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Due to Trap Team introducing so many villains, they get their own page.

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The Doom Raiders

The Doom Raiders are a group of the greatest villains in Skylands. Long ago, they had all of Skylands under their thumb and plundered without end. Eventually the Trap Team was able to defeat the villains and imprison them in Cloudcracker Prison, forged from Traptanium. However, Kaos would later destroy the prison to recruit the Doom Raiders to his cause. The Doom Raiders and other villains were freed from the prison and must be recaptured using special Trap Crystals, forged from the remains of the prison.

Master Eon later gave four of the Doom Raiders (Golden Queen, Wolfgang, Chompy Mage and Dr. Krankcase) a choice: either remain imprisoned in the newly-rebuilt Cloudcracker Prison or become Skylander Senseis at Skylanders Academy, teaching a new generation of Imaginators their formidable battle skills as well as how to stay clear of a life of crime. The four accepted the deal but first had to prove themselves by re-arranging all the books in the Academy's library, a task which took almost two years and tested every ounce of will they had.

    In General 
  • Graceful Loser: Many of them take their defeats or even capture well.
  • Heel–Face Return: After being absent from the story of Superchargers, several members of the Doom Raiders return reformed in Imaginators as Sensei Skylanders. The ones who don’t appear are Dreamcatcher, Chef Pepper Jack, and Gulper.
  • Systematic Villain Take Down: Trap Team focuses on finding each of them and defeating them, and each of them have more elaborate and challenging boss battles than the other trappable villains.
  • Two Girls to a Team: Golden Queen and Dreamcatcher are the only two female Doom Raiders.

    Golden Queen 

Golden Queen

Element: Earth

Encountered in: Lair of the Golden Queen

https://static.tvtropes.org/pmwiki/pub/images/golden_queen_image.jpeg
Click here to see her as a Sensei
Voiced by: C.C.H. Pounder

A wicked queen made entirely of gold and rich beyond her wildest imagination, the aptly named Golden Queen would gladly trade her entire fortune for just a little more. But why trade when you can steal? And that’s what she did. She stole, and stole, and stole! But no matter how much she took, it was never enough. Through evil sorcery, she even learned how to turn people and objects into solid gold. However, that STILL wasn’t enough. The idea that any amount of treasure in Skylands did not belong to her was infuriating, so she embarked on a quest to take every last cent of it. But she couldn’t do it alone. It was then that she formed the Doom Raiders – the most notorious group of villains ever assembled. As the leader, the Golden Queen promised riches, world domination, and even all-you-can-eat shrimp in order to recruit special criminals to serve her cause.

She is playable in SuperChargers as the main Big Bad of the Sea villains after she is defeated in Villain Pursuit.

She was among the Doom Raiders who agreed to become Senseis at Skylanders Academy, but first had to re-arrange all the books in the Academy's library. Much to the Queen’s dismay, this task had nothing to do with gold. But it gave her an opportunity to rethink her insatiable desire for treasure and that maybe there is more to life than stealing. She now trains the Sorcerer Class and considers herself mostly reformed.


  • Advancing Boss of Doom: The final phase of her boss battle in Trap Team is basically her third and final Villainous Breakdown, which has her chase the Skylander and Cali down the stairs to her throne room. At the bottom of the stairs, she gets stuck between two pillars. After the Skylander breaks one of them, they fall down on her, dealing the final blow and ending the fight.
  • Ancient Egypt: Her motif. She dresses like a pharaoh and acts like one too. Her sea vehicle in SuperChargers, the Glitter Glider, is also designed like a boat from that time period.
  • Aristocrats Are Evil: It’s unclear on whether she’s an actual queen who has her own kingdom or if it’s her actual name, but she still has the characteristics of someone in nobility and is the leader of a group of villains.
  • Attack of the 50-Foot Whatever: Halfway through her fight in Trap Team, she jumps into her molten gold river to grow to giant size, and stays like that for the rest of the fight. She retains this ability as a Sensei, without having to immerse herself in gold to do so, even.
    • This form of her returns as the final obstacle in the Cave of Gold mode in Ring of Heroes.
  • Bad Boss: Pretty evident, as when Dr. Krankcase announces that they've run out of goo to use as a power source for their weapon due to the Skylanders shutting down the goo factory where they get it from, she takes the failure out on him and Krankcase is also rather desperate to show her his back-up plan. She doesn't seem to care that much that the other Doom Raiders are being captured by the Skylanders and potentially turned over to their side, seeing them as acceptable losses, which is something Wolfgang takes issue with. When he suggests a change in management, the reactions of Golden Queen and other Doom Raiders shows that she is not so keen on the idea. However, after the Ultimate Weapon is completed, one of the Golden Queen's rules for Skylands is to release the captured Doom Raiders, which is her first real act of caring for them.
  • Be the Ball: During her boss battle, she can turn herself into a ball of gold dust and break the floor of the arena.
  • Big Bad: As the leader of the Doom Raiders, she becomes this in Trap Team. Since she is much more vile and has several other great villains following her, she steals Kaos' role until her defeat and capture towards the end when Kaos betrays the Skylanders and takes control of Golden Queen's ultimate weapon.
  • Bond Villain Stupidity: Once the ultimate weapon is finally completed, she doesn't think that the Skylanders can do much to thwart her and when they do, she neither does anything to stop them besides threatening them with the weapon.
  • Bullet Hell: When in her One-Winged Angel form, she sprays her projectiles across the field and creates shockwaves that become more and more frequent.
  • Climax Boss: Is built up as the final boss throughout Trap Team, only to become this instead when Kaos takes over as the Big Bad in the final level.
  • Combat Pragmatist: After accepting Kaos' Evil-Off for the command of the Doom Raiders, Golden Queen wins it in seconds by just turning him into gold. After this, she and the remaining Doom Raiders laugh in his face over how pathetically easy it was to win over him.
  • Cool Boat: As one of the playable sea villains in the racing mode of SuperChargers, her vehicle is the Glitter Glider, which is designed like a felucca.
  • Cool Crown: Of course, given that her name is Golden Queen, she wears a crown and has never been shown without it. But even then, the crown she wears looks really impressive. It's also her Imaginite gift to Imaginators when her Sensei figure is summoned to the game for the first time.
  • Curb-Stomp Battle: Her evil-off with Kaos ends after a few seconds as she just turns him into a gold statue.
  • Dark Is Not Evil: She is one of three Senseis to get a Dark Version in Imaginators alongside King Pen and Wolfgang. And since she has undergone a Heel–Face Turn for real by then, she more than fits this.
  • Disc-One Final Boss: She is the last of the Doom Raiders to be defeated and captured before Kaos reclaims his place as the Big Bad.
  • Evil Is Hammy: She starts rivaling Kaos in this regard by chewing the scenery more and more as Trap Team goes on.
  • Evil Is Petty: Her only motivation is gold. That's it. This ticks Kaos off enough to challenge the Queen to an Evil-Off, believing that he at least has greater ambitions and a Freudian Excuse (however light it is).
  • Evil Sorcerer: Uses a Midas Touch-esque touch to her powers.
  • Evil Versus Evil: She's eventually challenged to an Evil-Off by Kaos. It's pretty one-sided though.
  • Eviler than Thou: Downplayed, given that she defeats Kaos in an “evil-off” (that was invoked by Kaos, by the way) just by turning him into gold.
  • Eye Beams: She gains this ability when she uses her giant form in Imaginators, which was something she didn't have in Trap Team.
  • Faux Affably Evil: Throughout the Golden Desert and the Lair of the Golden Queen, she meets the Skylanders a couple of times and when she does, she greets them with the grace and style of a queen, all while boasting of the terrible things she’s going to do to them.
  • Glowing Eyes: As she has rubies for eyes, they have a sinister glow to them.
  • God Save Us from the Queen!: As she is the leader of the Doom Raiders, she is the main threat you need to defeat, especially after her ultimate weapon has been built.
  • Gold-Colored Superiority: She's a living golden statue and she's the leader of the Doom Raiders.
  • Greed: She's doing every single thing she does leading the Doom Raiders for extorting gold out of her subjects. She says that with the ultimate weapon, they are going to steal all the gold that exists in the entire Skylands, and sure enough, when the ultimate weapon is complete, one of the rules she bestows upon the citizens of Skylands is to deliver all the gold to her "as fitting tribute".
  • Hair-Trigger Temper: Her temper gets shorter and shorter the more Trap Team goes on and the more the Skylanders start derailing her plans to take over Skylands.
  • Heel–Face Return: Goes from the leader of the most notorious gang of evil-doers in Skylands to a Sorcerer Sensei in Imaginators.
  • Irony: In her “Meet the Villains” video, she says that she hates silver and only wants gold. If her villain quest in Trap Team is completed, her more powerful upgraded appearance has her in silver.
  • It's All About Me: Even after she’s been captured, she holds her high opinion of gold intact. She talks a lot about how much better Skylander Academy would be if it was made of gold, which is something only she cares about.
  • Know When to Fold 'Em: In the "Graduation" story of the IDW comics, she has Gulper as a giant capture all of the minis (the only heroes available to deal with her and the Doom Raiders) except for Pet-Vac, who also holds her Golden Egg. She tries to get him to surrender and give her the egg, and he does just that, only to then use his vacuum to take the egg back and use it on Gulper. With her fellow Doom Raiders taken out and having no other weapons on her, Golden Queen gives in and surrenders.
  • Lack of Empathy: Doesn’t seem to care that her fellow Doom Raiders get captured by the hands of the Skylanders and turned over to their side, viewing them as sacrifices in the progress of building and powering the Ultimate Weapon. But when said weapon is complete, one of her rules for Skylands is for the Skylanders to release them, showing that deep down, she may have at least an iota of care for them.
  • Large and in Charge: The tallest Doom Raider and the leader.
  • Large Ham: She's more soft-spoken at first, and only raises her voice sparingly. But after the moment where Dr. Krankcase announces that they’ve run out of goo for the Ultimate Weapon, she slips into shouting more and more. There is also a certain depth to her voice that makes her voice even more bombastic.
  • Leitmotif: "Bedouin Feast", an active Egyptian theme.
  • Loves Only Gold: She doesn’t want objects made of silver or bronze or any other valuable metal. She only wants gold.
  • The Magic Touch: She can turn anything into gold by touching it which would be enough for anyone obssessed with it, but that's not enough for this Queen. She still wants more so she resorts to also stealing gold.
  • Make My Monster Grow: She grows into a giant for the final phase of her boss battle and becomes a Stationary Boss in Trap Team.
  • Mama Bear: In The Golden Desert level, she gets furious when the Skylanders turn her Chompy Worm guards into butterflies who fly away when they grow their wings.
  • Mask of Sanity: In general, she spends the first half of Trap Team being very calm and collected and knowing when to raise her voice. But that changes the moment Dr. Krankcase announces that their green goo plan has been foiled by the Skylanders. After that, she starts screaming everytime she gets angry, which mostly happens when things don't go as she wants them to, whether that be bumps on the road to her goal or when people don't follow what she lays out for them.
  • Money Fetish: She just loooooves gold. It even heals her in her fight.
  • Money Spider: She fits this to a tee as she is made of gold. This also carries over to some of the mobile spin-offs.
    • In Trap Team, she can only become this after her villain quest has been completed. Throughout the final chapter, various mechanical piggy banks can be found, and when Golden Queen interacts with them, she makes them spew out gold.
    • In Lost Islands, if she is captured, she increases the amount of gold gotten from Sanctuaries.
    • In a Downplayed example from Ring of Heroes, she is the final boss of the Cave of Gold mode, which is the mode the player would want to take when they want to farm more gold.
  • Near-Villain Victory: After Wolfgang sends her the 10,000 year old cheese from the future for the ultimate weapon, she manages to have the chance to rule Skylands by bestowing rules upon the inhabitants and trapping them in snow globes with the weapon if anyone breaks them. The reason she didn't win is because the Skylanders and their allies wouldn't give up and she didn't do much to actually stop them.
  • Never My Fault: “Was it too much to ask for all Skylands to follow a few simple rules?!”, when her rules for Skylands were: for all Skylanders to surrender and release the captured Doom Raiders, all gold to be delivered to her and giving her the permit to create as many rules as she wants.
  • Nice Job Fixing It, Villain: In the intro of Trap Team, when Gulper has grown into a giant ready to take on the Trap Masters, she joins in and shoots a golden beam at them. This allows Wildfire to use his shield to reflect the light from said beam to Gulper, blinding him and knocking him down, making him fall on the other Doom Raiders.
  • No Celebrities Were Harmed: Sounds like Pat Carroll (Disney's Ursula), particularly when she does an Evil Laugh. This is because she's voiced by C.C.H. Pounder, best known for playing Amanda Waller in Justice League Unlimited.
  • One-Hit KO: Her ability “The Queen’s Decree” in Battlecast allows her to KO an enemy.
  • One-Winged Angel: The two final phases of her battle have her growing into a giant.
  • Orcus on His Throne: She lets the other Doom Raiders do her bidding of constructing the Ultimate Weapon while she safely stays behind in whatever lair they have (Chompy Mage mentions that he is gathering Traptanium that they use to power it, Dreamcatcher was sent to collect information about the material and Dr. Krankcase is the genius behind the Ultimate Weapon). Even when the Doom Raiders squared off against the Trap Team in the opening cutscene, everyone else was fighting while Golden Queen was sitting all the way up on her throne and only acted once The Gulper had grown into a giant.
    • This leads to a slight deconstruction with Wolfgang, as he doesn't like how the other Doom Raider members have to put themselves in danger, leading to them getting captured by the Skylanders, all for the ultimate plan they have while Golden Queen can stay behind in safety. So when enough members have been captured and reformed, Wolfgang betrays her and uses the plan to get a stinky cheese from the future to send himself there so he can conquer Skylands in that time period.
  • Power Floats: During her boss battle, she moves around the arena via levitation.
  • Power Glows: Whenever she gets really angry, her entire body lights up. Makes sense, given that she’s made of gold. Only in the CGI cutscenes and not in-game though, but that could be because there aren't a lot of times where she gets angry in gameplay or during cutscenes that use the in-game engine.
  • Pre-Final Boss: In terms of fighting the big villains. After getting built up throughout Trap Team as the Big Bad, she then gets downgraded to this as Kaos takes the chance to hijack the Ultimate Weapon while the Skylanders are busy with her.
    • She is also this in Battlecast, as the Earth Realm is the world right before Kaos' Realm.
  • Psychopathic Womanchild: She isn't anything like this at first, especially compared to Kaos. But as the Skylanders get further and further along in stopping her ultimate plan, she starts slipping into becoming more and more immature and unstable, as she starts screaming in anger and throwing tantrums. As described below, she goes through a Villainous Breakdown not once, not twice, but thrice in the second half of Trap Team.
  • Red Eyes, Take Warning: Going nicely along with her gold and valuables motifs, she has rubies for eyes. And the opening of Trap Team has a part where they are shown across dark clouds.
  • Scarab Power: She attacks with scarabs in various ways.
    • In Imaginators, her primary attack is to shoot scarabs. When upgraded, they can release gold dust on enemies to slow them down and give Golden Queen the ability to summon an even larger one. And finally, her Sky-Chi power is to unleash a swarm of scarabs.
    • In Battlecast, she has two abilities relating to scarabs. The first is simply titled “Scarab”, which allows her to snare an enemy and draw a new card at the expense of giving both her team and the opposing team one crystal each. The other is “Scarab Swarm” which shuffles three Scarabs into the enemy deck.
  • Screw the Rules, I Make Them!: She presents three rules for the people of Skylands to follow, otherwise she will use the ultimate weapon on them. The third rule is that she has permission to add as many rules as she wants. And she believes that this is her being fair.
  • Shockwave Stomp: In Trap Team, she can slam her staff on the ground to create a golden shockwave.
  • Shut Up, Kirk!: When Kaos speaks up about how he thinks the Doom Raiders should beat the Skylanders, she creates a gold pacifier and puts it in Kaos’ mouth to shut him up. Kaos may not be good enough to be a Kirk, but given that he later joins the Skylanders to beat her, it’s close enough.
  • Starter Mon: She is one of the two Senseis included in the normal Starter Pack for Imaginators, and her Dark variant is included in the Dark Edition Starter Pack.
  • Stationary Boss: She becomes this in the second half of her boss battle after she grows into a giant.
  • Status Infliction Attack: As a Sensei, her first upgrade upgrades her scarabs to release gold dust that slows down enemies.
  • A Taste of Their Own Medicine: Said almost word for word. After getting sucked into the Traptanium vortex, she admits that being trapped in a Traptanium Crystal is similar to what she does when she turns people into gold.
  • Touché: After she has been defeated and trapped in the Traptanium Crystal, her first instinct is to react in anger to her fate, but she then calms down when she realizes that this is her getting a taste of her own medicine, as explained above.
  • Tranquil Fury: After Wolfgang suggests a change in management, she simply says “Is that so?” in a calm voice and turns the chicken leg he’s about to eat into gold.
  • Viler New Villain: She gets portrayed as being more dangerous and more evil than Kaos.
  • Villainous Breakdown: This is one queen who hates it when things don’t go her way.
    • When Dr. Krankcase announces that they’ve lost their supply of green goo for the ultimate weapon, she raises her voice in anger as she believes this means that their hopes of building the ultimate weapon is over. Luckily for them, it’s not.
    • When the Skylanders have found her temple in the Golden Desert (and headed back to Skylander Academy due to Cali being turned into gold by the Queen), she goes crazy over how they would attack her, thinking she was fair with her demands for Skylands and aims her ultimate weapon at the academy.
    Golden Queen: How dare they attack me? I've tried to be fair about this! Was it too much to ask for all of Skylands to follow a few simple rules?!
    Golden Queen: Now you're really gonna pay! Enough! Enough with your insolence, insubordination and about ten other things! ATTAAAAACK!!!
  • You Have Failed Me: When Dr. Krankcase announces that they don't have enough green goo to fully power the Ultimate Weapon, she takes the failure out on him. She doesn't come close to killing him though, as Krankcase immediately presents to her his solution.

