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Characters from South Park as portrayed in South Park: The Fractured but Whole. Character tropes related to the previous game should go here.
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The New Kid
The New Kid / "Butthole"/ The Farting Vigilante / The Amazing Butthole / "ButtLord"
The Amazing Butthole, a superhero with a mysterious past and perplexing powers over flatulence. Ever-adaptable, they can choose different classes to modify their powers, and equip different artifacts to change their stats appropriately.
- 11th-Hour Superpower: Doctor Timothy unlocks all classes following the Coon's departure at the beginning of Chapter 4.
- The Ace: Ever since the last game, the New Kid had made their mark as the town's best fighter to the point where Toolshed states that Coon and Friends keep kicking the Freedom Pals' asses because they have the New Kid on their side. They are also depended on by their fellow heroes to help them with their own personal sidequests, knowing just how capable the New Kid is when the other heroes ask for their help.
- Action Girl: If the New Kid is a girl (whether trans or cis), since they kick as much ass as any other gender. Even more so in the "Bring the Crunch" DLC with the Final Girl class, which is what the other characters keep referring to you as.
- All-Loving Hero: The New Kid is implied to be this, with their infamous ability to gain mass amounts of social media followers allowing them to take selfies with a vast number of their enemies, along with the fact that they manage to earn many of the other heroes' trust and respect and their character sheets after helping them with their personal superhero missions, coupled with that fact that they can't seem to being themselves to genuinely hate someone, no matter how vile they've acted. The fact that they allow the Coon to fight alongside them again after his betrayal as well as putting up with Mintberry Crunch being a slave owner shows this amongst other examples.
- Ambiguous Gender: If the New Kid is selected to be a girl, a lot of the other boys discuss this, since they think you're too pretty to be a boy.
- An Ice Person: As an Elementalist, the "Ice Prison" has them freeze one enemy in a block of ice, complete with a "Let It Go" Shout-Out, forcing the enemy to skip a turn. Their Ultimate Attack, "Elemental Onslaught", will also freeze foes.
- Apologetic Attacker: Downplayed, while they don't verbally apologize, the sad look they give Butters whenever they see him during their raid on the storage facility makes it clear they really don't want to hurt their best friend even if they're on opposite sides.
- Authority Equals Asskicking: King Douchebag is leagues more powerful than they were in the previous game, especially so in their boss fight.
- Badass Adorable: Even more so than in the last game, with the ability to unlock more powers as the game progresses and their fart powers becoming so powerful, they can actually BEND the fabric of time. They are also considered to be adorable in the game itself, with the first person you can selfie with directly stating it so.
Mrs. Farnickle: Oh, aren't you adorable.
- Badass Normal: The Gadgeteer, Assassin and Final Girl classes. The Coon even comments that the former two don't actually have superpowers.
- Bag of Spilling: After the Genre Shift to superheroes, you lose all of the abilities you had as King Douchebag.
- Bare-Fisted Monk: The Martial Artist class channels the power of dragons into their attacks.
- Because You Were Nice to Me: It's strongly implied that the New Kid shows Cartman their respect and devotion out of this after everything he did for them in the previous game, even when Cartman betrays them and kidnaps their parents, indirectly causing one of their deaths as well, since the Coon is available as a party member once again during the Playable Epilogue, implying that the New Kid forgives him to an extent that they allow him to fight by their side again.
- Bifauxnen: If you play as a feminine-looking girl, the others will assume you're just an effeminate boy.
- Black Comedy Animal Cruelty: You can solve certain puzzles by jamming a small rodent minion up your ass and firing them at open electrical panels. You also flush Stripe #4 out by throwing firecrackers at him.
- Black Magic: The Netherborn class grants them the power of "cool, not-lame darkness" via death-themed magic.
- Blood Knight: The fact they smile when using certain powers suggests they're one, also the Member berries imply that the New Kid has fond memories of their accomplishments from the previous game.
- Butch Lesbian: This applies if the New Kid identifies as a lesbian, since the skills they use aren't considered objectively feminine.
- Captain Ersatz: As the New Kid is very much customizable, they can be a reference to many heroes:
- Could be a subtle one to The Question in terms of their superhero alter-ego. Both are stoic superheroes who rarely express their emotions and stop conspiracies that are connected to the paranormal. Also, the way Call Girl flirts with a Male New Kid could be a slight reference to The Question's relationship with The Huntress, since like the Question is to the Huntress, the Male New Kid is the cynic to Call Girl's optimist.
- The Amazonian clothes combined with Brutalist makes you a pretty dead ringer for Wonder Woman, especially if you play as a girl. Adding to that, the New Kid changes into his/her clothes through spinning.
- The regular Brutalist clothes make you into the The Thing.
- The Martial Artist move set largely involves using ki powered punches and kicks (with said ki taking the shape of a dragon) that are very reminiscent of the attacks used by Iron Fist.
- Hm... a stoic fighter with time-bending powers who desires to get stronger and enjoys fighting more than they let on, wait, are we talking about The New Kid or Hit?
- Possibliy a reference to Ben 10, due to the large variety of powers and appearances the New Kid can switch off with.
- Charles Atlas Superpower: The Martial Artist class harnesses one's own ki for superhuman feats.
- Charm Person: A special Plantmancer ability grants the player the ability to charm foes similar to the Raisins Girls. In the backstory, the New Kid has this power, just as he did in the first game, by being able to make friends quickly. We learn he gets it from his parents.
- Climax Boss: The second to last boss is a battle between Butthole and the Freedom Pals versus King Douchebag and the Fighters of Zaron. Naturally, your past self puts up a hell of a fight.
- Continuity Nod: Back in The Stick of Truth, Kyle threatened to tell everyone that the New Kid was a butthole if he sided with Cartman. "Butthole" is now the New Kid's superhero name, indicating that he did indeed choose Cartman's side.
- Contrasting Sequel Main Character: Their portrayal seems to be a downplayed version of this trope. To clarify, they seem to start the game by actively trying to convince Cartman to let them play (unlike Stick of Truth, where they were drafted into the Fighters of Zaron game). The New Kid seems to still be The Stoic and a Heroic Mime, but they seem to emote much more often than in the previous game, especially during combat. In addition, the player can choose to make them male or female and even choose which gender they identify as, as opposed to the previous game, where females were seemingly an entirely different species. Even their name is changed from "Douchebag" to "Butthole".
- Crutch Character: The Freedom Pals consider the New Kid to be one in-universe to Coon and Friends and regard the New Kid as the only reason the Coon Friends have kept defeating them. It's even implied to be one of the reasons Doctor Timothy mind-controlled Coon and Friends into attacking the New Kid; since he and the Freedom Pals think the Coon Friends won't be able to win another fight with the Freedom Pals without the New Kid.
- Cute Bruiser: A female New Kid can become this if equipped Brutalist or Martial Artist powers.
- Combat Medic: Depending on playstyle, the New Kid can get a variety of healing spells as well as attacks. No class, however, is completely defenseless.
- Dark and Troubled Past:
- Played for Laughs in their superhero origin as their dad fucked their mom, causing them to become a superhero. Mitch Conner goes back with them back in time to prevent it so they wouldnt be able to stop his plans, causing his parents to open up and fix their relationship broken by their lies. The Stinger ends with the New Kid potentially becoming a supervillain as Professor Chaos tells them that nothing they do can stop their dad from fucking their mom.
- It's played straight when the New Kid goes back in time to the point where their find out their parents aren't fucking in bed, but rather doing drugs and alcohol to cope with the stress of keeping the New Kid's secret from everyone, even their own child. They soon explain that their Magnetic Hero powers come from their parents themselves, which lead them to be kidnapped by the Government for their experiments, and they ended up giving birth to the New Kid, whose powers were stronger than theirs, so they had to make sure no one would ever find them, which explains why they had to move from town to town, with the New Kid unable to make any long-lasting friendships all the while, until they decided to settle in South Park.
- Death Glare:
- In one of the few times they emote beyond their standard blank frown, they'll give the same annoyed glare to Cousin Kyle that everyone else does when he shows up. Not even the resident stoic can stomach him, it seems.
- They also gave one to Doctor Timothy when he mind-rapes The Coon just before Civil War 2 starts.
- Did You Just Punch Out Cthulhu?: Not many people in South Park can add killing a Lovecraftian Outer God to their resumes, but the New Kid did precisely that with Shub-Niggurath.
- Dishing Out Dirt: As an Elementalist, the "Sand Trap" has them create a giant sand trap out of the earth that clamps down on adjacent foes.
- Dude, Where's My Respect?: When they show up as King Douchebag, The Coon treats them as a regular civilian and tells them to fuck off until they make a new superhero identity. Seems to be zigzagged with everyone else though, as more than a few people whom The New Kid has befriended previously do agree to Coonstagram selfies right off the bat (or at least ask for an easier favor than previously in exchange) while other people tend to disregard the New Kid or act like they've never met before. Though a phone call between Mr. Mackey and the New Kid's parents implies that the people of South Park do remember the events of Stick of Truth and the New Kid's accomplishments in that game, but they don't see those events as much of a big deal anymore.
- Dump Stat: While mix-and-matching DNA strand with your abilities, you can afford choose strands with the worst Might, Magic or Spunk when none of your abilities use them.
- Elemental Powers: Plenty of attacks from different classes involve using fire, ice, lightning, or earth.
- Everyone Has Standards: Downplayed, as The New Kid seems mostly fine with solving problems with solutions that are at best bizarre and at worst morally or legally questionable, but during their mission in the strip club they're shown being somewhat uncomfortable with giving a grown man a lap dance (which may have prompted them to resort to a fart-based Jack Bauer Interrogation Technique). Another strip club moment has the New Kid feeling somewhat guilty for having to give the DJ a drink that was spiked with various disgusting ingredients (plus their own farts) to incapacitate him.
- In the "Bring the Crunch" DLC, whenever they do a selfie with Mintberry Crunch, several of the hashtags bring up how Mintberry Crunch is a slave owner and imply that the New Kid was actually upset with finding that out.
- Emotionless Girl: Rarely shows emotion, and can be a girl this time around.
- Empowered Badass Normal: The Gadgeteer and Assassin classes don't come with powers, but the New Kid provides them with their own fart powers.
- Extreme Omnivore: Seems to have no problem eating food covered in Cartman's vomit, though even then they hesitate for a second and grimace as they eat it, attempting to make sure the food stays down.
- Et Tu, Brute?: Or "Et Tu Cartman?", since the New Kid looked up to Cartman as a good friend and mentor after everything he did for them in the past. It's heavily implied that the New Kid didn't take his betrayal well at all. ...at first.
- Fan of the Underdog:
- It's implied that through most of the game, the New Kid seems to have some degree of trust and respect for Cartman (presumably due to how he used to treat them with uncharacteristic kindness back in Stick of Truth), hence how the New Kid gets angry at Doctor Timothy for mind raping the Coon as well as how they smile when they and the Coon Friends manage to get Scrambles from the police. When Cartman, as Mitch Conner, kidnaps their parents and indirectly causes the death of one of them, the New Kid still considers Cartman as a friend very much that during the Playable Epilogue, the Coon is once again available as a party member, heavily implying that the New Kid still shows some respect for Cartman even after his betrayal.
- Professor Chaos tends to be very unsuccessful as a villain, but the New Kid still teams up with him.
- Fartillery: Like the first game, the one power that remains consistent regardless of what abilities the player choose is their farts, which now have the power to manipulate space and time.
- Final Girl: The class unlocked in the "Bring the Crunch" DLC is based on the trope and literally called this, though the New Kid's actual gender is irrelevant. It invokes the Action Survivor elements of this trope and involves using improvised weaponry to devastate their enemies.
- Flat-Earth Atheist: You can admit to being an Atheist to Jesus himself, who doesn't mind and will still take a selfie with you.
- Gasshole: Farts are one of your main overworld abilities, and you eventually learn to fart so hard you bend the fabric of space and time itself.
- Go-Karting with Bowser: They can befriend various characters on Coonstagram who are either part of an enemy faction or fought as bosses.
- The Good King: Seemingly this at the beginning of the game, thanks to the events of the Stick of Truth.
- Good Old Fisticuffs: Lots of attacks, particularly for the Brutalist, Martial Artist, and Speedster, are brawling attacks. The New Kid also gains a fart that will stop time during battle and allow the player free punches. Later, PC Principal will let the player get free attacks if the enemy uses a "microaggression."
- Green Thumb: The "Plantmancer" ability gives control over plants.
- Heart Is an Awesome Power: The New Kid's social media powers sounds pointless, but it also makes them the ultimate social media influencer (especially in a world populated by gullible morons). Mitch Conner takes advantage of this by making them take selfies with people wearing his merch, which leads to the various idiots of the town automatically supporting him as mayor.
- Heroic Mime: The New Kid stays silent despite being capable of speech, as the end of the last game showed, throughout the whole game, only making themselves known through their actions and menu choices. They are also shown to make up for their silence by emoting more often than the last game. This bites the kid in the ass many times as they keep getting blamed and volunteered for things because they don't speak up.
- Hidden Depths:
- The New Kid can express themselves through the hashtags on their Coonstagram selfies and the way they emote.
- While performing at the old folks home, the New Kid is revealed to be able to play both the mandolin and the flugelhorn (with their ass) extremely well. They're even smiling while doing both!
- Since Member Berries are collectibles, their comments are practically a case of All There in the Manual for stuff New Kid is nostalgic about.
- Horrible Judge of Character: Mysterion accuses the New Kid of having this, insisting that the Coon is simply using them and cares for nothing but himself. He's not wrong, but apparently, despite the fact the game takes place directly after Stick of Truth, he somehow forgot how much Cartman means to the New Kid ever since the last game, especially due to Cartman treating New Kid with kindness for most of the game and also since that "Princess Kenny" ended up betraying and trying to kill them at the very end.
- In the Blood: As it turns out, the New Kid's Magnetic Hero powers were inherited from their parents. Their father could attract tons of people on Facebook, and their mother was powerfully popular on Instagram. This also ties in with their fart powers, since the medicine they used to Nerf said powers are what gave them powerful farts.
- Ki Manipulation: The Martial Artist class fights with dragons formed with ki.
- Knife Nut: The Assassin class is focused on using knives to bleed enemies.
- Kryptonite Factor: The player can choose what the New Kid's weakness is, with the options of sixth graders, Raisin girls, Chaos kids, old people, ninja, vampires, and crab people. If you're not planning on playing (Or are otherwise unable to play) the game's first DLC, From Dusk Till' Casa Bonita, you can avert this by picking Vampires.
- Lazily Gender Flipped Name: if you make them a girl, their canon name of Dovahkin retroactively becomes this.
- Like a Son to Me: While doing sidequests for Mrs. Cartman, Liane gives some vague hints that she personally regards the New Kid as a second child to her. She evidently trust them so much that she makes them her pimp, even calling them "Daddy".
- Limit Break: Each of the classes the kid and take on have an ultimate associated with them. Some are meant for dealing huge damage to a select target(s) while others play more a supporting role.
- The Speedster's "Hyperspace Fury" pummels an enemy with extremely Rapid-Fire Fisticuffs.
- The Brutalist's "Full-Force Fisting" pounds an enemy to a bloody pulp with Unstoppable Rage. It deals the highest damage of all of the New Kid's ultimates.
- The Blaster's "Backfire Blast" has The New Kid swallow a fireball to unleash burning Fartillery, setting a range of enemies on fire while grossing them out, too.
- The Elementalist's "Elemental Onslaught" conjures up giant arms using the elements of ice, earth, and lightning and slams them into surrounding foes, freezing and shocking them in the process.
- The Cyborg's "The Big Guns" has two gatling guns and several cannons pop out of the New Kid, who proceeds to unleash their arsenal on their enemies.
- The Psychic's "Chakra Cleanse" has the New Kid reach a state of tranquility (treating players to psychedelic imagery), allowing them to heal allies and grant them protection.
- The Assassin's "Deadly Dive" has the New Kid free fall from South Park City Hall and stab their unlucky victim below, Bleeding their enemy and giving them the Invisible status.
