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This is a list of characters who appear in the series Something Wicked This Way Comes. For information about characters from their home series, see RWBY and Overlord.

Currently in development.

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The Great Tomb of Nazarick

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Originally consisting of non-playable characters inside a popular video game, the transference to another world has allowed the NPCs to express themselves in unbelievable ways. Each character is unique, having been designed by different members from the guild Ainz Ooal Gown. It is also led by one of the few remaining guild members and leader of said guild: Momonga.

General tropes:

  • Always a Bigger Fish: The Grimm and Salem are the most dangerous and destructive forces on Remnant, and humanity has been fighting with them for a very long time. Yet none of them compare to the denizens of Nazarick, especially considering that, as it stands, only six people on Remnant are capable of utilizing magic — and one of them is slowly losing his magical prowess. Everyone in Nazarick is capable of using magic, and they're system of magic is completely different from the magic in RWBY.
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  • Fantastic Racism: Due to how they were designed and their karma, many of the NPCs in Nazarick do not have a very good view of humans. Generally, humans fall into two camps for them: either they are tools for them to use however they see fit, guinea pigs or just stepping stones. The only ones who are exempt from this are Yuri Alpha, CZ Delta and Sebas Tian, something Momonga is aware of.
  • Fish out of Temporal Water: Unlike the New World from the light novel, Remnant doesn't have anything relating to YGGDRASIL — from magic to terms and even the knowledge of items. This doesn't stop Momonga from learning all he can about this world.
  • Sadist: On account of negative karma, some of Nazarick's denizens can be quite cruel.
  • Trapped in Another World: It's unknown whether or not they can return to YGGDRASIL, but for the most part, none of them actually miss it.
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  • Undying Loyalty: While they would obey their creators before the guild master himself, none of them would even think about disobeying Momonga, especially since in their eyes he stayed with them up until YGGDRASIL was shut down.

    Momonga/Ainz Ooal Gown 
https://static.tvtropes.org/pmwiki/pub/images/ainz_ooal_gown_ln.png
The God of Death



The guild master of Ainz Ooal Gown and the protagonist of Overlord.

Born in a Crapsack World ruled by corporations, Satoru Suzuki worked as a salaryman leading an unfulfilled life. Like many, his only real escape was the D-MMO-RPG called YGGDRASIL. There, he was known as the heteromorphic character Momonga. Initially hunted down by other players because of his character, he soon became one of the most well-known and infamous players in the game and formed the guild Ainz Ooal Gown with his friends.

