually defeats Spider-Man in a one-on-one fight, which he's almost never done and is only defeated by Miles due to the latter developing his venom blast.
  • Adaptational Wimp: At the same time, Miles' Venom Blasts are something of a Kryptonite Factor here, whereas in the comics he is one of very few characters to have shrugged it off witout any discomfort whatsoever.
  • Adaptational Intelligence: Downplayed. This version's not as dumb and mindless as his usual incarnations, since if Octavius is to be believed, Rhino has an artistic side due to taking classes in prison. He specifically has an affinity for poetry, but, he doesn't show it very well during the fight.
  • Adaptational Villainy: Comics Rhino has mellowed over the years and actually made a Heel–Face Turn for a while. This Rhino is a brute who kills and causes destruction without a second thought.
  • Animal-Themed Superbeing: His suit is directly themed after a rhino and his battle style is to charge into anything that moves and smash it to bits. Coincidentally, Rhino also has anger issues that frequently surfaces during the boss battle with Scorpion against Spider-Man.
  • Ascended Extra: In the first game, he was just another member of the Sinister Six and didn't get a lot of time to shine. In Miles Morales, he's the guy who kicks off the plot by escaping confinement and rampaging through the city, nearly killing Peter and awakening Miles' venom powers in the process. He also becomes Simon Krieger's chief goon in the endgame and kidnaps Miles and Phin for him.
  • Atrocious Alias: At some point in the past, he tried to use "Santa Clause" as an alias in the United States.
  • Ax-Crazy: Not to Scorpion's level, but Rhino is a violent, foul-tempered brute who's more than happy to bulldoze his way through Manhattan, utterly uncaring of whoever gets in his path of destruction.
  • Blessed with Suck: His suit grants him superhuman strength and durability, but he can’t take the suit off and hates being stuck in it. He joins the Sinister Six because its leader promised to remove the suit from him.
  • Berserk Button: Making fun of how he looks in the suit is a definite do not. A conversation between two inmates during Miles' third stealth mission reveals that Rhino crushed a man's skull for making a crack about his suit. Scorpion calling him a "freak show" was the last insult Aleksei could stand before charging at him.
  • The Brute: Technically fills the role alongside Scorpion but Rhino plays it straighter. He's big, strong and short in the brains department.
  • Bullfight Boss: As usual, Rhino attacks by charging at Spidey, though he mixes it up by throwing heavy objects at Spidey if he’s too far away. Spidey has to first stun him using equipment around the construction site before attacking him. This can be used to hurt or even defeat Scorpion if he's tricked into running him over.
  • Clingy Costume: His costume is bonded to his skin and his reason for joining the Sinister Six is for its leader to remove it for him. He also starts working for Roxxon in hopes that they can remove it instead, but Simon Krieger's just stringing him along.
  • The Comically Serious: Reacts to Scorpion's "jokes" by telling him that he's embarrassing the both of them. Reacts to Spidey's jokes the same way.
    Spider-Man: So you guys and Octavius; you have a name yet? The Scary Six? The Dirty Half Dozen?
    Scorpion: How about the "We Murdered Spider-Man and Used His Corpse For a Blanket" Six?
    Rhino: Gargan... please. You embarrass yourself.
  • Composite Character: His armor appears robotic like his Ultimate counterpart, but it's clear that most of his mass is his enhanced body. His Russian accent also evokes Paul Giamatti's portrayal in The Amazing Spider-Man 2.
  • Cursed With Awesome: He's a walking, talking tank but the suit he wears is bound to his skin and thus he cannot remove it. The leader of the Sinister Six promised to remove it after he helps him in his vendetta against Osborn.
  • Cut Lex Luthor a Check: During the fight, he tells Spider-Man that he's only interested in getting the suit removed and that he'll quit the criminal life once it's taken off.
  • Deadpan Snarker: He rarely jokes, but he pulls one out in the opening of Miles Morales after beating Peter and moving on to trying to kill Miles.
    Rhino: This Spider-Man is broken. I would like to exchange for new one.
  • Do Not Call Me "Paul": He really doesn't like being called Rhino to his face, referring to himself with his real name.
  • The Dragon: For Simon Krieger in Miles Morales. Rather than turning him over to the police, Krieger instead outfits him with better armor and makes him his muscle.
  • Dual Boss: In the first game, he and Scorpion are both fought at the same time.
  • Dumb Muscle: Not exactly in the traditional sense: Doc Ock claims that he's something of a poet and Rhino himself seems less dumb and more foul-tempered and impatient, but he doesn't put too much thought and strategy into what he does: his fighting style begins and ends with smashing through everything in his path. Since he's nearly unstoppable, it works out quite well for him.
  • Even Evil Has Standards: He's appalled by Scorpion's lack of principles and sense of humor.
    Spider-Man: Rhino's getting his suit removed... what did Octavius promise you, Scorpion?
    Rhino: Money. Gargan has no principles. He fights for profit.
    Scorpion: Untrue. I'd rip Spider-Man's face off for free. The money's a bonus.
  • Evil Is Bigger: Dwarfs every other character in the first game and Miles Morales, and it remains unclear just how much the suit adds to his already very, very large frame. note 
  • Freudian Excuse: The fact of turning into Rhino and being trapped for decades in that suit could certainly have contributed to his violent behavior. In fact, he wishes for freedom from his suit and his identity as Rhino, and joins Doctor Octopus to do so.
  • Guttural Growler: He constantly sounds like he's snarling while talking, as befitting of a perpetually pissed-off man dressed like a rhino.
  • Hidden Depths: In Miles Morales, he claims to enjoy fly fishing on the river Volga when Miles asks if he has any non-violent hobbies. Subverted when his reason for it is the thrill of controlling life and death. Still, he definitely doesn't seem like the kind of guy who'd be patient enough for something like that at first glance.
  • Husky Russkie: He's massive, Russian, and formidable in combat.
  • I Just Want to Be Normal: His reason for joining Doc Ock is wanting to get rid of the Rhino suit.
  • The Juggernaut: He's huge, he's practically invincible, he's insanely strong, and he's got a metal horn that allows him to crash through whatever's in front of him when he charges.
  • Kick the Dog: Once he's defeated near the end of Miles Morales, he taunts Phin about the death of her brother while blaming it on her, just to be a dick.
  • Kick the Son of a Bitch: After Scorpion belittles and mocks him too many times, Rhino finally has enough and dishes what sounds like a pretty fierce No-Holds-Barred Beatdown. Considering Scorpion was an unpleasant asshole, it's hard to feel sorry for him.
  • Lightning Bruiser: Fittingly for being based on a rhino, he's really big and really fast; the only barrier his size presents to his speed is that he's got to brace himself before he runs. As shown in Miles Morales, if he doesn't lose his momentum, he can run at full tilt for minutes without getting even slightly tired, and facing him head-on requires a lot of quick dodging until Miles can charge up a Venom punch.
  • The Mafiya: Very Russian and was a mob enforcer before he became the Rhino.
  • No Indoor Voice: He's always angry and shouts every time he speaks.
  • Noodle Incident: For anyone out of the loop on the Mythology Gag, the alias "Santa Claus" in his bio might raise a few eyebrows.
  • Psychopathic Manchild: He's basically a walking, talking tank who speaks in broken English and has the mentality of an angry teenager.
  • Rhino Rampage: What his suit is based on.
  • Sadist: While he may want to be freed from his suit, it doesn't stop him from reveling in the death and destruction he causes.
  • Shockwave Stomp: He can create a small but powerful shockwave by stomping the ground, injuring Spidey if he gets too close.
  • Super Strength: He's strong enough to rip boulder-sized chunks of concrete out of the ground, and can hurl them dozens if not hundreds of feet.
  • Teeth-Clenched Teamwork: With Scorpion. The two of them constantly get in each other's way and insult one another as they try to take down Spider-Man. Spidey can exploit this during the boss fight by tricking Rhino into charging Scorpion.
  • Unskilled, but Strong: Lacks any clear finesse, but why would he need it when he hits like a truck and shrugs off bullets like they're flies hitting a train?
  • Unwitting Pawn: He's teaming up with Roxxon so they can get his suit off him, but is oblivious to the fact that Simon Krieger has no intention of doing so and wants to milk his brute strength for everything it's worth.
  • Upgraded Boss: After Miles defeats him at the start of Miles Morales, he returns donning armor provided to him by Roxxon which enables him to resist Miles's Venom attacks and see Miles when he's invisible.
  • Warrior Poet: Subverted; although he's not quite as much of a mindless brute as most people would assume, he also doesn't seem to have the artistic side he claims he does. Either he's much more poetic and articulate in private or Doc Ock was just trying to be polite when describing Rhino as such in his taped message to him. On the other hand, given his imperfect English, perhaps his poetic side is best heard in his native Russian tongue.
  • The Worf Effect: Rhino is already a formidable opponent by the first game, but becomes even stronger in Miles Morales, nearly killing Peter at the beginning and posing certain death to a comparatively inexperienced hero like Miles — making it a big deal when Miles' newly-manifested Venom punch is able to knock Aleksei on his back and stun him for a moment. Played with, in that Miles clearly took the big guy by surprise and it still takes a lot of those Blasts to wear him down for good once he's back on his feet.
  • Worthy Opponent: Comes to see Miles as this, and genuinely respects him in his own twisted way.
  • Would Hurt a Child: Despite the fact that Miles Morales is more of a teenager than a child, he has absolutely no problem attacking him.
  • You No Take Candle: He speaks with imperfect English and mixes his native Russian in his dialect.
    Rhino: [interrogating two Sable agents] Supply routes and schedules. Now! Я сказал- Trans 

Underlings

    Inner Demons 
https://static.tvtropes.org/pmwiki/pub/images/images_640.jpg

Mr. Negative's flunkies and foot soldiers.


  • Badass in a Nice Suit: They all wear slick black suits, and are fierce fighters, going toe-to-to with the cops and Sable troops, and even Spidey.
  • Brainwashed and Crazy: It's heavily implied that a good chunk of the Demons you fight are people who have been brainwashed by Mister Negative.
  • Casting a Shadow: They can all wield weaker versions of Mr. Negative's powers.
  • Elite Mooks:
    • The Whip-men, Demon Swordsmen, and the Heavy-weight versions are harder to defeat than the ordinary variants, and require two focus bars to use a Takedown on them instead of just one.
    • In general, the Inner Demons are even stronger than normal criminals and Fisk's thugs, with only Sable Units being as strong.
  • Far East Asian Terrorists: After concluding their gang war with Wilson Fisk (which was just a cover to steal Fisk's arsenal and leverage on Norman Osborn), the Demons turn to full-scale terrorism, with the goal of bringing down Mayor Osborn. They start by perpetrating a suicide bombing at an award ceremony at City Hall, then later attempt to unleash a bioweapon at Grand Central Terminal.
  • Malevolent Masked Men: They're criminals who wear menacing black-and-white Chinese opera masks that resemble demons.
  • Master Swordsmen: The demon swordsmen are not only faster than normal swordsmen, they can dodge a lot more and have stronger attacks than their normal counterparts.
  • Mooks: Spidey spends many missions beating these guys up.
  • Ruthless Foreign Gangsters: They speak Mandarin Chinese (translated in the subtitles) and are trying to take over Wilson Fisk's vacated criminal niche. Their leader is explicitly an immigrant from China, albeit one who arrived in New York as a young child, and completing one of the Demon bases reveals that they use business fronts to illegally smuggle members in to avoid scrutiny over their past criminal records.
  • The Triads and the Tongs: At first, they appear to be little more than a Chinese criminal syndicate with strange powers and theatrical theme masks, scrapping with what's left of Kingpin's gang. They're quickly revealed to be something much worse.
  • Whip It Good: Some of them wield twin whips.

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Other Villains

Introduced in Spider-Man

    Norman Osborn 

Norman Osborn

https://static.tvtropes.org/pmwiki/pub/images/norman_osborn_49.png

Voiced by: Mark Rolston (English), Alfonso Ramirez (Latin American Spanish), Kenyuu Horiuchi (Japanese), Andrey Gradov (Russian)

The owner of OsCorp and the current mayor of New York City. He's also the father of Harry Osborn, Peter's and MJ's long-time friend.


  • Adaptational Late Appearance: Green Goblin is one of Spidey's earliest foes, and his most personal Arch-Enemy in both the comics and other adaptations. Here, after 8 years into Spider-Man's career, Norman Osborn hasn't even become the Green Goblin yet. Though it's heavily hinted that he will, it's still significantly later than usual.
  • Adaptational Nice Guy: This incarnation of Osborn genuinely cares for Harry and his actions are in part to save his son from the disease that took his wife. A stark contrast to his portrayal in the comics. Furthermore, he's not the Green Goblin at this point in time, despite the game being set years into Spider-Man's career as a superhero.
  • Affably Evil: He's sleazy and greedy, but polite and a genuinely loving father, and is kind to Peter.
  • The Alcoholic: He lives alone, but has an entire room full of wine. Bottles are also all over his penthouse.
  • Big Fancy House: He lives in a palatial penthouse suite that has bathrooms that are bigger than MJ's apartment, as she observes when investigating it. This also gives him a lifestyle far apart from most New Yorkers:
    MJ: Ugh, Norman would have a pool. New York is about subway rats and street pizza, not sunbathing and umbrella drinks.
  • Breakup Breakout: invoked The Proto-Oscorp started off as a joint venture between Otto and Norman while they were in college. As Otto grew increasingly more uncomfortable with the more unethical genetics experiments they were doing, he decided to distance himself with the company while Norman pushed forward.
  • Create Your Own Hero: He is indirectly responsible for Miles Morales gaining his own spider powers. As MJ discovers, Osborn has spent a good deal of time trying to research Spider-Man's abilities and he's worked on genetically altered spiders to find a way to either reverse-engineer or exceed Peter's abilities, and the ones she looks into have abilities engineered such as "bio-electrokinesis" and "optical camouflage," two of Miles's signature moves.
  • Create Your Own Villain: Twice over. He's responsible for Otto's descent into villainy, as he pulled Otto's grant just to force him to come work with him again. Before that point, Otto was well adjusted and focused on his own matters, and if Norman had just left well enough alone, none of the mess in the latter half of the game would've come about. Norman of course is unrepentant about this. He's also responsible for giving Martin Li his powers and bringing about the death of his parents because of his haste to test a forerunner to GR-27, which created Mr. Negative and was what caused Norman and Otto's friendship to break up in the first place.
  • Color Motifs: Unsurprisingly for the man famous for his comic alter ego of the Green Goblin, it's Green. Osborn favors dark green suits. During The Stinger, he's seen bathed in green light from Harry's tank, giving him a green "Face" like that of the Green Goblin. Amusingly, someone on Spider-Man's social media account actually asks why their mayor always looks like he's dressed for St. Patrick's Day.
  • Comic-Book Fantasy Casting: He also visually resembles a mix of his two live-action film actors; Willem Dafoe and Chris Cooper.
  • Corrupt Corporate Executive: Becoming Mayor hasn't made him any less of one, and he sees no problem with using his mayoral powers to directly benefit Oscorp when it suits him. Just as Otto and Peter have hit a breakthrough with their experimental robotic prosthesis, Osborn swoops in, pulls their grant money due to safety violations (that he'd previously said he would waive) and has their lab shut down while his workers scuttle all of their "unsafe" equipment (as well as Otto's potential client) to Oscorp, leaving Otto with nothing once again.
  • Corrupt Politician: Despite being Mayor, it's revealed that he had dealings with Wilson Fisk, The Don of the city's underworld, and he's still in touch with Big Willie even when he's behind bars. He's also flamboyantly unethical in refusing to divest his business empire from his political office and he has used his extreme power and influence to expand Oscorp's influence across the city. He also illegally oversees the creation of the "Devil's Breath" which his own doctor calls a war crime, and of course he orders a foreign private security team to police his own citizens. It ultimately comes to a head in the end of the main game, as the "Devil's Breath" crisis forced him to resign from office. Even earlier, Yuri mentions the NYPD spent most of its budget (so much so there's no officer's ball this year) on new communication towers. Manufactured by Oscorp.
  • Defiant to the End: When Otto has him hanging over a ledge ready to drop him, Osborn despite being in mortal terror keeps insulting Otto and even calls him a loser rather then beg for mercy and apologize.
  • Even Evil Has Loved Ones: He's more corrupt than evil, but he genuinely loves his son Harry, and is searching for a cure for his genetic disorder. He also loved his wife Emily very much and was heartbroken when she died before he could find a cure. An audio log you can find later in the first game implies he still isn't over Emily's death.
  • Even Evil Has Standards: If you clear all of the Sable outposts, Yuri reveals he's cracked down on Sable arresting civilians without due process. It's implied that he actually regrets causing the accident that killed Martin Li's parents and isn't just saying it to save his own skin.
  • Evil Counterpart: Norman Osborn is the Corrupt Corporate Executive foil to Otto Octavius' Humble Hero. The story implies that Norman has a sordid history with Otto, poaching his ideas and getting rich while Octavius' noble ambitions has left him with little success. In an interesting subversion, Norman never actually has a heel turn, while Otto ends up becoming the villainous Doc Ock.
  • Evil Redhead: Evil is debatable, but he does do multiple questionable things over the storyline and has reddish hair.
  • Foil: To Peter. Both have the opportunity to use a cure to save the last family member they have left. Peter opts to let go with May's blessing, despite the pain it causes him, in order to save as many lives as he can. Norman, meanwhile, causes untold amounts of pain through his actions for the sake of seeing Harry well again.
  • Forgot Flanders Could Do That: The character takes more cues from the original Lee & Ditko/Romita stories than from the modern 616 Norman. He's corrupt but not to the point of Cartoonish Supervillainy, and his relationship with his son is strained because of Norman's shortcomings as a father instead of Norman actively hating him. Like with the original, this Norman's love for his son is one of his redeeming qualities — back in the 60s, when Spidey first found out who Goblin really was, he brought up Harry to see what'd happen; Norman took over Goblin and had a nervous breakdown, because the idea of Harry knowing of Norman's crimes was too much for him. Here he's genuinely trying to save his only son from what he believes is certain death.
  • Gadgeteer Genius: He has skill in engineering and inventions, as MJ finds out when she comes across a VR mask that reveals structural weaknesses, and the fact that his personal laboratory has him working on his pumpkin bombs.
  • Greater-Scope Villain: Interestingly enough, despite never becoming the Green Goblin in the game, Norman is still the root cause of the major conflict of the game. He's the catalyst behind the Start of Darkness for both Mr. Negative and Doctor Octopus. Oscorp's attempt at reverse-engineering the Spider that gave Peter his powers is actually what leads to Miles getting powers of his own. Finally, his experiments with the symbiote is hinted at what will cause Harry to become Venom. All of this might have instead been a case of Unwitting Instigator of Doom, if not for his constant recklessness and cruelty in bolstering or covering up his mistakes, resulting in more pain and ultimately causing every problem Spider-Man has to face in one way or another.
  • Hidden Agenda Villain: Norman Osborn is up to something. His main motives are hinted at finding a cure for Harry, but MJ discovers prototype pumpkin bombs in his secret lab, an obsessive interest in Spider-Man's powers, and the creation of several mutant spiders with augmented abilities. He also has some Missing Trailer Dialogue where he apparently tells Spider-Man that he hired Silver Sable's group to put an end to Spidey's Vigilante Man methods. In addition, he has the Venom symbiote in his possession for some reason.
  • Hypocrite: Norman shuts down Otto's lab because he violated the safety provisions in the federal grant he was given for his research, even coming in-person to unapologetically tell him. While violation of the safety provisions in his federal grant is a good reason to rescind it, throughout the game it is revealed that Oscorp itself has broken dozens of laws involving illegal experimentation (most note-worthy the creation and experimentation of Devil's Breath in the highly populated New York area), negligence in maintaining infrastructure, creating environmental hazards like water and air pollution and knowingly associating with criminal elements like the Kingpin.
  • Ink-Suit Actor: Resembles his voice actor, Mark Rolston, albeit with some features that invoke his two live-action actors, Dafoe and Cooper. Namely his eyes are the same size as Dafoe's while his skin is as wrinkled and weathered as Cooper's.
  • Jerkass Has a Point: Near the end of the first game, he decides to oversee the antiserum to the Devil's Breath on his own while leaving Sable behind. Sable objects, insisting he'll be completely vulnerable without her, Norman retorts by calling her and her PMC out as Incompetence, Inc.; considering that Sable's troops have repeatedly proven themselves to be complete screwups overall and never succeed at doing much of anything without Spider-Man's help, he's not wrong.
    Norman: I seem to be completely vulnerable with you.
  • Kick the Dog: Right after pulling the funding from Otto's research, Norman decides to twist the knife further by trying to convince Peter to jump ship and start up the business he was planning with Harry, all in front of Otto. Though perhaps unintentional on Norman's part, Harry's last entry in his journal pleaded with his father to let Peter and MJ know about what really was happening to him. Norman never did, refusing his son's potential last wish and causing the pair no small amount of horror when they realize just how tied the "Devil's Breath" is as a failed attempt to cure Harry.
  • Laser-Guided Karma: Although not truly punished nor incarcerated, he resigns from the mayor's office in disgrace and his company has been publicly shamed due to the Devil's Breath incident and Sable International's civil rights violations. The only thing keeping him out of jail? All evidence of his truly illegal wrongdoings or culpability in making Martin Li and Otto Octavius into villains, either doesn't exist anymore, are first-hand witness claims from Spider-Man which wouldn't work well (especially not against Norman's lawyers), or were acquired illegally due to breaking and entering in MJ's case.
  • Like a Son to Me: Downplayed; like his mainstream counterpart, he views Peter like this, and says he pulled Dr. Octavius' funding, in part, to encourage Peter to work with him at Oscorp and even tries to convince Pete he'd only benefit from working here. Unlike his mainstream counterpart, however, Norman doesn't favor Peter over Harry.
  • Nerves of Steel: Despite being threatened and dangled from a rooftop, he basically insulted Doc Ock to his face rather than beg for mercy.
  • Never My Fault: After Doctor Octopus releases the Devil's Breath in New York, Mayor Osborn's response is to deflect blame from the Raft breakout and blame it all on Spider-Man. It's implied that he might not actually believe this and is just using it as an excuse to buy himself time to find a cure, keep his reputation intact, and get rid of Spider-Man's vigilantism.
  • Nice Job Fixing It, Villain!: Implied for the future; his attempts to recreate the spider that bit Peter - and possibly improve upon it - inadvertently leads to Miles receiving spider powers of his own.
  • Papa Wolf: Despite his faults, his main motivation is to save Harry from succumbing to a terminal disease.
  • Psychotic Smirk: He lets out a small one after Spider-Man saves him from Dr. Octopus at the end of the game, where after Peter drops him off the roof, he looks back with an evil grin before scuttling to safety.
  • "The Reason You Suck" Speech: When held hostage by Doc Ock, and threatened to be exposed as a glory-hound and a fraud; Norman instead tells Ock he's always been the worse of the two.
  • Resigned in Disgrace: By the end of the first game, Norman Osborn has been forced to resign in disgrace from his position of Mayor of New York, having been undermined by the many civil rights infractions committed by Sable International in his efforts to regain control of the city, his failure to stop the Sinister Six, and his personal role in the creation of Devil's Breath. For good measure, Oscorp has suffered critical damage from the incident, and the only reason why Osborn hasn't ended up in jail is because nobody knows about the integral part he played in the creation of Mr. Negative and Dr. Octopus.
  • Slave to PR: Norman loathes the GR-27 being nicknamed "Devil's Breath" since it makes what was supposed to be a cure into something spooky. He especially laments the leaks to the press and the popularization of this branding, noting that it has brought him a 18 month cooldown PR campaign.
  • Start of Darkness: MJ mentions that the Osborns were the ideal family before Emily Osborn got sick. It is in trying to save his wife from a terminal illness that Norman tested an experimental cure on Martin Li. This reckless experiment caused the death of Martin's parents when it created his Mister Negative powers and also led to his estrangement from Otto. When his son Harry was diagnosed with the same genetic disorder as Emily was, he accidentally created Devil's Breath in further research for a cure for him.
  • Too Dumb to Live: He verbally abuses Otto while he's holding him off the edge of a building, which doesn't end well for him, at least until Peter comes and saves him.
  • Trumplica: Norman is a Yuppie billionaire with a New York-based corporate monopoly who would go on to develop a career in politics.
  • Ultimate Authority Mayor: He's got enough power to declare martial law and hire a ruthless mercenary army. Although it does end up biting him in the ass by the end of the first game.
  • Unwitting Instigator of Doom: His attempts to prototype GR-27, aka "Devil's Breath", led to a young Martin Li becoming Mr. Negative and the child's parents dying in the process. If that weren't enough, he callously and cruelly discarded Otto Octavius from the company they founded together, allegedly stealing all of his research for his own profits in the process. The result is a pair of men willing to tear Manhattan and its populace asunder with a complete disregard for collateral just to destroy everything Norman's "infested" and kill him, essentially serving as the catalyst for the game's entire plot past the prologue.
    • And if The Stinger is anything to go by, he might have created Venom in his attempts to cure Harry. Two guesses as to how that's going to turn out.
  • Villain with Good Publicity: While not yet known if he'll become the Green Goblin in this continuity, he enjoys some popular support despite going full dictator.
  • Well-Intentioned Extremist: Whether he's trying to gain more power and authority or not, his actions are also part of another goal: To save Harry from the same illness that took his wife. The scientific research that lead to the "Devil's Breath" disease was a actually an attempt to create a cure.

