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Main Page | The Boys (Eric Cartman, Kenny McCormick) | Other Students (Butters Stotch) | Antagonists (Big Bads, Secondary and Minor, Jerks and Bullies) | Family Members | Elementary School Staff | Other Recurring Characters | The Stick of Truth (The New Kid) | The Fractured but Whole

Characters from South Park as portrayed in South Park: The Fractured but Whole. Character tropes related to the previous game should go here.

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    The New Kid 
For tropes related to them, see South Park: The New Kid.

Coon and Friends

    As a whole 

https://static.tvtropes.org/pmwiki/pub/images/coon_and_friends_logo.png
Coon & Friends is South Park’s homegrown superhero franchise led by The Coon. The group has faced many obstacles in its storied history with many conflicts stemming from the actions of its founder. The latest crisis it faces is the defection of several former members after unhappiness over the direction of the franchise. Time will tell whether Coon & Friends can rebound from this loss and emerge as the world’s greatest and most profitable superhero franchise.
  • Anti-Hero: For the first half of the game, they operate on largely selfish desires and are perfectly willing to let the Freedom Pals die in a distraction during the raid on the police station to acquire a cat for monetary reward.
  • Five-Token Band: The problem with the team was that it unfairly treated many of its members, not that it didn't have diversity. Human Kite is played by a Jewish kid and playing an asexual, agender being, Super Craig is gay, Captain Diabetes is diabetic, Fastpass is handicapped and playing a pansexual, and the Coon shows signs of various mental disorders. After the initial split, Mosquito is the only member that is a straight, cisgender, white male with no physical or mental health issues or atypical ethnicity for a small, Colorado mountain town.
  • Jerkass Has a Point: Their franchise plans may have caused some members to leave and become Freedom Pals, but from the point of view of Coon and Friends, the Freedom Pals are acting butthurt over the preferential treatment and left without first trying to push for a better alternative, and technically they're right. Granted, Doctor Timothy actually was working on a plan that equally benefited all heroes from both groups, but the fact that he even kept the idea of it under wraps without any explanation from the Freedom Pals, only giving condescendingly vague claims that they're destined for success only further fueled conflict between the two groups up until near the end.
  • The Only Believer: While most of Coon and Friends are primarily concerned about getting their franchise off the ground so they can profit off it, The New Kid and Captain Diabetes are implied to be the only members that seek to take on South Park's crime wave because it's the right thing to do.

    The Coon (Eric Cartman) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_coon_6.png
Who is the Coon? A Ninja Manimal. An Assassin with Bleed attacks both deadly and cruel. The offspring of a space raccoon and a try-anything-once animal control officer. True identity: Unknown.

  • Acrofatic: The Coon might be a Fat Bastard, but his moveset lets him be fairly mobile. It's even lampshaded by Human Kite at times when he and the Coon team up together:
    • Tupperware lampshades it as well during Civil War 2 on the second day:
  • Animal-Themed Superbeing: He styles himself after a raccoon, which just means he scratches the hell out of everyone, causing them to bleed.
  • Badass Normal: While all the other kids have some form of superpower or fancy gadgets, the Coon just has his claws and all of his attacks are just him scratching or pouncing on enemies.
  • Believing Their Own Lies: In Chapter 4 after his betrayal, he continues to believe that his/Mitch's plan to take over South Park and flood it with crime is so he can be the hero who stops it, unable to confess that his promise of a superhero franchise was a lie and all he wanted was to be in power.
    Mitch Conner: I create the crime and you stop it. I am good for your franchise.
  • Berserk Button: He tends to want to throw down when people use "Coon Friends" instead of "Coon and Friends", and betrays everyone else in the 4th day when Doctor Timothy presents his plan for a combined Freedom Pals franchise that treats everyone, including the Coon's whole team, as perfectly equally represented, tearing up his plan and kidnapping the New Kid's parents off-screen, all because he wouldn't be leading the franchise anymore.
  • Big Good: Plays this role for the first three chapters.
  • Broken Pedestal: Somewhat. After the events of the main story, it's implied the New Kid no longer wants to be part of Cartman's (failed) Coon and Friends franchise, since everyone else relocated to the Freedom Pals' base at Tolkien's house and chose to go with the Freedom Pals franchise instead, even the Coon... except he was implied to be grounded to the Coon Lair for his actions. Considering how he kidnapped the New Kid's parents, it's not hard to see why the New Kid wouldn't want anything to do with Cartman's more... outrageous schemes anymore. However, they still allow the Coon to into their party from the Allies app, and in the Casa Bonita DLC, they can choose to work with the Coon once again.
  • Captain Ersatz: He's a general parody of antiheroic Cowls, with Batman as a particular inspiration. Those claws and the animal motif give some ersatz to the anti-heroic Wolverine too.
  • Comically Missing the Point: For the New Kid's backstory, he essentially states that having the New Kid watch "their dad fuck their mom" was the traumatic event to caused them to be a superhero. Of course, he doesn't realize that general mutual sex is how people are born. Human Kite naturally calls him out on this, but the Coon, of course, doesn't listen. The Coon uses this as Mitch's backstory as well for the reason why he's evil.
  • Easily Forgiven: After the events of the main story, the Coon can be selected from the New Kid's Allies app again, implying that even kidnapping the New Kid's parents, trying to kill his friends, and planning to take over South Park, they still consider him a friend and forgive him like they forgave Princess Kenny, which is more prominent in the DLC sidequest "From Dusk Till Casa Bonita".
  • Evil Is Petty: The Coon is actually the Big Bad of this game because most of his fellow heroes walked out of his franchise and formed their own, and so the Coon had to come up with a way to get back at them and promote his franchise at the same time, so he plotted to raise crime in South Park by spiking everyone's drugs and alcohol with cat urine.
  • Face–Heel Turn: Undergoes this fully at the beginning of Chapter 4, after he kidnaps the New Kid's parents when the Coon and Friends merge with the Freedom Pals and declare Doctor Timothy the franchise's leader.
  • Food as Bribe: He's actually the bribee in two cases. After you beat up a pimp and become his girls' and Ms. Cartman's pimp, the Coon comes in and questions everything, but she offers him some sweets to keep things mum.
    • In the Casa Bonita DLC, he will agree to a selfie if you get him 10 sopaipillas.
  • The Friend Nobody Likes: As per usual, none of the other kids/superheroes like Cartman/The Coon and will regularly insult him during fights, although The Coon will do the same to them.
  • Green-Eyed Monster: At the end of Chapter 3 following the big battle against Doctor Timothy and the controlled members of Coon and Friends, Doctor Timothy reveals his plans for a combined Freedom Pals franchise that treats everyone, including the Coon's whole team, as perfectly equally represented. Despite being the first of the children that would receive his own film, The Coon cannot stomach the fact that it's no longer him leading the franchise (with Doctor Timothy taking that role), so he turns against the entire team in a fit of rage once they learn he kidnapped the New Kid's parents as Mitch Conner off-screen.
  • Heel–Face Turn: He was the Arc Villain of the Coon and Friends story arc in the show. Here, the player starts off on the Coon's side of the Civil War. Until it's revealed that Mitch Conner is the Big Bad, with the Coon helping him, regardless of Mitch being imaginary or real, and spreading crime so that he can stop it as a superhero. After his plans fail, he makes a genuine Heel–Face Turn as he ultimately concedes to being a Freedom Pal, and so he's able to fight with the New Kid again, especially during the mission "From Dusk Till Casa Bonita". It's implied that the New Kid forgives the Coon and allows him to fight by their side again, even after all he's done.
  • Hoist by His Own Petard: When fighting him while "possessed" by Mitch Conner, he blatantly cheats by randomly claiming immunity to status effects, removes damage by claiming that "it didn't count" and adds status effects to the heroes. When Human Kite pretends to be possessed by Mitch Conner, he makes use of the same dirty tricks by redirecting all damage and negative status effects to the Coon.
  • Hypocrite:
    • When the Coon gives you your Character Sheet missions, he claims that it's against the rules to not have a kryptonite, but one look at his own Character Sheet reveals that he himself doesn't have a kryptonite.
    • He gets furious when people say "Coon Friends" instead of "Coon and Friends", but uses the term himself.
  • Implausible Deniability: Regardless of how increasingly obvious it is that Mitch Conner is just his hand puppet, the Coon constantly acts as if he's also a victim of Conner to the frustration of everyone else.
  • Insistent Terminology: If someone abbreviates his superhero team as "Coon Friends", he'll sternly remind them that it's "Coon and Friends".
  • Interface Spoiler: One of the achievements demands you use every Ultimate ability... with the exception of the Coon's. Sure enough, he permanently leaves your party in the fourth chapter.
  • It's All About Me:
    • He claims to be a vigilant crime-fighter and leader of his superhero team, but in reality all he wants is to create his own "Cooniverse" and rake in the acclaim. Heck, the reason the Freedom Pals formed in the first place because he wouldn't let most of them get their own movie. In the end, even that is not his goal. While everyone else fights among themselves, he resurrects "Mitch Conner" in a bid to become Mayor of the town and turn it into a lawless hellhole where monsters (the Woodland Creatures) roam freely, all because he wants every single day to be Christmas.
    • If you look closely at the promotional images shown during his Ultimate, he imagines all the other heroes' movies and series failing and bombing while his are always popular. Particularly an emphasis on Human Kite's movie bombing, although this isn't much of a surprise.
    • Felines are one of the few things he shows empathy towards and not even they are safe. They are used for Dr. Mephesto's ass experiments so he can mass-produce cheese as the Mitch Conner persona, turning them into aggressive and hostile animals due to the extra asses.
    • His Protege, the New Kid, is practically the only kid in South Park that Cartman has consistently shown any genuine respect and fondness towards (to the point of even mostly disregarding any player-chosen demographics Cartman's usually bigoted towards). But even that wasn't enough to stop the Coon from betraying the New Kid by kidnapping their parents as Mitch Conner and blackmailing them into securing Mitch Conner's election. Yet even then, the way The Coon butts heads with 'Mitch Conner' suggests he might have felt guilty for his actions specifically because he was hurting the New Kid, though the others just believe it's to fool them all.
  • I Always Wanted To Do That: If you have the Coon on your team on the second day mission "Alternate Universes Collide Again", you can have him attack Human Kite when the latter turns against your team to defend his mom and cousin, and he'll find it so satisfying, as he's been wanting to do that for a long time.
  • Jack of All Stats: The Coon has well balanced stats with no bad traits and has skills for a variety of situations that do not involve ranged combat. He can easily escape being locked in and has a powerful Ultimate that can be used in most situations.
  • Jerkass Realization: At the Playable Epilogue, The Coon's implied to have gone through this after his plans to take over South Park and lead his Coon and Friends franchise failed. The Coon is even well aware of how awful he acted, with his dialogue whenever you talk to him being mostly sarcastic or melancholic. One line even has the Coon admit he's somewhat baffled the New Kid would even want to talk to him. He even changed the password to his lair to the Freedom Pals' motto, "Retribution With Inclusion", along with changing most of the other words, aside from "wiener", into more respectful ones.
  • Karma Houdini: Somewhat. "Mitch Conner's" plan is foiled in the end, preventing the Coon from becoming mayor. But he manages to avoid punishment from the whole of South Park by acting out a scenario where Mitch meets his mother and they Mutual Kill each other. The adults of the town are naturally idiots, buy the story and leave. We never really see how the other kids dealt with the Coon afterwards, but the most he visibly gets as punishment is that while everyone else relocated to the Freedom Pals' base after the main story, he's the only one left using the Coon Lair, implying that he was grounded sometime after his plans were foiled and therefore punished for his actions, and even that is removed if the DLC Sidequest "From Dusk to Casa Bonita" is played.
  • Kryptonite Factor: Subverted; he is the only character without a listed Krytonite, despite stating that it's against the rules not to have one.
  • Limit Break: "Prime-Time Coon", in which several promotional images for the Coon franchise, along with an Inside the Actors Studio interview of the Coon, flash before the screen before the Coon lacerates all enemies on screen with his claws. Apparently, the idea is he's motivated to actually kick ass by his desire to make the franchise succeed, so in other words, his greed and egotism.
  • Master of None: The Coon does not compare favorably to other heroes because of his lack of general specialization. When he joins your party near the end of Chapter 1, your frontline fighter is Captain Diabetes who generally has more health, better crowd control and damage. If you need a mobile unit, Fastpass can generally ignore enemy unit placement and can heal his allies to boot. If you need a map ultimate that hits everyone, Call Girl joins two chapters after him with a similar ultimate and a more flexible moveset and (provided you have the DLC) Henrietta and Mintberry Crunch can be available from the very beginning of the game with similar Ultimates that can heal your party or make your party temporarily invincible, not to mention they stay in your party the whole game.
  • The Mentor: Like the previous game, he serves as the game's tutorial and introduction to the mechanics. He's also the one to unlock classes for you to choose from via recounting your tragic backstory... until chapter 4 that is.
  • Nice Job Fixing It, Villain: After betraying the New Kid and the rest of his fellow heroes, the Coon ends up going forward with his scheme to promote his Coon and Friends Franchise to the point where he sends the New Kid back in time to find out about their true origins, which makes them overcome their insecurities as their parents tell the truth about their child's past and end up changing their lives for the better.
  • Non-Powered Costumed Hero: He doesn't actually have any powers, and all of his skills are just him scratching with his claws or pouncing.
  • Optional Party Member: In the Casa Bonita DLC, the player can choose not to recruit the Coon by not taking his picture. He'll still talk to you via Coonstagram to tell you about your current location as well as whine about how he's "stuck" in jail. If you help take his commemorative photograph, however, he becomes a Required Party Member just like Mysterion and Henrietta.
  • Pet the Dog: As far as he's concerned, the New Kid's backstory is so tragic as well as their Puppy-Dog Eyes being so irresistible that he can't help but give you access to more classes.
  • Punny Name: Naturally, Cartman would of course use a superhero name that happens to be a slur against black people.
  • Rebuilt Pedestal: After the main story is completed, the Coon can be selected from the Allies app to fight with the New Kid's team once again, implying the the New Kid forgives the Coon as much as they forgave Princess Kenny.
  • Regretful Traitor: If there's any sincerity in him butting heads with "Mitch Conner" whenever the latter tries to demoralize the New Kid, this would imply that the Coon feels at least somewhat guilty for betraying the New Kid, though the other heroes believe that it's to fool them all into believing that the Coon has no control over Mitch Conner.
  • Rogue Protagonist: He was the Big Good all throughout Stick of Truth, but is the overarching Big Bad here.
  • Shipper on Deck: While looking for the password to the Coon Lair in Cartman's journal, the player will also find sexual crayon drawings of Butters X Craig, Butters X Kyle's Mom, Kyle X Kyle, and Kyle X Butters.
  • Status Effects: Can inflict bleed damage with his "Coon Claws" and his Ultimate Power Move "Prime-Time Coon".
  • Straw Misogynist: As Call Girl states, some boys, such as the Coon, think that girls don't make good superheroes. As such, he constantly belittles Call Girl to the point where he changes the passcode to the Coon Lair on the 3rd day to 5-2-9: "No Girls Allowed".
  • Sweet Tooth: Just like Cartman himself, the Coon loves sweets. His mom even gives him some to draw his attention away from the New Kid's battle against a pimp and his prostitutes. To get a selfie with him, the New Kid must give him 10 sopaipillas during the DLC sidequest at Casa Bonita.
  • Teeth-Clenched Teamwork: Despite everything he put the New Kid through, they still allow him to be an ally in the Playable Epilogue and can potentially enlist his help in the Casa Bonita DLC, though this might also be that the New Kid forgives the Coon for his betrayal, showing how close they gotten since the last game.
  • Throw the Dog a Bone: During From Dusk to Casa Bonita, Cartman is finally able to enjoy being at one of his favorite places.
  • Took a Level in Jerkass: The way he (at least, initially) treats the New Kid in this game with contempt and annoyance highly contrasts the warm welcome and reasonably fair treatment he gave the New Kid and the Big Brother Mentor role he played as the Grand Wizard in Stick of Truth. Doubtless now you're not the New Kid so much, Cartman thinks he can just treat you like his bitch. And this is before he betrays you.
  • Villainous BSoD: See Jerkass Realization above.
  • Walking Spoiler: Since the Coon and Mitch Conner are one and the same, he betrays the rest of the team in the beginning of Day 4 to fully perform the Mitch Conner persona and hasten his plan to take over South Park.
  • Welcome Back, Traitor: Despite everything he put the new Kid through, they still allow him to be an ally in the Playable Epilogue and can potentially enlist his help in the Casa Bonita DLC, though whether the New Kid does this out of necessity or because they genuinely forgive him is up for player interpretation.
  • You Are Grounded!: Is implied to have gone through this in the Playable Epilogue when his plans to both take over South Park with his "Mitch Conner" persona and promote his "Coon and Friends" franchise failed. When the New Kid enters the Coon Lair in the Playable Epilogue, he is seen looking down on his monitor, contemplating over all the trouble he caused, implying that he feels guilty about what he did, along with the fact that he's the only one left using the Coon Lair while all the other heroes are using the Freedom Pals' base.
  • You Killed My Father: Is indirectly responsible for the death of the New Kid's parents by kidnapping them and subjecting them to torture in the genetics lab of Dr. Mephesto.
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    Human Kite (Kyle Broflovski) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_humankite.png
An alien combating the persecution of kites across the galaxy, Human Kite, aka Kyle Broflovski, is an Elementalist/Blaster hybrid with fucking laser eyes. Nemesis: Human Kite from an Alternate Universe.

  • Beat Them at Their Own Game: During the final battle, Mitch Conner possesses his hand, and he denies he's the one doing it. Mitch then takes over the Coon's hand, forcing the Freedom Pals to beat the both of them up. Ultimately, Human Kite admits he was trying to get the Coon to confess he was faking the persona (which the Coon inadvertently does if not directly).
  • Blow You Away: Has power over wind with his "Jetstream" power, and uses it to heal allies.
  • Captain Ersatz: Could be one to Superman in terms of flight, laser vision, and alien-related origin. Also could be an Expy of X-Men heroes in general due to being a superhero combating Fantastic Racism. His name also calls to mind Kite Man.
  • Combat Medic: His "Jetstream" pulls in distant allies in a row to him, healing them.
  • Crutch Character: He's very useful early on with his ability to heal multiple allies at once and pull them out of danger, can provide shielding, and has a very strong ranged attack as well as a potent Ultimate that hits half the screen and burns foes. His abilities, however, become less useful as one progresses: the New Kid can potentially pick up healing moves of their own and definitely will by Day 4, most of which heal more, have better range, can cure status effects and/or provide buffs. You also gain buddies and abilities with the range, damage and knockback to make Jetstream's pullback less beneficial and perhaps even a liability. Toolshed joins halfway through and has similar abilities as Human Kite, but with more flexibility in his range, including his healing move. Finally, if one has the Casa Bonita DLC, then he becomes entirely outclassed by Henrietta, who can do everything he does, but better, and she's available from the start of any new save file created after the DLC is completed. And to top it off, he's one of the opponents during the Final Boss fight.
  • Everyone Has Standards: While he sees his cousin as a major annoyance and wants him out of the way during his superhero missions, even he's horrified at his cousin's horrific mutation during the Mephesto's Lab sequence.
  • Eye Beams: This is one of his powers. According to him, this is a natural ability for all "kite aliens".
  • Face–Heel Turn: Temporarily during Day 2 when you help him get rid of his annoying cousin, a.k.a, The Human Kite from an Alternate Universe again and Kyle's mom is called out to defend her nephew.]]
    • He also turns on you during the final battle by pretending to have Mitch Conner possess his hand in order to get the Coon to confess that he was the one behind the crime wave in the first place.
  • Fantastic Racism: His character bio parodies this by stating that he's "combating the persecution of kites across the galaxy".
  • Healing Winds: His "Jetstream" ability heal allies in a row in front of him while pulling them towards him away from enemy range.
  • Hidden Depths: If his version of Mitch Conner (done to expose the Coon) is any indication, he has an incredible gift for acting, sleight of hand, impressions, and ventriloquism, though by the second round he's showing cracks as you can occasionally see his lips move.
  • Human Aliens: According to his character sheet he's a "kite alien".
  • In the Name of the Moon: "From the sky swoops justice!"
  • Kryptonite Factor: According to his character sheet, it's his mom. Because of that, he ends up switching sides to fight alongside his mom during Day 2 when she's called out to defend her nephew and you end up attacking her.
  • Le Parkour: Outside of combat, he can help the New Kid preform "Fartkour", using the New Kid's farts as an updraft to allow the two of them to reach high places.
  • Limit Break: He has one, "Wrath of Kite", in which he flies up in the atmosphere and fires a Wave-Motion Gun at his foes, hitting half of the screen and setting survivors on fire.
  • Luckily, My Shield Will Protect Me: Aside from the fact that it's a kite, it will protect an ally with the "Kite Shield" ability.
  • Mêlée à Trois: The final boss starts out with Kyle acting as Mitch Conner, with him and Cartman attacking each other before Cartman joins in with his Mitch. For the entire fight, they attack each other instead of the characters being played as, cheating to deal damage each other or heal themselves if the other Mitch attacks them.
  • Momma's Boy: During Day 2, when Kyle's mom is called out by his cousin to defend him, Human Kite temporarily switches sides to stop his fellow allies from hurting his mother and getting into more trouble than they already are.
  • No Biological Sex: According to his character sheet, he identifies as an asexual gender-neutral alien.
  • Saying Sound Effects Out Loud: "Pew pew pew, pew pew!"
  • Squishy Wizard: Human Kite has powerful long-distance attacks, can heal others within his range, and can shield his allies, too. But he has low health, so he needs a tank to soak up damage.
  • Support Party Member: He only has a single offensive attack. Both of his other skills are based on health (one heals in a line and rescues units, the other grants shield health), meaning that his main skillset is largely based on support.
  • Wave-Motion Gun: His Limit Break consists of him firing one of these at his enemies from up high.

