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Sinister Six

    In General 
  • Dual Boss: Two of the four confrontations are against two members at once.
  • Fighter, Mage, Thief:
    • Rhino is the Fighter, owning to his brute force and close combat.
    • Electro is the Mage, who fights with his lightning abilities
    • Vulture is the Thief, being an airborne fighter with knives at his disposal.
  • Legion of Doom: They all joined up to kill Spider-Man, each having a role:
    • Doctor Octopus is the Big Bad and the Evil Genius, being the ringmaster who sets the whole plan in motion.
    • Mr. Negative is The Dragon and The Heavy, being the most prominent member.
    • Rhino and Scorpion are variants of The Brute; Rhino being Dumb Muscle, while Scorpion is an unhinged Sadist.
    • Electro and Vulture are their own variants of the Evil Genius; Electro using the landscape, electrical buildings, and pylons to his advantage while Vulture has a tactical approach and also fights with a mechanical suit, contrasting Electro's charging in and natural powers.
  • Not in This for Your Revolution: Aside from Mr. Negative and The Mastermind, each member of the Six has partnered up for their own reasons.
    • Electro wants to achieve godhood by becoming a being of pure electricity.
    • Rhino wants his suit removed.
    • Scorpion wants to be free of his debts and wants his criminal records to be expunged.
    • Vulture wants the cure for his spinal cancer.
  • Revenge: The reason why they all agree to team up with Doctor Octopus.


    The Mastermind (UNMARKED SPOILERS) 

Dr. Otto "Octopus" Octavius

Voiced by: William Salyers (English), Victor Covarrubias (Latin American Spanish), Hiroshi Naka (Japanese)

"Oh, Parker...if you want to change the world, you have to be the kind of man who can make the hardest decisions."

The ringmaster of the Sinister Six, who wants revenge on Norman Osborn for ruining his career.

  • Adaptational Badass: Most versions of Doc Ock were foes Spider-Man could defeat with just his standard arsenal or after a modest amount of prep work. In this game, he outright curb stomps Spider-Man to near death the first time they fought and Spidey had to build a specialized suit to counter Doc Ock's tentacles.
  • Adaptational Late Appearance: In the comics, Doctor Octopus was one of the first supervillains Spider-Man faced, and most adaptations have stayed true to this. Here, he first shows up eight years into Peter's superhero career.
  • Adaptation Origin Connection: To both Peter Parker/Spider-Man and Norman Osborn, neither of whom factored into Otto's descent into villainy in the source material.
    • Peter is a fledgling researcher working under him at Octavius Industries, a relationship that allows him to work out that Spider-Man and Peter are the same person late in the game thanks to Peter using Octavius Industries hardware to fix his Spider-Man gear early on.
    • Norman is a former friend and business colleague who eventually cut Otto off due to differing goals for their research. This results in a deep-seated hatred and bitterness for what he perceived as an unjust life lived in Norman's shadow and the eventual acceptance of extreme methods to get justice for himself.
  • Alas, Poor Villain: No matter how exaggerated his goals were, it's very hard not to feel bad for him at the end. Having gone fully insane and growing obsessed with his vengeance, Otto, after being thrown at the ground from a skyscraper and barely surviving, shares a final conversation with Parker and tries convincing him that they should team up together. Parker, while breaking down in tears, has to leave Otto for obvious reasons, while Otto tries one final time to get him back. It hurts to watch, to say the least.
  • Ambiguously Evil: While there is no denying that the implants drove him over the Moral Event Horizon, some of his notes and the images of the other villains in his study imply that he has been plotting his revenge against Norman for much longer, Mr. Negative's terrorist actions mixed with the harmful effects of his implants gave him the final push he needed.
  • Ax-Crazy: He's absolutely nuts by the time he gets the arms working, wreaking devastation with no remorse.
  • Bad Boss: When Mister Negative fails to defeat Spider-Man during the climax, Ock deems him useless and knocks him out with his tentacles.
  • Batman Gambit: Sets up a surprisingly simple but effective one that nearly kills Spider Man after he broke into his lair. The notes he left on a map of New York to destroy Oscorp had Mr. Negative attack and steal the cure to the Devil's Breath with something called "Icarus." Spider Man searches the lair for whatever "Icarus" might be, but by the time he finds a call from Ock, he realizes there was no "Icarus", and Ock admits it was a ruse just to get Spider Man into a position to kill him with a bomb.
  • Benevolent Boss: Despite the above, it appears that he was genuine in paying back the other members of the Sinister Six, given that there are signs of him looking into their individual problems (curing Vulture's spinal cancer, freeing Rhino of his suit, fulfilling Electro's dreams, and so on).
  • Beyond Redemption: Initially, Peter is determined to save Otto from himself and repeatedly reminds him of the good man he once was... but then Otto reveals that he knew Peter was Spider-Man all along, meaning he had planned the Sinister Six formation and release of Devil's Breath (which is killing Aunt May and countless other citizens as they speak) behind Peter's back and exploited the knowledge of their borderline father-son-esque relationship to best lure him into traps and danger. Hearing this, Peter stops holding back and beats Otto down, sadly acknowledging his hero is beyond saving.
  • Big Bad: Mr. Negative is ultimately The Heavy after his first defeat; he defers to Otto after he breaks him out.
  • Big Bad Slippage: He starts off as a kindly old scientist, but the untested neural implant brings out the demon within and turns him into Dr. Octopus.
  • Big "NO!": Yells this when Peter disconnects him from his neural implant connecting his arms.
  • Bitch in Sheep's Clothing: Tragic as Otto may be, listening to his audio logs while in his lair at Oscorp and you learn that he had been planning his attack on New York as early as Martin Li's initial bombing at City Hall. Similarly, if you revisit his lab in the post-game, you learn that he had already turned on Peter and planned to eliminate him.
  • Blessed with Suck: On one hand, thanks to the neural implant, Otto now has four mechanical arms that he can use to defend himself as well as give him a hand in actively ruining Norman and his reputation. On the other hand, it's stripped him of his inhibitions and could eventually make his neurological condition worse than it already was.
  • Broken Pedestal: Peter does not take his Face–Heel Turn very well. At all.
    Peter: I worshiped you! Your mind... your conscience, wanting to help others... the way you never gave up! [...] You were everything I wanted to be! You just... threw it away!
  • The Chessmaster: After devolving into Knight Templar territory thanks to the neural implant's failings, Otto has become this. He developed the mechanical arms that he now wields as weapons (with input from Peter), freed the Sinister Six from the Raft and upgraded them, unleashed a bio-hazardous virus on the city, and ordered the Six to go on a rampage, all to distract Spidey while he and Li got their revenge on Norman. Had Peter not been there to stop him at several turns, Otto would've arguably succeeded.
  • Clothes Make the Maniac: Played with. Peter is never quite certain how much of Doc's rage, viciousness, and mania was inside of him all along and was just finally brought out by the implant's power, or if it was a result of its flaws altering his personality, let alone how long Otto has been testing it on himself in secret. At the very least, Otto's paranoiac tendencies towards Peter are wholly original, horribly twisting their friendship into a bitter rivalry.
  • Combat Tentacles: What Otto evolved the human arm-like prostheses into, with reflexes that rival even Peter's. They even have yellow Tron Lines when their internal wiring is exposed, explaining why the tentacles don't look relatively the same when they extend as they do when they're retracted as in the comics. For a more threatening appearance, the arms come with Spikes of Villainy too.
  • Comes Great Responsibility: In his final monologue, Otto rants about how it's his and Peter's responsibility as superior and powerful men to guide those beneath them...whether they want it or not.
  • Comic-Book Movies Don't Use Codenames: Outside of a character bio that can be gained in-game, Otto is never referred to as Dr. Octopus; even the subtitles and the rest of the Sinister Six refer to him by his civilian name rather than his supervillain name. Jameson's podcasts start calling him an octopus in the postgame and DLC campaigns.
  • Composite Character: His role as Norman Osborn’s ex-partner turned bitter enemy upgraded by cybernetics seems to be drawn from the comics' Mendel Stromm. His balding appearance adds to the resemblance.
  • Crazy-Prepared: He kept the details of his plans in his hideout a secret by writing them in ink that required special light shined on them to be seen. In the event Spider Man actually found the hideout and the plans he left notes about Mr. Negative attacking with something called "Icarus", simply to get Spider Man looking around the building until he got near a bunch of bombs. In the event the bombs didn't kill Spider Man he had Electro and Vulture waiting to ambush him. He could give Batman a run for his money in his level of preperation.
  • Curb-Stomp Battle: Inflicts a brutal beatdown on Spider Man after the fight with Mr. Negative.
  • Cut Lex Luthor a Check: Justified: Otto very much wanted to use his advanced cybernetics to benefit mankind, but a combination of Norman Osborn screwing him over and his own impatience at his condition potentially crippling him results in him becoming completely consumed by revenge.
  • Cybernetics Eat Your Soul: Mainly thanks to Otto's reckless jump from simple prostheses into mechanical tentacles, as well as an unrefined neural interface.
  • Deal with the Devil: Otto has promised each of the Six their heart's desires in exchange for following his plans for vengeance against Osborn.
  • Dramatic Irony: No one mentions it, but if the Devil's Breath had been perfected instead of stolen and released as a bioweapon by Otto to spite Norman, it could have cured the very neurodegenerative disease that partly drove his insanity in the first place. Though to be fair, he likely lost all rational thought by that point.
  • Et Tu, Brute?: After Peter beats him, he states he knew Peter would "turn on him too". Peter had this reaction first when Otto reveals he knew Peter was Spider-Man and did all this to him anyway.
  • Even Evil Has Loved Ones: Has some sort of twisted dynamic of this to Peter, he even states at the end that he saw Peter as a son. That said, whether or not he actually feels this way is debatable, considering he does try to kill Peter.
  • Evil Cannot Comprehend Good: In his unstable state, Otto fails to recognize that Spider-Man has other motives for protecting Norman Osborn other than being paid to. He's also smugly unable to realize that Peter would've probably listened to his attempt at an appeal if he didn't shoot himself in the foot by adding an implied threat of revealing his true identity. He appears genuinely confused when Peter doesn't budge at said threat.
  • Evil Costume Switch: Most obvious when he wears the suit and arms, but is especially notable with his opaque goggles. Once the goggles are on, his shift to villainy is complete.
  • Evil Is Hammy: Beyond his violent tendencies, you can how far gone he is thanks to this.
  • Evil Old Folks: In his 60s and by far the most dangerous antagonist Peter has yet faced.
  • Face–Heel Turn: He starts off as Peter's kindly old mentor and boss, but after he finishes the tentacles, he becomes the game's Big Bad.
  • Fallen Hero: Was a genuinely good man, wanting to enrich the world through science and give mobility to those who have been stricken without it. However, his obsession with his pursuit of mobility through machinery to aid his own predicament coupled with the deep-seated bitterness over the fact his desire to do good in the world resulted in Norman Osborn screwing him over pushes him into dangerous and ultimately villainous territory.
  • Fat Bastard: A much bigger emphasis on "bastard" than on "fat"; he's a bit portly instead of being obese, but he's very psychotic at this point, as he's willing to destroy an entire city if it means getting his revenge.
  • Fatal Flaw:
    • Impatience. His inability to just wait until Peter can help him iron out the kinks causes both the accident that gives Osborn the excuse to pull the plug and him to put the neural link in before it was even close to safe, which drove him insane.
    • Wrath. He hates Osborn and ultimately his rage is what causes him to put the neural link back on after being talked down by Peter and fall completely into supervillainy.
  • Faux Affably Evil: This is pretty clear - one second he can appear charming and charismatic, the other he laughs maniacally as he's killing people.
  • Final Boss: He's the last obstacle standing between Spider-Man and the cure for the Devil's Breath, and he's not letting it go without a fight.
  • Freudian Excuse: He was once a good scientist who wanted to help people (as well as himself), but was betrayed by Osborn, and now wants revenge on him instead.
  • Genius Bruiser: Thanks to his robotic limbs, he is extremely strong, and he is a crafty mastermind ontop of being a brilliant scientist.
  • Gollum Made Me Do It: After Peter defeats him as Doctor Octopus, Otto blames his Sanity Slippage and rampage on his tentacles' AI — a reference to Spider-Man 2.
  • Gone Horribly Wrong: Attaching an untested, unperfected neural link directly into his brain did not go how he'd hoped.
  • He Who Fights Monsters: He wants to make Osborn pay for his crimes...but becomes so consumed by his desire for revenge that he becomes a monster himself and releases a plague.
  • Hijacked by Ganon: The main villain for most of the game is the obscure Mr. Negative, but the iconic villain Dr. Octopus seizes control of the plot in act 3.
  • Hoist by His Own Petard: On two levels: partly from Peter making the Anti-Ock suit from the same technology Otto's tentacles were made of, left lying around at their old lab which helped him keep in the fight even as the two beat the ever-loving hell out of each other; and partly because Otto decided to try to finish the fight by stabbing Spider-Man with a tentacle and drawing him close. His emotions and rage running high blinded him to realizing that he was unwittingly keeping Spidey in reaching distance of disabling the neural transmitter, and finally gets shut down for good due to it.
  • Hope Spot: Prior to his descent into madness, Peter sees Otto having finally create the arms, but turns it off after Peter tells him it's not only incomplete, prolonged use would worsen his condition. Otto agrees with a smile...until he sees Norman on the news.
  • I Control My Minions Through...: Each of the Six wants something Otto claims he can give them. Outlined in his evil lair, where he has a station for each member of the Sinister Six. Whether or not he could actually manage to give all of them what they want as quickly as he suggests is probably debatable depending on the bribe.
    • Martin Li's hatred of Osborn is at least as strong as Otto's, so all Otto has to do is promise a shot at Revenge and he's in. It's definitely possible that once Osborn was fully at Li's currently nonexistent mercy he and Otto would disagree about exactly how to punish him.
    • Adrian Toomes is dying of cancer thanks to his suit and is promised a quick, effective treatment.
    • Max Dillon is in for a piece of the action, wanting to become 'pure energy'. Otto promises him power and gives him gear that boosts what he has.
    • Aleksei Sytsevich wants to be able to remove his armor, and Otto whips up a solvent that took a sample piece off. The lure of release is enough that despite not being a team player and detesting the Scorpion he works with Mac.
    • Mac Gargan has the simplest payment: Money. He could probably get it himself given time. However, unspoken there's the fact that he's a Card-Carrying Villain and the sadism of the plan appeals to him, even when it means working with the Rhino.
  • It's All About Me: By the time of the climax, he's so obsessed with getting revenge on Norman, nothing else takes precedence. He seems entirely blind about the casualties he's causing, at most considering them necessary collateral damage to take down Norman. Even when Peter is practically begging him to give him the anti-serum so he can cure those affected by Devil's Breath before dealing with Osborn, he completely refuses to compromise and forces Peter into a battle since he won't get his way.
    Peter: Can't you see all the people you're hurting!?
    Otto: You don't understand! You haven't suffered like I have!
  • I've Come Too Far: Seems to have this mentality by the final battle, even as he reveals he knew Peter was Spider-Man the entire time. As Peter puts on a look of disappointment seeing how far Otto has gone from the man he once was, Otto has his own look of regret, and only has this to say:
    Otto: I can't let you win. This means too much to me.
  • Jumping Off the Slippery Slope: The result of the neural interface controlling his arms being unrefined by Otto and Peter turned off Otto's inhibitions and into a full-blown supervillain, going so far as to release The Plague on the city and put thousands of lives at risk.
  • Kick the Dog: Beyond knowing that Spider-Man was Peter Parker and thus everything he did to him was pretty much this right down to exploiting their relationship to his advantage, Otto also decides to call Martin Li useless for failing to stop Spider-Man and promptly slams him aside before utterly beating down Spidey to near-death. Keep in mind that Martin may have been on the cusp of a Heel Realization when he does this, and that he and Octavius have semi-identical motives that brought them together in the first place.
  • Knight Templar: A very interesting example. While he has genuine shades of a Well-Intentioned Extremist for the larger part of the game, thinking of Osborn as a criminal who needs to be punished, he becomes so obsessed with his revenge on Osborn at the end that it is hard to understand him as necessarily well-intentioned rather than obsessed.
  • Knight of Cerebus: Otto's transformation into Doctor Octopus changes the tone of the entire game, as Peter's anguish reaches new heights and the entire city is in danger.
  • Large Ham: He hams it up a bit at the end. "Everything you have is built on lies! LIES!!"
  • Lightning Bruiser: Dr. Octopus is horrifically powerful and quick, making a late-middle-aged man more than Spider-Man's match. Otto's neural interface moves his prosthetic limbs faster than the speed of thought, so once he completes his Combat Tentacles, he's able to curb-stomp Peter at the peak of his strength and is much, much stronger (to the point that Peter has to develop a specialized suit to combat him).
  • Like a Son to Me: Whereas he never admitted it prior to becoming Doctor Octopus, he does now - after finally being beaten by Spider-Man, his neural interface disabled, and being left on the side of collapsed rubble begging for Peter to help and join him against Osborn. And in the same breath as accusing Peter as having turned on him like Osborn did. It hurts Peter, especially since Otto continues to try to justify his views, implying that at this point they're nothing more than a hollow declaration compared to if he had bothered saying it before.
  • Made of Iron: Doc Ock can take a hell of a beating despite being a portly man in his early 60s. This is justified in-story when you check the blueprints in Otto's Lab on the evolution of his harness — his green jumpsuit reinforces the harness and serves as powerful body armor to protect the user in the event of a fall.
  • More Than Mind Control: Discussed; after Spider-Man is poisoned by Scorpion, he sees hallucinations of Otto as he was before the neural interface corrupted him. Said hallucinations state that Otto's "obsessions" were always there, and the interface just removed his inhibitions and allowed him to fully embrace them.
  • Movie Superheroes Wear Black: His suit is more or less taken straight from the comics, but it's now a much darker shade of green, and the traditionally yellow collar and gloves are totally black. The yellow isn't completely gone, as some of the black parts of his suit (the aforementioned gloves in particular) are highlighted somewhat with a mustard-y color.
  • My God, What Have I Done?:
    • Otto has a brief expression of regret after throwing Spidey from atop of the Raft when the Sinister Six form.
    • He also flashes the same expression when confronting Peter about knowing he was Spider-Man, after seeing Peter's distraught face under the mask/helmet.
  • Never My Fault:
    • Minor example; he actually acknowledges the catastrophe that he's caused, but tries to justify it by saying its his way of punishing Norman, and tries to say Peter betrayed him.
    • Interestingly, a lot of his vindictiveness towards Norman can also come off as that. He's spiteful over the fact that while Norman went on to become rich and successful, Otto was left unacknowledged and left him penniless. Even though Otto, justifiably, was taking a moral stand, he ignores the fact that technically still he was the one to cut off ties between the duo.
  • No-Holds-Barred Beatdown: Delivers an absolutely brutal one to Peter under Oscorp's lab. It leaves the latter unconcious and heavily bleeding through his suit. It takes a doctor, surgical equipment and several hours for him to recover, and even then he should be resting.
  • Not So Different: With Norman Osborn, no less. Both of them are willing to take enormous risks to vanquish a disease (Otto's neural condition, and the disease affecting Harry and his mom, respectively), regardless of the price to themselves and others, and both are willing to skip steps and jump ahead to get results. In fact, this very behavior on Osborn's part is what caused their falling out. Osborn, against Otto's advice and without his knowledge, proceeded to test a cure on Martin Li, hoping it'd allow him to save his wife. Otto ends up doing the same thing himself when it comes to testing the neural interface, disregarding Peter's advice and going behind his back. Similarly, both him and Osborn hold a certain superiority complex over regular people due to their intelligence.
    Otto: We have to do what's best for those beneath us. Whether they understand it or not.
  • Older Hero vs. Younger Villain: Despite becoming Doctor Octopus a good eight years in Peter's career as Spider-man in this adaptation, this is actually one of the biggest inversions; Peter is in his early 20s, while Otto is a 60 something year old man.
  • Opaque Lenses: His goggles reflect the city, and it's used for rather great effect.
  • Revenge Before Reason: Even though he says he'll cure the Devil's Breath victims during his boss fight, he also makes it abundantly clear that he doesn't care how many people die from it as long as Osborn suffers for everything he's done first.
  • Secondary Color Nemesis: Wears green as part of his supervillain outfit, and even wore a green sweater as a normal man.
  • Secret Secret-Keeper: Refers to Spider-Man as "Parker" when he gains the upper hand in their final confrontation, revealing he may have slowly realized, or just always known, that Peter was the hero rather than Spider-Man's research partner or gadget technician.
  • Spandex, Latex, or Leather: Leather, in this incarnation. His outfit resembles his tights from the original comics, but the suit he wears is noted to be an insulated over-cloths jumpsuit used for electro-mechanical work, has a more muted color, and is made from thicker, stiffer material.
  • Stop Hitting Yourself: Can be subjected to it by using a Finisher-type move on him. Spider-Man grabs one of his mechanical arms and forcibly slams the claw down over him. Ouch.
  • Super Reflexes: His tentacles can transmit and receive information from his brain in under a nanosecondnote , far faster than any signal the human brain can normally producenote . This lets Otto take on Spidey and his own Super Reflexes and maintain the upper hand throughout their fight.
  • That Man Is Dead: When Spider-Man tries to reason with him, reminding him of the good man he once was, Octavius tells him point-blank that that man is gone and Peter can't save him, regarding his former self as a weakling and a loser.
    • This gets to the point where "Otto Octavius" and "Doctor Octopus" receive their own, separate bios instead of being just one; justified in that Peter himself writes the bios, and believes that he can rehabilitate Otto.
  • Tragic Villain: One of Octavius's main reasons for delving into neural prosthetic research is because steady exposure to toxic chemicals in his "reckless youth" left him with an undamaged brain but deteriorating motor functions, and Osborn's betrayal ensured that he couldn't even benefit from his past — Norman got the profits while Otto just suffered in obscurity.
  • Unskilled, but Strong: He had just started his stint as a rogue during the events of the game, being the least experienced in actual crime of all of Spidey's villains. That said, his arms are so powerful that Pete needs to create a suit specifically designed to fight him.
  • Vengeance Feels Empty: When he has Osborn hanging off a rooftop, ready to kill him, he expects Osborn to beg for his life. Instead, he proceeds to give Otto a scathing "Reason You Suck" Speech, and his sheer anger combined with sadness gives the impression that he felt it was All for Nothing.
  • Villainous Breakdown: Completely loses his cool in the final battle. When Peter leaves him for the police, Otto begs him not to leave, but Peter has already lost faith in him and has no choice but to get him to face justice for his crimes.
  • Villain Has a Point: Nobody denies Osborn has terrible things and that Otto has every right to hate him. It's a pity that Otto's desire for revenge is going too far. Otto's words about how Norman ''has to lose everything!'' rings somewhat true since Norman avoids going to prison by the end of the game.
  • Villain Team-Up: As stated above, he's the Big Bad of the Sinister Six in this game, having developed their suit upgrades, but is primarily working with Mr. Negative in taking revenge on Osborn while the other four occupy Spidey.
  • Walking Spoiler: Otto's descent into villainy doesn't happen until the game's third act.
  • Was It All a Lie?: After he becomes Dr. Octopus, Pete and MJ discuss his feelings about the "good" Octavius:
    Spider-Man: MJ hey. You mind if I toss a kinda thorny ethical question at you? When is it OK to give up on a friend?
    MJ: Oh wow, Pete. Thinking of Otto?
    Spider-Man: That obvious, huh?
    MJ: Yeah; understandable though. Man...the high minded, generous part of me wants to say “never” — being a true friend means being there, even when people lose their way...but with what Otto’s done...I just don’t know Pete. I guess you have to decide if the Otto Octavius you knew is still in there or not... maybe if he was ever even in there at all...
  • We Used to Be Friends: Now that his ties to Norman have long since devolved into unrelenting hatred, Otto ends up repeating this trope with Peter Parker at the end. Peter and MJ discuss this after his attack on the Raft, with Peter wondering when is the right time to give up on a friend. MJ consoles him by noting that Peter should decide if the man he knew is still inside Octopus, or if he ever existed in the first place. MJ also points out that she doesn't know if Otto's rampage, and his unleashing of a biochemical weapon, injuring and killing many people, can actually be forgiven.
  • Well-Intentioned Extremist: He sees himself as this, failing to realize that his vengeance against Norman won't really solve much beyond self-vindication and the fact that he released Devil's Breath onto the populace of Manhattan. He tries to get Spider-Man to join him by claiming he'll cure it once he's killed Norman, but this rings hollow given the sheer apathy and/or rage he's demonstrated for the world around him at this point.
  • You Are What You Hate: as mentioned above, he and Osborn have a lot in common which might be part of why Otto hates him so much. Osborn represents everything bad that also exists in Otto.
  • You Have Outlived Your Usefulness: Does this to Mr. Negative during the latter's boss battle.

