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The New Kid
The New Kid/Douchebag/Dovahkiin
Tropes present in Stick of Truth:
- The Ace: The outcome of the war depends entirely on which side he decides to fight for.
- "Awesome McCool" Name: He's named (or at the very least codenamed by the military) after the Dovahkiin.
- The Baby of the Bunch: Technically counts, as he's nine years old while all his party members are around 10.
- Badass Adorable: No matter how much ass he kicks, he's still a nine-year-old boy.
- Badass Beard: He can wear fake ones.
- Badass Mustache: Also fake, but still.
- Badass Normal: In the end, however, he's simply just a kid. All of the things he uses are mundane, if somewhat dangerous.
- Bag of Spilling: Played with; they don't lose their skills between The Stick of Truth and The Fractured But Whole, but due to the Genre Shift, none of it matters and they end up playing a superhero game, though they convince Cartman to play with them by then, instead of being drafted into "Fighters of Zaron" without them getting a say in it.
- Borrowed Catch Phrase: His only actual line of dialogue in The Stick of Truth.
- Canon Name: Before the Final Boss, Big Bad Government Guy refers to him as Dovahkiin.
- Chick Magnet: Almost all of the girls (and Kenny) start showing very clear interest in him once they get recruited.
- The Chosen One: Particularly as the LARP session becomes Serious Business.
- Combat Pragmatist: By far the dirtiest fighter in the game, and that's saying something. Kicking opponents in the balls? Letting off fireworks in their face? Throwing excrement at them? Electrocuting them with a car battery and a bucket of water? It's all fair game to the New Kid.
- Cool-Kid-and-Loser Friendship: The New Kid's friendship with Butters is essentially this, though gradually he also befriends other 'loser' characters like Scott Malkinson throughout the game.
- Destructive Saviour: When someone gives him a task, there's a good chance a A LOT of property damage will occur in the process.
- Dragged into Drag: Is forced to dress as a girl by Wendy's group in order to infiltrate the abortion clinic. If the New Kid has Butters at the party, he'll say he finds him attractive.
- Even the Girls Want Her: Potentially on the receiving end, retroactively and accidentally, as of Fractured But Whole. Bebe repeatedly flirts with the New Kid a few times, but New Kid can identify as a girl in the sequel.
- Elective Mute: His idle animation with Butters implies that he prefers to talk through texting instead of his voice.
- Elemental Powers: If they choose to play as a Mage in The Stick of Truth, he can use three different elements total from his abilities.
- Fan of Underdog: The fact that he's implied to see Butters as his best friend out of all his party members makes him this by default.
- Fartillery: The player can also learn various special farts with unique properties as well as using farts to enhance his attacks.
- Fire, Ice, Lightning: Zigzagged with his ability pool as a Mage, where it is made of a Fire spell (Dragon's Breath), a non-elemental spell (Dust of Dream), a Shock spell (Lightning Volt), a Frost Spell (Funnel of Frost) and another Fire Spell (Pyre Fire).
- Friendly Enemy:
- If the New Kid sides with Kyle and the Drow Elves, Butters will view him as this.
- After Craig switches sides to join Clyde, he heavily implies that he views the New Kid as this, since not only does he not unfriend the New Kid like Clyde did, but he generally talks to the New Kid in a somewhat respectful manner and even at one point encourages the New Kid to side with Clyde.
- Gasshole: The player can control this guy to fart on their command, providing much revulsion to NPC characters (and much amusement to others such as Butters, Kenny, Stan, Jimmy, Kyle, Cartman, and Canadians).
- Goofy Print Underwear: Has T and P tighty whities in his underwear drawer.
- Goth: Becomes one in order to recruit the goth kids. With his quiet nature and constant frown, he pulls it off very well.
- Guile Hero: The one power he has that is stronger than his farts is his ability to make friends incredibly easily. He also prefers to take advantage of his surroundings to create traps to take out his enemies rather than fighting them head on.
- Heroic Mime: Parodied, and also commented upon by other people, including his parents. Though his idle animation implies that he does communicate by texting or tweeting with his phone. Subverted in the ending, where he finally speaks.Elf: He doesn't talk, Elf King! He thinks he's hot shit or something.
Annie: He doesn't really talk...
Bebe: That's hot.
- Heterosexual Life-Partners: Possibly with Butters, considering The New Kid only smiles when Butters uses his healing touch on him. It also helps that gameplay-wise, he's one of the most useful companions due to being a Combat Medic that also serves as a tank. It's even implied as much with his idle animation, as Butters is the only party member that verbally responds to the New Kid using his phone, and those are reactions to the New Kid texting or tweeting him, implying that Butters is the only party member the New Kid does this with. Changes to Platonic Life-Partners, Like Brother and Sister, or Ship Tease, retroactively, if the New Kid identifies as female in the sequel. He could also have this kind of relationship with Cartman, seeing how the latter's Adaptational Heroism brought him up to befriend the New Kid, who gives Cartman his loyalty and trust in return, something which is carried over to the sequel.
- Hidden Depths: Even in the South Park universe, one wouldn't expect a nine-year-old kid to know how to perform abortions, though his shaky hands during the mini-game suggests he's had no formal training but knows how the procedure goes.
- Horny Vikings: The Barbarian armour you can acquire from Canada is pretty much this. It even gives you a Berserker Rage buff.
- Hordes from the East: The Khan armour you can buy from Kuppa Keep.
