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     Tropes applying to all the Skylanders 
  • Catchphrase: Not counting Guest Fighters, every single one of them has one that they say right before entering the game.
  • Chuck Cunningham Syndrome: Most Skylanders only get a toy for one, maybe two releases and that's it; though old toys can be used in newer games. This is especially true for "gimmick" Skylanders such as Giants and Trap Masters, who by their very nature will never be re-released. Notably averted in games, however, as every Skylander is playable in every game past its release.
  • Elemental Powers: Each Skylander belongs to one of ten elements: Air, Earth, Water, Fire, Magic, Tech, Life, Undead, Light, and Dark.
  • Elite Army: The Eon's Elite variants are stronger than their regular counterparts.
  • Meaningful Name: Most Skylanders' names are puns (Hot Dog, Tree Rex) or relate to what they do (Bouncer, Crusher).
  • Spotlight-Stealing Squad: Among all Skylanders, Gill Grunt, Stealth Elf, Eruptor, and Trigger Happy are the only Skylanders to have appeared in every game so far since their debut. From Giants onwards, Jet-Vac and Pop Fizz join them.
  • Suddenly Voiced: Fourteen of the original Skylanders didn't talk at all in the first game. From the second game onward, the Skylanders that either just made grunts, animal sounds, or other sounds are now just as capable of speech as the others.

    The Giants 
The very first Skylanders, who brought down the Arkeyan Empire 10,000 years ago. As a consequence of their victory, however, the Arkeyans' Fist of Arkus malfunctioned and exiled them to Earth; much like Kaos would banish the modern Skylanders thousands of years later.
  • Mighty Glacier: Compared to the normal-sized Skylanders. They're much slower than they are, but have higher health and can even instantly defeat smaller enemies like Chompies.
  • Our Giants Are Bigger: Obviously. They're about two-and-a-half to three times as large as your average Skylander.
  • Power Glows: All of the Giants' toys light up when placed on the portal, though their special powers are not related to the glowing.
  • Super Strength: Except for Ninjini (who uses Mind over Matter instead); these massive beings can throw boulders, smash holes trough weakened parts of the ground, break walls that normally require the bomb powerup, just walk through breakables and small enemies, and various other "Feats of Strength" like moving entire floating islands, hurling stacks of logs, and pushing massive columns over.

    The Swap Force 

    Mini Skylanders 
https://static.tvtropes.org/pmwiki/pub/images/skylanders_minis.jpg
First Row: Whisper Elf, Weeruptor, Trigger Snappy, Thumpling. Second Row: Terrabite, Spry, Bop, Gill Runt. Third Row: Small Fry, Pet-Vac, Mini-Jini, Hijinx. Fourth Row: Eye-Small, Drobit, Breeze, Barkley.
  • Badass Adorable: Despite their size, the Minis can put up just as much of a fight as their original counterparts.
  • Junior Counterpart: Each of the Minis are smaller childlike versions of existing Skylanders. They even share the same catchphrase with the Skylander they are based on.
  • Out of Focus: Breeze did not appear at any point in the first three issues of the comics, where every other mini made their debut. She did appear later in issue 12, which was also the finale for the Trap Team era of the series.
  • Promoted to Playable: Introduced as Sidekicks in Spyros Adventure, the Minis were made playable skylanders in Trap Team.

    The Trap Masters 
An elite team of Skylanders who specialize in the use of Traptanium to defeat and imprison villains, they were originally formed to defeat the Doom Raiders. Upon imprisoning the Doom Raiders in Cloudcracker Prison, the Trap Masters were assigned to guard it and ensure they could never again threaten Skylands. Now that their former inmates are loose (thanks to Kaos), the Trap Masters are once again on the hunt to bring down the Doom Raiders.
  • Badass Crew: They were assembled and unleashed against the Doom Raiders when the evil organization was at the height of its former power, having explicitly brought Skylands to its knees. The poor villainous schmucks never stood a chance.
  • Phlebotinum: All of them wield weapons crafted from Traptanium, one of the rarest and most powerful substances in all of Skylands.
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    The SuperChargers 
  • Applied Phlebotinum: The Rift Engines which power their signature vehicles appear to be a more mechanically focused application of the technology, for lack of a better word, behind the Portals. They can open what are essentially wormholes on command in order to traverse vast distances almost instantly in perfect safety, and can also be stored and recalled from these rifts as required.
  • Badass Driver: While any Skylander can drive vehicles effectively, only SuperChargers can get the most out of their rides by, well, SuperCharging them.

    The Senseis (Imaginators

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