- The Gadgeteer's "Airborne Annihilator" calls upon a drone from the New Kid's room, which then pumps their enemy with bullets before finish them off with a missile barrage.
- The Plantmancer's "Nature Gift" summons Mother Nature, who lets out a big queef that heals and resurrects allies.
- The Martial Artist's "Dragon Swagger" has the New Kid summon a dragon made of energy that flips the double bird, enraging all enemies and giving the New Kid the "Blocking" status to negate damage.
- The Netherborn's "Grim Fate" fuels them with the power of Death, chilling foes around them and entering a Super Mode where they gain boosted versions of Netherborn moves for the next three turns.
- The Final Girl's "Final Vengeance" has them MacGyvering a deadly weapon Dead Rising style that lets them execute enemies at low health.
- Little Red Fighting Hood: The Little Red Riding costume set from Bring the Crunch allows the player to make them this. It's especially fitting with the Final Girl class introduced in the same DLC, which gives the player access to various weapons like saw blades.
- Magic Knight: The New Kid, by virtue of being able to learn multiple classes, is one of the few playable heroes who can use Brawn (physical), Brains, (ranged/magic), and Spunk (support) in one moveset. Most of the other heroes only specialize in either Brawn or Brains, along with at least one Spunk ability.
- Making a Splash: The Elementalist gives Butthole the power of water, those it is either used exclusively for healing, or together with all the other elements in the Elementalist's disposal for an Ultimate attack.
- Meaningful Name: Their nickname changes from "Douchebag" to "Butthole", and sometimes "ButtLord", which are far more suitable nicknames for a master of Fartillery.
- The Medic: They can equip healing abilities, including a Limit Break that heals everyone in their party, and another that revives everyone who's been downed.
- The Mole: The Coon has them and Professor Chaos fake joining the Freedom Pals to get their leads on the missing cats. The Freedom Pals, thanks to Doctor Timothy, find out at the end of the third night following the defeat of Shub-Niggurath, and Doctor Timothy turns the Coon and Friends onto the New Kid with mind control, leaving them with only Professor Chaos and Call Girl to fend them off.
- Morality Pet: The only time your parents stop arguing with each other is when you enter the room.
- To a lesser degree, the New Kid also serves as one toward The Coon (aka Eric Cartman), who mostly acts much more civil and friendly towards them than they do anyone else, He even acts this way toward the New Kid after betraying them as Mitch Conner, which causes Cartman's attempts at empathy to fall flat, but even then, the Coon sometimes butts heads with Mitch Conner whenever the latter makes an effort to get under the New Kid's skin. Although this is most likely Cartman attempting to fool the character into believing in Mitch's existence, as it is implied later on that Cartman is in full control of what he is doing. Then again, butting heads with Mitch Conner shows that the Coon actually feels guilty for betraying the New Kid, seeing as how the New Kid has become Cartman's only real friend ever since the last game.
- Moveset Clone: Downplayed between a Brutalist New Kid, Super Craig, and Captain Diabetes, they're all brutalists with a knockback and a head charge (shoulder charge in the New Kid's case) attack move. "Wrecking Ball" doesn't go past the enemy and inflicts knockback instead (Super Craig's "Omega Crash Extra" works the same way, but also inflicts slow). Also, unlike Super Craig and Captain Diabetes, the New Kid has the "Gastro Smash" technique that deals damage, knockback and grossed out to enemies on all four sides around them. In short, a Brutalist New Kid and Super Craig both rely on pure offensive power respectively mixed with Area of Effect and nullifying damage, while Captain Diabetes exchanges power for mobility and absorbing damage.
- My Future Self and Me:
- One of your time farts that you can unlock in Chapter 3 and onward has you summon the version of you from your backstory to fight by your side.
- The endgame has you go back in time to stop Mitch Conner's plans, resulting in you coming to blows with your own past self.
- Mystical White Hair: The version of our Time Master of a protagonist used in the advertising has white hair.
- Nice Guy: Very much implied to be this, as they manage to win many of the other heroes' respect by helping them with their own superhero missions, and they even manage to win over many of their enemies, who will agree to take a selfie with them. Also, they are shown to enjoy performing community service for the elderly, as they're smiling while playing the mandolin and fluglehorn, respectively.
- Nice Job Breaking It, Hero!: After the battle with a mutated Kyle's cousin at the end of the fourth chaper, the Freedom Pals find out that The New Kid inadvertently farted them 10 days into the future. Without them around, Mitch (aka Cartman) completed his plan and became Mayor of South Park, making it virtually impossible to touch him.
- No-Sell: They are immune to getting grounded by Butters' dad, and are the only one who can snap the other kids out of this status.
- Not So Stoic: More so than they were in Stick of Truth as the New Kid is shown to emote more often than the last game, which makes up for their Heroic Mime status, but even then they sometimes pick bizarre moments to give off a vacant expression. Even when forced to gruesomely killing one of their parents, their face remains passive the entire time. The only time they show any real emotion is when they learn the truth about their origin, and why their parents are constantly at each other's throats, and even then their reaction is still subdued. And this is still a 9 year old child. They also emote when Kyle Schwartz shows up.
- One of the Boys: If you decide to make the New Kid a girl, she is this considering she hangs out with the boys and has a rather unladylike skillset.
- Pals with Jesus: You can take a selfie with Jesus, and he follows you on Coonstagram.
- Playing with Fire: The Blaster class gives them the power to manipulate fire.
- Power-Up Food: They unlock more time-bending powers by crafting and eating Morgan Freeman's burrito recipes.
- Puppy-Dog Eyes: Apparently this is how they convince Cartman to unlock more classes. In practice, it just looks like you're just staring at him until he relents.
Cartman: Again with the fucking puppy dog eyes? Are you fucking serious?
- Rags to Riches: When doing a quest for Professor Chaos, you end up losing your house. If you do the Economics minigame, the same minigame that quest was a glorified tutorial for, you can become part of the top 0.1% afterwards.
- Reality Warper: Their farts can now bend time and space to their will.
- Red Baron: Pre-Genre Shift, they are known as King Douchebag the Dragonslayer. Their boss fight refers to them as Almighty King Douchebag.
- Rogue Protagonist: Not here, but set up to become one in the Sequel Hook at the end.
- Sadistic Choice: The climax of the Dr. Mephesto's Lab segment forces the New Kid to choose which parent to kill so they can escape.
- Samus Is a Girl: If the player chooses to play as a girl, it turns out that the New Kid was actually a girl the whole time in the first game, but no one noticed (with the exception of Wendy). Mr. Mackey is a little confused by this revelation.
Mr. Mackey: It's fine, it's just -I believe everyone was under the impression that um... that he was a boy. I mean she was a boy. Mkay, so the whole King and Stick of Truth thing was actually - Was actually a girl the entire time.
- Set Right What Once Went Wrong: After farting the Freedom Pals into the future where Mitch (aka Cartman) becomes Mayor, Morgan Freeman contacts them and gives them an enchirito that will allow them to go further back in time to the start of the game to stop him.
- She Is the King: Inverted in the Bring the Crunch DLC. Other characters will refer to you as the Final Girl regardless of gender.
- Shock and Awe:
- The Cyborg's "Faraday Uncaged" is an electrically charged punch that Shocks one foe and knocks them back.
- The Gadgeteer's "Gigavolt Globe" is a blast of electricity that Shocks all enemies in a T-pattern in front of the New Kid.
- The Elementalist's Limit Break "Elemental Onslaught" applies Shock and Chill to all enemies.
- Situational Sword: The Final Girl's "Final Vengeance" can kill any enemies at a certain health threshold, including bosses. However, anyone whose health isn't low enough cannot be touched.
- The Stoic: Less so than they were in Stick of Truth, as the New Kid is shown to emote more often than the last game, which makes up for their Heroic Mime status.
- Super Mode:
- The Netherborn's Ultimate has them become Death itself for three rounds, giving them access to stronger versions of the Netherborn's abilities.
- The Final Girl's Ultimate grants them a massive chainsaw/axe combo that lets them instantly kill enemies (including boss characters) at low health.
- Superpower Lottery: The New Kid can mix and match abilities from each class they've unlocked and eventually all of them. This leads to them having a ridiculous amount of options compared to their fellow superheroes, although they may still only uses three abilities and one super at a time.
- Superpowerful Genetics: At the end, it is revealed that they inherited their social media powers from their parents, who met when they were captured by the government for experiments. The farting superpower is a side-effect of medication meant to suppress said power, meaning they too could possess this ability.
- Support Party Member: Discussed if the player picks "Plantmancer", since their abilities chiefly revolve around healing. It's also possible to pick only healing and support powers once Doctor Timothy unlocks all skills.
- Sympathy for the Devil: In the "Bring The Crunch" DLC, it's implied through the hashtags from their selfie with Mintberry Crunch that the Zarganor is one of the few foes the New Kid feels bad for having to defeat, if only because they sympathize with his history of being a slave.
- A Taste of Power: You start off playing as your King Douchebag persona, but after Cartman switches to superheroes, you have to start from scratch.
- Teach Me How To Fight: The only thing the New Kid seems to ask for in return for working for Coon and Friends is for Cartman to give them access to more classes, furthering their effectiveness in combat. This implies the New Kid joined Coon and Friends more out of a desire to get stronger and sees getting rich from being part of a superhero franchise as little more than a by-product. Though they were still fine with Coon and Friends being absorbed into Freedom Pals once the latter revealed their franchise plan.
- Teeth-Clenched Teamwork: After the events of the main story, when the New Kid helps Mysterion during the mission "From Dusk Till Casa Bonita", they can choose to help the Coon take his commemorative photograph, which he thanks you for by helping you take down the Vamp Kids. Of course, this might also mean that the New Kid forgives the Coon for his betrayal and selfishness. But after the events of "Bring The Crunch", it's implied that any further battles the New Kid and Mintberry Crunch team up in end up as a one-sided version of this trope. While Mintberry has no problems with the New Kid whatsoever, the hashtags displayed whenever the New Kid selfies with him imply the New Kid is not happy to be working with a slave owner.
- The Comically Serious: Just like in the last game, the New Kid constantly wears the same expression no matter the situation, though its notable that they tend to emote more this time around. Whats also notable is that they have Fartillery powers that they make surprisingly good use of, despite the sheer ridiculousness of having farts that can bend time.
- Time Master: Their farts are now powerful enough to bend time and space. In combat, this allows the New Kid to cancel out an enemy's turn, freeze time to get in extra hits, bring their past self to the present to aid them in battle, and shift the time of day to take away any benefits the day or night gives to an enemy. The game reveals that these powers are in fact, a side-effect of the medication the New Kids parents sneak into dinner every night to suppress the New Kid's Charm Person powers.
- Time Stands Still: As noted above, the New Kid can unlock the ability to pause time for five seconds both in and out of battles. In battle, the player can use this technique during an enemy's turn to get several free punches on the enemy side.
- Time to Unlock More True Potential: As the game goes on, Cartman unlocks more classes for you to perform, eventually letting you choose up to four classes. Doctor Timothy later unlocks all class abilities for you to choose starting from Chapter 4. Morgan Freeman will do this for your time-bending fart powers while Kenny unlocks the Netherborn class if you have the Casa Bonita DLC and you end up tapping into the powers of the Final Girl in the Bring the Crunch DLC.
- Tomboy and Girly Girl: If New Kid is female, she'd be the tomboy to Call Girl and/or Henrietta's Girly Girl. Being the heroine who can sometimes wear masculine clothing and always has fart powers in their arsenal.
- Tomboy with a Girly Streak: A Female New Kid strictly regards herself as One of the Boys, but that won't stop her from wearing various style of girly clothes, hairstyles, and/or makeup and generally make herself look as girly as possible, and humorously, the boys will ''still'' think the New Kid is a boy.
- Took a Level in Badass: Not that they weren't already badass, but in this game, their farts have been upgraded to be able to bend time and space.
- Trademark Favorite Food: Seems to have a fondness for Mexican food, or at least Tex-Mex (despite South Park being in Colorado) since a lot of healing items are Mexican and Tex-Mex dishes (not to mention gaining powers from custom burritos).
- Training from Hell: Tupperware puts the New Kid through this trope in the "Danger Deck" challenges. It's taken even further when the "Ultra Challenges" are unlocked.
- Undying Loyalty: The New Kid is implied to have this towards Cartman after all he did for them in the previous game, even when Cartman betrays them and commences his plan to raise crime in South Park in order to promote his Coon & Friends Franchise, trying to kill them and their friends, and indirectly causing one of their parents' deaths. It's shown that the Coon is once again an ally in the Playable Epilogue, implying that the New Kid's Undying Loyalty hasn't wavered that much that they allow the Coon to be an ally again. After all, if it weren't for the Coon's betrayal, the New Kid wouldn't have found out about their true origins.
- Vocal Dissonance: One line at the end of the first game is in a deep voice, which is weird if you chose them to be a female.
- What the Hell, Hero?: They give Doctor Timothy a non-verbal one by shooting an angry look at him when he starts mind raping the Coon to reveal they have no connection to Netflix.
- Is frequently on the receiving end of these by the other kids, even when they have no real control over the situation.
- In the "Bring The Crunch" DLC, New Kid makes a passive-aggressive attempt at this trope whenever they selfie with Mintberry Crunch, by adding several hashtags in their Coonstagram post that bring up how Mintberry is a slave owner, implying that the New Kid is trying to call out Mintberry for being okay with practicing slavery.
- When All You Have is a Hammer
: Their solution to any problem is inevitably going to involve farting or shoving something up their ass. All of the unlockable Buddy Powers involves using their farts to bypass an obstacle somehow (whether it's to trigger Captain Diabetes' Diabetic Rage or to power Toolshed's Sandblaster), and their farts become something of a plot device.
- When She Smiles: Depending on how you play the game, the New Kid can potentially smile a lot more compared to Stick of Truth, such as whenever they do selfies, or in combat whenever they use certain powers or are healed or buffed by allies. But during cutscenes, they smile at exactly two moments; first being when they play the mandolin and flugelhorn while performing for the old people. The second time is after they and the other Coon Friends get Scrambles back from the police. There's even a third time when "Bring the Crunch" is completed after you defeat the alien invading Lake Tardicaca, where the New Kid has the biggest smile on their face along with the other heroes when they win.
- Wholesome Crossdresser: Like The Stick of Truth, various types of clothes and cosmetics are offered to the New Kid and can be worn regardless of gender. So it's possible to identify as a male while sporting long hair, makeup, and a dress or be a girl while wearing a wrestling outfit. Regardless, the other superheroes will always think of you as a boy or a boy with oddly feminine features.
- Why Can't I Hate You?: For some reason, even after finding out that the Coon and Mitch Conner were one and the same, along with having to take all the bullshit the Coon's caused through his crime wave, the New Kid can't bring themselves to turn away from him, even allowing him back into the Allies app after his plans are foiled. It just shows how nice the New Kid genuinely is and how nice they are to their friends. Even when finding out that Mintberry Crunch is a slave owner, he's also still in the New Kid's Allies app, showing just how much they've bonded during their adventure at Lake Tardicaca up until that point.
- World's Best Warrior: The New Kid has gained this status by the time they became King Douchebag, and it's implied to be one of the few parts of the New Kid's reputation left intact even after the Fighters of Zaron game has been disbanded, as most people in South Park that know the New Kid do expect the New Kid to come out on top in most combat situations. Toolshed even tells Coon and Friends the only reason they kept winning their Civil War battles against Freedom Pals was because they have the New Kid on their side.
- Would Hit a Girl: One of the enemy factions is the Raisins girls. Of course, they can dish it out as much as you can. There's also a sequence where the player fights a series of female strippers, and an unending crowd of old people, who can be of either sex. It's also possible for the New Kid to kill their mother in the genetics lab by tearing her arm off as she begs for mercy.
Coon and Friends
As a whole
Coon & Friends is South Parks homegrown superhero franchise led by The Coon. The group has faced many obstacles in its storied history with many conflicts stemming from the actions of its founder. The latest crisis it faces is the defection of several former members after unhappiness over the direction of the franchise. Time will tell whether Coon & Friends can rebound from this loss and emerge as the worlds greatest and most profitable superhero franchise.
