A list of characters who appear in Shin Megami Tensei: Strange Journey, the Redux remake, and its manga spinoff Deathtament: Shin Megami Tensei Deep Strange Journey -Another Report-.
The main character of the game, he is a high-ranking military officer, his nationality depending on the game region (i.e. in the North American version, he is a US Marine. In the Japanese version, he's with the JSDF without a branch specified.). As per Shin Megami Tensei tradition, he is player-named and is silent except for player-selected dialogue choices.
- The Ace: He's undeniably the strongest fighter no matter what side he's on and is more than capable of handing any demon or angel that may try to stop him from achieving his objective.
- Back from the Dead: In Redux, Alex kills him... And Demeter resurrects him, as if nothing happened.
- Badass Normal: Jimenez actually remarks you must be something to this effect when you kill him in the Neutral Path. Made explicitly obvious in the Law route where he isn't given any form of power.
- Bishōnen: Averted in the original, as he's not a pretty, young man that expect a MegaTen protagonist to be. Zig-zagged in Redux, as the new art makes him look considerably younger and slightly more feminine, though he still retains a firmly masculine presence.
- Brought Down to Normal: You relinquish everything you've gathered in the Schwarzwelt at the end of the Neutral route to prevent this knowledge from altering the rest of the world. Subverted in the New Neutral Ending, where he becomes more or less immortal and wages a never-ending war against the Scharzwelt and, effectively, all of demonkind.
- The Captain: You effectively become this for the Strike Team after Gore field promotes you before dying and Arthur signs off on it.
- Canon Name: In the drama CD (and supplementary japanese materials), he is given the name Tadano Hitonari, a pun on "tada no hito nari" which means "just an ordinary person" in Japanese.
- Contrasting Sequel Main Character: Most SMT protagonists are teenagers who happen to be in the wrong place at the wrong time. The Strange Journey protagonist, on the other hand, is an adult military officer deliberately getting himself involved in the plot.
- Do with Him as You Will: After beating Captain Jack, you can choose to sit back and watch as half-demon Jimenez rips him apart.
- Dude, Where's My Respect?: Averted. Regardless of what path you choose to follow, your allies will cheer you on as you get closer to the end of the game, especially on the Neutral Path. Prior to this, you are always asked your opinion, and it almost always winds up being taken into consideration. Furthermore, the demons steadily come to regard you as the single greatest threat on the Strike Team, and outright panic when you arrive in the final area.
- Empowered Badass Normal:
- In the Neutral and Chaos route you are empowered by either Gore's brilliance or Mem Aleph's breath.
- In the New Neutral ending in Redux, you use the Cosmic Fruit, which makes you immortal and allows you to protect Earth from future appearances of the Schwarzwelt.
- In general, he has no magical qualities nor is he the descendant or reincarnation of a supernatural being. Given that he's not The Chosen One until the entities in the Schwarzwelt deem him useful, and even then he can always go back on their word, it's his power armor Demonica and advanced weaponry that empower his already potent training to become a deadly force of nature. This is also downplayed on on the Law Route, where he gains no empowerments and stays human, having relied on his power armor and weapons.
- Evil Laugh: Implied in the Chaos route, when Jimenez comes back to the Red Sprite after you defeat Gore. "...[You]!? Did you just laugh!?"
- Expy: Soldier heading off into another dimension? Completely and totally human and facing off against monsters that are more or less the stuff of nightmares? Fighting against the forces of Hell (and Heaven) for all of eternity with seemingly no end in sight in the new neutral route? Are we sure we aren't talking about the Doomguy here?
- Fighting the Lancer: No matter what path he takes he'll be forced to fight and kill one of his close allies. Whether it's Commander Gore and Jimenez in Law, Commander Gore and Zelenin in Chaos, or Zelenin and Jimenez in Neutral.
- First-Name Basis: Your crewmates tend to go by your first name outside of briefings, as is typical for military members to do in informal settings once they deem the other person experienced enough.
- Forever War: The New Neutral ending has you battle the Schwarzwelt for all eternity.
- Future Badass: You winding up saving your past self from getting your ass kicked by a rampaging Yggdrasil.
- The Gunslinger: He pulls his weight in battle mostly with the non-gun elemental skills his guns provide.
- The Hero: He is the main character, and the fate of humanity rests on his shoulders and hinges upon his decisions.
- Hero of Another Story: In Deathament, Jin and some of the crew of the Gigantic talk about his presence in the Red Sprite, being the other Japanese national to be seconded to the SIT.
- Heroic Mime: Downplayed with him. He's actually quite talkative compared to most protagonists and has plenty of dialogue options compared to the others. The issue is that he has no voiced dialogue in cutscenes and story bits, but even in battle he's prone to yelling out his orders as expected of military commanders on the front lines.
- I Choose to Stay: In the New Neutral ending, he remains in the Schwarzwelt to destroy it over and over again for all eternity.
- Immortal Hero: At the end of the New Neutral route, the protagonist basically becomes this by using the Cosmic Fruit.
- It's Up to You: Played with; it's made clear that you're working in the field with fellow soldiers, who you occasionally encounter and talk to. Even in the penultimate floor of the final sector, you get one last chance to exchange words with your comrades. At the same time, you're the one who has a hand in all the major advancements, such as finding the materials necessary to jump from one sector to the next, wiping out a Hate Plague, retrieving Cosmic Eggs, and pulling the plug on the last bit of resistance for your alignment.
- Last-Name Basis: Unusually for a Megami Tensei game, you're referred to by your last name most of the time—even in menus and the battle screen, your last name is shown instead of your first. It makes sense, as you're a military officer.
- Medium Awareness: One of his possible dialogue options with Jack Frost is to point out that he's the Series Mascot, which prompts him to join the Protagonist to not harm his image. This makes him the firt protagonist to engage in Breaking the Fourth Wall.
- Oh, Crap!: In Redux. While he obviously doesn't vocalize it, the first time you encounter Alex in the Womb of Grief, the fact that the first dialogue option is "Run away" speaks volumes.
- Prophet Eyes: He gains these if he becomes devoutly Law-aligned.
- Psychotic Smirk: Has a small one if he is chaos aligned.
- Race Lift: A more subtle example. Your appearance doesn't change, but what country you're comes from depends on what region of the game you're playing (Japanese for Japanese version, American for North American version, etc.) Given that the United States is a diverse country, especially compared to Japan, he appears to be of East Asian ethnicity no matter what.
- Semper Fi: In the American localization, he is part of the USMC.
- Shut Up, Kirk!: In Redux, if you complete the Womb of Grief on the Law and Chaos routes but refuse to aid Alex, you give her one of these before fighting her.
- The Stoic: You are actually commended by your teammates for not cracking under the strain, and this results in many members of the human good guys looking up to your character as a role model.
- Suddenly Shouting: In battle in Redux he is given voiced dialogue of him yelling his orders and actions, which Commanders in the military are taught to do given how loud the sounds of combat are.
- Supernatural Gold Eyes: He gains these if he becomes devoutly Chaos-aligned.
- Unwitting Pawn: He is this to Demeter. The main reason she decided to save the Protagonist from death is to use him to collect fruits to restore the 3 wise men's power. He doesn't realize this until after she steals the final fruit which Alex gave him.
- You Are in Command Now: After Gore's death.
The commanding officer of the Red Sprite, and overall leader of the Schwarzwelt Investigation Team. He is a born leader, and greatly respected by the crew.
Against the wishes of the crew, he accompanies the MC on his mission to rescue Jimenez from the demon Orias, but is mortally wounded in the battle. Before dying, he places the MC in charge of the mission and begs him to stop the Schwarzwelt.
He later returns as a Ubergestalt, thanks to the energies of the Schwarzwelt. His experiences have only reinforced his faith in humanity, essentially making him the Neutral Hero of the game. If you accept and agree with his views, he tasks you with the final mission of destroying Mem Aleph, and gives you the "brilliance" to see Mem Aleph in her true form. If you reject them, or are too far from Neutral alignment, he regards you as a danger to humanity and fights you to the death.
- Badass in a Nice Suit: For no other reason than that it looks cool, Gore inexplicably sports a nifty tuxedo in his Ubergestalt form.
- Badass Normal: He very nearly defeats Orias single-handedly. Too bad Orias decided to play dirty.
- Bald Black Leader Guy: Not a hair on his head, and he's the commanding officer of the expedition. Per the trope, he has a very commanding presence and even takes to the field.
- Big Good: He's the Red Sprite's commanding officer as well as the leader of the overall expedition. As such, he's the Neutral Path's representative.
- Black Dude Dies First: He's one of only two characters of color in the game and he dies along several other characters before the end of the first half of the first dungeon.
- Blank White Eyes: His Ubergestalt form has these. Redux clarifies them to be more like Prophet Eyes.
- Came Back Strong: He returns from the dead as an Ubergestalt, which needless to say is far more powerful than his human form. And if you've landed on the Law or Chaos routes, you get to experience first-hand how strong he is.
- Catchphrase: Constantly says variations of "the fate of the Earth is on our/your/my shoulders," even his dying speech includes it.
- Climax Boss: In the final sector, you meet up with him and he gets ready to discuss his plans to destroy the Schwarzwelt. If you are devoutly Lawful or Chaotic, or don't answer his alignment questions in a neutral manner, he deems you too far off the deep end and fights you. Following his death, Arthur self-terminates, the Red Sprite is left in a state of disrepair, and Jimemez or Zelenin (depending on your alignment) storm the Red Sprite and work their brainwashing mojo.
- Dare to Be Badass: When the player locks themselves into the Neutral Route, he gives a brief speech to remind them to cast aside the temptations of angels and demons and complete the Schwarzwelt mission."You realize, I hope, that you have chosen to side with the weakest power in this conflict. Great hardships await you on the path you've chosen to follow. But I want you to remember the way you feel now... I want you to remember that determination."
- A Father to His Men: The crew holds him in high esteem, and he cares deeply for them, as evidenced by him personally joining the Strike Team to find Jimenez.
- Our Zombies Are Different: As the Ubergestalt he is mystically empowered by the Mothers to serve as their herald, and absorbing great power eventually causes his dead body to decay.
- Self-Recovery Surprise: When fought as a boss, the first time his 7,500 HP is depleted, he will fully heal himself and keep fighting, giving him an effective 15,000 HP.
- Spirit Advisor: In the Neutral Path. He's much more of an antagonist in the Law and Chaos paths.
- Take Up My Sword: Commander Gore puts you in charge of the mission before he dies. In the Neutral route, as the Ubergestalt he asks you to stop the Schwarzwelt and leave the future of humanity on its own hands, rather than pass it to external forces.
- Unexplained Recovery: It is Mother Maia who brings him back to life, to understand her enemy. Though how she did it is unknown.
- Voice of the Legion: His Ubergestalt form speaks with a very dramatic echo, much like a stadium announcer. Combined with the dramatic voicework of Unshou Ishizuka, and you get a prime Large Ham.
