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Vampire: The Masquerade

     Player Characters 

Elyse Dawson

Recently promoted to co-Keeper of Elysium, Elyse takes her role seriously and is often found in her office pouring over paperwork to maintain or improve Elysium. She keeps good relations with all the Hounds on duty of patrolling and guarding Elysium and makes sure that they were comfortable and not wanting during their shifts.
  • Acting Your Intellectual Age: Growing up in a household where success in the business world was expected, Elyse often felt like the odd child out. She never cared to play with her peers and always found them boring or boorish. She had no interest in anything "fun" and would rather seek out activities related to paperwork or numbers. She once told a fellow Kindred that her favorite sound to hear from her childhood days was the sound of an Abacus.
  • Badass in Distress: During Alexander Issac's pursuit at grabbing power, he managed to kidnap Elyse while she was in the middle of shopping. This prompted a massive rescue attempt by Council members, though it turned out to not really be needed as with the help of Camazotz, Elyse escaped the bonds of a stake through the chest and worked together with the God to defeat Alexander. By the time the rescue teams reached the warehouse where she was held, Alexander was the one staked and awaiting Final Death while Elyse appeared perfectly healthy though obviously tired, dirty and very hungry.
  • The Chosen One: She is the Champion of the Mayan God Camazotz. He experiences the world through her eyes and in return, she receives the benefits of his power and support.
  • Honest Corporate Executive: She is Ventrue. But that doesn't mean she mistreats her employees or those under her care. She is a fair boss who understands that employees are the true force behind the success of a business organization. That said, she would still attempt to make sure that she comes out on top of any deal she makes. It's not personal. It's just business.
  • Pet the Dog: Don't be surprised if you encounter Elyse showing kindness towards someone or something. As with her Sugar-and-Ice Personality, she has the ability to do so and she sometimes does it.
  • Sitcom Arch-Nemesis: Some people just don't like her or her style. Not her fault they don't understand efficiency or the fact that what she does and how she does it actually works. If she rubbed you the wrong way... Don't worry, you're not the first.
  • Sugar-and-Ice Personality: Elyse is extremely business minded and can seem cold or uncaring. She can come across as bitchy, especially when she puts on her mom-glare. On the other hand, when someone gets to know her, she could start showing signs of warmth and kindness that very much seems out of place for her.

Geode

"Your first mistake was to think I was as dense and slow as my kin. That was also your last mistake."
Geode is the leader of the local Gargoyles. He is the product of the original ritual to create gargoyles, something that the Tremere outlawed long ago. His creator threw a ravnos into the mix along with tzimisce, nosferatu, and gangrel blood, creating something unique. He met the final death for breaking the rules. Geode was allowed to live mostly because he proved highly resistant to dominate, and thus flew off. Coming to reside in Antonin's praxis, where he and his kin live under the wing of clan nosferatu, not under the boot of the tremere.
  • Always Gets His Man: Geode is one of the Sheriffā€™s Hounds, meaning heā€™s tasked with protecting the Masquerade. Being nearly invisible and able to fly makes him one of the most feared Hounds in the Sheriffā€™s employ. If you break the Masquerade, he will pluck you off the ground and throw you before the Sheriff or worse... the Prince.
  • Asskicking Leads to Leadership: Despite being a bloodline historically subservient to the Tremere (albeit not by choice), his reputation as a ferocious fighter has allowed him to overcome that history and reach a position within the Camarilla most others of his bloodline can only dream of.
  • Beware the Quiet Ones: He's not much for words, but when he does speak, you better listen. The Hounds do not speak without reason.
  • Death from Above: Using his flight and camouflage powers to fly and be practically invisible, while using his illusions to blind a pair of black spiral dancers to the point where two werewolves were unable to even harm far less durable allies on his side of the fight, is a favorite tactic of his.
  • Our Gargoyles Rock: He is a Gargoyle, a bloodline of vampire that is not embraced, or bitten, like most, but created through blood magic ritual. One that requires at least 3 murders to provide the blood and body parts required for the ritual itself. As such he has edgy built into him, though he tends to be aloof and sarcastic over goth-like.
  • Made of Iron: As a Gargoyle, Geode is incredibly durable. He knows the combination discipline of ā€œI am the Keystone,ā€ one exclusive to Gargoyles. This allows him to be either incredibly tough, or incredibly strong at a moment's notice.
  • Meaningful Name: Was the name ā€˜Geodeā€™ too subtle to indicate that heā€™s made of stone?
  • Power Floats: Geode is a Gargoyle, and despite outward appearances the power to fly isn't just having wings. They are mostly for control surfaces. As such Geode can float, and often does so to make himself look even bigger than he is.
  • Reasonable Authority Figure: Despite being a hound, Geode is known as a person who is reasonable first. If you tell him you did what you did for a reason, he will still drag you in front of the sheriff, but he will plead your case himself.
  • Strong and Skilled: Using ā€œI am the Keystoneā€ and his vampiric powers to hurl cars at people is just one of his talents. Geode is also gifted with the vampiric discipline of Chimerstry, allowing him to weave illusion, and even appear to be human when he wishes.
     Non-Player Characters 

Antonin Demeskin

"The Masquerade protects us all. I will look into this. And send one of my clan to... impress upon her the importance of maintaining it."
The deposed Ventrue Camarilla Prince of Gainesville. While he was still recognized as the rightful Prince of the city by the larger Camarilla, his reputation has taken a serious hit after losing the city first to the Sabbat, and then to the Technocratic Union and Pentex. He openly supports coexistence with other supernaturals (albeit for mostly selfish, if pragmatic reasons), a position that is controversial at best amongst the Primogen. After reclaiming his Praxis from Judas, he was called to Venice, and was then forced to relinquish it... before coming back once more, as the Prince of Greater North-Central Florida.
  • Affably Evil: He's about as nice as an elder vampire can reasonably be expected to be, and is described as ruling 'with an iron fist wearing a velvet glove.' He's still no Friendly Neighborhood Vampire, though; just ask the Malkavians.
  • Awesome Moment of Crowning: Subverted when he finally regained his Praxis in Starke. The Justicar and his own Sheriff teed up the delivery of a New Era Speech from him, but in typical Antonin fashion, he just thanked everyone for their help and sat back down.
  • Enemy Mine: His main motivation for supporting coexistence. He's fully aware that groups like the Technocratic Union and Pentex pose every bit as much of a threat to the Camarilla as they do to anyone else (and that the Sabbat are almost universally loathed by other supernaturals as well), and that allies are a rare commodity in the World of Darkness. Note that this position is not universally shared by the Camarilla, and he has no shortage of critics for taking this position.
  • Fantastic Racism: Subverted. He arbitrarily forbids Malkavians from embracing in his domain, and doesn't even try to justify it with a good reason, thus earning him the hatred of the entire Clan. The real reason isn't malice or prejudice towards Clan Malkavian, but simply because of his belief that every domain needs internal strife to remain strong, or else it will collapse into decadence or complacency and will inevitably fall when the Sabbat or worse shows up in town.
  • Good Counterpart: To Judas. While Antonin is no boyscout himself, Judas has never truly supported coexistence with the other supernaturals of Starke, and has even become an outright villain. Antonin, at least does support coexistence, to a point.
  • Offscreen Moment of Awesome: He fought a Reaper by himself, and won. Even for an elder vampire, that's no easy feat.
  • Reasonable Authority Figure: Antonin fully acknowledges that there are worse things out there than Changelings, human Mages, Amenti, and even Lupines and the Fallen, and that the Camarilla shares several common enemies with some or all of these groups. That said, he still doesn't want Hermetic Mages hanging around the Tremere, only allows other supernaturals into Elysium with an invitation, and will raise an eyebrow or two at any kindred in his domain that seems to be a little too close to the Fallen.
  • Rightful King Returns: Twice. For the first act of the Chronicle, his ultimate goal was to restore his praxis to Gainesville. He has made no secret of the fact that those who help him reclaim his city will be rewarded, regardless of whether or not they are kindred. When he finally did achieve this, not only did he regain Gainesville, but he also annexed Judas' domain, which included Starke and Jacksonville, granting Antonin the title of Prince of Greater North-Central Florida. In the second act of the Chronicle, he returns once more, and informed Veronica that she was "being promoted."
  • "Shaggy Dog" Story: After reclaiming his Praxis with the defeat of Judas, he was called to Venice, and was then forced to relinquish his Praxis by the Circle. Ultimately Subverted when he returned, again, and reclaimed his Praxis once and for all after Veronica was Kicked Upstairs.

Timilook

The Nosferatu Primogen and Seneschal under Prince Demeskin. Very active in the vampire community by Primogen standards, he believes its his duty to know as much about the other supernaturals in the city as he possibly can, both for the benefit of the Camarilla as a whole, and of course, for his own benefit, too.
  • Awesome Anachronistic Apparel: A Nosferatu in a dashing Victorian-era getup.
  • Covered in Scars: Aside from the usual Nightmare Face you'd expect from Nosferatu, it's clear he's seen more than his fair share of scraps.
  • Deadpan Snarker: As you'd expect a Nosferatu elder to be.
  • The Friend Nobody Likes: Nobody doubts his talent or worth to the Camarilla. That still doesn't mean people trust him. The fact that he's proven himself to be walking In-Universe Paranoia Fuel really doesn't help.
  • The Lancer: To Antonin. He sends Michael Dorn when he wants somebody dead. He sends Timilook when he wants somebody scared.
  • The Spymaster: Few vampires in the Camarilla knows as much about the other supernaturals in Starke as he and the rest of Clan Nosferatu do.
  • Stealth Expert: A group of player characters had to infiltrate a compound of the Technocratic Union, which they entered via a Correspondence-created portal inside the Mage chantry. They didn't realize Timilook had been with them every step of the way until after they came back to the Chantry. Meaning, he infiltrated not only the Technocrat compound, but also the Chantry - twice - and shadowed them the entire time. This guy can be anywhere, anytime, and you'd never know it until its too late.