By the start of the story, however, Momonga is the only active member of the guild. The rest have either retired from the game completely or have not logged in for several years. When YGGDRASIL's servers are to shut down, Momonga opts to stay behind and play the game until its conclusion. This action ultimately sends him to Remnant, where he quickly begins to make plans to understand the world better and integrate himself into its society.
  • Achilles' Heel: While being an undead has its quirks, like not being exhausted or eating or sleeping, Momonga is weak to fire and light magic. Since he's also a skeleton (or undead as he states), he's also weak to blunt weaponry. His equipment can cover some of these weaknesses, but not all of them.
  • Affably Evil: While Momonga isn't quite evil (ignoring his negative karma rating anyway), he is rather polite and barely shows annoyance towards the Branwen Tribe when he trounces them.
  • A God I Am Not: He worries that the NPCs see him as a god, much to his chagrin.
  • Always a Bigger Fish: As far as Remnant is concerned, Momonga has no equal. Ozpin's magic is waning with each reincarnation, and while Salem presumably still has most of her power, Momonga stands above them for possessing a magical arsenal completely unknown to them. This doesn't stop Momonga from being cautious, however.
  • The Archmage: Normally, players in YGGDRASIL are limited to 100 spells. Thanks to Dark Wisdom, a special ability from the Overlord class, Momonga can learn any spells from players he's killed. Currently, he knows over 700 spells.
  • Atrocious Alias: "Momonga" is the name of the Japanese flying dwarf squirrel. That being said, given how YGGDRASIL is based around Norse Mythology, the squirrel naming could also reference Ratatoskr, the squirrel that is said to live inside the World Tree.
  • Awesome by Analysis: Demonstrates himself as such in the battle against the Branwen Tribe. Thanks to YGGDRASIL magic skills like [Mana Essence], which lets him view the mana level of allies and enemies, he immediately knows Raven is the one using magic, not Vernal. He even figures out that Raven is using Vernal as a decoy, citing a well-known In-Universe strategy from YGGDRASIL.
  • Benevolent Boss: He tries to be this for Nazarick. He's wasting his time because everyone already sees him as this because he was the only person in the guild to stay with them until the very end.
  • Bling of War: Wears jewelry on his fingers (which admittedly have status effects to help him out in a fight) and wears a fancy robe.
  • Break the Haughty: Throws Raven's philosophy right back in her face when he effortlessly kills off her bandit tribe right before her eyes, reducing her to the miserable state we see her in the opening chapter of the fanfic.
  • Can't Have Sex, Ever: He's a skeleton. Which means he has no dick. This, naturally, frustrates him.
  • Dark Is Not Evil: He's an undead, and in the eyes of many, a monster, and wears a black robe. At present, however, Momonga is not entirely antagonistic towards others.
  • Dem Bones: He is an undead. To be more exact, he's a skeleton.
  • Didn't See That Coming: He was told that magic doesn't exist in Remnant except in fairy tales and fiction. He's understandably shocked and ecstatic to see that magic does exist. He's also shocked that Raven was seemingly immune to not only an ailment like [Paralysis], but even an instant death skill like [Grasp Heart].
  • Emotion Suppression: Similar to the light novel, Momonga's newfound nature as undead suppresses any powerful emotions he may be feeling. When compared to the light novels, though, Momonga seems to express emotions far more easily.
  • From Nobody to Nightmare: In-Universe, he went from a weak newbie in a video game to one of the most feared players ever. Now? He's gone from being a salaryman in a Crapsack World to what may very well be the most powerful being in Remnant since the Age of Gods.
  • How Would You Like to Die?: The above quote is delivered to the Branwen Tribe when they invade Shiroyuki Village. To clarify, if the Branwen Tribe obeyed his wishes, he'd only kill off half of them. If they resisted, he'd only leave a Sole Survivor to report back to Raven.
  • Hyperspace Arsenal: He keeps any and all equipment on hand in his inventory, which he can access at any time and anywhere.
  • Kill It with Fire: Deliverer and receiver. One of the skills he can cast is [Hell Flame], which completely incinerates his target. Not even ashes are left behind. As an undead, fire is one of his natural weaknesses.
  • Lack of Empathy: Similar to his reaction of seeing the massacre of Carne Village when he first arrived in the New World, Momonga saw no actual reason to help the people of Shiroyuki.
  • Large Ham: He has his moments.
  • Meaningful Rename: Like in the light novel, he discards his name and assumes the name of his guild, "Ainz Ooal Gown," in the hopes that if he garners enough fame, then any of his friends from YGGDRASIL who may be in Remnant will seek him out.
  • Mega Manning: With Dark Wisdom, Momonga can learn the skill of any player he's killed in YGGDRASIL. It's unknown if he can learn any Remnant magic if he were to kill Salem, Ozpin or one of the Maidens.
  • Mercy Kill: He offers to kill the Branwen Tribe quickly and painlessly if they surrender to him. They really should have taken his offer when they had the chance.
  • Necromancer: Part of one of his classes. Momonga can summon undead, though he initially could summon them for a limited amount of time. To his surprise, though, when he summons a Death Knight using a bandit's corpse, it stays indefinitely.
  • The Needless: Since he's an undead, Momonga doesn't need to eat, drink or sleep. This makes him feel bad for some of the NPCs in Nazarick like Souchef, since it means they won't be able to cater to him.
  • No-Sell: The Branwen Tribe didn't stand a snowball's chance in hell. In fact, the snowball would have lasted longer. Case in point, when they attack him, one of skills activates and nullifies the damage. Said skill activates when the damage is below tier six and is coming from a foe that's below Level 60. Not even Raven could overpower it, as Momonga estimates her skill level to be Level 40.
  • No Shirt, Long Jacket: His robe exposes his ribcage and the red orb in the center of his body.
  • One-Hit Kill: Among Momonga's specialties is instant death. By his own admission, his favorite spell is [Grasp Heart] — a tier nine spell that has him crush the heart of his target, killing them instantly. His most powerful instant death ability is [The Goal of All Life is Death], which bypasses all resistances and immunities to instant death, guaranteeing a one hit kill. Case in point, Momonga's battle with Shalltear in Volume 3 in the source material.
  • One-Man Army: If Raven, a Maiden, is estimated to be Level 40, which is higher than even the strongest individuals from the New World in the light novels, then Momonga is the strongest being in Remnant as it stands, as his character is Level 100 and knows magic that is unknown to Remnant.
  • Our Liches Are Different: The closest Remnant has to "zombies" are the Apathy Grimm, which are skeletal in nature. Momonga is not even remotely a Grimm, and unlike them, he knows magic.
  • The Paranoiac: While not as severe from the light novel, Momonga is still ultimately suspicious of his presence in Remnant and keeps to the shadows, even going so far as to try and hide evidence of his presence by having Mare cover up the patch of dead plantlife in the forest close to Shiroyuki so no one will notice. Watts, unfortunately, managed to obtain a photograph of the area before Mare fixed it, and even then, Salem notices that the trees and plants that have grown in the area are not native to Mistral.
  • Person of Mass Destruction: While he hasn't demonstrated his full might, we'd wager that the only beings that could stand equal to him might be Salem and the Brother Gods.
  • Pet the Dog: Like in the light novel, Momonga saves a village to honor his friend Touch Me. It is slightly subverted, though, as due to the populace believing that magic isn't real, Momonga had to wipe everyone's memories in order to preserve his secret.
  • Readings Are Off the Scale: His MP is listed as "Exceeds Limit."
  • Red Baron: The title of Volume 1 for Something Wicked gives him this new nickname to add to his repitoire: The God of Death.
  • The Red Mage: Downplayed. Momonga's build was designed with role-playing in mind and has certain key strengths, the first being Death Magic, the second Summon Magic and the third Time Magic. However, Momonga doesn't have the destructive power that other members of the guild had, so he had to make due with his versatility and the sheer amount of spells he possessed.
  • Reed Richards Is Useless: For the same reasons as Carne Village, Momonga didn't resurrect anyone who died in Shiroyuki in order to not draw attention to himself. Additionally, he had to wipe everyone's memories so they wouldn't know he could use magic — since it is believed not to be real.
  • The Roleplayer: Momonga's character build was designed with this in mind.
  • The Strategist: In-Universe, he is this. When Ainz Ooal Gown was first formed, Momonga's first act was to clear The Great Tomb of Nazarick in one shot, a feat that has never been accomplished with any dungeon up until this point. Not only did the plan succeed with outstanding success, but they even got a World-level Item out of the deal.
  • Summon Magic: One of Momonga's playstyles revolves around summoning mooks to protect him. Like the New World, though, the summoning mechanics have changed drastically, if the permanent summoning of the Death Knight is of any indication.
  • Super Strength: Though he's a Squishy Wizard by video game standards, he's more than capable of fighting with brute strength. He did reduce two bandits' heads to bloody paste with his bare hands.
  • Terrifying Rescuer: When Momonga went to save Shiroyuki village, one of the children honestly thought that he was Death. This makes sense in Remnant, since the only monsters that are known to the populace are the creatures of Grimm. Momonga is an undead, something that no one has ever seen before.
  • There Is No Kill Like Overkill: Does this twice. The first time was in the original ending for Volume 1: Chapter 3, where he used [The Goal of All Life is Death] to test Raven's apparent immunity towards instant death after she somehow survives [Grasp Heart]. The results were similar to what happened in the third volume of the light novel, in which the surroundings are reduced to a desolate pile of sand. Due to Critical Research Failure, this was changed to instead Momonga using [Despair Aura V] to kill the Branwen Tribe. Momonga lampshades how he went overboard when he sees that the ecosystem around him has completely died off.
  • What Have I Become?: While he hasn't reached the same levels as he has in the light novel, Momonga is deeply disturbed by his newfound nature.

    CZ 128 Delta/Shizu 
https://static.tvtropes.org/pmwiki/pub/images/cz_delta.png
The Lone Huntress

One of the Pleiades Combat Maids, meant to serve as the final lines of defense in the Great Tomb of Nazarick against raiding Players. She is an Automation and is one of the few NPCs in Nazarick to have a good karma rating, though she remains loyal to Nazarick. She is incredibly hard to read.

After Momonga learns more about Remnant, he decides to gather more information about the four Kingdoms and sends Shizu to Beacon Academy, in order to understand how Huntress and Huntsmen fight, as well as gather information about aura and semblances.