    Martin Li/Mr. Negative 

Martin Li/Mr. Negative
Click here to see Martin Li 

Voiced by: Stephen Oyoung (English), Marco Guerrero (Latin American Spanish), Mitsuru Miyamoto (Japanese)

The founder of F.E.A.S.T., a network of homeless shelters spread throughout New York City, and a friend of the Parkers for years. But his friendly exterior belies something darker than anyone could have ever anticipated.

  • Adaptational Badass: Downplayed. While Mr. Negative in the comics was a powerful opponent, strong enough to send Spider-Man flying through a building with a single palm thrust, he rarely fought himself and mostly relied on his Inner Demons to do most of the dirty work. Here, he's more than willing to get his hands dirty. Also, in the comics, Negative mainly used his powers to corrupt others, while in the game, he demonstrates a wider range of abilities such as creating illusions, firing energy blasts, Super Speed, conjuring Living Shadows and a demon-shaped Battle Aura.
  • Adaptational Nice Guy:
    • Mr. Negative in the comics was the dark persona of Martin Li and was more or less your stereotypical Card-Carrying Villain, a ruthless crime-lord who sought to take over New York City's underworld. While this Mr. Negative is every bit as ruthless, his motivations are portrayed in a far more sympathetic light.
    • In the comics, Martin Li/Mr. Negative is a cruel Triad member who smuggles Chinese people into the United States; he steals the identity of one of the deceased Fujian slaves (the real Martin Li) and rises to power as a crime lord while posing as a illegal Chinese immigrant who spent the following years building a large fortune and dedicating himself to helping those less fortunate. Here, however, he is a real immigrant who came with his parents to the United States in search of a better life, settling in New York City.
  • Adaptation Origin Connection:
    • In the game, his powers and the deaths of his parents were the result of a freak accident caused by Norman Osborn's experiment going wrong and he seeks revenge on him, while in the comics they have no personal connection aside from being rival crime-lords.
    • He does not play a role in Yuri Watanabe's downfall and becoming the vigilante Wraith in this continuity.
  • Adaptation Relationship Overhaul: Strangely, he gets this treatment with himself. In the comics, Mr. Negative was something of a Dr. Jekyll and Mr Hyde, both Martin Li and Mr Negative being separate entities and being aware that the other existed, but not of what they did. In this game, Martin and Mr. Negative are one and the same, though it is hinted throughout the game that Mr. Negative may be a Superpowered Evil Side just like in the comics.
  • Adaptational Superpower Change: His corruptive touch seems to have been hit with this. In the comics, his ability to control someone was directly proportional to their morality. The more good a person had done in their life, the easier they'd fall under his control. In this game, his touch seems to lack that distinction. However, this ends up making it weaker than in the comics. In the comics, he was able to control Spider-Man easily and it took outside help for him to break free while in this game, he's able to free himself through sheer Heroic Willpower.
  • Affably Evil: Unlike his superior, Dr. Octopus, he's genuinely polite even despite being a super-powered crime lord, as he did enjoy being the head of F.E.A.S.T. and all of the good he did.
  • Ambiguous Disorder: While his Split Personality is far less explicit than in the comics, it's heavily implied his powers are connected to some kind of mental illness. He's suffered blackouts in the past, and he took medication for a while to supress his darker impulses.
  • Ambiguous Situation: It's left vague on how much of his actions are his own and how much of him is being influenced by his negative side. Helped by the fact that, as revealed through journals of his, not even Li is entirely sure himself.
  • Alas, Poor Villain: During his final boss battle, it is evident just how insane Li has become, and even Peter sympathizes with him, as Li screams how he just needs to kill Norman for killing his parents. Right after having a supposed Heel Realization for a second, Otto knocks him out for being "useless".
  • Anti-Villain: Everything he does is for the sake of getting revenge on Norman Osborn, as it was Osborn's experiments that gave him his powers and led to the deaths of his parents. That being said, Martin genuinely enjoyed being the head of the F.E.A.S.T. foundation, and he makes it clear that his desire to help those less fortunate than himself was sincere; Peter even finds a journal entry where Li openly questions going through with his plans on the grounds that if he succeeds, all of the good he's done will be ruined.
  • Ascended Extra: The comics version of Mr. Negative is a rather obscure character and a relative newcomer to the Spider-Man mythos, being only ten years old at the time of the game's release. He gets to be The Heavy of the story here.
  • Authority Equals Asskicking: He's the leader of the Demons and by far the strongest member of the gang.
  • Ax-Crazy: During the climax, he's gone completely off the rails, willing to do absolutely anything if it means getting revenge on Norman Osborn. Spider-Man's attempts to appeal to his better side have no effect.
  • Badass in a Nice Suit: A staple for the character. He's always seen in a stylish business suit that turns white when he's using his powers.
  • Bait-and-Switch: Anyone familiar with him and Yuri Watanabe would probably have expected him to play a major role in her becoming Wraith, especially given this game's love of referencing the comics. He doesn't have any such role.
  • Battle Aura: The second phase of the final battle with him has him create one in the shape of a giant shadow demon that will either rake the ground with its claws or use an giant energy sword in a deadly Spin Attack.
  • Berserk Button: It's subtle, but its clear that even when he's still a kind generous character towards the beginning of the story that he has a dislike of Norman Osborn which becomes full-on rage when he lets his negative side out.
  • Big Bad: For around three-quarters of the game until Dr. Octopus shows up. Then he's Demoted to Dragon. Otto even acknowledges in his tape to Li that he got the idea for revenge and how to go about it from watching Li's own actions, rather than coming up with a unique plan on his own, making him technically this for the entire game.
  • Breakout Villain: Mr. Negative was well liked in the comics but underused in recent years. His major appearance in this game has made many see him as a new major villain to be ranked among Spidey's classic rogues.
  • Broken Pedestal: Once Li's true nature is exposed, both Peter and Aunt May are saddened and heartbroken by what he has become.
  • Casting a Shadow: Li can generate and manipulate a form of dark, negative energynote  that he can use for a variety of purposes such as destructive energy blasts, empowering his minions and weapons, and corrupting other people.
    Li: The shadows are sworn to me and I will give them strength!
  • Climax Boss: The first boss fight with him in the subway serves as this. Once Li is arrested, Otto becomes inspired by his vendetta against Osborn and becomes Doctor Octopus.
  • Color Motifs: Black and White. While Black is the dominate one here, he and his goons still have a secondary white theme.
  • Comic-Book Movies Don't Use Codenames: He's referred to as "Mister Negative" in a few subtitles where he's let his dark persona take over completely, but otherwise the only time he's ever referred to by anything other than his real name, is in an off-the-cuff remark by J.J. Jameson contrasting him to the beloved humanitarian he used to be.
  • Cool Sword: He wields a Jian, a Chinese straight sword in his final boss fight that he can energize with his powers.
  • Cop Killer: His attack on City Hall sees the deaths of several cops, including Miles's dad, Jefferson.
  • The Corrupter: Li can use his negative energy to corrupt others and bring them under his control by amplifying their negative emotions. He tries to do this to Spider-Man, but his Heroic Willpower saves him.
  • Crazy-Prepared: His secret room is booby-trapped to destroy evidence and kill anyone inside.
  • Dark and Troubled Past: He was a young child suffering from a disease and was used as an experiment for Oscorp in hopes of finding a cure. However, a freak accident not only gave him his powers, but resulted in the deaths of his parents (inadvertently by his own hand). Li has sworn revenge against Osborn ever since.
  • Dark Is Evil: Not only is black his main color, he wields a strange dark energy and is the leader of a major gang.
  • Degraded Boss: Inverted. The Demon Swordsmen came first; Round 2 vs Mr. Negative is a even stronger version with a bigger moveset.
  • A Degree in Useless: When Peter asks him to take a look at a mask he found he comments this will be the first time he's actually used his degree in art history.
  • Demoted to Dragon: Over the course of the game, he goes from being the Big Bad of the Demons to The Dragon of the Sinister Six.
  • Deliberately Monochrome: More like Deliberately Photonegative. As Mr. Negative, his skin and clothing turns a photonegative black and white. Likewise, when corrupting others, he can bring them into a photonegative nightmare realm.
  • Disc-One Final Boss: The main villain for the majority of the story, but not the final one.
  • The Dragon: To Doctor Octopus in the second half of the game.
  • Duel Boss: The first fight with him is a one-on-one fight between him and Spidey. When two Mooks show up, he drains them of their powers for a boost.
  • Even Evil Has Loved Ones: His primary motivation, as he wants to avenge his parents by murdering Osborn.
  • Evil Counterpart: To Peter. Both characters gained their powers as a result of an accident involving Oscorp and both of them have lost loved ones. However, Peter was able to move past his pain and devoted himself to using his powers for good, while Li allowed his hatred to consume him and became a crime lord, representing what Peter would've been had he followed the same path.
  • Evil Former Friend: He was a friend of the Parkers for years before the events of the game, only to descend into villainy.
  • Flunky Boss: He can summon Living Shadow mooks during the second phase of his second boss fight.
  • From Nobody to Nightmare: He started out as a young boy suffering from a disease who would eventually gain superpowers. Powers he would use to become a major crime lord and inflict untold damage on New York City.
  • Hand Blast: Another application of his powers is the ability to fire destructive blasts of dark energy powerful enough to send Spidey flying through a room.
  • The Heavy: The main antagonist for most of the game.
  • Heel Realization: It's hinted at several times throughout the game that Li isn't as fully committed to his vendetta against Osborn as he'd like to be. When snooping around his office, Peter finds a journal entry written on the day of Fisk's arrest where he openly questions if he can actually go through with his plan, knowing full well that even if he succeeds, all the good he has done with the F.E.A.S.T Foundation will be ruined. He even contemplates turning back, but feels he can't fight the Demon inside him. Likewise, in the final battle, as Spidey begins to reason with him, Li briefly hesitates for a moment before giving into his rage and engaging Spidey in battle.
  • He Who Fights Monsters: In an audio recording found in a hidden room in his office, Li realizes that his actions have undoubtedly made him an even worse monster than Osborn, but he feels that it's too late to turn back.
    Li: I can feel my power growing, feeding off my anger. Father would say I've lost the path of balance. But he wouldn't understand: The only way to fight a monster... is to become one.
    • This exchange with Spidey during their final battle cements it.
      Spidey: I know you can beat the Demon, Martin!
      Li: Beat the demon? I AM the Demon!
  • Hidden Depths: He's the owner of a homeless shelter/terrorist supervillain with a dark, traumatic backstory...and he majored in Art History, of all things.
  • I Control My Minions Through...: As well as the Demons, he briefly gets the Shocker involved in his plans. The Demons follow him out of a complicated cocktail of authority, corruption, fear, loyalty, and power; he also has the Corrupted, who are simply driven to a temporary rage and may follow simple orders, but are mostly created to sow chaos rather than to carry out plans themselves. Once subdued, which is easier than with most Mooks, the Corrupted return to normal. Herman meanwhile is working purely out of fear.
  • I've Come Too Far: While snooping around Li's office, Peter finds a journal entry and audio recording where Li questions if he can actually go through with his plan to get back at Osborn and acknowledges that he's becoming a monster, but feels it's too late to turn back.
    Li: Wilson Fisk has been arrested. I can barely believe it. The day I've planned for — dreamed of — is finally here... but for some reason I hesitate. Can I really go through with this? Things will happen quickly if I give the word. My men will claim Fisk's arms, his explosives... his secrets. We'll use that knowledge to teach Norman true pain. He'll know what it is to see the things he loves most destroyed by his own hands... But achieving that end will mean giving up so much. Everything I've built here at F.E.A.S.T. — all the good I've done — could be wiped out if my plan succeeds. My chance is finally here yet still I hesitate... should I turn back? A part of me wants to... but the Demon is hungry... and I don't think I'm strong enough to hold it back...
  • Implied Death Threat: Makes this subtle warning to Peter after he catches him snooping around his office which he follows through by siccing a trio of corrupted bystanders on him.
    Li: I'm sure you and May have nothing to worry about... as long as you stay away from places you're not supposed to be.
  • King Mook: The final battle has him basically fight like a stronger and faster version of his Demon Swordsmen.
  • Knight of Cerebus: Once his true nature is exposed, the game takes a much darker turn. His terrorist attack on City Hall is the moment the game goes from a relatively lighthearted superhero adventure to a full-on drama with frequent life-or-death scenarios. It's telling that in both their fights, Spidey never cracks a single joke.
  • Light Is Not Good: Downplayed; Although black is his primary color, he also has a secondary white color scheme in his Mr. Negative mode. Plus, he seems to favor darkness over light.
  • Long-Range Fighter: The first battle with him has him mostly firing energy blasts at Spidey.
  • Lightning Bruiser: As demonstrated in the final battle, Li's powers let him move with inhuman speed, often darting across the room faster than Spidey can react and he possesses enough reflexes to deflect Spidey's web shots with his sword. His attacks also have great range and can tear through a chunk of Spidey's health.
  • Master of Illusion: When corrupting others, he brings them into a bizarre, photonegative realm populated with Living Shadows that he has full control over. It happens again during the second phase of the final battle, implying that as his negative emotions grow, his powers get strong enough to affect reality as well.
  • Master Swordsman: The final battle with him shows that Li is quite handy with a sword.
  • Named by the Adaptation: Played with. In this continuity, his real name is Martin Li. In the comics, Martin Li is merely an alias and his real name is unknown.
  • Nice Job Breaking It, Hero!: A Tragic Villain variant. He is aware that his Roaring Rampage of Revenge as Mr. Negative will almost certainly undermine all the good he has done at F.E.A.S.T. and apologizes for it to Aunt May in a letter.
  • Pet the Dog:
    • He stops one of his men from killing Miles in the aftermath of the City Hall attack.
    • When snooping around Li's office, Peter finds a letter Li wrote to Aunt May that attempts to apologize for all the horrible things she'll hear about him on the news and states that for all his villainy, he genuinely believed in all the good the F.E.A.S.T Foundation did and hopes she'll be able to carry on that good work even after he's arrested.
      Li: Dear May. Very soon, you'll hear stories about me. Stories that I'm a terrorist and a murderer. Those stories will be true. But the story we wrote together— the story of F.E.A.S.T — is also true. I want you to know that I always believed in our mission. It wasn't a front, or a show. It was an honest expression of my heart. When you help someone, you truly help everyone. Please don't let my failings shake your belief. You are strong, May; Strong enough to write a new story of F.E.A.S.T, one undaunted by my faults. Thank you for all you've done.
  • The Power of Hate: His powers are fueled his negative emotions, particularly his hatred for Osborn. The more he gives in to his rage, the stronger his powers get. However, it's implied that his powers are also creating a Superpowered Evil Side within Li that causes him to act on his darker impulses.
  • Self-Made Orphan: The moment he gained his powers as a kid, Li immeadiately lost control and accidentally killed his own parents. Despite blaming Osborn for their deaths, he holds himself partly responsible as well, and it hasn't helped his sanity.
  • Sheep in Sheep's Clothing: Played with. He runs a homeless shelter and is well known throughout New York as a humanitarian, and turns out to be the supervillain/crime boss Mr. Negative, causing a lot of damage throughout the city for the sake of getting back at Norman Osborn as it was Osborn's experiments that gave him his powers and led to the deaths of his parents. However, Martin genuinely enjoyed being the head of the F.E.A.S.T. foundation, and he makes it clear that his desire to help those less fortunate than himself was sincere; Peter even finds a journal entry where he openly questions going through with his plan because it'll ruin all the good he's done.
  • Sickly Child Grew Up Strong: As a child, Martin suffered from an unspecified but serious illness. One experimental medical treatment later and well...look at him now.
  • Stalker Shrine: Has one of Osborn in a hidden room.
  • Super Empowering: He can gift his Demons with lesser versions of his powers and when he needs a boost of power himself, he can take it back.
  • Superpowered Evil Side: It's less distinct and less science-fiction than in the comics. Before Jumping Off the Slippery Slope, he referred to his Mister Negative persona as his inner demon and took medication to avoid lapsing into it but when Norman became mayor he felt his control slipping despite increasing his dosage.
  • Sword Beam: He can fire these by channeling his energy through his sword.
  • This Is Gonna Suck: Though he speaks some decent bravado during his boss fights, he beforehand gives an expression that mixes Oh, Crap! with exasperation, implying he knows Spider-Man is a foe he can't defeat easily. Not helped by how Spidey has proven able to resist Li's corrupting powers.
  • Tragic Villain: Li was initially just a young boy suffering from a disease who gained superpowers via Norman Osborn and ended up accidentally killing his parents because of it. His villainy stems from simply wanting to avenge them by destroying Norman and he does genuinely think he's doing the right thing.
  • Uncertain Doom: After Spider-Man defeats him, Dr. Octopus smacks him away with one of his tentacles. It's unclear if this killed him or simply knocks him out, but he's never heard from again in-game.
  • Unskilled, but Strong: Downplayed. While Li is a skilled swordsman and has enough martial arts prowess and superhuman strength to trade blows with Spidey on relatively equal footing, he mostly utilizes large and impractical energy attacks like his Battle Aura, which not only leaves him open to attacks but often tires him out quickly, implying that he's never had to use his powers in a serious fight before. This is much more evident in his first fight, which is also Li's first real fight with another superhuman, where his attacks are slow, heavily telegraphed, and easily avoidable. He's also the first boss both requiring no complex strategy to defeat note  and which Spider-Man walked away from neither injured or fatigued note .
  • Villain with Good Publicity: He's a crime boss in charge of the Demons, but he's also a big-time humanitarian who runs a homeless shelter. When Spidey sees him on the scene at the New York bombing, not even Yuri, his Friend on the Force, believes his claims until he can find concrete evidence against Li.
  • Villainous Breakdown: As his hatred for Osborn grows, it begins to take a toll on his sanity. Over the course of the final battle, Li devolves from a sophisticated crime-lord into a screaming, vengeful, hate-filled wreck of a man driven purely by his desire for vengeance.
  • Walking Spoiler: In-Universe at least; nobody was aware he was Mr. Negative. There is the fact that his fate of becoming a super-villain reveals that Osborn is responsible for a lot of messed up things, however.
  • Well-Intentioned Extremist: He wants to kill Norman as vengeance for killing his parents. Granted, it was an accident and Li is exaggerating it, but he genuinely thinks he's doing good.
  • What Happened to the Mouse?: He completely vanishes from the story after being taken out by Doc Ock. For all we know, the hit from Otto killed him. Lampshaded by the Daily Bugle during the DLC campaign, where a headline inquires about his whereabouts.
  • White Hair, Black Heart: He's the leader of a violent gang, and as Mr. Negative, his hair turns white.
  • You Have Outlived Your Usefulness: On both the giving and receiving end. After corrupting Dr. Isaac Delaney and forcing him to give the name of the doctor who created the Devil's Breath virus, he has Delaney kill himself. When defeated by Spidey in the final battle, Octavius calls him useless and tosses him aside.