    Mosquito (Clyde Donovan) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_mosquito.png
Bitten by a radioactive mosquito, Clyde Donovan became the superhuman disease vector known as: Mosquito. Now he sucks the blood out of crime and is just generally really gross.

  • A Bloody Mess: He carries around ketchup packets that he pretends is blood.
  • Animal Gender-Bender: Of a sort; he constantly talks about drinking blood, even though only female mosquitoes do that. Presumably he thought sucking nectar didn't sound like a good superhero power. Or he just doesn't know that fact.
  • Animal-Themed Superbeing: Him being a mosquito means that he gains flight, Life Drain and the ability to cause Gross Out en masse.
  • Blood Lust: He constantly talks about drinking blood. Clyde is wholly absorbed in the Mosquito persona.
  • Captain Ersatz: Being bitten by a radioactive animal and having a specific animal motif? Sounds like Clyde's been reading Spiderman comics...
  • Casanova Wannabe: Besides the Raisins Girls, he occasionally flirts with Call Girl during their battle conversations, much to her and Toolshed's disgust.
  • Easily Forgiven: After stealing the Stick of Truth in the previous game and being "banned from time and space" by Cartman as a result, he is once again King Douchebag's ally during the short Stick of Truth segment at the beginning. It is very jarring considering that reviving Chef as his zombie slave, making him fight his old friends, setting him on fire and forcing the children to kill him again should have put him Beyond Redemption.
  • Fragile Speedster: Mosquito has high mobility, but also has low health, though he can restore some of his health with his "Bug Bite Barrage" and "Zika Rush" attacks.
  • Glass Cannon: He can deal a decent chunk of damage as well as heal via melee attacks, but Mosquito can't tank a hit very well and is especially susceptible to getting charmed by the Raisins girls. Lampshaded by Super Craig if Mosquito gets charmed:
    Super Craig: If I hit Mosquito to break the charm, he'll probably die anyway.
  • Heel–Face Turn: In the first game, Clyde was the first person to antagonize the New Kid right at the beginning of the game, eventually becoming The Heavy by creating an army of Nazi Zombie minions and opposing the Fighters of Zaron by stealing the Stick of Truth. Here, he's the heroic, yet disgusting Mosquito.
  • Heroic BSoD: He breaks down into a crying mess in Dr. Mephesto's lab.
  • Kryptonite Factor: His weakness is Raisins waitresses. The mission that allows the New Kid to pick their own Kryptonite Factor has him getting distracted by them on his hunt for the missing cat, and he gets charmed by them in the battle that follows. His personal mission has you helping him get his dad's credit card back from the Raisins girls.
  • Life Drain: His melee attacks let him drain health from enemies.
  • Large Ham: He really gets into his superhero persona. Super Craig mocks him for it.
  • Limit Break: His "Pandemic Pestilence" summons a swarm of mosquitoes to damage and Gross Out all foes.
  • Pest Controller: He has control over, you guessed it, mosquitoes.
  • Promoted to Playable: Goes from being an NPC turned antagonist in The Stick of Truth to a playable companion here.
  • Status Effects: His "Skeeter Swarm" and "Pandemic Pestilence" skills both inflict Gross Out.
  • Trademark Favorite Food: Lemon bars. He cheers for eating them if he wins a battle. Apparently, he got the recipe from his mom.
  • Verbal Tic: Mosquito frequently makes buzzing noises during his speech. He'll even type out his buzzing when posting on Coonstagram.

    Super Craig (Craig Tucker) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_supercraig.png
Super Craig Tucker is super all the time, even when not playing superheroes. Super strong. Super pissed. Super at flipping people off and punching them really hard.

  • Battle Couple: With Wonder Tweek, at least before the factional split. You can help them get back together, which unlocks their shared Ultimate.
  • Boring, but Practical: He doesn't exhibit many flashy moves, and instead opts for more straight-forward approaches as he prefers to beat enemies into submission. His 'Shining Hate Finger' is the only move that stands out as it allows Super Craig to encase himself in a block of ice to deflect all attacks after provoking an enemy into attacking him.
  • Brought to You by the Letter "S": His "costume" simply consists of wearing a piece of paper with an S on it over his regular clothes.
  • Calling Your Attacks: While most characters occasionally will do such, Craig stands out for always announcing his attack before hitting an enemy with it.
    Super Craig: Mega Fist Puncheru!
  • Captain Ersatz: Of Superman and his Clark Kenting; his 'disguise' consists of a big paper S on his shirt and nothing else. The fact that his class is Brutalist also calls to mind Superman's Super Strength.
    • Running with the additional Japanese/anime allusions with him and Tweek, his "Shining (Hate) Finger" and anime-esque romantic Ultimate with Tweek are reminiscent of G Gundam.
  • Cheap Costume: Many people, including his own past self, give him crap over his lacklustre costume.
  • Cold Ham: Often announces his name dramatically while still maintaining his deadpan tone.
  • Easily Forgiven: After becoming The Dragon to Clyde in the previous game, he is once again King Douchebag's ally during the short Stick of Truth segment at the beginning.
  • Everyone Has Standards: While Stripe's cage is in the basement, he doesn't keep Stripe in the basement all the time (as he's, in his own words, not a monster).
  • Flipping the Bird: Wouldn't be Craig without it. Gameplay-wise, his "Shining Hate Finger" pisses off the target while buffing his defense.
  • Gameplay and Story Segregation: Him being homosexual doesn't stop him from falling victim to the Raisins Girls' charm.
  • Hidden Depths: He seems to be the Coon and Friends' tech guy after the split, being the one they entrust to analyze Timmy's phone (at least, as part of the elaborate roleplay, since he's looking at the thing under a microscope).
  • Jerk with a Heart of Gold: Being the cynical, snarky Craig Tucker, he comes off as a rude, uncaring Jerkass most of the time, but when it comes to his boyfriend Wonder Tweek, he has a softer side that comes off as sweet and supportive. It helps that he and Wonder Tweek have the same power source listed on their character sheets: Love.
  • Kryptonite Factor: His Krytonite is listed as "Communication".
  • Legacy Character: His pet guinea pig Stripe #4. If how you treat him in-game is representative of his usual treatment, expect Stripe #5 to appear in the near future.
  • Limit Break:
    • "Furry Death", in which he attacks one foe together with his guinea pig Stripe.
    • He also shares "Eros Eruption" with Wonder Tweek. After an Art Shift to a Shoujo art style, the two hold hands and together blast away and confuse their enemies with The Power of Love.
  • Megaton Punch: Mega Fist Punch!
  • Mighty Glacier: Super Craig's range is lacking, being only able to target enemies in front of him, his most mobile move "Omega Crash Extra" requires no allies in between him and the enemy to be pulled off, and his most ranged skill is his second ultimate "Eros Eruption" which is unlocked after a sidequest. But once he does strike the enemy, it hurts, and it hurts hard.
  • Moveset Clone: Downplayed between him, a Brutalist New Kid, and Captain Diabetes, they're all brutalists with a knockback and a head charge (shoulder charge in the New Kid's case) attack move. Although "Omega Crash Extra" doesn't go past the enemy and inflicts knockback and slow instead (the New Kid's "Wrecking Ball" works like this too, but doesn't inflict slow), and requires no allies to be in front of him in order for it to be pulled off. Unlike the New Kid and Captain Diabetes though, Super Craig has the Enrage/Block move that Call Girl, the Cyborg, and the Martial Artist class also have. In short, a Brutalist New Kid and Super Craig rely more on pure attacking respectively mixed with Area of Effect and nullifying damage, while Captain Diabetes exchanges power for mobility and absorbing damage.
  • Not so Above It All:
    • While he dismisses everyone else's complaints about his lackluster costume with apathy or bored annoyance, when confronted about it by his past self, he gets surprisingly defensive.
    • If Cousin Kyle shows up when Craig is in a scene, he'll be the one who's verbally annoyed.
    Super Craig: God dammit...
  • Paper-Thin Disguise: Many people give Super Craig crap for having a lousy costume, which Super Craig usually dismisses with bored annoyance. The only person to get more than a 'does it look like I care'-type response is his past self, where he defensively claims he had a lot less time to make the costume.
  • Promoted to Playable: Goes from being an NPC and boss fight in The Stick of Truth to a playable companion here.
  • Punched Across the Room: Both his "Mega Fist Punch" and his "Omega Crash Extra" deal high knockback.
  • Status Effects:
    • His aforementioned "Shining Hate Finger", which pisses off his target and forces them to target him, ignoring other enemies. They can still hit others if they have an AoE that lets them hit Craig too.
    • "Omega Crash Extra" inflicts slow on his target.
    • His second ultimate, "Eros Eruption" confuses all enemies in range.
  • Straight Gay: Flat out admits it during your mission with him to find his guinea pig, Stripe. He also says it within dialogue if you create a trans boy or a female character (usually if you are standing in the Coon and Friends' or Freedom Pals' base long enough). Also lists himself as a "homosexual cis male" on his character sheet.
  • Straight Man: When visiting Dr. Mephesto's lab, Craig is the only one wondering how the hell adding more asses to things is supposed to benefit science. Mephesto dismisses his questions as the ravings of a bible-thumping religious fanatic who hates science.
  • Super Strength: As a Brutalist, his powerset is all about hitting hard while also tanking damage.
  • Use Your Head: His "Omega Crash Extra" in which he rams his target from a distance using his head. He visibly gets dizzy every time he uses it.
  • Weaksauce Weakness: Is utterly incapable of attacking vertically outside of his second ultimate.

    Fastpass (Jimmy Valmer) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_fastpass.png
Mild-mannered stand-up comedian Jimmy Valmer by day, classic Speedster by night, Fastpass blind sides evil with quickness, invisibility, and a potent heal. Also provides a handy fast-travel service.

  • A Day in the Limelight: Fastpass gets this in the DLC Sidequest "Bring the Crunch".
  • Captain Ersatz: Of The Flash, as a speed-themed superhero, complete with lightning bolts on his head.
  • Combat Medic: His "Transporter" skills swaps spots with an ally, healing them.
  • Dirty Kid: His sexuality is described as "Yes please".
  • Disability-Negating Superpower: Despite still needing crutches to walk around, being a speedster means that it doesn't really bother him that much and he's able to carry an adult woman back to his house by himself.
  • Fragile Speedster: His moves let him cover a large range and escape many situations but his health is among the lowest of the available characters. Thankfully, he can give himself the Invisibility status effect to prevent himself from being targeted.
  • Friendship Trinket: Trailblazing Totem, available only during the DLC sidequest "Bring the Crunch". Not only does it symbolize the bond between Fastpass and the New Kid, but equipping it increases Fastpass' powers by 30%.
  • Good Cannot Comprehend Evil: When Nathan reveals his plan in the Bring the Crunch DLC, Fastpass immediately jumps to the conclusion that Nathan's possessed. At no point does it ever occur to Fastpass that Nathan wants to shut down the camp of his own free will.
  • Handicapped Badass: His lack of usable legs doesn't stop him from being the fastest kid in town.
  • Invisibility: One of Fastpass' attacks is "Blind Side", which makes him invisible after attacking an enemy until the end of his next turn.
  • Kryptonite Factor: His Kryptonite is friction.
  • Limit Break: He runs around the world in seconds and punches a row of enemies with the built-up inertia from his "Burning Lap" Ultimate Power Move, which inflicts the Burning Status Effect as well.
  • Skewed Priorities: In "Bring the Crunch", he's more concerned about the fact that camp might be shut down than that the counselors are dying horrible, brutal deaths.
  • Super Speed: His superpower, ironically enough.
  • Switch-Out Move: His Transporter ability allows him to switch places with an ally within range and heal them.
  • Warp Whistle: He functions as the new Fast Travel system, where he can carry you across different Fast Travel points.

    Captain Diabetes (Scott Malkinson) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_diabetes.png
Scott Malkinson calls upon the devastating power of diabetes as Captain Diabetes. Brutalist archetype combining punishing melee knockback moves with an annoying desire to hang out. FYI, has diabetes.

  • Adaptational Badass: In the series and in the previous game, Scott Malkinson is just your average Butt-Monkey, just like Butters. Here, he's the extremely powerful Captain Diabetes. He even takes his heroic role a lot more seriously than in the last game.
  • Barrier Warrior: Two of his moves give him Protection Shielding.
  • Berserk Button: As he informs the New Kid in Human Kite's secret base (Kyle's attic) and the Peppermint Hippo, he hates farts, presumably due to his backstory stating that he got diabetes because his mother farted on him when he was born. Farting on his face also makes him as angry as when he goes into a diabetic rage, allowing him to tap into his Super Strength without the need for insulin.
  • Big Brother Mentor: Briefly serves this role toward the New Kid during the first night. It's immediately after that night that Captain Diabetes starts regarding the New Kid as an equal partner rather than a sidekick and student.
  • Captain Ersatz: One to Hulk, in the sense that he is a superhero with Super Strength that is enhanced by rage. He's also one to Captain Novolin, since his Super Strength comes from his diabetes. Finally, the chemical componant to powering up and down his super-strength level calls to mind Bat-villain Bane.
  • Dangerous Forbidden Technique: By saturating his bloodstream with sugar, he can gain Super Strength. Unfortunately, this can cause him to go into diabetic shock and kill him (and it does at one point, though you learn to reverse time to undo the disaster).
  • Disability Superpower: His powers lets him use his diabetes to brutalize and tank. He can also use it as a field ability to move large obstacles with green platforms whenever he gets angry from a diabetic rage or the New Kid farting in his face.
  • Disney Death: He dies at one point when he's unable to lift a sign and runs out of insulin to stabilize himself, going into diabetic shock. The New Kid manages to unlock their first TimeFart ability, TimeFart Glitch, rewinding time and saving him.
  • For Your Own Good: For some reason, whenever he attacks with Sugar Rush, he will occasionally say "This is for my own good!" It might be that he needs the exercise and adrenaline to maintain his health and control his diabetes.
  • Gameplay and Story Integration: Because he also has freckles, he is immune to Morgan's Freean's "Glistening Freckles attack".
  • Handicapped Badass: He's diabetic, but he still kicks as much ass as the rest of Coon and Friends. Hell, he's one of the most often-used superheroes in the game due to his raw power and versatile attacks.
  • Heroic RRoD: His powers are based off diabetic shock, and he accidentally succumbs to it when he runs out of insulin. That said, you use your time fart powers to Set Right What Once Went Wrong, and all his Buddy Actions afterward are after getting pissed off from being farted on.
  • Hulking Out: His Ultimate has him gorging himself in a world of candy and entering "a diabetic Hulk-like shock".
  • Kryptonite Factor: As a diabetic kid, his Kryptonite is understandably Sugar.
  • Large Ham: He really gets into his superhero persona, often making puns about his diabetes, saying cliché superhero lines, and his Ultimate Attack, "High Fructose Death Wave" causes him to go into an intense diabetic shock which gives him Hulk-like muscles while roaring in sugar-induced anger.
  • Level Ate: His "High Fructose Death Wave" Ultimate Attack features a world made entirely out of candy and sweets.
  • Lightning Bruiser: His skill set is remarkably versatile as long as he has a target within range. He has a damage bread and butter, a knockback AoE that slows down enemies and gives him shield health and a running attack to cover long distances that also gives him shield health. His "High-Fructose Death Wave" Ultimate Attack also deals knockback along with immense damage. The raw combination allows him to cover large distances, hit hard, ignore unit placements and maintain an amount of shield health to the point where he won't need to be healed in a normal fight.
  • Limit Break: "High-Fructose Death Wave", in which he hulks out by stuffing himself with sweets and going into a diabetic rage.
  • Mentor Occupational Hazard: He suffers this when he goes into diabetic shock, but the New Kid is able to reverse his death by unlocking their Timefart Glitch power.
  • Moveset Clone: Downplayed between him, a Brutalist New Kid, and Super Craig, they're all brutalists with a knockback and a head charge attack move. Captain Diabetes's "Sugar Rush" move goes past the enemy and grants him protection. And unlike the New Kid and Super Craig, Captain Diabetes has "Insulin Shock" which inflicts knockback and slow on adjacent enemies, and also grants him protection as well. In short, a Brutalist New Kid and Super Craig rely more on pure attacking respectively mixed with Area of Effect and nullifying damage, while Captain Diabetes exchanges power for mobility and absorbing damage.
  • No-Sell: He's the only ally immune to Morgan Freeman's "Glistening Freckles" attack, since he also has freckles of his own.
  • Overly Narrow Superlative: Declares himself to be "the world's strongest diabetic superhero". When your competition is Captain Novolin, that isn't exactly hard.
  • Promoted to Playable: Goes from being an NPC in The Stick of Truth to a playable companion here.
  • Punched Across the Room: His "Coma Combo" deals high knockback.
  • Screaming Warrior: His Hulking Out from his "High Fructose Death Wave" Ultimate Attack is accompanied by him roaring.
  • Super Strength: He's a Brutalist archetype with extremely powerful abilities. His Super Strength, when used out of battle, caused by the Hulking Out mentioned above, lets him remove obstacles in your way.
  • Token Good Teammate: Captain Diabetes goes out of his way to prevent Randy from driving drunk without any ulterior motive while searching for the informant on the 1st night, which is a genuinely heroic act.
  • Unstoppable Rage: He can access his powers from being pissed off, and does so by eating too much sugar or by having the New Kid fart in his face.
  • Weaksauce Weakness: Since his powers are all about sending himself into a diabetic shock, he requires insulin after summoning his Diabetic Rage and without it, he'll quickly die. The New Kid farting in his face gets him so angry, it lets him use his powers without needing sugar or insulin.
  • Youthful Freckles: Of the Butt-Monkey variety. They even allow him to become immune to the Charmed status effect of Morgan Freeman's own freckles.
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Freedom Pals

    As a whole 

https://static.tvtropes.org/pmwiki/pub/images/freedom_palslogo_9.png
Retribution, but with Inclusion! Splintering from Coon & Friends after a disagreement over franchise direction, the Freedom Pals represent a group who has a greater focus on equal success and fair representation in media for all of its members. Headed by Mysterion, South Park’s newest franchise is decidedly more accepting and tolerant than rival groups. The only thing they won’t tolerate is letting Coon & Friends beat them in the race to make loads of money and build a blockbuster franchise.
  • Catchphrase: "Retribution, but with Inclusion!"
  • Five-Token Band: Mysterion is poor, Doctor Timothy is handicapped, Wonder Tweek is gay, Tupperware is black and Toolshed is the only member that is a straight, cisgender, white male with no physical/mental health issues or atypical ethnicity for a small, Colorado mountain town.
  • Hero Antagonist: They are actually the more noble group of heroes compared to Coon and Friends, with their endgame being a way to appease everyone. To put this in perspective, Mysterion does solve real crime using his powers even if he wants to kick-start a superhero franchise to make a profit. Coon & Friends, on the other hand, cause trouble and steal tips from the Freedom Pals and even use them (though Captain Diabetes does confiscate Randy Marsh's keys to stop him from drunk driving).
  • Poor Communication Kills: It's safe to say the Freedom Pals could've stopped all their clashes with Coon and Friends if they revealed their intended franchise plans aimed toward giving superheroes from both factions equal treatment. Doctor Timothy (after Coon and Friends gets absorbed into Freedom Pals) has even admitted to the New Kid that he wonders if there were better ways he could've stopped the conflict.

