The Big Bad, an evil Portal Master bent on conquering Skylands.
- Attack of the 50-Foot Whatever: Super Evil Kaos.
- Bald of Evil: Though some old pictures in Giants show he had a Funny Afro when he was younger.
- Beware the Silly Ones: Despite being an Expy of Invader Zim, he manages to destroy the Core of Light and defeat the Skylanders in his first attack. If the Skylanders hadn't just so happened to land on a world were a Portal Master lived, he'd have won. In fact, he actually wins at the start of SuperChargers, becoming the Emperor of Skylands and unleashing The Darkness.
- Big Bad: Of the franchise as a whole, though he's excluded from the 3DS games barring SuperChargers Racing.
- Brought Down to Normal: Thanks to the Darkness being sealed away at the end of SuperChargers, Kaos loses his powers and is forced to "join" Skylands Academy as "Official Ultimate Evil Consultant of Ultimate Evil".
- Blade Below the Shoulder: As Ultra Traptanium Kaos, he transforms his arms into Traptanium Blades halfway through the fight.
- Butt-Monkey: Even Eon doesn't show Kaos much respect.
- Kaos Is Evil
- Defeat Means Friendship/Defeat Means Respect: Even Kaos is not exempt from this, unless the player doesn't have the Kaos Trap.
- Determinator: No matter how many times he's beaten, he always shows up in the next game with yet another Evil Plan.
- Discard and Draw: After losing his powers due to him turning against The Darkness in SuperChargers, he stumbles upon the power of Mind Magic in Imaginators.
- Even Evil Has Standards: After being betrayed by the Doom Raiders, Kaos seeks help from the good guys to help take them down. More specifically, it's the Golden Queen's extremely petty reasons and plans that drive his conflict.
- Kaos doesn't like taking orders from anyone, not even from The Darkness, who is the source of all his powers and the ultimate force behind ALL evil. And although he wants to rule Skylands as it is his self-proclaimed destiny, he doesn't want to destroy it.
- Evil Is Hammy: Hes probably the most hammy person in the entire series.
- Expy: It's been commented that Kaos is basically a slightly more competent Zim; even down to the same voice actor.
- Fate Worse than Death: Although he still expresses desire to destroy the player, in Trap Team, Traptanium-powered Kaos hints that he may be willing to let the player live...by trapping them forever in Traptanium to be displayed as a trophy.
- The Fourth Wall Will Not Protect You: In Trap Team, a Traptanium-powered Kaos actually threatens the player directly. It goes as far as him pulling random crap out of the real world trying to bring you into Skylands during his fight. SuperChargers ups the ante having him not only directly show the player all the damage he's done and precautions he's taken to prevent his defeat, but even using his portal to shut down the portal network entirely to directly cut the player off from Skylands (at least until Hugo manages to reconnect to Earth). All in the first half of the intro cutscene.
- Gone Horribly Right: In Imaginators he clones himself, but the clone is just as obsessed with victory as the real Kaos and rebels against him.
- Goofy Print Underwear: Out for all the world to see as Super Evil Kaos.
- Hijacked by Ganon: In Swap Force and Trap Team.
- Huge Holographic Head: Kaos uses one in Spyro's Adventure to look more intimidating than he really is, but Eon isn't that impressed. Later comes back in Trap Team during his Kaos Challenges.Kaos: My head is awesome, I tell you! Fear it! Fear my GIANT FLOATING HEAD!
- Hypocritical Humor: When attacked by the player in Trap Team, one of his quips is "Hey, stop cheating! That's my job!"
- Large Ham: You thought Ripto from Spyro 2 was cheesy? Kaos puts the cheese on the ham itself. Though conisidering that he's voiced by Richard Steven Horvitz...
- Laser-Guided Karma: His fate at the end of the first game is being banished to Earth himself like he did to the Skylanders.
- Marathon Boss: As Ultra Traptanium Kaos in Trap Team. He has a stupendous amount of health, keeps players at bay with powerful shockwaves, and heals off nearly 40% of his health every time he changes phases.
- Not-So-Harmless Villain: For as much of a joke character as he is, he DID manage to kill Eon before the first game.
- One-Winged Angel: As Super Evil Kaos from being evilized by petrified darkness, where he turns into a gigantic purple monstrosity with incredible power. Happens again with Trap Team as Ultra Traptanium Kaos, but it's considerably more impressive.
- To get this straight: in Trap Team, Kaos uses Traptanium to turn into a crystalline hybrid with glowing white eyes, Traptanium blade-arms and giant black wings growing from his back that can fire off dark energy pulses, fire Traptanium swords, and even see through the fourth wall.
- Promoted to Playable: Is first playable as a trappable villain with his own special Trap in Trap Team, then in SuperChargers and SuperChargers Racing he's playable in Sky races using a special trophy. He finally gets his own figure in Imaginators (though here, you're actually playing as a clone of him that he created).
- Sealed Evil in a Can: At the end of the first game, he's sent to the human world where he's turned into a statue just like the Skylanders and ends up in a house's yard where he's attacked by a dog. He escapes in Giants, now in a toy store.
- Spontaneous Weapon Creation: As Ultra Traptanium Kaos, he can create Traptanium swords out of nowhere and fire them at you.
- Taken for Granite: Suffers this fate at the hands of the Golden Queen, who turns him into a gold statue after one outburst too many from the runt.
- Took a Level in Badass: By the time of Imaginators, he apparently managed to master all the battle classes.
- The Un Favourite: According to the tie-in novel, The Machine of Doom, Kaos was this. He was a prince, but was rejected by his own father for being short, smelly and bald, in contrast with his brothers, who were tall, charming, and blessed with long, flowing locks. Harsh. Giants, however, implies that he was an only child; and pictures show that his parents weren't much better-looking.
- Why Did It Have to Be Snakes?: "Why Did It Have to Be Clocks?"
- Anti-Villain: He never really does anything evil, apart from the time he was Evilized, and pretty much has nothing against the Skylanders. After his HeelFace Turn in SuperChargers, he is a genuine hero, and a Nice Guy.
- Minion with an F in Evil: He really isn't all that evil, and both he and Kaos are well aware of this. Kaos does make him less of this trope in Swap Force with his dark crystals, but being beaten by the skylanders results reverting back to this trope.
- Tank Goodness: Evil Glumshanks creates one from scrap and rides it.
- Technopath: Can create and control machinery as Evil Glumshanks.
- What Would X Do?: "What Would Kaos Do?" Evil Glumshanks says this whenever he's in a tight situation.
The ArkeyansAn ancient civilization, made incredibly advanced by learning to merge magic and technology - in fact, Giants explains that they were themselves Magitek robots. They ruled the Skylands 10,000 years ago using the Fist of Arkus, until a group of Giants banded together and were able to end their reign.
- Abusive Precursors: A Tablet in Spyro's Adventure says they were tyrants, and the Weapon Master (himself an Arkeyan creation) admits they kept the Source of Magic for themselves so they'd stay superior to the others. Giants takes this further, making them the main antagonists.
- Even Evil Has Standards: In the 3DS version of Giants. It was the Arkeyans who locked up Frightbeard and his fleet inside the Chest of Exile for being too destructive and dangerous.
- Keystone Army: The army is controlled by the Fist of Arkus - tear the fist off the robot it's built into, and the army deactivates.
