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Characters from South Park as portrayed in South Park: The Stick of Truth. Beware of spoilers!
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The New Kid
The New Kid/Douchebag/Dovahkiin
One version of The New Kid
Tropes present in Stick of Truth:
- The Ace: The outcome of the war depends entirely on which side he decides to fight for.
- Awesome McCoolname: He's named (or at the very least codenamed by the military) after the Dovahkiin.
- The Baby of the Bunch: Technically counts, as he's nine years old while all his party members are around 10.
- Badass Adorable: No matter how much ass he kicks, he's still a nine-year-old boy.
- Badass Beard: He can wear fake ones.
- Badass Mustache: Also fake, but still.
- Badass Normal: In the end, however, he's simply just a kid. All of the things he uses are mundane, if somewhat dangerous.
- Bag of Spilling: Played with; they don't lose their skills between The Stick of Truth and The Fractured But Whole, but due to the Genre Shift, none of it matters and they end up playing a superhero game, though they convince Cartman to play with them by then, instead of being drafted into "Fighters of Zaron" without them getting a say in it.
- Borrowed Catchphrase: His only line of dialogue in The Stick of Truth is to use Cartman's "screw you guys, I'm going home" after all is said and done.
- Canon Name: Before the Final Boss, Big Bad Government Guy refers to him as Dovahkiin.
- Chick Magnet: Almost all of the girls (and Kenny) start showing very clear interest in him once they get recruited.
- The Chosen One: Particularly as the LARP session becomes Serious Business.
- Combat Pragmatist: By far the dirtiest fighter in the game, and that's saying something. Kicking opponents in the balls? Letting off fireworks in their face? Throwing excrement at them? Electrocuting them with a car battery and a bucket of water? It's all fair game to the New Kid.
- The Comically Serious: He gets involved in plenty of batshit crazy situations with nary a change in his expression.
- Cool Kid-and-Loser Friendship: The New Kid's friendship with Butters is essentially this, though gradually, he also befriends other 'loser' characters like Scott Malkinson throughout the game.
- Destructive Savior: When someone gives him a task, there's a good chance a A LOT of property damage will occur in the process.
- Dragged into Drag: Is forced to dress as a girl by Wendy's group in order to infiltrate the abortion clinic. If the New Kid has Butters at the party, he'll say he finds him attractive.
- Even the Girls Want Her: Potentially on the receiving end, retroactively and accidentally, as of Fractured But Whole. Bebe repeatedly flirts with the New Kid a few times, but the New Kid can identify as a girl in the sequel.
- Elective Mute: His idle animation with Butters implies that he prefers to talk through texting instead of his voice.
- Elemental Powers: If they choose to play as a Mage in The Stick of Truth, he can use three different elements total from his abilities.
- Fan of Underdog: The fact that he's implied to see Butters as his best friend out of all his party members makes him this by default.
- Fartillery: The player can also learn various special farts with unique properties as well as using farts to enhance his attacks.
- Fire, Ice, Lightning: Zigzagged with his ability pool as a Mage, where it is made of a Fire spell (Dragon's Breath), a non-elemental spell (Dust of Dreams), a Shock spell (Lightning Volt), a Frost Spell (Funnel of Frost) and another Fire Spell (Pyro Ball).
- Friendly Enemy:
- If the New Kid sides with Kyle and the Drow Elves, Butters will view him as this.
- After Craig switches sides to join Clyde, he heavily implies that he views the New Kid as this, since not only does he not unfriend the New Kid like Clyde did, but he generally talks to the New Kid in a somewhat respectful manner and even at one point encourages the New Kid to side with Clyde.
- Gasshole: The player can control him to fart on their command, providing much revulsion to NPC characters (and much amusement to others such as Butters, Kenny, Stan, Jimmy, Kyle, Cartman, and Canadians).
- Goofy Print Underwear: Has T and P tighty-whitey briefs in his underwear drawer.
- Goth: Becomes one in order to recruit the goth kids. With his quiet nature and constant frown, he pulls it off very well.
- Guile Hero: The one power he has that is stronger than his farts is his ability to make friends incredibly easily. He also prefers to take advantage of his surroundings to create traps to take out his enemies rather than fighting them head on.
- Heroic Mime: Parodied, and also commented upon by other people, including his parents. Though his idle animation implies that he does communicate by texting or tweeting with his phone. Subverted in the ending, where he finally speaks.