    Max Dillon/Electro 

Maxwell "Max" Dillon/Electro

Voiced by: Josh Keaton (English), Luis Fernando Orozco (Latin American Spanish), Nobutoshi Canna (Japanese)

One of Spider-Man's longtime enemies, he has the power to produce and manipulate electricity.

  • Ax-Crazy: Unlike the other Sinister Six members, who all join for relatively understandable reasons note , Electro joins because he wants to be made into pure energy.
  • Bald of Evil: Like the Ultimate version of the character, he's completely bald.
  • Cop Killer: He's repeatedly noted as having murdered police officers before.
  • Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, someone at a Halloween party can be seen wearing a costume based on his original outfit — and he has scars evocative of his original costume's mask.
  • Dual Boss: Spidey has to fight him and Vulture at the same time.
  • Goal in Life: Electro wants to take his power to its logical conclusion and become an Energy Being.
  • Godhood Seeker: His ultimate goal is to become a being of pure energy.
  • Hoist by His Own Petard: Spidey can damage him by destroying one of the transformers with his webs.
  • I Coulda Been a Contender!: Villainous version. Spider-Man's in-game bio states that if Electro gets smarter and learns to harness his powers he could be a much bigger threat, and a villain that Spider-Man doubts the Avengers could fully handle.
  • Ink-Suit Actor: He's modeled after his voice actor, Josh Keaton.
  • Large Ham: Throughout his chase and later during his boss battle.
  • Nerd in Evil's Helmet: He gets Spider-Man's movie references and even responds with one of his own, to Spidey's delight.
  • Not So Above It All: Despite being a sociopath with a god-complex, he happily plays along with Spider-Man's joke in his and Vulture's boss fight by responding with his own.
    Electro: "Spider-Man! I must break you!"
    Spider-Man: (Overjoyed) You got it! You got my joke!
  • Not Wearing Tights: His appearance has neither the green spandex nor blue skin, and his clothes look more civilian than anything, with an armored harness on top of them to boost his power. He also keeps his green and yellow color scheme. The star-like scar on his forehead is also a clear reference to the shape of the mask of his original suit. A person wearing his outfit at a Halloween party implies that he did wear that outfit at one point, however.
  • Psycho Electro: Befitting the trope namer himself, he's a deranged supervillain with electrical powers.
  • Rebel Relaxation: When Peter corners him on the roof of the Raft, Electro is standing against a cell tower resting on it with one foot against the base of the tower before the rest of the Six gather to beat him up.
  • Scars Are Forever: Instead of the star-shaped mask, this version has star-shaped scar tissue/burn wounds on his forehead.
  • Shock and Awe: He can control electricity, as usual.
  • Unskilled, but Strong: Described as this by Spidey in his character bio. The reason he lost his first fight to Spidey was that he was still getting used to his powers and he burned himself out. Spidey fears that if he ever tapped into his true potential, not even the Avengers would be able to stop him.
  • Villainous Friendship: Unlike Scorpion and Rhino, Vulture and Electro seem to get along really well.

    Adrian Toomes/Vulture 

Adrian Toomes/Vulture

Voiced by: Dwight Schultz (English), Sergio Moriel (Latin American Spanish), Hochu Otsuka (Japanese)

One of Spider-Man's earliest foes, the Vulture is equipped with a special bird-like suit that allows him to fly and throw razor-sharp metal feathers.

  • Airborne Mook: As a boss battle.
  • Bald of Evil: Bald and a murderous old man.
  • The Comically Serious: Doesn't understand, nor tolerate Spidey's quips.
    Spider-Man: "Yo Adrian! Its me, Spider-Man!"
    Vulture: What are you babbling about!?
  • Composite Character: His appearance evokes his classic look, but he uses a jetpack to fly and his suit is very armored, clearly inspired by his appearance in Spider-Man: Homecoming. A graffiti mural in Hell's Kitchen also depicts him as a Robin Hood figure, a characterization more in line with the Homecoming version of the character, who mostly stole from Tony Stark.
  • Death from Above: How he attacks Spidey.
  • Dual Boss: Spidey must fight him and Electro at the same time.
  • Evil Old Folks: The oldest character in the game at 76 years old. Still doesn't stop him from putting up a good fight against Spidey.
  • Feather Flechettes: He can fire the razor-sharp feathers of his wings like projectiles.
  • Handicapped Badass: He may be a geriatric old man suffering from spinal cancer, but that doesn’t stop him from going toe-to-toe with Spider-Man.
  • Hoist by His Own Petard:
    • The power source for Vulture's Wing Suit has apparently given him spinal cancer.
    • Also how he can be beaten in his boss fight, throwing his knives back at him.
  • Knife Nut: He uses throwing knives as his main way of attacking in his boss battle.
  • Shut Up, Hannibal!: When he first attacks Spider-Man on the Raft, his threats are cut short before he can get started.
    Vulture: Long time no see! We're gonna have so much- (gets faceful of webbing)
  • Villainous Friendship: Unlike Scorpion and Rhino, Vulture and Electro seem to get along really well.
  • Wicked Cultured: He's quite eloquent in his speech.

    Mac Gargan/Scorpion 

MacDonald "Mac" Gargan/Scorpion

Voiced by: Jason Spisak (English), Mauricio Perez (Latin American Spanish), Ryusei Nakao (Japanese)

A crazed killer who was cybernetically enhanced by an experiment funded by J. Jonah Jameson to kill Spider-Man, he has since turned his talents to supervillainy.

  • Alone with the Psycho: After insulting Rhino one too many times; Rhino charges into him, allowing Spider-Man to trap them both in a cargo container. By the sounds of the yelling within the container, Scorpion isn't having the best time in there.
  • And Show It to You: Apparently, the last time Spider-Man and Scorpion fought, Gargan threatened to show the web-slinger what the inside of his own skull looked like.
  • Animal-Themed Superbeing: He stylizes himself after a scorpion and utilizes poisonous toxins in his attacks. He also hangs off walls and jumps from platform to platform.
  • Ax-Crazy: Takes pleasure in torturing, fighting, and causing destruction. Best shown when he notes that their leader wants to torture Spider-Man, which he respects and appreciates despite wanting to kill him right then and there.
  • Beware My Stinger Tail: A staple for the character. His suit is outfitted with a mechanical tail that can fire off corrosive poison.
  • The Brute: He and Rhino employ different variations of this trope, with Scorpion being a violent thug and unhinged Sadist.
  • Card-Carrying Villain: Wears a menacing scorpion costume and talks about torture, murder, and killing Spidey in incredibly gruesome ways, and unlike his boss, Doc Ock, who thinks he doing the right thing, Mac takes delight in his sociopathy.
  • Clingy Costume: His stinger tail is grafted to his spine, so odds are it's not coming off anytime soon.
  • Cold-Blooded Torture: Is shown starting to torture some Sable henchman, stabbing one through the shoulder with his tail, but he's distracted by Miles before anything else comes of it.
  • Cyborg: Jameson mentions that he is one; along with his prehensile tail, he also appears to have three-fingered claws for hands
  • Didn't Think This Through: Dim as Rhino may be, Gargan is arguably moreso for thinking he could belittle the guy who could easily flatten him into a green paste when pissed off enough. Sure enough, he pushes his luck too far when he hits Rhino's Berserk Button and ends up trapped with him for what was likely an extended pummeling.
  • Dual Boss: He and Rhino are fought at the same time.
  • Dumb Muscle: He has his head on straighter than Rhino but not by a lot. For one, he continually taunts and demeans Rhino until he finally has enough and pummels him senseless. On a small level, he's deplorable at banter, something even Rhino points out.
  • Faux Affably Evil: Talks to the Sable units that he's torturing like they're good buddies.
  • Gone Horribly Wrong: Not himself, but J. Jonah Jameson is the reason he exists as the Scorpion: Jonah funded an experiment to create an "Anti Spider-man" that would work for good... only to find out too late that Mac was just about the least suitable candidate for such a procedure.
  • Hate Sink: Scorpion is the most despicable villain in the main game, as he's the only one without a sympathetic trait, only joining the Sinister Six for money and sadism, on top of being an absolute jerk towards anyone, regardless of affiliation. note 
  • Jerkass: Whenever he's taunting Spider-man or insulting the Rhino, his own teammate, Mac is one massive dick.
  • Large Ham: Spends most of his screen time making himself the center of attention and talking in a raspy voice about violence.
  • Laser-Guided Karma: Constantly kept berating Rhino during their battle with Spider-Man. He ends up locked in a crate with him at the end of the fight and well, suit or no, it's unlikely he'll come out of that unscathed.
  • Never My Fault: After Spider-Man defeats him and Rhino, Scorpion starts insulting Rhino and tells him Octavius will be displeased with his failure, even though he's equally at fault.
    Scorpion: Do you know what Octavius'll do if he finds out you failed?!
    Rhino: I failed?
    Scorpion: Yes you, freak show!
  • Only in It for the Money: While the rest of the Six have personal reasons for working together with Octavius, reasonable or otherwise, Mac's chief motivation is getting paid a lot of money and having his gambling debts erased. Of course, he also admits that he'd gladly kill Spider-Man for free either way.
  • Only Sane Man: He views himself as this when forced to work with Rhino.
  • Poisoned Weapons: His Tail is equipped with poison that takes Spidey out of the first fight with the Six and later causes Spider-Man to hallucinate poison in the streets of New York, giant scorpion tails, and multiple versions of himself and Doctor Octopus.
  • Politically Incorrect Villain: One of his insults towards Rhino is "red menace", a term for a communist which was used as a slur for Russians.
  • Primal Stance: Spends a lot of time on all fours, most notably when fleeing from an enraged Rhino.
  • Psycho for Hire: He's openly Ax-Crazy, joining the Sinister Six for money and sadism. During his Boss Battle, he openly admits that he'd gladly "rip Spider-Man's face off" for free, and getting paid for it is "a bonus."
  • Sadist: Mac is by far the most bloodthirsty of the Six, and delights in making violent threats of torture; while the others only go so far to mention frying or trampling Spidey, Scorpion taunts him with descriptions of cracking his skull open and making a blanket out of his skin.
  • Smug Snake: Incredibly arrogant whenever he's torturing someone, even going far as to say if he wanted to, he could kill Spider-Man easily. It's mostly bark, however, as he's a complete pushover in the fight with Rhino, possessing less health, being vulnerable to basic web attacks, and can be taken out pretty quick if Spidey gets Rhino to run him over.
  • The Sociopath: A low-functioning example. He's superficially charming, lacks empathy or a conscience, and as his relationship with Rhino shows, is incapable of forming emotional attachments.
  • Teeth-Clenched Teamwork: With Rhino. They can barely stand to work with each other as they team up to fight Spider-Man. Spidey can exploit this during the boss fight by tricking Scorpion into attacking Rhino with his poison.