    Wolfgang 

Wolfgang

Element: Undead

Encountered in: The Future of Skylands

https://static.tvtropes.org/pmwiki/pub/images/wolfgang_9.jpg
Click here to see him as a Sensei
Voiced by: John Paul Karliak

Wolfgang wasn’t always a werewolf. He was once a handsome, brilliant musician set to marry a beautiful princess. Before the wedding, he planned to unveil his ultimate symphony to the greatest music aficionados in Skylands, convinced they would love it and instantly hail him as the best composer of all time. But they didn’t. They hated it – and even worse, it actually physically hurt when heard. Turns out Wolfgang had unintentionally discovered the musical note for pain. Being shunned like this drove Wolfgang utterly and completely mad, physically transforming him into the werewolf he is today. With the princess no longer wanting to marry him, he turned to a life of crime, terrorizing the royal subjects and using his evil music as a weapon. The Golden Queen took note of this and realized that Wolfgang could make a powerful ally, if she could control his rage and keep him in line. And that’s a pretty big "if".

He is playable in SuperChargers as the main Big Bad of the Sky villains after he is defeated in Villain Pursuit.

He was among the Doom Raiders who agreed to become Senseis at Skylanders Academy, but first had to re-arrange all the books in the Academy's library. It almost drove him mad again, but he got through it and realized he could earn more respect as a Sensei training the Bowslinger Class than he ever could as a musician.


  • 0% Approval Rating: His beloved status is more reserved for him as an artist rather than as the ruler of Skylands. After the Batman Gambit they made for Kaos worked out, he betrays the Golden Queen and her Ultimate Weapon plan and takes over Skylands for himself by bringing Kaos to Time Town and then traveling to the future (because a Portal Master is required for time travelling and Kaos is the only one left in Skylands) and conquers Skylands there. By the time the Skylanders themselves travel 10,000 years into the future to stop him and bring him back to the present, Wolfgang has already taken over and is even called "Emperor Wolfgang" by the future inhabitants of Skylands, which happened because there were no Skylanders or anyone else heroic around anymore. And he had constructed a speaker the size of a space station called the Big Bad Woofer which can blow up everything thanks to its sheer loudness. Understandably, all the Mabus the Skylanders meet in the future are more than happy that they are there to bring Wolfgang down. One of them, Q.U.I.G.L.E.Y (who also holds Wolfgang's Villain Quest), says woo-hoo to the fact that Wolfgang is not their emperor anymore.
  • Ace Pilot: In SuperChargers, he becomes the main villain of the Sky Trophy villains, and he pilots an aircraft called the Sub Woofer.
  • Acrofatic: Him being a Top-Heavy Guy doesn't hinder him in the slightest. He's able to jump around the arena and do tricks in his boss battle and use it to his advantage.
  • Affably Evil: All things considered, he's somewhat friendly to most of the other characters, despite having Blood Knight tendencies and a temper as short as a toothpick. Even then, what he gets upset over is justified as well. He is also probably the most Graceful Loser of all the Doom Raiders, sitting peacefully in the forcefield that spawns around him after he is defeated and not being concerned enough about the Traptanium vortex to jump towards it to grab his lyre after he lost his grip on it.
  • Co-Dragons: Becomes this with Dr. Krankcase once they and Golden Queen are the only Doom Raiders to not have been captured yet.
  • Crowd Surfing: In his Sky-Chi attack, he does this with a crowd of skeleton hands rising out of the ground to damage enemies that he comes into contact with.
  • Dragon Their Feet: In Ring of Heroes, he is fought after the Golden Queen and is the last real Doom Raider to be fought before Nightshade and Luminous.
  • Evil Brit: Speaks with a British accent courtesy of John Paul Karliak.
  • A Father to His Men: He seems to care more about most of the other members and whether they are caught and possibly turned against the rest of the group; he even refers to them as his pack.
  • Heel–Face Turn: Prior to Imaginators. His desire to be recognized as a musician was the tipping point for his redemption.
  • Helping Would Be Kill Stealing: During the battle with Dr. Krankcase, Krankcase asks Wolfgang to help him finish off the Skylander. Wolfgang refuses, making off with Kaos and heading for Time Town.
  • Hurricane of Puns: One of his quotes during his battle has puns relating to music and him being a werewolf.
    Wolfgang: "Grrr, I was kind enough to take you on tour, but you appear to be hogging all the spotlight. Prepare for your swan song, there will be no encore!"
  • Hypocrite: Despite criticizing the Golden Queen for not caring about their comrades being trapped by the Skylanders, he himself abandons Dr. Krankcase to be defeated and captured at the hands of the very same Skylanders.
  • Improbable Weapon User: He fights using a huge, bladed lyre held like a guitar which he can swing like a literal axe. And in Imaginators, that guitar is turned into being functional as a bow.
  • Leitmotif: His leitmotif is a fitting rock theme that's named Fatal Error by APM Music. An extended version of it plays as the music for his battle.
  • Lightning Bruiser: In Trap Team, he can move quickly and his attacks hit like a truck. Most notably the simplest of his attacks, his guitar swing, which already does over 200 damage when playing as Wolfgang for the first time. But once Wolfgang's villain quest is completed and he has been evolved, the swing can deal more than 350 damage.
  • Morph Weapon: In Imaginators, his lyre doubles as a bow.
  • Musical Assassin: If it wasn't obvious by this point. His attacks are in some reference to rock concerts and music, such as doing a slide attack while posing, playing on his lyre to fire rapid-fire notes that hurt enemies upon contact and hitting enemies with his lyre, which admittedly is not music-related, but he still uses his instrument for it. As a Sensei, he retains the slide attack, but his two other attacks are replaced with an arrow attack because he's now a Bowslinger Sensei, and summoning speakers from the ground.
  • Our Werewolves Are Different: A giant brute with bony spines erupting out of his back.
  • Pet the Dog: Him caring about The Gulper and Chompy Mage being captured. Even if he is a villain and part of a group of the greatest villains of Skylands, he still cares about the group's members.
  • The Power of Rock: His primary skill, channeled through his bone lyre. His Sensei Shrine animation in Imaginators has him beating it using nothing but one play on his lyre that's strong enough to knock over the floating bow and arrow surronding the shrine.
  • Slide Attack: His secondary attack both as a trappable villain in Trap Team and as a Sensei in Imaginators is to do a guitar slide. In Imaginators, it can be upgraded to end in a power chord explosion, and both of Wolfgang's upgrade paths can upgrade it in different ways.
    • The first upgrade on the above path, "Soundmeister", makes the slide leave behind music notes that slow down enemies.
    • The first upgrade on the below path, "Crowd Pleaser", creates a barrier of speakers around Wolfgang when he finishes a slide attack. The third and last upgrade can blow up the barrier if Wolfgang is exiting it with a slide.
  • Spikes of Villainy: He has six of them growing out of his back.
  • The Starscream: Throughout Trap Team, he shows a disdain towards the Golden Queen's ways of achieving the Doom Raiders' goal of building the Ultimate Weapon, mostly because she doesn't seem to care about the fact that some of their teammates got captured by the Skylanders. So when the remaining Doom Raiders' (including him) plan to capture Kaos in order to time travel works, he takes this chance to travel to the future of Skylands by himself and conquer it there, leaving the Golden Queen to only control Skylands in the present. And he succeeds!... until the Skylanders travel to the future themselves to stop him.
  • Top-Heavy Guy: Befitting a werewolf, his shoulders are broad with a huge chest while his legs are much smaller.
  • Villain with Good Publicity: Zig-Zagged. He did have several fans when he worked as an artist, which includes the Skylander Chopscotch. And in the intro to his Villain Pursuit in SuperChargers, he is first seen playing on a stage in front of a crowd that loves him. One Mabu is even being enamored after Wolfgang gives him a high five. But as a member of the Doom Raiders, his reception isn't as positive. Chopscotch had a case of Broken Pedestal when she heard of this and stopped Wolfgang from using one of his concerts to control her hometown. And when Wolfgang is the Emperor of Skylands in the future, he even has a 0% Approval Rating.
  • Visual Pun: His primary attack in Trap Team is to swing his ax like an axe.
  • We Can Rule Together: Subverted. Prior to his boss fight, he briefly tries to convince the Skylander to join his side, before immediately changing his mind in favour of simply fighting them.
    Wolfgang: Well well well, look who managed to attend my big concert, some 10,000 years into the future! You know, Skylander, we don't have to fight. Together, we could rule this place! There's no Kaos, no Doom Raiders, and you can get pizza here in 30 seconds or less! (Beat) Nah! LET'S JUST FIGHT INSTEAD!
  • Was Once a Man: He used to be a handsome musician who was to marry a princess. Before the marriage, he accidentally performed a bad symphony to the best music enthusiasts, and their disapproval turned him into a werewolf.