- My Species Doth Protest Too Much: Chop Chop, Drill Sergeant, and Bouncer are all Arkeyans that have sided with the Skylanders against their own kind. Various Arkeyan NPCs have also aided the Skylanders.
- Ascended Extra
- Captain Colorbeard
- Defeat Equals Friendship: In Giants, he joins Flynn's crew and offers to play Skystones with the Skylanders anytime.
- The Gambling Addict
- Faceless Eye
- Faux Affably Evil: Puts on a warm, friendly facade upon meeting the Skylander, before the resident ghosts tell them of his true nature.
- Cain and Abel: With Ramses. Vathek is the Cain to Ramses's Abel.
- Obviously Evil: Just look at him!
- Snake Talk
- The Unfought: Not in the 3DS version. There, he's a let down, instead.
- The Usurper: Vathek always wanted to be king of Dragon's Peak, but is known as a evil and horrible dragon. When Ramses and his dragon knight Flavius went out flying, Vathek sat on the Dragon's Throne, allowing him to become king of Dragon's Peak by Dragon Law. He then used the power of the Dragon's Throne to turn his own brother to stone.
- Attack Its Weak Point: For some reason, destroying Drill-X's drill causes him to de-power and shut down.
- Death from Above: Will summon lasers from above that track the player throughout the fight.
- Follow the Bouncing Ball: A bouncing Drill-X head appears when he sings his lyrics.
- Improbable Use of a Weapon: When his drill fails to spin after it gets damaged, he uses it as a bludgeon to smash the Skylanders.
- Killer Robot
- Named After Somebody Famous: He's named after Skrillex. And like how certain groups dislike Skrillex's music, the Molekin despise Drill-X's singing.
- Shockwave Stomp: After his drill malfunctions and no longer spins, he uses it to smash the ground and send out shockwaves.
- This Is a Drill: Needs no explaination.
- Unexplained Recovery: Returns and a giant barbeque grill called Grill-X in "Superchargers Racing". Justified, as he's a robot, so he was most likely just rebuilt.
- Villain Song
- Captain Colorbeard
- Color Coded Magic: The attacks of his elemental attacks: Green for earth, orange for fire, purple for magic, and blue for tech.
- Expy: Looks like one to Captain Blackbeard.
- Ghost Ship: His ship looks like one, and is big enough to eat whole islands.
- Names to Run Away from Really Fast: His name is Captain Frightbeard, and his Ship is called the Phantom Tide. During "Phantom Tide Rising", you can even see him in the distance,just standing there, as you climb his ship's crow's nest.
- Orcus on His Throne: Waits for you to confront him at the head of his ship, during the final world.
- Sealed Evil in a Can: By none other than the Arkeyans.
- Big Bad: Takes the helm from Kaos in Swap Force only to have Kaos reclaim it after her capture in the viewing screen. Surprisingly, she turns out to be quite proud of him for it.
- Dark Is Evil: She proclaims herself to be the strongest Portal Master on the side of Darkness.
- Eviler Than Thou: Pulls this on her son after his defeat only for Kaos to pull it on her after her own defeat, making her proud of her son for being more evil.
- Expy: From her hair to her magic powers, this woman could be Maleficent's stunt double.
- Faux Affably Evil: Talks to the Skylander in a motherly tone of voice upon meeting them, but quickly drops this facade prior to attacking them.
- The Fourth Wall Will Not Protect You: When you're about to fight Kaos' Mom, the camera work and dialog begs to question if she's talking to the Skylanders or the Portal Master(I.E. the player).
- Greater-Scope Villain: She's more powerful than her son (except for when he uses evil materials and substances to power himself up) and presumably had a role in his becoming a portal master, plus she was responsible for the Cloudbreak Island attack 100 years ago. So far, however, she's only made one full appearance.
- High Collar of Doom
- Horned Hairdo: Arguably more stylish than her son's Bald of Evil.
- Interface Screw: In her boss battle, she will hide away inside the Portal. You have to remove your Skylander to reveal her.
- My Beloved Smother: What Kaos seems to think of her as.
- No Name Given: She's only ever referred to as Kaos' Mom.
- Older Than They Look: She appears much younger than one would expect, seeing as she's well over a hundred.
- Revision: Though Kaossandra's real name was initially created solely for the Skylanders Academy TV show, the name would later be retconned into her canon name in Skylanders: A Portal Master's Guide to Skylands. Though, according to Kaos, most people would rather refer to her in relation to him instead.
- Sealed Evil in a Can: After you defeat her, she gets stuck in the mirror she used to contact Kaos earlier in the game.
- So Proud of You: Her thoughts of Kaos after he left her to the Skylanders to continue his Evil Plan. Just imagine how proud she'd be if she knew that he double-crossed The Darkness itself!
- Villainous Breakdown: The more the boss battle with her progresses, the more she loses her cool.
- Villainous Friendship: She's very kind and friendly to Glumshanks, sharing tea with him and making small talk.
Baron Von Shellshock
- Hoist by His Own Petard: When you finally face him, he's in a robot with Deflector Shields and bomb-launching abilities. You pick up the bomb and throw it back at him to destroy the shields, allowing you to damage it.
- Mini-Mecha: Fights the Skylanders in one.
- The Von Trope Family
- Expy: She's pretty much a spider version of The Leading Player in Pippin.
- Flunky Boss: She doesn't even attack the player directly, instead getting her puppets to attack for her. Unfortunately for you, most of them are invincible.
- Fog Feet: Under her dress.
- Large Ham: She is a performer, after all.
- Non-Indicative Name: Despite being called Mesmeralda, and her opening song alluding to it, she never actually uses any sort of Mind Control.
- Pungeon Master: She constantly treats the fight as a show she's putting on.
- Badass Boast: Is overconfident about his abilities and as boastful about them as Flynn.
- Dem Bones: He's an upper-class talking skeleton.
- Faux Affably Evil: Puts on a polite facade that does little to disguise his true nature
- Large Ham: "Ah, Skylander! Well, here we are. In my office. And MARGARET! YOU ARE FIRED!"
- Powered Armor: Uses a Powersuit during each of his 3DS boss fights and depends entirely on them to fight.
- Punny Name: His name is a play on "funny bone."
- Starter Villain: Of SuperChargers, where he works for Kaos and is faced relatively early in the game.
- Zero-Effort Boss: After the destruction of his Powersuit Mark 3.0., Moneybone challenges the Skylander to a one-on-one fistfight, only to be taken out in a single hit.
- Ancient Egypt: Her motif.
- Attack of the 50-Foot Whatever / One-Winged Angel: Jumps into her molten gold river to grow to giant size mid-fight.
- She retains this ability at a Sensei, without having to immerse herself in gold to do so, even.
- Bad Boss: Pretty evident, as Krankcase is rather desperate to show her his back-up plan once their goo supplies are depleted. She's relatively level headed when problems arise, such as Wolfgang suggesting that he take over.
- Big Bad: Leader of the Doom Raiders. She steals Kaos' role until her defeat and capture towards the end.
- Bond Villain Stupidity: Does not think that the Skylanders can do much to thwart her and turns the one evil portal master she has against herself.
- Bullet Hell: When in her One-Winged Angel form, she sprays her projectiles across the field and creates shockwaves that become more and more frequent.
- Disc-One Final Boss: She is the last of the Doom Raiders to be defeated and captured before Kaos reclaims his place as the Big Bad.