    Silver Sablinova / Silver Sable 

Silver Sablinova / Silver Sable

https://static.tvtropes.org/pmwiki/pub/images/silver_sable.png

Voiced by: Nichole Elise (English), Xochitl Ugarte (Latin American Spanish), Takako Honda (Japanese), Varvara Chaban (Russian)

The head of the PMC and the princess of the tiny European nation of Symkaria. She's tasked with hunting down the Demons at Osborn's behest, butting heads with Spider-Man when he sees her men ready to execute members of the gang. She later turns her sights on the web-slinger himself when Osborn imposes martial law on the city.


  • Adaptational Villainy: In the comics, Silver Sable was (eventually) an ally with occasional bits of Ship Tease with Spidey when being a PMC didn't put them on opposite sides by circumstance; antagonistic feelings were never personal, they were just business. This version is far more ruthless in doing her job as her company puts Manhattan under abusive and aggressive lockdown, and her company under Norman has some bad blood and violent distrust for Spider-Man in particular once things really get underway. Pretty much every personal encounter with Spider-Man leads to her trying to arrest/kill him on sight. However, in the game proper, it's eventually subverted as the climax does see her pull a Heel–Face Turn, even helping Dr. Michaels ensure that the injured Spidey gets some well-needed medical treatment at F.E.A.S.T. before skipping town.
  • Age Lift: Hinted to be around the same age range as Spidey himself in the main 616 universe. This version is in her late 30s, making her a good decade older.
  • Alliterative Name: Silver Sablinova.
  • Anti-Villain: She's doing her job as a security contractor under Norman's orders, and after what happened that gets her called in the first place, it makes sense. Too bad about the 'antagonist to Spider-Man' part and draconian approach to locking Manhattan down.
  • Badass Longcoat: This incarnation of Sable wears a distinctive coat with her gear.
  • Badass Normal: Has no powers, but is skilled enough to take on Spider-Man. The first time Spider-Man attempts to actually fight back against her, she immediately counters and knocks him on the back. In her boss fight at the start of Silver Lining, Silver's reflexes are fast enough that she'll counter attempts to melee her when she's not stunned with a throw that happens so quickly that there isn't even a Spidey-Sense warning or QTE to avoid it.
  • The Bus Came Back: Returns for the Silver Lining DLC.
  • Combat Stilettos: Wears high-heel boots and is often swinging them into people, Spider-Man included.
  • The Comically Serious: In the Silver Lining DLC, her stern demeanor contrasting Spidey's usual quips are often used for comedy.
  • Create Your Own Villain: Bringing and leaving Sable tech in New York directly causes the rise of Hammerhead, who she returns to fight in Silver Lining.
  • Crippling Overspecialization: As a fighter, she's skilled enough to counter Spider-Man without him getting a chance to avoid it and tough enough enough to take a dozen punches from a guy who can lift cars. None of this translates to her actual job of leading a PMC, though. Her PMC company is corrupt and utterly incompetent, to the point that a bunch of mobsters are more effective with her own tech than her highly-trained mercs. She has so little control over her own people that when she pulls a Heel–Face Turn and leaves town, she can't get any of her troops to follow her. Silver is also such a poor tactician that she'll rush into a known trap and need to be rescued.
    • By contrast, it's mentioned in Miles Morales that when she returned to Symkaria and started tackling the civil war, she ended it so efficiently that Peter never even needed to suit up.
  • Dark Action Girl: She frequently opposes Spider-Man and despite not having any superpowers, has the skills to back up her claims. However, she does perform a Heel–Face Turn near the first game's climax.
  • Defrosting Ice Queen: Essentially what she goes through in the Silver Lining DLC. She starts out as a Jerkass Never My Fault leader of a ruthless PMC organization, but Spider-Man still tries his best to bring out the good side in her. After he rescues her from the Maggia's Cold-Blooded Torture, Silver begins to warm up to him, even responding to his high-five attempt and grinning a little afterward. After Hammerhead's defeat, they both part away on good terms. She even gives him a lift from her carrier back to New York. Granted, she's still as hardass as ever, but she matures into a Jerk with a Heart of Gold and learns how to play well with others for once.
  • The Dragon: She gets hired by Norman Osborn to deal with the Inner Demons.
  • Even Evil Has Standards: For all the civil rights violations her PMC commits, she draws the line at outright stealing from citizens. When Spider-Man discovers one of her squads detaining civilians solely to 'confiscate' their property for themselves (and who'd apparently gone rogue at least once before), the response Yuri gets back is 'do what you want to them' and allowing them to be prosecuted for their crimes.
  • Fatal Flaw: Impatience, which isn't helped by her temper.
  • General Ripper: While a competent fighter, Sable's impatience and temper lead to her causing far more problems than she actually solves, refusing to compromise and viewing Spider-Man as a nuisance. She cements herself as this in Silver Lining, where she chases Hammerhead down using a fighter jet and has no qualms against actively firing on him in the middle of a crowded street.
  • Guest-Star Party Member: In the Silver Lining DLC, Sable helps Spider-Man fight off Hammerhead's goons after he saves her from torture.
  • Guns Akimbo: Sable's answer to most problems, including Spider-Man, is to draw her twin pistols and put down the problem.
  • Heel–Face Turn: It takes until the end of first game, but she does finally come to realize Spider-Man was the real good guy all along, helps save his life alongside Dr. Michaels, and opts to go back home and do some soul-searching so that she can follow a similar mindset to him in doing the right thing. However, her PMC still sticks around since Norman still paid for their services.
  • High-Heel–Face Turn: The only one to start pondering about Sable International’s methods concerning New York being put into a state of martial law at the end, while the male soldiers remain the same and some are outright keen on criminal behavior, using their position to apprehend personal belongings like luxury watches. Sable went from being openly antagonistic to Spider-Man, then forming a temporary truce with him, to flat out admiring his determination to help even those whom he should hate by all means, ending with her wishing to meet him again, all in quick uninterrupted succession.
  • Irony: The revelation that she is the leader of a resistance movement against a local tyrant in her home nation and uses the money her company makes to finance said rebellion becomes a strong irony given that MJ reveals in the first game that most of her previous contracts were dealing with dictatorships. Though to be fair, MJ did say Sable helps the rebellion against the dictatorships in some countries, while suppressing them in others.
  • Jerk with a Heart of Gold: In the Silver Lining DLC, she's pretty cold and humorless, but she ultimately does want to do the right thing.
  • Kick Chick: When she's not shooting her enemies with her twin pistols, she's usually kicking them to the curb.
  • Light Is Not Good: Wears a bright outfit, and is the head of a heavy-handed mercenary group.
  • Never My Fault:
    • When the Demons succeed in kidnapping Dr. Michaels and ultimately escaping with the Devil's Breath, Sable blames Spider-Man for the incident despite the fact that, as Spidey rightfully points out, Michaels and the Devil's Breath were under her protection in the first place.
    • When she returns in the Silver Lining DLC, she blames Spider-Man for Hammerhead stealing her tech... when her PMC left it in Manhattan largely unguarded to begin with. Even though Spidey clears up that he means to stop Hammerhead from doing it, she simply retorts that he's failing and/or possibly working with Hammerhead. After all, she doesn't know enough about Spidey to trust him. So she's going to handle it herself. Either way, it is pretty much her men's fault more than hers since they continued to operate without her.
  • Not So Above It All: During the Silver Lining DLC, Spidey tries to get a high five out of her after they've officially joined forces. After being left hanging for a few minutes, he finally succeeds, and she walks away smirking as he groans about how hard she did it.
  • Ramming Always Works: When she and Spider-Man use a laser to heat up Hammerhead's metal plate to render him vulnerable, and the laser stops working, she asks Spidey to hold Hammerhead in place so she can ram her jet into him at full speed, and finally brings him down.
  • La Résistance: She's leading the rebel faction in the Symkarian civil war against the local tyrant and is using her PMC work to finance said rebellion.
  • Rightful King Returns: She is the princess of her nation, by default the rightful queen, and leads the resistance against the local tyrant.
  • Sci-Fi Bob Haircut: This version sports a bob in the same superhero setting.
  • Smug Snake: Sable is a SUPREMELY haughty and confident Arrogant Kung-Fu Girl who treats Spider-Man as an interfering child. However, as noted above under Incompetence, Inc. and Never My Fault, she is her own worst enemy, repeatedly causing more problems than she actually solves. When you're a more Destructive Saviour than Spider-Man, you might want to take a look in the mirror.
  • Suspiciously Similar Substitute: During the Silver Lining DLC, Sable ends up playing the Comically Serious foil to Spidey's banter, a role which Yuri had carried up until that point. Seeing how the DLC cements Yuri's Face–Heel Turn, this may have been intentional.
  • The Unfought: She's never fought directly in the first game. Averted in the Silver Lining DLC, where she's the first boss.
  • Warrior Princess: This version is actually the princess of Symkaria, as well as its strongest fighter.
  • White Hair, Black Heart: Has silver hair, and while not overly evil, is quite ruthless and very no-nonsense.
  • Worf Had the Flu: Not Sable but the PMC itself. It's implied that normally, the PMC is a far more elite task force but due to the short timeframe Sable was given to assemble her troops for Norman, she wasn't able to vet her men like she normally would. In addition, because Sable herself is required to be Norman's personal bodyguard, the side effect of this is the PMC are able to act without her input, resulting in their more dubious human-rights violations.

    Sable International 
https://static.tvtropes.org/pmwiki/pub/images/sable_international_logo.png
Silver Sable International, or simply Sable International, is the strike team owned and operated by Silver Sable.

  • Enemy Mine: With the Demons and Mr. Negative causing terror in Manhattan, the Sable company is more than ready to deal with Spider-Man, but only barely let him go because he's helping the police with the current threat. Once that gets handled, however, they suddenly become a lot more deadly and competent when dealing with Spider-Man himself.
  • Incompetence, Inc.: For a highly professional PMC armed to the teeth with military-grade weaponry and gear, Sable's company is filled to the brim with incompetent troops that can be easily fooled and eluded by MJ and Miles, a reporter with Spider-Man on call and a tech-smart kid that can hack their security with a phone app, respectively. Naturally, even in direct firefights with Demons, they never have the competence to win a fight without Spider-Man's help, and they also jeopardize the entire city over Poor Communication Kills by completely disregarding Yuri and the police forces that hold important information that could've prevented a lot of problems - also handily provided by Spider-Man. This is at least somewhat justified with the Sinister Six, as Otto explicitly has been researching their tech for weaknesses and vulnerabilities. Osborn himself lampshades it near the end of the game, when he decides to supervise production of the antidote to the Devil's Breath on his own and orders Sable to stay behind.
    Sable: You will be completely vulnerable without me!
    Norman: I seem to be completely vulnerable with you.
    • In addition, despite having a specific code for Spider-Man, the most they ever accomplish against him is just annoying him. This is even represented in gameplay, where the jetpack enemies dropping their mines can short-circuit Spidey's web-gadgets... for roughly five seconds. Even the jetpack enemies themselves, while dangerous, are in the air, where the game actively tells you that your attacks are stronger.
    • By the events of Turf Wars, Sable's technology has ended up in the hands of the Maggia and Hammerhead's goons, giving them an unprecedented ability to wreak havoc on New York City. Said goons make far better use of Sable's technology than Sable's soldiers themselves did, mainly because they don't care about collateral damage or capturing people alive.
  • The Lopsided Arm of the Law: Despite struggling to defeat the Demons and being overall ineffective against the Sinister Six, they become a lot more competent and dangerous when they start gunning for Spider-Man.
  • Police Brutality: While the local cops in this game are consistently portrayed as good-natured allies, Sable soldiers are portrayed as bullies with guns who are willing to kill unarmed foes, silence protestors with excessive force, performing asset seizure on regular citizens and a host of other things. Even before they started gunning for Spider-Man, they treat his help like more of a hindrance.
  • Skewed Priorities: Since Spider-Man has been labeled their prime target, they will drop everything to catch and/or kill Spider-Man, even with heavily armed escaped convicts from Rykers prowling the streets.
  • When All You Have is a Hammer…: Strategically speaking, this is what the PMC's Incompetence, Inc. results from. MJ mentions her mercenary company is mostly known for either suppressing or supporting rebellions in unstable dictatorships. It turns out using those same tactics in a country and city with strong democratic institutions, laws, and stable civil society, handicaps them severely. They set up pointless checkpoints and other places, and believe that projecting and defending authority will make everyone fall in line, leading to total failure and compromise, since the gangsters like Fisk, the Demons, and the supervillains simply know the terrain and society better than them and use it more effectively.
  • Your Terrorists Are Our Freedom Fighters: Since Sable is a private paramilitary operation, they have played both as hired guns fighting against tyrannical governments and hired guns fighting for tyrannical governments.