  • The Ace: Ozpin notes that she's incredibly talented for someone her age, as she defeated the most Initiates out of all the applicants, taking out sixty out of the 200 who tried their hand at Beacon.
  • Ascended Extra: While Shizu was not a minor character by any means, she was a supporting character and hasn't had much time to shine as other NPCs up until the later half of Volume 13. In Something Wicked, she is the focus of the second volume.
  • Cute Clumsy Girl: Due to how she was designed, she has a poor rhythm.
  • Cuteness Proximity: She has a habit of holding things she thinks are cute and also puts 1-yen stickers on anything she likes. She finds Velvet adorable enough that she hugs her, in the guise of catching her, and puts a sticker on her rabbit ears.
  • Dark and Troubled Past: As "Shizu Obsidian", her home town as attacked by Grimm and her parents are presumed dead. Afterwards, she was taken in by her uncle.
  • A Day in the Limelight: She is the protagonist of Volume 2.
  • Emotionless Girl: Downplayed. She does have emotions, but they are very hard to notice. It also doesn't help that she has only a single facial expression.
  • The Gunslinger: One of her classes is "Automaton Gunner."
  • Innocently Insensitive: Coco, who plays up her Fanon trait of being a fashion police officer, is outraged by what Shizu is wearing and attempts to try and get her to go on a shopping trip so she can get better clothes. This annoys Shizu because the clothes were handpicked by Momonga and Shalltear. She promptly tells Coco to not touch her clothes.
    Coco bristled. Velvet face-palmed.
    CZ Delta had just made a declaration of war.
  • I Work Alone: Because she's an extra applicant that passed Initiation, Shizu was given the option of either trying out for Beacon next year so she could be put on a team then or become a Solo — a student that doesn't have a team. Becoming a Solo, as described In-Universe, is generally unfavorable because they're exempt from several activities and can't go on missions unless they are accompanied by another team. Since she's at Beacon because she's gathering information about Aura and semblances, Shizu doesn't really mind the disadvantages.
  • Red Baron: Like Momonga in Volume 1, Shizu gets her own nickname courtesy of Volume 2: The Lone Huntress.
  • Robot Girl: She is a heteromorphic character — a Automation to be precise. That being said, she is remarkably human-like. The "robot" part comes from her design, such as her eye, and her weaponry.
  • Rummage Sale Reject: In her normal clothes outside of her maid uniform, she wears her scar with a heavy camouflage jacket with worn jeans, a tank top that exposes her midriff and combat boots. Velvet notes that Coco would have a field day if she ever saw Shizu wearing such clothes. As expected, Coco is outraged and tries to get Coco to go with her on a shopping trip to get some good clothes, only for Shizu to reject her outright because the clothes were picked by Momonga and Shalltear.
  • Stealth Hi/Bye: Pulls this on Velvet when the PA system says they're nearly at Beacon and need to gather their belongings.
  • When All You Have Is a Hammer...: Rather than use her gun the way its intended, Shizu uses it like a baseball bat. She draws first blood in Initiation by punting one initiate so hard that he goes flying and sticks to a wall for a few seconds. Another initiate, who previously tried to grope Shizu, has his face smashed into the floor.
    Shizu: ...don't piss off a maid with a rifle.


Mistral

One of the four Kingdoms of Remnant. Known for its eastern culture, it is also known for its underground and criminal activity in the lower areas of the city. It is also the Kingdom where the Great Tomb of Nazarick was transported, hidden within the dense forest near Shiroyuki village.

General Tropes

  • Expy: Shiroyuki Village is pretty much Carne Village in all but name. The only difference here is that Shiroyuki's inhabitants had to have their memories erased when Momonga learned that magic was thought to not exist in this world.
  • What Happened to the Mouse?: Word of God all but implies that the village no longer serves any worth in the story overall, especially since Momonga wiped everyone's memories. That said, one of the village inhabitants does have the Goblin General's Horn...

    Kyle Blut 
An Original Character living in Shiroyuki Village with his wife and two children. He was once a thief in Atlas, but chose to settle for a nice and quiet life in Mistral.
  • Farm Boy: Kyle settled on this life after retiring from a life of crime.
  • Heel–Face Turn: He was a criminal in Atlas, but grew tired of that life and decided to pursue a quieter one in Mistral.
  • Interspecies Romance: He married a Faunus, if the fact that his daughter has a Raccoon tail is of any indication.
  • Meaningful Name: Following the Color Naming Rule in RWBY, "Blut" is the German world for "blood."
    • This extends to his children as well. His youngest child's name is "Lila C." Blut, and his son's name is Wein, which is pronounced "wine."
  • We Hardly Knew Ye: He's killed in the same chapter as he is introduced, and has had barely enough screentime to reveal his backstory.

    Raven Branwen 
The weak die. The strong survive. Those are the rules.


The leader of the Branwen Tribe, and current holder of the Spring Maiden magic. She was originally a member of the famous Team STRQ, but ultimately left the group for her own purposes. She is cited as one of the major factors why the team split apart. She is the twin sister of Qrow Branwen, who she stands at odds with.