    Chompy Mage 

Chompy Mage

Element: Life

Encountered in: Chompy Mountain

https://static.tvtropes.org/pmwiki/pub/images/chompy_mage_promo.jpg
Click here to see him as a Sensei
Voiced by: Alex Ness

Believe it or not, the Chompy Mage actually hatched from inside a Chompy Pod. At least that is how his Chompy hand puppet tells the story. Having been raised by Chompies, it is no surprise that the old magician is a little strange. He simply grew up embracing the Chompy way— believing that Skylands would be a better place if everyone was a Chompy— an illegal enchantment which he has actually tried to perform on several occasions. Eventually, the Chompy Mage's forbidden magic to turn others into Chompies led him to be locked up inside Cloudcracker Prison, where he met the other Doom Raiders. Of course, they all thought he was completely crazy, but the Chompy Mage can see through the eyes of any Chompy in Skylands— and having a few billion little spies can come in handy when trying to enact revenge on the Skylanders. Plus, he could secure the Chompy vote for any sort of political elections that followed.

He is playable in SuperChargers as one of the Land villains after he is defeated in Villain Pursuit.

He was among the Doom Raiders who agreed to become Senseis at Skylanders Academy, but first had to re-arrange all the books in the Academy's library. This gave him the opportunity to take up the bazooka, which he was naturally so good at that he now trains Imaginators of the Bazooker Class as a Sensei master.


  • Ambiguously Human: Even less human than the other "human" characters since he's not a Portal Master and is also supposedly half-Chompy.
  • Ascended Extra: Originally was a One-Level Wonder in Giants, but was brought back in Trap Team as a core member of the Doom Raiders.
  • The Beastmaster: As a playable character, he can summon hordes of Chompies to assist him.
  • BFG: Gains one in Imaginators, as a newly inducted Sensei of the Bazooker class.
  • Breakout Villain: Downplayed. The Chompy Mage doesn't become the series' Big Bad — that honor will always go to Kaos — but he goes from a one-shot villain in Giants to a member of the Doom Raiders in Trap Team and one of the playable Senseis in Imaginators.
  • Bunny-Ears Lawyer: A rather old-looking man with an unhealthy obsession with the Mascot Mook of the series is also a powerful magic user who can transform into an Eldritch Abomination and is a Doom Raider.
  • Clipped-Wing Angel: While his Super Magma Form is impressive, he becomes very vulnerable while in it and it’s not long after he enters it that he goes down.
  • Continuity Nod: Fought before Trap Team in Giants, and became popular enough to become a Doom Raider member, which rewrites his history into being trapped in Cloudcracker Prison from his defeat in Giants until the events of that game. Since he wasn't seen in the cutscene showing the Trap Team fighting the original Doom Raiders, it's implied that he was recruited during his time in the prison.
  • Consulting Mister Puppet: He occasionally talks to the Chompy puppet on his hand and emulates it giving a response.
  • Discard and Draw: In Imaginators, he ditches his Chompy staff and replaces it with a Chompy bazooka. Despite this, he is still holding a staff in both his toy form and on his cover art, although he is shown tossing the staff away and pulling out his bazooka when summoned, making this a more literal example than most.
  • Egopolis: Chompy Mountain is an entire mountain carved into a temple extolling the glory of Chompies.
  • Fanboy: Of the series' Mascot Mook, the Chompies. His backstory mentions that his invasion of the Wilikin Village was actually just him refusing to admit he'd gotten lost on his way to the Chompy Convention.
  • A Father to His Men: Even if Chompy Mage’s “men” are Chompies, he’s called the Champ of Chomp for a reason, and in Ring of Heroes, he’s willing to surrender if it means his Chompies will be spared.
  • Flunky Boss: Summons waves of Chompies to assail you.
  • Giant Space Flea from Nowhere: The Skylanders visit Wilikin Village to follow Kaos "home", and the Wilikin are his childhood creations. The Chompy Mage has nothing at all to do with him — he's just a deranged wizard obsessed with Chompies. Downplayed in that one of the Wilikin mention him, but this is immediately before the boss fight, with nothing else to foreshadow his existence.
  • More Teeth than the Osmond Family: He doesn't necessarily use them, ironically.
  • One-Winged Angel: He has two such forms, a regular Giant Chompy form and his "ultra magma form", complete with narrator announcement.
  • Raised by Wolves: Or Chompies, to be precise.
  • Secret A.I. Moves: His Super Magma Form is something that only appears when you are fighting against Chompy Mage.
  • Shockwave Stomp: During his boss fight, he can create fiery shockwaves by slamming the ground (and he doesn't even have to be in his Super Magma Form to do so).
  • Trademark Favorite Food: Likes enchiladas, which is Flynn's Trademark Favorite Food.
  • Warm-Up Boss: The first real Doom Raider players fight in Trap Team (The Gulper goes down via a puzzle), and an introduction to how different Doom Raider fights are compared to the other villains.
  • Zero-Effort Boss: His only direct attack is summoning fire rings on the ground, meaning any flying character will mow through him effortlessly.

    Chef Pepper Jack 

Chef Pepper Jack

Element: Fire

Encountered in: Chef Zeppelin

https://static.tvtropes.org/pmwiki/pub/images/chef_pepper_jack_promo.jpg
Voiced by: Darin De Paul

Chef Pepper Jack was once the most renowned celebrity chef in all of Skylands – until he discovered ancient recipes for evil delicacies. That’s when he turned his thriving restaurant business into a formidable criminal empire. The scam was simple: he would fly his zeppelin fortress over a village and order the townsfolk to surrender all of their money. If they didn’t, he would promptly serve up a main course of spicy pepper bombs that would blow everything to smithereens! The Golden Queen valued both his explosive and non-explosive culinary skills and recruited him into the Doom Raiders at once. Now, when he’s not serving time in Cloudcracker Prison, he’s serving up atomic omelets of doom!

He is playable in SuperChargers as one of the Sky villains after he is defeated in Villain Pursuit.


  • Acrofatic: He can jump pretty good for someone of his size.
  • Character Tics: Tends to stroke his stem beard.
  • Damage Discrimination: In the last leg of the fight, he makes the entire floor hot, lines it with lasers, and continuously destroys platforms you need to stay undamaged. He's immune to any and all damage from it, jumping about as you try to land a hit on him. Though this could be justified, given that he is part of the fire element himself.
  • Don't Explain the Joke: Explains what he meant by "tonight on the menu, we's serving you!"
  • Energy Weapon: After taking enough damage, he lines the floor with these, and they become more and more difficult to dodge as it goes on.
  • Evil Chef: A renowned celebrity chef who turned to a life of crime after discovering ancient recipes for evil delicacies. During the story, he tries to capture the Phoenix Chicken in order to use her eggs to create an "Omelet of Doom" to blow up Skylands.
  • Improbable Weapon User: His weapons are a hand-cranked egg beater, chili peppers, and meat.
  • Fat Bastard: He has a large body and is a Doom Raider, after all!
  • Large Ham: Though not quite as loud as Gordon Ramsay, Chef Pepper Jack nonetheless spends a lot of time Chewing the Scenery with his dialogue.
  • Leitmotif: A peppy cooking theme featuring woodwinds and brass instruments. When he lines the floor with lasers it switches to a techno pop remix.
  • Lone Wolf Boss: Played with. Unlike his fellow Doom Raiders, he doesn't do anything that helps them with building their ultimate weapon, instead focusing on making an omelet that will blow up Skylands. Thus making that the main reason for the Portal Master to capture him.
  • Mad Bomber: He tosses explosive chilies that leave behind fiery puddles.
  • No Celebrities Were Harmed: Sounds like Jim Cummings using his Cajun accent from The Princess and the Frog.
  • Obviously Evil: With his grotesque face and large physique, it doesn't come off as a surprise that he is a member of the most dangerous villain group in Skylands. This was actually the reason why he didn’t return as a Sensei in Imaginators, because Activision thought that his design wouldn’t lend itself into fitting as a Skylander. That and also because he would be too hard to package.
  • Playing with Fire: Has an obsession with spicy-ness in food, his entire boss fight is centered around said heat. He can also actually breathe fire once trapped.
  • Pre Ass Kicking One Liner: Prior to his boss fight.
    Hope you've got an appetite, cuz toniiight on the menu, we servin' YOU!note 
  • Ragin' Cajun: A violent criminal with a thick Cajun accent.
  • Red Is Violent: He is a red chili pepper and not only attacks by throwing out explosive peppers, but also during his arc in Trap Team, he steals one of the Phoenix Chicken's eggs to make a giant bomb omelet that will blow up the entire Skylands.
  • Wake-Up Call Boss: Expect him and the many traps he's employed in his arena to make for a more tricky fight than Chompy Mage.
  • Weird Beard: Since his head is a chili pepper, the stem is his beard.

    Dreamcatcher 

Dreamcatcher

Element: Air

Encountered in: Telescope Towers

https://static.tvtropes.org/pmwiki/pub/images/dreamcatcher_9.jpg
Voiced by: Tara Platt

Cloudcracker is not the first prison from which Dreamcatcher has escaped. She had actually escaped from Lucid Lockdown within the Realm of Dreams – before escaping from the dream realm itself! Not only can she read your mind while you’re sleeping but she can bring your worst nightmares to life. Using her mischievous powers of dream-stealing, she has driven entire villages to the point of madness – all for the sheer thrill of it. Her playfully evil nature is what got her noticed by the Golden Queen, who needed a good psychic for her evil schemes... and also for relationship advice. Loving both cunning plans and gossip, Dreamcatcher was happy to oblige and promptly joined the Doom Raiders. Although due to her aforementioned mischievous nature, the Golden Queen has found the relationship advice questionable.


  • Alpha Bitch: Her tone of voice makes her sound like this. The texting-based lingo she sometimes uses helps.
  • Blow You Away: Though her main ability is manipulating dreams, Dreamcatcher is affiliated with the Air Element. This is primarily reflected in her ability to fly and her Dream Tornado attack.
  • Dick Dastardly Stops to Cheat: By the end of Telescope Towers, she has already gathered enough information about Traptanium from the scientists there for the Doom Raiders. She could have just left here and there, but out of sheer annoyance for the Skylanders' heroism, she decides to stick around and battle them. And if she hadn't done that, she wouldn't have been captured by them.
  • Dream Stealer: Her powers revolve around being able to read peoples' dreams, and also to bring their deepest nightmares to life.
  • Flunky Boss: In the final phase of her fight, she repeatedly summons floating mechanical claws that try to latch onto the Skylander and sap their health for her.
  • Flying Face: Sans the blue skin, she looks just like the floating head of a young girl with long hair, a bow, and even braces. She lacks a body or limbs of any sort, though it doesn't stop her from consuming food like the Skylanders when playable... somehow.
  • The Fourth Wall Will Not Protect You: She directly threatens the player when she's captured.
    "So not cool, Portal Master. I don't know how you sleep at night. But I'll find out..."
  • The Gadfly: Her bio describes her as being extremely mischievous, which is a bit of a problem for her allies as she was recruited into the Doom Raiders for her mind reading powers. Also because the Golden Queen needed relationship advice. Consequently, any information/advice they get out of her is of suspect truthfulness or utility.
  • Glowing Eyes: Her eyes glow a bright white with no visible pupils within.
  • Leitmotif: A half creepy, half funky tune with clapping in the background.
  • Life Drain: The claw-like devices she summons can attach themselves to a Skylander if they drift too close and slowly drain their health, replenishing some of Dreamcatcher's own. They can be shook off with enough attacking and wiggling around.
  • Noodle Incident: She will, if in your portal while roaming the Skylander Academy, occasionally remark that she and Persephone were once friends, before the latter "..went all goody-goody."
  • Out of Character: She behaves a lot nicer in Eye Five's Villain Quest because it takes place in an NPC's dream.
  • Tertiary Sexual Characteristics: Along with her bow, her feminine nature is reinforced by visibly longer eyelashes and a beauty mark of some variety under her left eye. Said beauty mark is actually a glitter tattoo.
  • Valley Girl: Talks like a preppy tween with a villainous streak, even working modern day slang into some of her quotes.
    Dreamcatcher (upon being sucked into the trap): "OH...EM...GEEEEEEEEEEE.....!!!"

    Dr. Krankcase 

Doctor Krankcase

Element: Tech

Encountered in: Wilikin Workshop

https://static.tvtropes.org/pmwiki/pub/images/dr_krankcase_promo_2.jpg
Click here to see him as a Sensei
Voiced by: Quinton Flynn (Trap Team)

No one is really quite sure exactly what Dr. Krankcase is a doctor of... but his technical engineering achievements are legendary. The secret to his success lies in his modified concoction of glowing green goo, which causes wooden objects to come to life and turn evil. His unique skillset makes him a valuable asset to the Doom Raiders, who have plenty of nefarious uses for evil wooden creatures called Evilikins. It is also commonly known that Dr. Krankcase served as an evil inspiration to Kaos once upon a time, who had figured out how to make his own wooden creatures, the Wilikins, come to life after reading about the doctor's exploits in the Minion Monthly Catalog. Kaos also respected Dr. K's interest in world domination and doom engineering, not to mention his well-documented love of pickles.

He was among the Doom Raiders who agreed to become Senseis at Skylanders Academy, but first had to re-arrange all the books in the Academy's library. This tested not only his will, but also his knowledge of the alphabet. Now he uses that newfound knowledge to train Imaginators on the A-B-C's of shooting, as the master of the Quickshot Class.


