More or less the default protagonist of the game, Filia was once an Ordinary High-School Student, but one day woke up without any memories and a second mouth on the back of her head. Now, she hosts a Parasite named Samson, an unruly mop of demonic hair with incredible power. With no memories or anyone to turn to for help, if she ever hopes to piece together her past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.
Her birthday is March 18th and she's sixteen-years-old. Her blood type is AB. Her official likes list contains eating, coffee, milkshakes, reading and learning, radio dramas, comics, romance novels, and dogs. Her dislikes list contains Samsons bluffing and gambling, seeing innocents get hurt, hair getting tangled, being lied to, and side effects of Samson's parasitism.
Her fighting style utilizes Samson to transform into a variety of different shapes using her hair for offensive and mobility purposes.
Tropes related to Filia:
- Adorkable: She has elements of Nerd Action Hero, is an Extreme Doormat for Samson, and blushes a lot in sprites.
- Amnesiac Hero: Her memories were erased when Samson was bonded to her.
- Apologetic Attacker: She doesn't want to fight, but she has to.
- The Atoner: When she remembers what she did to Carol.
- Back-to-Back Badasses: Helps Squigly defeat Double in the True Final Boss of Squigly's story mode. The two also attempt to do this at the end of Eliza's story mode... That one didn't work out so well.
- Badass Adorable: Filia is as adorable as she is a fierce fighter.
- Badass Bookworm: Considering the fact that "reading and learning" is listed in her likes.
- Bare Your Midriff: Her uniform exposes her waist.
- Beware the Nice Ones: She's arguably the nicest character in the entire game. She's also a Glass Cannon and one of the more powerful playable characters. It's a fighting game, however, so it's unavoidable.
- Big Eater: "Eating" is listed among her likes. She's a bit Hollywood Pudgy, though it should be noted as seen in flashbacks in Painwheel's storyline she was still quite skinny even before Samson. As mentioned below, due to her and Samson being symbionts, any nutrients he eats and doesn't digest go to her (and vice-versa).
- Bittersweet Ending: She wishes to return Painwheel into her former friend Carol again and give her a normal life. The Skull Heart grants her wish, but detects that some small part of her intention is to absolve herself, as she feels somewhat guilty about Painwheel's current state. Thus, Filia is doomed to become the next Skullgirl. At the very least, as her wish was mostly pure even by the Skull Heart's standards, the Heart slows down her painful transformation.
- Body Horror: If Valentine's trading card is accurate, Samson replaced most of her skull.
- Bound and Gagged: In Eliza's story mode, she's held captive by Eliza via mummification, in order to keep Samson in her sight, as the parasite needs her as a host until Eliza can find him another host.
- Calling Your Attacks:FENRIR...
With Samson: DRIIIIVE!
- Can't Kill You, Still Need You: Eliza keeps her captive, in her story mode, just to keep Samson alive.
- Dangerously Short Skirt: Leads to some panty shots with her kicks... until her sprites were redrawn due to it coming from a minor.
- The Dark Side Will Make You Forget:
- Her wish to restore Carol's normal life will eventually make her the new Skullgirl.
- An unused alternate ending implies this is one of the reasons Samson is attached to her, and by her own request.
- Due to the Dead: Despite their rivalry, Filia and Samson buried Squigly and Leviathan again, under a tree away from the city.
- Enemy Mine: In Squigly's Story Mode, there's a battle where Filia and Samson fight alongside Squigly and Leviathan. They also try this against Eliza in her story mode, which ends about as well as you'd expect.
- Exotic Eye Designs: In her ending, the 1/2 skull motif of the Skullgirl manifests on her eyes when she sees Painwheel.
- Expy: If Millia were a brunette (though her natural hair is blonde as well).
- Eye Glasses: One concept artpiece shows that (before she had her memories erased by Samson) she wears them.
- It should be noted that this was early concept. From the same time when she had hairpin swords and Peacock was older.
- Fan Disservice: She's an Adorkable, sweet young woman in a midriff baring school uniform with a face growing out the back of her head, that also has a male voice and personality.
- Final Boss: Fukua fights the cast in reverse order so the usual Final Boss, Marie, is her sixth opponent. Appropriately enough, Filia — with extra HP and five meters to start with — is her last fight. She is also the final opponent in Eliza's story mode alongside Squigly, though without the aforementioned bonuses.
- Gameplay and Story Integration: Filia and Samson are strong but incompetent at fighting together, and Filia's playstyle is that of a rushdown character, an offensive character that has little regard for defense, but rather for overwhelming the opponent with special moves and easily reproduced combos. This type of character is also ideal for beginners learning how to play the game.
- Greater Need Than Mine: Instead of asking her memories back, she asked for a normal life for Painwheel. She can live on without her past, but Carol's life was destroyed entirely.
- Hair of Gold, Heart of Gold: She is actually blonde and an all-around Nice Girl.
- Heroic Host: Is the host to Samson.
- Heroic Sacrifice: Wishing for Painwheel to live a normal life, as the Skull Heart still curses her to become the Skullgirl, albeit with a delayed transformation.
- Hollywood Pudgy: Filia is 5'4" and weighs 142 pounds. She's also a little sensitive about her weight.
- Hobo: According to Word of God, Samson has a lot of "friends" he bugs to get the currently-homeless Filia and him a place to sleep. If neither player is using her, she'll be riding the rails on the Meridian Rapid Transit stage. An observant eye can find her sleeping on the scaffolding of Medici Tower.
- Identity Amnesia: Thanks to having her head attached to Samson.
- I'm Taking Her Home with Me!: Says this when fighting Robo-Fortune. Samson doesn't want it though.
- Leitmotif: Moonlit Melee.
- Arguably "The Lives We Left Behind" as well, although that's Painwheel's.
- Lovable Alpha Bitch: It's implied her old, pre-amnesia personality was like this, considering both her background and her kind attitude toward Carol in those days. The mobile game, which goes into her backstory, very much confirms this to be the case.
- Mafia Princess: Her true origin.
- Meaningful Name: Filia is Latin for daughter, and she's a daughter of the Medici mafia.
- Mummy Wrap: In Eliza's story, she is bound and gagged this way to keep Samson still while Eliza searches for a new host for him.
- Nerd Action Hero: She likes reading and learning, and she has monster hair that eats people she doesn't like.
- Nice Girl: In contrast with Samson, she's a kindly and good person although, pre-amnesia she might not have been so nice.
- Nice Hat: Uses one to hide Samson when she's out of battle.
- No Good Deed Goes Unpunished: Happens in her ending.
- Not Quite Back to Normal: At the end of her storyline, she's back at school, still with a parasite for hair and amnesia and initiating the slow and painful transformation into the next Skullgirl.
- Powers Do the Fighting: While Filia is capable of handling herself, she doesn't so much as fight as she has her body used as a mace, or is maneuvering Samson around, as neither Filia nor Samson are particularly skilled at fighting.
- The Protagonist: More or less.
- Quest for Identity: Initially she wanted to wish her memories back upon obtaining the Skull Heart, that is until she encountered Carol (or at least what's left of her after becoming Painwheel).
- Red Eyes, Take Warning: A side-effect of hosting Samson (seems connected to Theonite energy from the Parasites). However, she is very nice and naive.
- The Rival: Word of God says that she's this to Squigly, especially the relationship between Leviathan and Samson.
- Friendly Enemy: Despite that, Filia and Squigly are rather decent towards each other when they met.
- School Uniforms Are the New Black: Potentially justified, in that she's homeless, and they're probably the only clothes she owns at this point, as evidenced by the fact that she wears them even while riding the rails in the background of the Meridian Area Rapid Transport stage.
- Shotoclone: Mike Z said she's the game's Ryu-clone — although she's not a perfect example, because she doesn't have a projectile attack. Ringlet Spear is the closest she has to one, except that it pops out of the ground at specific locations instead of traveling horizontally.
- Sins of Our Fathers: The Big Bad wants to kill Filia because she has Medici blood in her.
- Slow Transformation: Goes through this at the end of her story, painfully.
- SNK Boss: When fought at the end of Fukua's Story Mode. This boss version of Filia has increased health, better AI, and starts with a full super meter.
- Supporting Protagonist: Despite being the main protagonist of the game she has an extremely small role in the story compared to the likes of Peacock, Valentine, and Painwheel. She didn't even have a speaking role in anyone else's storyline until Squigly's story was added.
- Symbiotic Possession: Well, sorta. Samson takes control most of the time, but the two can work together when they need to.
- Theme Naming: If you look at the names of her normal attacks when assigning a custom assist attacks, you can see that some of her kicks are named after the different levels of Zettai Ryouiki. Her punches are similarly named with hairstyles.
- Token Good Teammate: For her family, the Medici, though the mobile game also implies that her parents were also fairly decent people.
- Yokai: She's based off of a fairly well-known minor yokai called the Futakuchi-onna, or "Two-Mouthed Woman"; a cursed woman who develops long Prehensile Hair surrounding a large second mouth in the back of her skull, which has a ravenous appetite and a mind of its own, causing her to devour all the food around herself.
- Vocal Dissonance: In-Universe, someone initially thought that she had this in her introduction, but subverted as it's actually Samson's voice.
- Walking the Earth: According to a Q&A, Samson has contacts and "friends", including Yu-Wan, so he and Filia can get a place to sleep for the time when needed.
- Weight Woe: One of the aforementioned "side effects" of Samson's parasitism is that she gains weight from the food he eats. As seen in flashbacks in Painwheel's storyline, she was significantly skinnier before Samson.
- White Sheep: To the entire Mafia Medici after her amnesia. All Medicis and their workers are violent, ruthless, cold-blooded murderers. Filia is kind, good-natured, and only takes a life when she has no other choice.
- Zettai Ryouiki: A Grade-A, though she lacks the tsundere personality for a Grade-S.
Tropes related to Samson:
- Ambiguously Evil: Little is known about Samson, but he's gruff, violent, he lies, and he apparently likes to gamble. Here's what we know.
- An old, outdated bio for Squigly states he's working for the mafia, but a quote against Big Band indicates that he wants to avoid them.
- He also doesn't seem to want the skullheart as was claimed in Squigly's old bio, as when fighting the skullgirl he will say "this is for Delilah," an old host and possibly his best host.
- He discourages Filia from investigating Painwheel, who is part of her past, but there's also that Wham Line in the unused alternate ending (see the Wham Line entry below).
- He and Leviathan have each other's enmity, but Samson ends up deciding to help him in the end of Squigly's story as well as immediately deciding to team up with Leviathan to stop Eliza/Neferu in Eliza's story mode.
- And I Must Scream: He gets trapped in a blood sarcophagus by Eliza in her story mode.
- Anime Hair: Considering all the shapes he can take.
- Big Eater: He's said to be a bit of a glutton, which explains why Filia is slightly pudgy. Since they're symbionts, any nutrients he absorbs but doesn't digest go to her, and vice versa; likewise, when Samson drinks too much, they both get hammered. He even swallows her hat during her pre-fight animation.
- Calling Your Attacks:SPLIT ENDS!
- Combat Tentacles: Samson has a number of tentacles protruding from him that he can use to attack opponents or shape shift into other objects.
- Canis Major: The Fenrir Drive Blockbuster ends with Samson transforming into a giant Wolf's head.
- The Dragon: He seems to be this to the Mafia.
- The document that information comes from is from earlier concepts of the game, before even Double was a character, let alone Valentine (the old plan was for Squigly to be in the original 8). One of his quotes when starting a fight against Big Band is "who hired you? Vitale?"
- Dramatic Wind: Two of Filia's victory poses have this. One has Samson shifting into a human-like shape and puffing out his chest while Filia sways dramatically in the breeze behind him.
- Evil Former Friend: According to Leviathan, Samson was once noble, but he has long since strayed from that path. Though considering he still absolutely loathes Eliza/Neferu, it seems like he hasn't strayed too far.
- Flight: Can transform into wings for the Gregor Samson Blockbuster.
- Funny Afro: When Filia performs her Infinite Detection animation, Samson poofs into a really large afro, complete with an afro comb.
- Heartbroken Badass: Eliza's story mode reveals that Samson may have had an exceptionally close relationship with a host long ago, a woman called Delilah.
- A quote of his when fighting Marie indicates that Delilah died fighting a skullgirl.
- HeelFace Turn: Originally, Samson is essentially just another asset to the Medicis. However, by the end of the game—at least in Filia's story mode—she's clearly become the center of his concerns, and not whatever his prior objective was.
- Jerkass Has a Point: In Squigly's story, Samson insulted Squigly's appearance and says the undead cannot be trusted when the Skullgirl is around. Although Leviathan's power has prevented Squigly from being controlled, Marie said that the Skullheart's power could overwhelm her as her will falters. The Skullgirl has the ability to control the undead in the vicinity.
- Knife Nut: Some punch attacks has Samson forming blades.
- A Lighter Shade of Black: As morally ambiguous as he is, he's a saint compared to Sekhmet.
- Lovecraftian Superpower: Samson can project tentacles, spines, and shapeshift to attack.
- Man Bites Man: Some powerful moves use Samson's teeth to bite opponents.
- Meaningful Name:
- More Teeth than the Osmond Family: He has a wide mouth studded with fangs.
- Overly Long Tongue: Any art with him sticking his tongue out tends to stray into this.
- Prehensile Hair: He takes the place of her hair, can morph into various objects, and is Filia's main method of attack.
- Really 700 Years Old: Squigly's Story Mode reveals he's older than the Skull Heart.
- Red Eyes, Take Warning: Unlike Filia, played straight, but only when he's extremely pissed. See the quote below.
- The Rival: Word of God says that he's this to Leviathan, especially the relationship between Squigly and Filia.
- Rolling Attack: The Hairball Special
- Shear Menace: Jumping High Kick turns parts of Samson into giant shears.
- This Is a Drill: Filia's Standing Medium Punch turns Samson into a small drill.
