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Characters / Siren: The Drowning

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Whenever a Siren undergoes the Drowning, she ends up seeing a specific Water in the Celestial Ocean. This Water becomes a place she can call home, what houses her views of the world as well as serving as a manifestation of how the world could end. Waters serve to define Sirens' Opuses, give access to specific Alterations for their Diluvian forms and to shape the Celestial Ocean.

    Surfaced in general 

Tropes applying to all Sirens

  • Apparently Human Merfolk: Played with. Almost all Siren's Diluvian forms can run the gamut from Unscaled Merfolk and Fish People, but they have access to their human forms in which they can still pretend to be human. This does not affect their ability to use their powers in any way.
  • Blessed with Suck: As normal for the New World of Darkness. You're very long lived, got nifty powers that are practically semantic in nature and can live underwater and access another reality if you don't want to deal with the Earth. This is balanced by the fact that there's people who want to eat your flesh to keep themselves young, your loved ones and places on Earth being the greatest threshold for your sanity, that alternate reality being very dangerous and the knowledge that The End of the World as We Know It is visibly on the horizon.
  • Central Theme: Speaking only of the Opuses, Sirens have loads of elements and the like they can go through to use in their verses. However, one thing that you won't see a Siren doing is Playing with Fire, mainly because they're aquatic based and no stories dealing with any water creature wields fire, if at all.
  • Chronoscope: A Siren may also make use of a power known as Trace. She may use this to see details in the past and future, to see what lead up to problems now, or what can happen later.
  • Cover-Blowing Superpower: Thanks to Refraction, using a Verse or an Alteration while in human form in front of a witness can cause a Siren to revert to Diluvian form.
  • The Charmer: All Sirens have the ability to spend Pneuma in order to temporarily boost their Social Attributes.
  • Despair Event Horizon: How the Drowning happens; humans who go through a big period of despair undergo it. Subverting this trope is what makes a person into a Siren, if they manage to survive that despair and circumstances anyways.
  • Fish People: Sirens in Diluvian form look like human-fish hybrids. Depending on their Alteration, they can look like any variant with combinations of features from any form of sea life.
  • Functional Magic: How Verses work as per Magic Music; The Verse is composed with three different parts, all required to have it function. The introduction describes what or who the Siren is targeting with the Verse and it's duration, the Opus is what she's using to affect the target or affecting within the target, and the Conclusion dictates how much she can wield the Opuses. It should be noted that a Siren may need to use a Performance to help the Verse, but if she tries without one then she may find her Verse significantly depowered.
  • Glamour Failure: Sirens suffer from a particular weakness called "Refraction", potentially forcing them to reveal their Diluvian form to any mortal who somehow manages to witness them using an Alteration or a Verse, since the Song wants to be heard by as many people as possible in order to warn them of the Deluge. This is problematic for Sirens, since they have plenty of pragmatic reasons to maintain a Masquerade.
  • Immortality Inducer: Unfortunately for them, their very flesh is one; humans and other Sirens who eat Siren flesh see their youth restored and their lifespan prolongated. This is the reason Flensers are going after them. Some Sirens have also been known to willingly hack their flesh (and heal afterwards) and give it to their relationship as a way to share their longevity with them.
  • Kiss of Death: Not a necessity, but one of the main methods Sirens can use to get Pneuma is by kissing someone and draining his Willpower. Doing it for too long can potentially leave the person catatonic or soulless.
  • Long-Lived: While not immortal, Sirens still age one third as fast as humans do once they have gone through the Surfacing, so their average lifespan is 210 to 300 years.
  • Love Is a Weakness: One of their most brutal ones. They can become attached to anyone quicker than anyone, human or otherwise, which tends to weaken them should anyone take advantage of it.
  • Magic Music: When trying to do a Verse, a Siren can precede it with a Performance, which basically serves as a statement of intent of the Verse towards the target. It should be noted that it doesn't necessarily have to be music, a Siren could do a Performance through anything so long as it expresses the intent of the verse to it's target. It can be from making a gift for the target, saying something meaningful, anything within the limits of the Siren's own creativity.
  • Mermaid Problem: Given this gameline is about Sirens, this is bound to happen. The writers actually encourage the players and Storytellers on whether a Siren has the certain parts or not and to discuss it amongst themselves whether this is played straight or averted.
  • No Body Left Behind: Siren flesh liquefies within a matter of hours after the death, eventually turning into sea foam. This makes things complicated for Flensers, and forces them to rely on freezers to preserve it.
  • Olympic Swimmer: Their Diluvian form is naturally attuned to the water, allowing them to swim faster in it than any mortal is capable of doing.
  • One-Gender Race: Averted; male Sirens do exist, and aren't any rarer than female ones.
  • Our Mermaids Are Different: They are humans who were transformed by the Song of a primordial goddess of Water warning them of The End of the World as We Know It, and are supposed to prevent it from happening, though not all of them chose to do so. They can assume a human form to live among mortals and survive out of water, though their mermaid form, called "Diluvian form", can only survive out of water by spending Pneuma. While they can use singing to charm humans, this actually is just a small part of a large Magic Music ability they have. And they feed on scraps of people's souls to fuel their abilities.
    • This Diluvian Form also has plenty of ways one can appear as. It's possible to have Unscaled Merfolk and Fish People tropes played individually in the same game.
  • Partial Transformation: It's possible for a Siren to use an Alteration without fully revealing her Diluvian form, though any human witness can force her to do so thanks to Refraction.
  • The Power of Love: One of the other effective ways to get Pneuma is to form strong and treasured relationships with people.
  • Semantic Superpower - Words Can Break My Bones: Verses are exactly like these tropes, as they all have certain definitions that apply to their wording (like Words Can Break My Bones) , but they can be used in different contexts or stretched definitions (like Semantic Superpower) allowing a Siren to use a single verse for different means. For example, a Verse using "Sentient-Blood-Destroy" can hurt someone physically by using their very blood to attack them...or use the same verse in a conceptual manner to destroy their emotions towards something else or damage profits within a business, because conceptually "blood" is recognized as what keeps something alive.
  • Sirens Are Mermaids: Despite being referred to as "Sirens", Surfaced are aquatic creatures with fish-like features in the same vein than mermaids rather than the bird women from greek mythology.
  • Soul Eating: They can eat parts of the soul (read: Willpower) to regain Pneuma by kissing people. If they feed enough, they can in fact eat the entire soul.
  • Super Not-Drowning Skills: Sirens in human form can spend Pneuma to breath underwater. Their Diluvian form is fully capable of breathing and operating underwater, but has to spend Pneuma to breath outside of water. They can also spend a point of willpower in addition to the Pneuma in order to grant this ability to someone else.
  • Unstoppable Rage: Like vampires and werewolves, Sirens get their own variant of this, known as Maelstrom. A Siren who fails to control it has good chance to fade to black and awaken later next to a lake, her claws out and the body of a loved ones in her arms.
  • Violently Protective Girlfriend: All Sirens (regardless of gender) can be this towards their Touchstones or Relationships. They can add the merit dots in either as a bonus towards any Dissonance Rolls, meaning most Sirens can justify things that would damage their Stability with "it was threatening someone I love". They can also enter Maelstrom if their loved one is hurt, basically tearing to shreds the person responsible for it.
  • Your Soul Is Mine: Pneuma is recovered primarly by draining power from humans' souls. Mechanic-wise, this means Sirens have to drain Willpower from them; draining temporary willpower is harmless and will just leave them mentally weak for a few days, but draining permanent willpower will cause actually durable damages to the mortal's soul, while draining the entirety of both will leave them catatonic, dependant on others to survive and only able to recover with the help of loved ones. It's also possible to kill a human and eat his soul entirely, but this method is, for obvious reasons, considered amoral.