- Evil Is Petty: Her only motivation is gold, thats it. This ticks off Kaos to the point of trying to face the Queen, seeing as he at least has greater ambitions and a Freudian Excuse (however light it is).
- Evil vs. Evil: eventually comes at odds with Kaos over ruling the Skylands. Its pretty one-sided though.
- Greed: She's doing every single thing she does leading the Doom Raiders for extorting gold out of her subjects.
- HeelFace Turn: Prior to Imaginators.
- The Magic Touch: She can turn anything into gold by touching it which brings into question as to why she needs to extort gold from everyone.
- Large Ham: "I WANT THAT CHEESE!!!"
- Leitmotif: An active Egyptian theme.
- Money Fetish: It even heals her in her fight.
- Near-Villain Victory: She manages to temporarily take over Skylands with the aid of Krankcase's invention.
- No Celebrities Were Harmed: Sounds like Pat Carroll (Disney's Ursula), particularly when she does an Evil Laugh.
- This is because she's voiced by C.C.H. Pounder, best known for playing Amanda Waller in Justice League Unlimited.
- Red Eyes, Take Warning: They are rubies after all!
- Affably Evil: All things considered, he's somewhat friendly to most of the other characters, despite having Blood Knight tendencies and a temper as short a toothpick. Even then, what he gets upset over is justified as well.
- A Father to His Men: He seems to care more about most of the other members and whether they are caught and possibly turned against the rest of the group; he even refers to them as his pack.
- Crowd Surfing: In his Sky-Chi attack, he does this with a crowd of skeleton hands rising out of the ground to damage enemies that he comes into contact with.
- HeelFace Turn: Prior to Imaginators. His desire to be recognized as a musician was the tipping point for his redemption.
- Helping Would Be Kill Stealing: During the battle with Dr. Krankcase, Krankcase asks Wolfgang to help him finish off the Skylander. Wolfgang refuses, making off with Kaos and heading for Time Town.
- Leitmotif: A fitting rock theme.
- Improbable Weapon User: Fights using a huge, bladed lyre held like a guitar.
- Morph Weapon: In Imaginators his lyre doubles as a bow.
- Our Werewolves Are Different: Giant brutes with bony spines erupting out of their shoulders.
- The Power of Rock: His primary skill, channeled through his bone lyre.
- Slide Attack: In Imaginators he can do a guitar slide that ends in an explosion.
- The Starscream: Makes a play for control of the Doom Raiders by directly challenging the Golden Queen's authority.
- To be fair, he seemed to catch on that Golden Queen didn't care as much as he did over the loss of comrades.
- We Can Rule Together: Attempts to persuade the Skylander to join his side before his boss fight.Wolfgang: Well well well, look how managed to attend my big concert, some 10,000 years into the future! You know, Skylander, we don't have to fight. Together, we could rule this place! There's no Kaos, no Doom Raiders, and you can get pizza here in 30 seconds or less! (Beat) Nah! LET'S JUST FIGHT INSTEAD!
- Ambiguously Human: Even less human than the other "human" characters since he's not a Portal Master and also supposedly half-Chompy.
- Ascended Extra: Originally was a One-Level Wonder in Giants, but was brought back in Trap Team as a core member of the Doom Raiders.
- The Beastmaster: As a playable character, he can summon hordes of Chompies to assist him.
- BFG: Gains one in Imaginators, as a newly inducted Sensei of the Bazooker class.
- Bunny-Ears Lawyer: A rather old-looking man with an unhealthy obsession with the Mascot Mook of the series is also a powerful magic user who can transform into an Eldritch Abomination and is a Doom Raider.
- Continuity Nod: Fought before Trap Team in Giants, and became popular enough to become a Doom Raider member, which rewrites his history into being trapped in Cloudcracker Prison from his defeat in Giants until the events of that game. Since he wasn't seen in the cutscene showing the Trap Team fighting the original Doom Raiders, it's implied that he was recruited during his time in the prison.
- Egopolis: Chompy Mountain is an entire mountain carved into a temple extolling the glory of Chompies.
- Fanboy: Of the series' Mascot Mook, the Chompies. His backstory mentions that his invasion of the Wilikin Village was actually just him refusing to admit he'd gotten lost on his way to the Chompy Convention.
- Flunky Boss: Summons waves of Chompies to assail you.
- HeelFace Turn: Prior to Imaginators.
- Leitmotif: A frantic theme.
- More Teeth than the Osmond Family: he doesn't necessarily use them, ironically.
- Not So Different: Likes enchiladas, which is Flynn's Trademark Favorite Food.
- One-Winged Angel: Has two even! He has a regular Giant Chompy form and his his "ultra magma form", complete with narrator announcement.
- Playing with Fire: His Super Magma Form.
- Raised by Wolves: Raised By Chompies.
Chef Pepper Jack
- Acrofatic: He can jump pretty good for someone of his size.
- Character Tics: Stroking his stem beard.
- The Computer Is a Cheating Bastard: In the last leg of the fight he makes the entire floor hot, lines it with lasers, and continuously destroy platforms you need to stay undamaged. The kicker? He is unaffected by all of it jumping about as you try to land a hit on him.
- Don't Explain the Joke: Explains what he meant by "tonight on the menu, we's serving you!"
- Evil Chef: For example, making an omelet that functions as a Doomsday Device.
- Frickin' Laser Beams: After taking enough damage, he lines the floor with these, and they become more and more difficult to dodge as it goes on.
- Improbable Weapon User: A hand-cranked egg beater, chili peppers, and meat are his weapons.
- Large Ham
- Leitmotif: A peppy cooking theme featuring woodwinds and brass instruments. When he lines the floor with lasers it switches to a techno pop remix.
- Mad Bomber: Tosses explosive chiles.
- No Celebrities Were Harmed: Sounds like Jim Cummings using his Cajun accent from The Princess and the Frog.
- Playing with Fire: Has an obsession with spicy-ness in food, his entire boss fight is centered around said heat. He can also actually breathe fire once trapped.
- Ragin' Cajun
- Weird Beard: Since his head is a chili pepper, the stem is his beard.
- Alpha Bitch: Her tone of voice makes her sound like this.
- Dream Stealer: Her powers revolve around being able to read peoples' dreams, and also to bring their deepest nightmares to life.
- Flying Face / Oracular Head
- The Gadfly: Her bio describes her as being extremely mischievous, which is a bit of a problem for her allies as she was recruited into the Doom Raiders for her mind reading powers. Also, because the Golden Queen needed relationship advice. Consequently, any information/advice they get out of her is of suspect truthfulness or utility.
- Leitmotif: A half creepy, half funky tune with clapping in the background.
- Noodle Incident: She will, if in your portal while roaming the Skylander Academy, occasionally remark that she and Persephone were once friends, before the latter "..went all goody-goody."
- Out of Character: She behaves a lot nicer in Eye Five's Villain Quest because it takes place in an NPC's dream.
- Tertiary Sexual Characteristics: Along with her bow, her feminine nature is reinforced by visibly longer eyelashes and a beauty mark of some variety under her left eye.
- Said beauty mark is actually a glitter tattoo.
- The Fourth Wall Will Not Protect You: She directly threatens the player when she's captured."So not cool, Portal Master. I don't know how you sleep at night. But I'll find out..."