    Wilson Fisk / Kingpin 

Wilson Fisk / Kingpin

https://static.tvtropes.org/pmwiki/pub/images/kingpin_from_msm_render_0.png

Voiced by: Travis Willingham (English), Carlos Galindo (Latin American Spanish), Tessho Genda (Japanese), Mikhail Sushkov (Russian)

New York City's crime lord and Spider-Man's archnemesis from the earliest days of his superheroing career. Spidey finally manages to bring him down in a climactic showdown at the start of the game, but his absence creates a power vacuum that allows NYC to descend into chaos.


  • Acrofatic: He's not fat, but his body mass does seem like he's more of a Mighty Glacier; As is clear in his boss-fight, he's unusually fast for a man of his size.
  • Adaptational Wimp: His legal power and influence over New York are actually hit rather hard with this trope, in the sense where most versions of Fisk who've been arrested are typically able to get released out of prison almost as quickly as he's been put in. In this game, it's implied his lawyers are actually struggling to quickly get Fisk out of prison, especially since the police now have decades of evidence regarding his criminal activities, and even the Evil Power Vacuum that occurred from his arrest isn't enough to make people consider releasing him. It even hits a point where by the time we get to the Playable Epilogue, he's still behind bars after several months.
  • Arch-Enemy: In universe, he has been Spider-Man's for the 8 years he had been crime-fighting. This is based on the Ultimate Comics, where Fisk was Ultimate Peter's second most prominent villain and most recurring adversary.
  • Arc Villain: Although still imprisoned, his string-pulling from behind bars causes trouble for a series of side-missions in Miles Morales.
  • Badass in a Nice Suit: Fisk is no coward; he's strong, intelligent and a threat to Spidey himself. And in their boss fight, he wears of a hell of a dapper black suit.
  • Badass Normal: Fisk has no powers whatsoever, or even the invulnerability that Tombstone has and yet he's able to trade blows with Spider-Man, he's just really strong and durable. Mary Jane even implies during her tour of his Art Exhibit that Fisk straight up won his first fight with Spider-Man by cutting the web-slinger open with a katana, forcing him to retreat.
  • Bald of Evil: As is tradition for Fisk, he's a nasty crimelord and there's not a hair on that shiny head.
  • Benevolent Boss: While we never see how he treats his men personally, he does seem to care for their well being, as he tells Spider-man that he'll give information on the Demons should Spider-man keep them safe during the Demon's attack.
  • Better the Devil You Know:
    • Discussed. Jonah curses Spider-Man for his takedown and arrest of Fisk, pointing out that a gang war to fill the void will inevitably happen; he's proven right when the Demons move in and cause far more damage to the city than Fisk's men ever did. Fisk himself declares as such as he's being taken away, shouting that he kept order in New York and that Spidey will be wishing he was back within a month.
    • Spidey will later snark to himself that he is beginning to miss Fisk since he's no longer around to keep his goons in line. And then when the Demons start to become completely unhinged in their attacks on the city, Spidey notes that as bad as Fisk was, he never let his villainy get this out of hand and actually cared about order in the city. That said, MJ points out that he can hardly let Fisk "Godfather" his way around the city, and let him maintain his criminal empire.
    • Defied at the Playable Epilogue if Spidey completed all the optional missions along with the main storyline. While the villains that tried to take over during the Evil Power Vacuum did do a devastating amount of damage, the city was ultimately about to recover from most of it after said villains were defeated. To a point were three months have passed and Fisk is still in prison and New York was able to get back to normal without him.
  • Big Bad: For the prequel novel Spider-Man: Hostile Takeover.
  • Big Bad Wannabe: Played with; he was an untouchable crime lord once, and is confident he can return to his former glory once he's out of jail, but after his arrest and imprisonment, Fisk's main focus is retaining what remains of his power and holdings rather than challenging any newcomers. Meanwhile, his increasingly hard-to-control Mooks are trying to escalate a Mob War against The Demons, and are sometimes fought in side quests, but it's clear that neither Spider-Man nor the game's plot takes him seriously when compared to Mr. Negative or The Sinister Six.
  • Break the Haughty: Surprisingly, something that happens to the Kingpin as one long Trauma Conga Line combined with Karma Houdini Warranty. The Kingpin starts off getting arrested after a massive stand-off with the police. He slowly loses one business after another to Spider-Man as well as Mr. Negative. Eventually, he's left unable to get himself off of his many crimes and is still in prison months later.
  • Charles Atlas Superpower: As in the source material, he's ostensibly a normal human but is somehow strong and durable enough to give Spider-Man a decent fight, despite the fact that Spider-Man can stop trucks and cars moving at high speed by himself. He casually one-handed tosses Pete forty feet through a brick wall and is unaffected when Spider-Man kicks him throw a glass floor hard enough to break it, which sends him falling through two other glass floors and then on an unimpeded several-story drop onto a hard surface.
  • Cool Sword: Mary Jane can see a 14th century katana, attributed to the legendary swordsmith Masamune, as part of Fisk's estate sale and remembers he once used it to nearly kill Peter.
  • Comic-Book Movies Don't Use Codenames: Although 'Kingpin' is acknowledged as his title, it's never used as a codename and he's almost always referred to as Fisk.
  • Cores-and-Turrets Boss: The first phase of his boss fight has him hide behind a glass wall while letting two turrets do the work. After Spidey disables them and smashes his barrier, Fisk decides to get his hands dirty.
  • Death of a Thousand Cuts: Wilson Fisk's organization suffers one of these as while his capture is the start of his downfall, he is still massively powerful and able to run his organization from the inside. Spider-Man proceeds to take down his construction sites that contain arms trafficking, designer drugs, counterfeiting, and other operations to raise money for his legal defenses. Spider-Man also puts away most of his organization in the Thug Crimes.
  • Embarrassing Nickname: Spider-Man keeps calling him "Willie" just to annoy him.
  • Enemy Mine: In the mission "Straw, Meet Camel" he begrudgingly agrees to tell Spider-Man who the leader of the Demons is if the web-slinger keeps his men alive.
  • Even Evil Has Standards: Discussed; Spidey remarks at one point that as bad as Fisk was, he actually cared about keeping order in New York and would never descend to the depths of depravity the Demons have.
  • Evil Power Vacuum: Openly warns of this while being put into a police car in the tutorial. When Fisk is arrested, Mister Negative and his gang of Demons seize control of New York's criminal underbelly for their own nefarious purposes. Without Fisk, they can access his caches and armories of weapons, his resources, his bases and move in, and advance their plan.
  • Evil Sounds Deep: Courtesy of Travis Willingham, he has a suitably menacing baritone to befit his size and status.
  • Evil Virtues: By Spidey's own admission, for as bad as Wilson Fisk was, he actually loved New York City and maintained order in the city in his own way.
  • Evil Wears Black: Forgoes his traditional white suit in favor of an all-black one.
  • Fat Bastard: Fisk is not actually fat, but he's an impressively wide man, and a dangerous gangster.
  • Foreign Culture Fetish: Much like Frank Miller's Fisk, he has one for Japan, if the decor of the Fisk Tower executive offices and his extensive collection of Japanese artwork is anything to go by.
  • Genius Bruiser: Incredibly intelligent and a physical threat that can challenge Spidey.
  • The Gloves Come Off: For most of the tutorial, Fisk takes an offhand approach and watches Spider-Man fight through his legion of hired goons, then ambushes the hero with two automated turrets while calmly retreating behind a sheet of bulletproof glass. When Spidey manages to break both the turrets and the glass, the steadily angrier Wilson goes into a rage and breaks his desk into pieces to hurl at Peter.
  • How the Mighty Have Fallen: The Kingpin's Empire is gradually dismantled throughout the game with attempts to get him off legally and break him out of prison being thwarted by Spider-Man. By the end, he's a man without a kingdom and doomed to a very lengthy prison stay.
  • Informed Ability: According to one of his minions, Fisk learned professional sumo techniques in Japan, which is why he's as large and powerful as he is, but he never displays any actual sumo techniques when you fight him, instead relying on ramming and punching his way out.
  • Karma Houdini Warranty: A pre-game one. The Kingpin has been untouchable for 8 years of Spider-Man's career but it all comes crashing down at once with Spidey preventing him from weaseling his way out of prosecution by stopping his side-activities.
  • King Mook: He basically fights like a regular brute with the added ability of a charging tackle.
  • Large and in Charge: He's a massive, hulking beast of a man and, until the game's start, is the Kingpin of organized crime in New York.
  • Lesser of Two Evils: Deconstructed in Fisk's case, he may have some lines he won't cross unlike some supervillains, but as far as the authorities (as well as Spider-Man and Mary Jane to a certain extent) are concerned, his lengthy criminal history and the fact he still causes harm to the people of New York makes his status as a "Lesser Evil" irrelevant.
  • Lightning Bruiser: He is crazy powerful, and much faster than any man his size has a right to be.
  • Made of Iron: He takes a lot of punishment throughout his boss battle, and is still walking under his own power when he's arrested.
  • Might as Well Not Be in Prison at All: Despite being in prison, he still has influence over his gangs and is even able to call them by cellphone, which Spider-Man later intercepts. However, Peter stops an escape attempt and Fisk remains in the Raft even after the end of the game.
    • In Spider-Man: Miles Morales despite still being in prison, he's set up a line of communications with members of his gang, directing them to ruin businesses and increase crime in Harlem so he can make a land grab to rebuild his empire.
  • No Celebrities Were Harmed: Not Fisk himself but his base of operation, Fisk Tower, is located where The Time-Warner Building is in the actual New York City.
  • No-Holds-Barred Beatdown: There were times in the past referenced to when Fisk would have Spider-Man at his mercy long enough to hospitalize him, such as with a pair of brass knuckles among the backpack collectibles or the katana in his auction house.
  • Not-So-Well-Intentioned Extremist: Despite his own claims that his actions have kept order in New York, Mary Jane heavily regards him as this, as she believes Fisk's actions have caused too much harm to the people of New York to justify viewing him as Necessarily Evil.
  • Otaku: Fisk has a lot of Japanese art and antiques in his personal office and at the auction house. He seems to gravitate towards pieces that were said to have belonged to men who were willing to go to any length for the greater good.
  • Pet the Dog: He does seem to care for his own men, at one point telling Spider-Man he'll give him information if Spidey saves Fisk's men from the Demons first.
  • Put on a Bus: More or less disappears from the game after the revelation of Martin Li being Mr. Negative.
  • Starter Villain: Played with, due to the In Medias Res storytelling. From the player's perspective, he's the guy you beat for the tutorial. But from Spidey's perspective, Wilson's been his Arch-Enemy for most of his career and this is the culmination of years of crimefighting.
  • Stout Strength: A staple of the character. While he seems merely tall and overweight at first glance, he's got enough muscle to break stone, cave in steel pipes, and throw Spidey through brick walls, all with his bare hands.
  • Unskilled, but Strong: He has about as much finesse as a street thug (i.e., none). He's also strong enough to punch through concrete.
  • Unstoppable Rage: Once Spider-Man finally manages to break the glass screen that Fisk is hiding behind, he flips his lid, runs out towards his desk, and splits it in half with his fists before throwing it at Spider-Man. He's still seething all the way to the police van afterwards.
  • Vetinari Job Security: Fisk depends on this as he is considered the Lesser of Two Evils by most New Yorkers. Ultimately subverted by Spider-Man managing to not only get rid of Fisk but his criminal competitors.
  • Villain Has a Point: Fisk is a bad, bad guy, but he is absolutely correct that the vacuum opened by his defeat leads to anarchy. Though MJ rebukes this by noting that letting Fisk continue to run as a crime lord wasn't something the Police or Spider-Man could remotely condone.
  • Warm-Up Boss: He fights like a Brute enemy with the addition of a charge attack, serving to test how well you've learned the basics of combat.
  • What the Hell, Hero?: He furiously calls Spidey out for getting him sent to jail.
    Kingpin: Idiot! I'm the one who kept order in this city! One month! In one month, you'll wish you had me back!

    Herman Schultz / Shocker 

Herman Schultz / Shocker

https://static.tvtropes.org/pmwiki/pub/images/shocker.png

Voiced by: Dave B. Mitchell (English), Oscar Flores (Latin American Spanish), Kiyoshi Katsunuma (Japanese), Alexander Hoshabaev (Russian)

A thief whose suit is specialized with gauntlets that unleashes powerful sonic blasts.


  • Adaptational Nice Guy: Spidey mentions that they've talked science together before and they each try to talk the other out of fighting them.
  • Affably Evil: He's not nice but when compared to the other enemies Spidey goes against in the game, he definitely qualifies. In his first encounter, Herman tells Spidey "I don't want to hurt you! That would only slow me down!"
  • Barrier Warrior: He's protected by a vibrational force-field for most of his bank fight. Hurling falling debris at him is the only way to break through it.
  • Blow You Away: What his gauntlets do.
  • Boss Arena Idiocy: Kind of unavoidable considering his equipment, but his blasts cause debris to fall around him which can be tossed at him to destroy his barrier so Spidey can land some hits.
  • Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, one of the collectibles is a scrap of his original diamond-patterned costume.
  • Embarrassing but Empowering Outfit: Averted for once. His suit looks like it could have been designed by Iron Man himself, and Spider-Man openly gushes over how awesome he thinks it looks.
  • In a Single Bound: His suit allows him to jump the length of a city block or leap onto the roof of a ten-story building from street level.
  • Ineffectual Sympathetic Villain: Spider-Man certainly thinks so as he's one of the few villains in the game he has something of a positive relationship with.
  • A Lighter Shade of Black: Unlike the Sinister Six who commit all sorts of atrocities, or the other supervillains in the main game who are OK with endangering the lives of others, Shocker is merely a destructive bank robber with no interest in hurting people. Even though he comes to blows with Spider-Man, he still makes it clear that he's not interested in fighting him and only does so when Spidey leaves him no choice.
  • Made of Iron: He is seemingly defeated several times in his boss fight, only to get up and keep fighting. He only stops after Spidey brings a giant chandelier down on top of him.
    • Justified by his force field and protective, padded suit.
  • Malevolent Masked Man: He's a supervillain with a helmet that fully encloses his face. Do the math.
  • OOC Is Serious Business: Spidey notices that Shocker is acting unusually compared to his past confrontations, and that he seems desperate, concluding that he's working for someone. Shocker confirms this and also reveals that the people he's working for (later revealed to be the Inner Demons) have him spooked, and have threatened to kill him unless he cooperates.
  • Punch-Clock Villain: Shocker is a lot more interested in staying alive after being threatened by the Demons or making a quick buck than revenge or mindless destruction, probably why he wasn't picked for The Sinister Six. He even directly states that he doesn't want to hurt Spider-Man during their first chase in the story, albeit for pragmatic reasons, but its a notable contrast compared to every other villain in the game.
  • Recoil Boost: He can use his blasters to launch himself across the air.

    Lonnie Lincoln / Tombstone 

Lonnie Lincoln / Tombstone

https://static.tvtropes.org/pmwiki/pub/images/tombstone_from_msm_screen.jpg

Voiced by: Corey Jones (English), Dan Osorio (Latin American Spanish), Kenji Nomura (Japanese), Maxim Pinsker (Russian)

A drug lord and the leader of a biker gang that operates out of Harlem - Spidey and MJ run afoul of him after discovering that his gang is building the ATVs that the Demons have been using. Exposure to an experimental chemical in his youth gave him super strength and unnaturally hard skin while removing his sense of pain. This turned his skin white in the process, and he later filed his teeth into fangs to add to his ghoulish appearance.


  • Adaptational Job Change: While he's normally an enforcer or mob boss in most continuities, here he's the leader of a biker gang and a drug lord.
  • Affably Evil: For a giant, preternaturally strong and nigh-invulnerable drug lord, Lonnie's pretty chill. The Boss Banter between him and Peter is almost cordial, at one point even suggesting that they could become partners. He even asks, seemingly with complete sincerity, about how Spider-Man is doing with an injury sustained in a previous fight, and is thanked for his concern… while mid-battle. At the end of the fight, though battered and beaten down, he compliments Spidey on his left hook and tells him that he's looking forward to their next fight.
  • All Bikers Are Hells Angels: The leader of a criminal biker gang. At the time of the game, they had apparently been in the drug manufacturing business but exited at some point, so their current enterprise is unknown. However, Mary Jane and Spider-Man stumble on their operation to ramp up resources to get back in, using the chemical that gave Lonnie his powers as their new product: "Grave Dust", a methamphetamine that can grant a temporary version of Lonnie's powers to anyone who inhales it.
  • Bad Boss: Subverted; the first scene with him beating Rick, one of his underlings, has him seem to be one, but Rick is implied to have cut corners when welding the Demons' armored vehicle, creating a potential defect that could've jeopardized the entire gang's payday, and tries to defend his actions when called out on it. As such, the big guy is understandably angry, and Rick pulling a gun — which Lonnie finds harmless but amusing — only seals his fate. His fight with Spidey shows how much better he treats his other men, on top of being rather affable towards the web-slinger himself.
  • Bald of Evil: He’s bald, unlike most versions of Tombstone (who always sport a flattop haircut), and is a ruthless drug lord.
  • Blood Knight: He relishes fighting Spider-Man, especially after the antidote removes his invulnerability. Once Spidey defeats him, Tombstone states that he's looking forward to the rematch.
  • Bonus Boss: You get to fight him after completing a series of optional side missions.
  • Brought Down to Badass: The serum that Spider-Man makes Tombstone inhale partway through his boss fight takes away his invulnerability, but it doesn't make him any less dangerous. In fact, it encourages Tombstone to get creative with his attacks.
  • Chain Pain: The second phase of his fight has him use a chain that's on fire.
  • Chef of Iron: In his character bio, Peter ends the list of Tombstone's powers and abilities with "decent cook." Just how Peter knows that, we don't know. Perhaps they had dinner together once?
  • Combat Sadomasochist: When the antidote begins stripping his invulnerability, he finds that pain — which he had not felt for years — adds a new thrill to the fight.
  • Deadpan Snarker: The only one of Spider-Man's bosses who matches and equals the web-head's quips and jokes during a battle and gives as good as he gets.
  • Drop the Hammer: He starts the fight with a sledgehammer.
  • Evil Pays Better: His response to Spider-Man offering him to consider redemption and reformation, even opening a soup kitchen, is to tell the wall-crawler that he'd take that offer up the minute the soup pays better.
  • Graceful Loser: Doesn't seem to mind his defeat all that much and agrees to lay low for a while. According to his bio, this is regular behavior for him... and Spidey thinks it makes him less satisfying to defeat.
  • Hidden Depths: According to his character bio, he's a surprisingly good cook. This is probably why Spidey asks Lonnie to consider opening a soup kitchen or a small buisness, but Tombstone points out that there's money in drugs.
  • I Am the Noun: When Spidey cracks that Tombstone needs a marketing department:
    Tombstone: I am the marketing department.
  • Large and in Charge: This version of Tombstone towers over his flunkies and is very muscular.
  • Logical Weakness: While he's nearly impossible to hurt, he doesn't have the stamina to keep fighting indefinitely. During his boss fight, he gets noticeably more tired as the fight drags on. It's by wearing him down that Peter is able to finally find an opening for him to administer the antidote that makes him vulnerable.
  • Man Bites Man: Tombstone's teeth are razor sharp and one of his attacks is to grab Spidey and bite him on the neck.
  • Optional Boss: He's dealt with in sidequests.
  • Punch-Clock Villain: He basically admits he's only a criminal because it pays so well.
  • Recruiting the Criminal: He isn't mentioned by name, but an individual fitting his description (a nigh-invulnerable biker gang leader) is listed as an agent of Roxxon in Miles Morales.
  • Scary Black Man: Albinism and filed teeth aside, he's a tall and imposing black man who happens to be a gang leader and drug lord. And while intimidating and ruthless, he's actually a fairly chill guy underneath it all.
  • Super Toughness: By Peter's account, he's "pretty much invincible" due to chemical treatments of Diox-3 giving him abnormally tough skin; when taunting an underling that pulls a sidearm on him, he chuckles and presses the gun barrel against his own forehead before it goes off harmlessly. Only Peter's antidote makes him temporarily vulnerable to bleeding and cuts, and the idea that he could be killed in combat just gives him an even bigger "thrill". His own goons are capable of rendering themselves temporarily invulnerable to normal attacks by taking a dose of Diox-3.
  • Villain Respect: Tombstone shows sincere admiration towards Spider-Man's courage and skill; for Peter's part, Tombstone is notable as the only villain he feels regret for capturing, as he mutually respects the crime boss's brutal sense of honor enough to make multiple attempts to turn him straight in mid battle.
  • Warrior Poet: Tombstone is a man whose brutal exterior hides a thoughtful and poetic soul. He never hated Spider-Man for defeating him, warmly musing to his foe that "Every Loss is just Another Great Challenge on The Horizon" when he hands him to the police for the first time. Little wonder that Peter, himself a scholar, comes to grudgingly respect him in return, though Lonnie makes fun of him for thinking so:
    Spider-Man: The angry drug lord drank alone. There's a poem in there somewhere.
    Tombstone: [smirks] You'd know better than me. Never was the literary type.
  • We Can Rule Together: Tombstone gives what amounts to a platonic In Love with Your Carnage confession to Spider-Man, stating that the two should be partners.
  • Worthy Opponent: He likes Spider-Man because he always gives him a good fight.
  • You Have Failed Me: He's introduced beating the crap out of a henchmen who evidently cut corners on one of Li's projects. When the henchman pulls a gun on him, Tombstone escalates to viciously murding him.