- Shapeshifter Weapon: Can transform hair into weapons to be used in attacks.
- Supernatural Gold Eyes: Completely solid ones, when he's not showing red eyes.
- The Symbiote: Is a Parasite.
- Unwitting Instigator of Doom: The mobile game reveals that he repelled Marie when she went after Filia's parents. Unfortunately, Marie sparing Filia's parents led Vitale to believe that Filia's parents were colluding with Marie, and he had them killed. Filia also would've died had Samson not bonded with her.
- Violently Protective Girl Friend: Gender Inverted. His first action in their story mode is to nearly kill a too-forward flirt who had grabbed Filia.Hmph, that creep [Ricardo] was asking for it. No one lays a hand on my host... no one."
- Wham Line: One of the Dummied Out lines in the original script has one for the ending where Filia wishes for her memory back:Samson: No, Filia! You asked me to...!
Throughout the Canopy Kingdom, Cerebella is admired for her enormous strength and alluring curves. Sadly, this acrobatic orphan only desires the attention of one man, the mobster Vitale Medici, who took her in and became the closest thing to a father shes ever known. While inherently good, Cerebella serves the mafia as a leg-breaker when not performing in the circus. She is the only person capable of controlling her powerful Living Weapon hat, Vice-Versa, so Vitale is stingy with his affections to keep her fighting in his corner.
Her birthday is April 11thnote , and she's eighteen-years-old. Her blood type is B. Her official likes list contains competition, showing off, cats, professional wrestling, sudoku, flirting, pleasing Vitale, and teasing her roommate Feng. Her dislikes contain badmouthing of the Circus, badmouthing of Vitale, angry people, quitters, and cockroaches.
Cerebella uses the fists from her hat to move around the battlefield with huge leaps and bounds and to smash enemies into the pavement with powerful but slow strikes.
Tropes related to Cerebella:
- Agitated Item Stomping: Her time out animation has her throwing Vice-Versa down to the ground and stomping on him.
- All There in the Manual: Literally. Cerebella is merely her stage name, but the instruction manual that comes with the Limited Run Games physical edition of the game reveals that her real name is Cassandra Veranos.
- Ambiguously Brown: According to Word of God, her ethnicity is the Skullverse equivalent of Brazilian. The manual for the physical edition of the game points more fingers towards this by revealing that her real name is the Brazilian-sounding Cassandra Veranos, with her fighting style being called "Circular Kick of the Summers Family" in Portuguesenote .
- Aside Glance: Looks towards the camera while Vice-Versa flashes twin peace signs when tagging out. Several of her other moves have a Freeze-Frame Bonus showing Cerebella looking at the screen.
- Ass Shove: Of the Kancho variety. You do NOT want those giant muscular fingers anywhere near your rear!
- Break the Cutie: Her ending, where she realizes the only way to get the MacGuffin back is to kill the Cat Girl holding it, which she does by crushing her. She succeeds in gaining her adoptive father's affection, but now her devotion to him has crossed the line into MURDERING for him, and she now has to live with the guilt of knowing she's a villain.
- Breast Attack: Her Excellebella throw normally involves lifting her opponent up by the ankle and slapping them in the face repeatedly. Using this on taller characters like Parasoul and Valentine results in this.
- Calling Your Attacks: Probably the biggest offender. Justified as she's a showgirl. She's supposed to be as over the top with her attacks as possible.Lock 'n' load!
Diamond... (Drum Roll) Drop!
A Diamond is... FOREVER!!
- Character Death: Implied to have been Killed Offscreen in Peacock's story, and shown being murdered on-screen in Eliza's.
- Chekhov's Skill: One of Cerebella's supers involves having Vice-Versa crush a boulder into a diamond. It turns out this is enough to reforge the Life Gem... from Ms. Fortune's body.
- The Dragon: Cerebella is this to the Mafia, if not going near a HeelFace Turn.
- Every Proper Lady Should Curtsy: Her win pose.
- Eyelid Pull Taunt: Hard to tell, but she pulls one during her Kancho move.
- The Four Loves: All she wants is for the Medici family, specifically Vitale, to love her.
- Heel Realization: Her ending pretty much shows this.
- Impossibly-Low Neckline: The appearance given by her attire. It's an orange Playboy bunny-styled Minidress of Power with detached sleeves. Each sleeve is linked via a loose band that crosses her chest◊, covering the top of her minidress. Official design notes say◊ she has her dress taped on so it doesn't slip off.
- Incorruptible Pure Pureness: According to the Big Bad.
- Ink-Suit Actor: She does resemble Cristina Valenzuela, depending on what photo of her you compare Cerebella to.
- Killed Offscreen: In Peacock's ending, Peacock is seen holding a tattered scrap of Vice-Versa, with the implication that she killed Cerebella off-screen.
- Love Makes You Evil: Or perhaps it should be Love Makes You Commit Your First Murder.
- Magic Skirt: Averted with extreme prejudice. About the only time she's not going out of her way to show off her undies is her idle animation.
- Metronomic Man Mashing: One of her specials involves her doing this to her opponents when she uses Vice-Versa to grab and slam them repeatedly. She then throws them in the air and impales them with the sword on one of her heels and Vice-Versa pushes them further for more damage.
- My God, What Have I Done?: The final shot of her during her ending implies this; she got Vitale what he wanted, but she had to kill Ms. Fortune to do it.
- It gets worse, the Skull Heart was ready to grant her the wish without turning her to a Skullgirl since she does not have any form of malice had she wished for Vitale to love her.
- Her unused alternate ending is... strange (even stranger than her normal one). The heart never says she will turn into the Skullgirl, but since she didn't word her wish to exacting specification, it still translated it in a way she didn't want. Since this didn't make the final cut, we don't know whether it would have been changed at all, or whether she was legitimately pure enough, not just pure for a mafia thug.
- It gets worse, the Skull Heart was ready to grant her the wish without turning her to a Skullgirl since she does not have any form of malice had she wished for Vitale to love her.
- Nice Girl: For all her showboating, she's never shown any negative emotions (except to those Vitale tells her to get rid of and the villains) and even the Big Bad notes her heart of gold and purity.
- Only Known by Their Nickname: Cerebella is a stage alias, although Vitale refers to her that way in private as well. The physical release's instruction manual finally reveals her real name to be Cassandra Veranos.
- The Only One: Cerebella is the only character to not have an impure heart, yet she ignored the Skull Heart.
- Orphan's Plot Trinket: Was abandoned at The Cirque de Cartes as a baby. She had Vice Versa even then...
- Pure Is Not Good: Played with in that, while she's said to be pure of heart (and is generally a good person), she's still a mafia leg-breaker.
- Red Baron: Her film poster refers to her as "The Diamond in the Rough".
- Sacrificial Lion: For Eliza's story mode. Cerebella's death marks the point where we know Eliza will stop at nothing to achieve her goals.
- Sadistic Choice: The Skull Heart would have granted her the wish without a hitch or she could simply take the Life Gem from Miss Fortune. She took the gem from Ms. Fortune because she was shouting death threats against the Medici family, who are like real family to Cerebella. Even so, she regrets what she did.
- In the removed alternate route, the Skull Heart would've corrupted her wish anyway, meaning the only option available to her would be running away, which she would never do.
- Skill Gate Character: Due to her high damage output and surprisingly decent mobility, Cerebella's often considered to be the "newb" character in Skullgirls. Once she reaches higher level play her usefulness starts to peter out, though it doesn't go away completely. Dekillsage, second-best Skullgirls player after arguably the best fighting game player in the world (Sonicfox), has played Cerebella at the highest level for years.
- Symbol Motif Clothing: The diamond, in particular. Happens to be a motif in many of her attacks as well. Diamond Drop, Diamond Dynamo, Diamonds Are Forever, etc.
- The members of the Cirques des Cartes are themed around a standard deck of cards. Obviously, Cerebella represents the diamond suit.
- Token Good Teammate: For the Medici mob along with Feng, Hubrecht and Filia.
- Use Your Head: Her Battle Butt move, in which Vice Versa grows some ram horns for good measure.
- "Well Done, Son!" Guy: Gender Inverted in relation to her mob-boss adoptive father.
- You Gotta Have Blue Hair: Green hair.
- Zettai Ryouiki: Courtesy of some kind of stocking-boot footwear.
Tropes related to Vice-Versa:
- Agitated Item Stomping: Cerebella's time-out animation has her throw Vice-Versa to the ground and stomp it in frustration, much to its displeasure.
- Aside Glance: When Cerebella tags out, they look towards the camera and Vice-Versa flashes a peace sign.
- Bring It: Of the move-finger-towards-self variety, when Cerebella walks backwards.
- The Comically Serious: Vice-Versa does have a goofy side, but only when interacting with Cerebella. The rest of the time it's got the Face of a Thug and rarely anything else. One good example is in one of the promotional images for Beowulf, which has him autographing his name on Vice-Versa's back for Cerebella with a marker. Cerebella can barely contain her excitement, Vice-Versa is visibly disappointed.
- Expressive Accessory: Usually stuck in an angry expression, but shows off a wider range of emotions depending on the context.
- Grievous Harm with a Body: Cerebella's fighting style sometimes involves tossing Vice-Versa around to deliver a pummeling. Usually it's a cooperative effort, but some frames show that it's visibly wincing from being slammed against the ground so hard and dizzy when being spun when Cerebella does Ultimate Showstopper.
- Living Weapon: Eliza even refers to it as such when working alongside Cerebella.
- Shapeshifter Weapon: They can go from a soft cap with tiny stubs for arms to a hulking muscular pair of arms with fists wider than a persons body. Along with that, their horns/antennas can turn into other forms, such as the horns of a ram or bunny ears.
Once a war orphan slave named Patricia Watson, Peacocks body was gruesomely mutilated by slave traders that captured her. She was rescued by Dr. Avians Anti-Skullgirls Labs, and rebuilt her with a (literally) reality-defying biomechanical arsenal: the Argus System augmented her body, and the Avery Unit gave her access to unprecedented weaponry. Alas, they couldnt do anything for her mind: Peacocks damaged psyche and abiding love of cartoons shaped her new toys into a terrifying gang of cronies, whom she has no qualms using to Paint the Town Red... with blood. Terrifying as she is, she may be the kingdoms best bet against the Skullgirl.
Her birthday is November 13th, and, fittingly enough, she's thirteen years old. Her blood type is B. Her official likes list contains cartoons, TV show Annie: Girl of the Stars, movies, violence, junk food, fast cars, explosives, cigars, and being in charge. Her dislikes contain weaklings, bureaucracy, authority figures, people, the Skull Heart, nerds, salad, and chopsticks.
Peacock uses the Argus System to its full advantage with her cartoon sensibilities, creating an entirely unpredictable fighter.
Tropes related to Peacock:
- Abnormal Ammo: Her revolver fires, amongst other things, bowling balls, baseballs, and Bullet Bills.
- The Ace: Took to the Avery System a lot faster than expected, and was rushed to the front lines as a result.
- Alliterative Name: Not her specifically, but her assist characters, Andy Anvil and Tommy Ten Tons. This is a reference to the vast majority of characters found during The Golden Age of Animation having Alliterative Names, which Andy Anvil and Tommy Ten Tons fit right into.
- In older concept art, Peacock's birdlike crony Avery was named "Patty Peacock". Despite the feminine name, he is actually male.
- Animal Motifs: She is called Peacock and one of her attacks makes her look similar to one (Argus Agony). Her eyes are also called the Argus System, a mythology reference involving the peacock. A part of the Tomboy and Girly Girl theme to the frillier Big Bad.
- Anvil on Head: Andy Anvil may fall as the Level 2 Shadow of Impending Doom Special.
- Armed Legs: Her crouching low kick has Avery kick while wearing Kuribo's Shoe.
- Artificial Limbs: Her arms are rather obvious, but Peacock's legs are actually mechanical, too.
- Assist Character: She has a bunch of strange characters that help her during some of her attacks, if they aren't the attack itself. The most seen of these, especially in art, are Avery (a little blue bird dressed in attire matching Peacock) and walking bombs of small and large sizes (George and Lenny, respectively). Others seen often are Andy Anvil, a boxing anvil with Popeye-like limbs and Tommy Ten Tons, a stout anthropomorphic 10T weight. These characters seem to be manifestations of Peacock's power. The Avery Unit she was equipped with (same name as the bird) was supposed to be a "spacial link" between her and an arsenal of weapons, but Peacock seems to be altering the weapons themselves in addition to calling them to her.
- Awesome, but Impractical: Her level 3 super, Goodfellows. Sure, the move looks hilarious and takes off about a third of a lifebar... but it costs three meters and requires you to get close enough to grab (which is risky, given Peacock's fighting style). You're generally better off using Argus Agony, which is less costly and more versatile, though arguably less badass.
- Badass Adorable: As bloodthirsty, insane and disturbingly adult as she is, she still looks kind of cute in a number of her animations.
- "Bang!" Flag Gun: Her Bang! attack. The medium variant substitutes the flag with a sword, and the strongest variant (BANG! BANG! BANG!) actually fires projectiles.
- Batter Up!: Peacock's Outtake "Who's On Next?" A George Bomb also uses a bat in the Goodfellas Blockbuster.
- Beam Spam: One of her supers.
- Bear Trap: Her teeth is actually a pair of bear trap dentures.
- Big Ball of Violence: Her air throw. It even happens to be named "Big Ball Of Violence".
- Black Bead Eyes: Justified in that it's really her empty eye sockets.
- Blood Knight: She likes fighting quiiiiite a bit.
- Body Horror: Aside from her head and her torso, there's practically nothing left of her. Her eyes were forcefully gouged out (which we got to see from her perspective), so technically what remains are her eyesockets (but she can see with the eyes on her arms). Her teeth were pulled out, and her arms and legsnote were forcibly removed. This all happened within the span of a single day.