- Heterosexual Life-Partners: Possibly with Butters, considering The New Kid only smiles when Butters uses his healing touch on him. It also helps that gameplay-wise, he's one of the most useful companions due to being a Combat Medic that also serves as a tank. It's even implied as much with his idle animation, as Butters is the only party member that verbally responds to the New Kid using his phone, and those are reactions to the New Kid texting or tweeting him, implying that Butters is the only party member the New Kid does this with. Changes to Platonic Life-Partners, Like Brother and Sister, or Ship Tease, retroactively, if the New Kid identifies as female in the sequel. He could also have this kind of relationship with Cartman, seeing how the latter's Adaptational Heroism brought him up to befriend the New Kid, who gives Cartman his loyalty and trust in return, something which is carried over to the sequel.
- Hidden Depths: Even in the South Park universe, one wouldn't expect a nine-year-old kid to know how to perform abortions, though his shaky hands during the mini-game suggests he's had no formal training but knows how the procedure goes.
- Horny Vikings: The Barbarian armor you can acquire from Canada is pretty much this. It even gives you a Berserker Rage buff.
- Hordes from the East: The Khan armor you can buy from Kupa Keep.
- An Ice Person: As a Mage, his Funnel of Frost can slow a row of enemies if perfectly executed.
- I Know Madden Kombat: As a Fighter, he uses a baseball bat for Assault and Battery, which he uses to hit a ball and beat a foe down, and dons a football helmet in Bull Rush, where he charges the enemy head-on.
- Informed Flaw: The New Kid's dad will occasionally comment that his son is "not as ugly" as he remembers him being. There are also a handful of NPCs that mock his "big, ugly nose" before recommending that he get cosmetic surgery. Then again, walking into Tom's Rhinoplasty will sometimes trigger a party member to mention that they hadn't really noticed that you even have a nose.
- Katanas Are Just Better: The Sweet Katana sold by Jimbo is the strongest weapon in the game.
- Kleptomaniac Hero: As expected for the genre. Lampshaded a few times.
- Magnetic Hero: Through the course of the game, The New Kid can get a lot of friends on Facebook and increasing his friends list can gain him perks. As it turns out, it's an ability that's caused him to be wanted by the government. Evidently, he was able to get 3.2 billion Facebook friends by the time he was five.
- Multi-Melee Master: Basically, if it exists and can be used to attack, he can wield it. Up to and including alien probes, bar darts, dodgeballs, and crutches.
- Nice Guy: He helped Butters, Annie, and Ike out of their respective binds without anyone telling him he had too.
- Not So Stoic: He usually doesn't show much emotion, except when he's lit aflame, grossed out or freezing cold. There is exactly one specific action that will make the main character smile; when Butters uses his healing touch power. That said, he also seems pretty shocked when he witnesses Princess Kenny pull his FaceHeel Turn at the end of the story and when he gets abducted by aliens and finds himself getting probed.
- One of the Boys: A rare gender-inverted example. After finishing the quest to recruit the girls, the girls now consider the New Kid to be an "Honorary Girl", giving him free rein in their clubhouse and access to their shop. He even gets invited to their next slumber party; whether or not the invitation was an accident is unknown.
- Only Known by Their Nickname: No matter what the player enters their name as, Cartman responds with "You entered 'Douchebag'. Is that correct?". From that point onward, he'll always be addressed by the boys as Douchebag.
- Only Sane Man: Judging by his reaction at the very end of the game, he seems to be the only one to actually learn something from everything that happened. Though he ends up going through even worse things in The Fractured But Whole, not helped by the fact that the New Kid actually wants to play the boys' superhero game by convincing Cartman to let him join.
- Pals with Jesus: On Facebook at least. Earns you an achievement if you're playing the Jew class.
- Perpetual Frowner: Doesn't display any emotion except for a vacant frown.
- Potty Failure: If you collect too much mana, this happens.
- The Power of Friendship: It's literally his superpower. He can gather friends at astonishing rates.
- Rank Up: As the game progresses, the New Kid rises in rank, going from simply Douchebag to Sir Douchebag, then Commander Douchebag and finally King Douchebag.
- Reckless Pacifist: If his opponents are human, chances are they'll still be alive when he's done with them, even after being hit with explosions, electricity, or anything else that normally would kill a person.
