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Characters / Sonic the Hedgehog - Other Protagonists

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The various allies that have helped Sonic on his many journeys through the years.

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    Mighty the Armadillo
Voiced by: Yusuke Numata (Japanese, 1993)

One of the more obscure Sonic characters, Mighty the Armadillo is an old friend of Sonic the Hedgehog. He is similar in speed to Sonic, but is apparently stronger, hence his name. For many years, he only appeared in two games: 1993's SegaSonic the Hedgehog Arcade game, and Knuckles Chaotix in 1995. He also appeared on a missing poster in Sonic Generations. It's only in 2018 that he finally managed to return to the series as a playable character in Sonic Mania.

  • Armor-Piercing Attack: Mighty's Hammer Drop in Mania Plus can allow him to circumvent certain enemy protections (such as the bumper on the back of the Bumpalos in Mirage Saloon).
  • Attack Reflector: Mighty's shell in Mania Plus can deflect enemy bullets as if he were wearing a shield. This can be done either when he's crouched or spinning. While he's spinning, he's also immune to spiked objects (he'll either bounce off them or hit them and absorb the damage without actually losing rings or his shield).
  • Berserk Button: Harming or threatening Ray, as seen in Sonic Mania Adventures.
  • The Bus Came Back: Mighty makes a long-overdue comeback as a playable character in the Updated Re-release of Sonic Mania.
  • The Cameo: On a missing poster in Sonic Generations. Knuckles Chaotix being supposedly deemed non-canon (which has since been reversed) may be why said poster says "Missing since 1993" rather than "Missing since 1995".
  • Chuck Cunningham Syndrome: Has not made an appearance in the franchise since at least Knuckles Chaotix. Lampshaded by his missing poster in Sonic Generations. He later returned after a twenty-three year long absence in Sonic Mania. A lot of this may have to do with unexpected reactions in the audience to certain characters. Ray and Mighty were positioned to be part of the series main cast by character designer Manabu Kusunoki. However, internal discussions and a company-wide submission contest ended up with Tails usurping Ray's spot as Sonic's number one sidekick. Mighty, on the other hand, was seemingly undone by Takashi Thomas Yuda inventing Knuckles to be a minor one-shot antagonistic rival character, only for the character to become a fan-favourite that appeared throughout the series more frequently than anticipated. Mighty, who has an extremely similar theme and personality, no doubt suffered as a result.
  • Divergent Character Evolution:
    • If early artwork from the canceled Falling Blocks puzzle arcade game SegaSonic Bros. is any indication, it is likely Mighty's earliest conception was simply a red version of Sonic intended to be his brother. Manabu Kusunoki took the character's palette and reworked it into a more distinct character design for SegaSonic the Hedgehog, deciding on an armadillo since it was roughly the same size as a hedgehog and equally obscure in Japanese culture.
    • This is also inverted with Mighty's design. Concept art shows that at one point Mighty was taller and skinnier than Sonic. His current design has the same build as Sonic.
  • Ground Pound: His special "Hammer Drop" ability in Mania is a strong ground pound that can break through the floor, damage enemies around him, and break some obstacles like ice spikes.
  • Informed Ability:
    • He is apparently a strong character, hence his name, but it is never shown in his first two appearances. Mania gives him a slam ability that can destroy objects beneath him while nullifying damage taken, and in the release date trailer, he stops the elevator door from closing and throws it open with his bare, er, gloved hands.
    • Completely averted in Mania Adventures, where he beats up Metal Sonic with a boulder larger than he is, and when he lightheartedly punches Ray in the arm, he sends Ray flying.
  • Informed Species: He doesn't really look like an armadillo.
  • Lightning Bruiser: While his speed is currently unknown, he's at least shown to keep pace with Sonic as seen in SegaSonic the Hedgehog. He's also intercepted Metal Sonic's assault on Ray before the robot even reached him while shielding his attack with his seemingly impenetrable shell. His shell allows him to not only reflect small projectiles from certain badniks but can also plow through spikes, something that even Knuckles can't do. As for his strength, he's chucked a boulder at Metal Sonic as if it were a dodgeball, punched him dozens of feet away, and staggered him with an uppercut. What's most impressive was that Metal Sonic was empowered by the Chaos Emeralds in the episode Metal Mayhem ( In Sonic 3, Knuckles has encountered and destroyed Mecha Sonic, who's absorbed energy from the Master Emerald which is basically more powerful than all of the Chaos Emeralds combined) which implies that Mighty is possibly just as strong as Knuckles.
  • Luckily, My Shield Will Protect Me:
    • In addition to the "Hammer Drop", Mania also gives Mighty a passive ability to repel small enemy projectiles with his shell like some of the shield power-ups, provided he's curled into a ball when they hit. He's also immune to spikes while jumping or rolling, but only once per jump.
    • In Mania Adventures, he uses his shell to protect Ray from Metal Sonic's claws.
  • Moveset Clone: Has the same abilities as Sonic.
  • Nice Guy: He's a sincere and compassionate dude, which is a no brainer as his pacifistic personality was described in the manual of Knuckles Chaotix. In the last scene of the trailer of Sonic Mania Plus he's giving Knuckles a bro-fist, given their interaction in Chaotix which gives off a Bash Brothers vibe. In the scene where rescues Ray, he has a brotherly relationship with him that's inherently similar to Sonic and Tails.' There's even a moment in the last episode of Mania Adventures where after he punches Metal Sonic away from Sonic, he teams up with the him to take down Metal Sonic and Eggman. After the evil duo were (unexpectedly) defeated by Knux, Mighty eats chili dogs with Sonic and Tails which shows that he's happy to join in on Sonic's activities.
  • Non-Indicative Name: In his first two appearances his moveset simply clones Sonic's (or in the case of Chaotix, what Sonic's would have been) so he is an entirely speed-centric character. It wasn't until Mania Plus that he gained abilities that actually did the "Mighty" in his name justice.
  • Removable Shell: In SegaSonic arcade, his shell will fly off of him during a fall!
  • Simple, yet Awesome: In Sonic Mania Plus, his protection from spikes and enemy bullets when he's spinning is an immensely useful ability, probably moreso than his flashier "Hammer Drop" attack. It becomes especially clear just how great this ability actually is when you realize how many bosses in the game use spikes to attack and defend with: Mighty can attack far more aggressively than any of the other characters without risking himself.
  • Super Speed: Roughly as fast as Sonic in his game appearances.
  • Super Strength: Not present in the games until Sonic Mania Plus.
  • Suspiciously Similar Substitute: He is used as a stand-in for Sonic in Knuckles Chaotix, with his sprites being obvious doll-ups of Sonic. This was because Sega of Japan feared that the 32X flopping would've hurt the series brand image if Sonic headlined the game, forcing them to replace Sonic with Mighty in-game.
  • Technical Pacifist: His backstory in the games claims this.
  • Wall Jump: In his Chaotix appearance.

    Ray the Flying Squirrel
Voiced by: Hinako Yoshino (Japanese, 1993)

Another of Sonic's early friends. Like with Mighty, he used to be missing from the franchise ever since his sole game appearance in 1993 (save for a nod to him in Sonic Generations) before showing up again as a playable character in 2018 with Sonic Mania.

  • The Bus Came Back: Ray makes a long-overdue comeback as a playable character in the Updated Re-release of Sonic Mania.
  • Butt-Monkey: Ray's animations in SegaSonic are by far the clumsiest of all three characters.
  • The Cameo: Appears alongside Mighty on a missing poster in Sonic Generations.
  • Cheshire Cat Grin: His default smile stretches from cheek-to-cheek (as opposed to staying on just one side of his face, which most Sonic characters' smiles do).
  • Chuck Cunningham Syndrome: Even more so than Mighty. Mighty at least got two game appearances! In fact, it took nearly twenty-five years for him to appear in the games again!
  • The Ditz: Usually portrayed as fairly airheaded compared to the other members of the Classic Sonic cast.
  • Divergent Character Evolution: If early artwork from the canceled Falling Blocks puzzle arcade game SegaSonic Bros. is any indication, it is likely Ray's earliest conception was simply a yellow version of Sonic intended to be his brother. Manabu Kusunoki took the character's palette and reworked it into a more distinct character design for SegaSonic the Hedgehog, deciding on a flying squirrel since it would have roughly the same body proportions as a hedgehog.
  • Informed Ability: Any flying ability he has doesn't get used in SegaSonic, despite its potential for useful applications (such as when the bridge falls). He doesn't do any flying until Mania Plus.
  • Flight: Allegedly at first. It wasn't shown in SegaSonic in-game. Mania gives Ray an "Air Glide" ability that allows for gliding that can be extended into very fast flight with proper altitude and momentum management, a la Mario's Cape Feather.
  • Hostage for MacGuffin: Becomes Metal Sonic's hostage in exchange for an emerald Mighty is holding in Sonic Mania Adventures, which he unfortunately accedes.
  • Keet: Very cute, hyperactive, and not too bright. This is reflected by how his default smile stretches from cheek-to-cheek (as opposed to staying on just one side of his face, which most Sonic characters' smiles do).
  • Plucky Comic Relief: Of the three playable characters in SegaSonic, Ray is the most wacky (most noticeable by the odd way he crosses hang bars). However he's just as capable as the other two in escaping the island.
  • Prehensile Tail: Ray uses his tail like a hand, particularly if he’s crossing a set of monkey bars by flipping from his hands to his tail as he goes.
  • Ret-Canon: Ray's Sonic Mania redesign gives him double-striped blue shoes, matching the kind he wears in the Archie comics. Mania also establishes that him and Mighty are close friends, another trait that was carried over from the comics.
  • Sidekick: To Mighty, though he was originally designed to be Sonic's.
  • Suspiciously Similar Substitute: To Tails. Justified, because he was originally going to be Sonic's sidekick before Tails replaced him. Manabu Kusunoki submitted the character to be Sonic's sidekick in an internal company contest for Sonic 2. However, Yasushi Yamaguchi's concept for "Miles the Tanuki" (latter reworked into Tails the Fox) won instead.
  • Video Game Flight: In Sonic Mania Plus, Ray gains the ability to use his patagia to glide through the air; staying aloft with balance and momentum. He can't gain height or control his flight as easily as Tails, but he's much faster while airborne and can cover more distance with practice.

    The Chaotix

Espio: "I've got a bad feeling about this..."
Vector: "Espio, don't be silly. Besides, you know our policy: We never turn down work that pays."
Charmy: "Yeah, you know our policy!"

Classic Debut: Knuckles' Chaotix (as the Chaotix Crewnote )
Modern Debut: Sonic Heroes (as Team Chaotixnote )
Vector Voiced by: Kenta Miyake (Japanese); Marc Biagi (English, 2004), Jimmy Zoppi (English, 2005), Dan Green (English, 2007-2010), Keith Silverstein (English, 2010-present); Philippe Roullier (French, 2011-present)
Espio Voiced by: Yūki Masuda (Japanese); Bill Corkery (English, 2004), David Wills (English, 2005-2010), Troy Baker (English, 2010-2016), Matthew Mercer (English, 2016-present); Antoine Nouel (French, 2011-present)
Charmy Voiced by: Yōko Teppōzuka (Japanese); Emily Corkery (English, 2004), Amy Birnbaum (English, 2005-2010), Colleen O'Shaughnessey (English, 2010-present); Marie Millet (French, 2011-present)

A band of detectives constantly trying to earn a living. Vector the Crocodile, Espio the Chameleon, and Charmy Bee initially made their debut being captured by Dr. Eggman, but Knuckles managed to save them and the four of them along with now defunct member, Mighty the Armadillo drove Eggman out of the island. The crew didn't appear for almost a decade until Sonic Heroes which gave them all new redesigns and seemingly ignoring the team's history with Knuckles. Since then, they've appeared occasionally taking on any job they can to support themselves.

These guys are a rather dysfunctional bunch, often serving as the Plucky Comic Relief with their antics.

  • Vector is the leader and the one who makes the big decisions on jobs; he's loud, immature for his age, and somewhat of a seedy individual. Despite these faults, he has a good heart and is even willing to do a job without pay (much to Espio's chagrin).

  • Espio is the team's ninja expert and Vector's right hand man; a quiet and serious-minded individual who constantly hones his skills as a ninja. He prefers not to use his skills for dishonorable means, but is constantly goaded into doing so by his peers.

  • Finally, Charmy is the team's youngest member, and by far its most childish. He spends most of his time being a typical kid; hyperactive and constantly getting on Vector's nerves, but he does look up to his peers and does occasionally prove useful in the team's efforts.

Tropes applying to Heavy and Bomb don't appear here; they have their own sections here.

