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Sonic the Hedgehog - Main Characters
(aka: Sonic The Hedgehog Main Trio)

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The four original protagonists of the series, all of whom debuted in the early years of the series. Sonic, Tails, and Knuckles collectively tend to be referred to as Team Sonic or Team Hero in certain games and media. Amy is generally considered the de facto fourth member of the group despite leading her own team at times.


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    Tropes applying to Team Sonic 
Characters in Sonic the Hedgehog - Main Characters
"Let's blast through with sonic speed!"
Tails: What are we gonna do, Sonic?
Knuckles: No worries, we've got this one.
Sonic: Heh, think I'd miss this?! Time to crack that Eggman wide open! Yeah, let's party!

The franchise's premiere Power Trio; Sonic joined by his two best friends, Tails and Knuckles. After the events of Sonic 3 & Knuckles, the trio would, more often than not, find themselves working together to stop Dr. Eggman's latest nefarious plans. While Sonic & Tails are thick as thieves, Knuckles was originally more on the outs, being more concerned with protecting his homeland and only helped Sonic in cases where it was endangered. Over time though, Knuckles gradually became closer to the duo and the unbreakable bond was born.

Team Sonic are informally in various games and media, but Sonic Heroes is where they shine; they are the "default" option, having the most balanced difficulty. Their Team Blast is "Sonic Overdrive", where Knuckles tosses Sonic & Tails, therein Tails kicks Sonic into a spin ball which destroys all enemies in the vicinity. Sonic temporarily gains the ability to use the Light Speed Attack afterwards until the Team Blast gauge runs out, which destroys any and all enemies, even ones Sonic normally can't destroy on his own.


  • Airplane Arms: All three do this when they are running full speed. Sonic started the trend in Sonic CD with the Super Peel-Out move.
  • Badass Crew: By themselves they are already capable, but when they work together, there is almost no foe that can take them down. Sonic Heroes is even built around this concept with three other teams in addition to Team Sonic.
  • Balance, Power, Skill, Gimmick:
    • In the Sonic Drift series, Tails was the Balance character, having neither weaknesses nor strengths and the ability to avoid obstacles; Sonic was the Power, having good speed but poor handling and the ability to go even faster; Amy was the Skill, having good acceleration but poor speed and the ability to slow and confuse other racers; and Eggman was the Gimmick, having poor acceleration but good speed and capable of dropping land mines on other characters. In Drift 2, Knuckles became a variant Balance, with average stats and both attack and dodge abilities.
    • In Sonic R, Knuckles was the Balance, having the best overall stats; Sonic was the Power, with great speed but poor cornering; Tails was the Skill, with good acceleration and cornering but poor speed; and Amy was the Gimmick, whose Cool Car was capable of driving over water and getting excellent use out of boosts.
    • In Sonic Advance, Advance 2, and Advance 3, Knuckles was the Balance, with a move set oriented both for exploration and speed; Sonic was the Power, with a move set oriented entirely for plowing through enemies and getting to the goal without frills; Tails was the Skill, with a move set geared for exploration (both flying and swimming); Amy is the Gimmick, since she cannot curl into a ball like the boys and must attack and maneuver with her hammer, which has completely different mechanics and range.
    • Sonic Origins and Sonic Superstars retcons the four characters into this: Sonic is the Balance, the levels being built with him in mind, his moveset being the base for the others and his only gimmick being the Drop Dash; Knuckles is the Power, as he can destroy walls while running and he can climb walls to find secrets, but jumps lower; Tails is the Skill, his (time limited) flying ability being a way to cheese levels and find secrets easier; and Amy is the Gimmick, as her running speed feels slower than the others, but her Insta-Shield is easy to use even by accident, her Drop Dash lets her more control than Sonic’s, and she can even double jump in Superstars.
  • Bash Brothers: As mentioned above, Sonic Heroes is built with this concept in mind, using the abilities of the three in tandem to progress.
  • Beware the Nice Ones: Sonic, Tails, and (sometimes) Knuckles are nice people, but if you're hanging with the wrong crowd, expect a beating from them.
  • Blond, Brunet, Redhead: Tails, Sonic, and Knuckles, respectively, although Sonic's fur is actually blue.
  • Brains and Brawn: Tails is the brains to Knuckles's brawn and Sonic's speed, although all three are quite strong and sharp in their own ways.
  • Cast Herd: Tend to be pretty routinely grouped together, even within the greater Ensemble Cast. After 2010 however, the focus tended to stay on Sonic & Tails while Knuckles & Amy fell Out of Focus, with Sonic Mania primarily bringing back Tails and Knuckles into the playable spotlight.
  • Character Development: Tails and Amy especially have dedicated arcs that show their growth as people in various games and over the series, such as Tails learning to fight against his cowardice and Amy progressively being less single-minded regarding her relationship to Sonic. This fits with their status as the youngest in the group, since they're logically still maturing. Sonic and Knuckles, by contrast, mostly had their life philosophies figured out from the word 'go' note  but still experience varying levels of development in each game they're in.
  • Chromatic Arrangement: Blue (Sonic), yellow (Tails) and red (Knuckles)... although Tails's fur is sometimes more of an orange or even brown color Depending on the Artist.
  • Determinator: The Final Horizon reveals that this applies to all of them. Sonic is the most prominent example, but Knuckles and Amy are not far behind, and even Tails nuts up and gets work done in spite of the onset of cyber-corruption. If you're part of the cause they're fighting against, you better have one hell of a plan to put them out of commission immediately and permanently (there's no guarantee that absolute power will help, given how Sonic - with help from the others and Eggman - managed to obliterate THE END).
  • Egocentric Team Naming: Zig-Zagged: some games such as Sonic Heroes refer to the team as Team Sonic, while others such as Sonic Free Riders instead call them Team Hero.
  • Elemental Powers: Various games give them these affinities.
  • Four-Temperament Ensemble: Between all three of them and Amy:
  • Freudian Trio: Although each one of them have traits of all three Freudian personality types. Sonic as The McCoy who tends to act purely on impulse and does whatever he feels is a good idea at the time, though in Sonic Lost World he shows some Kirk traits when breaking up a fight between Tails and Eggman. Knuckles as The Spock who tends to focus primarily on his job of protecting the Master Emerald and rarely concerns himself with matters outside of that. Although his anger issues give him some McCoy traits. Tails as The Kirk who tends to mediate in-fighting between the other two, and his intelligence gives him some Spock traits. He also has some McCoy traits when agitated by something, as shown in Sonic Lost World.
  • The Friends Who Never Hang: Despite being billed as the central characters of the series, Tails, Knuckles, and Amy's interactions and dynamics are mostly limited through Sonic. The amount of times the latter three have interacted without Sonic around can be counted on one hand. This is lampshaded in Sonic Advance 3 where you can pair up any combination of characters and they have a special title reflecting their relationship, but only really applies to any pairing with Sonic, where the others just have a generic title. note  This would become more downplayed as time went on in non-game (but still canon) material such as the IDW comics and TailsTube.
  • Funny Animals: ...Well, duh...
  • Hero, Rival, Friend Trio: Sonic the hero, Knuckles is his Friendly Rival and Tails is his Best Friend. Sonic Heroes was the first game to push this dynamic and it's emphasized further in the Riders and Team Sonic Racing spinoffs.
  • Heterosexual Life-Partners: Because Knuckles tends to spend more time alone on Angel Island, Sonic and Tails tend to be the ones who kick off the plot. They're frequently shown working together to save the day, and many games focus on them being such great partners. It helps that Sonic adopted Tails as his surrogate little bro. That said, Knuckles is the first ally Sonic and Tails tend to contact when they need extra help.
  • Image Song: "We Can" (for the three as Team Sonic).
  • Limit Break: Their Team Blast, "Sonic Overdrive", in Sonic Heroes. It does major damage to all nearby enemies, and enables the use of the Light Speed Attack for 10 seconds until its cooldown timer runs out.*
  • Nice, Mean, and In-Between: Respectively, Tails is the nice one for being humble and respectful to others, the mean is downplayed with Knuckles, as he's not technically mean, but has nastier portrayals like Sonic Battle and Sonic Rivals, and Sonic is in-between due to his cockiness, but ultimately being a nice guy overall.
  • Pintsized Powerhouses: They're all pretty small and rather strong, but Knuckles stands out among them.
  • Power Trio: They've been seen together since the beginning of Sonic 3 & Knuckles.
  • Ragtag Bunch of Misfits: A nomadic blue hedgehog, a super-smart helicopter-tailed fox, and a lonesome guardian of a giant green rock, all united by their efforts to save the world.
  • Red Oni, Blue Oni: Both Tails and Knuckles usually play Blue to Sonic's Red, although each of them can function as either Red or Blue depending on the game.
  • Sensitive Guy and Manly Man. Knuckles (manly man) and Tails (sensitive guy). However, when it comes to Sonic, he is the Sensitive Guy to Knuckles and the Manly Man to Tails.
  • Sidekick Glass Ceiling:
    • The franchise keeps a tight leash on Sonic's Protagonist Power-Up Privileges, which has ramifications for his immediate supporting cast.
    • Sonic Frontiers repeatedly indicates that Sonic is just better in some ways than his friends without explaining how.
      • Sonic alone is able to escape Cyberspace at the start of the game. Frontiers insists through character dialog that this is because of Sonic's unique talent and ability, but the game also glosses over how his friends came to be imprisoned at all, so it's unknown if they were dropped into an easy platforming level like he was.
      • The main game makes a very big deal in cutscenes and dialogue about Sonic being subjected to The Corruption, and the New Horizon DLC campaign depicts his friends having much less resistance to the corruption than he does. The reason for Sonic's unique, super resistance is not explained.
  • Status Quo Is God: This trope is deconstructed in Sonic Frontiers as Team Sonic come to realize that there's more to the world than what they do with Sonic and with Sonic's reassurance and blessing, urge them to make those changes.
  • Super Mode: Sonic and Knuckles were able to harness the power of the Chaos Emeralds and Tails the Super Emeralds up until Sonic 3 & Knuckles, but this ability was later removed until Sonic Mania, where both Tails and Knuckles can go Super with no special requirements. In the Compilation Re-release Sonic Origins, Tails can go Super with just the Chaos Emeralds, and in the update Origins Plus, Amy is granted the ability to use both the Chaos Emeralds and Super Emeralds for the same effect too.
  • Super-Speed: They're all pretty fast; Sonic is just the fastest of them, notably in Sonic Colors. Even in speed formation, Sonic is going slow enough for the others to keep up, and they're all speeding through every environment.
  • Super-Strength: They're all pretty strong, since their primary mode of attack is slamming into things and they've all taken down armored robots single-handedly. Knuckles is decidedly the strongest, though.
  • True Companions: Despite their backgrounds and differing personalities, they are shown to care for one another, particularly Sonic and Tails.
  • Vague Age: As a result of a Retcon, none of them have defined ages anymore, but Sonic is officially still a teen and Tails is very obviously the most childlike of the group.

    Sonic the Hedgehog 
The Hero of the series and the fastest thing alive. He globetrots the world in search of new adventures, meeting new allies and enemies along the way. See his page here.

    Miles "Tails" Prower 

Miles "Tails" Prower (マイルス "テイルス" パウアー, Mairusu "Tairusu" Pauaa)

Debut: Sonic the Hedgehog 2note 
Voiced by: Kazuki Hayashi (Japanese, 1998), Atsuki Murata (Japanese, 2000-2002), Ryō Hirohashi (Japanese, 2003-present); Takuto Yoshinaga (Japanese, Classic Tails), Corey Bringas (English, 1999-2001), Connor Bringas (English, 2001-2002), William Corkery (English, 2003-2004), Amy Palant (English, 2005-2010), Kate Higgins (English, 2010-2013, Sonic Colors: Rise of the Wisps), Colleen O'Shaughnessey (English, 2014-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/sth_2d_tails09.png
"I'll do my best!"
Classic Tails
"I've changed a lot since I started hanging out with Sonic, but I can't depend on him forever. I know I can do this by myself!"

Sonic's young sidekick: a small fox who can use his unique twin tails to fly. Despite his young age, he's a reliable and dependable ally to Sonic.

Ever since their first meeting, Tails has tried his hardest to be the best person he can for Sonic's sake, often times by mimicking him. Humble, docile, and good-natured with mechanical prowess that can potentially rival Eggman's, but he never thought it was much of a big deal.