- Action Bomb: His barrel minions become this when filled with his goo.
- Affably Evil: He is probably one of the friendliest villains in the franchise. He compliments your skills during his boss fight and even says he hopes you can be friends when this is all over. Though as he puts it, he's still a pretty bad guy.
- Blood Knight: A lighter example than most, but he seems pretty enthusiastic about fighting the heroes.
- Evil Genius: Not only is he the guy who created the Golden Queen's Ultimate Weapon, but he created the process of animating wood that Kaos used to create the Wilikin. He's also of the Tech element.
- Expy: His Barrel Minions act extremely similar to the Barrel Spiders from Kingdom Hearts, right down to the way they tremble a bit before exploding.
- Guns Akimbo: Uses two rayguns in Imaginators.
- HeelFace Turn: In Imaginators.
- Leitmotif: A theme that sounds rather fast.
- Mook Maker: Up to eleven, as he's a mini-boss maker, creating stiff-moving but powerful creations mid-battle. along with those he has crawling barrel robots he fills with his explosive goo.
- He also created Krankenstein, Scrap Shooter, and Shield Shredder.
- Retirony: Played for laughs, as he claims his hat had only two weeks to retirement.
- Villainous Breakdown: Downplayed, but he's pretty scared of the Golden Queen as he reports their loss of their green goo supplies, and seems pretty desperate to come up with a new plan.
- Attack of the 50-Foot Whatever: Can grow to immense proportions by eating and drinking lots of food, forcing the heroes to take him out indirectly.
- Big Eater
- Blob Monster
- Cool Crown: It's not even real; his bio states it's a prize he clings to that he won at an eating contest he took part in the past.
- Dumb Muscle: Part of the reason he was brought into the Doom Raider was because he is both extremely strong and he is too stupid to give out useful information if he's caught and turned.
- Extreme Omnivore: One of his playable moves is eating enemies.
- Leitmotif: A lumbering hip hop tune with lots of synthesizer beats.
- Making a Splash: Of the Water element, identified by his barnacle-riddled wrists and Prongs of Poseidon.
- Starter Villain: The first of the Doom Raider leaders to be fought.
- Too Spicy for Yog-Sothoth: To beat him, you have to give him some EXTREMELY awful soda.
- Trademark Favorite Food: Soda pop.
- Affably Evil: He takes everything in good stride, even his capture.
- Attention Whore: With a hint of pampered sweet person, given his personality. He already has lots of money, he's just wanting attention.
- Big Bad: Of the Midnight Museum Adventure Pack, where he wants to steal the Dark Eye of Tomorrow to be able to steal anything he wants.
- Casting a Shadow: More so than most other dark-oriented characters, as he uses shadows to attack and make clones.
- Expy: His demeanor, status, and attire call to mind Sly Cooper.
- Large Ham: Justified, as he's deliberately trying to get attention.
- Leitmotif: An extremely energetic Mambo theme, accented with off-tune/low horns, strings, and piano for a dark feel.
- Phantom Thief
- Villainous Crush: Shows an interest in Cali after his capture.
- Affably Evil: Takes his capture EXTREMELY well, all things considered. He honorably takes off his helmet, tosses it, and jumps into the vortex.
- Big Bad: Of the Sunscraper Spire Adventure Pack, where he's after the Starlight.
- Defeat Means Friendship: It's more evident after his HeelFace Turn than most other villains. He shows regret for impersonating Mags, for example.
- Foil: Has two actually; the first is Knight Light, who is a Light-oriented Trap Master who he fought with for several days over the Starlight and were imprisoned in different areas after their fight (Knight Light in the Light Realm, Luminous in the Sunscraper Spire.) The second is Nightshade, both are Doom Raiders that are after something related to light and dark. While Nightshade is very nice despite all his darkness, Luminous seems to have more visible insecurity under the light attire.
- Leitmotif: A swinging jazz number similar to The Incredibles in feel.
- Light 'em Up
- Light Is Not Good: At first, after being caught it's...
- Manipulative Bastard: He disguises himself as Mags to get you to disable the Sunscraper's security to the Starlight.
- Sealed Evil in a Can: Locked up in the Sunscraper Spires until the Adventure Pack's story.
- Red Eyes, Take Warning
- Well-Intentioned Extremist: He grew up afraid of the dark, even fearing his shadow. Therefore he wanted a light so bright that no darkness, not even shadow can exist. This desire drove him mad, and he gets rid of anyone in the way of this goal.
ChompyThe stalk-eyed, green, Mascot Mook of the series, this one in particular get its own spot due to being Promoted to Playable, though general tropes about Chompies can be covered here as well.
- Affably Evil: Considering the fact that it beat-boxes in jail after being captured, it was most likely this before becoming good.
- Ambiguous Gender
- Elite Mook: It was a trappable villain, and like many after it, there are loads of its unobtainable brethren to fight after its capture.
- In addition, a colorful fire-using Chompy villain named Boris Blisterbottom appears.
- Hidden Depths: Apparently likes to beat-box.
- The Goomba: Its usual role in these games.
- Leitmotif: A rather unfocused, but bouncy ragtime piece.
- More Teeth than the Osmond Family: Its trademark weapons of choice.
- My Species Doth Protest Too Much: Which can be said about other Elite Mook player characters as well.
- Off-Model: In Swap Force and in the 3DS version of Trap Team, the Chompies have bigger eyes and smaller bodies.
- Spikes of Villainy: Three sprout out from each arm, though they don't serve much of a purpose.
- Starter Villain: It's the first villain you can trap, though Sheep Creep comes soon after to demonstrate how to trap villains.
- The Unintelligible: Can only make growls, clicks, and other guttural noises.
- Zerg Rush: The species attack strategy in general, considering their weak stature, its obvious how well it works for them.
- Hidden Weapons: Looks like any other sheep at first glance, but it announces itself after its identity is pointed out by Buzz by springing its weapons from its body.
- Killer Rabbit: It has 2 rocket launchers / Gatling guns hidden in its fur!
- Leitmotif: A lively hillbilly banjo jam that sounds like a one sided "dueling banjos" piece.
- Starter Villain: It is used to demonstrate how to trap villains.
- The Unintelligible: Can only Bleat.
- Degraded Boss
- Elite Mook
- Flunky Boss: Since he has rather limited attacks, he calls on back-up.
- Leitmotif: A silly theme with Tuba and whistling.
- My Species Doth Protest Too Much
- Poisonous Person: Can make a poisonous mist for close combat.
- Ambiguous Gender
- Assist Character: See Demoted to Extra under.
- Demoted to Summon: Reappears in Imaginators, as a summonable minion by Tae Kwon Crow.
- Elite Mook
- Feathered Fiend
- Flunky Boss: Stands on the sidelines sending mooks after you before coming down itself.
- Leitmotif: A airy and frantic theme.
- Helicopter Blender: One of its attacks.
- Incendiary Exponent: As minions of Tae Kwon Crow, he can light them on fire with his burning kicks, making them fight harder before exploding.
- Nice Hat: One which allows for flight, though this seems pointless because Buzzer Beak is already a bird.
- No Indoor Voice: To communicate, it screeches very loudly.
- All Animals Are Dogs: Bounds around and barks like a dog.
- Degraded Boss
- Dumb Muscle
- Leitmotif: A bongo heavy theme.
