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Characters / Sonic the Hedgehog - Recurring Characters
aka: Sonic The Hedgehog Team Rose

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A list of supporting characters who have appeared in the series for more than one occasion, often when the story of the game demands their involvement.
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Classic Era

    Mighty the Armadillo 

Mighty the Armadillo

Debut: SegaSonic the Hedgehog
Voiced by: Yusuke Numata (Japanese, 1993)

https://static.tvtropes.org/pmwiki/pub/images/mighty_6.png

One of the more obscure Sonic characters, Mighty the Armadillo is an old friend of Sonic the Hedgehog. He is similar in speed to Sonic, but is apparently stronger, hence his name. For many years, he only appeared in two games: 1993's SegaSonic the Hedgehog Arcade game, and Knuckles Chaotix in 1995.

He also appeared on a missing poster in Sonic Generations. It's only in 2018 that he finally managed to return to the series as a playable character in Sonic Mania.


  • Armor-Piercing Attack: Mighty's Hammer Drop in Mania Plus can allow him to circumvent certain enemy protections (such as the bumper on the back of the Bumpalos in Mirage Saloon).
  • The Artifact: Mighty was created just after the dawn of the franchise, but never managed to find his footing before being replaced by his Second Episode Substitute Knuckles the Echidna. Sonic Heroes cemented Knuckles and Tails as a Power Trio with Sonic, leaving Mighty with no real place in the franchise.
  • Attack Reflector: Mighty's shell in Mania Plus can deflect enemy bullets as if he were wearing a shield. This can be done either when he's crouched or spinning. While he's spinning, he's also immune to spiked objects (he'll either bounce off them or hit them and absorb the damage without actually losing rings or his shield).
  • Berserk Button: Harming or threatening Ray, as seen in Sonic Mania Adventures.
  • Bruiser with a Soft Center: He has a heart that's as large as his powerful strength, which is greatly established in the Mighty & Ray episode in Sonic Mania Adventures where he's showing a highly piercing Death Glare as he's protecting Ray from Metal Sonic's attack. He even shares a tender moment with Ray, who's basically like a little brother to him when Ray lightly punches him on the shoulder to which Mighty responds by doing the same –– only to accidentally send him flying with his own punch. He rushes over to help him up though.
  • The Bus Came Back: Mighty makes a long-overdue comeback as a playable character in the Updated Re-release of Sonic Mania.
  • Chuck Cunningham Syndrome: Has not made an appearance in the franchise since at least Knuckles Chaotix. Lampshaded by his missing poster in Sonic Generations. He later returned after a twenty-three year long absence in Sonic Mania, and it's implied via TailsTube Episode #5 that he's still around in the Modern era, not appearing because, like Sonic, he spends most of his time globetrotting.
  • Conjoined Eyes: Similar to Sonic. This may have something to do with the fact he seems to be descended from the red hedgehog from SegaSonic Bros., who was originally positioned as Sonic's brother.
  • Continuity Cameo: On a missing poster in Sonic Generations. Knuckles Chaotix being supposedly deemed non-canon at the time of its release, which may be why said poster says "Missing since 1993" rather than "Missing since 1995".
  • Divergent Character Evolution:
    • If early artwork from the canceled Falling Blocks puzzle arcade game SegaSonic Bros. is any indication, it is likely Mighty's earliest conception was simply a red version of Sonic intended to be his brother. Manabu Kusunoki took the character's palette and reworked it into a more distinct character design for SegaSonic the Hedgehog, deciding on an armadillo since it was roughly the same size as a hedgehog and equally obscure in Japanese culture.
    • This is also inverted with Mighty's design. Concept art shows that at one point Mighty was taller and skinnier than Sonic. His current design has the same build as Sonic.
    • Mighty and Knuckles both have the role as the serious tough guy so when both appeared in Mania Adventures, Knuckles loner nature and paranoia are played up while Mighty's friendliness, especially to Ray is on full display.
  • Does Not Know His Own Strength: He's a remarkable powerhouse who's not afraid to fight to protect others he cares about as Metal Sonic quickly found out. Although, he's not terrible at being gentle with friends, but his strength can be a little problematic. Him and Ray show brotherly love when the latter jabs his shoulder lightly, unlike Mighty, where he goes along with it and does a little "light punch" of his own, which knocks him off-screen. He even had brief expression of being completely worried, thinking that he might've actually hurt his friend even if he didn't intend to.
  • Ground Pound: His special "Hammer Drop" ability in Mania is a strong ground pound that can break through the floor, damage enemies around him, and break some obstacles like ice spikes.
  • Ironic Name: A rather strange case per se. While he's purely named Mighty for his amazing strength, he himself doesn't really look physically powerful since he's about as noodle-limbed as every other character.
  • Lightning Bruiser: While his speed is currently unknown, he's at least shown to keep pace with Sonic as seen in the ending of SegaSonic the Hedgehog. He's also intercepted Metal Sonic's assault on Ray before the robot even reached him while shielding his attack with his seemingly impenetrable shell. His shell allows him to not only repel and withstand small projectiles from certain badniks but can also plow through spikes, something that even Knuckles can't do. As for his strength, he's chucked a boulder at Metal Sonic as if it were a dodgeball, punched him dozens of feet away, and staggered him with an uppercut. What's most impressive was that Metal Sonic was empowered by all 7 Chaos Emeralds in the episode Metal Mayhem, (In Sonic 3, Knuckles has encountered and destroyed Mecha Sonic, who's absorbed energy from the Master Emerald which is basically more powerful than all of the Chaos Emeralds combined) which implies that Mighty is possibly just as strong as Knuckles.
  • Luckily, My Shield Will Protect Me:
    • In addition to the "Hammer Drop", Mania also gives Mighty a passive ability to repel small enemy projectiles with his shell like some of the shield power-ups, provided he's curled into a ball when they hit. He's also immune to spikes while jumping or rolling, but only once per jump.
    • In Mania Adventures, he uses his shell to protect Ray from Metal Sonic's claws.
  • Moveset Clone: Has the same abilities as Sonic in Knuckles Chaotix, although he has a Wall Jump move that Sonic never hadnote .
  • Muscles Are Meaningless: He basically has the same body type as every other character in the series and yet he's considered to be one of the strongest allies of Sonic who's seemingly in the same field as Knuckles when in comes to sheer physical strength since he can lift and toss boulders larger than himself and can briefly overpower the likes of Metal Sonic (strengthened by Chaos Emeralds no less).
  • Nice Guy: He's a sincere and compassionate dude, which is a no brainer as his pacifistic personality was described in the manual of Knuckles Chaotix. In the last scene of the trailer of Sonic Mania Plus he's giving Knuckles a bro-fist, given their interaction in Chaotix which gives off a Bash Brothers vibe. In the scene where he rescues Ray, he has a brotherly relationship with him that's inherently similar to Sonic and Tails'. There's even a moment in the last episode of Mania Adventures where after he punches Metal Sonic away from Sonic, he teams up with him to take down Metal Sonic and Eggman. After the evil duo were (unexpectedly) defeated by Knux, Mighty eats chili dogs with Sonic and Tails which shows that he's happy to join in on Sonic's activities. Amy reminisces how he's a sweetheart in the fifth episode of TailsTube.
  • Non-Indicative Name: In his first two appearances his moveset simply clones Sonic's (or in the case of Chaotix, what Sonic's would have been) so he is an entirely speed-centric character. It wasn't until Mania Plus that he gained abilities that actually did the "Mighty" in his name justice.
  • No-Sell: In Sonic Mania Plus, he can deflect most hazards with his shell while rolling. Hitting spikes in this state, however, will force him out of the roll, making him vulnerable in midair.
  • Power Trio: With Sonic and Ray in SegaSonic the Hedgehog—Sonic was the cocky one, Ray the goofy one, and Mighty the serious one.
  • Removable Shell: In SegaSonic arcade, his shell will fly off of him during a fall!
  • Second Episode Substitute: Character designer Manabu Kusunoki positioned Ray and Mighty to be part of the series main cast, but Mighty's position was usurped when Takashi Thomas Yuda invented Knuckles to be a minor one-shot antagonistic rival character, only for the character to become a fan-favourite that appeared throughout the series. Mighty, who has an extremely similar theme and personality, no doubt suffered as a result.
  • Sidekick: To Sonic in SegaSonic the Hedgehog, and to Knuckles in Knuckles Chaotix.
  • Simple, yet Awesome: In Sonic Mania Plus, his protection from spikes and enemy bullets when he's spinning is an immensely useful ability, probably moreso than his flashier "Hammer Drop" attack. It becomes especially clear just how great this ability actually is when you realize how many bosses in the game use spikes to attack and defend with: Mighty can attack far more aggressively than any of the other characters without risking himself.
  • Sleeves Are for Wimps: Like Sonic, his flesh-coloured arms are more exposed than the rest of his body, but this doesn't stop him from breaking everything in his path.
  • Super-Speed: Roughly as fast as Sonic in his game appearances.
  • Super-Strength: Not present in the games until Sonic Mania Plus where his Ground Pound can break columns of blocks and his spin dash can break walls only Knuckles could otherwise.
  • Super-Toughness: His plaque protects him from spikes and bullets.
  • Suspiciously Similar Substitute:
    • The game that would become Knuckles Chaotix was originally going to star Sonic, but Sega of Japan feared that the 32X (an add-on for the Sega Genesis console) flopping would hurt the Sonic brand if the mascot headlined the game. The starring role was reassigned to Knuckles, and Sonic's sprites (from an unfinished prototype of Chaotix called Sonic Crackers) were reworked into sprites for Mighty.
    • As a matter of fact, Knuckles the Echidna is one for Mighty, being a red-themed powerhouse companion for Sonic.
  • Technical Pacifist: His backstory in the games claims this.
  • Unskilled, but Strong:
    • While Mighty is fast, tough, and can break blocks with one ground pound, he's stuck to the ground compared to Tails, Knuckles, and Ray, who can respectively fly, climb, and glide.
    • Mania Adventures plays it for laughs when he accidentally punches Ray through a rock when he only wanted to give him a bro fist.
  • Wall Jump: In his Chaotix appearance. The animation for this serves as the inspiration for the animation the characters use in Sonic Mania's Chemical Plant Act 2 on the sticky purple wall pads.

    Ray the Flying Squirrel 

Ray the Flying Squirrel

Debut: SegaSonic the Hedgehog
Voiced by: Hinako Yoshino (Japanese, 1993)

https://static.tvtropes.org/pmwiki/pub/images/ray_34.png

Another of Sonic's early friends. Like with Mighty, he used to be missing from the franchise ever since his sole game appearance in 1993 (save for a nod to him in Sonic Generations) before showing up again as a playable character in 2018 with Sonic Mania.


  • The Artifact: Ray was created just after the dawn of the franchise, but was immediately replaced by his Second Episode Substitute Miles "Tails" Prower. Sonic Heroes cemented Knuckles and Tails as a Power Trio with Sonic, leaving Ray with no real place in the franchise.
  • The Bus Came Back: Ray makes a long-overdue comeback as a playable character in the Updated Re-release of Sonic Mania.
  • Butt-Monkey: Ray's animations in SegaSonic are by far the clumsiest of all three characters.
  • Cheshire Cat Grin: His default smile stretches from cheek-to-cheek (as opposed to staying on just one side of his face, which most Sonic characters' smiles do).
  • Chuck Cunningham Syndrome: Even more so than Mighty. Mighty at least got two game appearances! In fact, it took nearly twenty-five years for him to appear in the games again!
  • Conjoined Eyes: Like Sonic and Mighty, which also like Mighty may be due to being descended from one of Sonic's "siblings" in SegaSonic Bros. (in this case the yellow hedgehog brother).
  • Continuity Cameo: Appears alongside Mighty on a missing poster in Sonic Generations.
  • The Ditz: Usually portrayed as fairly airheaded compared to the other members of the Classic Sonic cast.
  • Divergent Character Evolution: If early artwork from the canceled Falling Blocks puzzle arcade game SegaSonic Bros. is any indication, it is likely Ray's earliest conception was simply a yellow version of Sonic intended to be his brother. Manabu Kusunoki took the character's palette and reworked it into a more distinct character design for SegaSonic the Hedgehog, deciding on a flying squirrel since it would have roughly the same body proportions as a hedgehog.
  • Informed Ability: Any flying ability he has doesn't get used in SegaSonic, despite its potential for useful applications (such as when the bridge falls). He doesn't do any flying until Mania Plus.
  • Flight: Allegedly at first. It wasn't shown in SegaSonic in-game. Mania gives Ray an "Air Glide" ability that allows for gliding that can be extended into very fast flight with proper altitude and momentum management, ala Mario's Cape Feather.
  • Hostage for MacGuffin: Becomes Metal Sonic's hostage in exchange for an emerald Mighty is holding in Sonic Mania Adventures, which he unfortunately accedes.
  • Keet: Very cute, hyperactive, and not too bright. This is reflected by how his default smile stretches from cheek-to-cheek (as opposed to staying on just one side of his face, which most Sonic characters' smiles do).
  • Odd Name Out: In the Power Trio of Mighty, Ray, and Sonic, Sonic and Mighty have names that describe their attributes, but Ray doesn't seem to fit the pattern, unless it's perhaps to signify that he's a metaphorical ray of sunshine.
  • Power Trio: With Sonic and Mighty in SegaSonic the Hedgehog—Sonic was the cocky one, Ray the goofy one, and Mighty the serious one.
  • Plucky Comic Relief: Of the three playable characters in SegaSonic, Ray is the most wacky (most noticeable by the odd way he crosses hang bars). However he's just as capable as the other two in escaping the island.
  • Punched Across the Room: He has a little playful moment with Mighty (after being saved from Metal Sonic) where he does a light love tap against him. A "love tap" from Mighty results in him getting thwacked (hilariously) off-screen from his strength. He shrugs the punch it off quite easily.
  • Prehensile Tail: Ray uses his tail like a hand, particularly if he’s crossing a set of monkey bars by flipping from his hands to his tail as he goes.
  • Ret-Canon: Ray's Sonic Mania redesign gives him double-striped blue shoes, matching the kind he wears in the Archie comics. Mania also establishes that him and Mighty are close friends, another trait that was carried over from the comics. TailsTube would also canonize these traits when the characters are reminiscing about them, complete with a modified piece of artwork involving Sonic, Ray, and Mighty, with Ray having blue shoes instead of red.
  • Second Episode Substitute: Character designer Manabu Kusunoki positioned Ray and Mighty to be part of the series main cast, but internal discussions and a company-wide submission contest ended up with Tails usurping Ray's spot as Sonic's number one sidekick.
  • Sidekick: To Mighty, though he was originally designed to be Sonic's.
  • Suspiciously Similar Substitute: To Tails.
  • Video Game Flight: In Sonic Mania Plus, Ray gains the ability to use his patagia to glide through the air; staying aloft with balance and momentum. He can't gain height or control his flight as easily as Tails, but he's much faster while airborne and can cover more distance with practice.
  • Weak, but Skilled: While he lacks the strength and resistance of Mighty, Ray has the ability to glide through the air, and unlike Tails, he's never exhausted, making him a handy character to reach tricky areas with enough training.

Modern Era

Team Dark

See tropes applying to them here.

Team Chaotix

    Tropes applying to the group as a whole 
https://static.tvtropes.org/pmwiki/pub/images/team_chaotix.png
Espio: I've got a bad feeling about this...
Vector: Espio, don't be silly. Besides, you know our policy: We never turn down work that pays.
Charmy: Yeah, you know our policy!

A band of detectives constantly trying to earn a living. Vector the Crocodile, Espio the Chameleon, and Charmy Bee initially made their debut being captured by Dr. Eggman, but Knuckles managed to save them and the four of them along with now defunct member, Mighty the Armadillo drove Eggman off the island. The crew didn't appear for almost a decade until Sonic Heroes, which gave them all new redesigns and seemingly ignored the team's history with Knuckles. Since then, they've appeared occasionally taking on any job they can to support themselves.

Unlike the other three teams in Sonic Heroes, who all follow a linear A to B level progression, Team Chaotix's levels revolve around certain objectives handed out by their client that must be achieved to complete their levels. As such, a lot of their levels are gimmick based and they posses many unique abilities not shared by any other team such as Charmy's ability to use warp flowers or Espio's invisiblity. Their Team Blast is "Chaotix Recital", where the group performs an impromtu concert and "sings" a song, destroying every enemy in the vicinity, gaining a large quantity of rings depending on the number destroyed.