    Doctor Timothy (Timmy Burch) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_timmy.png
As mastermind and leader of The Freedom Pals, Doctor Timothy relies on his impressive mental powers to control the field of battle – and dominate the psyches of his foes.

  • Benevolent Boss: He's very civil and encouraging toward his teammates. He's even been welcoming toward the New Kid when they sought to join their ranks (barring his boss fight). In fact, not only is he one of the few party members who don't pin blame on the New Kid when things go wrong, and when Mitch Conner kidnapped the New Kid's parents, Doctor Timothy gives the New Kid his deepest sympathies and reassures them that they will get their parents home safe. He also grants the New Kid access to all classes at once without having to return to the Coon to swap them.
  • Big Good: He becomes the main leader of the heroes and the one to guide them from behind the scenes in the fourth chapter and beyond. His secret project is also revealed to be a franchise plan that benefits every character.
  • Brainwashed and Crazy: At the end of "Bring the Crunch" the Zarganor brainwashes Doctor Timothy, who turns the battlefield into a mental world where he manifests as a giant in the background. It also allows him to read your character sheet to summon enemies based on your Kryptonite from when you told Mosquito during Day 1.
  • Captain Ersatz: He's a Professor Xavier parody, being a wheelchair-bound psychic who leads a superhero team. In the final fight of "Bring the Crunch", he becomes one for the Shadow King when he drags the heroes into his mental world.
  • Charm Person: See Mind Control and Mind Rape below.
  • Combat Pragmatist: Doctor Timothy does NOT fight fair. In both battles against him in the main game, he teleports across the field constantly and has no qualms using Mind Control on KINDERGARTNERS to give him an advantage.
  • Flunky Boss: During your first fight with him, he summons a constant wave of brainwashed kindergartners.
  • "Get Back Here!" Boss: Whenever you fight him, he teleports away every time he is hit.
  • Interface Screw: When fighting against Doctor Timothy when the Zarganor brainwashes him in "Bring the Crunch", he not only obscures the turn order, he can prevent a party member from using a random move as well as completely draining your Ultimate Power Move gauge.
  • Kryptonite Factor: According to his character sheet, it's stairs. On a milder note, he is unable to read Professor Chaos' mind due to his aluminum foil blocking out his abilities.
  • Mind Control: One of his powers which lets him control as many as five people at once. He can also cast the Charmed status on you or one of your allies, forcing them to fight on his side.
  • Mind Rape: His preferred method of taking down the Coon. He can even use it to charm his enemies into fighting on his side.
  • My Brain Is Big: Doctor Timothy's abnormally large skull goes very well with his status as a super-genius with telepathic powers.
  • Necessary Drawback: As powerful as Doctor Timothy's Mind Control is, he can only control so many minds at once. When he takes control of Coon and Friends to fight the New Kid, this limit leaves Professor Chaos and Call Girl (whom aren't affiliated with either side by that point and only care about the New Kid) unaffected to fight by the New Kid's side.
  • New Powers as the Plot Demands: According to the Coon, when the kids were starting to play superheroes, Doctor Timothy basically requested the power to do anything he wanted with his psychic powers. He makes good use of the power doing everything from Mind Control to Mind Raping to even stopping the blatant cheating of both "Mitch Conners", something not even the New Kid is capable of. His only main weakness is aluminum foil, which blocks his powers and prevents him from reading Professor Chaos' mind.
  • Non-Player Character: He never joins the playable party at any point. note 
  • Pstandard Psychic Pstance: Whenever he's using his psychic powers, he taps his fingers to his head and his expression changes from his typical goofy smile to a stern glare.
  • Psychic Powers: He changes from Iron Maiden's indestructible armor to this; he even uses it to speak intelligibly telepathically.
  • Psi Blast: His "Psychic Scream" ability is this with an added knockback effect.
  • Smarter Than You Look: Using telepathy, it's shown that Doctor Timothy is capable of communicating eloquently. He manages to make a proper superhero plan that includes everyone from both teams and treats them equally. It’s so impressive that everyone wants him to be the leader of the combined superhero team, which even Coon & Friends agree to with the name of the group being Freedom Pals.
  • Story-Breaker Power: Considering his psychic powers include Mind Rape and Mind Control and even managed to stop not one, but both Mitch Conners from cheating, which even the New Kid is unable to do, there is a good reason why he isn't playable.
  • Suddenly Voiced: He can still only shout "TIMMY!" when speaking out loud, but with his psychic abilities he can communicate telepathically (and is quite eloquent).
  • Super Empowering: After the Freedom Pals and Coon and Friends merge, Doctor Timothy uses his psychic powers on the New Kid to grant them every class power.
  • Supporting Leader: He already leads the Freedom Pals. Though when the Coon kidnaps the New Kid's parents and begins to act out his "Mitch Conner" persona, the other members of Coon and Friends immediately default to his leadership to help in rescuing them, as they had already decided to become Freedom Pals after the police station raid.
  • Team Dad: When leading the Freedom Pals, he does his best to encourage his teammates to think rationally and even gets them to treat the New Kid fairly when they arrive to join their ranks. Even during his boss fight, he started controlling Coon and Friends into attacking the New Kid only because he felt they needed to be punished for not only siding with the Coon in the first place, but actually assisting him in deceiving and betraying Freedom Pals.
  • Teleporters and Transporters: He can use his powers to teleport as a boss.
  • Took a Level in Badass: In the Coon & Friends trilogy, he is Iron Maiden, who is merely a indestructible cripple in a hunk of iron. Here, he is Doctor Timothy of the Freedom Pals, an extremely powerful psychic that many other heroes fear.

    Mysterion (Kenny McCormick) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_mysterion.png
A reborn-again Netherborn, Mysterion possesses power and knowledge man was not meant to have. In times of desperation he can assume his ultimate form: Dead Mysterion.

  • Adaptational Badass: In the show, Mysterion had immortality as his only superpower and otherwise got by with being a skilled hand-to-hand combatant and some Guile Hero moments. In the game, he gains the ability to grapple opponents with purple shadowy tendrils and what appears to be short-range teleportation.
  • Advertised Extra: Downplayed. While Mysterion is still a major character, the game's advertisements treat him as the leader instead of Doctor Timothy.
  • '90s Anti-Hero: He's a parody of edgy antiheroes with mystical shadowy powers.
  • Badass Adorable: As the Lovable Sex Maniac and edgy '90s Anti-Hero of the team, he's very much this, especially since he wears a pair of plain white underwear over his costume.
  • Badass Boast: He has a couple in his battle quotes that run the gamut from "good" to "trying too hard".
    Mysterion: [when starting his turn with low health] I... can't... die. But you can!
  • Big Brother Instinct:
    • Just like in the show, he's deeply protective of his little sister, Karen. If you find her doll, he'll cheer you on, even if you're his enemy at the time. The Casa Bonita DLC focuses on him trying to "save" Karen from the Vampire kids.
    • If the New Kid is female, he will note that she reminds him of his little sister and that he has a "weird urge to protect [her]".
  • Captain Ersatz: Is one to both Chris Nolan's interpretation of Batman and the classic comic book version of Spawn, with the question-mark motif of Batman villain The Riddler.
  • Casting a Shadow: He's classified as a Netherborn superhero and even notes that he's the only character aside from Butthole with actual superpowers outside of the game. He leaves behind a demonic wisp with his attacks.
  • Easily Forgiven: Even after Kenny betrayed the New Kid's team and attempted to kill them in his Princess Kenny persona during the last game, the New Kid has no qualms working with Kenny's Mysterion persona after joining the Freedom Pals.
  • Fantastic Racism: If From Dusk Till' Casa Bonita is any indication, he has appeared to develop this to vampires as he spends the whole sidequest under the impression that Vampires are lame and are trying to turn Karen into one.
  • Gender Flip: Kenny switches his alter-ego from Princess Kenny, the "fairest maiden in all the land", to his superhero persona Mysterion (this also means he's Suddenly Voiced as well, since he can speak normally in this persona).
  • Glass Cannon: Mysterion has some of the highest damaging attacks of the available players and has the movement to attack distant foes. However, his health is among the lowest for melee fighters, he has no recovery options, has no way to shield himself from damage and his ultimate skill literally just kills him. However, this is to be expected since his secondary moveset only comes into play when he is dead.
  • Good Is Not Soft: He's listed as "Lawful" on his character sheet and became a superhero independently to help South Park, rather than to play a game or start a franchise. He also, unlike most of the other kids, actually approves of the New Kid farting in Jared's face, as he feels there are some criminals who don't deserve mercy.
  • Guttural Growler: He puts on a deep, gravelly voice to go with the Batman image.
  • Heel–Face Turn: In the first game, he betrayed the group as Princess Kenny and was the final boss as Nazi Zombie Princess Kenny. Here, he's the heroic Mysterion.
  • Horrible Judge of Character: Although Mysterion accuses the New Kid of having this, insisting that the Coon is simply using them and cares for nothing but himself and isn't wrong with this claim, when you take into account his actions from the last game, it becomes apparent that even he has some shades of this as despite the fact this game takes place directly after last game, he somehow entirely forgot how much Cartman means to the New Kid, especially due to Cartman treating New Kid with kindness for most of the game. Not helping Mysterion's case is that his previous game's alias, "Princess Kenny", ended up betraying and trying to kill them at the very end. He really should've taken into consideration that basic human logic would dictate that New Kid would rather instantly side with a sleazy Racoon-themed superhero who used to be a mentor figure wizard and would have (mostly) wholesome interactions with him instead of a mysterious and vague person in a cloak who used to be a cross-dressing princess who tried to kill him and steal the stick for himself at first.
  • Humanoid Abomination: of the undead variaty because he can't be killed. On top of being classified as a Netherborn hero, his Resurrective Immortality was previously justified because of his ties to the Cult of Cthulhu (his mom being pregnant with him at the time) in the Coon & Friends trilogy and also heavily implying that he's an infant/juvenile Eldritch Abomination in human skin due to him being able to do things that humans are incapable of doing.
  • Kryptonite Factor: His Kryptonite, according to his character sheet, is poverty. Considering that he lives in the worn-down ghetto of South Park, it's not hard to see why.
  • Limit Break: He has two.
    • His first is "Cruel Fate", in which he pulls out a bomb to blow himself up along with his enemies in a suicide attack. He becomes "Dead Mysterion" once the attack is finished.
    • His second is "Mysterion Re-rising", which can only be performed as "Dead Mysterion". His spirit ascends and is about to enter the gates of Heaven, but he has a change of heart and returns to Earth, bringing himself back to life as well as healing his fellow superheroes.
  • Lovecraftian Superpower: His power source is listed as Cthulhu.
  • Magic Knight: Mysterion is one of the few playable heroes who can use Brawn (physical), Brains, (ranged/magic), and Spunk (support) in his moveset. Most of his attacks while he's alive are based on either Brawn or Spunk, while his "Cruel Fate" Ultimate Power Move is based on Brains, along with his "Spooked" ability as Ghost Mysterion.
  • Mechanically Unusual Fighter: Unlike the rest of the playable cast, he uses a Stance System that alters his moveset based on whether he's alive or dead. He also can't be revived in any other way than his Limit Break.
  • No Body Left Behind: When he dies, a horde of rats devour his entire body, allowing him to transform to Dead Mysterion. Thus making it impossible to revive him with recovery items.
  • Not so Above It All: Just like the New Kid, Mysterion also has real superpowers and protects South Park against crime and other threats, but he laments that he has less time to work on his spin-off movie because of this.
  • Refusing Paradise: "Mysterion Re-rising" has him choose to return to Earth rather than ascending to heaven.
  • Resurrective Immortality: The only character who cannot die, simply because he actually can die. (It's still a Game Over if he's Dead Mysterion and all of his allies are dead as well).
  • Stance System: As regular Mysterion, he's a close-range physical fighter. When he dies, he leaves behind a spirit that has its own set of moves focused on dealing status effects.
  • Strong and Skilled: He's as effective as his Unskilled, but Strong peers, but, as is pointed out in offhand banter, he's actually trained for this stuff (being a legit superhero In-Universe).
  • Suddenly Voiced: While, as Princess Kenny, he had his iconic parka-caused mumble, here, as Mysterion, his speech is fully clear.
  • Support Party Member: As a ghost, his moveset is focused around debuffing the enemy and has no way to deal direct damage.
  • They Killed Kenny Again: When he dies, his corpse is devoured by rats and he leaves behind a ghost that counts as its own character. "Dead Mysterion" can only be revived by his Limit Break.
  • Underwear of Power: He wears a pair of regular tighty-whities over his costume.

    Toolshed (Stan Marsh) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_toolshed.png
A freak lightning strike transformed affable everybody Stan Marsh into Toolshed, master of power tools. Great shame: useless with a hammer.

  • Blow You Away: Out of battle, his Buddy Ability is to pull out a sandblaster (powered by an air compressor or the New Kid's farts) to blow away hazards such as lava, or induce a high-pressure blast of air through a ventilation system.
  • Captain Ersatz: A Gadgeteer Genius who has a specific motif with his gadgets, and only has two syllables in his superhero name? Toolshed, or Batman?
  • Combat Medic: His "Revitotron 9000" is an AoE variant.
  • Gadgeteer Genius: A far more mundane version of this, considering he uses power tools to fight crime.
  • Friend to All Living Things: Even in his superhero persona, Toolshed is always loving towards animals. He takes a selfie with one of Dr. Mephesto's mutant cats during the 4th night (who actually let Toolshed pet it), and even takes another selfie with another mutant cat as a PSA to stop animal testing.
  • Jerk with a Heart of Gold: Despite taking quite a level in jerkass, Toolshed is willing to work with Coon and Friends when he promises to do a favor for the New Kid after they stop his dad from driving while drunk, and he's open to the idea of the New Kid joining the Freedom Pals. He also comforts Mosquito when the latter breaks down crying in Mephesto's Lab and calls out Call Girl for posting it on Coonstagram.
  • Kryptonite Factor: His listed Kryptonite is Dust and Corrosion.
  • Limit Break: "Full Bore", in which he uses his power drill to shoot a drill-shaped laser beam that is totally unique, original, and not in any way Giga Drill Breaker.
  • Lightning Bruiser: Toolshed has decent health, hits hard, hits fast, and can adapt to any range of attack, although he tends to fight at a distance since his bread-and-butter attack deals knockback.
  • Lightning Can Do Anything: His in-universe backstory is that a bolt of lighting gave him power over his father's tool while also turning his dad into a moron.
  • Locked Out of the Loop: Unlike the other Freedom Pals, Toolshed was apparently not aware of Dr. Timothy's franchise plan for both the Freedom Pals and Coon & Friends. Although this may just be a leftover of how Toolshed was originally supposed to defect back to Coon & Friends following the second night.
  • Long-Range Fighter: Outside of his Ultimate, all of his major attacks are ranged INCLUDING his healing skill.
  • Magic Knight: Toolshed is one of the few playable heroes who can use Brawn (physical), Brains, (ranged/magic), and Spunk (support) in his moveset. Two of his abilites are based on Brains, with his only healing ability based on Spunk, and his Ultimate Power Move is based on Brawn.
  • This Is a Drill: Toolshed's quite fond of them.
  • Took a Level in Jerkass: Unlike the last game, Toolshed is almost always the first to call out the New Kid even when it isn't really their fault like when they accidentally send everyone a week into the future with the powerful fart they used to defeat Mutant Kyle 2... even though he was the one who told them to fart.
  • We Can Rule Together: After you and Captain Diabetes prevent his father from driving drunk in Chapter 1, he offers the New Kid a spot in the Freedom Pals. The New Kid takes this offer later on, as do the rest of the Coon and Friends after Chapter 3.
  • What the Hell, Hero?: He is not impressed when Call Girl takes a selfie with Mosquito, who is having a mental breakdown due to the horrors of Dr. Mephesto's lab, and posts it on Coonstagram.
    Call Girl: Boys are kind cute when they cry, huh? #sorrynotsorry
    Toolshed: Wendy, that's kinda messed up.

    Tupperware (Tolkien Black) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_tupperware.png
A one-in-a-million pantry accident turned Tolkien Black into Tupperware, Cyborg superhero with the power to construct deadly Tupper Turrets and keep food fresh.

  • Black and Nerdy: Tupperware is quite proficient in mechanics, such as turrets, teleporters, and robotics.
  • Blow You Away: "Tupper Tornado," which actually does blow nearby enemies away with knockback effects.
  • Captain Ersatz:
    • He's a Cyborg parody, being a black, well... cyborg.
    • Aside from being a Cyborg Captain Ersatz, he is also the richest kid of the group, the Freedom Pals base is set up in his house/mansion, and his Ultimate gives him a huge MK.2 version of his suit. Basically, he is also an Expy of Iron Man.
  • Cyborg: This is the box he ticks off on his character sheet.
  • Difficult, but Awesome: Using him during the Shub-Niggurath fight. With him being black, Shub-Niggurath will heal if he's eaten. However, he's got knockback and swapping abilities that make him very good for getting enemies into the kill zone.
  • I Always Wanted to Say That: The reason he tells Call Girl to zoom in and enhance one of her photos in a possible battle conversation after she uses Selfie Stick Strike.
  • Kryptonite Factor: His Kryptonite is Human Emotions.
  • Limit Break: He has one in which he turns into a Transforming Mecha made of Tupperware and blasts his foes with missiles that inflict random status effects.
  • Magic Knight: Tupperware is one of the few playable heroes who can use Brawn (physical), Brains, (ranged/magic), and Spunk (support) in his moveset. His "Tupper Tornado" attack and Tupper Mech Mk III Ultimate Power Move are based on Brawn, while his "Hot Swap" ability is based on Spunk, and his "Tupper Turret" ability is based on Brains.
  • Promoted to Playable: Goes from being an NPC in The Stick of Truth to a playable companion here.
  • Scary Impractical Armor: While it lets him be the game's Stone Wall, it's also clear that Tupperware can't move his arms while in his suit and thus looks like he's constantly t-posing.
  • Stone Wall: Tupperware's moves are based on putting things in between himself and others, replacing other characters and knocking foes away. This allows him to take advantage of his high health to take damage in his team's stead while making it difficult to target him. Comparably, his overall damage output is fairly lacking with only his Ultimate Power Move being particularly damaging to the enemy. In general, he's mostly good for helping you and your teammates to avoid getting damaged.
  • Switch-Out Move: His Hot Swap ability lets him switch places with any any character within range, whether they're an enemy or an ally, and gives him Protection.
  • The Team Benefactor: According to some whiteboard development notes, He helps fund the Freedom Pals' operations. And in the game proper, he allows them the use of his house as their primary headquarters.
  • Teleporters and Transporters: Tupperware's "Hot Swap" ability allows him to swap positions with any character, whether they're an enemy or an ally, giving himself a protective shield as he does so.
  • Token Minority: Come on, it's Token, or rather, Tolkien. Granted, it's possible to avert it if the New Kid identifies as a Black African-American as well.
  • Training from Hell: Tupperware subjects the New Kid and their allies to this trope in the Danger Deck challenges, though he's not above lending them a hand since he's still an available party member in these challenges.
  • The Turretmaster: He can build Tupper Turrets which shoot in front of or behind them.
  • We Can Rebuild Him: His backstory states that he was in a car accident and then rebuilt with Tupperware parts.