  • Action Bomb: His barrel minions become this when filled with his goo.
  • Affably Evil: He is probably one of the friendliest villains in the franchise. He compliments your skills during his boss fight and even says he hopes he can be friends with you when this is all over. Though as he puts it, he's still a pretty bad guy.
  • Blood Knight: A lighter example than most, but he seems pretty enthusiastic about fighting the heroes.
  • Boss-Arena Idiocy: Both he and his Evilikin creations can get stuck in the grinder Krankcase summons late in his battle, shredding chunks of their health, if not outright defeating them.
  • Card-Carrying Villain: He openly refers to himself as a "bad guy" and prides himself on having a PhD in BaD in his "Meet the Villains" video.
  • Co-Dragons: Becomes this with Wolfgang once they and Golden Queen are the only Doom Raiders to not have been captured yet.
  • Dragon Their Feet: In Ring of Heroes, he is fought after the Golden Queen, where he is using his machines to study the Book of Dark Magic.
  • Everyone Went to School Together: Something he will say if he's in the Portal of Power while the player is exploring Skylander Academy is that he and Mags went to the same inventor's school and the only difference between them was that they studied in different alignments.
  • Evil Genius: Not only is he the guy who created the Golden Queen's Ultimate Weapon, but he created the process of animating wood that Kaos used to create the Wilikin. He's also of the Tech element.
  • Expy: His Barrel Minions act extremely similar to the Barrel Spiders from Kingdom Hearts, right down to the way they tremble a bit before exploding.
  • Gameplay and Story Integration: One of the most famous traits of Dr. Krankcase is his creation of Evilikins. In the three levels that relates to his capture (Mystic Mill, Secret Sewers of Supreme Stink and Wilikin Workshop), almost all of the trappable villains aside from him are Evilikins.
  • Gameplay and Story Segregation: Before his fight, he will be sincere when he's asking if the Skylander really is a Skylander so he can be sure that he's talking to the right guy. This means that he will also be asking this if the player is playing as a Trap Master, which are characters Dr. Krankcase should know are Skylanders since they were the ones who defeated him and his crewmates back in the day.
  • Goggles Do Nothing: He has a pair of glasses on his hat that he never puts on during Trap Team. Averted in SuperChargers and SuperChargers Racing where he will have his glasses on during the races.
  • Green and Mean: Aside from his skin being green, he shoots green goo from his gun as his primary attack and said goo is also what he uses to create his Evilikin soldiers.
  • Guns Akimbo: He uses two goo blasters in Imaginators, being a Sensei of the Quickshot class.
  • Heel–Face Return: After his absence from the plot of Superchargers, Dr. Krankcase returns in Imaginators as a Skylander Sensei, now using his gifts for the greater "GOO'D" of Skylands.
  • Hoist by His Own Petard: While the Batman Gambit he and his fellow remaining Doom Raiders conducted to get Kaos to them worked, the plan didn't account for Wolfgang betraying him by taking Kaos for himself and leaving him to be caught by the Skylanders.
  • Leitmotif: Catch Me If You Can by APM Music. An upbeat, fast-paced track.
  • Mecha-Mooks: His tertiary attack as a Sensei is to throw out small hat robots that will fight alongside him.
  • Mook Maker: Up to eleven, as he's a mini-boss maker, creating stiff-moving but powerful creations mid-battle. Along with those, he has crawling barrel robots he fills with his explosive goo. He also created Krankenstein, Scrap Shooter, and Shield Shredder, three villains that are fought and captured throughout Dr. Krankcase's arc of the story.
  • Retirony: Played for laughs, as he exclaims during his capture that his hat had only two weeks to retirement.
  • Sincerity Mode: When he is encountered at the end of Wilikin Workshop, he wonders if the creature that stands before him is a Skylander. And he is honest when he asks this because he wants to know that he's actually facing one. Once he gets his clarification, "Well let's do this then".
  • Spin Attack: His secondary attack as both a Villain and a Sensei is spinning around with his spider legs. He also does this during his boss battle.
  • Super-Speed: The IDW comics show that thanks to his spider legs, he can run so fast that he can outrun Knight Mare. He can't do the same when he's chasing the minis in Issue 12, however.
  • Trademark Favorite Food: An off-screen example. His biography in Trap Team mentions a well-documented love of pickles.
  • Villainous Breakdown: Downplayed, but he's pretty scared of the Golden Queen as he reports their loss of their green goo supplies, and seems pretty desperate to come up with a new plan.
  • Xanatos Speed Chess: After the Skylanders shut down the sewers from where the Doom Raiders get the goo to power the Ultimate Weapon, Krankcase immediately comes up with an alternative way for them to get the power they need. And even when there was a flaw in that plan, he and Wolfgang quickly make a solution that requires making a Batman Gambit for Kaos.

    The Gulper 

The Gulper

Element: Water

Encountered in: Soda Springs

https://static.tvtropes.org/pmwiki/pub/images/gulper2.jpg
Voiced by: Jamieson Price

From the moment he oozed from the ceiling of the Gelatinous Caverns, The Gulper had possessed an enormous appetite and insatiable thirst for anything and everything he could stuff in his mouth. At a young age, he won first place in the annual Deep-Fried Triple-Cheeseburger eating contest – and has proudly worn the Crown of Gluttony ever since. But it was his particular affinity for soda, which causes him to grow to colossal proportions and go on rampages, that first caught the eye of the Golden Queen. She was looking for special types of people – or creatures – to join her Doom Raider gang that was bent on unleashing total mayhem. It was also her desire to recruit someone who was incredibly dim-witted, so that if they were ever captured, the Skylanders would not be able to extract any useful information. The Gulper fit these requirements to a tee!


  • The Atoner: His villain quest involves him giving out balloons to children from the soda festival to make up for him ruining it.
  • Attack of the 50-Foot Whatever: Can grow to immense proportions by drinking lots of soda-flavored drinks, forcing the heroes to take him out indirectly.
  • Big Eater: He's utterly obsessed with stuffing himself with anything edible he could find, while also having the ability to grow bigger the more he eats.
  • Buffy Speak: When he is about to be trapped, he calls the whirlwind that drags him in a "swirly thing".
  • Cool Crown: It's not even real; his bio states it's a prize he clings to that he won at an eating contest he took part in in the past.
  • Dumb Muscle: Part of the reason he was brought into the Doom Raiders was because he is both extremely strong and he is too stupid to give out useful information if he's caught and turned. Kind of a waste then, seeing as Gulper is captured before the Doom Raiders' evil plot can root itself. Wolfgang still seems to care about his capture, however.
  • Extreme Omnivore: One of his playable moves is eating enemies, and if you thought his bite was bad, just wait until he gulps.
  • For the Evulz: According to Barbella's backstory, he destroyed her gym for seemingly no reason (but most possibly due to a disagreement with her ideal that a healthy diet and a lot of exercise is what leads to true happiness).
  • Hoist by His Own Petard: Drinking his Trademark Favorite Food, soda, allows him to grow to immense size. But swallowing something disgusting will counteract this, so Buzz asks the Skylanders to serve the Gulper suction eel-flavored soda.
  • Leitmotif: A lumbering hip hop tune with lots of synthesizer beats.
  • Making a Splash: Of the Water element, identified by his barnacle-riddled wrists and Prongs of Poseidon.
  • Odd Name Out: Unlike the other Doom Raiders, trappable villains and even the Skylanders, Gulper has a "the" attached to his name.
  • Out of Focus: He is the only Doom Raider to not make an appearance in Battlecast, instead being replaced by Chill Bill.
  • Puzzle Boss: His boss battle doesn't involve attacking him until his health reaches zero. First, the Skylander must destroy the vats of soda that are the closest to him, and then must push away a soda that was bestowed the title of "soda of the year" and push forward another vat filled with eel-flavored soda. When he drinks it, he shrinks in size, allowing him to be captured.
  • Revenge Is a Dish Best Served: The Skylanders defeat the Gulper by tricking him into drinking a barrel of bottom-feeding suction eel-flavored soda, which causes him to shrink to a harmless size.
  • Sizeshifter: The Gulper grows absolutely enormous off the soda of Soda Springs.
  • Starter Villain: The first of the Doom Raiders to be fought.
  • Third-Person Person: It varies between talking in this and first person, but he mostly speaks like this.
  • Too Spicy for Yog-Sothoth: To beat him, you have to give him some extremely awful soda.
  • Trademark Favorite Food: In his "Meet the Villains" video, he says that soda pop is this to him.
  • Villainous Glutton: The Gulper terrorizes Soda Springs on a quest to drink tons of soda, which makes him grow larger and more dangerous.

    Nightshade 

Nightshade

Element: Dark

Encountered in: Midnight Museum

https://static.tvtropes.org/pmwiki/pub/images/nightshade_2.jpg
Voiced by: Gavin Hammon

The antagonist of the Midnight Museum Expansion Pack.
A charismatic ninja thief, Nightshade is by far the most famous burglar that Skylands has ever known. Very smooth, charming, classy, and old-school cool. He was born rich and doesn’t need the treasure he steals. He only does it to show off how awesome he is. When the Core of Light was destroyed and the Dark Realm was cut off from the rest of Skylands, Nightshade was rumored to have finally retired from the game. But now that the Midnight Museum is set to host one of Skylands’ rarest treasures, the Dark Eye of Unvisibility, everyone knows it’s only a matter of time before Nightshade resurfaces for one last, big heist.


  • Affably Evil: He takes everything in good stride, even his capture.
  • Attention Whore: With a hint of pampered sweet person, given his personality. He already has lots of money, he's just wanting attention.
  • Big Bad: Of the Midnight Museum Adventure Pack, where he wants to steal the Dark Eye of Tomorrow to be able to steal anything he wants.
  • Casting a Shadow: More so than most other dark-oriented characters, as he uses shadows to attack and make clones.
  • Cool Mask: As expected of a notorious thief.
  • Expy: His demeanor, status, and attire call to mind Sly Cooper.
  • Graceful Loser: When he gets trapped, he doesn’t try to escape and lets the vortex suck him in. He does try to escape from the trap once he's captured, however.
  • Gentleman Thief: An infamous thief with a suave, charistatic demeanour.
  • Jerk with a Heart of Jerk: Nightshade may appear to be an Affably Evil Gentleman Thief, given how he values the Skylander's skills and is a Graceful Loser after his defeat, but don't let that fool you. According to the book "Skylanders: A Portal Master's Guide to Skylands", Nightshade is completly heartless. Unfortunately, that means this trope is relegated to being All There in the Manual.
  • Large Ham: Justified, as he's deliberately trying to get attention.
  • Leitmotif: An extremely energetic Mambo theme, accented with off-tune/low horns, strings, and piano for a dark feel.
  • Me's a Crowd: Downplayed during his battle in Trap Team. Once all the pillars in the arena have been destroyed, he will run around, accompanied by shadow clones of himself. It's pretty clear which one's the real Nightshade though, as he will have his normal color scheme and even a purple light on him. Played straight in Ring of Heroes, however, as one of his attacks is creating two clones of him, and this time, they look the same as the real one.
    Nightshade: Hi, Skylander. Hi, Skylander. Hi, Skylander...
  • Money Spider: Invoked by his primary mugging attack. Using it on enemies will cause them to drop loot. The treasures they drop are only worth one to three gold, though. It does however, also work on the training dummies at Skylander Academy, meaning you can farm as much gold as you want with him.
  • Villain of Another Story: He's more the Dark equivalent of a Doom Raider rather than a true member, meaning he has no connection to the construction of the ultimate weapon. The Midnight Museum story is about stopping him from stealing the Dark Eye of Unvisibility.
  • Villainous Crush: Shows an interest in Cali after his capture.

    Luminous 

Luminous

Element: Light

Encountered in: Sunscraper Spire

https://static.tvtropes.org/pmwiki/pub/images/lumnious_3.jpg
Voiced by: Liam O'Brien

The antagonist of the Sunscraper Spire Expansion Pack.
Being from the element of Light, Luminous has always feared the dark. Even his own shadow used to frighten him so he became determined to find a source of light so powerful and bright, no darkness, not even shadow, exists. This quest drove him quite mad and he set out to destroy all who opposed him. Finally, he managed to find what he was looking for - The Starlight. A source of light and energy so great, darkness could never escape. But it was protected by the Skylanders and Luminous was unable to get his hands on it. When the entire Light Realm became cut-off from the rest of Skylands, Luminous seized the opportunity and tried once again to steal this Starlight, but what he didn’t know was that a Skylander of the Light Element, Knight Light, was left behind as well. After an intense battle over several days, Knight Light was able to imprison Luminous in Sunscraper Spire, where he remains to this day. Just hope nobody lets him out.


