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    Raphael Sorel 
https://static.tvtropes.org/pmwiki/pub/images/frenchempire_6366.png
https://static.tvtropes.org/pmwiki/pub/images/24b99be9_2ca9_4ecc_9c16_7132b78afe6a.jpeg

Origin: Rouen, Kingdom of France

"You shall make a fine pet for Amy."

First Appearance: Soulcalibur II (2002)
Weapon: Flambert (Rapier)
Voiced by: Yasunori Masutani (Japanese), Charles Klausmeyer (English)

A French noble who was betrayed by friends and family alike in the wake of the Evil Seed. After being saved from certain death by a young orphan named Amy, he dedicates himself to her happiness, even if it means reshaping the world itself.

Raphael's gameplay focuses on quick strikes and mix-ups, with many of his attacks having relatively low damage but are very fast. He must be played with extreme precision, as one wrong move can leave him vulnerable. His attacks are quite linear and easy to evade, so the player must try to be unpredictable.

  • Adaptational Early Appearance: In the original timeline, Raphael didn't make an appearance until Soulcalibur II.
  • Adaptational Nice Guy:
  • Adaptation Origin Connection: In the New Timeline, it's revealed that Azwel, a character who didn't exist back then, leads him on the path to Soul Edge.
  • Affably Evil: Most of the time, so long as you're in his good graces, he's pretty friendly to be around. Not only is this shown with Amy, but he also patches the wounds of a commoner, has a genuine friendship with his fencing instructor, treats his servants with decency, and didn't even resort to poisoning Dumas until after he wanted to get rid of Amy. That said, he's still not a good guy by any stretch of the imagination.
  • Ambition Is Evil: Desires power to rule over the world.
  • Aristocrats Are Evil: A disgraced French noble on the lamb, and if not an outright villain at this point in the timeline, he's about as far from traditional heroism as Voldo is from composing poetry.
  • Badass Normal: Because he's no longer a vampire, Raphael only has his skills to rely on in battle.
  • Being Evil Sucks: Raphael learns the hard way that he isn't the only one trying to further their own goals. The moment he was no longer useful, everyone from his "friends" and his actual family, betrayed him just as he betrayed others, with the same intentions he had before. If it wasn't for Amy, he'd be dead, and he knows it.
  • Bond One-Liner: "With my blade, I shall forge a new world!"
  • Clothing Damage: One of his basic attack strings while soul charged instantly strips the foe down to their underwear, regardless of health. It's a popular way to indicate what you think of a particularly tasteless character creator costume.
  • Continuity Nod: One of his alternate default costumes draws heavily from the ultimate fate that awaited him in the main timeline, complete with red eyes and the appropriate colour scheme.
  • Cool Mask: Sports a pair of asymmetrical masquerade-style spectacles.
  • Dance Battler: Rare male example. His fencing heavily integrates rhythmic dancing into his style, and he has an air of grace to him that the others don't have. This is specifically brought up in his story, where he picks up the more fluid, artistic elements of his fighting style while training with Spanish fencing masters.
  • Dumb Blonde: It's common in his story mode to have Amy calling him a "dummy", though that is because Raphael, being a noble, is not used to survival in the streets and is often out of his depth.
  • Even Evil Has Standards: Absolutely disgusted when seeing two thugs wanting to hurt Amy for money.
  • Evil Plan: His final Soul Chronicle elaborates on his master plan for Soul Edge. He intends to use it as Shmuck Bait for the warring nobles tearing the country apart, knowing full well that whichever fool wields it will be inevitably destroyed by it. Azwel, without judgement, points out to him that the citizenry will suffer greatly in the ensuing chaos, but Raphael sees this as a small price to pay for a better world.
  • The Exile: He exiles himself in Spain with Amy for a few years, where both of them learn Spanish fencing, before coming back to France.
  • Faux Affably Evil: How does he reward the Conduit who saves Amy? He serves them poisoned food, challenges them to a duel, then forces the Conduit to serve them. Good thing Amy comes out to knock it off.
  • Fish out of Water: As a noble, he's a brilliant practitioner of medicine and is quite knowledgeable about playing the political game. As a peasant, he comes across as being a bit of Dumb Blonde as he can't figure out how to survive without the aid of his wealth, to which Amy often calls him a "dummy" for.
  • Foil: To Tira, the other Badass Normal villain. Both are villainous by choice rather than influence of Soul Edge, but Raphael is interested in ruling the world for his adopted daughter's sake while Tira only enjoys killing for its own sake. Additionally, Raphael was given more sympathetic qualities while Tira was made more despicable.
  • French Jerk: Downplayed in this version. His absolute devotion to Amy and interactions with most characters in his story make him come across as noble, though his ending implies he will fall into evil again.
  • Good Parents: Aims to be a good father for Amy. Deconstructed however, since it's one of many things that drives him to be evil.
  • Humans Are the Real Monsters: Unlike most of the villains in the base game, he's evil by choice rather than influence of the Soul Edge. He even has the neutral modifier in Soul Charge rather than the evil one.
  • Jerk with a Heart of Gold: Granted, the "jerk" part is often much more visible, but his benevolence towards Amy is not at all a facade but a genuine desire to give her a better life when no one else would.
  • Light Is Not Good: Wears a white regal outfit, but is also an ambitiously evil noble who looks down on almost everyone else.
  • Love Makes You Evil: Once again, his desire for protecting Amy gets twisted into giving her the world, and he ends up reading about the Evil Seed to achieve his goals.
  • Noble Fugitive: He was a noble man who was forced to leave France after he was betrayed, to a few years exile in Spain.
  • Papa Wolf: Raphael will go to any lengths to protect Amy, even the members of the Bird of Passage found that out the hard way.
  • Paper-Thin Disguise: When working for Lord Dumas, Raphael changes his appearance and name to throw suspicion off himself... by wearing Sexy Spectacles and shortening his name to "Raphy."
  • Pet the Dog:
    • Amy saves his life by pointing the guards away from him, his reaction is genuinely very grateful especially since he thought he was about to die.
    • Raphael patches up the wounds of a commoner, even though he has no need to.
    • When Amy is getting attacked by two thugs running a protection racket, he doesn't hesitate to jump into the fray.
    • In general, his genuinely kind treatment of Amy comes off as being one of the only completely selfless things he does.
      Raphael: You've given me a future, in return I must give you the same!
    • He learns to become a better fighter, with the main purpose of being able to protect Amy and give her a better life.
    • Also, his relationship to his instructor shows he's capable of genuine friendship on a normal basis, to people who aren't his daughter.
  • Rags to Riches: An interesting case where he was already rich, but went from Riches to Rags, before he made his back to the top. He's a disgraced noble who lost it all, but after taking refuge and disguising himself, he regained his fortune by "inheriting" Dumas' wealth and title.
  • Royal Rapier: As always, his weapon of choice is the rapier he was trained with during his days as a nobleman.
  • Sadistic Choice: Both involving leaving Amy.
    • At one point in his story, members of the Bird of Passage manage to capture Amy and force Raphael into choosing between his life or hers. He was willing to offer his own life, though Amy figured a way out of that situation.
    • Lord Dumas offers him the possibility of becomes his heir and inheriting his vast wealth... in exchange for sending Amy away to an orphanage. He solves this dilemma by poisoning him.
  • Sanity Slippage: Like what eventually happened in the Original Timeline, Raphael starts descending into madness by twisting his genuine care for Amy into becoming obsessed with “giving the world” to her, where Raphael associates that desire with grasping Soul Edge to attain such a safe place for Amy.
  • Sexy Spectacles: A new costume addition is a pair of complex glasses meant to highlight his features.
  • A Sinister Clue: Like Siegfried, he's left-handed. Unlike Siegfried, Raphael is not a tragic example as he lusts for power. There's no clue if he'll become a vampire this time though.
  • Snap Back: Raphael is no longer a Malfested vampire, as this takes place before his transformation into one. Whether he eventually becomes one is unclear, though Azwel's comments to him in his bonus Chronicle of Souls episode act as a Call-Forward to this.
  • Unwitting Pawn: Though he and Azwel become "comrades", it's revealed in Amy's story that the "partnership" is really one-sided. Azwel lured Raphael into pursuing Soul Edge on purpose, precisely because only those insane enough to pursue it will be able to claim it, and be malfested by it. Amy sets out to stop him from potentially becoming the vampire he ends up as in III.
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    Talim 
https://static.tvtropes.org/pmwiki/pub/images/tagalog.png
https://static.tvtropes.org/pmwiki/pub/images/talim_soulcalibur_and_soulcalibur_vi_drawn_by_kawano_takuji__e8580ae1f7151a4da31c1bbd6c9075eb1.jpg

Origin: Village of the Wind Deity, South-East Asia (Philippines)

"Let's see which way the wind's blowing."

First Appearance: Soulcalibur II (2002)
Weapon: Syi Salika & Loka Luha (Elbow blades)
Voiced by: Yukari Tamura (Japanese), Kira Buckland (English)

Born in a remote Southeast Asian village, in what would become the modern-day Philippines, Talim was the daughter of the village's shaman and raised as a priestess of the Wind Deity. Talim's life was peaceful, spent mastering her dual elbow-blades and learning to invoke the Wind Deity's power, until she became aware of Soul Edge's existence and set out to cleanse the cursed sword's corruption from the world.

Talim is a very tricky character to play, as her gameplay style revolves around extreme speed and constant pressure. She has low-damage, but can compensate for how overwhelming she is in general. In this game, Talim gains a new Air Rage stands where she summons gusts of wind to use as stronger attacks. Her Critical Edge heals her to a degree.

  • Adaptational Early Appearance: This is an alternate version of the first game, and she originally debuted in the second. Her Chronicle of Soul begins in 1589, one year before the events of Soul Calibur II take place.
  • Advertised Extra: Her story takes place long after the main story. Justified as she debuted in the second game and VI mainly covers the events between Soul Edge and II.
  • Adaptation Relationship Overhaul: She became friends with Seong Mi-na in the original timeline. They don't know each other here. Justified as they would not meet yet.
  • Age-Inappropriate Dress: In terms of her clothes, Talim is no less sexualized than many of the other female characters despite being 15, being dressed in shorts with most of the sides open, leaving the top of her green-and-gold panties visible and a tube-top comprised of two crossed green and gold cloth straps that expose part of her breasts.
  • Badass Adorable: Cute as a button, and can fight while summoning powerful winds.
  • Barefisted Monk: She's actually not one, but her weapon style is commonly used on characters from other franchises made in the Create A Soul system that are.
  • Bond One-Liner: "Wind, I thank you."
  • Blow You Away: She can conjure powerful gusts of wind and miniature tornadoes.
  • Dual Tonfas: One of her weapons are just that: Tonfas rather than shoulder blades with a similar handle.
  • Dual Wielding: She wields a pair of bladed tonfa, which she uses to channel her wind abilities.
  • Fragile Speedster: True to her size and weapon of choice, she favors speed and technique over raw power.
  • Good Is Not Soft: Talim might be one of the nicest characters alongside Sophitia, but she makes no secret that she wants you incapacitated.
    Talim: Don't get up.
  • Improbable Age: She's around 15 and fighting alongside a cast filled with more experienced adults.
  • Irony: Lampshaded by how she can't fly despite having wind powers when ringed out.
  • Kid Hero: The youngest playable character, and is firmly on the side of good.
  • Meaningful Name: "Talim" is the Filipino word for "sharp blade", something she herself notes in her Chronicle.
  • Nice Girl: Quite possibly the nicest in the series.
  • Pint-Sized Powerhouse: Only 4'9", but that doesn't make her any less of an asskicker.
  • Religion Is Magic: Talim invokes the god of wind who she is the priestess of, channeling its power to augment her attacks and to purify Soul Edge's corruption.