- Anti-Hero: For the first half of the game, they operate on largely selfish desires and are perfectly willing to let the Freedom Pals die in a distraction during the raid on the police station to acquire a cat for monetary reward.
- Five-Token Band: The problem with the team was that it unfairly treated many of its members, not that it didn't have diversity. Human Kite is played by a Jewish kid and playing an asexual, agender being, Super Craig is gay, Captain Diabetes is diabetic, Fastpass is handicapped and playing a pansexual, and the Coon shows signs of various mental disorders. After the initial split, Mosquito is the only member that is a straight, cisgender, white male with no physical or mental health issues or atypical ethnicity for a small, Colorado mountain town.
- Jerkass Has a Point: Their franchise plans may have caused some members to leave and become Freedom Pals, but from the point of view of Coon and Friends, the Freedom Pals are acting butthurt over the preferential treatment and left without first trying to push for a better alternative, and technically they're right. Granted, Doctor Timothy actually was working on a plan that equally benefited all heroes from both groups, but the fact that he even kept the idea of it under wraps without any explanation from the Freedom Pals, only giving condescendingly vague claims that they're destined for success only further fueled conflict between the two groups up until near the end.
- The Only Believer: While most of Coon and Friends are primarily concerned about getting their franchise off the ground so they can profit off it, The New Kid and Captain Diabetes are implied to be the only members that seek to take on South Park's crime wave because it's the right thing to do.
The Coon (Eric Cartman)
Who is the Coon? A Ninja Manimal. An Assassin with Bleed attacks both deadly and cruel. The offspring of a space raccoon and a try-anything-once animal control officer. True identity: Unknown.
Human Kite (Kyle Broflovski)
An alien combating the persecution of kites across the galaxy, Human Kite, aka Kyle Broflovski, is an Elementalist/Blaster hybrid with fucking laser eyes. Nemesis: Human Kite from an Alternate Universe.
- Asexuality: Identifies as "asexual" on his character sheet.
- Beat Them at Their Own Game: During the final battle, Mitch Conner possesses his hand, and he denies he's the one doing it. Mitch then takes over the Coon's hand, forcing the Freedom Pals to beat the both of them up. Ultimately, Kyle admits he was trying to get the Coon to confess he was faking the persona (which the Coon inadvertently does if not directly).
- Blow You Away: Has power over wind with his "Jetstream" power, and uses it to heal allies.
- Captain Ersatz: Could be one to Superman in terms of flight, laser vision, and alien-related origin. Also could be an Expy of X-Men heroes in general due to being a superhero combating Fantastic Racism. His name also calls to mind Kite Man.
- Combat Medic: His "Jetstream" pulls in distant allies in a row to him, healing them.
- Crutch Character: He's very useful early on with his ability to heal multiple allies at once and pull them out of danger, can provide shielding, and has a very strong ranged attack as well as a potent Ultimate that hits half the screen and burns foes. His abilities, however, become less useful as one progresses: the New Kid can potentially pick up healing moves of their own and definitely will by Day 4, most of which heal more, have better range, can cure status effects and/or provide buffs. You also gain buddies and abilities with the range, damage and knockback to make Jetstream's pullback less beneficial and perhaps even a liability. Toolshed joins halfway through and has similar abilities as Human Kite, but with more flexibility in his range and his healing move doesn't have a recharge turn. Finally, if one has the Casa Bonita DLC, then he becomes entirely outclassed by Henrietta, who can do everything he does but better, and who is available from the start of any new save file created after the DLC is completed. And to top it off, he's one of the opponents during the Final Boss fight.
- Everyone Has Standards: While he sees his cousin as a major annoyance and wants him out of the way during his superhero missions, even he's horrified at his cousin's horrific mutation during the Mephesto's Lab sequence.
- Eye Beams: This is one of his powers.
- FaceHeel Turn: Temporarily during Day 2 when you help him get rid of his annoying cousin, a.k.a, The Human Kite From an Alternate Universe and Kyle's mom is called out to defend her nephew.
- He also turns on you during the final battle by pretending to have Mitch Conner possess his hand in order to get the Coon to confess that he was the one behind the crime wave in the first place.
- Fantastic Racism: His character bio parodies this by stating that he's "combating the persecution of kites across the galaxy".
- Healing Winds: His "Jetstream" ability heal allies in a row in front of him while pulling them towards him away from enemy range.
- Hidden Depths: If his version of Mitch Conner (done to expose the Coon) is any indication, he has an incredible gift for acting, sleight of hand, impressions, and ventriloquism, though by the second round he's showing cracks as you can occasionally see his lips move.
- Human Aliens: According to his character sheet he's a "kite alien".
- In the Name of the Moon: "From the sky swoops justice!"
- Kryptonite Factor: According to his character sheet, it's his mom.
- Le Parkour: Outside of combat, he can help the New Kid preform "Fartkour", using the New Kid's farts as an updraft to allow the two of them to reach high places.
- Limit Break: He has one, "Wrath of Kite", in which he flies up in the atmosphere and fires a Wave-Motion Gun at his foes, hitting half of the screen and setting survivors on fire.
- Luckily, My Shield Will Protect Me: Aside from the fact that it's a kite, it will protect an ally with the "Kite Shield" ability.
- Momma's Boy: During Day 2, when Kyle's mom is called out by his cousin to defend him, Human Kite temporarily switches sides to stop his fellow allies from hurting his mother and getting into more trouble than they already are.
- No Biological Sex: According to his character sheet, he identifies as an asexual gender-neutral alien.
- Saying Sound Effects Out Loud: "Pew pew pew, pew pew!"
- Squishy Wizard: Human Kite has powerful distance attacks, can heal at range, and can shield other foes. But he has lower health, so he needs a tank to soak up damage.
- Support Party Member: He only has a single offensive attack. Both of his other skills are based on health (one heals in a line and rescues units, the other grants shield health) meaning that his main skillset is largely based on support.
- Wave-Motion Gun: His Limit Break consists of him firing one of these at his enemies from up high.
Mosquito (Clyde Donovan)
Bitten by a radioactive mosquito, Clyde Donovan became the superhuman disease vector known as: Mosquito. Now he sucks the blood out of crime and is just generally really gross.
- A Bloody Mess: He carries around ketchup packets that he pretends is blood.
- Animal Gender-Bender: Of a sort; he constantly talks about drinking blood, even though only female mosquitoes do that. Presumably he thought sucking nectar didn't sound like a good superhero power. Or he just doesn't know that fact.
- Animal-Themed Superbeing: Him being a mosquito means that he gains flight, Life Drain and the ability to cause Gross Out en masse.
- Blood Lust: He constantly talks about drinking blood. Clyde is wholly absorbed in the Mosquito persona.
- Captain Ersatz: Being bitten by a radioactive animal and having a specific animal motif? Sounds like Clyde's been reading Spiderman comics...
- Casanova Wannabe: Besides the Raisins Girls, he occasionally flirts with Call Girl during their battle conversations, much to her and Toolshed's disgust.
- Easily Forgiven: After stealing the Stick of Truth in the previous game and being "banned from time and space" by Cartman as a result, he is once again King Douchebag's ally during the short Stick of Truth segment at the beginning. It is very jarring considering that reviving Chef as his zombie slave, making him fight his old friends, setting him on fire and forcing the children to kill him again should have put him Beyond Redemption.
- Fragile Speedster: Mosquito has high mobility, but also has low health, though he can restore some of his health with his "Bug Bite Barrage" and "Zika Rush" attacks.
- Glass Cannon: He can deal a decent chunk of damage as well as heal via melee attacks, but Mosquito can't tank a hit very well and is especially susceptible to getting charmed by the Raisins girls. Lampshaded by Super Craig if Mosquito gets charmed:
If I hit Mosquito to break the charm
, he'll probably die anyway.
- HeelFace Turn: In the first game, Clyde was the first person to antagonize the New Kid right at the beginning of the game, eventually becoming The Heavy by creating an army of Nazi Zombie minions and opposing the Fighters of Zaron by stealing the Stick of Truth. Here, he's the heroic, yet disgusting Mosquito.
- Heroic BSoD: He breaks down into a crying mess in Dr. Mephesto's lab.
- Kryptonite Factor: His weakness is Raisins waitresses. The mission that allows the New Kid to pick their own Kryptonite Factor has him getting distracted by them on his hunt for the missing cat, and he gets charmed by them in the battle that follows. His personal mission has you helping him get his dad's credit card back from the Raisins girls.
- Life Drain: His melee attacks let him drain health from enemies.
- Large Ham: He really gets into his superhero persona. Super Craig mocks him for it.
- Limit Break: His "Pandemic Pestilence" summons a swarm of mosquitoes to damage and Gross Out all foes.
- Pest Controller: He has control over, you guessed it, mosquitoes.
- Promoted to Playable: Goes from being an NPC turned antagonist in The Stick of Truth to a playable companion here.
- Standard Status Effects: His "Skeeter Swarm" and "Pandemic Pestilence" skills both inflict Gross Out.
- Trademark Favorite Food: Lemon bars. He cheers for eating them if he wins a battle. Apparently, he got the recipe from his mom.
- Verbal Tic: Mosquito frequently makes buzzing noises during his speech. He'll even type out his buzzing when posting on Coonstagram.
Super Craig (Craig Tucker)
Super Craig Tucker is super all the time, even when not playing superheroes. Super strong. Super pissed. Super at flipping people off and punching them really hard.
Fastpass (Jimmy Valmer)
Mild-mannered stand-up comedian Jimmy Valmer by day, classic Speedster by night, Fastpass blind sides evil with quickness, invisibility, and a potent heal. Also provides a handy fast-travel service.
- A Day in the Limelight: Fastpass gets this in the DLC Sidequest "Bring the Crunch".
- Captain Ersatz: Of The Flash, as a speed-themed superhero, complete with lightning bolts on his head.
- Combat Medic: His "Transporter" skills swaps spots with an ally, healing them.
- Dirty Kid: His sexuality is described as "Yes please".
- Disability-Negating Superpower: Despite still needing crutches to walk around, being a speedster means that it doesn't really bother him that much and he's able to carry an adult woman back to his house by himself.
- Fragile Speedster: His moves let him cover a large range and escape many situations but his health is among the lowest of the available characters. Thankfully, he can give himself the Invisibility status effect to prevent himself from being targeted.
- Friendship Trinket: Trailblazing Totem, available only during the DLC sidequest "Bring the Crunch". Not only does it symbolize the bond between Fastpass and the New Kid, but equipping it increases Fastpass' powers by 30%.
- Good Cannot Comprehend Evil: When Nathan reveals his plan in the Bring the Crunch DLC, Fastpass immediately jumps to the conclusion that Nathan's possessed. At no point does it ever occur to Fastpass that Nathan wants to shut down the camp of his own free will.
- Handicapped Badass: His lack of usable legs doesn't stop him from being the fastest kid in town.
- Invisibility: One of Fastpass' attacks is "Blind Side", which makes him invisible after attacking an enemy until the end of his next turn.
- Kryptonite Factor: His Kryptonite is friction.
- Limit Break: He runs around the world in seconds and punches a row of enemies with the built-up inertia from his "Burning Lap" Ultimate Power Move, which inflicts the Burning Status Effect as well.
- Skewed Priorities: In "Bring the Crunch", he's more concerned about the fact that camp might be shut down than that the counselors are dying horrible, brutal deaths.
- Super Speed: His superpower, ironically enough.
- Switch-Out Move: His Transporter ability allows him to switch places with an ally within range and heal them.
- Warp Whistle: He functions as the new Fast Travel system, where he can carry you across different Fast Travel points.
Captain Diabetes (Scott Malkinson)
Scott Malkinson calls upon the devastating power of diabetes as Captain Diabetes. Brutalist archetype combining punishing melee knockback moves with an annoying desire to hang out. FYI, has diabetes.
- Adaptational Badass: In the series and in the previous game, Scott Malkinson is just your average Butt-Monkey, just like Butters. Here, he's the extremely powerful Captain Diabetes. He even takes his heroic role a lot more seriously than in the last game.
- Barrier Warrior: Two of his moves give him Protection Shielding.
- Berserk Button: As he informs the New Kid in Human Kite's secret base (Kyle's attic) and the Peppermint Hippo, he hates farts, presumably due to his backstory stating that he got diabetes because his mother farted on him when he was born. Farting on his face also makes him as angry as when he goes into a diabetic rage, allowing him to tap into his Super Strength without the need for insulin.
- Big Brother Mentor: Briefly serves this role toward the New Kid during the first night. It's immediately after that night that Captain Diabetes starts regarding the New Kid as an equal partner rather than a sidekick and student.
- Captain Ersatz: One to Hulk, in the sense that he is a superhero with Super Strength that is enhanced by rage. He's also one to Captain Novolin, since his Super Strength comes from his diabetes. Finally, the chemical componant to powering up and down his super-strength level calls to mind Bat-villain Bane.
- Dangerous Forbidden Technique: By saturating his bloodstream with sugar, he can gain Super Strength. Unfortunately, this can cause him to go into diabetic shock and kill him (and he does at one point, though you learn to reverse time to undo the disaster).
- Disability Superpower: His powers lets him use his diabetes to brutalize and tank. He can also use it as a field ability to move large obstacles with green platforms whenever he gets angry from a diabetic rage or the New Kid farting in his face.
- Disney Death: He dies at one point when he's unable to lift a sign and runs out of insulin to stabilize himself, going into diabetic shock. The New Kid manages to unlock their first TimeFart ability, TimeFart Glitch, rewinding time and saving him.
- For Your Own Good: For some reason, whenever he attacks with Sugar Rush, he will occasionally say "This is for my own good!" It might be that he needs the exercise and adrenaline to maintain his health and control his diabetes.
- Handicapped Badass: He's diabetic, but he still kicks as much ass as the rest of Coon and Friends. Hell, he's one of the most often-used superheroes in the game due to his raw power and versatile attacks.
- Heroic RRoD: His powers are based off diabetic shock, and he accidentally succumbs to it when he runs out of insulin. That said, you use your time fart powers to Set Right What Once Went Wrong, and all his Buddy Actions afterward are after getting pissed off from being farted on.
- Hulking Out: His Ultimate has him gorging himself in a world of candy and entering "a diabetic Hulk-like shock".
- Kryptonite Factor: As a diabetic kid, his Kryptonite is understandably Sugar.
- Large Ham: He really gets into his superhero persona, often making puns about his diabetes, saying cliché superhero lines, and his Ultimate Attack, "High Fructose Death Wave" causes him to go into an intense diabetic shock which gives him Hulk-like muscles while roaring in sugar-induced anger.
- Level Ate: His "High Fructose Death Wave" Ultimate Attack features a world made entirely out of candy and sweets.
- Lightning Bruiser: His skill set is remarkably versatile as long as he has a target within range. He has a damage bread and butter, a knockback AoE that slows down enemies and gives him shield health and a running attack to cover long distances that also gives him shield health. His "High-Fructose Death Wave" Ultimate Attack also deals knockback along with immense damage. The raw combination allows him to cover large distances, hit hard, ignore unit placements and maintain an amount of shield health to the point where he won't need to be healed in a normal fight.
- Limit Break: "High-Fructose Death Wave", in which he hulks out by stuffing himself with sweets and going into a diabetic rage.
- Mentor Occupational Hazard: He suffers this when he goes into diabetic shock, but the New Kid is able to reverse his death by unlocking their Timefart Glitch power.
- Moveset Clone: Downplayed between him, a Brutalist New Kid, and Super Craig, they're all brutalists with a knockback and a head charge attack move. Captain Diabetes's "Sugar Rush" move goes past the enemy and grants him protection. And unlike the New Kid and Super Craig, Captain Diabetes has "Insulin Shock" which inflicts knockback and slow on adjacent enemies, and also grants him protection as well. In short, a Brutalist New Kid and Super Craig rely more on pure attacking respectively mixed with Area of Effect and nullifying damage, while Captain Diabetes exchanges power for mobility and absorbing damage.
- No-Sell: He's the only ally immune to Morgan Freeman's "Glistening Freckles" attack, since he also has freckles of his own.