  • Anti-Hero Team: They will do good, but they expect to be paid - handsomely. They do have altruistic moments free of charge, especially Vector, such as finding a kid's lost toy for free, but they will not take kindly to free loaders who try to con them (Eggman was implied to suffer a mafia-style beatdown for making them work for money he didn't have).
  • Beware the Silly Ones: They often serve as the comic relief squad, though can keep up with Sonic at the top of their game and are often integral to exposing the bad guys' schemes from the inside. The rather sinister beating they issued to Eggman also suggests it's a very bad idea to con them out of money.
  • Brown Note:
    • They sound dreadful. Their music is so bad, it actually serves as their Limit Break in Heroes.
    • In the Olympic crossovers, Vector's special moves are augmented by musical notes.
  • Bunny-Ears Lawyer: The Chaotix are goofy, clumsy, and mostly inefficient as detectives, but they always get the job done.
  • Canon Discontinuity: Espio's, Charmy's and Vector's younger selves introduced in Knuckles Chaotix were initially declared to not be in continuity with the series, with the characters being reintroduced in Sonic Heroes. This was strengthened with Mighty's cameo in Generations states he has been missing since 1993, and not 1995. This was however overturned in the fifth episode of TailsTube, where Knuckles reminisces how Mighty had helped him and "the Boys" (ie. the Chaotix) back in the day, while showing the title screen of the game.
  • Canon Immigrant:
  • Cast Herd: They are rarely ever seen apart, which makes sense seeing as the three run a business together. Espio and Vector appear by themselves frequently in other games, but Charmy is never seen without them. Exceptions are listed below:
    • Espio is playable in Sonic the Fighters, while the others don't appear.
    • In Sonic Free Riders, Vector is part of Team Rose, but the rest of Team Chaotix is neither seen nor mentioned.
    • Espio works alongside Silver in Sonic Rivals 2, while Vector can be heard talking to the chameleon via a communicator.
    • Vector is the only playable one in the Mario and Sonic at the Olympic Games series, but Espio and Charmy routinely appear as officials or NPCs. Espio becomes playable in the 2016 Rio installment, but only for the triple jump.
    • Vector again becomes the only member of the team to be playable in Team Sonic Racing, putting him in charge of the aptly named Team Vector, composed of himself, Blaze the Cat and Silver the Hedgehog, weirdly enough. During the Story Mode it is revealed that Tails asked the Chaotix to gather information about Dodon Pa, and while Vector was acting as the infiltrator, Charmy and Espio were investigating off-screen all along.
    • Espio and Vector appear in The Murder of Sonic the Hedgehog without Charmy.
  • Comic Trio: Vector is the schemer, Charmy is the dumb follower, and Espio is the reasonable but powerless one.
  • Demoted to Extra: As pointed out in Cast Herd, Espio and Charmy don't have many playable appearances nowadays. Vector mostly averts this in spinoffs though, which is justified since he is Chaotix's leader and reliably provides a Mighty Glacier option in a series filled with speedy characters.
  • Egocentric Team Naming: Not Team Chaotix itself, but Vector leads Team Vector (consisting of himself, Silver and Blaze) in Team Sonic Racing.
  • Freudian Trio: Vector is the Id, Charmy is the Ego, and Espio is the Superego.
  • Geodesic Cast: Since Sonic Heroes, Espio is in the Speed-type category, Charmy in the Fly-type, and Vector the Power-type. Vector has also been the Power-type for other teams, including Team Rose in Sonic Free Riders and Team Vector (naturally) in Team Sonic Racing.
  • Giftedly Bad: Their Chaotix Recital Team Blast consists of nothing but playing their music, which is SO bad that it can actually destroy Eggman's robots.
  • Greed: Charmy and especially Vector love cold hard cash.
  • Guys are Slobs: They all live together at the Chaotix Detective Agency, which is shabby, humble, and disorganized.
  • Image Song: "Team Chaotix"
  • Irony: They're a team full of detectives, and yet neither Espio nor Vector are given that role in The Murder of Sonic the Hedgehog all things considered, this was very likely to be intentional by the train badnik, as professional detectives might have cleared things up much sooner.
  • Intergenerational Friendship: Vector, Espio, and Charmy are 20, 16, and 6, respectively.
  • Limit Break: Their Team Blast, "Chaotix Recital", in Sonic Heroes.
  • Mugging the Monster: One of their first major roles, Heroes, ends with them literally mugging Eggman for making them do a case he can't pay them for. They predictably get little mercy from him in later games, with Vector even being a bit unnerved from seeing how volatile Eggman can get in their next appearance, Shadow the Hedgehog.
  • Musical Assassin: Their Team Blast in Sonic Heroes destroys robots by singing and playing instruments.
  • Nice, Mean, and In-Between: Charmy's the nice, enthusiastic one, Vector's the mean, greedy one, and Espio's the in-between, calm one.
  • Only in It for the Money: When they're playable, their initial motivation is often money and will often only later be dragged into saving the world. Though Vector will occasionally do a job for free if he's feeling good enough, much to Espio's annoyance.
  • Parental Substitute: Vector and Espio are pretty much Charmy's legal guardians.
  • Perpetual Poverty: It seems like no matter what they do, they can't seem to make enough to pay for their expenses.
  • Platonic Co-Parenting: Vector and Espio, close like brothers, are (to the best of their abilities) raising Charmy together.
  • Plucky Comic Relief: They're usually little more than comic relief whenever they appear, with their wacky antics stealing the scene.
  • The Power of Rock: Their Team Blast attack in Sonic Heroes. It sounds horrible though.
  • Power Trio: Vector is the brawn, Espio's the brains, and Charmy's the speed.
  • Punch-Clock Hero: They fight evil for a paycheck. Sonic Forces is an exception, because when the world is conquered by Eggman, there is no job for them.
  • Reptiles Are Abhorrent: Averted with Vector and Espio, a crocodile and chameleon respectively. They are good guys, albeit ones who still need to work for a living.
  • Ret-Canon: Following their return in Heroes the team have curious resemblance to their Sonic the Comic counterparts that contrast with their original appearances and bios. Most evidently Charmy is a Cloud Cuckoo Lander Annoying Younger Sibling, though Vector is also now the gruff leader of the group (he also takes the role as The Smart Guy like in the comic, though reimagined as a detective). Espio carries the least similarities, though both takes are similarly rather serious and cool headed Blue Onis to their Red Oni comrades.
  • Secondary Color Nemesis: Averted. Vector and Espio are green and purple respectively, and Charmy wears orange clothing. They are unambiguously good guys.
  • Spanner in the Works:
    • During the Last Story of Shadow the Hedgehog, while the three are trying to hack into data disks they discovered earlier, Charmy manages to activate a recording left by Professor Gerald when he was still sane wherein he and Maria urge Shadow to fight back against the Black Arms. Their inspirational words give Shadow the strength to break free of Black Doom's control and fight on.
    • Their investigations during Team Sonic Racing would reveal that Dodon Pa was neutral, eliminating any suspicions of him and kicking off the third act where Eggman finally takes up a more active role. If this hadn't been noted, the game would have remained on a much more relaxed note with Eggman quite possibly winning by simply racing and taking the engine when it was done.
  • Vitriolic Best Buds: They're often comically arguing or annoying each other, but all the same have a deep camaraderie, more or less acting as an honorary Dysfunctional Family.

    Charmy Bee 

Charmy Bee

Debut: Sonic the Hedgehog (Manga)
Debut in-series: Knuckles Chaotix
Voiced by: Yōko Teppōzuka (Japanese), Emily Corkery (English, 2004), Amy Birnbaum (English, 2005-2010), Colleen O'Shaughnessey (English, 2010-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/charmy_uekawa.png

Charmy is the team's youngest member, and by far its most childish. He spends most of his time being a typical kid; hyperactive and constantly getting on Vector's nerves, but he does look up to his peers and does occasionally prove useful in the team's efforts.


  • Animal Gender-Bender: Charmy is a male bee with a stinger.
  • The Baby of the Bunch: He's considerably younger than his teammates, being 6. Which also coincidentally makes him the youngest character to fight in the series.
  • Badass Adorable: Charmy is not a powerhouse, but he's brave enough to go in adventures and solve cases with Espio and Vector. These adventures include exploring a mysterious island, going through the Egg Fleet, going through Prison Island to find secret disks while Black Arms are in the surroundings, and fighting during the climatic war against copies of Chaos, Shadow, Metal Sonic and Zavok. He has spunk, and in the latter game, he's the only child character to fight in the war, without Tails or Cream helping.
  • Beware the Nice Ones: In Sonic Heroes, he beat Eggman so hard, it's relegated to their shadows.
  • Big Brother Worship: While he still may poke fun at Espio or Vector, it's pretty clear he has a very high view of them.
  • Bratty Half-Pint: Charmy is an hyperactive child who tends to annoy everyone, but Vector and Espio view him similarly they would a younger sibling.
  • Canon Immigrant: Charmy Bee debuted in a manga featured in the September 1992 issue of Shogaku Ninensei (Second Grade), though he looked very different.
  • Cheerful Child: Charmy is very excitable and joyful in most situations.
  • Conjoined Eyes: Charmy has conjoined eyes in his design, making him one of the very few non-Hedgehog characters to have that trait.
  • Crossdressing Voices: Charmy is always voiced by voice actresses. In Heroes, this makes him stand out as Tails was voiced by a child actor.
  • Flight: Charmy is always shown flying, and is the Flight member of the team.
  • Four-Legged Insect: He has only four limbs.
  • Goggles Do Nothing: Charmy rarely, if ever, wears his helmet-goggles over his eyes.
  • Half-Dressed Cartoon Animal: Charmy wears a closed bomber's jacket and no pants.
  • Hero-Worshipper: From Charmy's point of view, Shadow is the greatest animal to walk this planet.
  • Informed Ability: Charmy is said to have excellent tracking skills, which is the reason Vector and Espio put up with him but never showcases this in any media proper.
  • Insect Gender-Bender: Charmy is a male bee, but he has a stinger.
  • Kid-Appeal Character: Charmy is the youngest member of Team Chaotix (and the main cast), being six years old. He is associated with the color yellow too. Unlike Tails and Cream though, he's more realistic of a hyperactive kid rather than the Child Prodigy Tails is, or the seemingly perfect child Cream is.
  • Kid Hero: Charmy is tied with Cream as the youngest recurring character in the series, being only six years old.
  • Keet: Charmy is extremely energetic.
  • Never Bareheaded: Charmy has never been seen without his pilot helmet on his head.
  • No-Holds-Barred Beatdown: Commits this on Eggman at the end of the Team Chaotix story in Heroes.
  • Odd Name Out: Unlike most of the characters' names, Charmy's doesn't seem particularly meaningful. In the original western bios at least, Charmy was stated as having a polite demeanor about him, ie. a charming personality. Given his later incarnation's character, his name could almost be considered ironic.
  • Species Surname: For some reason, Charmy's name is Charmy Bee, and not Charmy the Bee.
  • Teleportation: Charmy can do this via pollinating flowers in Heroes.
  • Token Flyer: Charmy is the Chaotix's Flight member.
  • Token Wholesome: Unlike most members of the male cast, Charmy wears an orange vest and goggles for clothing.
  • Verbal Tic: Will sometimes copy the last few words Vector says, especially if they're trying to make a point to Espio. This is common among little children who, imitating their role models or parental figures.
  • Vibrant Orange: Charmy is a hyperactive, scatterbrained kid. His attire includes an orange vest, shoes and goggles.
  • Virtuous Bees: A well meaning bee who is a member of a detective agency.

    Espio the Chameleon 

Espio the Chameleon

Debut: Knuckles Chaotix
Voiced by: Yūki Masuda (Japanese), Bill Corkery (English, 2004), David Wills (English, 2005-2010), Troy Baker (English, 2010-2016), Matthew Mercer (English, 2016-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/espio_uekawa.png

Espio is the team's ninja expert and Vector's right hand man; a quiet and serious-minded individual who constantly hones his skills as a ninja. He prefers not to use his skills for dishonorable means, but is constantly goaded into doing so by his peers.


  • Aloof Ally: Averted pretty hard. Despite having a cold, stoic, mysterious personality of a Gratuitous Ninja, he's always ready to help Sonic or Shadow or anyone else if need be.
  • Busman's Vocabulary: While role-playing as the Poet in The Murder of Sonic the Hedgehog, he usually includes a poem while talking to the other characters.
  • Chameleon Camouflage: He can change his colors in a way that completely blends his body (including his clothing) into his surroundings. He's probably a Smith's dwarf chameleon, the only species of chameleon that can pull this off.
  • Characterization Marches On: Espio has always been quiet and reserved, but his appearance in Heroes has him as prone to ham his phrases, like "Behold! Ninja power!". Later games would portray him as downright serious, without any comical traits other than being the Straight Man to Vector and Charmy.
  • The Comically Serious: Typically a very stoic and serious person, even when paired up with his comrades that bring out the sillier and comedic side of his, and he'll even have moments of being serious in completely silly situations, like when the Chaotix Team Blast goes off. It's slightly Deconstructed in The Murder of Sonic the Hedgehog as despite tensions rising in the mystery game and something clearly being off— Espio refuses to confess poisoning Sonic until late in the game due to believing this was how the game was meant to be played.
  • Fuuma Shuriken: Espio uses comically large shuriken in Sonic Heroes.
  • Giftedly Bad: In The Murder of Sonic the Hedgehog, his attempts at poetry are truly lame, and at one point, his poem is simply just an artsy sounding quote in italics.
  • Good Is Not Soft: He's one of the more vocal good guys when it comes to this, he's shown to have no issue killing his enemies even telling saying evil must die in defiance to Eggman.
  • Gratuitous Ninja: Espio is a detective who happens to be a ninja, because that's cool.
  • Invisibility: Espio can turn invincible via blending with his surroundings. Sonic Generations names it "Ninja Art: Camouflage."
  • The Lancer: Espio often acts as the second-in-command to Vector.
  • Locked Out of the Loop: In The Murder of Sonic the Hedgehog, Espio says nothing about his role as the 'killer' of Sonic even after things have gone off the metaphorical rails because he thought this was how the game was always played. He was also unaware that the poison given to him by the train lead to Sonic being severely hurt.
  • Lovable Lizard: A lot more serious than most examples, but is nonetheless a heroic lizard.
  • Meaningful Name: Espio's name comes from either "espionage", or the Spanish word for "I spy."
  • Not So Above It All: Despite being the Straight Man to Vector and Charmy, he's loudly playing his instrument and singing along with the other two when they use Chaotix Recital. He also really gets into his role as the poet in The Murder of Sonic the Hedgehog.
  • Omniglot: Tails reveals that Espio is fluent in 17 different languages in The Murder of Sonic the Hedgehog.
  • Only Sane Man: Charmy is a hyperactive child, and Vector is an eccentric detective. Espio, on the other hand, is very quiet and serious.
  • Stealth Expert: A given, considering he's a Ninja. But he's the quietest of the three, and is the only known character that can turn invisible on his own.
  • The Stoic: Espio, who usually shares Straight Man duties with Vector. Originally in Heroes, he was prone to ham it, but his stoic attitude took over his personality.
  • Straight Man: Not So Above It All aside, Espio tends to be the only one in the group with his head in the game most of the time, and is quick to call out Vector's actions, only to be ignored by Charmy and Vector.
  • Super-Speed: Espio is the "Speed" of the three, and is quite fast on his own.
  • Thinking Out Loud: When getting ranked in Sonic Heroes and Espio is the one who has the most points, he will almost always talk like he is talking to one person; when Team Chaotix gets an E rank, he will say "Insulting. Your training has been a waste of time.", D rank gets you "Be on guard—focus, and prepare yourself." He also always looks directly at the camera, implying he is either talking to the viewer or he could be talking to himself.
  • Wall Crawl: Of the three characters that can use the triangle jump in Sonic Heroes,note  Espio is the only who can stick to walls indefinitely. Being a ninja chameleon probably helps.
  • Yellow Eyes of Sneakiness: Espio has had yellow eyes since his modern debut in Heroes, which go well with his ninja prowess and aloof personality.

    Vector the Crocodile 

Vector the Crocodile

Debut: Sonic the Hedgehog concept art
Debut in-series: Knuckles Chaotix
Voiced by: Kenta Miyake (Japanese), Marc Biagi (English, 2004), Jimmy Zoppi (English, 2005), Dan Green (English, 2007-2010), Keith Silverstein (English, 2010-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/vector_uekawa.png

Vector is the leader and the one who makes the big decisions on jobs; he's loud, immature for his age, and somewhat of a seedy individual. Despite these faults, he has a good heart and is even willing to do a job without pay (much to Espio's chagrin).


  • Abnormal Ammo: He can fire off musical notes and bubblegum bombs at his enemies.
  • Adaptational Curves: Vector's Modern Era design is more top-heavy than his younger Classic Era design.
  • Big Eater: Due to his low income, Vector dreams of having 50 five-course meals in Sonic Free Riders.
  • The Big Guy: Vector is the Power Type member of the Chaotix. Unlike most Power Types, he is also the leader of his team.
  • Breath Weapon: Vector in Heroes. He can breathe fire, bubblegum bombs and musical notes. The former two traits haven't been seen since then.
  • Butt-Monkey: In Free Riders, his low income and being badly treated by Amy is the source of the game' jokes.
  • Conjoined Eyes: Vector has conjoined eyes, making him stand out among the Sonic cast outside of the hedgehogs.
  • Double Jump: Vector's original Signature Move back in the days of Knuckles Chaotix was the Power Boost, a special ability that let Vector hurl himself in any of the eight basic two-dimensional directions while in midair. He hasn't been able to do this since, however.
  • Face of a Thug: As a big buff crocodile, Vector looks somewhat rough, but he's really a big softie.
  • Fighting Clown: In Sonic Heroes, the Chaotix are already a Comic Trio, but Vector takes the cake—his selection of Breath Weapons include his terrible singing, bad breath, and explosive bubblegum. His contribution to the Team Blast is even more terrible singing—about how great he is.
  • Furry Confusion: Almost. Heroes features a gigantic, realistic crocodile/alligator in Lost Jungle that Vector (un)fortunately never gets to meet.
  • Furry Reminder: When we see Vector swimming, he tucks his arms against his body and paddles with his tail like a real crocodile does.
  • Genius Bruiser: Vector is both the muscle and the brains behind the bunch. Well, sometimes the brains.
  • Genius Ditz: Vector might seem like the Dumb Muscle, but he's still a great detective. In Sonic Heroes, he knew all along that Dr. Eggman was their client, and in Sonic Generations, he's the first to suspect that someone might be controlling the Time Eater, a hunch that later proves to be correct. However, he can be pretty silly and would rather listen to or make music in his free time.
  • Informed Poverty: Vector is apparently so broke that he can't even afford dinner, which is his reason for participating in the Grand Prix in Sonic Free Riders.
  • Knew It All Along: Vector figures out Eggman hired Chaotix in Heroes a good few boss fights into the game, but doesn't reveal this explicitly to Espio and Charmy until the end. When they find the doctor locked up, Eggman even says the trope name word-for-word.
  • Large and in Charge: Vector is much taller than the rest of the team. He's also the second-tallest heroic character, second only to Big the Cat.
  • The Leader: Vector leads the team whenever all three appear together. He also leads Team Vector (consisting of himself, Silver and Blaze) in Team Sonic Racing while Espio and Charmy secretly investigate the competition off-screen.
  • Lightning Bruiser: Vector initially started as this before he eventually became a Mighty Glacier.
  • Manchild: Vector, though the oldest of the team, has moments where he doesn't act quite his age. Arguing constantly with six-year-old Charmy doesn't help much.
  • Meaningful Name: "Vector" was initially this, due to being able to air-dash in eight different directions in his Chaotix appearance (a "vector" being a line or movement with distance and a direction), but this ability was scrapped for his Sonic Heroes reinvention, making his name another Odd Name Out until Generations allowed Vector to hurl Classic Sonic along a trajectory.
  • Mighty Glacier: In every sports game where he is playable, Vector is of the strong, slow type.
  • Money Fetish: He can be very motivated by money to get involved in things he'd otherwise pass over, though unlike Rouge, this doesn't turn into straight up dangerous levels of Greed where he compromises his morals or allies because of it.
  • Mr. Vice Guy: Vector is not only pretty greedy, he is gluttonous and somewhat short-tempered. Beneath it all, however, he's a playful softie, and implied to take a few free cases for those who deserve it.
  • Never Smile at a Crocodile: Subverted. Vector may be loud, bossy, and somewhat greedy, but he is overall a good guy. He will act as this trope, however, if you're one of the bad guys, especially Eggman.
  • No Indoor Voice: Vector tends to speak in a shout, even on the phone.
  • O.O.C. Is Serious Business: After realizing Eggman duped them into rescuing him, and doesn't have the money to pay him, rather than throwing a loud shit-fit like usual, Vector, without even changing mood, cooly scolds the doctor for promising what he doesn't have, and begins cracking his knuckles menacingly. Eggman realises he is in immediate danger.
  • Playing with Fire: One of Vector's attacks in Sonic Heroes has him spitting out flames.
  • Saved for the Sequel: Vector the Crocodile was actually intended to appear as a keyboardist in the original Sonic the Hedgehog, along with other members of a musical band featuring Sonic. The band was apparently meant to appear together in the sound test, the startup screen, and the ending sequence, as well as individually throughout the game, but was cut due to time constraints in favor of the iconic "SEGA" chant from Japanese television commercials, which ended up taking 1/8 of the 4 megabit ROM. Vector was brought back for the games, but the other bandmates — Max the Monkey, Mach the Rabbit, and Sharps the Parakeet — weren't so lucky.
  • Sensitive Guy and Manly Man: Vector is the manly to Big's sensitive.
  • Smarter Than They Look: Vector by all appearances is a goofy, loud guy who doesn't take things all too seriously. In truth, he's goofy, but also one of the keenest eyed people in the series, as he's able to figure out twists pretty early on.
  • Super-Scream: One of Vector's Breath Weapons.
  • Super-Strength: Vector is the "Power" of the three, and is a powerhouse in most of his appearances.
  • Tennis Boss: His special mission in Sonic Generations is a game of musical note tennis with Sonic.
  • Token Religious Teammate: While its not brought up anymore, Vector's original reason for investigating the Newtrogic High Zone was due to seeing the island's sudden appearance as a miracle from God.
  • Vocal Dissonance: His voice is very consistently portrayed as rather goofy sounding in the English Dub, which doesn't quite fit the look of a tall crocodile whose no slouch in brains or muscle. However, it does fit his personality of a goofy schemer who's always looking to make some money.
  • Vocal Evolution: Marc Biagi's take on Vector in Sonic Heroes has three distinct modes—the smoother, more polished voice in the early and middle cutscenes of the game, the low-pitched guttural tone of the later cutscenes, and the middle-pitched tone of the in-game dialog.
  • Wall Crawl: In Knuckles Chaotix, Vector was able to grip onto and scale walls in a similar way to Knuckles by Vector Dashing into them. Unlike Knuckles, however, you had to keep the jump button held down or else he'd lose his grip and fall.
  • Yellow Eyes of Sneakiness: Vector's eyes have taken on a more golden appearance over the years. They were vermilion when he re-debuted in Heroes, but now, orange-gold would be a more accurate description.