- If you pay attention during her winning pose, the smoke she exhales after she puffs on her cigar comes out through her eye socket, which transforms into a second mouth just for the Victory Pose.
- She has another attack that betrays the nature of her eyes. Peacock can pull a large Hyperspace Mallet out from behind her back. After she swings it, she puts it away by stuffing the hammer headfirst into one of her eye sockets.
- Look carefully at the holes leading to Hammerspace that she manifests in the environment (some of her item drops fall into them after they hit the ground, she leaps up through one when she's tagged in, she gets yanked into one during her tag out, etc.). The holes all have eyelashes identical to hers◊, and the color of the space behind them is identical to her eye color if you're using a palette that doesn't have her eyes blacked out.
- In one of her new intro animations, she walks out of one of these holes while missing an "eye", before grabbing it and putting it on her face. Make of that what you will.
- Peacock's model sheet makes note of even more hidden body horror: it indicates that there is a very large hole in her back (large enough to fit her hand through), hidden beneath her dress. It appears to be the logical explanation for Peacock's use of the "pulling items out from behind your back" cartoon mechanic.
- Boyish Short Hair: Part of the Tomboy and Girly Girl with Marie.
- Breaking the Fourth Wall: One of her taunt quotes seems to directly address the opponent.Why ya so bad at video games?
- Break the Cutie: Being tortured in the hands of Slave Traders drove her into madness.
- Brooklyn Rage: While the Skullgirls universe doesn't actually have a New York, Peacock has the accent. She's got the mean streak to match, too.
- Calling Your Attacks:Poke!
- Car Fu: The Boxcar George special has George driving a go kart towards opponents.
- Cartoon Bomb: The Assist Character bombs, George (the small one) and Lenny (the big fat one).
- Chainsaw Good: Her jumping low kick has Avery using one.
- Cheshire Cat Grin: Sports this constantly and doubles as a Slasher Smile due to her nature.
- Cigar Chomper: She's fond of smoking fat cigars and occasionally uses them in attacks.
- Cigarette Burns: One of her attacks is to poke her opponent with the lit end of her cigar.
- Confusion Fu: Just try to keep up with all the zany attacks Peacock can throw during a match. A couple of them look virtually the same till they hit (such as her revolver attacks). Most notably, she can make a black hole on the ground appear, and can make one of three things happen. 1. Ducks under as a way to dodge attacks. 2. To teleport her behind her opponent. 3. Throw a bomb in the hole and make it teleport under her enemies.
- Cute and Psycho: Peacock is adorable, sure, but she was reconstructed as a living weapon and her cartoony antics take place in a world where Toon Physics only apply to her.
- Cyborg: Her body was augmented by the Argus Unit Parasite.
- Deconstruction: Of slapstick cartoon characters ala Bugs Bunny. She's utterly insane, slapstick antics are her attacks, her cronies are all ordinary weapons brought to life by advanced technology and her Hammerspace is holes in her body. Her appearance is supposed to invoke a Non-Standard Character Design compared to the Animesque designs of everyone else, but how she got that way is pretty horrific and she would be described as a "walking corpse" if she was a real person.
- Death of a Thousand Cuts: Peacock has relatively weak damage output made up for by her strong keep-away playstyle, created for spamming weak ranged attacks and frustrating the opponent.
- Determinator: A example of why this is not a good thing; Eye Scream happened because she was too strong-willed and defiant.
- Drop the Hammer: Her jumping low punch.
- Electronic Eyes: She sees using the Argus Unit's cybernetic eyes, which are on her arms.
- Even Bad Men Love Their Mamas: Gender Inverted: The death of Dr. Avian in her story route spurs her to seek revenge against the Co-Dragons.
- Eye Beams: Her Argus Agony attack.
- Eye Scream: We get a first person view of a slaver jamming his thumbs into her eyes. And keep in mind, she was a little girl when this happened.
- Eyes Do Not Belong There: Those black dots on her face aren't her real eyes — along with everything else they did, the slavers put her eyes out. She sees with the Argus Eyes, which are the eyes present on her arms as well as the floating ones she summons... all of which can fire Eye Beams.
- When she sleeps, she puts sleeping masks on her arms, where her real eyes are.
- Eye Pop: Used offensively as her standing low kick.
- Fighting Your Friend: Marie, the current Skullgirl.
- Flower-Pot Drop: One possible item to fall for the Level 1 Shadow of Impending Doom Special.
- Gratuitous Japanese: Anime Peacock
- Grievous Bottley Harm: A bottle may fall as the Level 1 Shadow of Impending Doom Special.
- Hammerspace: Not surprising given her cartoon influence. Avery allows her to pull items out of Lab 8's arsenal and turn them into cartoony weapons.
- Handicapped Badass: Without the Argus System, she's blind as well as armless and legless.
- Heroic Comedic Sociopath: She's clearly out for the kill, but most of the time it's still Played for Laughs quite a lot especially when coupled with her brand of cartoon violence.
- Instrument of Murder: She occasionally pulls out a banjo as part of a combo.
- Living Weapon: She was a mutilated young girl who was converted into a reality-warping combat cyborg.
- Long-Range Fighter: Her specialty is playing keepaway with her opponent.
- Made a Slave: As noted in her backstory, she was captured as a slave by Medici-backed slavers along with Marie.
- Meido: Some spoilerific art done by Alex Ahad◊ shows she was one before getting mutilated, like Marie.
- More Teeth than the Osmond Family: Those aren't her real teeth, they are removable like dentures (so she doesn't wear them while asleep). Essentially, she has a miniature stainless-steel Bear Trap in her mouth, and some of her regular attacks involve biting the opponent.
- Nice Hat: She wears a top hat with a metal plate on the front.
- Nominal Hero: She works for the good guys, but is crass and brutal after the fashion of Golden Age cartoons.
- Non-Standard Character Design: Played with in that her eyes, teeth, and legs look entirely different from everyone else's, but they actually have a specific reason to be like that instead of just being drawn that way.
- Nuclear Weapons Taboo: The names of Peacock's bombs were originally Little Boy and Fat Man. Come the announcement of a Japanese release, their names around the globe were changed to George and Lenny to avoid insensitivity.
- Occidental Otaku: Anime Peacock
- Only Known by Their Nickname: Marie is the only one who still calls her Patricia.
- O.O.C. Is Serious Business: The number of times Peacock drops the humor and gets serious can be counted on one hand. Such moments include finding Dr. Avin dying after the attack on Lab 8 and, of course, the entire encounter with Marie, her best-friend-now-enemy.
- Orphan's Ordeal: As noted above, she's a war orphan.
- Painted Tunnel, Real Train: In an unused special◊, Peacock exploits this trope by drawing a train tunnel to summon a train to damage the opponent.
- Peacock Girl: Duh.
- Piano Drop: Capable of this, and with a variety of objects, as the Level 3 Shadow of Impending Doom Special.
- Pie in the Face: Her standing medium punch.
- Pop-Cultured Badass/Reference Overdosed: The great portion of her attacks make up many of the game's already plentiful Shout Outs. Peacock herself is a walking Homage to The Golden Age of Animation.
- Practical Taunt: Her taunt ensures that her next Shadow of Impending Doom will be a multi-hit Tenrai-Ha if it's fully charged.
- Proud Peacock: While she exhibits Troubling Unchildlike Behavior as a result of her experiences, she also tends to brag about her abilities. In her story mode, she refuses to use the Skull Heart because she's strong enough without it.Peacock: Pff, who needs wishes? I'm already the strongest there is.
- Pungeon Master: When she isn't spewing familiar quotes, she's usually making puns based on whatever attack she's using.
- Purple Is Powerful: Her default color palette.
- Reality Warper: The Avery Unit's powers combined with her damaged psyche and love of vintage toons to give her what is essentially a cartoonish form of this. She cannot create out of nothing like a true RW, but can manipulate what already exists, though this may change as she adapts to her powers.
- Red Eyes, Take Warning: Her real eyes were green.
- Shadow of Impending Doom: This is literally the name of one of her attacks. The size of the shadow and object fallen depend on how long you hold the button.
- Short-Range Shotgun: This being a fighting game and all, it only hits directly it front of her as her crouching and jumping heavy punches.
- Slasher Smile: Mostly because she has a bear trap for teeth.
- Smoking Is Cool: Her win pose, as well as her Level 3 super. The smokes aren't real, just an effect of her powers.
- Solar-Powered Magnifying Glass: Subverted, she actually just shoots an Eye Beam through it. According to Word of God (the Skullgirls website's own canon lore threads to be specific), it's just a teleporter beam that can access alternate dimensions, hence how she's able to spawn multiple ants with a bit of creative cancelling.
- Super Prototype: Played with. While Peacock is a superpowered and unique project, her enhancements were a product of years of the ASG Labs' research, so she isn't a prototype in the technical sense.
- Sweet Tooth: Junk food is listed as one of her "Likes".
- Talk Like a Pirate: During her cannon move.Yo ho ho! Avast!
- Teens Are Short: Officially 4'6''. For a thirteen year old girl that's uncommon, though certainly possible, but her in-game height compared to the others seems considerably shorter— she's about 2/3 Valentine's standing height (6') which it closer to being four feet even.
- Teleport Spam: Encouraged, as part of her keep-away fighting style.
- 13 Is Unlucky: Her birthday is November 13th, and she's thirteen-years-old. Considering what her life has mostly consisted of... yeah.
- Toon Physics: Her power is basically operating under these.
- The Tooth Hurts: The slavers who mutilated her presumably ripped her teeth out, hence why she has a set of bear trap-like dentures in her mouth. You can see her empty gums in some of her animations.
- Trademark Favorite Food: Jack Daniels.
- Trauma Conga Line: Her home was destroyed by war and her parents killed. She and her best friend was Made a Slave. Her limbs were ripped off and her eyes gouged out. Even when she was rebuilt as a cyborg, her mind was unable to cope and she was driven insane. In her story mode, her father figure and friends are all killed, and she then has to kill her best friend. Girl's got it rough.
- Troubling Unchildlike Behaviour: Where do we even begin? Smoking, cussing, killing...
- Unflinching Walk: One of her more powerful attacks involves tossing a cigar behind her back... at a bomb standing next to her victim. Cue explosion and malicious grin.
- And this is after stuffing her opponent in a burlap sack, calling down two of her cartoon mooks (Ten Ton Tommy and Andy Anvil) to help curbstomp her helpless victim into submission, and having the aforementioned bomb (George) continue to beat the ensnared foe with a baseball bat, all before pulling the cigar toss.
- This is even mocked in her Steam trading card, which has the caption "Cool people don't look at explosions!"
- Unskilled, but Strong: She has very little (if any) actual fighting technique, mostly relying on guns, Toon Physics and her cronies to do the fighting. But she can afford it due to the sheer number of weapons the Argus System gives her.
- Used to Be a Sweet Kid: What little we get to see of her before she went crazy paints her as a very friendly person.
- Useless Spleen: "My spleen..." happens to be one of her losing quotes. However much of her body was replaced by mechanical parts, it appears the spleen is one of the few organs she definitely has left.
- Vaudeville Hook: In her assist tag-out taunt. Peacock does softshoe for a few seconds before she is pulled off the stage by a cane into a Portable Hole.
- Visual Pun: Her blocking animation often has her hold up a literal block, from a cinderblock to an L-block.
- Her standing light punch, a typical fighting game "poke", or safe move used to attempt to start a combo, is an actual poke. As in, Peacock pokes her opponent with her finger.
- Was It Really Worth It?: If Peacock's ending is to imply. Sure, she killed the Skullgirl, destroyed the Skullheart, fulfilled what she was made to be, got her revenge, and went on a rampage like she wanted...but the people she wanted revenge for are still dead, she had to kill her best friend with the knowledge she became the Skullgirl to get revenge for what happened to her in the first place, and the rampage she goes on is just as much to find closure with herself as it is to fulfill her dying friend's last wish.
- We Can Rebuild Him: Judging from how much of her ended up replaced, she was practically just a head on a torso when ASG Labs found and rebuilt her as a cyborg.
- Wheel o' Feet: Her forward dash.
- White Gloves: Considering her cyborg arms have no wrists, it's unknown how they stay on. But if the X-ray on Valentine's Steam trading card here is any indicator, the metal that forms her arm is connected to the metal bones that form her hand with a sort of ball joint. That's probably what keeps the gloves up.
- Woobie, Destroyer of Worlds: See Trauma Conga Line above.
- Write Who You Know: In-Universe. Peacock's cartoon pals are based on her own caricatures of Lab 8's scientists: Andy Anvil is based on Stanley, Tommy Ten-Tons from a big, blocky scientist, and George and Lennie from a smaller one with a topknot.
Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago, her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Wielding the living umbrella, Krieg, she fights with grace, poise and cunning to defend her family honor and destroy the Skull Heart so no one can repeat her mothers terrible mistake.
Her birthday is December 22nd, and she is twenty-five years old. Her blood type is A. Her official likes list contains logic, wine, chess, fencing, training, tennis, diplomacy, philosophy, Black Egret troops, secretly watching Annie: Girl of the Stars, and her younger sister Umbrella. Her dislikes contain overly emotional people, relying on othersnote , those who speak ill of her family, injustice, the Medici Mafia, the Skullgirl, and her sisters antics.
Parasoul uses her umbrella and army of Egrets to keep opponents at bay with firearms and napalm shots, but is also capable of using her umbrella for powerful strikes up close.
Tropes related to Parasoul:
- Aerith and Bob: The daughters of King Franz and Queen Nancy? Parasoul and Umbrella.
- Ambidextrous Sprite: Her Peek-a-Bangs.
- She also has a single armband on whichever arm's holding Krieg, in certain palettes.
- A Father to His Men: "Black Egret troops" are listed on her likes list, and despite Parasoul's occasional annoyance at them, they clearly have nothing but mutual respect for one another.
- Assist Characters: Provides the page image. She has a few attacks that utilize her off-screen soldiers.