- Overly Narrow Superlative: Declares himself to be "the world's strongest diabetic superhero". When your competition is Captain Novolin, that isn't exactly hard.
- Promoted to Playable: Goes from being an NPC in The Stick of Truth to a playable companion here.
- Punched Across the Room: His "Coma Combo" deals high knockback.
- Screaming Warrior: His Hulking Out from his "High Fructose Death Wave" Ultimate Attack is accompanied by him roaring.
- Super Strength: He's a Brutalist archetype with extremely powerful abilities. His Super Strength, when used out of battle, caused by the Hulking Out mentioned above, lets him remove obstacles in your way.
- Token Good Teammate: Captain Diabetes goes out of his way to prevent Randy from driving drunk without any ulterior motive while searching for the informant on the 1st night, which is a genuinely heroic act.
- Unstoppable Rage: He can access his powers from being pissed off, and does so by eating too much sugar or by having the New Kid fart in his face.
- Weaksauce Weakness: Since his powers are all about sending himself into a diabetic shock, he requires insulin after summoning his Diabetic Rage and without it, he'll quickly die. The New Kid farting in his face gets him so angry, it lets him use his powers without needing sugar or insulin.
- Youthful Freckles: Of the Butt-Monkey variety. They even allow him to become immune to the Charmed status effect of Morgan Freeman's own freckles.
As a whole
Retribution, but with Inclusion! Splintering from Coon & Friends after a disagreement over franchise direction, the Freedom Pals represent a group who has a greater focus on equal success and fair representation in media for all of its members. Headed by Mysterion, South Parks newest franchise is decidedly more accepting and tolerant than rival groups. The only thing they wont tolerate is letting Coon & Friends beat them in the race to make loads of money and build a blockbuster franchise.
- Catchphrase: "Retribution, but with Inclusion!"
- Five-Token Band: Mysterion is poor, Doctor Timothy is handicapped, Wonder Tweek is gay, Tupperware is black and Toolshed is the only member that is a straight, cisgender, white male with no physical/mental health issues or atypical ethnicity for a small, Colorado mountain town.
- Hero Antagonist: They are actually the more noble group of heroes compared to Coon and Friends, with their endgame being a way to appease everyone. To put this in perspective, Mysterion does solve real crime using his powers even if he wants to kick-start a superhero franchise to make a profit. Coon & Friends, on the other hand, cause trouble and steal tips from the Freedom Pals and even use them (though Captain Diabetes does confiscate Randy Marsh's keys to stop him from drunk driving).
- Poor Communication Kills: It's safe to say the Freedom Pals could've stopped all their clashes with Coon and Friends if they revealed their intended franchise plans aimed toward giving superheroes from both factions equal treatment. Doctor Timothy (after Coon and Friends gets absorbed into Freedom Pals) has even admitted to the New Kid that he wonders if there were better ways he could've stopped the conflict.
Doctor Timothy (Timmy Burch)
As mastermind and leader of The Freedom Pals, Doctor Timothy relies on his impressive mental powers to control the field of battle and dominate the psyches of his foes.
- Benevolent Boss: He's very civil and encouraging toward his teammates. He's even been welcoming toward the New Kid when they sought to join their ranks (barring his boss fight). In fact, not only is he one of the few party members who don't pin blame on the New Kid when things go wrong, and when Mitch Conner kidnapped the New Kid's parents, Doctor Timothy gives the New Kid his deepest sympathies and reassures them that they will get their parents home safe. He also grants the New Kid access to all classes at once without having to return to the Coon to swap them.
- Big Good: He becomes the main leader of the heroes and the one to guide them from behind the scenes in the fourth chapter and beyond. His secret project is also revealed to be a franchise plan that benefits every character.
- Brainwashed and Crazy: At the end of "Bring the Crunch" the Zarganor brainwashes Doctor Timothy, who turns the battlefield into a mental world where he manifests as a giant in the background. It also allows him to read your character sheet to summon enemies based on your Kryptonite from when you told Mosquito during Day 1.
- Captain Ersatz: He's a Professor Xavier parody, being a wheelchair-bound psychic who leads a superhero team. In the final fight of "Bring the Crunch", he becomes one for the Shadow King when he drags the heroes into his mental world.
- Charm Person: See Mind Control and Mind Rape below.
- Flunky Boss: During your first fight with him, he summons a constant wave of brainwashed kindergartners.
- "Get Back Here!" Boss: Whenever you fight him, he teleports away every time he is hit.
- Interface Screw: When fighting against Doctor Timothy when the Zarganor brainwashes him in "Bring the Crunch", he not only obscures the turn order, he can prevent a party member from using a random move as well as completely draining your Ultimate Power Move gauge.
- Kryptonite Factor: According to his character sheet, it's stairs. On a milder note, he is unable to read Professor Chaos' mind due to his aluminum foil blocking out his abilities.
- Mind Control: One of his powers which lets him control as many as five people at once. He can also cast the Charmed status on you or one of your allies, forcing them to fight on his side.
- Mind Rape: His preferred method of taking down the Coon. He can even use it to charm his enemies into fighting on his side.
- My Brain Is Big: Doctor Timothy's abnormally large skull goes very well with his status as a super-genius with telepathic powers.
- Necessary Drawback: As powerful as Doctor Timothy's Mind Control is, he can only control so many minds at once. When he takes control of Coon and Friends to fight the New Kid, this limit leaves Professor Chaos and Call Girl (whom aren't affiliated with either side by that point and only care about the New Kid) unaffected to fight by the New Kid's side.
- New Powers as the Plot Demands: According to the Coon, when the kids were starting to play superheroes, Doctor Timothy basically requested the power to do anything he wanted with his psychic powers. He makes good use of the power doing everything from Mind Control to Mind Raping to even stopping the blatant cheating of both "Mitch Conners", something not even the New Kid is capable of. His only main weakness is aluminum foil, which blocks his powers and prevents him from reading Professor Chaos' mind.
- Non-Player Character: He never joins the playable party at any point. note
- Pstandard Psychic Pstance: Whenever he's using his psychic powers, he taps his fingers to his head and his expression changes from his typical goofy smile to a stern glare.
- Psychic Powers: He changes from Iron Maiden's indestructible armor to this; he even uses it to speak intelligibly telepathically.
- Psi Blast: His "Psychic Scream" ability is this with an added knockback effect.
- Smarter Than You Look: Using telepathy, it's shown that Doctor Timothy is capable of communicating eloquently. He manages to make a proper superhero plan that includes everyone from both teams and treats them equally. Its so impressive that everyone wants him to be the leader of the combined superhero team, which even Coon & Friends agree to with the name of the group being Freedom Pals.
- Story-Breaker Power: Considering his psychic powers include Mind Rape and Mind Control and even managed to stop not one, but both Mitch Conners from cheating, which even the New Kid is unable to do, there is a good reason why he isn't playable.
- Suddenly Voiced: He can still only shout "TIMMY!" when speaking out loud, but with his psychic abilities he can communicate telepathically (and is quite eloquent).
- Super Empowering: After the Freedom Pals and Coon and Friends merge, Doctor Timothy uses his psychic powers on the New Kid to grant them every class power.
- Supporting Leader: He already leads the Freedom Pals. Though when the Coon kidnaps the New Kid's parents and beigns to act out his "Mitch Conner" persona, the other members of Coon and Friends immediately default to his leadership to help in rescuing them, as they had already decided to become Freedom Pals after the police station raid.
- Team Dad: When leading the Freedom Pals, he does his best to encourage his teammates to think rationally and even gets them to treat the New Kid fairly when they arrive to join their ranks. Even during his boss fight, he started controlling Coon and Friends into attacking the New Kid only because he felt they needed to be punished for not only siding with Cartman in the first place, but actually assisting him in deceiving and betraying Freedom Pals.
- Teleporters and Transporters: He can use his powers to teleport as a boss.
- Took a Level in Badass: In the Coon & Friends trilogy, he is Iron Maiden, who is merely a indestructible cripple in a hunk of iron. Here, he is Doctor Timothy of the Freedom Pals, an extremely powerful psychic that many other heroes fear.
Mysterion (Kenny McCormick)
A reborn-again Netherborn, Mysterion possesses power and knowledge man was not meant to have. In times of desperation he can assume his ultimate form: Dead Mysterion.
Toolshed (Stan Marsh)
A freak lightning strike transformed affable everybody Stan Marsh into Toolshed, master of power tools. Great shame: useless with a hammer.
Tupperware (Token Black)
A one-in-a-million pantry accident turned Token Black into Tupperware, Cyborg superhero with the power to construct deadly Tupper Turrets and keep food fresh.
- Black and Nerdy: Tupperware is quite proficient in mechanics, such as turrets, teleporters, and robotics.
- Blow You Away: "Tupper Tornado," which actually does blow nearby enemies away with knockback effects.
- Captain Ersatz:
- He's a Cyborg parody, being a black, well... cyborg.
- Aside from being a Cyborg Captain Ersatz, he is also the richest kid of the group, the Freedom Pals base is set up in his house/mansion, and his Ultimate gives him a huge MK.2 version of his suit. Basically, he is also an Expy of Iron Man.
- Cyborg: This is the box he ticks off on his character sheet.
- Difficult, but Awesome: Using him during the Shub-Niggurath fight. With him being black, Shub-Niggurath will heal if he's eaten. However, he's got knockback and swapping abilities that make him very good for getting enemies into the kill zone.
- I Always Wanted to Say That: The reason he tells Call Girl to zoom in and enhance one of her photos in a possible battle conversation after she uses Selfie Stick Strike.
- Kryptonite Factor: His Kryptonite is Human Emotions.
- Limit Break: He has one in which he turns into a Transforming Mecha made of Tupperware and blasts his foes with missiles that inflict random status effects.
- Magic Knight: Tupperware is one of the few playable heroes who can use Brawn (physical), Brains, (ranged/magic), and Spunk (support) in his moveset. His "Tupper Tornado" attack and Tupper Mech Mk III Ultimate Power Move are based on Brawn, while his "Hot Swap" ability is based on Spunk, and his "Tupper Turret" ability is based on Brains.
- Promoted to Playable: Goes from being an NPC in The Stick of Truth to a playable companion here.
- Scary Impractical Armor: While it lets him be the game's Stone Wall, it's also clear that Token can't move his arms while in his suit and thus looks like he's constantly t-posing.
- Stone Wall: Tupperware's moves are based on putting things in between himself and others, replacing other characters and knocking foes away. This allows him to take advantage of his high health to take damage in his team's stead while making it difficult to target him. Comparably, his overall damage output is fairly lacking with only his Ultimate Power Move being particularly damaging to the enemy. In general, he's mostly good for helping you and your teammates to avoid getting damaged.
- Switch-Out Move: His Hot Swap ability lets him switch places with any any character within range, whether they're an enemy or an ally, and gives him Protection.
- The Team Benefactor: According to some whiteboard development notes, He helps fund the Freedom Pals' operations. And in the game proper, he allows them the use of his house as their primary headquarters.
- Teleporters and Transporters: Tupperware's "Hot Swap" ability allows him to swap positions with any character, whether they're an enemy or an ally, giving himself a protective shield as he does so.
- Token Minority: Come on, it's Token. Granted, it's possible to avert it if the New Kid identifies as a Black African-American as well.
- Training from Hell: Tupperware subjects the New Kid and their allies to this trope in the Danger Deck challenges, though he's not above lending them a hand since he's still an available party member in these challenges.
- The Turretmaster: He can build Tupper Turrets which shoot in front of or behind them.
- We Can Rebuild Him: His backstory states that he was in a car accident and then rebuilt with Tupperware parts.
Wonder Tweek (Tweek Tweak)
As Tweek Tweak innocently watched the Weather Channel, a solar anomaly granted him power over the primal elements of earth, lightning, water and caffeine.
- Apologetic Attacker: Towards Super Craig in the first Civil War battle.
Tweek: Sorry about this, Super Craig!
- Battle Couple: With Super Craig, at least before the factional split. You can help them get back together, which unlocks their shared Ultimate.
- Captain Ersatz: Of Wonder Woman, though it's mostly just his name and some design choices, such as his headband. Otherwise, he's much closer to Storm with his control over the weather and extra hammy personality.
- Cheap Costume: His costume is barely a step up from Craig's, since he's just wearing a blue shirt with "WT" on it and a headband with his name.
- Combat Medic: His "Soothing Showers" skill.
- Elemental Powers: His powers consist of this, of the ice and lightning varieties.
- An Ice Person: His Icicle Strike.
- Kiss of Death: His Icicle Strike consists of him blowing an ice-elemental kiss at his opponent.
- Kryptonite Factor: His Kryptonite is his caffeine addiction.
- Large Ham:
- His attacks come complete with mystical floating, and some of his battle quotes get pretty dramatic and/or punny.
Wonder Tweek: I call upon my storms to punish you!
- There's even some quotes from Sailor Moon:
Wonder Tweek: I am Wonder Tweek, Champion of Justice!
Wonder Tweek: For Love and Justice, Wonder Tweek!
Wonder Tweek: (when using Supreme Lighting) Supreme Thunder!
- And from the Sailor Moon DiC Entertainment Dub:
Wonder Tweek: I will right wrongs and triumph over evil — and that means you!
Super Craig: Wait, ME?
- Limit Break:
- "Single-Origin Overdose". Wonder Tweek chugs down a full carafe of coffee, causing a caffeine overload that blasts the field with electricity.
- He also shares "Eros Eruption" with Super Craig. After an Art Shift to a Shoujo art style, the two hold hands and together blast their enemies with a shower of cherry blossoms and confuse them with The Power of Love.
- Power Floats: He does this when using his Supreme Lightning and Icicle Strike.
- Promoted to Playable: Goes from being an NPC in The Stick of Truth to a playable companion here.
- Shock and Awe: His Supreme Lightning and Single-Origin Overdose.
- Squishy Wizard: He has a good variety of abilities that inflict status effects along with a heal. His unlockable ultimate is also devastating due to its range, damage and confuse affliction. However, his health is low and he is lacking in means to knock enemies aside. If he gets surrounded, he tends to fall very quickly.
- Straight Gay: Lists himself as a "homosexual cis male" on his character sheet. The fact that the Raisins Girls note him as a bad tipper backs this up by strongly implying even they aren't attractive to him. This ties in with the show, as it was confirmed by Matt and Trey that he and Craig are an Official Couple.
- Weather Manipulation: The overall theme of his powers, though it's more obvious from his battle quotes than his attack animations.
Wonder Tweek: *turn start* There's a storm coming!
Wonder Tweek: *after using Supreme Lightning* Harsh weather conditions claim another victim!
Wonder Tweek: *at victory* The storm is over guys! We won!
Miscellaneous playable characters
For more information go under to Antagonists.
Call Girl (Wendy Testaburger)
A Gadgeteer and white-hat hacker with a heart of gold, Call Girl viciously trolls crime on social media and IRL. Equally adept at doxing, trolling, and debuffing.
Henrietta torments conformist enemies and barely tolerates allies, controlling the battle from afar with a grimoire full of dark heals and darker support powers.
- Aloof Ally: She's not involved in the superhero business and doesn't even bother with any alias. She just really hates the Vamp kids, though she'll even help the New Kid afterwards, since recruiting her in the DLC sidequest will unlock her for all previous and future save files when you start a new game.
- Aloof Big Sister: Henrietta is this to her younger brother Mintberry Crunch. Understandably, the two do not get along if put in the same team.
Mintberry Crunch: Get out of the way, it's my fat sister's turn!
Henrietta: Wow, real mature.
- Ascended Extra: She was a relatively minor NPC in the Stick of Truth as well as the base game, but with the Casa Bonita DLC, she becomes a playable character who even has unique dialog if used in the main story.
- Captain Ersatz:
- The Corrupter: Downplayed, in the sense that she does not convince Karen to do anything villainous. At the end of the DLC Sidequest, she convinces Karen to take on smoking and becoming Goth. Mysterion doesn't mind, because after all:
Mysterion: At least she's not a Vamp Kid.