    Aleksei Sytsevich/Rhino 

Aleksei Sytsevich/Rhino

Voiced by: Fred Tatasciore (English), Alfredo Basurto (Latin American Spanish), Jin Yamanoi (Japanese)

  • Adaptational Intelligence: downplayed, Rhino's not as dumb and mindless as his usual incarnations, if Octavius is to be believed, Rhino has an artistic side due to taking classes in prison. He specifically has an affinity for poetry, but, he doesn't show it very well during the fight.
  • Adaptational Villainy: Comics Rhino has mellowed over the years and actually made a Heel–Face Turn for a while. This Rhino is a brute who kills and causes destruction without a second thought.
  • Animal-Themed Superbeing: His suit is directly themed after a rhino and his battle style is to charge into anything that moves and smash it to bits. Coincidentally, Rhino also has anger issues that frequently surfaces during the boss battle with Scorpion against Spider-Man.
  • Atrocious Alias: At some point in the past, he tried to use "Santa Clause" as an alias in the United States,
  • Blessed with Suck: His suit grants him superhuman strength and durability, but he can’t take the suit off and hates being stuck in it. He joins the Sinister Six because its leader promised to remove the suit from him.
  • Berserk Button: Making fun of how he looks in the suit is a definite do not. A conversation between two inmates during Miles' third stealth mission reveals that Rhino crushed a man's skull for making a crack about his suit. Scorpion calling him a "freak show" was the last insult Aleksei could stand before charging at him.
  • The Brute: Technically fills the role alongside Scorpion but Rhino plays it straighter. He's big, strong and short in the brains department.
  • Bullfight Boss: As usual, Rhino attacks by charging at Spidey, though he mixes it up by throwing heavy objects at Spidey if he’s too far away. Spidey has to first stun him using equipment around the construction site before attacking him. This can be used to hurt or even defeat Scorpion if he's tricked into running him over.
  • Clingy Costume: His costume is bonded to his skin and his reason for joining the Sinister Six is for its leader to remove it for him.
  • The Comically Serious: Reacts to Scorpion's "jokes" by telling him that he's embarrassing the both of them. Reacts to Spidey's jokes the same way.
    Spider-Man: So you guys and Octavius; you have a name yet? The Scary Six? The Dirty Half Dozen?
    Scorpion: How about the "We Murdered Spider-Man and Used His Corpse For a Blanket" Six?
    Rhino: Gargan... please. You embarrass yourself.
  • Composite Character: His armor appears robotic like his Ultimate counterpart, but it's clear that most of his mass is his enhanced body. His Russian accent also evokes Paul Giamatti's portrayal in The Amazing Spider Man 2.
  • Cursed with Awesome: He's a walking, talking tank but the suit he wears is bound to his skin and thus he cannot remove it. The leader of the Sinister Six promised to remove it after he helps him in his vendetta against Osborn.
  • Cut Lex Luthor a Check: During the fight, he tells Spider-Man that he's only interested in getting the suit removed and that he'll quit the criminal life once it's taken off.
  • Dual Boss: He and Scorpion are both fought at the same time.
  • Even Evil Has Standards: He's apalled by Scorpion's lack of principles and sense of humour.
    Spider-Man: Rhino's getting his suit removed... what did Octavius promise you, Scorpion?
    Rhino: Money. Gargan has no principles. He fights for profit.
    Scorpion: Untrue. I'd rip Spider-Man's face off for free. The money's a bonus.
  • Evil Is Bigger: Dwarfs every other character in the game, and it remains unclear just how much the suit adds to his already very, very large frame. note 
  • I Just Want to Be Normal: His reason for joining Ock is wanting to get rid of the Rhino suit.
  • The Juggernaut: He's huge, he's practically invincible, he's insanely strong, and he's got a metal horn that allows him to crash through whatever's in front of him when he charges.
  • Kick the Son of a Bitch: His charging at Scorpion would normally be seen as painfully cruel...if one forgot the fact that the latter constantly mocks and belittles the former, and that's before his actual crimes.
  • Lightning Bruiser: Fitting that he is based on a rhino, he is really big, and he is fast.
  • The Mafiya: Very Russian and was a mob enforcer before he became the Rhino.
  • No Indoor Voice: He's always angry and shouts every time he speaks.
  • Noodle Incident: For anyone out of the loop on the Mythology Gag, the alias "Santa Claus" in his bio might raise a few eyebrows.
  • Psychopathic Manchild: He's basically a walking, talking tank who speaks in broken English and has the mentality of an angry teenager.
  • Shockwave Stomp: He can create a small but powerful shockwave by stomping the ground, injuring Spidey if he gets too close.
  • Super Strength: He's strong enough to rip boulder-sized chunks of concrete out of the ground, and can hurl them dozens if not hundreds of feet.
  • Teeth-Clenched Teamwork: With Scorpion. The two of them constantly get in each other's way and insult one another as they try to take down Spider-Man. Spidey can exploit this during the boss fight by tricking Rhino into charging Scorpion.
  • Unskilled, but Strong: Lacks any clear finesse, but why would he need it when he hits like a truck and shrugs off bullets like they're flies hitting a train?
  • Warrior Poet: Subverted; although he's not quite as much of a mindless brute as most people would assume, he also doesn't seem to have the artistic side he claims he does. Either he's much more poetic and articulate in private or Doc Ock was just trying to be polite when describing Rhino as such in his taped message to him. On the other hand, given his imperfect English, perhaps his poetic side is best heard in his native Russian tongue.
  • Would Hurt a Child: Is more than happy to kill Miles during his stealth sequence.
  • You No Take Candle: He speaks with imperfect English and mixes his native Russian in his dialect.
    Rhino: (interrogating two Sable agents) Supply routes and schedules. Now! Я сказал- Trans 


    Inner Demons

Mr. Negative's flunkies and foot soldiers.

  • Badass in a Nice Suit: They all wear slick black suits, and are fierce fighters, going toe-to-to with the cops and Sable troops, and even Spidey.
  • Brainwashed and Crazy: It's heavily implied that a good chunk of the Demons you fight are people who have been brainwashed by Mister Negative.
  • Casting a Shadow: They can all wield weaker versions of Mr. Negative's powers.
  • Elite Mooks:
    • The Whip-men, Demon Swordsmen, and the Heavy-weight versions are harder to defeat than the ordinary variants, and require two focus bars to use a Takedown on them instead of just one.
    • In general, the Inner Demons are even stronger than normal criminals and Fisk's thugs, with only Sable Units being as strong.
  • Far East Asian Terrorists: After concluding their gang war with Wilson Fisk (which was just a cover to steal Fisk's arsenal and leverage on Norman Osborn), the Demons turn to full-scale terrorism, with the goal of bringing down Mayor Osborn. They start by perpetrating a suicide bombing at an award ceremony at City Hall, then later attempt to unleash a bioweapon at Grand Central Terminal.
  • Malevolent Masked Men: They're criminals who wear menacing black-and-white Chinese opera masks that resemble demons.
  • Master Swordsmen: The demon swordsmen are not only faster than normal swordsmen, they can dodge a lot more and have stronger attacks than their normal counterparts.
  • Mooks: Spidey spends many missions beating these guys up.
  • Ruthless Foreign Gangsters: They speak Mandarin Chinese (translated in the subtitles) and are trying to take over Wilson Fisk's vacated criminal niche. Their leader is explicitly an immigrant from China, albeit one who arrived in New York as a young child, and completing one of the Demon bases reveals that they use business fronts to illegally smuggle members in to avoid scrutiny over their past criminal records.
  • The Triads and the Tongs: At first, they appear to be little more than a Chinese criminal syndicate with strange powers and theatrical theme masks, scrapping with what's left of Kingpin's gang. They're quickly revealed to be something much worse.
  • Whip It Good: Some of them wield twin whips.


Other Villains

    Mayor Norman Osborn 

Norman Osborn

Voiced by: Mark Rolston (English), Alfonso Ramirez (Latin American Spanish), Kenyuu Horiuchi (Japanese)

The owner of OsCorp and the current mayor of New York City. He's also the father of Harry Osborn, Peter's and MJ's long-time friend.

  • Adaptational Late Appearance: Green Goblin is one of Spidey's earliest foes, and his most personal Arch-Enemy in both the comics and other adaptations. Here, after eight years into Spider-Man's career, Norman Osborn hasn't even become the Green Goblin yet. Though it's heavily hinted that he will, it's still significantly later than usual.
  • Adaptational Nice Guy: This incarnation of Osborn genuinely cares for Harry and his actions are in part to save his son from the disease that took his wife. A stark contrast to his portrayal in the comics. Furthermore, he's not the Green Goblin at this point in time, despite the game being set years into Spider-Man's career as a superhero.
  • Affably Evil: He's sleazy and greedy, but polite and a genuinely loving father, and is kind to Peter.
  • The Alcoholic: He lives alone, but has an entire room full of wine. Bottles are also all over his penthouse.
  • Big Fancy House: He lives in a palatial penthouse suite that has bathrooms that are bigger than MJ's apartment, as she observes when investigating it. This also gives him a lifestyle far apart from most New Yorkers:
    Mary Jane Watson: Ugh, Norman would have a pool. New York is about subway rats and street pizza, not sunbathing and umbrella drinks.
  • Breakup Breakout: invoked The Proto-Oscorp started off as a joint venture between Otto and Norman while they were in college. As Otto grew increasingly more uncomfortable with the more unethical genetics experiments they were doing, he decided to distance himself with the company while Norman pushed forward.
  • Create Your Own Hero: He is indirectly responsible for Miles Morales gaining his own spider powers. As MJ discovers, Osborn has spent a good deal of time trying to research Spider-Man's abilities and he's worked on genetically altered spiders to find a way to either reverse-engineer or exceed Peter's abilities.
  • Create Your Own Villain: Twice over. He's responsible for Otto's descent into villainy, as he pulled Otto's grant just to force him to come work with him again. Before that point, Otto was well adjusted and focused on his own matters, and if Norman had just left well enough alone, none of the mess in the latter half of the game would've come about. Norman of course is unrepentant about this. He's also responsible for giving Martin Li his powers and bringing about the death of his parents because of his haste to test a forerunner to GR-27, which created Mr. Negative and was what caused Norman and Otto's friendship to break up in the first place.
  • Color Motifs: Unsurprisingly for the man famous for his comic alter ego of the Green Goblin, it's Green. Osborn favors dark green suits. During The Stinger, he's seen bathed in green light from Harry's tank, giving him a green "Face" like that of the Green Goblin.
  • Corrupt Corporate Executive: Becoming Mayor hasn't made him any less of one, and he sees no problem with using his mayoral powers to directly benefit Oscorp when it suits him. Just as Otto and Peter have hit a breakthrough with their experimental robotic prosthesis, Osborn has the whole thing shut down due to safety violations (that he had previously said he was waiving), then has his workers scuttle all of their "unsafe" equipment, as well as Otto's potential client, to Oscorp's robotics division, leaving Otto with nothing once again.
  • Corrupt Politician: Despite being Mayor, it's revealed that he had dealings with Wilson Fisk, The Don of the city's underworld, and he's still in touch with Big Willie even when he's behind bars. He's also flamboyantly unethical in refusing to divest his business empire from his political office and he has used his extreme power and influence to expand Oscorp's influence across the city. He also illegally oversees the creation of the "Devil's Breath" which his own doctor calls a war crime, and of course he orders a foreign private security team to police his own citizens. It ultimately comes to a head in the end of the main game, as the "Devil's Breath" crisis forced him to resign from office.
  • Defiant to the End: When Otto has him hanging over a ledge ready to drop him, Osborn despite being in mortal terror keeps insulting Otto and even calls him a loser rather then beg for mercy and apologize.
  • Emperor Scientist: Mayor of New York and politician who is also a scientist, and who personally oversees the making of of the anti-serum to the "Devil's Breath".
  • Even Evil Has Loved Ones: He's more corrupt than evil, but he genuinely loves his son Harry, and is searching for a cure for his genetic disorder. He also loved his wife Emily very much and was heartbroken when she died before he could find a cure. An Audio Log you can find later in the game implies he still isn't over Emily's death
  • Even Evil Has Standards: If you clear all of the Sable outposts, Yuri reveals he's cracked down on Sable arresting civilians without due process. It's implied that he actually regrets causing the accident that killed Martin Li's parents and isn't just saying it to save his own skin.
  • Evil Counterpart: Norman Osborn is the Corrupt Corporate Executive foil to Otto Octavius' Humble Hero. The story implies that Norman has a sordid history with Otto, poaching his ideas and getting rich while Octavius' noble ambitions has left him with little success. In an interesting subversion, Norman never actually has a heel turn, while Otto ends up becoming the villainous Doc Ock.
  • Evil Redhead: Evil is debatable but he does do multiple questionable things over the storyline and has reddish hair.
  • Forgot Flanders Could Do That: The character takes more cues from the original Lee & Ditko/Romita stories than from the modern 616 Norman. He's corrupt but not to the point of Cartoonish Supervillainy, and his relationship with his son is strained because of Norman's shortcomings as a father instead of Norman actively hating him. Like with the original, this Norman's love for his son is one of his redeeming qualities — back in the 60s, when Spidey first found out who Goblin really was, he brought up Harry to see what'd happen; Norman took over Goblin and had a nervous breakdown, because the idea of Harry knowing of Norman's crimes was too much for him. Here he's genuinely trying to save his only son from what he believes is certain death.
  • Gadgeteer Genius: He has skill in engineering and inventions, as MJ finds out when she comes across a VR mask that reveals structural weaknesses, and the fact that his personal laboratory has him working on his pumpkin bombs.
  • Greater-Scope Villain: Interestingly enough, despite never becoming the Green Goblin in the game, Norman is still the root cause of the major conflict of the game. He's the catalyst behind the Start of Darkness for both Mr. Negative and Doctor Octopus. Oscorp's attempt at reverse-engineering the Spider that gave Peter his powers is actually what leads to Miles getting powers of his own. Finally, his experiments with the Symbiote is hinted at what will cause Harry to become Venom. All of this might have instead been a case of Unwitting Instigator of Doom, if not for his constant recklessness and cruelty in bolstering or covering up his mistakes, resulting in more pain and ultimately causing every problem Spider-Man has to face in one way or another.
  • Hidden Agenda Villain: Norman Osborn is up to something. His main motives are hinted at finding a cure for Harry, but MJ discovers prototype pumpkin bombs in his secret lab, an obsessive interest in Spider-Man's powers, and the creation of several mutant spiders with augmented abilities. He also has some Missing Trailer Dialogue where he apparently tells Spider-Man that he hired Silver Sable's group to put an end to Spidey's Vigilante Man methods.
  • Ink-Suit Actor: Resembles his voice actor, Mark Rolston, albeit with some features that invoke his two live-action actors, Dafoe and Cooper. Namely his eyes are the same size as Dafoe's while his skin is as wrinkled and weathered as Cooper's.
  • Jerkass Has a Point: Near the end of the game, he decides to oversee the antiserum to the Devil's Breath on his own while leaving Sable behind. Sable objects, insisting he'll be completely vulnerable without her, Norman retorts by calling her and her PMC out as Incompetence, Inc.; considering that Sable's troops have repeatedly proven themselves to be complete screwups overall and never succeed at doing much of anything without Spider-Man's help, he's not wrong.
    Norman: I seem to be completely vulnerable with you.
  • Kick the Dog: Right after pulling the funding from Otto's research, Norman decides to twist the knife further by trying to convince Peter to jump ship and start up the business he was planning with Harry, all in front of Otto. Though perhaps unintentional on Norman's part, Harry's last entry in his journal pleaded with his father to let Peter and MJ know about what really was happening to him. Norman never did, refusing his son's potential last wish and causing the pair no small amount of horror when they realize just how tied the "Devil's Breath" is as a failed attempt to cure Harry.
  • Laser-Guided Karma: Although not truly punished nor incarcerated, he resigns from the mayor's office in disgrace and his company has been publicly shamed due to the Devil's Breath incident and Sable International's civil rights violations. The only thing keeping him out of jail? All evidence of his truly illegal wrongdoings or culpability in making Martin Li and Otto Octavius into villains, either doesn't exist anymore, are first-hand witness claims from Spider-Man which wouldn't work well (especially not against Norman's lawyers), or were acquired illegally due to breaking and entering in MJ's case.
  • Like a Son to Me: Downplayed; like his mainstream counterpart, he views Peter like this, and says he pulled Dr. Octavius' funding, in part, to encourage Parker to work with him at Oscorp and even tries to convince Pete he'd only benefit from working here. Unlike his mainstream counterpart, however, Norman doesn't favor Parker over Harry.
  • Mayor Pain: Political power did not make him less of a sleazebag.
  • Nerves of Steel: Despite being threatened and dangled from a rooftop, he basically insulted Doc Ock to his face rather than beg for mercy.
  • Never My Fault: After Doctor Octopus releases the Devil's Breath in New York, Mayor Osborn's response is to deflect blame from the Raft breakout and blame it all on Spider-Man. It's implied that he might not actually believe this and is just using it as an excuse to buy himself time to find a cure, keep his reputation intact, and get rid of Spider-Man's vigilantism.
  • Nice Job Fixing It, Villain!: Implied for the future; his attempts to recreate the spider that bit Peter - and possibly improve upon it - inadvertently leads to Miles receiving spider powers of his own.
  • No Celebrities Were Harmed: Superficially, Norman bears a striking visual resemblance to Donald Trump. And that is all we're going to say about that.
  • Psychotic Smirk: He lets out a small one after Spider-Man saves him from Dr. Octopus at the end of the game, where after Peter drops him off the roof, he looks back with an evil grin before scuttling to safety.
  • "The Reason You Suck" Speech: When held hostage by Doc Ock, and threatened to be exposed as a glory-hound and a fraud; Norman instead tells Ock he's always been the worse of the two.
  • Slave to PR: Norman loathes the GR-27 being nicknamed "Devil's Breath" since it makes what was supposed to be a cure into something spooky. He especially laments the leaks to the press and the popularization of this branding, noting that it has brought him a 18 month cooldown PR campaign.
  • Start of Darkness: MJ mentions that the Osborns were the ideal family before Emily Osborn got sick. It is in trying to save his wife from a terminal illness that Norman tested an experimental cure on Martin Li. This reckless experiment caused the death of Martin's parents when it created his Mister Negative powers and also led to his estrangement from Otto. When his son Harry was diagnosed with the same genetic disorder as Emily was, he accidentally created Devil's Breath in further research for a cure for him.
  • Stupid Evil: He verbally abuses Otto while he's holding him off the edge of a building, which doesn't end well for him, atleast until Peter comes and saves him.
  • Ultimate Authority Mayor: He's got enough power to declare martial law and hire a ruthless mercenary army. Although it does end up biting him in the ass by the end of the game.
  • Unwitting Instigator of Doom: His attempts to prototype GR-27, aka "Devil's Breath", led to a young Martin Li becoming Mr. Negative and the child's parents dying in the process. If that weren't enough, he callously and cruelly discarded Otto Octavius from the company they founded together, allegedly stealing all of his research for his own profits in the process. The result is a pair of men willing to tear Manhattan and its populace asunder with a complete disregard for collateral just to destroy everything Norman's "infested" and kill him, essentially serving as the catalyst for the game's entire plot past the prologue.
    • And if The Stinger is anything to go by, he might have created Venom in his attempts to cure Harry. Two guesses as to how that's going to turn out.
  • Villain with Good Publicity: While not yet known if he'll become the Green Goblin in this continuity, he enjoys some popular support despite going full dictator.
  • Well-Intentioned Extremist: Whether he's trying to gain more power and authority or not, his actions are also part of another goal: To save Harry from the same illness that took his wife. The scientific research that lead to the "Devil's Breath" disease was a actually an attempt to create a cure.