A Russian scientist assigned as the First Lieutenant to the observation crew of the Elve. Her appointment was one of the first made in preparation for the Schwarzwelt operation. She is a friendly and intelligent thinker, and dedicated to the mission.
After crashlanding in the Schwarzwelt, Zelenin and the rest of the Elve crew were abducted by the demon general Mithras, who used the crew as test subjects for his experiments. As a result of all she'd seen and heard while in Mithras's custody, she hates demons and refuses to work with them under any circumstances.
However, she is persuaded by Mastema that angels are different from the demons she hates, and accepts their help. As she witnesses the atrocities committed by Jack Squad, she loses faith in humanity and falls under the thrall of Mastema. She eventually accepts an offer from him to transform into an angelic being, becoming the Law Hero of Strange Journey.
- Angelic Beauty: Invoked nearly by trope name, with Irving calling her angelic transformation a "beaut." He can, however, sense something rather off about her.
- Angelic Transformation: Ultimately accepts Mastema's offer to turn her into an angel, becoming the main Law character of the game.
- Anti-Mutiny: In the New Law route, she comes to decide the Three Wise Men have perverted the precepts of harmony that is the Law alignment and turns against them.
- Apocalypse Maiden: If the forces of Law have their way, any surviving humans judged "worthy" of living in the Lawful Earth will live forever under the thrall of Zelenin's song, which deprives all living things of their sentient will. It's later confirmed that those under the full blast of her song don't technically qualify as human.
- Bitch in Sheep's Clothing: While Jimenez starts off as a Jerkass and slowly reveals a better side through his interactions with the MC and Bugaboo, Zelenin goes the opposite direction: polite, friendly, and rational at first, if a little stiff, and slowly revealing a darker nature.
- Body Horror: Pillar Zelenin, who, in the ultimate display of invoking◊ Creepy Cool Crosses, becomes one herself.
- Brainwashing for the Greater Good:
- Her goal as an angel is to use her Song to eliminate conflict by eliminating free will. Many would likely dispute the "greater good" part.
- In the True Law ending of Redux, she still does so, but downplays it; rather, she eliminates the emotion of human spite, removing the impulse for humans to be cruel to each other for no reason, leaving free will intact.
- Brown Note: Her Song is capable of forcing those who hear it to become mindless devotees to the Forces of Law.
- Climax Boss: In Redux, her Pillar form is the final opponent you face before the Three Wise Men themselves on the New Chaos route.
- Does Not Like Shoes: As an angel, she wears a strange bodysuit-like garment that covers the backs of her heels but leaves the rest of her feet bare.
- Emotionless Girl: As an angel. Subverted in Redux if you follow Alex's questline to its conclusion.
- Evil Makeover: As an angel, she changes outfits to a strange, coat-like robe.
- FaceHeel Turn: After you defeat Maya, she formally goes AWOL and joins the angels to remove free will and create a World of Silence.
- Fantastic Racism:
- Because of her ordeal in Bootes, Zelenin hates demons, refusing to work with them regardless of the circumstances and viewing them only as tools for the study of the Schwarzwelt. The irony is, however, that she happily accepts support from Mastema's angels... even though, by Megaten terminology, angels are demons like any other, just with a different alignment.
- After being turned into an angel, she comes to look down on humans as well. Subverted in the New Law route, however, where Alex causes her to realize she was lashing out and she comes up with a far more humane plan than the original Law ideals.
- Fate Worse than Death:
- Can inflict this upon the demons saved from Jack's Squad, who are turned into masses of incomprehensible, mindless data that only say gibberish.
- There's also Jack's Squad themselves, who are turned into mindless drones chanting the Lord's name over and over.
- Final Boss: She's your final opponent in the original Chaos route for both the original game and Redux.
- HeelFace Turn: In the New Law route, Alex convinces her that a World of Silence wouldn't save humanity, and she decides to create a world of peace and harmony for all humans.
- Hot Scientist: Asura even claims some of the other crewmen lust after her, though he may have just been trying to rattle her.
- Knight Templar: Just before the Chaos route's final battle, she declares that she hoped she could save everyone, but ultimately decides the soul of all living things is beyond redemption, and thus every being with a soul must be destroyed. Applies also in New Chaos route when she's confronted in the Empyrean Ascent. Notably, what causes the New Law route in Redux is her starting to have doubts.
- Lust Object: If Asura's reveals to her that this is all she is to her male colleagues of the Elve was taken at face value. There's also a possibility that he's just trying to get her mad.
- Ms. Exposition: Of the crew she's the most knowledgeable of the physical properties of the Schwarzwelt, and will gladly regale anyone who asks in a fountain of Techno Babble.
- One-Winged Angel: Pillar Zelenin.
- Phlebotinum Rebel: In the New Law route, after learning the true extent of the world she was intending to create, she turns against Mastema and the Three Wise Men in order to create a world of Law in her own way.
- Restored My Faith in Humanity: In the New Law route, she explicitly states that Alex has done this for her.
- Shock and Awe: Her angel forms specialize in Thunder magic.
- To the Pain: From being abused by demons and having to see and hear her comrades suffer during their imprisonment by Mithras.
- Unwitting Pawn: To Mastema's devious plotting. Worse, she never realized she was being manipulated, and happily fell in line with the Law faction's wishes. She is also one to the Three Wise Men. Subverted in the New Law path of Redux, when she rebels against them.
- World of Silence: What Mastema convinces her is the best form of humanity. Notably, in Redux, the New Law route is kicked off not by her losing faith in the trope, but discovering it wouldn't work; about half of humanity is naturally resistant to the full emotion-blanking of the song, and she is horrified to realize that her initial attempt at utopia would result in genocide.
An American mercenary who once served as an army officer. He signed up for the Schwarzwelt operation for the money, and serves on the Blue Jet's strike team. Though highly skilled, he has a severe attitude problem and cares more about survival than completing the mission.
He is the sole survivor of the Blue Jet after it crash lands in Antlia and is attacked by demons. He is rescued by the MC and joins the crew of the Red Sprite. Over time he grows fond of one of his demons, Bugaboo, only for them both to be captured by Jack Squad and used in their experiments to create living weapons. After they mortally wound Bugaboo, Jimenez fuses his body with Bugaboo both to save its life, and to take vengeance on Jack.
In his new half-demon form, Jimenez becomes the Chaos Hero of the game, growing to enjoy his new powers and eventually leaving to live alongside his demonic brethren.
- Ambiguously Brown: Hails from the United States, but he has a Hispanic last name and complains in Gratuitous Spanish whenever things don't go his way, implying that he's of some sort of Central or South American descent.
- Barrier Change Boss: As Soil Jimenez.
- Clothing Damage: Permanent after fusing with Bugaboo.
- Cluster F-Bomb: Prone to this. His favorite curse word in particular seems to be "shit".
- Cool Mask: As Awakened Jimenez, the mask being half of Bugaboo's face.
- Deadpan Snarker: He's quite caustic, to say the least.
- Demon of Human Origin: He is forced to fuse with his companion Bugaboo to save its life, turning himself into a half-demon. On the Law route, he completely renounces his humanity and becomes a full demon.
- Eagleland: Not overtly patriotic, but behaves as a Type II. He's American. He's also rude, antisocial, and crass to everyone who isn't you, and drops more swear words than the rest of the ships' crews combined.
- The Friend Nobody Likes: Jimenez isn't exactly popular in the Red Sprite crew and he's aware of this. One of the crewmen flat out calls him an asshole. The only people he seems to be on good terms with are the Protagonist and his partner demon Bugaboo.
- FaceHeel Turn: After you defeat Maya, he formally goes AWOL and joins the demons to create a Social Darwinist anarchy.
- Fusion Dance: He has the Protagonist fuse him and Bugaboo together as it was the only way to save Bugaboo from dying.
- Gratuitous Spanish: Prone to saying "Ay Dios mio!" ("Oh my God!") whenever things go wrong. Made all the funnier because, of course, he becomes the representative of the Chaos faction, which is vehemently anti-God.
- Half-Human Hybrid: After fusing with Bugaboo.
- HeelFace Turn: In the New Chaos route, Alex points out that the world he's trying to create will lead to humanity's extinction and convinces him to create a world based on freedom instead of strength.
- Heel Realization: In New Chaos he realizes that he broke his "survival of the fittest" rule when he saved Bugaboo, and he couldn't have survived without Bugaboo sacrificing himself to save him- which leads to him accepting that his compassion wasn't a weakness.Jimenez: Damn. Just had to bring up Bugaboo...
- He's horrified when Zelenin uses her powers to make Jack's squad see their sins (or alternately, brainwashes them), but the Chaos route shows that he's not above using the Delphinus Parasite to take over the remaining crew of the Red Sprite.
- In the New Chaos ending of Redux, being called out on this, particularly given how he could not survive without Bugaboo and vice versa, causes him to have a Heel Realization and seek a better path than Mem Aleph's.
- Jerkass: While he's always rude, post-fusion he becomes outright aggressive and contemptuous of everyone he regards as weaker than himself, which is nearly everyone. He only calms down a bit in the New Chaos route after it's pointed out to him that it's his compassion that made him stronger.
- Jerkass Has a Point: Jimenez being a cynical jerk allows him to see through deception at many points in the game. For example, despite his protests against sparing Ryan and the remainder of Jack's Squad after he kills Jack, the rest of the crewmen go against his advice and decide on a more peaceful route. It ends up being a major mistake on their part as not too long afterwards Ryan kills the men that were tasked with watching them and threatens to kill everybody else. Had they listened to him, this could have been avoided.
- Jerk with a Heart of Gold: He's rude to almost everyone but he starts to become this after recruiting Bugaboo. He becomes friendly with the MC, and later says that the MC is essentially the only crew member he gives a damn about. Even after you defeat him in the Law and Neutral paths, he still shows a lot of respect for you.
- Kick the Dog: In Redux, if you complete the Womb of Grief but decide to stay on the original Chaos route, he outright laughs about causing the extinction of the human race by killing Alex.
- Kill It with Fire: His demon forms have several nasty fire elemental attacks.
- Marked Change: His strange tattoos (with a vaguely religious motif), just barely visible under his Demonica, become quite noticeable once he has shed his clothes and fused with Bugaboo.
- Mr. Exposition: At the beginning of the game, he exposits on the capabilities of the Demonica suit you'll be wearing into battle.
- Not Good with People: He's extremely antisocial and prone to offending his colleagues with his cynicism. The Protagonist seems to be his only genuine friend in the crew.
- One-Winged Angel: Awakened Jimenez/Soil Jimenez.
- Only Friend: The Protagonist is this to him. He also tolerates Zelenin to a degree at least at first, but it mostly comes in the form of playfully picking on each other.
- Only in It for the Money: Toward the beginning of the game he doesn't care much about saving the world, only being paid. He warms up later on.
- Power Born of Madness: He starts to become a believer in this after he's affected by the Delphinus Parasite—that all living creatures are meant by nature to be constantly snarling at each other, humans included. If you side with Chaos, he'll be joyous about spreading the Parasite through the Red Sprite, as they're no longer "oppressed" by sanity.