- An Ice Person: As a Mage, his Funnel of Frost can slow a row of enemies if perfectly executed.
- I Know Madden Kombat: As a Fighter, he uses a baseball bat for Assault and Battery, which he uses to hit a ball and beat a foe down, and dons a football helmet in Bull Rush, where he charges the enemy head-on.
- Informed Flaw: The New Kid's dad will occasionally comment that his son is "not as ugly" as he remembers him being. There are also a handful of NPCs that mock his "big, ugly nose" before recommending that he get cosmetic surgery. Then again, walking into Tom's Rhinoplasty will sometimes trigger a party member to mention that they hadn't really noticed that you even have a nose.
- Katanas Are Just Better: The Sweet Katana sold by Jimbo is the strongest weapon in the game.
- Kleptomaniac Hero: As expected for the genre. Lampshaded a few times.
- Magnetic Hero: Through the course of the game, The New Kid can get a lot of friends on Facebook and increasing his friends list can gain him perks. As it turns out, it's an ability that's caused him to be wanted by the government. Evidently, he was able to get 3.2 billion Facebook friends by the time he was five.
- Multi-Melee Master: Basically, if it exists and can be used to attack, he can wield it. Up to and including alien probes, bar darts, dodgeballs, and crutches.
- Nice Guy: He helped Butters, Annie, and Ike out of their respective binds without anyone telling him he had too.
- Not So Stoic: He usually doesn't show much emotion, except when he's lit aflame, grossed out or freezing cold. There is exactly one specific action that will make the main character smile; when Butters uses his healing touch power. That said, he also seems pretty shocked when he witnesses Princess Kenny pull his FaceHeel Turn at the end of the story and when he gets abducted by aliens and finds himself getting probed.
- One of the Boys: A rare gender-inverted example. After finishing the quest to recruit the girls, the girls now consider the New Kid to be an "Honorary Girl", giving him free rein in their clubhouse and access to their shop. He even gets invited to their next slumber party; whether or not the invitation was an accident is unknown.
- Only Known by Their Nickname: No matter what the player enters their name as, Cartman responds with "You entered 'Douchebag'. Is that correct?". From that point onward, he'll always be addressed by the boys as Douchebag.
- Only Sane Man: Judging by his reaction at the very end of the game, he seems to be the only one to actually learn something from everything that happened.
- Pals with Jesus: On Facebook at least. Earns you an achievement if you're playing the Jew class.
- Perpetual Frowner: Doesn't display any emotion except for a vacant frown.
- Potty Failure: If you collect too much mana, this happens.
- The Power of Friendship: It's literally his superpower. He can gather friends at astonishing rates.
- Rank Up: As the game progresses, the New Kid rises in rank, going from simply Douchebag to Sir Douchebag, then Commander Douchebag and finally King Douchebag.
- Reckless Pacifist: If his opponents are human, chances are they'll still be alive when he's done with them, even after being hit with explosions, electricity, or anything else that normally would kill a person.
- Religious Bruiser: The game over screen being Heaven implies that he might be a Mormon (considering that, for the most part, only Mormons are allowed in Heaven in the South Park universe, no matter what their moral alignment is). There's also the Jew class, which involves using Jewish-themed attacks. Further evidence of this can be seen when he summons Jesus. While Jesus shoots down the baddies for him, the New Kid will simply close his eyes and make the Christian Sign of the Cross.
- Rookie Red Ranger: He's one of the most recent kids to join the LARPers and is technically a year younger than the other fourth graders, yet just after some brief training from Cartman, New Kid's talent for fighting prove to match and surpass his party members.
- Screw This, I'm Outta Here!: The New Kid decides that he doesn't want to play anymore and goes home in the ending. That said, he still plays with the kids in the post-game.
- Sergeant Rock: As he rose in ranks he essentially follows this trope when leading his allies into battle, he favors doing whatever he can on his own to carry a mission forward and only gives orders when it's absolutely necessary.
- Serious Business: It's implied that the New Kid sees his Facebook account as this, to the point where one sidequest has him confront Al Gore in response to the former vice-president spamming the New Kid's Facebook with posts.
- Shock and Awe: As a Mage, he can use Lightning Volt, which runs through target's armor and shields.
- Silent Snarker: The silent acceptance he shows all the crazy things around him makes him feel like this.
- Surpassed the Teacher: If he decides to fight Cartman (who, mind you is the guy that taught the New Kid how to fight) after the school siege, he proves more than a match for his mentor in one-on-one combat.
- Three-Point Landing:
- He lands this way after dodging his dad's balls.
- He also does it after executing a perfect Ground Pound as a Fighter.
- Virtual Paper Doll: He can be equipped with various pieces of equipment, which doubles as this.
- What Kind of Lame Power Is Heart, Anyway?: The special power that has caused him to be hunted by the government is the ability to quickly gain lots of friends on any social media network.
- When He Smiles: Whenever Butters heals him.
- Wholesome Crossdresser: Wholesome enough to fool a doctor who performs an abortion on him. After that storyline, various female outfits become available and the player can decide to keep crossdressing.
- Youngest Child Wins: This kid is the youngest of his team, yet by the end of the game they prove to be one of the most badass fighters in South Park and befriend almost everyone in town.
Kingdom of Kupa Keep
- Adaptational Heroism: Who would've guessed Cartman, of all people could ever take the role of the Big Good, rather than the Token Evil Teammate?