    Silver Sablinova/Silver Sable 

Silver Sablinova/Silver Sable

Voiced by: Nichole Elise (English), Xochitl Ugarte (Latin American Spanish), Takako Honda (Japanese)

The head of the PMC and the ruler of the tiny European nation of Symkaria. She's tasked with hunting down the Demons at Osborn's behest, butting heads with Spider-Man when he sees her men ready to execute members of the gang. She later turns her sights on the web-slinger himself when Osborn imposes martial law on the city.

  • Adaptational Villainy: In the comics continuity, Silver Sable was (eventually) an ally with occasional bits of Ship Tease with Spidey when being a PMC didn't put them on opposite sides by circumstance; antagonistic feelings were never personal, they were just business. Here, Silver Sable is far more ruthless in doing her job as her company puts Manhattan under abusive and aggressive lockdown, and her company under Norman has some bad blood and violent distrust for Spider-Man in particular once things really get underway. Pretty much every personal encounter with Spider-Man leads to her trying to arrest/kill him on sight. However, the climax does see her pull a Heel–Face Turn, even helping Dr. Michaels ensure that the injured Spidey gets some well-needed medical treatment at F.E.A.S.T before skipping town.
  • Age Lift: Hinted to be around the same age range as Spidey himself in the main 616 universe. Here, she's in her late 30s, making her a good decade older.
  • Alliterative Name: Silver Sablinova.
  • Anti-Villain: She's doing her job as a security contractor under Norman's orders, and after what happened that gets her called in the first place, it makes sense. Too bad about the 'antagonist to Spider-Man' part and draconian approach to locking Manhattan down.
  • Badass Longcoat: This incarnation of Sable wears a distinctive coat with her gear.
  • Badass Normal: Has no powers, but is skilled enough to take on Spider-Man. The first time Spider-Man attempts to actually fight back against her, she immediately counters and knocks him on his back. In her boss fight at the start of Silver Lining, Silver's reflexes are fast enough that she'll counter attempts to melee her when she's not stunned with a throw that happens so quickly that there isn't even a spidey sense warning or QTE to avoid it.
  • The Bus Came Back: Returns for the Silver Lining DLC.
  • Combat Stilettos: Wears high-heel boots and is often swinging them into people, Spider-Man included.
  • The Comically Serious: In the Silver Lining DLC, her stern demeanor contrasting Spidey's usual quips are often used for comedy.
  • Create Your Own Villain: Bringing and leaving Sable tech in New York directly causes the rise of Hammerhead, who she returns to fight in Silver Lining.
  • Crippling Overspecialization: As a fighter, she's skilled enough to counter Spider-Man without him getting a chance to avoid it and tough enough enough to take a dozen punches from a guy who can lift cars. None of this translates to her actual job of leading a PMC, though. Her PMC company is corrupt and utterly incompetent, to the point that a bunch of mobsters are more effective with her own tech than her highly-trained mercs. She has so little control over her own people that when she pulls a Heel–Face Turn and leaves town, she can't get any of her troops to follow her. Silver is also such a poor tactician that she'll rush into a known trap and need to be rescued.
  • Dark Action Girl: She frequently opposes Spider-Man and despite not having any superpowers, has the skills to back up her claims. However, she does perform a Heel–Face Turn near the climax.
  • Defrosting Ice Queen: Essentially what she goes through in the Silver Lining DLC. She starts out as a Jerkass Never My Fault leader of a ruthless PMC organization, but Spider-Man still tries his best to bring out the good side in her. After he rescues her from the Maggia's Cold-Blooded Torture, Silver begins to warm up to him, even responds to his high-five attempt and grins a little afterward. After Hammerhead's defeat, they both part away on good terms. She even gives him a lift from her carrier back to New York. Granted, she's still as hardass as ever, but she matures into a Jerk with a Heart of Gold and learn how to play well with others for once.
  • The Dragon: She gets hired by Norman Osborn to deal with the Inner Demons.
  • Enemy Mine: With the Demons and Mr. Negative causing terror in Manhattan, the Sable company is more than ready to deal with Spider-Man, but only barely let him go because he's helping the police with the current threat. Once that gets handled, however, they suddenly become a lot more deadly and competent when dealing with Spider-Man himself.
  • Even Evil Has Standards: For all the civil rights violations her PMC commits, she draws the line at outright stealing from citizens. When Spider-Man discovers one of her squads detaining civilians solely to 'confiscate' their property for themselves (and who'd apparently gone rogue at least once before), the response Yuri gets back is 'do what you want to them' and allowing them to be prosecuted for their crimes.
  • Fatal Flaw: Impatience, which isn't helped by her temper.
  • Guns Akimbo: Sable's answer to most problems, including Spider-Man, is to draw her twin pistols and put down the problem.
  • Heel–Face Turn: It takes until the end of the game, but she does finally come to realize Spider-Man was the real good guy all along, helps save his life alongside Dr. Michaels, and opts to go back home and do some soul searching so that she can follow a similar mindset to him in doing the right thing. However, her PMC still sticks around since Norman still paid for their services.
  • High-Heel–Face Turn: The only one to start pondering about Sable International’s methods concerning New York being put into a state of martial law at the end, while the male soldiers remain the same and some are outright keen on criminal behavior, using their position to apprehend personal belongings like luxury watches. Sable went from being openly antagonistic to Spider-Man, then forming a temporary truce with him, to flat out admiring his determination to help even those whom he should hate by all means, ending with her wishing to meet him again, all in quick uninterrupted succession.
  • Incompetence, Inc.: For a highly professional PMC armed to the teeth with military-grade weaponry and gear, Sable's company is filled to the brim with incompetent troops that can be easily fooled and eluded by MJ and Miles, a reporter with Spider-Man on call and a tech-smart kid that can hack their security with a phone app, respectively. Naturally, even in direct firefights with Demons, they never have the competence to win a fight without Spider-Man's help, and they also jeopardize the entire city over Poor Communication Kills by completely disregarding Yuri and the police forces that hold important information that could've prevented a lot of problems - also handily provided by Spider-Man. This is at least somewhat justified with the Sinister Six, as Otto explicitly has been researching their tech for weaknesses and vulnerabilities. Osborn himself lampshades it near the end of the game, when he decides to supervise production of the antidote to the Devil's Breath on his own and orders Sable to stay behind.
    Sable: You will be completely vulnerable without me!
    Norman: I seem to be completely vulnerable with you.
    • In addition, despite having a specific code for Spider-Man, the most they ever accomplish against him is just annoying him. This is even represented in gameplay, where the jetpack enemies dropping their mines can short-circuit Spidey's web-gadgets... for roughly five seconds. Even the jetpack enemies themselves, while dangerous, are in the air, where the game actively tells you that your attacks are stronger.
    • By the events of Turf Wars, Sable's technology has ended up in the hands of the Maggia and Hammerhead's goons, giving them an unprecedented ability to wreak havoc on New York City. Said goons make far better use of Sable's technology than Sable's soldiers themselves did, mainly because they don't care about collateral damage or capturing people alive.
  • Irony: The revelation that she is the leader of a resistance movement against a local tyrant in her home nation and uses the money her company makes to finance said rebellion becomes a strong irony given that MJ reveals in the main game that most of her previous contracts were dealing with dictatorships. Though to be fair, MJ did say Sable helps the rebellion against the dictatorships in some countries, while suppressing them in others.
  • Jerk with a Heart of Gold: In the Silver Lining DLC, she's pretty cold and humorless, but she ultimately does want to do the right thing.
  • Kick Chick: When she's not shooting her enemies with her twin pistols, she's usually kicking them to the curb.
  • Light Is Not Good: Wears a bright outfit, and is the head of a heavy-handed mercenary group.
  • Never My Fault:
    • When the Demons succeed in kidnapping Dr. Michaels and ultimately escaping with the Devil's Breath, Sable blames Spider-Man for the incident despite the fact that, as Spidey rightfully points out, Michaels and the Devil's Breath were under her protection in the first place.
    • When she returns in the Silver Lining DLC, she blames Spider-Man for Hammerhead stealing her tech...when her PMC left it in Manhattan largely unguarded to begin with. Even though he clears up that he meant to stop him from doing it, she simply retorts that he's failing and/or possibly working with him. After all, she doesn't know enough about him to trust him. So she's going to handle it herself. Either way, it is pretty much her men's fault more than hers since they continued to operate without her.
  • Not So Stoic: During the Silver Lining DLC, Spidey tries to get a high five out of her after they've officially joined forces. After being left hanging for a few minutes he finally succeeds, and she walks away smirking as he groans about how hard she did it.
  • Ramming Always Works: When she and Spider-Man use a laser to heat up Hammerhead's metal plate to render him vulnerable, and the laser stops working, she asks Spidey to hold Hammerhead in place so she can ram her jet into him at full speed, and finally brings him down.
  • La Résistance: She's leading the rebel faction in the Symkarian civil war against the local tyrant and is using her PMC work to finance said rebellion.
  • Rightful King Returns: She is the princess of her nation, by default the rightful queen, and leads the resistance against the local tyrant.
  • Sci-Fi Bob Haircut: This version sports a bob in the same superhero setting.
  • Smug Snake: Sable is a SUPREMELY haughty and confident Arrogant Kung Fu Girl who treats Spider-Man as an interfering child. However, as noted above under Incompetence, Inc. and Never My Fault, she is her own worst enemy. repeatedly causing more problems than she actually solves. When you're a more Destructive Saviour than Spider-Man, you might want to take a look in the mirror.
  • Suspiciously Similar Substitute: During the Silver Lining DLC, Sable ends up playing the Comically Serious foil to Spidey's banter, a role which Yuri had carried up until that point. Seeing how the DLC cements Yuri's Face–Heel Turn, this may have been intentional.
  • The Unfought: She's never fought directly in-game. Averted in the Silver Lining DLC, where she's the first boss in the DLC.
  • Warrior Princess: This version of Silver is actually the princess of Symkaria, as well as its strongest fighter.
  • When All You Have Is a Hammer...: Strategically speaking, this is what the PMC's Incompetence, Inc. results from. MJ mentions her mercenary company is mostly known for either suppressing or supporting rebellions in unstable dictatorships. It turns out using those same tactics in a country and city with strong democratic institutions, laws, and stable civil society, handicaps them severely. They set up pointless checkpoints and other places, and believe that projecting and defending authority will make everyone fall in line, leading to total failure and compromise, since the gangsters like Fisk, the Demons, and the supervillains simply know the terrain and society better than them and use it more effectively.
  • White Hair, Black Heart: Has silver hair, and while not overly evil, is quite ruthless and very no-nonsense.
  • Worf Had the Flu: Not Sable but the PMC itself. It's implied that normally, the PMC is a far more elite task force but due to the short time frame Sable was given to assemble her troops for Norman, she wasn't able to vet her men like she normally would. In addition, because Sable herself is required to be Norman's personal body guard, the side effect of this is the PMC are able to act without her input, resulting in their more dubious human-rights violations.

    Wilson Fisk/The Kingpin 

Wilson Fisk/The Kingpin

Voiced by: Travis Willingham (English), Carlos Galindo (Latin American Spanish), Tessho Genda (Japanese)

New York City's crime lord and Spider-Man's archnemesis from the earliest days of his superheroing career. Spidey finally manages to bring him down in a climactic showdown at the start of the game, but his absence creates a power vacuum that allows NYC to descend into chaos.

  • Acrofatic: He's not fat, but his body mass does seem like he's more of a Mighty Glacier; As is clear in his boss-fight, he's unusually fast for a man of his size.
  • Adaptational Wimp: His legal power and influence over New York are actually hit rather hard with this trope, in the sense where most versions of Fisk who've been arrested are typically able to get released out of prison almost as quickly as he's been put in. In this game, it's implied his lawyers are actually struggling to quickly get Fisk out of prison, especially since the police now have decades of evidence regarding his criminal activities, and even the Evil Power Vacuum that occurred from his arrest isn't enough to make people consider releasing him. It even hits a point where by the time we get to the Playable Epilogue, he's still behind bars after several months.
  • Arch-Enemy: In universe, he has been Spider-Man's for the 8 years he had been crime-fighting. This is based on the Ultimate Comics, where Fisk was Ultimate Peter's second most prominent villain and most recurring adversary.
  • Badass in a Nice Suit: Fisk is no coward; he's strong, intelligent and a threat to Spidey himself. And in their boss fight, he wears of a hell of a dapper black suit.
  • Badass Normal: Fisk has no powers whatsoever, or even the invulnerability that Tombstone has and yet he's able to trade blows with Spider-Man, he's just really strong and durable. Mary Jane even implies during her tour of his Art Exhibit that Fisk straight up won his first fight with Spider-Man by cutting the webslinger open with a katana, forcing him to retreat.
  • Bald of Evil: As is tradition for Fisk, he's a nasty crimelord and there's not a hair on that shiny head.
  • Benevolent Boss: While we never see how he treats his men personally, he does seem to care for their well being, as he tells Spider-man that he'll give information on the Demons should Spider-man keep them safe during the Demon's attack.
  • Better the Devil You Know:
    • Discussed. Jonah curses Spider-Man for his takedown and arrest of Fisk, pointing out that a gang war to fill the void will inevitably happen; he's proven right when the Demons move in and cause far more damage to the city than Fisk's men ever did. Fisk himself declares as such as he's being taken away, shouting that he kept order in New York and that Spidey will be wishing he was back within a month.
    • Spidey will later snark to himself that he is beginning to miss Fisk since he's no longer around to keep his goons in line. And then when the Demons start to become completely unhinged in their attacks on the city, Spidey notes that as bad as Fisk was, he never let his villainy get this out of hand and actually cared about order in the city. That said, MJ points out that he can hardly let Fisk "Godfather" his way around the city, and let him maintain his criminal empire.
    • Defied at the Playable Epilogue if Spidey completed all the optional missions along with the main storyline. While the villains that tried to take over during the Evil Power Vacuum did do a devastating amount of damage, the city was ultimately about to recover from most of it after said villains were defeated. To a point were three months have passed and Fisk is still in prison and New York was able to get back to normal without him.
  • Big Bad: For the prequel novel Spider-Man: Hostile Takeover.
  • Big Bad Wannabe: Played with; he was an untouchable crime lord once, and is confident he can return to his former glory once he's out of jail, but after his arrest and imprisonment, Fisk's main focus is retaining what remains of his power and holdings rather than challenging any newcomers. Meanwhile, his increasingly hard-to-control Mooks are trying to escalate a Mob War against The Demons, and are sometimes fought in side quests, but it's clear that neither Spider-Man nor the game's plot takes him seriously when compared to Mr. Negative or The Sinister Six.
  • Break the Haughty: Surprisingly, something that happens to the Kingpin as one long Trauma Conga Line combined with Karma Houdini Warranty. The Kingpin starts off getting arrested after a massive stand-off with the police. He slowly loses one business after another to Spider-Man as well as Mr. Negative. Eventually, he's left unable to get himself off of his many crimes and is still in prison months later.
  • Charles Atlas Superpower: As in the source material, he's ostensibly a normal human but is somehow strong and durable enough to give Spider-Man a decent fight, despite the fact that Spider-Man can stop trucks and cars moving at high speed by himself. He casually one-handed tosses Pete forty feet through a brick wall and is unaffected when Spider-Man kicks him throw a glass floor hard enough to break it, which sends him falling through two other glass floors and then on an unimpeded several-story drop onto a hard surface.
  • Cool Sword: Mary Jane can see a 14th century katana, attributed to the legendary swordsmith Masamune, as part of Fisk's estate sale and remembers he once used it to nearly kill Peter.
  • Comic-Book Movies Don't Use Codenames: Although 'Kingpin' is acknowledged as his title, it's never used as a codename and he's almost always referred to as Fisk.
  • Cores-and-Turrets Boss: The first phase of his boss fight has him hide behind a glass wall while letting two turrets do the work. After Spidey disables them and smashes his barrier, Fisk decides to get his hands dirty.
  • Death of a Thousand Cuts: Wilson Fisk's organization suffers one of these as while his capture is the start of his downfall, he is still massively powerful and able to run his organization from the inside. Spider-Man proceeds to take down his construction sites that contain arms trafficking, designer drugs, counterfeiting, and other operations to raise money for his legal defenses. Spider-Man also puts away most of his organization in the Thug Crimes.
  • Embarrassing Nickname: Spider-Man keeps calling him "Willie" just to annoy him.
  • Enemy Mine: In the mission "Straw, Meet Camel" he begrudgingly agrees to tell Spider-Man who the leader of the Demons is if the webslinger keeps his men alive.
  • Even Evil Has Standards: Discussed; Spidey remarks at one point that as bad as Fisk was, he actually cared about keeping order in New York and would never descend to the depths of depravity the Demons have.
  • Evil Power Vacuum: When Fisk is arrested, Mister Negative and his gang of Demons seize control of New York's criminal underbelly for their own nefarious purposes. Without Fisk, they can access his caches and armories of weapons, his resources, his bases and move in, and advance their plan.
  • Evil Sounds Deep: Courtesy of Travis Willingham, he has a suitably menacing baritone to befit his size and status.
  • Evil Virtues: By Spidey's own admission, for as bad as Wilson Fisk was, he actually loved New York City and maintained order in the city in his own way.
  • Evil Wears Black: Forgoes his traditional white suit in favor of an all-black one.
  • Foreign Culture Fetish: Much like Frank Miller's Fisk, he has one for Japan, if the decor of the Fisk Tower executive offices and his extensive collection of Japanese artwork is anything to go by.
  • Genius Bruiser: Incredibly intelligent and a physical threat that can challenge Spidey.
  • The Gloves Come Off: For most of the tutorial, Fisk takes an offhand approach and watches Spider-Man fight through his legion of hired goons, then ambushes the hero with two automated turrets while calmly retreating behind a sheet of bulletproof glass. When Spidey manages to break both the turrets and the glass, the steadily angrier Wilson goes into a rage and breaks his desk into pieces to hurl at Peter.
  • How the Mighty Have Fallen: The Kingpin's Empire is gradually dismantled throughout the book with attempts to get him off legally and break him out of prison being thwarted by Spider-Man. By the end, he's a man without a kingdom and doomed to a very lengthy prison stay.
  • Informed Ability: According to one of his minions, Fisk learned professional sumo techniques in Japan, which is why he's as large and powerful as he is, but he never displays any actual sumo techniques when you fight him, instead relying on ramming and punching his way out.
  • Karma Houdini Warranty: A pre-game one. The Kingpin has been untouchable for eight years of Spider-Man's career but it all comes crashing down at once with Spidey preventing him from weaseling his way out of prosecution by stopping his side-activities.
  • King Mook: He basically fights like a regular brute with the added ability of a charging tackle.
  • Large and in Charge: He's a massive, hulking beast of a man and, until the game's start, is the Kingpin of organized crime in New York.
  • Lesser of Two Evils: Deconstructed in Fisk's case, he may have some lines he won't cross unlike some supervillains, but as far as the authorities (as well as Spider-Man and Mary Jane to a certain extent) are concerned, his lengthy criminal history and the fact he still causes harm to the people of New York makes his status as a "Lesser Evil" irrelevant.
  • Lightning Bruiser: He is crazy powerful, and much faster than any man his size has a right to be.
  • Made of Iron: He takes a lot of punishment throughout his boss battle, and is still walking under his own power when he's arrested.
  • Might as Well Not Be in Prison at All: Despite being in prison, he still has influence over his gangs and is even able to call them by cellphone, which Spider-Man later intercepts. However, Peter stops an escape attempt and Fisk remains in the Raft even after the end of the game.
  • No Celebrities Were Harmed: Not Fisk himself but his base of operation, Fisk Tower, is located where The Time-Warner Building is in the actual New York City.
  • No-Holds-Barred Beatdown: There were times in the past referenced to when Fisk would have Spider-Man at his mercy long enough to hospitalize him, such as with a pair of brass knuckles among the backpack collectibles or the katana in his auction house.
  • Not-So-Well-Intentioned Extremist: Despite his own claims that his actions have kept order in New York, Mary Jane heavily regards him as this, as she believes Fisk's actions have caused too much harm to the people of New York to justify viewing him as Necessarily Evil.
  • Otaku: Fisk has a lot of Japanese art and antiques in his personal office and at the auction house. He seems to gravitate towards pieces that were said to have belonged to men who were willing to go to any length for the greater good.
  • Pet the Dog: He does seem to care for his own men, at one point telling Spider-Man he'll give him information if Spidey saves Fisk's men from the Demons first.
  • Put on a Bus: More or less disappears from the game after the revelation of Martin Li being Mr. Negative.
  • Starter Villain: Played with, due to the In Medias Res storytelling. From the player's perspective, he's the guy you beat for the tutorial. But from Spidey's perspective, Wilson's been his Arch-Enemy for most of his career and this is the culmination of years of crimefighting.
  • Stout Strength: A staple of the character. While he seems merely tall and overweight at first glance, he's got enough muscle to break stone, cave in steel pipes, and throw Spidey through brick walls, all with his bare hands.
  • Unskilled, but Strong: He has about as much finesse as a street thug (i.e., none). He's also strong enough to punch through concrete.
  • Vetinari Job Security: Fisk depends on this as he is considered the Lesser of Two Evils by most New Yorkers. Ultimately subverted by Spider-Man managing to not only get rid of Fisk but his criminal competitors.
  • Villain Has a Point: Fisk is a bad, bad guy, but he is absolutely correct that the vacuum opened by his defeat leads to anarchy. Though MJ rebukes this by noting that letting Fisk continue to run as a crime lord wasn't something the Police or Spider-Man could remotely condone.