- Even Evil Has Standards: Slobber Trap admits he never was a member of the Doom Raiders. He said he didn't trust their scent.
- Non-Indicative Name: Slobber Trap has no attacks related to trapping opponents. He also has a Non-Indicative appearance looking like an animalistic creature made of dirt with grass and a flower growing out of it, yet is not an Earth or Life character. He's a Water-oriented character.
- Bad Boss: In his introduction, he uses the mecha to punch the troll mechanics who just finished it.
- Bullfight Boss: Only ever charges straight ahead pumping its fists, before reaching a wall and jumping to turn around.
- Degraded Boss
- Good Old Fisticuffs
- Leitmotif: An appropriately slightly sinister hip-hop sport theme with some light electric guitar thrown in.
- Motion Capture Mecha: Seems this is how the troll manages to control his vehicle.
- My Species Doth Protest Too Much: Alongside all the other playable troll characters.
- Ambiguously Gay
- Clear Broccoli Guy's Name / Not Broccoli Guy This Time: Claims to have been framed before the fight starts.
- Bare Your Midriff: Which is strange, to say the least.
- Flunky Boss: Since there isn't much he can do fighting-wise, he relies on two Slobber Traps to attack you. After they're beaten he more or less becomes a "Get Back Here!" Boss.
- Funny Afro: Made out of a broccoli bushel.
- Staff Chick: Isn't too handy in a fight, but is VERY useful as a healer.
- Stock "Yuck!"
- The Medic: A rare villainous version.
- Leitmotif: A laid-back synth piece that wouldn't sound too out of place in, say, a healthy eating ad.
- Palette Swap: Has a different version called Steamed Broccoli Guy.
- Third-Person Person
- Chainsaw Good: Well, not pre- HeelFace Turn in any case.
- Tank Goodness: Though unlike most, this tank is more suited for closer-combat than long range.
- My Species Doth Protest Too Much: Against their own troll bretheren when recruited.
- Leitmotif: A moderately-intense heavy metal tune.
- Steampunk: Like most troll vehicles, the two trolls' tank appears to be built like a steam train of sorts.
- You Are Number 6: The crews names are Troll One and Troll Two.
- An Ice Person
- Being Evil Sucks: Not in Trap Team, but as a retired bad guy in Imaginators. Him and Broccoli Guy come to the realization that they were crazy to try and fight such a tough opponent as the skylanders during the arena commentary.
- For the Evulz: His introductory cutscene is him freezing birds until he notices you.
- Our Trolls Are Different: A blue one obsessed with freezing things with an ice gun.
- Leitmotif: Befitting his former occupation as a Troll Radio DJ, it's a cool jazz beat.
- Its also worth noting that his theme has been used in various commercials as well, such as for McDonald's Monopoly ads.
- Elite Mook
- HeelFace Turn: Considering the nature of the game, it's not surprising. What sets him apart however is the fact that he lampshades Defeat Means Friendship/Playable, and states his reasons for doing so.
- Tank Goodness: Depends on who's side he's on anyway.
- Defeat Means Friendship/Defeat Means Respect: It's hard to tell which. Nevertheless, he lightly lampshades it.
- Leitmotif: Marching tunes seem to be a theme among playable trolls.
- Large and in Charge: well when he's in his Mini-Mecha anyway, he's the largest playable villain, and is an Elite Mook of the Doom Raiders.
- Charles Atlas Superpower: His attacks are probably some of the least impressive performance-wise (a ground-pound with both his fists that takes a second to perform), but makes up for it with the power backing it. More specifically, a fully charged critical hit from his enhanced form will deal around 2000 damage, letting him one-shot any non-boss enemy in the game.
- The Dragon: Possibly to Chef Pepper Jack, as he was present during Clocker's fight and referred to the behemoth as, "my secret ingredient".
- Leitmotif: A tribal drum piece with lots of auxiliary backing it.
- Wrestler in All of Us: Not fighting-wise, but if his intro is any indication, he behaves a lot like a wrestler from WWE.
- Affably Evil: He's pretty polite, he even states that he doesn't mind being brought to prison because it reminds him of his shell.
- Degraded Boss
- Leitmotif: A surprisingly calm country theme.
- Mad Bomber: With less emphasis on the "mad" part.
- Throw Down the Bomblet: Magic bombs to be precise.
- Turtle Power
- I Am Very British: Has an upper-class accent.
- Abnormal Ammo: His cannon fires spinning starfish.
- Badass Mustache: He pulls it fiendishly in his intro.
- Catchphrase: One which he spouts so often it borders on a Verbal Tic, "I'm a Brawlrus!"
- Degraded Boss
- Flunky Boss: Pirate enemies drop in periodically in his fight.
- Hand Cannon: His weapon of choice.
- Leitmotif: A peppy seafaring tune.
- Brainwashed: His shtick.
- Demonic Possession: Signified by his mask on his victim's face. Best shown in his intro, where he takes over a defeated Bomb Shell.
- Flunky Boss: When his host is beaten, he runs about and some Pirate Chompies hop onto the field.
- The Hyena: Laughs a lot, even when he crash lands in his prison.
- Hypocritical Humor: As he's being caught, he whines about how you aren't supposed to be using magic to beat him, not remembering that he uses magic even more.
- Hypno Trinket: His mask.
- Leitmotif: A grand orchestral sting and horn piece that would not be out of place in Harry Potter.
- Mind Probe: Can read minds along with his possessing abilities, which he reveals after his capture.
- Perpetual Smiler
- Punny Name: A combo of "mask" and "mastermind".
- Signature Laugh: "Ah ho ho ho ho!"
- Squishy Wizard: Due to relying on brainwashing his enemy, there isn't much he can do after his host has been beaten aside from running about.
- Stock Animal Behavior: Looks like a fly or insect, and flies about like one in the Trap field, bumping repeatedly into the sides.
- Villain Override: How he's introduced.
Brawl and Chain
- Awesome Mc Coolname
- Blood Knight
- Epic Flail: His hook hands detach, and can be used like flails to attack.
- Everything's Better with Spinning: His main attack
- Leitmotif: A swashbuckling theme tying in with his adventurous nature
- Ninja Pirate Zombie Robot: A walrus pirate cyborg, to be precise.
- Top-Heavy Guy
- Palette Swap: Outlaw Brawl And Chain.
- You Will Not Evade Me: His chain blades can be used in a manner very evocative of Scorpion.
- Big Eater
- Bullfight Boss
- Chest Monster: Subverted, he looks like a chest, but he isn't even opened to surprise the heroes.
- Extreme Omnivore: He REALLY likes to eat treasure, some of the things you can get from beating him senseless include bracelets, necklaces, gold teeth, candle holders, and heart-shaped lockets. It's a wonder he never tried to eat the Golden Queen.
- The Hyena: He really cracks up as he attacks
- Large Ham: "Does your cafeteria here serve TREASURE!?! Just asking!"
- Leitmotif: A bouncy pirate-like piece with accordion, tuba, and flute parts
- Man Bites Man: Since he's not much besides a maw supported by a treasure chest, this is his main method of attack.
- Money Spider: His fight is useful for gathering money, as each hit knocks treasure out of him.
- Red Eyes, Take Warning
- Body Horror: Her eye is in her mouth, which she can spew copies of to attack, she's also sewn together.
- Casting a Shadow
- Evil Laugh: A witch-like cackle.