Team Rose and related

    Tropes applying to the group as a whole 
https://static.tvtropes.org/pmwiki/pub/images/team_rose.png
"It's a victory for Team Rose!"

The group formed when Amy, in her usual hunt for Sonic's affections, met Cream and Big who's pets were kidnapped, Chocola and Froggy respectively. Their only clue being a snapshot of the culprit abducting the creatures, whom bears a striking resemblance to a certain blue hedgehog. The group resolves to find Sonic for answers and hopefully get to the bottom of the kidnapping.
In Sonic Heroes, Team Rose are recommended for beginner players and have the shortest and easiest levels of the four teams, as well as much less aggressive HP for bosses; they are also the only team who required to go through the tutorial stage. Their Team Blast is "Flower Festival", where Amy and Cream perform a dance on Big's Umbrella, spreading an abundance of flowers, which destroys all enemies in the vicinity. The move provides a plethora of buffs including a shield, temporary invincibility, and a free power core level up for each character.
Note that while Amy, Cream, and Big are the most recurrent and iconic members of the team, it has had several configurations throughout the years:

  • Rouge was originally planned to be on the team as the Power Type in Heroes, but was eventually put on Team Dark instead with Big taking her place.
  • In Sonic the Hedgehog (2006), Amy was a part of the unofficial "Team Silver" alongside Silver the Hedgehog and Blaze the Cat.
  • In Sonic Free Riders, Team Rose had Amy and Cream as usual, but Vector from Team Chaotix filled Big's usual role as the team's muscle.
  • In Sonic Runners, Team Rose consisted solely of Amy and Blaze the Cat. Cream and Big instead joined with Silver the Hedgehog forming Team Easy.
  • In Team Sonic Racing, Team Rose's racers consist of Amy and Big, with a group of Chao led by Omochao replacing Cream as the group's third racer.

  • Alphabetical Theme Naming: Amy, Big and Cream.
  • Big, Thin, Short Trio: Big (well, Big), Amy (Thin), and Cream (Short).
  • Cast Herd: Subverted over time, as Team Rose has not been nearly as cohesive as the other teams from Sonic Heroes in theme or milieu. It doesn't help that compared with the others, their union happened off-screen despite Amy never interacting with Cream or Big in their debut games.
    • Amy has been an independent character in her own right since Sonic CD and especially since Sonic Adventure, and freely appears in future games like Sonic Generations and Sonic Lost World without the others in tow.
    • Cream, while originally designed for Team Rose of Sonic Heroes, was inserted into Sonic Advance 2, where she doesn't interact with Amy at all. While Cream was originally meant to be Amy's best friend a la Tails for Sonic, Sonic Rush downplays the original relationship to make way for Cream's friendship with Blaze the Cat instead. Cream doesn't even appear in Team Sonic Racing, where she's replaced by a small squad of Chao driving a single vehicle.
    • Big has no natural connection to Amy or Cream (and never really interacted with Amy in Sonic Adventure) and was completely absent from the team as early as Sonic Free Riders, which had Vector fill in instead.
  • Cute Bruiser: All three of them: Amy is your average cheery and energetic young girl yet wields a huge hammer around like no one's business, Cream who's even younger can lay the smackdown with Cheese when she feels like it, and despite Big being a fluffy Gentle Giant most of the time, don't provoke him unless you want to get hurt.
  • Distaff Counterpart: Amy and Cream to Sonic and Tails. A hotheaded hedgehog speedster and a mild mannered younger flyer. If Rouge, the female counterpart to Knuckles (treasure hunting powerhouse), was made part of the team like initially planned, they would've been the direct female version of Team Sonic. In a way, "Sonic Dream Team" kind of carries that idea.
  • Easy-Mode Mockery: Team Rose's levels are significantly cut from everyone else's in Heroes. They're also the only team where the player is required to go through the tutorial stage despite it being optional otherwise. Downplayed in that you still have to play it to see the full game.
  • Egocentric Team Naming:
    • Downplayed. Team Rose isn't quite as on-the-nose as Team Sonic or Team Vector.
    • Played straight in Sonic Chronicles, which mistakenly calls the group Team Amy instead.
    • Averted with Team Jubilee, the Amy & Cream partnership from Sonic Advance 3.
  • Geodesic Cast: Since Sonic Heroes, Amy has been in the Speed-type category, Cream in the Fly-type, and Big the Power-type.
  • Hufflepuff House: Part of what makes the team so interchangeable is that Team Rose very rarely has the plot relevant subplots, or if they do, it's Amy who's relevant while Big and Cream (or whomever is on the team at the time) are regulated to less important matters.
  • Image Song: "Follow Me". However, the song is different from the other team songs as it's not really a team song, but is mostly a song from Amy's perspective about her love for Sonic.
  • Kid Hero: Amy is 12 years old, and Cream is only 6.
  • Limit Break: Their Team Blast "Flower Festival" in Sonic Heroes.
  • Little Miss Badass: Amy and Cream can kick ass like every one else can, depending of the game.
  • Out of Focus: Of all four "teams" introduced in Heroes, Team Rose is by far the one with the least focus on them. Not helping things was the subplots that all three were initially just trying to find someone, and when they were found, each went their different ways. Even when new members are introduced, they don't play a terribly big role.
  • Power Trio: Played With. They were united in Heroes to act as a trio, but the three only appear as a team in two games (and the latter, Cream is optional to encounter), every other time either Big or Cream is replaced by someone else. This also applies in adaptations, where Team Rose has never been adapted faithfully.
  • Rude Hero, Nice Sidekick: Because of them being Distaff Counterparts to Sonic and Tails, Amy and Cream have these role respectively. The latter is far nicer than the former who is easy-going, but is sometimes hot-headed. The mellow and good-natured Big isn't usually treated as a sidekick to Amy on his own, but within Team Rose's dynamic he also certainly qualifies as a Nice Sidekick to contrast Amy's (fluctuating) attitude.
  • Tomboy and Girly Girl: Amy (Tomboy) and Cream (Girly Girl).
  • Two Girls and a Guy: With Amy and Cream being the two girls, and Big being the sole guy.
  • Two Girls to a Team: Most evident in the Sonic Advance Trilogy, Amy and Cream are the two girls of the 5 members of the heroes, the other three being Sonic, Tails, and Knuckles.

    Cream the Rabbit & Cheese the Chao 

Cream the Rabbit

Debut: Sonic Advance 2
Voiced by: Sayaka Aoki (Japanese); Sarah Wulfeck (English, 2004), Rebecca Honig (English, 2005-2009), Michelle Ruff (English, 2010-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/creamtherabbit.png
"A friend of a friend is always a friend!"

A very young rabbit and her pet Chao, Cheese. Cream made her debut after her mother Vanilla was kidnapped by Dr. Eggman in another one of his schemes, but was ultimately rescued by Sonic. Due to her young age, she tends to stay out of the action most of the time, but can easily step up if the situation calls for it.

Due to her upbringing, Cream is an extremely docile and polite individual. She refers to almost every character by attaching the prefix "Mr." or "Ms." to their name. She's also rather timid, but nonetheless tries her best to help her friends out when they need it.


  • Adaptational Wimp: Cream is an odd case in adaptations, such as Sonic X, and the two comic book series, where she is shown to be weak, and in need of constant protection from other characters, despite her coming across as capable in gameplay. Granted, she's still a year or two younger than Tails.
  • Action Girl: Whenever she's playable, as shown in Sonic Advance 2, Sonic Heroes, and Sonic Dream Team.
  • Ambiguous Gender: Cheese's gender varies depending on the media, though Chao in general are gender neutral. Cheese is male in a vast majority of appearances, but female in Sonic X (at least in the English dub). The writers of the IDW comic series said that they originally wrote Cheese as male but were asked by Sega to use they/them instead, which has been generally consistent since then.
  • Badass Adorable: Cream is the youngest playable character in the series, and she kicks ass just as well as the rest of them, though it may depend on how she is portrayed in a given piece of media. Cheese is this too. Sometimes, even better than her older teammates. Amy and Big both have a few games where they're completely reliant on their hammer or fishing rod, respectively, to attack. As often as she utilizes Cheese to similar effect, Cream's always got the option of curling into a ball and slamming into enemies herself like Team Sonic always does.
  • Badass Pacifist: As a child, Cream has strong reservations against violence and tries to solve problems through other means. But if all options are exhausted, she will use force if necessary.
  • Battle Cry: Downplayed. Cream rarely fights if she can help it. If she has to, however, she'll sic Cheese on enemies, to which she goes "CHEESE! GET 'EM!".
  • Berserk Button: A minor one in Sonic X, but Cream doesn't like it when people call Cheese a pet. She sees her Chao more as part of the family.
  • Beware the Nice Ones: She's kind, polite, and soft-spoken, but if you force her hand, she can and she will kick your ass.
  • Bunnies for Cuteness: Cream is a friendly little bunny girl.
  • The Bus Came Back: Sonic Dream Team marks her first playable appearance since the Advance games, especially since she was a no-show through later games and only mentioned in Frontiers.
  • Cheerful Child: Despite all of the dangerous situations she finds herself in, Cream is always polite and respectful.
  • Continuity Cameo:
    • Cream has an Early-Bird Cameo in Sonic Adventure DX — she can be seen flying around Station Square after exiting Casinopolis.
    • Cream's concept art is featured in Sonic Mega Collection.
  • Cowardly Lion: As she's a young child, she is easily frightened. However, she does have her moments of bravery, and will get involved if she has to.
  • Crutch Character: In her debut playable appearance, Sonic Advance 2, Cream is the first character unlocked, and effectively works as the game's easy mode. Cheese allows her to engage bosses from a safe distance, and her flight, while not as prolonged as Tails' own capabilties, has much better acceleration, which fits Advance 2's fast pace. If the player is having any trouble with the bosses or later stages with pits, she's a safe way to train for Sonic's use in the given area. This is turned on its head in the sequel, where Cream maintains her power but is the last playable character unlocked.
  • The Cutie: A sweet-natured bunny.
  • Damsel in Distress: Cream is repeatedly kidnapped throughout the series. In her debut, she is held hostage by Eggman and has to be rescued by Sonic. In Battle, she and Emerl are abducted by Eggman to be used as leverage against Sonic, forcing the two to bust themselves out. She is saved by Shadow in her only appearance in Shadow the Hedgehog. Eggman captures her once again in Rush, and she is unable to escape without Blaze's assistance. In Sonic Chronicles, she can only join the party if the player helps her reunite with Cheese. Finally, in Sonic Dream Team, the game starts out with her being kidnapped as part of Eggman's scheme, with Sonic and his friends trying to rescue her.
  • A Day in the Limelight:
    • She's a rather minor supporting character in the series, but she does get a substantial role in Sonic Rush as Blaze's primary partner and part of the reason she lightens up.
    • Sonic Dream Team not only has Cream being playable since the Advance Trilogy, but gives her an even more prominent role in the story; being Eggman's "filter" to access the Reverie and developing a close friendship with Ariem, the Reverie's guardian. Cream and Cheese even get to deliver the finishing blow to Eggman in the ending.
  • Demoted to Extra: Cream was very prominent around her debut in the early-to-mid 00's, being fully playable in Sonic Heroes and the latter two games of the Sonic Advance Trilogy, being one of the main characters in Sonic X, and having a big role in Sonic Rush due to befriending Blaze. After the latter game, however, Cream's appearances were relegated to spinoff games and occasionally mere cameos. She went completely absent and unmentioned in Team Sonic Racing despite Team Rose being present, and wouldn't make an appearance as a playable character again until Dream Team.
  • Depending on the Writer:
    • Is Cream a capable character, or is she a realistic child that needs to be protected? It depends on the game, much more if she is playable or not.
    • Does Cream try to be tactful and avoid conflict like in Sonic Heroes or is she Innocently Insensitive and prone to harsh criticism like in Sonic Rush?
  • Disappeared Dad: Strangely enough, despite being the only character with a parental figure.
  • Early-Bird Cameo: Exaggerated. Cream was originally designed for Sonic Heroes, but she managed not only to have a cameo both in Sonic Adventure DX and in Sonic Mega Collection, but to be included and fully playable in Sonic Advance 2 and Sonic Battle.
  • Ears as Hair: Her ears resemble Girlish Pigtails.
  • Ear Wings: Can achieve flight by flapping her ears. While she can't go as high as Tails or attack in mid-air, she flies faster and can easily cover a lot of ground quickly.
  • Edible Theme Naming: The duo is named after the Cream Cheese dairy product, likely based on how they are virtually inseparable.
  • Empathy Pet: Cheese often mirrors Cream's feelings and gestures.
  • Extremely Protective Child: As seen in her debut, she's more than willing to fight through hordes of Eggman's robots to rescue her mother.
  • Flight: Is able to fly by flapping her ears.
  • Free-Range Children: The only character shown to have a parent, and she's still seen to go wherever she wants, often without supervision.
  • Head Pet: When not floating, Cheese tends to rest over Cream's head.
  • Informed Attribute: According to the Sonic Generations bio for her, Cream is stated to have curiosity, and according to her Sonic Channel Japanese profile — per Google Translate — is stated to have a desire for knowledge. This isn't particularly seen in-game, nor any of her game appearances.
  • Innocently Insensitive: In Sonic Rush, when introducing Amy and Knuckles, who she calls "short-sighted" and "not very bright" respectively, to Blaze.
  • Intergenerational Friendship: Most of her friends are twice her age and over.
  • Japanese Politeness: With her tendency of bowing politely and calling everyone "Mr." or "Miss", Cream seems distinctly more Japanesey than the other characters. Especially when you consider that while most of her friends are older than her, the majority of them are still only preteens/teenagers.
  • Kawaiiko: Cute in a specifically Japanese sensibility (using honorifics or "Mr." or Ms" when addressing a character) in the series, contrasting with the rest of the cast's more Western behavior.
  • Kid-Appeal Character: Cream was specifically designed with younger audiences in mind, which is reflected by her age, appearance and beginner-friendly set of skills.
  • Kid Hero: Cream is tied with Charmy as the youngest of the heroes, at age 6.
  • The Lancer: She's Amy's best friend and acts as a calmer, nicer foil to Amy's Tsundere ways. She also acts as a Lancer of sorts to Blaze, as Cream helps her get over her antisocial ways.
  • Like Brother and Sister: She considers Sonic to be like a big brother to her.
  • Little Miss Badass: She is shown to be surprisingly strong despite her age; being fast, strong and able to perform the Spin Dash and Spin Jump at only six years old; which isn't even getting to how useful Cheese is as a projectile attack. It's stated she often offers even Eggman a polite curtsey before going on the attack.
  • Loophole Abuse: Eggman knows that Ariem and the Reverie only work for the pure of heart, so he kidnaps Cream as his proxy to take command. Ariem sees this coming and enslumbers Eggman to stop him in his tracks, then enslumbers Sonic and his friends as a means to draft them into thwarting Eggman's attack, not like they needed much convincing.
  • Loyal Animal Companion: She never goes anywhere without her Chao friend Cheese.
  • Meaningful Name:
    • Cream has cream-colored fur.
    • Cheese, perhaps unintentionally, since sending him onto badniks and bosses throughout the Advance series with minimal limit allowed players to "cheese" the game.
  • Morality Pet: For Blaze throughout Sonic Rush.
  • Nerf: Cream can fly though, she lacks the extra utilities that come with it. She can't carry other players nor can she swim underwater, and unlike Tails' propeller tails, Cream is completely vulnerable when flying. Likely done for moderation purposes, Cream with both full flying use and Cheese at hand would have rendered Tails redundant.
  • Nice Girl: She's the sweetest, most gentle character in the whole series. Vanilla taught her good manners.
  • Only Sane Man: Of Team Rose in Heroes. While Amy is rather hot-headed and impulsive on top of her romantic flights of fancy and Big The Cat is incredibly slow on the uptake, Cream comes across as the most logical member, focused on getting through levels. Justified as the team's ultimate goal is to rescue Cheese the Chao's brother Chocola so naturally Cream is the most personally invested in their journey.
  • Prone to Tears: She's usually a Cheerful Child, but she's highly sensitive and prone to tears.
  • Puppet Fighter: Cream attacks mostly through giving orders to Cheese, who acts as her Guardian Entity. She's capable of doing spin-dashes and spin-jumps of her own, but Cheese does the heavy lifting.
  • Replacement Flat Character: Inverted. When Cream was introduced, she took on several of Amy's defining positive traits, such as her kindness and child-like innocence, while Amy's infatuation with Sonic and hot-headedness were often exaggerated, creating more obvious contrast between the two while subjecting Amy to some increasingly heavy Flanderization.
  • Ridiculously Cute Critter: She's an adorable bunny.
  • Sailor Fuku: Her dress resembles a simplified version of one of these.
  • Satellite Character: While she has her own character, most of the time she gets a prominent role, it's usually a secondary one at best for other, more central characters. Mainly Amy and Blaze respectively.
  • Sidekick: Cream was originally meant to be one for Amy Rose like the Tails is for Sonic, but Sonic Rush downplays this relationship so she can play the sidekick for Blaze the Cat, instead. With Cream being largely Out of Focus since then, she hasn't been around to serve as one for either.
  • Skip of Innocence: In Sonic Battle.
  • Spoiled Sweet: It's said that her mother treats her like a princess, but she's a friendly, albeit naive and sheltered girl.
  • Strong Family Resemblance: Cream looks a lot like her mother outside of attire and body shape.
  • Suicidal Pacifism: In her story in Battle, she refuses to partake in violence even when she and Emerl are kidnapped by Eggman with the intent to use them as leverage against Sonic. This leads to Emerl taking a completely pointless beatdown from Gamma in order to avoid making her cry by fighting, which makes her realize that it's okay to use force to protect your loved ones.
  • Super Drowning Skills: Not really brought to the player's attention very much, but the closest she ever comes to swimming is using a floatie to stay on top of the water. Underwater, trying to activate her flying simply does not work. Considering she's only six and thus likely hasn't learned to swim yet, though, it makes some sense.
  • Super-Speed: As per usual for Sonic characters, she can at least keep up with the blue blur himself.
  • Super-Strength: Surprisingly so. While still nothing impressive compared to actual power-type characters, she's still strong enough to carry Big the Cat.
  • Sweet Tooth: Cream loves ice cream. Likewise, Cheese is shown to be fond of chocolate.
  • Tagalong Kid: Especially when paired with the older characters.
  • Technical Pacifist: She dislikes violence, but will get involved in a fight if there are no other options, though it's often Cheese that does all the fighting.
  • Theme Naming: Cream and Cheese are both kinds of dairy products. The other members of their family are named after flavors.
  • Tomboy and Girly Girl: The Girly Girl to Amy's Tomboy.
  • Trademark Favorite Food: Ice cream, much like Amy. Her idle animations in Sonic Advance 2 and Sonic Rush show her eating an ice cream cone.
  • Voluntary Shapeshifting: In Sonic Advance 3, Cheese can take the form of the Sonic, Tails, Knuckles, and Amy Chaonote  depending on whom Cream enters a Tag Team with.
  • White Mage:
    • In Sonic Battle, Cream has few abilities purely of her own, but one of her few notable powers is her healing technique, which edges out Knuckles' and Chaos Gamma's healing abilities for the best in the game.
    • In Sonic Chronicles (currently subject to Canon Discontinuity), Cream was dedicated almost entirely to healing techniques, reviving fainted allies, healing their Status Effects, and regenerating their health.
  • Yamato Nadeshiko: Closest thing to it in the series, and possibly one of the reasons she's considered less popular outside of Japan.
  • Your Size May Vary: How big Cream's ears are isn't consistent, going between noticeably long to disproportionate to her body.