- "The Reason You Suck" Speech: To Zelenin in New Chaos.
- Screw This, I'm Outta Here!: His interest in the mission decreases exponentially the moment he becomes a half-demon, until he reaches a point where he abandons it altogether and leaves, presumably to live in the Schwarzwelt alongside the demons.
- The Social Darwinist: Effectively this way once he fully sides with Chaos. As he puts it in the Chaos ending, regarding the Chaos-elemental Earth, "those who are supposed to die, will die." Downplays this in the New Chaos route, when he realizes that due to demonic power the inevitable fight between maddened humans and demons is an inherently unfair one, so he instead decides to make everyone naturally able to contract with demons.
- Took a Level in Kindness: In Redux's New Chaos ending route, he drops his social darwinism and wholeheartedly promises to Alex that he will make sure that humans have freedom of options, so that people like her won't have to be forced to suffer as she did.
- The Unfought: While every potential major antagonist can be skipped on at least one route bar Alex, he is notable for being the only character you get to avoid fighting on the New Chaos route.
- Walking Shirtless Scene: Once he's fused with Bugaboo, Jimenez doesn't bother with covering his torso, and has his damaged Demonica suit rolled down to his waist.
- Wide Eyes and Shrunken Irises: With the redesigns in Redux allowing characters to have multiple expressions for their sprites, Awakened Jimenez becomes subject to this trope once he goes off the deep end and swears his allegiance to Mem Aleph. When he is reminded of his compassion that drove him to save Bugaboo, he subtly steps out of this trope once the player initiates the New Chaos ending.
The virtual intelligence of the Red Sprite. After Gore's death, he becomes the main strategist of the investigation, and is a stalwart ally of the protagonist to the very end... except on the Law and Chaos paths, in which the battle between the protagonist and Gore causes so much damage that Arthur shuts down.
- Benevolent A.I.: He is always there to help the crew and will even kill himself to ensure their survival. In New Neutral he's fine with supervising the Earth while on the Moon in order to detect any new iterations of the Schwarzwelt.
- Big Good: After Gore kicks the bucket, he becomes the de facto leader of the Red Sprite and is the one calling the shots during the Schwarzwelt invesigation.
- Catchphrase: "I look forward to the successful completion of your mission."
- Heroic Sacrifice: In the Neutral ending, he downloads his personality matrix into the Nuke and stays in the Schwarzwelt to ensure its destruction and the Red Sprite's escape.
- I Choose to Stay: In the New Neutral ending, while he still makes sure that the Schwarzwelt is obliterated he accompanies the protagonist in his eternal supervision of apparitions of the Scharzwelt (by living on the MOON) so that humanity won't be exterminated by it.
- Killed Off for Real: His personality matrix shuts down in the Law and Chaos routes after Gore is defeated.
- Mission Control: Takes over command after Gore's early death, and is the main source of plot-directing missions.
- The Stoic: Manages to always remain calm and collected, despite the many horrors the team encounters. It comes with being a machine.
- What Measure Is a Non-Human?: Both the crew of the Red Sprite and the inhabitants of the Schwarzwelt question Arthur's existence as an independent being with a soul due to, yes, being a machine (he's referred to as a "ghost cast in circuits"). The former are a lot more open-minded and consider him one of their own; the latter hold nothing but disdain for him.
- The World Is Not Ready: In the Neutral ending, he concludes that all the knowledge gained in the Schwarzwelt Expedition, including Commander Gore's brilliance, will result in humanity becoming dependent on it and him being worshiped. To ensure humanity continues to control its own fate, he takes everything he knows with him, along with the protagonist's gained brilliance, as he performs his Heroic Sacrifice.
Other Red Sprite Personnel
- Americans Are Cowboys: Irving is very obviously from Texas.
- Bunny-Ears Lawyer: They're the best in the world, but even so, some of them are rather odd, particularly Irving the cowboy scientist and Zoe the Ambiguously Evil doctor.
- Faceless Masses: They effectively become this with their Demonica helmets on. Although they lack close-up portraits, the named crew still have enough distinguishing features to tell each other apart. Redux gives most named crew a portrait like the main characters.
- For Science!:
- Irving and Chen are a benign version of this who are mostly Heroic Neutral. They get geeked out of their minds over all the forma they can mess with, and Irving gets borderline creepy over how obsessed he is, but the both of them also have limits in that they consider the actions of the resident Mad Scientists in the game horrifying, and unless you pick Law or Chaos, they remain loyal members of the Red Sprite Team.
- Tanaka is greatly interested in mecha-dragon Fafnir, and his side quest involves getting one of its parts for his research.
- Gadgeteer Genius: Irving and Chen take material that would probably perplex MacGyver himself and make all sorts of armor and death-dealing weapons out of it.
- Hopeless Suitor: Anthony. He's got a series of subquests dedicated to being one, where he repeatedly falls in love with a slew of demon ladies and gets soundly rejected.
- Interspecies Romance: Anthony really wants to get into one.
- Large Ham: Irving is incredibly enthusiastic about his forma-based inventions. He gets even hammier under the influence of the Delphinus Parasite in the Chaos route.
- Mask of Sanity: Dent sheds his off after you finish all his missions in the Law path, revealing that he's just as crazy as everyone else.
- The Medic: Zoe and Maebe usually staff the Sickbay area, though Wolf occasionally fills Maebe's spot.
- Only Sane Man: In the Law and Chaos paths, Dent is arguably the least affected by the brainwashing or Hate Plague of whoever you sided with; most of his personality is still intact. Justified, as several EX Missions would be lost for good otherwise.
- Quest Giver: Dent serves as one on behalf of a majority of the crew.
- Sliding Scale of Idealism vs. Cynicism: Over time, crew morale goes downward and differences become a problem, especially in later sectors, until ultimately some of them leave to follow Jimenez or Zelenin. In the Neutral path, Gore's resurrection and reunion with the crew brings everyone to Manly Tears and gets everyone hyped up for the end of the mission, to the point where everyone is cheering you on to go beat the snot out of the Final Boss.
- Southern-Fried Genius: Irving. Ye gods, Irving.
- Those Two Guys: The areas of the Red Sprite have at least two people in the same room at any one time who are usually working together, though Blair disappears from the deck screen towards the end of the game.
VerneThe virtual intelligence of the Blue Jet. While retrieving the Blue Jet's Tokamek Motor, the MC and Jiminez discover that Verne barely survived the crash by dispersing its data, but can no longer function as a command unit. As the lone survivor of the ship, Jiminez fulfills its request for its terminal to be transferred to another ship to pass on crucial info.
- Im Dying Please Take My Macguffin: Its terminal provides Arthur and the Red Sprite with not only crucial info towards leaving Sector Antlia but also the Demon Fusion Program that unlocks Demon Fusion.
- Sacrificial Lamb: The Blue Jet made an unsuccessful attempt to escape Sector Antlia when it was attacked by demons, but the data it gathered from the attempt enables the Red Sprite's own escape.
- Small Role, Big Impact: Had its terminal not been retrieved, the Red Sprite would have met the exact same fate as the Blue Jet.
A simple demon that the team encounters in Sector Bootes. Because he is a "half breed", he was tortured and experimented on by Mithras's servants just like the humans. During the final raid on Mithras's palace, the Protagonist and Jimenez encounter and rescue Bugaboo from his tormentors, and he becomes Jimenez's demon. When he and Jimenez are captured by Jack's Squad, he is mortally wounded by the Squad's experiments due to his low constitution. Desperate to save him, Jimenez convinces the Protagonist to fuse them together, so that Bugaboo may "live on" through Jimenez.
- Genre Refugee: An interesting case in that he's from a wildly different, more mainstream take on the same genre. Bugaboo is, for all intents and purposes, a Pokémon in a demon's body; his Pokémon Speak and relationship with Jimenez serve to prove this. Given the franchise he's stuck in, no punches are spared; he's born from Mithras's cruel experiments and ceases to exist as an individual thanks to Jack's Squad experiments, being forced to fuse with his "trainer" and become part of him.
- Hybrid Monster: This is the reason Mithras's minions were experimenting on him. The other half of his DNA? Human. Why this is never quite gets explained, though it's implied Mithras and his followers created him for experimental purposes.
- I Owe You My Life: The reason Bugaboo is intensely loyal to Jimenez. During the investigation of Sector D, he gets to repay the favor, but he never strays from Jimenez's care.
- Mascot Mook: He's this for Strange Journey.
- Morality Chain Beyond the Grave: In the New Chaos route of Redux, Alex brings him up and forces Jimenez to acknowledge his own hypocrisy in regards to saving his life.
- Morality Pet: To Jimenez.
- Pokémon Speak: Although he does learn to speak broken English over time.
JinThe protagonist of the manga spinoff Deathtament: Shin Megami Tensei Deep Strange Journey -Another Report-, he is a high-ranking Japanese military officer aboard the Gigantic.
- Came Back Strong: Despite being Killed Offscreen (with his limbs detached from his body), Louisa Ferre somehow revives him with Vouivre's orb. The last page of the manga shows him with the surviving members of his Strike Team waiting for the Gigantic to return, implying that he defeated the massive Wendigo offscreen.
- Half-Human Hybrid: After Louisa Ferre saves him with Vouivre's orb, he is markedly different: his helmet is gone, his Demonica is in tatters, and his left arm looks reptilian (like Vouivre's right side).
ZenaThe commanding officer of the Gigantic.
- Demonic Possession: She is revealed to have been attacked by Azazel when she stepped outside to repel the demons attacking the Gigantic, who then possessed her body to manipulate the rest of the crew. The bodyjacking is assumed to have killed her in the process.
IsaacThe virtual intelligence of the Gigantic.
- Doomed by Canon: In the game, the Gigantic is found inoperable; at the end of Deathtament, the crew escaping the Womb of Grief are attacked by demons hiding among them. Isaac's chances don't look good.
The British leader of a mercenary squad called, appropriately enough, Jack's Squad. He claims to have come to the Schwarzwelt in order to make a profit, but a lot of the crew suspects that he has an ulterior motive. They're right. In reality, he seeks to turn the demons of the Schwarzwelt into living weapons, and conducts horrific experiments on them to this end. After capturing Jimenez and openly stating his intention to experiment on him as well, the Protagonist leads an assault on Jack's base and defeats him in combat. He is then killed by the newly demon-fused Jimenez.
- Big Bad Wannabe: Despite the story setting him up to be a major antagonist (the Lightning has more firepower than the Red Sprite and he has a huge amount of men in his squad), it's extremely easy to break into his headquarters and even easier to defeat him. Jimenez kills him halfway in the story.
- Climax Boss: His battle is significant in several ways: it's a showdown between both investigation groups' leaders, he's the most morally-depraved character in the game and everyone on the Investigation Team wants him dead, and his defeat allows Jimenez to finish him off as an act of revenge.