- Awesome Mc Coolname: Parasoul Renoir.
- Big Good: As the ruler of the Canopy Kingdom, she qualifies.
- Big Sister Instinct: She is fiercely protective of Umbrella. Her being in danger kickstarts Parasoul's story mode.
- Calling Your Attacks:
- Chess Motifs: Many of her attack names are named after Chess, such as Queen's Gambit.
- Christmas Cake: While not mentioned in the game itself, she's exactly twenty-five years-old and her design notes state she's supposed to be the "mature, sexy member of the cast". Interestingly, Valentine's actually older than her.
- Closet Geek: If you believe her profile, she secretly watches Annie: Girl of the Stars, which she has likely watched since she was a little kid.
- Cool Big Sis: To her little sister Umbrella.
- Cool Guns: Her Luger Parabellum pistol, emblazoned with the Trinity symbol.
- Crosshair Aware: One of her supers, calling a sniper to shoot.
- Dangerously Short Skirt: Some of her animations give us Panty Shots as a result!
- Difficult, but Awesome: Poor mobility, charge specials as opposed to quick quarter-circle/Z-motion specials, and intricate combos make Parasoul have one of the highest difficulty curves of the cast. That said, once you manage to master her combos and learn to manipulate space with her projectiles and long-ranged normals, she's a monster to fight against with horrifying range and power, coupled with traps everywhere.
- Dual Wielding: She holds Krieg in one hand and a pistol in the other.
- Everything Sounds Sexier in French: She speaks with a light French accent (usually), has several attacks that have French names, and her surname (Renoir) is French.
- Expy: One to Mitsuru Kirijou. The designer is a fan after all. She even has a Palette Swap based off of her and shares her Japanese voice actress!
- Fainting: Her time-out animation has her doing the emotional variant. A Black Egret catches her and glares at the opponent.
- Fiery Redhead: Subverted, as her background lists "Logic" as one of her likes and "Overly emotional people" as one of her dislikes.
- Form-Fitting Wardrobe: She's wearing one, all right.
- Gag Dub: Salty Parasoul.Take the damn shot!
- For more Salty Sailor Parasoul, Erin Fitzgerald posted this picture on her Tumblr.
- Gratuitous French: Several of her attacks, such as Coup d'arrêt or Arc de feu. She also calls out the name of several of these.
- The High Queen: At this point, she's the ruler of her country.
- Hollywood Genetics: Parasoul has red hair, and Umbrella has pink. Queen Nancy had black hair, and Fraz was a redhead.
- Impossible Hourglass Figure: Deserves a special mention, her official measurements being 34DD-24-38.
- Kick Chick: Her high kicks were almost certainly done just to show off her legs. And underwear.
- Lady of War: A very smooth, elegant fighting style based on fencing. This ties into her slow movement.
- Lag Cancel: Parasoul's "Egret Call" special serves this purpose. Parasoul's attack is interrupted by an Egret, and reduces the recovery of whatever attack she cancelled out of, allowing her to continue her combo where she normally couldn't.
- Lantern Jaw of Justice: Downplayed, but she's got a rather pointy chin. She fits the personality, though.
- Long-Range Fighter: Less specialized than Peacock in long-range fighting, but she can actually hold her own in a melee fight.
- Meganekko: Some of her alternate colors give her glasses.
- Mini Dress Of Power: Her skirt is pretty short...
- Not So Above It All: The first portion of her origin story mode in Skullgirls Mobile has the framing device of her telling the story of how her mother became the Skullgirl to Umbrella. She really talks herself up in these sections.
- Panty Shot: Some of her animations give us these.
- Parental Substitute: Umbrella would have been very young when their parents died, so Parasoul is this for her younger sister.
- Parasol of Pain: She uses her living umbrella as a beating tool and a gun, among other things.
- Parasol Parachute: Her jumping mid-kick.
- Pimped-Out Dress: If you're fighting on the Glass Canopy stage and neither player is using Parasoul, she'll appear in the background wearing one of these.
- Princesses Rule: Despite being the de facto ruler of the Canopy Kingdom after her father's disappearance, her official title seems to be "princess" instead of "queen".
- Punny Name: She uses an umbrella as a weapon, and as the de facto ruler of the kingdom, she's the heart and "soul" of it.Ms. Fortune: I... uh... dammit, your name's already a pun!
- Putting on the Reich: The Black Egrets Assist Characters for Parasoul wear grey-coloured uniforms, armbands on the upper-right arm, and gas-masks, seem to be using MP 40s and a MG 42 in a super, and have helmets resembling the fairly-stereotypical Pickelhaube (though those helmets, while culturally German, were used in World War I). Parasoul herself utilizes a Luger Parabellum. Unusually, the resemblance to Nazis doesn't go beyond appearances; they're actually the good guys (and their country is based on France as much as Germany).
- Religious Bruiser: Her necklace and emblem are the Trinity's symbol, implying this.
- Rocket Jump: If one of her tears explodes near her when she's floating with Krieg, she gains more height.
- Royals Who Actually Do Something: she's got royal heritage, and she's actually fighting!
- She's Got Legs: She was specifically intended to appeal to this specific... interest. Her Dangerously Short Skirt and high kicks show them off prominently.
- Sins of Our Fathers: Both her father (who is implied to have started The Grand War), and her mother (who became a Skullgirl in her attempt to stop it).
- Smart People Play Chess: Chess is listed as one of her "likes", and one of her moves is entitled "Queen's Gambit".
- Specs of Awesome: Quite a few of her alternate color palettes give her these.
- Statuesque Stunner: The third tallest female of the cast, at 5'10".
- The Stoic: She rarely expresses any sort of emotion in gameplay or otherwise. A notable exception is when she uses her Canopy Bounce move, where she states "Up you go!" in a very mocking tone.
- Unwanted Assistance: Invoked. Parasoul's Egret Call attack summons a Black Egret to attempt to give a report to Parasoul, whom she quickly dismisses. While annoying for her, it's helpful for players: the Egret interrupts her current attack, allowing her to Lag Cancel.
- Strong Family Resemblance: Parasoul really took after Queen Nancy◊.
- Sugar-and-Ice Personality: The former to Umbrella, the latter to... well, pretty much everyone else.
- Sweater Girl: Some of her alternate colors even go so far as to give her ribbed sweaters.
- Take Me Instead: In her ending, her dying sister gets too close to the MacGuffin and Parasoul can't destroy it without her sister getting caught in the blast. So she wishes to become the next Skullgirl in exchange for sparing her sister. In the aftermath, she promises to start her sister's training after she wakes up to prepare her for Parasoul's eventual transformation.
- Taking the Bullet: One of her soldiers will do this for her in battle, sometimes while shouting "NOOOOOOOOOOO!".
- Unsportsmanlike Gloating: Many of Salty Parasoul's win quotes are this.
- Zettai Ryouiki: Only on some of her alternate colours.
Tropes related to Krieg:
- Meaningful Name: His name is the German word for "war". This helps tie in with Parasoul's Putting on the Reich.
- It's also because there are four umbrellas in her family, which represent the Horsemen of the Apocalypse.
- Parasol of Pain: Parasoul's fighting style revolves around fencing with Krieg. The fact that it's spiked and cries napalm only further solidifies it as a deadly weapon.
- Playing with Fire: He cries napalm tears, which can be placed on the screen and detonated.
- In addition, bullets shot into Krieg shoot out the other end, engulfed in a ball of flame. Parasoul has a number of attacks that involve her shooting Krieg with her Luger. Her Level 3 Blockbuster has her open Krieg fully, and have the Black Egrets fire on Krieg with automatic weapons. The result is a veritable storm of fireballs.
- The Voiceless: No voice, no emotions or even any movement as far as has been seen. Though Parasoul can be heard commanding it to attack in gameplay.
Tropes related to Parasoul's Black Egret Assist Characters:
- Angry Fist-Shake: During Parasoul's time-out animation.
- Assist Characters: Their Egret Dive move provides the page image.
- Badass Biker: Parasoul's Egret Charge move summons a single soldier on a motorcycle to grab the opponent and drag them to the edge of the screen, and her Motor Brigade super summons a fleet of them to run the opponent down.
- Big "NO!": All of the soldiers have one of these lines when performing the Egret Dive move.
- Cool Guns: Luger pistols, MP 40s, and various other German weapons.
- Faceless Goons: Her Egrets' faces aren't showing under their helmets and masks.
- Falling into His Arms: Parasoul's time-out animation has her faint into an Egret's arms. The Egret glares at the opponent and does an Angry Fist-Shake.
- Gas Mask Mooks: Her Egrets sure look the part.
- Major Injury Underreaction: When Egret Dive is used, an Egret will throw themselves to take any attacks meant for Parasoul. Their responses to get shot, stabbed, bludgeoned and / or maimed is a simple 'Ow' before they retreat.
- More Dakka: Parasoul's level 3 super, Inferno Brigade, spawns a large number of Egrets to shoot at Krieg, who cries a torrent of napalm tears to hit the opponent with.
- Putting on the Reich: Gray uniforms, red armband, Pickelhaube helmets, German weaponry, and the motorcycles used are of German design.
- The Squad: The Egrets Parasoul uses for her assist attacks are five identical-looking soldiers (justified, since they all have helmets and are wearing uniform), each with a different voice.
- Slow "NO!": Their shielding dive attack, complete with apparent Bullet Time for the Egret. Their cries range from dramatic and serious to completely silly.
- Unwanted Assistance: In-Universe. They try to help Parasoul by giving her a report when you use her Egret Call attack, but she, being in the middle of a fight, quickly dismisses them. However, it's helpful for players, letting them use Parasoul's extremely important Lag Cancelling.
- Taking the Bullet: The Egret Dive attack, which has an Egret throw themselves in front of Parasoul to absorb attacks.
- Well, Excuse Me, Princess!: Said word for word by the Egrets when Parasouls rudely dismisses them when Egret Call is used.
Nadia Fortune is the last surviving member of the Fishbone Gang, a band of otherwise Dagonian thieves, whose last caper ended in tragedy; in an attempt to steal the Life Gem, a valuable and mystical artifact, from Lorenzo Medici, all were caught by the Mafia and brutally killed... or so the mob thought. Nadia managed to swallow the Gem and gained immortality from it (or at least a near-infinite Healing Factor, which amounts to the same thing), which allowed her to survive the mob's vengeance — Dahlia and her goons chopped her into little pieces and dumped her in the river with the bodies of the rest of her gang. She now lurks in the shadows of Little Innsmouth, plotting her own revenge against the Medici Mafia.
Her birthday is November 24th, and she is twenty-years-old, and pretty much stuck at that age. Her blood type is B. Her official likes list includes making friends, sunlit naps, volleyball, bowling, golf, parkour, subjecting others to terrible puns, Yu-wan's restaurant, Dim Sum, the Fishbone Gang, robbing from rich, giving to poor, and potato chips. Her dislikes contain the Medici Mafia, Black Dahlia, sushi, cops, bullies, marsupials, loud noises, and lemonade.
Ms. Fortune uses lightning quick strikes and high mobility to her advantage, and can even detach her head to create some devastatingly fast mixups.
Tropes related to Ms. Fortune:
- Abnormal Limb Rotation Range: Since her limbs and head are fully detachable, they have an unlimited amount of rotation at the detachment points.
- Anti-Regeneration: She's not completely unkillable. While cutting pieces off of her does nothing, in Cerebella's ending, we learn that she can be crushed to death. You can't pull yourself together if there's nothing solid left of you to pull together.
- Ambiguously Brown: According to Word of God, her human "ethnicity" is the Skullverse equivalent of Latina.
- Badass Adorable: She is a catgirl, after all.
- Bare Your Midriff: Purely for fanservice, since she doesn't have a detaching scar around her stomach that a midriff-hiding outfit would obscure or obstruct.
- Berserk Button: Ms. Fortune didn't particularly like those thugs picking on Minette during the opening of her story...
- Big Sister Instinct: Towards Minette. See above.
- Bloody Murder: She can jettison her own blood from severed limbs as a means of propulsion.
- Body Horror: She has quite a bit of unnatural control over her body even beyond popping her limbs off. One attack even involves entangling her opponents in a yarn ball made from her own muscle fibers.
- Calling Your Attacks:Claws for Alarm!
Cat Scratch Fever!
Remember, remember... the Fifth of Dismember!
- Catgirl: Which is fairly unusual — the rest of her gang were Fish People.
- Cat Smile: She's got a big, dopey, blissed out cat smile while she plays with her head in her victory animation. If you defeat her with a softer powered attack while her head is attached to her body, she'll have a cat frown.
- Classy Cat-Burglar: Literally!
- Conspicuous Trenchcoat: Before a fight.
- Cruel and Unusual Death: In Cerebella's ending, she's crushed with so much force that her body is compressed into a new Life Gem.
- Cute Little Fang: No catgirl would be complete without one!
- Dark-Skinned Blonde: Not quite blonde, but close enough.
- Detachment Combat: Her main ability. As a player character, this translates to her key mechanic being the ability to pop her head off, which sits on the battlefield and can be given commands separately from her main body until it's recalled.
- Does Not Like Shoes: You wouldn't either if you had claws like that.
- Everything's Better with Spinning: Her intro animation has her shred her trenchcoat by spinning her body independent of her head.
- Her stun animation in Skullgirls Mobile has the opposite, when attached her head spins 360 degrees continually until the stun effect ends.
- Everything's Deader with Zombies: Technically, but neither of the brain eating or the flesh eating variety. Apparently she still needs to eat, hence her frequenting Yu Wan's restaurant.
- Her status is discussed among the fandom. Some consider that she came back after dying, others think that she never truly died and what the Life Gem did was alter her body and give her an extreme healing factor.
- Expressive Accessory: Her collar.
- Fan Disservice: Lithe, tan and with a generous helping of Underboob. Oh, and detachable limbs with visible muscle, bone and constant spurting of blood.