    Big the Cat 

Big the Cat

Debut: Sonic Adventure
Voiced by: Shun Yashiro (Japanese, 1998-2001), Takashi Nagasako (Japanese, 2003-present); Jon St. John (English, 1999-2004, 2009), Oliver Wyman (English, 2010, 2016), Kyle Hebert (English, 2010, 2019-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/bigthecat.png
"Froggy! Where are you?"

A very large purple cat who lives in the Mystic Ruins along with his pet frog, Froggy.

During the events of Sonic Adventure, Froggy ate a piece of Chaos which made him act strange and swallow the Chaos Emerald Big had found. Worried about his friend, Big set out to rescue him and gets caught up in the events as a result. Since then, he's become a good friend of Amy and Cream.

Despite his large size and strength to match, Big is a very gentle creature. He's also very laid-back preferring to spend his days fishing and sleeping in his house. Despite that however, Big is always there when his friends need him and really shows his true power when they're in danger.


  • Achievements in Ignorance: In Sonic Adventure, Big is somehow able to fly (and crash) the Tornado mk. II despite explicitly not knowing the first thing about it. This probably also extends to how he reaches the most outlandish places in his cameos, be it outer space in Sonic Adventure 2 or the world of Sonic and the Secret Rings. Played for Laughs in Sonic Frontiers, when Sonic asked him how he is in Cyberspace: he doesn't know where he is or how he got there, he just is around to go fishing. Although it's seemingly averted in the case of Frontiers, as the Big encountered in the Fishing Spots is apparently an illusion created from Sonic's memories, according to Sage.
    Big: Oh, hey Sonic! You come to fish, too?
    Sonic: Big?! What are you doing here?! How… did you get here?! What even IS here?!
    Big: I dunno. I was looking for fishing spots and wound up here. So, now I'm fishin'.
    Sonic: …Of course you are.
  • Acrofatic: Big may be fat, but he is a decent jumper and is very fast for someone of his size, fast enough to keep up with Amy Rose and Cream the Rabbit in Heroes. In Sonic Adventure, he can climb ladders the fastest out of any of the playable characters and with an upgrade, is the only one who can properly swim.
  • Action Survivor: Unlike the rest of the cast in Sonic Adventure, who are all trying to stop Eggman (or in Amy and Gamma's case, helping a bird and finding its family respectively), Big is just someone who got caught up in the conflict because his pet was possessed by Chaos and he went on a journey to find him.
  • Apologetic Attacker: In Team Sonic Racing, he apologizes to the other racers when he hits them.
  • Beady-Eyed Loser: He lacks sclera unlike the other characters in the series and is bit of a klutz at times.
  • Berserk Button: Don't threaten his frog or his friends.
  • Beware the Nice Ones: Big's exactly as gentle, friendly and easy-going as his appearance and mannerisms suggest. But even so? Try to bully his friends or kidnap Froggy, and he'll soon remind you of just what a guy with his level of Stout Strength and Big Brother Instinct is capable of.
    Big: (arching his back) It's not nice to tease my friends!
  • Best Friend: With Froggy, as directly stated in Lazy Days (Livin' in Paradise).
    You and I are friends for all of time!
  • Big Fun: Big is very easy-going and fun to be around. He even lets people ride on his shoulders.
  • Big Guy, Little Guy: Big's friendship with Froggy. Big's theme, Lazy Days (Livin' in Paradise), mentions this:
    Hey big guy
    Hey little guy
    Can you tell me who came first?
  • Big Brother Instinct: Seems to play this role in Team Rose, especially for Cream. Bullying her is about the one point he is shown to be genuinely angered.
    Cream: I'm kinda scared...
    Big: Don't worry, I'll be right by you.
  • Big Friendly Cat: What else can you say with a cat who's a Gentle Giant?
  • The Bus Came Back: After not appearing in a mainline home console title since Sonic Heroes, Big makes a return in Sonic Frontiers, 18 years after the release of Heroes.
  • Butt-Monkey: Big's debut in Sonic Adventure has him as this, what with being unwillingly dragged into the game's events thanks to Froggy going missing and going through all sorts of misfortunes — including getting his tail stuck in an elevator door, falling over Tails in the Mystic Ruins, having Froggy literally swiped from his hands by a pre-Heel–Face Turn Gamma, and being stuck on the crashing Egg Carrier after getting into a fight with the hulking Chaos 6 — to get him back. Simply put, not a whole lot goes right for him.
    Big: (after Froggy runs away at the end of the stage) Aww, now what am I gonna do?
  • Cats Are Lazy: Big the Cat is a very fat cat who spends most of his time fishing, rarely ever partaking in the series' adventures. Whenever he does, it's usually to find his pet frog, Froggy, whenever he goes missing.
  • Character Exaggeration: Happens to Froggy. In Sonic Adventure, Big is looking for Froggy because he ran off after swallowing a Chaos Emerald and being possessed by Chaos. In Sonic Heroes, Big is looking for Froggy because he was abducted. In more recent appearances, however, Froggy often disappears on Big for no apparent reason. This actually happens twice in the aforementioned A Day in the Limelight, with Eggman mocking Big for it and questioning whether Froggy even likes him.
  • Chuck Cunningham Syndrome: Sega and Sonic Team rather deliberately pretended Big didn't exist for a few years, due to having little use for a character (outside of comedic cameos) whose primary traits were fishing and being astonishingly slow-witted. He's starting to pop up more often now, though.
  • Cloudcuckoolander: Has a strange thought process, due in part to his rather easygoing nature.
  • Continuity Cameo: Big the Cat is famous for his repeated, inexplicable cameos in other games. In fact, he's become so famous for them that Frontiers went ahead and canonized his random appearances by saying he's looking for random fishing spots, which is how he ends up in the places he's seen. Though in the case of Frontiers, this is an illusion constructed from Sonic's memories that took form in cyberspace. Considering Sonic's candid remark about how Big has always been looking for fishing spots, he's not that surprised.
  • Crouching Moron, Hidden Badass: While he is seemingly dim and klutzy, he can pick up boulders and cars easily, exchange his fishing lure with an inner tube and a flail (on fire) and manages to stand up to not only Chaos, but Metal Overlord, actually telling the latter that they would pay for their actions prior and deals most of the damage to him during the Team Rose portion of the fight.
  • A Day in the Limelight: Big's Big Fishing Adventure 3: The Trial, a game created by Sega of Virgin Islands for April Fools' Day 2016.
  • Dumb Muscle: Subverted, as Big is more of a slow thinker as opposed to actually being stupid.
  • Entertainingly Wrong: One of Big's Travel Journal entries in Sonic & The Secret Rings has him end up in Night Palace, where he goes to in the hope of getting to meet Pisces. Which, true to his nature, he imagines to literally be a very large fish as opposed to a collection of stars.
  • Epic Flail: In Heroes, after gaining enough power-up boxes, his fishing pole upgrades to a fishing pole with a flail in the place of a lure; oh, and it's on fire, too.
  • The Everyman: In contrast to how the series' universe is usually a fast-paced Fantasy Kitchen Sink, and how most of its cast are particularly action-oriented or goal-driven, Big stands out as just a simple guy who takes it easy, likes to fish, and gives a helping hand when he can, without any real concern about the crazier stuff going on in his world so long as the people he cares about are okay.
  • Expy: Well, not of a specific character per se, but he's very similar in personality to a typical Hayao Miyazaki creation, e.g. Totoro.
  • Fat Idiot: Subverted. Going by his encyclopedic knowledge of fishing and being at least intelligent enough to fly the complex Tornado 2 — and by extension, Eggman's Egg Walker in the original Sonic Adventure 2 — he's not actually stupid, just a little slow in speech and uptake.
  • Fishing Minigame: His gameplay in Sonic Adventure. He also hosts one in Sonic Frontiers.
  • The Fool: Big and his Quest for the Possessed Frog spend pretty much all of Sonic Adventure being completely incidental to the plot of the game.
  • Funny Background Event: In Sonic Adventure 2, he can often be seen in silly situations, hidden in the background of certain stages and boss battles. Not in the Battle remake / port, unfortunately.
  • Furry Ear Dissonance: His ears are much longer and pointier than a normal cat's.
  • Genius Ditz: Implied to be, considering he can pilot the Tornado 2 without wrecking it as well as Eggman's mech in multiplayer mode for Sonic Adventure 2.
  • Gentle Giant: Probably the most easygoing character in the series, despite being ostensibly one of its strongest.
  • Good Cannot Comprehend Evil: In Team Sonic Racing, not only does he apologise to everyone he hits (implying he hit them on accident), but he also doesn't understand that items are intended to hit others, sometimes even thinking someone hit him by accident.
  • Heroes Gone Fishing: In a literal sense. If his Image Song was any indication, it may as well be his philosophy.
  • Image Song: "Lazy Days (Livin' in Paradise)"
  • Kindhearted Simpleton: Possibly one of the dimmest protagonists, as well as one of the most gentle and soft-tempered, especially with his teammates Amy and Cream.
  • Lightning Bruiser: In Heroes: like Knuckles, he's not hampered by loops and just runs through them.
  • Meaningful Name: He's big, just like his name implies.
  • Mega Neko: Appropriately, as he's a big cat.
  • Mighty Glacier: One of the slowest characters in the series, but is quite strong, enough to be classified as a Power-type in Heroes. He can effortlessly lift a car right over his head, throw boulders and smash right through stone obstacles.
  • Nice Guy: Easily one of the biggest examples in the series; Big is docile, placid, gentle, protective and good-natured. It's to the point that the illusion of him in Frontiers is the only thing in Cyberspace that is not hostile to Sonic, as Sonic can't even fathom the idea of Big being hostile.
  • Non-Standard Character Design: Despite sharing most features with the other anthro characters, his facial structure and limb proportions are different to most of the others. Even Blaze, another cat, looks drastically different from him.
  • The Nose Knows: In Sonic Adventure, Big tracks Froggy to the Hot Shelter by scent, despite otherwise being completely unfamiliar with the flying battleship.
  • Out of Focus: Due to the reception of his gameplay in Adventure, his appearances were decreased from being playable to the point where he was only occasionally mentioned. This has skewed back in the other direction in recent years.
  • Parasol Parachute: In Sonic Heroes, he can use his fishing umbrella to slow his falls and glide on air currents.
  • Purple Is Powerful: Big has purple fur and is the largest and strongest of Team Rose.
  • Recurring Extra: He shows up a lot less frequently than other characters, which kinda makes his odd appearances stand out more.
  • Recycled Plot: It's a Running Gag that the only thing that ever seems to happen to Big and Froggy is for Froggy to go missing and Big going on a search to find him.
  • Rod And Reel Repurposed:
    • In Sonic Adventure, while he does use his fishing pole primarily for fishing, he can use it to attack enemies from a distance by aiming and casting his lure directly at them. He can also use his fishing pole as a club if he is close to an enemy.
    • In Sonic Heroes, Big can use his fishing pole as a bat, and Amy and Cream as balls to attack enemies. He can also swing his fishing pole in a circle to attack enemies around him with his lure.
  • Running Gag:
    • Occasionally seen throughout both campaigns as Easter Eggs in Sonic Adventure 2.
    • In Sonic and the Secret Rings, he mysteriously pops up in the world of the Arabian Nights. By stopping at some particular places in particular missions, Sonic can see him. It's then possible to hear about this weird trip of his in the Bonus Book. Among the pictures you can get in the Bonus Book, many of those are about him trying to go fish... and one of those has him trying to fish.
  • Sensitive Guy and Manly Man: Big is the sensitive to Vector's manly.
  • Shoulder Teammate: Amy and Cream can ride on his shoulders in Sonic Heroes.
  • Simpleton Voice: Once initially provided by Jon St. John, normally known for voicing Duke Nukem!
  • Smarter Than You Look: Although he's pretty slow on the uptake and in speech, Big's actually quite a bit smarter than he lets on; especially when it comes to fishing, but he could also fly a complex fighter plane all the way back to his home in the Mystic Ruins without crashing it.
  • Stock Animal Diet: Likes fish since, y'know, he's a cat.
  • Stout Strength: Especially when he can lift up a car underneath a pothole in Sonic Adventure.
  • Supernatural Gold Eyes: Inverted. His eyes have a yellow tint to them. This makes him look more like a regular cat, making him look more like the Kindhearted Simpleton he is.
  • This Is Unforgivable!: His line to Metal Madness in Sonic Heroes where he flat out tells him that he's in for a world of hurt for all the crap he's pulled.
    Big: You're going to pay for this!
  • Took a Level in Badass: While having some degree of Super-Strength, he had a rather limited range of abilities in Sonic Adventure and could only walk very slowly. In Sonic Heroes, he can not only keep up with the rest of his team, but acts as their powerhouse, his weak pole attack now able to turn into a flaming flail that can take out mass enemies from a far away distance.
  • Trademark Favorite Food: Fish, as you'd expect from his species and occupation.
  • Unexpected Gameplay Change: Sonic Adventure; In an action-platform game series, Big is a fisherman.
  • Younger Than They Look: He's 18 years old, the same age as Rouge.
  • Your Princess Is in Another Castle!: Falls victim to this at the end of Emerald Coast in Sonic Adventure. Big finally gets Froggy back and is all set to take him back home... only for a pre-Heel–Face Turn E-102 Gamma to appear, grab Froggy out of Big's hands as part of his mission, and run away. Big is left ineffectually running after him, but eventually manages to follow the robot onto the Egg Carrier.
    Big: Froggy? (sees Gamma with Froggy) Uh-oh. (Gamma runs away. Big frantically chases after him) No! Hold on, there! Come back, please! Gimme my friend back! I'm begging ya, pleeeeeeease!

    Omochao 

Omochao

Debut: Sonic Adventure
Voiced by: Etsuko Kozakura (Japanese), Lani Minella (English, 2001-2004), Liza Jacqueline (English, Sonic Riders), Rebecca Honig (English, Sonic and the Secret Rings), Laura Bailey (English, 2010-2016), Erica Lindbeck (English, 2019-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/omochao_tsr.png
"Hi, I'm Omochao! I'm here to help you!"

A robotic Chao who appears in a variety of games and places to serve as an informant for characters, and offer hints and advice to players whether they want it or not. Besides this, Omochao also works as a TV personality in the Sonic Riders series.

As of Team Sonic Racing, Omochao is considered a member of Team Rose.


  • Abnormal Ammo: One of the bonus guns in Shadow the Hedgehog is the Omochao gun, which, you guessed it, fires Omochao. The Chao Walkers in Adventure 2: Battle also use an Omochao as their melee attack.
  • Ambiguous Gender: It can be hard to tell Omochao's gender due to their voice, which usually sounds like an adult woman imitating a young boy. Cream calls them "Mr. Omochao" in Sonic Heroes, and Omochao has been referred to as he/him in a few instances, but with Sega deciding that all Chao are gender-neutral, Omochao is referred to as they/them as of The Murder of Sonic the Hedgehog.
  • Ascended Extra:
    • Omochao started as a background character in the original Sonic Adventure, with multiple versions of them dancing with the Chao. By Adventure 2, Omochao replaces Tikal as the hint advisor following her story role being fullfiled.
    • Sonic Runners promotes Omochao to a standard character and makes them relevant to the story, living amongst the animals and interacting with Team Sonic on a regular basis. When trouble arrives, the animals turn to Omochao, and Omochao turns to Team Sonic. Team Sonic Racing finishes the deal by making them a member of Team Rose, replacing Cream the rabbit. Omochao is the leader of a group of Chao who ride in their own special vehicle for Dodon Pa's race.
  • Butt-Monkey: They can be this when the player picks them up and abuses them by either throwing them at an enemy with Sonic, Shadow, Knuckles, or Rouge or shooting them with Tails or Eggman.
  • Captain Obvious: Perhaps not intentionally, but Omochao's advice can often be as insultingly obvious as "Keep your health meter above zero." It's a deliberate gag in LEGO Dimensions, where Omochao's advice is even more unhelpful ("Push boxes to make them move!" and "Did you know I'm totally lost right now?") and Sonic reacts with mild aggravation every time it happens.
  • The Chew Toy: The player can abuse them as much as they like, and they'll always come back in one piece for the next hint.
  • Drama Queen: They'll turn into this when they get picked up or abused.
  • Easy Amnesia: Can sometimes fall under this after being broken. They return to normal very quickly, though.
  • Exposition Fairy: Their most prominent role, and one of the most infamous examples in video gaming.
  • Grievous Harm with a Body: You can throw them as a projectile against an enemy in Sonic Adventure 2, which shows that they're strong enough to destroy jets. They're also used as a boxing glove by the Chao Walkers in the multiplayer mech shootouts.
  • Large-Ham Announcer: Becomes one in Sonic Free Riders.
  • Mission Control: To some extent in some games.
  • Portmanteau: Their name is a combination of "omocha" (Japanese for "toy") and "Chao", so it literally means "toy Chao".
  • Robot Buddy: Serves as one to everyone.
  • Self-Deprecation: A Dummied Out line in Sonic Adventure 2 suggests that they're aware of how annoying they are.
  • Take That!: Because of their inherently annoying nature, as well as the Video Game Cruelty Potential surrounding them, Omochao comes off as more of a jab at Annoying Video Game Helpersinvoked in their earlier appearances. This is even more likely as The Legend of Zelda: Ocarina of Time, home of one of the most infamous examples in gaming, was still fresh in people's minds when Sonic Adventure 2 first came out.
  • Verbal Tic: In Japanese, they nearly always add "-chao" in the end of their sentences.
  • Video Game Cruelty Potential: Just like anyone can do with a Chao, Omochao can be picked up, carried around everywhere, thrown about, and shot at in their debut game. They even make for a satisfying weapon against enemy robots, complete with them breaking.
  • "Wanted!" Poster: Omochao appears on a wanted poster in The Murder of Sonic the Hedgehog. Tails states that they're wanted for medical malpractice.
  • What the Hell, Player?: Doing any of the abuse in Video Game Cruelty Potential above will provoke them to call you out on your behavior.