    Tira 
https://static.tvtropes.org/pmwiki/pub/images/10c06342_71a7_425a_a1f4_b6d32940b6f7.png
https://static.tvtropes.org/pmwiki/pub/images/sc6_tira1.jpg

Origin: Unknown

"Hey Gloomy, can I kill this one?"
"I wish Jolly'd choose more worthy opponents."

First Appearance: Soulcalibur III (2005)
Weapons: Eiserne Drossel (Ring blade)
Voiced by: Masumi Asano (Japanese), Kate Higgins (English)

Raised by the Bird of Passage, Tira is an expert wielder of her ring blade Eiserne Drossel. After their leader went mad, Tira abandoned the organization and now travels Europe slaughtering anyone in her way, while taking great pleasure in the trail of blood in her wake.

Tira revolves around two different styles based on her personalities: Jolly and Gloomy. Each personality brings in different moves, but can't easily be switched to on the fly. If she switches enough times, Tira gains a "burning" Gloomy state, where she can access Soul Charge-exclusive moves outside of Soul Charge until switching to Jolly.

  • Adaptational Backstory Change: The lore behind the Bird of Passage and how the Evil Seed affected them is very different than it is in III. In the new timeline, the elders were not outright killed by the Evil Seed, but instead driven mad by it, resulting in the group splitting apart, Tira included. The story behind her split personalities is also changed. Tira's disorder is no longer the result of malfestation from Soul Edge, but instead came about after she killed her foster family in a fit of rage. The incident warped her mind, resulting in her psyche splitting into two. Gloomy Tira is the assassin raised by the Bird of Passage, and Jolly Tira is the mask she wore to try and fit into society: an innocent young girl.
  • Adaptational Early Appearance:
    • Tira debuted in III and appears in this game which only goes up to the events just before II, and it clearly sets up her role later in the story.
    • This also applies to her split personalities. In the Original Timeline, they didn't manifest until between III and IV. Here, she's depicted as having them since the events of Soul Edge.
  • Adaptational Villainy: The OT Tira was very much a villain no doubt, but even then she had sympathetic traits. Here, these were wiped away and the sadistic traits are subject to Character Exaggeration. In the New Timeline, Tira is portrayed as completely morally corrupt from the start, to the point where she already had developed her split personalities (which hadn't actually manifested until between III and IV), and her Duel to the Death with her mother bird was changed from something she was forced to take part in to something she both willingly and eagerly did. While she also killed her foster parents in the Original Timeline, there was at least some implicit remorse on her part showing she had some humanity in her, but in New Timeline she was gleeful that she carried out the act. Overall, it seems like this was done to avoid viewers sympathizing with her in any way that wasn't intended.
  • Age Lift: In the original timeline, Tira was 17 at the time Soulcalibur III was set and thus would've only been 13 during the events of Soulcalibur; while her malfestation halts her aging in subsequent games set in the original timeline. In Soulcalibur VI, she starts off as 17 at the beginning of her Chronicle of Soul in 1584; which would mean that by the time her Chronicle of Soul ends in 1589 she would be 22.
  • Age-Inappropriate Dress: She starts off her story-mode at the age of 17, wearing an outfit that is unambiguously made for fanservice.
  • Animal Motif: Birds. Not only does she retain the feathers of her III original, but she's given bird skeletons as decoration on her torn cloak, her gloves, and on her boots.
  • Anime Hair: While Tira always had bizarre hairstyles, here her Girlish Pigtails point upwards, not to mention it's multi-colored.
  • Attack! Attack! Attack!: This is Gloomy Tira's default strategy; her unquenchable thirst for wanton slaughter borders on suicidal unless Jolly is there to apply a little bit of restraint.
  • Awesome Mc Coolname: Her original assassin name, Eiserne Drossel. Don't call her that to her face though.
  • Ax-Crazy: Both personalities come in different flavors but overall are just as insane as the other.
  • Badass Normal: As Tira has no actual magical powers and hasn't been malfested at this point, she's just a birth-raised assassin specializing in the art of death. Even without any of the gifts that the others have, she still comes across as one of the deadliest characters on the roster.
  • Birds of a Feather: Tira is greatly excited at the prospect of finding someone who "shares her hobby" on a genocidal scale.
  • Brains and Brawn: Jolly Tira is the more cunning of the two personalities, preferring careful planning and confusing strategies to keep her enemies off balance. Gloomy Tira, on the other hand, prefers getting straight to the point and facing her enemies head-on, no matter how messy things get.
  • Bond One-Liner: "I've had enough of this..."
  • Combat Stilettos: As a carryover from V, Tira fights in high heels. Much like Ivy, she makes very good use of them in combat.
  • Dark Action Girl: She's the villainess of the series, and acts the part in full.
  • Depraved Bisexual: While her orientation isn't touched upon in the story itself, one of her Reversal Edge win attacks has her performing a Kiss of Death. Like her Critical Finish in IV, she doesn't care which sex she does it on.
  • Do Not Call Me "Paul": Gloomy does not take well to being called by her name within the Bird of Passage, Eiserne Drossel.
  • The Dragon: She became in the Original Timeline. Here, she also aspires to become Nightmare's right-hand woman, though she fails to find him during her Chronicle of Soul — instead running into Zasalamel, who tells her that Nightmare is merely a puppet for Soul Edge.
  • Establishing Character Moment: Her reaction to killing her adopted family over a petty fit of rage was not a showing of humanity, but a sheer lack of it. Jolly saying it was "pure heaven" and Gloomy wishing the moment would never end gives us a glimpse of her disturbed psyche.
  • Evil Counterpart: To Talim, both being younger girls that arrive much earlier than in the original timeline. While Talim is out to destroy Soul Edge, Tira is infatuated with Nightmare, the current host of Soul Edge. The former even states how much she hates the latter in a match dialogue just because of her kindness.
  • Fanservice Pack: While Tira has always had revealing costumes but her game-model was a lot more petite than her artwork would imply. Here, this time around her breast size has increased to rival Sophitia's, matching up her artwork. This might be Hand Waved by her Age Lift. While she was 17 by III, justifying her smaller cup size, here she starts at the end of Soul Edge at 17, and by the end of her Chronicle is approximately 22, thus her body is fully mature. Her appearing this way in the early chapters might just be Gameplay and Story Segregation.
  • Foil:
    • To Raphael, the other Badass Normal villain. Both are villainous by choice rather than influence of Soul Edge, but Raphael is interested in ruling the world for his adopted daughter's sake while Tira only enjoys killing for its own sake.
    • Also Ivy. Ivy was unsatisfied serving Nightmare and only did so for her own ambitions, while Tira is eager to be its right-hand man.
  • Freudian Excuse: To say the least, Tira had a bad childhood and that's what shaped her into what she is today.
  • Groin Attack: Her Critical Edge has her performing repeated strikes of ring blade to the crotch, finishing it off with a swift kick. Ow.
  • Guttural Growler: When Gloomy is in charge Tira's voice noticeably drops and becomes a lot harsher.
  • Humans Are the Real Monsters: Like Raphael, she's evil by choice.
  • Improbable Weapon User: Her ring blade is quite odd compared to the conventional weapons found elsewhere.
  • In Love with Your Carnage: Falls utterly in love with Nightmare/Soul Edge after following his trail of destruction.
  • Kiss of Death: Hearkening back to IV, one of her Reversal Edge win animations has her performing one on her opponent.
  • Lack of Empathy: To say the least. As an example, her reaction to killing her adoptive family in a petty fit of rage?
    Tira (Jolly): This is what I was born to do... ahh, pure heaven.
    Tira (Gloomy): So peaceful... I wish this moment would never end.
  • Make-Up Is Evil: One of two female fighters with makeup, and is wholly evil.
  • Mechanically Unusual Fighter:
    • Tira has a Stance System that incorporate her Jolly and Gloomy personalities, each having a different interpretation of the same style, but can't be switched on the fly.
    • She has two Critical Edges, with Gloomy delivering an extra blow if she's the one using it.
    • Furthermore, she's one of two characters (the other being Nightmare) who can access Soul Charge-exclusive moves outside of Soul Charge; by using the "burning Gloomy" state, she'll temporarily gain the extra moves until she switches to Jolly, making it a viable alternative to spending a meter on the mode itself.
  • Monster Fangirl: She falls for Nightmare after seeing the carnage and bloodshed he leaves in his wake. Her commentary as she journeys to meet him is akin to a lovestruck teenager fawning over the guy of her dreams.
  • Ms. Fanservice: With her most Stripperiffic outfit to date, combined with an increase in bust size, Tira definitely fits this trope now more than ever.
  • Multicolored Hair: Predominantly green on the left side and dark grey on the right.
  • Mythology Gag: Her default hair is based on her 2P costume from III, while Clothing Damage will undo it to form her 1P hair from the same game.
  • Nightmare Fetishist: For, appropriately enough, Nightmare.
    Nightmare: Sword, quench your thirst!
    Tira: Mmm, I like the smell of that sword!
  • Older Hero vs. Younger Villain:
    • Played straight if she's fighting any of the good characters, most of whom are older than her, either slightly or significantly.
    • Inverted if said good character is either Talim or Xianghua, both of whom are one-to-two years younger.
  • Omnicidal Maniac: Gloomy isn't interested in anything other than killing everyone she comes across.
    Gloomy: GENOCIDE!
  • Red Baron: Eiserne Drossel, The Iron Thrush. Played with in that this appellation means nothing to her anymore and she violently insists on being called Tira instead.
  • Red Oni, Blue Oni: Zigzagged with Jolly and Gloomy:
  • Rings of Death: Provides the page image, no less!
  • Sadist: It's more obvious with Jolly than with Gloomy, but it's still there, given how killing is the only thing she enjoys.
  • Secondary Color Nemesis: Green, purple, and black.
  • Serial Killer: An insane murderess who leaves a trail of corpses behind her and derives pleasure from the act of killing. The first time she has anything in the way of a goal (aside from roaming the land murdering people for fun) is learning that there exists a creature even better at it than she is, giving her the impetus to meet and join them.
  • Split-Personality Team: After murdering her adopted family, Tira suddenly develops two split personalities who alternate control over her body: the cheerfully sadistic Jolly, and the grim and bloodthirsty Gloomy.
  • Stripperific: Basically a "bad girl"-themed outfit that essentially combines her 1P and 2P costumes from Soul Calibur III. It's torn to show her cleavage both over and under, has her stomach exposed, wears a tiny miniskirt, has torn pantyhose, and thigh high boots with Combat Stilettos.
  • Taking You with Me: Gloomy, if soul charge is activated with critical HP.
    Gloomy: If I'm going down, so are you!
  • Teens Are Monsters: She starts out as only 17, and one of the most evil characters on the roster.
  • Tyke-Bomb: From the moment she was born, Tira was raised to be a lethal living weapon.