- Go-Go Enslavement: Her ultimate fate in Eliza's story mode ending. The outfit somehow manages to be even more Stripperiffic than her usual attire.
- Grievous Harm with a Body: Though it's not as apparent as her other limbs, her tail is detachable as well and she removes it specifically to use as a weapon (such as a golf club or a sword) for a few of her attacks.
- Grotesque Cute: Awww! It's a kitty! You're a cute kitty, aren't y — ugh... ew.
- I Know Madden Kombat: She can use her head like a volleyball or a bowling ball in some moves, and swings her detached tail like a golf club for her Snap Back - which can send her similarly detached head ricocheting about the field.
- Immortality Begins at 20: Her bio states she's exactly twenty years old. It's unknown how old she was when she gained her immortality, but it was likely not too long ago.
- Immortality Hurts: In Cerebella's story it's implied she got to The Grand Cathedral first, lost to Valentine and/or Double in a fight, and that Valentine's been conducting painful experiments on her regenerating body. Valentine's implied to want to do these experiments in Ms. Fortune's own story mode but fortunately she's strong enough to beat her there. Also if Valentine KOs her in Gameplay she sometimes screams "No...! No...!!!" as if she knows what's coming next. Her ability to regenerate her blood also makes her the ideal drinking fountain for Eliza.
- Immortality Inducer: The Life Gem.
- In-Series Nickname: Despite most other characters referring to each other by their first names, only a few characters ever call her Nadia, suggesting "Ms. Fortune" is this for her. It's possible they're all just being polite too.
- Just Like Robin Hood: Stealing from the rich and giving to the poor are classified as two of her "Likes".
- Le Parkour: One of her many likes.
- Let's Get Dangerous!: Implied. Two of her lines when using her Feral Edge super are delivered in a much more ferocious tone of voice than her normal jovial tone.
- Little Bit Beastly: She has the ears, tail, fangs, and claws of a cat, but otherwise looks human.
- Losing Your Head: She has the ability to take off her head and attack with it.
- Made a Slave: She's turned into a drinking fountain by Eliza, as her body being able to regenerate her blood infinitely thanks to the Life Gem, which also makes her blood extra delicious, is the perfect treat for the blood-sucking woman.
- Made of Plasticine: Her body comes apart very easily. The difference from most examples is that for her, this is an advantage.
- Man Bites Man: Her severed head can chew on opponents. (Popularly called OMNOMNOM.)
- Nerf: She's one of the biggest victims of the nerf bat in the "Slightly Different Edition" patch. Pre-patch, Ms. Fortune was a monster that could pull off ten-second long combos with her head off. The key to pulling those combos off, however, was her OMNOMNOM move, which post-patch is now limited to once per combo.
- Nothing Personal: It's not that she particularly wants to fight Marie, but she has to if she wants to bring the Fishbone Gang back to life.Ms. Fortune: So, no offense, but you're the last thing standing between me and my family, so let's get this show on the road!
Marie: I too have lost much to the Medicis. Do you not seek vengeance? Wishes such as yours rarely turn out well.
Ms. Fortune: I've got to try — the Fishbone Gang raised me, protected me and taught me everything I know. The least I can do is return the favor.
- Not So Different: The Big Bad remarks that their wishes are similar; to destroy the mafia and all affiliated crime organizations as revenge for their friends.Ms. Fortune: Look, I'm gonna have to stop you before you get to the 'We're a lot alike, you and I' bit.
- Both she and Squigly have been killed by the Medicis and come back to life. If she loses to Squigly, she'll occasionally mutter "But... we're... the same..."
- Odd Friendship: She's a Cat Girl and all of her allies are Fish People.
- Our Zombies Are Different: Compared to the more traditional rotting zombie that is Squigly, Nadia has no outward signs of her state besides her scars. Until she starts fighting that is.
- Pulling Themselves Together: She did this after being chopped into pieces, and her Fifth of Dismember special involves her exploding and then doing this.
- Pungeon Master: Even worse than Peacock. There's a pun in the name or callout of nearly every one of her moves, and a lot of them have both. One of her "likes" is "Subjecting others to terrible puns."A purr-fect plaything.
Remember, remember, the Fifth of Dismember!
Wow, I'm claw-some.
You're not claws-strophobic, are you?
Time to pull myself together!
Meow it's purr-sonal.
That's a CLAWS encounter of the FURRED kind!
[On defeating Parasoul] I... uh... dammit, your name's already a pun.''
- Punny Name: Her name is a play on the word "misfortune" (fittingly enough).
- Puppet Fighter: If you take off her head, you can control it as a separate entity by using the HP button plus a directional input. It can simply headbutt, push itself away using blood, sneeze and send itself into the air, or bite the opponent and keep them in place. By doing so, however, you lose a bit of mobility options, a good lockdown normal, and anything else the HP button would've done.
- Rubber Woman: In a rather grotesque variation. While she's not exactly made of rubber, she's still able to stretch her body to extreme lengths, as seen in certain moves like Fiber Uppercut. This is thanks to her scars and the Life Gem's regenerative capabilities allowing her to lengthen her body by disconnecting her muscle fibers.
- Running on All Fours: Her forward dash.
- Saying Sound Effects Out Loud: One of her quotes when blocking.Hiss...
- Scars Are Forever: She retains these after being dismembered.
- Sliding Scale of Undead Regeneration: Type IV. She swallowed the Life Gem, granting her immortality with an impressive Healing Factor.
- Spicy Latina: As noted above, she's the Skullgirls universe's equivalent of Latina.
- Statuesque Stunner: At 5'8", she just barely qualifies.
- Stealth Pun: She's a cat burglar.
- Stripperiffic: Her costume. It was designed to highlight her scars such that they can be easily seen when they separate. Justified in that her fighting style involves dismembering herself. Thus it makes sense for her to wear clothing that won't get in the way of removing and reattaching her limbs.
- If her intro animation before each fight is any indication she wears a trench coat to covers herself when out in public and only rips it off when she knows she's about to get into a fight.
- The Undead: Well technically she is a zombie. The gem's the only thing keeping her body alive.
- Underboobs: Her top is cut high enough to expose the underside of her breasts.
- Unusual Ears: Cat ones. Conveniently, her hairstyle covers the sides of her head, hiding whether or not she has additional human ears.
- Ms. Fortune's model sheet◊ reveals that she lacks an extra pair of ears.
Once, she was a normal schoolgirl named Carol, who was kidnapped by Valentine and delivered to the Anti-Skullgirls Labs secretive Lab Zero. There she was implanted with the synthetic Buer Drive and Gae Bolga Matrix parasites and infused with experimental Skullgirl blood, transforming her into the monster she is today. Violent and unstable as a result of these experiments, as a precaution shes mentally controlled by Lab Zeros powerful psychic director, Brain Drain. Fueled by rage, she draws her power from her pain and fury. Despite that, the soul of that scared young girl still lives on inside this monstrous body, desperately fighting off the onslaught of voices that would control her.
Her birthday is October 23rd, and she's fifteen-years-old. Her blood type is SGnote . Her official likes list contains flowers, gardening, walking on the beach at sunset, family, the sound of wind chimes, dogs, nostalgic memories, friends, magenta, and proper etiquette. Her dislikes include ASG Labs, Valentine, Brain Drain, the Skullgirl, the Skull Heart, people, her current body, mind control, torture, pain, frustration, gossip, styrofoam sounds, loud noises, and bad puns.
Painwheel couples viciously powerful strikes with high mobility and movement, allowing her total control of the space around her.
Tropes related to Painwheel:
- Abnormal Limb Rotation Range: If one pays attention to her normals, you can see that she forces her limbs into various positions to force out the Gae Bolga parasites. Her standing Hard Kick in particular is gruesome enough with her leg bending backwards at the knee.
- Alien Blood: Her blood type is SG for Skullgirl, giving her the ability to sense the Skullgirl's location. It also causes her to turn into the next Skullgirl in her story mode's ending.
- And I Must Scream: Defied. Valentine remarks in Painwheel's Story Mode that "that little shred of a soul we left you shouldn't be enough to resist Brain Drain's control"; combined with Fightingfromthe Inside below, and it's pretty much made clear that, whenever Brain Drain puppeteers her body to serve his ends that she's conscious the entire time. Nonetheless, she still retains the force of will to resist more often than not.
- Anime Chinese Girl: The image given off by her appearance. However, she is a decidedly non-cute example closer to a Stringy-Haired Ghost Girl.
- Being Tortured Makes You Evil: Eventually averted, once Painwheel breaks free of the mind control.
- The Berserker: So much so that her charge attacks can gain more power when she's hit while readying them.
- Black Eyes of Crazy: Has black sclera, as seen in Valentine's ending.
- Blade Below the Shoulder: The Gae Bolga Matrix parasite is threaded through her entire skeleton, but the retractable blades emerge from below BOTH Shoulders and BOTH Knees.
- Body Horror: She has a giant pinwheel attached to her back (connected to what looks like her spine), as well as nails driven into her thighs, shoulders and head. She's also able to produce spikes anywhere on her body. What's more is that she is constantly aching, as every attack causes her to scream in pain.
- Brainwashed and Crazy: And the pivotal point of her story mode is how to break out of her brainwashing.
- Calling Your Attacks: Painwheel announces most of her attacks as she performs them.Death Crawl!
- Charged Attack: Almost all of her normal attacks can be charged when you hold the button, and they even gain armor when charged.
- Color Coded Emotions: As her dialogue portraits get progressively angrier, her skin turns an increasingly vicious shade of red.
- Cornered Rattlesnake: Brain Drain and Valentine tortured and experimented on a young girl in order to turn her into a monstrous killing machine. Said killing machine then breaks free from their control and swears revenge.
- Dark Reprise: Her Leitmotif, The Lives We Left Behind is remixed to a depressing effect and called The Lives We Tried to Reclaim in her ending, with the ending segueing into the opening notes of Skull Heart Arrythmia.
- Deadly Rotary Fan: The Beur Drive can be used as such, though the blades give off a Sinister Scythe vibe.
- Defeat Means Friendship: Implied in Big Band's story. After defeating Painwheel, he asks Leduc to bring her to the Lab 8 survivors.
- Difficult, but Awesome: Painwheel's sluggish movement, awkward normals, and reliance on flight canceling give her one of the steepest learning curves in the game. A skilled player, though, can turn her into an absolute terror, putting together difficult blockstrings and insanely huge combos.
- Downer Ending: She regains her free will, but is still a monster. Returning home to her parents, they are terrified and drive her out. Brain Drain orders her to return to Lab Zero, but it does not work out.
- Bittersweet Ending: But not in her ending, oh no, rather, in Filia's. Carol returns to her normal life as a schoolgirl, free of the constant pain, and is reunited with Filia at school. Unfortunately, this happiness is doomed because Filia will eventually turn into the next Skullgirl as the price for Carol's freedom.
- Dual Boss: With Double in Valentine's story.
- Exotic Eye Designs: In her ending, when it's shown that she's going to become the new Skullgirl.
- Expressive Mask: The stitched together mouth-piece of her mask stretches as she screams, and the eye sockets change to match her mood.
- Face Palm Of Doom: Her air throw.
- Fan Disservice: She has a nice figure underneath her coat, but it's unfortunate that she is covered in horrible scars, and is in constant, pitiful agony.
- Fighting from the Inside: Carol, as implied by her backstory. This is taken to a literal level in her story mode, when she must fight her inner self in order to break control. (You just fight a Palette Swap.)
- Flight: Can use the Buer Drive's blades like helicopter rotors to fly.
- Gag Dub: Valley Girl Painwheel.Like, Deathcrawl!
- Gameplay and Story Segregation: Canonically she weighs 375 lbs. (most of it due to her experimentation), but for combo/juggling purposes she's classified as a "lightweight".
- Glowing Mechanical Eyes: The way her eyes light up behind her mask during her story mode's opening cutsceen give the impression that she has these.
- Guttural Growler: Her voice is very deep, raspy, and growling, emphasizing her status as a tortured Anti-Hero.
- Good Scars, Evil Scars: Her face is scarred from where her mask was sewn on.
- Hulking Out: Her Gae Bolga special causes her to do this.
- I Just Want to Be Free: All she wants is to be able to destroy the people who made her the monster she's today, break free of their oppression, and return to her normal life. The last part is quite a bit more difficult to achieve as the end of her storyline show us and the only way to ever be normal again is wishing it to the Skull Heart like Filia did.
- Implacable Man: While using Hatred Install, Painwheel can use her charged normal attacks to absorb hits that would normally kill her, and survive.
- Living Weapon: She was converted into an anti-Skullgirl killing machine by Brain Drain.
- Malevolent Masked Man: She has a mask sewn to her face, and is extremely violent.
- Meaningful Name: Her real name, Carol, means Free Man. A pivotal part of her story is her breaking free of Brain Drain's control.
- Miniboss: In Valentine's story.
- Moe: Carol is specifically referred to this on her design sheet.
- Morality Pet: As Carol, she was one for pre-Samson Filia.
- Names to Run Away from Really Fast: Her name is a pun on pinwheel, but references the four-bladed fan-like weapon on her back.
- Not Quite Back to Normal: In Filia's ending, her wish is for Painwheel to live a normal life. While she's no longer got her parasites and the pain from them, Carol still goes by the name Painwheel and has the cross shaped scar on her face. To say nothing of her attempt to smile. As for Filia however, cue her slow and painful transformation into the Skullgirl.
- Perpetual Frowner: After becoming Painwheel. One piece of concept art published by Reverge Labs shows her smiling, with the emphatic note "this NEVER happens." penciled in next to it.
- Subverted... kind of... in Filia's ending.
- Phlebotinum Rebel: She was created to be Lab 0's ultimate weapon, but turns against them.
- The Power of Hate: Mainly towards Valentine and Brain Drain.
- Primal Stance: Crawls on all fours when walking normally.