  • Animal Gender-Bender: Charmy is a male bee with a stinger.
  • Anti-Hero Team: They will do good, but they expect to be paid-handsomely. They do have altruistic moments free of charge, especially Vector, such as finding a kid's lost toy for free, but they will not take kindly to free loaders who try to con them (Eggman was implied to suffer a mafia-style beatdown for making them work for money he didn't have).
  • Badass Adorable: Charmy.
  • Badass Baritone: In English, Espio sports one of the deepest voices among his peers despite only being 16 (compare this to similarly-aged characters or even Vector, who is four years Espio's senior). Coupled with his lack of eccentricities, this only serves to make Espio come across as even more serious. He's more of a tenor in Japanese.
  • Beware My Stinger Tail: Charmy, of course.
  • Big Eater: Vector, who dreams of having 50 five-course meals in Sonic Free Riders.
  • Big, Thin, Short Trio: Vector (Big), Espio (Thin), and Charmy (Short).
  • Bratty Half-Pint: Charmy, much to Vector's annoyance.
  • Breath Weapon: Vector in Heroes. He can breathe fire, musical notes, and bubblegum bombs.
  • Brown Note:
    • They sound dreadful. Their music is so bad, it actually serves as their Limit Break in Heroes.
    • In the Olympic crossovers, Vector's special moves are augmented by musical notes.
  • Bunny-Ears Lawyer: The Chaotix are goofy, clumsy, and mostly inefficient as detectives, but they always get the job done.
  • Butt-Monkey: The whole team often act as luckless comic relief, after Sonic Heroes.
  • Canon Discontinuity: Their classic selves in Knuckles Chaotix, although this is susceptible to Flip-Flop of God. According to Takashi Iizuka, the Chaotix were reimagined and reintroduced as "new characters" in Sonic Heroes; however, he later rescinded this.
  • Canon Immigrant:
  • Cast Herd: They are rarely ever seen apart. Exceptions are listed below:
    • Espio is playable in Sonic the Fighters, while the others don't appear.
    • In Sonic Free Riders, Vector is part of Team Rose, but the rest of Team Chaotix is neither seen nor mentioned.
    • Espio works alongside Silver in Sonic Rivals 2. At least Vector actually has something to do with this game.
    • Vector is the only playable one in the Mario & Sonic at the Olympic Games series, but Espio and Charmy routinely appear as officials or NPCs. Espio becomes playable in the 2016 Rio installment, but only for the triple jump.
    • Vector again becomes the only member of the team to be playable in Team Sonic Racing, putting him in charge of the aptly named Team Vector, composed of himself, Blaze the Cat and Silver the Hedgehog, weirdly enough. During the Story Mode it is revealed that Tails asked the Chaotix to gather information about Dodon Pa, and while Vector was acting as the infiltrator, Charmy and Espio were investigating off-screen all along.
  • The Comically Serious: Espio's attempts to uphold a mystical and dignified composure are usually destroyed by his wackier teammates.
  • Comic Trio: Vector is the schemer, Charmy is the dumb follower, and Espio is the reasonable but powerless one.
  • Conjoined Eyes: Vector and Charmy.
  • Crossdressing Voices: Charmy, again.
  • Egocentric Team Naming: Not Team Chaotix itself, but Vector leads Team Vector (consisting of himself, Silver and Blaze) in Team Sonic Racing.
  • Expy: Each member is a riff on a Japanese detective fiction character. Vector is a grizzly-yet-wholesome detective like Inspector Zenigata and Espio is a samurai/ninja detective like Goemon (both from Lupin III), while Charmy is a chipper kid detective like Detective Conan.
  • Face of a Thug: As a big buff crocodile, Vector looks somewhat rough, but he's really a big softie.
  • Flight: Charmy is almost always in flight, and is the Flight of the team.
  • Four-Temperament Ensemble:
    • Vector (Sanguine): He's the charismatic yet easily annoyed leader of Team Chaotix (Chaotix Detective Agency). Although he's much older than Charmy, he acts just as loud, obnoxious, and childish as him. That leads to a whole lot of petty arguments between the two of them. He has a short temper and can be very bossy and materialistic. Despite his intimidating appearance and his flaws, he's a nice guy who can be mildly easygoing and has strong morals despite being focused on making money.
    • Charmy (Choleric): He's a hyperactive little bee who is always being a nuisance, especially towards Vector. He can be obnoxious, materialistic (he gets that from Vector) and scatterbrained. On the other hand, he's kind-hearted and very helpful to the team. Like most kids his age, it's expected of him to act this way.
    • Espio (Melancholic): He's the cynical and somewhat arrogant member of the team who tries his best to do his job efficiently and remain apathetic to his associates's constant squabbles. He's a no-nonsense individual who's soft-spoken and aloof. He's disciplined, level-headed, and tends to talk in a sort of businesslike manner.
  • Freudian Trio: Vector is the Id, Charmy is the Ego, and Espio is the Superego.
  • Fuuma Shuriken: Espio uses large shuriken in Sonic Heroes.
  • Genius Bruiser: Vector is both the muscle and the brains behind the bunch. Well, sometimes the brains.
  • Genius Ditz: Vector might seem like the Dumb Muscle, but he's still a great detective. In Sonic Heroes, he knew all along that Dr. Eggman was their client, and in Sonic Generations, he's the first to suspect that someone might be controlling the Time Eater, a hunch that later proves to be correct.
  • Goggles Do Nothing: Charmy rarely, if ever, wears his helmet-goggles over his eyes.
  • Gratuitous Ninja: Espio is a detective who happens to be a ninja, because that's cool.
  • Greed: Charmy and especially Vector love cold hard cash. Somewhat toyed around with considering Vector's lust for money seems to stem from wanting to get on top of bills and debts (And wanting to eat to his heart's content)
  • Hero-Worshipper: From Charmy's point of view, Shadow is the greatest animal to walk this planet.
  • Heroism Won't Pay the Bills: Saving the world is great and all, but it doesn't pay the bills or put food on the table. Don't try to skip out on the bill either unless you want to be in a world of hurt! Eggman learned that lesson the hard way.
  • Hot-Blooded: Espio is described like this in the manual of Knuckles Chaotix. "He has a hot temper and an intense drive in everything he does, and sometimes his friend Charmy Bee has to remind him of his manners." Ironic, considering their modern-day characterizations.
  • Image Song: "Team Chaotix"
  • The Informant: Espio plays this role in Sonic the Fighters by sending a video to Tails detailing Eggman's latest evil scheme. This makes sense considering Espio later joins the Chaotix' detective agency.
  • Informed Ability: Charmy is said to have excellent tracking skills, which is the reason Vector and Espio put up with him.
  • Informed Poverty: Vector is apparently so broke that he can't even afford dinner, which is his reason for participating in the Grand Prix in Sonic Free Riders.
  • Insect Gender-Bender: Charmy is a male bee, but he has a stinger.
  • Intergenerational Friendship: Vector, Espio, and Charmy are 20, 16, and 6, respectively.
  • Interspecies Romance: Between Vector and Vanilla.
  • Invisibility: Espio via blending in with his surroundings. Sonic Generations names it "Ninja Art: Camouflage."
  • Kid-Appeal Character: Charmy.
  • Kid Hero: Charmy is tied with Cream as the youngest recurring character in the series, being only six years old. At sixteen, Espio is young enough to qualify, too.
  • Keet: Charmy is extremely energetic.
  • The Lancer: Espio often acts as the second-in-command to Vector.
  • Large and in Charge: Vector is much taller than the rest of the team. He's also the second-tallest heroic character, second only to Big the Cat.
  • The Leader: Vector leads the team whenever all three appear together. He also leads Team Vector (consisting of himself, Silver and Blaze) in Team Sonic Racing while Espio and Charmy secretly investigate the competition off-screen.
  • Lightning Bruiser: Vector initially started as this before he eventually became a Mighty Glacier.
  • Likes Older Women: Vector for Cream's mom Vanilla.
  • Limit Break: Their Team Blast, "Chaotix Recital", in Sonic Heroes.
  • Make Me Wanna Shout: One of Vector's Breath Weapons.
  • Manchild: Vector, though the oldest of the team, has moments where he doesn't act quite his age. Arguing constantly with six-year-old Charmy doesn't help much. Though it helps that Vector is still young, only being 20 years old.
  • Meaningful Name:
    • Espio's name comes from either "espionage", or the Spanish word for "I spy."
    • Vector was initially this, due to being able to air-dash in eight different directions in his Chaotix appearance (hence "Vector") but this was scrapped for his Sonic Heroes reinvention, making his name another Odd Name Out until Generations allowed Vector to hurl Classic Sonic along a trajectory.
  • Mr. Vice Guy: Vector is not only the greediest, he is gluttonous and somewhat short-tempered. Beneath it all, however, he's a playful softie, and implied to take a few free cases for those who deserve it.
  • Musical Assassin: Their Team Blast in Sonic Heroes destroys robots by singing and playing instruments.
  • Ninja: Espio.
  • Never Bareheaded:
    • Charmy has never been seen without his pilot helmet on his head.
    • Similarly, Vector is rarely seen without his headphones.
  • No Indoor Voice: Vector tends to speak in a shout, even on the phone.
  • Obfuscating Stupidity: Vector shows shades of this as part of his detective style. Although it's unclear how much of his loud, brash attitude is genuine, he's always working on figuring out the case at hand in the background and will more often than not be the first one to figure out the real story behind what's going on or at least have the best hunch once all the clues are laid out.
    Vector: We're here to save you! Dr. Eggman, I presume?
    Eggman: You knew it was me all along, didn't you?
    Vector: It's all part of being a good detective.
  • Odd Name Out:
    • Unlike most of the characters' names, Charmy's doesn't seem particularly meaningful. Vector's name was initially meaningful, but became this as of Sonic Heroes.
    • In the original western bios at least, Charmy was stated as having a polite demeanor about him, ie. a charming personality. Given his later incarnation's character, his name could almost be considered ironic.
  • Only Sane Man:
    • Charmy is a hyperactive child, and Vector acts like a child most of the time. Espio, on the other hand, is very quiet and serious.
    • At times, Vector can become this to Charmy and Espio due to his detective skills and focus on finishing a job cutting through any distractions that may happen. He also acts as this when hired by Team Rose for Sonic Free Riders.
  • Only in It for the Money: When they're playable, they usually do it for the money and not for saving the world. Though Vector will occasionally do a job for free if he's feeling good enough, much to Espio's annoyance.
  • Overly Long Tongue: Espio in Sonic the Fighters. Apparently Sonic Team forgot he could do that, as he's never shown this ability since then.
  • Parental Substitute: Vector and Espio are pretty much Charmy's legal guardians.
  • Perpetual Frowner: Espio. Considering he's the serious one, it shouldn't be surprising that he doesn't smile much. It also doesn't help the fact he's surrounded by the loudmouth Vector and the scatterbrained Charmy.
  • Perpetual Poverty: It seems like no matter what they do, they can't seem to make enough to pay for their expenses.
  • Petal Power: Espio can daze enemies with a storm of leaves in Heroes.
  • Playing with Fire: One of Vector's attacks in Sonic Heroes has him spitting out flames.
  • Plucky Comic Relief: They're usually little more than comic relief whenever they appear, with their wacky antics stealing the scene.
  • Power Trio: Vector is the brawn, Espio's the brains, and Charmy's the speed.
  • Punch-Clock Hero: They fight evil for a paycheck.
  • Purple Is Powerful: Espio.
  • Saved for the Sequel: Vector the Crocodile was actually intended to appear as a keyboardist in the original Sonic the Hedgehog, along with other members of a musical band featuring Sonic. The band was apparently meant to appear together in the sound test, the startup screen, and the ending sequence, as well as individually throughout the game, but was cut due to time constraints in favor of the iconic "SEGA" chant from Japanese television commercials, which ended up taking 1/8 of the 4 megabit ROM. Vector was brought back for the games, but the other bandmates — Max the Monkey, Mach the Rabbit, and Sharps the Parakeet — weren't so lucky.
  • Shout-Out: In Sonic Free Riders, Vector has a green and black motorcycle called Hard Boiled. Why does that sound familiar?
  • Spanner in the Works: During the Last Story of Shadow the Hedgehog, while the three are trying to hack into data disks they discovered earlier, Charmy manages to activate a recording left by Professor Gerald when he was still sane wherein he and Maria urge Shadow to fight back against the Black Arms. Their inspirational words give Shadow the strength to break free of Black Doom's control and fight on.
  • Species Surname: For some reason, Charmy's name is Charmy Bee, and not Charmy the Bee.
  • The Stoic: Espio, who usually shares Straight Man duties with Vector.
  • Super Speed: Espio is the "Speed" of the three.
  • Super Strength: Vector is the "Power" of the three.
  • Tall, Dark, and Handsome: Vector is this in his 1991 design for the Sonic Band thanks to having a thicker, more muscular shape and a significantly darker color palette.
  • Teleporters and Transporters: Charmy can do this by pollinating flowers.
  • The Power of Rock: Their Team Blast attack in Sonic Heroes.
  • Thinking Out Loud: When getting ranked it Sonic Heroes and Espio is the one who has the most points, he will almost always talk like he is talking to one person; when they get an E rank, he will say "Insulting. Your training has been a waste of time.", D rank gets you "Be on guard! Focus, and prepare yourself." He also always looks directly at the camera, implying he is either talking to the viewer or he could be talking to himself.
  • Token Wholesome: These characters wear more clothing than other males, with Charmy wearing the most.
  • Trademark Favorite Food: Charmy's is, fittingly, honey. Vector has a huge appetite, but bubblegum seems to be his personal favorite. Espio supposedly likes apples.
  • Tranquil Fury: Espio, being The Stoic, is perpetually this. Vector surprisingly gets an effective moment of this in Heroes. After finding out Eggman hasn't got the fee for their job, he calmly scolds the Doctor for making promises he can't keep, and then sends Charmy to do his worst.
  • Vitriolic Best Buds: They're often comically arguing or annoying each other, but all the same have a deep camaraderie, more or less acting as an honorary Dysfunctional Family.
  • Wall Crawl:
    • Of the three characters that can use the triangle jump in my Sonic Heroes,note  Espio is the only who can stick to walls indefinitely. Being a ninja chameleon probably helps.
    • In Knuckles Chaotix, Vector was able to grip onto and scale walls in a similar way to Knuckles by Vector Dashing into them. Unlike Knuckles, however, you had to keep the jump button held down or else he'd lose his grip and fall.
  • Yellow Eyes of Sneakiness:
    • Espio.
    • Vector's eyes have taken on a more golden appearance over the years. They were vermilion when he re-debuted in Heroes, but now, orange-gold would be a more accurate description.


"The servers are the seven Chaos. Chaos is power, power enriched by the heart. The controller serves to unify the Chaos."

Voiced by: Kaori Asoh (Japanese), Elara Distler (English, 1999-2001)

A mysterious girl from the distant past with a connection to Chaos.