    Herman Schultz/Shocker 

Herman Schultz/Shocker

Voiced by: Dave B. Mitchell (English), Oscar Flores (Latin American Spanish), Kiyoshi Katsunuma (Japanese)

  • Adaptational Nice Guy: Spidey mentions that they've talked science together before and they both try to talk the other out of fighting them.
  • Affably Evil: He's not nice but when compared to the other enemies Spidey goes against in the game, he definitely qualifies. In his first encounter, Herman tells Peter "I don't want to hurt you! That would only slow me down!"
  • Barrier Warrior: He's protected by a vibrational force-field for most of his bank fight. Hurling falling debris at him is the only way to break through it.
  • Blow You Away: What his gauntlets do.
  • Boss Arena Idiocy: Kind of unavoidable considering his equipment, but his blasts cause debris to fall around him which can be tossed at him to destroy his barrier so Spidey can land some hits.
  • Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, one of the collectibles is a scrap of his original diamond-patterned costume.
  • In a Single Bound: His suit allows him to jump the length of a city block or leap onto the roof of a ten-story building from street level.
  • Ineffectual Sympathetic Villain: Spider-Man certainly thinks so as he's one of the few villains in the game he has something of a positive relationship with.
  • A Lighter Shade of Black: Unlike the Sinister Six who commit all sorts of atrocities, or the other supervillains in the main game who are OK with endangering the lives of others, Shocker is merely a destructive bank robber with no interest in hurting people. Even though he comes to blows with Spider-Man, he still makes it clear that he's not interested in fighting him and only does so when Spidey leaves him no choice.
  • Made of Iron: He is seemingly defeated several times in his boss fight, only to get up and keep fighting. He only stops after Spidey brings a giant chandelier on top of him.
    • Justified by his force field and protective, padded suit.
  • Malevolent Masked Man: He's a supervillain with a helmet that fully encloses his face. Do the math.
  • O.O.C. Is Serious Business: Spidey notices that Shocker is acting unusually compared to his past confrontations, and that he seems desperate, concluding that he's working for someone. Shocker confirms this and also reveals that the people he's working for (later revealed to be the Inner Demons) have him spooked, and have threatened to kill him unless he cooperates.
  • Punch-Clock Villain: Shocker is a lot more interested in staying alive after being threatened by the Demons or making a quick buck than revenge or mindless destruction, probably why he wasn't picked for The Sinister Six. He even directly states that he doesn't want to hurt Spider-Man during their first chase in the story, albeit for pragmatic reasons, but its a notable contrast compared to every other villain in the game.
  • Recoil Boost: He can use his blasters to launch himself across the air.

    Felicia Hardy/Black Cat 

Felicia Hardy/Black Cat

Voiced by: Erica Lindbeck (English), Jessica Angeles (Latin American Spanish), Ayahi Takagaki (Japanese)

A flirtatious cat burglar who enjoys her games of cat-and-mouse with Spider-Man. She's absent in the main game itself, merely challenging Spider-Man to find the various cat dolls she's hidden throughout the city, but makes a full appearance in The Heist DLC.

  • Adaptational Modesty: Instead of a skintight suit with Absolute Cleavage, she wears a more practical, slightly armored suit that covers her up. However, this doesn't stop her from being Ms. Fanservice; the suit is still very form-fitting, and her body languange is still that of the classic cat.
  • Adaptational Karma: In the The Black Cat Strikes comic adaptation, she ends up getting arrested after Mary Jane sees through her ploy. Felicia herself doesn't seem particularly broken up about it, and if anything develops a grudging respect for MJ.
  • Affably Evil: A charming and flirtatious thief.
  • Ambiguous Situation:
    • The Heist DLC never makes it clear whether she knows Peter's real identity or not. If she does, she never refers to him by his real name, and though optional dialogue with Aunt May implies that May knew of Felicia, its not clear if she actually met Felicia note  or if Peter just told her about her. Even though they have been explicitly intimate with each other, its possible that Peter kept his mask on during these moments like they have done in the post-One More Day comics, or her seeing his face was as far as he went with revealing his identity. Its entirely likely that she does know, but like the comics, she's in love with Spider-Man, not Peter Parker.
    • Also from The Heist whether or not she actually does have a son. She admits she lied to Peter, but her choice of words leaves the potential existence of any offspring up in the air. Additionally, if she does have a son, is that child Peter's? He definitely seemed to think it was a possibility.
      • The above example is also a case of the trope being invoked by Felica herself. She deliberately avoids saying whether her "son" was fathered by Spider-Man or not, even when asked directly by him. Worrying over the ambiguity of it keeps him simultaneously motivated to help her and also distracted enough that he won't pick up on her manipulation of him.
  • Badass Normal: Has no superpowers and relies on skill, tech, and stealth to accomplish similar feats to Spidey.
  • Batman Gambit:
    • She counts on Spidey to find her Stakeout locations and report each of her RFID-enabled cat dolls to the police. When they're all gathered in the evidence locker, they deactivate the system alarms. This allows her steal her old suit and gear, setting up her DLC story. Peter is quite impressed that she'd steal, and then give up, fifty million in priceless valuables just to prove a point.
    • In "The Heist", she enlists Spidey's help in rescuing her son from Hammerhead, banking on his Chronic Hero Syndrome and their past history for him to say yes. Then she reveals she played him like a fiddle and was after a flash drive that would give her access to the entirety of the Maggia's wealth. While the existence of a son is up in the air, he most certainly was not kidnapped if he does exist.
  • Big Damn Heroes: In the Silver Lining DLC, she comes out of hiding to rescue Spidey from Hammerhead.
  • "Blackmail" Is Such an Ugly Word: She doesn't say she "lied" to Spidey, only misdirected him.
    Felicia: "Lie" is such an ugly word. I prefer "misdirection".
  • Calling Card: She marks her various Stakeout targets with cat dolls that are always close to a graffiti painting of herself.
  • Cats Have Nine Lives: She invokes this whenever she's diving into a dangerous situation, including when her penthouse has been rigged to explode.
  • The Chessmaster: Like in the comics, she's so good at planning it seems like she's just plain bad luck to anyone who gets in her way.
  • Composite Character: Her costume design has elements from her Ultimate universe incarnation (goggles instead of the domino mask) and her brief "pure crime empress" stint from the main Earth-616 universe (fully closed catsuit, sans the tacky cat eye designs on her shoulders). An optional conversation with May reveals that she's also older than Peter, like in the Ultimate universe (implied to be at least a decade) and The Spectacular Spider-Man, but Peter quickly states not that much older suggesting the age gap is closer to the latter (where it was only by three years).
  • Dark Action Girl: Felicia is pretty skilled at combat and while she isn't evil, she isn't exactly on the side of good either, preferring the life of a thief.
  • Dating Catwoman: She has a romantic history with Spidey and is often quite flirtatious with him. Said history was serious enough that Peter had reason to be believe Felicia's possible son was his when she mentioned it.
  • Disappeared Dad: Her dad drowned in an attempt to escape the raft. He's actually in hiding and is the "policeman" who gets Spidey to find his old stolen loot.
  • Disney Death: She seemingly dies in a massive explosion at the end of The Heist only to show up to save Peter in Silver Lining. More than a few characters (including Felicia herself) point out that her survival was pretty obvious.
  • Evil Cannot Comprehend Good: Even after she lied and betrayed him, Spider-Man still contacts her to warn her about Hammerhead's plan to kill her by blowing up her penthouse, and tries to convince her that she can be good again. Black Cat says she can't understand him and why he's always so nice to her despite her betrayal. Though that may be self-loathing leaking through the facade.
    Felicia:I don't get you, Spider. I just conned the hell out of you and here you are, trying to save me. How can you be so damn nice all the time?
  • Faking the Dead: Silver Lining reveals that she had indeed faked her death when her apartment exploded.
  • Form-Fitting Wardrobe: Done more sensibly than most examples, but her outfit still shows off a considerable amount of her figure, especially regarding her hips.
  • "Get Back Here!" Boss: The fight with her consists of her leading Spidey on a chase over the city, using gadgets to keep him at bay. Justified, as neither actually wants to hurt the other.
  • Heel–Face Revolving Door: Gets implied by Spidey that he managed to convert her to the straight and narrow for a time but she seems to have fallen back into her old habits. An optional conversation with Aunt May reveals Peter and Felicia were openly dating, and one of Jonah's podcasts has him mentioning her as having been Spider-Man's "sidekick" and then turning out to be a thief.
  • I Lied: She lied about being forced to work for Hammerhead, she's stealing because she wants more wealth. She also seemingly lied about having a son in a way that suggested to Spidey he fathered her child, making him act as her unwitting partner. At the very least, such an offspring was never once in danger like she claimed.
  • Legacy Character: She's actually the second Black Cat; the original was her father.
  • Leitmotif:Black Cat's scenes are often highlighted by a set of strings that play up her mystique.
  • Mrs. Robinson: As noted under Vague Age, we aren’t sure how old she is, but we do know that Peter is 23. So, depending on when they met, he could’ve just reached the age of consent when they started their relationship.
  • Ms. Fanservice: Even without her traditional Absolute Cleavage, this version still keeps her skin-tight outfit and puts greater emphasis on rear-end shots.
  • Never Found the Body: She's last seen consumed by the explosion caused by the trap Hammerhead rigged into her apartment's door. Though judging by her "last words" to Spider-Man, a "blink and you'll miss it" smoke bomb effect before her apartment explodes, and MJ mentioning in the epilogue that the police never found her body, it's heavily implied she's just Faking the Dead. And we learn her father faked his death to escape the exact same crime families Hammerhead is part of, though she doesn't know about it. Silver Lining proves this to be true, though her involvement in the last third of the DLC plot can be summed up in the Pet the Dog moment below.
  • On the Rebound: When asking about whether Peter is having relationship troubles with Mary Jane which Peter denies, May asks if instead his troubles are with Felicia instead, referring to her as "that rebound girl".
  • Pet the Dog: In Silver Lining, she saves Spidey from Hammerhead and gives him the hard drive she stole from Hammerhead in The Heist, rather than keep it for herself as originally intended.
  • "Shaggy Dog" Story: At the end of Black Cat's missions in the main game, Spider-Man doesn't actually pinpoint her location. She actually sent him on a wild goose chase to keep him distracted while she stole her gear back from the PDNY.
  • Shock and Awe: She uses shock grenades in combat.
  • Spy Catsuit: As always. Although this version foregoes the usual deep-V neckline and the white fur accents on her collar, wrists, and shins. The accents have been replaced with white seams and armor pieces. On the other hand, the costume places more emphasis on her Hartman Hips and...related areas.
  • The Tease: Keeping to how she is in the comics, she spends quite a bit of time flirting with Spider-Man. This version takes it even further than usual however, as it is made very clear that her and Peter have been explicitly intimate with each other and when they meet again, Felicia not only questions his current relationship with Mary Jane, but even claims that she has a son. A son who very easily could be Peter's based on the timing. She turns out to have made that last part up, but the fact she chose to even imply he fathered a child with her speaks volumes.
  • Tomboyish Ponytail: This version has her hair in one of these, just like her Spider-Man: Web of Shadows incarnation, rather than keeping it loose like the rest of her incarnations.
  • Turn Out Like His Father: Her father Walter Hardy, the previous Black Cat aka Detective Mackey wishes for her to pursue a different path and not following in his footsteps, only for Felicia to turn out exactly the same as him. She's even faked her own death to escape the Maggia's retribution just like her own father did before. They both even pull the same trick on Spider-Man in the same DLC, namely pretending to be his ally and manipulate him into doing what they want before disappearing.
  • Vague Age: Her in-game profile lists her age as "unknown" and it's implied she's undergone plastic surgery at some point. All that is known is that she's older than Peter.
  • The Voice: In the game itself, Black Cat only appears via phone calls, and never physically appears. She makes her actual debut in The Heist DLC.
  • Wild Card: Her only true loyalty is to herself. Not only does she string Spider-Man along, it's revealed that she was trying to get close to Hammerhead as part of a plan to steal the Maggia fortune; this almost results in an attempt on her life, so she goes into hiding for a time before helping Spidey before returning in the third DLC to give Spidey the Maggia drive.
  • Wolverine Claws: Has retractable claws built into the fingers of her costume. And of course, they're white.

    Lonnie Lincoln/Tombstone 

Lonnie Lincoln/Tombstone

Voiced by: Corey Jones (English), Dan Osorio (Latin American Spanish), Kenji Nomura (Japanese)

A drug lord and the leader of a biker gang that operates out of Harlem. Exposure to an experimental chemical in his youth gave him unnaturally hard skin, turning it white in the process, and removed his sense of pain, and he later filed his teeth into fangs to add to his ghoulish appearance.

  • Adaptational Job Change: While he's normally an enforcer or mob boss in most continuities, here he's the leader of a biker gang and a drug lord.
  • Affably Evil: For a giant, preternaturally strong and nigh invulnerable drug lord, Lonnie's pretty chill. The Boss Banter between him and Peter is almost cordial, at one point even suggesting that they could become partners. He even asks, seemingly with complete sincerity, about how Spider-Man is doing with an injury sustained in a previous fight, and is thanked for his concern... while mid-battle. At the end of the fight, though battered and beaten down, he compliments Spidey on his left hook and tells him that he's looking forward to their next fight.
  • All Bikers Are Hells Angels: The leader of a criminal biker gang. At the time of the game, they had apparently been in the drug manufacturing business but exited at some point so their current enterprise is unknown. However Mary Jane and Spider-Man stumble on their operation to ramp up resources to get back in, using the chemical that gives Lonnie his powers as their new product — a methamphetamine that can grant a temporary version of Lonnie's powers to anyone who inhales it.
  • Bad Boss: Subverted, the first scene with him beating one of his underlings implies hes this, but his fight with Spidey shows how much better he treats his other men, on top of being rather affable towards the webslinger himself.
  • Bald of Evil: He’s bald, unlike most versions of Tombstone (who always sport a flattop haircut), and is a ruthless drug lord.
  • Blood Knight: He relishes fighting Spider-Man, especially after the antidote removes his invulnerability. Once Spidey defeats him, Tombstone states that he's looking forward to the rematch.
  • Bonus Boss: You get to fight him after completing a series of optional side missions.
  • Brought Down to Badass: The serum that Spider-Man makes Tombstone inhale partway through his boss fight takes away his invulnerability, but it doesn't make him any less dangerous. In fact, it encourages Tombstone to get creative with his attacks.
  • Chain Pain: The second phase of his fight has him use a chain on fire.
  • Chef of Iron: In his character bio, Peter ends the list of Tombstone's powers and abilities with "decent cook."
  • Combat Sadomasochist: When the antidote begins stripping his invulnerability, he finds that pain - which he had not felt for years - adds a new thrill to the fight.
  • Deadpan Snarker: The only one of Spider-Man's bosses who matches and equals the webhead's quips and jokes during a battle and gives as good as he gets.
  • Drop the Hammer: He starts the fight with a sledgehammer.
  • Evil Pays Better: His response to Spider-Man offering him to consider redemption and reformation, even opening a soup kitchen, is to tell the wallcrawler that he'd take that offer up the minute the soup pays better.
  • Graceful Loser: Doesn't seem to mind his defeat all that much and agrees to lay low for a while. According to his bio, this is regular behavior for him... and Spidey thinks it makes him less satisfying to defeat.
  • Hidden Depths: According to his character bio, he's a surprisingly good cook. This is probably why Spidey asks Lonnie to consider opening a soup kitchen or a small buisness, but Tombstone points out that there's money in drugs.
  • I Am the Noun: When Spidey cracks that Tombstone needs a marketing department:
    Tombstone: I am the marketing department.
  • Large and in Charge: This version of Tombstone towers over his flunkies and is very muscular.
  • Logical Weakness: While he's nearly impossible to hurt, he doesn't have the stamina to keep fighting indefinitely. During his boss fight, he gets noticeably more tired as the fight drags on. It's by wearing him down that Peter is able to finally find an opening for him to administer the antidote that makes him vulnerable.
  • Man Bites Man: Tombstone's teeth are razor sharp and one of his attacks is to grab Spidey and bite him on the neck.
  • Optional Boss: He's dealt with in sidequests.
  • Punch-Clock Villain: He basically admits he's only a criminal because it pays so well.
  • Scary Black Man: Albinism and filed teeth aside, he's a tall and imposing black man who happens to be a gang leader and drug lord. And while intimidating and ruthless, he's actually a fairly chill guy underneath it all.
  • Super Toughness: By Peter's account, he's "pretty much invincible" due to chemical treatments of Diox-3 giving him abnormally tough skin; when taunting an underling that pulls a sidearm on him, he chuckles and presses the gun barrel against his own forehead before it goes off harmlessly. Only Peter's antidote makes him temporarily vulnerable to bleeding and cuts, and the idea that he could be killed in combat just gives him an even bigger "thrill". His own goons are capable of rendering themselves temporarily invulnerable to normal attacks by taking a dose of Diox-3.
  • Villain Respect: Tombstone shows sincere admiration towards Spider-Man's courage and skill; for Peter's part, Tombstone is notable as the only villain he feels regret for capturing, as he mutually respects the crime boss's brutal sense of honor enough to make multiple attempts to turn him straight in mid battle.
  • Warrior Poet: Tombstone is a man whose brutal exterior hides a thoughtful and poetic soul. He never hated Spider-Man for defeating him, warmly musing to his foe that "Every Loss is just Another Great Challenge on The Horizon" when he hands him to the police for the first time. Little wonder that Peter, himself a scholar, comes to grudgingly respect him in return, though Lonnie makes fun of him for thinking so:
    Spider-Man: The angry drug lord drank alone. There's a poem in there somewhere.
    Tombstone: (smirks) You'd know better than me. Never was the literary type.
  • We Can Rule Together: Tombstone gives what amounts to a platonic In Love with Your Carnage confession to Spider-Man, stating that the two should be partners.
  • Worthy Opponent: He likes Spider-Man because he always gives him a good fight.