- Proper Lady: As hard as it is to believe, it's implied she was this before her transformation. The "likes" in her profile include "proper etiquette".
- Psycho Serum: She was infused with experimental synthetic Skullgirl blood.
- Qipao: Though it almost looks like a Naked Apron due to how low it is in the back. It also looks a bit like a medical gown.
- Red Eyes, Take Warning: Her eyes are glowing red.
- Scars Are Forever: Although it's hard to tell whether the scars on her face after removing her mask are permanent or not.
- Senseless Violins: Word of God says that the cello case she brings at the end of Filia's Story Mode contains her Buer Drive blades.
- Shout-Out: Her death-crawl is reminiscent of Voldo's reverse crab-walk.
- Skyward Scream: In her victory pose, she throws back her head and lets out a howl of rage while surrounded by a Battle Aura.
- Soundtrack Dissonance: Check her trailer, which is filled with disturbingly upbeat singing. Word of God said that the music was selected for Carol and for the disturbing contrast.
- Swirling Dust: Her victory pose. Kind of overlaps with a bit of Battle Aura.
- Tainted Veins: She has dark veins all over her body, thanks to experiments that transformed Carol into who she is.
- That Thing Is Not My Child!: Her ending, unfortunately, where she returns to her parents, but scares them and is called a monster.
- Unskilled, but Strong: Painwheel has the potential to be one of the most powerful characters in the series, but her lack of finesse with her Parasites keeps her from attaining her maximum potential.
- The Unsmile: When introducing herself to her new classroom, after Filia wished a normal life for her.
- Used to Be a Sweet Kid: Until Valentine kidnapped her.
- Voice of the Legion: All of her spoken dialogue has a reverb effect.
- Wheel of Pain: Her weapon, and her name.
- Woobie, Destroyer of Worlds: The poor girl has it tough. In her story, she finally breaks free but she's still a monster and her parents shout at her to leave. Then her eyes get the signature half skull, meaning she will become the next Skullgirl and possibly destroy the world.
Valentine is the only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl, the Last Hope worked for the mysterious Lab Zero and performed duties ranging from reconnaissance and sabotage to advanced research.
Now Valentine dutifully serves the Skullgirl, carrying out her will from the shadows. She keeps to herself, so much of her true nature and personality are unknown.
Her birthday is December 25th, and she is twenty-seven years old. Her official likes list contains alcohol, the Scientific Method, studying things from afar, snakes, wolves, classical music, acoustic guitar, punctuality, careful planning, mind games, taking things apart, news and non-fiction reading, chess, meat, Eastern culture, and dark chocolate. Her dislikes include needless formality, sentimentality, weak people, cooking, bedside manner, Brain Drain, back pain, and (ironically) candy.
Her cross colors were altered on the PS3 and Steam in the May 13th Patch, as an added bonus when Fukua was added to the roster.
Valentine combines quick strikes, powerful command grabs, a unique resource in several different kinds of poison and the ability to bring dead teammates back to life to create a complicated but deadly fighter.
Tropes related to Valentine:
- 1-Up: Her Level 5 Super can bring a dead teammate back to life with 33% of their health.
- Abusive Parents: Possibly; stated to have had a rough childhood, hence her early training as an ASG operative.
- The Alcoholic: One of her likes is alcohol. She is a Death Seeker. Make of that what you will.
- Ambidextrous Sprite: Her eyepatch changes which eye it covers depending on which way she's facing. During her turning animation, her hair briefly hides both eyes to disguise the change.
- Anti-Villain: Although she's in no way a particularly good person and does the Skullgirl's bidding, her intention is actually to perform Skullgirl research no-one could do outside her position for the labs to use and destroy Marie.
- Asexual: Word of God says Valentine has no interest in romance. Despite this, she often uses her looks to seduce others when needed.
- But for Me, It Was Tuesday: In their respective Story Modes, when they each meet Valentine barely seems to remember Painwheel existed at all.
- Calling Your Attacks:Dead Cross!
- Code Name: According to Word of God, her real name is Valerie.
- Combat Medic: As a character type, she is much more focused on the combat aspect, but she still has a healing ability for her Level 5 super.
- Counter-Attack: She has one as a super. Notably though, it is incredibly discreet for a super counter, there is no dramatic super flash, and the meter is only depleted until after the counter either works or doesn't work.
- Deadly Doctor: She dresses like a nurse and uses many hospital equipments as her weapons, such as a saw, scalpels, syringes, body bags and an entire hospital bedroom.
- Death Seeker: Implied in her story mode. She seems intent on persuading Painwheel to kill her. So much so that in her ending she willingly wishes to becomes the next Skullgirl.
- Difficult, but Awesome: Not as much as Parasoul in this regard, but comes with a variety of different kinds of moves and many movement capabilities. Mastering her turns a potential nuisance into a nigh-unstoppable ninja that zips around the stage.
- Does This Remind You of Anything?: In spades:
- Her dialogue when she starts talking about experimenting on Ms. Fortune is suggestive enough that the Cat Girl thinks she's hitting on her.
- Her injured◊ sprite shows her blushing and panting, with her top starting to slip off no less!
- Her victory animation in which she bends forward and cups a thermometer in her breasts until it pops.
- Double Reverse Quadruple Agent: Worked for the government and Lab Zero, then worked for the Skullgirl, but was actually working for herself the whole time.
- The Dragon: To the current Skullgirl.
- Dragon with an Agenda. Both to the Skullgirl, and apparently to Christmas while in Last Hope.
- Driven to Suicide: In her ending. See Suicide by Cop below.
- Even Evil Has Standards: Apparently, she wasn't happy about having to work on Painwheel; Brain Drain had to lean rather heavily on her to get her to cooperate.
- Evil Mentor: In her story, she prepares Painwheel to destroy the Skullgirl.
- Exotic Eye Designs: Her pupils are black crosses, the same shape as the red crosses on her uniform. Apparently they're one of the side effects of the drugs she took when she was in Lab 7. When she becomes the Skullgirl in her ending, the telltale skull-shaped iris marks get added on.
- Eyepatch of Power: An accident in Lab 7 caused the bandaged eye to the point of apparent uselessness.
- Eye Scream: See directly above.
- FaceHeel Turn: Prior to the events of the game, she used to work for the Anti-Skullgirl Lab, but now works for the Skullgirl after the defeat of the Last Hope. She was actually Good All Along.
- Fan Disservice: Valentine's Infinite Prevention animation has her attempt to tear her shirt off before tearing her chest open and exploding into a pile of bones and gore, after which she reappears from a body-bag.
- Flash Step: Her ground tech and wakeup roll are this instead of traditional rolls.
- Flatline: Her rushdown super mimics the effect.
- Foreign Culture Fetish: Her fascination with Eastern culture apparently inspired her McNinja fighting style. Alex Ahad has specifically described her as a "weeaboo"
- Form-Fitting Wardrobe: Valentine's outfit in a nutshell.
- For Science!: Is more the willing (in fact, downright eager in some cases) to perform horrifying experiments on her opponents to advance her research.
- Gag Boobs: Certainly not as Gag-worthy as others, but she measures at 36E and lists "Back pain" as one of her dislikes.
- It's actually made into a constant visual gag, as many of Valentine's animations have her adjusting her top or supporting her breasts as she pulls items from her cleavage.
- Gameplay and Story Segregation: Every playable character has palette swaps. In Valentine's Level 3 Blockbuster, her eye color will change depending on what palette you chose for her. One of her palettes include what she would be like as a Skullgirl, which is what she wishes for in her story ending. We are then shown a close-up of Valentine's eye, which now bears the skull motif and Valentine's cross pupils now as the skull's "eye socket". This doesn't appear in the Blockbuster.
- Glove Snap: Performed at the end of Valentine's Level 3 Blockbuster.
- Good All Along: In her story mode, she was actually only biding her time until she could get another chance to defeat the Skullgirl.
- Good Scars, Evil Scars: Her mask hides a scar crossing her lip, onto her chin.
- Her eyepatch, too; the scar over her eye (presumably it's supposed to be her right eye) is even more noticable according to her concept art.
- Gory Discretion Shot: Her Level 3 super is a particularly brutal one.
- Grievous Harm with a Body: Her jumping hard kick has her pull a body bag out of nowhere, open it up, and hit the opponent with the cadaver's legs.
- Hammerspace: Where does that body bag come from? Then, of course, there's the astounding inventory she manages to keep between her breasts and in her medical bag.
- Handicapped Badass: Her right eye, hence the patch.
- Hidden Heart of Gold: Alex Ahad states that Valentine hides her (somewhat) good intentions by being a jerk most of the time.
- Highly Visible Ninja: Although she's a nurse. She'd blend in if she was working in a hospital.
- Honey Trap: Word of God says she uses her looks to seduce others to obtain information when needed.
- Hospital Hottie: She's a ninja nurse that is also quite attractive. Peacock actually says "Hello Nurse" when she's fighting against Valentine.
- Improbable Weapon User: Uses weaponized versions of medical tools — bonesaws, defibrillators, syringes, scalpels, body bags (some with cadavers still inside), an IV stand with one end sharpened... though her weapon of choice seems to be a bonesaw with a katana hilt.
- Impossible Hourglass Figure: Even more-so than Parasoul; her official profile lists her measurements as 36E-25-40.
- Instant Sedation: Her grab incapacitates the opponent with knockout gas rather quickly.
- Named Valentine, her birthday is on Christmas. Additionally, she never got along with the Last Hope operative named Christmas.
- Likes: Dark chocolate. Dislikes: Candy.
- Last of His Kind: The only remaining survivor of the 'Last Hope', a government ordinated squad of ninja nurses like herself.
- Magical Defibrillator: Valentine can use her defibrillator as a Level 5 Super to bring one team mate back to life, no matter the circumstance.
- The Medic: She can revive a teammate at the cost of five meters.
- Miniboss: Holds this position as the first unambiguous villain to be a playable character, whereas most of the other "villainous" characters are more like heroic comedic sociopaths. Reinforced by her being one of two characters of the initial eight who has a Level Five super.
- Ms. Fanservice: Special mention has to go to her pre-fight intro, where she's seen behind hospital curtains fiddling with her top.
- See also her winpose; it involves her trying to pull a mercury thermometer out from inside her shirt, but "accidentally"note snapping the end off because the rest of it is too firmly lodged between her breasts.
- When she gets knocked down, her top slowly slips off, showing Toplessness from the Back. When standing back up she quickly re-buttons her shirt.
- Nerf: Not a direct sort of nerf, but she was one of the biggest victims of the changes in the IPS system from the "Slightly Different Edition" patch, since it dramatically reduced the length of her combos.
- The Nicknamer: Last Hope's codenames were her idea.
- Ninja Log: After executing her Flash Step ground tech, she leaves a bag of medical supplies in her place.
- Ninja Pirate Robot Zombie: A ninja nurse.
- Ninja Run: Her ground dash.
- Panty Shot: It's hard to tell, but, hilariously enough, she actually wears fundoshi, which is a male Asian undergarment.
- Pet the Dog: Her story mode implies that she's quite fond of Painwheel.
- Proud Beauty: While she never tries to use her looks to her advantage she DOES seem to be pretty vain.
No way they'll follow you once they've seen me.
- The code she uses during Story Mode to get Painwheel to obey her consists of her measurements.
- Her aforementioned Victory Pose, which involves her trying to pull a thermometer out of her cleavage and breaking it because it's lodged in there too snugly. She's smiling behind her mask the whole time, implying Big Breast Pride.
- One of her intro quotes torward Parasoul concerning The Egrets:
- Red Baron: As seen on her film poster, "The Bloody Valentine".
- Reverse Mole: She's waiting for the right time to betray Marie.
- Rewarded as a Traitor Deserves: After retrieving the Skullheart in her removed alternate ending, Valentine returned to Lab Zero and gave it to Brain Drain. Unfortunately for her, Brain Drain was upset about his forces (especially Christmas) were killed due to the fact that she betrayed him and the others. As such, he made sure Valentine will obey him indefinitely with an implanted mind-controlling device.
- Slashed Throat: Her air grab is this done with her bonesaw, albeit nonlethal.
- Slasher Smile: Whenever her surgical mask is down.
- Smart People Play Chess: Like Parasoul, chess is listed as one of her likes.
- Spinning Piledriver: Of the Izuna Drop variety: one of her throws stuffs the opponent in a body bag before performing the piledriver. Her level 3 Super also begins with the same move.
- Statuesque Stunner: In-game, Valentine is about the same height as the other girls, but that's only because she's crouching. As we can see in her match intro (or her page image above), she's 6', two inches taller than Parasoul. Officially, she is the 4th tallest character in the game, behind Double, Beowulf and Big Band, respectively.
- Stealth Pun: A bunch.
- In her Story Mode she steps in between Painwheel and Double's fight, prompting Double to call her a "double-crosser." She's referring to Valentine's ambiguous alliance of course, but given that she's literally crossing Double... And Valentine's red crosses...
- On a related note, ever notice that Valentine's pupils are little medical crosses? She's cross-eyed.
- When Valentine tags out with Double, one of her lines is "Prepare for trouble!" "And make it Double!".
- Suicide by Cop: At the end of her story mode, she wishes to become the Skullgirl, presumably so Painwheel will kill her.
- Super Serum: According to Word of God, Lab 7's entire schtick was drug enhancements, so it's likely some of her ability comes from drug use.
- Take Up My Sword: In her story mode towards Painwheel, in a guile variation.
- Technicolor Toxin: Valentine has three different poisons she can load into a syringe mid-battle, and each has a different color and effect. Purple causes damage over time, Green adds extra hitstun to attacks, and Orange adds delay to button inputs.
- Teeth-Clenched Teamwork: As part of her status as a Reverse Mole, working with Double is this.
- Theme Naming: All of the members of Last Hope are named after different holidays: Valentine is Valentine's Day, Patty is St. Patrick's Day, Hallow is Halloween, and Christmas and Easter are self-explanatory.