- Aerosol Flamethrower: His Flame Spray ability.
- The Archmage: Or as he states it, "Grand Wizard".
- Big Brother Mentor: Early in the game, Cartman serves as a cross between this and an Evil Mentor to the New Kid, being the one who teachs the New Kid how to fight in the Tutorial as well giving him his first two lessons in.. er.. 'magic'.
- Badass in Charge: He's the ruler of Kingdom of Kupa Keep and a powerful character.
- Big Eater: Cartman has always been one, but his special passive ability is that he will get double the effect when using a healing or buffing item.
- Big Good: Yes, Cartman of all people is the Big Good in this game.
- Call-Back: His "Curse" ability is him using his long-dormant V-Chip from The Movie.
- Cluster F-Bomb: His "Curse" ability is a literal example of this; he activates his V-Chip by swearing a lot.
- Dirty Coward: In the final battle, he decides to sit on the sidelines, and only steps in to help you when he's the last man standing.
- Fartillery: He's a master of this. He's also the one to teach the player the first two farts of the game.
- Farts on Fire: One of his attacks. He also utilizes this in his boss battle, resulting in a Fart-O-War with the new kid.
- Fat Best Friend: Usually a subversion, but in this game and the sequel, Cartman can be considered this towards the New Kid, seeing how much he went out of his way to recruit him into the Fighters of Zaron game, and the New Kid appears to acknowledge this by giving Cartman his loyalty and trust in return for all he's done for him.
- It Amused Me: His reasoning behind having the New Kid beat up Clyde in the tutorial amounted to this.
- Pretty much his reasoning behind mostly everything, actually.
- Kamehamehadoken: He apparently never removed that V-Chip.
- Lightning/Fire Juxtaposition: Curse (Lightning), Flame Strike and Burning Cloud (Fire).
- Meaningful Name: Grand Wizard was a title given to leaders of The Klan, a fitting title for the ruler of the Kingdom of Kupa Keep.
- The Nicknamer: Regardless of what you name your character, he'll call the New Kid "douchebag".
- Playing with Fire: His Flame Strike and Burning Cloud attacks.
- Shock and Awe: Courtesy of his V-Chip from the movie.
- Spotlight-Stealing Squad: Even though he only joins your party at the end, Cartman's been used as the main icon of the game and is the most prominent character besides Douchebag (who isn't even featured in the box art and in merchandise), for obvious reasons.
- Mentor Mascot: His role in the game combined with the facts stated above make him technically count as this.
- Squishy Wizard: As strong as Cartman's magic is, his defense and HP are quite low. Astounding, given his girth.
- The Svengali: Kyle certainly believes that Cartman is trying to be this to the New Kid, and considering it's Cartman we're talking about, Kyle may not be far off.
- You Have Failed Me: Banishes Clyde "from time and space" for failing to guard the Stick of Truth when elves attacked.
- Adapted Out: Princess Kenny's portrayal in this game is more in line with a stereotypical Disney Princess than her portrayal in the Black Friday episodes, where she was a more comically serious Captain Ersatz of Daenerys Targaryen (at least before becoming an anime princess).
- Adaptational Villainy: In the Black Friday trilogy, Princess Kenny acted like a stereotypical princess (especially in "anime" mode) and wasn't particularly evil. Here, she's secretly plotting against you for the entire game, and joins Big Bad Government Guy in the end.
- Adorkable: Kenny fails so hard at being a pretty princess that he falls into this.
- Ambiguous Gender Identity: While Kenny McCormick in general is clearly male and Princess Kenny (the roleplay persona) is clearly female, it's left ambiguous whether this indicates any kind of sincere gender fluidity on the real Kenny's part.
- Ambiguously Bi: Tells Karen s/he thinks you're cute.
- Animesque: Even though she isn't working for Sony anymore, the Princess Kenny anime intro plays before the final boss battle with her.
- Archer Archetype: She fights with a bow.
- Badass Adorable: Is clearly trying to be one. Even though she doesn't take on her anime appearance in this game except before her final boss fight, Kenny uses some cute and feminine "princess" mannerisms, which are still adorable combined with his usual muffled speech.
- The Beastmaster: She can summon rats or a unicorn as an ally. Subvertable, in that they have a tendency to murder Princess Kenny if she fails her Action Commands.
- Back from the Dead: Kenny's special passive ability is an auto-revival after two turns.
- Big Bad: Played with. She becomes the Final Boss and the greatest threat in the game, teaming up with Big Bad Government Guy, but her betrayal and sudden backstory reveal come out of nowhere, so it feels a bit like she turned against you for no good reason. Which could well be, seeing as this is just Kenny in drag and his parents are alive and well.
- Big Bad Duumvirate: With the Government Guy in the end.
- Big Bad Friend: Throughout the game, "she"'s plotting "her" revenge against humans and elves alike, and betrays you at the last minute.
- Clingy Jealous Girl: A Boy LARPing as a Girl variant—if you have her as your partner during the mission where you're acting as a honey trap for Monica, she will threaten to claw her eyes out if she tries anything.
- Creepy Crossdresser: Mostly averted; Kenny's princess getup is legitimately cute and completely hilarious. Played straight when she becomes a Nazi Zombie.
- Cross-Dressing Voices: In-universe; underneath the muffling, Kenny is talking in a higher-pitched voice and a more feminine tone than in the series.