The Sirens as vicious sea monsters, and the closest from what people see when they think about "classic" Sirens. Chaotic and wild, Discordians have survived dysfunctional events, and well-known for being aggressive. Even other Sirens are wary of them, and the bloodied waters of Discordia reflect the brutal nature of these Sirens. Their opuses are Blood, Taint and Chaos.

  • Animal Motifs: Their Alterations take after animals and beings who take part in bloodshed the most.
  • Bad Powers, Good People: They have some of the creepiest Opuses in the game, but they aren't particularly more likely to be evil than others Waters.
  • Blood Knight: They believe conflict is part of life and you cannot avoid clashing with other people eventually, so they chose to embrace it instead.
  • Dark and Troubled Past: People who Surface as Discordians frequently faced constant conflict in their life, explaining why they are so used to it.
  • Forever War: The waters of Discordia in the Celestial Ocean is forever marked with the bloodied conflict between man and animal that they saw as part of the Deluge.
  • Jerk with a Heart of Gold: Nicer Discordians are likely to be this at best. To illustrate the point, their introduction text involves one yelling after someone for not doing anything about bullies bothering him, only to say "I thought you'd never ask" when that someone asks for their help.
  • Magic Music: Their favored Opuses are Blood, Taint and Chaos.
    • Blood Magic: The Blood Opus allows them to manipulate physical blood or things that keep conceptual things alive, like money in a corporation or emotions in a relationship.
      • Bloody Murder: Quite possible when mashed with the Destroy Conclusion.
    • Entropy and Chaos Magic: The power of the Chaos Opus deals with entropy and adding flaws to ordered things, as well as manipulating random probabilty.
      • Driven to Madness: It can also be used to mess with mental states, breaking people into mad wrecks.
    • Make Them Rot: The power of the Taint Opus grants them power over corruption and making things fall into disease.
      • The Corruption: Which also includes magical kinds of corruption as well.

The Sirens trying to get closer to Humanity, as described in The Little Mermaid. During their Drowning, Sirens of Freshwater saw the Deluge as a new start, leading them to believe life is always moving forward and look at the future. Despite this, their waters are forever plagued by the remains of humanity's ruins. Their Opuses are Human, Technology and Fate.

  • Animal Motifs: Their alterations take inspiration from the marine animals of freshwater rivers and streams, as well as beings close to civilization too.
  • Genki Girl: They have a reputation of being "bubbly and fresh", much like the Water they come from.
  • Humanity's Wake: The waters of Freshwater in the Celestial Ocean contain the ruins of human civilization, where the waste of humanity has corroded and spreads contagion and disease.
  • Magic Music: Their favored Opuses are Human, Technology and Fate.
    • Human Resources: The Human Opus allows them to manipulate humans, or aspects that humanity has came up with such as ideals of morality and the like.
    • Technopath: The Technology Opus allows them to manipulate technology. This covers as little as "The Wheel" and as complicated as modern devices.
      • Techno Wizard: What the Opus can do, so long as you have the right Conclusion for it.
    • Winds of Destiny, Change: The Fate Opus grants them the power to mess with Fate and Luck.
      • Geas: Possible to inflict or mess with such.
  • The Pollyanna: They try to stay optimistic even in the face of the end of the world.
  • The Social Expert: They are the Sirens who live the closest to Humanity and civilization, so they tend to favor social attributes and skills.

The Sirens as creatures from the wild and unseen parts of nature, frequently living in swamps and rivers. Down-to-Earth, Sirens are at home in the wildest part of the world, and the closest to nature and its teaching. And though their home water in the Celestial Ocean mirrors this, it still suffers from earthquakes. Their opuses are Animal, Earth and Growth.

  • Animal Motifs: Their alterations take part of animals that live in the wilder parts of nature, such as swamps or jungles.
  • History Repeats: A core part of their belief; as far as they are concerned, everything works on an established natural cycle that keeps repeating itself.
  • Magic Music: Their favored Opuses are Animal, Earth and Growth.
    • The Beastmaster: The Animal Opus allows them to act over, well, animals. Animal Ken also tends to be a favourite skill among them.
    • Dishing Out Dirt: The Earth opus grants them control over earth itself and all the minerals within it, as well as concepts of order and stability.
    • Green Thumb: The Growth Opus grants them control over plants.
      • The Plague: This also includes bacteria, which has lovely things such as viruses and disease.
  • New Eden: The waters of Gardenia take after this aspect, but in a much more brutal manner.
  • Nature Hero: They prefer living in the wild, are close to nature, and their Opuses are closely related to it, covering all natural parts of the environment.

The Sirens at the far north, whose salty voices can sing the sailors to their doom. Solemn and grim, they are willing to look for things even other Sirens fear, and do it so no one else will have to. This is also a manifested water in the Celestial Ocean that is inhumanly cold. Their Opuses are Darkness, Death and Freeze.

  • Animal Motifs: Their alterations take inspiration from the arctic and antarctic parts of the world.
  • The Anti-Nihilist: They believe death is inevitable and all things always must come to an end sooner or later. But they don't believe this means the end for the world as a whole.
  • Chameleon Camouflage: One of their Alterations that favors Stealth rolls uses this to help them blend in.
  • Dark Is Not Evil: They are associated with quite dark notions, and two of their Opuses are Darkness and Death, but they can be just as moral as any other Siren.
  • Endless Winter: The Water of Polaria is also quite cold, and perpetually suffers from this in the Celestial Ocean.
  • Intimate Healing: One of their Alterations lets them gain a Seal's pelt to keep warm against the cold, and mentions those in skin contact with the Siren gains these benefits too.
  • Magic Music: Their favored Opuses are Darkness, Death and Freeze. These can include, but aren't limited to...
    • Casting a Shadow: The Darkness Opus allows the Siren to manipulate the darkness and shadows, which can include...
      • The Corruption: Darkness can specialize in the darkness of the human soul, such as degeneration and negative emotions.
      • Dark Secret: Darkness can mess with secrets, be it learning them or keeping them secret.
      • Deep Sleep: It can mess with the states of sleep.
      • Stealth Expert: It also aids in stealth and secrets, in the form of "darkness that obscures things".
    • Necromancer: The Death Opus grants this power over dead things, ghosts and the undead.
    • Time Stands Still: Though not associated with time, Freeze can aid in slowing down or stopping things. This can include but isn't limited to...
      • An Ice Person: If one puts Water and Freeze together in a Verse, it allows for the creation and manipulation of Ice.
      • Slow-Motion Drop: But this time, actually slowing a fall.
  • Selkies and Wereseals: They are heavily inspired by this trope; their Alterations include fur and other mammal-like features, and Selkies actually is one of their nicknames.
  • Shoot the Dog: The reason they delve into matters considered amoral by other Sirens; they believe someone has to do it so the others won't.