- Undeathly Pallor: Despite not being dead, her skin is a creepy pale grey. However, it's less noticeable than most other examples of this trope.
- [Verb] This!: Two of her lines when using the Checkmate Incision super, one of them being a Shout-Out to the Trope Namer.Dodge this.
- Writing Around Trademarks: The May 13, 2014 patch changed Valentine's default palette crosses from having red crosses to fuchsia ones since the Red Cross symbol is protected by the Geneva Conventions. This game doesn't need another legal problem. As a bonus, the same patch added Fukua to the game.
- Victoria's Secret Compartment: Occasionally pulls out weapons from her cleavage. Her victory pose is her pulling a thermometer out, which then snaps.
Doubles origins are a complete mystery. Seemingly without a will or motive of its own, this formless monster aids the Skullgirl.
Double is capable of transforming its nightmarish form into that of any person, but often appears as a smiling nun. She can frequently be found in the Grand Cathedral of the Divine Trinity, listening to confessions and attending to the catacombs beneath.
Her birthday, age, and blood type are all unknown. Her likes and dislikes lists both simply read "nothing".
Double uses mirror images of other characters in the cast to create a powerful and unpredictable fighter.
Tropes related to Double:
- A Form You Are Comfortable With: Double, when not in battle, takes the form of a smiling nun.
- The Ageless: Double has been aiding the Skull Heart for years, how long exactly is unknown, and possibly ever since there's been a Skull Heart.
- Ass Kicks You: She takes Cerebella's form to do this one, and it's similar to R. Mika's famous ass attack. The real Cerebella lacks this move.
- Awesome, but Impractical: Her Level 5 Super turns her into a Gradius boss. While Mike Z mentioned a 60,000 damaging juggle combo with it, it's easy to screw up, especially when you're pressured with not wasting a whole five meters. Only time will tell.
- Axe-Crazy: Go ahead. Manage to get her to bring down her stoic mask, watch her come undone.
- Bad Habits: Her nun disguise is more disturbing when you realize it has veins in the lower parts.
- Batman Gambit: In Squigly's story mode, where she gave the Skull Heart to the Contiellos so the Medicis would murder the family.
- She also led Big Band to the River King Casino, seemingly knowing that Cerebella would kick up a fuss and stall him long enough for Valentine to break into and destroy Lab 8.
- Berserk Button: Seeing Eliza in her story mode causes her to go ballistic.
- Any Spanner in the Works seems to be this for her...IE, the DLC characters who interfere from outside the main cast, as we only ever see her going all out to deal with Squigly, Beowulf, and especially Eliza.
- Black Eyes of Evil: She has these in her nun form for one of her alternate color palettes. Still, her monster form has black sclera.
- Blob Monster: Albeit one that retains a vague approximation to a humanoid.
- Body Horror: Let's start with the fact that she has a giant, razor-toothed mouth in her back and go from there.
- Chunky Updraft: No, not the floor around her. She does this with... herself. The best way to describe it would be like Lava rising in a lava lamp sped up about a hundred times. Some of the pieces brush up against her boobs as they rise past her which results in constant Gainaxing so long as she's standing still.
- Churchgoing Villain: Despite the fact that she's a horrible person (and probably a bit because of it), Double is rather pious, giving praises and religiously themed lines before and after her fights.
- Ditto Fighter: She assumes the forms of other members of the cast and uses specials they used to have in planning stages, such as taking Peacock's form and using a car to run down her enemies. However, all of her moves have different properties, making them unique to her. She does not possess the ability to copy powers, either. For example, she cannot use Krieg's tears, so she uses Parasoul's gun instead. As a whole, she only assumes the forms of her enemies not to outright copy them, but to mock them.
- The Dragon: To the current Skullgirl. On the surface.
- Dragon Ascendant: You still have to fight Marie in Double's story mode, and Double isn't pulling any punches.
- Dragon with an Agenda: She really doesn't give two shits about what Marie wants or doesn't want. In fact, if Marie's orders involve any kind of mercy or goodness, she'll outright defy them. At the end of the day, Marie's just another Skullgirl to tide her over until the next...
- Eldritch Abomination: As a shapeshifter she can be anything, but her seemingly-default form is a mass of constantly shifting eyes, tendrils, and mouths.
- Eldritch Location: Her "stomach" is one as Beowulf finds out.
- Evil Is Visceral: She's an undulating blob of shifting body parts, do we really need to go further than that?
- Expy: A horrific Eldritch Abomination that can take any shape at will and manipulates people to her unscrutable ends. Are we talking about Double... or Nyarlathotep?
- Eyes Always Shut: Her nun form. And when she opens them, it means it's battle time.
- Fan Disservice: Double is unquestionably the queen of this.
- Final Boss: In Squigly's storyline.
- Freeze-Frame Bonus: Double's Level 3 Blockbuster has her transform into all of the 7 main cast members, but also several as-of-yet unannounced characters, including Umbrella, Squigly, Andy Anvil, Black Dahlia and Mrs. Victoria.
- The opening to Skullgirls has a Freeze-Frame Bonus near the 1:16 mark, a poster that practically spoils her existence.
- Gag Dub: Republican Double.Hey hey hey, I'm here to take your JOB!
- Gainax Ending: One minute, Double is getting ready to devour the fighters she defeated. The next, two girls are playing Skullgirls...and then we learn that none of the storylines in the game are canon.
- Gainaxing: Quite disturbingly, considering she's in her monstrous form when she does it. She even does it when she's standing still, thanks to the fact her body is always undulating.
- Greater-Scope Villain: The DLC story modes have effectively cemented her place as this outside the Trinity itself. She's clearly in charge of every new Skullgirl, she's been manipulating the course of history for the Canopy Kingdom for decades, and on top of everything else, she is Queen Lamia's "double".
- Hartman Hips: Disturbingly enough, these carry over to her monstrous form.
- Humanoid Abomination: Her nun form, which looks human at first glance, but a close look reveals distinctly inhuman traits.
- Humans Are the Real Monsters: One of her win quotes.
- I'm a Humanitarian: In her ending she eats the other playable characters.
- Tries this repeatedly to Beowulf and Annie.
- Just Eat Him: One of Double's more go-to tactics. Most glaringly her tactic for dealing with Beowulf after he strays from the course she'd tried setting him on. Even when he shows too tough to be ensnared like the rest of the cast, she's more or less fine leaving him trapped in her stomach with the knowledge he can't do anything from in there.
- Two of her moves (her throw and her Beast of Gehenna super) involve doing this to her opponent.
- Man Behind the Man: Implied Trope: Given the way she actively seeks out creating new Skullgirls, she may be an influence in what droves them afterwards.
- Mama Bear: Towards Venus and Aeon when facing Eliza in the latter's story mode. It's hinted that Double is actually Queen Lamia, Aeon and Venus' mother and that Eliza was responsible for their deaths.
- Manipulative Bitch: Orchestrated the events that led to the death of the Contiello family (and thus, Squigly's death) and the creation of a Skullgirl 14 years ago. It's implied that she had a hand in the creations of all Skullgirls as well.
- Meaningful Name: In all of her attacks, she doubles one of the other characters.
- Matching the game's movie theme, she can fill in as any character's acting and stunt double for Same vs Same matches.
- In a plot twist, she is revealed to be Queen Lamia's double.
- Miniboss: In everyone else's storylines (Except for hers, Painwheel's, and Squigly's).
- Monochromatic Eyes: In her nun form. In her default color they are white.
- More Teeth than the Osmond Family: Double's dragon form, seen in Beowulf's story mode, has a mouth completely filled with fangs.
- Mouth of Sauron: She speaks for the Trinity, issuing commands to Marie.
- Nerf: Her "Hornet Bomber" move no longer has priority over everything as of the "Slightly Different Edition" patch.
- Nothing Is Scarier: She demonstrates the trope both figuratively and literally by having "nothing" listed under both her likes and dislikes. Despite the lack of creepy items like under Painwheel's bio, a completely neutral mindset is horribly inhuman.
- Nuns Are Spooky: Sticking to her disguise for a minute, while being a nun in a creepy church is on thing, some of her posters show visible arteries in her habit.
- Nun Too Holy: Double shapeshifts into a nun disguise with hands clasped and head bowed, but otherwise acts nowhere near the part.
- Red Baron: The film poster calls her "The Devilish Double".
- Red Eyes, Take Warning: In her natural form. Her nun form can also use a Monochromatic Eyes version of this.
- Red Right Hand: In her humanoid forms. You can see veins in the lower part of her nun "habit" and in Squigly's story, the spots in her scarf take the shapes of faces.
- Secret Character: Zig-Zagged. She's playable from the start, like everyone else, but she's the only fighter not to appear in the game's Attract Mode and launch trailer, presumably to avoid spoiling her existence. However, she still received a character trailer, like all the other playable fighters. Her story mode also needs to be unlocked, by doing everyone else's story modes first.
- While her existence was NEVER a secret (she was confirmed as one of the eight initial characters from the start), her true form was. In promotional materials up until then, we only saw her in her nun form or as some other deformed creature, but never in her default fighting form. Her character trailer (the last one to be released, coming out only on the day the game itself was released for the first time) was the first time we got to see what she truly looked like, and even then, only for a few seconds - a "blink and you'll miss" type of thing.
- Slide Attack: And it emulates possibly the most famous slide attack in gaming history.
- The Stoic: Barely ever emotes, with her only expressions being calm and disturbing Slasher Smile.
- Except in Eliza's Story mode, where she flips out.
- Unexpected Shmup Level: Played with: her Level 5 super transforms her into an Easter Island statue that spits projectiles and summons Peacock's cartoon cronies. Sounds almost like a certain shoot-em-up series Konami made...
- Voice Changeling: It is said in a Q&A that Double is able to mimic any voice she chooses and is capable of talking normally. Demonstrated in-game by the way she can talk to Selene Contiello and Beowulf in disguise without them noticing anything strange.
- Voice of the Legion: In more ways than one. Along with her shape, her voice morphs to match whichever character she's impersonating; she has very few lines in her "real" voice. In 2nd Encore, her normal speaking voice sounds like many people speaking at once.
- Voluntary Shapeshifting: Double takes the form of the other playable characters to copy their attacks. In Squigly's storyline, she was the strange woman that gave the Skullheart to Squigly's mother, and in Beowulf's storyline, she mimics his former agent in order to use Beowulf as an attack dog.
- Was Once a Man: If Eliza's Story mode is any indication, Double used to be Queen Lamia.
Marie Korbel, the game's Final Boss, as well as the title character. A maid with a skeletal motif.
She and Peacock are from Rommelgrad, a town in the No Man's Land. They were both captured by the Medici slavers, and sometime after Peacock was disfigured by them, Marie somehow managed to escape and find the Skull Heart. She wished for revenge on the men who hurt her friend. Remarkably strong willed, she is able to hold off the influence of the Skull Heart, using her powers as the Skullgirl to enact revenge on the mafia.
Her birthday is April 3rd, but her blood type and age are unlisted. She likes Patricia. Her dislike list contains The Medici Mafia, and the slave traders who mutilated Patricia when she was a slave.
Tropes related to Bloody Marie:
- Almost Dead Guy: Despite seemingly getting completely obliterated at the end of her boss fight (after already having been reduced to a few floating bones in her final phase), in a few of the endings she's able to briefly hold herself together for the following cutscene.
- Ambiguously Brown: Notably, her last name is Czechoslovakian, despite being from the same area as Peacock, whose last name is English/Scottish.
- Anti-Villain: A mix of Woobie, Destroyer of Worlds and Well-Intentioned Extremist. Her MO as the Skullgirl is to take revenge on the Medici family. She also displays a few moments of sympathy towards some of her opponents.
- Audience Surrogate: In the Joke Story Mode of Squigly. Squigly appears and apologizes for tricking you, saying you'll have to wait a little more to play her story. Cue Marie asking how much time. "Two weeks" Squigly replies. Then Marie gets to say what evey player is thinking.Marie: RAUUUUUUUUUUUUUUUUUUUUUUUGH!!! I'LL TEACH YOU TO TROLL ME!
- Big Bad: She is the final boss of the story mode for most characters.
- Cool vs. Awesome: The Stinger to Eliza's story; Kaiju Eliza vs Humongous Mecha Marie.
- Creepy Child: To say the least... it comes with being an undead Humanoid Abomination.
- Damage-Sponge Boss/Sequential Boss: Has three stages and takes very little damage in all of them (she has to do less than half her own health in damage to defeat you).
- Death from Above: In Squigly's Story Mode she throws a building at an escaping Medici blimp.
- Dem Bones: She is missing a portion of her vertebrae, and her ribs are exposed. In her final form, she's completely defleshed and her bones orbit the Skull Heart.
- Disc-One Final Boss: In any Story Mode where she is not the actual final boss.
- Downloadable Content: According to Mike Z, she's the one most requested, although she only placed 12th in the overall voting.
- Evil Overlooker: In the cover art◊.
- Exotic Eye Designs: As shown in the game's opening. Her eyes are pinkish-red, but with black marks on the iris that make them look like half-skulls with her pupils acting as the eye sockets. This is caused by her being the Skullgirl.
- Expressive Accessory: Her vacuum cleaner gains a dazed look whenever an attack hits her.
- Fighting from the Inside: Noted by a few characters. Double in particular notes that Marie's heart was so strong that the Skull Heart couldn't take full control of her. It's also because of this that she is the weakest Skullgirl yet.
- Fighting Your Friend: Peacock was her friend before she became the Skullgirl and Patricia became Peacock.
- Final Boss: She is the final boss of the Story Mode for every initially released character and most of the DLC characters. The exceptions are Squigly (who fights Double), Fukua (who fights a beefed up Filia), and Eliza (who fights Filia and Squigly).