Veronica Price

"This is also the moment in which we have to call upon every potential help we can. Which means that there will be Lupines, Mages, Reborn, and other... supernatural entities. Those of you who have a problem with that, can go. (Beat) ... and can stay outside for the next decade."
The former Ventrue Primogen of Starke, and later, temporarily, the Prince of Greater North-Central Florida. A consummate professional and Iron Lady with her eyes on the Praxis, she makes her move shortly after the Assamite Invasion plotline began. She was later Kicked Upstairs to Archon under Justiciar Lucinde.
  • Awesome Moment of Crowning: Averted, just like with Antonin. She claimed the Praxis with little fanfare, and it's heavily implied that at least a few Kindred aren't too happy with it.
  • Badass in a Nice Suit: Practically required for a Ventrue.
  • Brainy Brunette: Shoulder-length brown hair, and the business acumen to lead a Fortune 500 company, and the Jacksonville Camarilla.
  • The Chessmaster: The first chance she got with Antonin out of the picture, she moved to neutralize all of her immediate rivals; first by Blood Bonding Sebastian, then by essentially buying the support of Michael and Joy, and then by ordering Sebastian to eliminate Gwen. Her grand finale was to position herself as the savior of the Tremere Chantry, which doubled as a show of force to the other supernaturals, and an unsubtle reminder that they need the Camarilla if they want their 'peace experiment' to work.
  • Corrupt Corporate Executive: Played with. She prides herself on having Price Enterprises being so successful despite complying with all regulations. Of course, 'legal' doesn't always necessarily mean 'ethical,' and she's still an elder Ventrue, with all that entails.
  • Elaborate Underground Base: She's got an entire military-grade bunker hidden underneath Price Enterprise's corporate headquarters, complete with Thaumaturgical wards.
  • Fiction 500: She and her company are so filthy rich that her contract with L&R, Inc. instantly pushed Michael from Resources 4 to Resources 5. Price Enterprises has been outright stated to be able to compete with both Syndicate and Pentex for economic control over the greater Jacksonville area.
  • Genre Savvy: She's done her homework on infernalism, shown when she said her deal between Price Enterprises and L&R, Inc. was made in "good faith". That she even agreed to a contract with a demon at all, something a lot of other characters are terrified of doing even to the point of saying no to an offered cup of coffee, shows that she knew exactly what she was (and more importantly, wasn't) agreeing to, as even most Baali don't know how, exactly, the Fallen work.
  • Iron Lady: Holy hell. Right out of the gate, she demonstrated to Player Characters in the game designed for Social rolling that she is not to be messed with.
  • Kicked Upstairs: She lost her praxis after being 'promoted' to an Archon under Justicar Lucinde.
  • Meaningful Name: Her last name is 'Price.' She's a Ventrue. Get it?
  • Out-Gambitted: By Antonin. She lost the very Praxis she set out to claim from him when he showed up once more, bearing news that she was promoted to the rank of Archon at the behest of Justicar Lucinde, who isn't exactly known for taking 'no' for an answer. She finally got the recognition she sought, but definitely not in the way she wanted it.
  • The Starscream: To Antonin. When he's recalled to Venice, she wastes no time in attempting to secure his former Praxis for herself.
  • Vampires Are Rich: She's obscenely rich, even by Vampire: The Masquerade standards.
  • Villain with Good Publicity: Unlike Antonin, there isn't a single person in Jacksonville's high society that doesn't know her name, where she's considered a philanthropist and a pillar of the community.

Julia Cosgrove

"You come to the domain at a troubled time, yet there is opportunity for the loyal and enterprising Apprentice."
The Regent of Central Florida, and the Tremere Primogen. The quintessential Tremere Elder, she is world-class schemer, whose ruthlessness has her butting heads with Veronica Price quite often.
  • Ambition Is Evil: Despite ostensibly being one of Antonin's most trusted and valuable advisors, the moment he was out of the picture, she wasted no time in consolidating and shoring up her own power and sphere of influence.
  • The Chessmaster: Every bit as much of one as Veronica. Julia won in the end.
  • Deadpan Snarker: She has her moments.
  • Faux Affably Evil: She's unfailingly polite and professional, but make no mistake, she is not a nice lady, which she can and does demonstrate the moment the opportunity presents itself.
  • Genre Savvy: Scarily so, just like Veronica. Even when signing a Blood Contract with a demon, everything in it was phrased as specifically as she possibly could to make it look as little like infernalism as she possibly could.
  • Lady of Black Magic: What else would you expect from a Tremere Elder?
  • Mad Scientist: With blood sorcery. If the Assamites are to be believed, she's inflicted a horrific level of Body Horror on hapless kine and ghouls.
  • An Offer You Can't Refuse: Formed a Blood Contract with Michael, guaranteeing the cooperation of Clan Tremere with the Infernal Court, and forming a non-aggression treaty of sorts. A rarity for Tremere Blood Contracts, the terms were about as favorable as one could possibly hope for, to the point where Michael didn't even gain the associated flaw.
  • The Resenter: It's all but stated outright that she wanted to be Prince, and is not at all happy that Veronica beat her to the punch.
  • Token Evil Teammate: Of the Camarilla. Yes, even by their standards.
  • The Villain Knows Where You Live: She always seems to be one step ahead of everyone else, to the point where nothing surprises her. Even when characters just learn something and report back to her, somehow or another, she already knows. Many characters are nervous about the implications.
  • White Hair, Black Heart: Her hair is platinum-blonde, almost white, and she's the Token Evil Teammate of the Camarilla.
  • Wicked Cultured: She has a love of fine art, owning her own art museum which doubled as the Tremere Chantry for a while.

Rashid ibn Fadlan

"You're just too young to keep up, pup. I am Rashid Ibn Fadlan ibn Rohir ibn Mohammed ibn Hakeem ibn Thoth."
A man of singular focus and wisdom. In his time in the US, the Camarilla and the Sabbat have both issued warnings about him: That he is an independent elder vampire of immense power and skill, and that he should be avoided at all costs. In reality, he's one of the Children of Osiris, having set up shop in Starke in order to support the local Amenti.
  • Big Good: Perhaps the closest thing to one you can find amongst the vampires. Of course, whether or not he actually is this depends entirely upon your point of view, as the Camarilla is extremely distrustful of him, and for good reason.
  • Defector from Decadence: While he's technically an Assamite by blood, he quit the Assamites and joined the Children of Osiris, who dedicate themselves to upholding the same Balance that the mummies uphold.
  • The Dreaded: The Sabbat has a massive price on his head, and the Camarilla (correctly) sees him as a threat to their power. Neither side have dedicated much resources to the effort, however, as the Camarilla knows they'd lose several kindred in the process, and the Sabbat can't even find the guy.
  • Good Is Not Nice: Just like the Amenti. If you violate the Balance in his presence, you will pay the price.
  • Shrouded in Myth: Very few of the other kindred in the game know anything about him, but all of them are highly intimidated by him. This has led to rampant speculation about who he is and what he's capable of, with theories range from terrifying to hilarious.
     Antagonists 

Judas Illyrium

"The right to declare Lex Talionis is mine and mine alone as Prince, and I shall permit none to attempt to usurp this from me. If these Amenti truly are the threat to our kind that you make them out to be, then I will ensure that retribution is brought against them for their temerity. I urge you to speak with Gaious on this, tell him what you know. Rest assured, young kindred, this will not be permitted within my domain."
The former Camarilla Prince of Jacksonville, with Starke falling inside of his Domain, and the longest-running antagonist in the game. Seemingly a hardliner for Camarilla policies on Lupines, Mages, Mummies, and Demons, it has become increasingly clear since the beginning of the game that there is far more to him going on behind the scenes.
  • All Take and No Give: The only times he's ever even pretended to pay lip service to the vision of Starke was when he had something to gain from doing so.
  • Authority Equals Asskicking: The first villain in a long time to deal multiple points of damage to Altair, and the first in an equally long time to last multiple turns. Invoked; the ST running this scene did not want a repeat of Gabriel Martinez, and gave him ridiculously high stats on purpose.
  • But for Me, It Was Tuesday: He didn't even know who Qui Lynn was when Madeline invoked her name when the player characters finally confronted him. He assumed it must have been just another one of his flunkies.
  • Category Traitor: At first. A member of the Black Hand was seen going into his Elysium (without being in chains and/or staked), and the player characters correctly decided to rat him out to Antonin's Sheriff. He in turn reported it to the Ivory Tower, who dispatched a Justicar to look into it. Judas in turn responded by killing the two Archons who came to bring him in for questioning, earning him a spot on the Red List.
  • Chronic Backstabbing Disorder: He'd be the consummate Camarilla prince if he wasn't actually an imposter. Every player character who ever trusted him ended up sorely regretting it.
  • Doom Magnet: His Elysium, if not Judas himself, is so drenched in evil and banality that an entire swarm of Thallian are attracted to his Elysium inside the Dreaming. The player characters found this out when they tried to use the Dreaming as a way to get inside his Elysium undetected.
  • Evil Is Petty: He really has it out for Dante Orso, all because he disrupted his operations that were using Dante's Good-Guy Bar as a front. Invoked because Dante took the four-point Enemy flaw, and the STs picked him to be that enemy.
  • Faux Affably Evil: He can seem polite, even downright friendly at times, but make no mistake, he is not a nice guy.
  • Greater-Scope Villain: He's been this for several plotlines, but it wasn't until the Lady of Discord plotline that he started playing the role of a more active antagonist.
  • Implacable Man: He had so many soak dice and health levels that it wasn't even funny. He was up against two Mages, a Garou, Altair, and a Devil. That's three potential sources of fire, and two types of supernaturals that can eat most vampires for breakfast. And he still tanked them like a champ.
  • List of Transgressions: Read out during a Council Meeting, before Antonin declared the Blood Hunt on him. Specifically, they were "recklessly summoning the Soul Storm with zero regard for casualties or the Masquerade," "dereliction of duty" during the Blood, Drugs, and Magick plotline, using a mortal Mage to "facilitate the unjustified murders of several supernaturals including other kindred," and finally, outright treason. The latter was what finally prompted the Ivory Tower to strip him of his Praxis and try to bring him for questioning, and killing the Archons who came to bring him in landed him on the Red List.
  • Meaningful Name: His name is Judas for crying out loud, how could anyone not see his betrayal coming?
  • Mugging the Monster: One player character tried blackmailing him. To his face.
  • The Older Immortal: He's a sixth generation vampire that's well over half a millennium old.
  • One-Winged Angel: Went Chiropteran Marauder right out of the gate during the long-awaited boss fight against him.
  • Orcus on His Throne: Several characters noted that he was oddly silent during the Blood, Drugs, and Magick plotline, after Gabriel Martinez ordered not one, but two potentially Masquerade-breaking massacres in his city. In fact, it was Antonin Demeskin who finally ordered the Blood Hunt against him, instead of Judas. And then, of course, it became perfectly clear why during Lady of Discord.
  • Unwitting Instigator of Doom: He made an offer of Enemy Mine to the Giovanni in Gainesville to help clear out the Sabbat during the Palla Grande festival on Halloween of 2018. Their ritual worked too well, and it summoned the Soul Storm, killing multiple Sabbat kindred, along with several of his own mooks, countless innocents, and Altair. Later subverted; he knew exactly what it would do, and all of those deaths were completely intentional; it was an attempt to kill off any surviving Sabbat in Gainesville who knew his true identity.
  • Villain with Good Publicity: To the larger Camarilla. While Antonin Demeskin knows what an utter slimeball he is, as far as the Camarilla as a whole knows, he's the rightful Prince of Jacksonville, and is the reason the Sabbat incursions into Jacksonville have repeatedly failed. This is also why the player characters haven't moved openly against him; even if they were to somehow defeat him and his legions of lackeys, it would be seen as a coalition of other supernaturals killing a Prince, which the Camarilla would consider to be an act of war. Later subverted when being seen allowing a member of the Black Hand into his Elysium finally caused the Ivory Tower to open an investigation into him... and killing the Archons sent to bring him in for questioning landed him on the Red List.
  • With Friends Like These...: Just about every Camarilla Player Character that has ever tried to work with him in the past has ended up regretting it.