  • Actual Pacifist: Refuses to fight for any reason, even when defending the Master Emerald shire from her father.
  • All-Loving Hero: She acts as an assistant to all the playable cast in Sonic Adventure, even Gamma pre-Heel–Face Turn. Despite him helping Eggman power Chaos, the imagery she grants Gamma implies she is sympathetic towards his position.
  • And I Must Scream: Her original method of dealing with Chaos was sealing it and herself inside the Master Emerald until Eggman shattered it several thousand years later. She was planning to try again before Sonic decided otherwise.
  • Apologetic Attacker: Although it's done through the use of recycled quotes, Tikal seems to hate harming her opponents in Sonic Adventure 2, begging them to stand down and even flat-out apologizing for attacking them with her Gaia's Vengeance special.
  • Ascend to a Higher Plane of Existence: Though she "sacrificed" herself to seal Chaos, her "Deadness" level is rather vague and she still seems pretty solid when not in orb form.
  • Bare Your Midriff: She wears a white shirt that leaves her belly exposed above her sequined dress.
  • Big Good: of Sonic Adventure, having previously saved the world from Chaos, and being the protagonists' constant Spirit Advisor.
  • The Chief's Daughter: She's not too happy about it when he threatens the Chao, though.
  • Depending on the Artist: How long is Tikal's top? Models, official art, and adaptations differ on its length. Early depictions show it only covering her chest, but it was later lengthened into a tank top. Even then, how much midriff she shows differs.
  • Exposition Fairy: Her flashbacks explain the backstory of Sonic Adventure.
  • Friend to All Living Things: She loves little creatures, sentient robots, and the Chao.
  • Heroic Sacrifice: She sealed herself and Chaos away with the Master Emerald's power to prevent further destruction from happening.
  • Invisible Anatomy: Despite wearing sandals and having five fingers, she has no toes, oddly enough.
  • Last of Her Kind: After Chaos wipes out the Echidna clan.
  • Leitmotif: Tikal's Theme. On top of playing when she appears physically, it also plays as she's about to send a character to the past. Also counts as Long Song, Short Scene, even in the game's truncated form you never hear it in full.
  • Lightning Bruiser: In Adventure 2, she can dish out blows like Knuckles and Rouge (albeit with less range) and is moderately faster than either of them.
  • Martial Pacifist: At least in her non-canon playable appearances in Sonic Adventure 2 and Sonic Runners, in which she can run, jump, glide, and fight just like the rest of her Knuckles tribe brethren. Though she never seems to be very happy about resorting to using such force.
  • Morality Chain: She is the only person that can quell Chaos' rage after the Knuckles Clan betrayed it. Chaos is not normally destructive but after spending centuries dwelling on how it would pay everyone back for their transgressions, it has a lot of pent up fury that only Tikal can really soothe.
  • Nice Girl: Gentle, kind-hearted, docile, loving, peaceful, and a pacifist.
  • No Name Given: Never once introduces herself to Sonic, but despite this he still learned her name somehow. Knuckles also knew her name in a beta version of the game but all his lines were rerecorded before the English release so this quirk never made it past that stage.
  • Out of Focus: Unlike most Sonic characters, after her debut, her appearances were relegated to cameos and the occasional non-canon playable appearance.
  • Promoted to Playable: She's playable in the 2-player mode of Sonic Adventure 2. She even became playable as part of the Sonic Adventure event in Sonic Runners.
  • Posthumous Character: Of the less conventional kind. While her physical form is implied to be dead, her soul can still interact with the cast.
  • Put on a Bus: She's replaced by Omochao for the rest of the series as the hint advisor. She makes occasional cameo appearances, though, but it's never really explained where she's gone.
  • Really 700 Years Old: She's technically thousands of years old, but is physically 14.
  • Royals Who Actually Do Something: She seals Chaos away so he doesn't cause harm.
  • Sealed Good in a Can: After sealing Chaos and herself in the Master Emerald.
  • Shock and Awe: "Heaven's Justice" in Sonic Adventure 2 Battle.
  • Silk Hiding Steel: Goes from absentmindedly reminiscing about her grandmother's poems and cuddling chao to facing down her father and his entire army to the death to protect the Chao and the world at large.
  • Soul Jar: Her soul, along with Chaos, were sealed within the Master Emerald.
  • Spirit Advisor: Her hint orbs guide the player throughout the many stages.
  • Strong as They Need to Be: She's playable on occasion, which naturally has to work around the fact she's an immortal spirit. Oh, and flying around in that non-solid orb form just wouldn't be fair either...
  • Team Mom: She tries to be this to her clan, but she's unfortunately unsuccessful.
  • Waif-Fu: If her playable appearances in Sonic Adventure 2 and Sonic Runners are taken into account, she has similar abilities to Knuckles.
  • White Sheep: Of the original Echidna clan.
  • Women Are Wiser: She's the token female echidna, who was smart enough to realize that her father's tampering with the Master Emerald's power was a bad idea. Too bad he didn't listen. Reversed between her and Sonic; it is the latter who decides to deal with Chaos the more direct and effective way, allowing for a more permanent solution than what her original method would have been.
    Tikal: Look, he's absorbed all the Emeralds' power! He must be sealed in the Master Emerald, now!
    Sonic: How can that help? It won't change how he feels inside. His heart will still remain in turmoil, and his anger just won't vanish... he'll just be trapped forever!
  • Yamato Nadeshiko: All in all, Tikal is a very graceful, gentle, and caring princess who handles herself with an air of elegance. That won't stop her from doing everything she can to protect the Chao, however.
  • You Can't Fight Fate: Though she put up a great battle regardless of the outcome. Sonic also points this out to her regarding Chaos — sealing him only delays the problem, and ensures that history repeats itself.

    Lumina Flowlight
"The next Precioustone is over here!"

Voiced by: Ikue Otani (Japanese), Elara Distler (English)

One of the main characters of Sonic Shuffle. She represents positive feelings which give people the ability to dream. She serves as the protector of the Precioustone, and summons Sonic and his friends to Maginaryworld to restore it when it is shattered by Void.

  • Contemplate Our Navels: Does this with Void, carrying on about their purpose and loneliness. Justified as they are part of the same being; they fuse to bring Illumina back. In fact, it was Illumina's own contemplating that planted the seed of doubt that started this whole mess.
  • Despair Event Horizon: Lumina's doubts grow over time until she crosses this, but she regains her faith with the help of Sonic and friends.
  • Determinator: The manual for her game states that she does not give up no matter how bad a situation is.
  • Exposition Fairy: Her primary role. She guides Sonic and friends throughout the different dream worlds within Maginaryworld and explains the rules of the game and minigames.
  • Expy: Of fellow Sega character NiGHTS; both are fairy-like characters who protect a realm of dreams, and Lumina's design draws heavily from that of NiGHTS.
  • Fusion Dance: Does this with Void to bring back Illumina.
  • Holiday Mode: Playing Sonic Shuffle on Christmas Eve will replace her with NiGHTS. Playing it on April Fools Day will replace her with Reala.
  • Leitmotif: "Twinkle Fairy", which plays when she explains the board at the start of a game.
  • Meaningful Name: Lumina Flowlight is a light fairy.
  • Not So Different: After a while, Lumina doubts her purpose in life and asks if she's all alone, even lampshading that she's acting like Void.
  • Our Fairies Are Different: One that exists within a dream world and is one half of a dream goddess.
  • Physical God: As Illumina.
  • Pink Means Feminine: The primary color of her attire.
  • Split-Personality Merge: Lumina and Void are both parts of Illumina; fusing brings her back.
  • Thinking Up Portals: She can create portals that lead to each of the different worlds within Maginaryworld.
  • You Gotta Have Blue Hair: Pink hair, if her appearances as NPCs in Mini-Events are of any indication.

"Hi, I'm Omochao! I'm here to help you!"

Voiced by: Etsuko Kozakura (Japanese); Lani Minella (English, 2001-2004), Liza Jacqueline (English, Sonic Riders), Rebecca Honig (English, Sonic and the Secret Rings), Laura Bailey (English, 2010-2016), Erica Lindbeck (English, 2019-present); Delphine Braillon (French, 2011-present)

A robotic Chao who appears in a variety of games and places to serve as an informant for characters and offer hints and advice to players whether they want it or not. He also works as a TV personality.

  • Abnormal Ammo: One of the bonus guns in Shadow the Hedgehog is the Omochao gun, which, you guessed it, fires Omochao. The Chao Walkers in Adventure 2: Battle also use an Omochao as their melee attack.
  • Ascended Extra: Sonic Runners promotes Omochao to a standard character and makes him relevant to the story, living amongst the animals and interacting with Team Sonic on a regular basis. When trouble arrives, the animals turn to Omochao, and Omochao turns to Team Sonic.
    • Omochao's Sonic Adventure 2 appearance is also this, considering how small his presence was in the non-DX versions of Sonic Adventure. There, a few Omochao would be dancing in the Chao Racing waiting room.
  • Butt-Monkey: He can be this when the player picks him up and abuses him by either throwing him at an enemy with Sonic, Shadow, Knuckles, or Rouge or shooting him with Tails or Eggman.
  • Captain Obvious: Omochao's advice can often be as insultingly obvious as "Keep your health meter above zero."
  • The Chew Toy: Players always make him get abused whenever possible.
  • Drama Queen: He'll turn into this when he gets picked up or abused.
  • Easy Amnesia: Can sometimes fall under this after being broken. He returns to normal very quickly, though.
  • Exposition Fairy: His most prominent role, and one of the most infamous examples in video gaming.
  • Grievous Harm with a Body: You can throw him as a projectile against an enemy in Sonic Adventure 2, which shows that he's strong enough to destroy jets. He's also used as a boxing glove by the Chao Walkers in the multiplayer mech shootouts.
  • Large Ham Announcer: Becomes one in Sonic Free Riders.
  • Mission Control: To some extent in some games.
  • Portmanteau: His name is a combination of Omochanote  and Chao since he's a chao. His name can literally mean Toy Chao.
  • Robot Buddy: Serves as one to everyone.
  • Shopkeeper: Runs the Extreme Gear Shop in Sonic Riders and the Skill Shop in Sonic Generations.
  • Self-Deprecation: A Dummied Out line in Sonic Adventure 2 suggests he's aware of how annoying he is.
  • Take That!: Because of his inherently annoying nature, as well as the Video Game Cruelty Potential surrounding him, Omochao comes off as more of a jab at Annoying Video Game Helpersinvoked in his earlier appearances. This is even more likely as The Legend of Zelda: Ocarina of Time, home of one of the most infamous examples in gaming, was still fresh in people's minds when Sonic Adventure 2 first came out.
  • Unfortunate Names: Extremely unfortunate. Basically the only thing distinguishing Omochao from the other Chao is the "Omo" at the beginning... however, "Omo" is also another term for omorashi.
  • Verbal Tic: In Japanese, he nearly always adds "Chao" in the ends of his sentences.
  • Video Game Cruelty Potential: Just like anyone would do with a Chao, Omochao can be picked up, carried around everywhere, thrown about, and shot at in his debut game. He even makes for a satisfying weapon against enemy robots, complete with him breaking.
  • What the Hell, Player?: Doing any of the abuse in Video Game Cruelty Potential above will provoke him to call you out on your behavior.

    Maria Robotnik

"Shadow, what do you think it's like on Earth?"

Voiced by: Yuri Shiratori (Japanese), Moriah Angeline (English, 2001), Rebecca Honig (English, 2005)

Granddaughter of Gerald Robotnik and cousin of Ivo "Eggman" Robotnik, she was a terminally-ill patient on the Space Colony ARK and close friend of Shadow.

  • A Saint Named Mary: White Sheep Maria was a sweet and loving child. She also fit the blue clothes motif associated with the trope.
  • All-Loving Heroine: One of THE biggest examples in the series. Possibly rivaling Sonic himself in terms of pure-heartedness. A flashback stage in Shadow the Hedgehog during the GUN attack has Maria wanting to help save the injured researchers and despite the fact that the GUN soldiers are actively trying to kill them, she still doesn't want to see them hurt and gets actively upset if Shadow tries to fight back.
  • All There in the Manual:
    • The Sonic Adventure 2 manual states that Maria is Eggman's cousin.
    • Maria having NIDS isn't mentioned in-game in Sonic Adventure 2. Manuals, strategy guides, and her Sonic Channel bio explain Maria's illness.
  • Beauty Equals Goodness: Maria was quite attractive compared to her relatives, and has never been a villain like them.
  • Depending on the Writer: Sources differ on whether Maria was born ill or the disease was transmitted, though most sources imply it's hereditary.
  • Does Not Like Shoes: At least, in Sonic Adventure 2. In later entries, she was given blue shoes - even for the scenes SA2 had already established her outfit for.
  • Early Installment Character Design Difference: In Adventure 2, Maria's clothes was a lighter blue, she had longer sleeves, and she didn't wear shoes. Maria's model also had long eyelashes in the Dreamcast version.
  • Females Are More Innocent: She tries to make GUN have peace with her grandfather and wants Shadow to do the same.
  • Fictional Disability: Maria was sick with terminal Neuro-Immune Deficiency Syndrome, which is a disease that weakens the immune system. In Japan, it's described as a "primary immunodeficiency" disorder, which are real, but the specific disease NIDS is fictional.
  • Hair of Gold, Heart of Gold: Her hair matches her personality very well.
  • Heroic Sacrifice: She stayed on the ship while letting Shadow initiated his escape pod, as she begged him to protect all the people on Earth.
  • Hidden Depths: Shadow the Hedgehog reveals she was fully aware of Black Doom, and even of Gerald's plan to use the Eclypse Canon against the Black Arms. This, in turn can give some new interpretations on why she let Shadow escape: to stop the Black Arms.
    Maria: Don't worry grandfather, Shadow and I will protect this planet! Right, Shadow?
  • Ill Girl: She had Neuro-Immune Deficiency Syndrome, which motivated her grandfather into finding a cure via his Project Shadow research.
  • Killed Off for Real: Offscreen in Sonic Adventure 2, but not in Shadow the Hedgehog, where GUN agents shoot her.
  • Kill the Cutie: You get to see how she dies in Shadow the Hedgehog at the hands of GUN.
  • Morality Chain: For Gerald and Shadow. The former jumped off the slippery slope after her death and the latter was very willing to go through with the former's Colony Drop had he not been talked out of it by Amy. He does however struggle with Black Doom's plan for revenge on the humans and Maria wanting to reconcile.
  • Nice Girl: The main reason why Shadow has a soft spot for her. She's an innocent girl who just wants the world to be a better place. Even after a G.U.N agent pointed a gun at her, she still begged Shadow to help the humans.
  • Plot-Triggering Death: It's her death that starts Gerald's Start of Darkness, and by extension the one who motivates Shadow upon awakening.
  • Posthumous Character: She's long dead by the time of Sonic Adventure 2.
  • Suddenly Always Knew That: She's playable in two levels in Shadow the Hedgehog, and to facilitate this, she's suddenly strong enough to slap robots to death. She's still the weakest playable character by far, though, with her jump being the lowest and her speed being the slowest.
  • The Ugly Guy's Hot Daughter: Or more accurately, the Ugly Guy's Hot GRAND-daughter. In contrast to her grandfather Gerald, (and for that matter her cousin Ivo/Eggman) Maria is a beautiful girl who lacks any of her relatives' cartoonish features and has a more Animesque appearance.
  • Token Heroic Orc: She's a member of Eggman's infamous family, but is the only one that wishes to help mankind instead of conquering them through machines.
  • Too Good for This Sinful Earth: This is what Gerald thought of her, and she dies at a young age and is a pure-hearted girl.
  • True Blue Femininity: Wears a blue dress.
  • Vague Age: She seems somewhere between 10 and 14, but her exact age is never given.
  • White Sheep: The only known member of the Robotnik family that ISN'T a Mad Scientist.