- Cool Ship: He's in charge of one, the Lightning. It's based on the designs of the ships used by the Schwarzwelt Investigation Team, except with some significant improvements that, among other things, allows it to create a Pocket Dimension for headquartering his forces.
- Evil Brit: He acts rather gentlemanly and has a British accent, but he's not called a human version of Mithras for nothing.
- Evil Counterpart: To the Strike Team and the protagonist in particular. The Strike Team wants to research the Schwarzelt to find a way to stop it, but Jack and his squad want to exploit it for resources and a demon army.
- Expy: He's basically a human version of Mithras. In his plot role as main human antagonist, nemesis to the Chaos Hero, and catalyst of his total subsumation to demonhood he also has a lot in common with Ozawa.
- Hate Sink: He may not be one of the Final Bosses, but his existence can basically be summed up as "Okay yeah, obviously demons are terrible, but here's a reminder that sometimes, the real monster is humanity." To wit, he and his crew tear apart demons and put them through a gruesome and horribly flawed method of demon fusion in the name of profit, and when that doesn't work out, he tries to dabble in human-demon fusion.
- Humans Are the Real Monsters: If you ever thought only the Demons would go as far as doing experiments on their victims, Jack will prove you wrong.
- Karmic Death: Jack was killed by Jimenez after Jack had him experimented on and fused with Bugaboo.
- Mad Scientist: His methods are, for the lack of a better term, comparable to the standard Aperture Science employee.
- Meaningful Name: He is named after the famous serial killer Jack the Ripper. Blair also brings up the Jack the Ripper story making the allusion even more obvious.
- Obviously Evil: It doesn't take anyone long to see he doesn't have the best intentions and is rather suspicious. No one on the Red Sprite crew trust him in the slightest and clearly agree to work with him out of mutual gain, until he reveals his true colors.
- Only in It for the Money: He only cares about lining his own pockets, and experiments on humans and demons alike to raise a demon army to this end.
A member of Jack's Squad, and Captain Jack's second in command. After Jack's death, he insists that he'll go straight, but it turns out this is a ruse. He takes command of the remnants of Jack Squad, and plans to use Jack's technology to create a "Demon Army" to use for his own purposes. Before he can do this, however, Zelenin, recently reborn an Angel, uses her brainwashing "hymn" to pacify him. He is then either killed in the Chaos path, or never seen again in the Law and Neutral paths.
- Aesop Amnesia: You think after the first conflict between Jack's Squad and the Red Sprite Crew he would know too well not to mess with them again but for whatever reason he decided to try to get revenge anyway.
- Brainwashed and Crazy: After being subjected to Zelenin's hymn.
- The Dragon: To Captain Jack.
- Dragon Ascendant: Only to avoid Jimenez' wrath.
- Eviler Than Thou: Jack may have been a monster, but he at least had a sense of order and duty, and a (slim) set of morals. Ryan, however, has none of these.
- I Surrender, Suckers: After Jimenez kills Jack, he surrenders and begs them to spare his life. Not too long after that, he kills the men who were sent to watch Jack's squad and threatens to kill the crew of the Red Sprite.
- Laser-Guided Karma: After he goes against his word that he would cooperate with the Investigation Team after his surrender, he double crosses them only to end up being brainwashed and unable do do anything but sing the lord's praises.
- Reforged into a Minion: The leader of the demons that you rescued from Jack's Squad reveals that after Zelenin's song brainwashed them, they would later be used as soldiers in the forces of Law.
- Smug Snake: He's quite arrogant, but quickly bites off far more than he can chew in picking a fight with Zelenin. He gets brainwashed into a mindless slave of God for his trouble.
- The Unfought: In the Neutral and Law paths.
- What Happened to the Mouse?: In the Neutral and Law paths, after he and his crew are brainwashed by Zelenin's Song, they're left in peaceful, mindless thrall at their home base. In a dimension full of demons who want them dead. And if you choose to go Neutral and escape the Schwarzwelt and destroy the portal to it, you never do go back to pick them up...
The Three Wise Men
A trio of Angels that appear to the protagonist in a dream when he first enters the Schwarzwelt. They are the leaders of the forces of Law in Strange Journey, with Mastema acting as their right hand man. They were the ones that gave the Red Sprite crew the Demon Summoning program and try to contact them at several points throughout the story.
- Achilles' Heel: As detailed in the All Your Powers Combined below, Shekinah doesn't resist Demon Co-Op attacks. Abusing Demon Co-Ops against Shekinah is crucial, especially at the second phase of the fight.
- All Your Powers Combined: Their Cosmic Fruit has absorbed the essence of demons who watched over them. This gives them the ability to assume the moves and affinities of Anahita, Ishtar, Amon, Forneus, Zeus, and Maria. After absorbing Demeter's essence, her defense to everything except Demon Co-Ops, including weaknesses and Almighty damage, greatly increases, and she can access the six bosses' more unique moves.
- Attack Reflector: After absorbing Demeter, Shekinah gains the ability to cast one of three Torah barriers, one for each Alignment, which will reflect every attack coming from combatants of the corresponding Alignment. Except Almighty damage, but given Shekinah greatly resists Almighty by this stage, that becomes a moot point.
- Badass Boast: Have a long one as Shekinah, specially in the New Neutral route:"I, Root Shekinah, shall cleanse your arrogance with divine punishment. The ancient gods and the humans who worship them are no longer needed... The earth is mine alone! I am your god! Your will is of no consequence, Human. You will embrace my mercy. I no longer have need of that song... Now that my power's returned, I shall create a new world myself. Rejoice, for it begins with your death! Your soul will serve as the new world's foundation! Praise my name and rejoice! Behold the rightful ruler of this planet Root Shekinah!"
- Big Bad: Of Redux and retroactively a Big Bad Ensemble with Mem Aleph, with Demeter gathering their Cosmic Egg to reclaim their true form.
- The Chessmaster: Upon the Investigative Team's entrance to the Schwarzwelt, they partially cause a catastrophe that causes three of the ships of the team, the Elve, the Gigantic and the Blue Jet, to be scattered and lost; this has severe implications for the development of the story. Which coupled with their actions in Redux in the New Law/Neutral/Chaos paths ends up making them the second main antagonist of the game, manipulating the protagonist so that he will retrieve their Cosmic Egg (Cosmic Fruit), so that they will be able to regain their power and create their World of Law without relying on Zelenin.
- Council of Angels: A trio leading the Law side. Though they are actually a single being separated into three.
- Despair Event Horizon: The crux of Shekinah's Final Speech, certain that humanity will kill the world she loves.
- Devour the Dragon: Shekinah orders Demeter to sacrifice herself to heal and strengthen her, to which she reluctantly complies.
- Final Speech: Shekinah gives a big one upon her defeat."Ahhh... I am defeated... Reduced to nothing... How frightening... First Mem Aleph, and now you have slain me as well... Man slaughters all...Demons, gods...And even... Earth...O Great Will... It all ends... Woe unto me... I failed to guide... the world...
- Foil: Shekinah is this to Mem Aleph. Both are powerful female leaders of their respective alignments, both want to remake the Earth using the Schwarzwelt, and both want to Kill All Humans in their different ways. In particular, Shekinah wants to have a few humans spared, but brainwashed to praise her for all eternity.
- Forehead of Doom: She's got a big bald spot.
- Fusion Dance: They fused together into their true torm Shekinah in an attempt to kill the Protagonist by using their Cosmic Egg, Cosmic Fruit.
- Gender Bender: The Three Wise Men are male, but their true form, Shekinah, is female.
- Irony: In Redux, despite claiming as Shekinah that the Earth is hers alone, wanting to wipe out most humans and brainwash the rest... She still believes that her actions are for the Great Will.
- Knight Templar: Present themselves as logic-driven, fair minded elderly men compared to YHVH. Though as Shekinah they are far more haughty and arrogant. Overlaps with Tautological Templar as Shekinah, as it pretty much will do whatever it wants to avoid humanity destroying the Earth... Because being an avatar of the Great Will justifies all Her actions.
- Marathon Boss: As Shekinah, after they devour Demeter. She gains resistances to every element, including Almighty, so bringing her down is going to take a while.
- Meaningful Name: Shekinah is defined as the presence of God on earth or a symbol or manifestation of His presence, and it can also mean dwelling...She is an avatar of the Great Will, after all.
- Moveset Clone: As Shekinah, some of their moves resemble that of Mem Aleph with different names; particularly very strong elemental attacks of every element as well as Reason's Start which heals and cancels debuffs. After devouring Demeter, Shekinah also has Heaven's Arrow, a Gun-version of Mem Aleph's Mother Kiss.
- Mr. Exposition: They outright say they're going to explain everything to the crew at one point.
- Nature Spirit: They mention that they are one with the Earth during The Reveal and exist beyond time. Louisa Ferre (and Demeter) also call them the Three Spirits. The part about being one with Earth turns out to not be completely true, but Shekinah absorbs the essence of fertility deities through their Cosmic Egg making it a reality near the end. The part about existing beyond time is only technically true because they are connected to Great Will, who is beyond time and space.
- No Cure for Evil: During their encounter as Shekinah, this trope is massively averted. Not only Shekinah will sacrifice Demeter to fully heal herself after her HP is depleted the first time, but after that she can also use Preening which heals her for over 4 digits of HP and buffs all her stats equal to 4 times Luster Candies.
- The Omniscient Council of Vagueness: They welcome the expedition into the Schwarzwelt and occasionally communicate with the protagonist and Red Sprite. At one point, both the crew and Arthur refer to them as "the three living beings". They represent the primary Law authorities in the story, although they claim to do their work for, and in the name of, God. It ultimately turns out that they ARE God (Shekinah).
- Pieces of God: The Three Wise Men are the remnants of Shekinah (the female avatar of the Great Will), her power stripped by Mem Aleph and the mothers, which was then placed in the Womb of Grief under the protection of the wardens (Amon, Forneus, Zeus) and the mothers (Anahita, Ishtar, Maria). They and the law faction are not capable of obtaining the fruits by themselves due to the mystical protection involved and must rely on their pawn, the protagonist, to do it for them.
- Pragmatic Villainy: They loathe humanity as much as Mem Aleph does, with Louisa revealing they too wish to Kill All Humans. Due to being weakened, however, they had to rely on a magus to brainwash a chunk of humanity into mindless thralls to praise them and restore their power.
- Rule of Three: The Three Wise Men.
- The Reveal: They are in fact God in Strange Journey's world, the Root (Godly/Shinrei in Japanese) Shekinah, and had their power stripped by Mem Aleph to force them to aid her.
- The Starscream: The three have an obligation to aid Mem Aleph, which they've gone against to fulfill their own agenda. Because they were forced to after having their powers stolen by the mothers.
- True Final Boss: Their true form, Shekinah, is this for the New Law, New Chaos, and New Neutral Routes.
- Villainous Breakdown: Shekinah lets out one after damaging her enough times in her All Your Powers Combined state.Impossible... How can man possess such strength!? No! No, no, no, NO! I am your god! I am Root Shekinah! I will be the new law of this planet!