    ??? / Screwball 

Screwball

https://static.tvtropes.org/pmwiki/pub/images/spiderman_ps4_who_screwball_shot_01.jpg

Voiced by: Stephanie Lemelin (English), Rebeca Gomez (Latin American Spanish), Veronika Sarkisova (Russian)

The first "live streaming supervillain" and all around narcissist, Screwball likes setting up "events" around Manhattan that star Spidey, whether he likes it or not.


  • Adaptational Badass: Compared to the malicious prankster in the comics, this version's antics qualify her as an actual supervillain and by the time of The Heist now commands prisoners from The Raft as her "fans". She also is far smarter and more cunning, as well as a hacker good enough to hack Spidey's suit and counter his attempt to turn her virus against her to track her down.
  • Adaptational Villainy: Screwball in the game is borderline Ax-Crazy, egging on her more insane fans into attacking Spider-Man and calling in a false abduction and bomb threat. This a far-cry from the relatively Harmless Villain she is in the comics, who only really engages in public pranks and minor vandalism.
  • And Then What?: Spidey notes this is Screwball's biggest problem. Unlike most other villains he fights, Screwball doesn't have an end goal she can theoretically reach and then stop being a villain; the attention and adulation she gets from her antics are not only the means, but the ends as well. Therefore he has to stop her for her own good as much as anyone else's before her constant Attention Whoring and the Serial Escalation thereof end up getting her and/or lots of other people killed.
  • Ax-Crazy: While a borderline case in the main game, but when you see how far her Attention Whore tendencies and narcissism take her in Silver Lining, where she threatens to commit a slew of large-scale bombings in order to get Spider-Man to play along with her demented games, all the while completely uncaring of the potential loss of life and collateral damage, then it’s no surprise to all and sundry that she’s completely insane.
  • Artistic License – Law: She claims that she never committed any crimes herself, but the fact that she live-streams crimes that she sets up in advance could pretty easily get her convicted of conspiracy and/or incitement charges. That said, her actions in the DLC are far more illegal, and Spider-Man outright says she'll be facing prison time when he catches her.
  • Attention Whore: This barely begins to describe Screwball. She lives in her own little world that revolves around gaining more followers/views for her channel, blind to the rest of reality. Spidey outright calls her a Narcissist who doesn't so much want attention as need attention.
  • The Bus Came Back: After getting arrested in her side-mission, Screwball returns in the DLC storylines, now with her own Challenge quest missions just like Taskmaster.
  • Charles Atlas Superpower: She's naught but a base human, save for her extreme skills in parkour. Which are good enough that, in the comics, she was able to outrun Spider-Man even though he's got superhuman speed.
  • Disproportionate Retribution: During the Turf Wars DLC, one of her viewers supposedly leaves a message on her stream saying that they're calling the police on her. She responds by cheerfully threatening to doxx them in retaliation.
  • Expy: In the DLC, her role is similar to The Riddler from the Batman: Arkham Series as an antagonist whose goal is to annoy the protagonists with side-challenges while badgering them with taunts from afar.
  • Fame Through Infamy: Screwball goes Up to Eleven in her own attempts to create a high-ratings stream. How high? How about creating her own criminal gang out of prisoners that escaped from "The Raft" (the local super-max prison) and unleashing them onto New York fully expecting the potentially fatal results to make it impossible for Spidey to stay away?
  • Fatal Flaw: Screwball is a narcissist, she needs attention. This is what gets her caught: she can't resist attending her own celebratory party in person and when Spider-Man shows up can't resist making a big show of things rather than just hiding or 'attending' via computers. This ends in her being arrested.
  • Final-Exam Boss: Her fight at the end of Silver Lining tests the player's mastery of her various photobomb microgames.
  • Flaw Exploitation: Spidey ultimately catches her via exploiting her gigantic ego, as there's no way she wouldn't attend her own party due to her narcissism.
  • Fragile Speedster: She's very fast and agile, but otherwise a normal human. Thus while Spider-Man has to work to catch her, once he does she's off to jail.
  • Freudian Excuse: Right before their final encounter, Spider-Man ponders if the reason Screwball does what she does is simply that she's lonely and wants friends.
  • "Get Back Here!" Boss: Her boss battle consists of her running from Spidey and parkouring across the city, throwing various versions of her challenges at him to slow him down and only attacking with drones.
  • Hate Sink: Takes over this position after Scorpion is jailed in the main story, given she outright mocks the player for not doing perfect in her challenges, on top of avoiding karma until Silver Lining.
  • I Shall Taunt You: In her challenges in the DLCs, she will taunt Spider-Man if he doesn't do well, like missing the Photobomb moments, uses hand-to-hand combat to defeat enemies in a Gadgets-only challenge, and complains that her views are dropping if you go for a while without defeating enemies, and belittles Spider-Man if he failed to get the perfect rating at the end of the challenges, essentially daring you to try again and again until it suits her needs.
  • It Amused Me: The basis of her side-mission, in which she leads Spider-Man on a wild goose chase across the city for the sake of getting more followers online.
  • Jerkass: Extremely annoying, and belittles Spider-Man at every chance.
  • Karma Houdini:
    • After getting apprehended, the cops imply that Screwball isn't likely to stay in jail very long since technically, she didn't commit any crimes directly, her overzealous fans did.
    • In the DLC storylines, she manages to consistently avoid Spider-Man while constantly roping him into doing various tasks for her amusement, at least until Silver Lining. And even then, revisiting her challenges after her arrest reveals that one of the prison's guards is a fan of hers and lets her continue live-streaming without consequence.
  • Karma Houdini Warranty: She's finally defeated and arrested in the Silver Lining DLC. On account of her Serial Escalation in her behavior leaving little doubt that she is to blame for her actions, it is unlikely she will get Off on a Technicality like in the main game.
  • Lack of Empathy: Doesn't seem to notice or care about those endangered by her crazed fans' antics, so long as her livestream racks up those views.
  • Large Ham: She loves being the center of attention, exemplified by her bombastic commentary and overall personality.
  • Mad Bomber: In Silver Lining, her challenges now include timebombs laid throughout the city for Spidey to hunt down, similarly to Taskmaster. She will viciously mock Spidey about the ensuing carnage if he fails to get them in time.
  • Might as Well Not Be in Prison at All: Even after completing all her missions in the DLC (resulting in her arrest), players will still be able to revisit her missions and retry them if they want to attempt to get a better score. The capacity to do this (despite Screwball's incarceration) is Hand Waved in-game by Screwball herself announcing that guards in her cell block are such devoted fans that they actually allowed her to reestablish her internet show (with all the attendant dangers and violations) from behind bars.
  • Narcissist: Spider-Man diagnoses her as such, noting she has a pathological need for attention. He exploits this to finally catch her, as he knows she is psychologically incapable of not attending her celebratory party and being the center of attention.
  • Le Parkour: She is a genuinely talented parkour artist who forces Spidey to work hard to keep up in a chase.
  • Pet the Dog: On the social media feed, Screwball gives genuine good advice to an aspiring streamer.
  • Sanity Has Advantages: Spider-Man notes that she's a narcissist with a pathological need to be the center of attention. He exploits this by knowing she psychologically can't resist showing up in person to her celebratory party no matter how bad of a mistake it would be.
  • Serial Escalation: The severity of her mayhem escalates with her every appearance. In the main game, while she baits Spider-Man across the city to save a hostage, it all turns out to be fake and she legitimately wasn't responsible for her insane fans getting involved (though she did take advantage of it). In the DLC, she starts recruiting fans among escaped inmates and directing them to commit crimes to attract Spidey's attention. By Turf Wars, she's actively helping her fans take hostages so she can get views watching Spider-Man attempt to rescue them, leading one of her less rabid fans to call the cops on her. By the time Spidey finally closes in on her, she's setting live bombs throughout the city to force him to do her shows. Spider-Man notes in Silver Lining that due to her Narcissism, she thrives on vindication and so long as anyone pays attention to her, she'll keep doing more and more dangerous stunts to keep getting more.
  • Snipe Hunt: Screwball's Side Quest, Internet Famous, involves her leading Spider-Man on a wild chase, hunting down QR codes that she tagged on buildings around Manhattan, all so that he can pinpoint the location of a victim she's holding hostage. At the mission's end, you find out there was never actually a hostage and it was all an elaborate prank.
  • Stupid Evil:
  • Suspiciously Similar Substitute: In the DLC campaigns, she essentially fills Taskmaster's shoes as the villain responsible for the Challenge Missions.
  • Troll: Her sidequest turns out to be a massive wild goose chase, all for the sake of messing with Spidey. This is continued in her DLC missions.
  • The Unfought: Screwball's "boss fight" in the main game involves having to fight off a series of her over-zealous fans. Since she has no powers herself, she's apprehended with relative ease. In Silver Lining however, their final encounter has him chasing after her in a fashion similar to Black Cat.
  • Villain Has a Point: After Peter completes her "game" and she's arrested, Screwball proclaims they have nothing to really charge her with since she never technically put anyone in danger. It was her fans who recklessly endangered the city (granted, she did influence them and did nothing to dissuade them). The cops arresting her concede that she has a point and that she'll likely just get off with a slap on the wrist.

    Tony Masters / Taskmaster 

Tony Masters / Taskmaster

https://static.tvtropes.org/pmwiki/pub/images/taskmaster_from_msm.png

Voiced by: Brian Bloom (English), Carlos Hernandez (Latin American Spanish), Yasuhiro Mamiya (Japanese), Mikhail Belyakovich (Russian)

"Sometimes information's worth more than money and I've learned plenty watching you."

A mercenary who possesses "photographic reflexes", allowing him to mimic virtually any fighting style. He places challenges around the city to test Spider-Man and analyze his abilities.


  • Adaptational Badass: While the comics Taskmaster is no slouch, he's still largely a Badass Normal with the added photographic reflexes, who gets by through being very smart, calculating and Crazy-Prepared to battle the Avengers (though Charles Atlas Superpowers are at play). He has the weakness of not being able to mimic true superhuman abilities (at least not perfectly unless he pushes his normal-human physique to breaking point), thus can't properly replicate Spider-Man's style. This version's portrayed as unambiguously superhuman, and his boss battle has you facing off against him using Spidey's own replicated moves that he learned by watching Spidey in action.
  • Adaptation Personality Change: This version of Taskmaster is a lot less quirky than his comic book counterpart, and not unlike Deathstroke in terms of being a cold and ruthless mercenary.
  • Bonus Boss: He ambushes you after completing a set of his challenges.
  • Consummate Professional: He regards himself as a true professional in the industry, with the pay rate to match.
    Taskmaster: Games are for kids and I'm a professional... and I get paid like it.
  • Expy: His role in the game is very similar to Azrael's in Batman Arkam City, as a mysterious masked and cloaked figure who "tests" the protagonist with combat challenges.
  • Grappling-Hook Pistol: Taskmaster has a pair of wrist mounted grappling cables that let him mimic Spider-Man's web skills.
  • Hoist by His Own Petard: He throws grenades, which Spidey can catch and throw right back at him.
  • Karma Houdini: Taskmaster's series of missions ultimately ends with him evading capture from Spider-Man.
  • Laser Blade: He wields a lightsaber-esque "photogenic energy sword", which Spidey geeks out about during their fight.
  • Malevolent Masked Man: He wears a white skull-shaped mask and is an amoral mercenary.
  • Meaningful Name: You really need to put yourself through the wringer to get the Ultimate ranking in his challenges. Going by the source material, he likely trains his henchmen personally with as much ferocity.
  • Mirror Boss: He uses variations of Spider-Man's moves, including web swings (via a grapple), gadgets and even his finishers.
  • Movie Superheroes Wear Black: This version's costume is a lot more utilitarian than most versions of the character. He’s wearing body armor rather than a spandex suit, doesn't have a cape, wields a Laser Blade instead of a broadsword, and his skull-shaped mask is clearly a helmet rather than making him look like he has a Skull for a Head. His hood is also grey rather than white, and the costume has darker colors overall. In short, it's a combination of his standard outfit and the more tactical, practical look from the UDON comics.
  • Mysterious Watcher: He can be seen watching Spidey from a distance in several of his challenges.
  • No-Nonsense Nemesis: After completing a few of Taskmaster's challenges... nothing happens. Then a minute or so later he'll attack you out of the blue while you're swinging around the city.
  • Not Me This Time: Several of his missions involve stopping a group of mercenaries from attacking politicians or taking hostages. Spider-Man assumes that they work for him, but when accused of it Taskmaster claims that he has nothing to do with them, and is only using their presence to his advantage.
  • Punch-Clock Villain: Taskmaster was hired by an anonymous client in order to test Spider-Man to see if he would be worth offering to become one of his hired guns. Outside of that, he never directly menaces Spider-Man, even after the latter refuses the offer.
  • Rogues Gallery Transplant: Though it's not unheard of for him to menace Spidey, Taskmaster debuted from the pages of The Avengers and more typically tangles with heroes more heavily associated with that team. Though the Avengers exist here, they aren't present, leaving Taskmaster to cause trouble for the wall-crawler instead. However, his history as an Avengers foe is brought by Taskmaster in their fight.
    Spider-Man: Impressed?
    Taskmaster: I've gone toe to toe with the Avengers. You're nothing.
  • Skeletons in the Coat Closet: His helmet resembles a stylized skull.
  • Smoke Out: Every time you beat him, he'll escape via a smoke bomb.
  • Training from Hell: He places various challenges around the city in order to test Spider-Man and analyze his moves.

Introduced in City that Never Sleeps DLC

    Felicia Hardy / Black Cat 

Felicia Hardy / Black Cat

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20180917_230146.png

Voiced by: Erica Lindbeck (English), Jessica Angeles (Latin American Spanish), Ayahi Takagaki (Japanese), Anastasia Zharkova (Russian)

A flirtatious cat burglar who enjoys her games of cat-and-mouse with Spider-Man. She's absent in the main game itself, merely challenging Spider-Man to find the various cat dolls she's hidden throughout the city, but makes a full appearance in The Heist DLC.