  • Affably Evil: Takes his capture EXTREMELY well, all things considered. He honorably takes off his helmet, tosses it, and jumps into the vortex.
  • Arch-Enemy: To Knight Light, as he was the only one who was left to defend the Starlight after the Light element disappeared from Skylands.
  • Big Bad: Of the Sunscraper Spire Adventure Pack, where he's after the Starlight.
  • Death from Above: One of his playable attacks allows him to call down a crystal from the skies.
  • Defeat Means Friendship: It's more evident after his Heel–Face Turn than most other villains. He shows regret for impersonating Mags, for example.
  • Final Boss: Of Ring of Heroes. His homeworld in that game, The Shrine of Light, is the last world in the game and after he is beaten, Kaos is at the scene, but gets beaten without any player input.
  • The Generic Guy: In a meta sense. Compared to the other Doom Raiders (or corresponding in the cases of Nightshade and Pain-Yatta), Luminous doesn't have any unique motif that relates to the Light element and what he has is pretty much just "light".
  • Graceful Loser: Rather than try to fight being trapped like the other Doom Raiders (and practically every other villain, for that matter), he runs directly into the vortex.
  • Leitmotif: A Pair of Aces by APM Music. A swinging jazz number similar to The Incredibles in feel.
  • Light 'em Up: Something that should be obvious for the Doom Raider equivalent of the Light element. He can shoot rays of light from his hands and summon crystals that spins in a 360 degree while it fires its own laser.
  • Light Is Good: In a way. Unlike the other Doom Raiders, Luminous isn't doing evil for evil's sake and has a motive behind his actions in that he is so afraid of the dark that he wants to completely remove it from Skylands. This doesn't mean he's excused from his quest which involves battling anyone who gets in the way of his mission. This is played unreservedly straight after he has been captured and is fighting for good.
  • Light Is Not Good: Just because he is part of the element that's essentially the Big Good of all the elements and has an Freudian Excuse unlike the other villains doesn't mean he is unwilling to go to extreme measures to accomplish his goal of getting rid of the Darkness.
  • Manipulative Bastard: He disguises himself as Mags to get you to disable the Sunscraper's security to the Starlight.
  • Mighty Glacier: His rays of light are powerful, even more during his boss fight, where they are bigger and do more damage. But while using these rays, Luminous has to slow down his movement and leave himself more open. He solves this during hiss boss fight by using shields to better protect himself.
  • Never My Fault: In Ring of Heroes, he wants to use the Book of Dark Magic to discover a power that can extinguish the darkness from Skylands forever. When he is defeated, he blames the darkness for his greed for the book instead of recognizing that he himself is responsible for it.
  • Pet the Dog: He hopes that there's no hard feelings with Mags after he impersonated her.
  • Power Floats: He moves by hovering instead of walking. There are though a few times when he does stand and walk on the ground, such as his introduction scene.
  • Pungeon Master: Although it is kinda natural for Skylanders and villains to make a lot of puns, Luminous exaggerates it and makes many puns involving light.
"You're not even doing light damage!"
"You're about to get lit up!"
"The light at the end of the tunnel!"
"I suppose I have seen the light."
  • Sealed Evil in a Can: Locked up in the Sunscraper Spires by Knight Light until the Adventure Pack's story.
  • Shapeshifter: At the end of the Sunscraper Spire, he shows himself to be this by showing to have been impersonating Mags all along.
  • Red Eyes, Take Warning: His red eyes contrast his glowing yellow skin and white armor.
  • Villain of Another Story: He's more the Light equivalent of a Doom Raider rather than a true member, meaning he has no connection to the construction of the ultimate weapon. In fact, he doesn't even make his first physical appearance in Sunscraper Spire until the very end, right before his boss fight. He instead is impersonating Mags throughout the whole level to trick the Skylander into freeing him.
  • Well-Intentioned Extremist: He grew up afraid of the dark, even fearing his shadow. Therefore he wanted a light so bright that no darkness, not even shadow can exist. This desire drove him mad, and he gets rid of anyone in the way of this goal.

Other Trappable Villains

    Life Villains 

Sheep Creep

Encountered in: Soda Spring

https://static.tvtropes.org/pmwiki/pub/images/sheep_creep.png

  • Hidden Weapons: It looks like any other sheep at first glance, but it announces itself after its identity is pointed out by Buzz by springing its weapons from its body.
  • Killer Rabbit: It has two rocket launchers or gatling guns hidden in its fur.
  • Leitmotif: A lively hillbilly banjo jam that sounds like a one sided "dueling banjos" piece.
  • Starter Villain: It is used to demonstrate how to trap villains.

Broccoli Guy

Encountered in: Chompy Mountain

https://static.tvtropes.org/pmwiki/pub/images/broccoli_guy.png
Voiced by: Alex Ness

  • Awesome, but Impractical: Sure, being able to heal the Skylander when the player plays as it sounds cool and useful, but the problem comes when the Skylander is battling enemies, which are the moments when the Skylander most likely will be at low health. Broccoli Guy's healing method is creating a circle that the Skylander has to stand inside to get more health, which means it has to work within a small space if the player wants to fully heal it. And since Broccoli Guy isn't that useful to use offensively, he can't really be used in place for a low health Skylander, which forces the player to rely on the aforementioned problems when using Broccoli Guy's healing.
  • Clear My Name: He claims to have been framed before the fight starts.
  • Flunky Boss: Since there isn't much he can do fighting-wise, he relies on two Slobber Traps to attack you. After they're beaten he more or less becomes a "Get Back Here!" Boss.
  • Leitmotif: A laid-back synth piece that wouldn't sound too out of place in, say, a healthy eating ad.
  • The Medic: A rare villainous version. His second attack is to create a circle that can heal the Skylander when it is switched back and when he evolves, food is added for a bigger burst of healing. He also serves as this in Ring of Heroes, with all three of his cards involving healing in some fashion.
  • Palette Swap: He has a different version called Steamed Broccoli Guy.
  • Skippable Boss: The player can ignore the cave he resides in and just head straight for Chompy Mage.
  • Staff Chick: He isn't too handy in a fight, but he's very useful as a healer.

Cuckoo Clocker

Encountered in: Phoenix Chicken Psanctuary

https://static.tvtropes.org/pmwiki/pub/images/cuckoo_clocker.png
Voiced by: Fred Tatasciore

  • Charles Atlas Superpower: His attacks are probably some of the least impressive performance-wise (a ground-pound with both his fists that takes a second to perform), but makes up for it with the power backing it. More specifically, a fully charged critical hit from his enhanced form will deal around 2000 damage, letting him one-shot any non-boss enemy in the game.
  • The Dragon: Possibly to Chef Pepper Jack, as he was present during Clocker's fight and referred to the behemoth as, "my secret ingredient".
  • Leitmotif: A tribal drum piece with lots of auxiliary backing it.
  • Megaton Punch: In the Time Town level in Trap Team, there is an unplayable version of Cuckoo Clocker that wears armor on his head and arms that instead of slaming the ground with a Ground Punch, he instead attacks by charging up a punch powered by purple fire and letting it loose.
  • Wrestler in All of Us: Not fighting-wise, but if his intro is any indication, he behaves a lot like a wrestler from WWE.

Shield Shredder

Encountered in: Mystic Mill

https://static.tvtropes.org/pmwiki/pub/images/shieldshredder.png
Voiced by: Tom Kenny

  • Blade Below the Shoulder: He has a bunch that come out to form a circular saw.
  • Creating Life: He was brought to life via Krankcase goo.
  • Degraded Boss: He even has his identical mooks when you fight him.
  • Fang Thpeak: While he is made out of wood, the upper lip of his mouth is designed to look like fangs, which results in him having this sort of speech.
  • Palette Swap: Riot Shield Shredder, which recolors his metals from silver to red and his wood-hands from brown to black, as well as his eyelids. This version of him was included in a trap which was only available at an E3 Conference.
  • Shield Bash: Since he has Hidden Weapons in it, it's plenty effective.
  • Skippable Boss: He resides in a room in Mystic Mill that is optional.

Chompy

Encountered in: Mirror of Mystery

https://static.tvtropes.org/pmwiki/pub/images/chompy_villain.png

The stalk-eyed, green, Mascot Mook of the series, this one in particular gets its own spot due to being Promoted to Playable, though general tropes about Chompies can be covered here as well.


  • Affably Evil: Considering the fact that it beat-boxes in jail after being captured, it was most likely this before becoming good.
  • Ambiguous Gender
  • Elite Mooks: It was a trappable villain, and like many after it, there are loads of its unobtainable brethren to fight after its capture. In addition, a colorful fire-using Chompy villain named Boris Blisterbottom appears.
  • The Goomba: It's kind are always the first enemies faced by the Skylanders, as well as their easiest, up to the point that Giants can kill them by just walking into them.
  • Leitmotif: A rather unfocused, but bouncy ragtime piece.
  • My Species Doth Protest Too Much: Which can be said about other Elite Mook player characters as well.
  • Skippable Boss: The trappable Chompy is fought in the backyard of one of the troll homes, which is an optional place to visit.
  • Spikes of Villainy: Three sprout out from each arm, though they don't serve much of a purpose.
  • Starter Villain: It's the first villain you can trap, though Sheep Creep comes soon after to demonstrate how to trap villains.
  • The Unintelligible: Can only make growls, clicks, and other guttural noises.
  • Zerg Rush: The species attack strategy in general, considering their weak stature, it's obvious how well it works for them.

    Water Villains 

Slobber Trap

Encountered in: Know-it-all Island

https://static.tvtropes.org/pmwiki/pub/images/slobber_trap.png
Voiced by: Gregg Berger

  • All Animals Are Dogs: It bounds around and barks like a dog.
  • Leitmotif: A bongo heavy theme.
  • Even Evil Has Standards: Slobber Trap admits he never was a member of the Doom Raiders. He said he didn't trust their scent.
  • Non-Indicative Name: Slobber Trap has no attacks related to trapping opponents. He also has a Non-Indicative appearance looking like an animalistic creature made of dirt with grass and a flower growing out of it, yet is not an Earth or Life character. He's a Water-oriented character.

Chill Bill

Encountered in: Phoenix Chicken Psanctuary

https://static.tvtropes.org/pmwiki/pub/images/chill_bill_villain.jpg
Voiced by: Alex Ness

  • Amazing Technicolor Population: Unlike all of the other trolls, who are green, he is blue.
  • An Ice Person: Unlike the other trolls, he is blue, and he uses a freeze gun as his attack.
  • Being Evil Sucks: Not in Trap Team, but as a retired bad guy in Imaginators. Him and Broccoli Guy come to the realization that they were crazy to try and fight such a tough opponent as the skylanders during the arena commentary.
  • The End of the World as We Know It: The broadcast found in "The Ultimate Weapon" has Chill Bill saying that it's gonna be his final broadcast. His reasoning for it is just that he has a feeling that it'll be the last, probably because Kaos is now in control of the Ultimate Weapon and is now gonna use it to take over Skylands. It turns out to not be the case, as he returns to hosting it in Imaginators.
  • For the Evulz: His introductory cutscene is him freezing birds until he notices you.
  • Gameplay and Story Segregation: When his Villain Quest has been completed, he's gonna work as a DJ for the Troll Radio broadcast, so when you listen to one in the levels, you're gonna be hearing Chill Bill hosting it. Even if you have him in the Portal or are even currently playing as him.
  • Hidden Depths: He used to host a radio show in his college years that was very warmly recieved. His Villain Quest involves bringing him to the Troll Radio station in Chompy Mountain so he can give being a Radio DJ another shot after so many other trolls have shown themselves to be terrible DJs. When this is completed, you can in every level use a Troll Radio to listen to Chill Bill give a broadcast relating to the level you're playing.
  • Leitmotif: Befitting his former occupation as a Troll Radio DJ, it's a cool jazz beat. It's also worth noting that his theme has been used in various commercials as well, such as for McDonald's Monopoly ads.
  • Our Trolls Are Different: A blue one obsessed with freezing things with an ice gun.
  • Pre-Asskicking One-Liner: "I aim to freeze!"
  • Unexplained Recovery: The Troll Radio newscast for the Golden Desert has Chill Bill trying to do an interview with a Chompy Worm, before he gets attacked by it. Despite this, in the next chapter, he's back to normal and sounds okay.

Brawl and Chain

Encountered in: Rainfish Riviera

https://static.tvtropes.org/pmwiki/pub/images/brawl_and_chain.png
Voiced by: Dave Boat

  • Epic Flail: His hook hands detach, and can be used like flails to attack.
  • Leitmotif: A swashbuckling theme tying in with his adventurous nature.
  • Mad Bomber: Brawl and Chain returns as a normal enemy in SuperChargers where instead of having chains that he can flail around, he instead has cannon hands that he shoots Grinnades with.
  • Ninja Pirate Zombie Robot: He's a walrus pirate cyborg.
  • Tragic Villain: Once you get him to join you, he comments that he just wants to give people hugs- which is impossible since he doesn’t have hands.
  • Wily Walrus: He is one of the two walrus villains with "Brawl" in his name, with the other being Brawlrus.
  • You Will Not Evade Me: His chain blades can be used in a manner very evocative of Scorpion.