Gabriel Martinez

"How noble. I would have loved to have you work for me... if only you were actually good."
The leader of a family of Ravnos, and the Arc Villain of the Blood, Drugs, and Magick plotline. An utter psychopath with the current record for the largest on-screen death toll in the history of the game, he concocted a plot to use a mage to alchemically synthesize his vitae into a pill form, and then saturate the surrounding areas with the new drug in order to build himself an army of ghouls. He'd almost succeeded, before he'd gotten the bright idea to go on a murderous rampage throughout the city, under the delusion that he was now completely invincible. His breaking of the Masquerade led to the Blood Hunt being called against him, and ultimately to his demise.
  • Ain't Too Proud to Beg: After his disastrous roll against Altair, he was reduced to begging for his life.
  • Ax-Crazy: The current record holder for most on-screen murders in the game. Good thing he was on the Path of Power and the Inner Voice, or he'd have Wassailed before the end of his second appearance.
  • Brainwashed and Crazy: It turns out that he and his entire family were actually victims of Qui Lynn's brainwashing magick. No wonder Judas sat on his ass and didn't lift a finger to stop him while he was rampaging in Judas' city!
  • Creepy Crossdresser: Sort of. He'd used Chimerstry to present himself as a beautiful, white-haired woman with no name, in order to keep his true identity a secret. It wasn't until the boss fight against him that he revealed his true form... and promptly died.
  • Cut Lex Luthor a Check: His Crimson Vapor idea was honestly brilliant. If he'd just stayed below the radar and stuck to his original plan of letting his new blood bound slaves comes to him on their own, he probably would have become a major power player in the city, and nobody would have known where the drugs were coming from until it was far too late. Hell, the Sabbat would have all but guaranteed him a spot in their upper echelons if he'd been willing to show them how he did it. Instead, he massacred a bunch of innocent kine, broke the Masquerade, and then bragged about it.
  • Lightning Bruiser: The kind that can only be produced from having several dots of Celerity, Fortitude, and Melee each.
  • Master Swordsman: He had a ton of dots in Melee and Celerity.
  • Nothing Can Stop Us Now!: He started having some serious delusions of grandeur just as his Crimson Vapor drug was becoming the next big thing in the club drug scene. He honestly believed he was so powerful that he could massacre buildings full of innocent people and get away with it, breaking the Masquerade in the process.
  • Tattooed Crook: His entire body, including his face, is just covered in tattoos.
  • Walking Shirtless Scene: His true form was never seen wearing anything on his upper body.
  • What the Hell Are You?: To Altair, after Gabriel botched his dodge roll and sealed his fate.
  • Why Did It Have to Be Snakes?: He had the Phobia flaw, and was afraid of spiders. Ironically, he died before this could ever be exploited.
  • The Worf Effect: After being built up as an utter monster of a vampire that the player characters shouldn't even attempt to fight without the army of Camarilla vampires at their backs that Antonin Demeskin called up with the Blood Hunt, and after several moments of Cutscene Power to the Max to demonstrate his level of power, he died in one and a half turns after he botched a roll during the boss fight against him.

Blanche and Noire

"Life is suffering. Unlife is no different. What matters is whether or not you suffer alone."
Two Creepy Twins that appear to share the same mind. They were seen during the attack on Judas Illyrium's compound. Not much is currently known about them.
  • Bad Boss: Killed their own subordinate, and then inflicted truly unimaginable Body Horror on the others.
  • Creepy Doll: They've modified themselves with Vicissitude and dress in such a way as to invoke this image.
  • Creepy Twins: Twins that appear to share a Hive Mind, and introduced themselves as one singular entity, only to split apart and killed their own servant when it became clear that Judas was a lost cause. They even speak in perfect unison together, in a Creepy Monotone.
  • Did You Just Flip Off Cthulhu?: They've called Conrad Storn an incompetent idiot right to his face.
  • Everything Sounds Sexier in French: Very inverted. Their names just mean 'Black' and 'White' in French (guess which one is which?), but rather than being cute, the players agree that it just makes them even more creepy.
  • Hive Mind: They're capable of patching themselves into the hive mind of Blood Brothers, and their force of will is so strong that they can completely override it with their own.
  • Mad Scientist: They really, really enjoy pushing the limits of Vicissitude.
  • More than Mind Control: Sean thought that by simply refusing a blood bond and throwing up a mind shield that he could infiltrate the Sabbat without compromising himself. He was wrong. Very wrong.
  • Morton's Fork: They repeatedly put Sean in these after his attempts to infiltrate the Sabbat in order to prove his loyalty. Either he does what they want and sabotages the Camarilla's upcoming campaign to try to drive them from Tampa, or he doesn't, and they will know who it was that leaked their secrets, given that the only people who even know that the plan exists were the people in the room with them.
  • Nightmare Fuel Station Attendant: In true Tzimisce fashion. They did... something... to cause Sean to feel their hands on his shoulders and hear their voices in his ears, complete with their breath on his skin, despite the fact that they didn't move from their place on the couch when he was speaking to them. Sean deliberately chose not to look up see where the hands were coming from, and the storyteller didn't say what it was... only that Sean could hear something dripping from the ceiling as he left the room.
  • Parental Abandonment: They claim that they were left 'crying' at the mouth of a river, and it was in this instance that they found 'apotheosis.'
  • Room Full of Crazy: In both of the 'rooms' they've appeared in. The first was full of Blood Brothers all with different, Flanderized expressions permanently fixed onto their faces, as well as the words 'NEVER ALONE' written all over the walls in blood. The second? The player character refused to even look, and the storyteller didn't say what it was.
  • Screw This, I'm Out of Here!: When they realized Judas was going to lose, they turned tail and ran; but not before killing Gregorio and creating a Vozhd to cover their escape.
  • Single-Minded Twins: A literal example beyond simple Twin Telepathy, in that they share actual brain matter, made possible through advanced usage of Vicissitude.
  • Voice of the Legion: Justified in that they're a Hive Mind, and they actually are two (or sometimes more) voices speaking in unison.

Werewolf: The Apocalypse

     Player Characters 

Pavel Sergei Valeryevich "Harbinger-Of-The-Whispers"

"Baconbaconbaconbaconbacon!"
A sweet and innocent young Garou metis. This Silver Fang has the telltale silvery white fur and the Pure Breed air about him. Strangely though, he doesn't carry himself the way a Silver Fang typically does. He is metis and he led a very harsh life in Russia. He is also a runt and a LOT smaller than most Garou. Whether this is a good thing... No one knows for sure yet. The one thing that stands out about him is that Pavel is blind. He was born blind and will die blind. His eyes are clouded over to the point where no iris color can be seen. He doesn't have the normal facial expressions and often cannot communicate proper body language either as he has never seen how others do it. Hence, he usually looks dumb or sleepy. Through years of abuse, he DID learn that by crouching down, tucking his tail between his legs and/or baring his throat helps to reduce the severity of most punishments. He also found out that by licking his elders around the snout, they often forgave him much quicker in future punishments.
  • Child Soldier: He is only 14 years old with the mentality of a child younger than preteen and already a Cliath of the Garou Nation.
  • Cloudcuckoolander: Pavel is the definition of traumatic. This unfortunately led to a behavior than seems very strange and perhaps even a little insane. Or is he? Who knows...
  • The Cutie: Pavel often acts very innocent and sweet, because he is. Or at least as much as a Child Soldier can be. When allowed to open up to his true nature, he is happy-go-lucky and have shown that he is extremely gentle and kind towards others who treat him nicely. This is of course the complete opposite of what a soldier must be and so, it is usually frowned upon by his elders.
  • Third-Person Person: Pavel prefers to refer to himself by his name. Almost as if it helps to remind him of what his name is.

Jessica Rose "Cyber-claw"

A no-nonsense Glasswalker who prefers to do her fighting from the boardroom then the battlefield.
  • Alpha Bitch: To the rest of the Garou.
  • Beneaththe Mask: To the rest of the world she's a happy go-lucky celebrant. To the Garou nation, and the Kinfolk who work for her, however she's a strict business woman in a cocktail dress.
  • Bunny-Ears Lawyer: She is a horrible germaphobe who's obsessed with cleaniness and keeping her office near perfect. Her business skills however lets her still be useful to the Garou Nation.
  • Corrupt Corporate Executive: Has shown to be willing to get her hands dirty if it means helping the Nation. Be it through funding Garou's fights or taking a pistol to the Fomorian.
  • High-Powered Career Woman: Currently she runs a game company called 'Rose-Interactive' but is also an executive for a New York city enterainment company called: Jericho Toys LLC.
  • Honest Corporate Executive: Unlike certain executives *cough* Pentex *cough* Rose doesn't profit from the misery and pain of others.
  • Ladyina Power Suit: She takes 'dress for success' to the next level.

     Non-Player Characters 

Walking-Funny

"Not yet, Child of the Dream. But you're free to eat them if you think you can stomach them."
The Alpha of the Sept of Strange Waters, and Uktena Ragabash. An iconoclastic old codger of a Garou, he's pretty much the only reason Starke isn't a battlefield full of dead Garou and ash. While not every Garou agrees with his position of having a temporary truce with the Camarilla in order to fight the much worse Sabbat, few can argue with him, and even fewer are brave enough to try.
  • Arch-Enemy: He used to be this to Antonin Demeskin. The two have since united in an Enemy Mine against the Sabbat and the even worse Judas Illyrium, though many of the Garou underneath him haven't forgotten this, and hate the arrangement.
  • Asskicking Leads to Leadership: His policies as Alpha are unconventional, and he's definitely old enough where he could just retire and nobody would hold it against him. He doesn't, because he knows whoever would replace him would probably push the Sept into a war, and that nobody in the Sept is strong enough to challenge him for the title anyway.
  • Badass Native: He's Uktena, and he's Covered in Scars. Given how Garou actually earn scars, there's a reason why nobody in the Sept of Strange Waters, despite Walking-Funny's questionable policies regarding the Litany, has the balls to actually try to replace him.
  • Covered in Scars: He has almost as many battle scars as Altair, and plenty of stories about how he got them.
  • Curb-Stomp Battle: The one time he was challenged (by a player character, no less) for the position of Sept Elder on the grounds that heā€™d gone ā€˜softā€™ on the ā€˜Wyrm Creaturesā€™ ā€” mostly vampires, but not just them ā€” he defeated the challenger in two turns, all without ever leaving Homid. Keep in mind, the challenger was in Crinos.
  • Enemy Mine: The only reason he's even entertaining the idea of an alliance with groups like the Amenti, the Camarilla, and especially the Infernal Court. Even moreso after Antonin Demeskin was temporarily replaced by Veronica Price as Prince (though thankfully, this didn't last).
  • Fluffy the Terrible: If you thought a guy named 'Walking-Funny' would be a joke, prepare to be very, very disappointed.
  • Noodle Incident: His name came from one of these. Nobody dares talk about what it entailed, only that we know it involved a Groin Attack.
  • Old Soldier: Over eighty years old and still kicking more ass than any of the younger members of the Sept.
  • Peace Pipe: Offered one of these to Antonin at his Awesome Moment of Crowning. What remains to be seen is how the other Garou will react to this...
  • Screw the Rules, I'm Doing What's Right!: Those under him who argue that he is playing fast and loose with the Litany with his policies aren't wrong. What they don't disagree with is that some servants of the Wyrm are indeed worse than others, and the Sept of Strange Waters just doesn't have the numbers to fight all of them, and they know it.
  • Spell My Name With An S: Even the Storytellers get confused as to how to call him. Is it "Walks-Funny" or "Walking-Funny?" Is there a hyphen or not? Even became an Ascended Meme in-game, to where Walking-Funny himself doesn't seem to care what people him anymore.
  • Teeth-Clenched Teamwork: His alliance with Antonin was predicated on mutual respect as Worthy Opponents. That was not the case with Veronica, for whom he barely even tried to conceal his disdain. The feeling was mutual.