Click here to see his appearance as Gemerl. 

"Show me your power... OR I sh...all not ob...ey... I represent all things, and Sha...ll become Gizoid, the conqu...erer of a...ll.."

An ancient robot called a Gizoid that can learn to copy the traits and skills of others; Emerl is a unique model that can also absorb Chaos energies. Said to have wiped out the civilization that made him. However, he picks up better traits by hanging out with Sonic and his friends — but has to be destroyed once his old programming kicks in.

Emerl only appears in Sonic Battle, but has been referred to since. Sonic Advance 3 has Robotnik build his own Gizoid, Gemerl, that can merge with machines. It's stated that Gemerl was created from the remains of Emerl.

  • A.I. Is a Crapshoot: Played with throughout Sonic Battle. He grows out of it, quite literally. And then gets forced back into this state thanks to Eggman, by the end.
  • Anti Anti Christ: To a degree. He was the most powerful of many robots with the power to level an entire civilization. Emerl, thanks to the bond he created with Sonic and co., goes on to help save the world... at the cost of his life.
  • Back from the Dead: Gemerl is actually a rebuilt and reprogrammed Emerl. After being defeated, Tails gets rid of the program that made him so violently loyal to Eggman, effectively reviving Emerl.
  • Badass Adorable: He's a robotic Person of Mass Destruction who can defeat even the toughest enemy and has the power to level entire civilizations and possibly entire worlds, but his Innocent Blue Eyes and kind-hearted nature make him so endearing. And make his demise all the more tragic.
  • Badass Automaton: He is the most powerful Gizoid created by the Nocturne Clan and likely the most powerful sentient machine ever created in the Sonic universe. Professor Gerald theorized that he'd able to destroy the earth single-handedly. He nearly did due to going mad after absorbing the Final Egg Blaster data while charged with all seven Chaos Emeralds.
  • Bookends: At the beginning of Sonic Battle, Emerl is found deactivated on Emerald Beach by Sonic. In the ending of Sonic Advance 3, he's found deactivated by Cream and Vanilla on a beach which may or may not be Emerald Beach.
  • The Cameo: His name appears as a random name for save files in Sonic Colors.
  • Character Customization: Due to his nature as a Gizoid, you can assign him any of the characters' movesets in Sonic Battle, even the Idle Animations and color schemes.
  • Chuck Cunningham Syndrome: Gemerl, despite living with Cream and her mother, hasn't made an appearance in the franchise since his debut in Sonic Advance 3. He doesn't get mentioned nor appears when Blaze visits Cream's house in Sonic Rush, and in Sonic Chronicles: The Dark Brotherhood he is referenced as Emerl, but otherwise doesn't get acknowledged even if Cream is recruited by the player.
  • Decoy Protagonist: Probably one of the cruelest examples of this trope. In a drastic and surprising departure from most Sonic games, Emerl is basically the main hero for most of Sonic Battle. The other characters spotlighted in each chapter play the role of guiding him and helping him through his development. Then comes the final story mode where after being overloaded with too much energy, the player is forced to, as Sonic, put him down.
  • Earn Your Happy Ending: After sacrificing himself to save his friends at the end of Sonic Battle, and then being revived as Eggman's henchmen, he finally gets his due when he's found and reprogrammed by Tails to his old self and is last seen playing happily with Cream.
  • Final Boss: In Sonic Battle: after absorbing too much energy and awakening as the Gizoid, he goes berserk and threatens to destroy the world. Sonic is forced to put him down.
  • Flight: Gemerl uses a jetpack to fly while Emerl can fly by copying Tails, Cream or Chaos Gamma's capabilities (he swings his arms like a copter to copy Tails or flaps them like Cream's ears).
  • Foreshadowing: His quote upon being found by Sonic hints on his true nature as a weapon of mass destruction.
  • From a Certain Point of View: The Nocturnus appear to have been drawn into the Twilight Cage when they got too powerful, thanks in no small part to their Gizoid armies — and Emerl was the pinnacle of that technology, so he did lead to their downfall according to Professor Gerald's research.
  • Gameplay and Story Segregation: Averted. As the final boss; his moveset is impossible for the player to equip; surpassing the limit of 500 points. However, Emerl is quite literally overclocking at this point, going haywire due to excess energy. His impossible moveset for the player is a direct result of the events of the plot. Emerl can go beyond the '500' limit, but doing so renders him haywire.
  • Good Counterpart: To Metal Sonic in a sense, as both are robots who can copy the powers of others.
  • Grow Beyond Their Programming: Zigzagged, in that he was programmed to do exactly that in order to override his Gizoid directives. He Didn't Make It.
  • Innocent Blue Eyes: Has blue eyes and is quite innocent to the ways of the world.
  • Lightning Bruiser: When he awakens as the Gizoid, he has access to all of his Ultimate Skills, making him stronger and faster than anyone in the game.
  • Like a Son to Me: Inverted with Amy and Rouge, whom he calls "Mom and Mama Rouge" respectively.
  • Lost Technology: Emerl is all that exists of the long-lost Nocturne Clan's technology from 4000 years ago. He's still impressive cutting edge, even compared to Eggman's creations.
  • Macross Missile Massacre: As Gemerl, he can fire a hail of missiles. By the final confrontation with him, he's able to even curve their trajectory.
  • Nice Guy:
    • He learns to be this from Sonic and friends, and very much so. It helps that he's heavily implied to have developed a soul, due to Gerald Robotnik's interference and the days living together with Sonic and the gang.
    • He had shades of this even back when he was a brutal One-Man Army back thousands of years ago. Enough to have a friend in Nestor the Wise. However, according to Nestor, he "always had such a temper," likely showing that he was a true weapon of mass destruction in the past.
  • No Man Should Have This Power: Given how the Twilight Cage seems to exist to imprison the most dangerous races and just how powerful Emerl is, it's implied the creation of Emerl was the last straw. It's likely possible why he was left behind in the first place.
  • No Mouth: He isn't drawn with a mouth. Not that he would need one, being a robot and all.
  • Not So Different: Shadow acknowledges that both he and Emerl are weapons, and spends much of the story trying to destroy the Gizoid. However, Sonic rebuffs this by saying he and Emerl are alike in a different way — both Emerl and Shadow have hearts, and couldn't willingly kill anyone.
  • One-Winged Angel: Gemerl turns into an orb with flexible arms and lasers capable of stunning Super Sonic.
  • Override Command: After Emerl went out of control in the ARK and was sealed away, Professor Gerald, who couldn't find a way to destroy his core, installed a free-willed emotions-based AI program into him should Emerl ever awaken and act this way again. The phrase to activate it was "Bring hope to humanity", after Maria's last words.
  • Person of Mass Destruction: The Nocturnus Clan designed him to be their most powerful robot in their military, with the power to level entire civilizations and as theorized by Gerald Robotnik, possibly destroy the very world itself if possessing enough power (such as through the Chaos Emeralds.)
  • Pet the Dog: As Gemerl, he became a friendly, gentle, and supportive robot with the personality of Emerl. He even befriended Cream and came to live with her and Vanilla during the good ending of Sonic Advance 3.
  • Power Copying: His main superpower is basically copying the powers and weapons of his enemies. He can also augment said powers, weapons and capabilities with his frightening amounts of power.
  • Punny Name:
    • It's a variation on "Emerald", which was originally one of the few things he took interest in.
    • Some versions of Advance 3 spell Gemerl's name as "G-Mel", a pun on gemel, twin.
  • Put on a Bus: Gemerl has not made an appearance since Sonic Advance 3.
  • Recurring Boss: once every odd-numbered stage in Sonic Advance 3, just like his new master.
  • Robot Buddy: To nearly the entire recurring cast, but mostly for Cream.
  • Robo Speak: In the Japanese version, his speech is written entirely in katakana, giving this effect. In English, it's averted, however.
  • Screw the Rules, I Have Supernatural Powers!: It's likely the Chaos Emeralds are giving the ability to have all ultimate skills regardless of the Skill Point requirement.
  • SNK Boss: When you face Emerl awakened as the Gizoid, he has access to every Ultimate Skill available. As the player has their Skill Points capped at 500, there is no way a player could replicate this feat outside of hacking.
  • Superpower Meltdown: As shown in Sonic Battle and Sonic Advance 3, too much energy or too many copied abilities causes him to go berserk.
  • Suspiciously Similar Substitute: As a robot with the power to copy his opponents that accompanies Eggman in his missions, and in the end ends up betraying him, Gemerl is the closest Sonic Advance 3 has to Metal Sonic. Unlike Metal Sonic though, Gemerl got redeemed at the end of the game.
  • Third Eye: When he awakens as the Gizoid, the eye on his forehead opens.
  • Took a Level in Kindness: After spending the brunt of Sonic Advance 3 as Eggman's pawn, Gemerl's arc finds some closure in the game's true ending. Tails rebuilds and programs him to be a friendly, gentle, and supportive robot, causing him to be much like Emerl. He's seen befriending Cream and goes on to live with her and Vanilla.
  • Turn the Other Cheek: After beating Eggman, he tells him that he's grateful to him for waking him up. Which makes it all the more tragic when Eggman inadvertently drives him insane with power.
  • Ultimate Life Form: While there may have been other models and varieties of Gizoids, Emerl was stated to be the most powerful of his kind. Rouge even says that Emerl was like Shadow in the sense of being the ultimate lifeform, just 4000+ years older.
  • Voice Changeling: Using certain skills allows him to use voice clips of the characters he copied (excluding Chaos).
  • Woobie, Destroyer of Worlds: He's reawakened as the Gizoid after being exposed to the Chaos Emeralds and witnessing Eggman's elipse cannon being fired. By this point he has gained emotions, but is unable to control the overwhelming power inside of him and goes on a rampage.
  • Wouldn't Hurt a Child: Subverted, as he eventually does fight Cream, but he outright states that the worst thing he could ever do is make a young girl cry.

    Blaze the Cat

"I am the guardian of the Sol Emeralds... It is a fate that forces me to live with my curse, my flames... Because of my powers, I have always been alone... It's also why I must do this alone! It is my responsibility!"

Debut: Sonic Rush
Voiced by: Nao Takamori (Japanese); Erica Schroeder (English, 2005-2010), Laura Bailey (English, 2010-2016), Erica Lindbeck (English, 2019-present); Delphine Braillon (French, 2011-present)

A fire-wielding cat from another dimension and guardian of its own set of emeralds called Sol Emeralds. Blaze initially ended up in Sonic's world due to both of their worlds being on the verge of merging and breaking apart due to her own dimension's equivalent to Dr. Eggman, Eggman Nega. Blaze initially didn't care much for teamwork and preferred to solve her problems without anyone's aid, but thanks to bonding with Cream and Sonic reaching out to her, she eventually grew to embrace her friends and together with Sonic, stopped the two Eggmen. Afterward, she returned to her own dimension, but she does make occasional appearances now and then.

Blaze is a very introverted person; she doesn't socialize much, and even after growing fond of her friends, she generally dislikes having to rely on others. But this is just a facade to hide a very shy individual, as Blaze often gets flustered when she's forced to interact with new people. When Blaze is on duty, though, she's far more strait-laced and focused on her task. She's also rather temperamental and reckless when her buttons are pressed.