  • Animal Motif: Like Qrow, her namesake comes from a bird. "Branwen" also means "white raven" or "blessed raven." She also wears a Nevermore Grimm mask, and her hair is styled to look like a plume of feathers. Even her magic extends to the animal motif, as she can transform into a bird.
  • Asskicking Equals Authority: She took over the Branwen Tribe by killing off the previous leader since they proved to be horribly inept at their job, and has since led the tribe into prosperity. Doesn't mean a damned thing to Momonga when they meet.
  • Bandit Clan: Was born into the Branwen Tribe and raised for nearly all her life. She cared about it enough that she wanted to enroll at a Huntsman Academy in order to learn how to fight effectively and defend the Tribe better. This is made all the more apparent given that around that time the Branwen Tribe was in the middle of an internal power struggle, with one group wanting to take over and the other wanting to protect the current regime. Upon Raven's return, she killed the old leader and took over.
  • BFS: Her weapon of choice is a katana that is almost as long as her body. The blade is also detachable, as Raven can switch between different types of blades that are stored in her sheath.
  • Break the Haughty: Raven was a powerful individual, and she knew it. She was also a firm believer of her idea of "Social Darwinism." When Momonga throws this logic right back at her by killing off her whole tribe, she is left utterly broken and is reduced to a Death Seeker.
  • Broken Bird: Ties with Broken Ace. She is the Spring Maiden and one of the few people in Remnant capable of using magic. Yet she was a despicable individual who cared about herself and her tribe. Momonga utterly broke her by destroying the people she had fought so hard to protect and even abandoned what she thought was a happy life, despite thinking that it made her soft.
  • Byronic Hero: Like in RWBY, Raven was one of the more complicated characters. She pursued a dark lifestyle, in spite of having found a happy place to be in the form of Team STRQ and Taiyang. However, she threw that life away in favor of what she thought was her real family, though the narration makes it clear she still cares about the family she left behind. When Momonga reduces her to being a Broken Bird, Raven laments how she threw away the things that made her happy — including letting Summer die.
  • Cain and Abel: The Cain to Qrow's Abel. While Qrow works with Ozpin, who is RWBY's Big Good, Raven refuses to work with the man and prefers to do her own thing — which is leading a group of murderers and thieves. Volume 1 & 2: PROLOGUE imply that this now subverted.
  • Can't Kill You, Still Need You: When Momonga discovers that Raven can use magic when he was previously told that magic did not exist outside of fiction and that she possessed immunity to status ailments and instant death, he orders Nazarick to capture her alive for further study.
  • Cool Gate: Her semblance allows her to create portals that lead her to people she has a connection to, like her brother Qrow, her apprentice Vernal and Taiyang.
  • Cool Mask: In order to hide the effects caused by using magic, Raven wears a rather intimidating Grimm mask, not unlike the ones worn by the White Fang. She also wears it during raids on villages.
  • Cool Sword: The blade of her katana is a detachable Dust blade, which she can change on the fly for different types of elemental damage.
  • Cover-Blowing Superpower: Since magic is rare in Remnant, and highly sought after by Salem, Raven has gone to great lengths to protect her identity as the Spring Maiden. To this end, she uses Vernal as a decoy and pretends to act as her defender when Vernal is "attempting" to cast a spell. Momonga even cites this tactic as a strategy from YGGDRASIL, where a weak Magic Caster would be defended by members of a party under the guise of being their best mage while the real one would prepare to cast a spell once the enemy was sufficiently weakened.
  • Dangerously Short Skirt: Wears a very short skirt, and is the leader of one of the most infamous bandits in the Kingdom.
  • Dark and Troubled Past: She didn't exactly have a happy childhood. When she was old enough to walk and talk, her parents gave her a stick and told her to fight her brother. When she refused, they beat her. And when she was ten years old, her mother sent her out on one of the Branwen Tribe's raids, which resulted in her first kill. These events shaped Raven's mindset behind the idea of Might Makes Right. She managed to get back at her mother by killing her in her sleep for unspecified reasons.
  • Death Seeker: After Momonga massacres the Tribe, Qrow finds her at a bar in Vacuo. When she finishes her talk with Qrow, she wonders if she'll be able to die in peace, implying that she would have taken her own life or thrown herself in a suicidal position, had Qrow not stopped her.
  • Detachable Blades: Her Dust swords tend to shatter easily in the heat of battle, so her sheath contains a rotating chamber of spares that she can switch out to if she sees fit. To add even more utility, the chamber holds several different types of blades, each with their own powers.
  • Eerie Pale-Skinned Brunette: Raven has dark hair and a deathly white complexion, making the focus on her fierce red eyes that much more striking.
  • Even Evil Has Standards: While she's not totally evil, she isn't exactly the most pleasant of people either. That said, she will not tolerate slavery or sex slaves. Someone in the tribe found out the hard way when they tried to do this behind Raven's back.
  • Family of Choice: Raven considers the Branwen Tribe to be her family, something Qrow heavily disagrees with her about. That being said, she also considered Taiyang and her daughter to be family as well, lamenting how she threw her happy life away just because she didn't want to "get soft".
  • Fatal Flaw: Pride. The narration states that pride is the downfall of many people, and Raven would be no different. She could have easily left Shiroyuki alone, especially considering it was just a small village compared to the other places the tribe has raided. She just couldn't accept that someone had denied her claim from her. If she had swallowed her pride and left, chances are, the tribe would still be alive right about now.
  • Hypocrite: Big time. She believes that the tribe full of murderers and thieves is her family, in spite of the fact that said family had also abused her as part of their "tough love." She thought that being happy with Taiyang had ultimately made her soft and distanced herself from him, even going so far as to abandon her own daughter after she was born. When Momonga throws her own ideology back in her face about how the weak will die and that she has no right to complain because she is weak, Raven books it like a bat out of hell and realizes how much of a hypocrite she has become.
  • Iaijutsu Practitioner: Raven's style of combat. It's complimented by the fact that each of her katana's blades have different elemental properties that she can switch out on the fly.
  • I Let Gwen Stacy Die: One of Raven's greatest regrets was leaving Summer to die.
  • Katanas Are Just Better: Raven's main weapon is a BFS katana that's nearly as long as her body.
  • Know When to Fold 'Em: Raven realizes that attacking Shiroyuki any further is pointless, but this is ultimately subverted because of her Fatal Flaw. It is played straight when she realizes that the tribe stands no chance against Momonga and warns everyone to flee.
  • Lady of Black Magic: She is one of the Maidens of the Seasons capable of using magic, and she is one of the more morally ambiguous characters in RWBY.
  • Lady of War: Raven is a dangerous woman to cross, especially since she leads a group of bandits that she had trained to be on par with even Huntsmen. She's all the more dangerous for wielding magic.
  • Laughing Mad: Momonga just utterly breaks her. He kills her tribe right in front of her, leaving her the Sole Survivor. When she manages to escape thanks to her transformation magic, she just breaks down as she thinks about how despite everything she had gone through and sacrificed, she's as weak as she's ever been. She ends up laughing in the middle of the rain like a deranged madman.
  • Might Makes Right: This is Raven's philosophy. It gets thrown back in her face by Momonga after he kills off the whole Branwen Tribe right in front of her.
  • Missing Mom: She left her newborn daughter because she thought her time with Team STRQ had made her soft.
  • Not in This for Your Revolution: Raven and Qrow enrolled at a Huntsmen Academy in order to learn how to fight more efficiently and to kill other Huntsmen to defend their tribe. She's also the Spring Maiden, but she isn't interested in fighting for Ozpin's lofty goals. Even when she seemingly joins back with his group, she openly states that she wouldn't be here unless she didn't have a choice.
  • Patricide: She murdered her mother when she was fourteen for unspecified reasons. This was after her brother also killed their father in a duel.
  • Red Eyes, Take Warning: Has red eyes, and she is the last woman outside of those in Nazarick that you want to piss off.
  • Self-Made Orphan: Downplayed. Raven and Qrow killed their mother and father respectively, but they were still raised by the Tribe.
  • The Social Darwinist: Is a firm believer in the idea that the strong survive and the weak die. Momonga gives her the same speech she gives to Qrow in RWBY: Volume 4, claiming that she doesn't have the right to complain that she's going to die because she's weak. Raven herself acknowledges her hypocrisy as she breaks down after escaping Momonga.
  • Strong and Skilled: Is a veteran Huntress, the leader of a notorious tribe of bandits, and is the current Spring Maiden with a few years of experience under her belt.
  • Superpower Lottery: She's had a talent for combat thanks to starting as early as when she was able to walk and talk. At present, she's not only considered to be one of the most famous Huntresses (infamous reputation as bandit leader notwithstanding) in Remnant, but even has the power of the Spring Maiden underneath her belt.
  • Take a Third Option: When she and Qrow wanted to enroll at a Huntsmen Academy to get stronger, the tribe was undergoing a power struggle between two camps: one group wanted to usurp the old leader and take charge of the tribe due to poor decision making that led to the tribe declining, and the other group wanting to remain as it was. When Raven returned, she killed the current leader and took it over. This ended up for the best, as the tribe prospered under her leadership.
  • Tears of Remorse: Crosses with Laughing Mad. Raven realizes that, despite how she threw everything away in order to get stronger to protect the Branwen Tribe, she ultimately still loved Taiyang and regrets having left Summer for dead.
  • Thinking Up Portals: See Cool Gate up above.
  • Weather Manipulation: One of the Maiden's abilities. Raven often uses it as part of their raids in order to increase the negativity in the village so they can draw the Grimm in, giving them an opportunity to take out the stragglers.