Little Buck, "Trash-Druid", "Settles-The-Dispute"

Born and raised on the Lonely Oak Sept in Jacksonville by Ritemaster Rattlin'-Bones. Buck is a Bone Gnawer Theurge who's willing to do anything for the good of the Nation, and the survival of the city. Eventually, he found his way onto the Sept of Strange Waters and into the Rocks in the Storm Pack, serving as a loyal ally to the pack and it's alpha.
  • Doorstop Baby: Found outside the Lone Oaks sept where he was taken in by the Ritemaster.
  • Happily Adopted: While curious about his past and real parents Little Buck still loves his father deeply.
  • Enemy Within: Since the battle of Madison and the accidental killing of a homeless person inside a simulation Buck has been in communication with a voice in his head that's been causing all sorts of problems for him. Including a public humiliation at the moot when trying to prove himself to become the fool. Seeming to put him down at every opportunity.

     Antagonists 

Chad Green

The CEO of Green Energy Solutions, a Pentex subsidiary that is trying to set up shop in Gainesville.
  • Arch-Enemy: In addition to obviously being this to the Werewolf players, he's also this to Syndicate.
  • Corrupt Corporate Executive: Obviously. He's from Pentex for crying out loud.
  • Dirty Coward: He gladly let his mooks distract the player characters while he got the hell out of dodge. Even now, he avoids too many public appearances, knowing the Technocracy considers him a priority target.
  • Evil Is Petty: An evironmental activist gave him a piece of his mind. Chad Green responded by using his connections to have the activist charged with assault, had the book thrown at him, and then booked him an appearance on Mega Cage, on Pentex's 'RED Network' with the intention of having him killed.
  • The Ghost: He has yet to make an actual on-screen appearance, but his machinations are being felt game-wide.
  • Green Aesop: Deconstructed, even by Werewolf: The Apocalypse's standards. He represents Pentex's attempt to get it on the green energy game and pass itself off as fighting climate change... while also horribly subverting genuine efforts to fight climate change for its own ends.
  • Screw the Rules, I Have Money!: Pentex's modus operandi, which he's naturally mastered.
  • Toxic, Inc.: Pentex in general is infamous for this. 'Green Energy Solutions' represents an acknowledgment by Pentex that they know which way the political winds are blowing and are trying to get out in front of it, while still trying to bring about Gaia's Lament using renewable energy sources.
  • Villain with Good Publicity: Since he technically had nothing to do with the Vitamin K scandal, he's still trying to pass himself and Green Energy Solutions as Gainesville's economic saviors.

Toby Tretchrinov - "Silver-arm"

The one-armed giant Pack alpha of the Black Spiral Dancer Hydra's Winged Fist pack.
  • Arch-Enemy: The spiral dancer has a hatred of the Lonely Oak sept because of their old Wyrmfoe. When he died his changed his focus of vengeance from him
  • Asskicking Equals Authority: When a packmate simply teased him he pounded their face into a motel room floor.
  • Evil Is Petty: Every slight against him is locked in his mind. He cannot be satisfied until all grudges are settled and done with.
  • The Big Guy: He's a giant alright. Standing at about 7ft with a mass of muscles one hit hard and tank hits harder.

Egosum Corthians

Who? Nobody important.
  • Creepy Monotone: It's rare for him to show emotions if at all. Normally he plays these emotions to appear friendly.
  • The Chessmaster: Plays the long con in most of the plots used by him. In one example.
  • Manipulative Bastard: Has orgastraited many plots and attacks to gain more ground for Pentex or "His Employers".

Mage: The Ascension

     Player Characters 

Dante Orso

An Italian immigrant, and a Cultist of Ecstasy. Owner of 'Dante's Inferno,' a nightclub popular among Starke's party-going youth and the local LGBTQ community, Dante's introduction to the game was notable for making an enemy of the game's then-Big Bad right out of the gate.
  • Camp Gay: It's hard to tell where his actual personality ends and him just being The Gadfly begins.
  • Functional Addict: Justified; he's a Cultist of Ecstasy. Getting high is pretty much required for how their magick works, which is why he's stoned almost 24 hours a day.
  • The Gadfly: He plays up the Camp Gay purely for his own amusement.
  • Good-Guy Bar: Dante's Inferno functions as one, with a Veil-safe area in the back. Everywhere else in the club, discussing Veil-unsafe things is often dismissed as either Refuge in Audacity, or drug-addled, nonsensical ramblings.
  • Heroic BSoD: He has a tendency to panic very often, and when he does, he reaches right for the vulgar magick, often with disastrous consequences.
  • Higher Understanding Through Drugs: Literally. His mentor used Time 4 to show Dante a marijuana-fueled vision of the past.
  • Lovable Sex Maniac: Par for the course for an Ecstatic, though in his case, it's quite literally required for some of his Sex Magic to work.
  • Mr. Fanservice: Easily the best example in the game. He's known for wearing less clothing than Melora, and that's saying something.
  • Once per Episode: His nightclub has a nasty habit of being set on fire, shot up, or attacked by Banes, even more than the Crossroads. This is actually an Invoked example; Dante's player took the Enemy flaw, and after having had the chance to lose it, his player opted to keep it, giving the Storytellers a green light to be mean.
  • Stand Your Ground: After having his club attacked not once, not twice, but three times before, when Geoff warns him that Hunters were coming for him because of their relationship, Dante refused to run, saying this time, he's going to fight for what's his.
  • Young Love Versus Old Hate: Mostly on the part of the Hunters' top brass, but his relationship with Geoff was met with severe disapproval by certain NPCs. While the Chantry's position was that it's nobody's business but his own, some of the more fanatical Hunters accuse him of turning Geoff against them. Ultimate subverted when the relationship ended, quite messily.

William Barclay

"I wouldn't be doing my job very well if I sat out here and read the Cliff's notes, would I?"
An elderly Mage of the Order of Hermes, and a veteran of the original Massassa War. An immortal mage who has been around for nearly a millennium, using the Time Sphere to extend his own lifespan. Belonging to House Tytalus, he and Alexander have made a point to study the history of Amadeus Starke, and to establish the Hermetic Houses' dominance in the area.
  • Berserk Button: Like other Hermetic Mages, he really doesn't like Clan Tremere. Which makes sense, given his backstory.
  • Cool Old Guy: Unlike a lot of other Hermetic wizards, he doesn't seem to have anything against younger Mages (like Joy) having more rank and seniority than him.
  • Dangerous Forbidden Technique: He used one of these twice. He's since become a cautionary tale of what, exactly, can happen if Mages think they can cast vulgar magick without consequences.
  • How the Mighty Have Fallen: Paradox hit him like a ton of bricks multiple times over the course of his very, very long life, burning his soul and nearly killing his avatar. It's why he doesn't have the actual power of a centuries-old Mage, and is only a mere shadow of his former self.
  • O.O.C. Is Serious Business: He swallowed his pride when it came to his (well-founded) hatred of the Technocracy the moment there was a confirmed sighting of the Nephandi.
  • Properly Paranoid: He's noticeably very worried of the possibility that someone from the Technocratic Union (and was alive long enough to remember the Order of Reason) or Clan Tremere will recognize him from the days of the Dark Ages. While that's extremely unlikely, anyone who would actually remember him would, by now, either be a Technocratic Archmaster, or would be a Tremere Elder if not a Methuselah, neither of which are the kind of enemy even he would want to tangle with.
  • Storyboarding the Apocalypse: He spent an entire week seeing visions of a Bad Future due to Paradox Backlash from a spell he tried to cast during the First Massassa War. He has since made himself immortal and dedicated his entire immortal life to averting this future.

Father Inquisitor Donovan Judicium

  • Badass Preacher: Invoked.
  • Church Militant: Donovan operates as a sword of the One like most of the Celestial Chorus do.
  • Good Is Not Nice: Donovan is undoubtedly on the side of Good with his constant hunt of Nephrandi but his methods for ensuring the path of good is kept clear... not so much.
  • Magic Knight: He wields his sword with a flourish and holds the knowledge of the spheres of magic. Especially in Prime and Life.
  • Grand Theft Me: He didn't always look that young. Not until he met the Nephrandi Cult of Eternal Youth of course.
  • Sinister Minister: Invoked in his Attitude and high intimidation.
  • Hunterof Monsters: Before joining Starke he was a hunter of wicked Mages and Nephrandi.
  • Teeth-Clenched Teamwork: But after being moved to Starke he's now having to work through the teachings of the Celestial Chorus and his own experience to work with the other supernatural creatures of the World of Darkness.