    Emerl/Gemerl 

Emerl/Gemerl

Debut: Sonic Battle (Emerl); Sonic Advance 3 (Gemerl)

https://static.tvtropes.org/pmwiki/pub/images/emerl.png
Click here to see his appearance as Gemerl.

An ancient robot called a Gizoid that can learn to copy the traits and skills of others; Emerl is a unique model that can also absorb Chaos energies. Said to have wiped out the civilization that made him. As a Gizoid, Emerl is bound to a "link", serving whoever awakened him, which became Sonic after Eggman threw him as a failure. Emerl picks up better traits by hanging out with Sonic and his friends — but has to be destroyed once his old programming kicks in.

Emerl was discovered by Gerald Robotnik in the past, and the doctor reprogramed him to "bring hope to humanity". He is said to have inherited the soul of Gerald's granddaugther, Maria.

Emerl only appears in Sonic Battle, but has been referred to since. Sonic Advance 3 has Robotnik build his own Gizoid, Gemerl, that can merge with machines. It's stated that Gemerl was created from the remains of Emerl.


Tropes related to Emerl

  • A.I. Is a Crapshoot: Played with throughout Sonic Battle. He grows out of it, quite literally. And then gets forced back into this state thanks to Eggman due to him ''obliterating a galaxy'' with the Death Egg Blaster, forcing Emerl to copy a level of power he couldn't handle.
  • Anti Anti Christ: He was the most powerful of many robots with the power to level an entire civilization. Emerl, thanks to the bond he created with Sonic and co., goes on to help save the world... at the cost of his life.
  • Badass Adorable: He's a robotic Person of Mass Destruction who can defeat even the toughest enemy and has the power to level entire civilizations and possibly entire worlds, but his Innocent Blue Eyes and kind-hearted nature make him so endearing. And make his demise all the more tragic.
  • Badass Automaton: He is the most powerful Gizoid created by the Nocturne Clan and likely the most powerful sentient machine ever created in the Sonic universe. Professor Gerald theorized that he'd able to destroy the earth single-handedly. He nearly did due to going mad after absorbing the Final Egg Blaster data while charged with all seven Chaos Emeralds.
  • Blood Knight: He's a weapon of war who, while adopted by the kindhearted Sonic and his friends, is still mostly taught through combat. He quickly develops a genuine love of fighting and only reconsiders his stance during Cream's story.
  • Call-Back: A couple of Gemerl's Special Attacks, like his Spin Attack and his Teleportation, make it seem as though Gemerl was able to (re?)gain the use of two techniques Emerl copied from Sonic and Shadow in Sonic Battle.
  • Character Customization: Due to his nature as a Gizoid, you can assign him any of the characters' movesets in Sonic Battle, even the Idle Animations and color schemes.
  • Continuity Cameo: "Emerl" appears as a random name for save files in Sonic Colors.
  • Deadpan Snarker: Due to the time he spent hanging around Sonic, and to an extent, Rouge, Emerl begins to develop a pretty sarcastic side to himself as the game progresses.
  • Decoy Protagonist: In a drastic and surprising departure from most Sonic games, Emerl is basically the main hero for most of Sonic Battle. The other characters spotlighted in each chapter play the role of guiding him and helping him through his development. Then comes the final story mode where after being overloaded with too much energy, the player is forced to, as Sonic, put him down.
  • Final Boss: After absorbing too much energy from the Death Egg Blaster destroying a galaxy, and awakening as the Gizoid, he goes berserk and threatens to destroy the world. Sonic is forced to put him down.
  • Flight: Emerl can fly by copying Tails, Rouge, Cream or Chaos Gamma's capabilities (he swings his arms like a copter to copy Tails or flaps them like Rouge's wings or Cream's ears).
  • Foreshadowing: His quote upon being found by Sonic hints on his true nature as a weapon of mass destruction.
  • Good Counterpart: To Metal Sonic in a sense, as both are robots who can copy the powers of others. Unlike Metal Sonic, Emerl/Gemerl has a soul, and joined the good guys.
  • Grow Beyond Their Programming: Invoked by Dr. Gerald Robotnik. Emerl's personality and its ability to learn from other people was given to him specifically to override the original Gizoid programming, which can only duplicate the combat potential of others. He Didn't Make It.
  • Innocent Blue Eyes: Has blue eyes and is quite innocent to the ways of the world.
  • Lightning Bruiser: When he awakens as the Gizoid, he has access to all of his Ultimate Skills, making him stronger and faster than anyone in the game.
  • Like a Son to Me: Amy, in her delusional love, thinks of Emerl as her son with Sonic as the robot's dad. While Emerl never calls Sonic his father, he does endearingly call Amy "mom", and Rouge "aunt". This plot point was forgotten or abandoned by Sonic Advance 3.
  • Living Weapon: The Gizoid was built to be the ultimate weapon by the Fourth Great Civilization and is responsible for their ultimate downfall. Being a Living Weapon becomes a Commonality Connection between Emerl and Shadow in Sonic Battle.
  • Lost Technology: Emerl is all that exists of the Fourth Great Civilization from 4000 years ago. He's still impressive cutting edge, even compared to Eggman's creations.
  • Magikarp Power: In Battle, Emerl starts off fighting like a bucket of bolts held together by bubble gum, duct tape, and prayer. By the end of the game, he'll have absorbed enough fighting skills from Sonic and co. to become a Master of All, and after Eggman drives him insane he reaches outright Physical God levels.
  • Meaningful Appearance: The best and easiest way to tell whether the Emerl or the Gizoid is controlling the body is whether the Third Eye is closed (meaning Emerl is active) or open (meaning the Gizoid).
  • Nice Guy:
    • He learns to be this from Sonic and friends. It helps that he's heavily implied to have developed a soul, due to Gerald Robotnik's interference and the days living together with Sonic and the gang.
    • He had shades of this even back when he was a brutal One-Man Army back thousands of years ago. Enough to have a friend in Nestor the Wise. However, according to Nestor, he "always had such a temper," likely showing that he was a true weapon of mass destruction in the past.
  • No Man Should Have This Power: Given how the Twilight Cage seems to exist to imprison the most dangerous races and just how powerful Emerl is, it's implied the creation of Emerl was the last straw. It's likely possible why he was left behind in the first place.
  • No Mouth: He isn't drawn with a mouth. Not that he would need one, being a robot and all.
  • Only the Worthy May Pass: The Gizoid is programmed to serve and obey the strongest being it witnesses. Gerald Robotnik tried to subvert this programming with a new program that he hoped would become its own master, but Eggman ultimately triggered the Gizoid's subservience program to attach itself to the Death Egg, prompting Emerl's Superpower Meltdown.
  • Override Command:
    • After Emerl went out of control in the ARK and was sealed away, Professor Gerald, who couldn't find a way to destroy his core, installed a free-willed emotions-based AI program into him should Emerl ever awaken and act this way again. The phrase to activate it was "Bring hope to humanity", after Maria's last words.
    • Eggman then turns this on his head by using the Death Egg to destroy an entire part of the cosmos, causing the latent Gizoid personality to override Emerl.
  • Person of Mass Destruction: The Nocturnus Clan designed him to be their most powerful robot in their military, with the power to level entire civilizations and as theorized by Gerald Robotnik, possibly destroy the very world itself if possessing enough power (such as through the Chaos Emeralds.)
  • Power Copying: His main superpower is basically copying the powers and weapons of his enemies. He can also augment said powers, weapons and capabilities with his frightening amounts of power.
  • Punny Name:
    • It's a variation on "Emerald", which was originally one of the few things he took interest in.
    • "Gizoid" is an apparent Portmanteau of gizmo and android.
  • Riddle for the Ages: With Sonic Chronicles falling into Canon Discontinuity, what the anicent civilization that created Emerl was like and any insights into who Emerl was before meeting any of the known cast has returned to being a mystery.
  • Robot Buddy: To nearly the entire recurring cast, but mostly for Cream.
  • Robo Speak: In the Japanese version, his speech is written entirely in katakana, giving this effect. In English, it's averted, however, where he speaks normally.
  • Screw the Rules, I Have Supernatural Powers!: As the Final Boss, Emerl has all of his Ultimate Skills activated, which is impossible to do with him as a playable character—on the other hand, Emerl is suffering a Superpower Meltdown and With Great Power Comes Great Insanity, so the game may be implying that this breakdown is caused by Emerl being forced to exceed his Cap.
  • Sharing a Body: The Gizoid and Emerl are two distinct programs simultaneously active within the Gizoid's body. When Gerald Robotnik couldn't find a way to delete the original Gizoid personality, he instead installed a second program with free-will to counter act it. This second personality is the that is active when Sonic names it Emerl. When all seven Chaos Emeralds are gathered, the Gizoid personality reactivates, but is stopped when the heroes use Gerald's failsafe Override Command, "Bring hope to humanity." Eggman than forces the Gizoid personality to reactivate by blowing up part of the galaxy.
  • SNK Boss: When you face Emerl awakened as the Gizoid, he has access to every Ultimate Skill available. As the player has their Skill Points capped at 500, there is no way a player could replicate this feat outside of hacking.
  • Story-Breaker Power: As it turns out, the ability to not only copy, but amplify characters' techniques, powers, and even weapons, would end up with him being perhaps one of the most busted characters in the entire series. Given the above, it's no surprise Battle ended with him killed off, and his successor Gemerl seeming to have no such ability.
  • Superpower Meltdown: As shown in Sonic Battle and Sonic Advance 3, too much energy or too many copied abilities causes him to go berserk.
  • Third Eye: When he awakens as the Gizoid, the eye on his forehead opens. Gemerl's Third Eye, notably, is always open.
  • Turn the Other Cheek: After beating Eggman, he tells him that he's grateful to him for waking him up. Which makes it all the more tragic when Eggman inadvertently drives him insane with power.
  • Ultimate Life Form: While there may have been other models and varieties of Gizoids, Emerl was stated to be the most powerful of his kind. Rouge even says that Emerl was like Shadow in the sense of being the ultimate lifeform, just 4000+ years older.
  • The Unintelligible: The Gizoid attempts to give its spiel when Sonic first activates it on the beach, but its too old and battered to get the whole thing out, and by the time its up and running properly, the nascent Emerl personality has taken over. Only once all seven Chaos Emeralds have been installed does the Gizoid personality reactivate and give its speech.
  • Voice Changeling: Using certain skills allows him to use voice clips of the characters he copied (excluding Chaos).
  • Woobie, Destroyer of Worlds: He's reawakened as the Gizoid after being exposed to the Chaos Emeralds and witnessing Eggman's eclipse cannon being fired. By this point he has gained emotions, but is unable to control the overwhelming power inside of him and goes on a rampage.
  • Wouldn't Hurt a Child: Subverted, as he eventually does fight Cream, but he outright states that the worst thing he could ever do is make a young girl cry.

Tropes related to Gemerl

  • Ambiguous Situation:
    • The precise differences between Emerl and Gemerl have never been clearly laid out, and while Gemerl has appeared in the now canon IDW comics, SEGA still hasn't given a answer one way or another.
      • Gemerl was created by Dr. Eggman "from Emerl's data", but it's unknown whether Gemerl is specifically either an Evil Knockoff of Emerl or Emerl Back from the Dead and Reforged into a Minion. It's also not clear if he retained Emerl's ability to copy the attacks of his opponents.
      • While Tails repaired and reprogrammed Gemerl to be peaceful during the epilogue of Sonic Advance 3, it's unknown if he has the memories or personality of the original.
      • "Nonagression", his Final Boss Battle Theme Music, is a Boss Remix of the Phi theme music from Sonic Battle (with some of Emerl's theme music as well), which naturally suggests the Phi series are involved somehow.
    • In Sonic Battle, Emerl's Third Eye opening was the main visual indicator that the Gizoid personality was controlling the body. Gemerl has the same Third Eye, and it's always open, but Gemerl's character art depicts him with an outstretched arm, which was one of Emerl's signature poses from Sonic Battle. The third eye being open implies the Gizoid personality, but the pose implies the Emerl personality, so did both Emerl and the Gizoid undergo a Split-Personality Merge?
  • Back from the Dead: Gemerl is actually based off the data of the original Emerl. After being defeated, Tails gets rid of the program that made him so violently loyal to Eggman, effectively reviving Emerl.
  • Book Ends: At the beginning of Sonic Battle, Emerl is found deactivated on Emerald Beach by Sonic. In the ending of Sonic Advance 3, he's found deactivated by Cream and Vanilla on a beach which may or may not be Emerald Beach.
  • Call-Back: "Nonagression", the Battle Theme Music for Gemerl's One-Winged Angel Final Boss encounter, is a Boss Remix of the Phi and Emerl themes from Sonic Battle.
  • Chuck Cunningham Syndrome: Gemerl, despite living with Cream and her mother, hasn't made an appearance in the franchise since his debut in Sonic Advance 3. He doesn't get mentioned nor appears when Blaze visits Cream's house in Sonic Rush, and in Sonic Chronicles: The Dark Brotherhood he is referenced as Emerl, but otherwise doesn't get acknowledged even if Cream is recruited by the player. When he got a more prominent role in the IDW comics, he would get more appearances in official artwork and Sonic Channel material, such as the Isekai Ogiri stories.
  • The Dragon: Gemerl assists Dr. Eggman in Sonic Advance 3, though in the finale he proves to be a Dragon with an Agenda.
  • Earn Your Happy Ending: After sacrificing himself to save his friends at the end of Sonic Battle, and then being revived as Eggman's henchman, he finally gets his due when he's found and reprogrammed by Tails to his old self and is last seen playing happily with Cream.
  • Energy Weapon: Ultimate Gemerl.
  • Final Boss: After Eggman's failure, Gemerl betrays him and takes the Chaos Emeralds for himself. Super Sonic has to team up with Eggman to neutralize Gemerl.
  • Flight: Gemerl uses a jetpack to fly.
  • Guy in Back: In Sonic Advance 3, Gemerl routinely assists Dr. Eggman in the operation of the doctor's mecha, though his exact function is unclear given that he appears to be installed so far into these machines that only his head can be seen.
  • Happy Ending Override: Inverted. Sonic Advance 3 overturns the Downer Ending of Sonic Battle concerning Emerl's fate.
  • Heel–Face Brainwashing: Not particularly discussed, but Gemerl was not redeemed by traditional means as it took Tails reprogramming him to redeem the robot. Given that he was based off of Emerl however, this was readily accepted.
  • Inconsistent Spelling: Emerl's Evil Counterpart has been called G-Mel, G-merl, and Gemerl. Of these, Gemerl is technically the least accurate to the original Japanese Jiimeru, but it gets the point of his name across the least awkwardly.
  • Macross Missile Massacre: As Gemerl, he can fire a hail of missiles. By the final confrontation with him, he's able to even curve their trajectory.
  • Meaningful Name: G-merl is Emerl's name, rewritten to have an extra G, likely for Gizoid. Between the G and his Third Eye being always open, G-merl may in fact be the Emerl's latent Gizoid personality reborn.
  • One-Winged Angel: Gemerl turns into an orb with flexible arms and lasers capable of stunning Super Sonic.
  • Pet the Dog: As Gemerl, he became friendly, polite and gentle. He even befriended Cream and came to live with her and Vanilla during the good ending of Sonic Advance 3.
  • Punny Name: Some versions of Advance 3 spell Gemerl's name as "G-Mel", the strictly literal translation of Jiimeru, which is also a pun on gemel, twin.
  • Recurring Boss: Gemerl appears once every odd-numbered stage in Sonic Advance 3, just like his new master. Each time he's fought, he has a new attack in his retinue.
  • Recycled Plot: In Sonic Advance 3, Eggman has decided to use an ancient power, Gemerl, as his new Dragon to assist him with taking over the world, only for The Dragon to seize the chaos emeralds for himself, go One-Winged Angel, and betray Eggman in the final act, just like Chaos did in Sonic Adventure.
  • Robo Speak: Gemerl is revealed to talk in this manner in contrast to Emerl who spoke very much like anyone other organic being.
  • Replacement Flat Character: Gemerl, as a Suspiciously Similar Substitute in Sonic Advance 3 has no personality what-so-ever, simply helping Eggman operate his devices and even when he defied the Doctor to cause destruction, making him a replacement to both Chaos Gamma as well as fulfilled Emerl's intended purpose as his enforcer and weapon of destruction respectively. After Tails' reprogramming however, this is presumably defied.
  • Suddenly Voiced: Never speaks in Sonic Advance 3, but come the IDW comics, he's revealed to talk in Robo Speak.
  • Super Mode: Ultimate Gemerl, the result of Gemerl absorbing the energy of all seven Chaos Emeralds to transform to a Nigh-Invulnerable being with a singular weakspot. This makes him the second Eggman robot to gain a super mode in this manner, and unlike Mecha Sonic Mk.II, Gemerl doesn't need to recharge the form.
  • Suspiciously Similar Substitute: As a robot with the power to copy his opponents that accompanies Eggman in his missions, and in the end ends up betraying him, Gemerl is the closest Sonic Advance 3 has to Metal Sonic—Gemerl even uses a jet engine installed into his torso to achieve Super-Speed. Unlike Metal Sonic though, Gemerl got redeemed at the end of the game.
  • Took a Level in Badass: Every time Gemerl reappears to fight the heroes on his own in Sonic Advance 3, he has a new, more elaborate attack pattern.
  • Took a Level in Kindness: After spending the brunt of Sonic Advance 3 as Eggman's pawn, Gemerl's arc finds some closure in the game's true ending. Tails rebuilds and programs him to be a friendly, gentle, and supportive robot, causing him to be much like Emerl. He's seen befriending Cream and goes on to live with her and Vanilla.
  • What Happened to the Mouse?: Hasn't shown up proper since his debut game, and hasn't been mentioned by any other character either, making it a question if he was even canon. It has since been clarified that he does still exist, but the fact he goes unmentioned or unseen in Sonic Dream Team despite being the protector of the Rabbit family, it makes his absence especially notable.

    Vanilla the Rabbit 

Vanilla the Rabbit

Debut: Sonic Advance 2

https://static.tvtropes.org/pmwiki/pub/images/vanilla_the_rabbit.png

The mother of Cream the Rabbit and a Team Rose support character. She was initially kidnapped by Dr. Eggman in one of his schemes and was rescued by her daughter and Sonic. She raised her daughter to be a polite individual.