The Sirens as beings of passion and muses to humanity. To them, the Song manifested as a passionate ballad, and they believe that because you only live once, you should enjoy every second of it. Their waters reflect this passion as something so burning that it wiped out the world in a heat wave. Their Opuses are Light, Passion and Temper.

  • Animal Motifs: Their alterations take inspiration from animals of the tropical parts of the world.
  • Emotions Versus Stoicism: The Emotions End, especially given one of their Knowledges is called "Drown in Your Passions".
  • Hot-Blooded: A common stereotype for them.
  • Magic Music: Their opuses are Light, Passion and Temper.
    • Emotional Powers: Through the use of the Passion Opus, these Sirens can manipulate emotions themselves.
    • Light 'em Up: The Light Opus grants the ability to control Light, as well as powers contrasting that of Polaria's Darkness Opus.
    • Super Empowering: The Temper Opus helps bring things to their best points.
      • Playing with Fire: Subverted, as the Temper cannot actually create fires, only those in the process of heating up.
  • Psycho Electric Eel: Being one of the Waters renowned for their moods and having an Alteration that makes use of electric pulses qualifies them for this.
  • Romanticism Versus Enlightenment: Most definitely on the Romantic end. They are all about living by your passions.
  • Set the World on Fire: Their water of Polaria is this in the Celestial Ocean.
  • Shark Man: Out of the other currents, Tropicana bears special alterations pertaining to this.
  • Woman Scorned: Word of advice, do not give a Tropicana Siren a reason to be pissed off at you. They have a strong tendency to hate people with the same intensity than when they love them.


The Sirens as mysterious folks people, beings who come, change everyone's life through their influence, and then go away, never to be seen again. Vaporians believe in freedom and the possibility to make choices, but also that each choice has consequences. Their water reflects as a world without an atmosphere, stripped clean and full of winding currents and solar radiation. Their Opus are Wind, Weather and Pressure.

  • Animal Motifs: Their alterations take inspiration from the weirdest parts of nature, and from lagoons as well.
  • The Drifter: How nicer Vaporian typically operate- they travel to new places, help the locals deal with their problem, then leave as quick as they arrived once their work is done.
  • Flying Seafood Special: Though not entirely possible, the Vaporians have a tailfin Alteration that allows them to pull this temporarily.
  • Freedom from Choice: A core element of their belief is that you always have a choice, but each choice can have huge consequences, making you indirectly responsible for them.
  • Magic Music: Their favored Opuses are Wind, Weather and Pressure.
    • Blow You Away: The Wind Opus grants them the power to manipulate wind and air, as well as the concepts related to it such as freedom.
    • Gravity Master: One association of Pressure.
    • Weather Manipulation: Easily done with their Weather Opus.
  • Solar Flare Disaster: What Vaporia suffers in the Celestial Ocean.

Celestial Currents

Currents are social groups formed by Sirens, unifying them in a common purpose. Mechanic-wise, they serve to define both the way a Siren are trying to react to the Deluge, and the Conclusion she has access to. The Currents trying to stop the Deluge in ethical ways are known as the Celestial Currents.

    The Celestial Currents in General 
  • Mythology: Most of the progenitors of the Currents are named after various water gods in different mythologies.
  • White and Grey Morality: The Celestial Currents are the White to the Abyssal's Grey, trying to stop the Deluge without hurting either nature or civilization too much.

"There's only two sides. Those who do good and evil and those who sit by and don’t do a thing. So which one are you?”

The Winding Current is focused on acts of Necessary Evil if it would stop the Deluge, the Clownfish being known for playing the part of manipulators, thieves and assassins. Their favored Conclusion is Travel.

  • An Offer You Can't Refuse: According to their origin story, their founder, Mami Wata, was put in charge of creating the Current after Ceto made her such an offer to her.
  • Animal Motifs: Clownfish. Colorful fish that make their homes in places that would kill anything else and have a resistance to poison, fittingly for the Current.
  • The Chessmaster: One of their ideals, and some aspire to be the type.
  • Dirty Business: Their modus operandi and Canon believes that the way to take care of the Deluge is through this.
  • The Friend Nobody Likes: Understandably, considering their methods and the fact they tend to use quite dirty tricks, other Sirens usually aren't fond of them. But they acknowledge them as necessary and very effective.
  • Guile Hero: Their most defining features; the Current of Buoyancy works through manipulation, cunning, assassination and building allies or contacts all over the world.
  • Impossible Thief: Mami Wata was this before founding the Current; she was able to steal anything from mortals before being noticed, and even supposedly Ceto could only catch her by using magic.
  • Killed to Uphold the Masquerade: They are the Current who is the most focused on protecting the Masquerade, and as such usually are in charge of applying this trope to any human who knows too much.
  • Magic Music: Their favored Conclusion is Travel whose powers are basically "Get from Point A to Point B". This includes but isn't limited to...
    • Flash Step: One obvious application of Travel.
    • Flight: With the Wind Opus in Travel 4. It can also be used at lower levels to glide.
    • Hell Gate: Mastery in Travel allows one (with the help of Opuses like Spirit or Death) to enter the Shadow or Underworld.
    • Intangibility: Travel is concerned with going from "Point A to Point B". Who's to stop a Siren with a good amount of Travel from going through walls?
    • Jedi Mind Trick: The Travel Conclusion can also be used to lead thoughts to reach an end point or goal, so long as the Siren has the right Opus to use conceptually for it.
    • Super Reflexes
    • Super Speed
    • Teleportation: Mastery in Travel allows them to instantly move from one point to another in a blink of the eye.
    • Throwing Off the Disability: Travel also includes giving people who cannot use an extremity to move anyways.
  • Necessarily Evil: They specialize in doing all the dirty, morally questionable, but necessary actions other Sirens would rather have no part in. They believe that it's a plausible method of going about solving the Deluge.
  • Pragmatic Hero: What they are at best. They are trying to stop the Deluge like all the Celestial Currents, but they are willing to get their hands dirty in order to do so.
  • The Spymaster: They specialize heavily in espionage and assassination.

"You broke the law. You know the consequences of your actions, and so must pay for them."

The Raging Current is focused the most on combat and honor, protecting civilization and nature with equal ferocity. The Swordfish are concerned with enforcing boundaries, protecting the innocent, and if needs be acting as legbreakers so long as it's done against the Deluge. Their favored Conclusion is Protect.

  • Animal Motifs: Swordfish, well known for having a natural weapon as well as a noble symbol of the sea.
  • Boring, but Practical: Protect is great at protecting against specific things, but it's certainly not as flashy as the other Conclusions.
  • Comes Great Responsibility: Members known to join due to duty are those who chose to join this Current because they felt like it was their duty to use their abilities to protect people.
  • The Big Guy: They tend to be the most physical-oriented of the Current, and have the better fighters.
  • Implacable Man: Their signature Conclusion is Protect, and they tend to have high Stamina, meaning it's really difficult to take them down.
  • Jeanne d'Archétype: Their founder, Ran, incorporates many elements of the trope; she was an Action Girl and a veteran, fighting to the end in order to bring peace back, and according to the story was offered her job by Ceto, a supernatural being, as she was about to die.
  • Knight in Shining Armor: They all aspire to be this, using their powers and skills to protect people and following an ideal of honor and bravery. Ran is most definitely agreed to have been one.
  • Magic Music: Their favored Conclusion is Protect, which specializes in guarding anyone who benefits from the Verse. This can include but isn't limited to...
    • Barrier Warrior: Given their penchant of protecting people and yet attacking at the same time, they're most likely to invoke this.
    • Deflector Shields: Protect at it's greatest lets a Siren create one to deflect attacks.
    • Elemental Armor: Protect guards from any cause of the elements used in the Verse (so someone protected from Water would be able to breathe in it), but at Protect 3 a person who benefits from such a verse gains that Armor against anything that would hurt them.
    • Instant Armor: It doesn't necessarily manifest as "Armor", but armor granted by Protect can be unmanifested until something would damage their target. The book gives an example of someone protected by Sentient-Water-Protect having water manifest from water vapor in the air.
    • Invisibility: Possible with Self/Insensate-Light-Protect!
    • Shed Armor, Gain Speed: Inverted! Protect Verses don't harm movement, and some can aid it as well.
  • Violence Really Is the Answer: What their approach to the Deluge is is that they feel violence, or at least the threat of it, is a possible way to stop people from overstepping bounds, enforcing the rules and keeping people from making the same mistakes that lead to the deluge.