Alastor Elias Singh

"Hmm... perfection. It's really a matter of perspective though. One's perfection is not another person's perfection. Our inherent views are flawed on the topic. Though... that's my thoughts on the matter. The very concept of perfection is stagnation and banality because you are unchanging and can't dream or imagine anymore beyond what you are."
Alastor lived in Athens, Georgia. He is a runaway mage at 15, from an abusive home with drug addict parents. One stormy night, in his father's drug haze, when he tried to kill Alastor. He Awakened as a mage and his father got hit by a car. He ran away after this occurred. He eventually made his way down south to Stark, Florida as he was trying to come to terms with his magic and potential legal issues. Though as with such things in Starke, it is never that simple.
  • All or Nothing: After the destruction of the Black Shadow cult, it was time for the bet to begin. Prior in order to claim Destino's help and to stop his hindeance of Alastor's magic. Alastor agreed to a bet, that during the his next Seeking that he would either pass it on his first try or he would have to leave Starke and create a new Nephandi Cult. Alastor learned an important lesson during this Seeking to not leave things to chance such as his fate, and thanks to his Guardian Angel , Alastor was able to win the bet so Destino himself cannot help but go along with what Alastor wants for now though it does not mean that Destino doesn't have his own designs on things to come.
  • Anti-Anti-Christ: Alastor had the potential to be the strongest Black Shadow mage to date. The Black Shadow was a ritual passed down through a grimoire to each mage that had the avatar Destino, who up to date had corrupted all of his mages until Alastor, to become a Nephandi who lead the cult. Though thanks to the intervention of Alastor's Guardian Angel and the guidance under his mentor Gregory Handel, Alastor succeeded in helping the Chantry destroying the Cult and ridding the world & time of the ritual to do so. His avatar still remains tainted, though Alastor remains determined to find his own way and not bow to other's trying to decide his destiny.
  • Child Mage: Alastor is a pretty much a child to the rest of the cast. He is the next to youngest among everyone, barring one person. He is however, the youngest mage in Starke. However, he is not to be underestimated as he has quickly grown in strength since arriving there. Not quite a prodigy, but he is no slouch either.
  • The Chosen One: Alastor was chosen to be the champion of Tlaloc after he, D and Tlaloc had a conversation regarding the reponsibilities of it and why. Tlaloc while he was reluctant to make Alastor his champion due to D (Alastor's Avatar) being so sketchy, Tlaloc agreed to make him his champion. Alastor has questioned though if he is worthy of this. Though he proved his worth by the time they went their seperate ways.
  • False Innocence Trick: Alastor was in the Dreaming when he had come across a winged woman named Amelia, who was a Fae being trapped in a cage of Cold Iron. She appealed to his sense of justice and want to be a hero, to release her when it turns out that it wasn't the best course of action to take. It resulted in upsetting Kait, the Duke's Seneschal, as well as trouble down the road when Amelia decided she wasn't satisfied with being free, but also wanted to claim Alastor as "the hero to her damsel."
  • Overnight Age-Up: Amelia wasn't satisfied with his age so she had aged Alastor from a teenager to a young adult. Just one of the consequences of following Alastor's mistakes that he is trying to fix.
  • The Runaway: Alastor comes from a home where his parents were drug addicts. He never knew the rest of his family and he didn't care to know them. So with nothing left to care about at his home. He left things to chance and went south.
  • Starving Artist: Alastor is not exactly the most rich guy around... he's dirt poor. He makes most of his money from his performances on the street. He does do art on the side. He draws and posts it on the internet. He does his best to keep his creativity as well. Since he loves to express it, though he enjoys it more when the audience enjoys it as well.
  • Wise Beyond His Years: This wasn't the case when Alastor first arrived, but after a healthy dose of wisdom from his mentor, Alastor has grown in leaps and bounds from who he was when he first arrived. He's the one now having to try and be the one with common sense among the adults. Sometimes Alastor wishes he didn't have to be the most responsible one in the scene. Aren't the young ones supposed to have the most fun?

Johanna Borchert

"I hold a Master's degree in physics. That is automatic qualification for being a gold-star nerd."
A member of the Society of Ether from Germany, Johanna is currently apprenticed under Arthur Longcross.
  • Big Sister Instinct: While they are not related by blood, Johanna has developed a sister-like relationship with Astara Luna, a member of the Verbena. It makes her highly protective of the younger woman.
  • Cool Starship: Building her own ether ship and using it to go explore the galaxy is Johanna's long-term goal.
  • Cunning Linguist: Johanna is currently fluent in seven languages and is looking to increase that number.
  • Forbidden Love: Used to be in a relationship with Stacy Brahms, a member of the Syndicate. In an unusual twist for this trope, they never attempted to hide their involvement from their superiors in the Chantry and the Technocratic Union.
  • Gadgeteer Genius: Basically a requirement for any self-respecting Etherite. Johanna is highly skilled at building and maintaining all kinds of technology, both within and beyond the scope of the Consensus.
  • The Gadfly: A mild example. Johanna will often make fun of others in various ways, but she draws the line at saying or doing genuinely hurtful things.
  • Gratuitous German: If taken by surprise or agitated, Johanna will occasionally fall into her native German.
  • Mad Scientist: Another requirement for an Etherite. Johanna is well-aware that her sanity is questionable by normal standards, but not particularly bothered by that fact.
  • Plucky Girl: Despite the darkness of the world around her, Johanna always maintains a positive outlook on life and refuses to back down in the face of adversity on general principle.
  • Rage Against the Mentor: Part of her backstory. The reason she originally came to America was that she and her first teacher can't stand being on the same continent as each other anymore. Averted so far with her second mentor, Arthur Longcross.
  • "The Reason You Suck" Speech: Gave an absolutely scathing one to Benjamin Stolkum after he insulted her paradigm one too many times. Behold:
    Johanna: "But what you are dreaming about is a world in which your paradigm doesn't cause paradox. Which means that everyone with worldviews that conflict with yours would be hit with paradox even more. You speak of giving everyone magic, but that's impossible unless you also brainwash every human to believe in the same thing. The main impediment is not the Veil, the main impediment is that the nature of magic means that we awakened will always be our own worst enemies. Giving magic to the masses was the goal of the Order of Reason. And you know what? They succeeded. Humans these days are able to fly, to communicate over vast distances, and do a thousand other things that once were the sole purview of the awakened. Now I won't defend what the Technocratic Union has become, but you have to realize that you don't want to give magic to the people to help them. Because they already have magic. What you want to do is to rip everything apart and give them a different magic, because you don't like the currently dominant flavor."
  • Science Hero: Once again, Etherite. Not only does she hold a degree in sleeper physics, she also operates under a scientific paradigm.

Lars Forte

"Why bother? If I tell the Trads this, they'll spend the next few weeks chasing their tails and wasting time, just like they always do."
A Hollow One 'blessed' with the power of clairvoyance, moreso than most other Mages. Haunted by apocalyptic visions of the future, he's long since come to believe that the end of the world - whatever form that may take - is inevitable, and trying to prevent it is an excercise in futility and at best only delays the inevitable. Completely jaded and interested only in 'jumping off the Titanic before it sinks' in his words, he rejects the authority of the Traditions and refuses to join the Council on principle, just like when he refused to join the Technocracy.
  • Author Tract: His views on the Ascension War are an unsubtle criticism of the Council of the Nine Traditions, believing that they're no better than the Technocracy and would be doing more or less the exact same thing if they won by forcing their paradigm on everyone else, Sleeper and Mage alike. No matter which side wins, the Disparates, who just want to be left alone to do their own thing, lose.
  • Blessed with Suck: He's a 'true Oracle,' meaning he was blessed with the ability to see the future without having to use magick to do so. And he hates it, especially given what he saw. In that same vein, he goes completely out of his way to avoid contact with others, not because he's afraid they'd want to use his power for evil, but because they'd annoy him with dumb questions like 'Who is my soulmate?'
  • Cuteness Proximity: To Calla, the Cute Kitten Sanura adopted. Apparently, his loathing of other people doesn't extend to animals.
  • Everyone Has Standards:
    • Even if, on the surface, his views about existence being pointless and the world not being worth saving aren't terribly different from those of the Nephandi, he still despises the Nephandi for their incessant need to Kick the Dog at every opportunity presented to them. Besides, The World Is Always Doomed; it's not like it needs their help ending.
    • He reacted with utter disgust when the player characters' first instinct was to try to fight Rick the Marauder. Unlike the others, he knew what a Marauder was, and that Rick didn't mean any harm; if anything, they were the ones in the wrong for trespassing on Rick's territory.
  • Foil: To William Barclay. William saw visions of an apocalyptic future and decided he would do anything to stop it, resulting in a paddlin' from the Paradox Spirit Wrinkle. Lars had pretty much the exact same vision, and had the exact opposite reaction.
  • Goth: Comes with being a Hollower. Just don't imply he shops at Hot Topic.
  • Nay-Theist: Has told Sanura to her face that he'd sooner put a gun in his mouth and pull the trigger himself than yoke his existence to a god the way the Mummies do, not because he believes they're evil or don't have humanity's best interests at heart, but because he believes any sort of arrangement like that, whether it be with gods, demons, Changelings, or even vampires, will inevitably mean surrendering his own independence, which, to him, would be a Fate Worse than Death. She didn't even argue with him, only stated that 'it's not as bad as he thinks it is.'
  • Only in It for the Money: Or 'only in it for the Tass.' He's well-aware that the Chantry has the information he needs, but he absolutely refuses on principle to join it because he would rather stop being a Mage altogether than bend his knee to 'the Trads.' So instead, he 'sells' his prophecies to Gregory, who pays for them out of his own pocket at a rate of five Tass per prophecy, with the intention of just buying what he wants from them when he can afford it. He eventually stopped doing this when he gained Prime 3 and no longer needed their tass, instead cutting a deal for access to everything the Chantry has on the creation of Demesnes.
  • The Ophelia: A rare male example. He always presents his 'prophecies' in the form of poetry, signed with the Hollower 'eye' symbol wearing a monocle and a tophat. He's also very-much a hermit, and is so convinced the world is going to end that he refuses to even try to save it.
  • Pet the Dog: Calla aside, he allows Calcifer to hang around his home and attend his shows free of charge. Of course, one of them is a Cute Kitten (who can't talk to him at all) and the other is a spirit (who can only communicate with Lars when Lars actually wants to talk to him), so make of that what you will.
  • Reclusive Artist: Invoked by taking the 'Offline' and Driving Goal flaws. He has absolutely no desire to interact with anyone who cannot or will not help him reach his goal... unless they're Sanura. He claims it's because he doesn't want to be asked 'stupid questions' like 'Who's my soul mate?' when people find out he's an oracle (putting aside the fact, mechanically, that's not even how his visions work), but it's actually because he fears that joining the Council will inevitably mean surrendering his freedom as a Disparate.
  • Screw This, I'm Out of Here!: Pretty much his entire motivation as a character. The only thing he cares about is 'escaping' this plane of reality before its (in his mind) inevitable destruction, and once he does, he's sworn he's not looking back, for anyone or anything.
  • Shout-Out: Him naming the Fire Elemental who hangs around his home 'Calcifer' is a pretty obvious reference to Howl's Moving Castle.
  • Silly Rabbit, Idealism Is for Kids!: He views the Council as a doomed experiment that would have ended with all the various factions killing each other already if they weren't too busy fighting off everything else. He believes that true peace is probably the worst thing that could ever happen to Starke, for precisely this reason: They'd all end up turning on each other anyway.
  • Straw Nihilist: It's literally his paradigm. If 'reality' is whatever humanity believes it to be, then, by definition, there is no such thing as an objective reality. Taken to its logical conclusion, if nothing is real, then nothing matters.
  • The World Is Always Doomed: His Awakening revealed this to him. Maybe it's Gehenna, maybe it's the Apocalypse, maybe it's Armageddon, maybe it's the Eternal Winter, or maybe the President just decides to push the Big Red Button. Either way, the world is going to end, so why bother even trying to save it?