  • Adaptational Modesty: Instead of a skintight suit with Absolute Cleavage, this version wears a more practical, slightly armored suit that covers her up. However, this doesn't stop her from being Ms. Fanservice; the suit is still very form-fitting, and her body languange is still that of the classic cat.
  • Adaptational Karma: In the The Black Cat Strikes comic adaptation, she ends up getting arrested after Mary Jane sees through her ploy. Felicia herself doesn't seem particularly broken up about it, and if anything develops a grudging respect for MJ.
  • Affably Evil: A charming and flirtatious thief.
  • Ambiguous Situation:
    • The Heist DLC never makes it clear whether she knows Peter's real identity or not. If she does, she never refers to him by his real name, and though optional dialogue with Aunt May implies that May knew of Felicia, it's not clear if she actually met Felicia note  or if Peter just told her about her. Even though they have been explicitly intimate with each other, its possible that Peter kept his mask on during these moments like they have done in the post-One More Day comics, or her seeing his face was as far as he went with revealing Spider-Man's identity. It's entirely likely that she does know, but like her comic book counterpart, she's in love with Spider-Man, not Peter Parker.
    • Also from The Heist whether or not she actually does have a son. She admits she lied to Peter, but her choice of words leaves the potential existence of any offspring up in the air. Additionally, if she does have a son, is that child Peter's? He definitely seemed to think it was a possibility.
      • The above example is also a case of the trope being invoked by Felicia herself. She deliberately avoids saying whether her "son" was fathered by Spider-Man or not, even when asked directly by him. Worrying over the ambiguity of it keeps him simultaneously motivated to help her and also distracted enough that he won't pick up on her manipulation of him.
      • Even if she does have a child, there is no guarantee that it's a boy.
  • Badass Normal: Has no superpowers and relies on skill, tech, and stealth to accomplish similar feats to Spidey.
  • Batman Gambit:
    • She counts on Spidey to find her Stakeout locations and report each of her RFID-enabled cat dolls to the police. When they're all gathered in the evidence locker, they deactivate the system alarms. This allows her steal her old suit and gear, setting up her DLC story. Peter is quite impressed that she'd steal, and then give up, fifty million in priceless valuables just to prove a point.
    • In The Heist, she enlists Spidey's help in rescuing her son from Hammerhead, banking on his Chronic Hero Syndrome and their past history for him to say yes. Then she reveals she played him like a fiddle and was after a flash drive that would give her access to the entirety of the Maggia's wealth. While the existence of a son is up in the air, he most certainly was not kidnapped if he does exist.
  • Big Damn Heroes: In the Silver Lining DLC, she comes out of hiding to rescue Spidey from Hammerhead.
  • "Blackmail" Is Such an Ugly Word: She doesn't say she "lied" to Spidey, only misdirected him.
    Felicia: "Lie" is such an ugly word. I prefer "misdirection".
  • Calling Card: She marks her various Stakeout targets with cat dolls that are always close to a graffiti painting of herself.
  • Cats Have Nine Lives: She invokes this whenever she's diving into a dangerous situation, including when her penthouse has been rigged to explode.
  • The Chessmaster: Like in the comics, she's so good at planning it seems like she's just plain bad luck to anyone who gets in her way.
  • Composite Character: This version's costume design has elements from her Ultimate universe incarnation (goggles instead of the domino mask) and her brief "pure crime empress" stint from her main universe incarnation (fully closed catsuit, sans the tacky cat eye designs on her shoulders). An optional conversation with May reveals that she's also older than Peter, like her Ultimate version (implied to be at least a decade) and The Spectacular Spider-Man, but Peter quickly states not that much older suggesting the age gap is closer to the latter (where it was only by three years).
  • Dark Action Girl: Felicia is pretty skilled at combat and while she isn't evil, she isn't exactly on the side of good either, preferring the life of a thief.
  • Dating Catwoman: She has a romantic history with Spidey and is often quite flirtatious with him. Said history was serious enough that Peter had reason to be believe Felicia's possible son was his when she mentioned it.
  • Disappeared Dad: Her dad drowned in an attempt to escape the raft. He's actually in hiding and is the "policeman" who gets Spidey to find his old stolen loot.
  • Disney Death: She seemingly dies in a massive explosion at the end of The Heist only to show up to save Peter in Silver Lining. More than a few characters (including Felicia herself) point out that her survival was pretty obvious.
  • Evil Cannot Comprehend Good: Even after she lied and betrayed him, Spider-Man still contacts her to warn her about Hammerhead's plan to kill her by blowing up her penthouse, and tries to convince her that she can be good again. Black Cat says she can't understand him and why he's always so nice to her despite her betrayal. Though that may be self-loathing leaking through the façade.
    Felicia: I don't get you, Spider. I just conned the hell out of you and here you are, trying to save me. How can you be so damn nice all the time?
  • Faking the Dead: Silver Lining reveals that she had indeed faked her death when her apartment exploded.
  • Form-Fitting Wardrobe: Done more sensibly than most examples, but her outfit still shows off a considerable amount of her figure, especially regarding her hips.
  • "Get Back Here!" Boss: The fight with her consists of her leading Spidey on a chase over the city, using gadgets to keep him at bay. Justified, as neither actually wants to hurt the other.
  • Guest-Star Party Member: Nearing the second half of the bar fight, Felicia arrives and helps Spider-Man fight the Maggia. Later on, in an all stealth segment, she helps him pick off the goons.
  • Heel–Face Revolving Door: Gets implied by Spidey that he managed to convert her to the straight and narrow for a time but she seems to have fallen back into her old habits. An optional conversation with Aunt May reveals Peter and Felicia were openly dating, and one of Jonah's podcasts has him mentioning her as having been Spider-Man's "sidekick" and then turning out to be a thief.
  • I Lied: She lied about being forced to work for Hammerhead, she's stealing because she wants more wealth. She also seemingly lied about having a son in a way that suggested to Spidey he fathered her child, making him act as her unwitting partner. At the very least, such an offspring was never once in danger like she claimed.
  • Legacy Character: She's actually the second Black Cat; the original was her father.
  • Leitmotif: Black Cat's scenes are often highlighted by a set of strings that play up her mystique.
  • Mrs. Robinson: As noted under Vague Age, we aren’t sure how old she is, but we do know that Peter is 24. So, depending on when they met, he could’ve just reached the age of consent when they started their relationship.
  • Ms. Fanservice: Even without her traditional Absolute Cleavage, this version still keeps her skin-tight outfit and puts greater emphasis on rear-end shots.
  • Never Found the Body: She's last seen consumed by the explosion caused by the trap Hammerhead rigged into her apartment's door. Though judging by her "last words" to Spider-Man, a "blink and you'll miss it" smoke bomb effect before her apartment explodes, and MJ mentioning in the epilogue that the police never found her body, it's heavily implied she's just Faking the Dead. And we learn her father faked his death to escape the exact same crime families Hammerhead is part of, though she doesn't know about it. Silver Lining proves this to be true, though her involvement in the last third of the DLC plot can be summed up in the Pet the Dog moment below.
  • On the Rebound: When asking about whether Peter is having relationship troubles with Mary Jane which Peter denies, May asks if instead his troubles are with Felicia instead, referring to her as "that rebound girl".
  • Pet the Dog: In Silver Lining, she saves Spidey from Hammerhead and gives him the hard drive she stole from Hammerhead in The Heist, rather than keep it for herself as originally intended. Small and ambiguous if it's genuine or not, but she apologizes for conning him in The Heist.
  • Recruiting the Criminal: She isn't mentioned by name, but an individual fitting her description (a cat burglar) is listed as an agent of Roxxon in Miles Morales.
  • "Shaggy Dog" Story: At the end of Black Cat's missions in the first game, Spider-Man doesn't actually pinpoint her location. She actually sent him on a wild goose chase to keep him distracted while she stole her gear back from the PDNY.
  • Shock and Awe: She uses shock grenades in combat.
  • Spy Catsuit: As always. Although this version foregoes the usual deep-V neckline and the white fur accents on her collar, wrists, and shins. The accents have been replaced with white seams and armor pieces. On the other hand, the costume places more emphasis on her Hartman Hips and... related areas.
  • The Tease: Much like her comic book counterpart, she spends quite a bit of time flirting with Spider-Man. This version takes it even further than usual, however, as it is made very clear that her and Peter have been explicitly intimate with each other and when they meet again, Felicia not only questions his current relationship with Mary Jane, but even claims that she has a son. A son who very easily could be Peter's based on the timing. She turns out to have made that last part up, but the fact she chose to even imply he fathered a child with her speaks volumes.
  • Tomboyish Ponytail: This version has her hair in one of these, just like her Spider-Man: Web of Shadows incarnation, rather than keeping it loose like the rest of her incarnations.
  • Turn Out Like His Father: Her father Walter Hardy, the previous Black Cat aka Detective Mackey, wishes for her to pursue a different path and not following in his footsteps, only for Felicia to turn out exactly the same as him. She's even faked her own death to escape the Maggia's retribution just like her own father did before. They both even pull the same trick on Spider-Man in the same DLC, namely pretending to be his ally and manipulating him into doing what they want before disappearing.
  • Vague Age: Her in-game profile lists her age as "unknown" and it's implied she's undergone plastic surgery at some point. All that is known is that she's older than Peter, but not by much.
  • The Voice: In the first game itself, Black Cat only appears via phone calls, and never physically appears. She makes her actual debut in The Heist DLC.
  • Wild Card: Her only true loyalty is to herself. Not only does she string Spider-Man along, it's revealed that she was trying to get close to Hammerhead as part of a plan to steal the Maggia fortune; this almost results in an attempt on her life, so she goes into hiding for a time before helping Spidey before returning in the third DLC to give Spidey the Maggia drive.
  • Wolverine Claws: Has retractable claws built into the fingers of her costume. And of course, they're white.

    Joseph Martello / Hammerhead 

Joseph Martello / Hammerhead

https://static.tvtropes.org/pmwiki/pub/images/hammmerhead.PNG

Voiced by: Keith Silverstein (English), Yuri Derkach (Russian)

A powerful Maggia crime boss who seeks to fill the void in the criminal underworld after Fisk's capture.


  • Achilles' Heel: The plate that gives him his intimidating appearance ultimately becomes his undoing; as shown and discussed in the Silver Lining DLC, it's made of carbon steel, which is weaker than the rest of his cyborg body. Spidey and Sable are able to exploit this in their fight on Sable's weapons hangar by using a laser to heat and soften it so Spidey can punch him effectively.
  • Adaptational Badass:
    • The comic book version of Hammerhead got his trademark plated skull after he got his ass handed to him in a brawl and was left for dead in an alley, where a surgeon found him unconscious and decided to operate on him to save his shattered skull. This version got shot directly in the forehead, lived and then willingly and consciously chose to have the plate implanted into his skull. He's also more cunning than his comic book counterpart overall.
    • His conversion into a Cyborg in the comics was done by Mr. Negative after an adamantium bullet to the head by an assassin. In this version he not only did it to himself, but comes out of it a massive, hulking monstrosity with more than just the strength and durability he got in the comics from the transformation.
  • Adaptational Ugliness: While the various iterations of Hammerhead weren't exactly lookers, few if any had scars like the game's iteration. In the comic after being rebuilt as a cyborg he's externally identical. His cyborg form here is a hulking, horrific monstrosity with part of the metal plate in his head exposed.
  • Animal Motifs: While his name is obviously a reference to having a metal plate in his skull, both Spider-Man, Jameson, and several social media posts make the obvious reference to the Hammerhead Shark, though unlike the rest of Spidey's rogues, he never dresses in such a way to make it overt. Even when he does get a suit of Powered Armor, it has no actual Animal Motif. One social media post even comments it's more shocking he doesn't dress like a shark.
  • Asshole Victim: A police officer comments that while she's horrified by what happened to Yuri and what she did, Hammerhead is a monster who she's glad is (seemingly) dead.
  • Ax-Crazy: Not as obvious as Scorpion, but Hammerhead is still a ruthless and sadistic man who is obsessed with power and has no problem using torture, murder, or any other amoral crimes to get what he wants. Even Jameson calls him a "metal-domed lunatic" on his radio talk show, and he's completely lost it after becoming a Cyborg.
  • Bad Boss:
    • He won't hesitate to kill his own men if they failed their jobs. This applies to his high-ranking lieutenants as well, who are more than willing to punish failed underlings in their boss's place. It's also noted that the Olympus cybernetics result in some of his men not surviving conversion, which doesn't seem to bother Hammerhead.
    • Once his conversion to a cyborg is complete, he doesn't even bother surrounding himself with goons anymore, essentially asking Spider-Man and Silver Sable to take them down.
  • Big Bad: Is this for the three-part DLC The City that Never Sleeps.
  • Charles Atlas Superpower: He's strong enough to lift a person with one arm and throw them around like a ragdoll despite being a normal human. However, he's still fairly outclassed by Spider-Man in this regard and their first fight largely consists of him being repeatedly punched in the face until he manages to throw Spidey off and escape.
  • The Chessmaster: Hammerhead is considerably more cunning in this adaptation compared to his comic book counterpart managing to kidnap the other Maggia Dons and lead Spidey on a wild goose chase while his men went on a rampage at the PDNY Precinct. Even with his eventual defeat at Spider-Man's hands, he just shrugs it off, content with playing the long game for his power grab.
    • Severely downplayed in Silver Lining, though somewhat justified. Now that Yuri's reputation has been marred, Hammerhead goes for the relatively simpler plan of "stash the Sable tech in a secret sewer lair and kill anyone in your way", though he maintains his effectiveness.
  • Composite Character:
    • With Silvermane being a Don of the Maggia, While comics Hammerhead did become a cyborg, being visibly cybernetic is more akin to Silvermane as well, especially the visual of being a head on a cyborg body.
    • His status as a crime boss who manipulates Yuri Watanabe while using his extensive corruption to escape any real criminal conviction that sends Yuri into becoming the vigilante Wraith directly takes from Mr. Negative.
  • Contrasting Sequel Antagonist:
    • Contrasts the two main villains of the game proper by being a genuinely monstrous human being with few if any redeeming qualities rather than a Tragic Villain.
    • He's also a lot less charming and attractive than Black Cat, though they're both implied to have gotten some plastic surgery. He's also hard-edged to her graceful curves, and direct where she's subtle and manipulative. Both have greed as a fatal flaw.
  • Cop Killer: While all major villains cause the deaths of police, Hammerhead is the only one shown doing so onscreen and personally, which makes things personal with Yuri.
  • Cyborg: While mostly looking like a suit of Powered Armor, several comments by his men, Spidey, and Hammerhead himself imply there's an element of this trope to Project Olympus. He makes a full-body conversion to cybernetics in Silver Lining.
  • Defiant to the End: Doesn't show any fear in the face of being murdered in cold blood by Yuri, though his gang was gonna bring him back after the fact. Also shown in Silver Lining, where he takes a few scowl-faced steps towards Spidey and Sable in the aftermath of the final battle, before ultimately succumbing to his injuries and fainting.
  • Disco Dan: Hammerhead both looks and behaves like a man still pining for the '70s. A darker take than most, though, since what he misses most about "the good ol' days" is that they were the Maggia's glory days, when New York was The Big Rotten Apple under the thumb of wise guys like him.
  • Disney Death: After Yuri executes him, his body is shocked by a mole he has in the police department, promptly bringing him back to life.
  • Degraded Boss: Played With: his Powered Armor used in Turf Wars ends up being donned by a large number of his minions in Silver Lining, though they don't use his exact moveset and Hammerhead himself has upgraded into a gigantic cyborg.
  • The Don: One of several dons of the Maggia, but with the know-how to declare open gang war on the other families, enough to make him appear to be the Don as far as the game is concerned.
  • Early-Bird Cameo: He only appeared in person once at the end of The Heist DLC, standing in the shadows watching the trap he set up in Black Cat's apartment exploded when she arrives.
  • Empowered Badass Normal: Dons a suit of Powered Armor with some cybernetic components to augment his pre-existing Charles Atlas Superpower. Come Silver Lining, he's converted into a full on cyborg.
  • Evil Is Bigger: Is a large, imposing man to be sure. His cyborg form is a towering monstrosity dwarfing every other character by a large margin.
  • Facial Horror: While he's not absurdly ugly, he still has prominent scars from the incident that led to him getting the plate in his head. In Silver Lining, his metal plate is exposed from where Yuri shot him.
  • Fashion-Victim Villain: Fitting of a gangster stuck in the past, Hammerhead wears a gaudy polyester leisure suit and medallion necklace straight out of the '70s.
  • Faux Affably Evil: Just occasionally, he tries pretending he's a gentleman, scolding Yuri for "bad manners" (read: taking a team to sneak into his hideout) and saying she should have knocked, but this is fairly transparent taunting and does little to hide the grade-A Jerkass and Hate Sink he is.
  • Foil: Contrasting Fisk, who is a Benevolent Boss, Hammerhead could give less of a rat's ass about his men. Both are Badass Normals who are just naturally strong. Although Hammerhead becomes a full Cyborg while Fisk remains human.
  • Genius Bruiser: Brutish as he is, Hammerhead proves to have quite a sharp mind as well: in Turf Wars, he constantly proves to be ten steps ahead of Spider-Man and constantly outsmarts him with carefully applied diversion tactics, takes time to learn about what makes Yuri tick so he can throw her off her game with psychological warfare, and makes absolutely sure to avoid direct confrontation with Spider-Man until he can even the odds with cybernetic enchancements.
  • Graceful Loser:
    • He takes his defeat surprisingly well, even when it looks like Yuri is about to execute him. Justified, since he had planned for her to execute him from the start and took precautions to ensure that his men save him. However, a recording reveals that while that was the case, he wasn't expecting her to actually be able to kill him even temporarily, and is rather furious with his captive scientist over it.
    • Subverted when he's finally beaten for real, as he's left speechless with rage and can only shoot Spider-Man and Sable a Death Glare before finally collapsing.
  • Gone Horribly Right: He knew all about Yuri's backstory and desired to push Yuri off the edge so that she would lose her badge. Given that Yuri is going to become Wraith, who goes on a very large killing spree against criminals in the comics, he set the stage for a lot of death and tragedy to follow.
  • Hate Sink: A far cry from the sympathetic villains in the main game, Hammerhead is a thoroughly unlikeable bastard who goes to horrific lengths to antagonize one cop, and even sinks as low as to steal humanitarian aid from a country that needs it purely out of greed.
  • I Have Your Wife: He manages to get Black Cat to work for him by kidnapping her son. Turns out, however, that this was a lie on Felicia's part, who is actually working for him as part of a scheme to steal the Maggia's loot for herself.
  • Jerkass: On top of being a total maniac, he's also a nasty, impatient and condescending piece of work.
  • Kick the Dog:
    • He almost kills Black Cat by blowing up her penthouse right as she opens the door.
    • He murders two of Yuri's cop buddies right in front of her.
    • He steals desperately-needed humanitarian aid supplies from Symkaria, purely out of Greed.
  • Know When to Fold 'Em: The first time he's confronted by Spider-Man and receives a bit of a pummeling, then Yuri starts shooting at him, he books it as soon as possible knowing he's outmatched in a straight up fight with the web-slinger and a gun wielding police officer at once. He only ever faces Spidey head on once he's got a suit of Powered Armor with an implied cybernetic aspect to even the odds.
  • Made of Iron: He took a bullet straight to the forehead and lived through it. Note, this was before he had a steel plate implanted into his skull. In Silver Lining, it takes getting a jet crashed into him to bring him down for good.
  • No-Nonsense Nemesis:
    • In The Heist DLC, he sends goons with rocket launchers into a museum and arms his brutish goons with freakin' miniguns when he learns that Spider-Man is involved, and he doesn't stop there. Near the end, we learn that he's also been smuggling leftover weapons from Sable International as well. When he learns that Black Cat has stolen the drive containing his crime family's fortune, he doesn't try to bring it back, but instead rigs a trap to blow both Black Cat and the drive up in flames so that she will not mess in his plans again. He also never shows up in person except once near the end of the DLC to personally see that his trap manages to kill Black Cat. Needless to say, Hammerhead is shaping up to be Wilson Fisk's replacement and so far he's doing a pretty good job at it.
    • In Turf Wars DLC, he proves to be craftier than usual. Anticipating a surprise police raid, he lets the majority of his men duke it out with the other Maggia mobsters outside the building while he himself prepares to ambush the police raid team led by Yuri. He sneaks inside the building and kills every single one of them but Yuri, who would've been killed too but for Spider-Man showing up just in time. He sets up a large force of mooks on the outside of the hideout where the rival Maggia bosses are gathered and plants bombs around the building, all just to create a diversion for Spider-Man while he uses a Sable drill transport to kidnap the bosses from inside the building while Spidey is busy dealing with his men outside. He lets his men attack Yuri's police forces around the city to keep Spider-Man busy, while he launches an assault on a police precinct to get Project Olympus. He also goes out of his way to avoid confronting Spider-Man directly until he fully assembles the Olympus armor so he can fight Spidey evenly. Even after he's shot in the head point-blank by the enraged Yuri, he already had one of his men infiltrated the police ambulance to revive him later with nobody none the wiser, showing that it was his plan to fake his death all along, ruining Yuri's reputation and broke her entirely in the process. In short, Hammerhead played everyone like a fiddle in this DLC part.
  • Nostalgia Filter: His main motivation is this: he misses the 'good old days' and wants to bring them back. Unfortunately for everyone, the 'good old days' to Hammerhead were when the city was at the mercy of ruthless mob bosses who practically ran the place with an iron fist. He lampshades this fact in the Silver Lining DLC, though mainly towards modernizing himself from being a human with a metal plate into a full-blown cyborg.
  • Not Quite Dead: Yuri actually did manage to kill him, unfortunately by shooting him in the plate, it likely either sent him into either a brief coma, or cardiac arrest, as all it takes is a minion jolting his chest with a taser to bring him back up.
  • Off Screen Karma: All of Hammerhead's posturing about wanting the Maggia to be respected and feared again ultimately causes their downfall by the time of Spider-Man: Miles Morales. Because Hammerhead fractured and weakened the Maggia due to his attempt at a power grab leading to all out war between the families, after his defeat, the Underground ended up swooping in and crushing the remants of the Maggia. And given that the Underground is everything he despises about the lack of respect from young gangs it's only the most fitting consequence.
  • One-Man Army: While he needed goons to back him up in Turf Wars despite wearing armor, the full-body conversion performed on him after pretty much turns him into this, able to nearly match Spider-Man himself in sheer strength and mobility.
  • One-Winged Angel: In Silver Lining he converts himself into a hulking cyborg monstrosity.
  • Powered Armor: He dons a suit of Sable-tech power armor in his boss fight in the Turf Wars DLC. Come Silver Lining and he's upgraded to being a full on Cyborg.
  • The Sociopath: He has no qualms about igniting a gang war or stealing humanitarian aid for his own benefit, and will resort to whatever means necessary to "get respect" or "bring the good ol' days back".
    • Not a direct nod to Hammerhead himself, but a crime scene recording in Silver Lining reveals that one of the Maggia enforcers was diagnosed as a sociopath by his own therapist.
  • Super Toughness: His skull plate makes attacks to his head, while clearly painful, not do as much damage as one would expect. Spidey even notes that it's probably the hardest head he's ever punched, and given how many people in full body armor he's punched, that's saying something. It's likely the reason being shot in the face at point blank range only temporarily kills him and he can still be resuscitated. After his upgrade in Silver Lining, he's borderline invulnerable and requires a specialized laser to render him vulnerable to damage, and takes being hit by a jet at high speed to finally bring down.
  • Suspiciously Similar Substitute: Invoked; he plans on taking over the void left by Fisk as THE Mob Boss after the latter is imprisoned.
  • 'Tis Only a Bullet in the Brain: He was shot in the head at some point, but survived thanks to surgery. At the end of Turf Wars, he gets shot in the face at point-blank range by a vengeful Yuri and does die but gets resuscitated by one of his mooks.
  • Use Your Head: His metal platelets him headbutt hard enough to kill normal men. He also likes using rocket-propelled headbutts in his boss fight.
  • Villainous Breakdown: After Spider-Man and Sable manage to actually hurt him, his composure finally breaks and he begins getting genuinely furious. When he's finally beaten, he's left speechless with rage and can only Death Glare at Spider-Man and Sable before collapsing.
    Hammerhead: Still no respect! WHAT'S IT GONNA TAKE?!
  • Villain Takes an Interest: Information gathered from doing the Maggia Fronts sidequests in the Turf Wars DLC that he takes a special interest to Yuri Watanabe, who's trying to restore her family's name after her Dirty Cop father is dishonorably discharged from the police force for taking bribes from the Maggia. This is possibly the reason why Hammerhead goes out of his way to provoke Yuri whenever possible: he wanted Yuri to be disgraced by taking things too far in her vengeance against the mob and himself.
  • You Monster!: Everyone involved acknowledges and calls him a monster at one point or another.