  • Ace Pilot: The Tornado originally belonged to Sonic but Tails's pilot competency has made him the de facto owner of the plane as he flies and maintains it more than Sonic ever did.
  • Adorable Fluffy Tail: Tails, actually. One of his Idle Animations shows him wagging them, emphasizing the cuteness.
  • Aerith and Bob: His real name is Miles Prower, and alongside Amy, Tails remains one of the few anthro animal characters in the games with a relatively ordinary given name that doesn't fit the "(NOUN) the (SPECIES)" formula.
  • All of the Other Reindeer: He used to get picked on for having two tails, according to the manual of Sonic 2, Sonic X, Sonic Prime, the second film, and the opening cutscene of Sonic 2 in Sonic Origins.
  • Alternate Self:
    • He has Ali Baba in the world of the Arabian Knights, who is a fellow kid prodigy (albeit in a more strategic way).
    • In the world of Camelot, he has an unnamed blacksmith, who cares about swords just as much as Tails does with machines.
  • Art Evolution: For his older modern design, he got a slimmer design touchup and got his color altered from orange to yellow. Additionally, his eyes went from a black iris to being blue, symbolizing his innocence.
  • Asian Fox Spirit: He doesn't have the magic powers associated with bakegitsune from Japanese folklore, but he has the intelligence and multiple tails.
  • Ascended Fanboy: He follows Sonic one day and becomes interested in him. He eventually wants to become like him, though Sonic ignores him at first. After Sonic and Tails had gone on an adventure to defeat Eggman, they become friends and he lets him tag along with him, eventually developing a bond.
  • Attack Animal: In his Super Mode, he summons four "Super Flickies" that charge at and destroy all enemies and even bosses. These were dropped in Sonic Mania.
  • Attention Deficit... Ooh, Shiny!: He's sensible enough but can sometimes get so caught up with his gadgets that he loses focus quickly, this nearly gets him killed in Sonic Lost World.
  • Audience Surrogate: He's a kid who adores and looks up to Sonic, which is something that many people in the series' target demographic could relate to.
  • Badass Adorable: He's shown to be a capable fighter despite being just a quiet, geeky kid. He even saves the day on a few occasions without Sonic.
    • In Tails Adventure, he stops the invasion of The Battle Kukku Army all alone with nothing but his inventions and wits.
    • In Sonic Adventure, after gathering enough courage, he prevented Eggman from detonating his missile and saved Station Square all by himself.
    • Rather notably, in Sonic Adventure 2, it's Tails who gets into direct, personal fights with series Big Bad Dr. Eggman, not Sonic. Though it's ambiguous who wins in their big stand-off on the ARK, either outcome can be canon - if Tails won, Dr. Eggman snuck away with the chaos emerald, meaning it's entirely possible Tails beat Eggman by himself a second time. His machinations also get Amy to Sonic's cell earlier in the story.
  • Badass Bookworm: Tails is a technological genius, and if the game allows it, he can be as capable as Sonic.
  • Badass in Distress: In Sonic Lost World Tails is captured by the Deadly Six and left to be turned into a robot. However, he manages to hack the machine that would have done so to retain his free will, thus rescuing himself from the Deadly Six's kit-napping.
  • Berserk Button: In Sonic Lost World, he didn't take it well when Sonic trusts Eggman to shut down his Extractor more than him.
  • Best Friend: To Sonic since Sonic 2. No matter the game, Tails is almost always on hand to lend Sonic his support: whether it's giving him a lift in the Tornado, or whipping up gadgets to help him out.
  • Beware the Nice Ones: This is best shown in Sonic Adventure 2 when he vowed to Eggman that he will never forgive him for (almost) killing Sonic via exploding space capsule and pulled out all the stops during their mech fight.
  • Big Brother Worship: Towards Sonic in the beginning. In later games he acts less amazed by Sonic's feats and even recognizes his flaws.
  • Bungling Inventor: While usually competent, there are times his inventions don't quite work as intended.
  • Captain Crash:
  • Cartoony Tail: He has two tails that enable him to fly like a helicopter when he spins them. There's no indication of how this is anatomically possible.
  • Character Development
    • In Sonic Adventure. His defining moment is when Eggman attacks Station Square and with Sonic separated from him, Tails has to defeat Eggman himself, compared to all the times in which Tails needed to be by Sonic's side in order to get things done. This is even retained for most games afterwards, where Tails is less impressed with Sonic's feats than before, though he still remains his sidekick out of their close friendship.
    • Sonic Frontiers finally sees him taking his biggest step in development since the Adventure days. While trapped in Cyberspace, he's forced to confront the fact that over the course of his adventures, he's remained Sonic's sidekick for so long that it's stunted his own potential to surpass his brother figure. By constantly clinging to Sonic, Tails gradually lost the confidence he gained from his past experiences until it reached a critical point in Forces where he felt powerless in the face of Infinite despite having already defeated Dr. Eggman several times beforehand. As Sonic continues to try and get him back to this plane of existence, it finally inspires Tails enough to say that after things are settled, he wants to go on a journey of his own. This surprises and saddens Sonic briefly, but he's proud of Tails for finally starting to grow up and is fully supportive of his decision. In fact, within some optional scenes in the Final Horizon DLC of the same game, Tails tells Sonic to stop worrying about him, and to believe in him, doesn't feel anxious being separated from the Blue Blur, and Eggman even mentions that Tails has honed his mental fortitude.
  • Cheerful Child: Extremely positive and upbeat.
  • Child Prodigy: Flying the Tornado in Sky Chase Zone would've gotten him here, but he's been able to BUILD — as in, with his own two hands — more than one upgrade for the plane, a portable device that can bring up satellite signals and translate the Wisps' language, a fake Chaos Emerald, his team's Extreme Gear, and everything from his Game Gear spin-off games. Oh and he also singlehandedly learned to turn his twin namesakes into the most useful and deadly Cartoony Tails ever!
  • Classical Anti-Hero: He shares Sonic's undying altruism but not his outlook on life. Sonic is adventurous and quick to act (if not a bit brash and full of himself) while Tails is less self-assured. He overcomes this frequently but always seems to have a nagging "should I let Sonic handle this" doubt about his actions before he commits.
  • Composite Character: Sonic Origins design gallery shows he was the amalgamation of two separate ideas: "Miles the Tanuki", a pudgy Tanuki who liked to tinker with machines and an unnamed character based on Pocky/Johnny Lightfoot who would be athletic and wanted to learn to be as fast as Sonic. He was reworked into a fox so as not to compete with the Tanuki theming of Super Mario Bros. 3.
  • Cool Car: Tails is associated with the Caterham 7/Lotus Super Seven sports car and was first seen driving a lookalike of it on a 1992 manga. It later appeared on an Easter Egg in Sonic CD and most obviously on the Sonic Drift games, but this trait ended up falling into obscurity over the years.
  • Cool Plane: The Tornado and all of its upgrades. The original red variation is actually Sonic's, but Tails is so much of a better pilot that he's all but relinquished ownership to him.
  • Cowardly Lion: He may not be as skilled or confident as his peers but when the chips are down, Tails tends to come through, notably shown in Sonic Adventure when he successfully defends Station Square from Eggman without Sonic's help despite being scared. The "Lion" part has been downplayed from Unleashed to Forces, but does tend to show up from time to time.
  • Cute Bookworm: Not only is he adorable, but he is also a massive genius as well.
  • The Cutie: This is a given since he's only a child.
  • Dark and Troubled Past: Tails is apparently an orphan. And before meeting Sonic, used to be bullied by his home island's inhabitants.
  • A Day in the Limelight: He got three spinoff games to himself; Tails Adventure, Tails' Skypatrol and Tails and the Music Maker.
  • Deadpan Snarker:
    • Seems to have become this in Sonic Colors. Sonic must be rubbing off on him.
    • Taken further in Sonic Lost World. Probably half of his lines are snarking at Sonic and/or Eggman.
  • Depending on the Artist: His fur color can vary noticeably across different depictions, moreso than the colorations of almost any other character, ranging from yellow to orange to brown. The games seem to have settled on a slightly-orangey yellow color for him.
  • Depending on the Writer:
    • The consistent things about him are that he's always Sonic's best friend and sidekick as well as being The Smart Guy. Now whether he's a young protégé who looks up to Sonic or an equal partner on their adventures varies. Likewise, whether he is brave enough to tackle adventures on his own or would only do so when Sonic's around to help him out is a very fluctuating trait. He lampshades this in Frontiers, calling himself "wildly inconsistent" when the matter of his fluctuating dependence on Sonic is brought up.
    • During their run on the series (Colors, Lost World), Ken Pontac and Warren Graff gave Tails a bit of snark, alongside a healthy dose of ego. This includes being antagonistic towards Eggman, constantly diminishing him.
      Tails: (looking at Orbot and Cubot) Truly, your robots are a reflection of your genius, Doctor Eggman.
    • While Tails is always younger than Sonic, his exact age can vary wildly depending on the era and region. American media and dubs (specifically the Adventure era) tended to have him as a teenager a few years younger than Sonic himself, while Japan tends to make him significantly younger, with the youngest he's been being 4.
  • Despair Event Horizon: Hits it early on in Sonic Forces after Infinite seemingly kills Sonic. After the six-month Time Skip, the rest of the Resistance largely considers Tails a lost cause, and we later see Tails failing at repairing Omega while being rather nonchalant despite everything going on. It's the reason why he has a Heroic BSoD at the sight of Chaos 0, as Sonic Frontiers makes it clear. It takes the appearance of Classic Sonic, as well as the discovery that the Modern Sonic is still alive, for Tails to snap out of it.
  • Deuteragonist: While Tails is treated as a mere sidekick more often than not, he does occasionally get individual focus separate from Sonic. Two specific examples come to mind.
    • In Sonic Lost World, while Sonic stops the villains, he doesn't actually help save the world - Tails does that part all on his own.
    • In The Murder of Sonic the Hedgehog, Tails plays the role of the detective investigating Sonic's "death" with Barry helping out in Tails's investigations.
  • Didn't Think This Through: Building a powerful biplane with a transformed state: good idea. Building a powerful biplane with a transformed state without the landing gear: bad idea.
  • Distressed Dude: In the 8-bit version of Sonic the Hedgehog 2. Can actually lead to a pretty depressing ending if you don't collect all the Emeralds, as it's implied that Eggman killed Tails.
  • Do Not Call Me "Paul": He always prefers his nickname over his real one.
  • Endearingly Dorky: He's quite a geek, but he is very cheerful and adorable.
  • The Engineer: His technological abilities have been increasingly helpful to Sonic over the years. Nowadays, it overshadows his original combat role.
  • Exposition Fairy: He's this in Sonic Colors.
  • Fatal Flaw: While not quite as developed as those of his teammates, Tails is sometimes shown to get a bit too fixated with his machinery and know-how, leading to distraction issues or not quite thinking them through. Being a child, he can also sometimes get insecure or stroppy, leading to issues cooperating.
  • Fear of Thunder: He's scared of thunder despite it being his most commonly used element.
  • Flash Step: In Sonic Colors after he's brainwashed by Eggman and pulls a You Shall Not Pass! on Sonic, he's capable of keeping up with the Hedgehog's every movement, going just as fast as he is to keep him from attacking Eggman.
  • Flight: He can use his namesake tails to propel him upward, and when that isn't enough, there's always Sonic's plane the Tornado or later Tails' mech the Cyclone.
  • Foil: While Dr. Eggman's main rivalry is with Sonic, Tails fits the role moreso due to his intellect and handiness with technology.
  • Four-Temperament Ensemble: Phlegmatic.
  • Furry Reminder: Tails tends to swim by dog paddling.
  • Gadgeteer Genius: In most Sonic media, Tails is the "gadget" guy, making him opposite to Eggman.
  • Gameplay and Story Segregation: Tails has an inconsistent level of strength, which all depend on the narrative of the game. In the classic games, he is as capable as Sonic in gameplay; outside those games and the Adventure Era, he tends to be a Non-Action Guy who is with technology, but not portrayed as physically strong.
  • Geek Physiques: He’s a science nerd with a pudgy physique.
  • Genius Sweet Tooth: He's incredibly intelligent and his favorite food is mint candy.
  • Girls Have Cooties: To a mild extent in some media. It actually helps resolve the plot almost every time it comes up.
  • Goggles Do Nothing: Wears goggles in the Sonic Riders series.
  • Golden Super Mode:
    • Hyper Tails, which has only appeared in Sonic 3 & Knuckles so far. Unlike the rest of the characters, he needs the Super Emeralds rather than the Chaos Emeralds to achieve super form. According to Word of God, this is due to his inexperience and young age. He even has four Super Flickies to attack enemies for him.
    • As of the 2013 re-release of the original Sonic the Hedgehog, Tails can go super with just the Chaos Emeralds, but only if a hidden setting is used to make all seven show up.
    • Tails also has a different Super Mode used in Sonic Heroes. There is, however, quite a bit of confusion as to whether or not it's actually supposed to be Super Tails or not. The only visual difference is a golden shield surrounding him, but he has all the normal abilities associated with a Super form. Adding to the confusion is that Tails' and Knuckles' super forms in previous games only included them glowing, with no visual changes whatsoever.
    • In Sonic Mania, Tails has his Super form from the aforementioned re-release of Sonic the Hedgehog. Unlike every other appearance of Tails' Super form, there aren't any extra requirements - Get the Chaos Emeralds, and he can go Super as easily as the other two. However, he doesn't get access of the Super Flickies he had with his Super Emerald powered Super Form previously. This form would go on to be set in stone as the standard for Tails in Sonic Origns and Sonic Superstars. With the form with the Super Flickies being promoted to being his Hyper form.
  • Good Counterpart: He has evolved into a good counterpart to Eggman (because Eggman was introduced first), seeing as Tails' Gadgeteer Genius abilities have become as prominent as Eggman's, and Tails is young, yet very mature (in some ways) while Eggman is older, yet rather immature. This is more apparent in Sonic Adventure 2, where Tails and Eggman are both "shooting" characters and control the same way. It's also worth noting that both are among the few characters in the Sonic franchise that have full names, yet are Only Known by Their Nickname. It's sometimes implied that Eggman and Tails respect each other's genius in spite of all the trouble they cause each other, to the point where they sometimes devolve into a Friendly Rivalry.
  • Heartwarming Orphan: He has no known parents, but is often described as an orphan in certain alternate media.
  • Heli-Critter: The Trope Codifier.
  • Heroes' Frontier Step: Tails has always been a good kid looking up to Sonic for his heroism, and even set off to save his life on at least two occasions, but Sonic Adventure showed that even after all his adventures, he was still hung up by fears of inadequacy in comparison to his surrogate big brother. Nevertheless, he assuredly crosses the Heroes' Frontier Step in the same game by saving Station Square from Eggman's wrath when Sonic wasn't around to, overcoming his fears and self-doubt in the process. Sonic Adventure 2 further affirms Tails' growth as a true hero: even after watching Sonic seemingly perish, he fulfills his hero's last wish and continues the fight against Eggman with valor and determination.
  • Hero-Worshipper: He thinks the world of Sonic, however this sometimes comes at the expense of his own self-esteem whenever he feels like he doesn't measure up.