  • Adaptation Dye-Job: Sonic X depicts her with a slightly dimmer clothes and fur palette than her game design and replaces her orange ascot with a cool blue one. Sonic the Hedgehog (IDW) has resurrected her Sonic X design.
  • Damsel in Distress: While being Cream's mother technically disqualifies her from being a damsel, Vanilla's first appearance in the franchise features her being kidnapped by Dr. Eggman, only to be rescued by Super Sonic himself.
  • Ears as Hair: Just like Cream, her ears resemble Girlish Pigtails. It's unknown whether or not she can fly like Cream though.
  • Edible Theme Naming: Vanilla and Cheese's Chao sibling Chocola are both named after popular dessert flavors, whose names can be mixed and matched with Vanilla's daughter Cream.
  • Fantasy-Forbidding Mother: Zig-Zagged, justified, but ultimately subverted. There is no doubt as a parent that she would rather not have her little girl going off on exciting but dangerous adventures, and she sometimes tries to keep her away from all that for her safety (a story in the Sonic X comics is one such example). That said, she trusts Cream enough because of her desire to help people, she has proven time and again to take care of herself and Cheese, and they have many friends who will help and protect them.
  • Flat Character: There's really not much more to Vanilla than being Cream's mother and homemaker.
  • Foil:
  • Good Parents: She is this to Cream, being a caring mother and all.
  • Graceful Ladies Like Purple: The skirt and sleeves of Vanilla's dress are a modest lavender.
  • Hartman Hips: Has these to go with her adult woman look.
  • Housewife: She stays at home in her cottage, raising Cream. She's apparently a skilled housekeeper.
  • Humanoid Female Animal: She has the most human-like body of all the female characters, even compared to Rouge.
  • Informed Attribute: It's All There in the Manual, but she apparently raised Cream strictly. Nowadays Cream's polite personality is well-established enough that Vanilla's strict side has no reason to appear, and Cream, by all appearances, is Spoiled Sweet.
  • Invisible Parents: Vanilla is even more Out of Focus than Cream, who will frequently appear without so much as acknowledging her mother's existence.
  • Mama Bear: Passively speaking, she has no experience in battle or adventuring, but cares and fears for her daughter Cream all the same.
  • Meaningful Name: If you combine her name with her daughter's, you will get "Vanilla Cream".
  • Nice Girl: You can see where Cream got it from.
  • Non-Standard Character Design: Vanilla is the only anthropomorphic character from the Sonic games with an adult design, with her being visibly taller than most members of the cast. By comparison, Pachacamac is roughly the same size as Tikal despite being supposedly a middle aged character.
  • Open-Minded Parent: Vanilla, during her rare appearances, almost never expresses any chagrin or worry over Cream and Cheese being Free-Range Children, and is perfectly comfortable in the knowledge that Cream associates with Sonic the Hedgehog and his friends. The worst she's ever been is in Sonic Rush, where Sonic and Tails rushing in and out of the house leaves her with a Sweat Drop.
  • Orange/Blue Contrast: Vanilla's ascot in the games is orange to contrast with Cream's blue.
  • Out of Focus: She hasn't made any more appearances in the games after Sonic Rush, though she still gets the occasional mention from Cream.
  • Parents in Distress: Kidnapped twice by Eggman during the events of Sonic Advance 2. The first time she's kidnapped, her daughter has to rescue her. The second time, Super Sonic rescues her.
  • Satellite Family Member: First introduced in Sonic Advance 2, she was kidnapped by Dr. Eggman, motivating Cream to go and rescue her alongside Sonic and his friends. She's responsible for teaching Cream proper manners, which is why the Rabbits are more polite than any of the other characters. Her appearances are usually tied to Cream if the latter is involved in the plot, and doesn't actively take part in fighting against Dr. Eggman. Other media like Sonic X and the IDW Comics mixes things up by having Vector the Crocodile of Team Chaotix having a slight crush on her, but the motherly rabbit still usually only appears whenever Cream is involved.
  • Strong Family Resemblance: Vanilla and Cream have identical fur colors and patterns in the games; where the only real differences is the length and thickness of their fur and ears—where Cream has a spot between her ears, Vanilla has a tuft of Non-Mammalian Hair. In adaptations where Vanilla has an Adaptation Dye-Job, her fur patterns are darkened from orange to brown to increase the contrast between them.
  • Three Faces of Eve: Of the three female characters introduced to the games between Sonic Adventure and Sonic Heroes, Vanilla is the mother, Rouge the seductress, and Cream the child. If you factor in Amy as a Tomboy (she is certainly at least a Girly Girl with a Tomboy Streak), you would have a Four-Girl Ensemble.
  • Yamato Nadeshiko: Vanilla is character who embodies the role of a warm, polite, and demure mother figure, who is a pacifistic character, where she passes on these traits to her daughter.

Others

    Maria Robotnik 

Maria Robotnik

Debut: Sonic Adventure 2
Voiced by: Yuri Shiratori (Japanese), Moriah Angeline (English, 2001), Rebecca Honig (English, 2005)

https://static.tvtropes.org/pmwiki/pub/images/maria_robotnik_9049.png
"Shadow, what do you think it's like on Earth?"

Granddaughter of Gerald Robotnik and cousin of Ivo "Eggman" Robotnik, she was a terminally-ill patient on the Space Colony ARK and close friend of Shadow.


  • All-Loving Heroine: One of the biggest examples in the series. Possibly rivaling Sonic himself in terms of pure-heartedness. A flashback stage in Shadow the Hedgehog during the GUN attack has Maria wanting to help save the injured researchers and despite the fact that the GUN soldiers are actively trying to kill them, she still doesn't want to see them hurt and gets actively upset if Shadow tries to fight back.
  • All There in the Manual:
    • The Sonic Adventure 2 manual states that Maria is Eggman's cousin, with the doctor acknowledging his relationship with her in his Egg Memos found in Sonic Frontiers. To elaborate; Ivo didn't really get to know her, and felt resentment that his own family overlooked him in favor of her even long after Maria's death aboard the ARK. Even so, he has nothing against her personally and ponders to himself what Maria must have been like for her to have been so adored.
    Dr. Eggman: (Entry 17) I never really knew my cousin, Maria. Everyone spoke of her like she was very special. All that love for someone who was gone when I was! Right! There! But I have to wonder. Back then, was she anything like Sage is now?
    • Maria's disease is left vague in the actual games. Manuals, strategy guides, and her Sonic Channel bio explain that it's a terminal illness called Neuro-Immune Deficiency Syndrome (NIDS), which would imply it is an equivalent to HIV/AIDS.
  • Beauty Equals Goodness: Maria was quite attractive compared to her relatives, and has never been a villain like them.
  • Depending on the Writer: Sources differ on whether Maria was born ill or the disease was transmitted, though most sources imply it's hereditary.
  • Early Installment Character-Design Difference: In Adventure 2, Maria's clothes was a lighter blue, she had longer sleeves, and she didn't wear shoes. Maria's model also had long eyelashes in the Dreamcast version.
  • Females Are More Innocent: She tries to make GUN have peace with her grandfather and wants Shadow to do the same.
  • Fictional Disability: Maria was sick with terminal Neuro-Immune Deficiency Syndrome, which is a disease that weakens the immune system. In Japanese, it's described as a "primary immunodeficiency" disorder, which are real, but the specific disease NIDS is fictional.
  • Hair of Gold, Heart of Gold: Her hair matches her personality very well.
  • Heroic Sacrifice: She stayed on the ship while letting Shadow initiated his escape pod, as she begged him to protect all the people on Earth.
  • Hidden Depths: Shadow the Hedgehog reveals she was fully aware of Black Doom, and even of Gerald's plan to use the Eclipse Canon against the Black Arms. This, in turn can give some new interpretations on why she let Shadow escape: to stop the Black Arms.
    Maria: Don't worry, grandfather. Shadow and I will protect this planet! Right, Shadow?
  • Killed Off for Real: She's shot by GUN agents due to being a witness to Project Shadow. Off-screen in Sonic Adventure 2, but visibly shown in Shadow the Hedgehog.
  • Kill the Cutie: You get to see how she dies in Shadow the Hedgehog at the hands of GUN.
  • Mad Scientist's Beautiful Daughter: Downplayed. While both her grandfather Gerald and her first cousin Ivo look like strange egg-shaped men, Maria looks like a perfectly normal teenage girl, and she's the kind White Sheep of the mad family.
  • Morality Chain: For Gerald and Shadow. The former jumped off the slippery slope after her death and the latter was very willing to go through with the former's Colony Drop had he not been talked out of it by Amy. He does however struggle with Black Doom's plan for revenge on the humans and Maria wanting to reconcile.
  • Morality Chain Beyond the Grave: Shadow's more heroic actions in the franchise are committed out of a desire to honor Maria's memory.
  • Nice Girl: The main reason why Shadow has a soft spot for her and why he aims to protect the Earth. She's an innocent girl who just wants the world to be a better place. Even after a GUN agent pointed a gun at her, she still begged Shadow to help the humans.
  • Not So Above It All: In the Expert Mode of The Doom (arguably the most infamous stage in Shadow the Hedgehog), you're expected to find and heal all ten scientists, but unlike in the normal stage, wherein they're spread out in various rooms, they're all waiting for you in the same room at the very end. The Hint Ring at the beginning features Maria's voice, meaning she (or her ghost, rather) knows you're being trolled and doesn't say a word because she finds it funny.
  • Parental Favoritism: They were cousins rather than siblings, but Eggman notes in his Egg Memos in Sonic Frontiers that Maria was doted on by the family, both for her genuine Nice Girl attitude and her illness to the point he ended up being neglected especially in the wake of her tragic death.
  • Plot-Triggering Death: It's her death that starts Gerald's Start of Darkness, and by extension the one who motivates Shadow upon awakening.
  • Posthumous Character: She's long dead by the time of Sonic Adventure 2.
  • A Saint Named Mary: White Sheep Maria was a sweet and loving child. She also fit the blue clothes motif associated with the trope.
  • Small Role, Big Impact: One of Eggman's memos in Sonic Frontiers strongly implies that his Freudian Excuse was an inferiority complex brought on by his inability to compare to Maria, meaning possibly the entire franchise only happened because of her death.
  • Suddenly Always Knew That: She's playable in two levels in Shadow the Hedgehog, and to facilitate this, she's suddenly strong enough to slap robots to death. She's still the weakest playable character by far, though, with her jump being the lowest and her speed being the slowest.
  • Token Good Teammate: She's a member of Eggman's infamous family, but is the only one that wishes to help mankind instead of conquering them through machines or killing them for revenge.
  • Too Good for This Sinful Earth: This is what Gerald thought of her, and she dies at a young age and is a pure-hearted girl.
  • Tragic AIDS Story: Maria was a child who had NIDS, a Fictional Disability which nonetheless has similar attributes (and a similar name) to HIV/AIDS, and died several decades in the past. Maria had NIDS for most, if not all, of her life, which is often the case for children with HIV/AIDS and was a major talking point around the time of Sonic Adventure 2's release. Her grandfather Gerald raised her in a special center in space trying to find a cure, which led him to create Shadow, an immortal lifeform. Maria doesn't die from the illness, however; she gets shot when the government decides to cover up Gerald's research, and she delivers a Heroic Sacrifice for Shadow. Maria is of the Too Good for This Sinful Earth variety.
  • True Blue Femininity: Wears a blue dress.
  • Vague Age: She seems somewhere between 10 and 14, but her exact age in the game continuity is never given. Her Sonic X profile gives her age as 12 at the time of her death.
  • White Sheep: The only known member of the Robotnik family that isn't a Mad Scientist. On top of that, she wears blue, the color of the series main character and hero. This most likely isn't a coincidence.

    Blaze the Cat 

Blaze the Cat

Debut: Sonic Rush
Voiced by: Nao Takamori (Japanese); Erica Schroeder (English, 2005-2010), Laura Bailey (English, 2010-2016), Erica Lindbeck (English, 2019-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/blaze_7.png
"I am the guardian of the Sol Emeralds. It is a fate that forces me to live with my curse, my flames... Because of my powers, I have always been alone... It's also why I must do this alone! It is my responsibility!"

A pyrokinetic cat from the Sol Dimension, and guardian of the Sol Emeralds. Blaze initially ended up in Sonic's world due to both of their worlds being on the verge of merging and breaking apart due to her own dimension's equivalent to Dr. Eggman, Eggman Nega. Blaze initially didn't care much for teamwork and preferred to solve her problems without anyone's aid, but thanks to bonding with Cream and Sonic reaching out to her, she eventually grew to embrace her friends and together with Sonic, stopped the two Eggmen. Afterward, she returned to her own dimension, but she does make occasional appearances now and then.

Blaze is a very introverted person; she doesn't socialize much, and even after growing fond of her friends, she generally dislikes having to rely on others. But this is just a facade to hide a very shy individual, as Blaze often gets flustered when she's forced to interact with new people. When Blaze is on duty, though, she's far more strait-laced and focused on her task. She's also rather temperamental and reckless when her buttons are pressed.