“Allow me to help you on the right path.”

The Current of Goodwill desires peace and tranquility within the domains they hold, wherever they may hold them. However, the Corals can just as easily break under the pressure they take. Their favored Conclusion is Calm.

  • Animal Motifs: Coral, namely in how they serve as housing for other fish and can fall apart due to stress.
  • Badass Pacifist: Their function is to ensure peace and try diplomacy wherever it hasn't failed yet. And they are very good at it, and can effectively make any supernatural power useless or halt any natural or physical event.
  • Comes Great Responsibility: They are expected to serve as leaders and mediators between Sirens, humanity and nature, ensuring that none of them get abused by any of the others. And of course, they are invested in keeping the Deluge from happening.
  • Guile Hero: Being diplomats and leaders against the Deluge, they favor diplomacy and charisma to try and get people to work together.
  • Informed Flaw: It's noted how they can break under the stress, but whether that is true depends on the ST. See Pun below.
  • The Kirk: They are expected to be this among Sirens. Conflicts between people usually involve everyone having a point or good reasons, so they have to be impartial and listen to both sides.
  • The Leader: For the Celestial Currents.
  • Magic Music: Their favored Conclusion is Calm, which is based on negating or ending things in action through the verse. This can include but isn't limited to...
    • Anti-Magic: The Calm Conclusion can end supernatural effects, neutralize supernatural items, and at higher levels it can even neutralize supernatural places of power or doorways to supernatural realms.
    • Feel No Pain: It can also physically negate urges such as the need to eat, sleep or rest.
    • Index Failure: Almost anything in the list can be done, especially since Calm can penalize rolls or at higher levels, outright negate the effect of them!
    • Laser-Guided Amnesia: It can also negate the creation of new memories.
    • Magic Antidote: It can also negate diseases and poisons. It should be noted that the poison/disease is still there and it's effects were only temporarily negated.
  • Nerves of Steel: Sirens from the Current of Harmony usually have strong resistance attributes, since that's a requirement when you are leading forces against the end of the world.
  • Power Nullifier: Their signature Conclusion, Calm, allows them to slowly weaken a supernatural power, or mundane events to stop their effect(s) altogether. Such as calming a raging river.
  • Pun: One of their nicknames is "Corals" and the Currents make multiple notes on how they can break under the stress. Coral is known to be able to die if it gets stressed.
  • The Social Expert: Obviously seeing how they act as mediators and negociators, they usually have good social skills.

“Show me where it hurts.”

The Healing Waters cannot stand to see the pains and ills of the world, and like Wrasses will pick and clean them out so they might heal. Their favored Conclusion is Restore.

  • Animal Motifs: Wrasses, a fish known for cleaning the teeth of other fish, similar to how Healing tries to fix whatever they come across.
  • Children Are Innocent: Ceto chose a child named Kumugue to found the Current of Healing because she believed only children had the purest form of love.
  • Magic Music: Their favored Conclusion is Restore, which is based on restoring objects and people back to their original states, or reinstating previous states of existence. This includes but isn't limited to...
  • The Medic: Their role is to heal people and the world of all its pain and ills. Obviously, they tend to be good in medecine.
  • Mr. Fixit: The Restore conclusion can heal both objects and living things equally, depending on the Opus used.

“I know things you can’t handle, but I will give you what you can.”

The Drops of Knowledge are known to look for knowledge and wisdom wherever it can crop up and be used against the Deluge. Afterall, an Octopuses tentacles and brain can achieve so much. Their favored Conclusion is Sense.

  • Animal Motifs: Octopuses, namely for their intelligence and how their malleability gets them through any situation.
  • Awesomeness by Analysis: The Canon of Wisdom is like this in a nutshell. Find a problem that can cause the Deluge, flow through to find it's weak points, then crack it open like a nut.
  • Genius Bruiser: Dabbling in knowledge and gaining wisdom, more active members of the current can come off as this.
  • Magic Music: Their favored Conclusion is Sense, which is based on seeking out what the Siren is looking for or telling her things about it, which includes but isn't limited to...
  • The Smart Guy: For the Celestial Currents as a whole.
  • Secret Keeper: They will occasionally make sure to keep any knowledge that could help humans break the Masquerade away from them so they won't have to killed for knowing too much.
  • Seeker Archetype: Members of the Current of Wisdom are expected to seek knowledge.
  • Seers: The Current of Wisdom values clarity, and favor that advantage of a Trace.
  • The Smart Guy: Obviously, they are the most mental-oriented of the Currents.

Abyssal Currents

The inverse of the Celestial Currents, the Abyssal Currents tend to serve as antagonists to them, using often extreme solutions to stopping the deluge, surviving it, or in one case causing it.

    Abyssal Currents In General 
  • Allegorical Character: All of the Abyssal Currents were made with a certain theme or idea in mind, as extremes a Siren could fall towards as part of their existence.
    • Acheron represents Sirens who decide to say Kill ’Em All and refuse to keep up their Stability.
    • Cocytus represents Sirens who want to fight against the Deluge by any means necessary.
    • Lethe represents Sirens who cling more to Civilization than Nature, who are Pro-Human Transhuman and see the resolution to the Deluge as killing off all that's natural.
    • Oceanus represents Sirens who cling to their Relationships, up to the point they're willing to do anything to ensure they survive the Deluge.
    • Phlegethon represents Sirens who abuse their powers and Relationships, refusing to work against or denying the Deluge to enjoy themselves.
    • Styx represents Sirens who cling more to Nature than Civilization, who believe that Humans Are Bastards and should be wiped out so nature can take itself back.
  • Black and White Insanity: Given that Siren plays with being torn between extremes and absolutism, all of the Abyssal Currents (especially Styx and Lethe) fit this trope.
  • Dark Is Evil: They're not called the Abyssal Currents for nothing.
  • Evil vs. Evil: Quite fortunately for the Celestial Currents, most of the Abyssal Currents don't get along at all. Lethe and Styx are pretty much always clashing against one another due to their goals being completely antithetic, and Acheron is pretty much hated by every single other Current, Celestial or Abyssal, because nobody aside from them want to see the Deluge actually happen.
  • Dark Is Not Evil: Though it's not the norm, it is possible for Sirens to be of the Abyssal Currents while not trying to destroy civilization, nature, both or kidnap people. So it usually goes for Cocytus or Phlegethon.
  • Motive Decay: One thing mentioned in all of their histories is that they were once focused on a particular aspect of reality, like the Celestial Currents. However, the Deluge changed them to adopt more drastic ethics.
    • Acheron was once about guiding and teaching the world, but is now about ending it instead.
    • Cocytus was originally about using dark secrets and doing drastic actions where it was needed, but they've forgotton the latter part and now it's Canon is abused by the manipulative bastards and the monsters of the Current.
    • Lethe was once about guiding Humanity's progress and keeping it in check, but given the Siren's natural inclination of clinging to one side or the other, they're now about progressing humanity's wishes without regard of the consequences.
    • Oceanus's motives are unknown, but given her tendencies she might have been about protecting humanity from the apocalypse proper.
    • Phlegethon may have been about dealing with the darker passions in people, which given the futility of the Deluge has lead them to deny it and party til the world ends.
    • Styx was once about protecting nature, but when humanity grew large enough to destroy it, they started getting more violent and hateful of humanity as a result.
  • Mythology: But regardless, each of the progenitor's names come from different mythologies.
  • Well-Intentioned Extremist: Most of these currents tend to be depicted this way, doing their own solution to the deluge.