    Zasalamel 
https://static.tvtropes.org/pmwiki/pub/images/af3745d3_651c_49d0_85dd_90857a03d63f.png
https://static.tvtropes.org/pmwiki/pub/images/zasscvi_3.png

Origin: Unable to determine due to his ability to reincarnate note 

"Let the power of my words...sink into your soul."

First Appearance: Soulcalibur III (2005)
Weapon: Kafziel (Death Scythe)
Voiced by: Hiroshi Tsuchida (Japanese), Keith Silverstein (English)

The sole surviving member of the Guardians of the Spirit Sword, a clan of sages tasked with guarding Soul Calibur. Zasalamel's skill as a warrior was unparalleled, but his arrogance saw him crippled and exiled for breaking the laws of his clan. Mastering magic, he attained a form of immortality through reincarnation; and seeks Soul Edge and Soul Calibur for his own enigmatic purposes.

Zasalamel revolves around using his attacks that control the positioning of his opponent. He can pull the opponent towards him, push them away, or toss them to the sides in an attempt to ring them out. While the attacks are relatively quick, his speed is below average, making him a rather advanced character. In this game, his Power of the Void and Time Master abilities are realized, as he gains a new trait where he places up to three curses on his opponent, which are marked as dark purple orbs circling them, and the player can then expend them to temporarily freeze time to their advantage.

  • Adaptational Early Appearance: Zasalamel didn't debut until III in the original timeline, and it wasn't until then that he stepped out of the shadows and made his presence known. In VI, which focuses mainly on the I-era, he has a role in the overall story about four years sooner than he did before. Being an immortal, enigmatic Chessmaster who operates in the shadows definitely helps sell the plausibility of this. This isn't a coincidence.
  • Adaptational Heroism: Thanks to the vision — possible from his future self — Zasalamel decides to abandon his plan to end his immortality and lead humanity into a glorious new future. However, his new plan requires him to obtain the power of both Soul Edge and Soul Calibur, implying he'll still resurrect Nightmare to restore Soul Edge.
  • Adaptation Personality Change: Contrary to his initial appearance, Zasalamel in this game is no longer a Death Seeker, instead skipping straight to "wanting to see the future unfold" like how he is in IV.
  • Adaptation Origin Connection: In the New Timeline, Zasalamel is revealed to have once been a wielder of Soul Edge a millennia ago and thus making him a predecessor to Nightmare. While this was the case in the Original Timeline, it was only mentioned in the New Legends of Project Soul databook.
  • Ambiguously Evil: It's really hard to tell if he's good or evil, as he kinda swings in between with plans that aren't necessarily good for others but have good intentions as a whole. He can come across as a villain, but there are clear-cut villains like Nightmare and Azwel, while Zasalamel is completely enigmatic. Worth noting, he manipulates heroes and villains all the same.
  • Badass Baritone: Courtesy of Mr. Silverstein.
  • Badass Fingersnap: His Critical Edge has him finishing his opponent off with a magical snap of his fingers.
  • Bald of Awesome: Not a hair on his head, and he's a brilliant, immortal sorcerer.
  • Big Good: In Libra of Soul, where he saves your life at the beginning and covertly helps out on your quest to defeat Azwel.
  • Bond One-Liner: "Just as it is written..."
  • Born-Again Immortality: In his arrogant youth, Zasalamel sought to become immortal and ended up with the ability to reincarnate. As such, he's lived countless lives as both men and women over thousands of years.
  • Breaking the Fourth Wall: Will say "Wise choice" to the player after being picked on the character select screen.
  • The Chessmaster: Zasalamel, in his quest to die, is carefully monitoring and manipulating events from behind the scenes — paying particularly close attention to the Aval Organization and Azwel's research into Soul Edge and Soul Calibur. After running into Geralt and discovering that inter-dimensional travel is possible, Zasalamel muses that he'll need to alter his plans.
  • Cold Ham: Zasalamel's very stoic even when shouting, but his dialogue is so grandiose all the time that he chews the scenery anyway.
    "Let the power of my words... sink into your soul!"
  • Composite Character: Zasalamel's new design and moveset in VI is a combination of his own and that of his boss form Abyss. He specifically cites that his magical abilities are tapping into "the power of the Abyss".
  • The Constant: He has two throughout every reincarnation: the first is his glowing golden eye, which contains his soul; the second is his scythe Kafziel, which he always hides away when one incarnation is about to die so that the next can retrieve it.
  • Costume Porn: His costume in VI is no slouch, combining aspects of both his III and IV outfits to create a more complete mysterious sorcerer look.
  • Creepy Good: Unlike his first appearance in the original timeline, where he was the Big Bad, Zasalamel seems to have mostly benevolent intentions this time around. However, he's still rather aloof and sinister and he's not very forthcoming about his plans to the other characters.
  • Death Seeker: By the time of VI, he's been sick of his Born-Again Immortality for centuries and has been trying to find a way of dying for good. Subverted on his secret chapter however as he saw a vision of the future, possibly from his future self, that motivates him to continue living
  • Dreaming of Things to Come: It is implied on his secret chapter that he saw a vision from his future self about the events of the third game onward, allowing him to enact his plans much earlier than in the original timeline.
  • The Exile: He was cast out of the Guardians of the Spirit Sword for daring to try to wield Soul Calibur himself, obtained Born-Again Immortality, and spent millennia Walking the Earth.
  • Foil: To Azwel, the other sorcerer on the roster. While both are powerful magic wielders with mysterious backgrounds and grand ambitions, they differ greatly in their personalities, fighting styles, and motivations. Zasalamel is cold, stoic, and mysterious, with his overarching goals unknown but possibly benevolent, and most of his dialogue is terse and cryptic. Azwel, on the other hand, is a flamboyant Large Ham who wants to kill most of the human race and rule over the remainder as a god, and loves the sound of his own voice so much that he literally has the longest win quote in the whole series. Zasalamel's fighting style is based largely around controlling the movement of his opponent, with his scythe being capable of pulling them in or pushing them away depending on the situation, while his curses are used to briefly freeze time and give him openings to inflict massive damage. Azwel, on the other hand, is based more around Confusion Fu, with his multiple weapons and stances making him difficult to read and allowing him to overwhelm his opponent with disorienting mixups.
  • For Want of a Nail: Him becoming active two games earlier chronologically and writing records about the two Soul swords after the events of Soul Edge occur causes the flow of time to change, resulting in the events of Soulcalibur VI deviating to a certain extent from those of the original Soulcalibur. It is likely that the choice to record his own history stemmed from receiving a vision of the future, possibly from his original timeline counterpart. Notably, that same vision has also changed his motivations completely, going from being a Death Seeker as he was in III to wanting to see the future and having renewed purpose in IV.
  • Gameplay and Story Integration: The magical aspects of his character were largely glossed over as far as gameplay was concerned in III and IV. Here, some of his moves, including his Critical Edge, make explicit use of sorcery.
  • Genius Bruiser: Zasalamel may be one of the most powerful fighters on the roster, possessing great magical abilities that involve time and the void, and that's just some of what he's capable of, not to mention that as an immortal who's lived for many millennia, he kinda has the edge on the others in terms of experience. He also possesses great intelligence, is a master manipulator, and knows how to play the long game, to the point where for all of his power, his mind may be an even greater weapon.
  • Immortality Hurts: Every time he dies, he feels like his soul is being crushed and torn to pieces. This is why he's discontent with his immortality. Initially, at least.
  • In the Hood: His hood adds further his enigmatic nature.
  • Interchangeable Asian Cultures: Or in Zasalamel's case, Middle Eastern. His moves are all named after Babylonian deities, his attire gives off ancient Egyptian vibes, and his name sounds very Hebrew. More justifiable than other examples, as his eternal reincarnation means he's probably lived in all of these cultures.
  • Kung-Fu Wizard: Just because he's skilled with magic doesn't mean he needs it to kick your ass.
  • Light Is Good:
  • Living Forever Is Awesome: He sees the advantages to his immortality upon seeing visions from the future, to which he decides he must live through to see humanity evolve.
  • Mechanically Unusual Fighter: One of Zasalamel's "kick" attacks isn't a kick at all. Rather, this command will have Zasalamel cast up to three curses on his opponent, which circles around them as dark purple orbs. You can then cash in on it to temporarily freeze time and gain a major opportunity to attack, if executed right. Patch 1.30 also added a Soul Charge move that allows him to fire a curse at the enemy as a projectile.
  • Mind over Matter: His Soul Charge gives some of his attacks the ability to levitate the opponent in the air before slamming them back down to the ground, doing greatly increased damage.
  • Mr. Exposition: His Chronicle of Soul consists solely of him expositing on the lore of the Soul series, under the pretense of writing it down in a memoir. It also consists of him possibly learning about the events of the future in his secret chapter.
  • Parts Unknown: Was born in an unknown civilization thousands of years ago and has continuously reincarnated since. That said, it's implied that he's from ancient Sumer or Babylon, as most of his moves are named after Mesopotamian deities.
  • Power of the Void: VI finally shows that this is the sort of magic that Zasalamel is capable of. The power of the Abyss not only allows him to conjure vortexes and black holes, but also gives him command over the flow of time.
  • Predecessor Villain: A thousand years before the events of Soul Calibur VI, Zasalamel became a host of Soul Edge and fought in an age of endless war until that body perished, though he ended up establishing a certain unnamed dynasty.
  • Purple Is Powerful: His curses and other magic effects are dark purple in color.
  • Reincarnation: Rather than just straight Immortality, the key to Zasalamel's long-lived existence is his golden eye; a Soul Jar that protects his memories and personality, with his body dying through the process of normal aging. He is then reborn as an infant and must live another lifetime with his memories of all previous lives intact. In the original canon this gets a bit old and he starts looking for a way to just die for good (before having an epiphany and deciding he needs to live on to see the progress of mankind). The new story has him once again seeking to break his endless cycle of reincarnation, hoping to exploit Azwel's research into Soul Edge and Soul Calibur in order to do so. Unlike the original canon, this time he skips straight to having the desire to achieve true immortality without the need to reincarnate in order to watch history unfold.
  • Ripple Effect-Proof Memory: In his secret final chapter, Zasalamel confirms he's receiving memories from the future, which causes to change his plans entirely before ever trying to become a Death Seeker.
  • Scary Black Man: Par for the course, he's a black man who maintains a large and intimidating presence.
  • Sequel Hook: His main purpose of being in the game story-wise is to lead into a sequel, and diverges the otherwise near-perfect timeline by confirming that this is, in fact, a hard reboot.
  • Sinister Scythe: His weapon of choice, befitting his Death and Time motif. His fighting style makes extensive use of the "hooking" function of the scythe, focusing on his ability to yank his opponent closer and force them to fight right next to him in order to crowd out their options.
  • Supernatural Is Purple: His magical effects are colored dark purple.
  • Time Abyss: His origins date back many, many thousands of years. Due to his ability to reincarnate (with his gold eye being a Soul Jar of sorts that maintains his existence and memories through countless rebirths) his actual origin is lost to the annals of time. In the original continuity Zasalamel's story was closely intertwined with Algol, whose own history has been lost through the centuries, but is suspected to be Babylonian or Sumerian.
  • Time Master: His ability to control time is fully realized, as seen in his critical edge, where he completely stops time to freeze his opponent in place, before slashing them in half with his scythe.
  • Vocal Evolution: Keith Silverstein has come a long way since first voicing Zasalamel in III, and it shows in VI. One would almost think he had a different voice entirely.
  • Walking Spoiler: His appearance in this game and his full Soul Chronicle give away that this is a completely different timeline than the first 5 games.
  • Who Wants to Live Forever?: Not Zasalamel! He has dedicated himself to breaking himself free from the cycle of reincarnation and truly die. Until he saw a vision of the future, possibly from his future self, inspiring him to keep living so he can see it.