- Dark Is Not Evil: She has satanic powers, but is The New Kid's ally.
- Disc-One Nuke: She's unlocked for all previous and future save files upon recruiting her, meaning that if you start a new game, you can place the best support character in the game with one of the most potent Ultimate Attacks in your roster as soon as you unlock the Allies app.
- Downloadable Content: She is only able to be recruited into the Allies app when you unlock the DLC Sidequest "From Dusk Till Casa Bonita".
- Eviler Than Thou: Well, DARKER than Thou, since she claims her darkness to be better than that of the Vamp Kids, the Chaos Minions, and the Woodland Critters even.
- Evil vs. Evil:
- Well, Satanist Versus Satanist anyway, as Henrietta will actually state aloud that Satan is on her side if she's selected to fight against the Woodland Critters. In her case, Satan is literally on her side since she can summon him.
: Woohoo! Praise Satan
: No, I'M praising Satan
- And after Santa Claus joins in as a Guest-Star Party Member:
Henrietta: Sorry, but Satan's on MY side!
- Also, she shows the Chaos Minions what real chaos is when she launches her "Black Mass" Ultimate Attack on them:
Henrietta: Here's some REAL chaos!
- And, of course, she claims to be a real servant of darkness as opposed to the Vamp Kids:
Henrietta: (After being attacked by a Vamp Kid) You dare attack a TRUE servant of darkness?
- For Call Girl in terms of being the only female buddies in the game who happened to be dragged into the boys' superhero LARP. Aside from that however, the two couldn't possibly be any more different. Call Girl wears shades of purple and pink reflecting her perky and bright personality, while Henrietta wears black reflecting her cynical and dark personality. Call Girl has a secret identity that she goes through lengths to hide (Wendy), while Henrietta doesn't even bother coming up with a superhero persona. Call Girl willingly offers her assistance to The New Kid and their friends, while Mysterion must ask Henrietta to help him and his allies. Call Girl's powers are based on modern technology and dealing heavy damage to multiple enemies, while Henrietta's powers are based on the occult and supporting her allies. In terms of religion, Call Girl is an atheist while Henrietta is a satanist.
- Henrietta is also one to her Annoying Younger Brother Mintberry Crunch in terms of being exclusive DLC allies. Mintberry Crunch Crunch is much more childish and upbeat in contrast to Henrietta's cynical and dark personality. Mintberry Crunch willingly offers his assistance to the New Kid and their friends in the DLC Sidequest "Bring the Crunch", while Mysterion must ask Henrietta to help him and his allies in the DLC Sidequest "From Dusk Till Casa Bonita". They also don't seem to get along most of the time when they're both in the same team roster.
- Goth Girls Know Magic: In the main game, she attempts to perform a satanic ritual only to summon a treasure chest with a costume set inside. Taken further when recruiting her in the DLC sidequest "From Dusk Till Casa Bonita", where she wields satanic magic and can even summon Satan himself.
- Irony: She is a satanist and wields satanic magic, but she wears a crucifix. Of course, in South Park, God and Satan get along.
- Kill It with Fire: Her "Cigarette Burn" attack has her blow smoke at the enemy igniting it with a snap of her fingers, which also inflicts burning.
- Lady of Black Magic: Downplayed; she's an aloof cold dark-dressed Long-Range Fighter Squishy Wizard able to summon Satan as her Ultimate attack but doesn't act like a Proper Lady.
- Life Drain: Her "Baleful Blessing" ability buffs allies with a sigil that causes an explosion that damages nearby enemies around them while healing her team, and her "Black Mass" Ultimate has her call upon Satan to take the souls of her enemies to heal her team.
- Light Feminine and Dark Feminine: The dark feminine to Call Girl's light feminine. As she is a gothic witch with healing powers while Call Girl is a Girly Bruiser dressed in pink.
- Limit Break: Her "Black Mass" Ultimate, in which she gets Satan to heal all allies while damaging all enemies.
- Not So Different: Several jokes are made about how people can't tell the difference between Goths and Vamps.
- Promoted to Playable: She becomes a party member in the Casa Bonita DLC and will be unlocked afterwards in all previous and future save files.
- Required Party Member: Just like Mysterion and The Coon, Henrietta is required for any battle in Casa Bonita.
- Sibling Rivalry: See Sibling Team below.
- Sibling Team: If you have the Bring the Crunch DLC, you can put her and her brother Mintberry Crunch in a team together, though they don't get along most of the time.
- Squee!: She doesn't actually squee, but if she's brought along for the fight with Shub-Niggurath, she makes it clear she's ecstatic about playing part in killing the Outer God, and that she assures that only good will come from bringing death to the Black Goat of the Woods. She even takes delight in seeing the Crooked Cops get eaten alive by their Lovecraftian God.
Henrietta: (Seeing a Crooked Cop being devoured by Shub-Niggurath) Oh, I do not wanna miss THIS. / I could watch that on repeat FOREVER.
- Squishy Wizard: She is the best support healer in the game and is an equally badass damage-dealer, but has very low health.
- Super Smoke: Her only offensive attack is "Cigarette Burn", breathing smoke from her cigarette, which burns and does damage.
- Support Party Member: Her "Goth Witch" class has two skills that provide healing buffs to her allies, and her ultimate heals her allies in addition to doing damage.
- Two Girls to a Team: If Henrietta is added to the New Kid's Allies App, she and Call Girl will fit this trope to a T, assuming that the New Kid doesn't identify as a girl as well.
Mintberry Crunch (Bradley Biggle/Gok'zarah)
Wielding otherworldly powers, resident alien Bradley Biggle serves the battlefield with a balanced breakfast of enlivening Mint and debilitating Berry, topping evil with a satisfying crunch.
Stan/Toolshed's dad who has a serious drinking problem.
- The Alcoholic: He is encountered as a boss two times after he's gotten wasted, the first time on beer, the second time on red wine, which according to the mobsters he beats up, "Red wine drunk is the worst kind of drunk there is."
- Alcohol-Induced Idiocy: Somebody keeps keying his wife's car, and he tasks the New Kid with finding out who. Turns out it's him, and it's just something he does when he's drunk. Luckily, he is so drunk when the New Kid and Captain Diabetes beats him up, that he cannot remember what happened and figured that they must have stopped the person keying Sharon's car. It doesn't help that he's drinking alcohol laced with cat piss, which makes him (and everyone in town) even more stupid and destructive.
- Near the end of the game, he makes a Coonstagram post where he has keyed Sharon's car yet again, this time to show his support for Mitch Conner campaign for Mayor. Sharon is also in the picture and she's obviously frustrated at this.
- Comedic Underwear Exposure: When he confronts Captain Diabetes and the New Kid in the back of the Italian restaurant as Red Wine Drunk Randy, his pants are pooled down to his ankles all the while. Human Kite and Super Craig are both disturbed by this.
- If Human Kite is in the party:
Human Kite: This is way more of Stan's dad than I ever wanted to see.
- If Super Craig is in the party:
Super Craig: Uh, your pants are down.
- And if he's still active after Red Wine Drunk Randy's defeated:
Red Wine Drunk Randy: All right, I'm gonna take a cab. Captain Diabetes:
There! Nobody drinks and drives under Captain Diabetes' watch! Super Craig:
Maybe we should pull his pants up now.
- Determinator: He manages to follow Captain Diabetes and the New Kid all the way from his house to the Italian restaurant after already having gotten beaten up by them once and while wasted out of his gourd, all in pursuit of his car keys.
- Drunk Driver: Defied, as Captain Diabetes and the New Kid find him just as he's about to get in the car while drunk. After they take his keys, Randy fights them and then come backs after them later to fight them a second time, in an attempt to reclaim his keys.
- Drunken Master: After getting drunk on red wine, he mercilessly takes out a group of mobsters with his bare hands.
- Hijacked by Ganon: When it looks like you're about to fight the mobsters, Randy comes in and scares them off, leaving him the one to be fought.
- Took a Level in Jerkass: In The Stick of Truth, he was your ally and the Hero of Another Story. Here, he is a drunken Jerkass who even battles you. Granted, it's because of the cat urine that was planted in his beer that caused him to become a drunken Jerkass in the first place.
- Wake-Up Call Boss: If the previous fight with the Italian chefs didn't teach you the importance of using your Glitch timefart to cancel particularly deadly attacks, your second fight with Randy will, as he will One-Hit Kill Captain Diabetes on the first turn of combat if you don't use it.
A stripper the New Kid and Captain Diabetes are sent to find for information.
- Ascended Extra: In the show, she was Nathan's escort who later became Jimmy's ally to take down the ads in "PC Principal: Final Justice" and hasn't made any other appearances so far. Here, she's a major character who has a lead on South Park's current crime wave and eventually decides to fight alongside the heroes as a summoned character.
- Car Fu: Her Summoning Item has her run over enemies with her car in a 3-tile row.
- Catchphrase: "Aw, hell nawwwwww!"
- "Get Back Here!" Boss: While technically not an actual enemy, the boss battle against the Strippers revolves around pursuing Classi across the dressing room.
- The Informant: She has mob connections, which means that the Coon and Friends need her to tell them about where the cats are stored.
- I Owe You My Life: She decides she'll help out the heroes after they prevent her from being sacrificed to Shub-Niggurath.
- Moving The Goal Posts: The group manage to get her to cooperate after a rather harrowing ordeal at the strip club and dealing with some mafia goons (who Randy, in a drunken rage, saves the kids from) but she won't reveal where Scrambles is until she gets her "medicine" (i.e: pot). This necessitates a trip to her supplier, Towelie, and having to fight him to get the drugs.
- Recurring Extra: Even after the stripper mission, she shows up again later as one of the sacrifices to Shub-Niggurath. After she barely survives that encounter, she later becomes a summon for you in the latter half of the game.
- Sassy Black Woman: Of the "homegirl" variety. In stages when she's an onlooker, she'll usually give out commentary.
- Spell My Name with an "S": My name is "Classi," with an "i," and a little dick hanging off the "C" that bends around and fucks the "l" out of the a-s-s. As seen here.◊
- The Stoner: She takes medicinal marijuana to help with her back pain, among other things.
Yes, that Morgan Freeman
. Here, he's found running Freeman's Tacos and mentoring you on the crafting system.
- Ascended Extra: A one off gag in The Stick of Truth. Here now aiding you in crafting and likewise helping you discover your farts have time controlling abilities. He's also a bonus boss.
- Bonus Boss: While it is not necessary to fight him, the player can freely challenge him at any time simply by having the New Kid going behind the counter and punching him three times. However; he does give you fair warning before the fight starts that it is a really bad idea to mess with him and indeed, during the fight he turns out to have very high stats and can take you out in minutes if you're not fully leveled.
- Charm Person: When his health gets low enough, he'll start Charming your party members using his other superpower: his voice. Nobody can resist the sound of that rich molasses. Not unless they have freckles.
- Fartillery: Like the New Kid, he has devastating fart powers. He can even summon a child version of himself in his fight.
- Graceful Loser: If the New Kid defeats him, he respectfully accepts the New Kid as the better fighter and even offers to will Freeman's Tacos to the New Kid.
- Magical Negro: Parodied; the actor that's often typecast as this role is now a taco vendor with mystical fart powers.
- Major Injury Underreaction: He responds to any damage you inflict on him, no matter how serious it is, with a quiet "Ow."
- Mentor Archetype: He's the one who gives you Tex-Mex recipes that unlock new timefarts and occasionally shows up as a spiritual adviser to help you harness your powers.
- Species Loyalty: Well, race loyalty. He won't fight you if you're black, requiring you to visit PC Principal and change your skin color.
- The Stoic: Talks in his usual dry tone even as you fight him. He doesn't flinch or look afraid when you target him, he just leans forward and stares intently.
- Suspiciously Similar Substitute: As an African-American cook mentoring the protagonist, he's essentially the game's version of Chef.
A genetically engineered towel who likes to get a high, but is currently in rehab who works in a pot... err, "medicinal" cannabis store.
- Aerosol Flamethrower: His primary attack in his boss fight is to light you and Cartman on fire with this. It's actually necessary as a way to burn the weed piles.
- Annoying Video-Game Helper: An in-universe parody of such characters. The Towelie DLC has him occasionally pop up to give you advice though after his boss fight he just shows up to give stoned rants. Compared to other examples, he at least only shows up during specific segments and can be toggled on and off in the menus.
- Cold Turkeys Are Everywhere: He's on rehab and been clean for at least two years. But trying to live a normal clean life with his wife and child is difficult since all the little stresses of life are no longer dulled by weed such as back pain, sleep problems and loss of appetite. One could argue that they're even worse since he's trying to go sober. It's implied his job of managing the cannabis store makes it worse since he's surrounded by temptation that could ease some of his problems. His Rage Breaking Point is when one of his employees screws up Classi's order, leading to a rant of the problems of his clean life and Coon's attempts at calming him down just set him off.
- Dumbass Has a Point: Towelie is... well Towelie, but he's absolutely correct in the town being "fucked up" (especially with the plot having the adults go crazier than usual) and his frustration at being forced to buy his product from the sixth graders is absolutely justified.
- Fatal Flaw: He mentions he has an addictive personality, which is why when he goes on weed, he goes hard. It also just unleashes all of his problems. It's why he attempts to go sober though he's also miserable there.
- Hair-Trigger Temper: As noted by Cold Turkeys Are Everywhere, his newfound sobriety means that the stress of the little everyday problems of life along with conflicts with his wife and dealing with a child are magnified and thus, he's pretty much on the razor's edge of being pissed off. At the same time, he also has to deal with valid concerns such as the town's insanity (well, more than the regular) and having to buy his product from sixth graders. He's set off by a screw-up of his employees which causes to go on a tirade and starting his boss fight.
- Puzzle Boss: He is invincible in his boss fight and the only way to defeat him is to burn down the weed piles scattered around his store to get him high and calm him down.
- The Stoner: Defied in the beginning, as Towelie has been doing his best to stay sober despite running a pot shop. This ends up becoming played straight, as his boss fight involves igniting his stock to get him high again.
Chris and Kelly
The New Kid's parents, named in the sequel. This game expands their characters and backstory.
- The Alcoholic: Kelly often drinks Chardonnay. At the end of the game, after revealing the truth about her powers to her child, she gives up drinking.
- An Arm and a Leg: If the New Kid chooses to kill Kelly in Doctor Mephesto's lab, they end up tearing off her arm.
- Ascended Extra: In The Stick of Truth, they were only referred to as Mom and Dad and were very minor characters overall. Here, they play a bigger role in the story and are given names.
- Charm Person: Discussed as part of their backstory. Both Chris and Kelly could gain a massive amount of followers on social media without much effort. The government wanted to research it to figure out how to use such powers of persuasion and influence, which is why they were kidnapped.
- Disney Death: Whichever parent the New Kid kills thanks to time traveling.
- Domestic Abuse: Mutual spousal brawling. They are, like so many other adults, under the effects of the cat urine.
- Felony Misdemeanor: Cartman's "tragic" backstory for the New Kid is that right after they obtained their powers, they went into their parents' bedroom and caught their dad fucking their mom, as in they walked in on them having consensual sex, and was traumatized at the sight. At the game's end, the New Kid walks up to their parents' bedroom, overhearing them doing it, and really is deeply troubled at the very notion of their dad fucking their mom.
- Gasshole: The New Kid allegedly gets it from their mother, if Chris is to be believed.
- Hypocrite: Chris is upset that the New Kid is attracting towards themselves by making so many friends even though he's the one who demanded they go out and socialize in the first game. He even refused to Friend them on Facebook until they had obtained fifty friends on the platform.
- Locked Out of the Loop: The main source of their marital tension comes from the guilt of having to lie to the New Kid about their past and their paranoia over the government potentially finding and recapturing them. Not only did the New Kid learned all about their past in the first game, but they also defeated the government official who was after them.
- Off with His Head!: If the New Kid chooses to kill Chris in Doctor Mephesto's lab, they end up using a laser to sever his head.
- Open-Minded Parent: None of them have any issues regarding your gender or sexuality. They're more concerned that their child talking to people will lead the government to their location and experiment on their child.