Voiced by: Stephanie Lemelin (English), Rebeca Gomez (Latin American Spanish)

The first "live streaming supervillain" and all around narcissist, Screwball likes setting up "events" around Manhattan that star Spidey, whether he likes it or not.

  • Adaptational Badass: Compared to the malicious prankster in the comics, this version's antics qualify her as an actual supervillain and by the time of "The Heist" now commands prisoners from The Raft as her "fans". She also is far smarter and more cunning, as well as a hacker good enough to hack Spidey's suit and counter his attempt to turn her virus against her to track her down.
  • And Then What?: Spidey notes this is Screwball's biggest problem. Unlike most other villains he fights, Screwball doesn't have an end goal she can theoretically reach and then stop being a villain; the attention and adulation she gets from her antics are not only the means, but the ends as well. Therefore he has to stop her for her own good as much as anyone else's before her constant Attention Whoring and the Serial Escalation thereof end up getting her and/or lots of other people killed.
  • Ax-Crazy: While a borderline case in the main game, but when you see how far her Attention Whore tendencies and narcissism take her in Silver Lining, where she threatens to commit a slew of large-scale bombings in order to get Spider Man to play along with her demented games, all the while completely uncaring of the potential loss of life and collateral damage, then it’s no surprise to all and sundry that she’s completely insane.
  • Adaptational Villainy: Screwball in the game is borderline Ax-Crazy, egging on her more insane fans into attacking Spider-Man and calling in a false abduction and bomb threat. This a far-cry from the relatively Harmless Villain she is in the comics, who only really engages in public pranks and minor vandalism.
  • Artistic License – Law: She claims that she never committed any crimes herself, but the fact that she live-streams crimes that she sets up in advance could pretty easily get her convicted of conspiracy and/or incitement charges. That said, her actions in the DLC are far more illegal, and Spider-Man outright says she'll be facing prison time when he catches her.
  • Attention Whore: This barely begins to describe Screwball. She lives in her own little world that revolves around gaining more followers/views for her channel, blind to the rest of reality. Spidey outright calls her a Narcissist who doesn't so much want attention as need attention.
  • The Bus Came Back: After getting arrested in her side-mission, Screwball returns in the DLC storylines, now with her own Challenge quest missions just like Taskmaster.
  • Charles Atlas Superpower: She's naught but a base human, save for her extreme skills in parkour. Which are good enough that, in the comics, she was able to outrun Spider-Man even though he's got superhuman speed.
  • Disproportionate Retribution: During the Turf Wars DLC, one of her viewers supposedly leaves a message on her stream saying that they're calling the police on her. She responds by cheerfully threatening to doxx them in retaliation.
  • Expy: In the DLC, her role is similar to The Riddler from the Batman: Arkham Series as an antagonist whose goal is to annoy the protagonists with side-challenges while badgering them with taunts from afar.
  • Fatal Flaw: Screwball is a narcissist, she needs attention. This is what gets her caught: she can't resist attending her own celebratory party in person and when Spider-Man shows up can't resist making a big show of things rather than just hiding or 'attending' via computers. This ends in her being arrested.
  • Final-Exam Boss: Her fight at the end of Silver Lining tests the player's mastery of her various photobomb microgames.
  • Flaw Exploitation: Spidey ultimately catches her via exploiting her gigantic ego, as there's no way she wouldn't attend her own party due to her narcissism.
  • Fragile Speedster: She's very fast and agile, but otherwise a normal human. Thus while Spider-Man has to work to catch her, once he does she's off to jail.
  • Freudian Excuse: Right before their final encounter, Spider-Man ponders if the reason Screwball does what she does is simply that she's lonely and wants friends.
  • "Get Back Here!" Boss: Her boss battle consists of her running from Spidey and parkouring across the city, throwing various versions of her challenges at him to slow him down and only attacking with drones.
  • Hate Sink: Takes over this position after Scorpion is jailed in the main story, given she outright mocks the player for not doing perfect in her challenges, on top of avoiding karma until Silver Lining.
  • I Shall Taunt You: In her challenges in the DLCs, she will taunt Spider-Man if he doesn't do well, like missing the Photobomb moments, uses hand-to-hand combat to defeat enemies in a Gadgets-only challenge, and complains that her views are dropping if you go for a while without defeating enemies, and belittles Spider-Man if he failed to get the perfect rating at the end of the challenges, essentially daring you to try again and again until it suits her needs.
  • It Amused Me: The basis of her side-mission, in which she leads Spider-Man on a wild goose chase across the city for the sake of getting more followers online.
  • Jerkass: Extremely annoying, and belittles Spider-Man at every chance.
  • Karma Houdini:
    • After getting apprehended, the cops imply that Screwball isn't likely to stay in jail very long since technically, she didn't commit any crimes directly, her overzealous fans did.
    • In the DLC storylines, she manages to consistently avoid Spider-Man while constantly roping him into doing various tasks for her amusement, at least until Silver Lining.
  • Karma Houdini Warranty: She's finally defeated and arrested in the Silver Lining DLC. On account of her Serial Escalation in her behavior leaving little doubt that she is to blame for her actions, it is unlikely she will get Off on a Technicality like in the main game.
  • Lack of Empathy: Doesn't seem to notice or care about those endangered by her crazed fans' antics, so long as her livestream racks up those views.
  • Large Ham: She loves being the center of attention, exemplified by her bombastic commentary and overall personality.
  • Mad Bomber: In Silver Lining, her challenges now include timebombs laid throughout the city for Spidey to hunt down, similarly to Taskmaster. She will viciously mock Spidey about the ensuing carnage if he fails to get them in time.
  • Might as Well Not Be in Prison at All: Even after completing all her missions in the DLC (resulting in her arrest), players will still be able to revisit her missions and retry them if they want to attempt to get a better score. The capacity to do this (despite Screwball's incarceration) is Hand Waved in-game by Screwball herself announcing that guards in her cell block are such devoted fans that they actually allowed her to reestablish her internet show (with all the attendant dangers and violations) from behind bars.
  • Narcissist: Spider-Man diagnoses her as such, noting she has a pathological need for attention. He exploits this to finally catch her, as he knows she is psychologically incapable of not attending her celebratory party and being the center of attention.
  • Le Parkour: She is a genuinely talented parkour artist who forces Spidey to work hard to keep up in a chase.
  • Pet the Dog: On the social media feed, Screwball gives genuine good advice to an aspiring streamer.
  • Sanity Has Advantages: Spider-Man notes that she's a narcissist with a pathological need to be the center of attention. He exploits this by knowing she psychologically can't resist showing up in person to her celebratory party no matter how bad of a mistake it would be.
  • Serial Escalation: The severity of her mayhem escalates with her every appearance. In the main game, while she baits Spider-Man across the city to save a hostage, it all turns out to be fake and she legitimately wasn't responsible for her insane fans getting involved (though she did take advantage of it). In the DLC, she starts recruiting fans among escaped inmates and directing them to commit crimes to attract Spidey's attention. By Turf Wars, she's actively helping her fans take hostages so she can get views watching Spider-Man attempt to rescue them, leading one of her less rabid fans to call the cops on her. By the time Spidey finally closes in on her, she's setting live bombs throughout the city to force him to do her shows. Spider-Man notes in Silver Lining that due to her Narcissism, she thrives on vindication and so long as anyone pays attention to her, she'll keep doing more and more dangerous stunts to keep getting more.
  • Snipe Hunt: Screwball's Side Quest, Internet Famous, involves her leading Spider-Man on a wild chase, hunting down QR codes that she tagged on buildings around Manhattan, all so that he can pinpoint the location of a victim she's holding hostage. At the mission's end, you find out there was never actually a hostage and it was all an elaborate prank.
  • Stupid Evil:
  • Suspiciously Similar Substitute: In the DLC campaigns, she essentially fills Taskmaster's shoes as the villain responsible for the Challenge Missions.
  • Troll: Her sidequest turns out to be a massive wild goose chase, all for the sake of messing with Spidey. This is continued in her DLC missions.
  • The Unfought: Screwball's "boss fight" in the main game involves having to fight off a series of her over-zealous fans. Since she has no powers herself, she's apprehended with relative ease. In Silver Lining however, their final encounter has him chasing after her in a fashion similar to Black Cat.
  • Villain Has a Point: After Peter completes her "game" and she's arrested, Screwball proclaims they have nothing to really charge her with since she never technically put anyone in danger. It was her fans who recklessly endangered the city (granted, she did influence them and did nothing to dissuade them). The cops arresting her concede that she has a point and that she'll likely just get off with a slap on the wrist.

    Tony Masters/Taskmaster 

Tony Masters/Taskmaster

Voiced by: Brian Bloom (English), Carlos Hernandez (Latin American Spanish), Yasuhiro Mamiya (Japanese)

"Sometimes information's worth more than money and I've learned plenty watching you."

A mercenary who possesses "photographic reflexes", allowing him to mimic virtually any fighting style. He places challenges around the city to test Spider-Man and analyze his abilities.

  • Adaptational Badass: While the comics Taskmaster is no slouch, he's still largely a Badass Normal with the added photographic reflexes, who gets by through being very smart, calculating and Crazy-Prepared to battle the Avengers (though Charles Atlas Superpowers are at play). He has the weakness of not being able to mimic true superhuman abilities, thus can't properly replicate Spider-Man's style. Here, he's portrayed as unambiguously superhuman, and his boss battle has you facing off against him using Spidey's own replicated moves that he learned by watching Spidey in action.
  • Adaptation Personality Change: This version of Taskmaster is a lot less quirky than his comic counterpart, and not unlike Deathstroke in terms of being a cold and ruthless mercenary.
  • Bonus Boss: He ambushes you after completing a set of his challenges.
  • Consummate Professional: He regards himself as a true professional in the industry, with the pay rate to match.
    Taskmaster: Games are for kids and I'm a professional... and I get paid like it.
  • Grappling-Hook Pistol: Taskmaster has a pair of wrist mounted grappling cables that let him mimic Spider-Man's web skills.
  • Hoist by His Own Petard: He throws grenades, which Spidey can catch and throw right back at him.
  • Karma Houdini: Taskmaster's series of missions ultimately ends with him evading capture from Spider-Man.
  • Laser Blade: He wields a lightsaber-esque "photogenic energy sword", which Spidey geeks out about during their fight.
  • Malevolent Masked Man: He wears a white skull-shaped mask and is an amoral mercenary.
  • Meaningful Name: You really need to put yourself through the wringer to get the Ultimate ranking in his challenges. Going by the source material, he likely trains his henchmen personally with as much ferocity.
  • Mirror Boss: He uses variations of Spider-Man's moves, including web swings (via a grapple), gadgets and even his finishers.
  • Movie Superheroes Wear Black: Taskmaster’s costume is a lot more utilitarian than most versions of the character. He’s wearing body armour rather than a spandex suit, doesn’t have a cape, wields a Laser Blade instead of a broadsword, and his skull-shaped helmet is clearly a helmet rather than making him look like he has a Skull for a Head. His hood is also grey rather than white, and the costume has darker colours overall. In short, it's a combination of his standard outfit and the more tactical, practical look from the UDON comics.
  • Mysterious Watcher: He can be seen watching Spidey from a distance in several of his challenges.
  • No-Nonsense Nemesis: After completing a few of Taskmaster's challenges...nothing happens. Then a minute or so later he'll attack you out of the blue while you're swinging around the city.
  • Not Me This Time: Several of his missions involve stopping a group of mercenaries from attacking politicians or taking hostages. Spider-Man assumes that they work for him, but when accused of it Taskmaster claims that he has nothing to do with them, and is only using their presence to his advantage.
  • Punch-Clock Villain: Taskmaster was hired by an anonymous client in order to test Spider-Man to see if he would be worth offering to become one of his hired guns. Outside of that, he never directly menaces Spider-Man, even after he refuses the offer.
  • Rogues Gallery Transplant: Though it's not unheard of for him menace Spidey, Taskmaster debuted from the pages of The Avengers and more typically tangles with heroes more heavily associated with that team. Though the Avengers exist here, they aren't present, leaving Taskmaster to cause trouble for the wall-crawler instead. However, his history as an Avengers foe is brought by Taskmaster in their fight.
    Spider-Man: Impressed?
    Taskmaster: I've gone toe to toe with the Avengers. You're nothing.
  • Skeletons in the Coat Closet: His helmet resembles a stylized skull.
  • Smoke Out: Every time you beat him he'll escape via a smoke bomb.
  • Training from Hell: He places various challenges around the city in order to test Spider-Man and analyze his moves.

    The Experiment (UNMARKED SPOILERS) 

Venom Symbiote

  • Ambiguous Situation: Whether it's reacting to Harry's emotions as an extension of himself, or the symbiote is its own separate entity currently is left to wild guessing.
  • The Cameo: Appears in the second Stinger inside the healing tank with Harry and reaches out to touch Norman's hand against the glass.
  • Emergency Transformation: Harry's condition is so bad that the symbiote is acting as nothing more than a life support system, warding off his death while Norman seeks a cure. Either this is the symbiote's first appearance and Norman was so desperate to buy Harry time that he turned to something he knew virtually nothing about just as a stopgap measure, or this isn't its first appearance and Norman was so desperate that even turning his son into Venom was an acceptable risk.
  • Window Love: When Norman, on the verge of an emotional breakdown, places his hand to the glass of Harry's healing tank, the symbiote covering Harry reaches out to the glass to seemingly return the gesture. Norman seems completely unaware.

    Michael Bingham/The Blood Spider 

Michael Bingham/The Blood Spider

Appearing in the prequel novel Hostile Takeover, a anti social mercenary hired out to Wilson Fisk to ruin Spider-Man's reputation. Bingham was born a nobody from Binghamton with a dark past, Bimgham's actual agenda is due to his own warped worldview, how he believes he deserves to be the true Spider-Man and seeks not only to ruin Spider-Man's reputation, but usurp his legacy all together.