    Wonder Tweek (Tweek Tweak) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_tweek.png
As Tweek Tweak innocently watched the Weather Channel, a solar anomaly granted him power over the primal elements of earth, lightning, water and caffeine.

  • Apologetic Attacker: Towards Super Craig in the first Civil War battle.
    Tweek: Sorry about this, Super Craig!
  • Battle Couple: With Super Craig, at least before the factional split. You can help them get back together, which unlocks their shared Ultimate.
  • Captain Ersatz: Of Wonder Woman, though it's mostly just his name and some design choices, such as his headband. Otherwise, he's much closer to Storm with his control over the weather and extra hammy personality.
  • Cheap Costume: His costume is barely a step up from Craig's, since he's just wearing a blue shirt with "WT" on it and a headband with his name.
  • Combat Medic: His "Soothing Showers" skill.
  • Elemental Powers: His powers consist of this, of the ice and lightning varieties.
  • Gameplay and Story Segregation: Him being homosexual doesn't stop him from falling victim to the Raisins Girls' charm.
  • An Ice Person: His Icicle Strike.
  • Kiss of Death: His Icicle Strike consists of him blowing an ice-elemental kiss at his opponent. The Coon refers to it as "the kiss of shame".
  • Kryptonite Factor: His Kryptonite is his caffeine addiction.
  • Large Ham:
    • His attacks come complete with mystical floating, and some of his battle quotes get pretty dramatic and/or punny.
      Wonder Tweek: I call upon my storms to punish you!
    • There's even some quotes from Sailor Moon:
      Wonder Tweek: I am Wonder Tweek, Champion of Justice!
      Wonder Tweek: For Love and Justice, Wonder Tweek!
      Wonder Tweek: (when using Supreme Lighting) Supreme Thunder!
    • And from the Sailor Moon DiC Entertainment Dub:
      Wonder Tweek: I will right wrongs and triumph over evil — and that means you!
      Super Craig: Wait, ME?
  • Limit Break:
    • "Single-Origin Overdose". Wonder Tweek chugs down a full carafe of coffee, causing a caffeine overload that blasts the field with electricity.
    • He also shares "Eros Eruption" with Super Craig. After an Art Shift to a Shoujo art style, the two hold hands and together blast their enemies with a shower of cherry blossoms and confuse them with The Power of Love.
  • Power Floats: He does this when using his Supreme Lightning and Icicle Strike.
  • Promoted to Playable: Goes from being an NPC in The Stick of Truth to a playable companion here.
  • Shock and Awe: His Supreme Lightning and Single-Origin Overdose.
  • Squishy Wizard: He has a good variety of abilities that inflict status effects along with a heal. His unlockable ultimate is also devastating due to its range, damage and confuse affliction. However, his health is low and he is lacking in means to knock enemies aside. If he gets surrounded, he tends to fall very quickly.
  • Straight Gay: Lists himself as a "homosexual cis male" on his character sheet. The fact that the Raisins Girls note him as a bad tipper backs this up by strongly implying even they aren't attractive to him. This ties in with the show, as it was confirmed by Matt and Trey that he and Craig are an Official Couple.
  • Weather Manipulation: The overall theme of his powers, though it's more obvious from his battle quotes than his attack animations.
    Wonder Tweek: *turn start* There's a storm coming!
    Wonder Tweek: *after using Supreme Lightning* Harsh weather conditions claim another victim!
    Wonder Tweek: *at victory* The storm is over guys! We won!

Miscellaneous playable characters

    Professor Chaos 
For more information go under to Antagonists.

    Call Girl (Wendy Testaburger) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_callgirl.png
A Gadgeteer and white-hat hacker with a heart of gold, Call Girl viciously trolls crime on social media and IRL. Equally adept at doxing, trolling, and debuffing.

  • Action Girl: She's the sole female party member (bar a female New Kid and DLC character Henrietta).
  • All Amazons Want Hercules: She responds quite favorably, and flirtatiously, when her male counterparts do well in battle.
  • Aloof Ally: She'll help New Kid as a party member, but she's otherwise disconnected from the general LARP, and isn't affiliated with either Coon & Friends or Freedom Pals. That is, until she ends up joining the latter after the mission in the police station along with the majority of Coon & Friends. (Much to the Coon's initial chagrin.)
  • Anything That Moves: Not that it amounts to much, but on her character sheet, she's listed as a Polysexual Gender-Fluid individual.
  • Big Damn Heroes:
    • She's first introduced saving the New Kid from an ambush by the Raisins Girls.
    • She and Professor Chaos have another moment of this when they show up to help the New Kid fight against the Freedom Pals in Civil War 3 when Doctor Timothy mind-rapes the Coon and Friends.
  • Breaking the Fourth Wall:
    • The name, and sound clip, for Phone Destroyer refers to the real life mobile game South Park: Phone Destroyer.
    • One of her lines is that she finally gets to play Stick of Truth (though, the closest she ever actually gets to that is during the boss fight against King Douchebag).
  • Captain Ersatz: She seems to be primarily a parody of Batgirl (specifically Barbara Gordon), with her being a tech-savvy hacker representative of Barbara's role as Oracle. However, she also counts as an Expy to other characters too:
    • Her domino mask and dual selfie sticks are reminiscent of Nightwing and his escrima sticks.
    • Her outfit is a bit similar to Huntress', and the fact that she flirts with Male New Kid could be a slight reference to Huntress' relationship with The Question. Like the Question is to Huntress, Male New Kid is also a stoic superhero who rarely expresses his feelings, stops conspiracies related to the paranormal, and is the cynical one to Call Girl's optimistic one.
    • Her use of collapsible batons and smartphone-based Hollywood Hacking also brings to mind a certain "iconic" cap wearer from another Ubisoft game.
    • Her color scheme, name, and cellphone theming are also extremely similar to "Cellphone Girl", a contestant on Season 1 of Who Wants to Be a Superhero?.
  • Dual Wielding: She carries around two selfie sticks to whack enemies with.
  • Friendship Trinket: Chromatic Charm, available only for female-identifying New Kids. Of course, if your New Kid is actually a boy, you can just change your gender back at Counselor Mackey's office after getting the Chromatic Charm.
  • Gadgeteer Genius: She's classified as a Gadgeteer character due to all of her skills involving smartphones.
  • Girly Bruiser: She's pink and purple colored superheroine with selfie sticks as weapons.
  • Hollywood Hacking: She can hack an enemy's phone, which applies a damage debuff.
  • Hypocrite: Minor example. She gets offended when Mosquito goes "Sorry, not sorry" for grossing her out while he's attacking with Bug Bite Barrage in one of their battle conversations, even though she does the same thing to him in a far more serious situation.
  • Improbable Weapon User: Utilizes a pair of selfie sticks to bludgeon enemies.
  • Informed Attribute: She lists being Polysexual as part of her Character Sheet. She's also the Superhero persona of the very straight Wendy, and only really has Ship Tease with male characters. That said, since it's implied she's an actual Superhero, it could be another way to hide her real identity.
  • The Knights Who Say "Squee!": During the Bonus Boss fight against Morgan Freeman, one of her lines is to excitedly point out they were farted on by Morgan Freeman.
  • Kryptonite Factor: Her Krytonite is Spotty Wi-Fi as well as getting her phone plan cut.
  • Light Feminine and Dark Feminine: The light feminine to Henrietta's dark feminine. Being a Girly Bruiser dressed in pink and purple while Henrietta is dressed in all black and is a goth witch.
  • Limit Break: "Flash Mob", which has her summon a pack of Chinpokomon Go players to stampede the enemies.
  • Master of All: Call Girl has powerful short range attacks, high health, and defensive combos to make her an excellent short range fighter. But she also has a powerful ranged attack that travels a large distance in any direction that she can use every turn. Then there's her ultimate which will hit all enemies regardless of where they are standing and inflict the powerful Defense Down. While she won't be doing the most damage to a single target, her damage output against everyone and unrestricted range is what makes her so powerful.
  • Non-Powered Costumed Hero: Call Girl has no fancy powers, just an array of phones and ridiculous hacking skills.
  • Playful Hacker: Her bio describes her as a "white-hat hacker with a heart of gold".
  • Promoted to Playable: Goes from being an NPC in The Stick of Truth to a playable companion here. She discusses this with the New Kid if she's in the party when you Time Travel to the past and fight High Jew Elf Kyle.
  • Punny Name: Her name is a reference to the fact that she uses smartphones as her main weapons as well as a nickname for prostitutes.
  • Purple Is Powerful: She mostly wears pink, but wears a purple tank top and is a very competent hero even outside of the LARP that your other allies are participating in.
  • Saying Sound Effects Out Loud: One example is Call Girl's Blocked ability. "Pew pew pew, phone laser!" Needless to say, this brings out Human Kite's jealous side.
    Human Kite: H-hey, we already have a laser user on the team.
  • Secret Identity: She's the only superhero who actually puts any effort at all into hiding their true identity, having two separate Coonstagram accounts for her hero and civilian identities, while everyone else just uses one account under their real names. Not that she's fooling anyone.
  • Secret-Keeper: If you choose to play as a girl/trans/other, she reveals that she knew all along the New Kid was a girl/trans/other, but didn't tell anyone.
  • Ship Tease: She has a lot of flirty dialogue with the other superheroes.
    • Call Girl flirts with a male New Kid and speaks very highly of him to himself and to others.
    • Despite her complicated history with Stan, she still shows affection for him as Toolshed, which implies that they are back together following Season 20's gender war. Such gems include "Wake up, sleeping beauty." when Call Girl is the one to use a Revive Serum on Toolshed. She also cries out in anger "That's my Toolshed!" when Toolshed takes a notable amount of damage.
    • After Professor Chaos uses his Hammer of Chaos, Call Girl will remark that Butters' ultimate form is "a real beefcake". Professor Chaos can also offhandedly mention that she "kinda kicks ass", and she gives a very touched "Aww, thanks Butters" in response.
    • She also comments that Past-Kyle's High Jew Elf King costume looked very cool compared to his Human Kite costume, much to Human Kite's annoyance.
    • Sometimes when Mysterion attacks with Demonic Fury she'll remark that he's "a beast", to which he responds that he works out.
  • Single Woman Seeks Good Man: The main reason she takes an interest in the New Kid after Chapter 1 is because of their efforts in fighting crime in South Park, and she offers them her aid in this because she wants to stop the crime wave as much as (she presumes) the New Kid does.
  • The Smurfette Principle: Assuming the player doesn't choose to make the New Kid a girl, she is the only female playable character. Averted if Henrietta is added to the roster via the DLC sidequest "From Dusk Till Casa Bonita".
  • Status Effects: All of her moves deal some sort of debuff.
    • "Phone Destroyer" and "Flash Mob" are both attacks that lower enemies' defense with the latter also lowering their attack.
    • "Selfie-Stick Strike" applies slow to her target.
    • "Blocked" will enrage her target to trying to focus on attacking her while giving her the blocked status effect. When the block wears off, adjacent enemies get a defense drop.
  • The Unfought: Not counting Henrietta and Mintberry Crunch due to their status as DLC characters, she is the only playable character who is never fought by the player (outside of the Charmed condition), whereas the others are fought during the "Civil War" segments and "The Hundred Hands of Chaos" in Professor Chaos' case.
  • What the Hell, Hero?: During your escape from Mephesto's lab, Mosquito can't take the pressure anymore and starts crying, even sending a desperate last post on Coonstagram to his dad. Shortly after this, Call Girl takes a selfie of herself grinning with Mosquito still crying in the background and Toolshed trying to comfort him with the caption "Boys are kinda cute when they cry, huh? #sorrynotsorry". Toolshed even comments on the photo saying "Wendy that's kinda messed up."
  • Yaoi Fangirl: If "Eros Eruption" is used while she's on the field she'll ask if she can see it again, and some other battle quotes have her commenting on what a cute couple Tweek and Craig make.
    Call Girl: Can I see that again?
    Super Craig: There will be no encores.

    Henrietta Biggle 
https://static.tvtropes.org/pmwiki/pub/images/portrait_henrietta_5.png
Henrietta torments conformist enemies and barely tolerates allies, controlling the battle from afar with a grimoire full of dark heals and darker support powers.

  • Aloof Ally: She's not involved in the superhero business and doesn't even bother with any alias. She just really hates the Vamp kids, though she'll even help the New Kid afterwards, since recruiting her in the DLC sidequest will unlock her for all previous and future save files when you start a new game.
  • Aloof Big Sister: Henrietta is this to her younger brother Mintberry Crunch. Understandably, the two do not get along if put in the same team.
    Mintberry Crunch: Get out of the way, it's my fat sister's turn!
    Henrietta: Wow, real mature.
  • Ascended Extra: She was a relatively minor NPC in the Stick of Truth as well as the base game, but with the Casa Bonita DLC, she becomes a playable character who even has unique dialogue if used in the main story.
  • Captain Ersatz:
  • The Corrupter: Downplayed, in the sense that she does not convince Karen to do anything villainous. At the end of the DLC Sidequest, she convinces Karen to take on smoking and becoming Goth. Mysterion doesn't mind, because after all:
    Mysterion: At least she's not a Vamp Kid.
  • Dark Is Not Evil: She has satanic powers, but is The New Kid's ally. Hilariously enough, she's more or less the closest thing the game has to a white mage archtype.
  • Disc-One Nuke: She's unlocked for all previous and future save files upon recruiting her, meaning that if you start a new game, you can place the best support character in the game with one of the most potent Ultimate Attacks in your roster as soon as you unlock the Allies app.
  • Downloadable Content: She is only able to be recruited into the Allies app when you unlock the DLC Sidequest "From Dusk Till Casa Bonita".
  • Eviler than Thou: Well, DARKER than Thou, since she claims her darkness to be better than that of the Vamp Kids, the Chaos Minions, and the Woodland Critters even.
  • Evil Versus Evil:
    • Well, Satanist Versus Satanist anyway, as Henrietta will actually state aloud that Satan is on her side if she's selected to fight against the Woodland Critters. In her case, Satan is literally on her side since she can summon him.
      Foxy: Woohoo! Praise Satan!
      Henrietta: No, I'm praising Satan!
    • And after Santa Claus joins in as a Guest-Star Party Member:
      Henrietta: Sorry, but Satan's on my side.
    • Also, she shows the Chaos Minions what real chaos is when she launches her "Black Mass" Ultimate Attack on them:
      Henrietta: Here's some real chaos.
    • And, of course, she claims to be a real servant of darkness as opposed to the Vamp Kids:
      Henrietta: (After being attacked by a Vamp Kid) You dare attack a true servant of darkness?
  • Fat Bastard: She's a surly goth who treats everyone with contempt who's only slightly less fat than Cartman.
  • Foil:
    • For Call Girl in terms of being the only female buddies in the game who happened to be dragged into the boys' superhero LARP. Aside from that however, the two couldn't possibly be any more different. Call Girl wears shades of purple and pink reflecting her perky and bright personality, while Henrietta wears black reflecting her cynical and dark personality. Call Girl has a secret identity that she goes through lengths to hide (Wendy), while Henrietta doesn't even bother coming up with a superhero persona. Call Girl willingly offers her assistance to The New Kid and their friends, while Mysterion must ask Henrietta to help him and his allies. Call Girl's powers are based on modern technology and dealing heavy damage to multiple enemies, while Henrietta's powers are based on the occult and supporting her allies. In terms of religion, Call Girl is an atheist while Henrietta is a satanist.
    • Henrietta is also one to her Annoying Younger Brother Mintberry Crunch in terms of being exclusive DLC allies. Mintberry Crunch is much more childish and upbeat in contrast to Henrietta's cynical and dark personality. Mintberry Crunch willingly offers his assistance to the New Kid and their friends in the DLC Sidequest "Bring the Crunch", while Mysterion must ask Henrietta to help him and his allies in the DLC Sidequest "From Dusk Till Casa Bonita". They also don't seem to get along most of the time when they're both in the same team roster.
  • Gameplay and Story Segregation: Being a straight female doesn't stop her from falling victim to the Raisins Girls' charm.
  • Goth Girls Know Magic: In the main game, she attempts to perform a satanic ritual only to summon a treasure chest with a costume set inside. Taken further when recruiting her in the DLC sidequest "From Dusk Till Casa Bonita", where she wields satanic magic and can even summon Satan himself.
  • Irony: She is a satanist and wields satanic magic, but she wears a crucifix. Of course, in South Park, God and Satan get along.
  • Kill It with Fire: Her "Cigarette Burn" attack has her blow smoke at the enemy igniting it with a snap of her fingers, which also inflicts burning.
  • Kryptonite Factor: Emo Conversion Therapy.
  • Lady of Black Magic: Downplayed; she's an aloof cold dark-dressed Long-Range Fighter Squishy Wizard able to summon Satan as her Ultimate attack but doesn't act like a Proper Lady.
  • Life Drain: Her "Baleful Blessing" ability buffs allies with a sigil that causes an explosion that damages nearby enemies around them while healing her team, and her "Black Mass" Ultimate has her call upon Satan to take the souls of her enemies to heal her team.
  • Light Feminine and Dark Feminine: The dark feminine to Call Girl's light feminine. As she is a gothic witch with healing powers while Call Girl is a Girly Bruiser dressed in pink.
  • Limit Break: Her "Black Mass" Ultimate, in which she gets Satan to heal all allies while damaging all enemies.
  • Pet the Dog: She's probably the only character aside from Human Kite to express concern about his cousin after he gets mutated.
  • Promoted to Playable: She becomes a party member in the Casa Bonita DLC and will be unlocked afterwards in all previous and future save files.
  • Required Party Member: Just like Mysterion and The Coon, Henrietta is required for any battle in Casa Bonita.
  • Sibling Rivalry: See Sibling Team below.
  • Sibling Team: If you have the Bring the Crunch DLC, you can put her and her brother Mintberry Crunch in a team together, though they don't get along most of the time.
  • Squee: She doesn't actually squee, but if she's brought along for the fight with Shub-Niggurath, she makes it clear she's ecstatic about playing part in killing the Outer God, and that she assures that only good will come from bringing death to the Black Goat of the Woods. She even takes delight in seeing the Crooked Cops get eaten alive by their Lovecraftian God.
    Henrietta: (Seeing a Crooked Cop being devoured by Shub-Niggurath) Oh, I do not wanna miss THIS. / I could watch that on repeat FOREVER.
  • Squishy Wizard: She is the best support healer in the game and is an equally badass damage-dealer, but has very low health.
  • Super Smoke: Her only offensive attack is "Cigarette Burn", breathing smoke from her cigarette, which burns and does damage.
  • Support Party Member: Her "Goth Witch" class has two skills that provide healing buffs to her allies, and her ultimate heals her allies in addition to doing damage.
  • Two Girls to a Team: If Henrietta is added to the New Kid's Allies App, she and Call Girl will fit this trope to a T, assuming that the New Kid doesn't identify as a girl as well.