    Amy Sorel 
https://static.tvtropes.org/pmwiki/pub/images/frenchempire_1502.png
https://static.tvtropes.org/pmwiki/pub/images/ammmmyyyyyyyyyy.jpg

Origin: Rouen, Kingdom of France

"Hope only brings disappointment. I know this, and yet...I live, so as not to lose."

First Appearance: Soulcalibur III (2005)
Weapon: Albion (Rapier)
Voiced by: Hitomi Nabatame (Japanese), Heather Watson (English)

Born into poverty and without parents, Amy grew up cynical and disillusioned with society until one fateful day when she saved the life of the betrayed nobleman Raphael Sorel. In gratitude, Raphael adopted her and in time, gave her a new home and a new life she had never known before. However, just as quickly as her life had changed, Raphael suddenly left on a journey to find the cursed sword Soul Edge. Lonely in the world once again, Amy decided to embark on a journey of her own, to be with her beloved foster father.

Amy plays like a smaller, faster but weaker Raphael, while taking some inspiration from Arcade Edition. To further distinguish her from her adoptive father, Amy has a unique meter called the Abandonment Level. Certain moves will raise the level higher, and once full, the player can cash in on it to achieve a devastating attack. It should be noted that this is altogether separate from her Soul Gauge, which she also has.

  • Adaptation Origin Connection: Amy has a connection to newcomer Azwel, which hints at him playing a role in her becoming Viola later on. It turns out that Azwel is the creator of the Quattuor Orbis, Viola's weapon in V. The orb is used to read a person's soul, and changes color depending on the contents. Amy's color is violet.
  • Age-Inappropriate Dress: While Amy's age is unspecified, she's in her early teens at the oldest. As always, her attire is childish yet revealing, having a young girl's dress theme but featuring heels, Stocking Filler, and a Cleavage Window.
  • Ascended Extra: Around the time of Soulcalibur II, Amy is just motivation for Raphael's goal to seek Soul Edge. Here, it's shown how much being Raphael's adopted daughter affected her to the point where at the end of her chapter, she decided to go off on a journey much earlier than the original timeline to prevent Raphael from destroying himself due to his plan to create the perfect world for her.
  • Badass Adorable: She's competing with Talim as the token young girl.
  • Badass Normal: No apparent magic here, just her swordsmanship!
  • Beauty Is Never Tarnished: A rather surprising example of this being averted for a female fighter. Amy has a scar on her left leg, which is only visible if you customize her. This likely came from the protection racket she had been troubled with during her street urchin days.
  • Because You Were Nice to Me: Raphael's devotion to Amy started because she was the sole person who aided him in his greatest time of need. Everyone else Raphael had known, including his own family and most trusted associates, betrayed him to further their own goals. Ironically, Amy only helped him to troll the authorities, but this single act gave birth to his Undying Loyalty to her. In turn, Raphael became the only person Amy has ever trusted or opened her heart to, because he's willing to sacrifice everything for her wellbeing and happiness.
  • Bond One-Liner: "I live, so as not to lose." (normally) or "I will not be anyone's puppet." (against Azwel) or "Raphael, I told you not to hold back." (against Raphael)
  • Cleavage Window: Amy's dress is just shy of being an example of Absolute Cleavage; being almost-completely open at the front from just below her neckline to her waist, and held together by laces.
  • Combat Stilettos: Her dress includes a pair of heels.
  • Coming-of-Age Story: Her Soul Chronicle in a nutshell. In the ending, she gains the resolve necessary to follow Raphael and prevent his malfestation into a vampire, accompanied by her maid Maelys.
  • Composite Character: While she's Amy, some design aspects were taken from Viola such as the lolita attire with Stocking Filler.
  • The Cynic: Living a lonely life of destitution made her a slight nihilist. Until Amy found a kindred spirit in Raphael, she trusted no one and preferred to be left in solitude.
  • Dance Battler: Her fighting style incorporates a lot of ballet moves, in addition to her rose motif.
  • Defrosting Ice Queen: Only for Raphael. She remains distant and detached from everyone else. He's the only person she knows will never betray her, and vice versa.
  • Divergent Character Evolution: Her style has undergone a noticeable overhaul from IV. Though still based on Raphael's style of fencing, Amy's moveset is now a mix of the unique moves she had in IV and, in a shocking surprise, the special moveset she had in III: Arcade Edition, a version of the game no one ever believed would be referenced moving forward.
  • Elegant Gothic Lolita: She wears an elegant black and red dress with a rose motif.
  • The Exile: Spent several years in Spain, where she learned fencing alongside Raphael, before returning to France.
  • Even Evil Has Standards: Is repulsed by Azwel's fixation on her, and makes this clear during their pre-match dialogue.
  • Final Boss: She becomes this in Normal difficulty Arcade Mode via update.
  • Flower Motif: Red Roses, to contrast Mi-na's pink ones. It's much more obvious, however.
  • Handicapped Badass: A mild example with Raphael mentioning that Amy has an "uncurable injury" on her left leg and it's affected her mobility. As such, she had to modify Raphael's fencing style to fit her shortcomings with mobility.
  • Happily Adopted: A street urchin who was adopted by Raphael, she serves as his Morality Pet.
  • Ice Queen: She's cold to just about everyone but Raphael, and thinks little of everyone else.
  • It Amused Me: Amy outright admitted she only pointed the guards away from Raphael's direction just to annoy them, not because she actually cared about Raphael's safety. Still, he greatly appreciated the act to say the least.
  • Lady of War: Elegant and refined in her style.
  • Little Miss Badass: Was fighting off assassins, alone and alongside Raphael, when she was just a little girl.
  • Little Miss Snarker: Has possessed a sharp tongue ever since she was a child, often calling Raphael "dummy."
  • Mechanically Unusual Fighter: Amy has a meter called the "Abandonment Level". She has certain moves that raise it higher, and she can build this up to unleash a very powerful attack and improve most of her combos and counter attacks. This is separate from her Soul Gauge, and said attack is not tied to it, effectively giving her multiple Limit Breaks from unrelated sources. The battle director even compared this to playing cards, where you lay your cards out early, and then build up to strong card finish to secure victory.
  • Morality Pet: Basically the only person Raphael doesn't show contempt towards.
  • Mythology Gag: As a bonus, she also comes with her IV outfit. The theme that plays when she fights Azwel in her Soul Chronicle is "Dance of the Oracle", the theme of Viola when fighting her strongest AI ghost in Quick Battle, and there are many references to her potentially being Viola in Amy's story proper.
  • Parental Abandonment: She doesn't even know who her biological parents are.
  • Pint-Sized Powerhouse: Even shorter than Talim, being only 4'6" without heels.
  • Please Don't Leave Me: Confesses this to herself, admitting she's afraid of Raphael leaving and never coming back.
  • Rags to Riches: A once-abused street urchin who doesn't even know her own biological parents, she would get a taste of the finer life once Raphael adopted her and then gained Lord Dumas' riches.
  • Royal Rapier: Raphael trained Amy in the art of fencing, and her weapon of choice is a black rapier with a thorny hilt.
  • She Cleans Up Nicely: From street urchin to being well-fed and sheltered, her appearance definitely improves over time.
  • Tsundere: Towards Raphael, getting annoyed when he says she should call him "Father." Despite that, she's come to accept that Raphael is her father and she doesn't want to lose him.
  • Something About a Rose: Her Critical Edge shows roses, matching her red hair.
  • When She Smiles: Amy gives a little smile and asks for some hot chocolate from Raphael if she defeats him in a match.

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    Grøh 
https://static.tvtropes.org/pmwiki/pub/images/danishkingdom_7_1.png
https://static.tvtropes.org/pmwiki/pub/images/gro_scvi.png

Origin - Norway, Kingdom of Denmark note 

"My mission is what matters, not you."

First Appearance: Soulcalibur VI (2018)
Weapon: Aerondight Replica (Double saber)
Voiced by: Takahiro Sakurai (Japanese), Xander Mobus (English)

A stern warrior clad in black. He serves a mysterious group known as the “Aval Organisation”, an organisation based out of Denmark, whose mission is to rid the world of “Outsiders” — those connected with the cursed sword. Hailing from Norway, which was part of the Kingdom of Denmark at the time, he represents the first Nordic character in the series.

Grøh is a balanced fighter who can deal moderate damage at any range, and has great mix-up options available. The nature of his Double Weapon means he can use it as a single weapon or as two smaller weapons via his Innocent Draw stance. His Soul Charge turns him into a Lightning Bruiser engine of destruction, and during Innocent Draw in this state he can freely teleport.