- Parents as People: The stress of keeping both their own and the New Kid's latent powers from their child stresses them out and makes them lash out at each other.
- Pet the Dog: As often as they fight, they always immediately cut it out once they see you and try to pretend that everything's fine.
- Sadistic Choice: Their relationship goes so bad that they force the New Kid to choose which parent to kill in order to advance in the game. Thanks to time travel, however, this choice gets invalidated and both parents end up surviving.
- Secret Keeper: At a certain point, if the New Kid talks to their mom (Kelly), she implies to her child that she's figured out (while drunk no less) that they're the Farting Vigilante, yet seems okay with it.
- Set Right What Once Went Wrong: By going back in time and confronting them about your past, they are no longer burdened by the pressure of keeping their dark secrets. As such, they no longer take drugs or booze, and have a much healthier relationship with themselves and their child.
- Sickeningly Sweethearts: After the Time Travel plotline resolves successfully, this is what they become at the end of the game.
- So Proud of You: If they get arrested by the South Park Police (which will only happen if the New Kid is customized to be black), they get to see the New Kid and their friends battle the Dirty Cops and they both covertly express this trope upon seeing their child kicking ass.
- The Stoner: Chris eats pot brownies. He gives them up after coming clean about the past with his kid.
- Took a Level in Jerkass: Due to excessive drinking, Kelly is a lot nastier than she was in The Stick of Truth. However, most of her anger is geared toward Chris.
- Took a Level in Kindness: Chris, by contrast, is a lot more pleasant. Then again, hes high most of the time.
- Virtual Paper Doll: Their skin tone changes depending on what you set for the New Kid, though their general appearance always stays the same.
- Would Hit a Girl: When Kelly hits Chris, he will hit her back.
The principal of South Park Elementary. He's rather... opinionated.
- All Crimes Are Equal: A little kid telling you to "run home to Mommy" (reinforces gender stereotypes) is just as offensive and deserving of retribution in his eyes as a redneck telling you he'll "beat you straight" (violent and homophobic).
- Butt-Monkey: Downplayed, but the New Kid can potentially put him through this trope if they consistently and deliberately ignore microaggressions, in which PC Principal will send posts expressing his frustrations toward the New Kid for refusing to punish enemies. Occasionally, some characters even mock him for it.
- Disproportionate Retribution: His modus operandi for reacting to microaggressions is to beat the oppressor silly.
- Opinion Override: Beats up a man for saying his friend Paulo looked tired, interpreting it as a racist insult towards Hispanics (who are stereotyped as sleepy and lazy). Then he beats up Paulo even worse for actually being tired (Stop Being Stereotypical?).
- Political Correctness Gone Mad: He actually teaches you to weaponize this — if an enemy says a microaggression and you pass the following quick time event, you get to whack them upside the head for free.
A Mad Scientist
with an obsession with asses.
- Absent-Minded Professor: He makes multiple downright bizarre design choices for his lab, many of which are mocked by Craig.
- Bio-Augmentation: When he's not just adding asses to things, his experiments tend to result in this.
- The Bus Came Back: He hasn't had a recurring role on the show since the third or fourth season, with only one episode in the latter, and came back for one major appearance in season 14. Here, he finally returns to some prominence as your tour guide through his lab, which is vastly re-designed.
- Averted by his assistant, Kevin, who silently followed him around in his every show appearance outside some latter-day cameos, yet isn't even mentioned here, although his other son Terrance is mentioned.
- Due to the Dead: Call Girl wonders if his genetic experiments are all done with the goal of someday bringing his son back from the dead. He instead claims he plans to give his dead son's corpse more asses because he cant rest in peace otherwise.
- For Science!: As usual, he is still completely obsessed with attaching asses to creatures. He has also branched out into attaching them to fruits and vegetables. He fails to give any reasons how it would be a useful contribution to science and dismisses Craig's complaints as just him being anti-science in general.
- Gone Horribly Wrong: Naturally, his ass-mutants get loose and try to kill everyone.
- Heel Realization: He realizes that adding more asses is pointless after the New Kid defeats mutant Alternate Human Kite, showing him its all about how one uses an ass. He learned a similar lesson in his first appearance on the show though.
- Mix-and-Match Critters: One of his main experiments is combining different types of animals... and quadrupling the amount of asses they possess.
- Took a Level in Jerkass: A very minor example, but in the show, Mephesto was an absent-minded but rational adult who enjoyed helping the town's residents, and was often sympathetic. In the game, he is not only utterly incompetent but seems relatively unconcerned with the safety of those around him, and suggests he's always wanted to see a genetically-modified creation beat its opponents to a pulp... Said opponents are the Freedom Pals.
Most people don't remember that Dr. Mephesto once had a son named Terrance, who was tragically killed when some kids in town played with a relic belonging to Barbara Streisand
- The Bus Came Back: He made one major appearance in the first season and remained a background character for at least fifteen years afterward.
- Bus Crash: ...Here, he is referred to as "my dead son" by his father several times.
- Call-Back: Not only is the character itself a callback, but his cause of death at the hands of Mecha-Streisand is a callback to that character's two major appearances as well. Kenny even notes how they're the ones responsible for his death.
The celebrated symbol of Christmas.
- Badass Santa: You don't want to be on this Santa's naughty list, or else you'll get your skull cracked open by his bat.
- Batter Up!: Wields a baseball bat as his weapon of choice.
- Giant Space Flea from Nowhere: An example surprisingly from the good guys. The New Kid attempted to summon Jesus, but ended up getting Santa instead. Luckily, Santa's hatred for the Woodland Critters outweighs his rage at getting his sleigh shot down.
- Guest-Star Party Member: He arrives to help with only one fight, against the Woodland Critters.
The Old Mechanic
An old mechanic that is perpetually polishing an old carburetur and telling you not to go down roads.
- Catchphrase: "You don't want to go down that road."
- Creepy Gas Station Attendant: He's a parody of this trope as a creepy old guy who keeps showing up just to give you vague and useless warnings.
- Everyone Has Standards: The one road he states that you really don't want to go down is attempting to justify owning a slave as "complexity".
- He Knows About Timed Hits: He'll nonchalantly explain how gameplay mechanics work. He'll even point out when certain things are supposed to be purely gameplay.
- Mr. Exposition: He shows up to give cryptic warnings as well as to explain random things, such as how the Zarganor's powers work or why Mint can shield you from damage.
- Offscreen Teleportation: He shows up everywhere just to warn you not to go down roads. He'll even teleport from one end of the screen to the other while delivering a single long rambling speech.
Professor Chaos (Butters Stotch)
Professor Chaos outsources chaos with ruthless efficiency, relying on an army of hamster minions, Chaos Kids, and Minions to execute his vaguely evil plans. Not an accredited professor.
- Art Shift: Similarly to Stick of Truth, Professor Chaos will change to his Animesque appearance from "Good Times With Weapons" during his Ultimate sequence.
- Ass Shove: His special Buddy Ability is to shove a hamster up the New Kid's ass so they can fart them at electrical sockets.
- Benevolent Boss: He gives encouragement and pays his minions decently.
- Big Bad Wannabe: He is essentially to The Fractured But Whole what Dark Lord Clyde was to Stick of Truth - an antagonist whose minions and resources are dangerous enough, but who, by himself, is a relatively Harmless Villain who goes down easily once said resources are expended. Also, Chaos is merely an Unwitting Pawn for the game's true Big Bad, Mitch Conner.
- Captain Ersatz: He is, of course, a parody of Doctor Doom. He also takes some cues from Magneto, as his tinfoil helmet blocks Doctor Timothy's mind-reading abilities.
- The Corrupter: In The Stinger, he tempts the New Kid to join the Dark Side.
- Defeat Equals Friendship: After you defeat him, he becomes one of your party members in Chapter 3.
- Disc-One Final Boss: He is set up as the main villain, but you face him midway through the game in Chapter 2. He is eventually revealed to have been funded by Mitch Conner.
- Eviler Than Thou: He attempts to be this, as he originally was given $20,000 to create chaos on behalf of the mysterious crime kingpin i.e.: Mitch Conner/The Coon/Cartman but decides to do his own thing.
- Evil Is Hammy: He turns up the ham switch more than a few notches in this persona.
- FaceHeel Turn: While Butters could transform into Professor Chaos in the previous game, it was only via one of his special attacks. Here, he has embraced the antagonistic role of Professor Chaos unlike his previously heroic persona, Butters the Merciful. Even after he defects to the New Kid's side, he still tries to convince them to become a villain in The Stinger.
- Gadgeteer Genius: He states that he's a "Gadgeteer class" with the Tinkering ability.
- Hand Blast: His basic attack, Chaos Blast.
- Harmless Villain: Greater resources or not, it's still Butters. He and his minions just spread red LEGO bricks all over town saying it's lava. Compared to the other enemy factions such as the Sixth Graders who are pushing drugs in the streets, the Rednecks who have a bias against anything they don't consider "normal", and the Raisins girls who want to beat you up as revenge for helping Mosquito stiffing them on his payment, he is just playing along with the game.
- HeelFace Turn: After you beat him, he becomes your ally for the rest of the game.
- Hollywood Hacking: He can help you hack through electronic locks. In practice however, his "hacking" is just him shoving a gerbil up the New Kid's ass and them farting it out towards an exposed electrical panel.
- Humongous Mecha: He fights you aboard the Mecha Minion Chaos Supreme, which is just his minions stacked on top of each other while wrapped in tinfoil.
- I Control My Minions Through...: Money. When he loses access to it, his minions revolt. He's able to get some back when you help him resolve his money issues, but by then, most of his rank and file have deserted him and will accost you in the streets even if he's in the party.
- Kryptonite Factor: His Kryptonite is getting grounded, which he manages to conquer after you help him fight his dad. Aside from that, losing his funding costs him his men and resources.
- Limit Break: Like the previous game, Professor Chaos dons his Animesque design from "Good Times with Weapons" and summons the Hammer of Chaos to crush his foes.
- The Minion Master: He relies on a pack of kids, dogs, hamsters and immigrants under his employ. As a party member, he can unlock the ability to temporarily summon a Chaos Minion after you resolve his money issues.
- Shock and Awe: Chaos Confuse-O-Tron applies Shock and Confuse to one enemy, while Hammer of Chaos applies Shock to every enemy it hits.
- Stone Wall: Not him, but the minion he can summon once you help him with his money troubles does relatively low damage, but has substantial health and can serve as a decent meat shield.
- Took a Level in Badass: His villainy is usually Z-grade at best. Here, thanks to having newfound funding of $20,000, he has a full stock of minions, Mooks, has plenty of "lava" (red Lego bricks) to screw with the heroes, and his boss fight is in a Humongous Mecha.
- We Can Rule Together: The game's Stinger has Chaos offer the New Kid to become a supervillain.
General Disarray (Dougie O'Connell)
The right hand of Butters Stotch/Professor Chaos.
- The Dragon: Professor Chaos' longtime second in command.
- Evil Redhead: He's a redhead serving Professor Chaos in his scheme to destroy South Park. Defeating him earns you the Ginger Sense DNA strand.
- Flunky Boss: In his boss fight, he summons an endless wave of minions.
- "Get Back Here!" Boss: Will run across the arena repeatedly, always trying to put as many obstacles between you and him.
- Go-Karting with Bowser: After you beat him, you can friend him on Coonstagram the next day when he's playing in Butters' garage.
- Graceful Loser: The day after you beat him, he congratulates the heroes for a battle well fought and announces that in lieu of his defeat he will be retiring from supervillainy. From then on he can be found in Butters' garage playing with action figures.
- Know When to Fold 'Em: After the heroes foil his and Chaos' plans, General Disarray concedes defeat and retires from villainy.
- Magma Man: He periodically dumps "lava" (ie; red Lego bricks) around his arena during his boss fight.
- Worthy Opponent: Acknowledges the Coon and Friends as such in the wake of his and Professor Chaos' defeat.
Human Kite from an Alternate Universe (Kyle Schwartz)
Kyle Broflovski/Human Kite's cousin from Seattle who plays an alternate universe version of Human Kite at the behest of Kyle Broflovski's mother, Sheila (who demands that Kyle lets him play with the other heroes). Like his usual self, he's a complete stereotype of the Jewish religon,
with little to no similarities to his cousin.
- Arch-Enemy: Human Kite's Allies App bio claims him to be his nemesis and Kyle isn't really fond of him himself.
- Alternate Self: The in-universe justification that Kyle makes up is that he's an alternate universe version of Human Kite.
- Anti-Villain: He only antagonizes the heroes because he's upset at the New Kid for beating him up twice. He only wants to be part of their team as well, even though nearly all of them disagree.
- Body Horror: His mutated form. When we say mutated, think Tetsuo with a stopping point and additional blood geysers.
- Butt-Monkey: Almost every time he shows up, he'll be on the receiving end of some serious punishment.
- Damage-Sponge Boss: His final, mutated form has a whopping 9750 hit points. Only Morgan Freeman (at 9999) and Spontaneous Bootay (who has infinite health) have more. It'll take a while to grind him down no matter your damage output
- Epic Fail: See Self-Disposing Villain below. The epic build-up music that plays as this happens doesn't help either.
- Evil Knockoff: Mitch Conner reveals that he made a mutant clone from Alternate Human Kite's DNA, which is fought at the end of Chapter 4.
- The Friend Nobody Likes: Oh, holy hell. Kyle asks you to beat him up twice to keep him out of the game, and when he shows up to "help" you out even the New Kid, Scott Malkinson, Butters, and Bradley Biggle shoot him Death Glares.
- I Reject Your Reality: Kyle asked the New Kid to beat him up twice and has told him point blank that he can't stand him copying everything he does. And yet, he is utterly convinced that Kyle likes him, and that he's welcome to play with Kyle's friends.
- Instant Runes: He will use a Torah scroll to grant himself protection, which manifests as an energy-like Star of David (or as the more literal translation of the Hebrew term, a Shield of David).
- Le Parkour: In the Casa Bonita DLC, he's your Fartkour buddy since Kyle is "undercover" (IE, out of costume and just there with his family) while he's with them in the costume.
- The Load: He'll occasionally show up to try and help in battle, but will either trip and fall flat on his face or buff himself. Then he'll walk away. Worse, your active character might even lose a turn (though opponents risk the same thing).
- My Rules Are Not Your Rules: He has different powers from main universe Human Kite, such as a Jewish-themed shield. He justifies it as being part of the rules of his universe. He's also willing to blatantly cheat by whining for another turn or claiming that damage dealt to him didn't count. In the fight against his mutated form, he declares that it's "not fair" that your entire party gets to go before he does, and changes the turn order so that he gets a turn after each party member.
- One-Winged Angel: You fight a mutated version of him at the end of Day 4.
- Overdrawn at the Blood Bank: His Mutant form has frequent nosebleeds that gush blood everywhere like a broken fire hose, which will Gross Out everyone in the battlefield.
- Recurring Boss: You fight him three times throughout the game.
- Self-Disposing Villain: Your first encounter with him ends with him trying to attack you by jumping off Kyle's bed...and instantly face-planting on the floor.
- Summon Bigger Fish: After getting the crap beat out of him a second time, he whines for Sheila to protect him.
- Tagalong Kid: He just wants to play superheroes with the other kids, but Kyle finds him too annoying to deal with.
- Trapped in Villainy: Downplayed, as Mutant Alternate Human Kite explains to the Freedom Pals that he's been genetically modified into having to fight them or else he'll suffer a migraine.
Kyle/Human Kite's mom, who is very protective of her nephew, Kyle Schwartz/Human Kite from an Alternate Universe.
- Berserk Button: Hitting either of the Human Kites while she's still up will send her into a furious rage, letting her take a turn after each one of yours and raising her attack.
- Big "WHAT?!": She yells out her usual Catchphrase of "What-what-WHAAAT!?" when Cousin Kyle calls out to her that he's being picked on.
- Everyone Has Standards: If Mosquito is in the party, Sheila will apologize to him for bringing up his deceased mother while "disciplining" the kids for attacking her nephew:
: (when attacking the party) That's something your mothers should've done a long time ago! (beat) Sorry, Clyde
- Fat Bitch: There's a reason an instrumental version of "Kyle's Mom is a Big Fat Bitch" plays when fighting her.