    Mintberry Crunch (Bradley Biggle/Gok'zarah) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_mintberrycrunch.png
Wielding otherworldly powers, resident alien Bradley Biggle serves the battlefield with a balanced breakfast of enlivening Mint and debilitating Berry, topping evil with a satisfying crunch.

  • Advertised Extra: Appears in trailers prior to release, but is only met in the "Bring The Crunch" DLC and is otherwise absent throughout the whole main campaign.
  • Affably Evil: He's as every bit as perky and polite as he was in the show. He also happens to be a proud slave owner who abuses his slaves and kills them should they try to flee from him.
  • Annoying Younger Sibling: Mintberry Crunch is this to his fat sister Henrietta the Goth Witch. Understandably, the two do not get along if put in the same team.
    Mintberry Crunch: Get out of the way, it's my fat sister's turn!
    Henrietta: Wow, real mature.
  • Ascended Extra: Bradley was an NPC in the Stick of Truth as well as the base game (whose role was even more minor than his sister's), but with the Lake Tardicaca DLC, he becomes a playable character who even has unique dialogue if used in the main story.
  • Broken Pedestal: Fastpass and Professor Chaos are rather conflicted after learning that the Zarganor is actually an escaped slave that's been forced to pick cotton berries in Mintberry Crunch's Berry Mines. Fastpass tries to reason that this adds complexity to his character, only for the Old Mechanic to tell him that he really shouldn't go down that road. The New Kid, meanwhile, is implied to be outright disgusted upon finding this out, as implied by their Coonstagram hashtags.
  • The Bus Came Back: After dealing with Cthulhu and flying off to parts unknown, Mintberry Crunch comes back to Earth to help the New Kid and their friends with whatever plagues Lake Tardicaca.
  • Captain Ersatz: His backstory brings to mind Superman but his race is more in line with The Inhumans due to being a part of a race that all gain their abilities through outside sources (Mintberry Crunch in his case) and their society has a caste system including their own slaves.
  • Catchphrase: As usual, it's "Shablagoo!!"
  • Disc-One Nuke: Like his sister, unlocking him in the DLC will unlock him for all save files, meaning that you have access to a character capable of rendering the party invincible as soon as you're able to change party members.
  • Downloadable Content: He is only able to be recruited into the Allies app when you unlock the DLC Sidequest "Bring the Crunch".
  • Green Thumb: His "Breakfast Elementalist" class gives him control over mint and berries, both of which are plant-based.
  • Kryptonite Factor: Skim Milk.
  • Lethal Joke Character: On paper, a breakfast theme superhero doesn’t seem impressive note , he has average attack, and, unlike his sister, his effects don’t immediately take effect but once a teammate is protected by Mint and the opponent is covered in Berry, the former takes absolutely no damage, and if you activate his Ultimate and keep doing it every turnnote , then your team pretty much has nothing to worry about.
  • Light Is Not Good: Don't be fooled by his seemingly harmless breakfast cereal theme, there's a reason why his alignement is listed as chaotic neutral.
  • Limit Break: "Bringing the Crunch", where he takes a bite out of his namesake cereal which powers him up and lets him unleash a full-screen attack that applies Mint to all allies while damaging and applying Berry to all enemies.
  • Mechanically Unusual Class: His mechanic revolves around applying "Mint" buffs to his allies and "Berry" debuffs to his enemies. Mint cleanses allies of debuffs and are shielded from Berry-affected enemies.
  • Obliviously Evil: He doesn't seem to get that bragging about his family owning and abusing their slaves might put people off.
  • Promoted to Playable: Overlaps with the aforementioned The Bus Came Back trope above.
  • Required Party Member: Just like Fastpass and Professor Chaos, Mintberry Crunch is required for any battle in Lake Tardicaca.
  • Sibling Rivalry: See Sibling Team and Teeth-Clenched Teamwork below.
  • Sibling Team: If you have the Casa Bonita DLC, you can put him and his sister Henrietta in a team together, though they don't get along most of the time.
  • Stone Wall: Mintberry Crunch doesn’t have the best damage potential but his Mint and Berry status effects can potentially keep the entire team safe from direct damage from opponents. His Ultimate can be a real game changer if you can somehow manage to keep using it every turn.
  • Support Party Member: His powers are all about rendering the party impervious to enemy damage rather than direct combat.
  • Sympathetic Slave Owner: Completely defied; Jimmy attempts to reason that him being a slave owner adds depth to the character, only to be dissuaded by the Old Mechanic from that line of thinking. Meanwhile, Minberry Crunch seems completely oblivious to the idea that anyone would object to his family owning and abusing slaves to the point where he openly brags about it.
  • Teeth-Clenched Teamwork: The moments where he and Henrietta team up count. It's also implied that the New Kid has a one-sided version of this trope with Mintberry, since the New Kid is implied to be outright disgusted with him after finding out he's a slave owner.
  • Worf Had the Flu: Claims he's not fighting at full capacity because of intergalactic jet lag.

Other characters

    Randy Marsh 
Stan/Toolshed's dad who has a serious drinking problem.
  • The Alcoholic: He is encountered as a boss two times after he's gotten wasted, the first time on beer, the second time on red wine, which according to the mobsters he beats up, "Red wine drunk is the worst kind of drunk there is."
  • Alcohol-Induced Idiocy: Somebody keeps keying his wife's car at night, and he tasks the New Kid with finding out who. Turns out the vandal is Randy himself, but he is so blackout drunk when he does it, that he has no memory of having done it when he sobers up next morning. Luckily, he is also blackout drunk when the New Kid and Captain Diabetes beats him up, so he cannot remember what happened and figured that they must have stopped the person keying Sharon's car. It doesn't help that he's drinking alcohol laced with cat piss, which makes him (and everyone in town) even more stupid and destructive.
    • Near the end of the game, he makes a Coonstagram post where he has keyed Sharon's car yet again, this time to show his support for Mitch Conner campaign for Mayor. Sharon is also in the picture and she's obviously frustrated at this.
  • Comedic Underwear Exposure: When he confronts Captain Diabetes and the New Kid in the back of the Italian restaurant as Red Wine Drunk Randy, his pants are pooled down to his ankles all the while. Human Kite and Super Craig are both disturbed by this.
    • If Human Kite is in the party:
      Human Kite: This is way more of Stan's dad than I ever wanted to see.
    • If Super Craig is in the party:
      Super Craig: Uh, your pants are down.
    • And if he's still active after Red Wine Drunk Randy's defeated:
      Red Wine Drunk Randy: All right, I'm gonna take a cab.
      Captain Diabetes: There! Nobody drinks and drives under Captain Diabetes' watch!
      Super Craig: Maybe we should pull his pants up now.
  • Determinator: He manages to follow Captain Diabetes and the New Kid all the way from his house to the Italian restaurant after already having gotten beaten up by them once and while wasted out of his gourd, all in pursuit of his car keys.
  • Drunk Driver: Defied, as Captain Diabetes and the New Kid find him just as he's about to get in the car while drunk. After they take his keys, Randy fights them and then come backs after them later to fight them a second time, in an attempt to reclaim his keys.
  • Drunken Master: After getting drunk on red wine, he mercilessly takes out a group of mobsters with his bare hands.
  • Hijacked by Ganon: When it looks like you're about to fight the mobsters, Randy comes in and scares them off, leaving him the one to be fought.
  • Super Mode: After you defeat him the first time, he returns later as Red Wine Drunk Randy.
  • Took a Level in Jerkass: In The Stick of Truth, he was your ally and the Hero of Another Story. Here, he is a drunken Jerkass who even battles you. Granted, it's because of the cat urine that was planted in his beer that caused him to become a drunken Jerkass in the first place.
  • Villainous Rescue: He saves the New Kid and Captain Diabetes from mobsters about to shoot them, but only because he wants you to give back his keys.
  • Wake-Up Call Boss: If the previous fight with the Italian chefs didn't teach you the importance of using your Glitch timefart to cancel particularly deadly attacks, your second fight with Randy will, as he will One-Hit Kill Captain Diabetes on the first turn of combat if you don't use it.

    Classi 
A stripper the New Kid and Captain Diabetes are sent to find for information.
  • Ascended Extra: In the show, she was Nathan's escort who later became Jimmy's ally to take down the ads in "PC Principal: Final Justice" and hasn't made any other appearances so far. Here, she's a major character who has a lead on South Park's current crime wave and eventually decides to fight alongside the heroes as a summoned character.
  • Car Fu: Her Summoning Item has her run over enemies with her car in a 3-tile row. Unlike other summons though, she might miss some of her targets occasionally.
    Classi: "That's right, bitch! You dead!"
  • Catchphrase: "Aw, hell nawwwwww!"
  • "Get Back Here!" Boss: While technically not an actual enemy, the boss battle against the Strippers revolves around pursuing Classi across the dressing room.
  • Hooker with a Heart of Gold: While definitely much more aggressive than the usual portrayal, Classi stays true to her word and helps the kids achieve their goal after they get her her medicine. She even becomes a summon late in-game after the Freedom Pals rescue her from being sacrificed to Shub-Niggurath.
  • The Informant: She has mob connections, which means that the Coon and Friends need her to tell them about where the cats are stored.
  • I Owe You My Life: She decides she'll help out the heroes after they prevent her from being sacrificed to Shub-Niggurath.
  • Moving The Goal Posts: The group manage to get her to cooperate after a rather harrowing ordeal at the strip club and dealing with some mafia goons (who Randy, in a drunken rage, saves the kids from) but she won't reveal where Scrambles is until she gets her "medicine" (i.e: pot). This necessitates a trip to her supplier, Towelie, and having to fight him to get the drugs.
  • Recurring Extra: Even after the stripper mission, she shows up again later as one of the sacrifices to Shub-Niggurath. After she barely survives that encounter, she later becomes a summon for you in the latter half of the game.
  • Sassy Black Woman: Of the "homegirl" variety. In stages when she's an onlooker, she'll usually give out commentary.
  • Screw This, I'm Outta Here: What she does when The New Kid and Captain Diabetes find her in the Peppermint Hippo during the first night, as she mistakes them for police officers. During the fight against the strippers, if the heroes get too close to her or she is targeted by an attack, Classi will state that she has no intention in fighting and bails out.
    Classi: "Oh hell no! I ain't getting mixed up in this combat shit!"
  • Spell My Name with an S: Her name is "Classi," with an "i," and a little dick hanging off the "C" that bends around and fucks the "l" out of the a-s-s. As seen here.
  • The Stoner: She takes medicinal marijuana to help with her back pain, among other things.

    Morgan Freeman 
Yes, that Morgan Freeman. Here, he's found running Freeman's Tacos and mentoring you on the crafting system.
  • Ascended Extra: A one off gag in The Stick of Truth. Here now aiding you in crafting and likewise helping you discover your farts have time controlling abilities. He's also a bonus boss.
  • Beef Gate: The Glitch fart must be unlocked to actually be able to properly fight and defeat him, as otherwise he'll immediately one-shot your entire party with his fart attack.
  • Bonus Boss: While it is not necessary to fight him, the player can freely challenge him at any time simply by having the New Kid going behind the counter and punching him three times. However; he does give you fair warning before the fight starts that it is a really bad idea to mess with him and indeed, during the fight he turns out to have very high stats and can take you out in minutes if you're not fully leveled.
  • Charm Person: When his health gets low enough, he'll start Charming your party members using his other superpower: his voice. Nobody can resist the sound of that rich molasses. Not unless they have freckles.
  • Fartillery: Like the New Kid, he has devastating fart powers. He can even summon a child version of himself in his fight.
  • Gameplay and Story Integration: One of the tips from the loading screens state that Morgan Freeman's freckles are his source of power. In-battle his "Glistening Freckles" attack won't work on anyone that also has freckles (Captain Diabetes and a New Kid with freckles).
  • Graceful Loser: If the New Kid defeats him, he respectfully accepts the New Kid as the better fighter and even offers to will Freeman's Tacos to the New Kid.
  • Magical Negro: Parodied; the actor that's often typecast as this role is now a taco vendor with mystical fart powers.
  • Major Injury Underreaction: He responds to any damage you inflict on him, no matter how serious it is, with a quiet "Ow."
  • Mentor Archetype: He's the one who gives you Tex-Mex recipes that unlock new timefarts and occasionally shows up as a spiritual adviser to help you harness your powers.
  • Species Loyalty: Well, race loyalty. He won't fight you if you're black, requiring you to visit PC Principal and change your skin color. That said, you can still use Tupperware during the battle against him
  • The Stoic: Talks in his usual dry tone even as you fight him. He doesn't flinch or look afraid when you target him, he just leans forward and stares intently.
  • Suspiciously Similar Substitute: As an African-American cook mentoring the protagonist, he's essentially the game's version of Chef.

    Towelie 
A genetically engineered towel who likes to get a high, but is currently in rehab who works in a pot... err, "medicinal" cannabis store.
  • Aerosol Flamethrower: His primary attack in his boss fight is to light you and the Coon on fire with this. It's actually necessary as a way to burn the weed piles.
  • Annoying Video Game Helper: An in-universe parody of such characters. The Towelie DLC has him occasionally pop up to give you advice, though after his boss fight he just shows up to give stoned rants. Compared to other examples, he at least only shows up during specific segments and can be toggled on and off in the menus.
  • Cold Turkeys Are Everywhere: He's on rehab and been clean for at least two years. But trying to live a normal clean life with his wife and child is difficult since all the little stresses of life are no longer dulled by weed such as back pain, sleep problems and loss of appetite. One could argue that they're even worse since he's trying to go sober. It's implied his job of managing the cannabis store makes it worse since he's surrounded by temptation that could ease some of his problems. His Rage-Breaking Point is when one of his employees screws up Classi's order, leading to a rant of the problems of his clean life and Coon's attempts at calming him down just set him off.
  • Dumbass Has a Point: Towelie is... well Towelie, but he's absolutely correct in the town being "fucked up" (especially with the plot having the adults go crazier than usual) and his frustration at being forced to buy his product from the sixth graders is absolutely justified.
  • Fatal Flaw: He mentions he has an addictive personality, which is why when he goes on weed, he goes hard. It also just unleashes all of his problems. It's why he attempts to go sober though he's also miserable there.
  • Hair-Trigger Temper: As noted by Cold Turkeys Are Everywhere, his newfound sobriety means that the stress of the little everyday problems of life along with conflicts with his wife and dealing with a child are magnified and thus, he's pretty much on the razor's edge of being pissed off. At the same time, he also has to deal with valid concerns such as the town's insanity (well, more than the regular) and having to buy his product from sixth graders. He's set off by a screw-up of his employees which causes to go on a tirade and starting his boss fight.
  • No-Sell: Nothing hurts him and he's immune to every single status effect in the game. The only way to defeat him is burn the marijuana scattered around the store so he gets high and calms down.
  • Puzzle Boss: He is invincible in his boss fight and the only way to defeat him is to burn down the weed piles scattered around his store to get him high and calm him down.
  • The Stoner: Defied in the beginning, as Towelie has been doing his best to stay sober despite running a pot shop. This ends up becoming played straight, as his boss fight involves igniting his stock to get him high again.

    Chris and Kelly 
The New Kid's parents, named in the sequel. This game expands their characters and backstory.
  • The Alcoholic: Kelly often drinks Chardonnay. At the end of the game, after revealing the truth about her powers to her child, she gives up drinking.
  • An Arm and a Leg: If the New Kid chooses to kill Kelly in Doctor Mephesto's lab, they end up tearing off her arm.
  • Ascended Extra: In The Stick of Truth, they were only referred to as Mom and Dad and were very minor characters overall. Here, they play a bigger role in the story and are given names.
  • Charm Person: Discussed as part of their backstory. Both Chris and Kelly could gain a massive amount of followers on social media without much effort. The government wanted to research it to figure out how to use such powers of persuasion and influence, which is why they were kidnapped.
  • Disney Death: Whichever parent the New Kid kills thanks to time traveling.
  • Domestic Abuse: Mutual spousal brawling. They are, like so many other adults, under the effects of the cat urine.
  • Felony Misdemeanor: The Coon's "tragic" backstory for the New Kid is that right after they obtained their powers, they went into their parents' bedroom and caught their dad fucking their mom, as in they walked in on them having consensual sex, and was traumatized at the sight. At the game's end, the New Kid walks up to their parents' bedroom, overhearing them doing it, and really is deeply troubled at the very notion of their dad fucking their mom.
  • Gasshole: The New Kid allegedly gets it from their mother, if Chris is to be believed.
  • Hypocrite: Chris is upset that the New Kid is attracting towards themselves by making so many friends even though he's the one who demanded they go out and socialize in the first game. He even refused to Friend them on Facebook until they had obtained fifty friends on the platform.
  • Locked Out of the Loop: The main source of their marital tension comes from the guilt of having to lie to the New Kid about their past and their paranoia over the government potentially finding and recapturing them. Not only did the New Kid learned all about their past in the first game, but they also defeated the government official who was after them.
  • Off with His Head!: If the New Kid chooses to kill Chris in Doctor Mephesto's lab, they end up using a laser to sever his head.
  • Open-Minded Parent: None of them have any issues regarding your gender or sexuality. They're more concerned that their child talking to people will lead the government to their location and experiment on their child.
  • Parents as People: The stress of keeping both their own and the New Kid's latent powers from their child stresses them out and makes them lash out at each other.
  • Pet the Dog: As often as they fight, they always immediately cut it out once they see you and try to pretend that everything's fine.
  • Sadistic Choice: Their relationship goes so bad that they force the New Kid to choose which parent to kill in order to advance in the game. Thanks to time travel, however, this choice gets invalidated and both parents end up surviving.
  • Secret-Keeper: At a certain point, if the New Kid talks to their mom (Kelly), she implies to her child that she's figured out (while drunk no less) that they're the Farting Vigilante, yet seems okay with it.
    Kelly: The news was talking about a Farting Vigilante, I'm sure you don't know anything about that. [whispering] Definitely don't tell your dad.
  • Set Right What Once Went Wrong: By going back in time and confronting them about your past, they are no longer burdened by the pressure of keeping their dark secrets. As such, they no longer take drugs or booze, and have a much healthier relationship with themselves and their child.
  • Sickeningly Sweethearts: After the Time Travel plotline resolves successfully, this is what they become at the end of the game.
  • So Proud of You: If they get arrested by the South Park Police (which will only happen if the New Kid is customized to be black), they get to see the New Kid and their friends battle the Dirty Cops and they both covertly express this trope upon seeing their child kicking ass.
  • The Stoner: Chris eats pot brownies. He gives them up after coming clean about the past with his kid.
  • Took a Level in Jerkass: Due to excessive drinking, Kelly is a lot nastier than she was in The Stick of Truth. However, most of her anger is geared toward Chris.
  • Took a Level in Kindness: Chris, by contrast, is a lot more pleasant. Then again, he’s high most of the time.
  • Virtual Paper Doll: Their skin tone changes depending on what you set for the New Kid, though their general appearance always stays the same.
  • Would Hit a Girl: When Kelly hits Chris, he will hit her back.

    PC Principal 
The principal of South Park Elementary. He's rather... opinionated.
  • All Crimes Are Equal: A little kid telling you to "run home to Mommy" (reinforces gender stereotypes) is just as offensive and deserving of retribution in his eyes as a redneck telling you he'll "beat you straight" (violent and homophobic).
  • Butt-Monkey: Downplayed, but the New Kid can potentially put him through this trope if they consistently and deliberately ignore microaggressions, in which PC Principal will send posts expressing his frustrations toward the New Kid for refusing to punish enemies. Occasionally, some characters even mock him for it.
  • Disproportionate Retribution: His modus operandi for reacting to microaggressions is to beat the oppressor silly.
  • Opinion Override: Beats up a man for saying his friend Paulo looked tired, interpreting it as a racist insult towards Hispanics (who are stereotyped as sleepy and lazy). Then he beats up Paulo even worse for actually being tired (Stop Being Stereotypical?).
  • Political Overcorrectness: He actually teaches you to weaponize this — if an enemy says a microaggression and you pass the following quick time event, you get to whack them upside the head for free.