- Eye Scream: Name aside, the eyes she spits have to be squashed to get at her.
- Eyes Do Not Belong There
- Large Ham
- Leitmotif: A spooky-sounding song.
- Mook Maker
- Rapunzel Hair
- Body Horror: Sewn up with eyes in his palms.
- Dumb Muscle: He trips over his own feet in his excitement to fight you.
- Leitmotif: Either something that wouldn't sound out of place in Monsters, Inc., or something that sounds like Lou Bega's Mambo No. 5.
- Real Men Wear Pink: Has a bow in his hair.
- Badass Armfold: In his Trap Team artwork.
- Badass Baritone: Far more pronounced in Trap Team
- Badass Boast: "Your time is running out."
- Casting a Shadow: In Imaginators.
- Double Weapon: Being part of the Sentinel class in Imaginators, his scythe now has a blade on each end.
- The Grim Reaper: Invokes this image.
- Gravity Master: As a Sensei, he gains the power to summon Black Holes which draw in enemies. Useful for pinning targets in place for easy reaping.
- HeelFace Turn: In Imaginators.
- Not Evil, Just Misunderstood: Retconned to this. Apparently, he's just really scary looking, and has a bad habit of just appearing behind people. Terrifying people was, quite simply, his job, which he took very seriously. Luckily, Eon noticed and made him a Sensei.
- Hood Sickle Is About To Reap You: In his Imaginators artwork.
- Leitmotif: A truly sinister bit with low continuous string and imposing drums. It quite literally sounds like the ominous, implacable footsteps of death itself.
- Opposites Attract: Suggests this as a reason he might have a shot at asking Persephone out; she's got no legs and he has no head.
- Sinister Scythe: A unique version in that it has a blade made of magical energy. Becomes a double bladed metal scythe in Imaginators.
- Soul Power: Only in Trap Team. They get replaced by "fragments" in Imaginators.
- Stern Teacher: His bio in Creator makes a point that because of his terrifying presence, Sentinels in his classes always pay attention, or else.
- Teleport Spam: How he avoids being a Mighty Glacier, though in execution it's more similar to a Flash Step.
- Autocannibalism: An early upgrade will cause him to "bleed" candy when hit. Candy that he can then eat to regain a small portion of health back.
- Breath Weapon: His candy barf is pretty close to one, and it can be upgraded to turn into a full blown laser in his Life of the Party path.
- Discard and Draw: As a Sensei, his lollipop will shatter after a certain number of whacks and get replaced with a new piece of candy in sequence. Each of these, in turn, has a different effect activated when it breaks, such as shields for rock candies and a freezing blast for candy canes.
- Edible Bludgeon: Deliciously so. He'll even, in an Idle Animation, start absently chewing on his lollipop.
- HeelFace Turn: In Imaginators.
- Improbable Weapon User: Barfs candy to attack, as well as whacking his enemies with an oversized lollipop.
- Killer Rabbit: He's a living piñata who squeaks when he runs and uses candy as weaponry, he's also originally a villain.
- Leitmotif: A Mexican fiesta featuring piano and trumpets.
- Minion Master: Can summon explosively festive pinata minions, and with upgrades, will automatically create them with every foe he defeats.
- Shock and Awe: The break effect of his Sour Sucker weapon.
- Weaksauce Weakness: He fears blindfolded kids and being hit with sticks.
- Weapon of Choice: A spiral lollipop. Candy canes, cake pops, rock candies and suckers get added to his arsenal in Imaginators.
- Blade Below the Shoulder: Has a bunch that come out to form a circular saw.
- Creating Life: Brought to life via Krankcase goo.
- Degraded Boss: He even has his identical mooks when you fight him.
- Fang Thpeak: Has a lisp like this.
- Leitmotif: A silly Broadway theme.
- Palette Swap: Riot Shield Shredder which was only available at an E3 Conference.
- Shield Bash: Since he has Hidden Weapons in it, it's plenty effective.
- Abnormal Ammo: His attacks involve sucking enemies up and using them as projectiles
- Creating Life: Same as Shield Shredder.
- Leitmotif: A Polka theme.
- Flunky Boss: Though he has little combat use, he does make his flunkies stronger. Like Broccoli Guy he becomes more like a "Get Back Here!" Boss after everyone else is gone.
- Leitmotif: The fast and peppy Chasing Tails by Gangpol & Mit , a unique song in that it is named, was created by an a third party artist and is buyable on iTunes.
- Status Buff: While Broccoli Guy is centered around healing, Rage Mage is centered on buffing attacks with his magic circles.
- Squishy Wizard
- Casting a Shadow: Subverted. Despite being a Dark-type villain, he has no attacks or qualities relating to darkness.
- Combat Pragmatist: His attacks involve him using his giant fist as a missile, and using it to punch enemies from afar.
- Creating Life: Like all of the wooden villains, he was created with Krankcase goo.
- Extendable Arms: His Red Right Hand can extend for attacks or acting as a grappling hook.
- Good Old Fisticuffs: It's in his name after all.
- Leitmotif: A tune that sounds like it came from a cartoon from the 1940s.
- Abnormal Ammo: Fires junk from his cannons.
- Brooklyn Rage: Talks like a New York gangster from the 1900s.
- Creating Life: See above entry.
- Degraded Boss / Elite Mook
- Leitmotif: A speakeasy jazz number, with wood-sanding sound effects.
- Verbal Tic: Likes to add "see?" to the end of his sentences. This is lampshaded when he is caught in the prison, see?
- Amazing Technicolor Wildlife: Is purple, as opposed to a crows natural black.
- Automatic Crossbow: Which fires drills, of all things.
- Barrier Warrior: It only comes up in his boss fight, he can bring cogs down to provide cover for himself.
- Feathered Fiend
- Flunky Boss: Has several Buzzer Beaks for support.
- Leitmotif: A medieval theme.
- Non-Indicative Name: Being based on a bird, one would assume he is an air centered character, he's actually of water orientation.
- Ravens and Crows
- BFG: It's a strange, short-range Ray Gun about the size of a shotgun he holds in one hand.
- Boss Arena Idiocy: It's possible to trick him into falling off his arena, KO'ing him.
- Discard and Draw: Replaces his raygun from Trap Team with a Laser Blade in Imaginators. Lampshaded in that no one understands why, exactly.
- HeelFace Turn: In Imaginators. Turns out, he had a good/evil switch, this whole time....
- Heroes Prefer Swords: In Imaginators, he's part of the Knight class and wields a sword.
- Jetpack: How he moves about.
- Leitmotif: A techno-dubstep theme, predictably.
- Lampshade Hanging: The majority of his quotes. Some even border on [Trope Name], but his captured in trap line takes the cake."Initiate captured in trap line. Emotions include confusion at first, then analysis of my new surroundings, then I would either follow it up with state of desire for revenge, some form of acceptance, or vague reference to the smell of mustard."
- Luckily, My Shield Will Protect Me: He can create a shield of light to guard against attacks from the front. Unfortunately, only enemy Blaster-Trons can use this power.
- Mook Maker: As a mini-boss before being captured, he summons enemies with his antenna on them.
- Morality Dial: He apparently has a good/evil switch that was set to evil.
- New Powers as the Plot Demands: His suddenly having magnetic powers that never appear again for his Villain Quest is Lampshaded as such by him.Blaster-Tron: "Suspension of disbelief circuits required for magnetic powers reference."