- Religious Bruiser: The game over screen being Heaven implies that he might be a Mormon (considering that, for the most part, only Mormons are allowed in Heaven in the South Park universe, no matter what their moral alignment is). There's also the Jew class, which involves using Jewish-themed attacks. Further evidence of this can be seen when he summons Jesus. While Jesus shoots down the baddies for him, the New Kid will simply close his eyes and make the Christian Sign of the Cross.
- Rookie Red Ranger: He's one of the most recent kids to join the LARPers and is technically a year younger than the other fourth graders, yet just after some brief training from Cartman, New Kid's talent for fighting prove to match and surpass his party members.
- Screw This, I'm Outta Here!: The New Kid decides that he doesn't want to play anymore and goes home in the ending. That said, he still plays with the kids in the post-game and in the sequel.
- Sergeant Rock: As he rose in ranks he essentially follows this trope when leading his allies into battle, he favors doing whatever he can on his own to carry a mission forward and only gives orders when it's absolutely necessary.
- Serious Business: It's implied that the New Kid sees his Facebook account as this, to the point where one sidequest has him confront Al Gore in response to the former vice-president spamming the New Kid's Facebook with posts.
- Shock and Awe: As a Mage, he can use Lightning Volt, which runs through target's armor and shields.
- Silent Snarker: The silent acceptance he shows all the crazy things around him makes him feel like this.
- The Stoic: He always wears the same poker face, doesnt talk, and generally comes across as aloof and stony to pretty much everyone.
- Surpassed the Teacher: If he decides to fight Cartman (who, mind you is the guy that taught the New Kid how to fight) after the school siege, he proves more than a match for his mentor in one-on-one combat.
- Three-Point Landing:
- He lands this way after dodging his dad's balls.
- He also does it after executing a perfect Ground Pound as a Fighter.
- Virtual Paper Doll: He can be equipped with various pieces of equipment, which doubles as this.
- What Kind of Lame Power Is Heart, Anyway?: The special power that has caused him to be hunted by the government is the ability to quickly gain lots of friends on any social media network.
- When He Smiles: Whenever Butters heals him.
- Wholesome Crossdresser: Wholesome enough to fool a doctor who performs an abortion on him. After that storyline, various female outfits become available and the player can decide to keep crossdressing.
- Youngest Child Wins: This kid is the youngest of his team, yet by the end of the game they prove to be one of the most badass fighters in South Park and befriend almost everyone in town.
Kingdom of Kupa Keep
Grand Wizard Eric Cartman
- Adaptational Heroism: Who would've guessed Cartman, of all people could ever take the role of the Big Good, rather than the Token Evil Teammate? Well, the big good of the Kingdom of Kupa Keep at least, and even that is relative.
- Aerosol Flamethrower: His Flame Spray ability.
- The Archmage: Or as he states it, "Grand Wizard".
- Big Brother Mentor: Early in the game, Cartman serves as a cross between this and an Evil Mentor to the New Kid, being the one who teachs the New Kid how to fight in the Tutorial as well giving him his first two lessons in.. er.. 'magic'.
- Badass in Charge: He's the ruler of Kingdom of Kupa Keep and can easily dish out a lot of damage.
- Big Eater: Cartman has always been one, but his special passive ability is that he will get double the effect when using a healing or buffing item.
- Big Good: Yes, Cartman of all people is the Big Good in this game. He's not an angel, but still way more heroic than usual.
- Call-Back: His "Curse" ability is him using his long-dormant V-Chip from The Movie.
- Cluster F-Bomb: His "Curse" ability is a literal example of this; he activates his V-Chip by swearing a lot.
- Dirty Coward: In the final battle, he decides to sit on the sidelines, and only steps in to help you when he's the last man standing.
- Fartillery: He's a master of this. He's also the one to teach the player the first two fart powers of the game.
- Farts on Fire: One of his attacks. He also utilizes this in his boss battle, resulting in a Fart-O-War with the New Kid.
- Fat Best Friend: Usually a subversion, but in this game and the sequels, Cartman can be considered this towards the New Kid, seeing how much he went out of his way to recruit him into the Fighters of Zaron game, and the New Kid appears to acknowledge this by giving Cartman his loyalty and trust in return for all he's done for him.
- Glass Cannon: As strong as Cartman's magic is, his defense and HP are quite low. Ironic, given his girth.
- It Amused Me: His reasoning behind having the New Kid beat up Clyde in the tutorial amounted to this.
- Pretty much his reasoning behind mostly everything, actually.
- Kamehamehadoken: He apparently never removed that V-Chip.