    Dr. Mephesto 
A Mad Scientist with an obsession with asses.
  • Absent-Minded Professor: He makes multiple downright bizarre design choices for his lab, many of which are mocked by Craig.
  • Bio-Augmentation: When he's not just adding asses to things, his experiments tend to result in this.
  • The Bus Came Back: He hasn't had a recurring role on the show since the third or fourth season, with only one episode in the latter, and came back for one major appearance in season 14. Here, he finally returns to some prominence as your tour guide through his lab, which is vastly re-designed.
    • Averted by his assistant, Kevin, who silently followed him around in his every show appearance outside some latter-day cameos, yet isn't even mentioned here, although his other son Terrance is mentioned.
  • Due to the Dead: Call Girl wonders if his genetic experiments are all done with the goal of someday bringing his son back from the dead. He instead claims he plans to give his dead son's corpse more asses because he can’t rest in peace otherwise.
  • For Science!: As usual, he is still completely obsessed with attaching asses to creatures. He has also branched out into attaching them to fruits and vegetables. He fails to give any reasons how it would be a useful contribution to science and dismisses Craig's complaints as just him being anti-science in general.
  • Gone Horribly Wrong: Naturally, his ass-mutants get loose and try to kill everyone.
  • Heel Realization: He realizes that adding more asses is pointless after the New Kid defeats mutant Alternate Human Kite, showing him it’s all about how one uses an ass. He learned a similar lesson in his first appearance on the show though.
  • Mix-and-Match Critters: One of his main experiments is combining different types of animals... and quadrupling the amount of asses they possess.
  • Took a Level in Jerkass: A very minor example, but in the show, Mephesto was an absent-minded but rational adult who enjoyed helping the town's residents, and was often sympathetic. In the game, he is not only utterly incompetent but seems relatively unconcerned with the safety of those around him, and suggests he's always wanted to see a genetically-modified creation beat its opponents to a pulp... Said opponents are the Freedom Pals.

    Terrance Mephesto 
Most people don't remember that Dr. Mephesto once had a son named Terrance, who was tragically killed when some kids in town played with a relic belonging to Barbara Streisand.
  • The Bus Came Back: He made one major appearance in the first season and remained a background character for at least fifteen years afterward.
  • Bus Crash: ...Here, he is referred to as "my dead son" by his father several times.
  • Call-Back: Not only is the character itself a callback, but his cause of death at the hands of Mecha-Streisand is a callback to that character's two major appearances as well. Kenny even notes how they're the ones responsible for his death.

    Santa Claus 
The celebrated symbol of Christmas.
  • Badass Santa: You don't want to be on this Santa's naughty list, or else you'll get your skull cracked open by his bat.
  • Batter Up!: Wields a baseball bat as his weapon of choice.
  • Enemy Mine: He's rightfully pissed off that the Freedom Pals inadvertently shot down his sleigh, but it's a good thing he hates the Woodland Critters more, and is willing to join the fight against them.
  • Giant Space Flea from Nowhere: An example surprisingly from the good guys. The New Kid attempted to summon Jesus, but ended up getting Santa instead. Luckily, Santa's hatred for the Woodland Critters outweighs his rage at getting his sleigh shot down.
  • Guest-Star Party Member: He arrives to help with only one fight, against the Woodland Critters.

    The Old Mechanic 
An old mechanic that is perpetually polishing an old carburetur and telling you not to go down roads.
  • Catchphrase: "You don't want to go down that road."
  • Creepy Gas-Station Attendant: He's a parody of this trope as a creepy old guy who keeps showing up just to give you vague and useless warnings.
  • Everyone Has Standards: The one road he states that you really don't want to go down is attempting to justify owning a slave as "complexity".
  • He Knows About Timed Hits: He'll nonchalantly explain how gameplay mechanics work. He'll even point out when certain things are supposed to be purely gameplay.
  • Mr. Exposition: He shows up to give cryptic warnings as well as to explain random things, such as how the Zarganor's powers work or why Mint can shield you from damage.
  • Offscreen Teleportation: He shows up everywhere just to warn you not to go down roads. He'll even teleport from one end of the screen to the other while delivering a single long rambling speech.

Antagonists

    Professor Chaos (Butters Stotch) 
https://static.tvtropes.org/pmwiki/pub/images/portrait_profchaos.png
Professor Chaos outsources chaos with ruthless efficiency, relying on an army of hamster minions, Chaos Kids, and Minions to execute his vaguely evil plans. Not an accredited professor.

  • Art Shift: Similarly to Stick of Truth, Professor Chaos will change to his Animesque appearance from "Good Times With Weapons" during his Ultimate sequence.
  • Ass Shove: His special Buddy Ability is to shove a hamster up the New Kid's ass so they can fart them at electrical sockets.
  • Benevolent Boss: He gives encouragement and pays his minions decently.
  • Big Bad Wannabe: He is essentially to The Fractured But Whole what Dark Lord Clyde was to Stick of Truth - an antagonist whose minions and resources are dangerous enough, but who, by himself, is a relatively Harmless Villain who goes down easily once said resources are expended. Also, Chaos is merely an Unwitting Pawn for the game's true Big Bad, Mitch Conner.
  • Captain Ersatz: He is, of course, a parody of Doctor Doom. He also takes some cues from Magneto, as his tinfoil helmet blocks Doctor Timothy's mind-reading abilities.
  • The Corrupter: In The Stinger, he tempts the New Kid to join the Dark Side.
  • Defeat Equals Friendship: After you defeat him, he becomes one of your party members in Chapter 3.
  • Disc-One Final Boss: He is set up as the main villain, but you face him midway through the game in Chapter 2. He is eventually revealed to have been funded by Mitch Conner.
  • Eviler than Thou: He attempts to be this, as he originally was given $20,000 to create chaos on behalf of the mysterious crime kingpin i.e.: Mitch Conner/The Coon/Cartman but decides to do his own thing.
  • Evil Is Hammy: He turns up the ham switch more than a few notches in this persona.
  • Face–Heel Turn: While Butters could transform into Professor Chaos in the previous game, it was only via one of his special attacks. Here, he has embraced the antagonistic role of Professor Chaos unlike his previously heroic persona, Butters the Merciful. Even after he defects to the New Kid's side, he still tries to convince them to become a villain in The Stinger.
  • Gadgeteer Genius: He states that he's a "Gadgeteer class" with the Tinkering ability.
  • Gameplay and Story Segregation: He wears a tinfoil costume just like his Chaos Minions. In spite of this, he's not immune to fire, unlike them.
  • Hand Blast: His basic attack, Chaos Blast.
  • Harmless Villain: Greater resources or not, it's still Butters. He and his minions just spread red LEGO bricks all over town saying it's lava. Compared to the other enemy factions such as the Sixth Graders who are pushing drugs in the streets, the Rednecks who have a bias against anything they don't consider "normal", and the Raisins girls who want to beat you up as revenge for helping Mosquito stiffing them on his payment, he is just playing along with the game.
  • Heel–Face Turn: After you beat him, he becomes your ally for the rest of the game.
  • Hollywood Hacking: He can help you hack through electronic locks. In practice however, his "hacking" is just him shoving a gerbil up the New Kid's ass and them farting it out towards an exposed electrical panel.
  • Humongous Mecha: He fights you aboard the Mecha Minion Chaos Supreme, which is just his minions stacked on top of each other while wrapped in tinfoil.
  • I Control My Minions Through...: Money. When he loses access to it, his minions revolt. He's able to get some back when you help him resolve his money issues, but by then, most of his rank and file have deserted him and will accost you in the streets even if he's in the party.
  • Kryptonite Factor: His Kryptonite is getting grounded, which he manages to conquer after you help him fight his dad. Aside from that, losing his funding costs him his men and resources.
  • Limit Break: Like the previous game, Professor Chaos dons his Animesque design from "Good Times with Weapons" and summons the Hammer of Chaos to crush his foes.
  • The Minion Master: He relies on a pack of kids, dogs, hamsters and immigrants under his employ. As a party member, he can unlock the ability to temporarily summon a Chaos Minion after you resolve his money issues.
  • Shock and Awe: Chaos Confuse-O-Tron applies Shock and Confuse to one enemy, while Hammer of Chaos applies Shock to every enemy it hits.
  • Stone Wall: Not him, but the minion he can summon once you help him with his money troubles does relatively low damage, but has substantial health and can serve as a decent meat shield.
  • Took a Level in Badass: His villainy is usually Z-grade at best. Here, thanks to having newfound funding of $20,000, he has a full stock of minions, Mooks, has plenty of "lava" (red Lego bricks) to screw with the heroes, and his boss fight is in a Humongous Mecha.
  • We Can Rule Together: The game's Stinger has Chaos offer the New Kid to become a supervillain.

    General Disarray (Dougie O'Connell) 
The right hand of Butters Stotch/Professor Chaos.
  • The Dragon: Professor Chaos' longtime second in command.
  • Evil Redhead: He's a redhead serving Professor Chaos in his scheme to destroy South Park. Defeating him earns you the Ginger Sense DNA strand.
  • Flunky Boss: In his boss fight, he summons an endless wave of minions.
  • "Get Back Here!" Boss: Will run across the arena repeatedly, always trying to put as many obstacles between you and him.
  • Go-Karting with Bowser: After you beat him, you can friend him on Coonstagram the next day when he's playing in Butters' garage.
  • Graceful Loser: The day after you beat him, he congratulates the heroes for a battle well fought and announces that in lieu of his defeat he will be retiring from supervillainy. From then on he can be found in Butters' garage playing with action figures.
  • Know When to Fold 'Em: After the heroes foil his and Chaos' plans, General Disarray concedes defeat and retires from villainy.
  • Magma Man: He periodically dumps "lava" (ie; red Lego bricks) around his arena during his boss fight.
  • Worthy Opponent: Acknowledges the Coon and Friends as such in the wake of his and Professor Chaos' defeat.

    Human Kite from an Alternate Universe (Kyle Schwartz) 
Kyle Broflovski/Human Kite's cousin from Seattle who plays an alternate universe version of Human Kite at the behest of Kyle Broflovski's mother, Sheila (who demands that Human Kite lets him play with the other heroes). Like his usual self, he's a complete stereotype of the Jewish religon, with little to no similarities to his cousin.
  • Arch-Enemy: Human Kite's Allies App bio claims him to be his nemesis and Human Kite isn't really fond of him himself.
  • Alternate Self: The in-universe justification that Kyle makes up is that he's an alternate universe version of Human Kite.
  • Anti-Villain: He only antagonizes the heroes because he's upset at the New Kid for beating him up twice. He only wants to be part of their team as well, even though nearly all of them disagree.
  • Body Horror: His mutated form. When we say mutated, think Tetsuo with a stopping point and additional blood geysers.
  • Butt-Monkey: Almost every time he shows up, he'll be on the receiving end of some serious punishment.
  • Damage-Sponge Boss: His final, mutated form has a whopping 9750 hit points. Only Morgan Freeman (at 9999) and Spontaneous Bootay and Towelie (who have infinite health) have more. It'll take a while to grind him down no matter your damage output
  • Epic Fail: See Self-Disposing Villain below. The epic build-up music that plays as this happens doesn't help either.
  • Evil Knockoff: Mitch Conner reveals that he made a mutant clone from Alternate Human Kite's DNA when he failed to make a clone of the New Kid out of their parents' DNA, which is fought at the end of Chapter 4.
  • The Friend Nobody Likes: Oh, holy hell. Human Kite asks you to beat him up twice to keep him out of the game, and when he shows up to "help" you out after Sheila forces the heroes to let him play with them, even the New Kid, Scott, Butters, and Bradley shoot him Death Glares.
  • I Reject Your Reality: Human Kite asked the New Kid to beat him up twice and has told him point blank that he can't stand him copying everything he does. And yet, he is utterly convinced that Human Kite likes him, and that he's welcome to play with Human Kite's friends.
  • Instant Runes: He will use a Torah scroll to grant himself protection, which manifests as an energy-like Star of David (or as the more literal translation of the Hebrew term, a Shield of David).
  • Le Parkour: In the Casa Bonita DLC, he's your Fartkour buddy since Human Kite is "undercover" (i.e., out of costume and just there with his family sans Ike) while he's with them in the costume.
  • The Load: He'll occasionally show up to try and help in battle, but will either trip and fall flat on his face or buff himself. Then he'll walk away. Worse, your active character might even lose a turn (though opponents risk the same thing).
  • My Rules Are Not Your Rules: He has different powers from main universe Human Kite, such as a Jewish-themed shield. He justifies it as being part of the rules of his universe. He's also willing to blatantly cheat by whining for another turn or claiming that damage dealt to him didn't count. In the fight against his mutated form, he declares that it's "not fair" that your entire party gets to go before he does, and changes the turn order so that he gets a turn after each party member.
  • One-Winged Angel: You fight a mutated version of him at the end of Day 4.
  • Overdrawn at the Blood Bank: His Mutant form has frequent nosebleeds that gush blood everywhere like a broken fire hose, which will Gross Out everyone in the battlefield.
  • Recurring Boss: You fight him three times throughout the game.
  • Self-Disposing Villain: Your first encounter with him ends with him trying to attack you by jumping off Human Kite's bed... and instantly face-planting on the floor.
  • Summon Bigger Fish: After getting the crap beat out of him a second time, he whines for Sheila to protect him.
  • Tagalong Kid: He just wants to play superheroes with the other kids, but Human Kite (and everyone else for that matter) finds him too annoying to deal with.
  • Trapped in Villainy: Downplayed, as Mutant Alternate Human Kite explains to the Freedom Pals that he's been genetically modified into having to fight them or else he'll suffer a migraine.

    Sheila Broflovski 
Kyle/Human Kite's mom, who is very protective of her nephew, Kyle Schwartz/Human Kite from an Alternate Universe.

    Spontaneous Bootay 
A massively fat stripper who Classi sends to defeat the New Kid and Captain Diabetes.
  • Advancing Boss of Doom: She can't be killed and she has one attack that instantly kills you. The goal is to run over to the other side of the battlefield before Bootay can get to you.
  • Anti-Villain: She's only after the new kid because they went after her coworker, Classi.
  • Ascended Extra: She only appeared for a few seconds in a single episode on the show, yet here she is a boss.
  • Ass Kicks You: Her one attack is to jump in the air and land on you with her butt. It's an instant kill.
  • Big Beautiful Woman: Well, the two guys she's twerking on in her character intro certainly seem happy to see her, at least.
  • The Bus Came Back:
    • She returns early on in the "Bring the Crunch" DLC, hell-bent on revenge.
    • Also applies to the franchise as a whole. Her only appearance in the show was on the episode The Return of Chef, a whopping eleven years before this game's release.
  • Fat Bitch: Bootay is huge, and she takes advantage of that to crush whoever is unfortunate enough to get in her way.
  • Flunky Boss: Anytime you're dealing with her, you'll have to contend with enemies trying to knock you back into Bootay's range.
  • Gameplay Story Segregation: Thanks to New Game Plus, you can start the game with the Final Girl powers if you want. But if you equip them during the first encounter with Bootay, the Final Girl powers have no effect on her.
  • Know When to Fold 'Em: During the "Bring the Crunch" DLC mission, Spontaneous Bootay decides to run away after seeing the New Kid take on the Final Girl class, stating that she cannot fight against a Final Girl since the Final Girl's powers of luck and survival are her Kryptonite.
  • Nigh-Invulnerability: Almost none of the heroes' abilities can stop her from crushing them alive with her massive butt, except for the Final Girl class, since their powers of luck and survival are her Kryptonite.
  • Obliviously Evil: After Captain Diabetes and the New Kid pursued Classi to the changing room, Spontaneous Bootay (as well as the other strippers) simply thought they were cops and were fighting to defend Classi, not knowing the vigilantes were just looking for a missing cat.
  • One-Hit Kill: Her only attack does this, so she needs to be avoided at all costs.
  • Put on a Bus: After escaping her wrath during the first night, she leaves to go "rest her bootay", not making any more appearances until the "Bring the Crunch" DLC mission. It's even lampshaded by one of the strippers at the Peppermint Hippo.
    Crystal: (To the New Kid) You're lucky that Bootay has the day off.
  • Screw This, I'm Outta Here: Upon unlocking the Final Girl class in "Bring the Crunch" Bootay decides to run away, stating that the Final Girl's powers of luck and survival are her Kryptonite.

    Rebecca 
A fat, manly member of the Raisins Girls, who acts as their muscle.
  • Ass Shove: An in-battle taunt of hers, and also the first thing she says when she steps on screen is that she'll break you in half and stick you up her butt.
    Rebecca: Someone's about to get stuffed someplace dark and smelly!
  • Brawn Hilda: Is big, fat, and rather manly. Surprisingly, the stereotypical Valley Girl Raisins Girls seem to get along well with her.
  • Hopeless Boss Fight: The first time you meet her, at least, she's way too powerful for you to face, especially alone. Thankfully, Call Girl arrives and sends Rebecca and the rest of the Raisins Girls running off to check on their social media pages.
  • Stout Strength: The fattest and most powerful of the Raisins Girls.
  • Vocal Dissonance: She speaks in a deep male voice.

    Sergeant Yates 
The incredibly racist chief officer of the South Park Police Department. He is the head cultist of Shub-Niggurath and appeases her with black meat.
  • Adaptational Villainy: While far from a likable character in the show - where he is every bit as racist and bigoted as he is here - the game's version of Sergeant Yates manages to make him even worse. Here Yates is an all out Dirty Cop who's pushing drugs for "The Kingpin" aka Mitch Conner in addition to being the head of a dark sect of cultists that worships a Lovecraftian monstrosity.
  • Analogy Backfire: He tries to state that worshiping a Lovecraftian entity is not racist since it's not like Lovecraft himself was racist. One of his cops corrects him by informing him that yes, Lovecraft was indeed racist. And when he asks how racist, he pretty much gets really really as his answer.
  • The Dragon: To Mitch Conner, acting as his top henchman within the police force. However, Yates' true loyalties lay with Shub-Niggurath, being the leader of the police cultists who worship her.
  • Dirty Cop: Aside from the fact that his missions are just him sending you to go beat up innocent black men so he can arrest them on trumped-up charges, he's the one behind the drug epidemic and is head of a doomsday cult.
  • Dirty Coward: Each time he is confronted when the heroes storm the police station, Yates flees each encounter, leaving his cronies behind to cover his retreat. It isn't until he's backed up against a wall (or rather, the demonic entity he worships) that Yates finally opts to get high on cat piss and put up a fight.
  • Even Evil Has Standards: When releasing Jared to deal with the kids, he tells them that he really doesn't want to see what's about to happen.
  • Gameplay and Story Segregation: Feeding him to Shub-Niggurath does nothing to the story, he still appears afterwards with no scratches.
  • Unexplained Recovery: It's possible to feed him to Shub-Niggurath, and unlike your party members, he never gets spit out. But afterwards he can still be seen at the police station like nothing happened.