- Cute Is Evil: She may be a pretty princess as portrayed (poorly) by a little boy, but she's a member of the game's Big-Bad Ensemble. Her final boss battle is even preceded by the obnoxiously adorable Princess Kenny anime intro from "A Song of Ass and Fire", with the music continuing into the battle itself.
- Dark and Troubled Past: As narrated by Morgan Freeman himself, and explained under Half-Human Hybrid below. Of course, since this is just Kenny in a dress and the whole thing is made up, he (like Big Bad Government Guy) has no real reason to oppose you, but hey, this is South Park.
- Death-or-Glory Attack: Kenny's strongest special attacks require you to perfectly execute the QTEs in order to deal full damage and not die in the process.
- Devoured by the Horde: Princess Kenny has the ability "Swarm of Rats", in which he summons a huge wave of rats to attack his enemies, but if he fails the prompt then the rats will also devour Kenny.
- Disney Creatures of the Farce: Her "Furry Friends" ability has her summon up a swarm of rats by singing.
- Distracted by the Sexy: Her unique trait, where he shows off his "boobies" to attract anyone towards him.
- Easily Forgiven: After the final battle, she's back at Kupa Keep and writes her betrayal off as PMSing.
- Everything's Better with Princesses: Who better to fill the mandatory princess role than South Park's resident (male) chew toy? And the role of one of the Big Bads, too?
- Everything's Better with Rainbows: One of her attacks.
- Expy: Not only are Kenny's outfit and wig based on various versions of Princess Zelda, but now she uses a bow too - just like Zelda herself in The Legend of Zelda: Twilight Princess and Super Smash Bros. Brawl. Her transformation into a green-skinned Nazi Zombie as the Final Boss might even be an analogue to Zelda becoming Ganon's green-skinned "puppet" as one phase of Twilight Princess' own Final Boss battle, although in this case Kenny is the one in control.
- The Faceless: You don't see Kenny's face at all in this game. An earlier design for Princess Kenny (under Wig, Dress, Accent below) would have averted this.
- Final Boss: As the true heir to the Stick of Truth, it fits. First in her normal form, then as a Nazi Zombie.
- Gender Flip: In the trailer for the sequel, Kenny switches his alter-ego from the female Princess Kenny to the male Mysterion in a matter of seconds.
- Half-Human Hybrid: According to Morgan Freeman, Princess Kenny is a half-orc whose parents were killed by both humans and elves and has in fact been slowly biding her time to wreak her vengeance upon both, which explains Princess Kenny's betrayal.
- Hair of Gold, Heart of Gold: Kenny is a natural blond as usual (although he isn't shown unhooded), but his awkwardly-placed blonde princess wig is a stereotype of this trope. This is subverted in-game, where Princess Kenny is far from pure-hearted.
- High-HeelFace Turn: Subverted and parodied. She's the only crossdresser in your party (unless you give the New Kid a female outfit too) and she's the one to betray you in the end and become the Final Boss. You can even earn an achievement by fighting Kenny while dressed as a girl yourself.
- Hoist by His Own Petard: Her "Furry Friends" and "Unicorn Stampede" abilities can kill her instantly if you're not careful.
- I Have Boobs, You Must Obey!: Parodied. Kenny, as a male, doesn't have boobs, but he flashes them like he does, and it works on everyone he tries it on. It's even his buddy command.
- Incredibly Conspicuous Drag: Kenny's parka and flat, boyish chest throw off any notion of him being able to actually pass as a cute girl. Everyone is just playing along.
- Informed Attractiveness: He's just a 10-year-old boy in (poor) drag, but is referred to in this game as "the fairest maiden in all the land" and a "beautiful girl", just as he wants to be. Taken Up to Eleven with how her Distracted by the Sexy techniques actually work in battle, as well as her role in a "rape the women" scenario.
- Kawaiiko: Kenny acts like a cute, flirtatious teenage girl in this game to fit his princess persona. But since Princess Kenny isn't in her ultra-kawaii anime incarnation and his crossdressing isn't convincing at all, this makes him come across as Adorkable instead.
- Light Is Not Good: He's (she's?) a little boy who's dressing up as a stereotypical princess in white and pink and attacks with rainbows and unicorns, so surely the Princess is completely benign and won't betray you, right? Wrong.
- Ms. Fanservice: Parodied to hell and back. Showing a 10-year-old boy's pathetic man-boobs hardly qualifies as fanservice, even if said 10-year-old boy thinks it's a prime example of feminine sex appeal.
- Ninja Pirate Zombie Robot: Nazi Zombie Princess Kenny. Pretty much a Nazi zombie Princess Zelda crossplayer, if you will.
- One-Winged Angel: Princess Kenny becomes a Nazi Zombie Princess right before the final boss fight. In keeping with this trope and unlike the other Nazi Zombies, she drinks the serum herself to become more powerful.
- Pink Means Feminine: The only party member who wears pink, and the only one who can be considered remotely "female" in some way.
- Sissy Villain: The ultimate villain in this epic RPG is a 10-year-old boy dressed up as a pretty princess, whose Final Boss battle is preceded with a cutesy J-pop theme and who attacks with rainbows and unicorns.
- The Smurfette Principle: Parodied. Sorry, none of the Girls join your party. You only get a shoddy crossdresser instead.
- Soundtrack Dissonance: Gets the cutesy J-pop Princess Kenny theme as her final boss music, at a moment in the game's story where it doesn't fit at all. Averted when she turns herself into a Nazi Zombie.