  • Achey Scars: Grøh invokes this when his malfestation starts acting up, claiming that the wounds Nightmare dealt him are causing him pain.
  • Arch-Enemy: Azwel is particularly his biggest nemesis during the events of his story mode and in Libra of Soul. Nightmare, his would-be killer, is also one to an extent.
  • Animal Motifs: Not him in particular, but the Aval Organisation symbol shows a Lion.
  • Anime Hair: Sports silvery gray hair flecked with blue at the fringe. In his alternate costume the fringes are gold-colored, and in his Super Mode they turn red.
  • Badass Baritone: Xander Mobus gives him a deep voice in the English version.
  • Badass Boast: In one of his intros.
    Grøh: Do not hold back. However, I will.
  • Badass Normal: This was deconstructed as, prior to becoming a malfested, he ends up being nearly murdered by the magically enhanced Nightmare who stomps him with ease.
  • Bifurcated Weapon: Grøh's weapon of choice is a pair of swords that combine at the hilts to form a single weapon.
  • Bishōnen: Played with. Grøh has quite a soft face and his hair isn't exactly of the manly kind, but he also possesses scars (something that's not normally found for this character type) on his left side, which light up when he goes into his Super Mode.
  • Bond One-Liner: "Atone for the sin of weakness."
  • Butt-Monkey: A dramatic example caused by bad luck. Almost everything that happens in his story ends with him with another big problem. And that's before he becomes a fully malfested in Libra of Soul.
  • Calling Your Attacks: Invoked in-universe, no less! Grøh believes that the techniques that the Aval Organization uses should be passed down to future generations, and thus gave his techniques names based upon the group's history. It's mentioned that he actually shouts his attack names in the presence of his allies to inspire them.
  • Comic-Book Fantasy Casting: With his icy-blue eyes, tousled hair and intense, stern looks, he bears a striking resemblance to actor Dane DeHaan.
  • Character Development: It's subtle, but it's there; in the beginning, he's incredibly aloof and doesn't have a particularly good opinion towards The Conduit, only enlisting them as they prove to be useful for closing the Astral Fissures, but he begins to slowly see them as a genuinely good person rather than just a tool, moreso if he survives the final battle, which he'll be much warmer after being reverted back to human.
  • Chekhov's Gunman: The Aval Organization is stated to have been founded by the vassals of an ancient king who wielded Soul Calibur and with his dying breath entrusted them with the destruction of Soul Edge. The wielder turned out to be King Arthur as revealed in the History section who gave the fragment of Soul Calibur to Sir Bedivere who became the founder of the Aval Organization.
  • The Comically Serious: Shouts the name of his attacks a lot to inspire his comrades, despite such a practice being potentially rather silly.
  • Confusion Fu: Not so much in normal mode, but when in Soul Charge his ability to teleport in any direction is definitely this. Not only is he stronger and faster, but the inherent ability to keep his opponent always guessing and off-balance is also important in making the most out of the mode.
  • Dark Is Not Evil: He looks sinister, and is undoubtedly something of a cold, uncompromising zealot, but he’s actually part of an organisation that directly opposes anyone connected to the cursed sword Soul Edge. He also has a Red-ish Purple aura in Soul Charge Mode , due to his Malfestation.
  • Double Weapon: His Aval Twinblade weapon, the Arondight Replica, can best be described as two swords fused at the hilt, though they can be separated.
  • Dying as Yourself: This could be one of the two outcomes of the final boss fight with Grøh as he manages to return to his senses at the last moment to deliver a final apology.
  • Empowered Badass Normal: Originally, Grøh had no mystical abilities but was still a very capable warrior. After his fight with Nightmare, his malfestation and experimentation by Azwel granted him the ability to use the Outsider power as his own, greatly increasing his ability to go toe to toe with powerful fighters and creatures on equal footing.
  • Eye Patch Of Power: Part of his uniform as an agent of the Aval Organization, he wears a sinister looking patch over his left eye, from which emits an eerie glow.
  • Fights Like a Normal: Whenever he isn't using his powers, due to being Willfully Weak. Whenever he goes straight to his Soul Charge mode, such as trying to fight Azwel, you know he means business.
  • Final Boss:
    • Of the main story in "Libra of Soul" mode, due to his Superpowered Evil Side taking control after trying to give Azwel a Disney Villain Death.
    • He's also this in Hard Difficulty Arcade Mode. Curiously, unlike the other final bosses, he can be fought in the lower difficulties as a normal foe as well.
  • Foil:
    • To Kilik. Both have distinct similarities but are very different in terms of personality.
      • Both have a Superpowered Evil Side, with Kilik becoming a powerful Glass Cannon and Grøh being a less powerful but faster and less risky Lightning Bruiser. Both of them hate this mode as well and only channel it as a last resort.
      • Both are long ranged fighters with otherwise balanced stats, on top of using rod-style weapons.
      • Both were forced to kill a close friend after they became Malfested. (Xianglian in Kilik's case, Curtis in Grøh's case.)
      • Kilik is associated with the color red while Grøh is associated with the color blue.
      • Kilik is an important character in the Soul Chronicle while Grøh is an important character in Libra of Soul.
      • What separates the two is that Kilik is The Hero, and a gentle soul who only fights to protect others. Grøh is also a hero, but is more of a cold and merciless zealot who lives for exterminating outsiders.
    • Similar to Mi-na, Grøh was bested by one of the "big four" (Ivy and Nightmare, respectively). He's also quite sore about it, though he doesn't show it as much. Grøh also gains manifested powers again his will upon nearly being killed while Mi-na stays normal.
  • Foreshadowing: One of the sidequests has you put in a sparring match against him when he uses his Soul Charge permanently. Said mechanic is usually reserved for a Final Boss.
  • Heävy Mëtal Ümlaut: He’s Norwegian, and his name features a Norwegian/Danish "slashed o" — Ø — though the name itself doesn't make complete sense in either of those languages. The nearest equivalent would be something like "Grøholt", which is a perfectly regular Norwegian name, so he may have simply shortened it, or it could also be a translation error, as the name makes more sense without the 'h' at the end — "Grø" is a Norwegian surname, as well as a place-name.
  • Hero Antagonist: Like Taki, he hunts down Kilik in the main story in Soul Chronicle. Unlike Taki, he's a bit more willing to help once he sees Kilik's goal by leading them to Nightmare, though he leaves to do other things after that.
  • Hunter of His Own Kind: Even after being malfested, he doesn't hesitate to kill others of the same type. Justified as he doesn't like being one as he was cursed by Azwel.
  • Hunter of Monsters: Grøh is an agent of the Aval Organization, a group dedicated to purging the Malfested, which they call Outsiders.
  • Impossibly Cool Clothes: His design is so intricate and so not tied to history itself that some would say he looks more like a Final Fantasy character.
  • Icy Blue Eyes: Sports very pale blue/grey eyes combined with a very fair skin-tone.
  • Jack-of-All-Stats: Grøh is good at both close and long range, has good mix-up options, and can deal great combos while having moderate damage potential. That said, he doesn't particularly specialize at any of them, and thus the player must use their skill to compensate against someone who has an area of expertise. His true specialty might be his Soul Charge, which makes him into a force of destruction where all of his abilities are turned Up to Eleven.
  • Let's Get Dangerous!: He goes straight to his malfested state upon encountering Azwel.
  • Light Is Not Good: Contrasting Kilik's malfested state, which is an example of Dark Is Evil , Grøh's malfested state highlights his pale skin and makes his hair brighter, though he still uses the evil soul charge, making him a more downplayed case than most examples.
  • Lightning Bruiser: His Soul Charge turns him into one. Grøh goes from being a Jack-of-All-Stats to having superior damage, quicker movement, and teleportation that makes him fun very to fight as, and a lot less fun to fight against.
  • Man in White: His 2P outfit is white and gold.
  • My Greatest Failure: At some point he fought Nightmare and lost, the shame being compounded by his superiors questioning his competence and threatening to take Arondight from him.
  • Mysterious Backer: Revealed to be the one who gives out the locations of the Astral Fissures to the Aval Organization in the good ending after a side quest available after the last main mission.
  • Mythical Motifs:
    • The Nordic Yggdrasil — an immense mythological ash tree that is center to the cosmos and considered very holy — appears on a large shield in the background of his character artwork.
    • He sports an eye patch in a nod to the Norse god Odin, who sacrificed an eye, but gained a more sacred, divine level of wisdom in return.
    • He and the rest of the Aval organization are clear nods to Arthur and the knights of the round table.
  • Nightmare Face: Pulls a terrifying one as a malfested in Libra of Soul.
  • Non-Standard Character Design: His overall style heavily evokes the Anime aesthetic, even more so than characters from V which already leaned heavily towards that influence. While no one can deny that other characters have a stylistic design that evoke Rule of Cool with little regard for historical accuracy, they still take influence from the western art style (even the characters that are actually from Japan) and have some kind of influence related to their culture or upbringing. Grøh on the other hand, with his silvery grey/blue hairstyle, futuristic-esque eyepatch, Impossibly Cool Clothes that includes a gauntlet on his left arm, flashy Double Weapon, and his Shonen-like Super Mode that turns him red, seems comparatively out of place among them.
  • O.O.C. Is Serious Business: Grøh never wants to use his Malfested state, and generally only does so as a last resort out of shame for himself. So when he immediately goes into it, without a moment's hesitation, you know shit just got real.
  • Perpetual Frowner: So far, he is never seen smiling at all. Even in victory, he just considers it the foregone conclusion, unlike most of the other characters.
  • Post-Climax Confrontation: After you defeat Azwel in Libra of Soul, you spend the last chapter hunting him down to put an end to his Malfested self's rampage.
  • Power Dyes Your Hair: His hair features blue highlights to begin with, but activating certain special moves sees said highlights turn bright red.
  • Power Limiter: The armor on his left arm hides his Malfested side, which is shattered the moment he enters his soul charged form.
  • Purple Is Powerful: Various shades of purple are his main color scheme in his gear, and he's one of the stronger fighters.
  • Red Baron: Known as “The Agent in Black”. Referred to as the "Black Demon", similar to the Azure Knight, in the final chapter of Libra of Soul.
  • The Rival: Gameplay wise, he's depicted as such to Kilik, considering he has a special pre-battle quote.
  • Roaring Rampage of Revenge: His family were killed by Malfested when the Evil Seed struck, filling him with a deep hatred and desire for revenge against them.
  • Sexy Scandinavian: He's a brooding, platinum-haired Pretty Boy sporting a form-fitting outfit and a personality that evokes the classic Nordic Noir Anti-Hero. SCVI producer Motohiro Okubo states in Grøh's introductory video that he was specifically designed with the visual and personality stereotypes that Japanese people have of Norwegians (and other Nordics) in mind — cold, pale, brooding and icy.
  • The Social Darwinist: If there's one thing he openly dislikes, it's weakness.
    Grøh: Atone for the sin of weakness.
  • Super-Powered Evil Side: He was Malfested after a battle with Nightmare, making him one of the "outsiders" he'd previously been sworn to hunt.
  • Spell My Name with an "S": It remains to be seen if Namco will correct their error, but the Nordic name "Grø" would never have an "h" at the end — no Norwegian or Danishnote  words end with an "h" following the slashed o letter. This is therefore likely a phonetic spelling from when his name was translated from Japanese characters, though even this is still wrong — the name isn't pronounced with an "oh" sound at the end, but rather "ø" is pronounced roughly like the "i" in "sir".
  • Spoiler: His existence was initially mentioned through a leak before being officially teased at the end of the game's very first official trailer.
  • Stance System: He fights using two distinct styles involving his twin-blades fused together and also separated, the latter called Innocent Draw. He can transition seamlessly to this stance with little delay, and being able to master it is very important to playing Grøh well, compared to other fighters where it's simply an added weapon to the arsenal.
  • Super Mode: He is Malfested, making him able coat his weapon in red energy and activate a form where his eyes, scars, and the fringes in his hair glow red.
  • Teleport Spam: During his Soul Charge, he can teleport freely, and the player is encouraged to make full use of this.
  • Tomato in the Mirror: Grøh is horrified to learn he's been Malfested, though Azwel gleefully revels in rubbing the fact in that he's now one of the monsters he's sworn to kill.
  • Tricked-Out Gloves: The armor that covers his left arm acts as a Power Limiter to help him control his malfestation, also serving to hide the physical evidence of his corruption.
  • The Unpronounceable: A relatively mild example, but even the in-game announcer struggles to pronounce the “slashed o” in his name correctly. “Grøh” would approximately rhyme with “fleur” or "sir", and would not be said as “grow”, as per the announcer — it’s pronounced more like "grewer".
  • Video Game Caring Potential/Video Game Cruelty Potential: Your choices throughout Libra of Soul affect his fate after you face his Malfested form as the True Final Boss. If you're good, you successfully bring him back to his senses and he goes off to continue investigating the astral fissures. If you're evil, however, you end up killing him in self-defense and bury him atop a hillside, placing his weapons next to his grave.
  • Voice of the Legion: In his Super Mode, his voice gains a distinct echo to it. The modifier even extends to his win quotes if you win a match with it.
  • Walking the Earth: This is his fate in the good ending. Having been able to go back to his senses, Grøh decides to leave the Aval Organization in order to better control his powers and investigative astral fissures. It is implied that there will be enough support in the Organization to allow Grøh to return despite being malfested, should he decides to come back.
  • When He Smiles: The one time he does smile is in the "good" ending where he's spared and given another chance at life.
  • Willfully Weak: His intro "Do not hold back. However, I will." suggests he isn't using the full extent of his power.
  • The Worf Effect: Easily bested by Nightmare despite being a skilled fighter himself early on in his story mode.
  • You Gotta Have Blue Hair: Downplayed; his hair is white with blue fringes, though they turn red during his Soul Charge.