Vale

The setting for Volume 2: The Lone Huntress and the background for Volumes 1-3 of RWBY. It is the most stable of the Four Kingdoms, and will host the Vytal Festival when Ruby Rose attends Beacon. Shizu is sent to attend Beacon Academy in order to gather information about semblances and aura, as well as examine the lifestyle of the Huntsmen.

General Tropes

    Ozpin 
Congratulations, students. Welcome to Beacon Academy.


The Headmaster of Beacon Academy, and one of the youngest to receive that position. Unknown to many, he is the leader of a group of individuals who protect Remnant from Salem and her cohorts.
  • Affectionate Nickname: He's called Oz by those close to him, including Qrow.
  • Been There, Shaped History: Due to his circumstances, he's been around in Remnant for a very long time. He's also been all but stated to be the King of Vale, who created the Huntsmen Academies following the aftermath of the Great War.
  • Big Good: He's one of the principals of the Huntsmen Academies and is the head of his own social circle, who are more or less the Illuminati and defend Remnant from Salem.
  • Body Surf: Following his first reincarnation, Ozpin was given the ability to jump from host to host in the event he and his current body die. His soul also joins with the host in question, usually leading to a case of the two sharing the body or Ozpin assuming complete control and his host succeeding to him.
  • Child Prodigy: He's the youngest person to ever become a Huntsmen Academy headmaster.
  • Classy Cane: His weapon of choice is his cane, which has no special features unlike the students'. It's nothing more than a very hard to break stick, and he uses it quite effectively.
  • Clock Punk: Gears are a motif of his. His office is in the heart of the clock tower and as such the gears and cogs are everywhere. Even his desk is made of gears, and his chair is designed to give him the appearance of gear-themed wings.
  • Clock Tower: Beacon Academy's tallest tower and his office, with the clock's face acting as a large window.
  • Dark and Troubled Past: He was one of the original humans that populated Remnant during the Age of Gods. More than that, he was the sole cause behind Salem's Start of Darkness, turning her into The Lost Lenore that couldn't accept his death. The events following this were what ultimately led to humanity dying off the first time. His second life wasn't much better, since it led to him and Salem having a falling out and possibly killing their children.
  • Meaningful Name: Ozpin is the headmaster of Beacon Academy and is named after "The Wonderful Wizard of Oz". In the novels, the Wizard of Oz's full name is Oscar Zoroaster Phadrig Isaac Norman Henkel Emmannuel Ambroise Diggs, or O.Z.P.I.N.H.E.A.D. (OZPIN HEAD). The Wizard of Oz is a man who is not what he seems to be, and Ozpin is also not the ordinary huntsman he seems to be. He is a man who is hiding secrets, perhaps even from his inner circle who are supposed to know the secret threats in the world.
  • Must Have Caffeine: He is rarely seen without a coffee mug in his hand, even when he's in the most inappropriate locations. He drinks hot chocolate rather than coffee, but hot chocolate is also a caffeinated beverage and he drinks an awful lot of it. He even brings it with him when addressing the applicants for Initiation, which Velvet notes is very informal.
  • Really 700 Years Old: Alongside Salem, he's one of the first humans that populated Remnant during the Age of Gods. His ability to reincarnate has led him to existing in Remnant long after his death since returning to life when humanity has resurfaced with the Faunus invokes the Trope, especially since he's been engaged in a Forever War with his former lover.
  • Resurrective Immortality: When Ozpin's body dies, his soul, Aura, and memories merge with a new compatible body. Over time, the two souls and Auras merge and the new person becomes a part of the being known as Ozpin; with each new host, the addition of a new personality changes Ozpin.
  • Retractable Weapon: Ozpin's cane is a solid, durable item with an ornate handle that contains cogs and a lever which he can use in battle like a fencing sword. The stem of the cane is heavily implied to be retractable, as he can carry it in a concealed manner while wearing only a suit, allowing him to address students while apparently weaponless one minute, and yet be leaning on his cane while watching them the next. For as long as Ozpin himself uses the cane, he is never seen directly extending or retracting the weapon, only appearing to have it one moment and not having it the next.
  • Waistcoat of Style: Ozpin wears a dark green waistcoat, to go with his dark green suit. It makes the green top he wears underneath it stand out vividly. A previous incarnation favoured pin-stripe shirts with charcoal grey trousers and a purple waistcoat.

    Glynda Goodwitch 
Ozpin's aid and combat instructor of Beacon Academy. She is known for her strict demeanor and is feared by many students as the "Wicked Witch of beacon."
  • Alliterative Name: Glynda Goodwitch.
  • Badass Cape: In opposition to the rest of her attire, Goodwitch wears a black cape with purple lining. The back of the cape is adorned with Glynda's crown symbol, and ends in tatters shaped like arrowheads.
  • Cleavage Window: Due to her high collar, she possesses a very centralized opening in her blouse that exposes some of her cleavage.
  • Good Cop/Bad Cop: She generally plays the bad cop while Ozpin is the good cop whenever they discuss a serious matter with a student.
  • The Dragon: She's implicitly stated to be Ozpin's second-in-command.
  • The Dreaded: Glynda is feared among many of her students in combat class for her overall demeanor, to the point where they call her a witch.
  • Lady of Black Magic: In addition to her stylish blouse and pencil skirt, she wears a cape that gives her a magician's air. She has a commanding presence and carries herself with stern grace. Her primary method of fighting is with a riding crop, through which she directs her attacks by pointing towards her targets, being they people, Grimm or inanimate objects. Between her telekinetic semblance and her ability to focus Dust into unique effects, her style of fighting resembles magic: she can create defensive shields, create lethal showers of ice daggers, drag storm clouds into the area and kick up storm winds. She can also toss Grimm aside with barely a glance just by swishing her riding crop as she walks by. She can even rebuild broken buildings and mend holes in the street just by using telekinesis.
  • Magic Wand: Glynda's weapon is a leather riding crop which she wears in a holster strapped to the outside of her right boot. Whenever she uses her telekinetic Semblance, she wields the riding crop as a wand, pointing it at the target of her power. Objects she's moving through the air will move in accordance with the direction she moves the riding crop in.
  • Mind over Matter: Her semblance. She can levitate a large number of objects and put them together however she likes.
  • Ojou Ringlets: Huntsmen are held in extremely high standing throughout the Kingdoms. As a huntress who is second-in-charge of Vale's elite Huntsman Academy, she commands great respect. Her stern face is softened by the ringlets that frame her features and her personal symbol is a tiara.
  • Perpetual Frowner: With her stoic demeanor, she's never seen smiling, even in lighthearted moments; she's even snarling at her students' antics, even though Ozpin is more easy-going about it. The only moments she drops the frown are in her more vulnerable moments as she wearily voices her concern for the students, seeing they're supposed to become the defenders of the world.
  • Red Baron: She's called the Wicked Witch of Beacon by her students.
  • Surveillance as the Plot Demands: Her Scroll allows her to monitor events, particularly the Huntsman Exam that was being held in conjunction with Initiation. No one ever notices they're being recorded. It's another reference to The Wonderful Wizard of Oz; Glinda the Good had a magic book that recorded everything that happened in Oz.
  • Whip It Good: Glynda carries a riding crop which acts as both a wand and a means to intimidate her listeners when she needs to punctuate her words for emphasis. Coupled with her messy bun, glasses, stern demeanour, cleavage-exposing pencil-thin dress and knee-high boots, her appearance carries a dominatrix overtone.