- Super Cute Superpowers: Attacks with rainbows, unicorns and kisses (among other, slightly naughtier things). The fact that it's fucking Kenny doing all this makes it all the more hilarious.
- They Killed Kenny Again: Goes without saying. When Kenny dies as a companion, rats will pick him apart so he cannot be revived until the fight ends. When this happens, a meter appears above his life bar with the number of turns until he comes back.
- The Unintelligible: As usual. If subtitles are turned on, they even read Kenny's dialogue as a bunch of "mmmfphfmmmmm mmmmmmfmmmmmm"'s.
- Wig, Dress, Accent: Parodied; he wears the entire princess outfit over his parka, and therefore everybody (both in-game and playing the game) easily recognizes him (see Incredibly Conspicuous Drag above). The original design◊ for Princess Kenny would have played this straight; it looks like a perfect female disguise due to the game's art style.
- Whole Costume Reference: His outfit is very much like Zelda's in The Legend of Zelda: Twilight Princess.
- Wholesome Crossdresser: Kenny's class is the "Princess".Cartman: Don't ask why Kenny wanted to be a chick, it's just how he seems to be rolling right now.
- Carries over to Season 17's Black Friday episodes, which were made while the game was still in production.
Butters the Merciful
- Ambiguously Bi/Bi the Way:
Butters: You're the prettiest girl I've ever seen. Next to a real girl, that is.
- Admits to having a crush on Princess Kenny if defeated during the final boss battle in Clyde's tower.
- He outright says the New Kid as a crossdresser (who was Dragged into Drag by Wendy and the girls in order to infiltrate the abortion clinic) is attractive.
- Apologetic Attacker: "I'm sorry I have to do this!"
- Art Shift: When he becomes Professor Chaos, it's in the anime style from Good Times With Weapons.
- Badass Adorable: Kind, polite to everyone, and soft spoken, yet he will wreck face when given the chance.
- Badass Boast: "Foolish Princess Kenny! Do you not know that Death is a servant of Chaos!?"
- Badass Cape: He wears a cape normally, and Professor Chaos can also shroud the party in his "Chaos Cloak" to give himself and the New Kid maximum shields.
- Best Friend: According to Matt and Trey, Butters is supposed to be Dovakiin's best friend in South Park, and you have to admit, he's a good choice. It's horrible when you have to fight him.
- Big Brother Mentor: He takes up this role, but in a different and somewhat more downplayed way compared to Cartman, as Butters is the one who tells the New Kid about certain gameplay features Cartman never brings up in the tutorial and acts as the New Kid's guide in exploring South Park in the early parts of the game.
- Big Damn Heroes: He gets a moment when he finds you in the abortion clinic.
- ...But He Sounds Handsome: If you stumble upon Professor Chaos's lair with Butters, Butters refers to Chaos (his evil alter ego) as brilliant.
- Butt-Monkey: As usual, Butters is easily picked on by others. This actually carries over into combat with the 'Born Victim' trait, which makes enemies outright want to attack him more. He doesn't mind.
- Combat Medic: His ally command is a healing ability, but he still fights.
- Deflector Shields: If you have Professor Chaos use his "Chaos Cloak", the party will receive a shield that will stop enemy attacks.
- Drop the Hammer: As a paladin, this is his Weapon of Choice. As Professor Chaos, he can use the "Hammer of Chaos", which is huge. If you fight him, you can get his hammer as a weapon.
- Expy: Butters' hammer and lightning attacks are quite similar to The Mighty Thor.
- Et Tu, Brute?: If you side with Kyle, you'll have to fight against Butters when you storm the school, who calls you out on your betrayal. The description for his hammer even notes that you just beat up the first friend you ever made in South Park, but then again it's Butters.
- For Great Justice: Many of his more hammy lines usually involve this.Butters: Let us find the Bard and bring him to justice!
- Gosh Dang It to Heck!: His battle quotes include such gems as "We're gonna send you straight to heck!" and "Son of a biscuit!"
- Healing Hands: His unique trait. A literal example as he heals his allies by giving them a pat on the back and some encouraging words. He does this as his buddy command.
- Heterosexual Life-Partners: As mentioned above, there are implications that he's this with the New Kid.
- Holy Hand Grenade: His attacks deal holy damage, which is especially effective against undead.
- Kamehame Hadoken: Professor Chaos' "Chaos Blast" attack. He can even use it to fight off Nazi Zombie Death!
- Large Ham: He has a knack for shouting with a lot of passion in his voice. Up to Eleven as Professor Chaos.
- The Lancer: Not only is he the first friend The New Kid makes, he's the only one who can actually make him smile.
- Life Drain: One of the attacks Professor Chaos can use.
- Luckily, My Shield Will Protect Me: If you fight him as a boss, he will be wielding one.
- Metaphorgotten: Sometimes his battle quotes just get away from him.Butters: The Hammer of Justice will strike the Nail of Evil into the Board of Being Sorry!
- One-Winged Angel: LARPing won't spare him from becoming Professor Chaos in combat.
- O.O.C. Is Serious Business: Whatever happened at the Battle of Wormsly Woods makes him drop his usual speaking pattern and initially refuse to cooperate with the elves.Butters: "Join forces", my paladin ass! The only good elf is a dead elf.
- The Paladin: His class.
- Random Effect Spell: Professor Chaos can use one of several attacks. You can actually select which one, but the wheel moves pretty fast so that can be hard. All of the attacks are useful, though.