- Walking Spoiler: Most of the major plot twists in Redux hinge upon their expanded role in the narrative.
- Well-Intentioned Extremist: Their methods are intimidating, to say the least, but it's strongly implied that if they are sided with humanity will never have to deal with another Schwarzwelt. Louisa Ferre is the exact same on the Chaos side.
- You Have Outlived Your Usefulness: In Redux, before fighting them as Shekinah, she claims that the old gods and humans of the old world that worship them are no longer needed. Also applies to the protagonist, and Zelenin's song. Jerkass Gods indeed.
- You Will Be Spared: In Redux's New Neutral route they offer this, only to soon drop it, realizing the player is not backing out."You've done quite well, reaching here... We have bore witness to the full extent of your long journey. You have learned the truth about the Schwarzwelt, and slain the being at heart of itMem Aleph. What more could you possibly want, (player name)? If it's mercy you want, allow us to grant it. You have regained the Cosmic Egg, source of our power, from the vile Mem Aleph. So long as you do not disrupt the god of law's creation, we shall let you be. If, however, you foolishly decide to dabble in the creation of your own world... Your arrogance will be met with punishment. We..."
An Angel with pitch black wings that serves the Three Wise Men. The Wise Men have tasked him with finding a human capable of creating a "Kingdom of Heaven" on Earth, and seems to have his eye on Zelenin for this very purpose. However, he may have his own plans for Zelenin...
- Ambition Is Evil: His goal is for the Lord to bless him with a form superior to Angels.
- Bishounen: A male androgynous character.
- Dark Is Evil: Along with Light Is Not Good. His appearance is darker than most Angels even having black wings. Though he is still a Angel and is Light Aligned.
- Dying Curse: In the Chaos route: "...Curse... you... You who have abandoned the angels... and humans...alike..."
- The Dragon: To the Wise Men.
- Dragon with an Agenda: Mainly trying to get more power from The Great Will.
- Expy: For Satan as he is portrayed in Shin Megami Tensei II. Unsurprisingly, given that the two names seem to refer to the same being (or at least two very similar beings) in Hebrew folklore.
- Glowing Eyes of Doom: During the fight against him in the Chaos path, his eyes suddenly start giving off an eerie blue light. And he's somehow grown to twice his height.
- Hate Sink: Between his manipulations of Zelenin and his Villainous Breakdown, Mastema is likely to have been made intentionally unlikable.
- Human Aliens: Rather an alien humanoid angel. Eiji Ishida reveals in an interview for Redux that he is not of earth and came from space.
- It's All About Me: The Chaos route reveals that he only cares about advancing his own personal power/status, and doesn't give a damn about humanity or the Wise Men's desire for a "Kingdom of Heaven".
- Karma Houdini:
- Frustratingly, he's the only antagonist in the Neutral path that doesn't get what he deserves, even though the Protagonist kills Zelenin, completely destroying his plans. Mastema is terrified when he sees him after the battle, but he still gets away in the end to scheme another day.
- In Redux, not only does he not return in the Empyrean Ascent on New Neutral, he gets away on New Law as well, where he reveals his complete disgust for Zelenin and humanity before going to Heaven and never coming back.
- Knight Templar: He is on the side of Law, after all. Even though he's after a promotion, the New Law route makes it clear he's still a devoted servant of Law even when that's no longer possible, cursing Zelenin for her betrayal.
- Manipulative Bastard: Considering he's based on the angel of HOSTILITY, consider this a non-surprise for people who looked up the name on That Other Wiki.
- Motive Rant: Gives a particularly hate filled one during his Villainous Breakdown in the Chaos path.
- Rage Quit: In Redux, he doesn't just leave on New Law like he does on Neutral. He has a massive, Chaos-level breakdown before declaring that he's going back to Heaven and never coming back, praying for the intense suffering of all humanity.
- Screw This, I'm Outta Here!: In the Neutral route, after Zelenin's defeat, he calmly accepts the collapse of his plan, but notes that he can wait forever for the next opportunity to retry it. In the New Law route, he is distraught that the return of the Three Wise Men to power has invalidated his plans for a promotion, and flees again, cursing the protagonist's and Zelenin's names.
- The Unfought: In the Neutral path, because he decides to bolt when things go pear-shaped for him. Unlike Mem Aleph, who is fought on the New Chaos route, he retains this status on the New Law route, and flees once again when Zelenin turns against the Three Wise Men.
- Villainous Breakdown:
- In the Neutral path, he calmly accepts his plan's failure, warns the protagonist that he hasn't seen the last of him, and leaves without conflict. In the Chaos route, however, he completely loses it and tries to kill the protagonist himself.
- In the New Law path, he takes it to new heights once Zelenin reveals she's going against the Three Wise Men. He very suddenly loses his composure, calls Zelenin ungrateful, and promises that the Three Wise Men are going to make Earth and all of its inhabitants suffer greatly before going to Heaven, disgusted. All Zelenin can do after this is thank Mastema for at least aiding her up to this point before putting him out of her mind.
The demon leader of Sector Antlia, a war torn cityscape. Wants to lead a demon army out of the Schwarzwelt to eradicate mankind.
- Blood Knight: He lives for conflict and battle, and wants to learn the art of war from humanity who have perfected the art of slaughter.
- Earth Is a Battlefield: Sector Antlia represents human warfare, bloodshed and conquest.
- Humans Are the Real Monsters: Sector Antlia symbolizes the Humans Are Warriors aspect of this viewpoint, and this trope is one of his reasons for leading a demon army to end mankind.
- One-Winged Angel: Becomes Moloch in Sector Fornax. This form looks like a bronze statue on top of a furnace and has seven holes where the fires spew.
- Our Minotaurs Are Different: In place of a human is one of a bison's.
- Playing with Fire: Uses Maragi in his boss fight while his true form Moloch uses Maragidyne. He also calls himself the Tyrant of Flames in his true form.
- Revenge: Against the Protagonist for killing him after being resurrected as Moloch.
- Status Effects: Bobasma has a chance to inflict Fear. Gehenna also causes Fear in addition to Fire damage
- Warm-Up Boss: As the first of the Tyrants, Morax is quite straightforward and can be surmounted easily if the player's grasped the basics of the combat system.
- With Great Power Comes Great Insanity: At one point as Moloch, he mentions his power is overflowing to such a extent that his sanity is fleeting.
The demon leader of Sector Bootes, a different cityscape with a location named the Palace of Pleasure. Offers citizenry to the new empire he envisions to the Red Sprite personnel.
- Affably Evil: Surprisingly polite in his mannerisms when speaking with the protagonist. Till you cross him a time too many.
- Bishounen: Unlike the other tyrants, who are either bestial or primal, Mithras is conspicuously dainty and pretty.
- Evil Tower of Ominousness: The Palace of Pleasure that is most of Sector Bootes.
- Fallen Angel: His true form Mitra is part of the Fallen Race.
- Humans Are the Real Monsters: Represents the frivolity and hedonism of humanity, as well as the cruelty of science.
- An Ice Person: Has Mabufudyne as one of his attacks. Mitra has Ice Breath.
- Irony: Has an attack called Light of Order despite being a Dark demon of Chaos.
- Lust: Represented by the Palace of Pleasure, which features Sexy Silhouettes in the first two floors.
- Mad Scientist: His biological experimentation makes most actual mad scientists look sane by comparison.
- An Offer You Can't Refuse: What he believes his offer of citizenry in the future world he believes will come with the destruction of Earth to be. The Protagonist rejects him anyway.
- One-Hit Kill: His Light of Order ability instantly kills one of your demons with perfect accuracy. However, it will never target you.
- One-Winged Angel: Mitra in Sector Fornax. Who is a winged lion wrapped in a coil of serpents.
- Revenge: Against the Protagonist for killing him after being resurrected as Mitra.
- Smug Snake: Believes himself to be superior to the humans in every sense.
- Status Effects: His Waking Dream attack can cause Strain, which drains MP.
- Villainous Breakdown: He completely loses his marbles when confronted in his Palace, dropping his Affably Evil attitude. Later on, shifting into Mitra in Sector Fornax also comes with this.
- Wake-Up Call Boss: Let's see: he has Light of Order, a One-Hit Kill to one of your demons in a game where putting a dead demon back in action takes 2 turns (one to revive, another to re-summon) unless you have a particular rare item or late-game spell that cuts that down to one turn, as well as Mabufudyne, a third-degree all-targeting ice spell, when you're lucky to have Bufula and Mabufu at this point.
The demon leader of Sector Carina, a very large shopping mall. Wants to eat everything in the human world.
- Bad Boss: He eats his minions during his boss fight.
- Big Eater: He eats humans and demons alike, and as mentioned above he plans to eat all that exist in the human world.
- Extreme Omnivore: The protagonist first sees him fusing himself with the battleship Elve, which is apparently his attempt to eat it. He has no qualms eating his demon minions either, much less humans.
- Fat Bastard: A gigantic pig-taur demon who eats everything he can in sight and even indulges in cannibalism.
- Flunky Boss: Will occasionally summon a minion to fight alongside him. Keeping in tune with his dungeon being a shopping center, the ability that does this is called "Grocery Run".
- The Food Poisoning Incident: If his minion has status ailments when he eats it, he will contract whatever ailments it had.
- The Grim Reaper: His true form Orcus is of the Reaper race.
- Hell Gate: His true form Orcus.
- I'm a Humanitarian: Eats his own pig minions in his boss fight.
- The Mall: Sector Carina, which symbolizes Humanity's affinity for consumption.
- Messy Pig: Unsurprising given his Gluttony.
- One-Winged Angel: As Orcus in Sector Fornax. Justified: Both are the same being in Classical Mythology. Orcus is his name in Roman myth and Horkos is his Greek name. The form itself is a Hell Gate with an orc's face on top.
- Recovery Attack: His "Taking a bite" attack heals him for half the damage he does to the enemy.
- Revenge: Against the Protagonist for killing him after being resurrected as Orcus.
- Verbal Tic: Horkos bellows "BUONO" whether things are going well for him (gorging himself) or not (getting shot with the Horkos Buster).
- Villainous Glutton: His theme, to the point where he even eats his summoned minions to recover health.
The demon leader of Sector Delphinus, a desolate toxic wasteland. Wants to preserve humanity... after "polishing" their spirits into mindless violence.
- Contralto of Danger: As Asherah, she still has a deep and menacing voice.
- Down in the Dumps: Sector Delphinus, with garbage and waste as far as the eye can see.
- Gameplay and Story Integration: The Hate Plague he's spreading? It takes the form of the battle skill Asura Roga, which inflicts Rage status.
- Gender Bender: His true form is the Goddess Asherah.
- Giant Woman: Asura is large even when compared to other demons. After resurrection, Asherah is even bigger.
- Hannibal Lecture: Attempts this on Zelenin. It ultimately works, or at least helps Zelenin come to that conclusion, as her opinion of humanity only goes downhill from there.