    Roy Al Lint 
A second-year student at Beacon Academy, and the son of one of the Vale Council members. He is the leader of his own team, but his skills are non-existent.
  • Abhorrent Admirer: He falls in love with Shizu the moment he sees her, initially thinking she's a kid who came to Beacon by accident. He has no idea that Shizu is a heteromorphic — an automaton to be precise.
  • All the Other Reindeer: He's one of the few people in Beacon with a rare background, that being his father — a member of the Vale Council.
  • Evil Counterpart: To Jaune Arc. Jaune faked his transcripts to enter Beacon Academy and had next-to-no combat ability until he started training with Pyrrha. Roy, on the other hand, had his father to help him fake his way into Beacon, and like Jaune, he has no combat ability whatsoever. The difference is that Jaune got better and became a competent Huntsman-in-training. Roy had professional trainers who told him the same thing: he can't fight worth a damn. The "evil" part comes from the fact that Roy doesn't respect anyone, thinking that he deserves their respect because his father's a politician and he despises Faunus with a passion.
  • Evil Redhead: He has cherry-red hair, and he's not the most pleasant of people to be around.
  • Fantastic Racism: He hates Faunus, to the point where he thinks they should go back to how things used to be in the Dark Ages and lock them in cages. He especially hates the White Fang.
  • Foil: To Jaune Arc. Both lied their way into Beacon, and despite not having any combat ability, they were accepted and became the leaders of a team. That said, Roy has far more negative traits than Jaune does.
  • Love at First Sight: He fell head over heels for Shizu the moment he saw her. Unfortunately for him, she has no interest.
  • Meaningful Name: Remove the space between Roy and Al and you have "Royal," which is a shade of red, fitting with RWBY's established Color-Naming Rule. As for his last name, well, it might be in reference to actual lint, the stuff you'd find on your clothes and bed.
  • Original Character: He's a brand new character to the story. And given what the author has said is going to be the fate of any original characters, and given that Overlord has a track record of characters like Roy meeting a rather unpleasant fate, we can hazard a guess as to what will happen to him by the time Volume 2 ends.
  • Ridiculously Average Guy: How Shizu describes him. He pretends to be a suave ladies man, but all she sees is a guy with a plain face.
  • Teeth-Clenched Teamwork: It's stated that Roy has poor cooperative skills with his team, in no small part to his personality.