“Your suffering is at its end. Now, only despair and the void.”

Also known as the "Current of the Void", the Current of Acheron have seen the deluge...and have chosen to embrace it. The World of Darkness is fading, worthless and broken, it deserves to be swept away in a tide of destruction. Almost universally antagonized by every other Current, including other Abyssal Currents, the Sirens of Acheron work in secret so they may cause the Deluge. Their favored Conclusion is Disturb.

  • Animal Motifs: Coelacanth, a fish long since presumed dead from ancient times that is found in various places, seemingly alive and well. Fitting for a current that tends to be killed off wherever they're found, and yet still getting more members all the while.
  • Apocalypse Cult: What they essentially are. Their agenda essentially is to fasten the Deluge as a way to put an end to a world they believe deserves to be destroyed.
  • Apocalypse Maiden: An unusual variant in that they are actively trying to become this trope.
  • Bad Powers, Bad People: Their favored Conclusion is Disturb, which is mainly used by them to make things worse or go out of control.
  • Breaking Speech: Something they'd definitely favor. A notable example of this is that most of their stereotypes on anything else is this.
  • Equal-Opportunity Evil: They are noted to be surprisingly lax when recruiting new members, accepting pretty much any Siren as long as they share their ideal. After all, when you are hated by everyone and have very few people interested in joining you, you can't be picky.
  • Expy: This Current's modus operandi is quite similar to the Black Spiral Dancers in Werewolf: The Apocalypse. In a sense, they're much better expies than the Current of Oceanus, who serves an expy of the Wyrm!
  • Joker Immunity: Despite having very little members, being absolutely loathed and antagonizied by Currents of both sides, and being taken out whenever the people they try to break end up fighting back, they always seem to come back. Many Sirens fear this might be because they actually are more numerous than believed.
  • Logical Weakness: Given their aims and goals, few if any Sirens desire to join with them, and they tend to be killed off the moment they're found messing with things. As a result, the Sirens of Acheron work in secret, messing up events or places to make catastrophically bad outcomes and covering their own tracks.
  • Magic Music: Their favored Conclusion is Disturb, which makes things more effective than they should be. This includes but isn't limited to:
  • Meaningful Name: Acheron is the greek river of woe, fitting for an Abyssal Current who wishes to bring woe to everything.
  • Omnicidal Maniac: They know the Deluge is coming, and they are trying to ensure it will actually happen.
  • Restart the World: Some within the current believe that the Deluge is simply a huge reset button, capable of restarting the planet over so they can try again to fix things. Sadly, there's a split within the current on whether they do want to restart or if they just want to end everything.
  • Straw Nihilist: The reason they are trying to cause the Deluge; they believe the world is such a terrible, messy place it really isn't worth the effort to save it.
  • Suicidal Cosmic Temper Tantrum: Something they're accused of by the other currents. They pretty much want to see the world destroyed as a way to protest against how crappy it is.

“Seek knowledge in the dark depths.”

Also known as the "Current of Dark Secrets", the Current of Cocytus are a group of Sirens who believe that there's power in the knowledge and information that most other consider taboo or dark, and that information can be used to stop the Deluge or be used for their benefit. Most other Sirens shirk from these ones, as they forgo ethics if it would achieve a result they dearly need, be it against the deluge or events. Their favored Conclusion is Transform.

“Humanity is too beautiful to let your taint ruin it. Hold still, this will only hurt a second.”

Also known as the "Current of Mankind's Victory", the Current of Lethe are made up of Sirens who believe that, in the fight of civilization vs nature that Civilization and humanity has won, and it's easier to side with them and live in ignorance of the damages they're causing to the ecosystem. That and their alliance with the Flensers grant them many boons. Their favored Conclusion is Control.

  • Animal Motifs: Hippocampi, despite being mythological, represents horses and how they were domesticated by humanity, similar to Lethe's love for humanity preventing them from harming them.
  • Can't Argue with Elves: Their opinion regarding humans. As far as they are concerned, humans truly are better, and as such are always right in what they do.
  • The Dark Side Will Make You Forget: Playing in with how their name is the Greek River of Forgetfulness, the Letheans are content letting the world rot and remaining in ignorance of it.
  • Evil Is Easy: It's easier to side with humans and let them do as they please rather than to deal with them and try changing millenia old social constructs.
  • Fantastic Racism: Usually towards Sirens not in their current and towards most supernaturals who are a threat to humanity.
  • Humanity Is Superior and Humanity Is Special: They certainly believe such, and what better than to side with the winners in history? Also deconstructed, as their actions as a Current are actually causing loads of harm via the Flensers.
  • Hunter of Their Own Kind: More than a few Letheans are noted to follow in the Flenser's footsteps, eating Siren flesh to remain young themselves.
  • Magic Music: Their favored Conclusion is Control, which gives them the ability to control anything be it people, animals, plants, elements, and even the laws of nature. This includes but isn't limited to:
    • Compelling Voice: Some of the powers of Control rely on how simple or complex an order is, and how many things a thing under control can carry out.
    • Demonic Possession: At the master level of Control, a Siren can do this.
    • Mind Manipulation: Most of the tropes can be used with Control on humans.
    • More Than Mind Control: If used long enough and with Control at or above a certain level, the people and animals a Siren tends to control can be made more pliable.
  • Meaningful Name: Lethe is the greek river of forgetfulness, befitting the Abyssal Current of Sirens who've gotten lazy and forgetful of their duties to nature.
  • Memory-Wiping Crew: One of their noted jobs is to protect the masquerade. Given they favor the Control Conclusion, it's not hard for them to make an Insensate-Human-Control verse to tamper with human memories.
  • Mind-Control Music: These Sirens employ the Control Conclusion the most, enabling them to manipulate the elements or people as they see fit.
  • Pro-Human Transhuman: One of their themes, albeit a rare villainous version of this. They believe Humanity Is Superior and perfectly justified in polluting or damaging the planet, and as such tend to have Fantastic Racism toward any Siren not in their Current.
  • Utopia Justifies the Means: They sincerely believe that anything humanity does is justified.

“I know it hurts. But I hurt you because I love you.”