  • Affirmative Action Girl: The second one after Rouge, but notably she's the first female character to explicitly be Sonic's equal in combat, something only Knuckles and Shadow were really noticeable for before that (and it doesn't get much more affirmative than that!) She's also the only female character to have a Super Mode of her own.
  • All of the Other Reindeer: She was shunned and made fun of her pyrokinetic powers. Though, this may not be true for Rush Blaze. She never says that anyone mistreated her because of her powers, only that she was alone because of them and having to guard the Sol Emeralds. During Rush's ending, she reflects on what she's learned, and realizes that her duties and insistence on doing things alone caused her to shut others out. Furthermore, no one in Rush Adventure, which takes place in her dimension, seems to have a problem with Blaze or her pyrokinesis, and Setter, a koala, is even honored to have her grace his home with her presence.
  • Ambiguously Bi: In The Murder of Sonic the Hedgehog, she's surprisingly quick to consider a marriage proposal from the gender-ambiguous protagonist.
  • Alternate Dimension: In the Rush series, she is from an alternate world, but can travel to Sonic's by harnessing the power of the Sol Emeralds.
  • Anti-Hero: Starts out as an antisocial loner. She evolves into more of a pure hero over the course of Sonic Rush with Cream's influence.
  • Apocalypse Maiden: She possibly implied she's one in Sonic Generations, as she states that Crisis City was her fault. Whether it's due to her own power, Solaris's power she possesses, or releasing Iblis isn't clear like a lot of details regarding 06.
  • Back-to-Back Badass: Kicks major ass together with Sonic in both of the Rush games. She also is this with Silver in '06.
  • Badass Bookworm: She's quite knowledgeable on the geography and history of her world, and even knows how to read the language of an ancient civilization. A Sonic Channel wallpaper also shows reading to be a hobby of hers. She’s also a hero with impressive powers and fighting skills.
  • Barrier Maiden: She becomes Iblis's new can at the end of Silver's story in Sonic the Hedgehog (2006).
  • Because You Were Nice to Me: This is why she's so protective of Cream at the end of Sonic Rush.
  • Beneath the Mask: She comes across as level-headed and reserved, but is far more emotional and insecure than she lets on, though these traits do come to surface from time to time in some games.
  • Berserk Button: Teasing her about her small bust size is a sure-fire way to anger her, supposedly.
  • Be Yourself: One of the lessons she learns from Sonic in Rush.
    Sonic: Listen, don't bite off more than you can chew. And be yourself. You don't need to do everything on your own.
  • Brutal Honesty: When Marine proves to be too much of a nuisance, Blaze proceeds to tell it to her face.
  • Bullying a Dragon: When she was younger, she had trouble controlling her powers, and other kids teased her for it.
  • Burning with Anger: Does this when she gets mad at times. Sometimes Played for Laughs, other times not.
  • Carbuncle Creature: She possesses magical fire powers and has a red gemstone on her forehead, evoking the appearance of a Carbuncle. It is unknown if the gemstone is embedded in her forehead or simply a piece of jewellery she wears or if it has any connection to her fire powers.
  • Cats Are Mean: Mostly averted. While standoffish at first, at her core Blaze is a goodhearted person.
  • Cats Are Snarkers: An anthropomorphic cat who, while generally serious, does have quite the dry wit to her.
  • Character Development: For most of Rush, she was very shy, and set on doing things alone. By Rush Adventure, due to the influence of Sonic and his friends in the previous game, she's become much more sociable and willing to work with others.
  • Characterization Marches On: While she showed shades of it in the Rush games, in spin-offs such as the Riders and Olympics series, Blaze is shown to have become far more confident. Nearly all of her lines involve her bragging about how awesome she is, and she doesn't take losing well... Not unlike Sonic, one of the main influences behind her Character Development.
  • Cool Big Sis: Has played this role towards Silver (despite being the same age), Cream, and it's implied she may have become one to Marine.
  • Combat Stilettos: And no, they do nothing to slow her down or mess with her agility.
  • The Comically Serious: Her poor social skills (and being the one serious-minded member of the team) lean her into this, Depending on the Writer at least.
  • Compassionate Critic: It's implied that she only berated Marine as harshly as she did so that she wouldn't follow them into danger and get herself hurt. The cutscene where it happens is even titled Cruel to Be Kind.
  • Curb-Stomp Battle: In Rush, she takes Knuckles down without breaking a sweat.
  • Cursed with Awesome: Before she and Sonic became friends, she hated her powers, as they brought her nothing but loneliness and misery.
  • Crush Blush: Caliburn telling them to "save the hugs and kisses for later" after Sonic saved her from falling caused Percival to blush.
  • Dark Action Girl: A downplayed example, but at the beginning of Sonic Rush she did try to essentially kill Sonic for the simple act of trying to help her save the world. Fortunately, after some heart-to-heart bonding with him and Cream, she becomes much more accepting of his help and becomes one of his most trusted allies
  • Deadpan Snarker: Mostly in Sonic Rush, she has a tendency to make sarcastic remarks. In Adventure she's generally more polite, but still lets them slip every so often.
  • Defeat Means Friendship: They knew they weren't enemies, and only ended up fighting because Blaze was too stubborn to accept Sonic's help. Nonetheless, they become friends after duking it out.
  • Defrosting Ice Queen: Ironically, given her fire powers, Blaze lacks the expected Hot-Blooded temper and is instead cold and distant to everyone. Her interaction with Cream makes her much more sociable on the long run, and by the end of her first game she openly considers Sonic and Tails her friends.
  • Demoted to Extra: She debuted as a major character and pwith tons of fanfare and character, only to fall by the wayside with the rest of the supporting cast at the tail end of The Noughties. As with the rest of the secondary characters, she is mostly relegated to appearances in spin-off games, and that's if she even shows up at all.
  • Determinator: A bit too much for her own good at first. She's extremely dedicated to her duties, and will stop at nothing to protect the Sol Emeralds. Even Sonic tells her that he admires her fortitude.
  • Deuteragonist: Of Sonic Rush and its sequel. Her and Sonic are the only playable characters in the series.
  • Did You Get a New Haircut?: Upon being saved by Classic Sonic in Sonic Generations, she points out that he's not as spiky as the Sonic she knows.
    Blaze: I wish I hadn't needed your help, Sonic, but thank you. By the way, you seem look less... spiky!
  • Dimensional Traveler: In her Japanese profile on Sonic Channel, it is mentioned that she can manipulate the Sol Emeralds to travel through time and space into Sonic's world and presumably return to her own world as long as she retains control over the Sol Emeralds.
  • Distaff Counterpart: Blaze is not the first female character in Sonic, not even the first playable, but she is the first to be cast as his explicit peer and rival—she's about as fast as he is, has her own set of Power Gems (complete with Full Set Bonus Super Mode), controls fire while Sonic controls wind and her shoes even have the same white-on-red design as Sonic's classic boots.
  • Divergent Character Evolution:
    • Sonic and Blaze play virtually identical to each other in the Sonic Rush games, but Blaze is slightly slower, her tricks give her much more hang-time than Sonic's, and lastly she posseses a hover maneuver. Overall, Blaze is geared much more towards beginners with her lower margin of error compared to Sonic, and she doesn't require special stages to obtain her set of emeralds the way Sonic does.
    • Personality wise, she differs from Sonic's other foils by, like Knuckles before her, becoming one of his allies. Much more emphasis is put on her socially-awkward and Shrinking Violet traits as well, and her familarity with Silver in latter games, to the point where it starts to overshadow her relationship with Sonic.
  • Don't Call Me "Sir":
    • Hates it when Gardon calls her Your Highness, and frequently corrects him.
    • She's called "Miss Blaze" in London Party, suggesting she also doesn't like to be called "Princess".
  • Evasive Fight-Thread Episode: Her fight with Sonic at the end of Dead Line Zone is resolved without a clear victor. Outside the time Sonic fought a storybook Alternate Self of Blaze in Sonic and the Black Knight, Sir Percival, the two haven't fought since, which leaves it ambiguous who would have won if Sonic didn't smooth things over.
  • Fatal Flaw: Her aloofness made it difficult for her to cooperate with Sonic initially, and at one point halted progress after starting a fight with him. It also made her rather cold-natured towards Marine. Character Development has toned this down to some degree.
  • Fate Drives Us Together: Seems to suggest this to Sonic at the end of Sonic Rush Adventure.
    Blaze: Do you think that maybe you were brought here for a reason?
    Sonic: Brought here? By who?
    Blaze: (smiling) By the Emeralds.
    Sonic: (pauses, looking confused, then smiles) Heh, well, you never know.
  • Fiery Stoic: Not only has fiery powers, but is also a cold, aloof loner who keeps her emotions boiled up. Introverted or not, it's not a good idea to make her angry.
  • Flight: Is capable of hovering by conjuring small jet-like flames under her feet. Her Burning Blaze form can fly at high speed, courtesy of the power imbued by the Sol Emeralds.
  • Flat Character: Blaze's incarnation in 06 has very little in the terms of character. She is Silver's older sister figure, and gives him the words about the Chaos Emeralds' power to move forward in his quest, but she herself has none of the flaws nor focus her Rush self had.
  • A Friend in Need: Despite her antagonistic nature at first, everyone nonetheless tried to reach out to her and offer her friendship. It takes the entirety of Sonic Rush for her to accept.
  • Furry Female Mane: Her mane, like Shadow's, extends from her lower neck down to her chest.
  • Furry Reminder: Touching her with the stylus in Rush will prompt her to jump and hiss at the player.
  • Four-Temperament Ensemble: Melancholic
  • Gameplay and Story Segregation: Her fear of heights doesn't stop her from being incredibly acrobatic during gameplay.
  • Good is Not Nice: A mild example (cold, detached loner) at first. Gets better with Character Development.
  • Graceful Ladies Like Purple: A purple cat and one of the more elegant, regal characters in the franchise.
  • Held Gaze: Can be seen doing this with Sonic a couple of times, first in Sonic Rush and then later as Percival in Sonic and the Black Knight.
  • Heroic Lineage: The Jeweled Scepter, and presumably the Sol Emeralds as well, have been guarded by Blaze's royal family for generations.
  • Heroic Sacrifice: In Sonic the Hedgehog (2006), she becomes Iblis's vessel and seals herself in another dimension, possibly dying in the process.
  • His Own Worst Enemy: Her debut game had Blaze struggle massively with socialization. Her prevailing idea that she had to do everything herself caused Blaze no small amount of trouble throughout Sonic Rush, to the point she ends up making an enemy of anyone outside the Rabbit family. Her attempts to be independent to a fault and her issues with socializing with others actually hampers her attempts to get all the Sol Emeralds as a result. By Dead Line, Blaze learns her lesson, and though still shy and a bit blunt by Rush Adventure, she has a much easier time talking to others and accepting outside help for her problems.
  • Holding Hands: With Sonic at the end of Sonic Rush. They don't let go of each other until their dimensions tear them apart.
  • Hurricane Kick: In the boss defeat cutscenes in Sonic Rush, Blaze uses her "Axel Jump" to gain momentum and kick Eggman into the distance.
  • Image Song: "Vela-Nova" is presented as her theme as of Sonic and the Black Knight, although aside from the periodic "step by step", the song has no lyrics. "Raisin' Me Up", which is from her point of view towards Sonic, is a better example.
  • Ineffectual Loner: At first. She's still a bit of a loner after her Character Development, but accepts help from others far more easily.
  • Inferiority Superiority Complex:
    • Rather aloof and a bit above it all, but socially awkward and insecure.
    • She also becomes very defensive and snappy when Silver claims that he could have taken the robots out without her in Sonic Colors, immediately claiming that she could have taken them out without him as well.
  • Informed Ability: We see less of her guarding the Sol Emeralds and more of her hopping over to Sonic's dimension to have fun. Although her Japanese profile on Sonic Channel mentions that she needs the Sol Emeralds to even travel to Sonic's dimension in the first place.
  • Informed Deformity:
  • Interdimensional Travel Device: The Sol Emeralds she carries allow her to travel between dimensions. Sonic Generations implies that Blaze visits Sonic's dimension often.
  • Intergenerational Friendship: She bonds with Cream in her first game despite being much older than her. While her relationship with the also childish Marine is rocky at first, they both grow very close by the end of Rush Adventure.
  • Ironic Fear: She's an agile feline who can jump high and pull amazing aerial stunts, and can even outright Fly, but she's terrified of heights. Cats are usually afraid of heights in real life. On the flip side, despite being a fire cat, she averts Cats Hate Water and is shown in Mario and Sonic at the Olympic Games to be a good swimmer.
  • Irony: Blaze, a pyrokinetic, is the princess of a land that is less of a land and more of a series of island chains along a massive ocean.
  • I Work Alone: In Sonic Rush she insists that it's her job and hers alone to retrieve the Sol Emeralds and fix everything, which comes to a head when she fights Sonic because he won't stay out of her business. She grows out of it after that, and is happy to accept Sonic's aid in Rush Adventure.
  • Jack of All Stats: Like Amy, Blaze is able to hit hard enough (thanks to her flames) and run substantially fast. She is classified as a Balanced Character in Mario and Sonic at the Olympic Games.
  • Jerk with a Heart of Gold: Despite being introduced into the series as a cold, grumpy, stubborn and somewhat harsh loner, Blaze is mostly a good person trying to protect the Sol Emeralds and the world itself.
  • Kid Hero: She's only 14, yet is a Little Miss Badass.
  • Lady of War: Her fighting style is always poised and elegant, with graceful spins and twirls. Don't let her royal appearance fool you, she's a master of fiery arts.
  • Large Ham: She dips into this from time to time. An example is when Eggman refuses to return the Sol Emeralds:
    Blaze: Hmmm, it seems you like to play with fire. Let me light up your fingers then!
  • Leave Me Alone!: At first until she learns to accept Sonic and the others' offer of friendship.
  • Leeroy Jenkins: Shown near the end of Sonic Rush Adventure. When she gets angry, she has a tendency to blindly rush into battle. Fortunately, Sonic manages to calm her down.
  • Lethal Chef: She's apparently not very good at cooking.
  • Lightning Bruiser: She's one of a small number of characters that can claim they are entirely on Sonic's level. note  Like Sonic, she's fast, tough, and powerful in her own right, trading some of Sonic's speed for additional power in the form of pyrokinesis.
  • Like Brother and Sister: With Silver in Sonic '06. Due to Sonic '06 being erased from canon, the two are no longer childhood friends, being from different worldsnote . Though they do briefly interact in the DS version of Sonic Colors, the console versions of Sonic Generations and the IDW comics.
  • Loner-Turned-Friend: She was extremely unsociable until Sonic met her.
  • Married to the Job: She initially pushed people away in part because of her duties as Princess and Guardian of the Sol Emeralds; until she learned that carrying the world solely on her own shoulders was putting the world at more risk than allowing others to help.
  • Modest Royalty: Her coat is stylish but not ostentatious, and she wears no crown or other obvious markers of royalty. In fact, she seems to dislike being treated as such. Spelled out in The Murder of Sonic the Hedgehog, where she refuses the protagonist's attempts to bow to her, rebuking them again if they try.
  • No Social Skills: In Sonic Rush, the other characters' overt friendliness clearly confused her, and she is known to be direct and blunt in her approach. She has since improved, though she is still somewhat brusque.
  • Not Quite Flight: Can hover by igniting flames under her feet.
  • Not So Similar: Blaze is often similar to Knuckles due to both being both guardians of powerful artifacts (Knuckles with the Master Emerald and Blaze with the Sol Emeralds) and both have served as Foils to Sonic where they started off as opponents before becoming friends of his. A few differences is that Knuckles fought Sonic due to Eggman's manipulations while Blaze fought Sonic due to her stubbornness in accepting his help. Also, both Blaze and Knuckles started off as anti-social loners; the only difference being that Blaze's development from loner to friend was more explicit while Knuckles' development was rather subtle. As for temperaments, while both characters are serious, Knuckles is rather hot-tempered while Blaze is more calm, but can get riled up on occasions.
  • Not So Stoic: One of her character flaws is her tendency to lose her cool in critical situations.
  • Only Sane Man: Although she was harsh about it, Blaze was the only one seriously worried about getting the Sol Emeralds and getting back to her world, because bad things could have happened if she didn't return on time.
  • Parental Abandonment: In Sonic Rush, she states that she was always alone due to her powers and having to guard the Sol Emeralds. But in Sonic Rush Adventure, we learn that she did have a living family.
  • Perpetual Frowner:
    • Before and during Sonic Rush; she was honestly surprised when Cream pointed out that she was smiling.
    • In the Mario and Sonic series, she is portrayed as much more jovial and enthusiastic, frequently displaying a large wide open smile, suggesting she maybe has more a Serious Business treatment of her duties rather than being negative in personality.
  • Personality Powers: Played with. Usually, unlike most fire-wielders, she's a Fiery Stoic, playing the Blue Oni to her more reckless and emotional teammates; however, when things get tense...
  • Playing with Fire: Obviously; her name is Blaze the Cat, after all. Oddly enough, she only seems to throw fireballs in her super form. In her normal form, she fights like Sonic, but with fire.
  • Power of Friendship: Had to learn about this before she could utilize the power of the Sol Emeralds.
  • Power-Up Full Color Change: As Burning Blaze, her lavender fur turns pink and her purple tailcoat turns red.
  • Pungeon Master: Not as frequent as most examples of the trope, but she tends to let out a few fire-based puns.
  • Purple Is Powerful: She's a purple and powerful cat.
  • Red Oni, Blue Oni:
    • Blaze is usually calm and reserved, making her the Blue to Sonic's Red. However, when things get tense, they swap.
    • In Sonic the Hedgehog (2006), she serves as the calm, mature Blue to Silver's inexperienced, rash Red.
  • Ripple-Effect-Proof Memory: Blaze recalls the events of Sonic the Hedgehog (2006) in Sonic Generations despite said events having been erased from time.
    Blaze: I never thought I'd find myself in Crisis City again. This world is full of surprises.
  • The Rival: Blaze was a bit of a rival to Sonic during the first half of Sonic Rush, albeit heavily downplayed compared Sonic's other rivals. Blaze did her best to avoid dealing with Sonic if anything, and only come to blows when she's had enough of his interfering. After she's calmed down, they're quick to reconcile and join forces.
  • Royal Rapier: Wields one as Percival in Sonic and the Black Knight.
  • Royals Who Actually Do Something: Despite being a princess, Blaze prefers to solve problems by taking action herself. This leads her to go after Whisker in Rush Adventure without any back-up.
  • Satellite Character: To Silver in '06. She spends most of her screentime by his side and only interacts with him — even in cutscenes involving other characters, she mostly just stands off to the side while Silver does the talking. Averted in most other games featuring both despite their friendship still standing, as she gets plenty of interactions and dialogue that doesn't involve Silver in any way.
  • Savvy Guy, Energetic Girl: Inverted, Blaze is the Savvy Girl to Sonic's Energetic Guy.
  • Sealed Inside a Person-Shaped Can: She used herself as the host to seal away Iblis in Sonic 06.
  • Senseless Sacrifice: Her Heroic Sacrifice in Sonic the Hedgehog (2006), which has her become Iblis's vessel and seals herself in another dimension. Besides getting the power of Solaris and the possibility of it remaining unchanged, the outcome of Sonic the Hedgehog (2006) wasn't able to be prevented as the Last Story reveals.
  • Ship Tease: With both Sonic and Silver at various points. Mainly Sonic in earlier games and Silver in later.
    • After the fight with Sir Percival, the knight falls from a cliff and Sonic saves her. This leads to Sonic say "whim is my other master", which led to Caliburn to say "save the hugs and kisses for later." This leads to Percival to visibly blush.
      Sonic: What? You're jealous or something?
      Caliburn: From a knave such as you? Ridiculous!
    • Silver and Blaze receive unique poses in Figure Skating Pairs in Mario & Sonic at the Sochi 2014 Olympic Games just as other implied couples (Mario & Peach, Luigi & Daisy, Sonic & Amy). They also received related Tanabata artwork from Sonic Channel, a holiday focused on the separation of two lovers across the galaxy (similar to the end of 2006). Dialogue from Sonic '06 also implies their connection is more than just platonic, even if Silver is a bit oblivious:
      Silver: You're my friend... Right?
      Blaze: You're so naive. But I've always liked that about you...
  • Shrinking Violet: Blaze is an outcast due to her fire powers, which took a dent on her social skills. This led to her becoming increasingly anxious as Cream attempts to befriend her. And she's purple, to boot!
  • Suspiciously Similar Substitute: Blaze is the third character created by Sega to serve as a serious, and aloof foil to Sonic. She even guards a set of jewels like Knuckles does, and her shoes are similarly designed like Sonic's.
  • Socially Awkward Hero: Her standoffish behavior is less her disliking people and more just not knowing how to deal with them, having grown up with no friends and a great deal on her shoulders.
  • Spy Catsuit: Her Sonic Riders outfit.
  • Story-Breaker Power: Burning Blaze would be a tremendous help in most occasions. What makes it this trope even more is that Blaze can summon the Sol Emeralds whenever she wants to, which basically means that unlike the other characters who have to share the Chaos Emeralds, she can go into her super form whenever she wants to because she has her own personal set. It doesn't come up often for this very reason.
  • Sugar-and-Ice Personality: Tends to be cold and aloof towards strangers due to shyness, but once she warms up to someone, she shows a caring, albeit awkward and brusque, side to her.
  • Super Mode: Burning Blaze is her world's equivalent to Super Sonic. So far, she's the only female character in the Modern Era to have a unique one.
  • Super-Speed: She's the fastest female character, and can actually give Sonic a run for his money in this department, in high heels no less. Though not as fast as Sonic, like fellow rivals Shadow, Knuckles, and Jet, she has a special technique that allows her to keep pace with Sonic in the form of her superior acrobatics and athleticism.
  • Super-Strength: She's classified as a Power character in Sonic Runners.
  • Tomboy and Girly Girl: Tomboy to Amy, Cream and Rouge's girly girl. Ironic given she's a princess.
  • Through a Face Full of Fur: Percival blushed when Sonic saved her in Black Knight.
  • Token Wholesome: Out of the anthro cast (especially the females), Blaze tends to cover the most fur, barring Mario and Sonic at the Olympic Games (where she bares her midriff).
  • Tsundere: Embodies the traditional intended meaning of the concept, being mostly withdrawn or brusk with her companions, but shows through her actions how much she cares for her friends, and can be surprisingly honest in voicing her appreciation.
  • Villain-Beating Artifact: The Sol Emeralds she carries are capable of turning Blaze into Burning Blaze, allowing her to burn the problems away. However she doesn't use the Sol Emeralds for that as often as she should. Then again, the plot for some games would be a lot shorter.
  • Warrior Princess: She's a princess and formidable fighter.
  • When She Smiles: An In-Universe reaction. When Blaze smiles in Sonic Rush, Cream acts very surprised and asks Blaze if she's really smiling.
  • Why Did It Have to Be Snakes?: As shown in both Sonic Rush titles, she has acrophobia. It makes sense when you consider that cats are usually afraid of heights in real life, yet it conflicts with her acrobatic prowess during gameplay.
  • Wise Beyond Their Years: She is very mature and intelligent for her age. However, she's also younger and less experienced than Sonic, and loses her cool more easily than he does.
  • Women Are Wiser: Albeit Depending on the Writer. In Sonic the Hedgehog (2006) and Sonic and the Black Knight, she is much more composed and "normal" acting than her other team members. In titles such as Sonic Rush, however, she is a hammy grouch.
  • Youkai: While lacking the signature second tail, her being a cat that walks upright as well as her ability to control fire evokes the image of a kasha, a supernatural, grave-robbing creature whose true appearance is said to be that of a nekomata wreathed in flames.
  • Younger Than They Look: Despite what their personalities would lead you to believe, Blaze is actually a year younger than Sonic. To be exact, Sonic is 15, and she's 14, the same age as Silver.

    Silver the Hedgehog 

Silver the Hedgehog

Debut: Sonic the Hedgehog (2006)
Voiced by: Daisuke Ono (Japanese); Pete Capella (English, 2006-2010), Quinton Flynn (English, 2010-2017), Bryce Papenbrook (English, 2019-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/silver_18.png
"I will protect the future!"

A telekinetic hedgehog from 200 years in the future.

In the original timeline, Silver's future was destroyed by the "Flames of Disaster", known as Iblis. He and his friend Blaze spent their days defending their home from Iblis in an never-ending conflict. One day though, a mysterious individual named Mephiles the Dark approaches him with the opportunity to travel to the past, and destroy the one who awakens Iblis, the Iblis Trigger: Sonic the Hedgehog. Silver goes to the past alongside Blaze to kill Sonic, but is eventually stopped by Shadow, who reveals Mephiles true intentions: to reunite with Iblis and destroy all of existence. Silver eventually make amends with Sonic, and returns to the future with the method to seal Iblis with the Chaos Emeralds. Once he defeats Iblis, Blaze seals Iblis within herself, saving the future.

After the destruction of Solaris, a new timeline was created. Silver came from a future where the evil Doctor Eggman Nega is a recurring pest. He travels back in time to capture Eggman Nega and bring him back to the future, and later, to prevent Eggman Nega from summoning a fire demon named Ifrit, who has destroyed the world in the future.

Silver is idealistic, headstrong, and more than a bit naive. His one true desire is a place where people can be happy and free from harm, but he's pretty rash and quick to make judgments without all of the details.