- Former Teen Rebel: It's shown that her Jersey side is starting to show when she joins the fight, which gets even worse when either of the Human Kites are attacked while she's still active, sending her into a furious rage, letting her take a turn after each one of yours and raising her attack. Defeating her earns you the Maximum Jersey DNA strand.
- Hypocrite: During the fight against her, she'll call out Kyle if he swears. Meanwhile, she's swearing like a sailor and beating up children. Then again, she's really tapping into her Jersey Side all the while, so she can't really help it.
- Mama Bear: She's very protective of her son and her nephew, and is more than willing to join in the fight when her nephew's in trouble.
- Turns Red: See Berserk Button above.
A massively fat stripper who Classi sends to defeat the New Kid and Captain Diabetes.
A fat, manly member of the Raisins Girls, who acts as their muscle.
The incredibly racist chief officer of the South Park Police Department. He is the head cultist of Shub-Niggurath and appeases her with black meat.
- Adaptational Villainy: While far from a likable character in the show - where he is every bit as racist and bigoted as he is here - the game's version of Sergeant Yates manages to make him even worse. Here Yates is an all out Dirty Cop who's pushing drugs for "The Kingpin" aka Mitch Conner in addition to being the head of a dark sect of cultists that worships a Lovecraftian monstrosity.
- Analogy Backfire: He tries to state that worshiping a Lovecraftian entity is not racist since it's not like Lovecraft himself was racist. One of his cops corrects him by informing him that yes, Lovecraft was indeed racist. And when he asks how racist, he pretty much gets really really as his answer.
- The Dragon: To Mitch Conner, acting as his top henchman within the police force. However, Yates' true loyalties lay with Shub-Niggurath, being the leader of the police cultists who worship her.
- Dirty Cop: Aside from the fact that his missions are just him sending you to go beat up innocent black men so he can arrest them on trumped-up charges, he's the one behind the drug epidemic and is head of a doomsday cult.
- Dirty Coward: Each time he is confronted when the heroes storm the police station, Yates flees each encounter, leaving his cronies behind to cover his retreat. It isn't until he's backed up against a wall (or rather, the demonic entity he worships) that Yates finally opts to get high on cat piss and put up a fight.
- Even Evil Has Standards: When releasing Jared to deal with the kids, he tells them that he really doesn't want to see what's about to happen.
- Gameplay and Story Segregation: Feeding him to Shub-Niggurath does nothing to the story, he still appears afterwards with no scratches.
- Unexplained Recovery: It's possible to feed him to Shub-Niggurath, and unlike your party members, he never gets spit out. But afterwards he can still be seen at the police station like nothing happened.
The former spokesman of Subway and current incarcerated child molester. He is the only non-black prisoner in South Park's jail, and therefore the only one in there for committing an actual crime.
- Character Exaggeration: Acts way creepier than the real Fogle ever did. He doesn't even bother to hide the fact that he is a pedophile.
- Cheshire Cat Grin: Sports a wide smile with full lips, which due to the simplistic artstyle makes him unsettling to look at.
- Does This Remind You of Anything?: One of his attacks has him hold a five dollar footlong up to his crotch and thrust it in the face of his victim until mayo squirts all over them.
- FaceHeel Turn: In his original appearance on show, he was just a somewhat dimwitted and misunderstood company spokesman. In keeping with what has been happening in real life in the meantime, this incarnation is a full-on depraved child predator.
- Faux Affably Evil: He keeps making advances at you and your teammates throughout his battle, but makes it clear it's done with malicious intent.
- Flunky Boss: Partway through the fight, he gets help from his aides, who fight alongside him and heal him with Subway sandwiches.
- Freudian Excuse: He tries to (rather unconvincingly) invoke this as he begs for mercy after receiving a beatdown. None of the kids buy it:
"Please, I'm sorry! It's just that I like to be with children, you know, because I... Because I never had a childhood of my own. Yeah, that's it! I like kids 'cause I never had a childhood.
- Interplay of Sex and Violence: His entire bossfight, from his quotes to his attack moves are all linked to how much he wants to have his way with children.
- Godzilla Threshold: He is Sergeant Yates' last resort for dealing with ten year olds who managed to fight their way through his cops.
- Giant Space Flea from Nowhere: He appears as a surprise boss fight when Detective Yates lets him out of his cell in a bid to distract the attacking superheroes.
- Hate Sink: Being a representation of a real life child molester, he is made to be as gross and hateable as possible. See Pædo Hunt below.
- Pædo Hunt: The entire point of the boss fight is to beat up a real-life pedophile.
- Rule of Funny: There is no way a child molester like him would be in a regular small town jail rather than a state prison like in real life. Even more ridiculously, he is allowed to eat Subway Sandwiches, something that would never be allowed as inmate food in real life, and still has access to aides, whereas they obviously quit working for him in real life after his conviction. Even if they had not, there is no way he could spontaniously summon them like in the game.
- Villains Want Mercy: After his defeat, the New Kid has to choose whether or not to fart on his face. Jared begs them not to, and says his actions are only because he never had a childhood.
The Black Goat of the Woods and Mother of a Thousand Young. An Outer God worshiped by the South Park police whose appearance was foretold by the prophet H. P. Lovecraft
. Demands human sacrifice, but only likes "dark meat".
- Adaptational Wimp: Shub-Niggurath is one of the most powerful entities of the Cthulhu Mythos. Here, she's just a giant monster who will die if she eats too many white people.
- Canon Immigrant: The first South Park character to debut in a Video Game and then show up in the series proper, she made a cameo as a background character in the South ParQ Vaccination Special after being a boss in this game.
- Combat Tentacles: Her two attacks involve using her tentacles to either smash the battlefield, or snare in unsuspecting prey.
- Did You Just Punch Out Cthulhu?: It is completely possible for a pack of children to defeat an Outer God.
- Eldritch Abomination: As befitting a creature of Lovecraft she has numerous mouths, yellow eyes, and tentacles.
- Hoist by Their Own Petard: She is defeated by feeding her own worshipers to her.
- Human Sacrifice: The cops of South Park keep her appeased by feeding her African American humans.
- Ludicrous Gibs: Upon defeat, she erupts into a geyser of blood and guts.
- Mother of a Thousand Young: Will produce eggs during battle. If they are hit, they explode, doing only 1 damage but causing knockback.
- One-Hit Kill: Her attacks will immediately destroy anyone, friend or foe, who happens to be on her attack range. If it is her shorter range attack she will consume whoever she caught, getting hurt from any white person, but being healed if she eats Token or a black-skinned New Kid.
- Picky People Eater: Only eats black people. Feeding her white people or Professor Chaos' Mexican Minions causes her to take damage.
- Punny Name: The second part of her name, when pronounced, is certainly fitting for a creature that preys exclusively on black people.
- Puzzle Boss: Punching her out involves feeding her the cultists.
- To Serve Man: The SPPD has been regularly feeding her the African American population of South Park.
- Weaksauce Weakness: The Sergeant mentioning she can't stand white meat is a massive understatement. She's deathly allergic to white people, and feeding her the cultists is key to taking her down.
The ever assertive (and abusive) father of Butters/Professor Chaos.
- Big "NO!": Screams this after his defeat and Butters declaring himself "ungroundable".
- Blackmail: You can find "wrestling pictures" of him that you can use to extort him for some cash.
- Freudian Excuse: One of the later events of the game suggests that his authoritarian attitude towards parenting was caused by his mom being just as ground-happy.
- Go-Karting with Bowser: Despite being a boss, he has no problems taking a selfie with the New Kid.
- Karma Houdini Warranty: Many South Park fans have waited a long time for this, especially if they felt the Groin Attack Butters gives him in "Grounded Vindaloop" wasn't punishment enough. It'll be even better if Professor Chaos is the one to finish him off, especially if it's with his Ultimate Power Move, the "Hammer of Chaos"!
- Parental Neglect: Tells Butters that they were worried sick about him when he was out late. Where they looking for him? Nope! They were watching a movie they could barely enjoy.
- Turns Red: His attacks hit harder and his telegraphed You Are Grounded attack increases in range (to the point where it can cover the entire battlefield) as he loses more health.
- Would Hurt a Child: We all know he has no problem with laying a hand on Butters, but he can and will throw down the same kind of punishment to other kids that aren't his.
- You Are Grounded: Like everything else, this gets weaponized. Stephen can induce a petrification effect on all playable characters on the field. The only one this doesn't effect is the New Kid, because the New Kid has "ungrounding-powers". Upon defeating him, Professor Chaos will also claim immunity to being Grounded. Weirdly he tries to ground children besides his own.
Several students Mr. Mackey recruited to help Craig and Tweek deal with their issues.
- Kick Them While They Are Down: Mr. Mackey gets a bit too into the role-playing, going so far as to kick one of the defeated Therapy Kids for representing a sensitive issue.
- Punch-Clock Villain: They don't have any beef with the New Kid or Super Craig and Wonder Tweek. They're fighting you on Mr. Mackey's behalf as part of your allies' therapy. That doesn't mean they won't take you down.
- Standard Status Effects: Can accuse you of things, causing Defense Down, throw ice packs at you to cause the Chilled condition, or slap you with discontent, causing Slow.
The residents of South Park's old folks home.
- Create Your Own Villain: They attack you during the Freedom Pals' lackluster community service performance because they recognize you as the one who's been taking down all the drug-pushing crime in South Park, causing their Percocet to be in short supply.
- Dung Fu: They are not above flinging colostomy bags at you.
- Snap Back: Before their mission, you can speak with them in the retirement home and get selfies with them. During their mission, they become hostile toward you. After you manage to fight your way out of the retirement home, they will no longer be enemies and will go right back to being okay with you and even do selfies with you just like before like nothing happened.
- Standard Status Effects: Can throw their colostomy bags to cause the Grossed Out condition. The ones with walkers can use them to invoke the Protected condition, blocking the Freedom Pals' way to escape.
- We Have Reserves: Beating one will just cause another one to take their place. Your goal isn't even to defeat them so much as it is to escape them.
- When Elders Attack: They might be geriatrics armed with walkers and canes, but they do not mess around.
Satanic woodland animals born from Cartman's imagination, serving as his and Mitch's tyrannical muscle in the Bad Future
- The Dragon: They help keep South Park under Mitch's control by routinely murdering people.
- Grotesque Cute: A bunch of bright and cheery woodland animals who kill people and practice Satanism.
- Human Sacrifice: When Santa joins the fight, Rabbity sacrifices himself to give a power boost to his team.
- Hollywood Satanism: Of course.
- Wolfpack Boss: You fight six of them all at once in Chapter 5.
Mitch Conner (Eric Cartman)
A persona Cartman made on his hand that originally pretended to be Jennifer Lopez. He has resurfaced with a scheme to "fix" South Park and its vigilante problem by making everything worse.
The Master Vampire (Mr. Adams)
The true head of the Vampire Kids, who reveals himself to both set the party's theme and try to salvage it before Mysterion and his friends can wreck it. Also Mike Makowski's stepfather, as it turns out.
- Aerosol Flamethrower: He might pretend he has flame breath, but what he's really doing is simulating the effect with pepper spray and a lighter.
- Amazingly Embarrassing Parents: Or step-parent, as the case may be. He's clearly trying, and he's put in a lot of effort, but once he's getting into it personally he can be a bit... overly enthusiastic, to say the least.
- Beware the Nice Ones: He's genuinely a decent person and trying to set up something nice for his stepson and all his friends, but he won't hesitate to set all of you on fire for trying to ruin it.
- Cannot Tell a Joke: Vampire or not, it's still Mr. Adams, and he's still piss-poor as ever at cracking jokes, even if he's switched to making fun of James Woods this time.
- Collection Sidequest: In the base game, he sends the New Kid around town to put up his headshots all over the place in exchange for seeing what's under his desk. Your reward is an autographed picture of himself.
- Expy: He dresses up as David from The Lost Boys.
- Friendly Enemy: You might be wrecking his stepson's party and he might take vicious offense to that, but he still asks if you're all having fun at all times and makes sure you all get gift bags afterwards.
- An Ice Person: One of his attacks can chill huge swathes of terrain and everyone in it, for both high damage and a skipped turn for everyone in them. And for an obligatory joke about frosted tips.
- Snipe Hunt: He sends the kids on a scavenger hunt in order to unlock the door to where the birthday cake (and thus Karen) is being held. When you get him the treasure, he "magically" reveals that he has the key all along.
"Corey Haim" AKA Michael Jackson
The spirit of Corey Haim
, star of the 80s vampire movie The Lost Boys
, summoned from the afterlife as a special celebrity guest for Mike's birthday party. For some reason, he doesn't really look all that much like Corey Haim
, but whatever, it's probably not important.
- Concert Climax: He turns the Casa Bonita courtyard into a stage with all the diners cheering in the background for his fight.
- Dance Battler: He fights via moonwalking and spinning.
- Final Boss: Of the "From Dusk till Casa Bonita" DLC Sidequest.
- Giant Space Flea from Nowhere: The summoning ritual for the soul of Corey Haim somehow went awry and Mr. Adams instead summoned a different celebrity from the afterlife.
- Michael Jackson's "Thriller" Parody: His "Thrilling Touch" heals, revives, and provides Protection to enemies while damaging you, but takes a turn to charge up. Halfway through the fight, he possesses Karen just to get her to dance, though his "Thrilling Touch" no longer deals damage.
- Mistaken for Special Guest: Even though he looks nothing like Corey Haim, everyone (except Mr. Adams) keeps mistaking him for Corey Haim anyway, even the battle system UI.
- Mook Medic: Halfway through the battle, he stops fighting back and will stay in the center of the battlefield while he possesses Karen, allowing him to use a more powerful version of "Thrilling Touch" that has increased range (it covers the entire battlefield except for the very leftmost and bottommost tiles) but no longer causes damage.
- Recognition Failure: He's very clearly not Corey Haim, but everyone still thinks he is, with the exception of Mr. Adams, who was surprised when he showed up. Even the battle UI calls him Corey Haim. The Coon and Mysterion probably don't recognize "Mr. Jefferson" without his Paper-Thin Disguise.
- Turns Red: Halfway through the battle, he possesses Karen to get her to dance with him, which increases the power and range of his "Thrilling Touch" ability, though he no longer attacks on his own.
Nathan and Mimsy
The culprits behind the disappearances of the counselors of Camp Tardicaca.
- Arc Villain: They are the ones responsible for the events of the Bring the Crunch DLC.
- Arch-Enemy: Just like in the show, Nathan is this to Fastpass.
- Armor Is Useless: Averted; partway through their fight, they put on special needs headgear that makes Nathan impervious to damage except for Mimsy's machete.
- Brainwashed and Crazy: The Zarganor brainwashes them into being his goons once he shows up.
- Disc-One Final Boss: Their role as the villains of the DLC are quickly taken over by the Zarganor.
- Flunky Boss: Nathan is capable of summoning monsters as long as he's in the field.
- Friendly Fireproof: Averted; Mimsy's attacks will damage Nathan and other enemies if they're close enough. It's even required to do so in order to destroy Nathan's headgear which otherwise renders him invincible.
- Go-Karting with Bowser: After completing the main story of "Bring the Crunch", you can take a selfie with them.
- Good Old Fisticuffs: Nathan's direct offense is to dispense the Dope Slap punches he usually gives Mimsy. He's clearly experienced, because they hurt like hell.
- I Control My Minions Through...: Money at first, but when the bodies start piling up, fear of being accused of child molestation.
- Machete Mayhem: Mimsy fights as a parody of Jason Voorhees, meaning he swings around a giant machete.
- Wrong Genre Savvy: Nathan just wanted the counselors tied up and kidnapped so Camp Tardicaca would be shut down, but Mimsy (ever the idiot) tied them up "like that film Saw", presumably murdering them in grotesque ways.
Mintberry Crunch's alien nemesis who has pursued him to Camp Tardicaca.