- No Sense of Humor: When reading a Story Scroll in Trap Team, he notes that his circuits were not programmed to understand "this thing you call humor".
- Non-Standard Character Design: Looks like a character from Toy Story.
- Short-Range Shotgun: What his weapon in Trap Team acts as.
- What Is This Thing You Call "Love"?: Parodied, as he believes "this thing you call 'love'" is the only statistic he cannot accurately measure.
- Action Bomb: Its shtick.
- Cartoon Bomb: Styled after one.
- Expy: Of Bob-ombs of Super Mario Bros., being walking bombs with orange feet.
- Leitmotif: A cheerful, Flat-Zone-like techno piece.
- More Teeth than the Osmond Family
- Perpetual Smiler
- Red Eyes, Take Warning
- The Unintelligible: Only speaks in musical synth noises.
- Flunky Boss
- Jetpack: his main mode of attack and movement.
- Leitmotif: A march heavily featuring xylophone, timpani, and snare drums.
- Macross Missile Massacre: His main attack is firing water missiles at his enemy.
- Making a Splash
- My Species Doth Protest Too Much: When good.
- Playing with Fire: Uses exhaust hatches as a hazard in his fight.
Tae Kwon Crow
- The Beastmaster: Towards the Buzzer Beaks; as a Sensei, he gained the ability to summon them by squawking. One of his upgrade paths even specializes in them, letting him light them on fire to make them fight harder and eventually explode.
- Bilingual Bonus: Shouts "Junbi! Begin!" upon activating his Sky-Chi. "Junbi" is Korean for "ready".
- Casting a Shadow: In Trap Team.
- Catchphrase: "Who dares (whatever is currently happening)?!"
- Discard and Draw: Went from a Dark elemental villain with a sword in Trap Team to a dual shuriken-wielding Fire elemental sensei in Imaginators. His bio even remarks on it, mentioning that he'd, "...traded in his katana for the more traditional flaming roundhouse kick.".
- Feathered Fiend
- HeelFace Turn: In Imaginators.
- Katanas Are Just Better
- Large Ham: "Who.. Dares... Face... ME?!"
- Leitmotif: Something that sounds like it came from feudal Japan.
- Ninja Pirate Zombie Robot: A sword-wielding ninja crow. He switches to a shuriken-throwing, fire-kicking ninja master crow in Imaginators.
- Playing with Fire: In Imaginators.
- Principles Zealot: His bio in Imaginators claims that he used to have an obsession with stopping people from even thinking about changing anything in any way. He stopped after a dare by Eon caused himself to change battle styles and element.
- The Stoic: Remarks that the only barriers that can stop him are emotional ones. He's trying to get better about that.
- Teleport Spam
- Boss Arena Idiocy: You can trick it into jumping into the abyss, instantly defeating it.
- Degraded Boss
- Dem Bones
- The Fourth Wall Will Not Protect You: Leaps at the screen in its intro, you can even hear it shriek when the announcer says its name.
- Leitmotif: An intense tribal theme with lots of shakers and drums.
- Man Bites Man
- Trap Master: What sets it apart from the regular Chompy is the ability to lay down skeletal bear traps for enemies.
- Cardboard Prison: Claims no tomb can hold him when he's caught.
- Discard and Draw: As a Sensei, his fighting style is the same, but his element switches from Earth to Water.
- The Dragon: To the Golden Queen.
- Badass Boast: "I'm going to BURY you!"
- HeelFace Turn: In Imaginators.
- Hidden Depths: Asserts there's a lot more to himself than just clobbering whenever he solves a lock puzzle.
- I Want My Mummy: With the obvious mummy pun.
- Leitmotif: A strangely fitting biker rock theme.
- Making a Splash: Switches to the water element in Imaginators.
- Mighty Glacier: Moves about as stiffly as you'd expect, but is no less powerful.
- Wrestler in All of Us: Gains a few Lucha Libre inspired moves as a Sensei.
- Abnormal Limb Rotation Range: Likes to twist her head a lot, justified in that she has no neck.
- Action Mom: In between Trap Team and Imaginators, she accidentally made herself a son called Juju Junior.
- Affably Evil: She doesn't seem too upset at being captured, she's more upset that she didn't think to use capture first; along with this, she's pretty on board with being good.
- Badass and Child Duo: Fights alongside Juju Junior in Imaginators.
- Badass Boast: "You awakened the wrong spirits now!"
- Cool Crown: Wears some sort of gold headdress under the Golden Queen's command.
- Dem Bones
- Dual Wielding: Being of the Swashbuckler class in Imaginators, she now wields two knives.
- Evil Parents Want Good Kids: Reconstructed. She was hesitant about becoming good after Trap Team, until she had a child named Juju Junior. Then she decided to be someone better for him.
- Flunky Boss: Bone Chompies support her during her fight.
- HeelFace Turn: In Imaginators.
- Hollywood Voodoo: Invokes this with her appearance, magic, and Jamaican accent.
- Leitmotif: A jungle theme with a music box and drums.
- Mayincatec: Her garb seems to be this along with her earrings.
- Our Ghosts Are Different: A Mayan-clothed mojo user with a Jamaican accent.
- Skull for a Head
- Truly Single Parent: Sometime after Trap Team, she accidentally activated a spell that gave her a son named Juju Junior.
- Welcome to the Caribbean, Mon!: Her accent, like Zook's.
- Wingding Eyes: Spirals, which also happen to be the symbol of her element.
- Abnormal Ammo: fires barrels at you.
- Leitmotif: a Skrillex-like techno theme.
- Mini-Mecha: What he's driving is pretty much a furnace on legs.
- My Species Doth Protest Too Much: When good.
- Playing with Fire
- Beard of Evil
- Fangs Are Evil
- Flunky Boss: Has several evil Mabu underlings.
- Leitmotif: Another marching theme that sounds like the opening to an 80's TV show.
- Mad Bomber: His shtick.
- Vocal Dissonance: Looks like a gruff guy, what with his beard, armor, and fangs, but being that he's the Evil Counterpart of Blobbers, he's still got the same high-pitched, plugged-nose voice.
- Elite Mook
- Homing Projectile: Tosses magnetic grenades that pursue you until they explode.
- Leitmotif: A sneaky-sounding tune that you would not expect from a troll whose weapon of choice is grenades.
- Light 'em Up
- Mad Bomber: Like all trolls.
- My Species Doth Protest Too Much
- Non-Standard Character Design: All Lob Goblins have a different build than normal trolls.
- Palette Swap: Rebel Lob Goblin, which is in a special single Light Trap.
- Our Trolls Are Different: Chucks magnetic and electric grenades.
- The Smart Guy: To the entire troll species...relatively speaking. He's the only troll who can count past seven.
- Big Bad: Of the 3DS version of Trap Team.
- The Dragon: Has an actual Dragon sidekick named the Sleep Dragon, whome he relies on to fight for him.
- Killer Rabbit: He's huge and fluffy and can raise an army of nightmares almost immediately after being released
- Large Ham: "What's the point of having a Sleep Dragon under your control if he's going to fall asleep AT THE DROP OF A HAT?! HEY! WAKE UP!"
- Sealed Evil in a Can: Sealed in a book called "The Most Boring Book Ever".
- Shmuck Bait: The Most Boring Book Ever was named as such to deter someone from reading it and releasing him, and that was the only security measure taken.