  • Hidden Depths: The Murder of Sonic the Hedgehog establishes that Tails knows how to cook, and prefers to cook his meals rather than heat up pre-made meals.
  • Humble Hero: Despite his great skills, Tails is very humble about his abilities, never giving them many thoughts, in sharp contrast to Sonic, though he has yet to discover his true potential of what he can accomplish. At the time of Sonic Lost World, Tails has become more confident and outspoken about his intelligence, though he still does not openly brag. Regardless, he has been known to mock Eggman's own creations, and sometimes Eggman himself.
  • Hyper-Competent Sidekick: In the game continuity only. Tails has an absurd number of useful skills, having many of the same abilities as Sonic and some of his own.
  • Hyperspace Arsenal: He doesn't use it often, but he has a ton of stuff that can appear out of nowhere, especially in Tails Adventure and Sonic Frontiers.
  • Iconic Sequel Character: He's the third most recognizable character in the series after the titular hedgehog and Robotnik despite not appearing in the first game.
  • I Just Want to Be Special: Tails wishes he could be as much of a hero as his best friend, Sonic. Some Character Development throughout the Adventure titles shows that he's starting to step out of Sonic's shadow to become a hero on his own right, but he still has a lot to catch up with the others. His Leitmotif, "Believe in Myself" is also an accurate example of this trope.
  • Image Song: "Believe in Myself" from the Adventure games, and "Another Passage" from Frontiers.
  • Impossible Genius: Tails boasts in Sonic Lost World that he was able to make a TV out of paperclips and reprogram a computer with detergent & a toothpick.
  • Informed Attribute: Many modern bios refer to him as a "hyperactive fox boy", despite him being a rather mellow and serious minded character.
  • Innocent Blue Eyes: They do really bring out his childlike innocence.
  • Innocent Prodigy: It varies from game-to-game, but Tails is just a kid who happens to be extremely intelligent for his age. He sometimes joins in on Sonic's taunting, but also wises up faster than him as well.
  • Intergenerational Friendship: Most of his friends, all of his close friends, are quite a bit older than him.
  • Ironic Fear: According to Sonic Jam he's scared of thunder but Sonic Heroes features using moves such as Thunder Shoot.
  • Jack of All Stats: Outside of platformers, this is Tails' usual role. For example, in Sonic Battle, he has slightly above average speed and defense; with average attack power. In general, he tends to be faster but weaker than Knuckles; and slightly slower but stronger than Sonic.
  • Kid-Appeal Character: The very first one of the series, he's often recommended for beginners due to his flying abilities in the 2D games.
  • Kid Detective: Within The Murder of Sonic the Hedgehog, he was assigned the detective role, and takes it quite well, as he along with the player character come-up with accurate theories and accusations together.
  • Kid Sidekick: Well, given how he is a kid that serves as Sonic's sidekick, he is naturally this trope.
  • Kids Driving Cars: In Sonic Adventure 2, he drives a car despite being canonically eight, and is somehow competent enough to catch up to the President's limo.
  • The Kirk: Overlapping with The Spock at times. Tails is generally the most level-headed of the three.
  • Little Professor Dialog: He can speak some big words for his apparent age and is generally the one to piece together and explain things. (Also when doubled over as the Exposition Fairy)
  • Long-Range Fighter: Some of his playable appearances such as Sonic Adventure 2 and Sonic Frontiers has him primarily using ranged attacks.
  • Lovable Nerd: Very nerdy, but also very adorable.
  • Made of Iron: Even without counting his invincibility in the two-player mode of the classic games, Tails has been shot with lasers and crashed planes multiple times. But the worst he's ever been hurt is being dazed for a few minutes.
  • Meaningful Name:
    • Miles Prower fits in with Sonic's name, referring to velocity (miles per hour).
    • His nickname, "Tails," comes from the two tails he has.
  • Motor Mouth: Not as much as Marine or Omochao, but often with Techno Babble.
  • Mr. Fixit: He's a mechanic and maintains planes pretty well. Sonic Lost World also showed him fixing Cubot's malfunctioned voice chip and reversing the effects of Eggman's machine by the end of the game.
  • Mr. Vice Guy: Tails is usually incredibly lucid and intelligent, but sometimes his childishness seeps through, making him naive or huffy. He's also sometimes a bit over fixated with machinery, at the cost of his attention span.
  • Multiple-Tailed Beast: Being based on the bakegitsune, it is to be expected.
  • My Greatest Failure: In Sonic Frontiers, Tails admits to Sonic that his reaction to Infinite defeating Sonic and his panic attack when the Chaos 0 copy attacked has weighed heavily on him, making him doubt his own abilities.
    Tails: Whenever there's a crisis, I'm either running away or standing on the sidelines. You're always rescuing me when all I do is follow you around!
  • Mini-Mecha: His plane the Tornado III can transform into one called the "Cyclone".
  • Nice Guy: One of the nicest and most mild-mannered of the cast.
  • Non-Action Guy: From Unleashed to Forces, Tails settled into more of a supporting role, content to hang back and let Sonic handle most of the action. It wasn't until Frontiers that Tails actually takes action once again.
  • Nuclear Mutant: At least in a few alternate continuities, it's been theorized that his mutation is due to toxic waste dumped by Dr. Robotnik.
  • Number Two: Often cited as Sonic's right-hand man and the most likely to tag along in his adventures. He even sometimes takes over in Sonic's absence.
  • One-Man Army: In Tails Adventure, taking on a whole armada on his own.
  • Only Known by Their Nickname: To the point where most people didn't think he had a real name.
  • Only Sane Man: In Sonic Battle, at least.
  • Out of Focus: Zig-zagged. He's nowhere near as prominent as he once was in the 90s and early-2000s, he's rarely a playable character in the 2010s, but he continuously makes appearances in the plot and is just as much a part of the action as Sonic. Subverted in Episode II of Sonic the Hedgehog 4, where he's playable alongside Sonic (although only in co-op in the case of Sonic 4), and has more prominent playable appearances in Mania and Superstars.
  • Pile Bunker: His drop attack in Sonic Frontiers has him pull a gigantic one and divebomb enemies with it.
  • Ping Pong Naïveté: Has astonishing technical abilities, but often has the disposition and naïveté of a child. This lessened significantly around Sonic the Hedgehog (2006), but started to trickle back in with Colors and Generations, and then reversed in games like Frontiers.
  • Pint-Sized Powerhouse: 2'7" tall, weighs 44 lbs. He's just as capable of demolishing robots as Sonic is, and at some points lifts four times his own weight and breaks rocks with his bare hands.
  • The Pollyanna: He honestly believed that Eggman had truly reformed in Sonic Colors, even though it's clear that he didn't.
  • Power Creep, Power Seep: Tails' competence and strength varies widely throughout the series. There's a fairly reliable metric, though: If he's non-playable, he's a Non-Action Guy, though he can still keep up with Sonic. If he's playable, however, he's a Lightning Bruiser able to easily hold his own with the likes of Sonic, Knuckles, and Shadow.
  • Predator-Prey Friendship: This fox is the Best Friend of a hedgehog. But in real life, foxes are actually predators of hedgehogs.
  • Prehensile Tail: Tails shows this ability for the first time ever in Sonic Lost World, when he grabs the toothpick stuck in Zomom's sandwich to save himself from being robotized.
  • Pun-Based Creature: Tails is a flying fox.
  • Punny Name: Miles Prower = miles per hour.
  • Ridiculously Cute Critter: Pretty much expected from a little fox cub like him.
  • Rude Hero, Nice Sidekick: The mild-mannered sidekick to the snarky yet compassionate Sonic.
  • Rule of Cool: Absolutely nothing makes sense about his propeller tails ability. At least with the Spin Dash you could kind of see how it works, even if it actually fails when you think about it. Apparently his tails aren't actually attached to his body, considering he can ball himself up without tucking in his tails, which can also explain how his propeller tails function.
  • Science Hero: He often uses his smarts and various gadgets to aid him and his friends save the day.
  • Satellite Character: While Tails is his own character, his role is very much mostly Sonic's sidekick and only rarely gets to strike out on his own outside of that specified role. It takes until Frontiers where Tails decides to officially do some adventuring without Sonic, with his best friend giving his approval.
  • Sensitive Guy and Manly Man: He’s the humble Sensitive Guy to the confident Sonic and aggressive Knuckles’ Manly Men.
  • Sesquipedalian Loquaciousness: Can slip into this sometimes (Sonic Riders hosts one of his most famous examples).
  • Shrinking Violet: He started as this as a result of being bullied as a little kid for his twin tails. After meeting Sonic he began to gradually break out of his shell.
  • Shock and Awe: His most commonly used element, as used in Sonic Heroes and Sonic Battle despite being portrayed as having a Fear of Lightning.
  • Shorter Means Smarter: Justified in that he is much younger than most of the cast.
  • Sidekick: To Sonic. He acts as a more humble and reasonable foil to the cocky, impulsive Sonic. But looks up to Sonic as an older brother figure, and doesn't have the rivalrous relationship Sonic has with Knuckles and/or Shadow.
  • Sidekick Glass Ceiling:
    • After spending all of Sonic Adventure 2 as a confident and active individual who came up with most of the plans on the hero's side, the Team Sonic story of Sonic Heroes undoes his Heroes' Frontier Step by opening with Tails being uncertain about Eggman's newest plot and asking Sonic what to do.
    • In the wake of the failure of Sonic the Hedgehog (2006), the franchise began dialing back on Sonic's Ensemble Cast. During this period (from Sonic Unleashed through Sonic Forces), Tails was one of the few members of the cast to still get Character Focus in mainline console releases, but only as a Non-Action Guy.
    • In Sonic Forces, Tails gets a scene specifying that he *isn't* smart enough to repair E-123 Omega and then is reduced to quivering helplessly at the approach of Chaos 0, nevermind that Tails has previously confronted Chaos 4 in battle (that is, Chaos with the power of four Chaos Emeralds) in Sonic Adventure, only to be rescued by the arrival of Classic Sonic.
  • Sleepy Head: Starts yawning in his idle pose in the classic games and in Sonic Adventure, and falls asleep in Sonic Advance 2 and Sonic 4: Episode 2. In Sonic Mania particularly, he quickly jolts awake upon realizing that he was about to doze off.
  • Skill Gate Characters: His flight ability makes him the most accessible character in 2D platformers for less experienced players, as he could fly over difficult sections and save himself from making mistakes. However, he originally couldn't undergo a Super Mode like Sonic, and misses out on his Difficult, but Awesome techniques like the Insta-Shield attack or Drop Dash.
  • The Smart Guy: Tails is easily the brainiest and most tech-savvy of the gang, often being instrumental in coming up with game plans and operating machinery.
  • Spring Jump: Weaponized with his parry in Frontiers where he can bounce enemies away from him harmlessly by pulling a spring from his Hyperspace Arsenal.
  • The Strategist: In Sonic Adventure 2, Tails has a plan to shut down the Eclipse Cannon from within ready to go by the time the heroes board the Ark, and it's his plan the heroes follow.
  • Super-Speed:
    • His ability to move fast enough to keep up with Sonic impressed him enough that he took Tails as his sidekick.
    • It's not always noticeable, but Tails has been shown to be very fast even without using his tails — on par with Amy or Espio, who are classified as Speed characters.
  • Super-Strong Child: Although this can also apply to the other small children in the series, Tails is the only one consistently portrayed as being deceptively strong. Several games show him able to lift more than his own weight without hindering his flight (possibly up to ten tons if Tails' Skypatrol is any indication), breaking through rocks with his Spin Attack, and, of course, tearing through robots as a ball.
  • Tagalong Kid: Subverted. While he does meet Sonic by initially following him, he ends up proving useful and Sonic decides to keep him around. From then on, he's one of Sonic's closest allies.
  • Tail Slap: Has this move in most of the Dreamcast era games.
  • Taking the Bullet: Does this a few times — he's back up within a few seconds.
  • Tareme Eyes: Has the softest, droopiest eye shape of the cast — even more so than Cream.
  • Techno Babble: As the tech-savvy guy, he tends to go on tangents about technology. This is sometimes exaggerated, such as in Sonic Lost World where he says he built a TV out of paperclips.
  • Took a Level in Badass:
    • His Character Development in Sonic Adventure revolves around this, when Station Square was in danger of being destroyed, Tails was the only one who could stop this. With Sonic nowhere to be found, Tails realized that he could not depend on Sonic forever and had to try on his own. After saving Station Square, Tails realized he could be independent and support himself without Sonic, and all he needed was determination and faith. Since then, Tails has become more independent, self-confident, motivated and brave, as well as rising up to be a real hero when needed.
    • Following the events of 06, Tails has been demoted to being a non-playable Non-Action Guy who mostly lets Sonic handles things. However, within the Final Horizon DLC of Sonic Frontiers, Tails has been become playable once again, as he collects Chaos Emeralds on his own, and even playing a role in taking down THE END by helping Sage in reinforcing her barrier.
  • Took a Level in Jerkass:
    • Downplayed in Sonic Colors. While still a Nice Guy with a brotherly relationship with Sonic, much of their relationship is written as them having a more equal parts cracking jokes and bantering at one another, vs the more fawning relationship Tails had prior.
    • In Sonic Lost World, he's shown to be much more petty and insecure. He's noticeably arrogant, insinuates that Sonic doesn't care about him at one point despite knowing better, and constantly badmouths both him and Eggman during their temporary truce despite Eggman's cooperation being necessary to save their world and Sonic having no problems with it.
  • Trademark Favorite Food: The Japanese manual of Sonic the Hedgehog 2 and Tails' bios in Sonic Jam and Sonic & Sega All-Stars Racing all mention his love for mint candy, and they're even power-ups in Tails' Skypatrol that replenish his flight gauge.
  • Tuft of Head Fur: He has an Anime Hair-esque tuft on his head.
  • Transforming Mecha: His Cyclone mecha from Sonic Adventure 2, which can switch between Tornado-esque plane, high-speed car, and walker.
  • Undying Loyalty: A consistent with almost every interpretation of Tails is that he is always by Sonic's side.
  • Voice for the Voiceless: His younger self acts as this for Classic Sonic in Sonic Generations.
  • Walking the Earth: He seems to spend time either doing this with Sonic, or in one of his multiple workshops.
  • "Well Done, Son" Guy: Sonic's approval is very important to him, to the point where if he feels he doesn't have it makes Tails very upset. Fortunately, Sonic is already plenty proud of the young fox.
  • Weak, but Skilled: In direct combat, Tails lacks his friends' raw hand-to-hand combat skills, and focuses more on tactics and providing support to his allies. On the occasion where he is fighting on his own however, Tails utilizes a fighting style that combines a blend of basic punches and/or swipes with his twin-tails.
  • Wave-Motion Gun: His Cyclone mecha has one in Adventure 2 and Frontiers. It's his nastiest attack as a boss in the former game, taking a huge chunk of health away.
  • Wholesome Crossdresser: A piece of Sonic Channel artwork from June 2023 shows Tails and Marine doing a stageplay of Romeo and Juliet. However, the roles are reversed, with Tails in a dress playing the role of Juliet, and Marine in a suit playing the role of Romeo.
  • Wise Beyond Their Years: A child who is able to fly a plane and make some cool gadgets. Also, he's often the mediator between Sonic's friends.
  • Wrench Whack: In his playable appearance in the DLC for Sonic Frontiers, Tails's primary method of attack is to throw an infinite supply of wrenches at enemies.