- Shock and Awe: His "Hammer of Storms" ability, where he hits the ground with his hammer and shocks his foes. Professor Chaos also has a "Chaos Storm" attack.
- Stone Wall: He's the game's default tank, due to his passive having people attack him more often because they're disgusted by his innocence.
- Superpowered Evil Side: Professor Chaos. Also subverted in a way, since he retains the "villainous" mannerisms but is not really any more "evil" than Butters himself in this game.
- Second Super-Identity: Technically, as Professor Chaos.
- What the Hell, Hero?: If you side with Kyle, he'll be pretty angry at you for your betrayal.Butters: Well, if it isn't Kyle's lapdog, the traitor Douchebag!
- Adaptational Villainy: In the show, Clyde generally tends to be a nice and highly moral person when he plays a significant role. Here in the game though, he tossed all that out once Cartman kicked him out of Kupa Keep.
- Big Bad Wannabe: His massive nazi zombie army is a real threat, but as Kyle puts it, he's messing with something he can't control.
- Butt-Monkey: Cartman had the New Kid beat him up because he finds it amusing. If you fall for his false tip scam beforehand, it'll make beating up Clyde all the more satisfying as well.
- The Chessmaster: Proves to be a surprisingly decent one in this game. Having been banished from Kupa Keep, he decides to scheme his way for power and respect by exploiting the on going Human vs. Elves conflict by arranging them to fight each other in the school after stealing the stick. As they fight each other, Clyde will use the green alien goo to amass a massive zombie army so that even if the two figure things out and join forces, it still wouldn't be enough to defeat Clyde and his forces.
- Disney Villain Death: Courtesy of Cartman.
- Evil Overlord: After stealing the Stick of Truth, complete with a giant treehouse fortress, a costume with Spikes of Doom, and an army of minions that includes the vampire kids and Zombie Nazis.
- FaceHeel Turn: He turns out to be the one who stole the Stick of Truth, which leads Kyle and Cartman's teams to have to join forces to stop him.
- The Heavy: He becomes this after being banished from Kuppa Keep. It was him who stole the Stick Of Truth and manipulated the humans and elves into fighting each other in the school. Even after the elves and humans joins together they still need to recruit more allies to take on Clyde's massive nazi zombie army which takes a large portion of the game. Even after that they still need to infiltrate his fortress and defeat all his minions before getting to Clyde himself. Despite driving most of the plot however, he's messing with something he can't control as Kyle says and the Big Bad and Final Boss are revealed to be the Bad Bad Government Guy and Princess Kenny respectively.
- Heh Heh, You Said "X": As Cartman is explaining how abilities require power points, or PP for short, Clyde snickers at it much to Cartman's irritation.
- The Necromancer: He uses the green goo (which he thinks is Taco Bell green sauce) from the crashed UFO to raise his army of darkness. Yes, those are Nazi zombies.
- Never My Fault: Blames the New Kid showing up for the loss of the stick, even though he was the one who was supposed to be guarding it and was entirely responsible for losing it.
- Schmuck Bait: When he's acting as a storekeeper, he offers to sell you a tip at a cheap price. The tip: Don't waste your money on tips and rumors.
- Screw This, I'm Outta Here!: After the New Kid slays Nazi Zombie Chef, Clyde doesn't put up a fight, and tells the boys they can have the Stick. Cartman doesn't give him a chance to run off, though.
- Spikes of Doom: Once he becomes the villain, he dons a three-pronged helmet as well as football pads with twigs sticking out of the sides.
- The Unfought: When you confront Clyde near the end, you don't fight him as he resurrects Chef as a Nazi zombie to protect him. After Chef is defeated, the following cutscene sees Cartman dispense with Clyde by kicking him out of the treehouse.
- Walking Spoiler
- Warm-Up Boss: After choosing your class and weapon, Cartman sics you on him to teach you the ropes.
- Irony: The fact that he's a black guy in a group called the KKK never really hits him. He even shouts "For the KKK" as a battlecry.
- The Medic: His class is Healer and is skills in medicine are plus four.
- Square Race, Round Class: Cartman keeps insisting that he's meant to be a Blacksmith even though he's already stated that his class is a Healer.
- FaceHeel Turn: When it turns out that Clyde stole the Stick of Truth, he decides to side with Clyde and you fight him as a boss.
- I Fight for the Strongest Side: Or for the side with the coolest base, on any case, according to his own words.
- Me's a Crowd: He "clones" himself during his boss fight, which means he summons kids that dress up like him. One of them is black and the other is Chinese.
- No-Sell: Parodied. He's immune to splash damage for no reason other than that Clyde said so while having the Stick.
- Could possibly be a reference to Dungeons and Dragons, where thieves and rogues have the ability to avoid area-effect abilities because of their quick reflexes.
- The Berserker: His class is Barbarian.
- Heroic BSoD: He gets a little too into the game at one point after witnessing several of his friends "die" in battle."When I close my eyes, l see my friends' screaming faces. ARGH!"
- The Perfectionist: Trains constantly once recruited, even saying that he's too busy to talk.
- Walking Armoury
- Walking Shirtless Scene: With nothing more than body paint.
- Badass Bandolier: Subverted - he uses it to carry his insulin and spare syringes around.
- Butt-Monkey: No one is nice to him.