  • Added Alliterative Appeal: She's a purple pyrokinetic princess.
  • Affirmative Action Girl: The second one after Rouge, but notably she's the first female character to explicitly be The Hero's equal in combat, something only Knuckles and Shadow were really noticeable for before that (and it doesn't get much more affirmative than that!). She's also the only female character to have a Super Mode of her own.
  • All of the Other Reindeer: She was shunned and made fun of her pyrokinetic powers. Though, this may not be true for Rush Blaze. She never says that anyone mistreated her because of her powers, only that she was alone because of them and having to guard the Sol Emeralds. During Rush's ending, she reflects on what she's learned, and realizes that her duties and insistence on doing things alone caused her to shut others out. Furthermore, no one in Rush Adventure, which takes place in her dimension, seems to have a problem with Blaze or her pyrokinesis, and Setter, a koala, is even honored to have her grace his home with her presence.
  • Alternate Dimension: In the Rush series, she is from an alternate world, but can travel to Sonic's by harnessing the power of the Sol Emeralds. Her 2006 incarnation is from the future instead.
  • Anti-Hero: Starts out as an antisocial loner. She evolves into more of a pure hero over the course of Sonic Rush with Cream's influence.
  • Apocalypse Maiden: She possibly implied she's one in Sonic Generations, as she states that Crisis City was her fault. Whether it's due to her own power, Solaris's power she possesses, or releasing Iblis isn't clear.
  • Badass Adorable: Badass while fighting through Eggman's forces, adorable when she goes into her Shrinking Violet mode.
  • Badass Bookworm: She's quite knowledgeable on the geography and history of her world, and even knows how to read the language of an ancient civilization. A Sonic Channel wallpaper also shows reading to be a hobby of hers.
  • Bare Your Midriff: In Mario & Sonic at the Olympic Games.
  • Barrier Maiden: She becomes Iblis's new can at the end of Silver's story in Sonic the Hedgehog (2006).
  • Battle Couple: Though it's up for interpretation whether there's anything romantic between the two, she and Sonic are rather close, and are battle partners at the end of Sonic Rush, and throughout Sonic Rush Adventure.
  • Because You Were Nice to Me: This is why she's so protective of Cream at the end of Sonic Rush.
  • Beneath the Mask: She comes across as level-headed and reserved, but is far more emotional and insecure than she lets on, though these traits do come to surface from time to time in some games.
  • Berserk Button:
    • Don't tell her why you'd put the world in danger, like for gaining ultimate power, or to make it your plaything; you're just going to unleash her repressed anger issues.
    • Teasing her about her small bust size is a sure-fire way to anger her.
    • Harming Cream in any way is another way to invite her wrath.
    • Sonic Rush Adventure shows that threatening to destroy her kingdom is another way to make her mad.
  • Be Yourself: One of the lessons she learns from Sonic in Rush.
    Sonic: Listen, don't bite off more than you can chew. And be yourself. You don't need to do everything on your own.
  • Brutal Honesty: When Marine proves to be too much of a nuisance, Blaze proceeds to tell it to her face.
  • Bullying a Dragon: When she was younger, she had trouble controlling her powers, and other kids teased her for it.
  • Burning with Anger: Does this when she gets mad at times. Sometimes Played for Laughs, other times not.
  • Cast Herd: Despite the events of Sonic 06 being erased, and being from a different dimension and time period than him, she is still commonly seen with Silver, for the sake of audience familiarity if nothing else. Although she's not always with Silver, as seen in the Sonic Rush Series and in Sonic Rivals.
  • Cats Are Mean: Mostly averted. While standoffish at first, at her core Blaze is a goodhearted person.
  • Cats Are Snarkers: An anthropomorphic cat who, while generally serious, does have quite the dry wit to her.
  • Character Development: For most of Rush, she was very shy, and set on doing things alone. By Rush Adventure, due to the influence of Sonic and his friends in the previous game, she's become much more sociable and willing to work with others.
  • Characterization Marches On: While she showed shades of it in the Rush games, in spin-offs such as the Riders and Olympics series, Blaze is shown to have become far more confident. Nearly all of her lines involve her bragging about how awesome she is, and she doesn't take losing well... Not unlike Sonic, one of the main influences behind her Character Development.
  • Chuck Cunningham Syndrome: Due to being from another dimension, she doesn't often appear in mainline games and is completely absent in Sonic Forces.
  • Cool Big Sis: Has played this role towards Silver (despite being the same age), Cream, and it's implied she may have become one to Marine.
  • Combat Stilettos: And no, they do nothing to slow her down or mess with her agility.
  • The Comically Serious: Her poor social skills (and being the one serious-minded member of the team) lean her into this, Depending on the Writer at least.
  • Compassionate Critic: It's implied that she only berated Marine as harshly as she did so that she wouldn't follow them into danger and get herself hurt. The cutscene where it happens is even titled Cruel to Be Kind.
  • Composite Character: She has shades of Sonic and Knuckles in her. Having Sonic's confidence, his abilities and overall heroism, while also having Knuckles' sense of duty and role as an devoted guardian. Also like Knuckles, she was an aloof loner who started off on rather rocky terms with Sonic until she became friends with him and begun to open up more. Funny enough, her color scheme just so happens to be purple, which is a combination of Blue and Red, the color schemes of Sonic & Knuckles respectively. Her profile on the now defunct european Sonic 06 website acknowledges this, stating that her role is "similar to that of Sonic and Knuckles combined".
  • Continuity Snarl: Not even Sega themselves can decide whether she is from the future (according to Sonic '06) or another dimension (according to the Sonic Rush series).
  • Curb-Stomp Battle: In Rush, she takes Knuckles down without breaking a sweat.
  • Cursed With Awesome: Before she and Sonic became friends, she hated her powers, as they brought her nothing but loneliness and misery.
  • Crush Blush: Caliburn telling them to "save the hugs and kisses for later" after Sonic saved her from falling caused Percival to blush.
  • Deadpan Snarker: Mostly in Sonic Rush, she has a tendency to make sarcastic remarks. In Adventure she's generally more polite, but still lets them slip every so often.
  • Defeat Means Friendship: They knew they weren't enemies, and only ended up fighting because Blaze was too stubborn to accept Sonic's help. Nonetheless, they become friends after duking it out.
  • Defrosting Ice Queen: Ironically, given her fire powers, Blaze lacks the expected Hot-Blooded temper and is instead cold and distant to everyone. Her interaction with Cream makes her much more sociable on the long run, and by the end of her first game she openly considers Sonic and Tails her friends.
  • Determinator: A bit too much for her own good at first. She's extremely dedicated to her duties, and will stop at nothing to protect the Sol Emeralds. Even Sonic tells her that he admires her fortitude.
  • Deuteragonist: Of the Sonic Rush Series. Her and Sonic are the only playable characters in the series.
  • Did You Get a New Haircut?: Upon being saved by Classic Sonic in Sonic Generations, she points out that he's not as spiky as the Sonic she knows.
    Blaze: I wish I hadn't needed your help, Sonic, but thank you. By the way, you seem look less... spiky!
  • Dimensional Traveler: In her Japanese profile on Sonic Channel, it is mentioned that she can manipulate the Sol Emeralds to travel through time and space into Sonic's world and presumably return to her own world as long as she retains control over the Sol Emeralds.
  • Don't Call Me "Sir":
    • Hates it when Guardon calls her Your Highness, and frequently corrects him.
    • She's called "Miss Blaze" in London Party, suggesting she also doesn't like to be called "Princess".
  • Dude Magnet: Attracts the attention of Sonic, Silver, and Amy.
  • Even the Girls Want Her: There's the time when Amy fawns over Blaze.
  • Fatal Flaw: Her aloofness made it difficult for her to cooperate with Sonic initially, and at one point halted progress after starting a fight with him. It also made her rather cold-natured towards Marine. Character Development has toned this down to some degree.
  • Fate Drives Us Together: Seems to suggest this to Sonic at the end of Sonic Rush Adventure.
    Blaze: Do you think that maybe you were brought here for a reason?
    Sonic: Brought here? By who?
    Blaze: (smiling) By the Emeralds.
    Sonic: (pauses, looking confused, then smiles) Heh, well, you never know.
  • Fiery Stoic: Not only has fiery powers, but is also a cold, aloof loner who keeps her emotions boiled up. Introverted or not, it's not a good idea to make her angry.
  • Flight: Is capable of hovering by conjuring small jet-like flames under her feet. Her Burning Blaze form can fly at high speed, courtesy of the power imbued by the Sol Emeralds.
  • Four-Temperament Ensemble: (Melancholic); She's introverted to the point that even after growing fond of her friends, she generally dislikes having to rely on others. Looking past her harsh facade, she's a shy individual, such as how she often gets nervous when she's forced to interact with new people. When she's on duty as protector of the Sol Emeralds, she's very driven and focused on her task. She's also rather temperamental and because of her fiery temper, she can be reckless at times.
  • A Friend in Need: Despite her antagonistic nature at first, everyone nonetheless tried to reach out to her and offer her friendship. It takes the entirety of Sonic Rush for her to accept.
  • Friendless Background: In the Sonic Rush Series; in Sonic the Hedgehog (2006), however, she was Silver's childhood friend.
  • Furry Female Mane: Her mane, like Shadow's, extends from her lower neck down to her chest.
  • Gameplay and Story Segregation: Her fear of heights doesn't stop her from being incredibly acrobatic during gameplay.
  • Good Is Not Nice: A mild example (cold, detached loner) at first. Gets better with Character Development.
  • Graceful Ladies Like Purple: A purple cat and one of the more elegant, regal characters in the franchise.
  • Grumpy Bear: In Sonic Rush series. Toned down later on, but still shows up from time to time, Depending on the Writer.
  • Held Gaze: Can be seen doing this with Sonic a couple of times, first in Sonic Rush and then later as Percival in Sonic and the Black Knight.
  • Heroic Lineage: The Jeweled Scepter, and the presumably the Sol Emeralds as well, have been guarded by Blaze's royal family for generations.
  • Heroic Sacrifice: In Sonic the Hedgehog (2006), she becomes Iblis's vessel and seals herself in another dimension, possibly dying in the procces.
  • Holding Hands: With Sonic at the end of Sonic Rush. They don't let go of each other until their dimensions tear them apart.
  • Hurricane Kick: In the boss defeat cutscenes in Sonic Rush, Blaze uses her "Axel Jump" to gain momentum and kick Eggman into the distance.
  • Image Song: Vela Nova is presented as her theme as of Sonic and the Black Knight, although aside from the periodic "step by step," the song has no lyrics. Raisin' Me Up, which is from her point of view towards Sonic, is a better example.
  • Ineffectual Loner: At first. She's still a bit of a loner after her Character Development, but accepts help from others far more easily.
  • Inferiority Superiority Complex:
    • Rather aloof and a bit above it all, but socially awkward and insecure.
    • She also becomes very defensive and snappy when Silver claims that he could have taken the robots out without her in Sonic Colors, immediately claiming that she could have taken them out without him as well.
  • Informed Ability: We see less of her guarding the Sol Emeralds and more of her hopping over to Sonic's dimension to have fun. Although her Japanese profile on Sonic Channel mentions that she needs the Sol Emeralds to even travel to Sonic's dimension in the first place.
  • Informed Attribute: Word of God has said that she wears her purple tailcoat to hide the fact that her body can control flames, which she used to be bullied for, hinting that her body may be scarred or otherwise affected by her powers; however, she will take it off in a pinch where she has to use her powers. So far, this has not been seen in any game she has appeared in.
  • Interdimensional Travel Device: The Sol Emeralds she carries allow her to travel between dimensions. Sonic Generations implies that Blaze visits Sonic's dimension often.
  • Intergenerational Friendship: She bonds with Cream in her first game despite being much older than her. While her relationship with the also childish Marine is rocky at first, they both grow very close by the end of Rush Adventure.
  • Ironic Fear: She's an agile feline who can jump high and pull amazing aerial stunts, and can even outright fly, but she's terrified of heights. Cats are usually afraid of heights in real life. On the flip side, despite being a fire cat, she averts Cats Hate Water and is shown in Mario & Sonic at the Olympic Games to be a good swimmer.
  • I Work Alone: In Sonic Rush she insists that it's her job and hers alone to retrieve the Sol Emeralds and fix everything, which comes to a head when she fights Sonic because he won't stay out of her business. She grows out of it after that, and is happy to accept Sonic's aid in Rush Adventure.
  • Jack-of-All-Stats: Like Amy, Blaze is able to hit hard enough (thanks to her flames) and run substantially fast. She is classified as a Balanced Character in Mario & Sonic at the Olympic Games.
  • Jerk with a Heart of Gold: Despite being introduced into the series as a cold, grumpy, stubborn and somewhat harsh loner, Blaze is mostly a good person trying to protect the Sol Emeralds and the world itself.
  • Kid Hero: She's only 14, yet is a Little Miss Badass.
  • Lady of War: Her fighting style is always poised and elegant, with graceful spins and twirls. Don't let her royal appearance fool you, she's a master of fiery arts.
  • Large Ham: She dips into this from time to time. An example is when Eggman refuses to return the Sol Emeralds.
    Blaze: Hmmm, it seems you like to play with fire. Let me light up your fingers then!
  • Leave Me Alone!: At first until she learns to accept Sonic and the others' offer of friendship.
  • Leeroy Jenkins: Shown near the end of Sonic Rush Adventure. When she gets angry, she has a tendency to blindly rush into battle. Fortunately, Sonic manages to calm her down.
  • Lethal Chef: She's apparently not very good at cooking.
  • Like Brother and Sister: With Silver in Sonic '06. Due to Sonic '06 being erased from canon, the two are no longer childhood friends, being from different worldsnote . Though they do briefly interact in the DS version of Sonic Colors, and the console versions of Sonic Generations.
  • Loner-Turned-Friend: She was extremely insociable until Sonic met her.
  • Married to the Job: She initially pushed people away in part because of her duties as Princess and Guardian of the Sol Emeralds; until she learned that carrying the world solely on her own shoulders was putting the world at more risk than allowing others to help.
  • Modest Royalty: Her coat is stylish but not ostentatious, and she wears no crown or other obvious markers of royalty. In fact, she seems to dislike being treated as such.
  • Multicolored Hair: Her fur is a darker purple on the tips of her tail and ponytail.
  • No Social Skills: In Sonic Rush, the other characters' overt friendliness clearly confused her, and she is known to be direct and blunt in her approach. She has since improved, though she is still somewhat brusque.
  • Not So Different: At times, she can be just as cocky as Sonic, if not more so.
  • Not So Similar: Blaze is often similar to Knuckles due to both being both guardians of powerful artifacts (Knuckles with the Master Emerald and Blaze with the Sol Emeralds) and both have served as Foils to Sonic where they started off as opponents before becoming friends of his. A few differences is that Knuckles fought Sonic due to Eggman's manipulations while Blaze fought Sonic due to her stubbornness in accepting his help. Also, both Blaze and Knuckles started off as anti-social loners; the only difference being that Blaze's development from loner to friend was more explicit while Knuckles' development was rather subtle. As for temperaments, while both characters are serious, Knuckles is rather hot-tempered while Blaze is more calm, but can get riled up on occasions.
  • Not So Stoic: One of her character flaws is her tendency to lose her cool in critical situations.
  • Not Quite Flight: Can hover by igniting flames under her feet.
  • Only Sane Man: Although she was harsh about it, Blaze was the only one seriously worried about getting the Sol Emeralds and getting back to her world, because bad things could have happened if she didn't return on time.
  • Opposites Attract: She and Sonic are different as night and day, but ultimately, their differences only strengthen their friendship. Quite possibly lampshaded in the Rush series, where it's said the Chaos and Sol Emeralds are like magnets; they can be attracted to each other, or repel each other. Sonic and Blaze's personalities can be described the same way, and considering their connections to the emeralds, this parallel seems to be intentional.
  • Out of Focus: Her last major appearance was in Sonic Rush Adventure back in 2007. Since then, she's been relegated to spin-off titles and minor cameo appearances.
  • Parental Abandonment: In Sonic Rush, she states that she was always alone due to her powers and having to guard the Sol Emeralds. But in Sonic Rush Adventure, we learn that she does have a living family.
  • Perpetual Frowner: Before and during Sonic Rush; she was honestly surprised when Cream pointed out that she was smiling.
    • In the Mario and Sonic series, she is portrayed as much more jovial and enthusiastic, frequently displaying a large wide open smile, suggesting she maybe has more a Serious Business treatment of her duties rather than being negative in personality.
  • Personality Powers: Played with. Usually, unlike most fire-wielders, she plays the Blue Oni to her more reckless and emotional teammates; however, when things get tense...
  • Playing with Fire: Obviously; her name is Blaze the Cat, after all. Oddly enough, she only seems to throw fireballs in her super form. In her normal form, she fights like Sonic, but with fire.
  • Power of Friendship: Had to learn about this before she could utilize the power of the Sol Emeralds.
  • Pungeon Master: Not as frequent as most examples of the trope, but she tends to let out a few fire-based puns.
  • Purple Is Powerful: She's a purple and powerful cat.
  • Red Oni, Blue Oni: Blaze is usually calm and reserved, making her the Blue to Sonic's Red. However, when things get tense, they swap.
  • Rei Ayanami Expy: She has purple and white fur and golden eyes. She grew up with incredible fire powers that she couldn't control and was ostracised for it, leading her to become aloof and stoic. When she meets Sonic, she learns to become more sociable.
  • Ripple Effect-Proof Memory: Blaze recalls the events of Sonic the Hedgehog (2006) in Sonic Generations despite said events having been erased from time.
    Blaze: "I never thought I'd find myself in Crisis City again. This world is full of surprises."
  • The Rival: Blaze was a bit of a rival to Sonic during the first half of Sonic Rush.
  • Royal Rapier: Wields one as Percival in Sonic and the Black Knight.
  • Royals Who Actually Do Something: Despite being a princess, Blaze prefers to solve problems by taking action herself. This leads her to go after Whisker in Rush Adventure without any back-up.
  • Satellite Character: To Silver in 06. She spends most of her screentime by his side and only interacts with him — even in cutscenes involving other characters, she mostly just stands off to the side while Silver does the talking. Averted in most other games featuring both despite their friendship still standing, as she gets plenty of interactions and dialogue that doesn't involve Silver in any way.
  • Savvy Guy, Energetic Girl: Inverted, Blaze is the Savvy Girl to Sonic's Energetic Guy.
  • Sealed Inside a Person-Shaped Can: She used herself as the host to seal away Iblis in Sonic 06.
  • Senseless Sacrifice: Her Heroic Sacrifice in Sonic the Hedgehog (2006), which has her become Iblis's vessel and seals herself in another dimension. Besides getting the power of Solaris and the possibility of it remaining unchanged, the outcome of Sonic the Hedgehog (2006) wasn't able to be prevented as the Last Story reveals.
  • Ship Tease: With both Sonic and Silver at various points, especially the former in earlier games and the latter in more recent games. Also with Amy at one point.
  • Shrinking Violet: Blaze is an outcast due to her fire powers, which took a dent on her social skills. This led to her becoming increasingly anxious as Cream attempts to befriend her. And she's purple, to boot!
  • Socially Awkward Hero: Her standoffish behavior is less her disliking people and more just not knowing how to deal with them, having grown up with no friends and a great deal on her shoulders.
  • Spy Catsuit: Her Sonic Riders outfit.
  • Story-Breaker Power: Burning Blaze would be a tremendous help in most occasions. It doesn't come up often for this very reason.
  • Sugar-and-Ice Personality: Tends to be cold and aloof towards strangers due to shyness, but once she warms up to someone, she shows a caring, albeit awkward and brusque, side to her.
  • Supernatural Gold Eyes: She gains these in her super form and as Percival.
  • Super Mode: Burning Blaze is her world's equivalent to Super Sonic. So far, she's the only female character in the entire series to have one.
  • Super Speed: She's the fastest female character, and can actually give Sonic a run for his money in this department, in high heels no less.
  • Super Strength: She's classified as a Power character in Sonic Runners.
  • Tomboy and Girly Girl: Tomboy to Amy and Cream's girly girl.
  • Through a Face Full of Fur: Percival blushed when Sonic saved her in Black Knight. Blaze also blushes in some cutscenes of Sonic Rush.
  • Token Wholesome: Out of the anthro cast (especially the females), Blaze tends to cover the most fur, barring Mario & Sonic at the Olympic Games (where she bares her midriff).
  • Villain-Beating Artifact: The Sol Emeralds she carries are capable of turning Blaze into Burning Blaze, allowing her to burn the problems away. However she doesn't use the Sol Emeralds for that as often as she should. Then again, the plot for some games would be a lot shorter.
  • Warrior Prince: She's a princess and formidable fighter.
  • When She Smiles: An In-Universe reaction. When Blaze smiles in "Sonic Rush," Cream acts very surprised and asks Blaze if she's really smiling.
  • Why Did It Have to Be Snakes?: As shown in both Sonic Rush titles, she has acrophobia. It makes sense when you consider that cats are usually afraid of heights in real life, yet it conflicts with her acrobatic prowess during gameplay.
  • Wise Beyond Their Years: She is very mature and intelligent for her age. However, she's also younger and less experienced than Sonic, and loses her cool more easily than he does.
  • Women Are Wiser: Albeit Depending on the Writer. In Sonic the Hedgehog (2006) and Sonic and the Black Knight, she is much more composed and "normal" acting than her other team members. In titles such as the Sonic Rush Series, however, she is a hammy Grumpy Bear.
  • Youkai: While lacking the signature second tail, her being a cat that walks upright as well as her ability to control fire evokes the image of a kasha, a supernatural, grave-robbing creature whose true appearance is said to be that of a nekomata wreathed in flames.
  • Younger Than They Look: Despite what their personalities would lead you to believe, Blaze is actually a year younger than Sonic. To be exact, Sonic is 15, and she's 14, the same age as Silver.