Also known as the "Current of the Monster Queen", the Current of Oceanus follows the guidance of a single monstrous survivor of the Deluge, known as Echidna. Echidna was active during the Deluge, trying to save humanity but ultimately her work ended up in vain and she ended up becoming something else. But when the Song happened, and she happened upon the world before the Deluge happened, she believed that there was a second chance for humanity. She doesn't believe the Deluge can be stopped mind you, but she believes that with her newfound power, she could make a new race out of humanity, one that will survive the Deluge. She does this out of love for humanity, and encourages the Sirens to take up the same banner.

As a result, she has many Sirens on her side, and is very active within the Celestial Ocean. Her Current grants numerous benefits, such as being able to affect their Trace in any way or favoring whatever Conclusion they desire.

  • A Mother to Her Men: Echidna loves all of her Vodianoi, and even those who are failed projects (almost all of them are) are still kept around because she loves them so. The same goes for her Sirens as well.
  • Admiring the Abomination: They turn their loved ones into Vodianoi. They love them before and after the transformation.
  • All Your Powers Combined: Sirens in Oceanus can choose any Conclusion they want to favor, and Echidna can grant any Alteration to a Siren, giving them such a flavor not only to the other Currents but also towards all Waters as well.
  • Animal Motifs: Vipers, partially due to Echidna's influence and how they get their Vodianoi.
  • Anti-Villain: Type III. She does love humanity, in her own twisted way.
  • Even Evil Has Loved Ones: One of the major advantages of joining Echidna is apocalypse proofing your loved ones. Of course, this turns them into a mindless monster in the process, but they'll still love you!
  • Evil Evolves: Echidna is searching for a way to force evolution upon humanity so they will survive the Deluge.
  • Evilutionary Biologist: Echidna is one, trying to make the new race out of humanity that will survive the Deluge.
  • Expy: Look over in the Werewolf: The Forsaken characters entry and under the idigam Gagh-Azur. Echidna sounds like her, don't she?
    • Echidna can also be one to the Wyrm in Werewolf: The Apocalypse, namely because they're both noted to have snake like forms and mutate the people who fall under their influence. This could double as Foil, because whereas the Wyrm is trying to cause the apocalypse so it could escape the net the Weaver put upon it, Echidna is trying to save humanity and help them survive it.
    • Given the comparison above, it wouldn't be much of a stretch to say that the Sirens are like the Black Spiral Dancers, abit that they're Foils too. Whereas the Black Spiral Dancers are aiding the Wyrm in causing the apocalypse, the Sirens of Oceanus are aiding Echidna to help humanity survive it.
  • Good Powers, Bad People: Quite possible if the Sirens a player faces (or even plays as) have Calm, Restore or Protect as their favored Conclusion.
  • Fish People: The Vodianoi, Echidna's children, are even more of an exception than most Sirens. They're made from kidnapped humans mashed up with Echidna's Malformations or random Alterations.
  • The Kindnapper: Their modus Operandi - Kidnap humans and make them into Vodianoi capable of surviving the Deluge.
  • Lovecraftian Superpower: Echidna's Malformations.
  • Obviously Evil: The Malformations that Echidna grants, whether they're considered as normal "Alterations" or her special techniques that only she can grant, always appear on the affected's human form as well as their Diluvian form.
  • Red Right Hand: Basically the trope above this one.
  • Sea Monster: Echidna, duh.
  • Well-Intentioned Extremist: Echidna believes that the Deluge is unstoppable, and the only way to get through it is to survive it. But she loves humanity and wants them to survive as well. She sadly doesn't seem to register that she's making the people she wishes to save into non-sapient monsters.
  • Yandere: Moreso than any other Sirens, as her Servants will frequently kidnap their loved ones and willingly turn them into aquatic monsters out of desire to protect them from the upcoming Deluge. Echidna is possibly worse, because her love extends to ''all of humanity.''


Also known as the "Current of Dark Passions", the Current of Phlegethon believe that the Deluge isn't something that can be stopped, or they don't see any reason to work against some improbable event that's never happened in the past when they have supernatural powers to fix things with. As a result, those within the Current of Phlegethon decide to party until the world ends, their world or the actual world. Their favored Conclusion is Invoke.

  • Animal Motifs: Dolphins. Primarily in how Dolphins are frequently characterized as being sweet creatures of the sea, but are in reality hedonistic beings who can kill to get their kicks.
  • Apocalypse Anarchy: Their reaction to dealing with the Deluge is to either not care about it, or to actively party, pillage and loot regardless. The world's going to end anyways, why bother dealing with it.
  • Card-Carrying Villain: Given their imagery of partying until someone dies, they can come off as this.
  • For the Evulz: One of their primary motivations, so long as there's an evil emotion they can use it.
  • Lack of Empathy: They don't care who they hurt in their quest to have as much fun until the end.
  • Magic Music: Their favored Conclusion is Invoke, which gives them the ability to create their Opuses within their targets, creating them on their own, or making the Opuses be attracted to the target.
  • Manipulative Bastard: They're noted to manipulate people by their emotions, and their favored Conclusion Invoke helps in many endeavors of the like.
  • Meaningful Name: Phlegethon is the greek river of boiling blood, and what better way to get the blood pumping than hedonism?
  • Power Perversion Potential: They love making use of their supernatural powers, and it's easy to wield the Invoke Conclusion to mess with other's emotions.
  • The Fatalist: Some members can come off as this, except instead of laying down and dying they're choosing to have fun until the time comes for them to die.
  • The Hedonist: Their basic modus operandi - Party until the world ends.
  • Screw the War, We're Partying!: Their modus operandis, screwing over working against the Deluge to party and do as they desire.
  • While Rome Burns: Another aspect is that while the Deluge is on it's way, Phlegethon is just sitting by barely doing a thing.

“We are the next step in the evolutionary chain. It’s our duty to eat those lesser than us.”

Also known as the "Current of Primordial Darkness", the Current of Styx are made up of Sirens who believe that nature has suffered enough from humanity and that the industrial revolution was the straw that broke the Camel's back when it came towards their transgressions on nature, spreading pollution and forgetting to respect nature. As such, the Current seeks to rectify this by slaughtering all of humanity. Their favored Conclusion is Destroy.

  • Animal Motifs: Sharks for their predatory natures as well as being the apex predator in a kill or be killed natural world.
  • Dystopia Justifies the Means: It's not that they just want the world to become a New Eden, but they feel like it's better if humanity had bit the dust on the way down.
  • Evil Luddite: "Evil" depends on whom they're attacking, but they can engage in this trope and they certainly do when they're against the Flensers.
  • Fantastic Racism: Against humanity as a whole.
  • Glass-Shattering Sound: They specialize in destroying ANYTHING with their specialty of the Destroy Conclusion.
  • Humans Are Bastards: All of them believe in this.
  • Humans Are the Real Monsters: They blame all of humanity and civilization as things that will lead to the Deluge. They're right to an extent in which they do play a part, but only a part and not the whole reason for the Deluge.
  • Hunting the Most Dangerous Game: They take their roles as being apex predators very seriously, and when combined with their hatred of humanity...
  • Kill All Humans: Their modus operandi.
  • Magic Music: Their favored Conclusion is Destroy, which gives them the ability to damage the Opus at first, later upgrading to using the Opus to harm the target.
  • Meaningful Name: Styx is the greek river of hatred, fitting for an Abyssal Current that hates humanity.
  • Nature Lover: A darker take. They love nature to the point they wish to obliterate human civilization in order to prevent it from damaging the environment.
  • Transhuman Treachery: Some of them believe that because they are Sirens, they are no longer human and are free to terrorize humanity as they desire.