    Azwel 
https://static.tvtropes.org/pmwiki/pub/images/HRE_7704.png
https://static.tvtropes.org/pmwiki/pub/images/2f0bfb1a_a5e7_43fb_97ec_ef49393c1da0.jpeg

Origin - Holy Roman Empire (Germany) note 

"You shall be sacrificed for the human race!"

First Appearance: Soulcalibur VI (2018)
Weapon: Palindrome - Chaos & Order (Bipolar wave amplifying gauntlets)
Voiced by: Masashi Ebara (Japanese), Taliesin Jaffe (English)

A mysterious, highly intelligent, self-proclaimed anthropologist and philosopher from the Holy Roman Empire. Azwel wields a pair of gauntlets, one that utilizes a fragment of the demonic sword Soul Edge, and another that utilizes a fragment of the holy sword Soul Calibur. These gauntlets allow him to harness both swords' energies in order to create physical manifestations of the various weapons and fighting styles they have experienced. Fascinated by the effects of the Evil Seed which caused humans to become Malfested, transforming them into beings with enhanced abilities, Azwel has set a grand, insane plan into motion in the hopes of recreating this phenomenon, but under his own terms. His goal is to use his "Ultimate Seed" in order to evolve humanity, believing that it is the next step in the road towards evolution.

Azwel is a very odd character to say the least. He has no actual weapon, but summons weapons out of nowhere. To this end, Azwel runs on a Stance System that each focuses on a different fighting archetype: The Comedy stance (lance and shield) which focuses on parrying and long-ranged pokes, the Beauty stance (dual blades) which focuses on vertical invasion and mix-ups, and the Tragedy stance (axe) which focuses on damage and rushdown. Similar to Kilik, he has a unique Soul Charge, and can access two different Critical Edges. The second one requires him to burn an additional meter while already under the effect of the Soul Charge. While costly, it's very powerful and can win games by itself.


  • A God Am I: Views himself as such, seeing his intelligence at a level that even a god would be threatened by. His plan would have made him be seen as a god among those still left.
  • Adaptation Origin Connection:
    • His research on the Evil Seed and malfestation is found by both Zasalamel and Raphael, kickstarting the events that happen in the future and leading to a Sequel Hook.
    • Furthermore, he's the one who inquires Raphael about Soul Edge, setting him on the path to seek and forge a new world.
    • If Amy's trailer is any indication, he'll play a role in her becoming Viola down the line.
  • Arch-Enemy: Grøh's, specifically. Evident when the latter stops fucking around and goes straight into his soul charged mode in Libra of Soul.
  • Authority Equals Asskicking: Formerly a high ranking member of the Aval Organization and now the leader of his own cult, as well as one of the higher tier fighters in the roster.
  • Ax-Crazy: For all his claims of loving humanity, he's a brutal sadist who loves to psychologically and emotionally torture people, is positively giddy at the sight of his enemy on the brink of death, and his Critical Edge's animation has him throw his head back in laughter.
  • Beard of Evil: A bad guy with quite an impressive and long goatee.
  • Big Bad: He's the main villain of the Libra of Soul mode, and of Grøh's section of the Chronicle of Souls. Furthermore, his research into the Evil Seed and malfestation is found by both Zasalamel and Raphael, kickstarting the latter's descent into madness.
  • Big-Bad Ensemble: He's one of two primary antagonists of Soulcalibur VI as a whole, the other being Nightmare.
  • Bond One-Liner: "Excellently done!" (normally) or "Consider yourself saved!" (when Soul Charged)
  • Dark Messiah: With a god complex to boot.
  • Disc-One Final Boss: Of Libra of Soul.
  • Dual Wielding: His weapon, Palindrome, draws power from both Soul Edge and Soul Calibur's energy, wielding one in each hand similar to Algol.
  • Even Evil Has Standards: It's more out of spectacle and aesthetics rather than moral issues, but his battle quotes indicates he doesn't like Nightmare or Cervantes.
    "Disgusting! Your odor turns my stomach."
    "You impure brute!"
  • Evilutionary Biologist: He plans to use a souped-up version of the Evil Seed to Malfest all of humanity, raising them to what he sees as the next evolutionary level.
  • Evil Counterpart: To Sophitia and Zasalamel.
    • Sophitia is a paragon who encourages the people she comes across to take a heroic path. Azwel proclaims that he loves all humans equally and wants to save them. Sophitia is blessed by the power of the Greek gods through Hephaestus to save those who were Malfested. Azwel wields the power of both Soul Edge and Soul Calibur together with the hope he can create another Evil Seed to evolve humans beyond Malfestation.
    • With Zasalamel, they both played a major role in the Conduit's journey during Libra of Souls. Zasalamel is the first person the Conduit encounters and serves as his/her distant guide and observes him/her from the shadows. Azwel is the final enemy the player character faces in the Libra of Souls.
    • Similar to Grøh and Kilik, he has a Soul Charge that makes him a unique fighter.
  • Evil Is Hammy: Not only is he the newest Big Bad, he is by far one of the hammiest characters in the game.
  • Evil Plan: His studies on the history of humanity brought him to the conclusion that humanity would self-destruct through wars and other calamities. His fanatical "love" for the people led him to concoct a terrifying scheme, his plan being to deploy his own creation, the "Ultimate Seed", to evolve humans to the next evolutionary level and save them from themselves.
  • Evil vs. Evil: Completely wrecks a Fygul Cestemus hideout in his search for astral fissures.
  • Faux Affably Evil: Even while causing misery, he treats Grøh like a buddy, all while hamming it up.
  • Final Boss: Of Very Hard difficultly Arcade Mode.
  • Foil:
    • Shares the Big Bad status with Nightmare, but wants to become humanity's ruler while Nightmare wants to kill all of it. He's also a Knight Templar associated with light while Nightmare is a Card-Carrying Villain associated with Darkness. Unsurprisingly, the former doesn't like the latter.
    • Also this to Zasalamel, as mentioned above. Both are manipulative sorcerers with grand ambitions, but while Zasalamel is content to work from behind the scenes and seems to have mostly benevolent goals, Azwel is a Dark Messiah who wants to kill most of humanity and malfest the rest. Also, while Zasalamel is at most a Cold Ham, Azwel is an extremely flamboyant Large Ham who just cannot stop talking.
  • The Friend Nobody Likes: Everyone in the Aval Organization expresses distrust towards him, stating that he has no loyalty to the order. Sure enough, he proves to be The Starscream.
  • He Knows Too Much: In both his and Grøh's respective Soul Chronicle, Azwel killed off those within the Aval Organization who are foolish enough to uncover his plans.
  • Humans Are Special: He fully believes this, and in fact his plan is to spread an enhanced version of the Evil Seed called the Ultimate Seed, which he believes will raise humanity to a higher level.
  • Hypocrite: Claims to love humanity despite being a massive asshole who sees them as his toys.
  • Knight Templar: What's his idea of enhancing humanity? Why, unleashing the Evil Seed, of course!
  • Kung-Fu Wizard: He uses sorcery heavily in combat, much more than the other characters, to the point where the weapons themselves seem almost secondary.
  • Large Ham: Oh lordy lord, is he ever, especially with his Critical Edges.
    "ACCEPT THIS FROM ME! MY LOVE!"
    or
    "Now is the time... FOR PROGRESS!!!"
  • Lean and Mean: Can be considered this. His height is 185 cm (6'1) and his weight is 65 kg (143 lbs), meaning that he is close to being underweight.
  • Light Is Not Good: Dresses in an intricate outfit that screams holy man...and he's a psychotic nutjob.
  • Love Freak: Absolutely cannot stop babbling about how much he loves humans.
  • Mad Scientist: A noted scholar and intellectual that just so happens to perform twisted experiments in the name of uplifting humanity.
  • The Man Behind the Man: As it turns out, he is partially this to Raphael. Azwel encourages him in the secret true ending of his Soul Chronicle to go through with his plan to create the "perfect world" for Amy, and is in fact the "Scholar of the Future" who authored the notes on Soul Edge that were sent to Lord Dumas before Raphael assassinated him.
  • Meaningful Name:
    • Whether intentional on the part of the developers or not, the name “Azwel(l)” is full of meaning for a magic-based character. An ancient Anglo-Saxon name, it refers to someone who lived by a spring (well) in a grove of hazel trees, and across most ancient Anglo, Celtic and Nordic cultures Hazel was associated with wisdom, prophecy and divination — in Norse mythology it is known as the Tree of Knowledge.
    • In terms of his weapon name (“Palindrome”), a palindrome is a word, number, or other sequence of characters which reads the same backward as forward — perhaps referencing the weapon’s multifunctional nature.
  • Mechanically Unusual Fighter: Azwel does not play like your standard Soulcalibur character. He doesn't have a defined weapon, but rather he summons weapons through magic, and these weapons are tied to a three-tiered Stance System with each one reminiscent of a fighting game archetype. Furthermore, he has two Critical Edges, with the second one requiring him to both be in Soul Charge and to expend another meter while in this state to unleash the massively devastating attack. Just looking at him is odd enough, but playing him feels downright strange.
  • Mind over Matter: Has telekinetic powers, which leverage the use of his many weapons.
  • Multi-Melee Master: Similarly to Necrid from Soulcalibur II, his Palindrome can transform into a variety of forms — including an axe, a greatsword, and a pair of kris.
  • Not-So-Well-Intentioned Extremist: He regularly claims to love the human race and that his experiments and goals are for the benefit of humanity. In reality, Azwel is a maniacal sadist who intends to exterminate most of the human population with the Ultimate Seed and rule over the remainder as a living god.
  • Offhand Backhand: Fend's off Grøh's attacks in this manner in their first battle in Libra of Soul.
  • Omnidisciplinary Scientist: Is apparently well versed in alchemy, medicine, sorcery, philosophy, history, and fine art.
  • One-Winged Angel: He has a monstrous transformation where his skin turns charcoal grey, he becomes covered in Tron Lines, and his arms transform into spike-encrusted claws. The spikes on his right arm are red, and the spikes on his left arm are blue. Using this form, he appears to summon Soul Edge and Soul Calibur, though it's hard to say if they're copies or the originals due to matching his other weapons in appearance.
  • Overly Long Gag: Azwel has by and far the longest win quotes in series history. How long? For one, if you're playing in the middle of Arcade, you won't even make it halfway there before cutting to the next fight. Second, the subtitles don't even finish the second line. It's so long that Azwel clearly runs out of breath by the time he's done. The quote below is only one out of three.
    Azwel: Hehehe... Hahaha! What a thrill to see a Human on the brink of death abandon their sense of reason for despair or hope! Hahahaha! It is like the sweetest method to me! I could never grow tired of the human race! Hahahaha! *coughs* Ha...he...
  • Parts Unknown: Pleasantly averted in his case (and atypical to his status as a boss character) as his birthplace is noted as being the historic Holy Roman Empire. However, unlike many of the other warriors, his city of birth within the Empire is omitted, and as the Empire encompassed many modern-day nations note  it isn't possible to peg his nationality in a modern context.note  This was perhaps done to retain a hint of mystery, whilst still grounding him in reality.
  • Recurring Element: Similar to Necrid and Algol, Azwel is a unique character that doesn't have a physical weapon, but can create one from energy. Just like Algol, he's also a Final Boss.
  • Sadist: Azwel gleefully revels in psychologically torturing his opponents to get off on their despair and rage.
  • Shaped Like Itself: Azwel's listed fighting style is "Practical Application of Martial Philosophy and Theory." In other words, his fighting style is "fighting style."
  • SNK Boss: In Libra of Soul, he's permanently soul charged and has an infinite meter.
  • The Social Darwinist: He intends to make humanity evolve further by creating the "Ultimate Seed".
  • Sore Loser: He takes losing badly and tries to kill the Conduit in one last attempt to achieve his goal.
  • Spontaneous Weapon Creation: He can use his powers to manifest blue and red weapons — with his main ones being a blue shield, spear, and kris; and a red axe and kris.
  • The Starscream: He's one of the Twelve — the highest-ranking members and leaders of the Aval Organization. The other members of the Twelve are aware he's not truly loyal to the Organization and might one day betray them, but even they are unaware that he is plotting to obtain both Soul Edge and Soul Calibur for himself and reshape humanity in his own twisted image.
  • Stance System: His move list is divided according to what weapons he summons. The Comedy stance (lance and shield) focuses on parrying and long-range pokes, the Beauty stance (dual blades) focuses on vertical evasion and mixups, and the Tragedy stance (axe) focuses on damage and rushdown. Executing a move with one weapon results in future moves with the same weapon coming out slightly faster, at least until he uses a different weapon. Lastly, some of his non-stance moves are influenced by his stance moves.
  • Storm of Blades: Can summon a bunch of red and blue weapons to rain on his opponent as his Critical Edge.
  • Suspiciously Similar Substitute: Azwel appears to have been made specifically to revisit Necrid's core concept of summoning an assortment of energy weapons out of nowhere — Necrid never having returned due to rights issues with Todd McFarlane. Unlike Necrid, Azwel is fully integrated into the lore, and furthermore has a fully-developed style as a opposed a cobbled-together mish-mash of other styles, making the concept feel truly unique in comparison.
  • Tricked-Out Gloves: His weapon is essentially a pair of enchanted guantlets. The right one includes a fragment of Soul Edge, while the left one has a piece of Soul Calibur. Azwel draws his power from the memories of past battles, preserved within those fragments. While he appears unarmed, his gauntlets allow him to summon a variety of deadly weapons, which he can use with brutal effects.
  • Visionary Villain: He wants to improve humanity...by killing it all off and starting over again, with him being god.
  • What Happened to the Mouse?: His plans are foiled in Libra of Soul and he is defeated by the player character, but it is not explicitly stated or shown if the player character killed him or not, and the screen abruptly fades to white, leaving Azwel's fate uncertain... until Raphael's secret true ending in Soul Chronicle is unlocked by having the Conduit help Raphael obtain the rest of the documents he needs. In it, it is revealed that Azwel survived as he appears before Raphael, facing off against him and inquiring him about his intentions with Soul Edge.
  • Wicked Cultured: Apparently a connoisseur of the arts, which causes him to commit sadistic acts of violence purely to savor the "drama" that they create.
  • Wrestler in All of Us: One of his attacks is a juggle that eventually leads to him hitting the opponent with a Kinniku Buster.
  • Yin-Yang Bomb: His Palindrome weapon is powered by shards of Soul Edge and Soul Calibur, manifesting constructs out of both swords' energies.