Introduced in novels

    Michael Bingham / Blood Spider 

Michael Bingham / Blood Spider

Appearing in the prequel novel Marvel's Spider-Man: Hostile Takeover, an anti-social mercenary hired out to Wilson Fisk to ruin Spider-Man's reputation. Bingham was born a nobody from Binghamton with a dark past, Bimgham's actual agenda is due to his own warped worldview, how he believes he deserves to be the true Spider-Man and seeks not only to ruin Spider-Man's reputation, but usurp his legacy all together.


  • Ambiguous Disorder: Flashbacks into his childhood implies he may be on the autism spectrum. However, it's not mentioned explicitly.
  • Attention Whore: Wants to be the center of everyone's world and take Spider-Man's spotlight for himself.
  • Ax-Crazy: As "The Blood Spider", is a very violent and unstable individual.
  • Because You Were Nice to Me: Just about the only time he thinks positively of others is when they are nice to him, in which case he tries to be nice back to them.
  • Dark and Troubled Past: His humble beginnings shows he was a mentally and socially awkward young boy, whose mother was one of the few people who cared for him. After she died from a sickness, Bingham didn't know what to do and went to New York without a dime in his pocket hoping to make it big. He ended up homeless as the result of not understanding that living in the city is expensive. To find somewhere warm, he joins a group of patients being subjected to medical experiments where Bingham develops Spider-Man-like skill and agility. He also befriends a patient who dies as a result of these experiments, at which point Bingham realizes he feels nothing for other people.
  • Dragon-in-Chief: To Fisk in "Hostile Takeover''. Downplayed as while Fisk is a big enough threat on his own and Spider-Man's archenemy, Bingham proves to be more dangerous and out of Fisk's control, with the bulk of his crimes being independent of Fisk.
  • Dragon with an Agenda: Fisk hired him to sully Spider-Man's reputation. Bingham wants to take it a step further and usurp Spider-Man and his legacy all together.
  • Entitled Bastard: His primary motivation in life is that he believes the world owes him everything. He had this attitude as a child as well.
  • Establishing Character Moment: Is introduced as the Blood Spider killing a teenager who thought he was Spider-Man. As Bingham, he introduces himself as an eccentric loner to Fisk's Foster daughter Maya Lopez, revealing himself to be more clever and cunning than initially let on. He introduces himself to New York by blowing up a restaurant full of innocent people while pretending to be a heartless version of Spider-Man.
  • Even Bad Men Love Their Mamas: In flashbacks, he had fairly fond memories of his mother and how she was one of the few people in his life to genuinely care for him. In the present day he has since lost his positive view of her, dismissing her as neglectful ever since she died.
  • Even Evil Has Loved Ones: Subverted on two accounts. He had a loving view of his mother as a child, but has since grown to resent her after death for being "negligent" according to his Self-Serving Memory. He befriended a patient when being experimented on by Oscorp, but immediately realized he felt nothing for said his friend when the patient died. In both cases, his care amounts to him trying to be nice to someone when they are nice to him.
  • Evil Cannot Comprehend Good: Doesn't understand why Spider-Man cares for and protects people, rather than abusing his power to lord over and terrorize the city. He sees that as proof that Spider-Man in unworthy for his power.
  • Evil Doppelgänger: Costume only. He dresses in a way to mimic Spider-Man but not everyone falls for it ("The web pattern's all wrong, any idiot can see that.")
  • Frame-Up: He was hired by Fisk to do this to Spider-Man and ruin his reputation. He also blackmails a guy to pose as The Shocker in a hostage scheme to blow up a restaurant.
  • Hijacked by Ganon: Inverted. Despite Hostile Takeover featuring a number of Spider-Man's well known villains, they are mostly regulated to minor cameos. Fisk is the Big Bad of the novel, but the Blood Spider ends up pushing him to the wayside, despite The Blood Spider being a more obscure villain in the comics.
  • I Reject Your Reality: Bingham has a bad tendency to try to rework the world through his own perspective. Case in point, he doesn't consider Spider-Man worthy of his power and title, hence he himself is the the Spider-Man and the hero of New York is an imposter. Also he makes up claims that his mother neglected him despite the fact she was one of the few people in his life to be genuinely kind to him.
  • It's All About Me: Michael Bingham is the center of his own world and wants to be the center of everyone else's. He has this trope so bad he only considers caring about other people when they are nice to him, and thinks nothing of them when they die.
  • Lack of Empathy: Has a hard time caring for anyone except himself. His first realization of this is watching a friend of his die in front of him, and realizes he cares nothing for him. Once again, he only thinks people are worth being nice too if they were nice to him first.
  • Nice Job Fixing It, Villain!: His Villainous Breakdown while Spider-Man tries to expose Fisk as the Kingpin and him as the false Spider-Man, blowing his chances of framing the web-head. This is also what gives the police the evidence they need to create a warrant to arrest the Kingpin, due to his expose association with him. This effectively sets up the beginning of the game.
  • Pragmatic Villainy: At one point when he's terrorizing New York, he considered killing a baby and the only reason he didn't go through with it is because it would get him into more trouble with Fisk than it's worth.
  • Psycho for Hire: He has no loyalty nor is he officially a henchman to Fisk. The scene where he's properly introduced has him explain that he's a contract killer.
  • Psycho Prototype: Since Bingham gained Spider-Man-esque powers from experimentation at Oscorp, Blood Spider can be considered this to Miles Morales.
  • Psychopathic Manchild: Not immediately noticeable but chapters written in his POV and flashbacks into his past shows he has a very childish entitled mindset that the world should always cater to his needs. This was a thought process he had since childhood.
  • A Real Man Is a Killer: He believes that what should make him worthy of being the "true" Spider-Man is that he is is willing to push everyone around and kill innocent people.
  • Self-Serving Memory: He prefers remembering people and versions of events the way he wishes too as opposed to reality. It's noticeable regarding his mother; in his childhood flashbacks, he has fond memories of how she'd take care of him and she was one of the few people who was genuinely kind to him; as an adult, to go along with his Woobie, Destroyer of Worlds narrative that he made up in his head, he now likes to imagine his mother was negligent.
  • Stupid Evil: Downplayed as he is capable of planning and pragmatism, Bingham is also rather impulsive and lets his emotions get the better of him. Also he's on a power trip as the Blood Spider and thinks Spider-Man should use his power to lord over others.
  • Villainous Breakdown: Absolutely loses it when Spider-Man shows up in public to expose him and Fisk. Bingham immediately rushes to the scene (blowing every chance he had of actually framing Spider-Man) and attempts to fight Spider-Man to the death, far more angry and violent than what he's shown before.
  • Woobie, Destroyer of Worlds: Would like to believe himself as this, operating by this narrative while acting as The Blood Spider, making up a narrative of how long suffering he is. No one actually buys this and Bingham's "hard life" can be attributed to not taking responsibility for his life choices and thinking everything should bend and cater to him.
  • Would Hurt a Child: He is introduced killing a teenager. At one point he considers murdering an infant. He opts out of it because he didn't think it'd be worth the trouble he'd get into.

Introduced in Spider-Man: Miles Morales

    Simon Krieger 

Simon Krieger

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_10_at_70423_pm.png

Voiced by: Troy Baker (English), Satoshi Mikami (Japanese), Alexey Myasnikov (Russian)

Head R&D of Roxxon Energy, a blowhard with very little scruples.
  • Adaptational Jerkass: His comic book counterpart may not have been that much better, orchestrating the assassination of Tony Stark's parents and attempting to frame him for taking world leaders hostage, but this version of him would have caused much more damage by allowing the unstable Nuform to poison the citizens of Harlem, or arranging to have all of it blown up in the Tinkerer's bombing by adjusting the reactor.
  • Arch-Enemy: To Phin Mason (aka the Tinkerer).
  • Ax-Crazy: Despite his calm posture, deep down, he is a power-hungry, high-tempered sadist who snaps and explodes when something does not go his way or if someone says something he doesn't want to hear.
  • Bad Boss: He knows that Nuform is poisoning his employees and doesn't care.
  • Berserk Button: Being told he's not as smart as he thinks he is. When Phin points out that her brother Rick was the real brains behind Nuform, Krieger loses his temper, spitefully pointing out that he is still alive, and Rick is dead.
  • Big Bad Ensemble: With the Tinkerer, he is the more evil out of the two and was responsible for her Start of Darkness. While she is the more immediate threat to Harlem and Manhattan as a whole, it is Simon whose goals have much wider scope overall, and it is his work on the reactor, changing its output to cut corners, that causes her plan to nearly obliterate Harlem itself when she insists on going through with her plan anyway.
  • Bitch in Sheep's Clothing: He seems like a nice guy at first, congratulating Miles for Rhino's defeat and even turns Rhino over to the police. Then it's revealed that he's a Corrupt Corporate Executive who's knowingly endangering the people of Harlem with an unstable reactor, has Miles subjected to Cold-Blooded Torture, and secretly hired Rhino to act as his Dragon.
  • Composite Character: He's Simon Krieger, but is like Donald Roxxon as Roxxon's Corrupt Corporate Executive that Miles as Spider-Man ends up at odds with.
  • Didn't Think This Through: For a charismatic sociopath, a lot of his acts of villainy only have short-term benefits that almost always backfire against him.
    • His decision to murder Rick Mason is not only cruel, but ends up being monumentally stupid in the long run, since Rick didn't leave any notes about how he created Nuform, forcing Simon's research team to try to reverse-engineer it, something that's complicated by the interference of both the Underground and Spider-Man.
    • Likewise, going back on his deal with the Prowler to spare Miles, believing the Prowler would just be looking out for his own self interest to rat on him. He's proven wrong when the Prowler does just that, enough to convict Krieger and keep him from becoming a Karma Houdini.
    • At the start of the game, Simon has his mercenaries capture the defeated Rhino, promising to turn him into the proper authorities. Later, it is revealed that he never did this, instead hiring him and giving him armor that makes him immune to Miles' venom powers with the promise of getting him out of his Rhino armor once and for all. He later admits that he lied about this too, convinced that Rhino will forget about their agreement after they get Miles. In the event that people question why Rhino is on his payroll, he has a contingency to tell the press that he is a part of a rehabilitative work program. While JJJ overlooks Rhino's involvement in Miles' capture at Trinity Church, it was still public enough for JJJ to find out about it and it is very likely that footage of Rhino working alongside Roxxon troops is public as well. The police could very easily verify that they never had such an agreement regarding Roxxon and Rhino, thus this would only cause him more problems with the law. Not only that, but Rhino would have found out eventually and unlike Spider-Man, Simon is a fragile non-powered human who would have had a 2-ton "exploding bulldozer" ready to crush him the moment he realizes this.
    • A minor one, but yelling out I Own This Town in his Villainous Breakdown while he's being dragged away by the police likely won't help him against the courts either since that's pretty much admitting he was doing illegal acts.
  • Evil All Along: It's eventually revealed that he never turned Rhino over to the police and instead upgraded him with Roxxon's technology to act as his muscle.
  • Evil Cannot Comprehend Good: He was caught completely off-guard when his associate, the Prowler, did a Heel–Face Turn and confessed Roxxon's crimes to the police, having believed that there was absolutely no way that Aaron's love for his family would overturn his more selfish desires.
  • Fatal Flaw:
  • Faux Affably Evil: He acts fairly chummy to Miles after capturing him, but this is before he has him brutally tortured by his men. Recordings show that he does the chummy thing all the time, but no one ever buys it. Even his men are terrified of him.
  • Foil: To Norman Osborn of all people. Both of them are wealthy businessmen who own major corporations in New York and have done shady and illegal acts to keep their companies afloat. Each are Non-Action Big Bad antagonists, have decent public reputations despite their villainous natures, have connected origins to the Big Bad of both games and illegally oversee potential bioweapons (Devil's Breath and Nuform respectively) that could've destroyed New York. The difference between them is that while Norman (inadvertently) ruined Martin Li and Otto's lives, he felt genuine hints of regret for being responsible for their villainy. Simon, however, felt no sympathy for triggering Phin's Start of Darkness when he orchestrated her brother, Rick's, murder. While Norman had good intentions with Devil's Breath and is fully aware of the threat it poses, Simon flat out never cared about Nuform's unstable energy that could wipe Harlem as long as it made him more money, and silences anyone who would say otherwise.
  • For Science!: Played with. Simon claims that he understands bioengineering enough to be head R&D of the division, yet it's ultimately proven that he's just more interested in money than science itself, and doesn't actually know the science behind Nuform like his lead project developer, Rick. He vaguely yet clearly implies that he had lots of interest in the new Spider-Man's powers (a couple which the original Spider-Man does not even possess) and planned to dissect him, though again, just for money and his own amusement to make the kid tick.
  • Hated by All: Unless you're only seeing him through a video screen. Simon is a Villain with Good Publicity among those who only see his adverts or hear his slogans, but anyone who knows him knows he's an uncaring sociopath who doesn't have anyone's best interests at heart and is abrasive to work with, including his loyal private police force who gripe in private about how he's playing around with their lives with Nuform. Simon seems aware of this, and takes great effort to obscure his true nature to everyone, even his bosses: an audio file the player can find shows that the Nuform project only went as far as it did because Simon lied extensively to Roxxon top brass about himself and his actions, rather that risk them accepting his failures.
  • Hate Sink: A sharp and rather jarring contrast to a franchise full of Tragic Villains, Simon is a sadist who has absolutely no redeeming qualities. The game starts with him being already completely despised by all of Harlem after bulldozing many of their favorite hot spots to begin with, Miles' mother basing her entire campaign around antagonizing him. He even knows just how unstable and toxic Nuform actually is, but just waves it aside for the sake of reaching a deadline. In some respects, Simon Krieger actually makes Norman Osborn's illegal acts look somewhat more honorable in comparison to the former's, since for all his faults, he is at least conscious of the fact that things are his fault or dangerous in one regard or another.
  • I Lied: When the Prowler confronts him over breaking his promise to not harm Miles, Simon casually brushes him off, believing that having leverage over Phin was more important and that there was nothing the Prowler could do unless he was willing to go to prison himself, which he won't (or so he believed).
  • Incompetence, Inc.: Krieger is so obsessed with meeting deadlines that he has no problems overloading a reactor to make the appearance of meeting it, knowing full well that it's highly likely to explode, taking all of Harlem with it. Not to mention his continued promotion of Nuform as a clean energy source despite having full knowledge of its ludicrously toxic effects and insists on having the unstable energy source in the middle of a crowded city district instead of having the energy generated far off like Real Life power plants. In fact, he'd much rather murder whistleblowers like Rick than actually try to address the many, many glaring flaws with Nuform.
  • It's All About Me: Everything he's ever committed with Nuform is not for the good of Harlem nor all of Manhattan (or even the world); it's all just for the money, gaining recognition, and reaching a deadline. Phin even points that while her brother, Rick, helped develop Nuform, all Simon has ever done was put his name on the patent and steal other scientists' ideas if it meant making a buck for himself.
  • Jerkass: Invoked by Phin, which he sadistically takes pleasure of hearing.
  • Jerk with a Heart of Jerk: An audio recording has Simon addressing the death of Rick, which he actually sounds remorseful for. At least until he starts talking about how to honor Rick's memory, which has him dickishly crack a joke about naming a bench after his deceased employee.
  • Kick the Dog: Harshly snaps about Rick's death in front of Phin, and even betrays the Prowler after he promises to leave Spider-Man alone, believing that Prowler's selfishness outweighs care for the child... just give it four weeks, Krieger, and you'll see just how much Aaron's care for his family overcomes his selfish desires.
  • Lack of Empathy: He shows no remorse for killing Rick Mason and even mocks/snaps in front of his own sister, Phin, that he's the one who's still alive, unlike Rick. He even doesn't care if his severely toxic Nuform could infect dozens of human life in Harlem and kill innocent people.
    Simon: No one is going to care about some sick people uptown.
  • Laser-Guided Karma: By mocking the Prowler for prioritizing his own selfish desires, he guaranteed that they'd both get put in prison for their crimes. Overlaps with Tempting Fate since he never expected Aaron to do the right thing.
  • Let No Crisis Go to Waste: During the final battle in Miles Morales, Simon mockingly thanks Phin for destroying the Nuform generator at Roxxon Plaza while speaking of his intentions to pave over Harlem's ruins and remake the entire neighborhood in Roxxon's image after the generator explodes, planning to blame both her and Miles for the disaster.
  • Manipulative Bastard: Simon is repeatedly referred to as someone with little scientific acumen, but an unsettling charisma that gives him a talent for manipulation: and he does so with everyone - manipulating his shareholders into believing that Nuform is safe, manipulating his employees into thinking he is actively looking out for them, manipulating Rick Mason into making him Nuform in the first place. After discovering that Krieger is lying about freeing Rhino from his armor, in favor of just turning him into an attack dog, Miles lampshades that Krieger has the gall to manipulate practically everyone he meets, no matter how unwise. An optional audio file involves him teaching one of his employees how to lie as effectively as he does.
  • Mean Boss: His conversation with one of his lab technicians reveals that he is this in reality. He treats his employees with little-to-no respect and takes out his anger over losing Roxxon's supply of Nuform on his lab technician (who had nothing to do with that). Some Enemy Chatter between Roxxon's private soldiers mention how he's gone through five different assistants in just one month alone.
  • Meaningful Name: His last name is derived from the German word for “war”. Seeing as how he launched a full out war in the streets of Harlem with the Underground, the name holds up.
  • No Celebrities Were Harmed: A clear Expy of Elon Musk, on top of having a similar body shape, head shape, hair and facial features, much of this version's characterization comes from criticism of Musk. Namely that he's a brutal union buster who doesn't treat his employees well, uses his wealth to buy all the Good publicity he wants, has little regard for other's property and seems more concerned with his business appearing green in order to make him a profit, than whether or not it actually is.
  • Non-Action Big Bad: Like Norman Osborn, Krieger is an unpowered businessman with no skill in combat. As such, he remains The Unfought and relies on his goons in power armor to see his plans through.
  • Rogues Gallery Transplant: His comic book counterpart was a Token Motivational Nemesis for Iron Man and had no connection to neither Peter Parker nor Miles Morales.
  • Sadist: Simon is clearly amused by his own brutality, especially when he allows his men to brutalize Spider-Man to force Phin to tell him the whereabouts of the last Nuform.
  • Smarter Than You Look: Phin points out that Simon has no such knowledge of the bio-engineering behind Nuform without Rick to begin with and he just put his name on the patent while taking all the credit. Despite his lack of knowing bio-engineering in general, however, Miles tries to point out to Phin that Simon is actually smarter than she cares to admit (having modified the reactor to have stronger output), as he had plans on twisting their battle into a senseless terrorist attack for good publicity and expanding their company with their insurance.
  • Smug Snake: Played with. Despite being extremely smug, he's actually one of the most dangerously competent villains in the story. It's only after his Villainous Breakdown that he loses for real.
  • The Sociopath: Holds no guilt for cutting corners and committing illegal activities just to gain more power and money.
  • Sunk Cost Fallacy: He's well aware that Nuform is actually toxic and unstable, but insists on still making it available to the public, due to all the money Roxxon put into developing it. He'd rather let people get poisoned by this "clean" fuel then receive zero money back for his efforts.
  • Villain Has a Point: As sadistic and sociopathic as he is, Simon points out in the final battle between the Tinkerer and Spider-Man that even if the former's attempt to destroy Roxxon Plaza worked, it would be All for Nothing. Krieger himself is safely hiding out in a bunker so he won't die in the blast, his company is already well-insured, and (without solid evidence Simon was responsible for Rick's murder and illegally cutting corners) the bombing of just one of Roxxon's office buildings would just make the company look like victims of a senseless terrorist attack caused by two teenage vigilantes, which Krieger could just as easily spin for good publicity. The only reason Simon was arrested and charged for his crimes was because Aaron Davis confessed his wrongdoings.
  • Villainous Breakdown: Clearly suffers one when Aaron confesses all of Simon's crimes and even shouts out I Own This Town to all of Harlem while the police carelessly shove him into a police car.
    Simon Krieger: C'mon - those are clearly deep fakes! They're deep fakes! You understand me? Do you have any idea who I am? I will own you! I will- Ow! I will own you! Do you hear me?
  • Would Hurt a Child: Simon has no qualms allowing his men and an upgraded Rhino to kidnap and brutally torture two teenage vigilantes if it means keeping all of New York from uncovering his hidden agendas. He even implied that he had plans on dissecting Miles like a lab rat to uncover Spider-Man's bioelectric powers, just for money.