    Silver the Hedgehog

"I will protect the future!"

Debut: Sonic the Hedgehog (2006) (non-canon possibly)
Canon Debut: Sonic Rivals
Voiced by: Daisuke Ono (Japanese); Pete Capella (English, 2006-2010), Quinton Flynn (English, 2010-2017), Bryce Papenbrook (English, 2019-present); Hervé Grull (French, 2011-present)

A telekinetic hedgehog from the future. Silver's timeline had been overrun by the "Flames of Disaster", also known as Iblis, one half of the time god Solaris. He and his best friend Blaze spent their days defending their home from Iblis, while trying to find a way to destroy it for good. One day, he is approached by Mephiles the Dark, the other half to Solaris and Iblis' opposite. Mephiles tells Silver that the only way to save his home is to return to the past and kill the one responsible for Iblis' release, our hero Sonic the Hedgehog. Silver jumps at the chance and he and Blaze go on a hunt for Sonic. Unsurprisingly, Mephiles was manipulating Silver to his own ends and after a brief fight with Shadow, he returns to the present to help Sonic rescue Princess Elise from Eggman. Later on, Sonic and Silver go their separate ways and Silver returns to the future with knowledge of how to stop Iblis for good, sealing it away. When Silver is unable to seal Iblis within himself, Blaze opts to take his place and seemingly erases herself from existence telling Silver good luck. After Solaris' defeat, and the reset of time, Silver now comes from a new restored future where Blaze does not exist. He travels back in time to capture Eggman Nega and bring him back to the future, and later, to prevent Eggman Nega from summoning a fire demon named Ifrit, who has destroyed the world in the future.

Silver is idealistic, headstrong, and more than a bit naive. His one true desire is a place where people can be happy and free from harm, but he's pretty rash and quick to make judgments without all of the details. Like Knuckles, he's quick to believe whatever people tell him to achieve his goals. Silver is still a kindhearted person though and always has everyone's best interests at heart.