    Qrow Branwen 
The only remaining active member of the now defunct Team STRQ. He acts as Ozpin's agent throughout Beacon and regularly sends him out on important tasks. He is also the brother of Raven Branwen, who he was originally at odds with.
  • The Alcoholic: He's never seen without his trademark flask. When he's introduced in Volume 1: PROLOGUE, he goes to a bar in Vacuo. While it is to find Raven, who's been spending some time their following her encounter with Momonga, he also takes the opportunity to get something to drink.
  • Animal Theme Naming: Like Raven, he's named after corvids; his first name specifically referring to crows and his surname means "white/blessed crow". Crows are associated with misfortune and death, and his weapon Harbinger is a scythe which is heavily associated with the same negative symbolism. He can also transform into a crow. His uncontrollable Semblance is the exact opposite of his surname; it causes misfortune to everyone around him, which is how he got his name: he brings bad luck, just like a crow.
  • Becoming the Mask: He and his sister were sent to Beacon in order to learn how they could kill Huntsmen, the only other threat to their Bandit Clan besides the Grimm, becoming a specialized force on defeating them once they got back to their tribe. At some point, they became Ozpin's underlings and part of his secret circle. While Raven returned to the Tribe, having lost trust in Ozpin at some point and didn't want to "get soft," Qrow fully embraces his role as a Huntsman and is one of Ozpin's closest confidants.
  • BFS: Harbinger is a huge sword that is almost as tall as he is. It can transform into both a gun and a scythe. The "sword" is actually the scythe's entire blade; when unfolded with the long handle that comes with a scythe form, the weapon is bigger than Qrow.
  • Blessed with Suck: His semblance helps give him an edge in battle, but the problem comes when he's working with others and when he's off the battlefield. He can't shut his semblance off, meaning it's permanently active. He's also a walking bad luck charm that brings misfortune to people around him, much to his dismay.
  • Cain and Abel: With Raven. The two had some major difference in opinions when they became involved with Ozpin's inner circle. This is Played With to some extent when Raven joins back up with Ozpin, if only for selfish reasons. Qrow's obviously happy to have her back, but she still can't trust Ozpin.
  • Clock Punk: Between the blade and handle of Qrow's weapon is a circular mechanism containing visible gears. The gears allow the handle to rotate at angles to the blade, allowing it to activate its sword, gun or scythe formations. The gears audibly whir whenever the weapon changes form, standing out against the more modern revolving chambers and transformation mechanisms of other weapons in the series.
  • Creepy Cool Crosses: He wears a necklace with a small cross hanging diagonally off of it. Qrow has a death and misfortune theme as a result of his associations with crows, which are believed to bring bad luck. His Semblance causes misfortune to happen to anyone within its area of effect, including himself, and it isn't something he can control. His grey-themed shirt, smart charcoal trousers and ragged red cape give him a steampunk vibe that is rounded off by the lopsided cross at his throat.
  • Dark and Troubled Past: He and Raven didn't have it easy. When they were old enough to train, any mistakes were treated with harsh beatings as punishment. When Qrow and Raven decided that they would go to a Huntsman Academy in order to learn how to protect their Tribe, and also to find a way to change it since it was undergoing an internal power struggle, Qrow had to kill his father in a duel, as the man did not want him to go to an Academy and risk becoming soft.
  • Drowning My Sorrows: He's not had the easiest life, and the loss of Summer still apparently weighs heavily on him. He also takes any opportunity he can to go to a bar and get shit-faced.
  • Family Theme Naming: He and his sister are named after corvids.
  • Guttural Growler: Qrow is a grim, cynical Huntsman who struggles through life as an alcohol and believes he's cursed by a Semblance that brings misfortune to everyone around him, including himself. His voice is raspy at the best of times, and becomes an open growl when he's angry or upset.
  • I Work Alone: He's the only active member of Team STRQ after it was dissolved, with Taiyang raising his daughters and his sister leading the tribe. Ozpin also regularly sends him out on assignments.
  • Impossibly Cool Weapon: His weapon Harbinger is one part BFS, one part shotgun, one-part Sinister Scythe, and three parts deadly.
  • In Love with Your Carnage: He takes an almost immediate liking to Shizu during Initiation when he sees her draw first blood by way of knocking her opponent out of the ring and into a wall (hard enough to leave him stuck on said wall, mind you) by hitting him with rifle as if it were a bat, stating he loves this year's Initiation already.
  • The Jinx: A walking one. His semblance brings bad luck to everyone around him. The worst part about it is that he can't shut the damn thing off.
  • Mix-and-Match Weapon: Qrow's weapon, Harbinger, is a huge sword that is almost as long as Qrow is tall with a blade that is wider than a man's thigh. However, the sword can easily transform from a sword to a scythe or a rifle at the push of a button which sets off a series of gears that are located in the quillon between the handle and sword blade. He can also open the blade to fire bullets from the hilt, or fire it in scythe mode to propel himself forward.
  • My Nayme Is: Rather than the typical spelling, his name is written with a "Q" than a C.
  • One-Handed Zweihänder: The default state of Qrow's weapon is a long-handled sword of huge size and width, making it almost as big as him. He frequently uses the sword one-handed.
  • Perma-Stubble: He doesn't seem concerned with his appearance. He has a somewhat wild appearance, emphasized by his unshaven look.
  • Power Incontinence: Qrow has a passive Semblance that is always active and, while he has a very limited ability to amplify its effects, he is incapable of switching it off. The Semblance causes misfortune to anyone within its area of effect; it's an excellent tool for bring bad luck to enemies on the battlefield, but it also brings suffering to any allies who are on the same battlefield as well as to people he interacts with on a daily basis. He therefore spends as little time as possible hanging around the people he cares about to protect them from his Semblance.
  • Red Eyes, Take Warning: He has red eyes like his sister, and he's the only person who can equal her in a fight. So long as she isn't using her magic, that is.
  • Theme Naming: The Beacon Academy headmaster, Ozpin, has strong connections to the Wizard of Oz, from whom he gets his name. His closest allies are in positions of power in all four Huntsmen Academies and share Ozpin's Oz connections by being themed on Dorothy's companions. Qrow is inspired by the Scarecrow. While the Scarecrow was questing for intelligence he already possessed, Qrow acts as Ozpin's intelligence-gatherer and tends to clash with Ozpin's allies whenever he feels they're not responding to threats in a sound and strategic manner.
  • Undying Loyalty: To Ozpin.
  • Voluntary Shapeshifting: Like his sister, he was gifted the power to transform into a bird. He uses this power to travel across Remnant with incredible ease and virtually remains undetected, so no one would expect a bird to be a Huntsman in disguise.
  • Weapon of Choice: Qrow fights with a giant sword that can transform into both a gun and a scythe. The weapon is therefore designed to deal death at both range and close-combat. Qrow is heavily associated with crows and the death and misfortune that crows are associated with. He was named "Qrow" because his Semblance brings bad luck to anyone he's near, making him the same harbinger of misfortune as a crow. His weapon is likewise designed to bring death and misfortune in multiple ways, and its strongest form is the scythe that is associated with death and the Grim Reaper.

    Coco Adel 
The leader of the newly formed Team CFVY. She is pen pals with Velvet Scarlatina since early on.
  • Action Fashionista: As O'Malley put it best, you better goddamn believe it. If there's one thing Coco is good at, it is kicking ass and looking sexy while doing it.
  • Ascended Extra: In Volume 2 and 3, Team CFVY, while given focus, weren't major charactersnote . In Something Wicked, they serve as major characters while following Shizu's story.
  • Briefcase Blaster: Her handbag can transform into a Gatling gun.
  • The Casanova: She comes off as this, and she's got the body to go along with it. Not even Velvet is safe when Coco sends her pictures of herself in a bathing suit.
  • Combat Stilettos: Her extremely fashionable combat clothing consist of studs, belts and very high heels.
  • Cool Hat: She sports a rather fashionable barrette, but would you expect anything less from this honorary fashion police officer?
  • Cool Shades: She's almost always seen wearing her sunglasses.
  • Covert Pervert: Can come off as this, if her teasing towards Velvet is of any indication.
  • Fashionable Asymmetry: Her skirt cuts to one side and a mysterious strap dangles near her left knee. Her hair also sports a side plait on the right that's orange instead of brown.
  • Gatling Good: Her purse transforms into a minigun that's at least as big as she is, and she knows how to use it to some terrifying effect.
  • Girly Bruiser: Likes clothes? Check. Hates it when said clothes or the places she acquires them are destroyed? Check. Fights with a big honking minigun? Check.
  • The Gunslinger: She doesn't use firearms, but she does kick ass and take names with her Gatling Gun. She also uses a bit of Gun Fu with it as shown in Initiation.
  • Hammer Space: We're still trying to figure out how her handbag, which couldn't be any bigger than a cubic foot, can turn into a freaking Gatling Gun!
  • Innocently Insensitive: Since Coco's quite critical about fashion, she doesn't take the sight of Shizu in her Beacon outfit very well and tells her they're going shopping after Initiation is done to fix her wardrobe. Shizu takes offense to this because the clothes were provided to her by Momonga and Shalltear.
    Coco bristled. Velvet face-palmed.
    CZ Delta had just made a declaration of war.
  • Long-Range Fighter: She prefers to fight from a distance with her weapon, which can shred through virtually anyone in seconds, but she can deliver some hefty blows with her handbag, which probably weights about as much as it normally does while in gun form.
  • Statuesque Stunner: Even when the average height in Vale is higher than the real world, Coco is the second tallest woman after Glynda, with her teammate Velvet being one head shorter than her. She's also a walking wardrobe of cool, with a casual attitude towards her team.
  • Utility Belt: Both her belt and the strap on her carrying case are adorned with bullets.
  • Zipperific: Her black trousers have several pockets around the waist, as well as many zippers around the knees.