  • Ambiguous Disorder: Flashbacks into his childhood implies he may be on the autism spectrum. However, it's not mentioned explicitly.
  • Attention Whore: Wants to be the centre of everyone's world and take Spider-Man's spotlight for himself.
  • Ax-Crazy: As "The Blood Spider", is a very violent and unstable individual.
  • Because You Were Nice to Me: Just about the only time he thinks positively of others is when they are nice to him, in which case he tries to be nice back to them.
  • Dark and Troubled Past: His humble beginnings shows he was a mentally and socially awkward young boy, whose mother was one of the few people who cared for him. After she died from a sickness, Bingham didn't know what to do and went to New York without a dime in his pocket hoping to make it big. He ended up homeless as the result of not understanding that living in the city is expensive. To find somewhere warm, he joins a group of patients being subjected to medical experiments where Bingham develops Spider-Man-like skill and agility. He also befriends a patient who dies as a result of these experiments, at which point Bingham realizes he feels nothing for other people.
  • Dragon-in-Chief: To Fisk in "Hostile Takeover''. Downplayed as while Fisk is a big enough threat on his own and Spider-Man's archenemy, Bingham proves to be more dangerous and out of Fisk's control, with the bulk of his crimes being independent of Fisk.
  • Dragon with an Agenda: Fisk hired him to sully Spider-Man's reputation. Bingham wants to take it a step further and usurp Spider-Man and his legacy all together.
  • Entitled Bastard: His primary motivation in life is that he believes the world owes him everything. He had this attitude as a child as well.
  • Establishing Character Moment: Is introduced as the Blood Spider killing a teenager who thought he was Spider-Man. As Bingham, he introduces himself as an eccentric loner to Fisk's Foster daughter Maya Lopez, revealing himself to be more clever and cunning than initially let on. He introduces himself to New York by blowing up a restaurant full of innocent people while pretending to be a heartless version of Spider-Man.
  • Even Bad Men Love Their Mamas: In flashbacks, he had fairly fond memories of his mother and how she was one of the few people in his life to genuinely care for him. In the present day he has since lost his positive view of her, dismissing her as neglectful ever since she died.
  • Even Evil Has Loved Ones: Subverted on two accounts. He had a loving view of his mother as a child, but has since grown to resent her after death for being "negligent" according to his Self-Serving Memory. He befriended a paitent when being experimented on by Oscorp, but immediately realized he felt nothing for said his friend when the patient died. In both cases, his care amounts to him trying to be nice to someone when they are nice to him.
  • Evil Cannot Comprehend Good: Doesn't understand why Spider-Man cares for and protects people, rather than abusing his power to lord over and terrorize the city. He sees that as proof that Spider-Man in unworthy for his power.
  • Evil Doppelgänger: Costume only. He dresses in a way to mimic Spider-Man but not everyone falls for it ("The web pattern's all wrong, any idiot can see that.")
  • Frame-Up: He was hired by Fisk to do this to Spider-Man and ruin his reputation. He also blackmails a guy to pose as The Shocker in a hostage scheme to blow up a restaurant.
  • Hijacked by Ganon: Inverted. Despite Hostile Takeover featuring a number of Spider-Man's well known villains, they are mostly regulated to minor cameos. Fisk is the Big Bad of the novel, but the Blood Spider ends up pushing him to the wayside, despite The Blood Spider being a more obscure villain in the comics.
  • I Reject Your Reality: Bingham has a bad tendency to try to rework the world through his own perspective. Case in point, he doesn't consider Spider-Man worthy of his power and title, hence he himself is the the Spider-Man and the hero of New York is an imposter. Also he makes up claims that his mother neglected him despite the fact she was one of the few people in his life to be genuinely kind to him.
  • It's All About Me: Michael Bingham is the centre of his own world and wants to be the centre of everyone else's. He has this trope so bad he only considers caring about other people when they are nice to him, and thinks nothing of him when they die.
  • Lack of Empathy: Has a hard time caring for anyone except himself. His first realization of this is watching a friend of his due in front of him, and realizes he cares nothing for him. Once again, he only thinks people are worth being nice too if they were nice to him first.
  • Pragmatic Villainy: At one point when he's terrorizing New York, he considered killing a baby and the only reason he didn't go through with it is because it would get him into more trouble with Fisk than it's worth.
  • Psycho for Hire: He has no loyalty nor is he officially a henchman to Fisk. The scene where he's properly introduced has him explain that he's a contract killer.
  • Psychopathic Manchild: Not immediately noticeable but chapters written in his POV and flashbacks into his past shows he has a very childish entitled mindset that the world should always cater to his needs. This was a thought process he had since childhood.
  • A Real Man Is a Killer: He believes that what should make him worthy of being the "true" Spider-Man is that he is is willing to push everyone around and kill innocent people.
  • Self-Serving Memory: He prefers remembering people and versions of events the way he wishes too as opposed to reality. It's noticeable regarding his mother; in his childhood flashbacks, he has fond memories of how she'd take care of him and she was one of the few people who was genuinely kind to him; as an adult, to go along with his Woobie, Destroyer of Worlds narrative that he made up in his head, he now likes to imagine his mother was negligent.
  • Stupid Evil: Downplayed as he is capable of planning and pragmatism, Bingham is also rather impulsive and lets his emotions get the better of him. Also he's on a power trip as the Blood Spider and thinks Spider-Man should use his power to lord over others.
  • Villainous Breakdown: Absolutely looses it when Spider-Man shows up in public to expose him and Fisk. Bingham immediately rushes to the scene (blowing every chance he had of actually framing Spider-Man) and attempts to fight Spider-Man to the death, far more angry and violent than what he's shown before.
  • Woobie, Destroyer of Worlds: Would like to believe himself as this, operating by this narrative while acting as The Blood Spider, making up a narrative of how long suffering he is. No one actually buys this and Bingham's "hard life" can be attributed to not taking responsibility for his life choices and thinking everything should bend and cater to him.
  • Would Hurt a Child: He is introduced killing a teenager. At one point he considers murdering an infant. He opts out of it because he didn't think it'd be worth the trouble he'd get into.

Introduced in City That Never Sleeps DLC



Voiced by: Keith Silverstein (English)

A powerful Maggia crime boss who seeks to fill the void in the criminal underworld after Fisk's capture.

  • Achilles' Heel: The plate that gives him his intimidating appearance ultimately becomes his undoing; as shown and discussed in the Silver Lining DLC, it's made of carbon steel, which Spidey and Sable are able to exploit in their fight on Sable's weapons hangar.
  • Adaptational Badass:
    • The comic book version of Hammerhead got his trademark plated skull after he got his ass handed to him in a brawl and was left for dead in an alley, where a surgeon found him unconscious and decided to operate on him to save his shattered skull. This version got shot directly in the forehead, lived and then willingly and consciously chose to have the plate implanted into his skull. He's also more cunning than his comic counterpart overall.
    • His conversion into a Cyborg in the comics was done in a We Can Rebuild Him by Mr. Negative after an adamantium bullet to the head by an assassin. In this version he not only did it to himself, but comes out of it a massive, hulking monstrosity with more than just the Super Strength and durability he got in the comics from the transformation.
  • Adaptational Ugliness: In the comic after being rebuilt as a cyborg he's externally identical. His cyborg form here is a hulking, horrific monstrosity with part of his metal plate in his head exposed.
  • Animal Motifs: While his name is obviously a reference to having a metal plate in his skull, both Spider-Man, Jameson, and several social media posts make the obvious reference to the Hammerhead Shark, though unlike the rest of Spidey's rogues, he never dresses in such a way to make it overt. Even when he does get a suit of Powered Armor, it has no actual Animal Motif. One social media post even comments it's more shocking he doesn't dress like a shark.
  • Asshole Victim: A police officer comments that while she's horrified by what happened to Yuri and what she did, Hammerhead is a monster who she's glad is (seemingly) dead.
  • Ax-Crazy: Not as obvious as Scorpion, but Hammerhead is still a ruthless and sadistic man who is obsessed with power and has no problem using torture, murder, or any other amoral crimes to get what he wants. Even Jameson calls him a "metal-domed lunatic" on his radio talk show.
  • Bad Boss:
    • He won't hesitate to kill his own men if they failed their jobs. This applies to his high-ranking lieutenants as well, who are more than willing to punish failed underlings in their boss's place. It's also noted that the Olympus cybernetics result in some of his men not surviving conversion, which doesn't seem to bother Hammerhead.
    • Once his conversion to a cyborg is complete, he doesn't even bother surrounding himself with goons anymore, essentially asking Spider-Man and Silver Sable to take them down.
  • Big Bad: Is this for the three-part DLC "The City That Never Sleeps".
  • Charles Atlas Superpower: He's strong enough to lift a person with one arm and throw them around like a ragdoll despite being a normal human. However, he's still fairly outclassed by Spider-Man in this regard and their first fight largely consists of him being repeatedly punched in the face until he manages to throw Spidey off and escape.
  • The Chessmaster: Hammerhead is considerably more cunning in this adaptation compared to his comic counterpart managing to kidnap the other Maggia Dons and lead Spidey on a wild goose chase while his men went on a rampage at the PDNY Precinct. Even with his eventual defeat at Spider-Man's hands, he just shrugs it off, content with playing the long game for his power grab.
    • Severely downplayed in Silver Lining, though somewhat justified. Now that Yuri's reputation has been marred, Hammerhead goes for the relatively simpler plan of "stash the Sable tech in a secret sewer lair and kill anyone in your way", though he maintains his effectiveness.
  • Composite Character:
    • With Silvermane being a Don of the Maggia, While comics Hammerhead did become a cyborg, being visibly cybernetic is more akin to Silvermane as well, especially the visual of being a head on a cyborg body.
    • His status as a crime boss who manipulates Yuri Watanabe while using his extensive corruption to escape any real criminal conviction that sends Yuri into becoming the vigilante Wraith directly takes from Mr. Negative.
  • Contrasting Sequel Antagonist:
    • Contrasts the two main villains of the game proper by being a genuinely monstrous human being with few if any redeeming qualities rather than a Tragic Villain.
    • He's also a lot less charming and attractive than Black Cat, though they're both implied to have gotten some plastic surgery. He's also hard-edged to her graceful curves, and direct where she's subtle and manipulative. Both have greed as a fatal flaw.
  • Cop Killer: While all major villains cause the deaths of police, Hammerhead is the only one shown doing so onscreen and personally, which makes things personal with Yuri.
  • Cyborg: While mostly looking like a suit of Powered Armor, several comments by his men, Spidey, and Hammerhead himself imply there's an element of this trope to Project Olympus. He makes a full-body conversion to cybernetics in Silver Lining.
  • Defiant to the End: Doesn't show any fear in the face of being murdered in cold blood by Yuri, though his gang was gonna bring him back after the fact. Also shown in Silver Lining, where he takes a few scowl-faced steps towards Spidey and Sable in the aftermath of the final battle, before ultimately succumbing to his injuries and fainting.
  • Disco Dan: Hammerhead's driving nostalgia for "the good ol' days" (ie. when New York was The Big Rotten Apple under the thumb of wise guys like him) is reflected in his wardrobe, a gaudy polyester leisure suit and medallion necklace straight out of the '70s.
  • Disney Death: After Yuri executes him, his body is shocked by a mole he has in the police department, promptly bringing him back to life.
  • Degraded Boss: Played With: his Powered Armor used in "Turf Wars" ends up being donned by a large number of his minions in "Silver Lining", though they don't use his exact moveset and Hammerhead himself has upgraded into a gigantic cyborg.
  • The Don: One of several dons of the Maggia, but with the know-how to declare open gang war on the other families, enough to make him appear to be the Don as far as the game is concerned.
  • Early-Bird Cameo: He only appeared in person once at the end of The Heist DLC, standing in the shadows watching the trap he set up in Black Cat's apartment exploded when she arrives.
  • Empowered Badass Normal: Dons a suit of Powered Armor with some cybernetic components to augment his pre-existing Charles Atlas Superpower. Come "Silver Lining", he's converted into a full on cyborg.
  • Evil Is Bigger: Is a large, imposing man to be sure. His cyborg form is a towering monstrosity dwarfing every other character by a large margin.
  • Facial Horror: While he's not absurdly ugly, he still has prominent scars from the incident that led to him getting the plate in his head. In "Silver Lining", his metal plate is exposed from where Yuri shot him.
  • Faux Affably Evil: Just occasionally, he tries pretending he's a gentleman, scolding Yuri for "bad manners" (read: taking a team to sneak into his hideout) and saying she should have knocked, but this is fairly transparent taunting and does little to hide the grade-A Jerkass and Hate Sink he is.
  • Foil: Contrasting Fisk, who is a Benevolent Boss, Hammerhead could give less of a rat's ass about his men. Both are Badass Normals who are just naturally strong. Although Hammerhead becomes a full Cyborg while Fisk remains human.
  • Genius Bruiser: Brutish as he is, Hammerhead proves to have quite a sharp mind as well: in Turf Wars he constantly proves to be ten steps ahead of Spider-Man and constantly outsmarts him with carefully applied diversion tactics, takes time to learn about what makes Yuri tick so he can throw her off her game with psychological warfare, and makes absolutely sure to avoid direct confrontation with Spider-Man until he can even the odds with cybernetic enchancements.
  • Graceful Loser:
    • He takes his defeat surprisingly well, even when it looks like Yuri is about to execute him. Justified, since he had planned for her to execute him from the start and took precautions to ensure that his men save him. However, a recording reveals that while that was the case, he wasn't expecting her to actually be able to kill him even temporarily, and is rather furious with his captive scientist over it.
    • Subverted when he's finally beaten for real, as he's left speechless with rage and can only shoot Spider-Man and Sable a Death Glare before finally collapsing.
  • Gone Horribly Right: He knew all about Yuri's backstory and desired to push Yuri off the edge so that she would lose her badge. Given that Yuri is going to become Wraith, who goes on a very large killing spree against criminals in the comics, he set the stage for a lot of death and tragedy to follow.
  • Hate Sink: A far cry from the sympathetic villains in the main game, Hammerhead is a thoroughly unlikeable bastard who goes to horrific lengths to antagonize one cop, and even sinks as low as to steal humanitarian aid from a country that needs it purely out of greed.
  • I Have Your Wife: He manages to get Black Cat to work for him by kidnapping her son. Turns out, however, that this was a lie on Felicia's part, who is actually working for him as part of a scheme to steal the Maggia's loot for herself.
  • Jerkass: The guy enjoys pressing people's buttons and stealing from the downtrodden.
  • Kick the Dog:
    • He almost kills Black Cat by blowing up her penthouse right as she opens the door.
    • He murders two of Yuri's cop buddies right in front of her.
    • He steals desperately-needed humanitarian aid supplies from Symkaria, purely out of Greed.
  • Know When to Fold 'Em: The first time he's confronted by Spider-Man and receives a bit of a pummeling, then Yuri starts shooting at him, he books it as soon as possible knowing he's outmatched in a straight up fight with the webslinger and a gun wielding police officer at once. He only ever faces Spidey head on once he's got a suit of Powered Armor with an implied cybernetic aspect to even the odds.
  • Made of Iron: He took a bullet straight to the forehead and lived through it. Note, this was before he had a steel plate implanted into his skull. In Silver Lining, it takes getting a jet crashed into him to bring him down for good.
  • No-Nonsense Nemesis:
    • In The Heist DLC, he sends goons with rocket launchers into a museum and arms his brutish goons with freakin' miniguns when he learns that Spider-Man is involved, and he doesn't stop there. Near the end, we learn that he's also been smuggling leftover weapons from Sable International as well. When he learns that Black Cat has stolen the drive containing his crime family's fortune, he doesn't try to bring it back, but instead rigs a trap to blow both Black Cat and the drive up in flames so that she will not mess in his plans again. He also never shows up in person except once near the end of the DLC to personally see that his trap manages to kill Black Cat. Needless to say, Hammerhead is shaping up to be Wilson Fisk's replacement and so far he's doing a pretty good job at it.
    • In Turf Wars DLC, he proves to be craftier than usual. Anticipating a surprise police raid, he lets the majority of his men duke it out with the other Maggia mobsters outside the building while he himself prepares to ambush the police raid team led by Yuri. He sneaks inside the building and kills every single one of them but Yuri, who would've been killed too but for Spider-Man showing up just in time. He sets up a large force of mooks on the outside of the hideout where the rival Maggia bosses are gathered and plants bombs around the building, all just to create a diversion for Spider-Man while he uses a Sable drill transport to kidnap the bosses from inside the building while Spidey is busy dealing with his men outside. He lets his men attack Yuri's police forces around the city to keep Spider-Man busy, while he launches an assault on a police precinct to get Project Olympus. He also goes out of his way to avoid confronting Spider-Man directly until he fully assembles the Olympus armor so he can fight Spidey evenly. Even after he's shot in the head point-blank by the enraged Yuri, he already had one of his men infiltrated the police ambulance to revive him later with nobody none the wiser, showing that it was his plan to fake his death all along, ruining Yuri's reputation and broke her entirely in the process. In short, Hammerhead played everyone like a fiddle in this DLC part.
  • Nostalgia Filter: His main motivation is this: he misses the 'good old days' and wants to bring them back. Unfortunately for everyone, the 'good old days' to Hammerhead were when the city was at the mercy of ruthless mob bosses who practically ran the place with an iron fist. He lampshades this fact in the Silver Lining DLC, though mainly towards modernizing himself from being a human with a metal plate into a full-blown cyborg.
  • Not Quite Dead: Yuri actually did manage to kill him, unfortunately by shooting him in the plate, it likely either sent him into either a brief coma, or cardiac arrest, as all it takes is a minion jolting his chest with a taser to bring him back up.
  • One-Man Army: While he needed goons to back him up in Turf Wars despite wearing armor, the full-body conversion performed on him after pretty much turns him into this, able to nearly match Spider-Man himself in sheer strength and mobility.
  • One-Winged Angel: In Silver Lining he converts himself into a hulking cyborg monstrosity.
  • Powered Armor: He dons a suit of Sable-tech power armor in his boss fight in the "Turf Wars" DLC. Come "Silver Lining" and he's upgraded to being a full on Cyborg.
  • The Sociopath: He has no qualms about igniting a gang war or stealing humanitarian aid for his own benefit, and will resort to whatever means necessary to "get respect" or "bring the good ol' days back".
    • Not a direct nod to Hammerhead himself, but a crime scene recording in Silver Lining reveals that one of the Maggia enforcers was diagnosed as a sociopath by his own therapist.
  • Super Toughness: His skull plate makes attacks to his head, while clearly painful, not do as much damage as one would expect. Spidey even notes that it's probably the hardest head he's ever punched, and given how many people in full body armor he's punched, that's saying something. It's likely the reason being shot in the face at point blank range only temporarily kills him and he can still be resuscitated. After his upgrade in Silver Lining, he's borderline invulnerable and requires a specialized laser to render him vulnerable to damage, and takes being hit by a jet at high speed to finally bring down.
  • Suspiciously Similar Substitute: Invoked; he plans on taking over the void left by Fisk as THE Mob Boss after the latter is imprisoned.
  • 'Tis Only a Bullet in the Brain: He was shot in the head at some point, but survived thanks to surgery. At the end of Turf Wars, he gets shot in the face at point-blank range by a vengeful Yuri and does die but gets resuscitated by one of his mooks.
  • Use Your Head: His metal plate lets him headbutt hard enough to kill normal men. He also likes using rocket-propelled headbutts in his boss fight.
  • Villainous Breakdown: After Spider-Man and Sable manage to actually hurt him, his composure finally breaks and he begins getting genuinely furious. When he's finally beaten, he's left speechless with rage and can only Death Glare at Spider-Man and Sable before collapsing.
    Hammerhead: Still no respect! WHAT'S IT GONNA TAKE?!
  • Villain Takes an Interest: Information gathered from doing the Maggia Fronts sidequests in the Turf Wars DLC that he takes a special interest to Yuri Watanabe, who's trying to restore her family's name after her Dirty Cop father is dishonorably discharged from the police force for taking bribes from the Maggia. This is possibly the reason why Hammerhead goes out of his way to provoke Yuri whenever possible: he wanted Yuri to be disgraced by taking things too far in her vengeance against the mob and himself.
  • You Monster!: Everyone involved acknowledges and calls him a monster at one point or another.

Off-screen villains

    The Sandman 

  • Fate Worse than Death: Peter outright forgets he was there, stuck in a vial, for at most eight years.
  • The Ghost: Doesn't actually appear in the game—unless you count the vial he's trapped in as an appearance.
  • Noble Demon: Implied; he once tried robbing the F.E.A.S.T shelter, but immediately left after Aunt May told him that there was nothing for him to steal (though he may have just been that intimidated by May).
  • Sealed Evil in a Can: At some point, Peter imprisoned him inside a small vial, which he then left in a backpack webbed to the top of Avengers Tower for (apparently) several years. The game doesn't say if the Sandman has been conscious the entire time.


  • The Ghost: Mentioned briefly, but doesn't appear except as someone's Halloween costume.
  • Tragic Monster: Implied. Peter mentions that while they were able to reverse his mutation, the cure didn't last.


    The Swarm 


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