Other Antagonists

The Abyssal Currents aren't the only Antagonists towards Sirens. After all, how would Sirens accomplish anything if they were at war with each other all the time? Two other antagonists exist, primarily the Flensers, who hunt Sirens in order to eat their flesh, and Furies/Quagmires who hate all of humanity and kill those who come close to them.

The Flensers are an organization of Siren hunters from across the globe. Originally formed during the Age of Exploration from explorers of new lands and merchants, the Flensers at some point discovered that eating Siren flesh can make you younger and can be used for biological immortality. Enough merchants and explorers have met over the matter to establish an organization focused primarily on improving the human condition and keeping the secret of Siren flesh from the rest of humanity. As such, they tend to be present all over the world. They also have a standing alliance with the Current of Lethe.

  • Ambition Is Evil: They're meant to represent humanity's greed and willingness to go past what is acceptable if it will sate their ambitions.
  • Artificial Limbs: Their Cybernetics are mechanically made limbs/prosthetics that function just as good as the original counterpart.
  • Bio-Augmentation: Their Gene Mods can grant numerous advances to the human condition, allowing humans to achieve superhuman feats. Sadly, they come at the drawback of making the person they're applied to age up by a number of years, so they use Siren flesh in order to reign in this drawback.
  • Covert Group with Mundane Front: How most of the Flenser's bases of operations appear as.
  • Cybernetics Eat Your Soul: Aside from taking a breaking point from attaching the first Cybernetic to themselves, this trope is averted.
  • Cyborg: A Flenser with enough Cybernetics can become one.
  • Eating the Enemy: One of their modus operandi.
  • Expy: Of Pentex from Werewolf the Apocalypse.
  • Fighter, Mage, Thief: The Flensers have three factions within themselves that fit this pardigrim. The Villagers of Fighting Fish are their hunter faction, making them the Fighters. The Enders of Dreams are the scientific, intelligent faction who develop and make the Cybernetics, making them the Mages. And finally, the Mermaid's Scars are guile businessmen who help fund the Flenser's various organizations, making them the Thief.
  • For Science!: One of their modus operandis is this. It's also explained as the reason how they've managed to make advanced equipment and technology.
  • Hypocrite: Some of the Flensers believe they're doing what's best for humanity, even though they're still destroying the environment and Sirens who are interested in stopping the Deluge wherever they go.
  • Humans Are the Real Monsters: Unlike most other antagonist factions for the other World of Darkness games, the Flensers differ in that they are wholly and truly humans who are killing off people who know of the apocalypse and are trying to stop it, and yet do not care.
  • Hunter of Monsters: For Sirens in particular, they don't care much for the other splats lest they're a threat to humanity.
  • Immortality Immorality: They're willing to kill sapient beings who are trying to stop The End of the World as We Know It to eat their flesh and selfishly prolong their own lives. And then prolong the suffering they cause on Earth just to ensure more arise or appear to continue the cycle ad infinitum.
  • Immortality Seeker: Some Flensers claim to be this, just using Siren Flesh in the meantime to keep themselves alive until they can engineer immortality for all of humanity. At least, biological immortality.
  • Industrialized Evil: They make huge use out of factories, technology and the resources they've dug up from polluting places to hell.
  • Join or Die: Not necessarily enforced on the "Die" part. Flensers will sometimes invite those working in their mundane facilities to partake in their stash of Siren Flesh, Cybernetics or Gene Mods. If they're hooked, they're made into Flensers. If not? Well, the "die" part is only enforced if they don't have a Lethean Siren with the Control Conclusion available to them.
  • Mega-Corp: Played straight and subverted. The Flensers are not one huge or all encompassing corporation, but rather a series of large-to-medium sized businesses and the like who are joined together by their philosophies of technological development and eating Siren flesh.
  • Powered by a Forsaken Child: They eat Siren Flesh to maintain their youth and biological immortality.
  • Pragmatic Villainy: Even the most heartless Flensers usually loathe resorting to pollute an area to attact Sirens, not because they think it's a bad thing (they couldn't care less about it), but because it tends to attract the attention of mortals, who could easily shut down an entire Flenser base of operation as a result.
  • Relationship Sabotage: One of their favored tactics for targeting a Siren is by ruining her relationship with someone she loves.
  • Screw the Rules, I Have Money!: They're known to pull this to get to more places to get materials and pollute.
  • Science Is Bad: Played straight and averted at the same time. The author on the project was afraid of playing this trope straight, so they made it clear that the Flensers only real bad point is their ambition and making a sidebar that their inventions are not made to make it seem like New Technology Is Evil and even pointing out how many advances in science are helping humanity today. The only really bad part with this trope is how the Flensers are using the same science to hurt the world and hunt Sirens.
  • Self-Destruct Mechanism: They have a Cybernetic like this that they implant within their operatives that have loads of Cybernetics already. The reasoning is that it's easier to destroy Cybernetics than to let them fall into the hands of their enemies or the humans they aren't ready to sell them to.
  • Throwing Off the Disability: When offering one of their workers in their mundane facilities the chance to join the Flensers, they'll sometimes offer workers with non-functional or missing extremeties the chance to regain them at full usage with their Cybernetics.
  • Toxic, Inc.: They usually pollute places in order to draw out Sirens. This is considered a last resort method however, and most of them prefer to not go this far.

    Furies and Quagmires 
Normally, when nature is polluted and defiled, you would think it'd take it laying down, right? Wrong. Whenever disrespect to nature happens, the result is that nature builds up hatred and spite until it becomes a Quagmire, a wounded area of nature angry at those who've harmed it and lashing out if they can. Furies are usually a Nature Spirit connected to a Quagmire, who are sapient and can guide the Quagmire's fury at their foes. It doesn't help that they can also plague and empower animals to do their bidding.

  • The Beastmaster: Animals in the general area of a Quagmire can get influenced by it, becoming monstrously strong and huge (oversized spiders are given as an example) and rabid, attacking any human that comes close.
  • Elemental Embodiment: the "Craft Vessel" Numen allows a Fury to craft herself a body directly from the very elements in its Quagmire, essentially becoming this.
  • Everything Trying to Kill You: The area of a Quagmire is bound to be this for any non-Siren or non-Animal who steps into it.
  • Gaia's Vengeance: Their schtick as a whole
  • Hostile Terraforming: Any area that is plagued by a Quagmire is bound to become more hostile to those who walk within it.
  • Misanthrope Supreme: They hate all humans.
  • Nature Is Not Nice: They incarnate the darker aspects of nature.
  • Nature Spirit: Furies claim to be this, as spirits of the Earth itself. Mechanic-wise, they are considered as Ephemeral beings similar to Spirits in Werewolf: The Forsaken, and follow a slightly modified version of their rules (among others, they use Pneuma instead of Essence, and their Rank is tied to the Quagmire they live in).
  • The Power of Hate: They literally thrive on this, their hatred of those who've defiled nature and humanity in general.
  • Too Dumb to Live: One of the ways a Quagmire can be appeased is through something like the Scorched Earth technique, basically pollute and scour the area until no natural life remains to completely kill it. However, it's noted that using this method WILL empower a Quagmire to monstrously strong levels so doing this is usually an extremely stupid idea.
  • Villain Respect: While Furies absolutely loathe humans, they do treat most Sirens with a degree of grudging respect as long as they aren't Letheans.