     Non-Player Characters 

Jennifer Vartan

"You want to know what the difference between you and the... Technocrats, is? You have yet to betray me."
Formerly a Progenitor of the Technocratic Union, and the former co-head (and first success) of Project Infinity, a project run by the Progenitors to circumvent the Mage reincarnation process by using the wraiths of deceased Technocrats as pseudo-Avatars that hop from body to body upon death. Upon having Penelope Adams' Wraith ripped out of her body, she was left broken, with a derangement, and with no choice but to become Michael's thrall.
  • Arc Villain: Shared this role with Hannibal Adams as the Big Bad of the Reunification plotline.
  • Broken Bird: She's lost her friends, her family, her Convention, her life's work, her sanity, even her soul. Instead of the head of a project for the Technocratic Union, she was forced to turn traitor and now takes orders from a demon, because it was the only way she could still protect the last thing that still held any value to her.
  • Deadly Doctor: As with any Progenitor, but she's more of a medical researcher than a practicing physician.
  • Deal with the Devil: Seeing she had nothing left to lose except for Penelope and Lusciana, she formed a Pact with Michael to grant herself Arcane, and to increase her own power, so that she could protect the only two people in the world she still cared about.
  • Even Evil Has Standards: She may be a Technocrat, but she still believes the party line about 'protecting and guiding' Sleepers, and has come to acknowledge that as far as Reality Deviants go, some are worse than others. Like Genesis, for instance, which was why she agreed to use her Hyperscience to analyze their black blood.
  • Fantastic Racism: Make no mistake, she's still very much a Technocrat at heart, and she makes her opinion on Reality Deviants and 'abominations' clear when prompted.
  • Hazy-Feel Turn: It's definitely a matter for debate if going from a Technocrat to a de facto infernalist (who still hates Reality Deviants and 'abominations') qualifies as a true Heelā€“Face Turn. She only switched sides, not necessarily mindsets.
  • I Did What I Had to Do: She's painfully aware of just how far she's fallen. She felt she had no other choice if she still wanted to protect Penelope and Lusciana.
  • Join or Die: Why she agreed to a Pact. She knew that if she didn't, the Chantry would have her executed, and if they didn't kill her, the Garou would for abusing spirits.
  • Literal Split Personality: Averted, she suffers from a Derangement that causes her to believe that she is this. She truly believes that she is Penelope Adams, and that Penelope's wraith is half of her mind ripped out of her body and given its own shape and consciousness. She protects Penelope because she hopes to be 'reunited' with her someday.
  • Morally Ambiguous Doctorate: She's a professional geneticist, and she used her license to engage in human experimentation on live - and unwilling - subjects for the Technocracy.
  • Not What I Signed Up For: When Michael walked right into her lab, and easily dispatched her guards. She clearly had no experience with the Fallen, leading her to invoke this trope almost verbatim.

Gregory Handel

"Who wants pancakes?"
An elderly member of the Verbena. Formerly the Senior Verbena of the Continuum Study Chantry as well as their designated healer, he's now Joy's hand-picked successor as the leader of the Chantry following her Ascension. His pancakes are to die for.
  • Berserk Button: Trying to brainwash Sleepers. Sure, sometimes they need to have certain Masquerade-breaking memories erased (as per Council policy, anyway), and so long as it's done as non-invasively as possible, it's more humane than the alternative. Trying to brainwash them to accept magick so as to try to nudge the Consensus in your favor, however? That's a level he believes no Mage should ever stoop to reggardless of any merits it may or may not have, and if you do that and he finds out about it, he will show why he has the position that he does.
  • Cool Old Guy: Probably the nicest NPC in the game, definitely so for the Mages.
  • I Gave My Word: One of Joy's most sacred policies as leader was that the Chantry must never try to assert its will over local Mages by force (so long as they aren't actually hurting anyone, of course). Joy was cognizant of the fact that doing so would make them no better than the Technocracy, which is the Disparates' most common accusation toward the Traditions (and one she admits, at least with the more extremist elements of the Traditions, isn't entirely false). He swore he would continue this policy, which is why he's ultimately tolerant of the local Hollowers' absolute refusal to join them or have anything more than the absolute bare minimum amount of interactions with the Council or the Chantry.
  • Odd Friendship: As Gregory's counterpart in the Technocracy's Jacksonville Construct, the two keep in constant contact, ultimately leading to them bonding - or at least, as close to bonding as is possible for two people on opposite sides of an ideological war that's gone on for centuries - over their mutual desire to end that war, albeit for different reasons.
  • Parental Substitute: To Alastor. Unfortunately, it's only unofficial; he can't become his legal guardian, as that would mean having to admit in court that he's been deliberately hiding him for years without even trying to contact Alastor's actual parents, which, under the law, would be confessing to having committed custodial interference at best and kidnapping at worst.
  • Reasonable Authority Figure: The consensus opinion amongst the Mages is that Joy couldn't have picked a better successor as the leader of the Chantry. It helps that he often comes across as the Only Sane Man on the current iteration of the Council.
  • Running Gag: His pancakes. The first time he made them, it's because he has food as an instrument, and he made them with a Life effect to reverse the effects on starvation inflicted upon a character. He scored so many successes on the Cooking roll that they were the most mind-blowingly delicious thing that character had ever eaten, and when combined with the successes on the Arete roll, the character literally burst into tears and just had to tell everyone how amazing they were. The legend continues today.
  • Star-Crossed Lovers: Him and Willow. They'd like to be together, but she's too much of a free spirit to officially join the Chantry and settle down for good. Instead, he's become 'married to the Chantry,' burying himself in his work so as not to be heartbroken over this.
  • Would Not Hurt A Child: Kids are off-limits. Don't even suggest you're going to harm or even use magick on one in front of him.

Anne Tanders

The Senior Virtual Adept at the Chantry, promoted to her position after Joy's Ascension. One of the youngest senior members of the Chantry, she's the architect of Starkenet, the Council's own personal information-sharing and communication network.
  • Berserk Button: Starkenet is her baby. Mess with it and she will end you.
  • Dueling Hackers: Famously did this with the Cyberdogs as they tried to hack into Starkenet during the kickoff to their plotline. They almost got the better of her since she'd never encountered Glasswalker Gifts before, but a luckily-timed (for her) botched roll on their part resulted in her locking them out of the network and being able to patch the system against future attempts to breach her security with that particular Gift again. Hilariously, the Cyberdogs have since come to regard Anne as a mix between The Dreaded and having major Villain Respect toward her, since that was supposed to be impossible if not for their own unlucky roll.
  • Hero Worship: She absolutely idolizes Joy (who is also a Virtual Adept), and working on Starkenet with her was the highlight of her career so far.
  • Hollywood Hacking: Justified. She's perfectly capable of this as a Virtual Adept, whose Affinity Sphere is Data.
  • One-Way Visor: She wears a full cyberpunk-inspired visor in front of her eyes. Makes sense, given that Augmented and Virtual Reality is one of her instruments.
  • Playful Hacker: Averted, she takes her role completely seriously and strongly disapproves of Virtual Adepts who act like typical internet trolls.
  • Spell My Name With An S: The similar spelling between her surname and Mary Tanner's has led to some pretty funny typos. This when combined with their common affinity for computers and technology has led to some thinking they're siblings. (They're not.)

Meli Mellow

"I am no Oracle, but I know better than to try to change the course of a river."
The 'Empress' of the local Hollowers. At first a minor character that served a role in an Orphan mage PC's Seeking with an offer to become their mentor, she has since been revealed as the de facto leader of the Hollow Ones in Jacksonville, which is a position she never asked for, nor seeks to be recognized as such.
  • All-Powerful Bystander: She's one of the most powerful Hollowers alive this side of the legendary Penny Dreadful or Harry Houdini. She also refuses to get involved in Council business unless it directly affects her or the other Hollowers, and frowns on Hollowers making too much noise, as to risk placing the others in danger. That said, she does hold some respect for both the current and former leaders of the Chantry.
  • Berserk Button: Do not offer to fix her eyes. For one thing, if she really wanted to, she'd have done it a long time ago, herself. For another, she's blind for a reason, and she wouldn't have it any other way.
  • Cincinnatus: She never asked to be the 'leader' of the Hollowers, and indeed doesn't even like to refer to herself as such. She just knew that nobody else amongst the Hollow Ones was up to the task (or in the case of Lars, would have refused the call outright), and somebody had to do it, with the advent of the Council.
  • Cursed with Awesome: Overlaps with Disability Superpower; her blindness has led her to be more 'receptive' to those trying to contact her from the other side, which is why she's also the Hollowers' resident Spirit expert, as well as an expert on Wraiths in general.
    Lars: "People always assume that because Meli is blind, she doesn't see anything. I know better."
  • Goth Girls Know Magic: Comes with being a Hollower.
  • I See Dead People: One of the few things she still can see.
  • Martial Pacifist: Don't mistake her neutrality for weakness. The one person who did make that mistake was beaten so badly that they became a Wraith who, to this day, is still terrified of crossing her path again.
  • Mystical White Hair: A white-haired Blind Seeress who can use magic and can communicate with the dead.
  • Platonic Life-Partners: With Lars. Despite being friends for a long time and her being his mentor on account of her having been a Mage and a Hollower longer than he has, they've never gone beyond friendship, both having mutually decided that it wouldn't have ended well if they tried.
  • Shipper on Deck: She's not jealous at all of Sanura, and in fact fully supports them being together. It was arguably even her own idea for them to start dating. Sanura wasn't even the first girl she tried to set Lars up with, just the first one she successfully set him up with.
     Antagonists 

Qui Lynn

"You are nothing. And your gods are even more worthless."
The Arc Villain of the Lady of Discord plotline, and the Man Behind the Man for several other plotlines before. An Akashic mage as well as the ghoul of Judas Illyrium, Qui Lynn developed an uncanny talent for making use of the Mind Sphere to subtly alter the personalities of characters over time, driving a wedge between alliances. While she may have been working for Judas, she's notable for having been the villain who came the closest to making the alliance in Starke fall apart.
  • Ambition Is Evil: One of the main ways she used her Mind Sphere abilities was by cranking a character's natural ambition up to Too Dumb to Live levels, such as by making one vampire character attempt to blackmail the Prince right to his face, made another character Leeroy Jenkins a whole haven full of vampires by himself, and made Gabriel Martinez, a Ravnos Elder and the Arc Villain of the Blood, Drugs, and Magick plotline, go from running a more low-key drug operation to becoming a mass-murdering psychopath out to flaunt his own perceived invincibility, and thus brought an entire army bearing down on his head.
  • Arc Villain: Of the Lady of Discord plotline.
  • Bond Villain Stupidity: She really shouldn't have tried to Unperson Madeline, and should have just killed her while she had the chance.
  • The Chessmaster: Everything from Arthor Perithal's Faceā€“Heel Turn, to the entirety of the Blood, Drugs, and Magick plotline, to Gwen La'Flux's misguided "attempts" at blackmailing Judas was all her doing. The only reason players even became aware of her at all was due to the Ranger (re-)learning of her existence after her failed attempt at doing the same thing to Joy (whose In-Universe Fridge Logic canceled out the effect of her magick) and Michael (who, like all Fallen, is naturally immune to mind control).
  • Dark Action Girl: The first villain in months to actually wound Altair in combat.
  • Defiant to the End: Her last words were to call Altair 'nothing' when compared to her master, saying that defeating her changes nothing.
  • Devil in Plain Sight: She created a magickal doppelgänger to serve as the front desk clerk at the Continuum Study Chantry. She was quite literally right under the Ranger's nose the entire time.
  • Dragon Lady: A Chinese Kung-Fu Wizard who doubles as the game's most prolific Chessmaster to date.
  • Hate Sink: After the sheer amount of crap she's pulled throughout the game came to light, every character, as well as their players, wanted her head on a plate.
  • Hoist by Her Own Petard: None of the player characters even knew she existed for the longest time, nor did they suspect a thing about her when they actually met her doppelgänger in person. It wasn't until she got cocky and tried using her magick on multiple people at once (including one who was naturally immune to mind control) that she finally messed up badly enough to be discovered, and ultimately killed.
  • Kung-Fu Wizard: A master of Do, a form of martial arts developed by mages.
  • Laser-Guided Karma: The person she tried to Unperson was the one who dealt her the fatal blow.
  • Manipulative Bitch: Hoo boy. She makes most vampires look like amateurs by comparison, with how she's able to make subtle use the Mind Sphere for months at a time.
  • The Renfield: A particularly dangerous variant, being a Manipulative Bitch, and a Kung-Fu Wizard to boot.
  • Undying Loyalty: To Judas. Justified due to being his ghoul. She even knew this meant the inevitable death of her Avatar, and she didn't care; she just wanted to get as much out of it as she could before then, all in Judas' service.