- Lightning/Fire Juxtaposition: Curse (Lightning), Flame Strike and Burning Cloud (Fire).
- Meaningful Name: Grand Wizard was a title given to leaders of The Klan, a fitting title for the ruler of the Kingdom of Kupa Keep.
- The Nicknamer: Regardless of what you name your character, he'll call the New Kid "douchebag".
- Playing with Fire: His Flame Strike and Burning Cloud attacks.
- Shock and Awe: Courtesy of his V-Chip from the movie.
- Spotlight-Stealing Squad: Even though he only joins your party at the end, Cartman's been used as the main icon of the game and is the most prominent character besides Douchebag (who isn't even featured in the box art and in merchandise), for obvious reasons.
- Mentor Mascot: His role in the game combined with the facts stated above make him technically count as this.
- The Svengali: Kyle certainly believes that Cartman is trying to be this to the New Kid, and considering it's Cartman we're talking about, Kyle may not be far off.
- You Have Failed Me: Banishes Clyde "from time and space" for failing to guard the Stick of Truth when elves attacked.
Princess Kenny McCormick
Paladin Leopold "Butters" Stotch the Merciful
- Ambiguously Bi:
- Admits to having a crush on Princess Kenny if defeated during the final boss battle in Clyde's tower.
- He outright says the New Kid as a crossdresser (who was Dragged into Drag by Wendy and the girls in order to infiltrate the abortion clinic) is attractive.
Butters: You're the prettiest girl I've ever seen. Next to a real girl, that is.
- Apologetic Attacker: "I'm sorry I have to do this!"
- Art Shift: When he becomes Professor Chaos, it's in the anime style from Good Times With Weapons.
- Badass Adorable: Kind, polite to everyone, and soft spoken, yet he will wreck face when given the chance.
- Badass Boast: "Foolish Princess Kenny! Do you not know that Death is a servant of Chaos!?"
- Badass Cape: He wears a cape normally, and Professor Chaos can also shroud the party in his "Chaos Cloak" to give himself and the New Kid maximum shields.
- Best Friend: According to Matt and Trey, Butters is supposed to be Dovakiin's best friend in South Park, and you have to admit, he's a good choice. It's horrible when you have to fight him.
- Big Brother Mentor: He takes up this role, but in a different and somewhat more downplayed way compared to Cartman, as Butters is the one who tells the New Kid about certain gameplay features Cartman never brings up in the tutorial and acts as the New Kid's guide in exploring South Park in the early parts of the game.
- Big Damn Heroes: He gets a moment when he finds you in the abortion clinic.
But He Sounds Handsome: If you stumble upon Professor Chaos's lair with Butters, Butters refers to Chaos (his evil alter ego) as brilliant.
- Butt-Monkey: As usual, Butters is easily picked on by others. This actually carries over into combat with the 'Born Victim' trait, which makes enemies outright want to attack him more. He doesn't mind.
- Combat Medic: His ally command is a healing ability, but he still fights.
- Deflector Shields: If you have Professor Chaos use his "Chaos Cloak", the party will receive a shield that will stop enemy attacks.
- Drop the Hammer: As a paladin, this is his Weapon of Choice. As Professor Chaos, he can use the "Hammer of Chaos", which is huge. If you fight him, you can get his hammer as a weapon.
- Expy: Butters' hammer and lightning attacks are quite similar to The Mighty Thor.
- Et Tu, Brute?: If you side with Kyle, you'll have to fight against Butters when you storm the school, who calls you out on your betrayal. The description for his hammer even notes that you just beat up the first friend you ever made in South Park, but then again it's Butters.
- For Great Justice: Many of his more hammy lines usually involve this.
Butters: Let us find the Bard and bring him to justice!
- Gosh Dang It to Heck!: His battle quotes include such gems as "We're gonna send you straight to heck!" and "Son of a biscuit!"
- Healing Hands: His unique trait. A literal example as he heals his allies by giving them a pat on the back and some encouraging words. He does this as his buddy command.
- Heal Thyself: As a boss he can use his ability "Healing Touch" on himself, which also removes all inflicted status debuffs.
- Heterosexual Life-Partners: As mentioned above, there are implications that he's this with the New Kid.
- Holy Hand Grenade: His attacks deal holy damage, which is especially effective against undead.
- Kamehame Hadoken: Professor Chaos' "Chaos Blast" attack. He can even use it to fight off Nazi Zombie Death!