  • Adorably Precocious Child: He's a little older than usual for this trope, but he is portrayed as a young boy who carries the world on his shoulders.
  • Ambiguously Related: Shadow and Silver have similar abilities, personality traits, and chest fur. Sonic And The Black Knight has Shadow as Lancelot and Silver as Lancelot's son Galahad. They get a special winning animation in the Sochi Olympic Games, too, which is intended for characters with some kind of relationship. There's a lot of father-son feeling in theirs, with Silver trying to copy Shadow and look tough, when most of his winning poses have him floating around like a kid. Despite this, Word of God is that the two aren't related.
  • Anti-Hero:
    • In Sonic the Hedgehog (2006), he is desperate to save the future, making him an easy target for Mephiles' machinations. This leads to him spending the majority of his arc relentlessly pursuing Sonic, blinded by his belief that murdering the blue hedgehog is key to preventing Iblis' release. In every game after, he is unambiguously on the side of good.
    • Silver behaves similarly in Sonic Rivals, as his intense desire to save the world causes him to be rude and hostile towards anyone he meets.
  • Anime Hair: His hair is pointed upwards.
  • Badass Adorable: He looks like a younger Sonic, but his psychic powers make Silver one of the most powerful characters in the franchise.
  • Blood Knight: He is very eager to have sparring matches with Sonic in Sonic Generations.
  • Canon Discontinuity: His debut in Sonic the Hedgehog (2006), due to the events of that game being erased. His first encounter with Sonic and friends was in Sonic Rivals. Not that it explains Crisis City returning in Sonic Generations with Blaze stating that she remembers it or Silver being around when logically he should have been erased from time. Sonic Forces has him from a different future caused by Eggman's victory.
  • Captain Obvious:
    Silver: I can't deflect lasers with my telekinesis.
  • Carpet of Virility: He has a tuft of fur much like Shadow's, but subverted in that he is less competent and mature than some other characters.
  • Cast Herd:
    • Even after the events of Sonic 06 were erased, and being from a different dimension and time period than her, he's still seen with Blaze in the Olympics series, Colors DS, and Generations, for the sake of audience familiarity if nothing else. However, he's not always with Blaze, as seen in the Sonic Rush Series and in Sonic Rivals.
    • When Blaze isn't present, he tends to be sorted with the Chaotix - He teams up with Espio in Sonic Rivals 2, is usually with them at the base in Sonic Forces, and joins Team Vector (alongside Blaze) in Team Sonic Racing.
  • Catch and Return: His specialty is grabbing objects with his psychic powers and hurling them at his foes. When truly enraged, Silver will sometimes use his telekinesis directly on his opponent.
  • Conjoined Eyes: Just like Sonic and Shadow.
  • Continuity Snarl: Silver's first game was erased from canon, making his appearances in the following games confusing, as there is no explanation on how he knows Sonic or even where he came from. The Rivals games attempt to rectify this by giving Silver an alternate backstory, but create yet another snarl by messing with Eggman Nega's lore from the Rush series.
  • Deadpan Snarker: Shows a pretty sarcastic side to him in Sonic Colors DS.
  • Depending on the Writer: Fluctuates in personality between games arguably moreso than any character in the franchise, no doubt due to different teams handling him in his infrequent appearances.
    • In 06 he was a serious but approachable individual who had a sense of wonder about the past.
    • In the Rivals games, he was rude and hostile with little patience for those who he thought were in the way of his goals. He was still approachable though, albeit much less so, having a playful side with the Chao.
    • In Colors and Generations he's much more light-hearted, with a playful and sarcastic attitude similar to Sonic's.
    • In Team Sonic Racing he's far more socially awkward and naive than in his previous appearances, similar to how he acts in the comics. He doesn't understand Sonic trash-talk.
  • Determinator: Much like Sonic, nothing will keep Silver down for too long.
  • Deuteragonist: In Sonic '06, he fights against one half of the main villain (Iblis), whereas Shadow fights the other half (Mephiles).
  • Easily Forgiven: He tries to kill Sonic and allows Eggman to swoop up Elise twice. The third time they cross paths, he requests helping Sonic to save Elise. Sonic's response is a smile and a "no hard feelings" fist pump.
  • Expy: His role and characterization are based primarily on Future Trunks; his entry in the game's script even ends with "basically, think Trunks from Dragon Ball Z". In the Sonic's 27th Anniversary Charity Stream for Syntero Mental Health, Shiro Maekawa confirms the resemblance is intentional, saying they took "the base model from Trunks".
  • Fatal Flaw: To a more visible extent but "Pride" and "Wrath" seem to be Silver's more negative personality traits. He represents wrath, because Silver is shown to get constantly stressed and frustrated about saving his endless future crisis and he seems to really lose his temper whenever someone keeps interfering in his missions, and pride, because silver tends to be more cocky and competitive than other characters as shown in the Sonic Rivals series.
  • Fire-Forged Friends: With Sonic in Sonic the Hedgehog (2006) after learning that Mephiles deceived him into thinking he was the Iblis Trigger. However, as the events of the game were erased, Silver Took a Level in Jerkass and he and Sonic clashed again in the Sonic Rivals series. It wasn't until Sonic Colors DS that the two got along again.
  • Flight: By turning his telekinesis on himself, Silver can fly through the air.
  • Forgot About His Powers: In Forces, he encounters Infinite in Mystic Jungle and attempts to fight him, but never once thinks to just immobilize him with his telekinesis. This is especially jarring when in the final battle with Eggman's army, he uses his telekinesis to immobilize three of Infinite's virtual reality constructs for Team Chaotix to hit them.
  • For Great Justice: Sometimes he doesn't know what to do due to these two motives clashing; he wants people to be happy and to bring peace to his world, but he also wants to bring justice upon those who harm the future. Sometimes he leans more towards one side than the other.
  • Friendly Rival: Seems to take this role in later titles, particularly in his boss battle in Sonic Generations. He is giving Sonic all he's got, and they both seem to be enjoying it.
  • Four-Temperament Ensemble: (Supine); He's an idealistic, headstrong, and naive individual. His greatest desire is a place where people can be happy and free from harm. He has good intentions but can be very brash, awkward and quick to make judgments without all of the details. Like Knuckles, he's quick to believe whatever people tell him, so long as he ends up achieving his goals. He comes across as inexperienced and clearly needs a level-headed companion to assist and guide him or else he ends up lost and confused. Despite his fierce temper and brash behavior, he's a kind-hearted person who always has everyone's best interests at heart.
  • Good Is Not Soft: Because of his strong sense of justice, he holds this demeanor towards the evils that would harm his future. Can sometimes double with Good Is Not Nice because this can lead him into conflict with the other characters whom he feels are preventing him from saving it, which may have been the case of his attitude in the Sonic Rivals series.
  • Hair-Trigger Temper: In Sonic Rivals and Sonic Rivals 2 he communicated to his peers in a very angry, abrasive and hostile manner. He's usually like this if he feels frustrated when dealing with some future crisis.
  • Heel–Face Turn: Initially starts out as a pawn of Mephiles, but after Shadow helps him to see that he's being used, he fights against Mephiles along with the others.
  • Hero Antagonist: In Sonic the Hedgehog (2006), He fights to protect the future and falsely believes that Sonic is the Iblis Trigger and attempts to kill him but is stopped by his (Sonic's) allies Amy, and Shadow and eventually realized that he was tricked by Mephiles.
  • Horrible Judge of Character: In his debut, he's easily duped by the Obviously Evil Mephiles into thinking Sonic is the cause of his Bad Future. It takes Shadow calling him out on it, and going back in time to witness the failure of the Solaris Project, for him to realize the truth.
  • Image Song: "Dreams of an Absolution".
  • Informed Flaw: He's been stated to be insecure when he's alone, but he's never really seemed to be for more than a moment.
    Silver: (having just arrived in the present, separated from Blaze) Blaze? Blaze! *looks around for a few moments* Now I must fight for the future!
  • Inspector Javert: Played straight. He caused a lot of problems for Sonic in Sonic 06. Said problems included nearly killing him twice in a row, allowing Eggman to kidnap Elise yet again. Ironically, Eggman kidnapping Elise those times actually might have turned out better in the short run, given what happened when Mephiles killed Sonic himself in front of Elise.
  • In Spite of a Nail: While his original future was averted, he still exists in its replacements and they never seem to be peaceful. So he keeps coming back to fix things.
  • Instant Expert: Just like Sonic, he learnt Chaos Control in Sonic 06 by watching Shadow do it. He learns it even quicker than Sonic does with even less information about what Shadow was doing.
  • Interface Screw: His special ability in Sonic Rivals has him using his powers to scramble the opponent's controls.
  • Jerk with a Heart of Gold: Silver is abrasive, rude and hostile in the Sonic Rivals series and is often shown making rash and impatient decisions that come to bite him and his friends later, but he does care about others and tries to remain on the side of justice.
  • Kid Hero: He's 14 years old, one year younger than Sonic, and the same age as Blaze.
  • Knight Templar: Although (mostly) kept in check by Pet the Dog moments, he is utterly merciless in his debut, coming very close to straight up murdering Sonic in two separate occasions, only being stopped thanks to Amy and Shadow intervening.
  • Large Ham: Silver's first English actor, Pete Capella, has gone on record during an interview stating that it's difficult to do Silver's voice quietly.
    "IT'S NO UUUSE!!!"
  • Light Is Good: His dominant color is silver, his attacks employ green energy and he is a hero at heart.
  • Light Is Not Good: Falls under this during his Knight Templar moments.
  • Mind over Matter: His main superpower is telekinesis.
  • Mundane Object Amazement
    Silver: This looks so beautiful.
    Amy: What? You mean this desert?
    Silver: Everything is so great here, isn't it? The sky is gorgeous, and everyone's happy...
  • Nice Guy: He can be one when he isn't stressing out about some future crisis.
  • Odd Friendship: He's seen high-fiving Yoshi at the Winter games.
  • Perpetual Frowner: It's very rare to see Silver smile, although this often has to do with him stressing over a crisis harming his future. He is noticeably more outgoing and optimistic in Sonic Colors, claiming that everyone in his timeline has a smile on their faces, and since then has generally been more upbeat.
  • Psychic Powers: Aside from his telekinesis, he can perform telepathy, but it's very limited and can only disorient foes at the most.
  • Psychic Teleportation: One of his Psychic Powers.
  • The Rival: To an extent, he started as one to Sonic due to Mephiles' manipulation (and briefly with Shadow). Then after Sonic 2006 was retconned, they started as rivals again (he also had some bouts with Shadow and Knuckles). After the Rivals series, they become friendly towards each other.
  • Rivals Team Up: Does this with Shadow and then Sonic in Sonic 2006 after finding out the truth about Mephiles and Iblis' origin.
  • Red Oni, Blue Oni: The red to Sonic, Shadow, Blaze, and Espio's blue.
  • Set Right What Once Went Wrong:
    • In his debut, he's trying to stop the Bad Future caused by Iblis from happening. He doesn't really succeed as the end result is Solaris being recreated and nearly destroying reality, and it's Sonic who has to pull this trope to fix it.
    • In Forces the prequel comic has him trying to stop a different Bad Future from happening involving Eggman's victory bringing the world to ruin. He actually succeeds this time without even realizing it, as he knocks the Prototype Phantom Ruby off Infinite in their fight, which is instrumental to defeating Eggman in the end.
  • Skilled, but Naïve: A mix of this and Unskilled, but Strong. Due to his young age, his skill in actual hand-to-hand combat is lacking and he can easily be manipulated, but his Psychic Powers make both of these relatively moot points.
  • Spirited Competitor: His reaction towards getting challenged to a rematch in Sonic Generations shows elements of this.
    Silver: This should be fun! Let's go, Sonic!
  • Super Mode: He becomes Super Silver and joins Sonic and Shadow in the final battle against Solaris. This form greatly enhances his telekinetic skills, letting him stop several meteors travelling at high-speed and hurl them back at Solaris with enough force to shatter the deity's arms. It is interesting to note that, unlike any other transformation, Super Silver is largely ignored, remaining a One-Shot Character.
  • Super Speed: Unlike Sonic and Shadow, Silver did not possess this ability in his debut, at least on foot. He could fly fast in cutscenes, but on foot and in-game, he was rather slow. In later appearances, his running speed has been greatly increased, being comparable to Sonic and Shadow's.
  • Teleport Spam: In Sonic Generations 3DS, he can keep up with the Sonic Boost by repeatedly teleporting in front of Sonic.
  • Time Travel: Silver is from 200 years in the future, so any of his appearances in Sonic's era inevitably involve this. How this is accomplished besides 06 is unknown.
  • Timey-Wimey Ball: Simply put, the Bad Future he's from no longer exists, but somehow he does. Forces attempts to remedy this by having him be from a different Bad Future, but that is also undone, and yet Silver still exists.
  • Took a Level in Badass: His powers are much stronger in Sonic Generations, to the point where he can compress several tons of cars and debris into a massive ball and send it rolling after Sonic.
  • Took a Level in Cheerfulness: Silver goes from a conflicted Anti-Hero who broods over the idea of killing someone if it means saving the world to a cheerful, high-spirited Nice Guy and consistent ally to Sonic.
  • Took a Level in Jerkass: In the Sonic Rivals games, he acts much ruder to everyone than in his debut. He's gotten better since his cameo in Sonic Colors DS.
  • Took a Level in Kindness: Initially a conflicted Anti-Hero in 06 and a full-blown Jerkass in the Rivals series, later games have significantly scaled back Silver's meanness and depicted him as more of a kind, cheerful Nice Guy. Downplayed in that he was never really that mean outside of his role as an Unwitting Pawn, but some spin-offs like Team Sonic Racing characterize him as much more innocent and friendly right off the bat. Considering that together with his Character Development into a nicer person in the mainline games, the implication is that this is just what Silver is like if you remove him from the context of having to avert a Bad Future as he usually does.
  • True Companions: Blaze is his only friend in the future ruined by Iblis. He is devastated when she sacrifices herself to seal away Iblis, a role that he intended to fulfill by himself. The DS version of Colors plays with this, as Tails muses that it's almost as if Silver and Blaze were partners at some point when he witnesses the two teaming up against Eggman's robots, and the two still appear together in Team Sonic Racing.
  • Unwitting Pawn: Mephiles tricks Silver by convincing him that Sonic is the Iblis Trigger.
  • Well-Intentioned Extremist: Severely downplayed. He has no qualms against killing Sonic to save his future, but getting an earful from Amy made him question if it's truly right to kill someone for his own ends.
  • "You!" Exclamation: Says this after Shadow kicks him.

    Princess Elise III

"We give thanks for the blessed flames. May we always continue to have peace. Sun of Soleanna, guide and watch over us with your eternal light..."

Debut: Sonic The Hedgehog (2006)
Voiced by: Maaya Sakamoto (Japanese), Lacey Chabert (English), Veronica Taylor (early voice clips).

The Princess of Soleanna who appeared as Sonic's human love interest in Sonic the Hedgehog (2006). Elise carries the flames of Iblis inside her, and as a result was trained to never cry lest her tears unleash the flames and destroy the world.

  • And I Must Scream: She is never able to cry, as if she does it, she will free Iblis. Now take this and consider all the sad and stressful stuff she gets put through in the game.
  • Barrier Maiden: When Sonic is carrying her, she can project barriers to protect him from hazards.
  • The Cameo: Appears as a card in Sonic Rivals and in the credits of Sonic Generations.
  • Damsel in Distress: She's kidnapped 5 times in Sonic's story, usually almost immediately after she's rescued.
  • Driven to Suicide: After getting kidnapped for the third time, Elise decides she'd rather die than be Eggman's prisoner again and leaps off his ship.
  • Emotionless Girl: Though much less colder to everyone than the standard, she had to completely suppress her emotions so that she wouldn't cry and unleash Iblis on the world. Sonic finally gets her to open up, which ultimately turns out to be a bad thing when Mephiles takes advantage of their friendship and murders Sonic.
  • Gratuitous Princess: Despite her father being a duke and her mother a duchess, Elise herself is a princess.
  • Hostage MacGuffin: She's the vessel for the Flames of Disaster, Iblis.
  • Hufflepuff House: Elise became this after the events of 2006 were retconned. She remains an important figure in the Sonic universe by virtue of her position of royalty, but has no bearing on the stories seen in the games.
    Takashi Iizuka: She's probably just hanging out in the human world, enjoying her life as a princess. Maybe she's a queen now. We're not really sure.
  • I Just Want to Be Normal: All she wants is a life away from Iblis and Mephiles. When Sonic takes her to the open plain and she sees beautiful flowers, she's very overjoyed.
  • Image Song: "My Destiny".
  • Interspecies Romance: She develops a crush on Sonic, and the two share awkward romantic moments. While Sonic's own attitude is unstated in the game itself and ultimately left up to the player to decide, the writers stated he does have a thing for her as well.
  • Lady-in-Waiting: They are her maids, and are very protective of her. Two particular ones in the game are Anna, dressed in red, and Sophia, who is dressed in blue.
  • Living MacGuffin: Her powers and the flames inside of her are what Eggman wants, so she's constantly getting kidnapped as a result.
  • The Needs of the Many: After Eggman threatens to destroy Soleanna, Elise surrenders herself to protect her people from harm.
  • Neutral Female: Whenever Silver or Sonic are battling in a cutscene she just stands around and clutches at her heart, she gets kidnapped frequently, and when she does do something proactive it tends to be negated.
  • Not So Different: Her feelings for Sonic reflect Amy's with both of the saying that they would choose Sonic over the world.
  • Offscreen Moment of Awesome: Amy finds her in the middle of an escape from Eggman's base, but how she got out (or how they escape afterward) is never seen.
  • One-Shot Character: Despite being a major character in 06, Elise never reappeared in subsequent installments.
  • Princess Classic: Elise is kind, wise, and devoted to her people and country, even at her own expense.
  • Sealed Inside a Person-Shaped Can: She was used as the host to seal away Iblis, and it is heavily implied that several of her powers stemmed from Iblis being sealed within her. Other than that, however, Iblis doesn't seem to take any control over her.
  • Stepford Smiler: Her father told her to not cry about anything. Turns out there's a very good reason why she shouldn't cry.
  • Tragic Keepsake: Her blue Chaos Emerald was given to her by a time-traveling Silver to ease the pain of her father's death.
  • True Love's Kiss: Used in conjunction with the Chaos Emeralds to revive Sonic.


"O Master, what is thy wish?"

Voiced by: Mai Nakahara (Japanese), Bella Hudson (English)

The "Genie of the Ring", who enlists Sonic for aid in stopping the Erazor Djinn.

    Marine the Raccoon

"I don't have what it takes. I don't think I can do all this adventuring on my own. But I'm not going to give up. I need to keep trying harder and harder until I can do it!"

An excitable and hyperactive young raccoon from Blaze's dimension who dreams of having epic adventures.