    Knuckles the Echidna 
A red echidna from Angel Island, and guardian of the Master Emerald. See his page here.

    Amy Rose 

Amy Rose (エミー・ローズ, Emii Roozu)

Debut: Sonic the Hedgehog (Manga)
Debut in-series: Sonic the Hedgehog CD
Voiced by: Masafumi Ogata (Japanese, 1993), Taeko Kawata (Japanese, 1998, 2001-present), Emi Motoi (Japanese, 2000); Lynn Harris (English, 1993), Jennifer Douillard (English, 1999-2004), Lisa Ortiz (English, 2005-2010), Cindy Robinson (English, 2010-present)Additional VAs

https://static.tvtropes.org/pmwiki/pub/images/amy_rose_modern_1200px.png
"Have no fear, Amy Rose is here!"
Classic Amy
"I know that people fight over the most trivial things. Some people may be selfish, like the professor said... but they're basically good, if they try their best and never give up on their wishes. They always have a reason to be happy — that's why you should help them out."

An energetic pink hedgehog. An early version of her appeared in the 1992-1994 manga series; she then went on to be rescued by Sonic in Sonic CD. Initially she was a fan of Sonic's who she desperately wanted to meet, but their meeting was soon cut short with the arrival of Dr. Eggman and his new creation, Metal Sonic. Metal kidnapped Amy and Sonic had to save her and stop Eggman's plan of using Little Planet to mess with the timeline. After Eggman's defeat, Amy fell completely in love with Sonic and has made numerous attempts to start a relationship with him (even marry him, becoming his wife), often getting mixed up in his adventures as a result, much to his chagrin.

Amy has a very sweet and understanding personality. She always tries her best to understand and see the best in people and help them in any way she can and is very protective of her friends. Underneath her sweetness lies quite the temper however, something that even Sonic isn't immune to being on the receiving end of.