  • Adorably Precocious Child: He's a little older than usual for this trope, but he is portrayed as a young boy who carries the world on his shoulders.
  • Ambiguously Related: Shadow and Silver have similar abilities, personality traits, and chest fur. Sonic and the Black Knight has Shadow as Lancelot and Silver as Lancelot's son Galahad. They get a special winning animation in the Sochi Olympic Games, too, which is intended for characters with some kind of relationship. There's a lot of father-son feeling in theirs, with Silver trying to copy Shadow and look tough, when most of his winning poses have him floating around like a kid. Despite this, Word of God is that the two aren't related.invoked
  • Anti-Hero:
    • In Sonic the Hedgehog (2006), he is desperate to save the future, making him an easy target for Mephiles' machinations. This leads to him spending the majority of his arc relentlessly pursuing Sonic, blinded by his belief that murdering the blue hedgehog is key to preventing Iblis' release. In every game after, he is unambiguously on the side of good.
    • Silver behaves similarly in Sonic Rivals, as his intense desire to save the world causes him to be rude and hostile towards anyone he meets.
  • Anime Hair: His hair is pointed upwards.
  • Badass Adorable: He looks like a younger Sonic, but his psychic powers make Silver one of the most powerful characters in the franchise.
  • Blood Knight: He is very eager to have sparring matches with Sonic in Sonic Generations.
  • Cosmic Retcon: His debut in Sonic the Hedgehog (2006) is no longer applicable, due to the events of that game being erased by Elise. His first encounter with Sonic and friends was in Sonic Rivals.
  • Carpet of Virility: He has a tuft of fur much like Shadow's, but subverted in that he is less competent and mature than some other characters.
  • Cast Herd: When Blaze isn't present, Silver tends to be sorted with the Chaotix - He teams up with Espio in Sonic Rivals 2, is usually with them at the base in Sonic Forces, and joins Team Vector (alongside Blaze) in Team Sonic Racing. Silver may be considered an unofficial member of the team.
  • Catch and Return: His specialty is grabbing objects with his psychic powers and hurling them at his foes, including attacks that the enemy fires at him. When truly enraged, Silver will sometimes use his telekinesis directly on his opponent.
  • Conjoined Eyes: Just like Sonic and Shadow.
  • Deadpan Snarker: Shows a pretty sarcastic side to him in Sonic Colors DS.
  • Demoted to Extra: He debuted as the third member of the Power Trio (alongside main hero Sonic and Breakout Character Shadow) of 06, getting his own campaign and a unique gameplay style based around his telekinesis. Following the poor reception of 06 and of said gameplay, however, Silver quickly faded into the background as the games started focusing exclusively on Sonic and his main friend group (who fell Out of Focus themselves). While Sonic and Shadow are still popular fixtures of the series to this day, Silver hasn't been playable in a mainline game since 06 and has been primarily relegated to spin-offs and non-playable cameos whenever he does appear.
  • Depending on the Writer: Fluctuates in personality between games arguably moreso than any character in the franchise, no doubt due to different teams handling him in his infrequent appearances.
    • In his debut in 06, written by Shiro Maekawa, Silver was a serious but approachable individual who had a sense of wonder about the past, along with a burning hope for peace that made him a bit naive. His portrayal in Forces follows this characterization pretty closely, though he loses his optimism and is more accepting when he believes Sonic is gone, though this is absent in the Japanese version.
    • In the Rivals games, written by Takashi Iizuka, he was headstrong and hostile, with little patience for those who he thought were in the way of his goals. He was still approachable though, albeit much less so, having a playful side with the Chao.
    • In Colors and Generations he's much more light-hearted, with a playful and sarcastic attitude like a chill version of Sonic.
    • In Team Sonic Racing, with the English version written by Ken Pontac and Warren Graff, he's far more socially awkward and immature than in his previous appearances, similar to how he acts in the Archie and IDW comics. He doesn't understand Sonic's trash-talk, but is overall a sweet kid with a good heart.
  • Determinator: Much like Sonic, nothing will keep Silver down for too long. In his original game, he continues to try to hold Iblis back despite his society being hopeless. When he arrives in the past, he continues to try to stop the Iblis Trigger, only stopping when realizing he's on the wrong path. Even when Sonic is dead and Solaris commits a Class X End of the World, he's the only one to still not give up, believes a primordial being can be destroyed, and commands everyone to find the Chaos Emeralds to bring Sonic back.
  • Divergent Character Evolution:
    • Despite being a Hedgehog like Sonic, Shadow and Amy, Silver plays nothing like them at all. Not only does he lack their ability to spinnote , he lacks their degree of Super-Speed (in gameplay anyway) too. In fact, Silver has probably the most slow-paced gameplay in the franchise, revolving around puzzle solving and much more slower combat mechanics.
    • Like all of Sonic's other antagonistic foils, he too undergoes some divergence after his debut. He's much less serious than he was in his debut, more focus going towards his optimistic and Endearingly Dorky traits as well as his dynamic with Blaze.
  • Dub Induced Plothole: Rare inverted example. As the events of his debut game were erased from history, he makes a second debut in Sonic Rivals. As the game and it's sequel were never released in Japan, and his only other appearances prior to Sonic Colors being Cast Herd playability in spin-offs (where he is not part of the main story), it may surprise the Japanese audience that he personally knows Sonic. This is more exemplified by Team Sonic Racing confirming he has no memory of his debut game.
  • Easily Forgiven: He tries to kill Sonic and allows Eggman to swoop up Elise twice. The third time they cross paths, he requests helping Sonic to save Elise. Sonic's response is a smile and a "no hard feelings" fist pump.
  • Expy: His role and characterization are based primarily on Future Trunks; his entry in the game's script even ends with "basically, think Trunks from Dragon Ball Z". In the Sonic's 27th Anniversary Charity Stream for Syntero Mental Health, Shiro Maekawa confirms the resemblance is intentional, saying they took "the base model from Trunks".
  • Fatal Flaw: To a more visible extent but "Pride" and "Wrath" seem to be Silver's more negative personality traits. He represents wrath, because Silver is shown to get constantly stressed and frustrated about saving his endless future crisis and he seems to really lose his temper whenever someone keeps interfering in his missions, and pride, because Silver tends to be more cocky and competitive than other characters as shown in the Sonic Rivals series.
  • Fire-Forged Friends: With Sonic in Sonic the Hedgehog (2006) after learning that Mephiles deceived him into thinking he was the Iblis Trigger. However, as the events of the game were erased, Silver Took a Level in Jerkass and he and Sonic clashed again in the Sonic Rivals series. It wasn't until Sonic Colors DS that the two got along again.
  • Flight: By turning his telekinesis on himself, Silver can fly through the air.
  • Forgot About His Powers: In Forces, he encounters Infinite in Mystic Jungle and attempts to fight him, but never once thinks to just immobilize him with his telekinesis. This is especially jarring when in the final battle with Eggman's army, he uses his telekinesis to immobilize three of Infinite's virtual reality constructs for Team Chaotix to hit them.
  • For Great Justice: Sometimes he doesn't know what to do due to these two motives clashing; he wants people to be happy and to bring peace to his world, but he also wants to bring justice upon those who harm the future. Sometimes he leans more towards one side than the oother.
  • Friendly Rival: Seems to take this role in later titles, particularly in his boss battle in Sonic Generations. He is giving Sonic all he's got, and they both seem to be enjoying it.
  • Good is Not Nice: In the Rivals games, he has shown to be impatient, bossy, rude and short-tempered to people unprovoked, but still fights to save his world.
  • Good Is Not Soft: Because of his strong sense of justice, he holds this demeanor towards the evils that would harm his future. Can sometimes double with Good is Not Nice because this can lead him into conflict with the other characters whom he feels are preventing him from saving it, which may have been the case of his attitude in the Sonic Rivals series.
  • Hair-Trigger Temper: In Sonic Rivals and Sonic Rivals 2 he communicated to his peers in a very angry, abrasive and hostile manner. He's usually like this if he feels frustrated when dealing with some future crisis.
  • Heel–Face Turn:
    • Initially starts out as a pawn of Mephiles, but after Shadow helps him to see that he's being used, he fights against Mephiles along with the others.
    • Repeated again in the Rivals series, where he started out antagonistic towards Sonic because he felt Eggman Nega was his duty. He got better, and considers the cast his friends.
  • Hero Antagonist: In Sonic the Hedgehog (2006), He fights to protect the future and falsely believes that Sonic is the Iblis Trigger and attempts to kill him but is stopped by his (Sonic's) allies Amy, and Shadow and eventually realized that he was tricked by Mephiles.
  • Horrible Judge of Character: In his debut, he's easily duped by the Obviously Evil Mephiles into thinking Sonic is the cause of his Bad Future. It takes Shadow calling him out on it, and going back in time to witness the failure of the Solaris Project, for him to realize the truth.
  • Humans Are Psychic in the Future: Silver has powerful psychic abilities compared to the main cast from the present, but has no in-story reason as for why (compared with Shadow's background). Blaze likewise is pyrokinetic, although this is due to her connection with the Sol Emeralds in Rush.
  • Image Song: "Dreams of an Absolution".
  • Informed Flaw: In the English dub of Sonic the Hedgehog (2006), he's stated to be insecure when he's alone, but he's never really seemed to be for more than a moment.
    Silver: (having just arrived in the present, separated from Blaze) Blaze? Blaze! (looks around for a few moments) Now I must fight for the future!
  • Inspector Javert: Played straight. He caused a lot of problems for Sonic in Sonic 06. Said problems included nearly killing him twice in a row, allowing Eggman to kidnap Elise yet again. Ironically, Eggman kidnapping Elise those times actually might have turned out better in the short run, given what happened when Mephiles killed Sonic himself in front of Elise.
  • In Spite of a Nail: While his original future was averted, he still exists in its replacements and while he does have some success here and there in bringing forth a good future like in the DS version of Sonic Colors, the future will need saving as soon as another big crisis occurs. So he keeps coming back to fix things.
  • Instant Expert: Just like Sonic, he learnt Chaos Control in Sonic 06 by watching Shadow do it. He learns it even quicker than Sonic does with even less information about what Shadow was doing.
  • Interface Screw: His special ability in Sonic Rivals has him using his powers to scramble the opponent's controls.
  • Jerk with a Heart of Gold: Silver is abrasive, rude and hostile in the Sonic Rivals series and is often shown making rash and impatient decisions that come to bite him and his friends later, but he does care about others and tries to remain on the side of justice.
  • Kid Hero: He's 14 years old, one year younger than Sonic, and the same age as Blaze.
  • Knight Templar: Although (mostly) kept in check by Pet the Dog moments, he is utterly merciless in his debut, coming very close to straight up murdering Sonic in two separate occasions, only being stopped thanks to Amy and Shadow intervening.
  • Large Ham: Silver's first English actor, Pete Capella, has gone on record during an interview stating that it's difficult to do Silver's voice quietly.
    "IT'S NO UUUSE!!!"
  • Light Is Good: His dominant color is silver, he has a Golden Super Mode and he is a hero at heart.
  • Long-Range Fighter: He mainly attacks using telekinesis but isn't really good in up close brawls, especially compared to Sonic and Shadow.
  • Meaningful Name: Guess what color his fur is.
  • Mighty Glacier: In '06, he's by far the slowest of the three main hedgehogs, but is also capable of killing most enemies in one or two hits by stunning and then either throwing them away or throwing things at them.
  • Mind over Matter: His main superpower is telekinesis.
  • Mundane Object Amazement:
    Silver: This looks so beautiful.
    Amy: What? You mean this desert?
    Silver: Everything is so great here, isn't it? The sky is gorgeous, and everyone's happy...
  • Nice Guy: He can be one when he isn't stressing out about some future crisis.
  • The Paralyzer: He can stop multiple enemies and projectiles in their tracks, with only his own stamina or outside help being the only way to escape his grasp if he doesn't throw them away.
  • Perpetual Frowner: It's very rare to see Silver smile in his debut games, although this often has to do with him stressing over a crisis harming his future. He is noticeably more outgoing and optimistic from Sonic Colors onwards, claiming that everyone in his timeline has a smile on their faces, and since then has generally been more upbeat.
  • Physical God: In '06 he can transform into his Super form thanks to the seven Chaos Emeralds, in this form he is powerful enough to fight Solaris, a being capable of destroying the world and time itself.
  • Psychic Powers: Aside from his telekinesis, he can perform telepathy, but it's very limited and can only disorient foes at the most.
  • Psychic Teleportation: One of his Psychic Powers.
  • Red Oni, Blue Oni:
    • He serves as the rash and inexperienced Red to Blaze's more experienced and mature Blue in Sonic the Hedgehog (2006).
    • In Sonic Rivals 2, he serves as the short-tempered and bossy Red to Espio's calm and stoic Blue.
  • The Rival: To an extent, he started as one to Sonic due to Mephiles' manipulation (and briefly with Shadow). Then after Sonic 2006 was retconned, they started as rivals again (he also had some bouts with Shadow and Knuckles). After the Rivals series, they become friendly towards each other.
  • Ripple-Effect-Proof Memory: Implied to be the case after '06, since he is completely unaffected whenever the future changes and still knows the rest of the cast in spite of the reason he knows them (going back in time to Set Right What Once Went Wrong) constantly being undone.
  • Rivals Team Up: Does this with Shadow and then Sonic in Sonic '06 after finding out the truth about Mephiles and Iblis' origin.
  • Set Right What Once Went Wrong:
    • In his debut, he's trying to stop the Bad Future caused by Iblis from happening. He doesn't really succeed as the end result is Solaris being recreated and nearly destroying reality, and it's Sonic who has to pull this trope to fix it.
    • In Forces the prequel comic has him trying to stop a different Bad Future from happening involving Eggman's victory bringing the world to ruin. He actually succeeds this time without even realizing it, as he knocks the Prototype Phantom Ruby off Infinite in their fight, which is instrumental to defeating Eggman in the end.
  • Ship Tease: With Blaze, known in the fandom as 'Silvaze'. Sometimes this is more subtle, such as when the Sonic YouTube channel used fanart of Silver and Blaze themed around the star-crossed lovers of tanabata, and other times, it's more overt. In issue #64 of the IDW Comics, Sonic literally tells Blaze and Silver that they are "great together."invoked
  • Shoo Out the New Guy: Silver was designed to round out a Power Trio between him, Sonic and Shadow and received top billing with them in his debut, over long-time favorites like Tails, Knuckles or Amy. Unfortunately, due to the game's overwhelmingly negative reception with the general audience, Silver was swiftly Demoted to Extra. While Sonic and Shadow are still popular fixtures in the franchise to this day, Silver has never received the same level of spotlight he received in his debut and mostly just makes minor appearances as a supporting character or a boss fight.
  • Suspiciously Similar Substitute: Combines traits from both Shadow and Knuckles. Being a rival Hedgehog with a similar appearance as Sonic (Shadow) and being tricked by the Big Bad into thinking Sonic is a villain (Knuckles). Silver wisens up much quicker than Knuckles however.
  • Skilled, but Naive: A mix of this and Unskilled, but Strong. Due to his young age, his skill in actual hand-to-hand combat is lacking and he can easily be manipulated, but his Psychic Powers make both of these relatively moot points.
  • Spirited Competitor: His reaction towards getting challenged to a rematch in Sonic Generations shows elements of this.
    Silver: This should be fun! Let's go, Sonic!
  • Super Gullible: While it's partially justifiable given his lack of social interaction, his debut in '06 screamed of this when he and Blaze readily believe everything Mephiles tells him despite how glaringly shady he is. Luckily, this trait is dropped after that particular game.
  • Super Mode: He becomes Super Silver and joins Sonic and Shadow in the final battle against Solaris. This form greatly enhances his telekinetic skills, letting him stop several meteors travelling at high-speed and hurl them back at Solaris with enough force to shatter the deity's arms. It is interesting to note that, unlike any other transformation, Super Silver is largely ignored outside of the IDW comics, remaining a One-Shot Character.
  • Super-Speed: Unlike Sonic and Shadow, Silver did not possess this ability in his debut, at least on foot. He could fly fast in cutscenes, but on foot and in-game, he was rather slow. In later appearances, his running speed has been greatly increased, being just under Sonic and Shadow's.
  • Story-Breaker Power: Silver's ability to paralyze people and throw them with his telekinesis could solve many issues, such as stopping Eggman's habit of running away after losing or immobilizing any giant machines or monsters, but he either remains out of the picture or straight up never uses this ability.
  • Teleport Spam: In Sonic Generations, he can keep up with the Sonic Boost by repeatedly teleporting in front of Sonic.
  • Time Travel: Silver is from 200 years in the future, so any of his appearances in Sonic's era inevitably involve this. How this is accomplished besides '06 is unknown, with a Japanese manual stating he uses Chaos Control.
  • Timey-Wimey Ball: Silver's Bad Future doesn't exist, yet somehow he does. In his appearances, something affects the past from an outside source in history (Eggman Nega machinations, Eggman finding the Phantom Ruby, Dodonpa sending him an invitation for a racing contest), creating a Bad Future he has to correct.
  • Took a Level in Badass: His powers are much stronger in Sonic Generations, to the point where he can compress several tons of cars and debris into a massive ball and send it rolling after Sonic.
  • Took a Level in Cheerfulness: Silver goes from a conflicted Anti-Hero who broods over the idea of killing someone if it means saving the world to a cheerful, high-spirited Nice Guy and consistent ally to Sonic.
  • Took a Level in Jerkass: In the Sonic Rivals games, he acts much ruder to everyone than in his debut. He's gotten better since his cameo in Sonic Colors DS.
  • Took a Level in Kindness: Initially a conflicted Anti-Hero in 06 and a full-blown Jerkass in the Rivals series, later games have significantly scaled back Silver's meanness and depicted him as more of a kind, cheerful Nice Guy. Downplayed in that he was never really that mean outside of his role as an Unwitting Pawn, but some spin-offs like Team Sonic Racing characterize him as much more innocent and friendly right off the bat. Considering that together with his Character Development into a nicer person in the mainline games, the implication is that this is just what Silver is like if you remove him from the context of having to avert a Bad Future as he usually does.
  • Tragic Time Traveler: He comes from a future devastated by the actions of Iblis, and he travels back in time alongside Blaze and Mephiles in order to find the Iblis Trigger and prevent him from unleashing the end of the world. Unfortunately, Silver's desperation to avert the future leads him to be manipulated by Mephiles, who is Iblis' counterpart and one half of Solaris, in order to kill Sonic and get Elise, the real Iblis Trigger, to cry and unleash Iblis upon the world.
  • Tritagonist: Of Sonic '06, behind Sonic & Shadow. Although you can make a good argument that Silver is the actual focal point of the game, going through more character development than his already developed allies.
  • True Companions: Blaze is his only friend in the future ruined by Iblis. He is devastated when she sacrifices herself to seal away Iblis, a role that he intended to fulfill by himself. The DS version of Colors plays with this, as Tails muses that it's almost as if Silver and Blaze were partners at some point when he witnesses the two teaming up against Eggman's robots, and the two still appear together in Team Sonic Racing.
  • Unwitting Pawn: Mephiles tricks Silver by convincing him that Sonic is the Iblis Trigger.
  • Well-Intentioned Extremist: He has no qualms against killing Sonic to save his future, but getting an earful from Amy made him question if it's truly right to kill someone for his own ends.

Alternative Title(s): Sonic The Hedgehog Team Rose

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