Boris BlisterbottomA particularly strong Chompy exclusive to the 3DS version of Trap Team, aside from his species trademark biting, he also has power over fires and explosions.
- Ambiguous Gender: Averted, as unlike other Chompies, Boris has an unmistakably male name.
- Elite Mook: Way above Chompies in terms of threat level.
- Playing with Fire: Can manifest in several ways, such as causing fiery explosions and holding a small flame in his mouth.
Baron Von SmashbeakAn armor-plated Cuckoo Clocker.
- Tyke-Bomb: His background states he was a nightmare growing up. His parents were very proud.
- Big Bad: Halfway through SuperChargers, it takes the role, demonstrating its dominance over Kaos. Notably, it's the first villain since Kaos himself to keep the role for the entire game.
- Badass Baritone: Speaks in a deep, sultry voice.
- Casting a Shadow
- Faux Affably Evil
- Final Boss: Of SuperChargers.
- Greater-Scope Villain: It gave the Dark Portal Masters their powers, including Kaos and his mom.
- Leitmotif: An ominous orchestral melody.
- The Man Behind the Man: To Kaos in SuperChargers.
- One-Winged Angel: Gains a physical body out of the Sky Eater.
- Suddenly Voiced: In SuperChargers.
- Talking in Your Sleep: Glumshanks mentions that he does this.
- Ultimate Evil: Is more of an indestructible force of evil than a character until SuperChargers.
- Walking Spoiler: Its appearance in SuperChargers reveals quite a bit about the real Darkness.
- The Friend Nobody Likes: Sharpfin describes him as one of his less upstanding associates from his old days and he was not happy to hear about how he put Glumshanks up as the prize for the Drivepocalypse event.
- Friendly Enemy: To a degree. For the most part, he is a neutral supporting character who hosts the racing portion of SuperChargers and gives out rewards to those who pass his challenges, but he is an opportunist which leads him to capture Glumshanks after his apparent Heroic Sacrifice and put him up as the grand prize of the Ridepocalypse for opportunistic villainous factions.
- Large Ham: Puts Kaos to shame in terms of sheer audacity and somehow manages to be even more boastful than Flynn.
- The Host: Of the racing portion of SuperChargers as well as the Drivepocalypse.
- Arch-Enemy: To Spyro. Because according to Malefor, he fought Spyro before. However, Spyro has no memory of ever facing Malefor prior to the Return of the Dragon King comic story arc, and Hex was known as the one who defeated him.
- Back from the Dead: Consumed the powers of Spyro, Cynder and Hex to resurrect himself.
- Badass Boast:
Malefor: You are as nothing before me, feeble Skylanders! Soon all of Skylands will tremble before the awesome might of Malefor, the Undead Dragon King!
- Malefor delivers one upon his resurrection when he stands before the unconscious forms of Spyro, Cynder, Hex and Wallop:
Malefor: Summon every Skylander from the far corners of this world to stand before my might and be broken! I am Malefor! And I am magnificent!
- Delivers another one when he battles the forty Skylanders for the fate of the Skylanders Academy:
Malefor: I told you, I am more powerful than ever. I have truly become the Undead Dragon King!
- Delivers another when his final battle with the Skylanders was at its climax :
- Berserk Button: When Malefor is struck by one of Wallop's Traptanium Hammer, which was AT FULL POWER. This was part of a plan to get Malefor's attention and make him angry enough to try and chase the Skylanders around. It did the trick.
- Big Bad: Of the Return of the Dragon King IDW comic story arc, which also serves as his debut in the Skylanders franchise.
- Canon Immigrant: As stated, he originated in the Legend of Spyro continuity.
- Crazy-Prepared: Unlike most villains in the Skylanders series, Malefor is very competent. As soon as he imprisoned Spyro, Cynder, Hex and Wallop, Malefor went straight to fulfilling his motive. He defeated an army of forty Skylanders and planned on destroying the Skylanders Academy to build a stronghold in its place before beginning his rule over all of Skylands.
- Cruel Mercy: Does this to Spyro, Cynder and Hex. Instead of finishing them off there and then, Malefor has the three Skylanders, including Wallop, imprisoned as he wanted them to suffer the same pain and fustration they caused him.
- Dracolich: Retconned into an undead dragon.
- Evil Overlord: Rules the underworld.
- Greater-Scope Villain: For Spyro, Cynder and Hex. In the past, Malefor corrupted many Skylands inhabitants into his servants including Cynder, and later hunted down Hex and caused her to become the undead Skylander she is today.
- It's Personal: Sometime after his defeat at the hands of Hex, Malefor targets Spyro, Cynder and Hex, the three very Skylanders who caused him so much pain and fustration than anyone else. He planned to make them suffer by using their powers he stole to destroy everything they knew and loved and wanted to make them watch as he was crowned overlord of all Skylands.
- Knight of Cerebus: Considered to be one of, if not the most malevolent enemy Spyro ever faced (in and out of universe- his Legend counterpart nearly succeeded at destroying their world). As soon as he appeared in his comic debut, fans felt like they weren't reading a regular Skylanders comic anymore. The usual lighthearted atmosphere turns serious as soon as Malefor becomes a main threat.
- Little "No"/Big "NO!": Says this when he is being forcefully pulled over the edge of the Academy island towards the endless abyss of Skylands and when he eventually falls to wherever he may end up.
- Names to Run Away from Really Fast: As if Malefor wasn't already one, he gave himself the title "The Undead Dragon King".
- One-Man Army: Defeated an army of Skylanders, including the powerful Giants, at once with a single blow of his weaponized tail.
- Please, I Will Do Anything!: When Malefor is tethered to the damaged Dread-Yacht and is being pulled over the edge of the island to the endless abyss along with the ship. He pleads to Calliope to help him, she refuses.Malefor: Calliope! Please help me! I'll do anything you ask! I'll send you back to your family! Whatever you want will be yours!Calliope: All I want is to never see you again. Enjoy your trip, Malefor.
- Powered Armor: He constructed steampunk armor after his fight with Hex left him nearly destroyed. While it helps keep Malefor patched together, Word of God mentioned that the armor he wears stores magical energy which makes him even stronger than he used to be.
- Power Parasite: Absorbs the powers of Skylanders with a crystal Calliope created for him to make himself stronger.
- Put on a Bus: After his debut in the IDW comics, Malefor doesn't make another full appearance in the main Skylanders games nor other related content, though he appeared as a Skystone cameo in Skylanders: SuperChargers.
- The Bus Came Back: He will be making his first game debut in the RPG mobile game, Skylanders: Ring of Heroes.
- Take Over the World: Planned to rule Skylands as its overlord.
- The Determinator: Malefor will not stop until he is crowned king of Skylands and the greatest and most powerful of them all. Any obstacle or opposition he faces is simply a minor setback to him.
- The Undead: Is the self-proclaimed king of the underworld.
- Villainous Breakdown: See the Please, I Will Do Anything! trope above.
- Hero of Another Story: Or "Villain" in his case. He appears in a major role in the background stories of several Skylanders, is described as the Dragon King of the underworld, has a history with Cynder, and Hex is noted to have done battle with him, but never actually appeared in the story itself. Malefor eventually made his debut in the comic story arc, Skylanders: Return of the Dragon King, where Spyro, Cynder, and Hex fought him again.