  • Action Girl: Starts turning into one in Sonic Adventure, and fully blossoms into one by Sonic Advance. She's also been somewhat retconned into one in Sonic Origins Plus, which adapts the first four games. While her playable state isn't canon, it would serve as the basis for her inclusion and implementation in Sonic Superstars, which takes place during the Classic Era.
  • Adaptational Badass: Her younger self can go Super, an ability she has never displayed in the Modern Era.
  • Aerith and Bob: While the other Sonic characters have names like Cream, Espio, Knuckles, Rouge, etc., her two names "Amy" and "Rose" are very common names for girls.
  • All-Loving Hero: Amy has been depicted looking after innocent animals and other small, helpless things several times, she once appealed to Shadow on behalf of humanity (which unlocked his memories of Maria and precipitated his Heel–Face Turn), her conviction in Sonic's goodness convinces Silver to doubt his mission to kill Sonic, the compassion she gave to Trip led to the latter leaving her abusive superior Fang for Sonic's team complete with a beatdown to her abuser, and she has even befriended enemy robots, contributing to the Heel–Face Turn of E-102 Gamma and reuniting an abandoned Metal Sonic with Eggman. If she thinks she can make friends, she'll try. This trait is further explored in Sonic Frontiers, where Amy wants to spread her love to the rest of the world and is convinced to step away from always clinging to Sonic after helping reunite two Kocos, even suggesting a road trip with Cream and Sticks.
  • All There in the Manual: Character profiles give her full name as "Amy Rose the Hedgehog".
  • Alternate Self: The world of Camelot has Nimue, the Lady of the Lake, who shares her compassion (at least this interpretation does).
  • Always Save the Girl: Gender-inverted, as proven in Sonic '06, she tells Silver that she would rather choose Sonic no matter what.
    If I had to choose between the world, or Sonic, I would choose Sonic!
  • Amazon Brigade: Amy has once or twice led a team of herself and other girls.
  • And Now You Must Marry Me:
    • In Sonic Adventure 2 she says this almost word-for-word when Sonic asked her about Shadow's whereabouts.
    If I tell you, will you marry me?
    • In Sonic Heroes, when Team Rose confronts Team Sonic in Grand Metropolis/Power Plant, Amy tells Sonic "There's no way outta marrying me!" ("Today's the day you're going to marry me!" in the Japanese version), most likely as a Call-Back to the previous exchange.
    • In future games, this trope was dropped, with Amy instead going for "dating" Sonic instead of marriage (e.g. the ending of Black Night).
  • Art Evolution: As you can see above, Amy used to look like a pink-colored Sonic dressed as a schoolgirl. Her redesign is the most justified as her redesign seems to give the impression of her aging, and as any growing-up girl, she wants to experiment with new looks.
  • The Artifact: Amy's name stands out amongst a cast where most other Funny Animals have names based on some personal attribute like "Sonic", "Knuckles", "Big", and "Silver". This is because her name originates from a manga where everyone had "normal" names like "Nicky" and "Brenda". Amy's name (which was sometimes "Eimy") was kept the same even though it doesn't match the rest of the game's cast. For a while she was given the more 'Aerith' nickname of "Rosy the Rascal", but that was dropped after the Saturn era.
  • Ascended Extra: The biggest example in the franchise. She originated in a line of manga to tie in to the first game's release, but would've been forgotten if not for Sega of Japan liking her design and needing a character for Sonic to rescue. Even then, Amy was a very minor character in the classic Sonic era, with her only major role being in Sonic CD (and even that role was a small Damsel in Distress role)—otherwise she made no appearances in the main series games, and only made occasional bit player appearances in spinoffs, mainly Sonic R and the Drift games. It was Sonic Adventure that upgraded her into a major series character, coinciding with her second redesign and personality overhaul.
  • Ascended Fangirl: Started off as a Fangirl with a Precocious Crush, but has since become one of Sonic's closest friends. And in 06, she's a possible Love Interest in a minigame.
  • Ass Kicks You: First in Sonic the Fighters, and then in Sonic Battle.
  • Backported Development: Following Sonic Origins Plus, classic version of Amy is now depicted as an Action Girl who's just as capable as Sonic, Tails and Knuckles, and a respected member of their friend group that Sonic rarely expresses open discomfort with, which is closer to her "modern" self's portrayal (specifically in the 2020s).
  • Badass Adorable: Her "Adorable" qualities are sometimes less emphasized, but at her core Amy is a relentlessly sweet and cheerful hedgehog with a very cute design. That doesn't stop her from stopping Eggman or other big threats from time to time, especially with her Piko Piko Hammer at the ready.
  • Badass Boast: "You want a fight? You've got one! Let's get that bloated buffoon!"
  • Badass Normal: Compared to other characters. Sonic is the Fastest Thing Alive which then spreads onto a huge list of other abilities, Tails is a Gadgeteer Genius who can fly, Knuckles has Super-Strength and a large array of Elemental Powers, Shadow has his chaos powers and all the perks that come with being the Ultimate Life Form, Silver has his psychic powers, Blaze has her pyrokinesis, Espio has his ninja abilities, Rouge is a powerful Kick Chick with government agent skills and the power to fly and Amy has......a hammer and a few other very inconsistent and strange abilities that rarely (if ever) show up after the first game they've been shown. She sometimes has super speed, but never to the same extent as even characters like Knuckles. Amy is also the only hedgehog in the series to lack a Super Mode until Sonic Origins Plus finally gave her one and even then it's not a unique and fully-powered Golden Super Mode or Power-Up Full Color Change like the other three and whether her inclusion in that game is canon is debatable. Despite this, she manages to keep up with the rest quite well through her own willpower.
  • Badass Pacifist: While she has no reservations regarding violence, she has managed to convince two charactersnote  to perform a Heel–Face Turn with the power of her words. She also managed to stop Silver dead in his tracks with nothing but a glare when he tried to kill Sonic in Sonic the Hedgehog (2006).
  • Berserk Button:
  • Beware the Nice Ones: She may be sweet and gentle, but it isn't wise to underestimate her. She can also be very unpleasant if you provoke her, although this aspect would be taken too far at times, especially in later games. Not even Sonic is safe from her.
  • Blow You Away: Several attacks in several games show her to have tornado based hammer swings.
  • Bootstrapped Leitmotif: Both Sonic Mania Adventures and the newly created cut-scenes for Sonic Origins make use of a cheery, gentle arrangement of Collision Chaos from Sonic CD as a theme for her classic self.
  • Bratty Half-Pint: Was less like this in her first several appearances, but grew into a straighter example in the series over time. Most media after Generations however have been downplaying this once more in favor of her sweeter side.
  • Break the Cutie: When Sonic is presumed to be dead in Adventure 2 and '06, she does not take this well and can only cry in despair.
  • Breakout Character: Amy has only grown in prominence ever since her first appearance as an unassuming Love Interest from a tie-in manga, being currently the series' leading and most recognizable female character. It's to the point Team Sonic nowadays tends to include her as well (outside of games such as Team Sonic Racing that restrict them to being a Power Trio, in which case she's usually leading Team Rose instead), something this very page acknowledges by having her profile alongside those of the main trio.
  • Canon Immigrant: She debuted in a manga featured in the April 1992 issue of Shogaku Ninensei (Second Grade), technically making her Sonic's oldest recurring companion—though she originally lacked a surname, had brown or blonde fur, and she and Sonic (specifically his Secret Identity) were overhauled to be an Official Couple.
  • Characterization Marches On:
  • Cheery Pink: A pink-quilled hedgehog with a loud and optimistic personality; she wears her love for Sonic on her sleeve and is also a Friend to All Living Things such as the birds kidnapped by Eggman.
  • Clingy Jealous Girl: Exaggerated For Laughs during the period between Sonic Adventure 2 Battle and Sonic the Hedgehog (2006), where Amy's romantic aspirations for Sonic were ramped up to their highest level. In Sonic Battle, Amy is motivated purely by Mad Love for Sonic, which powers all of her attacks and causes her to hallucinate his assistance in battle, while in Sonic Rush she jumps to murderous rage the instant she hears Sonic is interested in finding a certain cat girl. She also gets very angry when Rouge flirts with Sonic in front of her in Sonic Chronicles: The Dark Brotherhood.
  • Conjoined Eyes: Like other hedgehog characters, her eyes are sort of right next to each other.
  • Continuity Snarl: Amy's age has never been handled very carefully, as she gets 4 years older in-between the Classic and Modern periods, yet Sonic and his other friends were never really confirmed to have gone through the same (Generations states Classic Sonic is younger, but it never specifies an age to him). A brief flashback in the first Adventure makes things murkier as Amy has her modern design there despite it taking place around the time of Sonic CD.
  • Cool Big Sis: A surrogate one to Cream and Tails to a certain degree. Cream follows her lead in Heroes, and they also bond over wanting to find their loved ones (Sonic and Chocola respectively).
  • Cowardly Lion: In Sonic Adventure, as part of her Character Development. Amy initially tries to pass off the responsibility of Birdie to Sonic, but she ultimately decides to protect the bird from ZERO when Sonic is no longer available, albeit by staying away from the robot. When ZERO hurts Birdie however, she finally musters up the courage to face it head-on, with later games making her more willing to fight when the situation calls for it.
  • Cute and Psycho: At her worst, her temper and obsession with Sonic reached near manic levels at times.
  • Cute Bruiser: She may be cute, but she knows how to use that hammer of hers.
  • Damsel in Distress:
    • How she made her debut into the series, being kidnapped by Metal in Sonic CD. Fortunately, she's taken enough levels in badassery to rescue herself most of the time.
    • In Sonic Adventure, she stumbles headfirst into Twinkle Park and is stalked by Eggman's minion ZERO, necessitating Sonic to save her. Interestingly, she saves herself in the same game by convincing the robot to let her and the bird out of the jail cell.
    • In Sonic Adventure 2, she has this role once again when Eggman takes her as a hostage. Although it is not Sonic who saves her, but Tails, as both Shadow and Rouge ignore her cries for help. During the Crazy Gadget level, she is in Eggman's clutches, and he constantly threatens to snuff her life out if Sonic doesn't arrive in time.
    • It's possible that she sees herself as this. She fancies letting Sonic rescue her, despite knowing she's perfectly capable herself and she seems to struggle with letting go of this mindset until her affirmation in Sonic Frontiers.
  • Damsel out of Distress: In Sonic Adventure: Amy convinces Gamma to doubt his loyalty to Eggman and help her and the bird out. He is touched by her words and releases them from imprisonment.
  • Death Dealer:
    • Her fortune cards from CD became a prominent part of her arsenal in Sonic Frontiers, where she can attack with not just her hammer. She can even drive with them too!
    • Fortune-teller Amy in Sonic Forces: Speed Battle, a Palette Swap of Amy released in August 2024, features her as a Fortune Teller who uses her cards to fight and fly down the lane.
  • Death Glare: There's this horrifying face seen in Sonic Rush, which is used exactly once in the game (when she demands to know who Blaze is and why Sonic seems so interested in her).
  • Deconstructed Character Archetype: Her relationship with Sonic is intended to be a subversion of Minnie & Mickey or other classic cartoon couples. Here the romance ends up being mostly one sided on Amy's part because Sonic is too free spirited to be her "Mickey." Not that it stops her from chasing him, as stated in her Image Song My Sweet Passion.
    I got out my map and chose a place I wanted to go to
    (Packed up my stuff, set out for adventure)
    I know that your lucky color is that cool shade of blue
    (Won't mind painting myself blue for you)
  • Demoted to Extra: She's still one of the all around important characters of the cast, but barring Sonic Boom, she hasn't been playable in a mainline Sonic platforming game since the Adventure era. It took 16 years for her to become playable again in Sonic Origins Plus.
  • Determinator: No matter what happens, she is not going to give up on Sonic. It also bears repeating that Amy isn't naturally superpowered like most of the cast - Sonic Battle implies she gained super speed simply from spending so much time chasing Sonic and emphasises that Amy performs training techniques like boxercising (to get in shape and impress Sonic, of all things), and she of course is one of the few animals in the series to fight almost entirely with a weapon. Basically, her sheer determination both to be with and be like Sonic is the main reason Amy is even able to fight at all, and yet she's able to go toe to toe with the others and defeat Eggman all the same. That's seriously impressive. In Sonic Frontiers, Eggman even identifies Amy's determination as one of her standout traits, noting of her just how tenacious she is.
  • Distaff Counterpart: Her classic design was essentially a pink Sonic recolor with Tertiary Sexual Characteristics (in fact, it is said she was deliberately meant to be Sonic's equivalent to Minnie Mouse). Her modern design averts this by making her more distinct in appearance.
  • Does Not Know His Own Strength: With the newer classic depictions the character in games since Origins Plus, comes the characterization of Amy having a surprising amount of strength that allows her to use her Piko-Piko Hammer. Her character bio for Superstars plainly states that she is learning to use it and that she is more prone to putting herself in danger than Sonic, Tails, and Knuckles. This extends somewhat to her Super-Speed, as seen through her less controlled and deliberate running animations.
  • Double Jump: Amy has been frequently given the ability to jump twice in the air without power-ups, such as in Sonic '06, Sonic Superstars, and even a triple jump in Sonic Frontiers!
  • Early-Installment Weirdness:
    • The original manual for Sonic CD has a real whopper, because it gave Amy the name of a character from an entirely different Sonic series altogether; In a very odd attempt to tie-in the game to the more serious DiC Sonic the Hedgehog cartoon that was running around the time CD was initially released, Amy is inexplicably referred to as Princess Sally in the North American Sega CD manual, even though Sally has never appeared in the games note  and Amy looks and acts absolutely nothing like her. The PC manual corrected this mistake by referring to her as Amy.
    • Similar to Eggman, Amy's initial classic appearance has major differences when compared to the current modern one. For instance, she shares similar quills to Sonic, wears a green shirt and brown skirt, mostly serves as Damsel in Distress, and of course lacking her iconic hammer before getting it from Sonic the Fighters onwards (which was called a "Magical Hammer" instead of a "Piko Piko Hammer").
  • Egocentric Team Naming: Not In-Universe, but the teams she leads always go by "Team Rose."
  • Enemy-Detecting Radar: Inverted: in her case, it's a Sonic-Detecting Radar. When Amy shows up as a character, she is very good at finding Sonic even if its by complete coincidence.
  • Era-Specific Personality:
    • 2000s (Sonic Adventure to Sonic Generations): Amy was a cheery, wide-eyed girl who loved adventure but most of all wanted to be noticed by Sonic. She spends most of her time chasing him and doing whatever she can to get him to go out with her. However, starting from 2003, her character was flanderized for the worst as her Mad Love for Sonic became more and more prominent to overshadowing the rest of her traits. In Sonic Heroes her motive is to get Sonic to promise to marry her and she chases him for the whole game to get him to do so, in Sonic Battle, she spends the entire game mistaking Emerl as Sonic's "baby" and intends for the two to raise it together as mother and father, Sonic Rush she becomes infuriated at the thought of Blaze dating Sonic (moments after meeting her) and starts needlessly being aggressive to her and in Sonic Chronicles, she tries to make Sonic jealous by saying she has a totally real boyfriend named "Dexter".
    • 2010s (Sonic Lost World onwards): Amy's crush on Sonic has been scaled down and she shows more consideration for all living things as she did back in Adventure in addition, where she is characterized as more of a Nice Girl who doesn't let her temper and jealousy get the better of her, and is generally more upbeat and friendly than outright aggressive. Sonic also doesn't regard her as a Clingy Jealous Girl and openly mentions her with affection.
  • Evil Knockoff: She has one in the form of a Badnik called the Amy Doll, who makes a brief appearance during the boss fight of Sonic Mania's Metallic Madness Zone.
  • Fangirl: Of Sonic obviously, and later on, she's very obsessed with him.
  • Fatal Flaw: Her one-track obsession with Sonic has sometimes led her to get in danger's way. Some media also portray her as rather headstrong and prone to cause issues with her short temper. Even beyond that, Amy tends to hyperfocus and be rather short-sighted, which tends to distract her from the bigger picture at hand.
  • Fighting Clown: This was a constant of Amy in multiplayer games of the Classic Era:
  • Flanderization: Although Amy was undeniably besotted with Sonic in Sonic the Hedgehog CD, her personality was fleshed out in later games such as Sonic Adventure and Sonic the Hedgehog (2006), where she was firmly established as The Heart and an All-Loving Hero, and even Sonic Heroes, where, although she was initially focused mainly on just finding another excuse to get close to Sonic despite Froggy (as well as Cream's friend Chocola) going missing, she becomes more genuinely attentive to their plight once she realizes Sonic wasn't responsible for their disappearance and begins to suspect Eggman was involved. However, in various other games—such as Sonic Rivals, Sonic Rush, and Sonic Colors DS—Amy's personality is better described as that of a selfish, violent and possessive girl whose main motivation to do anything is always Sonic, even brushing aside other characters' worries as they paled in comparison to her desire to see Sonic for any reason, and often getting loud and haughty whenever anyone tries to talk about her attitude. However, her crush and possessive attitude has been gradually de-flanderized starting from the late 2010's... though whether it's gone in the opposite direction and flanderized her All-Loving Heroine aspect is a matter of debate.
  • Flower Motifs: Roses. Her last name is Rose and she wears a red dress and her main color is pink, and roses are often associated with love which fits with Amy's personality and affection towards eveyone including her Love at First Sight towards Sonic specifically, and the rose's thorns could represent her strength, and anger when provoked.
  • Foil:
    • For Sonic himself. Both of them are headstrong, determined, energetic young hedgehogs who never let anything get in their way. However, Sonic is a free spirit who wanders the Earth in search of adventure and refuses to settle down, whereas Amy wants Sonic to settle down. By offering him the opportunity/temptation, it gives him the chance to refuse, emphasizing that aspect of his character.
    • With Tails. Both chase after Sonic for their own reasons, and both are inspired by his confident attitude to have some self-assurance in themselves. However, these two epitomize the phrase "women want him, men want to be him." Tails has a purely platonic friendship with Sonic and helps him out with his technical skills, while Amy is madly in love with him and acts as The Heart and a Friend to All Living Things — traits associated with boys and girls, respectively. Their two character arcs in Sonic Adventure are both about them stepping up and becoming more like Sonic. While Tails has to stop Eggman by himself, Amy stands up to the love of her life for what she believes in.
  • Four-Temperament Ensemble: Sanguine.
  • The Friend Nobody Likes: In Adventure 2, with Sonic and Tails either shooting down her decisions or flat-out ignoring/abandoning her at multiple points. This ends up biting them in the ass when Eggman finds her alone and takes her hostage.
  • Friend to All Living Things: Amy has reunited a lost Flicky named Birdie with its family while protecting it from Eggman's forces, looked after animals captured by Eggman while Sonic and Tails rescued others, and cared for the Koco with Sonic's help. In Sonic Runners, Rose-type characters (based on Team Rose) have a moderate bonus from Animal Friends, with Amy's Palette Swaps, Gothic Amy and Amitie-style Amy, receiving major bonuses.
  • The Friends Who Never Hang:
  • Gameplay and Story Segregation: This is Zigzagged. Sometimes Amy is depicted as just as fast as Sonic, with her being a Moveset Clone of him quite often, but when she isn't, she's depicted as having an average speed compared to other Speed-Types. This makes it hard to say where Amy's truly supposed to be on how fast she is, but officially, she's just as fast as Sonic himself.
  • Genki Girl: Amy's very energetic and cheerful. There are times when even Sonic seems worn out by her. Even when she's arrested and held hostage by Eggman's forces, she doesn't lose her spirit.
    Amy, to ZERO: I feel sorry for you! Eggman forgot to give you feelings!
  • Girly Bruiser: She's an adorable pink hedgehog in a cute red dress who's ladylike, has a rather childish crush on The Hero, plus carries a hammer that makes cute little tapping noises when it hits, creating bubbles of heart-shaped magic in some incarnations. Said hammer, when wielded by Amy, has always been wielded like nobody's business, and has also repeatedly reduced gigantic, deadly battle robots to scrap metal.
  • Girly Girl with a Tomboy Streak: Amy's default outfit is quite stylish and girly, her fur is entirely pink, she loves cute things, fashion, shopping, cooking and sweets, is very romantic and is in the roles of Team Mom and The Heart, but she's also a formidable fighter and is very able to use her hammer, plus Amy's a Tsundere with a Hair-Trigger Temper that's feared by all (even the normally fearless Sonic).
  • Girly Run: How she tends to move around. At full speed though, she changes to the usual Airplane Arms.
  • The Glomp: Amy loves doing this to Sonic—and has accidentally targetted every other male hedgehog in the series as well.
    Amy: You're not Sonic. Who are you?
    • Sonic the Hedgehog (2006) built on the Adventure 2 gag by having Amy nail Silver with one as well. Though she realizes her mistake later and apologizes.
    • In Sonic Unleashed, Amy latches on to Sonic in werehog form—correct this time—only to realize she doesn't recognize him and excuse herself.
  • Go Through Me: Stood up to Sonic before he finishes Gamma (or before Tails does, or before Gamma defeats Sonic depending on who you're playing as) in Sonic Adventure and later in the infamous Sonic the Hedgehog (2006), when Silver tries to issue Sonic a killing blow, Amy jumps right in front of him.
  • Good Old Fisticuffs: In Sonic Battle she's taken up boxercising to lose weight, so one of her attacks is punching opponents.
  • Gyaru Girl: Amy's modern design is definitely invocative of the "kogal" style with her short-skirted halter-top dress, platform boots, curled socks and bracelets.
  • Hair-Trigger Temper: At least since Taking A Level In Jerkass. She's prone to hit people with her hammer with little provocation, mostly Sonic. Later games show her having grown out of it, and she’s become much more mellow, though she still has her moments.
  • Hammerspace: A rather literal example too, where she can pull out her Piko Piko Hammer seemingly out of thin air.
  • Hates Being Alone: In Sonic Adventure 2, there's a line where she says to herself, she hates when people leave her behind. It could be that she fears of autophobia, the fear of being alone, because Sonic and his friends bring so much joy to her on his adventures, and she struggles a lot when they abandon her.
  • The Heart:
    • In the Sonic Adventure duology, personal encounters with Amy play a key and immediate role in the Heel–Face Turn of E-102 Gamma and Shadow the Hedgehog each. This facet of her character vanished for a while so she could play a Clingy Jealous Girl for the early Turn of the Millennium, like in Sonic Battle, where the Heart role was instead given to Cream, instead—Cream also retained the part for Sonic Rush by befriending Blaze and helping her to open up.
    • Downplayed in Sonic the Hedgehog (2006), where she immediately becomes Silver's first friend and guide once he arrives in the present, and her immediate protection of Sonic when she finds out Silver is after him provoke the first serious doubts about his mission. She also, after helping Elise to escape, has a conversation with the princess encouraging her to pursue the one she loves.
    • The Christmas Episode postscript of Sonic Mania Adventures reads this trait back into Classic era Amy, featuring her discovering an abandoned Metal Sonic and caring for him as she returns him to his master, Dr. Eggman.
    • This part really gets put into focus in Sonic Frontiers where she's determined to reunite a local Koco with its long-lost love. She and Sonic eventually succeed bringing the two Koco together and they finally pass on to the afterlife in peace. This affected Amy so much that she decides that she wants to spread that type of love across the planet, even if it means spending some time away from Sonic, her beloved.
  • Heart Beat-Down:
  • Heroes' Frontier Step: Amy's history of heroism prior to Sonic Adventure was minimal in comparison to Sonic or Tails, and she even begins her campaign in that game by falsely reminiscing on when she was "chasing bad guys and blowing them away" with Sonic as opposed to needing to be rescued by him (though she did participate in the action of Sonic the Fighters and was later retconned to have gone on another adventure in Sonic Superstars). Even after saving a little bird from ZERO, an Eggman robot that's chasing it after for its Chaos Emerald, she initially tries to pass on to Sonic the responsibility of protecting it. Nevertheless, Amy still does her absolute best to protect the little bird on her own despite ZERO's persistence— even when it leads to her being briefly taken prisoner on Eggman's battleship— and soon goes off on her own perilous journey to save its captured family from Eggman without any help from Sonic or Tails whatsoever. Not only does Amy succeed in reuniting the bird with its siblings, but when ZERO lays a hit on the little bird just beforehand, she finally musters up the drive to demolish the robot menace once and for all.
  • Heroic Sacrifice: While she doesn't die, in 06 she was fully prepared to take on Silver's violence to protect Sonic, possibly to return the favor of what the Blue Blur did in CD. This throws off Silver as he's reluctant to harm an innocent civilian.
  • Hopeless Suitor: Prior to Sonic the Hedgehog (2006), Amy's love for Sonic was completely one-sided, as Sonic was turned off by her aggressive advances and clinginess. Afterwards, while Amy's romantic aggression remained something of a turn-off, the franchise started opening up the potential for Sonic to reciprocate—the 2006 game features a mini-game in which Sonic must choose whether Princess Elise or Amy is his One True Love, the Xbox 360 / PlayStation 3 releases of Sonic Unleashed allow Sonic to determine a future date with Amy, and Sonic and the Black Knight reveals that Sonic and Amy had scheduled a date prior to the events of the game. In Frontiers, Sonic mentions sharing an umbrella with Amy, hinting he likes her back.
  • Hostage for MacGuffin: In Sonic Adventure 2, she served as this for Eggman in exchange for a Chaos Emerald. As well as to lure Sonic into a deathtrap. Good thing he figured out how to use Chaos Control, or he would've been space dust.
  • Humongous-Headed Hammer: Her Piko-Piko Hammer. Practically every incarnation of Amy has one hammer which is bigger than her entire body and whose head at least twice as big as her head.
  • I Am Not Pretty: In Sonic Battle, where Amy's obsessive affection for Sonic was at its greatest, Amy tries to get Sonic’s interest by taking up boxing to lose weight, despite the fact that she looks no less skinny in the games that came before Battle.
  • I Just Want to Be Loved: By Sonic. While she's portrayed as a Clingy Jealous Girl most of the time, in Sonic Unleashed and Sonic Frontiers Sonic does mention going out with her, so it looks like she did get her wish after all.
  • I Know Mortal Kombat: Doing Boxercise to lose weight in Battle allows her to use boxing-related moves (which include her strapping on actual boxing gloves on top of her regular gloves).
  • Iconic Outfit: Amy's signature post-Sonic Adventure outfit consists of a red headband, a red sleeveless backless dress with white trimmings, a pair of red boots with a white vertical stripe down the center and white cuffs, and gold bracelets for her gloves. Although, beginning in 2019, Amy's "classic" outfit (red bandana, green shirt, orange skirt and lavender sneakers) returns in a number of games that use her previous character design.
  • Image Song: "My Sweet Passion" from the Adventure games, "Maybe If..." from Frontiers, and while it functions as the Team's overall theme, "Follow Me" from Heroes is more about Amy than her teammates.
  • Improbable Weapon User: Despite its portrayal as a deadly weapon, the Piko Piko Hammer is based on an iconic Japanese noisemaker of the same name, and "piko piko" is an onomatopoeia for the squeaking sound the toy makes when someone is hit with it. Yes; Amy's weapon of choice is, in fact, a novelty item.
  • Improvised Parachute:
    • In Sonic Heroes, Amy's "Propeller Hammer" technique allows her to slow her midair descent and gain horizontal distance by spinning her hammer around. According to the "Amy: Topsy Turvy" challenge act of Sonic Generations, she's improved this ability to the point of de facto flight.
    • In Sonic Frontiers, this role is given to her fortune cards instead.
  • In a Single Bound: One of Amy's most consistent platforming gimmicks is her jumping ability, which distinguishes her from Sonic's speed, Tails's flight, and Knuckles's climbing and gliding.
    • It was Sonic Adventure that first hit upon letting Amy use the piko-piko hammer as a personal spring of sorts to let her achieve high altitude. She can also use it for this purpose in Sonic Advance and its sequels, though she gets her absolute best air if she uses the hammer to hit an actual spring.
    • In Sonic Battle and Sonic the Hedgehog (2006), Amy has the ability to Double Jump. In Sonic Frontiers she even has a triple jump, as well as a slow falling glide.
  • In-Series Nickname: At some point, Sonic starts calling her "Ames" as an Affectionate Nickname.
  • Incorruptible Pure Pureness: Despite her occasionally brash and hot-tempered nature, she always sees the best in people and never gives up. It's her optimism that gets Shadow to make a Heel–Face Turn and remember Maria's promise.
  • Inexplicably Awesome: Downplayed in Sonic Adventure 2, where Amy somehow makes it all the way to Prison Island on her own in an attempt to bust Sonic out by herself. She further manages to obtain the key card to Sonic's prison cell while Tails is running interference raiding the military base.