- Final Solution: Is trying to use the Skull Heart to wipe out the Medicis completely out of revenge for what they did to Peacock. Note that this includes characters like Filia and Cerebella (the latter whom she even acknowledges as being unusually "pure" for the company she keeps) who are some of the nicer characters in the cast.
- Friendly Enemy: To Peacock, since they used to be childhood friends.
- Glacier Waif: She doesn't look like she even weighs a hundred pounds, but she can take an absolutely ridiculous amount of damage before going down.
- Humanoid Abomination: She is an undead girl bound to the heart of an Eldritch Abomination.
- Immune to Flinching: In the pre-patch version, she couldn't be stunned by attacks.
- Improbable Weapon User: Her concept art consistently shows her wielding a demonic vacuum cleaner.
- Innocent Blue Eyes: Before she became the Skullgirl, Marie had blue eyes.
- I Shall Taunt You: Many of Marie's battle quotes condescendingly remark on how pathetic and foolish her opponent is. "SEE HOW WEAK YOU ARE!"
- Knight Templar: She is determined to exterminate the Medici Mafia, even benevolent members like Cerebella.
- Locked into Strangeness: Her look in the picture up there is post-SkullGirlification. Before getting the heart she had brown hair, blue eyes and no skull headbands. ◊
- Made a Slave: She was one, along with Peacock, before the events of the game.
- Meido/Ninja Maid: The general basis of her character design. Also thematically appropriate, as she intends to clean out the Medici Mafia.
- She also is an interesting subversion since she is the boss of the game. Consider also that she is hunting and killing her slavers. She is not submissive.
- But she is slowly becoming the Trinity's servant. Double subverted.
- Then Double says that her heart is too strong and resisting the Skullheart. Triple subverted.
- But Marie tells Double that she'll do as the Skullheart wishes after cleaning up the Medici cancer plaguing the city. Quadruply subverted.
- Even before she became the Skullgirl, she found a maid outfit in the manor that served as a makeshift orphanage that she and Patricia lived in, upon wearing it, she appeared more grown up and the other orphans listened to her more.
- Miniboss: In Squigly's, Fukua's, and Eliza's storylines.
- Nerf: Yes, even Marie got nerfed in the patch. Specifically, she's no longer entirely Immune to Flinching, and will flinch after she takes enough constant damage.
- Night of the Living Mooks: She summons skulls, undead gangsters, and skeletal monsters, which she refers to as her "slaves."
- Not Quite Dead: In Eliza's story mode. She returns in the stinger, despite her defeat and the destruction of the Skull Heart.
- Older Hero Versus Younger Villain: At around thirteen, she's younger than every playable character other than Peacock, as well as most of the supporting cast.
- One-Winged Angel: She undergoes two transformations, the last of which when she looses control of the Skull Heart.
- Person of Mass Destruction: What she should be, but since she's resisting the Skull Heart she's nowhere near as powerful as her predecessors.
- Pet the Dog: Quite a few.
- A notable one in Parasoul's story shows that Umbrella is nearly dying, and the only reason Marie was going to turn her into the Skullgirl was to save her life.
- Considering what being the Skullgirl entails, you can hardly call that act merciful.
- There's also Marie telling Double not to destroy Peacock along with the rest of the ASG creations. That part of the order may not have been followed, but the thought still counts.
- She saved millions of people from death as she stopped a building dropping over their heads when she first showed out as the current Skullgirl. Leviathan even noticed that this was unusual for a Skullgirl. On the other hand it's implied she caused the building to fall.
- She tells Peacock to leave when they meet again, as Marie doesn't believe Peacock can beat her and doesn't want to kill her friend.
- Power Floats: She spends the entirety of her boss fight levitating off the ground.
- Powers Do the Fighting: She never attacks the player with her own hands, instead throwing undead minions at them. Which is reasonable; as a half-skeletal child, she's not likely to do much damage with her bare hands.
- Power-up Full Color Change: As of an update to Encore, Marie changes to a backer-submitted alternate palette when encountered on Nightmare difficulty of Arcade mode or as Marie 300% in Squigly's joke story mode.
- Promoted to Playable: In 2nd Encore, Challenges 24-25 make Marie playable, where she functions ala her boss battle in that she switches to a new form with various different attacks once she reaches a threshold of total damage.
- Red Eyes, Take Warning: Her irises are red with ½ skull-shaped markings. Applies to both herself and, when in her alternate palette, to the various skulls she summons as well.
- Roaring Rampage of Revenge: Against the Medicis who enslaved her and mutilated Peacock.Marie: Lorenzo Medici...Don't you dare to turn your back on me...or this empire you build over your victims' graves...! I...WILL...DESTROY YOU!!!
- She Who Fights Monsters: Even though her goal is to destroy the Medici Mafia, the way she's doing it is attracting just as much attention from various peace-keepers as the Medicis themselves.
- Shout-Out: To Persephone in the Castlevania series.
- SNK Boss: The worst part is that she has three forms that share one lifebar and she doesn't stop attacking when hit (Although for the latter the Immune to Flinching only applies to the Pre-Patch Version).
- Her last form is immune to low and mid attacks. This makes it nearly impossible for some characters, like Peacock, to hit it.
- Marie 300% in Squigly's joke story mode is even worse.
- Starter Villain: Many other villains, such as the Medici mafia, Brain Drain, the Trinity, and Eliza are left unanswered for.
- Sinister Scythe: Her vacuum cleaner can turns into a scythe for an attack.
- Take Up My Sword: To Peacock in the latter's story mode.
- The Undead: Along with her numerous Mooks.
- Undead Child: Marie was around the same age as Peacock when she became the Skullgirl, making her approximately 13.
- Undeath Always Ends: As the game's final boss, she's destroyed at the end of every character's story mode, though only Peacock's story mode puts any particular emphasis on her death. Subverted in Eliza's story mode, where after her death she somehow manages to revive herself and is still alive at the end.
- Used to Be a Sweet Kid: According to Peacock.
- Villainous Rescue: After Eliza has captured Filia, Samson, Ms. Fortune, and Squigly while seemingly kicking off her plans to Take Over the World, Marie shows up in The Stinger controlling a giant statue/vein monster to fight a One-Winged Angel Eliza.
- Villains Act, Heroes React: Kind of inverted. While she's not exactly just sitting on her throne, most of the time when her and the heroes' paths cross it's because the hero sought her out (Cerebella being an exception), and in fact, are the ones who insist on fighting most of the time. If it weren't for the heroes' actions in their various story modes she probably would have carried on with her Medici genocide, paying them no mind.
- Volcanic Veins: Glowing blue blood vessels stretch out of the Skullheart.
- Walking Spoiler: Just look at her description paragraph!
- Well-Intentioned Extremist: At the end of the day, all she's trying to do is get revenge on the Medicis for mutilating Peacock. Though the fact that she's willing to kill Filia and Cerebella, who are both fundamentally good people, just because they're associated with the Medici clan probably pushes her into Knight Templar / She Who Fights Monsters territory.
- White Hair, Black Heart: Her hair turned white when she became the Skullgirl.
- Woobie, Destroyer of Worlds: If Peacock's story is an indication, she was a nice person and only wants to avenge her best friend.
- Worf Had the Flu: Because she's actually resisting the Skullheart's influence from fully taking her over, Marie is actually nowhere near as powerful as she could be. In fact, there are comments from various characters that note she's much weaker than Queen Nancy and presumably Selene Contiello, which would explain why the various heroes stand a chance of defeating her in a one-on-one fight.
- Aeon Voiced by Cristina Valenzuela (English) / ? (Japanese)Venus Voiced by Lauren Landa (English) / ? (Japanese)
- Ambiguously Bi: Seen in her hoard, Aeon has both a Taliesin/Beowulf yaoi doujin and a Ms. Fortune dakimakura.
- Big Bad Ensemble: They're a family of mother and two daughters, they created the Skullheart, and they want to use it to create Skullgirls until the world is finally destroyed, although why is currently unknown.
- Body Horror: Venus's way of fighting is to manipulate space and make her body grow monstrous. Also she has mouths where her ribs are supposed to be.
- Chekhov's Gunman / Early-Bird Cameo: As of the non-canon storylines, they appear in statue and stained-glass-window form in the background of the Grand Cathedral and Final Atrium stages, only appearing in the flesh in Double's Cliffhanger ending and The Stinger to Robo-Fortune's story.
- Crystal Dragon Jesus: They consist of three deities, worshiped in collective, rather similar to the Christian concept of God having three "Identities" as The Father, The Son and The Holy Spirit. Except the Trinity here are genuinely seperate, are female (mother, two daughters) and, oh yeah, are evil otherworldly abominations out to destroy the world.
- Dead All Along: In Eliza's Story Mode, Double reveals that Eliza killed Aeon and Venus. It's also heavily suggested that Double and the Skull Heart is all that's left of their mother, Queen Lamia. But if that's the case, then who is Double talking to in her Story Mode, and why does the Trinity appear in Double's and Robo-Fortune's endings?
- Deity of Human Origin: They once belonged to an ancient, highly-advanced civilization. Eliza betrayed and killed them, and it's unknown how Venus and Aeon came to be the eldritch entities they now are.
- Eyes Always Shut: Aeon.
- God Is Evil: They're the Greater-Scope Villain of the game, and their religious symbol is an upside down cross.
- Greater-Scope Villain: Granted that they are the ones responsible for the Skull Heart.
- Hikikomori: Aeon is stated to be a shut-in otaku according to her bio in the vote-in character details. It explains the collection in the room we meet her...
- Humanoid Abomination: While it could be argued that they could be this, Venus' concept description seems to imply she is this, since the true form of her and her parasite "exist beyond the threshold of human comprehension".
- Impossible Hourglass Figure: Aeon takes this to the extreme, having a literal hourglass in place of a torso.
- No Name Given: The Mother's name was initially unknown, though one of Double intro quotes hinted it was Lamia. This was eventually confirmed in Eliza's Story Mode, then apparently later disconfirmed in an info-dump, leaving her true identity unknown.
- Ouroboros: Aeon's parasite Khronos.
- Red Oni, Blue Oni: Venus, the restless one who manipulates space (red) alongside Aeon, the observant one who controls time (blue).
- Rose-Haired Sweetie: Aeon. Though referring to her as a "Sweetie" might be a stretch...
- She Who Must Not Be Seen: The Mother. Her cameos are in the form of a statue and a window in the catheral's stage and Double's ending as a shadow.
- Space Master and Time Master: Venus and Aeon respectively.
- Stripperific: Venus. Even beyond Ms. Fortune or even D. Violet; Venus only uses lingerie.
- Vagina Dentata: Venus Lovelace is apparently host to a trio of parasites in her abdomen that fight on her behalf. While they're not actually housed in her vagina, the allusion to it is undeniable.
- Villain with Good Publicity: The rest of the world genuinely worships and reveres them as holy authority figures. In reality? They created the Skullheart and the cycle of Skullgirls because they want to destroy the world.
- Visual Pun: Aeon has a hourglass for torso. She has a literal Impossible Hourglass Figure.
- The mouths that grow from Venus' ribs and stomach? They're called Ab-baddon parasites.
- Walking Spoiler: There's a reason why they only appear in the last scene of the story mode that (amongst the original cast) had to be played last.
- Yaoi Fangirl: Aeon is hinted to be one by her collection, which includes a Taliesin/Beowulf doujin.
The world is yours to conquer
Won't be long, dear
I'm the king and you're the pawn
We're a perfect pair
The Macguffin everyone's after. A mystical item that can grant any wish, but if the wisher's heart has any slight bit of darkness, it will take over their body and claim it as its own for its own destructive ends.
- Affably Evil: It's nice enough to tell Filia that while she will become a Skullgirl, her transformation will still be slow and she should make the most of the time she has.
- As Long as There is Evil:
- It gets destroyed in a few of the endings, though there is the implication that this is only a temporary solution at best and it will return in some form or another.
- The artbook indicates that the Skull Heart reappears every seven years, regardless of what happens to it. This is more-or-less confirmed in Robo-Fortune's story.
- Be Careful What You Wish For: It doesn't deliberately subvert the intent of those who wish on it, as Filia and Parasoul both get just what they asked for but can't be relied on to give what you want. In the case of Queen Renoir, it granted her wish for an end to the great war by making her into a Skullgirl so powerful that the warring kingdoms were forced to stop fighting and band together to kill her.
- If the unused alternate endings which were left out for technical reasons are still canon, then Cerebella's indicates that it is a Jackass Genie anyway. She wishes for Vitale to love her "and only [her]." Vitale goes crazy and starts killing everyone else in the circus troupe. No indication of her turning into the Skullgirl, she may be pure enough.
- Demonic Possession: It takes control of its bearer when it transforms them into a Skullgirl, though Marie is fighting its influence.
- Exotic Eye Designs: Its victims have this in the form of half a skull on each iris.
- Even Evil Has Standards: In one of the cut alternate endings it rejects Peacock's wish to transmute the earth's atmosphere into chocolate or turn everyone into dogs. It also seems to abhor Eliza.
- Jackass Genie: It has a tendency to twist peoples' wishes to screw them over. Furthermore, Word of God is that its nearly impossibly to wish on it without being corrupted into a Skullgirl, since wishes are inherently selfish.
- With Filia it may seem like the Skull Heart followed through with the intent of her wish (aside from making her the Skullgirl), but remember that Filia wished for PAINWHEEL to live a normal life, not Carol, and there are hints that is exactly what the Skull Heart gave. Painwheel should have her memories of Maplecrest and everything, but she isn't exactly Carol.
- Sentient Phlebotinum: The Skull Heart is alive and has a mind of its own. It also holds Lamia's will, showed when it recognizes Eliza as Aeon and Venus' killer; Eliza states that the Heart has a vendetta against her and because of it she can't wish on it.
- Would Hurt a Child: Has absolutely no problem turning children into Skullgirls—just ask Marie, Filia, Painwheel or Umbrella.