- Cursed with Awesome: Subverted when he claims his diabetes is a gift and a curse but it's mostly a curse. It's played straight a lot more in The Fractured But Whole, where Scott Malkinson takes the role of the extremely powerful Captain Diabetes.
- Nice Guy: No matter which side you fight for in the school battle, he'll tell you he's glad to see that you're OK.
- Shopkeeper: After Cartman banishes Clyde, he becomes the new shop keeper for Kupa Keep.
- You, Get Me Coffee: His original job at Kupa Keep is basically to shovel up cat poop.
Drow Elves of Larnion
Elf King Kyle
- Blow You Away: He can whip out a leaf blower to take out his enemies. He uses it in his boss fight for the Beam-O-War segment.
- Disc-One Final Boss: If you play as being purely aligned with Kupa Keep, he can technically count as this.
- Enemy Mine: Is the first to suggest that humans and elves team up to fight Clyde.
- Golf Clubbing: His Weapon of Choice.
- Grievous Harm with a Body: He can punt Ike at his enemies. It's quite possibly one of the most damaging single target abilities in the game, particularly effective against Nazi Zombies, appropriately enough.Kyle: Okay, Ike: kick the baby!
Ike: Don't kick the goddamn baby! (punted) Wheeeee!
- The High King: Of the elves.
- Holy Hand Grenade: He deals Kosher damage, which does bonus damage against Nazi Zombies.
- Hot-Blooded: A carry-over from the show. Here, it's weaponized as his unique trait; he can improve his and the New Kid's damage output by angrily calling for violence. He also lets an inarticulate scream of rage loose when using his basic attack.
- I Know Madden Kombat: He uses the Golf Club by setting a golf ball, and knocking it right into the enemy's face.
- Rain of Arrows: He can direct his elven army to unleash a hail of arrows at the enemy. It can fail hilariously and still cause quite a lot of damage.
- Team Dad: His army seems pretty devoted to him, given elves will proclaim "For the Elf King!" before running into battle.
- Kyle even seems to act as Team Dad toward the New Kid (regardless of who he sides with), albeit to a very slight degree, considering Kyle scolds the New Kid for playing on Cartman's side and talks with the expectation and belief that the New Kid will do what's right at the end.
- Badass Normal: He doesn't really have any "special" abilities - just ones where he hits with his sword a little harder.
- The Beastmaster: Utilizes his pet dog Sparky for quests and combat.
- Deadly Disc: One of his special attacks is throwing a frisbee at his opponents.
- Friend to All Children: He's the one to recruit the Pirates (AKA kindergartners) and helps lead them into Clyde's Fortress.
- Friend to All Living Things: "I am Stan Marshwalker, brother to wolves and badgers!"
- Heroes Prefer Swords: His Weapon of Choice is a wooden toy sword.
- Luke Nounverber: Stan refers to himself as "Stan Marshwalker, Brother of Wolves and Badgers", as well as Butters.
- Roaring Rampage of Revenge: When you fight him as a boss and you first take out his dog Sparky, his attack goes up.
- Token Human: Raised by the Drow Elves from a young age.
- Weapon Twirling: He gives his sword a little twirl at the end of every fight. Doubles as a Shout-Out to Final Fantasy VII since it emulates Cloud's victory pose.
The Bard (Jimmy)
- Ascended Extra: Becomes a member of your party along with the main characters.
- Brats with Slingshots: His Weapon of Choice is a custom "crossbow-slingshot", kinda similar to some weapons from Codename: Kids Next Door.
- Brown Note: One of his abilities, demonstrated in his boss battle as overloading the player character with mana, causing a Potty Failure.
Jimmy: Behold, the relaxing power of music.
- It's upgraded once you finish his Friend Quest. He channels it via a MASSIVE alphorn, inflicting heavy damage on all enemies and applying a bleeding effect. (Because it makes them crap blood, yikes!)
- Disability Superpower: He can open disabled access pathways for you. That's it.
- Everyone Calls Him "Barkeep": Always referred to as "The Bard".
- Instrument of Murder: The giant alphorn mentioned above.
- Magic Music: His specialty. It replenishes power-points, applies buffs and debuffs, puts enemies to sleep, and makes them shit blood.
- Quirky Bard: His abilities are focused on buffing and debuffing as well as applying status ailments. He can even restore the group's PP.
- Support Party Member: None of his special abilities hurt the enemy. At best, they debuff them.
- The Dreaded: Apparently, since the other kids freak out when they find out that he has the Stick.
- Verbal Tic: Like the show, he can go into long spouts of stuttering and trailing off. The game takes this Up to Eleven as some of the cutscenes with him in them will grind to a halt while he tries to get out what he's trying to say. During these sequences, the "Skip" command comes up more prominently than normal, which can give the impression that the game is forcing you to skip these, as a means of Leaning on the Fourth Wall (in fact they will end by themselves but are very long).
- Your Mom: His power up song leads up to this.
- Demoted to Extra: Despite being one of the more major characters in the television series, Timmy is barely present in Stick of Truth. He runs the fast travel system around town, but he only physically appears in the game twice. He first appears when you first activate the main road travel flag, and again when you use the main road travel flag to warp anywhere else for the first time. Other than those two brief appearances, he has no effect on the main plot whatsoever.
- Warp Whistle: His role in the game. Timmy will give you a ride from one activated fast travel flag to another.
- Hero of Another Story: The new kid keeps running into Randy as he makes his own attempts to save South Park.