    Roxxon Energy 
https://static.tvtropes.org/pmwiki/pub/images/roxxon_power_logo.png
A corrupt major energy corporation headed by Simon Krieger that goes to war with the Underground.
  • Corporate Warfare: Roxxon has their own private army of soldiers equipped with power armor and military-grade weapons which they send against Spider-Man and the Underground. They also have a fleet of tanks and Black Helicopters.
  • Evil, Inc.: In classic Roxxon fashion, it is run by a corrupt, delusional sociopath willing to violate other people's rights with heavily armed mercenaries acting as its own private police force, hire supervillains to do its dirty work, kidnap and vivisect Miles for his mutate genetics, kill its own research employees when they behave in ways nonbeneficial to the company and nearly destroy one of the most populated cities in the world with what is essentially a nuclear time-bomb waiting to go off for nothing more than profit. They also have a nonexistent healthcare plan.
  • Flunky Boss: Back up the Roxxon-enhanced Rhino with mooks in his boss fight.
  • Goggles Do Something Unusual: Later on in the game, some of their mooks start wearing goggles which not only lets them see Miles while he's invisible, but release an energy wave that disrupts it.
  • Pet the Dog: Late-game random crimes task you with saving Roxxon helicopters from being hacked by the Underground, and when you save them the pilots are genuinely grateful for Miles' help and pay him back by leaving him alone. It's small, but goes a long way in showing that not every Roxxon troop is a raging asshole.
  • Power Nullifier: Their main distinction from the other faction of the game (aside from their coloring) is that they have grenades and abilities that temporarily disrupt Miles' bioelectric powers.
  • Red and Black and Evil All Over: Their soldiers wear red and black power armor.
  • Rogues Gallery Transplant: Roxxon Energy in the regular Marvel-616 continuity was primarily an enemy to Iron Man (before moving on to Thor and The Hulk) and was a general enemy to everyone in the Ultimate continuity before focusing on Miles exclusively towards the end of the Ultimate Comics run. This game establishes Roxxon squarely as a nemesis for Miles, threatening not just him, but his entire neighborhood.
  • Shield-Bearing Mook: Some of their soldiers carry high-tech riot shields which allow them to block and redirect Miles’ Venom attacks.
  • Suspiciously Similar Substitute: Like Sable International from the first game, Roxxon makes use of soldiers wearing power armor who they send into a Mêlée à Trois against the game's villains and Spider-Man. They are also conducting shady experiments like Oscorp. This in line with Roxxon in the comics however.

    Phin Mason / Tinkerer 

Phin Mason / Tinkerer

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Click here  to see Phin Mason

Voiced by: Jasmin Savoy Brown (English), Aya Hirano (Japanese)

The Underground's leader and Miles' old best friend since middle school.


  • Adaptation Name Change: From Phineas to Phin, courtesy of the character's Gender Flip.
  • Adaptation Relationship Overhaul: Mostly due to her Age Lift and partially due to her Gender Flip. In the comics, the Tinkerer is Rick Mason's father, not younger sister.
  • Adaptational Attractiveness: The Tinkerer is typically portrayed as an old bald man in the comics; here, she's an attractive young woman.
  • Adaptational Badass: A non-combatant in the comics, she makes use of her tech to lead the Underground personally in the field. Even going toe-to-toe with her old friend, Miles, who has powers beyond an average teenager.
  • Age Lift: The Tinkerer in the comics is usually an adult man or an old man. Here, she's the same age as Miles and a teenager.
  • A Lighter Shade of Black: As ruthless as she is, her opponents Simon Krieger and Roxxon are much worse.
  • Ambiguous Disorder: Phin shows several hints that she may be diagnosed with borderline personality disorder (BPD) after witnessing the senseless death of her brother which likely traumatized her emotionally. She became more distant with Miles and lost contact with him for several months and displays sadness, guilt, and anger whenever someone mentions Rick. After taking over the Underground and confronting Spider-Man (whom she later discovers is her friend Miles), she grows more hostile and lacks restraint of her negative emotions, more specifically when she lashes out at Miles during their final battle and ignores his "lies" about the Nuform reactor destroying all of Harlem.
    • She also shows a few symptoms of PTSD, notably when she witnesses Miles absorbing the Nuform reactor and gets a brief flashback of Rick's murder, which motivated her to perform a Heroic Sacrifice.
  • Ambiguously Brown: It's a simpler task to identify her brother's ethnic background than hers.
  • Anti-Hero: Phin truly wishes to end a notorious plot of a shady corporation that could knowingly infect New York with a similar deadly disease, just like what happened during the Devil's Breath Crisis. Her reasons why she wants to put an end to them in the first place are justified since they killed her brother Rick, who tried to put an end to their toxic Nuform project, yet her methods of doing so are much less honorable and more ruthless than Spider-Man's. She just wants to destroy a plaza with their own Nuform (stubbornly denying the fact that it'll take all of Harlem with it). After renouncing Miles as her family, she becomes much more cold towards her childhood friend and it takes her witnessing what she's done to help her see the error of her ways. In the end, she sacrifices herself to save Harlem's residence from Miles' Nuform-induced Venom Blast.
  • Badass Normal: She's a completely normal human who proves herself to be a very deadly foe to Miles with her intellect, programmable matter, and The Power of Hate.
  • Big Bad Ensemble: Krieger and Roxxon are the more nefarious threats in Miles Morales, but the lengths that she is willing to go through (including arming her Not in This for Your Revolution criminal army with her dangerous technology) puts innocent people at risk. She also acts as the final boss.
  • Contrasting Sequel Antagonist: Much like Otto Octavius, Phin's an old friend of Spider-Man, a genius scientist, engineer, and inventor who used to be a good person, but was driven to madness by a wrong committed by an evil corperate executive. The main difference here is that she's female, and unlike Otto, her motives are to avenge her brother rather than out of pride. Also, unlike Otto, who chose to remain a villain and destroy all of New York in his vengeful quest for bringing Oscorp down, even betraying Peter big time, Phin fully realizes that her own desire to bring down Roxxon nearly destroyed Harlem and sincerely apologizes to Miles for almost killing him. And at the last minute when Miles absorbs all of the Nuform reactor's energy, she sacrifices herself to allow him to unleash the explosion in the sky, which costs her life.
  • Determinator: Her boss fight is one of the longest of the series going into three phases. Even when it look like Miles has the upper hand in cut scenes, she pushes back just as fierce and takes virtually everything Miles has to burn through her arsenal before she finally goes down and concedes when she realizes the unstable reactor is sending shockwaves through Harlem and that the radius is a lot bigger than she wanted.
  • Didn't Think This Through: Phin commits numerous crimes, tries to kill Miles multiple times and renounces him as her surrogate brother, and nearly vaporizes Harlem; all in the name of overloading the Nuform reactor at the base of Roxxon Plaza to destroy it as an act of revenge for her brother's death. She never even considers throughout the game that this will only come off as a terrorist attack, that there will still be no evidence of how Rick died (meaning no one will be held accountable), and that she could've been smart enough to actually try and find said evidence instead of going straight with her plan to blow up the plaza senselessly. This shows just how clouded her mind has become by her lust for vengeance. Both Miles and Simon Krieger himself call her out for this.
  • Et Tu, Brute?: After learning that Miles had been lying about wanting to join the Underground, had accidentally destroyed all of the evidence of Roxxon's wrongdoing, unwittingly sold her out to the Prowler, and stopped her from murdering Rhino, who had mocked her brother's death, Phin feels so betrayed that she renounces all ties with him and threatens to kill them the next time they meet, even leaving him for dead in the subway after she beats him into a pulp.
  • Fatal Flaw: Pride. She's a smart girl but extremely stubborn to the point she becomes very narrow minded in her goal. Granted Miles messing up some of her plans and lying in his pursuit of his goals do contribute. But by end of the game, she's fully convinced her calculations are right despite both Miles and Krieger telling her to the contary and undeniable proof that the reactor is about to go critical than just simply around the Roxxon building. Miles has to literally knock some sense into her to help her finally see reason.
  • Final Boss: Of the game.
  • Foil: To Miles. Both are very smart and creative kids from a similar background. Both were forced to witness the murder of a family member and the event drastically changed their lives. However, while Miles was motivated to help others and eventually became a hero, Phin fell in with the Underground and eventually became a villain by seeking revenge.
  • Gadgeteer Genius: Invents an army's worth of high tech weapons and armor that can go toe-to-toe with Spider-Man and the Roxxon Corporation.
  • Gender Flip: Her comic book counterpart is male.
  • Guest-Star Party Member: Even though she's in the midst of a Rage Breaking Point, she and Miles work together to fight back against an upgraded Rhino and several Roxxon guards.
  • Go Out with a Smile: She dies with a sad smile as she comforts Miles and tells him to "let go," disintegrating her when he releases all the Nuform energy he absorbed.
  • The Heavy: While she's just one half of the Big Bad Ensemble, Phin is the one who personally drives the majority of the game's conflict and Miles has much more interaction with her than Krieger.
  • Heel Realization: After she caused the reactor to nearly demolish most of Harlem instead of just the Roxxon Plaza as she first intended. She genuinely apologizes to Miles for not listening to him in the first place.
  • Heroic Sacrifice: Sacrifices herself to allow Miles to unleash his Mega-Mega Venom Blast in the sky after he absorbed all of the Nuform reactor's energy and saves all of Harlem from the explosion.
  • Hypocrite:
    • Phin rightfully calls Miles out for impulsively destroying her chances of proving Roxxon's wrongdoings and not thinking his plans through. Before and after that, however, she's actually done no better than Miles when he tries to warn her about the Nuform reactor. Simon points out that even if her plan worked, it would be All for Nothing; she never considered that her attack on Roxxon Plaza would look like a senseless terrorist act without solid evidence against the corporation, and she never even thought about going back for her phone she accidentally dropped in one of their labs.
    • She's angry that Miles lied to her about wanting to join the Underground and secretly being Spider-Man, even though she lied to him just as much by not telling him she was leading the Underground and committing terrorism.
  • Hypocrite Has a Point: Even if she did no better, she's justifiably pissed at Miles' constant screw-ups throughout the game that results in them having little to no evidence to use against Roxxon left. The fact that she already feels betrayed by him only worsens this point to where she renounces all ties to him and is completely consumed by revenge.
  • Ink-Suit Actor: She's visually modeled after Jasmin Savoy Brown, who provided her voice and motion capture.
  • In Name Only: The only things she has in common with the Tinkerer of the comics are their codename, her name being a female version of Phineas, being related to Rick Mason, and their ability to invent lots of high-tech equipment and weapons. Other than those details, she's essentially a brand new character.
  • In the Hood: As The Tinkerer, she wears a purple hoodie.
  • Like Brother and Sister: Phin admits that losing Rick wasn't as hard as it could've been because she had Miles to lean on. Near the end of the game, she dies in a similar manner to her brother in order to save those they loved.
  • Never My Fault: She puts the blame for her plans going wrong on Miles, blaming his alter ego for what happened on the Braithwaite Bridge and his mother getting injured, despite the fact that she plotted to use her army to interrupt one of her rallies as a distraction. The only part she got right was that his powers accidentally caused the explosion.
  • No Body Left Behind: Her body is completely annihilated when she carries Miles into the air to release all of the energy he absorbed from the critical Nuform reactor.
  • The Not-Love Interest: Phin matches a lot of criteria needed for a Dating Catwoman scenario between her and Miles, the two even at several points joking about going out. But by the end of the game it's made very clear that these really are nothing more than jokes and the two only see each other as brother and sister. Any romantic possibilities are rendered moot with her death.
  • Not So Different: She has a lot in common with her arch-enemy Simon Krieger; namely, both of them blindly pursue their goals despite it becoming increasingly clear that doing so would harm lots of people. She demonstrates this naturally with Miles, but also with some of her subordinates in the Underground, who tell her that several of their members have gotten sick from the Nuform she stole and hid at their headquarters, whom she sharply dismisses their concerns by saying that "They knew the risks" and that it's a necessary sacrifice for her cause.
  • Not Wearing Tights: Her own vigilante outfit is just street clothes and a high-tech mask.
  • Oh, Crap!: When Phin realizes that Miles was telling the truth and that the Nuform reactor was going to destroy all of Harlem, Phin is taken aback and yells that this shouldn't be happening.
  • Purple Is Powerful: Her tech has purple highlights, and she's almost always seen with purple on her clothing.
  • Race Lift: Phineas Mason is Caucasian in the comics, while Phin Mason is African-American.
  • Redemption Equals Death: She sacrifaces herself immediately after realizing just how much she screwed up.
  • Related Differently in the Adaptation: She is Rick's younger sister. Her comic counterpart was Rick's father.
  • Revenge Before Reason: Her primary motivation is to avenge the death of her brother, Rick, whose murder was orchestrated by Simon Krieger when he tried to destroy all of the Nuform prototypes and discontinue production. Phin does not want to stop until Simon and Roxxon is brought to justice, even if she has to fight her own best friend when he tries to help her. Miles is genuinely sorry for his constant screw-ups that cost Phin's solid evidence against Roxxon and tries to warn her what the reactor would do to all of Harlem, but she's too angry and feeling betrayed to listen, instead attacking him with everything she's got out of spite against him. She later came to realize the full consequences of her quest for vengeance when she witnesses the unstable reactor nearly destroying Harlem and apologizes to her best friend.
  • Took a Level in Jerkass: Miles saves Phin from Rhino and Roxxon, but how does she repay him? She beats her own best friend into a pulp because of all his past lies, how his mistakes ruined her evidence against Roxxon, and because she was under the influence of her own thirst for vengeance that was boosted by Rhino himself. She even threatens to kill Miles if he got in her way again, coldly renouncing him as her surrogate family and leaving him for dead in the subway badly injured.
    Phin: Come near me again... and I'll kill you.
    Miles: But... we're family...
    Phin: My family's dead.
  • Well-Intentioned Extremist: Ultimately, Phin is just trying to avenge the senseless death of her beloved brother and his team, as well as bring Simon Krieger, her brother's killer, to justice. Unfortunately, rather than trying to prove Krieger's guilt to the authorities, she wants violent revenge in the form of destroying Roxxon headquarters, and is willing to do things like supplying a criminal gang with high-tech weapons and brutalize her best friend to accomplish her goals.
  • Whip Sword: Her tech allows her to program her primary weapon into any shape she wants, transforming from a whip into a sword sharp enough to penetrate Rhino's armor, nearly leading to Rhino's death if not for Miles.
  • You Killed My Father: All of her actions are motivated by the death of her brother, Rick, which was all orchestrated by Simon Krieger in an attempt to cover up Nuform's unstable flaws and continue production.