Cross Crow

Encountered in: Time Town

https://static.tvtropes.org/pmwiki/pub/images/cross_crow.png
Voiced by: Fred Tatasciore

Professor Nilbog/Threatpack

Encountered in: Operation: Troll Rocket Steal

https://static.tvtropes.org/pmwiki/pub/images/threatpack.png
Voiced by: Wally Wingert

  • Awesome McCoolname: At least according to him. He thinks that to become a hero himself so he can beat the Skylander heroes, he needs a cooler name.
  • Didn't Think This Through: After he is defeated, he admits that jumping headfirst into battle against the Skylanders wasn't a smart move on his part, but he needed to try out his new jetpack.
  • Flunky Boss: He will still call in other enemies after he jumps into the fray.
  • Friendly Fire: When wave 2 of the arena battle in "Operation: Troll Rocket Steal" starts, Nilbog starts opening the exhaust hatches beneath the rocket to hit the Skylander with fire. However, all of the other trolls and enemies are not safe from it just because they and Nilbog are on the same team.
    Profesor Nilbog: Careful, bad guys! You're not supposed to get shot!
  • Homing Projectile: If Threatpack is used in a turret section in Trap Team, he will be firing missiles that resemble those from his own attack that can home in on their targets.
  • Ineffectual Sympathetic Villain: He doesn't have quite the same threat factor as the other villains, even among the non-Doom Raider ones. He only tries to protect he and his fellow trolls' secret rocket and after the waves of enemies he sends towards the Skylanders fails, he tries to get in on the action only to get beaten himself.
  • Jetpack: His main mode of attack and movement.
  • Leaning on the Fourth Wall: In his villain intro, when he changes alias from Professor Nilbog to Threatpack, he first says "from now on, I will be known as..." before his wanted poster appears so the announcer can fill in for him.
  • Leeroy Jenkins: After three failed rounds of sending out henchmen and other enemies to defeat the Skylander, Nilbog thinks that the best way to defeat the Skylanders is by heading out on the battlefield himself, so he puts on his new jetpack and renames himself to Threatpack. Predictably, he goes down, allowing the Skylanders to not only capture him, but also to steal the trolls' rocket that need in their plan to find the Golden Queen.
  • Leitmotif: A march heavily featuring xylophone, timpani, and snare drums.
  • Macross Missile Massacre: His main attack is firing water missiles at his enemy.
  • Made of Explodium: He would like to be part of the science department at Skylander Academy, though he admits that all of his science experiments ends up in explosions.
  • Making a Splash: It might seem odd that a character who uses a jetpack is of the water element, and not one that looks like a water jetpack like Gill Grunt's. The game tries to jusify this by making his jetpack exhaust water instead of fire (except for his image for some reason) and having his second attack be him literally making a splash by making an exhaust jump that splashes enemies nearby.
  • Playing with Fire: He uses exhaust hatches as a hazard in the arena battles and his fight.
  • Red Eyes, Take Warning: Most likely due to his helmet. Then averted when he becomes reformed.
  • Sdrawkcab Name: His former name "Nilbog" is goblin spelled backwards.
  • Villain Respect: At one point during the arena battle in chapter 14, Nilbog will admit that the Skylanders actually are pretty good fighters and wonders if anyone has ever told them that.
  • Worth It: When he gets sucked into the Traptanium Trap, he shouts that it was still worth it to fly.

    Tech Villains 

Bruiser Cruiser

Encountered in: Chompy Mountain

https://static.tvtropes.org/pmwiki/pub/images/bruiser_cruiser.png
Voiced by: Mitchell Whitfield

  • Bad Boss: In his introduction, he uses the mecha to punch the troll mechanics who just finished it.
  • Bullfight Boss: Only ever charges straight ahead pumping its fists, before reaching a wall and jumping to turn around.
  • Good Old Fisticuffs: His mech has two giant boxing gloves that he punches with.
  • Leitmotif: "Check by Crib" by APM Music. An appropriately slightly sinister hip-hop sport theme with some light electric guitar thrown in.
  • Motion-Capture Mecha: Seems this is how the troll manages to control his vehicle.
  • My Species Doth Protest Too Much: Alongside all the other playable troll characters.
  • Nominal Importance: Due to him operating a Bruiser Cruiser mech, the troll character is just titled "Bruiser Cruiser" and is never named.

Shrednaught

Encountered in: Phoenix Chicken Psanctuary

https://static.tvtropes.org/pmwiki/pub/images/shrednaught_image.jpg
Voiced by: Unknown

  • The Dividual: Shrednaught is the only villain in Trap Team that's a duo, being driven by two trolls and neither of them actually being named Shrednaught on their own.
  • Leitmotif: "Sporting Highs" by APM Music. A moderately-intense heavy metal tune.
  • Mighty Glacier: Due to it being a tank, it moves really slowly, but the chainsaw packs a punch and isn't there for show.
  • My Species Doth Protest Too Much: Against their own troll bretheren when recruited. In fact, Troll 2 even enjoys being at the academy because this means he won't have to be near any other troll. Except his co-worker, of course.
  • Never My Fault: After being defeated in Battlecast, one of their qoutes is that they blame the Chainsaw for their defeat.
  • Nominal Importance: While the trolls do have names (or at least numbers), the announcer and characters just call them collectively "Shrednaught" due to them operating a Shrednaught mech.
  • Not Helping Your Case: If your skylander is on it's last legs, the trolls say that they have a chainsaw to help... It's a suggestion.
  • Steampunk: Like most troll vehicles, the two trolls' tank appears to be built like a steam train of sorts.
  • Tank Goodness: Though unlike most, this tank is more suited for closer-combat than long range.
  • True Companions: If they are in the portal while exploring Skylander Academy, Troll 2 says that he likes the place because he doesn't have to be close to other trolls anymore. Except Troll 1.
  • You Are Number 6: The crew's names are Troll One and Troll Two.

Brawlrus

Encountered in: Rainfish Riviera

https://static.tvtropes.org/pmwiki/pub/images/brawlrus.png
Voiced by: Alex Ness

  • Abnormal Ammo: His cannon fires spinning starfish.
  • Catchphrase: One which he spouts so often it borders on a Verbal Tic, "I'm a Brawlrus!"
  • Flunky Boss: Pirate enemies drop in periodically in his fight.
  • Good Old Fisticuffs: Brawlrus returns as a regular enemy in SuperChargers, but now he doesn't use his Hand Cannon anymore, he instead attacks by smashing his hands together, damaging all in front of him. He's also significantly larger than what he was in Trap Team.
  • Leitmotif: "Walk the Plank" by APM Music. A peppy seafaring tune.
  • My Name Is Inigo Montoya: There are many times where Brawlrus will say that he is a Brawlrus. It's even his battle cry when he is summoned into the game.
  • Wily Walrus: He's a walrus that's out for brawl, and he will make sure that you know it.

Trolling Thunder

Encountered in: Nightmare Express

https://static.tvtropes.org/pmwiki/pub/images/trolling_thunder.png
Voiced by: Unknown

Mab Lobs

Encountered in: Mirror of Mystery

https://static.tvtropes.org/pmwiki/pub/images/mab_lobs.png
Voiced by: Cam Clarke

  • Evil Counterpart: Is heavily implied to be this to recurring NPC Blobbers. He shares his voice actor and calls his explosives "blobs".
  • Flunky Boss: He has several evil Mabu underlings.
  • Leitmotif: "Beat Patrol by APM Music. Another marching theme that sounds like the opening to an 80's TV show.
  • Vocal Dissonance: Looks like a gruff guy, what with his beard, armor, and fangs, but being that he's the Evil Counterpart of Blobbers, he's still got the same high-pitched, plugged-nose voice.

    Earth Villains 

Tussle Sprout

Encountered in: Know-it-all Island

https://static.tvtropes.org/pmwiki/pub/images/tussle_sprout.png
Voiced by: Tom Kenny

  • Flunky Boss: Since he has rather limited attacks, he calls on backup.
  • Leitmotif: A silly theme with tuba and whistling.
  • Poisonous Person: He can make a poisonous mist for close combat.
  • Skippable Boss: If the player doesn't destroy the Traptanium crystal at the beginning of the level, the Tussle Sprout fight can be avoided.

Chomp Chest

Encountered in: Monster Marsh

https://static.tvtropes.org/pmwiki/pub/images/chomp_chest.png
Voiced by: Patrick Seitz

  • Chest Monster: Subverted, he looks like a chest, but he isn't even opened to surprise the heroes.
  • Extreme Omnivore: He really likes to eat treasure, some of the things you can get from beating him senseless include bracelets, necklaces, gold teeth, candle holders, and heart-shaped lockets. It's a wonder he never tried to eat the Golden Queen.
  • Large Ham: "Does your cafeteria here serve TREASURE!?! Just asking!"
  • Leitmotif: A bouncy pirate-like piece with accordion, tuba, and flute parts
  • Man Bites Man: Since he's not much besides a maw supported by a treasure chest, this is his main method of attack.
  • Money Spider: His fight is useful for gathering money, as each hit knocks treasure out of him.
  • Skippable Boss: If the player frees Headwick and then follows him up the windmill instead of exploring the graveyard.

Grave Clobbernote 

Encountered in: Golden Desert

https://static.tvtropes.org/pmwiki/pub/images/grave_clobber.png
Click here to see him as a Sensei
Voiced by: Kevin Michael Richardson (Trap Team)
(Sensei moveset)
Primary Attack: Clobber Punch
Secondary Attack: Gator Geyser
Tertiary Attack: Big Splash
Soul Gem Ability: Poseidon Lariat
Sky-Chi Ability: Wave Clobber

Grave Clobber was once a great pharaoh who ruled the Golden Desert long ago. That was until his seven jealous brothers buried him in an underwater tomb while he was sleeping. But the remaining brothers still fought among themselves, and their infighting ultimately led to their kingdom falling apart and the family name being lost forever... almost. Because Grave Clobber eventually rose from his watery grave, and when he discovered what his brothers had done to their kingdom, he hunted each of them down and clobbered them. This was how he came to the attention of the Golden Queen, who now ruled the desert herself. She recruited Grave Clobber into her gang of Doom Raiders, but when the Skylanders defeated them once and for all, Master Eon thought that perhaps there was more to this mummy than meets the eye. He gave the old pharaoh a chance for redemption, and since nobody clobbered better than Grave Clobber, he was the perfect choice to be a Sensei trainer for the Brawler Class.


  • Cardboard Prison: He claims no tomb can hold him when he's caught.
  • Discard and Draw: As a Sensei, his fighting style is the same, but his element switches from Earth to Water.
  • The Brute: To the Golden Queen, who recruited him after witnessing his clobbering powers. And in the arena challenge in the Golden Desert level, she summons him as a Last Stand against the Skylanders.
  • Hidden Depths: He asserts that there's a lot more to himself than just clobbering whenever he solves a lock puzzle.
  • I Want My Mommy!: He screams this when he gets sucked into the Traptanium portal, with the obvious mummy pun.
  • Leitmotif: A strangely fitting biker rock theme.
  • Making a Splash: He switches to the water element in Imaginators.
  • Mighty Glacier: Moves about as stiffly as you'd expect, but is no less powerful.
  • No-Sell: His Sensei Shrine animation starts with him not paying attention to the Shrine that shoots one of its fists at him. He just flinches a little when it hits him, but it does scare away the bug he was entranced by, sending him into a rage and using the fist launched at him against the Shrine. Also reflected in his out-of-game stats, where his defense is at a maxed out 350.
  • Pre-Asskicking One-Liner: "I'm going to BURY you!"
  • Roaring Rampage of Revenge: He went on the hunt for his seven brothers to beat them all up for ruining their kingdom and the family name.
  • Tiny-Headed Behemoth: His head is a lot smaller compared to the rest of his body. It's even smaller than just one of his hands.
  • Wrestler in All of Us: He gains a few lucha libre-inspired moves as a Sensei.

    Air Villains 

Buzzer Beak

Encountered in: Know-it-all Island

https://static.tvtropes.org/pmwiki/pub/images/buzzer_beak_villain.jpg

  • Demoted to Extra: It reappears in Imaginators as a summonable minion by Tae Kwon Crow.
  • Flunky Boss: It stands on the sidelines sending mooks after you before coming down itself.
  • Incendiary Exponent: As minions of Tae Kwon Crow, he can light them on fire with his burning kicks, making them fight harder before exploding.
  • Leitmotif: An airy and frantic theme.
  • No Indoor Voice: To communicate, it screeches very loudly.
  • Skippable Boss: It can only be fought if the player instead of following Blobbers up a steam vent, destroys the Traptanium crystal closeby and heads over to the island it leads to.

Krankenstein

Encountered in: Mystic Mill

https://static.tvtropes.org/pmwiki/pub/images/krankenstein.png
Voiced by: Fred Tatasciore

  • Abnormal Ammo: His attacks involve sucking enemies up and using them as projectiles
  • Dumb Muscle: When he gets trapped in the Traptanium crystal, his first instinct is to go look for a door.
  • Leitmotif: A Polka theme.

Bad Juju

Encountered in: Lair of the Golden Queen

https://static.tvtropes.org/pmwiki/pub/images/bad_juju.png
Click here to see her as a Sensei
Voiced by: Kimberly Brooks

Just like her name suggests, Bad Juju had always been bad. From her humble beginnings as a witch doctor, where she put curses on her patients instead of curing them, to being the Golden Queen's right-hand sorcerer, she had spent her entire life as a villain. Being captured by the Skylanders didn't do much to change her attitude either. At least, that was the case until the day she conjured up more then she bargained for - a son named Juju Junior. That was when she finally decided it was time to come to change her lifestyle. She didn't want to raise Juju Junior inside a prison thinking that his magical mother was a criminal. So she asked Master Eon to give her a chance to be a hero instead. As luck would have it, Eon was looking for a Swashbuckler Sensei who could help train Imaginators the value of being good. Not bad for Bad Juju.


    Undead Villains 

Masker Mind

Encountered in: Rainfish Riviera

https://static.tvtropes.org/pmwiki/pub/images/masker_mind.png
Voiced by: Tom Kenny

  • Demonic Possession: Signified by his mask on his victim's face. Best shown in his intro, where he takes over a defeated Bomb Shell.
  • Flunky Boss: When his host is beaten, he runs about and some Pirate Chompies hop onto the field.
  • The Hyena: Laughs a lot, even when he crash lands in his prison.
  • Hypocritical Humor: As he's being caught, he whines about how you aren't supposed to be using magic to beat him, not remembering that he uses magic even more.
  • Leitmotif: A grand orchestral sting and horn piece that would not be out of place in Harry Potter.
  • Mind Probe: Can read minds along with his possessing abilities, which he reveals after his capture.
  • Squishy Wizard: Due to relying on brainwashing his enemy, there isn't much he can do after his host has been beaten aside from running about.
  • Stock Animal Behavior: Looks like a fly or insect, and flies about like one in the Trap field, bumping repeatedly into the sides.