- Mission Control: Plays this role during the alien abduction portion of the game, speaking to you through the various monitors throughout the ship.
- Only Sane Man: He is the only adult in South Park who tries to investigate the new Taco Bell and stop the government from nuking South Park.
- Action Girl: She isn't a partner, but the cutscene on raiding Clyde's keep has Wendy dressed in armor fighting alongside the boys.
- Easily Forgiven: Wendy's aid is obtained by finding out which girl is a "two-faced bitch", but once they find out, the girls are quick to forgive.
- Everything's Better with Sparkles: Just like the episode "The List", the girls have their meetings called with "sparkles".
- Luckily, My Shield Will Protect Me: Wields a purple shield when fighting.
- Minor Injury Overreaction: She gets taken out of commission during the assault on Clyde's keep because her homemade outfit was ruined. She needs to be healed by Butter's buddy command.
- Mission Control: For the section of the game where you have to recruit the girls, she's the one assigning missions to the new kid.
- Secret Secret-Keeper: Retconned into being this in the next game if your character identifies as a girl/other.
- Adaptational Badass: His war dance doesn't do anything in the show proper. Here, it's as powerful as any attack from any of the other summons.
- All Asians Know Martial Arts: Dresses up in Chinese warrior armor, and slices up enemies to the tune of a war dance. Subverted, in that he's actually a Caucasian man who thinks he's Chinese.
- Summons Prefer Swords
- Nobody's That Dumb: After you completing his side quest, he will help the New Kid where you can summon him, but not for boss fights.Mr. Hankey: Anytime you need my help, you just call on me and I'll be there sure as a shit on a Sunday! Howwwwdy Ho! Except against bosses of course. I might have shit for brains, but I'm not stupid.
- Shout-Out: His animation and costume are giant nods towards The Sorcerer's Apprentice.
- Continuity Nod: He performed this exact same trick in the episode Chef's Chocolate Salty Balls
- Ass Shove: One-shots enemies by shoving them into his ass. Don't ask us how he manages to do so, especially if you call him while you're inside his body.
- Gameplay and Story Segregation: Mr. Slave can be summoned from within himself... somehow. It does net you an achievement lampshading it.
- Jesus Is Way Cool: Especially when machine guns are involved.
Big Bad Government Guy
- Arch-Enemy: He's revealed to be a personal nemesis of the New Kid, being the reason why they and their family had to move to South Park in the first place.
- Big Bad: He's the primary antagonist of the Nazi Zombie plotline. With a name like that, what choice does he have? He's also the reason why the New Kid's family moved to South Park.
- Drunk with Power: He proceeds to go mad upon being told that whoever holds the Stick of Truth controls the universe, unaware that it's simply a prop for a game.
- Fan Disservice/Full-Frontal Assault: When holding the Stick and believing he doesn't have to follow anyone's rules any more, he decides to strip naked on the spot. He's a fairly old man.
- Freudian Excuse: In his monologue to the New Kid (a.k.a. Dovakhin), he explains that as a government employee, he has to follow the orders of his nation. When he hears the Stick gives the power to control the Universe, he believes that this means that he no longer has to follow anyone's orders and proceeds to go mad with nonexistent power.
- Meaningful Name: Big Bad Government Guy is the Big Bad of the game who works for the government.
- No Name Given: The game never gives him an actual name or even a position. He's only known as the "Big Bad Government Guy" in the subtitles as a parody of villainous government agents.
- Obviously Evil: Aside from his name, he has an eyepatch, and is part of the government in a franchise whose creators are well known libertarians.
- The Unfought: In the end, you don't fight him at all. Not even as a final boss.
- We Can Rule Together: He offers to let the New Kid rule by his side in the ending. He succeeds in getting Kenny to join him.
The She-Ogre (Shelley Marsh)
- Ambiguously Bi: Princess Kenny's "Charm" ability will work on her.
- Big Sister Bully: Towards Stan.
- Cast from Hit Points: Some of her attacks will cause her to suffer the 'Bleeding' debuff in exchange for increased attack power.
- Defeat Means Friendship: She can become the New Kid's friend after you complete Stan's Quest.
- Worthy Opponent: She begrudgingly admits that the New Kid "doesn't fight like a pussy".
- Menstrual Menace: The source of her strength and a significant part of her movelist. One of her moves is throwing a used tampon at you, and appropriately, it immediately grosses you out.
- Only Known by Their Nickname: In the LARP, she's the She-Ogre. No one calls her anything but, even though it's blatant she's not playing along.
- Spell My Name with an "S": Canonically, her name is spelled "Shelley"note , but the game uses the "Shelly" spelling.
- Bonus Boss: You need to unfriend him on Facebook before you can fight him. And you can fight him a second time as Man Bear Pig. He's very powerful in his first form, with thanks to his mooks that have a delayed instant death that is very hard to block, and a total party stun that is also very hard to block. Gore himself is no slouch, either.
- Clipped-Wing Angel: ...After a fashion. Al Gore in his Man Bear Pig costume can take a lot more punishment and dish it out in kind, but he does nothing besides normal attacks and raise shields. Since he doesn't call in three heavily-armed secret servicemen as support the second time around, the actual fight is much easier.
- Damage-Sponge Boss: As Man Bear Pig. The costume he wears acts as very heavy armor.
- Flunky Boss: Summons Secret Service Agents during the attack in his Manbearpig Headquarters. They are arguably much more dangerous than the man himself, with their stuns and hard to block attacks.