    Velvet Scarlatina 
A member of the newly formed Team CFVY. She's been pen pals with the team leader, Coco Adel, for a long time. Her mother is a retired Huntress who now runs a cafe, and her father is a reporter.
  • Adorkable: Just look at her. Completely, and utterly, adorable.
  • Animal Motif: She's a Rabbit Faunus, if her ears didn't quite give her away.
  • Ascended Extra: velvet became something of an Ensemble Dark Horse when she was shown off in Volume 1, and Volumes 2 and 3 gave her a bit more focus. The novel also further expands her story. Something Wicked goes above and beyond by introducing her as she's about to start her school year at Beacon, her family situation and her reasons for becoming a Huntress.
  • Badass Adorable: Her weapon's still in the prototype phase, so she can't use it yet. But near the end of Initiation, when she can finally use it, she's one of the forty remaining Initiates left by the time the dust settles.
  • Camera Fiend: Velvet will take photos at any opportunity. The photos themselves aren't all that great, but the point behind it is that she's taking pictures of the weapons the people she's photographing so she can use her Power Copying skills. The camera itself is her weapon, as it creates a fragile, but powerful hard-light copy of the weapon she's photographed.
  • Cuteness Proximity: Invokes this from Shizu, who finds her adorable enough that she hugs her, in the guise of catching her when the airship taking them to Beacon tilts, and then plants her one-yen sticker on her ear.
  • Ditto Fighter: Her weapon can produce copies of other people's weapons, apparently by taking photographs of them, and then use those weapons with similar skill to the original users' thanks to her semblance, which is a damn near perfect memory.
  • Half-Human Hybrid: Velvet was born between a human and a Faunus woman, which makes her half-Faunus. Surprisingly, this makes her a target of bullying from not just humans, but also pure-blood Faunus as well.
  • Hard Light: Her replicated weapons have the appearance of blue wireframes, projected from her camera box. Every weapon she produces with it is made out of hard light.
  • Heroic Lineage: Her mother is a retired Huntress, who's long since settled down and started a cafe.
  • It Only Works Once: Each weapon Velvet makes can only be replicated if she has a photograph of it. So long as she's got a photograph of that weapon, she can use it. If she wants to use that weapon again, she has to take another photograph of it.
  • Little Bit Beastly: In addition to her round human ears, due to being Faunus, Velvet sports a pair of long rabbit ears.
  • Nice Girl: Oh so very much. She doesn't have a mean bone in her body, as far as we can tell, and she's unfairingly sweet.
  • Photographic Memory: Her semblance lets her remember everything she sees. She uses this in tandem with her weapon, perfectly mimicking the fighting style and weapon of people she's seen in action and has photographed, since her weapon needs a photograph to work.
  • Protectorate: She's defended by Yatsuhashi during Initiation from an applicant who was about to sneak-attack her.
  • Shrinking Violet: Very much so. She's quite skittish and nervous when we meet her, considering what she's been going through prior to her arrival. That being said, she quickly warms up to Shizu and finds comfort in Coco's presence.
  • Too Awesome to Use: Her weapon overall. It's still in the prototype phase, but it is arguably one of the strongest weapons in all of RWBY. The problem is that its ammunition are photographs of weapons, and each photograph works once. Not only that, but the hard light recreations of the weapons Velvet photographs are fragile, lasting between fifteen to twenty hits.

    Fox Alistair 
A member of the newly formed Team CFVY. He teamed up with Coco Adel during Initiation, and was later named as her partner.
  • Animal Theme Naming: His black, orange and brown color themes, from his hair to his skin and his black-legged, orange-bodied clothing, are reminiscent of the color scheme of a red fox.
  • Ascended Extra: In Volume 2 and 3, he and his team didn't get much focus until the book RWBY: After the Fall. Here, Team CFVY are major characters during the events of Something Wicked Volume 2: The Lone Huntress.
  • Big Damn Heroes: Defends Coco from an attack by a chakram-wielding applicant. This, along with him handing her barrette which fell off during an earlier struggle, makes Coco trust him and the two team up to take down the other Initiates.
  • Blade Below the Shoulder: His weapons are a pair of wrist-mounted blades which extend past his elbows. He combines his punches with several slashes from these blades.
  • Boring, but Practical: His weapons are nothing special, but between his manipulation of Aura and apparent hand-to-hand combat skills, a pair of wrist blades can do just as much damage as any other student's weapon.
  • Covered with Scars: Most of his arms are covered in scars and there's also a vertical scar running down the left side of his mouth.
  • Dark-Skinned Redhead: His skin is a deep reddish-brown shade, not much different in color to his brownish-red hair. It contributes to his overall fox-themed coloration.
  • Good Scars, Evil Scars: In addition to the multitude of scars on his arms, he has a very thin one on the right side of his lips.
  • Handicapped Badass: He's blind, but his lack of sight doesn't seem to hinder him in combat.
  • Monochromatic Eyes: His eyes are solid white. There's no evidence of differentiation between sclera, irises or pupils. It doesn't take long after noticing these details for Coco to correctly assume that he's blind.
  • Power Fist: His blades have large metal plates that extend past his arm and seem to serve as knuckle dusters.
  • The Quiet One: When he speaks to Coco, his voice is surprisingly quiet and very soft.
  • Sleeves Are for Wimps: He wears a tank-top that lacks sleeves, showing off his impressive biceps and forearms in the process.
  • Utility Belt: He's got three pouches strapped to the belt on his waist.

    Yatsuhashi Daichi 
A member of Team CFVY. He defends Velvet when she is about to be attacked by an applicant targeting her simply because she was a Faunus. The two later work together and are among the remaining forty who pass Initiation.
  • Badass Baritone: Velvet notes he has quite a deep voice, but he also speaks in a soft tone.
  • BFS: His weapon of choice is a long broadsword that is as big as he is.
  • Fashionable Asymmetry: The shoulder armor on his left arm has no counterpart on his right.
  • Gentle Giant: He's easily one of the tallest people in the series so far, barring anyone from Nazarick, but he's also very compassionate as well.
  • Muscles Are Meaningful: Yatsuhashi is one of the tallest and most muscled characters, and is correspondingly strong.
  • One-Handed Zweihänder: Despite his BFS being about as big as he is, he can wield it with surprising ease with just one hand.
  • Simple, yet Awesome: Compared to the weapons of everyone else in Initiation like Velvet or Coco, his weapon is nothing more than a giant broadsword, yet it's every bit as effective as theirs.
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