    Jared Fogle 
The former spokesman of Subway and current incarcerated child molester. He is the only non-black prisoner in South Park's jail, and therefore the only one in there for committing an actual crime.
  • Character Exaggeration: Acts way creepier than the real Fogle ever did. He doesn't even bother to hide the fact that he is a pedophile.
  • Cheshire Cat Grin: Sports a wide smile with full lips, which due to the simplistic artstyle makes him unsettling to look at.
  • Does This Remind You of Anything?: One of his attacks has him hold a five dollar footlong up to his crotch and thrust it in the face of his victim until mayo squirts all over them.
  • Face–Heel Turn: In his original appearance on show, he was just a somewhat dimwitted and misunderstood company spokesman. In keeping with what has been happening in real life in the meantime, this incarnation is a full-on depraved child predator.
  • Faux Affably Evil: He keeps making advances at you and your teammates throughout his battle, but makes it clear it's done with malicious intent.
  • Flunky Boss: Partway through the fight, he gets help from his aides, who fight alongside him and heal him with Subway sandwiches.
  • Freudian Excuse: He tries to (rather unconvincingly) invoke this as he begs for mercy after receiving a beatdown. None of the kids buy it:
    "Please, I'm sorry! It's just that I like to be with children, you know, because I... Because I never had a childhood of my own. Yeah, that's it! I like kids 'cause I never had a childhood.
  • Interplay of Sex and Violence: His entire bossfight, from his quotes to his attack moves are all linked to how much he wants to have his way with children.
  • Godzilla Threshold: He is Sergeant Yates' last resort for dealing with ten year olds who managed to fight their way through his cops.
  • Giant Space Flea from Nowhere: He appears as a surprise boss fight when Detective Yates lets him out of his cell in a bid to distract the attacking superheroes.
  • Hate Sink: Being a representation of a real life child molester, he is made to be as gross and hateable as possible. See Pædo Hunt below.
  • Pædo Hunt: The entire point of the boss fight is to beat up a real-life pedophile.
  • Rule of Funny: There is no way a child molester like him would be in a regular small town jail rather than a state prison like in real life. Even more ridiculously, he is allowed to eat Subway Sandwiches, something that would never be allowed as inmate food in real life, and still has access to aides, whereas they obviously quit working for him in real life after his conviction. Even if they had not, there is no way he could spontaniously summon them like in the game.
  • Villains Want Mercy: After his defeat, the New Kid has to choose whether or not to fart on his face. Jared begs them not to, and says his actions are only because he never had a childhood.

    Shub-Niggurath 
The Black Goat of the Woods and Mother of a Thousand Young. An Outer God worshiped by the South Park police whose appearance was foretold by the prophet H. P. Lovecraft. Demands human sacrifice, but only likes "dark meat".
  • Adaptational Wimp: Shub-Niggurath is one of the most powerful entities of the Cthulhu Mythos. Here, she's just a giant monster who will die if she eats too many white people.
  • Canon Immigrant: The first South Park character to debut in a Video Game and then show up in the series proper, she made a cameo as a background character in the South ParQ Vaccination Special after being a boss in this game.
  • Combat Tentacles: Her two attacks involve using her tentacles to either smash the battlefield, or snare in unsuspecting prey.
  • Did You Just Punch Out Cthulhu?: It is completely possible for a pack of children to defeat an Outer God.
  • Eldritch Abomination: As befitting a creature of Lovecraft she has numerous mouths, yellow eyes, and tentacles.
  • Hoist by Her Own Petard: She is defeated by feeding her own worshipers to her.
  • Human Sacrifice: The cops of South Park keep her appeased by feeding her African American humans.
  • Ludicrous Gibs: Upon defeat, she erupts into a geyser of blood and guts.
  • Mother of a Thousand Young: Will produce eggs during battle. If they are hit, they explode, doing only 1 damage but causing knockback.
  • One-Hit Kill: Her attacks will immediately destroy anyone, friend or foe, who happens to be on her attack range. If it is her shorter range attack she will consume whoever she caught, getting hurt from any white person, but being healed if she eats Tupperware or a black-skinned New Kid.
  • Picky People Eater: Only eats black people. Feeding her white people or Professor Chaos' Mexican Minions causes her to take damage.
  • Punny Name: The second part of her name, when pronounced, is certainly fitting for a creature that preys exclusively on black people.
  • Puzzle Boss: Punching her out involves feeding her the cultists.
  • To Serve Man: The SPPD has been regularly feeding her the African American population of South Park.
  • Weaksauce Weakness: The Sergeant mentioning she can't stand white meat is a massive understatement. She's deathly allergic to white people, and feeding her the cultists is key to taking her down.

    Stephen Stotch 
The ever assertive (and abusive) father of Butters/Professor Chaos.
  • Abusive Parents: As per usual, he is shown to be a poor excuse of a father that grounds his son for the tiniest mistakes he makes.
  • Almighty Mom: Well, dad. He apparently has the authority to ground children that he isn't the father of. Lampshaded by Human Kite should Stephen ground him.
    Human Kite: "But you're not even my dad!"
  • Big "NO!": Screams this after his defeat and Butters declaring himself "ungroundable".
  • Blackmail: You can find "wrestling pictures" of him that you can use to extort him for some cash.
  • Freudian Excuse: One of the later events of the game suggests that his authoritarian attitude towards parenting was caused by his own mother being just as ground-happy as he currently is.
  • Go-Karting with Bowser: Despite being a boss, he has no problems taking a selfie with the New Kid.
  • Karma Houdini Warranty: Many South Park fans have waited a long time for this, especially if they felt the Groin Attack Butters gives him in "Grounded Vindaloop" wasn't punishment enough. It'll be even better if Professor Chaos is the one to finish him off, especially if it's with his Ultimate Power Move, the "Hammer of Chaos"!
  • Parental Neglect: Tells Butters that Linda and him were worried sick about him when he was out late. Where they looking for him? Nope! They were watching a movie they could barely enjoy.
  • Skewed Priorities: Apparently Linda and him were so worried when Butters didn't come home during the second night (as a result of him being held hostage in the Coon Lair). Why were they worried, you ask? because him not coming home caused them to barely enjoy a movie they were watching on TV (instead of... you know, looking for their son?!).
  • Turns Red: His attacks hit harder and his telegraphed You Are Grounded! attack increases in range (to the point where it can cover the entire battlefield) as he loses more health.
  • Would Hurt a Child: We all know he has no problem with laying a hand on Butters, but he can and will throw down the same kind of punishment to other kids that aren't his.
  • You Are Grounded!: Like everything else, this gets weaponized. Stephen can induce a petrification effect on all playable characters on the field. The only one this doesn't effect is the New Kid, because the New Kid has "ungrounding-powers". Upon defeating him, Professor Chaos will also claim immunity to being Grounded. Weirdly he is able to ground children that are not his own.

    Therapy Kids 
Several students Mr. Mackey recruited to help Craig and Tweek deal with their issues.
  • Kick Them While They Are Down: Mr. Mackey gets a bit too into the role-playing, going so far as to kick one of the defeated Therapy Kids for representing a sensitive issue.
  • Punch-Clock Villain: They don't have any beef with the New Kid or Super Craig and Wonder Tweek. They're fighting you on Mr. Mackey's behalf as part of your allies' therapy. That doesn't mean they won't take you down.
  • Status Effects: Can accuse you of things, causing Defense Down, throw ice packs at you to cause the Chilled condition, or slap you with discontent, causing Slow.

    Old People 
The residents of South Park's old folks home.
  • Create Your Own Villain: They attack you during the Freedom Pals' lackluster community service performance because they recognize you as the one who's been taking down all the drug-pushing crime in South Park, causing their Percocet to be in short supply.
  • Dung Fu: They are not above flinging colostomy bags at you.
  • Snap Back: Before their mission, you can speak with them in the retirement home and get selfies with them. During their mission, they become hostile toward you. After you manage to fight your way out of the retirement home, they will no longer be enemies and will go right back to being okay with you and even do selfies with you just like before like nothing happened.
  • Status Effects: The elderly women can throw their colostomy bags to cause the Grossed Out condition. The ones with walkers can use them to invoke the Protected condition, blocking the Freedom Pals' way to escape.
  • We Have Reserves: Beating one will just cause another one to take their place. Your goal isn't even to defeat them so much as it is to escape them.
  • When Elders Attack: They might be geriatrics armed with walkers and canes, but they do not mess around.

    Woodland Critters 
Satanic woodland animals born from Cartman's imagination, serving as his and Mitch's tyrannical muscle in the Bad Future.
  • The Dragon: They help keep South Park under Mitch's control by routinely murdering people.
  • Grotesque Cute: A bunch of bright and cheery woodland animals who kill people and practice Satanism.
  • Human Sacrifice: When Santa joins the fight, Rabbity sacrifices himself to give a power boost to his team.
  • Hollywood Satanism: Of course.
  • Wolfpack Boss: You fight six of them all at once in Chapter 5.

    Mitch Conner (Eric Cartman) 
A persona Cartman made on his hand that originally pretended to be Jennifer Lopez. He has resurfaced with a scheme to "fix" South Park and its vigilante problem by making everything worse.
  • Bare-Handed Puppetry: He's ultimately just Cartman talking through his hand and a Paper-Thin Disguise that only works because South Park adults are all morons.
  • Big Bad: He turns out to be the one behind South Park's latest crime wave, funding Professor Chaos, helping the Police Chief feed black people Shub-Niggurath, producing cat urine in Mephesto's Lab, etc.
  • Captain Ersatz: To The Kingpin in terms of being overweight crime lords with plans of manipulating the superheroes into furthering his own plans all while maintaining a political campaign on the pretense on getting rid of them.
  • Corrupt Politician: He joined the Chamber of Commerce and funneled money into his various schemes to turn South Park into a shithole so he could became mayor, then turned it into an even bigger shithole.
  • Creepy Crossdresser: For whatever reason, he still wears the J-Lo makeup even though he's not trying to hide his real identity this time.
  • Despotism Justifies the Means: His plan to "cure" South Park of crime is by making every day Christmas. As the kids point out, South Park is a terrible place during normal Christmas. Once they travel to the future after his plan is realized, Mitch has made it even worse by having the Woodland Critters slaughter people every day while adults are hooked on cat urine and too high to care.
  • Dual Boss: In the final boss fight, he ends up "possessing" both the Coon and Human Kite, forcing you to defeat both of them at once. Doctor Timothy even lampshades this before he undoes all the cheating they've pulled.
    Mitch Conner: Ha ha! It'll take more than that to take me out, Freedom Pals!
    Human Kite: Oh, this is getting fucking retarded.
    Doctor Timothy: I AGREE. The only way to end this is to defeat both of them. [uses his mind powers]
    Human Kite: Wait, what?
    The Coon: Wait-wait-wait—
    SPECIAL OBJECTIVE: DOCTOR TIMOTHY CALLS NO CHEATING! GO!
  • Evil Is Hammy: It's ERIC CARTMAN, what else can you expect?!
  • Evil Hand: Mitch seems to have a will of his own to the point that he commonly argues with the Coon. That or the Coon is a really dedicated role-player. It's the latter, with Human Kite exposing the Coon by pretending to be possessed by Mitch Conner.
  • Freudian Excuse: Played for laughs - Mitch Conner's father got fucked when he was nine years old, but even after spending his entire life hunting them down, he still doesn't know who did it. Therefore, he's decided to destroy the whole town in his Roaring Rampage of Revenge, killing everyone in it, just to be sure. This is merely made up on the fly to deceive the adults in order to make sure the Coon wouldn't be punished even further than having his plan foiled. As all the adults in South Park are stupid, they naturally buy it and leave to get clean drugs and alcohol in the next town over.
  • Gullible Lemmings: Mitch manages to become mayor because of how utterly gullible South Park's population is, as usual.
  • The Man Behind the Man: He's the direct or indirect cause of every bad thing that happens to the player in the game. Almost every antagonist that the player faces, even before he shows up in the role of Big Bad, is connected to him in one way or another. If South Park is rotten and corrupt the way it is in this game, he is almost always behind it.
  • Meaningful Name: A former con artist with the last name of Conner.
  • Mind Screw: During the final confrontation, he suddenly appears on Human Kite's left hand, implying that Mitch isn't just a Split Personality this time around. Halfway through the battle, Mitch appears on the Coon's hand again and says that the one on Human Kite's hand is from an alternate universe. It's eventually revealed that Human Kite faked being possessed by Mitch to try and get the Coon to confess that he was also faking.
    Doctor Timothy: This whole turn of events has boggled even my giant brain.
  • Mutual Kill: How he is finally defeated for good. Mitch's mother reveals herself on the Coon's right hand, and confesses that she was the one who fucked Mitch's dad. In his rage and grief, he attacks her, and the two kill each other in the ensuing fight.
  • My Rules Are Not Your Rules: During the battles with him in the fourth and fifth chapters, he'll blatantly cheat by randomly claiming his attacks cause status effects, or that damage inflicted on him didn't count. He'll even give himself a unique Attack Reflector status buff. In the final battle, Doctor Timothy eventually calls for No Cheating, which prevents him from bullshitting anymore.
  • Refuge in Audacity: It’s never explained how he got the crime lords around South Park to work for him.
  • Revenge Is Not Justice: played for laughs, Mitch's backstory is that he walked in on his dad having sex and felt so traumatised that he spent most of his life looking for the person who did it. In the end, Mitch's mother turns up, reveals she was the one who fucked Mitch's dad and pleads with Mitch to forgive her. Mitch refuses to forgive her, despite a drunk Stephen Stotch saying he should, and the resulting fight between Mitch snd his mother leads to their deaths.
  • Split Personality: One of Cartman's alter egos, but with the kids' Clap Your Hands If You Believe powers, he might be more than just the Coon's hand puppet this time. Turns out he isn't. The Coon was always in control of Mitch Conner's actions, and his actions are exposed when Human Kite pretends that Mitch Conner moved onto his hand.
  • Stalker with a Test Tube: He admitted that he wanted to weaponize the New Kid's DNA and tried to get around it by kidnapping the New Kid's parents and tried to use their DNA instead. The Coon even insults him for how much of a cliche this is. In the end, he couldn't get the DNA in time to use it against the New Kid, so he just mutated Human Kite from an Alternate Universe instead.
  • Status Effects: The Coon and Human Kite under Mitch's "control" are capable of inflicting any status effect just because Mitch says so.
  • Walking Spoiler: The fact that Mitch is the game's main villain.

    The Master Vampire (Mr. Adams) 
The true head of the Vampire Kids, who reveals himself to both set the party's theme and try to salvage it before Mysterion and his friends can wreck it. Also Mike Makowski's stepfather, as it turns out.
  • Aerosol Flamethrower: He might pretend he has flame breath, but what he's really doing is simulating the effect with pepper spray and a lighter.
  • Amazingly Embarrassing Parents: Or step-parent, as the case may be. He's clearly trying, and he's put in a lot of effort, but once he's getting into it personally he can be a bit... overly enthusiastic, to say the least.
  • Beware the Nice Ones: He's genuinely a decent person and trying to set up something nice for his stepson and all his friends, but he won't hesitate to set all of you on fire for trying to ruin it.
  • Cannot Tell a Joke: Vampire or not, it's still Mr. Adams, and he's still piss-poor as ever at cracking jokes, even if he's switched to making fun of James Woods this time.
  • Collection Sidequest: In the base game, he sends the New Kid around town to put up his headshots all over the place in exchange for seeing what's under his desk. Your reward is an autographed picture of himself.
  • Expy: He dresses up as David from The Lost Boys.
  • Friendly Enemy: You might be wrecking his stepson's party and he might take vicious offense to that, but he still asks if you're all having fun at all times and makes sure you all get gift bags afterwards.
  • An Ice Person: One of his attacks can chill huge swathes of terrain and everyone in it, for both high damage and a skipped turn for everyone in them. And for an obligatory joke about frosted tips.
  • Snipe Hunt: He sends the kids on a scavenger hunt in order to unlock the door to where the birthday cake (and thus Karen) is being held. When you get him the treasure, he "magically" reveals that he has the key all along.

    "Corey Haim" AKA Michael Jackson 
The spirit of Corey Haim, star of the 80s vampire movie The Lost Boys, summoned from the afterlife as a special celebrity guest for Mike's birthday party. For some reason, he doesn't really look all that much like Corey Haim, but whatever, it's probably not important.
  • Concert Climax: He turns the Casa Bonita courtyard into a stage with all the diners cheering in the background for his fight.
  • Dance Battler: He fights via moonwalking and spinning.
  • Final Boss: Of the "From Dusk till Casa Bonita" DLC Sidequest.
  • Giant Space Flea from Nowhere: The summoning ritual for the soul of Corey Haim somehow went awry and Mr. Adams instead summoned a different celebrity from the afterlife.
  • Michael Jackson's Thriller Parody: His "Thrilling Touch" heals, revives, and provides Protection to enemies while damaging you, but takes a turn to charge up. Halfway through the fight, he possesses Karen just to get her to dance, though his "Thrilling Touch" no longer deals damage.
  • Mistaken for Special Guest: Even though he looks nothing like Corey Haim, everyone (except Mr. Adams) keeps mistaking him for Corey Haim anyway, even the battle system UI.
  • Mook Medic: Halfway through the battle, he stops fighting back and will stay in the center of the battlefield while he possesses Karen, allowing him to use a more powerful version of "Thrilling Touch" that has increased range (it covers the entire battlefield except for the very leftmost and bottommost tiles) but no longer causes damage.
  • Recognition Failure: He's very clearly not Corey Haim, but everyone still thinks he is, with the exception of Mr. Adams, who was surprised when he showed up. Even the battle UI calls him Corey Haim. The Coon and Mysterion probably don't recognize "Mr. Jefferson" without his Paper-Thin Disguise.
  • Turns Red: Halfway through the battle, he possesses Karen to get her to dance with him, which increases the power and range of his "Thrilling Touch" ability, though he no longer attacks on his own.

    Nathan and Mimsy 
The culprits behind the disappearances of the counselors of Camp Tardicaca.
  • Arc Villain: They are the ones responsible for the events of the Bring the Crunch DLC.
  • Arch-Enemy: Just like in the show, Nathan is this to Fastpass.
  • Armor Is Useless: Averted; partway through their fight, they put on special needs headgear that makes Nathan impervious to damage except for Mimsy's machete.
  • Brainwashed and Crazy: The Zarganor brainwashes them into being his goons once he shows up.
  • Disc-One Final Boss: Their role as the villains of the DLC are quickly taken over by the Zarganor.
  • Even Evil Has Standards: Nathan never wanted to kill the camp counsellors and is angry to find out how Mimsy misinterpreted the command and killed them instead. He's not particularly hung up about it and he quickly gets over it.
  • Flunky Boss: Nathan is capable of summoning monsters as long as he's in the field.
  • Friendly Fireproof: Averted; Mimsy's attacks will damage Nathan and other enemies if they're close enough. It's even required to do so in order to destroy Nathan's headgear which otherwise renders him invincible.
  • Go-Karting with Bowser: After completing the main story of "Bring the Crunch", you can take a selfie with them.
  • Good Old Fisticuffs: Nathan's direct offense is to dispense the Dope Slap punches he usually gives Mimsy. He's clearly experienced, because they hurt like hell.
  • I Control My Minions Through...: Money at first, but when the bodies start piling up, fear of being accused of child molestation.
  • Machete Mayhem: Mimsy fights as a parody of Jason Voorhees, meaning he swings around a giant machete.
  • Wrong Genre Savvy: Nathan just wanted the counselors tied up and kidnapped so Camp Tardicaca would be shut down, but Mimsy (ever the idiot) tied them up "like that film Saw", causing their deaths in grotesque ways.