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Guest Characters

    Geralt of Rivia 
https://static.tvtropes.org/pmwiki/pub/images/66a7ce1f_9584_4785_a985_6e8978904d53.png
https://static.tvtropes.org/pmwiki/pub/images/geraltscvi.png

Origin - Rivia, Kingdom of Lyria and Rivia note 

"Challenged a Witcher? Must have had a death wish."

First Appearance: The Witcher (2007)
Weapon: Witcher's Steel Sword & Silver Sword (Steel and silver longswords)
Voiced by: Kazuhiro Yamaji (Japanese), Doug Cockle (English)

The protagonist (or co-protagonist) of all the media set in the The Witcher's world. He is a, if not the witcher — a mutant created through alchemy and black magic to create an ultimate killing machine, he was in fact such a success compared to the other boys who underwent the Changes that he was subjected to additional processes that bled his hair white and took the pigment from his skin, but the benefits in return were many-fold. Geralt is the epitome of a professional monster-hunter: courteous, meticulous and devoid of emotional hangups. He represents the Guest Fighter in the Soul series' sixth iteration, having been whisked into our dimension by a powerful sorceress. Geralt finds himself in a strange new world, home to the cursed sword Soul Edge, the power of which the sorceress had spoken...

Geralt uses two longswords, and has a very precision-based style that involves evading and striking his enemies at the right time. Notably, his silver sword does increased damage against Soul Charged opponents. Like a true witcher, he can access five different Signs at the cost of meter: Aard, Igni, Yrden, Quen, and Axii. During Soul Charge, Geralt can freely access all five.

  • Animal Motifs: Wolves, of course. He was trained by the School of the Wolf, wears a wolf-shaped medallion, and is known as the White Wolf due to his white hair and pale complexion.
  • Badass Beard: Usually he's portrayed with Perma-Stubble, but some artistic depictions give the witcher a beard.
  • Badbutt: Downplayed. Geralt is from a series that's as hard-R as games can get, earning many (well-deserved) comparisons to the likes of Game of Thrones. Here, he's placed in a much lighter T-rated game, and has to be toned down to match. For example, there's no blood from his attacks, his language is considerably more restrained, and he doesn't go about his ways of love with the female cast (though he is pretty heavily implied to get it on with an NPC). That said, Soulcalibur VI is far from kid-friendly, has no shortage of sex appeal, and is filled with legitimate badasses, so in this case it's more like a downgrade from "badass motherfucker" to just plain "badass".
  • Bond One-Liner: "Ever fight a witcher? Guess not..."
  • Boring, but Practical: Despite having magic, Geralt isn't particularly flashy, as even his magic is mundane compared to the other magical fighters. That said, his versatile move-set allows him to adjust to each fundamental skills needed.
  • Bullying a Dragon: Alluded in his reveal trailer and one of his victory quotes. Given that he is a super-strong, ageless, magical swordsman...
    Geralt: Challenged a witcher? Must have a death wish...
  • Canon Immigrant: Much like Akuma in Tekken 7: Fated Retribution, Geralt is confirmed to be canon to the story of Soulcalibur VI, and is said to play an integral part. Unlike Akuma, who has next to no explanation for why he is linked to the plot of Tekken, Geralt's inclusion is actually justified due to him being from a universe capable of inter-dimensional travel.
  • Choice of Two Weapons: Geralt wields a pair of longswords — a steel one for killing human monsters and a silver one for killing inhuman monsters.
  • Clothing Damage: Averted, he doesn't lose any of his armor in battle. Justified as he can't be customized.
  • Covered with Scars: His body is covered in a lot of nasty-looking scars.
  • Dance Battler: Incorporates balletic twirls and pirouettes into his fighting style, as witcher training emphasizes lots of fast dodges to avoid monster attacks that would otherwise shred through their armor.
  • Double Entendre: Geralt makes one in the ending of his Chronicle. Because he's in a T-rated game this time, he can't explicitly have sex with the Sorceress, but rather just allude to it.
    Sorceress: Step over here and make yourself comfortable... would you care for some fine wine?
    Geralt: Mh. Warm welcome— nice 'n' all, but... as I see it, you owe me a lot more'n that.
  • Final Boss: Prior to version 1.30, he was this of Normal difficulty Arcade Mode. He’s a Sub Boss in Hard Arcade — always the 4th fighter you face.
  • Fish out of Water: He is thrown into Soul Calibur's version of 16th century Earth, which while also populated by monsters, are unlike anything from the world he originates from. Whereas Geralt is familiar with every single type of monster from his world, the ones in Soul Calibur are the result of Malfestation, human experiments, divine curses, or the Astral Chaos. Averted thematically however. Like Ezio before him, Geralt was chosen because his mix of weapons and sorcery would be a perfect fit for the world of Soulcalibur.
  • Foil: To 2B, the other guest character. Both are Fish out of Water characters with Mystical White Hair who use two swords attached to their back as their primary weapons, but while Geralt is a Rated M for Manly Magic Knight who uses European longswords and magical Signs, 2B is a Lady of War Multi-Melee Master who uses katanas, spears, gauntlets, and futuristic weapons such as laser cannons and machine guns. In addition, while Geralt is from a Low Fantasy Western RPG set in a Constructed World, 2B is from a Science Fantasy Eastern RPG set on Earth in the far future.
  • Gameplay and Story Integration: His silver sword — which in the Witcher series is super-effective against non-human monsters — does extra damage against Soul Charged opponents. In an example of Gameplay and Story Segregation, however, it does no extra damage against characters that aren't human (Inferno, Astaroth, Lizardmen, and Malfested, for example), so as to avoid giving him an unfair advantage over such opponents.
  • Guest Fighter: Following the successful guest appearances of Heihachi, Link and Spawn in SCII, most subsequent games in the series include a high-profile guest. Geralt, according to producers, was felt to fit in perfectly with the game's 16th century Eurasian setting.
  • Good Scars, Evil Scars: Discounting the nasty-looking ones on his body, his are the fairly classic rugged hero scars, the most prominent being one that crosses over his left eye.
  • Guttural Growler: His English voice in the games is very hushed and gravelly.
  • Hell-Bent for Leather: His usual outfit is a suit of leather armor with silver chainmail for extra defence against monsters.
  • Human Aliens: The humans of Geralt's world appear exactly the same as the 16th century Earth humans of the Soul Calibur series, though they inhabit a completely different dimension and world. In the lore of The Witcher, humans are said to have arrived on The Continent some 1,500 years ago, following the Conjunction of the Spheres, which trapped humans and many other creatures in the Witcher world.
  • Magic Knight: Witchers are created through magic, and thus have some affinity to it, giving them an ability to use simple combat spells called "signs" in battle. In his SCVI appearance, he uses both his swords and combat spells in-game.
  • Mana Potion: His Soul Charge has him drinking a bottle of potions to power him up.
  • Mechanically Unusual Fighter: While other characters use magic, Geralt has a unique mechanic involving "signs" that give him different abilities like fire-based projectiles, time-slowing abilities, and counters the others don't have, which require meter to use whereas in this game, it's either for Soul Charge or Critical Edge. Also, in a more subtle way, one of his commands does a strafe rather than an attack, making him especially good at evading vertical strikes, which is befitting for a monster slayer who often relies on his ability to dodge and counter attacks in combat.
  • My Name Is Inigo Montoya: One of his intros goes like this.
    Geralt: Geralt of Rivia, witcher.
  • Mystical White Hair: Geralt's hair is white due to his unusual compatibility with the witcher mutagens.
  • Recurring Element: Yet another Guest Fighter.
  • Really Gets Around: While he doesn't have his way with any of the Soul series' female cast, Geralt reflects on his relationship with Yennefer and is all-but explicitly stated to have sex with the Sorceress at the end of his Chronicle of Soul as payment for using him as a test subject.
  • Red Baron: "The White Wolf".
  • Seen It All: Geralt's already seen plenty of bizarre magical things and traveled to alternate dimensions in his home series, so being transported to the world of Soul Calibur is hardly the weirdest thing to ever happen to him.
  • Silver Has Mystic Powers: Geralt's silver longsword is super-effective against the non-human monsters of his world, and he's relieved to note that it's also potent against the malfested and other monsters of the Soul universe. In gameplay turns, his silver sword does more damage against an opponent with a charged soul gauge.
  • Slashed Throat: His back grab involves dragging his steel sword across the opponent's neck after grappling them from behind. This being a T-rated game, it leaves no wound and is nonlethal by itself.
  • Small Role, Big Impact: His Chronicle of Soul indicates this is the case following his encounter with Zasalamel; which causes the sorcerer to verify the existence of alternate universes and parallel dimensions, mentioning that he'll need to revise his plans accordingly.
  • The Stoic: Geralt rarely expresses emotion outwardly and approaches every problem as a calm and non-judgmental professional. He even claims that witcher mutations deprive him of feeling emotion, though it's clearly not true for him or any of his kind.
  • Supernatural Gold Eyes: Like all witchers, his eyes became yellow and cat-like as a result of his mutations.
  • Suspiciously Similar Substitute: Meta Example; Noctis was planned for Soul Calibur VI, but got sent to Tekken instead as Namco got the rights to use him, but didn't want it to go to waste trying to wait for a new Soul game, with T7 being their latest fighting game. Like Noctis, Geralt is a protagonist from an Action RPG and is a powerful Magic Knight.
  • Trapped in Another World: Gets zapped into the world of Soul Calibur by a sorceress he was hired to investigate, and spends several months wandering around searching for a portal to take him back, fighting numerous Malfested along the way.
  • Unknown Rival: Mitsurugi considers Geralt his biggest rival yet. Unfortunately for the former, Geralt sees him as just a hot-headed idiot who doesn't know his place. Eventually downplayed as he does recognize Mitsurugi's skill despite lacking any of Geralt's magic.
  • Wacky Wayside Tribe: In Libra of Soul mode. Despite being teased as playing a critical role in the story, Geralt's canon role is to basically fall out of an astral fissure, fight a few Malfested, get into duels with Mitsurugi, Zasalamel, and the Conduit, and then just sort of... go home. His presence does convince Zasalamel to alter his plans, but what exactly this entails isn't explained.
  • Why Did It Have to Be Snakes?: Being transported into the Earth-realm by portal doesn't help his long-running hatred of them.
    Geralt: Rrgh! Crap like this, EXACTLY why I hate portals!
  • A Wizard Did It: His appearance in the real-world setting of the Soul series is explained via his meeting with a powerful sorceress, who first told him of Soul Edge and transported him to the Earth-realm to uncover its mysterious powers. Considering the prevalence of inter-dimensional portals in his home series, and the fact that his adopted daughter Ciri has visited Earth before (during the 14th century, and possibly the late-21st), this isn't as contrived as it sounds.
  • Worthy Opponent: Mitsurugi views him as this. In addition, he'll sometimes say "Not bad, I gotta admit" after losing a round.