    Underground 
A high-tech criminal army run by the Tinkerer that goes to war with Roxxon Energy.
  • Attention Whore: As an organization, one of the Underground's goals is to attatin notoriety. They frequently tag their terrorites and call attention to themselves by hacking billboards, both actions allow Miles to track them down and defeat them and/or canabalize their resources. When Miles infiltrates the group, one of the members flat out admit that they should be focusing on PR.
  • Bullying a Dragon:
    • Some of their members question their decision to team up with the Tinkerer, doing so having put them on Spider-Man's radar. Others see this as another stepping stone to building up their reputation.
    • While digging through their history, Danika reveals that their working partnership with Tombstone's organization went sour after a member of the Underground killed one of his crew. This happened before Tinkerer was a member and was able to strengthen them by supplying them with tech.
  • Canon Foreigner: An original creation for the game.
  • Elite Mooks: Underground Brutes are huge, heavily armored thugs that weild massive shields and warhammers that protect them from most of Miles' attacks while letting them dish out horrifying damage in return. They can also really book it when they want, which makes them incredibly dangerous once they start showing up in the endgame.
  • Equal-Opportunity Evil: Their members consist of both men and women and include people of different ethnicities. One conversation you can eavesdrop on even reveals that at least one female member has a girlfriend.
  • Evil Power Vacuum: With Kingpin, Tombstone and Martin Li all locked up, and Hammerhead's gang war leading to the Maggia getting weakened, the Underground ended up stepping up to take claim of New York with no real opposition.
  • From Nobody to Nightmare: The group itself, despite their claims of being a “young Mafia,” they only started to get taken seriously once the Tinkerer took charge.
  • In a Single Bound: Many of their soldiers are equipped with jump boots that let them jump several stories into the air or from building to building. They will use those to rejoin rooftop fights if Spider-man tosses them off.
  • Lack of Empathy: One Underground goon is disgusted by her girlfriend leaving the group due to being unwilling to murder someone, and dismisses her as a weakling for it.
  • Last Disrespects: Downplayed as Wilson Fisk is not actually dead, but with him locked up in the Raft, the Underground ended up taking his base, Fisk Tower, for their own and completely defaced his mural.
  • Miles Gloriosus: The Underground deserves some credit for taking out the remnants of The Inner Demons, The Maggia, and Tombstone's gang. But as Danika Hart reveals, these organizations were already on the verge of collapse. This is especially egregious with the Demons, they disbanded on their own without Martin Li there to corrupt them, the Underground pretty much just had to claim their territory.
  • Not in This for Your Revolution: They do not care about the Tinkerer's actual goals. They are simply aligned with her because she provides them weapons and gear, and helping her will build their reputation. Their goal is to become New York's dominant crime syndicate. Ultimately a downplayed trope however as, while they have their own motives for allying with the Tinkerer, they're still loyal to her because her tech has allowed them to usurped the other gangs of New York.
  • Not-So-Well-Intentioned Extremist: They're fully on board with helping their leader wage war against Roxxon not because of any legitimate grievances, but because they're destructive fame-hungry assholes who view it as a good way to boost their reputation.
  • Offscreen Moment of Awesome:
    • They apparently were the ones who wiped out what was left of the Inner Demons, and did so while keeping a low profile.
    • Similarly they crushed the remnants of the Maggia and took over all of their remaining operations.
  • Pirates Who Don't Do Anything: A Subverted Trope, while at first glance the Underground just seems like a group of rebels fighting against the Mega Conglomorate Roxxon further digging reveals they are just as bad as other gangs you have encountered in the game. In addition to taking over the criminal operations of other former gangs a couple of members can be heard planning to threaten and even kill Danika Hart in retribution for her expose on the gang in her podcast.
  • Purple Is Powerful: Like their boss, their members incorporate the color purple in both their outfits and weaponry.
  • Refuge in Audacity: Not only are they set up in Fisk Tower, but one of their bases is right outside Avengers Tower!
  • Smug Snake: They constantly boast about their strength to Miles, who they belittle and demean for being a wimpy wannabe. And the taunting never stops, even while Miles is in the process of kicking their collective shit in with his amazingly strong Venom powers.
  • Spontaneous Weapon Creation: They use the Tinkerer's programmable metal technology. This basically allows them to create their weapons out of thin air. In-game, it means they can't be easily disarmed. If their weapon is shattered or taken from them, they will create a new copy.
  • Took a Level in Badass: In-universe, they were previously a self-proclaimed “young Mafia” but in actuality a low level street gang, until the Tinkerer took charge of the group and outfitted them with her inventions.
  • Whip Sword: One of the weapons the Tinkerer makes for them midway in the game specifically to counter the new Spider-Man, large two handed swords that can extend into cables to wrap around Miles and toss him.

    Aaron Davis / Prowler 

Aaron Davis / Prowler

https://static.tvtropes.org/pmwiki/pub/images/1604657418694.jpg

Voiced by: Ike Amadi (English), Shinshu Fuji (Japanese), Dmitry Polyanovsky (Russian)

A retired thief/mercenary, Jefferson Davis' estranged brother, and Miles' uncle who tried to work as a subway conductor until he discovers his nephew's vigilantism and returns to his Prowler suit to protect him.


  • Adaptational Nice Guy: This version of Prowler makes a Heel–Face Turn after realizing the cons of his actions late in Miles Morales. His comic book counterpart (despite a change of heart much later), however, was a full-on criminal who didn’t hesitate to manipulate his nephew into helping him get back at a crime boss after realizing that he was the new Spider-Man. Here, everything he does, even betraying Miles to Roxxon, was done out of concern for his nephew and his family's safety.
  • Adult Fear: Despite his own identity as the Prowler, Aaron is genuinely concerned for Miles' well-being when he becomes a masked vigilante just like him. He doesn't want to lose his nephew the same way he lost his brother in the City Hall Bombing, even kidnapping and locking him up behind a projected forcefield to keep him from getting caught in the crossfire between the Underground and Roxxon, especially after his attempt to make a deal with Simon backfires immensely and got Miles brutally tortured.
  • Anti-Villain: Not exactly a villain nor a hero, but Aaron is willing to fight for what he believes is right and to protect his family, even if he has to make a deal with Simon Krieger to keep his nephew safe from Roxxon (which backfires big time when Simon cuts off their deal). Four weeks later after Phin's death, Aaron ultimately performs a Heel–Face Turn when he willingly turns himself over to the police and confesses all of Simon and Roxxon's crimes, resulting in both Simon's and his own arrests to keep the former off of Miles' back (though it's implied that Aaron will get a reduced sentencing for his confessions).
  • Awesome by Analysis: He determines that the new Spider-Man is Miles simply by the way he moved while watching him take down Rhino on TV, remarking that it's like the old days where he played pickup with Miles and his dad.
  • Badass Normal: Has no powers, but is skilled enough to go toe-to-toe with his superhuman nephew.
  • Big Damn Heroes: His entrance in the climax consists of him taking out a Roxxon mook that was about to shoot Miles, Rio, Ganke, and some other residents of Harlem.
  • Broken Pedestal: Briefly becomes this to Miles after he learns that he sold Phin out to Roxxon, which unintentionally gets Miles caught in the crossfire. The pedestal is broken even further when he imprisons Miles in an attempt to keep him safe, even if it means he's selfishly condemning Harlem to die in Roxxon and Underground's Evil vs. Evil war. Thankfully, Miles comes to respect Aaron again when he helps fight Roxxon at the climax of Miles Morales, and turns himself in to the police in order to take down Krieger as well.
  • Can't Stay Normal: Although he tries to live a normal life as a subway conductor to reconcile with his family, he quickly returns to his Prowler suit after discovering Miles' vigilantism under the original Spider-Man's tutelage.
  • Dark and Troubled Past: Aaron had a bit of a history with his brother, Jefferson, even way before Miles was born. When Jefferson learned that Aaron was the Prowler, he tried to sever contact with him and keep his family away from him as much as possible. Since then, Aaron tries to live a normal life in hopes of reconnecting with his nephew and sister-in-law.
  • Deal with the Devil: He made a deal with Simon to find the Tinkerer, as long as he left Spider-Man (his nephew) alone. However, Simon broke off their deal and captured both vigilantes anyway. Miles calls him out for even making a deal with someone as sociopathic as Simon.
  • Even Evil Has Loved Ones: Manipulative thief he may be, he still deeply loves his family and genuinely cares for Miles' safety. Underestimating Aaron's bond with his nephew is what ultimately proves to be Simon Krieger's undoing.
  • Even Evil Has Standards: Aaron loves his family and he genuinely wants to keep his nephew safe from Roxxon and living the life of a vigilante. And even if he was estranged with Jefferson, Aaron was saddened when he heard of his brother's death at the City Hall Bombing and he wants to protect Miles and Rio from suffering the same fate. The Prowler was even disgusted when Simon Krieger double-crossed their deal about keeping Spider-Man out of harm's way.
  • Evil Mentor: To Miles. Not exactly evil in anyway, but he teaches his nephew how to manipulate the Tinkerer into joining the Underground and uncover more information about the group.
  • Foil: To Peter. Both are close to Miles and act as mentors and a Parental Substitute to him. However, Peter acts as a Big Brother Mentor to Miles and taught him to see the good in others, and he trusted Miles enough to watch over New York while he's in Symkaria for a few weeks. Meanwhile, Aaron posed as a sort of Evil Mentor and advised Miles to trick the Tinkerer into recruiting him with the Underground, and he willing locked him up to prevent him from interfering with Roxxon and the Underground's Evil vs. Evil war in Harlem, leaving it to burn (but Aaron eventually sees the error of his ways).
  • Foolish Sibling, Responsible Sibling: Aaron was the foolish one, Jefferson was the responsible one. Aaron notes he began stealing as a teenager, while Jefferson always wanted to be someone that helps people (doctor, teacher, firefighter, before settling on police officer). Aaron is divided on the issue. Part of him wishes he had done his brother proud and given up his life of crime when his brother first caught him stealing as a teenager, and notes that Jefferson always covered for him. On the other hand, he is bitter that Jefferson cut all ties with him when he found out Aaron was the Prowler though in Jefferson's audio recording, he believes that Aaron is a good person, despite his flaws, and enough to bring some good influences into Miles' life.
  • For Your Own Good: The Prowler kidnaps and locks Miles behind a laser forcefield so he won't risk his life trying to stop Roxxon and the Tinkerer from killing each other and taking Harlem with them. However, he underestimated Miles' determination to fix his past screw-ups, as well as his own abilities, and he quickly breaks out, prompting a boss battle with his own uncle. Miles calls his Uncle Aaron out about his methods of "surviving," how he was willing to manipulate, kidnap, and even fight his own nephew just for the sake of saving his own skin. Miles even notes how he underestimated both his abilities and determination to protect Harlem from both Roxxon and the Underground. Aaron came to realize that the consequences of his actions nearly caused his family to break contact with him again.
  • Guest-Star Party Member: Teams up with Miles to fight off Roxxon security forces in one section of the game. When Miles performs certain finisher moves on the security guards, Aaron will jump right in to land the final blow.
  • Heel–Face Turn: After Miles criticizes his actions and that he had to save people unlike what he told him to do, Aaron decides to jump in the fight alongside Miles and distract Roxxon long enough for him to go after the Tinkerer. In the ending, Aaron turned himself to the police and exposed all the information about Simon and Roxxon, leading to the latter's arrest. Although he would be sent to jail, he would get a reduced sentencing for his confessions.
  • Horrible Judge of Character: Aaron believed that as long as Simon of all people would keep his promise of leaving Spider-Man (his nephew) alone, he'll help capture the Tinkerer. He learns the hard way what kind of person Simon really is when he orders his men to brutally torture his nephew. Miles was not happy that he'd even make a deal with such a sadistic, backstabbing man.
  • Invisibility: Like Miles, Aaron can cloak himself, but unlike his nephew, he relies on his tech rather than actual powers.
  • Mirror Boss: During his boss fight, Aaron relies on many of the same tricks as Miles does, including invisibility, remote mines, and even hologram minions. The difference is that most of his tricks come from high-tech equipment while Miles uses his superhuman advantages.
  • Papa Wolf: Picks the role up since his brother is no longer there for Miles. He returns to his Prowler costume after trying to go straight solely to protect Miles, and most of his actions follow that goal. Krieger's greatest mistake is not realizing that Aaron's protective instincts outweighs his own selfishness, and that Aaron is willing to go to jail if it means taking Krieger off of Miles' back.
  • Retired Badass: Aaron retired the Prowler identity after falling out with his brother, but once he jumps back into action it's clear that he's every bit as competent as he was in his glory days.
  • Secret Keeper: After Aaron determines that Miles is the second Spider-Man, he promises not to tell anyone and tells Miles to give him a call if he's ever in over his head.
  • Spared by the Adaptation: Unlike his comic and Spider-Verse counterparts, he survives the story and is merely arrested after turning himself in to stop Krieger.
  • Well-Intentioned Extremist: Aaron ends up selling out Miles to Roxxon unwittingly. Not because he is evil or greedy, but because he is terrified of the thought of his nephew dying in the crossfire of Tinkerer and Krieger's Evil vs. Evil war, and thinks this is the only way to get him out of said crossfire. Unfortunately, Roxxon is not planning to hold up their end of the bargain.
  • You Are Better Than You Think You Are!: Receives this speech from Miles during Miles Morales. In the epilogue, he mentions that it's what convinced him to turn himself in and spill the beans on Roxxon. Miles convinced him that he had to do what's right by others.

    The Scientist (Unmarked Spoilers) 

Curt Connors / Lizard

Voiced by:

A scientist who mutated himself into a lizard-based creature who fought Peter's Spider-Man before. While he doesn't appear in the first game, he does show up in The Stinger for Spider-Man: Miles Morales, working for Norman Osborn to keep Harry alive.
  • An Arm and a Leg: Like many of his incarnations, Curt has a missing right arm. In fact, in the past, one of his motives that inadvertently led to his mutation was to grow his arm back using lizard DNA.
  • Everyone Has Standards: Connors protests against releasing Harry with a symbiotic alien substance that's implied to be keeping him alive.
  • The Faceless: In Miles Morales, he is only seen from the back and his face is never seen.
  • The Ghost: Mentioned briefly in the first game, but doesn't appear except as someone's Halloween costume. Subverted in Miles Morales when he makes an appearance in The Stinger, but his face is never shown.
  • Tragic Monster: Implied, but eventually subverted. Peter mentions that while they were able to reverse his mutation, the cure didn't last... Or so he thought.
  • Unseen No More: He appears in human form in the post-credits scene of Spider-Man: Miles Morales, as one of the scientists that Norman Osborn has recruited to try to help fix his son's illness.

Introduced in Spider-Man 2

    Sergei Kravinoff / Kraven the Hunter 

Sergei Kravinoff / Kraven the Hunter

Voiced by: TBD

A hunter looking for a greater challenge.


  • Worthy Opponent: In the teaser, Kraven claims that he's spent his entire life looking for one, only to be met with disappointment.

    Venom (Unmarked Spoilers) 

Venom

https://static.tvtropes.org/pmwiki/pub/images/a31c5938_e3e2_4a0b_897f_b48904a35378.jpeg

Voiced by: Tony Todd (English)

An unknown substance initially bonded to Harry Osborn in an attempt to save his life.


  • Ambiguous Situation:
    • Whether it's reacting to Harry's emotions as an extension of himself, or the symbiote is its own separate entity, is currently left to wild guessing. Additionally, whether the symbiote is an alien being in this continuity, or whether it's man-made like in the Ultimate universe, remains unclear for now.
    • Likewise, whether or not Venom is an already existing character in this universe is still a bit unclear, as while the symbiote is never directly referenced in the first game and Eddie Brock seems to be an Adaptational Nice Guy, Spidey also has a visible reaction to being told to wear a "black suit", albeit in a completely different context. The first trailer of the sequel and the accompanying pre-release screenshot of Venom also crops off just enough to make it impossible to tell if Venom has any sort of Chest Insignia or not.
    • As of the sequel's teaser, it's not clear if Harry Osborn is wearing the symbiote or if someone else is underneath.
  • The Cameo: Appears in the second Stinger inside the healing tank with Harry and reaches out to touch Norman's hand against the glass. Appears again in Miles Morales, when he's finally about to be set free.
  • Cast as a Mask: Much like with his role on The Flash, Tony Todd's booming voice seems to be implemented to hide the identity of the character under the mask.
  • Early-Bird Cameo: Was first teased at the end of Spider-Man, with Miles Morales reminding the audience that it exists and it's about to be set loose...
  • Emergency Transformation: Harry's condition is so bad that the symbiote is acting as nothing more than a life support system, warding off his death while Norman seeks a cure. Either this is the symbiote's first appearance and Norman was so desperate to buy Harry time that he turned to something he knew virtually nothing about just as a stopgap measure, or this isn't its first appearance and Norman was so desperate that even turning his son into Venom was an acceptable risk.
  • Evil Sounds Deep: As featured in the teaser, Venom's voice is delivered in this fashion in a way that only Tony Todd can deliver.
  • I Am Legion: His sole line in the teaser confirms that Venom will speak for himself and his host in this way.
  • Window Love: When Norman, on the verge of an emotional breakdown, places his hand to the glass of Harry's healing tank, the symbiote covering Harry reaches out to the glass to seemingly return the gesture. Norman seems completely unaware.

Off-screen villains

    ??? / Sandman 
A thief who has the power to become and control sand.
  • Fate Worse than Death: Peter outright forgets he was there, stuck in a vial, for at most eight years.
  • The Ghost: Doesn't actually appear in the game—unless you count the vial he's trapped in as an appearance.
  • Noble Demon: Implied; he once tried robbing the F.E.A.S.T. shelter, but immediately left after Aunt May told him that there was nothing for him to steal (though he may have just been that intimidated by May).
  • Sealed Evil in a Can: At some point, Peter imprisoned him inside a small vial, which he then left in a backpack webbed to the top of Avengers Tower for (apparently) several years. The game doesn't say if the Sandman has been conscious the entire time.

    Quentin Beck / Mysterio 
A criminal illusionist.

    Dmitri Smerdyakov / Chameleon 
A criminal who can impersonate almost anyone.

    Fritz von Meyer / Swarm 
A Nazi war veteran who is composed entirely of bees.

    Advanced Idea Mechanics (A.I.M.) 
A shady organization known to specialize scientific corporations with their resources.
  • Evil, Inc.: Peter once described their reputation as "shady" and believed that Otto making a deal with them wasn't a good idea.
  • Greater-Scope Villain: After losing grant funding with the city, Otto made a deal with AIM and acquired tech parts that would lead to his transformation into Doc Ock.

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