Other Allies to the Drowned

Not all those who hear the Song and follow it to the very end become a Siren. When a candidate gives up on attempting to live, the Song hollows these beings and damages their soul, drowning them regardless and leaving them as Breathless.
  • Batman Can Breathe in Space: Much like Sirens except abit more powerful, the Survivors do not need to breathe in order to live and they are immune to the effects of all biomes and atmospheres.
  • Damaged Soul: All of them have this.
  • Jade-Colored Glasses: Most Breathless are noted to gain these after a couple of years, mainly because they're living with being showered with false affection with no way to talk to people normally.
  • Mind Rape: Though not exactly their fault, they exude a subtle version of this trope upon most humans they meet. It tends to make Humans more inclined to help them as if they were some dying creature that needs tending to.
  • The Not-Love Interest: Most of them are like this, often finding people helping them or getting infatuated with them without much explanation on their part.
Love and madness have long since been tied to Sirens even up to Ceto's conception. It is what keeps Sirens attempting to stop the Deluge. It is what ties Lethe and Styx to Civilization and Nature respectively. It is what keeps Echidna on her grim task. As such, attachments to humans are much stronger to Sirens which often culminate in them cultivating Relationships, the source of both stability and madness alike for Sirens.
  • Break His Heart to Save Him: Often times this can be pulled if a Siren's Relationship may find out if the Siren is a supernatural, or if the relationship is targeted by a Siren's enemies so they can't get him.
  • Cool Down Hug: They can administer these to Sirens to end their Maelstroms early.
  • Did You Just Romance Cthulhu?: Relationships often unknowingly do this.
  • The Four Loves: A Relationship can cover any one of these types of loves.
  • If I Can't Have You...: If a Siren loses a Relationship, whether caused by the Relationship cutting things off or outside forces cutting it off, a Siren can go on a Roaring Rampage of Revenge in this trope.
  • Kid with the Leash: They can serve this role to whatever Siren they're in a relationship with, especially apparent if Codependency happens to be the kink of the Relationship.
  • Love Cannot Overcome: Flat out trying to tell a Relationship that you're a Siren causes Aggravated Damage, which if it fills up the health of their love makes the Relationship break up with the Siren. Of course, if the emotions survive and the health of the love heals, this trope can be subverted.
  • Morality Chain: They serve as such for Sirens, up to the point that they grant bonuses on Dissonance rolls for Sirens who have them. However, at the same time in the Yandere Trope...
  • Muggle–Mage Romance: Often times they're the muggle, but Relationships could also theoretically encompass other supernaturals.
  • Love Hurts: All Relationships have Kinks, things that add problems to their relationship which includes but isn't limited to Long-Distance Relationship, Stalker with a Crush, All Love Is Unrequited, Domestic Abuse, etc.
  • Love Is a Weakness: As much as Relationships are beneficial to a Siren, they also have their various drawbacks, and some hunters may target them to hurt the Siren.
  • The Power of Love: All Relationships serve as this for Sirens, and they also grant Comforts, various bonuses towards Relationships that a Siren can access so long as they have a Siren.
  • The Masquerade Will Kill Your Dating Life: Quite possible. If they're wholly human and they see the Siren's supernatural nature, the damage towards that relationship is aggravated. Not to mention if a Siren is neglecting her Relationship, it can also deteriorate it abit, playing this trope straight as well.
  • Understanding Boyfriend: Played with and zigzagged. While the idea of a Siren telling her Relationship of her supernatural status is a somewhat bad idea, if they can take the revelation they will no longer suffer breaking points that would've been caused by a Siren. Furthermore, there is a Comfort called "Acceptance", which means a Relationship is nonjudgemental of the Siren's status.
     Survivors and Therons 
Though the Celestial Ocean is the apocalyptic aftermath of the Deluge, it's oddly not devoid of life. There are inhabitants of this world who mimic their lives before the Deluge, living as scavengers, cutthroats and thieves who try to keep themselves and their family units alive for another day. Animals even live there, as strange mixes of earthen and marine life. These beings are called the Survivors and Therons respectively.
  • Archaeological Arms Race: Sometimes Survivors clash against one another, leading them to use Trinkets against one another until the other gets destroyed or subsumed into their unit.
  • Disaster Scavengers: One of their basic needs is to scrounge around for food, supplies, Trinkets and even better places to live in.
  • Evil Twin: All Survivors without exception are a copy of some human being in the World of Darkness. While all of them are concerned with living for another day, and all are in some form involved with helping cause the Deluge, not all of them are evil. However, some of the Survivors might not be that different from their original, just more willing to be up front on the "Evil" part.
  • Future Primitive: Survivors in a nutshell, being remnants of society After the End.
  • MacGuffin: Notably, some Survivors are causes of problems in reality, leading them to create Ruins and Treasures, something that links to their very Soul and can be used by Sirens to manipulate it.
  • Never Shall The Selves Meet: All Survivors have a human counterpart from which they originated from. It's mentioned that should they meet, the mortal is Ret Gone.
  • One Steve Limit: Zig-Zagged and played Straight. All Survivors have a mortal counterpart on Earth, and often form when problems that can lead to the Deluge or aid it arrive. It's noted that there isn't a Survivor Counterpart for all humans, but all Survivors have a human counterpart.
  • Post-Apocalyptic Dog: Therons can serve as companions to Survivors or Sirens who can tame them.
  • Unwitting Instigator of Doom: Survivors are reflections of people who are in some part complicit with causing the Deluge. Given most people aren't aware the end is on the horizon, the people attached to a survivor can count as this.
  • Worthless Yellow Rocks: The Survivors who live within the Celestial Ocean often don't have need of valuable possessions that can be found there...but some of them realize that the Sirens who come from the world before the Deluge can give them basic essentials like food and supplies to live longer, so they're often easily swayed by the idea of trades.
As one has probably read above, Echidna loves humanity and wishes to see it survive the Deluge and seeks to do so through her mutagenic powers. However, she has no idea of how Humanity should be in order to survive and as a result she needs to do some tests and all tests need their test subjects...the only problem is that few humans would actually be willing to become a fish monster and as a result Echidna and her Sirens kidnap humans for Echidna to test her powers upon. The result is a part human part fish monster devoid of all sapience and often not what the end result Echidna desires. Regardless she still loves her "children" and as such keeps them as her foot soldiers, christened as the "Vodianoi".
  • Abhorrent Admirer: Some of them remember their loved ones enough to be near them or stalk them. Being fish monsters, this scares them more than anything else.
  • And Then John Was a Zombie: Almost all of their cases in a nutshell.
  • Even Evil Has Loved Ones: Even though Vodianoi are effectively mindless monsters following Echidna's will, they still keep one thing of their old life: their love for their loved ones. This can be exploited to bring a Vodianoi back to humanity.
  • Fish People: Even worse than most Sirens, considering they're non-sapient.
  • Humanoid Abomination
  • Sanity Slippage: They all lose their Integrity and sapience as a part of their transformation.

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