    The Zarganor 
Mintberry Crunch's alien nemesis who has pursued him to Camp Tardicaca.
  • Anti-Villain: On the one hand, he has legitimate grievances, being from a family of abused slaves owned by Mintberry Crunch and his family. On the other, at no point does he actually explain his motivations and instead drags innocent or at least unaffiliated people into his revenge schemes.
  • Arch-Enemy: Of Mintberry Crunch.
  • Brainwashed and Crazy: He has the power to mind control people. He uses this to control Nathan, Mimsy, and Doctor Timothy.
  • Disproportionate Retribution: Being angry about being a slave? Very reasonable. Threatening to destroy an entire planet that has nothing to do with his grievances as revenge? Less so.
  • Final Boss: Of the "Bring the Crunch" DLC Sidequest, as well as the game in general, since it's the last piece of DLC released. The credits even start rolling after you defeat him, proving that "Bring the Crunch" is the last of the game's central story missions.
  • Flunky Boss: He can create milk versions of monsters as well as milk versions of your Kryptonite.
  • Giant Space Flea from Nowhere: He has no connections to the actual plot, comes out of nowhere, and his character isn't explained until after you beat him.
  • Man of Kryptonite: He has milk-based powers to combat Mintberry Crunch. During the final battle, he reads your character sheet and summons the enemy faction you've listed as your Kryptonite.
  • Mars Needs Women: Defied. When the hostage camp counselor says she doesn't want to become an alien bride, he dismissively says "You wish, human female."
  • Poor Communication Kills: Maybe if he just mentioned Mintberry Crunch's atrocities instead of attacking everyone and threatening the planet, he might have gotten The New Kid on his side.
  • Revenge: His motivation against Mintberry Crunch. Understandable because he's an abused slave.
  • Revenge by Proxy: He kidnaps the last surviving camp counselor because Mintberry Crunch wanted to save her. Presumably, that's why he's also threatening Earth.

Enemy Factions

    As a whole 
Recurring enemies that will accost you in the streets or elsewhere.
  • Pre-existing Encounters: The Sixth Graders, Raisins Girls, Chaos Minions, Corrupt Police Officers and Bums each have a specific spot in the overworld where they are guaranteed to spawn once they are introduced. Ninja and Crab People also have these, but they are not always likely to show up, and Rednecks exclusively appear as scripted story encounters. The Vampires are only dealt with in Casa Bonita, while the Monsters are at the camp in the Bring The Crunch DLC.
  • Kryptonite Factor: Many of the factions can be chosen as your character's Kryptonite, resulting in your character taking more damage from that faction.
  • Nebulous Criminal Conspiracy: About half the various enemy factions are in some way working for Mitch Conner in his plot to take over the city (Sixth Graders, Chaos Minions, Crab People, Corrupt Police Officers, Bums). The other half hate you for personal reasons of varying degrees of justification (Rednecks, Raisins Girls, Vampires), or are Punch Clock Villains whose actions have nothing to do with you personally (Monsters).
  • Villain Team-Up: In the fourth day, the Sixth Graders, Raisins Girls, Rednecks, Ninja and Crab People decide to join forces solely because they hate you just that much, meaning they'll fight you together in a group.

    Sixth Graders 
Pervy and disgusting older kids that like picking on the Fourthies.
  • All Men Are Perverts: You won't find any female Sixth Graders among them and they enjoy seeing pornographic pictures of adult women (they can even heal each other by showing each other naked photos). Since some of them can give a female New Kid, Call Girl, and Henrietta a Titty Twister, it suggests they're not above being perverted toward Fourthies either.
  • Beef Gate: Early on, you'll pass by a group of Sixth Graders who will simply beat you to death if you get too close to them until you at least recruit Super Craig and Human Kite.
  • Bio-Augmentation: Doctor Mephisto genetically alters them into freakish mutants. Predictably, they go loose and you're forced to fight them.
  • Combat Compliment: The Bruiser Sixth Graders will often note how your party is holding up against them pretty well for "Fourthie scum", and remark on how well they take hits.
  • The Dreaded: Seems to be how everyone in South Park sees them, including the adults. Sergeant Yates, Towelie, and the Meth heads even state that they are a criminal organization.
  • Dirty Kid: One of the sixth graders will heal the others by showing them porn.
  • Even Evil Has Loved Ones: You can overhear some of the sixth graders expressing concern over their missing friend Jasper.
  • Freudian Excuse: It's hinted at, as some of them mention how they're "going through some stuff" and how beating up the fourth graders is "therapeutic" for them. Some of them also mention their parents being stupid and/or useless, which can provide yet another explanation.
  • Gang of Bullies: They're little more than local bullies.
  • Politically Incorrect Villain: Among the enemies where the New Kid can use the Microagression mechanic against, the sixth graders spout the most politically incorrect insults, with most of them being homophobic slurs.
  • Status Effects: Can cause the Grossed Out condition by flinging boogers, belching in your face or throwing pee-filled snowballs or water balloons.
  • Starter Villain: They are the first enemy faction that you'll have to deal with.
  • Teens Are Monsters: A bunch of cruel, homophobic, perverted assholes with several revolting methods of tormenting younger students.
  • Urine Trouble: The Sixth Grader Bombers' Piss Balloon attack, which involves them peeing in a water balloon and throwing it at you.
  • Younger than They Look: The tall, thin Sixth Grader Needlers are all palette swaps of one of Scott Tenorman's ninth grade friends.
  • Yellow Snow: Weaponised by Sixth Grader Bombers via their Yellow Snowball attack.

    Raisins Girls 
Members of an off-brand underage Hooters Expy who use their womanly charms to get you to overspend and overtip. Mosquito tends to be especially vulnerable to their charms.
  • Ambiguously Bi: Might just be Gameplay and Story Segregation, but the Raisins girls will call everyone in the group cuties, even if Wendy and/or Henrietta are in the party (as well as a female New Kid, but she doesn't count because everyone in South Park outside Wendy, Mr. Mackey, PC Principal, and her parents thinks she's a boy). Not only that, gay boys and straight girls are not immune to becoming Charmed by their flirting. Morover, if you charm a Griefer-type Raisins Girls into your side, they themselves can also charm other Raisins Girls. Of course, they may not be using sex appeal to Charm them in the first place; that's probably part of their job.
  • Amazon Brigade: They're all girls except for Maury. They're also proactive enough in trying to murder you that they even manage to lure you into an alleyway.
  • Arch-Enemy: For Mosquito, due to him stiffing them on his tab and getting the New Kid to beat them up. They hate him so much that they're willing to dox him on Coonstagram. For that matter, they're equally pissed off at you for always beating the crap out of them.
  • Brainless Beauty: Judging by some of the things they say, like claiming that Peru is in Miami, they don't seem to be very bright.
  • Charm Person: The Griefer-type Raisins Girls have the "Favorite Customer" ability, which allows them to charm your teammates to their side. If you charm them, they can't charm anyone else and instead inflict damage.
  • Even the Girls Want Her: Their "Favorite Customer" ability can charm anyone, even if they're a gay boy, a straight girl, or an asexual kite alien.
  • I Have Boobs, You Must Obey!: Their overall business strategy. They can even weaponize it into Charming your allies to their side and attacking you unless you hit them back or Cleanse them with healing powers and items. It also says a lot when gay boys and straight girls are shown to not be immune to their charm.
  • Femme Fatalons: The Griefer-type Raisins Girls can either charm you or your teammates or attack by scratching you with their perfectly "French Manicured" nails. The Swarmer-type Raisins Girls only have the "French Manicure" attack.
  • Friendly Enemy: Even outside of the below Go-Karting with Bowser trope, they are somewhat cordial with you in combat, complimenting you on your costume and offering to sell you their calendars after the fights.
  • Gameplay and Story Integration: During the "A Perky Predicament" mission, they will always target Mosquito for an attack, unless he is out of their reach, in which case they will attack someone else.
  • Gameplay and Story Segregation: Super Craig, Wonder Tweek, Call Girl, Henrietta, and the New Kid, if applicable, are not immune to their charm regardless of their sexualities stating otherwise.
  • Go-Karting with Bowser: Provided that you're willing to pay for overpriced selfie passes, some of them are willing to friend you on Coonstagram and sell you anything that they have on their menu even when you take Mosquito away from them and beat them up, though they're still angry and verbally upset about it. However, once the mission "A Perky Predicament" is completed, their prices are much lower and they'll start talking to you in their usual flirty dialogue, implying that even though you're their enemy, they've decided to bury the hatchet whenever you're around to buy some of their items. Granted, "A Perky Predicament" is the last mission that focuses on Mosquito and the Raisins Girls coming after him, so they don't really seem to care about being enemies anymore, though you can still fight them outside at their restaurant's parking lot.
  • Little Miss Badass: A whole gang of them.
  • Punched Across the Room: The Bruiser-type Raisins Girls use the "Zingy Tingy Elbow" punch attack.
  • Status Effects: The Griefer-type Raisins Girls can cause the Charmed condition.
  • Tampering with Food and Drink: Downplayed, but one of their taunts is one of them saying she spat in your order.
  • The One Guy: Maury the bouncer.
  • Villain Has a Point: Of all the enemy factions in the main game, they have actual legitimate reasons for hating you since you helped Mosquito get out of paying his bill by beating them up.
  • Villainy-Free Villain: Even though they have a good reason to be angry at you, they're not involved with Mitch Conner's crime syndicate in any way aside from temporarily teaming up with the other enemy factions to get back at you.

    Rednecks 
The local white trash who will always find a reason to try and beat you up. Unlike the other fractions, they are not fought as overworld encounters, only appearing during certain cutscenes involving filling out your character sheet.
  • Entitled Bastard: A different group of rednecks led by Darryl Weathers (the "DEY TOOK R JERBS!" guy) want to beat you up for paying Butters' illegal Mexican workers. They make a point of saying that they are not affiliated with the group who want to beat you up for your identity (although the one guy who is part of both groups says he'll beat you up for both reasons at once).
  • Hates Everyone Equally: No matter what decisions you choose when filling out your character sheet, they'll always try to pick on you because "they don't take kindly to your type".
  • Mad Libs Catchphrase: "Well, well, well, if it ain't a [insert gender/sexuality/nationality/religion/combination thereof here]. We don't take kindly to your types."
    • It's even lampshaded after you choose your religion, in which one of them reads out all of your decisions in a stiff and robotic manner due to the game trying to process your selections.
    Redneck 1: Dangit, Cleetus, why are you talking like that?
    Redneck 2: Dialogue tree.
  • Politically Incorrect Villain: Parodied. They'll attack you because of your sexual, racial and religious identity no matter what that turns out to be. They'll go after you for being a white, Catholic/Christian, cisgendered male, heterosexual American even. However in some cases, it's due to them not knowing what some of the words mean.
    Redneck: What is a "cisgender", anyway?
    Super Craig: You're cisgender, dick!
    Redneck: I ain't cisgender, I'm normal!
  • Status Effects: Can cause the Confused condition by throwing beer cans at you. Darryl's group of Rednecks can also cause the Burning condition by throwing coffee at you.

    Chaos Minions 
Professor Chaos' minions and immigrant workers.
  • Action Bomb: One type of minion functions as a suicide bomber.
  • Always Chaotic Evil: Chaos Kids are hostile to the New Kid from the beginning of the game in spite of them having no personal beef with them. Justified since they work for Professor Chaos, who is initially enemies with Coon and Friends.
  • Attack Animal: They deploy both attack dogs and hamsters. The dogs are more effective.
  • Angry Guard Dog: They have several guard dogs in tin foil guarding their base.
  • Evil Is Hammy: They really get into their roles.
  • Equal-Opportunity Evil: The Mexican Minions are South Park's single largest employer of immigrants, which brings them into conflict with the Rednecks. However, the Mexicans are the only ones willing to still fight for Butters once you solve his money troubles.
  • Magma Man: One type of minion throws "lava" at you, and the group as a whole is responsible for the "lava" spread everywhere throughout town.
  • Mistreatment-Induced Betrayal: They'll attack you even if Professor Chaos is in the party because he failed to pay them.
    Professor Chaos: Gosh, minions, what gives?
    Minion: Your check bounced. Chaos minions wanna get paid!
  • Motive Decay: Even after they quit working for Professor Chaos, they will still attack you, as stated above. It's not made clear whether it's out of revenge for the beatings you gave them earlier while Professor Chaos was still your enemy or if they are still opposing you For the Evulz as part of their supervillain roleplay schtick.
  • Status Effects: Can cause the Burning condition by throwing "lava" at you. They themselves are also immune to burning damage due to the aluminum foil they wear on their costumes.
  • Taking You with Me: The suicide bombers will automatically detonate upon "death". The blast can also damage other enemies as well as you.

    Crab People 
Crab people, Crab people. Taste like crab, talk like people.
  • Alien Blood: The Crab King spews green-yellow blood when he explodes.
  • Arch-Enemy: For Call Girl, since they cut off the source of her power (her phone plan).
  • Ascended Extra: They were supposed to play a larger role in Stick of Truth but were cut to just one friendly crab. Here they are a full blown enemy fraction.
  • Defeat Means Friendship: Well, for one of them, anyway. In the Bring the Crunch DLC, if you defeat the crab people during the fishing mini-game, one of them named Pinchy will let you take a selfie with him.
  • Exactly What It Says on the Tin: The crab people are, well, crab people. Same goes for the manager, King Crab.
  • Fish People: Well, crab people any way.
  • Killed Off for Real: Most enemies in the game just get up and run off when the fight is over. King Crab explodes.
  • Mook Maker: King Crab will summon an endless horde of minions until you defeat him.
  • Paper-Thin Disguise: They've taken over the local D-Mobile store and try to pose as employees. It still takes an amusingly long time for Call Girl to notice they're not human.
  • Sequence Breaking: It's possible to do the mission where you fight multiple enemy classes at once before doing the optional mission that officially introduces them.
  • Status Effects: Can cause the Bleeding condition with their claws, or the Slowed condition by spitting at you.

    City Ninja Service 
City Wok's City Ninja Service. Asian experts of stealth and martial arts. Led by Tuong Lu Kim.

    Crooked Cops 
The corrupt, racist South Park Police Department.
  • Adaptational Villainy:
    • While the South Park cops are already racist thugs in the show, here they're conspiring with Mitch Conner (AKA The Coon) to distribute drugs throughout the city as well as being a doomsday cult.
    • Hopkins joins the rest of the police force in being power-drunk substance abusers who brutalize black people and children.
  • Addiction-Powered: They heal themselves by snorting cocaine.
  • Cult: They are a secret cult that worships a monster that eats black people.
  • Dirty Cop: Oh, where to start. They spread drugs made from cat urine. Arrest innocent black people, including Tolkien's parents, under false pretenses and trick the New Kid into helping them. Won't think twice about beating on kids. And to top it all off, they're also a secret Lovecraftian cult that worships an Eldritch Abomination that eats black people.
  • Drugs Are Bad: They are responsible for starting an epidemic of "cheese", a highly addictive drug made from cat urine. They themselves are also cokeheads and not above cheesing themselves.
  • It's All About Me: Sergeant Yates claims that raising crime in the streets in order to impeach Mayor McDaniels was better for everyone... Who isn't black. Simply put, their plan is better for the Crooked Cops and all white supremacists.
  • Karmic Death: In a game where most "defeated" enemies just shuffle off, beaten and bruised, the cops who back up Shub-Niggurath during her boss fight can gruesomely die for real, devoured by their own evil alien god. It works both ways; doing so is the only way to slay the monster.
  • Manipulative Bastard: They manipulate the New Kid into helping arrest Nichole's and Tolkien's parents.
  • Never My Fault: Sergeant Yates says that Mayor McDaniels is the real bigot for trying to change their ways, and that the only way they could do things their way again was to raise crime in the streets so that Mayor McDaniels would take the blame and be removed from office, claiming that impeaching her was better for everyone... who isn't black.
  • Not Helping Your Case: When Sergeant Yates tries giving an impassioned speech about how not all cops are racist, one appears behind him, yells "Spook", and shoots at Tupperware.
  • Police Brutality: Are quick to pull guns on children, especially black children.
  • Politically Incorrect Villain: Being South Park cops, they are massive racists, arresting black people for crimes they didn't commit, and more than one tries to outright shoot Tupperware. If the New Kid is black, not only will they naturally chase you down on the field, as well as just being far ruder to you, they'll also arrest your parents off-screen during Night 3.
  • Status Effects: Can cause the Shocked condition by shooting you with tasers. Can also invoke the Protected condition onto themselves with their riot shields.

    Drug-Addicted Bums 
South Park's criminal vagrant population.
  • Brainwashed and Crazy: They are the result of Mitch Conner and the South Park police department spiking all the water and beer with the mind altering drug called cheese.
  • Status Effects: Can cause the Bleeding condition when they shiv you, or Grossed Out when they summon a cat swarm.

    Vamp Kids 
The local "Vampires" who are in Casa Bonita to celebrate their leader Mike Makowski's birthday and brought Karen McCormick with them.
  • Anti-Villain: They're just a bunch of kids who want to have fun at a birthday party, but Mysterion refuses to let his sister hang out with them.
  • Arch-Enemy: For Mysterion because they "kidnapped" his sister, and for Henrietta because people keeping mistaking her as one of them and the fact that the Goth Kids and the Vamp Kids are sworn enemies.
  • Arc Villain: Of the From Dusk Till Casa Bonita DLC.
  • Attack Animal: As per Vampire culture, they can summon swarms of bats to drain your health.
  • Blood Magic: It's Clamato Juice actually, but Vampire Medics are still able to use it to grant Protection to their allies from a safe distance.
  • Faux Horrific: Mysterion treats his sister catching their lameness like it's a Fate Worse than Death.
  • Gender-Equal Ensemble: The only enemy faction to have multiple male and female members.
  • Go-Karting with Bowser: After the DLC quest is over, you can get a selfie with Mike despite beating him and his friends up on his birthday. Hell, the hostile Vampire Kids spawn a few steps away from where you can selfie with him.
  • Life Drain: Being Vampires, they can drain your health to heal themselves.
  • Man Bites Man: As expected from Vampires, though only the Blockers fight this way. Other Vamp Kids just use swarms of bats to drain your health from range.
  • Our Vampires Are Different: Typically, they pretend to be vampires, but within the context of the game, they now have actual vampire powers.
  • Pint-Sized Powerhouse: They have a huge amount of kindergartners among them who hit pretty hard, not helped by the fact that two of the Casa Bonita companions have relatively low health.
  • Token Minority: The one adult, black Gangsta Vamp makes a return as a mini-boss during the search for the last relic in Black Bart's cave.
  • Villainy-Free Villain: Even more so than the Raisins Girls. At least the Raisins Girls are arguably using shady business practices and are willing to team up with an actual criminal conspiracy (albeit only for revenge against you). Here, the Vamp Kids are just trying to enjoy a birthday party at Casa Bonita. The only justification for them being enemies is everyone in the party thinking they're incredibly lame. This naturally causes one of the employees of Casa Bonita to become a mini-boss, as from their perspective, you're just a gang of kids coming to beat up some eccentric, but nice kids they're trying to entertain.
  • We Have Reserves: During the boss fight against Mr. Adams, whenever you defeat the Vampire Kid mobs more will come to replace them. Even Karen notes that there's tons of them at the party, though some of the dialogue also suggests a lot of them are the same kids, just 'revived' (Sometimes, a Vampire Kid will be defeated, only for a Vampire Kid with the exact same character design to come and replace them.

    Monsters 
Drug-addicted criminals wearing monster costumes who are plaguing Lake Tardicaca.
  • Everyone Has Standards: Yes, they are drug-addicted criminals, but they are also appalled by the things Nathan makes them do.
  • Expy: They are parodies of Scooby-Doo villains.
  • Green Thumb: The Monster Snatchers can knock you towards them with a plant power similar to the Plantmancer, Pumpkin Snatch, and it also inflicts the Slow condition, reducing the heroes' movements. It's more profound when they call Spontaneous Bootay, as they attempt to knock you towards her, slowing you down all the while, making it harder to escape her and her "Death by Bootay" attack.
  • Punch-Clock Villains: They're just goons hired by Nathan in his plan to get the camp closed. They aren't even the ones who killed the counselors, who are all dead due to Mimsy's incompetence or the one guy who committed suicide because he accidentally flashed a bunch of children while showering and didn't want to live labelled as a sex offender.
  • Summon Bigger Fish: After getting beat up by Mintberry Crunch, they summon Spontaneous Bootay, who just so happens to still want to kill the New Kid.
  • Trapped in Villainy: When the bodies start piling up, one of the guys wants out, but Nathan threatens to call his parole officer to claim the guy held him hostage while naked and forced him to watch Kevin Spacey movies.

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