- Hate Plague: His Delphinus Parasite form does this to anyone they infect as well as his attack Asura Roga.
- Hoist by His Own Petard: It is possible for someone afflicted with Rage status via Asura Roga to deal the finishing blow. However, enraged party members tend to target teammates more than anything.
- Invisible Monsters: Unlike the other three Asura will be invisible and prevent the protagonist from going further in Fornax until a new upgrade to the enemy search.
- Light Is Not Good: The only one amongst the Tyrants whose true form is Light aligned.
- Multi-Armed and Dangerous
- One Bad Mother: Asherah's compendium info states she was a mother of the gods, despite this she is not one of the Mother Goddesses..
- One-Winged Angel: Becomes Asherah in Sector Fornax. A gigantic blond woman with a knife.
- Playing with Fire: Knows Maragidyne and his unique Black Flame spell, which hits random targets with high Fire damage. Asherah replaces Maragidyne with the weaker Maragion spell, however.
- Power Born of Madness: What the Delphinus Parasite is supposed to "bless" the world with. He genuinely considers any kind of restraint on growing strength as an abomination to nature. And since raging insanity means endless culling of those who don't have perfect strength, agility, or wits, sanity has to go.
- Revenge: Against the Protagonist for killing him after being resurrected as Asherah.
- Social Darwinist: He considers Law to do nothing but succor the weak... who are meant to die quickly. All loving the weak does is inflict decay upon the strong... and so, weaken and defile the world entire. Yes, you read that correctly—he essentially considers sympathy and kindness to be evil.
- Taken for Granite: After his defeat, his body is turned to stone while his soul takes the form of the Delphinus Parasite.
- One Bad Mother: They all have this as a motif; Mem Aleph and Tiamat are literally mothers, while the former and Maia Ouroboros can be seen as Mother Earth. Maya can also be seen as a Mother of Illusions.
- Theme Naming: All of the Mother Goddesses have "ma" either within their names or as initials.
- Walking Spoiler: Ouroboros is set up to look like the final boss, since it seems like the Investigation Team will finally get to go home after defeating her. As such, the existence of all subsequent Mother Goddesses are spoilers.
The Mother Goddess in charge of Sector Eridanus, a lush hedge maze and supercomputer. She claims to be the will of the planet and is the First of the Mothers that the protagonist encounters.
- Anthropomorphic Personification: Of the planet's will, as well as the concept of infinity.
- Disc-One Final Boss: She's set up to be the final challenge before the crew of the Red Sprite can go home. Then three more sectors happen instead.
- The Dragon: She is Mem Aleph's literal Dragon, as the operator of the tower that runs the Schwarzwelt and the one the characters THINK is the Big Bad at first.
- Ghibli Hills: Sector Eridanus is a hedge mage supercomputer that symbolizes what her belief of a perfect world is: one where Humanity cannot exist to destroy nature and technology flourishes alongside it.
- Meaningful Name: The Ouroboros part is obvious, but "Maia" is also a name stemming from Greek Mythology. Specifically Maia of the Pleiades, who is the Mother of Hermes.
- Necromancer: She is revealed to have brought Gore back to life in order to understand her enemy.
- Our Dragons Are Different: Takes the form of an ouroboros as well as the symbol for infinity.
- Ouroboros: She bites her own tail, but she differs in taking the shape of two circles to make an infinity symbol.
- Resurrective Immortality: The protagonist must defeat her children in order to stop her from coming back from the dead.
- Sequential Boss: The protagonist fights her, then she comes back to life and he has to defeat four demons who are feeding her energy. Then he fights her again.
- Shock and Awe: Her Wild Thunder spell hits random targets with large Elec damage.
- Status Effects: Her Disaster Cycle spell hits random targets with only moderate Physical damage, but also inflicts a random ailment, potentially causing a Game Over if it petrifies the Protagonist. Redux makes it even worse by causing Almighty damage instead.
The Mother Goddess in charge of Sector Fornax, a supercomputer data storage system. She plans on giving birth to a endless army of demons faster than mankind can kill them.
- Anthropomorphic Personification: Of the sea.
- Back from the Dead: She gives birth to the Four Tyrants that the protagonist defeats earlier in the story.
- The Brute: Of the Mothers. In combat she focuses on dealing damage and applying Status Buffs to herself, and plans on overrunning humanity with her millions of demon children.
- Dark Is Evil: Naturally as the only mother who is Dark aligned.
- Eldritch Abomination: Appears as the top half of a female like figure made of stone which is her head. That's not even mentioning the rest of her.
- An Ice Person: Uses Glacial Blast, Mabufudyne, and her unique skill Mother Earth, which heals her for half of the damage she inflicts.
- Mook Maker: She's been giving birth to many of the demons the protagonist faces in random encounters.
- Mother of a Thousand Young: She serves this purpose the most, being a living 3D printer mass producing demons of all faiths as endless legions.
- Multi Boobage: Eight breasts, two on her top torso and six on her bottom torso.
- No Cure for Evil: Averted. She has Pure Blue (the same spell Captain Jack can use) which heals her for 4 digits of HP on top of cancelling all debuffs. She will also use Diarahan to fully heal herself if the protagonist reflects any of her attacks using spells or items.
- Omniscient Database: She's in charge of one, Sector Fornax, which has the memories of everything that has ever existed on eEarth.
- Our Dragons Are Different: A giant humanoid woman with a smaller torso for a head, multiple snake-like tendrils, and a vagina situated at her upper torso's lower half.
- Recovery Attack: Mother Earth, which inflicts Mabufudyne-level of Ice damage and heals her for half of all the damage she cauaes on the party.
The Mother Goddess in charge of Sector Grus, a mishmash of the first 4 sectors. Once she traveled through the dreams of man and made those dreams a reality. Now that man's dreams are only filled with greed, rot, and destruction she sees no other option except the complete annihilation of humanity.
- Anthropomorphic Personification: Of Illusions.
- Anti-Magic: Woe betide anybody, be it the Protagonist or his demons, if they try to use magic on her.
- Eyeless Face: Instead she has a red gem in its place.
- Elemental Powers: Uses the four regular elements as Gate spells. These spells are the most powerful single-target spells in the game.
- Evil Genius: Of the Mothers. She's responsible for the Schwarzwelt appearing as a twisted mirror of humanity's vices, and fights primarily with magic.
- Giant Woman: She's a giant statue woman on all fours. Her size would make too large to even fit the screen.
- Humanoid Abomination: A giant statue-like woman with sleek black hair and no eyes, a crimson red gem replacing both.
- Knight Templar: Mankind's greed and rot poisoning their dreams is what led her to turn against them and she intends to correct that mistake as a Mother Goddess.
- Master of Illusion: So powerful are her illusions that they can warp dimensions and even jam signals. This prevent the Three Wise Men from revealing everything until after her defeat.
- Meaningful Name: Her name literally means illusion.
- Mind Rape: Attempts this on Zelenin, the protagonist, and Gore.
- Mother of a Thousand Young: All the Mothers are this, but one of her children is none other than Sakya aka Buddha.
- One-Hit Kill: Don't bother with magic skills; she will counter with an instant kill against the offender.
- Psychological Torment Zone: Sector Grus, which manifest as an eerie white Palette Swap of areas of the first four sectors with disappearing walls, invisible walls, and other Illusions, all created by her.
- Reality Warper: That's how powerful her illusions are, to the point the background for her boss arena is a vortex of contorted dimensions.
- Taken for Granite: Her attack Evil Vortex will randomly turn a foe to stone.
The entity at the center of the Schwarzwelt; a Mother Goddess and the leader of the forces of Chaos in this game. According to Gore, she once mothered human spirits, but has since decided to turn on them. As such she is the boss of Sector Horologium, The Very Definitely Final Dungeon of the original.
- Ascend to a Higher Plane of Existence: In the Chaos ending, she becomes one with the Earth and everything in it.
- Big Bad: The actual kicker of the plot. The Three Wise Men are helpers in controlling the Schwarzwelt, but Mem Aleph was the one who took reins over them and the realm, kicking the plot into motion.
- Clipped-Wing Angel: Subverted. In her "Empty" form, she has been reduced to an embryonic figure encased in a small, technicolor orb, but unless the protagonist is lucky she will kick his ass.
- Dimension Lord: Rules the Schwarzwelt and can control it after it is unleashed upon the Earth when mankind pollutes it. That said the dimension existed before her and exists without her.
- Elemental Powers: Uses every element in the game. She uses her own unique spells, which are the very names of the element itself and the strongest party-hitting element spells in the game.
- Final Boss: On the Law and Neutral Routes only. Subverted in Redux, where depending on how far you've gotten in the Womb of Grief, you either fight normal Alex as a Post-Final Boss or Third Fruit Alex, Amon, and Shaytan as a True Final Boss afterwards; in no case is she the last enemy anymore.
- Final Speech: Mem Aleph gives a big one upon her defeat in her Empty Form."UGHHH... I... AM DEFEATED AND SHALL DISAPPEAR? HUMAN... HAAH... HOW MUCH POWER HAVE YOU GAINED? HAAH... BUT, YOU CANNOT CREATE A FUTURE... C...CREATE... A... FUTURE..."
- Foil: Mem Aleph is this to Shekinah. Both are powerful female leaders of their respective alignments, both want to remake the Earth using the Schwarzwelt, and both want to Kill All Humans in different ways. Mem Aleph more or less wants humanity eradicated or locked up, so that they won't ever again threaten the planet.
- Giant Woman: She was so large she couldn't fit on the original games screen. Redux finally has her fit and she's still quite large.
- Humanoid Abomination: Her main form in the game. Which is suggested to not even be her true form—that's her "Empty" form.
- Hypocrite: She preaches she seeks for humans to be beautiful and guide them alongside demons, but as Jimenez realizes on New Chaos, she doesn't care about humanity at all. She just wants to change how she has mankind die out.
- Irony: She's supposed to be a Chaos alignment representative, but she's actually a Light-Neutral/Neutral-Neutral Demon and many of her subordinates are Pagan deities like what you'd expect in a radically Neutral roster. There are classical Chaos entities in Redux, but they belong to Louisa Fierre and not Mem Aleph.
- Knight Templar: Her ultimate reason for controlling the Schwarzwelt (in this and all prior occurrences) is that she has judged civilization to be too harmful for Mother Earth, and beyond redemption or forgiveness. Unfortunately for humanity this includes the sapient life that made said civilization, even when they side with her.
- Light Is Not Good: The only Light aligned demon amongst the Mothers. More specifically, Neutral-Light. But that's only her "Mother" form; her true "Empty" form is Neutral-Neutral.
- Luck-Based Mission: Her Light and Dark element attacks are 100% instant kills. Her second form adds onto these her signature skill MA which instantly kills one random target and heals Mem Aleph by the same amount as their HP. In the original if your MC is targeted by any of these skills you'd get an instant game over unless blocked (Light and Dark) or dodged (MA), the latter of which barely ever happens even with level cap stats. In the Updated Re-release you have the option to use a new sub-app to prevent instant game over at least.