  • Informed Ability: It's often mentioned that Amy has chased Sonic so much that she became fast enough to keep up with him. However, she's only shown matching his speed when using a vehicle or when Sonic isn't running at his top speed (or it's unclear if he's at his top speed). In some playable appearances, she actually runs quite slowly, while in others, she's just as fast. An alternative explanation is that Amy has reached the minimum speed Sonic will tolerate from someone following him. In Sonic Dream Team, she can pull off the same Light Speed Dash maneuver that Sonic and Shadow do, indicating there is some merit to her speed.
  • Informed Species: With her modern appearance designed to make her look different from Sonic, it's rather difficult to tell she's meant to be a hedgehog by looking at her, rather than, say, a cat. She rarely demonstrates the signature hedgehog abilities like curling into a ball, her nose is small and flat rather than elongated, and her quills barely read as quills, with none on her back and the ones on her head looking more like a bobcut.
  • The Ingenue: During her debut in Sonic CD, Amy filled the role of the innocent damsel in distress. This role has since been passed to Cream.
  • Interface Screw:
    • Amy's Heart Attack in Sonic Drift will cause its target to have their controls reversed and lower their top speed for the duration of the effect.
    • Amy Flash in Sonic Adventure 2 Battle will cause an opponent to stop receiving commands from their player for a while. Unlike other moves of the same type, Amy Flash does not inflict Time Stands Still on the target, which means that they still retain some momentum while unable to be controlled, making it very dangerous in tricky areas that require some dexterity.
  • Intergenerational Friendship: She's twice Cream's age, but they are shown to be close friends, almost akin to Sonic and Tails.
  • Invisibility: In Sonic the Hedgehog (2006), she suddenly has the ability to turn herself invisible, with no concretely explained reason why she can. Later games and media tend to give her some Magical Girl abilities, so it's possible it could stem from that.
  • It's All About Me: Amy can be very self-absorbed when it comes to her "self-proclaimed" relationship with Sonic and once tried to force him into marriage against his will. In Sonic Free Riders, when her team lost in a race against Team Heroes, she retaliates by forcing Sonic to take her out for a date for beating her, Cream and Vector.
  • Jack of All Stats: Though this varies from game-to-game, she's in between Sonic and Knuckles in terms of speed (thanks to chasing after Sonic) and strength (thanks to her Piko Piko Hammer). She's even labeled as a Balanced Character in Mario & Sonic at the Olympic Games.
  • Jump Physics: Amy's superior jumping ability has been a regular part of her gameplay since the modern era began.
  • The Knights Who Say "Squee!": She's become a bit of a heroine in her own right, but she's still crazy for Sonic.
  • Large Ham: If it's not Sonic or Eggman, she's likely the one doing the shouting. While she's fully capable of speaking quietly, even gently at times, more often than not she's the loudest in a conversation.
  • Later-Installment Weirdness: Amy's character early on was mostly focused on her love for Sonic with this directing most of her actions, reaching their worst point in Sonic Heroes and Sonic Battle, but since Sonic Lost World her obsession with Sonic has been dialed back in favor of a love for all living things. She also started to recieve more focus on her Fortune Cards again, which were a minor footnote in her backstory for CD, to the point that they're equal to or even more relevant than her Piko Piko Hammer.
  • The Leader: When Team Rose is assembled, she's going to be the leader.
  • Lethal Joke Character: Amy generally has a rather unique moveset from other characters in many titles, making her harder to master, but with special abilities that can be exploited effectively. Her platforming roles such as the Sonic Advance games, as well as many spin-off titles like Sonic R or her PvP role in Sonic Adventure 2 are good examples.
  • Light Feminine and Dark Feminine: The Light to Rouge the Bat's Dark Feminine.
  • Little Miss Badass: She's a young woman, but no less capable of busting up Eggman's Badniks like the rest of the heroes.
  • Look-Alike Lovers: Comparing her and Sonic when they were younger, they have the same quill style. However, this was subverted intentionally by SEGA who ported Amy to the games to chase Sonic indefinitely. Her Modern Era design doesn't share a lot of similarities to Sonic either after Adventure. Alongside that, in-universe, Sonic has never officially admitted being interested in her, outside of Sonic and the Black Knight and some comments from Sonic himself in Sonic Frontiers.
  • Loony Fan: As a result of Flanderization, though this has gotten better as of Sonic Lost World, where her crush is portrayed as much more mild.
  • Love at First Sight: She fell instantly in love with Sonic; in Palmtree Panic Zone 1 (Present) and/or Stardust Speedway Zone 3, as soon as she sees Sonic, a trail of hearts will come off her, she’ll run up to Sonic and hug him, and her pupils will turn into hearts.
  • Love Makes You Crazy: She's very...aggressive about her feelings for Sonic, especially if she feels like another girl is making moves on him.
  • Love Makes You Dumb: Not really dumb, but her love for Sonic can sometimes make her a bit sidetracked, considering the fact she mistakes other hedgehogs (and a Werehog) for him, although for the Werehog, she isn't aware that it really is Sonic until he saves her from a group of Dark Gaia's spawn later on, and is embarrassed to think it's happened again.
  • Magic Skirt: While the hemline of Amy's minidress would naturally invite this the moment she bends over more than a few degrees, the camera is usually quite fastidious about only viewing her from head-on. This wasn't always the case, however; Amy had a few panty shots in early-modern Sonic games like Sonic Adventure, where the character select screen goes out of its way to feature her jumping up and down, and Sonic Heroes, which squeezes a Freeze-Frame Bonus or two into the Team Sonic vs. Team Rose cutscene.
  • Mama Bear: One of her defining traits, Amy is known to be quite defensive of her friends:
    • In Sonic '06, she blocks Silver from trying to kill Sonic and while not trying to fight him, she chews him out on it.
    • This is present in Sonic Battle as well, where she develops a very maternal bond with Emerl and refers to him as her and Sonic's "child".
    • In Sonic Adventure, she bravely refused to give Birdie to Gamma despite the latter's demands, which then caused Gamma to have a change of heart and release her from her cell inside the Egg Carrier. Then later on the game, she stood up to Sonic (or Tails if you play his storyline), pleading him not to hurt Gamma, causing Sonic to relent, which means she will stand up to her friends to protect others.
    • In Sonic Frontiers, Amy is very protective of the Koco, to the extent that it starts to bug Sonic.
  • Manic Pixie Dream Girl: Definitely. Amy Rose has a crush on Sonic the Hedgehog because she sees him as this, even though it's usually not reciprocated. In the beginning of her Sonic Adventure story, she complains about how boring her life is without him. Then when she in danger of being captured by Dr. Eggman's robot, she gets easily distracted by an offer at Twinkle Park ("cute couples get in for free!") And runs off.
  • Master of None: Amy has the capability for lots of potential given her decent speed, strength and determination, but she never excels at anything more than her friends.
  • Maybe Ever After: Temporarily. In the HD version of Sonic Unleashed, Amy asks Sonic out on a date, which the player can either accept or decline. At the end of Sonic and the Black Knight, it's revealed that Sonic had a date with Amy, but missed it because of his adventure. Amy thinks it's just an excuse for him forgetting about their date, and promptly chases him with her hammer. And in Sonic the Hedgehog (2006), if you have Sonic choose Amy over Elise during the Test of Love trial, the game will flat-out call her his "long-time love". In Sonic Chronicles: The Dark Brotherhood, the player actually has an option near the end of the game for Sonic to confess his love for Amy, and Amy admits in the end that she made up having another boyfriend named Dexter as an attempt to get Sonic jealous.
  • Meaningful Name:
    • Amy is one letter away from "ami", which means "friend" in French (though the word is pronounced differently). Rose is also French for "pink", and is also a symbol of love.
    • Her name sounds similar to "amorous", befitting her affections toward Sonic.
  • Mistaken for Object of Affection: Apparently Love Makes You Dumb enough to mistake other hedgehogs for Sonic, most notably Silver in Sonic '06.
  • Morality Pet: She’s shown to be this for E-102 Gamma and Shadow the Hedgehog with both of them performing a Heel–Face Turn after she convinces them to. The former ends up turning on Eggman and sacrifices himself to free Birdy’s family and the latter saves the Earth and continues to protect the planet because of her; while they don’t interact a lot, she is one of the few people he doesn't act like a jerk towards to, most likely because she reminds him of Maria, a girl who he saw as a sister.
  • Moveset Clone:
    • In the classic games, her hammer dash ability plays out almost similarly to Sonic's drop dash, with the main difference is that she trades Sonic's momentum based speed burst with extending hitbox during the charging sequence similar to Sonic's insta-shield ability and fixed speed burst as well swinging her hammer around when dashing forward. Sonic Superstars gives her more distinction by incorporating a Double Jump ability.
    • In her playable appearance as a character in the Battle mode of Sonic Adventure 2, she has the same abilities as Sonic and Shadow, minus the Light Speed Dash. In exchange, she can utilize the same multiplayer exclusive abilities that the other two have, with the conditions to activate them being lowered.
    • Sonic Dream Team gives her a more straight example, where both she and Sonic play exactly like each other, sharing the same speed and unique ability to do the Light Speed Dash to reach a location by using a trail of rings.
  • Ms. Vice Girl: Some installments depict her as a genuinely caring, kind-hearted and friendly girl who just happens to have a huge temper and an over-the-top obsession with Sonic.
  • Never Bare Headed: She's never seen without her red hairband.
  • New Powers as the Plot Demands: Amy is quite strange in that she'll often just be given a new ability with little, if any, explanation: Her speed is a new development in Sonic Adventure but it's explicitly explained she trained herself to move incredibly fast during her attempts to chase Sonic down, on the other hand, her Super-Strength more or less comes out of nowhere, as her hammers were explicitly considered toys in Sonic the Fighters. She gains the ability to cause an Interface Screw in both Sonic Adventure 2 and Sonic Rush for reasons not touched upon, can suddenly turn invisible in Sonic 06, and has incredible control and use of her tarot cards in Sonic Frontiers to the point she uses them more than her own hammer in that game.
  • Nice Girl: Despite her bad temper and often unhealthy obsession with Sonic (which frequently go hand-in-hand with each other), Amy is consistently characterized as being very sweet-natured, kind, and helpful. Games starting with Sonic Lost World severely downplay the more negative aspects of her personality and portray her as a sweetheart who, as she states in Sonic Frontiers, wants to spread her love across the world.
  • Nightmare Face: Played for Laughs. Trio of Trouble short shows Amy displaying a terrifying face when she's about to crush Fang with her hammer. Fortunately for him, it was only a nightmare.
  • No Sense of Personal Space: She frequently gets too close when it comes to Sonic.
  • No Sympathy: At the end of Sonic and the Black Knight, she doesn’t believe Sonic's reason for missing out on their date because he was sent to Arthurian times, thinking that he just forgot their date and made up the story as an excuse, and angrily chases him with her hammer.
  • Not Good with Rejection: She doesn't take it well when Sonic doesn't reciprocate her advances and is willing to pull out her hammer on him. As of Sonic Lost World, she's back to normal.
  • Odd Name Out:
    • She's the only character so far with a conventional 'human' name, barring Tails' Punny Name. Formerly nicknamed Rosy the Rascal, which fits the naming scheme, but not her character.
    • She's the only hedgehog character whose name doesn't start with an S.
  • Out-of-Character Moment: This line from Sonic Shuffle:
    Amy: Forget about Sonic! Just look at my clothes!
  • Out of Focus: She used to count back during the Classic Era. She was treated as a major character along with the rest, but was notably absent from Sonic Manianote  and recent updated re-releases of the pre-Modern titles, whereas both Tails and Knuckles have been made playable in those games. Subverted later as she would finally be made playable in Sonic Origins Plus, and be one of the main heroes in Sonic Superstars.
  • Overshadowed by Awesome: She's a quick-thinking Badass Normal who's decent in a fight, quite fast, good with machines, and wields a giant hammer. But she tends to hang out with some of the strongest and toughest (Knuckles, Big), fastest (Sonic, Shadow), most intelligent (Tails) and naturally super-powered and gifted (Blaze and Silver) beings on the planet, so this happens to her a lot. However, it doesn’t make her useless and she’s shown to be capable in her own right as Eggman has taken notice in Sonic Frontiers. While she isn’t as strong, fast, or smart as Knuckles, Sonic, and Tails respectively, she makes up for it with her strong willpower and tenacity, which makes her able to keep up with them.
  • Parental Substitute: To Emerl in Sonic Battle.
  • Pink Girl, Blue Boy: With Sonic, literally and figuratively.
  • Pink Means Feminine: The primary example in the series.
  • Plucky Girl: Doesn't matter what she faces, she'll never stop believing in her friends.
  • Power Limiter: Amy wears weighted rings on her arms and legs. So far, the only one who knows is Cream.
  • The Power of Potential: The few times Eggman brings her up in more contemporary works typically has him muse on her potential and how far she's come already. A major plot point within the lead-up to Sonic Adventure and within the game proper is that Amy is a footnote to the others at best and an annoyance at worst who nonetheless manages to always be behind Sonic, and over the course of the story Amy instinctively goes on an adventure without batting an eye simply because a Flicky needs her help, despite idolizing Sonic as an impossible-to-compare-to-hero. Though she initially possesses no distinguishing traits, over the course of several of the following games she proves to have an unmatched tenacity and willpower that allows her to slowly integrate herself more into the core 'friend circle' with Knuckles, Tails, and Sonic, having none of their natural talent but working her way into being just as capable as them largely as a result of training and a will to be compared on their terms. This trope has largely paid off for her, as nowadays it's simply taken as fact that she's inexorably a member of the core cast in any given game, with her presence rounding out the group.
  • Promoted to Playable:
    • After only appearing in spin-off racing games and Sonic the Fighters, Amy hits the big time in Sonic Adventure, her first playable outing in a main-line console release.
    • Amy was included in the opening line-up for Sonic Advance, her first playable appearance in a 2D platformer.
    • Classic Amy becomes a playable character in Sonic Origins Plus, marking the first time she's been officially playable in the main series Classic games, with Sonic Superstars serving as her classic self's mainline game debut of being a playable character.
  • Red Is Heroic: Pink fur, red clothes, wields a hammer with a primarily red head, and is one of the good guys.
  • The Redeemer: Amy is responsible for numerous examples of Heel–Face Turn: In most cases, she does this simply by showing kindness and talking to them.