Sofia Gómez

"No biting, honey. I'm not into that."
A Brazillian Cultist of Ecstasy, and the ghoul of Gabriel Martinez. The key to Martinez' plan to his vitae in pill form and pass it off as club drugs in order to create an army of blood-bound slaves, she was an extraordinarily powerful mage who single-handedly crushed multiple player characters until she finally went down. She was later brought back as a wraith, but was helped to pass on by the likes of Joy and Michael.
  • Alas, Poor Villain: Michael, in particular, lamented her death, believing her to have utterly wasted her talents, and not so subtly implying he wanted to make her into his Thrall. It didn't become actual sympathy until after he met Joy, and both of them learned the truth about her, and have since come to believe she was as much a victim of Martinez as anyone else.
  • Attack Reflector: A necklace that reflects all spells targeted at her. Unfortunately, this also includes beneficial spells, which proved to be her Achilles' Heel.
  • Badass Longcoat: One that can soak aggravated damage. Madeline still has it... somewhere.
  • Brainwashed and Crazy: She got a double-dose of this; first, due to being fully blood bound to Gabriel Martinez, meaning she'd have done anything for him, and second, due to Qui Lynn's magick.
  • Breakout Character: One of only two villains to make another appearance after her defeat and perform a Heelā€“Face Turn, the other being Ada Hendricks, a.k.a. Alinduriel.
  • Co-Dragons: To Gabriel, along with Alexander, Gabriel's childe.
  • Curb-Stomp Battle: Asad and Daniel broke into the Sapphire and tried to fight her in her own sanctum. It... didn't end well for them.
  • Defeat Equals Friendship: With Joy and Michael. They defeated her when she came back as a Wraith, but offered her mercy, and helped her pass on. She thanked them by revealing to them the last two pieces of her legacy, adding that she regretted that things couldn't have turned out differently between them while she was still alive.
  • Foil: To Madeline Cooper. Both were powerful mages, and both completely lost themselves; Madeline due to being Unpersoned and a Loss of Identity, and Sofia due to being blood-bound. Both were also the victims of Qui Lynn, went through their own redemption arcs, and even considered Joy their heir, bequeathing unto her some of their most prized possessions. But while Madeline was willing to do just about anything to learn the true nature of magick, including working with demons and traveling all the way to China, Sofia believed she already knew it, and was perfectly fine with putting her Avatar at risk by knowingly becoming Gabriel Martinez's ghoul.
  • Heel Realization: As a Wraith, with the blood bond not applying posthumously. It was Joy and Michael showing her mercy that led her to this, and then allowed her to pass on.
  • Impaled with Extreme Prejudice: With a Vengeance Blade, no less. This led to her (first) death.
  • Love Makes You Evil: It's implied she was in love with Gabriel even before being blood bound, so much so that she became a Wraith that continued searching for him even after her death.
  • The Madness Place: Implied. As a result of her near-religious levels of devotion to Gabriel Martinez and being a one-woman drug factory, her sanctum was a horribly disorganized mess, which was why the scene reward for her library, despite having an insane amount of books (XP reductions up to level 5), still required the dots for Library to be purchased. The one who won the library wasn't gathering books to add to the library. They were finding them, and then putting them back into their proper places, all without a catalog.
  • Redemption Equals Death: After she died, she became a Wraith, unable to pass on without being able to say goodbye to Gabriel, not knowing that he had died just minutes after she did. When she returned to her old Sanctum in the Sapphire and was swiftly defeated by Joy, armed with the same Vengeance Blade that Madeline Cooper used to kill her the first time, Michael made her an offer of mercy, claiming that he didn't want to see her killed the first time, and neither he nor Joy wants to see her killed again. Sofia's Shadow was quelled by a successful roll for Empathy, and she realized that Joy was not Madeline, and broke down, realizing how twisted she'd become, and confessed that she'd been blood bound to Gabriel, and just wanted to say goodbye. Upon learning that he was already dead, she apologized to both of them, wished that things could have ended differently, and then bequeathed her last two remaining possessions to Joy and Michael; a badass magickal gun and all of her remaining memories of her library (granting him a free dot of Library) respectively. She was then finally able to pass on, finding peace at long last.

Edward Finn

Let me remind you that the only reason you're not in prison right now is because of me. Don't give me a reason to change my mind.
A Syndicate InSpector, but apparently not one aligned with the Perseverence Amalgam. His actions behind the Amalgam's back - and without the approval of Jared Patterson - were the first major hint that the Technocracy's more amicable approach to the Starke Council wasn't all that it seemed... and isn't without pushback from other corners of the Union.
  • Amoral Attorney: His job within the Syndicate. Any time an RD grabs the Idiot Ball and gets themselves into trouble with the law, he's sent in to clean up the mess, ensure the Consensus remains intact... and the RD is put in a position where they can serve the Union's interests, lest they find themselves behind bars or disappeared.
  • Deadpan Snarker: Much like Simon himself.
  • Deal with the Devil: Forced Benjamin into one of these, if only because Benjamin refused a literal (albeit not infernal) deal with a Devil to stay out of prison.
  • Enemy Civil War: The fact that Simon called Gregory to tip him off that Syndicate was sending someone to 'get Benjamin out of jail' led him to correctly deduce that the Technocracy isn't as united in their posture towards the Starke Council as the Gainesville Supervisory Board would like them to believe.
  • Face of an Angel, Mind of a Demon: By looking at him and even talking with him, you would never dream that he had anything but good intentions toward you. This is how he gets you.
  • Passed-Over Promotion: The last straw for him, before choosing to side with his mysterious benefactors.
  • The Rival: To Simon. The fact that Simon was chosen to serve on the Amalgam instead of him led him to swear vengeance against someone he felt only got the position because of nepotism.
  • Villain Respect: His reaction to seeing Michael Radcliffe show up at Benjamin's interrogation had him practically Squee at meeting such a famous (and expensive) lawyer, even seeming to forget for a moment that Michael is an RD. Finn was legitimately shocked that Benjamin actually refused Michael's services, though this didn't prevent him from sticking to his original plan of making Benjamin An Offer You Can't Refuse.

The Technocracy (subsplat of Mage)

    In General 
Formerly the primary antagonists of the Mage portion of the game, the Technocracy has slowly but surely over the course of four years of the game being active gotten on better terms with the Council thanks to several successful cooperative plotlines and no real hostilities breaking out since the Reunification plotline (which, as far as the Technocracy is concerned, never happened). In June of 2021, they were officially made playable, as a sort of experiment to see if they really can fit into the game's setting without it descending into a PVP free-for-all.
  • Arrogant Kung-Fu Guy: The nice ones can come across as patronizing. The less friendly ones think they're doing the Council a favor by cooperating with them, seeing them as a bunch of hapless RDs running around like chickens with their heads cut off and who would be threatening the Consensus left and right without the Technocracy, in their infinite benevolence, there to limit the damage they do and point them in the right direction. This really rubs a lot of the Council the wrong way, but unfortunately, too often they're proven right, thanks to certain characters making questionable in-game choices.
  • Bad Guys Do the Dirty Work: They're the ones who stopped Genesis' biological attack on Gainesville, and now New World Order has a dedicated task force for hunting down and killing Amkhat in Gainesville.
  • Enemy Mine: It started when Claire received an 'anonymous tip' about an imminent biological attack in Gainesville and expanded during Threat Null's attack on the Sept of Strange Waters, but really kicked into high gear when the Black Shadow plotline first started. That all of these operations were successful, many beyond anything the Technocracy knew they could accomplish alone, started to change a lot of minds around the Gainesville Symposium.
  • Know When to Fold 'Em: When the Technocracy were the last ones standing in Gainesville, the elephant in the room at the next Council meeting was whether or not they should try to kick them out, too. The following vote to go to war with the Technocracy was voted down by a resounding 7-1note , with reasons ranging from certain groups (mostly the Camarilla, in which the Tremere all but begged the Prince not to pick a fight with them, and the Hunters, who know the 'witches with lasers' are even better at their jobs than they, themselves are) knew they were not to be trifled with, to a reluctant admission (mostly by the Traditions Mages, Wraiths, and the Fallen) that they were the Lesser of Two Evils compared to everything else they were fighting at the time, to the Mummies seeing for themselves that they held no identifiably evil intent, and since intent matters to the Balance, they were literally commanded to at least try giving peace a chance despite their own misgivings about the Technocrats' methods. The Changelings weren't happy that they were routed in the vote, knowing that Gainesville was now doomed to be lost to banality, but they reluctantly swallowed their pride and yielded to the majority.
  • Lesser of Two Evils: Even the most hardline Traditions Mage will reluctantly acknowledge that they're leagues better than the Sabbat or the Black Spiral Dancers, for the simple fact that they at least try to protect Sleepers unlike the former two, and that Gainesville would have been far worse off without them because of it. And they're certainly better than the Nephandi.
  • Promoted to Playable: The Mage ST noted that the Void Engineers being allowed to be played worked better than expected, and thus decided in June of 2021 to experimentally allow the other Conventions to be played by certain trusted players.
  • Starter Villain: For the Mage plotline. They were introduced by attempting to force the Wraith of a deceased Technocrat to 'bind' itself to a living one as a sort of 'artifical Avatar.' This has been all but forgotten by the current generation of player characters, and as far as Claire Weldon is concerned, this never happened; indeed, all records of Project Infinity have been destroyed, and all surviving Technocrats involved either switched sides (Jennifer, Penelope, Luscianna), or were killed or reprocessed by Claire.
  • Teeth-Clenched Teamwork: Make no mistake, though, there are a lot of Technocrats who balk at the very idea of working with Reality Deviants, and many of those who do willingly work with them can come off as patronizing or even downright condescending. The feeling is mutual amongst many in the Council, especially the Traditions Mages.
  • You Are a Credit to Your Race: About the nicest thing a Technocrat can say to a Reality Deviant.