    2B / YoRHa No. 2 Type B 
https://static.tvtropes.org/pmwiki/pub/images/earthflag_2.png
https://static.tvtropes.org/pmwiki/pub/images/soulcalibur_vi_2018_10_27_18_148jpg_600_1_1.jpg
Origin: Earth, 11945 A.D.

Pod: Alert. Hostile lifeform detected.
2B: Eliminating threat.

First Appearance: NieR: Automata (2017)
Weapon: Virtuous Treaty and Virtuous Contract (Twin large swords)
Voiced by: Yui Ishikawa (Japanese), Kira Buckland (English)
Pod 042 voiced by: Hiroki Yasumoto (Japanese), D.C. Douglas (English)

One of the protagonists of NieR: Automata. In the far distant future, humanity has been driven to the brink of extinction by an army of alien machine lifeforms invading Earth. With the bulk of the remaining humans evacuating to off-world colonies, an army of androids known as "YoRHa" has remained behind to fight the machine lifeforms and reclaim Earth for humanity. Of these androids, 2B is one of the most formidable. Equipped with a variety of close-range weapons and a Support Pod for long-range engagements, 2B is equal to the new mission that she has been given: to destroy the cursed sword Soul Edge.

She was released on December 18, 2018.

2B plays like how she should from NieR: Automata but transplanted in a fighting game, making her very unusual. 2B can use different weapons configurations, access a Flash Step to evade her opponents, engage her enemies while airborne, call upon Assist Character Pod 042 for different projectile attacks, and has two Critical Edges: her standard attack, which she can use at any time, and her Self-Destruct Mechanism, which she can use when at under 30% health. The latter will leave 2B at a sliver of health, and thus one must be sure they can win with it. Oh, and yes, it blows her skirt off here, too.

  • Achilles' Heel: Due to how aggressive 2B can be in battle own to her long strings, a predictable one falls prey to reversal edges and guard impacts much more than most.
  • Advertised Extra: Story-wise, at least. 2B doesn't have her own Soul Chronicle, and aside from Azwel, she has no unique interactions with the rest of the cast.
  • Assist Character: Pod 042 helps out with some of her attacks.
  • BFS: The Virtuous Treaty and Virtuous Contract swords are both approximately as long as 2B is tall.
  • Blindfolded Vision: 2B's blindfold is actually a nanotech combat visor that acts as a Heads-Up Display and relays orders from the Bunker.
  • Bond One-Liner:
    • "Until our day of reckoning comes."
    • If done while low on health:
    2B: Ugh...Nines..?!
    Pod: Alert. Error in YoRHa Unit 2B's memory region.
    2B: Understood.
  • Boobs-and-Butt Pose: Her artwork depicts her this way, which is an easy position as she's not even human.
  • The Cameo: 9S can be seen in the background of her home stage, and the Terminals can sometimes be seen hovering in the background at the start of a fight.
  • Character Customization: Holds the distinction of being the first guest the player can fully customize like the original cast.
  • Combat Stilettos: As an android, she can leverage the use of her heels without a problem.
  • Contralto of Danger: While not nearly as deep as Ivy, 2B's voice is quite low and husky.
  • Fem Bot: She's a sexy humanoid robot.
  • Fish out of Temporal Water: An android from the far future thrust over 10,000 years into the past.
  • Flash Step: Several of her attacks give her a momentary speed boost, where she uses an omnidirectional flurry of sword slashes that are too fast to be seen. Her Critical Edge has her vanish in midair, before launching a series of attacks before her hapless opponent can hit the ground.
  • Foil: To Geralt, the former coming from a western RPG set in a medieval time that doesn't take place on our Earth, while 2B hails from an eastern RPG set in a futuristic earth. In addition, their overall characterizations and fighting styles contrast each other nicely, as Geralt is a Rated M for Manly monster slayer who uses European style longswords alongside a variety of magic signs, while 2B is a refined Lady of War who uses Japanese katanas alongside various futuristic weapons, such as holographic spears and gauntlets, machine guns, a laser cannon, energy spikes, and a Self-Destruct Mechanism. There are even some superficial similarities in their character designs, as both have silvery white hair and wear two unique swords on their back, but while Geralt is a scarred, rugged, Rated M for Manly warrior, 2B is a clean and elegantly dressed Robot Girl.
  • Guest Fighter: Originally from NieR: Automata, she's the second guest after Geralt. Also holds the distinction of being the first female guest in the series, assuming one doesn't count the KOS-MOS costume from III.
  • Hard Light: 2B ends her Critical Edge by impaling her opponent on an energy field of spikes. She can also project them as her neutral (A+B) attack and during several of her air combos while she's soul charged.
  • Katanas Are Just Better: 2B wields the Virtuous Treaty and Virtuous Contract swords as her default weapons.
  • Lady of War: Stoic, graceful, and incredibly deadly, 2B is a standout example both here and in her own game.
  • Leaning on the Fourth Wall: One win pose has the camera focusing on her backside just up her skirt while she's petting Pod... and then Pod alerts 2B of an observer spying on her.
    Pod 042: Alert. We are being watched from below.
    2B: From below?! (swats away at the camera and gives a disapproving Death Glare)
  • Male Gaze: She gets quite a bit of it, just like in her home game. Even lampshaded, as detailed above.
  • Mechanically Unusual Fighter: Because 2B hails from an entirely different series with her abilities maintained, she plays very differently from the others and it shows in multiple ways.
    • She's the only character on the roster with an assistant in the form of Pod 042, who helps her out with certain moves and attacks. Also of note, Pod provides different uses of projectiles, a rarity in the cast.
    • She can engage in a Flash Step that can potentially put her in an advantageous position, and is the only one with such an ability (though similar abilities exist, none are quite like hers). Outside of that, she can zoom in with bursts of speed.
    • She can use multiple weapon types, such as different swords and gauntlets.
    • She is one of the few characters with projectiles, including a long-range laser and shorter-range ground spikes, courtesy of Pod.
    • She can perform combos on her opponents while airborne, and has special moves just for that purpose.
    • She's one of the few characters with two distinct Critical Edges. In this case, her second CE is activated when she's at low health, in which case she'll activate her Self-Destruct Mechanism in a last-ditch effort to win. It's also the only CE that hurts the user, and while it won't lose automatically, it'll leave you with minimal health, and thus one should be sure they can win with it.
  • Mother Nature, Father Science: Inverted with Geralt; 2B is technology based while Geralt is a Magic Knight.
  • Ms. Fanservice: Unsurprisingly, 2B's costume from NieR: Automata is maintained and she fits right in with the other girls of Soulcalibur. As a bonus, 2B comes with special YoRHa-themed CAS parts, including a costume that's also made for fanservice. It helps that the self-destruct feature is maintained, and yes, its destroys her skirt here, too. Its possibly no coincidence that her announcement trailer features her confronting Ivy, one of the biggest holders of the title that also bears some slight semblance to her.
  • Multi-Melee Master: 2B uses a variety of weapons that she can materialize from thin air, including swords of varying sizes, a spear, and gauntlets.
  • Mythology Gag: Her alternate outfit is her Kaine costume, which itself was based off of Kaine from the original Nier.
  • Pet the Dog: Almost literally. Her taunt has her giving Pod-042 an affectionate pat on the head. Doing this repeatedly will prompt Pod to urge 2B to do the same to 9S, to which 2B says "I'll consider it".
  • Recurring Element: Similar to Noctis in Tekken, 2B is a Guest Fighter from a Square Enix' JRPG and is vastly different from the mainline characters.
  • The Rival: In a similar way that Geralt is set up as Mitsurugi's rival, 2B is set up as a rival to Ivy.
  • Robot Girl: 2B is a YoRHa unit, one of an army of androids created to take back the Earth from hostile robots, and appears as a young woman.
  • Sexy Backless Outfit: 2B's dress has a large hole exposing much of her back.
  • The Smurfette Principle: Not out of the main cast, but of all the guest characters in Soul history, not including KosMos's CAS gear in III.
  • Sticks to the Back: 2B's swords levitate behind her while not in-use.
  • Strange Salute: One of her victory poses is the YoRHa salute: left hand over the left breast, palm inward, accompanied by the phrase "Glory to Mankind".
  • Taking You with Me: When low on health, 2B can use an alternate Critical Edge where she traps her opponent and activates her Self-Destruct Mechanism to destroy them. If successful, Pod will save 2B, but she will be left with a sliver of health.
  • Woman in White: Her second color inverts her black dress, giving her a white one instead.
  • Zettai Ryouiki: Wears a pair of nylon thigh highs that reach above her boots.


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