    • In Sonic Adventure, Gamma's attempt to retrieve Birdie from Amy while she's trapped in Eggman's prison backfires spectacularly—she refuses to surrender Birdie, interrogates Gamma about reasons the latter realizes he doesn't have, and openly pities Gamma for his lack of emotions, which combined with Birdie's presence all cause Gamma to have a small Freak Out that he resolves by letting her escape. She later prevents Sonic and Gamma from completely destroying each other at the end of their fight and makes a personal appeal to Gamma after Sonic runs off, giving him the concept of "friend" that cements his Heel–Face Turn.
    • During the Last Story of Sonic Adventure 2, Amy personally appeals to Shadow to help rescue humanity from Professor Gerald's posthumous plans for revenge by convincing him of humanity's overall goodness and determination to realize their dreams despite their selfishness and fightings, which causes Shadow to have more-complete memories of Maria restored to him, prompting his Heel–Face Turn.
    • In Sonic the Hedgehog (2006), Amy becomes the First Friend Silver the Hedgehog makes after arriving in Sonic's time and does much to keep his spirits up and unknowingly assist him with looking for Sonic—once she discovers he means to kill Sonic to Set Right What Once Went Wrong, Amy sets herself against him. Her absolute devotion to her hero and decision to part ways with Silver over it causes the latter to question his mission, setting him on the path to his Heel–Face Turn.
    • While she's not exactly evil to begin with, Trip is another example after Amy shows her compassion and carries her away to safety, allowing Trip to grow a spine and fight back against Fang who's constantly pushing her around.
  • Rejection Affection: Amy Rose has spent years chasing after Sonic, asking him to go out with her or marry her, but Sonic repeatedly turns her down. Despite this, Amy still hopes to be his girlfriend.
  • Rescue Romance: She already liked Sonic before the events of Sonic CD, saving her from Eggman just sealed the deal. Much to Sonic's dismay...
  • Retcon: Her Piko-Piko Hammer is explicitly Joke Weapon in its introduction, making squeaky noises when it hits her opponents. However, it has been changed to the point of being a physical hammer capable of smashing badniks and entire trains apart with Amy's strength alone.
  • Rose-Haired Sweetie: It's even in her name. Has bright pink hair and one of the nicest members in the cast provided you've not made her upset.
  • Rousseau Was Right: A core part of her philosophy is believing in the overall goodness of all mankind despite their flaws. The quote above was the very same one she used on Shadow that caused him to back down on his omnicidal revenge plot.
  • Running Gag: As shown in The Glomp, she tends to mix up Sonic with Shadow and Silver. CrossWorlds shows she still has trouble telling them apart, much to Silver's exasperation.
  • Satellite Character: Just look at this folder and count how many examples mention Sonic. In a literal sense, she chases him everywhere he goes, like a satellite to a moon. Although, SEGA has been trying to change this since the 2010s.
  • Satellite Love Interest: While there have been attempts to flesh her out, she is mostly defined by her feelings for Sonic. It becomes deconstructed in Sonic Frontiers where she realizes she wants to share her love with the world, but she’s unable to do so while pining over Sonic. Eggman also notes that she has amazing potential as a heroine, but because of her latching onto Sonic she doesn’t fully shine as a result.
  • Savvy Guy, Energetic Girl: Starting with Sonic Heroes, there's been a strong tendency in the games for Amy to overwhelm Sonic with sheer force of personality. There exists official Sonic Channel art depicting Amy happily dragging an exhausted Sonic around by the elbow.
  • Seers: She can read Fortune Cards (loosely based on Tarot Cards, but with a less specific name and more specific fortune telling) to predict the future or know what's happening, although this wasn't often mentioned or used throughout her appearances in the mid-2000s aside from a brief mention in Sonic Battle. In the 2020s, this trait seems to be getting honed, as now Amy has even learned how to use her fortune cards for traversal, combat, along with getting insight from them.
  • Self-Proclaimed Love Interest: Confidently considers herself Sonic's girlfriend, despite his protests to the contrary. And you'll do best not to correct her on this. In most of Amy's earlier appearances in Sonic games, it seems like Amy's love for Sonic is completely one sided. In some of the later games though, it's actually a bit hard to tell whether or not Sonic has any mutual feelings for her. Even though there are times when he acts like she is a nuisance to him, he certainly is shown to care about her safety and it definitely seems like he sees her as a good friend at least deep down. It's actually not completely impossible that Sonic only ignores the idea of a relationship with her because he is always looking forward to find another adventure and to stop the next evil threat to the world, and he doesn't want to take the time or make the effort to have a relationship with anyone.
  • Ship Tease:
    • With Sonic:
      • In Sonic the Hedgehog (2006), Sonic's choice of destined lover in the Test of Love is either Amy or Princess Elise, though it doesn't impact the plot. In Sonic Unleashed, Sonic is disappointed that Amy does not recognize him in his Werehog form, and in the Xbox 360 / PlayStation 3 version, he can even agree to a date with her after the adventure. In Sonic and the Black Knight, Sonic cozies up to Amy's Alternate Self, Lady Nimue, within the first thirty seconds of meeting her, and according to The Stinger, he agreed to a date with Amy.
      • In Sonic Racing: CrossWorlds, one of the dialogues between Sonic and Amy while racing the track includes both of them flirting each other. Also, in one of their rival interactions, Sonic will tell Amy that he can’t play favorites, and Amy will reply that she was going to say the same thing to him.
        Amy: Got your attention, Sonic?
        Sonic: You've got my attention now, Amy!
    • Classic Amy with Metal Sonic, who carried her away bridal-style in Sonic CD, plus some promotional art that depicts the robotic hedgehog with flowers in her presence.
    • Amy has had ship teasing with Shadow as well. In Sonic Adventure 2, Amy's effort to reach out to Shadow triggers his memory of Maria and his Heel–Face Turn. In Sonic Battle, she's concerned about Shadow's presence at Club Rouge and gets angry when Rogue won't explain. In Shadow the Hedgehog, completing the dark missions before Amy's mission and then the rest of the hero missions is labeled in the library as "The Miracle of Love"note and Amy practically swoons over Shadow after he defeats Devil Doom.
  • Silly Walk: In Sonic Adventure, Amy is pigeon-toed with a short stride, which makes her the slowest of the hedgehogs. She achieves her top speed by taking the biggest leaps possible. Additionally, during the last cutscene on Kronos Island in Sonic Frontiers, Amy is seen running up to Sonic in a very silly manner.
  • Single-Target Sexuality:
    • Amy can't see past Sonic when it comes to romance, he is the beginning and the end for her love life. Amy has never made any indication that she'd ever consider anyone else for a potential boyfriend. As she reiterates to Vector in Sonic Heroes:
    If it's about a date, it'll have to wait!
    • On a meta level, one of SEGA's mandates, according to Ian Flynn, is that Amy is not allowed to be in love with anyone who isn't Sonic.
  • Single Woman Seeks Good Man: She's in love with Sonic, who's very brave, selfless and loyal. He saved her life in Sonic CD and she's pined for him since.
  • Slapstick Knows no Gender: Amy gets subjected to slapstick quite a few times, the most notable example being in Sonic Riders. In a scene that's played for laughs, Sonic carelessly sends a tornado attack at Eggman knowing that Amy was nearby, which causes her to get sucked up in the tornado alongside Eggman. When Amy comes back, she's understandably upset at Sonic for putting her in danger and tries to attack him with her hammer.
  • Smitten Teenage Girl: Sonic Channel no longer lists the characters' ages but Amy appears to be a little younger than Sonic (who is officially a teen) and she has a huge crush on him.
  • The Smurfette Principle: While there are sometimes additional female characters on the team like Cream, Rouge, Sticks, and Blaze, Amy tends to be the only girl whenever Sonic has a group involved, which usually consists of those two and Tails and Knuckles. She's also the only recurring female character to appear in both the Classic and Modern eras. Contemporary media has been incorporating Rouge a bit more overall, though this trope is still prevalent.
  • Soap Opera Rapid Aging Syndrome: Between Sonic the Hedgehog CD and Sonic Adventure. Subverted, as Generations seems to be doing away with this by implying that the entire cast had aged normally from kids to preteens/young teens between the Genesis and Dreamcast games — Amy's just had the most obvious change.
  • Spin Attack: Amy has some ability to swing her hammer around her whole body in Sonic Adventure, the Sonic Advance trilogy, Sonic Battle, and other games.
  • Stalker with a Crush: In Sonic the Hedgehog CD, Amy encounters Sonic in Palmtree Panic after using "fortune cards" that suggested a destined meeting between themnote  and gets uncomfortably close to him. When Sonic arrives at the next level, Collision Chaos, he discovers that Amy is still following him. She continues stalking Sonic in later games such as Sonic the Hedgehog (2006) and Sonic Unleashed to the point where it even leads her to mistakenly embrace other hedgehogs in her efforts to catch himnote , and this intense obsession gets taken to the extreme in Sonic Battle where she becomes convinced that Emerl being like Sonic's "baby" is a sign that Sonic is in love with her—as well as in Sonic Heroes, where she becomes outright violent with Sonic after insisting there's no way out of marrying her.
    Amy: Found you, Sonic!
    Sonic: Gah?!
    Amy: Awww, Sonic! I've been looking for you forEVER!
    Sonic: H-hey, lemme go!
    Amy: (giggles) You're crazy if you think you can get away from Amy Rose!
  • Super Mode: In Sonic Origins Plus and Sonic Superstars, Amy can use the Chaos Emeralds to transform into Super Amy. In Sonic 3, she can use the Super Emeralds to transform into Hyper Amy on top of that.
  • Super-Speed: In games where she's not a Badass Normal, though she's still relatively slow compared to most of the other characters, though this could be Story and Gameplay Segregation, as Amy is noted to be capable of keeping up with Sonic, which is something very few characters are capable of.
  • Super-Strength: In games where she's not a Badass Normal, though not at the level of other characters of say Knuckles, or Rouge, but she's still capable of causing some serious damage.
  • Tareme Eyes: Her Classic Era design has these to reflect her sweet and innocent personality.
  • Team Mom: Deeply cares for her friends' well-being, and will rampage if anyone threatens to harm that. It's more apparent with the younger characters such as Tails and Cream.
  • Tertiary Sexual Characteristics: She's a hedgehog, just like Sonic, Shadow, and Silver, but her spines are shorter than theirs, more closely resembling human hair. She also lacks spines on her back, has eyelashes, and wears a red headband.
  • Tiny Tyrannical Girl: Before Characterization Marches On, she would often act bossy and threaten to bonk people with her hammer if they angered her.
  • Tomboy and Girly Girl: Can fit either mold depending on who's she paired with. For example, she's the tomboy to Cream's Girly Girl, but the inverse is true for someone like Blaze or Sticks.
  • Took a Level in Badass:
  • Took a Level in Jerkass: While Amy has always had an obsessive infatuation with Sonic even in her earliest appearances, this had also coincided with her being depicted as a relatively sweet and helpful character. However, in Sonic Heroes, Sonic Battle, and Sonic Rush, she can be downright nasty, becoming a more bad-tempered, aggressive, and Clingy Jealous Girl towards Sonic prone to hitting people with her hammer without much provocation.
  • Took a Level in Kindness: Later games have severely toned down her Hair-Trigger Temper and Clingy Jealous Girl traits and she's back to being a straight-up Nice Girl.
  • Tornado Move:
    • In Sonic Heroes, all Speed characters can use a Tornado Jump when separated from their teammates to summon a whirlwind of some sort; Amy's variant, the Tornado Hammer, has the unique ability to launch the tornado forward in the direction she's facing.
    • In Sonic Battle, Amy's ground- and air-shot techniques launch a pink typhoon in the direction she's facing.
  • Trademark Favorite Food: Soft-serve ice cream, according to Sonic Channel and some other material.
  • Tsundere: Develops into a Type-B variant over time; she's still nice and sweet, but she still has a temper and will lash out at those who upset her the slightest, even Sonic, mainly when he doesn't show any romantic interest around her.
  • Tuft of Head Fur: She has an Anime Hair-esque tuft on her head, both in her Classic and Modern designs.
  • Unbuilt Trope: Ever since it was mentioned in the Japanese manual for Sonic the Hedgehog CD, Amy has been known for her interest in fortune telling and mystical things. In the 2020's, this aspect of Amy has not only been reintroduced, but has also become far more pronounced than it was prior, to the point that most of her moveset in Sonic Frontiers has her wielding her "Fortune Cards" as a Death Dealer. However, the original basis for Amy's love of fortune telling wasn't to imply that Amy had a special or abnormal connection to the mystical—things like fortune telling and tarot reading were and still are very common interests among Japanese girls or young women. Amy's interest in it was meant to establish her as being a relatively average girl who just happened to have a crush on Sonic.
  • Unstoppable Rage: Though her anger issues can frequently hold her back and lead to her making rash decisions, when she channels it appropriately, Amy's violent rage can also end up saving the day; Zero is finally confronted and beaten when it makes the mistake of royally teeing her off by harming the flicky she's traveling with, as an example. Part of her Character Development is her quietly recognizing when and where to focus her anger and how to let it motivate her without blinding her.
  • Violently Protective Girlfriend: Well, self-proclaimed girlfriend, at least. Still, hurting Sonic is a very bad idea and woe betide anyone who does so in her presence.
  • Wake-Up Call Boss: In Sonic the Fighters, she's the second opponent of the game and marks where the game's difficulty really starts to rack up. While not as brutal as the later opponents, she knows how to use barriers, she can distract your character to combo it, and she can still pack a nasty punch for those who are unprepared.
  • Weight Woe: In Sonic Battle, Amy is obsessed with boxercise and dieting in order to get in shape and impress Sonic, using Emerl as a coach.
  • Yandere: Her crush on Sonic can veer into this, particularly in Sonic Rush. Upon meeting Blaze, she warns her that she's Sonic's girlfriend, and that she won't let anyone else have him. Later, when Sonic asks Amy if she's seen Blaze, she immediately jumps to the conclusion that Sonic is in love with her, only calming down once Tails explains that it's not like that. It's Played for Laughs, of course, but her obsession with Sonic is clearly unhealthy.
  • Younger Than They Look: Amy looks and acts like someone who should be around Sonic's age, but before character ages were done away with, she was officially listed as being 12, around three to four years younger than Sonic. Her Classic design is perhaps an even worse example since she is technically the same age as modern Tails, who is otherwise taller and older looking.

Alternative Title(s): Sonic The Hedgehog Main Trio, Sonic The Hedgehog Team Sonic

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