- Meaningful Name:
- Her initials continue the theme of using the ma root in her name, meaning "mother". Beyond that, the Phoenician word mem (itself derived from ma) means "water," the element considered the origin of life. Furthermore, the word aleph represents the first letter of the Hebrew alphabet, and it has come to mean "the first," the number 1, and "the origin," and it is the letter with which the name of God begins. In set theory, the term aleph is used to denote the cardinality (size) of countable and uncountable infinite sets. As if that weren't enough, the Hebrew letters Mem and Aleph represent the left and central columns of the Sefirotic Tree, associated with the female Binah and the neutral Kether, respectively, and they represent the topmost horizontal paths between Sefirot (from Binah to Chokmah, and from Geburah to Chesed.) These two paths surround Da'at, the hidden node in the Tree which represents the perfect unity of the ten Sefirot. Whew!
- In Jewish Mysticism Mem and Aleph are two of the three mothers of creation and represent two of three primordial elements.
- Mother Nature: The mother of all earthly creation, and has disdained humanity for their pollution.
- Mother of a Thousand Young: The Mother of Creation from which all life on Earth originates, the Mother of the human soul, and the Mother from which all Demons/Gods originate.
- One Bad Mother: She's the leader of the Mother Goddesses and also their mother.
- One-Hit Kill: Her Light and Dark element attacks are instant kill spells with 100% success rate if not dodged or blocked. Then there is MA, which is basically Mithras's Light of Order, but can also target the protagonist. And heal her, although that doesn't matter much when it turns the battle into a Luck-Based Mission. It's possible to dodge it, but it requires stupidly high Agility so the best strategy against MA is to be lucky to not see it (or at least have it target a demon instead of you) or not using any reflects (using any -karn or attack/magic mirrors will definitely end with her using MA).
- One-Winged Angel: Empty Mem Aleph, in contrast to the Clipped-Wing Angel appearance, uses MA in this form.
- Power Born of Madness: Zigzagged, with her falling both into this and Playing With.
- She sees this as being sacred, as she approves of Jimenez spreading the Delphinus Parasite through the Red Sprite. Given that Jimenez had spoken of freeing them from the "oppression" of sanity, the result of her self-suffusion of the world in the Chaos ending as Jimenez tells it, and the Wise Men referring to her "Empty" state as her true form during the Law climax, it's entirely possible that she's a psychic manifestation of aggregate life's will to power... unalloyed. No forethought, no calm, certainly no mercy... just willfulness and fury.
- That said, she wants the madness controlled and only ever takes her Empty form as one last desperate act to stop what she views as even worse. All other times she prefers her normal humanoid form to show that she knows there must be a limit, and the Chaos ending subtly shows the now crazy humans are fenced in to keep them under the demons' watchful eye, so that they won't ever again threaten the planet.
- Status Effects: Can use Ouroboros' Disaster Cycle and Asura's Asura Roga.
- Super Empowering: Mem Aleph's breath can empower mortals enough to become able to observe her form as seen in the Chaos route.
- Taking You with Me: After the protagonist vanquished her initial form and reduced her to her true "Empty" form, she's nothing but "naked power", incapable of creating a new world from the Schwarzwelt... but more than capable of annihilating the protagonist before succumbing to her fate.
- Unblockable Attack: The attack called "MA" is an instant and guaranteed lights out for the target, with no way to resist it. And yes, it can target the protagonist. It is possible that it will miss, but very rarely.
- The Unfought: In the Chaos path. Naturally, because by then the protagonist has become her ally. In the New Chaos route she is fought as a boss.
- Verbal Tic: Has a habit of stopping to take a deep breath every now and then. Redux even has her sigh every now and then whenever she attacks.
- Walking Spoiler: Especially considering that Maia Ouroboros was a Disc-One Final Boss.
- You Cannot Grasp the True Form: Until the protagonist is given the "brilliance" needed to see her, by Ubergestalt Gore in Neutral route and by Mem Aleph herself in Chaos route. Zelenin's song also weakens her enough for a human to comprehend her.
Louisa Ferre (Louis Cyphre)
A mysterious blonde woman in a blue dress that appears before the protagonist throughout the story, giving her own opinion and advice on the path humanity should take.
The Chaos Route reveals her to be Lucifer in disguise.
- Bonus Boss: Somewhat. While she remains unfought in Redux, doing a + ending on a New Game Plus will have her appear on the Lower Layer on the Empyrean Ascent, where she challenges you to explore the floor and prove your strength to four of her associates to get equipment she gave them. These associates - Beelzebub, Lucifuge, Belial, and Nebiros - are the new superbosses. Thus, while Lucifer isn't engaged in battle directly, she still fights you via proxy.
- Deus ex Machina: In Deathtament, she sees Vouivre's failed Heroic Sacrifice for Jin and saves him in Vouivre's place.
- Enemy Mine: While she doesn't really like the world you intend to create in the New Law route, it's still a whole lot better than what the Three Wise Men have in mind, and the possibilities of freedom still exist in Zelenin's new ideal of a world of Law. Therefore, she provides you her aid, not unlike Shin Megami Tensei IV's incarnation of Mastema.
- Gender Bender: Louisa is the one of the first times in a proud tradition of Lucifer taking the form of a woman.
- Luke, I Am Your Father: The mother of Alex. Alex herself never learns this, and in the story it is only implied rather than directly stated.
- "The Reason You Suck" Speech: Louisa gives one to Mastema just before his death on Chaos, one to Shekinah on the New Neutral route, and one to Mem Aleph on New Chaos, calling out their arrogance and tyranny.Louisa: My, my. Did you think yourself so important? You false angel This is what you angels, born by the breath of God, get for scheming to rebuild the Earth. Now look at you not a shred of nobility left. You are a pathetic spirit that thinks only of himself. Humans, born of Gods madness, belong to me. I have no love for them. But neither will I abandon them. That is freedom. But you, Mastema you have no freedom. You have nothing you started yourself. That is why God abandons you. Think of that as you fade from this world.
- Took a Level in Kindness: Redux paints her more positively than any other incarnation of the character save the one from II. She is against all of the original endings since they all lead to mankind's demise and will aid you in all three new endings, even admitting that, while New Law is not the ending she would've liked, it's not a bad ending at all since mankind will be granted freedom to go along with Zelenin's order.
- The Unfought: Never engages in battle or even takes a form other than the girl in the blue dress. While she can test the protagonist in Redux with four of the most recurring Chaos generals, she still doesn't fight directly.
- Wham Line: In the Redux New Chaos ending.Louisa: [The Three Wise Men] will certainly wipe out the humans on their own to create God's new world.
- Wild Card: While still a member of the Chaos faction, she does very little besides advocate for it and berate Mastema for his hubris. Redux reveals she's very much for a primal earth for humanity, but also strongly favors free will over a mindless Social Darwinist world that Mem Aleph desires that is meant to wipe out humanity. So she advises the protagonist, Jimenez, and Zelenin on what the Three Wise Men and Demeter are planning and supports them choosing the New paths, even when she admits she would not personally choose New Law. The fact that she's Alex's mother also leaves it mysterious exactly why she had Alex and why she never makes mention of it.
A mysterious soldier encountered in the Schwarzwelt. She is equipped with a more advanced version of the DEMONICA armour, and aims to kill the protagonist, Zelenin, and Jimenez.
- Achilles' Heel: She's weak to electric moves, so when you can actually stand a chance against her, using some Zio spells will help. It also notably plays a role in the story, as she eventually goes up against Zeus and stands no chance as a result of it.
- Action Girl: She's more than capable of putting up a fight and takes on most enemies by herself. Only when the protagonist rejects the new routes does she summon demons to aid her.
- Armor-Piercing Question: Very impressively, her questioning causes to two of the most insane representers of Order Versus Chaos to have a Heel Realization and turns two of the darkest endings of the franchise into the brightest.
- In the Law+ route, she pleads with Zelenin to save her life from the World of Law, reawakening Zelenin's self-belief and personal ideal to save all of humanity instead of the selective salvation the angels are advocating.
- In the Chaos+ route, she asks Jimenez if he should have condemned Bugaboo for being weak instead of saving it, exposing the personal cost and loneliness of his Social Darwinism.
- Batman Can Breathe in Space: The Schwarzwelt is consistently stated to be incapable of supporting human life, yet Alex seems to do just fine without a helmet. This gives some foreshadowing towards the fact that she is Lucifer's half-demon daughter.
- Call-Back: Her role in the Third Sphere of the Womb of Grief is reminiscent of Dante or Raidou's in the Labyrinth of Amala's Third Kalpa. To add to this, both Alex and the Nocturne characters were added to the game in remakes, and both the Womb of Grief and Labyrinth of Amala are dungeons that span the whole game and are the cornerstone of most of the new content.
- Character Death: No story route ends in her surviving. Either she is killed in combat by the protagonist if he refuses to change the future or fades away as a result of a Temporal Paradox if he agrees.
- Counter-Attack: She will respond to any attack that misses with a counter. To play on this, she has a potent hit/evasion debuff and a buff that makes her automatically evade all physical or magic attacks for the current and following turns. (If you put up a Tetrakarn beforehand, you can take advantage of this to feed her her own lead.)
- Double Tap: A melee example. After she ventilates your innards in Bootes, she proceeds to slice you up with her sword to make good and sure you stay down.
- Final Boss: Should you defeat Maria and opt not to do a Plus ending on Law or Neutral, she'll gain demonic power and fight with Amon and Shaytan after you beat Mem Aleph. This isn't the case on Chaos, where she's fought before Zelenin, or if you don't beat Maria, where she confronts the protagonist before he re-enters Mem Aleph's chamber.
- Had to Be Sharp: In the future she hails from, created by the Chaos route, she had to become the strongest human around to survive.
- Half-Human Hybrid: The daughter of Lucifer in his Louisa form and a human man. Oddly enough, the Japanese version's datamined files and hologram are what reveal it. She herself never knows the identity of her mother.
- Hero Antagonist: Ultimately, her interference is to save the future world, and allowing her to succeed allows a much better ending in all cases.
- Hopeless Boss Fight: The first time you encounter her ends with your guts splattered across Bootes' ground. If it weren't for Demeter, that would have been the end of you right then and there. Her second encounter in Carina can be fought normally, but she is revealed to have infinite HP, so you have no choice but to escape into the Sanctum.
- Laser Blade: Her sidearm of choice.
- Last of Her Kind: In the Chaos route, it is revealed that humanity wipes itself out with only Alex surviving.
- Leitmotif: All battles with her are fought to the tune of "The Great Sign".
- Mask of Power: When she equips her DEMONICA mask.
- Meaningful Name: Alex is short for Alexandra, the feminine form of Alexander, which is Greek for "protector of men." Which is her role no matter what route you take: She wants to protect humanity from a disaster caused by whichever of the three basic endings you choose.
- Morality Pet: To Zelenin and the Protagonist on New Law and to Jimenez and the Protagonist on New Chaos. She convinces them not to forsake their humanity in pursuit of their ideals, leading to a better ending.