Hood Sicklenote 

Encountered in: Telescope Towers

https://static.tvtropes.org/pmwiki/pub/images/hood_sickle.png
Click here to see him as a Sensei
Voiced by: JB Blanc

At first glance, it’s easy to be frightened by Hood Sickle. Some say it’s his imposing stature that freaks them out. Others are unnerved by his menacing hood. But most just try to stay away from his long, sharp scythe— and it didn’t help that he had a bad habit of disappearing and then suddenly popping up behind unsuspecting people. In fact, the Trap Masters that locked him away in Cloudcracker Prison hoped they would never have to see him again. But Master Eon thought there might be a chance for Hood Sickle to change his ways. Everyone said Eon was crazy, but after spending time with the mysterious creep, Eon learned that Hood Sickle was actually not a bad guy— just really super spooky. Hood Sickle took his job of terrifying others very seriously, and Eon believed that perhaps he could bring a similar dedication to teaching others as a Sensei. Plus, he figured that Skylanders in training would certainly pay attention in his classes. This has all proven true, and Hood Sickle now teaches Sentinel Imaginators, who definitely hang on his every word. Or else.


  • Badass Armfold: In his Trap Team artwork.
  • Creepy Good: Post-Heel–Face Turn, he's most definitely this.
  • Discard and Draw: In Imaginators, he switches elements from Undead to Dark.
  • Double Weapon: Being part of the Sentinel class in Imaginators, his scythe now has a blade on each end.
  • The Grim Reaper: Invokes this image.
  • Gravity Master: As a Sensei, he gains the power to summon Black Holes which draw in enemies. Useful for pinning targets in place for easy reaping.
  • Leitmotif: A truly sinister bit with a low continuous string and imposing drums. It quite literally sounds like the ominous, implacable footsteps of death itself.
  • Not Evil, Just Misunderstood: Retconned to this. Apparently, he's just really scary looking, and has a bad habit of just appearing behind people. Terrifying people was, quite simply, his job, which he took very seriously. Luckily, Eon noticed and made him a Sensei.
  • Opposites Attract: Suggests this as a reason he might have a shot at asking Persephone out; she's got no legs and he has no head.
  • Sinister Scythe: A unique version in that it has a blade made of magical energy. Becomes a double bladed metal scythe in Imaginators.
  • Soul Power: Only in Trap Team. They get replaced by "fragments" in Imaginators.
  • Stern Teacher: His bio in Creator makes a point that because of his terrifying presence, Sentinels in his classes always pay attention, or else.
  • Teleport Spam: How he avoids being a Mighty Glacier, though in execution it's more similar to a Flash Step.

Bone Chompy

Encountered in: Golden Desert

https://static.tvtropes.org/pmwiki/pub/images/bone_chompy.png

  • Boss-Arena Idiocy: You can trick it into jumping into the abyss, instantly defeating it.
  • The Fourth Wall Will Not Protect You: Leaps at the screen in its intro, you can even hear it shriek when the announcer says its name.
  • Leitmotif: An intense tribal theme with lots of shakers and drums.
  • Trap Master: What sets it apart from the regular Chompy is the ability to lay down skeletal bear traps for enemies.
  • Underground Monkey: Outside of how it and the regular Chompy are played in Trap Team, Bone Chompies are barely different from their green brethren. They attack with biting and go down in one hit, which includes being walked over by a giant.

    Fire Villains 

Scrap Shooter

Encountered in: Wilikin Workshop

https://static.tvtropes.org/pmwiki/pub/images/scrap_shooter.png
Voiced by: Unknown

  • Abnormal Ammo: He fires junk from his cannons.
  • Brooklyn Rage: He talks like a New York gangster from the 1900s.
  • Leitmotif: A speakeasy jazz number, with wood-sanding sound effects.
  • Verbal Tic: He likes to add "see?" to the end of his sentences. This is lampshaded when he is caught in the trap, see?

Grinnade

Encountered in: Operation: Troll Rocket Steal

https://static.tvtropes.org/pmwiki/pub/images/grinnade.png

Smoke Scream

Encountered in: Ultimate Weapon

https://static.tvtropes.org/pmwiki/pub/images/smoke_scream.png
Voiced by: Cam Clarke

  • Abnormal Ammo: He fires barrels at you.
  • Casual Danger Dialogue: When he's getting sucked into the Traptanium vortex, he doesn't react with fear or defiance, but instead remarks that this is something that doesn't happen everyday.
  • Humongous Mecha: Of all the troll-control machines that are trappable, he is in by far the biggest of them.
  • Infinity +1 Sword: Not him as a villain, but his Skystone is one of the last ones you can get for Skystones Smash in Trap Team, and is also one of the best ones, having both four health and four attack, which are stats not even the Skystones of the Doom Raiders have.
  • Leitmotif: A Skrillex-like techno theme.
  • Master of All: More closer to "Master of Both", but his Skystone has both the highest amount of attack and the highest amount of health, making it one of the most useful Skystones in use in Skystones Smash.
  • Mini-Mecha: What he's driving is pretty much a furnace on legs.
  • Pre-Final Boss: He's the only other boss aside from Kaos that is fought at the Ultimate Weapon, turning him into the second-to-last trappable villain before Kaos.
  • Pyromaniac: If the description of him in the Villain Vault didn't give it away, this guy is this. After he's been trapped, he's fine with turning over to the good side if it means that he can still shoot stuff.

    Magic Villains 

Bomb Shell

Encountered in: Chef Zeppelin

https://static.tvtropes.org/pmwiki/pub/images/bomb_shell.png
Voiced by: Greg Ellis

  • Affably Evil: He's pretty polite, he even states that he doesn't mind being brought to prison because it reminds him of his shell.
  • Leitmotif: A surprisingly calm country theme.
  • Throw Down the Bomblet: Magic bombs to be precise. After he throws them, they leave behind magic fire.

Pain-Yatta

Encountered in: Telescope Towers

https://static.tvtropes.org/pmwiki/pub/images/pain_yatta.png
Click here to see him as a Sensei
Voiced by: Kevin Schon

Growing up, Pain-Yatta's best friend was the legendary Unocorn, a unicorn with a churro-horn that sprinkles magical cinnamon from time to time. While the cinnamon donuts for breakfast were incredible, being so sweet and delicious made them both easy targets for those looking for yummy treats. But Pain-Yatta had no problem protecting the both of them with his giant sucker! One day, however, the Unocorn went missing, and Pain-Yatta was beside himself. He tried desperately to find his buddy, but to no avail. That's when the Doom Raiders tricked him into thinking that the Skylanders were behind it all, and Pain-Yatta fell for it hook, line and sinker. He joined up with the band of villains and ventured out to get revenge on the Skylanders, but was eventually captured by the Trap Masters. Master Eon explained that the Skylanders had nothing to do with the Unocorn's disappearance and said he would help Pain-Yatta find his friend, if he became a Skylander Sensei and trained new Imaginators in the ways of smashing! Pain-Yatta agreed and the search for the missing Unocorn continues.


  • Ascended Extra: He started out as an ordinary non-Doom Raider villain, and was overshadowed in the story by Dreamcatcher because he was fought right before her. As the series went on, he started to become the Magic Doom Raider that Trap Team lackedNote, and that’s not bringing up the fact that he returned as a Sensei in Imaginators. In spin-off games like Battlecast and Ring of Heroes where the Doom Raiders (plus Nightshade and Luminous in the latter game) serve as bosses for their respective elements, Pain-Yatta is also there and is the boss for the Magic element as well as being part of the story in Ring of Heroes.
  • Autocannibalism: An early upgrade will cause him to "bleed" candy when hit. Candy that he can then eat to regain a small portion of health back.
  • Breath Weapon: His candy barf is pretty close to one, and it can be upgraded to turn into a full blown laser in his Life of the Party path.
  • Cephalothorax: His face is lower than his shoulders, so he has virtually no upper or lower body.
  • A Day in the Limelight: He is the antagonist of the Light in The Dark arc of the IDW Comics (Issues 10 and 11), and he shows himself to be a highly competent villain for a living piñata.
  • Discard and Draw: As a Sensei, his lollipop will shatter after a certain number of whacks and gets replaced with a new piece of candy in sequence. Each of these, in turn, has a different effect activated when it breaks, such as shields for rock candies and a freezing blast for candy canes.
  • Edible Bludgeon: He fights with a giant lollipop, and in an Idle Animation will even start absently chewing on it. Candy canes, cake pops, rock candies and suckers get added to his arsenal in Imaginators.
  • Fighter, Mage, Thief: Of the Magic Senseis in Imaginators, he is the Fighter to Mysticat's Mage and Buckshot's Thief, being a Smasher Sensei that wields huge lillipops as his weapons.
  • Improbable Weapon User: Barfs candy to attack, as well as whacking his enemies with an oversized lollipop.
  • Killer Rabbit: He's a living piñata who squeaks when he runs and uses candy as weaponry, who's also originally a villain.
  • Leitmotif: "Mexico City" by APM Music. A Mexican fiesta featuring piano and trumpets.
  • The Minion Master: Can summon explosively festive pinata minions, and with upgrades, will automatically create them with every foe he defeats.
  • Shock and Awe: The first upgrade on his upper path "Sweet and Smashy!" unlocks a sour sucker lollipop in his arsenal, which has electrocution for a break effect.
  • Spikes of Villainy: The three candy cones that stick out of his back look like thorns.
  • Vomit Indiscretion Shot: His defeat animation is him barfing out all the remaining candy that’s inside of him.
  • Weaksauce Weakness: He fears blindfolded kids and being hit with sticks.

Rage Mage

Encountered in: Secret Sewers of Supreme Stink

https://static.tvtropes.org/pmwiki/pub/images/rage_mage.png
Voiced by: Oliver Vaquer

  • Even Evil Has Standards: He says that the Doom Raiders really makes him angry and not in a good way, and hopes that they will be taken down.
  • Fat Bastard: Despite being so small, he has quite a round stomach.
  • Flunky Boss: Though he has little combat use, he does make his flunkies stronger. Like Broccoli Guy he becomes more like a "Get Back Here!" Boss after everyone else is gone.
  • Hair-Trigger Temper: If the name didn't give it away, Rage Mage has this. He yells (adorably) a lot, although it is unknown what exactly makes him so angry.
  • Leitmotif: The fast and peppy Chasing Tails by Gangpol & Mit , a unique song in that it is named, was created by an a third party artist and is buyable on iTunes.
  • Status Buff: While Broccoli Guy is centered around healing, Rage Mage is centered on buffing attacks with his magic circles.
  • Support Party Member: In a similar vein as Broccoli Guy, Rage Mage is not a villain meant for combat, but instead for giving a Status Buff to the Skylander. His primary attack may be offensive, but it's not one of the stronger attacks in the series.

    Dark Villains 

Eye Scream

Encountered in: Monster Marsh

https://static.tvtropes.org/pmwiki/pub/images/eye_scream.png
Voiced by: Salli Saffioti

  • Body Horror: Her eye is in her mouth, which she can spew copies of to attack, she's also sewn together.
  • Eye Scream: Name aside, the eyes she spits have to be squashed to get at her.
  • Eyes Do Not Belong There: She only has one, and it's in her mouth.
  • Foil: To Eye Five. Both are monsters that are made of fabric and sewn together with Body Horror involving their eyes being in another place and both are trappable in Monster Marsh. Eye Scream is of the Dark element and doesn't do the fighting by herself, instead relying on eyes that she spits out to do it for her, while Eye Five is of the Light element and fights all by himself.
  • Mook Maker: The eyes she spits out grow legs when they’re on the ground and acts as her offense.
  • Skippable Boss: If the player continues tohead towards the village and ignores the Traptanium crystal near the blockheads.

Fisticuffs

Encountered in: Secret Sewers of Supreme Stink

https://static.tvtropes.org/pmwiki/pub/images/fisticuffs.png
Voiced by: Travis Willingham

  • Combat Pragmatist: His attacks involve him using his giant fist as a missile, and using it to punch enemies from afar.
  • Creating Life: Like all of the wooden villains, he was created with Krankcase goo.
  • Extendable Arms: His Red Right Hand can extend for attacks or acting as a grappling hook.
  • Leitmotif: A tune that sounds like it came from a cartoon from the 1940s.

Hawkmongus/Tae Kwon Crownote 

Encountered in: Skyhighlands

https://static.tvtropes.org/pmwiki/pub/images/tae_kown_crow.png
Click here to see him as a Sensei
Voiced by: Alex Ness
(Sensei moveset)
Primary Attack: Shuriken Throw
Secondary Attack: Flame Kick
Tertiary Attack: Buzzer Beak
Soul Gem Ability: Big Momma
Sky-Chi Ability: Final Fire Flurry

Formerly known as the Great Hawkmongous, Tae Kwon Crow was once the leader of a villainous band of air pirates in Skyhighlands. But pirating was never his true passion. All that really mattered to him was stopping anyone that “dared” to do anything that he deemed out of character. If a cake maker “dared” to make a pie instead, he would put a stop to it. If an ordinary sheep “dared” to baaahh longer than normal, he would end that nonsense right then and there. Tae Kwon Crow could not even stand it when anyone even “dared” of thinking of daring to do anything. But after he was captured by the Trap Masters, Master Eon dared him to change his ways and use his abilities for good instead. At first, Tae Kwon Crow was angry that Eon would dare make such a bold suggestion, but he soon realized that he could actually serve as a role model to young Ninjas and help them avoid the dark path that he went down. Forsaking his katana for the more traditional roundhouse fire-kick, Tae Kwon Crow now defends Skylands from whoever dares threaten it.