- Large Ham: He has a knack for shouting with a lot of passion in his voice. Up to Eleven as Professor Chaos.
- The Lancer: Not only is he the first friend The New Kid makes, he's the only one who can actually make him smile.
- Life Drain: One of the attacks Professor Chaos can use.
- Luckily, My Shield Will Protect Me: If you fight him as a boss, he will be wielding one.
- Metaphorgotten: Sometimes his battle quotes just get away from him.
Butters: The Hammer of Justice will strike the Nail of Evil into the Board of Being Sorry!
- One-Winged Angel: LARPing won't spare him from becoming Professor Chaos in combat.
- OOC Is Serious Business: Whatever happened at the Battle of Wormsly Woods makes him drop his usual speaking pattern and initially refuse to cooperate with the elves.
Butters: "Join forces", my paladin ass! The only good elf is a dead elf.
- The Paladin: His class.
- Random Effect Spell: Professor Chaos can use one of several attacks. You can actually select which one, but the wheel moves pretty fast so that can be hard. All of the attacks are useful, though.
- Shock and Awe: His "Hammer of Storms" ability, where he hits the ground with his hammer and shocks his foes. Professor Chaos also has a "Chaos Storm" attack.
- Stone Wall: He's the game's default tank, due to his passive having people attack him more often because they're disgusted by his innocence.
- Superpowered Evil Side: Professor Chaos. Also subverted in a way, since he retains the "villainous" mannerisms but is not really any more "evil" than Butters himself in this game.
- Second Super-Identity: Technically, as Professor Chaos.
- What the Hell, Hero?: If you side with Kyle, he'll be pretty angry at you for your betrayal.
Butters: Well, if it isn't Kyle's lapdog, the traitor Douchebag!
Warrior Clyde Donovan
Healer Token Black
- Irony: The fact that he's a black guy in a group called the KKK never really hits him. He even shouts "For the KKK" as a battlecry.
- The Medic: His class is Healer and his skills in medicine are plus four.
- Square Race, Round Class: Cartman keeps insisting that he's meant to be a Blacksmith even though he's already stated that his class is a Healer.
Thief Craig Tucker/Feldspar
- FaceHeel Turn: When it turns out that Clyde stole the Stick of Truth, he decides to side with Clyde and you fight him as a boss.
- I Fight for the Strongest Side!: Or for the side with the coolest base, on any case, according to his own words.
- Me's a Crowd: He "clones" himself during his boss fight, which means he summons kids that dress up like him. One of them is black and the other is Chinese.
- No-Sell: Parodied. He's immune to splash damage for no reason other than that Clyde said so while having the Stick.
- Could possibly be a reference to Dungeons and Dragons, where thieves and rogues have the ability to avoid area-effect abilities because of their quick reflexes.
Barbarian Tweek Tweek
Ranger Scott Malkinson
Drow Elves of Larnion
Elf King Kyle Broflovski
Ranger Stan Marsh/Marshwalker
Lè Bard Jimmy Valmer
- Ascended Extra: Becomes a member of your party along with the main characters.
- Brats with Slingshots: His Weapon of Choice is a custom "crossbow-slingshot", kinda similar to some weapons from Codename: Kids Next Door.
- Brown Note: One of his abilities, demonstrated in his boss battle as overloading the player character with mana, causing a Potty Failure.
- It's upgraded once you finish his Friend Quest. He channels it via a MASSIVE alphorn, inflicting heavy damage on all enemies and applying a bleeding effect. (Because it makes them crap blood, yikes!)
- Disability Superpower: He can open disabled access pathways for you. That's it.
- Everyone Calls Him "Barkeep": Always referred to as "The Bard".
- Instrument of Murder: The giant alphorn mentioned above.
- Magic Music: His specialty. It replenishes power-points, applies buffs and debuffs, puts enemies to sleep, and makes them shit blood.
- Quirky Bard: His abilities are focused on buffing and debuffing as well as applying status ailments. He can even restore the group's PP.
- Support Party Member: None of his special abilities hurt the enemy. At best, they debuff them.
- The Dreaded: Apparently, since the other kids freak out when they find out that he has the Stick.
- Verbal Tic: Like the show, he can go into long spouts of stuttering and trailing off. The game takes this Up to Eleven as some of the cutscenes with him in them will grind to a halt while he tries to get out what he's trying to say. During these sequences, the "Skip" command comes up more prominently than normal, which can give the impression that the game is forcing you to skip these, as a means of Leaning on the Fourth Wall (in fact they will end by themselves but are very long).