- Murder Is the Best Solution: Her initial plan where she kills the protagonist, and what she eventually resorts to if she fails to convince him, Zelenin or Jimenez that there's a better way than blindly following their gods.
- One-Woman Army: Zigzagged. She initially appears at a high level in Bootes and Carina, defeating the protagonist. She even takes on Amon and wins, but even she has trouble and nearly loses against certain foes like Zeus.
- Post-Final Boss: If you've beaten Maria and don't do a Law or Neutral Plus ending, she becomes the Final Boss, and on Chaos, she's still fought before Zelenin.
- Power Glows: She uses the last fruit fragment to awaken her demon heritage if the protagonist does her questline but doesn't go for the New Law/Neutral/Chaos routes.
- Recurring Boss: Fought multiple times through the story. You are required to confront her at least three times (in Sector Bootes, Sector Carina, and Sector Horologium) to get the original endings. If you want the new endings, you have to fight her four times (Bootes, Carina, and the Third and Fourth Spheres of the Womb of Grief). Finally, if you beat the Womb of Grief but refuse to help her, you have one final but different confrontation in Horologium, bringing the total to five.
- Run or Die: In Sector Carina and the Third Sphere of the Womb of Grief, she's way too strong for you and all you can do is run your ass off.
- Schrödinger's Question: Her backstory changes depending on the protagonist's alignment.
- Law: Zelenin's song divided all of humanity into two groups: those that are brainwashed and those that are not. Alex is the Sole Survivor of those that were unaffected by Zelenin's song, and were massacred for it.
- Chaos: Alex is the strongest human alive, because she was forced to kill everybody she met. The only ones left in the world of chaos that she comes from are herself and the demons.
- Neutral: Humanity became complacent after the destruction of the Schwarzwelt, and was completely annihilated when it eventually reemerged.
- Set Right What Once Went Wrong: She's here to prevent the three possible endings of Strange Journey, all of which eventually screw over humanity and lead to a Bad Future.
- Sheathe Your Sword:
- When encountered in Sector Carina you are able to fight her, though her health won't deplete and she's just as capable of putting you down as she was in the scripted fight in Bootes. The only way to "win" is to attempt to flee from the battle.
- Played with if you run into her before the boss room in the Third Sphere of the Womb of Grief, when you're still supposed to run. She always has the initiative and is very powerful for when the Third Sphere is unlocked, but unlike Carina, her health will deplete. If you get her to almost nothing, she'll retreat and no longer attack at that square, but this isn't realistic until New Game+, and you can use this to get to the boss room more quickly.
- She ends up on the other side of this trope in the extended endings. Attacking you fails to accomplish anything, but reasoning with you and Jimenez/Zelenin ultimately saves humanity from the Bad Future.
- Take a Third Option: She lets you take a third option on every ending.
- Talking the Monster to Death: Successfully does this to you and Jimenez/Zelenin on the New Chaos and Law routes, respectively.
- Tears of Blood: During your final fight with her in Sector Horologium, if you complete the bonus dungeon but refuse to work with her.
- Temporal Paradox: If the protagonist agrees to avert the Bad Future Alex comes from, she ceases to exist, but leaves behind her ring as a memento.
- Villain Forgot to Level Grind: A lesser example, but a major part of her arc. She gets stronger while exploring the Schwarzwelt and hunting her targets, but she can't grow nearly as fast as the Protagonist, much to her frustration. While she slaughters the party before they can even act in her first encounter, by the time Ouroboros can be fought, he can decisively beat her immediately after he takes down Forneus, the boss of the Womb of Grief's Fourth Sphere.
- When All You Have is a Hammer : During the battle where she also summons Amon and Shaytan, Alex's only skill is Claimh Solais, a physical attack that ignores resistances. It's the only thing she will do during the battle, but it will hurt, especially if supported by her demons' buffs.
- Wolfpack Boss: If the New route options are rejected and she resorts to her demonic power, Alex summons Amon and Shaytan to aid her in battle. Averted if her questline is unfinished/never done, as she is fought solo.
- The Worf Effect: She's a one woman army who can take down extremely powerful foes like Amon, but she's still in a Shin Megami Tensei game. Taking on a demon who's not only powerful, but has something you're weak to, is like signing your own death warrant in this series, and sure enough, when the electric-weak Alex goes up against the extremely powerful thunder god Zeus, she stands absolutely no chance.
- Worf Had the Flu: The first time you can actually beat her is at the end of the Third Sphere, where she's been helpfully softened up by her fight with Amon.
- You Can't Fight Fate: If you don't complete the Womb of Grief or refuse to help her, she dies in combat with you and fails to change anything.
Alex's personal Artificial Intelligence partner, loaded onto her DEMONICA armour.
- Foil: Deliberately made as one to Arthur. He's part of a personal DEMONICA suit loyal to the armor's wearer, while Arthur is part of a ship and loyal to the mission. George is far more personal with Alex and refers to her affectionately as buddy, while Arthur keeps an impersonal and professional attitude with everyone. Their color schemes are likewise opposite with George black and red while Arthur is white.
- Gratuitous English: "Buddy".
- Irony: Despite being a being of pure logical thought, George admits on the Law routes he couldn't comprehend Pillar Zelenin and her choices.
- Mr. Exposition: He tends to give information freely as he comes to view the protagonist as less of a threat than they intended.
A weak goddess of fertility who seeks to bring harvest to the world. She revives the protagonist in the Womb of Grief, asking him to gather fruits for her.
- Affectionate Nickname: Refers to the protagonist as "My Harvest" due to reviving him and expecting him to grow strong like healthy wheat.
- Children Are Innocent: Subverted. She goes out of her way to give off the vibe of an innocent child to fool the protagonist. In truth she's a fanatical supporter of the Three Wise Men.
- Co-Dragons: With Mastema for their masters the Three Wise Men.
- Devour the Dragon: How she meets her end. Shekinah forces her to sacrifice herself to restore her health and give her resistances to all elements.
- Evil All Along: Of a Well-Intentioned Extremist sort. She reveals her true colors to the protagonist only after he has gathered all the fruits for her, making it clear she plans on watching them be destroyed on the New Neutral/Chaos route with amusement. In the New Law route, however, she is on your side till the very end, where you end up betraying her.
- Evil Laugh: She has a laugh at the death of Mem Aleph by Jimenez and the protagonist's hands on New Chaos, finding Chaos' treachery of its own morbidly humorous.
- Non-Action Guy: She has no expertise in combat, admitting a Pixie could beat her. Her healing powers as a goddess of fertility make up for it, even reviving deceased humans.
- Secret Character: You can only unlock Demeter for fusion in a New Game+ if you complete one of the New Route endings at least once.
- Screw This, I'm Outta Here!: She disappears after Alex's death on the original routes when the protagonist kills Alex and rejects the new routes. She passes it off as if nothing too bad happens on Law (after all, that ends up working for her ideals in the long term), but on Neutral and Chaos she curses humanity and makes it clear she wants them all to die for failing to serve the Three Wise Men.
- The Unfought: Despite being a flunky of the Three Wise Men, she is never directly fought in combat.
- Well-Intentioned Extremist: Of the same sort as the Three Wise Men, believing that humanity has defiled the Earth too much to be allowed to continue without strict control and removal of free will.
Keepers of the Fruit
Six beings who protect special red fruits wanted by Demeter in the Womb of Grief. They are separated into two groups: The Wardens (Amon, Forneus, and Zeus) and the Mothers (Anahita, Ishtar, Maria).
The wardens oversee the Womb of Grief as a whole, keeping watch of the mothers. The mothers are both prisoners and protectors of their fruits. Both guard the fruits from those who seek it, only offering it to the worthy.
- Ascended Extra: In the original game, Ishtar could only be summoned through a special password. Come Redux, she gets promoted to a Mother with a brand new skill named Alluring Squall.
- Bonus Boss:
- Fighting them is optional, only being required for the new routes or unlocking Amon and Shaytan during the Alex rejection boss fight.
- On a New Game+ where you've unlocked Amon and Shaytan, you can challenge Amon at peak condition during the Boss Rush in the Ingress, where he serves as the final opponent if you haven't gotten a New ending and the penultimate opponent if you have.
- Boss Rush: In the section of the Ingress locked behind the Sixth Sphere is a pillar identical to the one in Antlia that lets you rematch all of them, as well as the True Final Boss. And if you've gotten one of the original endings and fought Alex at her strongest, you'll also fight Amon at full power.
- The Unfought: Amon is already dead by the time you reach the end of the Third Sphere, and the boss of that segment is Alex. You later get to fight him as part of Alex's team if you complete the Womb of Grief but refuse to help her, and doing this earns you the right to challenge him at full power in the Womb of Grief's Boss Rush.
Demonee-HoA recurring character in the Womb of Grief who issues his own set of "Demonee-Ho Boot Camp" sidequests, asking the protagonist to beat certain opponents with various restrictions imposed on him. After the protagonist completes his requests, Demonee-Ho issues one last task: defeat his true form, Zaou-Gongen, in a match without any restrictions.
- Ascended Extra: In the original game, Demonee-Ho's just a password-exclusive demon. In Redux, he becomes a recurring Quest Giver.
- Beware the Silly Ones: Even the protagonist, who should be long past boot-camp due to being a special forces officer, still reacts like a nervous recruit on his first day training when facing Demonee-Ho and his sessions.
- Drill Sergeant Nasty: Channels this attitude when speaking. When foreshadowing the reveal of his true form, he drops this speech pattern for archaic English.
- Whole Plot Reference: His entire series of lines and sidequests are one big tribute to Gunnery Sergeant Hartman's bootcamp scenes from the first half of Full Metal Jacket. The english version is less subtle and almost quotes Hartman word for word at times.
VouivreA demon encountered by the crew of the Gigantic in the Womb of Grief. She negotiates a truce between them and her group of fellow demons who want to escape the place before it absorbs them all.
- Heroic Sacrifice: When she finds Jin's corpse, she pulls out the orb on her forehead to revive him at the cost of her own life... but the petrification makes it slip from her claw, causing her to spend her final moments crying as she turns to stone over his body. If Louisa Ferre weren't nearby, Vouivre's sacrifice would've been All for Nothing.
WendigoA massive demon encountered by the crew of the Gigantic in the Womb of Grief.
- Healing Factor: Being shot by a plasma cannon and having bombs explode from inside its mouth only knock him out for a short while.
- What Happened to the Mouse?: The In Medias Res opening of Chapter 1 where it finds Jin is its last chronological appearance; since the last scene of the manga is a possibly half-demon Jin and his Strike Team waiting for the Gigantic to return, it's implied that Jin was able to either kill it or subdue it.
AzazelA demon who revealed himself to the crew of the Gigantic after they realized that one of their own had been acting strangely. His group of demons has been working independently of Vouivre's group.
- Cruel and Unusual Death: His upper half gets eaten by the massive Wendigo.