  • The Beastmaster: Towards the Buzzer Beaks; as a Sensei, he gained the ability to summon them by squawking. One of his upgrade paths even specializes in them, letting him light them on fire to make them fight harder and eventually explode.
  • Bilingual Bonus: Shouts "Junbi! Begin!" upon activating his Sky-Chi. "Junbi" is Korean for "ready".
  • Boss in Mook's Clothing: He is one of the few non-Doom Raider villains who is never encountered as a normal enemy in a level where he is not trappable (alongside Sheep Creep and Chomp Chest). The only time where he is fought normally are in the arena challenges of Brock's Rumble Clubhouse, which is also the final arena for arena challenges. And when he appears, he shows that there's a reason why he doesn't appear as a normal enemy (aside from the fact that he is up in the Skyhighlands throughout the entire story); he is really strong and can move around quickly thanks to his teleportation. He's gonna wipe the floor with any Skylander unless they are a Lightning Bruiser just like him or if they are accompanied by a villain who is that.
  • Casting a Shadow: In Trap Team where he is one of the Dark villains.
  • Catchphrase: "Who dares (whatever is currently happening)?!" Pretty evidently, his catchphrase as a Sensei in Imaginators is a variation of this.
  • Discard and Draw: He went from a Dark elemental villain with a sword in Trap Team to a dual shuriken-wielding Fire elemental sensei in Imaginators. His bio even remarks on it, mentioning that he'd, "...traded in his katana for the more traditional flaming roundhouse kick.".
  • Failed a Spot Check: As explained below in Late to the Punchline, he doesn’t realize that the Skylanders are on his pirate ship, even if all of their allies yell out “Skylander” throughout the level.
  • Feathered Fiend: He is a bird who is the leader of a group of Sky Pirates who are even called the Feathered Fiends. Though all of this was prior to his Heel–Face Turn.
  • Incoming Ham: His catchphrase (both in Trap Team and Imaginators) combined with his No Indoor Voice gives him quite an entrance every time he makes an appearance.
  • Katanas Are Just Better: He wields one in Trap Team. He trades it out for shurikens in Imaginators.
  • Late to the Punchline: Throughout the Skyhighlands level, he doesn't realize that it is the Skylanders who have come to his ship and he would rather guess who they are instead of having them tell him. And he never figures it out throughout the level either. It's only if he's in the portal while the player explores Skylanders Academy when he is able to put two and two together.
  • Leitmotif: "Moon of Mid-Autumn" by APM Music. Something that sounds like it came from feudal Japan.
  • Ninja Pirate Zombie Robot: A sword-wielding pirate ninja crow. He switches to a shuriken-throwing, fire-kicking piratee ninja master crow in Imaginators.
  • Principles Zealot: His bio in Imaginators claims that he used to have an obsession with stopping people from even thinking about changing anything in any way. He stopped after a dare by Eon caused himself to change battle styles and element.
  • Puzzle Boss: Not his normal fight, but at certain points in Skyhighlands he challenges you to Skystones Smash, which makes him this given that it's a card game.
  • Recurring Boss: He challenges you to Skystones Smash three separate times throughout the Skyhighlands.
  • Stock Ninja Weaponry: Pretty expected from a ninja, and he has two different types of inventories in both of his appearances. He wields a katana and can throw small ninja stars in Trap Team, and as a Ninja Sensei in Imaginators he now throws shurikens.
  • The Stoic: Remarks that the only barriers that can stop him are emotional ones. He's trying to get better about that.
  • Villains Out Shopping: Him stopping the Skylander by challenging them to Skystones Smash isn't just a way for him to blockade them, he genuinely enjoys playing the game.

    Light Villains 

Eye Five

Encountered in: Monster Marsh

https://static.tvtropes.org/pmwiki/pub/images/eye_five.png

Blaster-Tron

Encountered in: The Future of Skylands

https://static.tvtropes.org/pmwiki/pub/images/blaster_tron.png
Click here to see him as a Sensei
Voiced by: Alex Ness

Blaster-Tron isn't just state-of-the-art technology, he literally is from the future. When the Skylanders traveled forward in time to stop Wolfgang, they ended up bringing back the renegade robot with hopes that they could learn from his advanced circuitry. Eon immediately noticed that he had an actual "Good/Evil" switch that had been set to Evil. After flipping it to Good, Blaster-Tron was completely transformed. Besides going from bad robot to good robot, he ditched his blaster gun in exchange for a laser sword. No one knew exactly why, but as long as he was helping out the cause of justice, the Skylanders were happy. As a bonus, Master Eon noticed that his skill with the blade was second to none, and so he made Blaster-Tron a Sensei for the Knight Class, where he now gives 110% to training his students - which is technically possible because in the future, we figure out how to give more than 100%.


  • BFG: It's a strange, short-range Ray Gun about the size of a shotgun he holds in one hand.
  • Boss-Arena Idiocy: It's possible to trick him into falling off his arena, KO'ing him.
  • Discard and Draw: Replaces his raygun from Trap Team with a Cool Sword in Imaginators. Lampshaded in that no one understands why, exactly.
  • Heel–Face Turn: In Imaginators. Turns out, he had a good/evil switch this whole time....
  • Heroes Prefer Swords: In Imaginators, the game that cemented his Heel–Face Turn, he's part of the Knight class and wields a sword. A sword that can also shoot LASER BEAMS.
  • Jetpack: How he moves about, and his Sensei moveset allows him to use this ram into opponents.
  • Killer Robot: A villainous robot, and even after his reformation, he's no less ruthless to his enemies.
  • Leitmotif: A techno-dubstep theme, predictably. For some reason, he gets a different techno-dubstep theme in Imaginators.
  • Light 'em Up: Blaster-Tron is a villain and later a Sensei of the Light element, and he primarily users lasers in combat.
  • Lampshade Hanging: The majority of his quotes. Some even border on [Trope Name], but his captured in trap line takes the cake.
    "Initiate captured in trap line. Emotions include confusion at first, then analysis of my new surroundings, then I would either follow it up with state of desire for revenge, some form of acceptance, or a vague reference to the smell of mustard."
  • Luckily, My Shield Will Protect Me: He can create a shield of light to guard against attacks from the front. Unfortunately, only enemy Blaster-Trons can use this power.
  • Mook Maker: As a mini-boss before being captured, he summons enemies with his antenna on them.
  • Morality Dial: He apparently has a good/evil switch that was set to evil.
  • New Powers as the Plot Demands: His suddenly having magnetic powers that never appear again for his Villain Quest is Lampshaded as such by him.
    Blaster-Tron: "Suspension of disbelief circuits required for magnetic powers reference."
  • No Sense of Humor: When reading a Story Scroll in Trap Team, he notes that his circuits were not programmed to understand "this thing you call humor".
  • Non-Standard Character Design: Looks like a character from Toy Story.
  • Robo Speak: His dialogue dips into this at times. Heck, his Catchphrase in Imaginators is literally "Target acquired".
  • Short-Range Shotgun: What his weapon in Trap Team acts as.
  • What Is This Thing You Call "Love"?: Parodied, as he believes "this thing you call 'love'" is the only statistic he cannot accurately measure.

Lob Goblin

Encountered in: Nightmare Express

https://static.tvtropes.org/pmwiki/pub/images/lob_goblin.png
Voiced by: Rob Izenberg

Other villains

    Non-Trappable Villains from Mirror of Mystery (Trap Team
For details on the original heroic versions of these characters, see Other Skyland Dwellers.

In General

  • Evil Twin: Each of the villains here are evil versions of the Skylanders' usual allies.

Evilon

Voiced by: Daniel Hagen

  • Big Bad: Of the "Mirror of Mystery" adventure pack.
  • Evil Twin: He is Master Eon from an alternate dimension in which he is a villain and Kaos is a good guy.

Flynn

Voiced by: Patrick Warburton

  • Catchphrase: Being that this is an evil Flynn, he too has a word he says all the time, and that word is "DOOM!"
  • The Dragon: He is the one to do most of Evilon's dirty work and constantly summons minions for him to attack the Skylanders.

Persephone

Voiced by: Laura Bailey

  • Fairy Devil Mother: Unlike the Persephone from the original Skylands who uses her powers to help make the Skylanders stronger, this Persephone attempts to strike down the Skylanders with hers.

    Nightmare Villains (Trap Team 3DS

Dream Sheep

https://static.tvtropes.org/pmwiki/pub/images/baabaablacksheep.jpg
"Miserable cursed Skylanders! And after all I was doing for Skylands. I mean - who doesn't need a little extra sleep. HAHAHA!"
Voice by: Dave B. Mitchell

The leader of the Nightmare villains in the 3DS version of Trap Team, Hugo released him from his prison along with his dim-witted Sleep Dragon partner. A master of nightmares, he puts all to sleep so his nightmares can take over.


  • Big Bad: Of the 3DS version of Trap Team.
  • Dark Is Evil: He is a black sheep, the very first one the series has ever seen, and he is the leader of a group of Nightmare Villains, who hail from the land of nightmares. As such, they all have some form of dark power.
  • The Dragon: He has an actual Dragon sidekick named the Sleep Dragon, whom he relies on to fight for him.
  • Enraged by Idiocy: The Sleep Dragon's cluelessness is something the Dream Sheep finds to be very annoying, and it reaches its peak at the end of the game. Right before his lair, the Sleep Dragon is guarding the entrance, and he was ordered to "take care of the Skylanders". The Dragon, being the Minion with an F in Evil that he is, thought that meant "be nice to the Skylanders" instead of destroying them which the Dream Sheep meant, and Dragon also helped them get closer to him. As expected, the Dream Sheep is dumbfounded at what his minion did.
  • Infinity +1 Sword: He, as the Big Bad, is the very last villain you can trap in the game. But unlike the other Nightmare Villains, he doesn't have any Villain Bootcamps or unlocks any new content for you to try out with him. He is simply the best villain to use of them all.
  • Killer Rabbit: He's huge and fluffy and can raise an army of nightmares almost immediately after being released
  • Large Ham: "What's the point of having a Sleep Dragon under your control if he's going to fall asleep AT THE DROP OF A HAT?! HEY! WAKE UP!"
  • Non-Action Big Bad: In all three battles against him, he does none of the fighting. He instead sits on the Sleep Dragon's head and lets him and hazards in the arena do all the dirty work.
  • Sealed Evil in a Can: He and his group of underlings were sealed in a book called "The Most Boring Book Ever".
  • Shmuck Bait: The Most Boring Book Ever was named as such to deter someone from reading it and releasing him, and that was the only security measure taken.

Sleep Dragon

Voiced by: Keythe Farley
The Dream Sheep's sidekick.
  • Minion with an F in Evil: There is no bad bone in his body, most likely because he is actually The Good King of the Realm of Dreams, and he is also very dim-witted and Literal-Minded. As such, he isn’t such a useful minion to the Dream Sheep when he is tasked to act on his own without any supervision from his master. Such as when the Dream Sheep told him to "Take care of the Skylanders”, the Sleep Dragon thought meant to be nice to them, and that resulted in him bringing them to his master.

Boris Blisterbottom

A particularly strong Chompy exclusive to the 3DS version of Trap Team, aside from his species trademark biting, he also has power over fires and explosions.


  • Ambiguous Gender: Averted, as unlike other Chompies, Boris has an unmistakably male name.
  • Elite Mooks: Way above Chompies in terms of threat level.
  • Playing with Fire: Can manifest in several ways, such as causing fiery explosions and holding a small flame in his mouth.
  • Starter Villain: He's the first Nightmare Villain you trap, making him the Sheep Creep of the 3DS villans.

Spike McPokerton

A BirdBrain with a serrated blade and a love of all things pointy.


  • Compulsive Liar: According to one of the Nightmare Pages. For example, he claims his father is a one-legged grizzly bear named Terrence.

Birdo Chesterfield

A Raven Summoner who makes up for his short stature with extraordinary magical abilities... not to mention a remarkable fashion sense.


Baron Von Smashbeak

An armor-plated Cuckoo Clocker.


  • Tyke Bomb: His background states he was a nightmare growing up. His parents were very proud.

Bobbin Rood

An Elf Archer with a magic bow and impeccable aim.


  • Master Archer: The Nightmare Pages note that he's been slinging a bow since age two, and he's currently skilled enough to shoot the middle of a gold piece thrown high in the air and have it rain down change.
  • Shout-Out: Guess.

Runys Pointyboots

An elven healer who's also a fortune teller in the Nightmare Fair with a hidden flair for evil... And shoes.


  • Combat Medic: Just like Broccoli Guy, a rare villainous example. Summoning her heals your Skylander while also damaging foes, her villain bootcamp even has her heal elf targets while trying not to do so to mabu targets.
  • Neat Freak: She's overly concerned of staying clean to the point she hovers instead of walking on the ground.


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