- Your Mom: His power up song leads up to this.
Sir Timmy Burch
- Demoted to Extra: Despite being one of the more major characters in the television series, Timmy is barely present in Stick of Truth. He runs the fast travel system around town, but he only physically appears in the game twice. He first appears when you first activate the main road travel flag, and again when you use the main road travel flag to warp anywhere else for the first time. Other than those two brief appearances, he has no effect on the main plot whatsoever.
- Warp Whistle: His role in the game. Timmy will give you a ride from one activated fast travel flag to another.
- Action Girl: She isn't a partner, but the cutscene on raiding Clyde's keep has Wendy dressed in armor fighting alongside the boys.
- Easily Forgiven: Wendy's aid is obtained by finding out which girl is a "two-faced bitch", but once they find out, the girls are quick to forgive.
- Everything's Better with Sparkles: Just like the episode "The List", the girls have their meetings called with "sparkles".
- Luckily, My Shield Will Protect Me: Wields a purple shield when fighting.
- Minor Injury Overreaction: She gets taken out of commission during the assault on Clyde's keep because her homemade outfit was ruined. She needs to be healed by Butter's buddy command.
- Mission Control: For the section of the game where you have to recruit the girls, she's the one assigning missions to the new kid.
- Secret Secret-Keeper: Retconned into being this in the next game if your character identifies as a girl/other.
- Ass Shove: One-shots enemies by shoving them into his ass. Don't ask us how he manages to do so, especially if you call him while you're inside his body.
- Gameplay and Story Segregation: Mr. Slave can be summoned from within himself... somehow. It does net you an achievement lampshading it.
- More Dakka: He doesn't even bother to aim (not that he needs to).
Big Bad Government Guy
- Arch-Enemy: He's revealed to be a personal nemesis of the New Kid, being the reason why they and their family had to move to South Park in the first place.
- Big Bad: He's the primary antagonist of the Nazi Zombie plotline. With a name like that, what choice does he have? He's also the reason why the New Kid's family moved to South Park.
- Drunk with Power: He proceeds to go mad upon being told that whoever holds the Stick of Truth controls the universe, unaware that it's simply a prop for a game.
- Freudian Excuse: In his monologue to the New Kid (a.k.a. Dovakhin), he explains that as a government employee, he has to follow the orders of his nation. When he hears the Stick gives the power to control the Universe, he believes that this means that he no longer has to follow anyone's orders and proceeds to go mad with nonexistent power.
- Meaningful Name: Big Bad Government Guy is the Big Bad of the game who works for the government.
- Naked Nutter: When holding the Stick and believing he doesn't have to follow anyone's rules any more, he decides to strip naked on the spot. He's a fairly old man.
- No Name Given: The game never gives him an actual name or even a position. He's only known as the "Big Bad Government Guy" in the subtitles as a parody of villainous government agents.
- Obviously Evil: Aside from his name, he has an eyepatch, and is part of the government in a franchise whose creators are well known libertarians.
- The Unfought: In the end, you don't fight him at all. Not even as a final boss.
- We Can Rule Together: He offers to let the New Kid rule by his side in the ending. He succeeds in getting Kenny to join him.
The She-Ogre (Shelley Marsh)
- Bonus Boss: You need to unfriend him on Facebook before you can fight him. And you can fight him a second time as Man Bear Pig. He's very powerful in his first form, with thanks to his mooks that have a delayed instant death that is very hard to block, and a total party stun that is also very hard to block. Gore himself is no slouch, either.
- Clipped-Wing Angel: ...After a fashion. Al Gore in his Man Bear Pig costume can take a lot more punishment and dish it out in kind, but he does nothing besides normal attacks and raise shields. Since he doesn't call in three heavily-armed secret servicemen as support the second time around, the actual fight is much easier.
- Damage-Sponge Boss: As Man Bear Pig. The costume he wears acts as very heavy armor.
- Flunky Boss: Summons Secret Service Agents during the attack in his Manbearpig Headquarters. They are arguably much more dangerous than the man himself, with their stuns and hard to block attacks.
- Nap-Inducing Speak: The first attack he uses is a boring lecture on climate change which will put your party to sleep.
- Wake-Up Call Boss: The first truly challenging boss you run into. With a plethora of hard-hitting spells and some lethal mooks at his side.