- Anti-Villain: On the one hand, he has legitimate grievances, being from a family of abused slaves owned by Mintberry Crunch and his family. On the other, at no point does he actually explain his motivations and instead drags innocent or at least unaffiliated people into his revenge schemes.
- Arch-Enemy: Of Mintberry Crunch.
- Brainwashed and Crazy: He has the power to mind control people. He uses this to control Nathan, Mimsy, and Doctor Timothy.
- Disproportionate Retribution: Being angry about being a slave? Very reasonable. Threatening to destroy an entire planet that has nothing to do with his grievances as revenge? Less so.
- Final Boss: Of the "Bring the Crunch" DLC Sidequest, as well as the game in general, since it's the last piece of DLC released. The credits even start rolling after you defeat him, proving that "Bring the Crunch" is the last of the game's central story missions.
- Flunky Boss: He can create milk versions of monsters as well as milk versions of your Kryptonite.
- Giant Space Flea from Nowhere: He has no connections to the actual plot, comes out of nowhere, and his character isn't explained until after you beat him.
- Man of Kryptonite: He has milk-based powers to combat Mintberry Crunch. During the final battle, he reads your character sheet and summons the enemy faction you've listed as your Kryptonite.
- Mars Needs Women: Defied. When the hostage camp counselor says she doesn't want to become an alien bride, he dismissively says "You wish, human female."
- Poor Communication Kills: Maybe if he just mentioned Mintberry Crunch's atrocities instead of attacking everyone and threatening the planet, he might have gotten The New Kid on his side.
- Revenge: His motivation against Mintberry Crunch. Understandable because he's an abused slave.
As a whole
Recurring enemies that will accost you in the streets or elsewhere.
- Preexisting Encounters: The Sixth Graders, Raisins Girls, Chaos Minions, Police Officers and bums each have a specific spot in the overworld where they are guaranteed to spawn once they are introduced. Ninja and Crab People also have these, but they are not always likely to show up, and Rednecks exclusively appear as scripted story encounters. The Vampires are only dealt with in Casa Bonita, while the Monsters are at the camp in the Bring The Crunch DLC.
- Kryptonite Factor: Many of the factions can be chosen as your character's Kryptonite, resulting in your character taking more damage from that faction.
- Nebulous Criminal Conspiracy: About half the various enemy factions are in some way working for Mitch Conner in his plot to take over the city. The other half hate you for personal reasons of varying degrees of justification (Rednecks, Raisins Girls, Vampires), or are Punch Clock Villains whose actions have nothing to do with you personally (Monsters).
- Villain Team-Up: In the fourth day, the Sixth Graders, Raisins Girls, Rednecks, Ninja and Crab People decide to join forces solely because they hate you just that much, meaning they'll fight you together in a group.
Pervy and disgusting older kids that like picking on the Fourthies.
- All Men Are Perverts: You won't find any female Sixth Graders among them and they enjoy seeing pornographic pictures of adult women (they can even heal each other by showing each other naked photos). Since some of them can give a female New Kid, Call Girl, and Henrietta a Titty Twister, it suggests they're not above being perverted toward Fourthies either.
- Beef Gate: Early on, you'll pass by a group of Sixth Graders who will simply beat you to death until you at least recruit Super Craig and Human Kite.
- Bio-Augmentation: Doctor Mephisto genetically alters them into freakish mutants. Predictably, they go loose and you're forced to fight them.
- Combat Compliment: The Bruiser Sixth Graders will often note how your party is holding up against them pretty well for "Fourthie scum", and remark on how well they take hits.
- Dirty Kid: One of the sixth graders will heal the others by showing them porn.
- Freudian Excuse: It's hinted at, as some of them mention how they're "going through some stuff" and how beating up the fourth graders is "therapeutic" for them
- Gang of Bullies: They're little more than local bullies.
- Politically Incorrect Villain: Among the enemies where the New Kid can use the Microagression mechanic against, the sixth graders spout the most politically incorrect insults.
- Standard Status Effects: Can cause the Grossed Out condition by flinging boogers, belching in your face or throwing pee-filled balloons.
- Starter Villain: They are the first enemy faction that you'll have to deal with.
- Teens Are Monsters: A bunch of cruel, perverted assholes with several revolting methods of tormenting younger students.
- Urine Trouble: One of their attacks involves peeing in a balloon and throwing it at you.
- Younger Than They Look: The tall, thin Needler Sixth Graders are all palette swaps of one of Scott Tenorman's ninth grade friends.
Members of an off-brand underage Hooters Expy
who use their womanly charms to get you to overspend and overtip. Mosquito tends to be especially vulnerable to their charms.
- Ambiguously Bi: Might just be Gameplay and Story Segregation, but the Raisins girls will call everyone in the group cuties, even if Wendy and/or Henrietta are in the party (as well as a female New Kid, but she doesn't count because every kid outside Wendy thinks she's a he). Not only that, gay boys, straight girls, asexual kite aliens, nobody is immune to becoming Charmed by their flirting. Of course, they may not be using sex appeal to Charm them in the first place; that's probably part of their job.
- Amazon Brigade: They're all girls except for Maury. They're also proactive enough in trying to murder you that they even manage to lure you into an alleyway.
- Arch-Enemy: For Mosquito, due to him stiffing them on his tab and getting the New Kid to beat them up. They hate him so much that they're willing to dox him on Coonstagram. For that matter, they're equally pissed off at you for always beating the crap out of them.
- Charm Person: The Griefer-type Raisins Girls have the "Favorite Customer" ability, which allows them to charm your teammates to their side. If you charm them, they can't charm anyone else and instead inflict damage.
- I Have Boobs, You Must Obey!: Their overall business strategy. They can even weaponize it into Charming your allies to their side and attacking you unless you hit them back or Cleanse them with healing powers and items.
- Femme Fatalons: The Griefer-type Raisins Girls can either charm you or your teammates or attack by scratching you with their perfectly "French Manicured" nails. The Swarmer-type Raisins Girls only have the "French Manicure" attack.
- Friendly Enemy: Even outside of the below Go-Karting with Bowser trope, they are somewhat cordial with you in combat, complimenting you on your costume and offering to sell you their calendars after the fights.
- Go-Karting with Bowser: Provided that you're willing to pay for overpriced selfie passes, some of them are willing to friend you on Coonstagram and sell you anything that they have on their menu even when you take Mosquito away from them and beat them up, though they're still angry and verbally upset about it. However, once the mission "A Perky Predicament" is completed, their prices are much lower and they'll start talking to you in their usual flirty dialogue, implying that even though you're their enemy, they've decided to bury the hatchet whenever you're around to buy some of their items. Granted, "A Perky Predicament" is the last mission that focuses on Mosquito and the Raisins Girls coming after him, so they don't really seem to care about being enemies anymore, though you can still fight them outside at their restaurant's parking lot.
- Little Miss Badass: A whole gang of them.
- Punched Across the Room: The Bruiser-type Raisins Girls use the "Zingy Tingy Elbow" punch attack.
- Standard Status Effects: The Griefer-type Raisins Girls can cause the Charmed condition.
- The One Guy: Maury the bouncer.
- Villain Has a Point: Of all the enemy factions in the main game, they have actual legitimate reasons for hating you since you helped Clyde get out of paying his bill by beating them up.
- Villainy-Free Villain: Even though they have a good reason to be angry at you, they're not involved with Mitch Conner's crime syndicate in any way aside from temporarily teaming up with the other enemy factions to get back at you.
The local white trash who will always find a reason to try and beat you up. Unlike the other fractions, they are not fought as overworld encounters, only appearing during certain cutscenes involving filling out your character sheet.
- Entitled Bastard: A different group of rednecks led by Darryl Weathers (the "DEY TOOK R JERBS!" guy) want to beat you up for paying Butters's illegal Mexican workers. They make a point of saying that they are not affiliated with the group who want to beat you up for your identity (although the one guy who is part of both groups says he'll beat you up for both reasons at once).
- Hates Everyone Equally: No matter what decisions you choose when filling out your character sheet, they'll always try to pick on you because "they don't take kindly to your type".
- Mad Libs Catchphrase: "Well, well, well, if it ain't a [insert gender/sexuality/nationality/religion/combination thereof here]. We don't take kindly to your types."
- It's even lampshaded after you choose your religion, in which one of them reads out all of your decisions in a stiff and robotic manner due to the game trying to process your selections.
Dangit, Cleetus, why are you talking like that? Redneck 2: Dialogue tree.
- Politically Incorrect Villain: Parodied. They'll attack you because of your sexual, racial and religious identity no matter what that turns out to be. They'll go after you for being a white, Catholic/Christian, cisgendered male, heterosexual American even. However in some cases, it's due to them not knowing what some of the words mean.
Redneck: What is a "cisgender", anyway?
Super Craig: You're cisgender, dick!
Redneck: I ain't cisgender, I'm normal!
- Standard Status Effects: Can cause the Confused condition by throwing beer cans at you. The "took our jobs" group of Rednecks can also cause the Burning condition by throwing coffee at you.
Crab people, Crab people. Taste like crab, talk like people.
- Alien Blood: The Crab King spews green-yellow blood when he explodes.
- Arch-Enemy: For Call Girl, since they cut off the source of her power (her phone plan).
- Ascended Extra: They were supposed to play a larger role in Stick of Truth but were cut to just one friendly crab. Here they are a full blown enemy fraction.
- Defeat Means Friendship: Well, for one of them, anyway. In the Bring the Crunch DLC, if you defeat the crab people during the fishing mini-game, one of them named Pinchy will let you take a selfie with him.
- Exactly What It Says on the Tin: The crab people are, well, crab people. Same goes for the manager, King Crab.
- Fish People: Well, crab people any way.
- Killed Off for Real: Most enemies in the game just get up and run off when the fight is over. King Crab explodes.
- Mook Maker: King Crab will summon an endless horde of minions until you defeat him.
- Paper-Thin Disguise: They've taken over the local D-Mobile store and try to pose as employees. It still takes an amusingly long time for Call Girl to notice they're not human.
- Sequence Breaking: It's possible to do the mission where you fight multiple enemy classes at once before doing the optional mission that officially introduces them.
- Standard Status Effects: Can cause the Bleeding condition with their claws, or the Slowed condition by spitting at you.
City Ninja Service
City Wok's City Ninja Service. Asian experts of stealth and martial arts. Led by Tuong Lu Kim.
South Park Police Department.
- Adaptational Villainy: While the South Park cops are already racist thugs in the show, here they're conspiring with Mitch Conner (AKA The Coon) to distribute drugs throughout the city as well as being a doomsday cult.
- Addiction-Powered: They heal themselves by snorting cocaine.
- Cult: They are a secret cult that worships a monster that eats black people.
- Dirty Cop: Oh, where to start. They spread drugs made from cat pee. Arrest black people including Token's parents under false pretenses and trick the New Kid into helping them. Won't think twice about beating on kids. And to top it all off, they're also a secret Lovecraftian cult that worships an Eldritch Abomination that eats black people.
- Drugs Are Bad: They are responsible for starting an epidemic of "cheese", a highly addictive drug made from cat pee. They themselves are also cokeheads and not above cheesing themselves.
- It's All About Me: Sergeant Yates claims that raising crime in the streets in order to impeach Mayor McDaniels was better for everyone... Who isn't black. Simply put, their plan is better for the Crooked Cops and all white supremacists.
- Karmic Death: In a game where most "defeated" enemies just shuffle off, beaten and bruised, the cops who back up Shub-Niggurath during her boss fight can gruesomely die for real, devoured by their own evil alien god. It works both ways; doing so is the only way to slay the monster.
- Manipulative Bastard: They manipulate the New Kid into helping arrest Nichole's and Token's parents.
- Never My Fault: Sergeant Yates says that Mayor McDaniels is the real bigot for trying to change their ways, and that the only way they could do things their way again was to raise crime in the streets so that Mayor McDaniels would take the blame and be removed from office, claiming that impeaching her was better for everyone... Who isn't black.
- Not Helping Your Case: When Sergeant Yates tries giving an impassioned speech about how not all cops are racist, one appears behind him, yells "Spook", and shoots at Token.
- Police Brutality: Are quick to pull guns on children, especially black children.
- Politically Incorrect Villain: Being South Park cops, they are massive racists, arresting black people for crimes they didn't commit, and more than one tries to outright shoot Token. If the player is black, not only will they naturally chase you down on the field as well as just being far ruder to you they'll also arrest your parents off-screen.
- Standard Status Effects: Can cause the Shocked condition by shooting you with tasers. Can also invoke the Protected condition onto themselves with their riot shields.
South Park's criminal vagrant population.
- Brainwashed and Crazy: They are the result of Mitch Conner and the South Park police department spiking all the water and beer with the mind altering drug called cheese.
- Standard Status Effects: Can cause the Bleeding condition when they shiv you, or Grossed Out when they summon a cat swarm.
The local "Vampires" who are in Casa Bonita to celebrate their leader Mike Makowski's birthday and brought Karen McCormick with them.
- Anti-Villain: They're just a bunch of kids who want to have fun at a birthday party, but Mysterion refuses to let his sister hang out with them.
- Arch-Enemy: For Mysterion because they "kidnapped" his sister, and for Henrietta because people keeping mistaking her as one of them and the fact that the Goth Kids and the Vamp Kids are sworn enemies.
- Arc Villain: Of the From Dusk Till Casa Bonita DLC.
- Attack Animal: As per Vampire culture, they can summon swarms of bats to drain your health.
- Blood Magic: It's Clamato Juice actually but Vampire Medics are still able to use it to grant Protection to their allies from a safe distance.
- Faux Horrific: Mysterion treats his sister catching their lameness like it's a Fate Worse than Death.
- Gender-Equal Ensemble: The only enemy faction to have multiple male and female members.
- Go-Karting with Bowser: After the DLC quest is over, you can get a selfie with Mike despite beating him and his friends up on his birthday. Hell, the hostile Vampire Kids spawn a few steps away from where you can selfie with him.
- Life Drain: Being Vampires, they can drain your health to heal themselves.
- Man Bites Man: As expected from Vampires, though only the Blockers fight this way. Other Vamp Kids just use swarms of bats to drain your health from range.
- Our Vampires Are Different: Typically they pretend to be vampires, but within the context of the game, they now have actual vampire powers.
- Pint-Sized Powerhouse: They have a huge amount of kindergartners among them who hit pretty hard, not helped by the fact that two of the Casa Bonita companions have relatively low health.
- Token Minority: The one adult, black Gangsta Vamp makes a return as a mini-boss during the search for the last relic in Black Bart's cave.
- Villainy-Free Villain: Even more so than the Raisins Girls. At least the Raisins Girls are arguably using shady business practices and are willing to team up with an actual criminal conspiracy (albeit for revenge against you). Here, the Vampires are just trying to enjoy a birthday party at Casa Bonita.
- You Gotta Have Blue Hair: Most of them use hair dye.
- We Have Reserves: During boss fights, whenever you defeat the Vampire Kid mobs more will come to replace them. Even Karen notes that there's tons of them at the party, though some of the dialogue also suggests a lot of them are the same kids, just 'revived'.
Drug-addicted criminals wearing monster costumes who are plaguing Lake Tardicaca.
- Expy: They are parodies of Scooby-Doo villains.
- Green Thumb: The Monster Snatchers can knock you towards them with a plant power similar to the Plantmancer, Pumpkin Snatch, and it also inflicts the Slow condition, reducing the heroes' movements. It's more profound when they call Spontaneous Bootay, as they attempt to knock you towards her, slowing you down all the while, making it harder to escape her and her "Death by Bootay" attack.
- Punch-Clock Villains: They're just goons hired by Nathan in his plan to get the camp closed. They aren't even the ones who killed the counselors, who are all dead due to Mimsy's incompetence or the one guy who committed suicide because he accidentally flashed a bunch of children while showering and didn't want to live labelled as a sex offender.
- Summon Bigger Fish: After getting beat up by Mintberry Crunch, they summon Spontaneous Bootay, who just so happens to still want to kill the New Kid.
- Trapped in Villainy: When the bodies start piling up, one of the guys wants out, but Nathan threatens to call his parole officer to claim the guy held him hostage while naked and forced him to watch Kevin Spacey movies.