  • Attention Deficit... Ooh, Shiny!: At several points in the game, Marine runs off after seeing something that catches her interest, causing Sonic and Tails to have to go looking for her.
  • Bratty Half-Pint: Much to everyone's chagrin. Blaze calls her out on it near the end of Sonic Rush Adventure:
    Blaze: Since you don't seem to understand what we're getting at, I'll just say it: You're a nuisance!
  • Bungling Inventor: She improves with this on her second attempt to build a ship, managing to build a waterbike at the end of the game.
  • Cheerful Child: Very much so. The only time when she is not hopelessly optimistic is when Blaze makes her realize how much of a hassle she is to the team's current mission.
  • Crouching Moron, Hidden Badass: She managed to get the Jeweled Sceptre back whilst being held hostage. Later on, it's revealed she has some mysterious power that is strong enough to interrupt the Egg Wizard's doomsday blast.
  • Did Not Do the Bloody Research: The English-language version of the game gives her an Australian dialect. At one point she uses the term "bugger", meaning that the UK version of the game had to be awarded a 12+ age rating, despite otherwise being a totally innocuous platformer suitable for all ages. Oops.
  • Distaff Counterpart:
    • To Tails. Tails was even a raccoon at one point in design.
    • And to a degree, she's one to Sonic. Both are free-spirited adventure lovers, both have a bit of an ego to them, and both have a tendency to be Leeroy Jenkinses.
  • Genki Girl: Deconstructed in that her energetic enthusiasm ends up annoying the other characters so much they decide to leave Marine behind before tackling their final mission. She does not take it well.
  • Girlish Pigtails: Highlighting her childish personality, they're shaped like boomerangs.
  • The Idiot from Osaka: In the Japanese version, she speaks in the Kansai Dialect.
  • Leader Wannabe: She considers herself the leader in Sonic Rush Adventure, but no one else does.
  • Leeroy Jenkins: Though she means well, she constantly rushes off to adventure and has to be rescued multiple times. Though at some points in the game, this actually helps the gang as they manage to find Whisker's hideout when she destroyed the statue and she manages to get the Jeweled Sceptre from him when he captured her.
  • The Load: Seen as this through most of Sonic Rush Adventure.
  • Neat Freak: According to her Sonic Channel profile.
  • Nice Girl: Her annoying traits can overshadow this part, but she really is this when you get to know her.
  • Out of Focus: Since her sole appearance in Sonic Rush Adventure, she has only been referenced by other characters.
  • Parental Abandonment: Her parents are nowhere in sight. The Coconut Crew appear to be the closest she has to a Parental Substitute.


"Want some chocolate?"

Voiced by: Ryoko Shiraishi (Japanese), Tony Salerno (English)

Sonic's little flying sidekick from Sonic Unleashed. Also known as Light Gaia.

  • Ambiguous Gender: According to the Japanese Sonic Channel, Chip's sex is listed as "???" (along with species and age).
  • Badass Adorable: This really kicks in during the climax, when he assembles the Temples of Gaia around the world to create a colossus capable of taking on Dark Gaia in a fist fight.
  • Beware the Nice Ones: Chip winds up and delivers a friggin' haymaker of justice to Dark Gaia's face with the Temple Guardian. Not to mention slugging the ever-living crap out of Dark Gaia and then holding it down so Sonic could go for the Coup de Grâce.
  • Big Eater: Loves chocolate and other foods from the vendors.
  • The Bus Came Back: He makes a return in Sonic Runners as an equippable buddy.
  • But Now I Must Go: The final step of his Heroic Sacrifice. Chip allows himself to be sealed in the Earth's core along with Dark Gaia so the cycle of destruction and rebirth can be restored.
  • The Cameo: He appears as a Mii Costume in London 2012.
  • Cartoon Creature: He looks like a dog of some sort, but he's reddish-purple and has fairy wings.
  • Does Not Like Spam: If it's not sweet, don't expect him to be overly fond of it. He especially hates spicy food.
  • Easy Amnesia: At the beginning of the game, he doesn't remember who he is. Later on, he realizes his true purpose, but not before Dark Gaia wakes up.
  • Exposition Fairy: During gameplay. Though it makes you wonder how he knows all that stuff after losing his memory and having been asleep in the center of the planet for millions of years.
  • Funny Background Event: During some cutscenes, while Sonic is talking to someone, Chip is doing something in the background, like swimming in the air, and only contributes to conversations when food comes up.
  • Hammerspace: Apparently how he holds on to all his bars of chocolate.
  • Image Song: "Dear My Friend".
  • Keet: Must be because of all that sugar he eats.
  • Lovable Coward: In the Night of the Werehog short.
  • Nature Spirit: His purpose is to rebuild the planet after Dark Gaia shatters it.
  • Pals with Jesus: Chip is really Light Gaia, an extremely powerful being who is supposed to restore the world to normal whenever Dark Gaia destroys it. Befriending Sonic and journeying around the world was an experience that was only possible thanks to Eggman shattering the Earth and causing him to lose his memories.


"Hmph! The impertinent one is you, knave! Brace yourself, for I shall train you until you are worthy!"

Voiced by: Hiroaki Hirata (Japanese), Casey Robertson (English)

A sentient talking weapon and legendary sacred sword that becomes Sonic's partner to stop King Arthur. Though their relationship came off to a rocky start, Caliburn provided Sonic with the guidance and knowledge needed to be a true knight.

  • Absurdly Sharp Blade: Can cut through even rock and dragon scale, though with some effort. His cutting power improves once he turns into Excalibur, where he can slice through Dark Queen Merlina's magical armor created with the power of her immortality-granting scabbard.
    Caliburn: There's nothing Excalibur can't cut through.
  • BFS: He's as big as Sonic is tall. Moreso when he becomes the Excalibur.
  • The Bus Came Back: He makes a return in Sonic Runners as an equippable buddy.
  • The Cameo: He appears in Monster Hunter 4 Ultimate as a weapon for the Sonic costume that can be worn by the player's Palico.
  • Deadpan Snarker: Towards Sonic due to their clashing personalities.
  • Excalibur in the Stone: Subverted: It seems that the two are separate swords at first, but then it's revealed that Caliburn (which Sonic has been carrying around the entire game) is actually the true Excalibur, or rather Excalibur's base form without the other sacred swords.
  • Exposition Fairy: Takes over this role from Merlina, as he possesses a rather intensive knowledge of Camelot that he gives to Sonic.
  • Fire-Forged Friends: He and Sonic do not get along at first, but over their adventure together Caliburn grows to trust and respect Sonic greatly, being the one to name him the "Knight of the Wind" and proudly calls him King Arthur.
  • Flying Weapon: He's capable of levitation, which he often does to keep up with Sonic when he's not being used.
  • Meaningful Name: His name, “Caliburn”, is what Excalibur was called in real-life before its name got altered by European authors. Basically, his own name is a clue that he is the true Excalibur.
  • Stern Teacher: Shown to slightly have this sort of personality, usually calling Sonic a fool when he does something that Caliburn disapproves of or disagrees with.
  • Super Mode: Excalibur, after absorbing the power of the other Sacred Swords of the Knights of the Round Table. Notably, when Sonic becomes Excalibur-Sonic, he doesn't actually transform himself but simply gains golden armor heavily implied to be created from Excalibur's power.
  • Talking Weapon: And does it. Caliburn is amazingly egotistical.
  • Teeth-Clenched Teamwork: Him and Sonic snark at each other despite being on the same side.
  • Wrecked Weapon: During the final battle, Merlina shatters his blade when Sonic uses him to defend against her attacks. His face noticeably goes blank when Sonic looks at him, heavily implying that either the blow knocked him out cold or it might have outright killed him. He recovers from the potentially fatal injury when he goes Excalibur.

    Custom Hero/Avatar

Voiced by (Japanese): Yu Seki (male), Aoi Yūki (female)

A member of the resistance who joins forces with Sonic to overthrow the Eggman Empire.

  • Accessory-Wearing Cartoon Animal:
    • As with many (male) Sonic characters, your male Avatar only wears gloves and shoes as his default outfit, but it is also possible to have him go half-dressed or even fully-dressed.
    • Surprisingly enough, it is also possible to go the other way around with female Avatars. Thanks to certain bodysuits, which are actually nothing but fur patterns that replace the default bodysuit, the female Avatar can run around in a very minimalistic apparel that would make Sally Acorn proud.
  • Acrophobic Bird: Played with—while the bird Avatar can't actually fly in-game, the double jump ability they have is meant to invoke the idea of a bird flying.
  • Arch-Enemy: Infinite is one to them. The Avatar's fellow soldiers were killed by Infinite, and since then, they have developed a fear of him, something Infinite uses to torment them. However, some encouragement from Sonic helps the Avatar conquer their fear of him and help Sonic take him down for good.
  • Badass Adorable: Thanks to some of the customization options and the fact that your character's abilities aren't appearance-dependent, it is entirely possible to make your avatar look absolutely adorable without losing any ass-kicking potential.
  • Badass Armfold: One of your character's selectable victory poses is this.
  • Badass Baritone: Can be invoked, as one of the customizable options allows you to give your character a deep voice.
  • Badass in a Nice Suit: Your character can be made to wear several stylish suits, including an outfit based on Joker's from Persona 5. However, this version of it comes without the original's signature Badass Longcoat.
  • Badass Normal: They lack Sonic's Super Speed boost without assistance from Sonic himself and don't have any real powers of their own (minus minor buffs each species comes with), and have to rely on their grappling hook and various weapons to fight on par with Sonic or the other Resistance members. They still manage to pull their weight and save the day.
  • Big Damn Heroes:
    • In Park Avenue, their objective is to help the civilians evacuate the city while Sonic and Silver are still recovering from their recent bout with Infinite.
    • When the Phantom Ruby's power has reached its peak and Eggman's final solution is unveiled, Infinite has called down the sun from the sky to incinerate the Resistance once and for all. Nothing anybody can do can hope to stop this... save for the Avatar, Phantom Ruby Prototype in hand.
    • During Sonic's final battle with Infinite, the Phantom Ruby's energy is recharged, but the Avatar steps in to help Sonic take Infinite down for good.
  • Body Paint: Some of their outfits look like the trope. And yes, you can make a female avatar wear it (and she doesn't even seem to wear anything underneath).
  • But Now I Must Go: Once Eggman and Infinite are defeated, the Avatar decides to take off to help others elsewhere.
  • Character Customization: You can choose several factors about your character, such as gender and species.
  • Character Development: Over the course of the game, the Avatar goes from a Nervous Wreck with a crippling fear of Infinite to a capable soldier in their own right.
  • Chekhov's Gun: During his fight with Silver, Infinite drops one of the Phantom Ruby prototypes he was supposed to destroy. The Avatar would later find that same prototype, allowing them to survive Infinite's illusion during their fight with him, and allowing them to ultimately foil Eggman's plan to destroy the Resistance with a virtual sun.
  • Combat Pragmatist: Unlike Sonic and co. (except Shadow that one time, and Sonic that other time), the Custom Hero is willing to use any weapons and gadgets they can get their hands on to fight.
  • Competitive Balance: Each species for the Avatar has an ability unique to that species: hedgehogs have more time to recollect lost rings, cats can keep a ring after taking damage, birds can jump twice as high as the others, bears have a homing ability to blow away enemies, etc.
  • Deuteragonist: Of Sonic Forces, being one of the Player Characters, being essential to turning the tide against Eggman, and having the most Character Development among the entire cast. Likewise, Classic Sonic is demoted to Tritagonist.
  • Dude, Where's My Respect?: At the beginning of the game, some of the cast openly doubt their skills due to their obvious anxiety issues, but as the game progresses and they perform more acts of heroism, they end up earning the respect of everyone which is cemented at the climax of the game when they foil Eggman's plan to destroy the Resistance with a virtual sun.
  • Grappling-Hook Pistol: No matter the customization options, the Custom Character always has a grappling hook attached to a bracelet on their left wrist. It can be used to grapple on to certain points for alternative paths, in lieu of a homing attack or to trip up massive bosses The Empire Strikes Back style.
  • The Hero's Journey: They go from being a bystander who happened to survive Infinite's attack on their hometown, to being picked up by Knuckles and joining the Resistance — eventually standing head-and-shoulders besides Sonic himself to save the world.
  • Heroic Mime: Appears in cutscenes, but only "speaks" in grunts.
  • Holding Hands: The teamup mechanics in the Duo Tag Team Stages in Sonic Forces involves Sonic and the Avatar holding on to each other.
  • My Greatest Failure: It's implied that they join the Resistance partially to make up for running from Infinite when Eggman's first attack happened.
  • Nervous Wreck: They are shown to suffer from anxiety and Infinite uses that to torment them until they are able to control it and stand up to Infinite.
  • Noble Wolf: The Avatar designed to promote the game is a red wolf.
  • Not Afraid of You Anymore: When they face Infinite again after the Capital City stage, they're visibly terrified of him, thanks to Infinite personally slaughtering their squad and letting them live just to torture them afterwards. However, after recalling words of encouragement from Sonic, the Avatar manages to overcome their fear and stand up to him.
  • No Name Given: Their stages are simply called "Avatar Stage". The other characters only refer to them in vague terms, such as Knuckles calling them "the rookie".
  • O.C. Stand-in: A deliberate example, being a customizable character for the player to project themselves onto.
  • Right Man in the Wrong Place: According to Word of God, they were just an ordinary person before all this happened and more or less got dragged into this mess. They end up being an integral part of saving the world.
  • Sole Survivor: Infinite killed their friends, but let them live to make them suffer.
  • Specs of Awesome: Customization options include a variety of eyewear, such as the Nerd Glasses the template Avatar wears.
  • Supporting Protagonist: Word of God states that they play a pivotal role in the game, though Sonic is still The Hero.
  • Took a Level in Badass: The Custom Hero starts the story off as a hapless soldier in the wrong place who only survived their run-in with Infinite by running away and Infinite letting them run due to his ongoing power trip. However, as the story progresses, they become more and more confident in their abilities to the point where they eventually manage to defeat Infinite and successfully help Sonic save the world.
  • Virtual Paper Doll: Custom Hero. While their species and gender cannot be changed once set, new outfit components are earned by playing stages and completing challenges.
  • We Need a Distraction: Their objective in their Green Hill stage Guardian Rock is to cause as much havoc as possible to distract Eggman.
  • Wholesome Crossdresser: Male Avatars can wear female clothing and vice versa.


Video Example(s):


Silver's Psychokinesis

Silver shows off his psychokinetic powers in his rival battle in ''Sonic Generations'', from flight to throwing debris without a touch to teleportation to psychic knives to a BIG OL' BALL OF STUFF!!!

How well does it match the trope?

5 (4 votes)

Example of:

Main / MindOverMatter

Media sources:

Main / MindOverMatter