    Player Characters 

Simon Saint-Pierre (née: Simon White)

"I predict a very profitable and mutually beneficial joint venture with your enterprise, Mr. Handel."
A friendly, if neurotic member of the Syndicate, who was ultimately behind the massive server farm at the Percy-I complex. Born and raised in the Technocracy, he is completely convinced of its benevolence, and has never been exposed to any sort of non-Technocratic-approved viewpoint. Despite this, he was chosen to be a key member of the Jacksonville Amalgam.
  • Affably Evil: He genuinely believes that the work of the Syndicate is for the benefit of all mankind and expresses genuine concern for the less well-off. That his ideas to help also directly serve Syndicate's (and the Technocracy at large's) interests is just a happy coincidence.
  • Daddy Issues: 'Saint-Pierre' is his mother's maiden name. He has the 'Family Issues' flaw. Make of that what you will.
  • Deadpan Snarker: He lays on the 'British irony' rather thick to deflect questions he doesn't want to answer or veiled insults from RDs.
  • The Dragon: To Jared Patterson.
  • Friendly Enemy: To Gregory, if only because they're on opposite sides of the Ascension War but otherwise get along surprisingly well. They're both actively working to subvert this, however, as they seek to end the war, albeit for different reasons.
  • Kubrick Stare: He has the Poker Face merit, which kicks in along with a Creepy Monotone the moment business negotiations start. It's extremely unnerving for others, given how polite and even friendly he could have been just minutes earlier.
  • Given Name Reveal: His birth name was Simon White. He intentionally started going by his mother's maiden's name because he knew that he'd have all of his success handed to him by virtue of his last name alone, and wanted to earn his place in the Syndicate purely on his own merit.
  • Global Currency: He seriously believes that cryptocurrency will become this in the future. In fact, he's counting on it.
  • Good Smoking, Evil Smoking: In addition to having the Addiction flaw for Nicotine, he will regularly evoke this image for the sake of the Hypernarrative while exploiting the Noir Episode trope.
  • In the Blood: His lineage can be traced all the way back to the days of the High Guild, and the Syndicate's first major investor in the East India Company. He still has a flag passed through his family that flew over one of the EITC's flagships, as well as the brass pin worn on the uniform of its captain.
  • Loophole Abuse: Uses a combination of this and Exact Words when making what otherwise would have been a Deal with the Devil with Sombra to destroy Sombra's sister, Sascha. Sombra demanded the Technocracy recover and then return the body of one of his cultists from a morgue in exchange for his help. Simon, knowing full well it wasn't to give the cultist a proper burial, agreed... but pointed out after the fact that Sombra failed to specify when, where, and in what condition the body would be returned when the deal was made, so he had the Progenitors perform a full dissection of the body and told them to 'take their time' doing so.
  • Must Have Nicotine: He has the Addiction flaw. Stress will make him start craving a smoke, and he cannot settle his nerves without it.
  • Noir Episode: Exploited for the purposes of the Hypernarrative. He has an entire setting in his office that dims the lights to create a Chiaroscuro-like effect in the room, which he combines with soft jazz music and the image of him smoking and said smoke billowing about the room in a manner evocative of the 'smoke filled rooms where deals are made' found in popular culture.
  • Pals with Jesus: From a Syndicate perspective, at least. His Avatar? It's Walt Disney.
  • Rubik's Cube: International Genius Symbol: He routinely plays with a Rubik's Cube while thinking, often solving it one-handedly while staring off into space and letting the wheels in his head turn. In fact, it's a Flaw for him; he can't get himself into the right mindset to solve equations or come up with plans without having his Rubik's Cube handy. And the funny part? It's not even an Instrument of his.
  • Screw the Rules, I Have Money!: His paradigm in a nutshell: Everything has a price, including reality itself. It's just a matter of finding out what that price is and cutting the right deal. His first Seeking, however, was a subversion of this; the lesson behind the Seeking was that just because everything does have a price, doesn't mean that it should.
  • Shout-Out: Chose the name 'Mustapha Monde' as an alias in a simulated mission during his Seeking.
  • Surpassed the Teacher: For one of his Seekings, he was acting as Ian's superior instead of the other way around for once. Since the Technocrats have both developed an accurate way of predicting when one of their agents will enter a Seeking and actively observe them, seeing Ian accept Simon's orders so easily and seeing Simon perform this role as intended had them promote him on the spot, given that the Technocracy values such traits far more than raw power as an Enlightened Scientist when it comes to rank.
  • With Great Power Comes Great Responsibility: A lesson he was taught from a very early age, as someone who was born into the Union and the Syndicate specifically. Oh, sure, they could just utterly nuke some Reality Deviant's credit rating, zero out their bank accounts, tank their company's stocks, repossess all their property, and then make them eat Taco Bell for the rest of their lives. But then what happens to their employees? To the people in their community who relied on that business's services, to say nothing of the ripple effects throughout the rest of the market? It's ultimately this mindset that leads to the Syndicate refusing to do this to Pentex given that they're the very definition of 'too big to fail,' a view that Simon himself shares.
  • Whole-Plot Reference: His master plan involving cryptocurrency is a direct reference to Mr. Robot, specifically the adoption of cryptocurrency as a Global Currency in the wake of a global financial crisis that causes debt-backed fiat currency to become totally worthless.

Prof. Maggie Peel

The Professor of Anthropology and Sociology at Jacksonville University, as well as a Progenitor assigned to the Perseverance Amalgam. Dr. Eddie Bells' apprentice and colleague as a consultant for Geneficient Technologies, she pored over all of the data on RDs from the Council collected by Jim Mathers and Violet Lombardi, and reached the conclusion that the field of science the Technocrats refer to as 'RD Data' is woefully lacking, a conclusion that other, more senior Technocrats could no longer deny. She now walks a tightrope between pioneering 'Deviantology' as a legitimate field of study for Technocratic Enlightened Agents... and avoiding learning too much that could result in her needing some 'therapy.'
  • Brainy Brunette: A university professor (Intelligence 4) and an attractive (Appearance 3) brunette.
  • Body Horror: She has the Phobia flaw, and the very idea of things like Vicissitude makes her want to vomit.
  • Hot Teacher: Let's just say her class is very popular at Jacksonville University, and not because kids these days suddenly developed a love for anthropology and sociology. Simon's a very happy guy.
  • Karaoke Bonding Scene: She loves karaoke, and her first date with Simon amounted to her dragging Simon to a karaoke booth. This even ties into one of her talents; Mimicry can indeed be used for singing.
  • Nice Girl: About as nice as one could possibly hope a Technocrat to be. Unfortunately, her 'niceness' can sometimes come across as a tourist gawking at animals while on a safari when it comes to RDs.
  • Politically Incorrect Villain: Averted and parodied. She's actively trying to get her colleagues to stop using scut-talk terms like 'Van Helsing' or 'Tinkerbell'note  while referring to RDs. Humorously, she hasn't stopped using the term 'Reality Deviant' (a term the RDs actually do find offensive) since, to the Technocracy, that's not a slur, that's just what they are.
  • They Called Me Mad!: Or at least, they did until Jim and V.V.'s work proved that, yes, 'RD Data' as a scientific field is woefully lacking. Prof. Peel is a firm supporter of Dr. Bells' work to try to revolutionize the field into 'Deviantology' and make it an accepted - if heavily gatekept due to the risk of 'burnout' - field of study within the Technocracy.
  • Voice Changeling: She took the 'Mimicry' secondary skill, meaning she can imitate the voice and personality of just about anyone, without the use of Enlightened Science.

Stacy Brahms

"Those shoes with that dress? Oh, honey, no."
The founder and CEO of 'SB Couture,' an up-and-coming haute couture fashion label that set up shop in the Percy I complex. As a member of the Syndicate, she believes that fashion is the essence of character and the right look can open any door, to such a degree that it led to her enlightenment. As the host of "You Really Shouldn't Wear That", she's as known for he sharp tongue and biting critiques of others' sense of fashion as she is for her designs, easily making her the most well-known name amongst the Perseverance Amalgam.
  • Berserk Button: Do not commit a fashion faux-pas in front of her. You will not hear the end of it.
    Maggie: "Of course I wore heels when they only have stairs... I wish I wore sneakers."
    Simon: "Sneakers with that dress? Are you trying to kill Stacy?"
  • Dating Catwoman: Tragically subverted. She was one of Johanna's many doomed romances. It didn't work out for somewhat obvious reasons, though to their credit, the Union didn't just forcibly break them up. She originally offered to record all of her interactions with Johanna, but eventually, the guilt became too much for her to bear, and she broke it off.
  • Expy: Her character is a clear reference to Miranda Priestly.
  • Lovable Alpha Bitch: You really, really don't want to become the topic of one of her shows. The title of the show alone ("You Really Shouldn't Wear That") should give you an idea of why. That said, she's a loyal and supportive member of the Amalgam, and genuinely thinks she's doing the rest of a team a favor by policing their fashion sense (and given how her paradigm works, there's a case to be made that she really is). She also gets along fairly well with Maggie and Simon.
  • Mundane Made Awesome: Her 'exclusive summer accessories collection' released at a (suspiciously) generous, low price? It was 'nanoweaved' with fabrics treated with entropic-resonant fibers designed to repel 'The Filth'. This act bought the player characters another good couple of weeks to solve that plotline, which proved to be exactly what they needed.
  • Star-Crossed Lovers: With Johanna. Relationships between Technocrats and Reality Deviants tend to end... badly.

Leonard "Specs" Marshal

"R-RDs!?"
A formerly skittish member of Iteration X whose passion for developing new Devices is matched only by his desire to test them in the field. He rose to infamy both in-character and out-of-character following a scene in which he had one too many drinks at open mic night at a karaoke club...

    Non-Player Characters 

Jim Mathers

"Negative. Everything here isn't trying to kill me."
A former Air Force test pilot who was recruited into the Void Engineers after he performed a supposedly impossible stunt using a prototype plane, resulting in his Empowerment. Now a broken Shell-Shocked Veteran who was reassigned to the Neutralization Specialist Corps, he struggles to adjust to life on the mudball, and to social interactions in general.
  • Ace Pilot: The fact that he was one of these in his Oldlife (albeit one that hadn't seen live combat) was what heavily contributed to the Void Engineers' interest in recruiting him.
  • Battle Couple: With V.V., after she Took a Level in Badass.
  • Book Ends: One of his very first missions on the Mudball was to investigate V.V., and later recruit her into the Technocracy. The very last mission he and V.V. are given before going into space is to recruit Alissa Lincoln, a Child Prodigy who became Enlightened... and just so happens to be a huge V.V. fangirl.
  • Broken Pedestal: Justified. Otis's final mission assigned to Jim and V.V. had this as its entire point, with him knowing they'd discover Awful Truth about Pentex's history with the Technocracy. But in a subversion, Jim and V.V., rather than wanting to become Defectors from Decadence, instead took this to mean that the Technocracy is in need of a new generation of reform-minded leaders. This was exactly what Otis intended.
  • Brooklyn Rage: He used to live up to the stereotype. The Technocracy broke him of that pretty damned quickly, and his accent is only really noticeable in the few occasions where he gets particularly emotive.
  • The Comically Serious: A mixture of his Technobabble and Icy flaws has him underreact to almost everything, often to comedic effect. In one notable scene, he was forced to play Cards Against Humanity. He rolled nine successes, by far the most out of anyone else present, having rolled Assessment Analysis to determine the card that would make everyone laugh the most without even getting the joke himself. It only made it funnier in-character because it came from him.
  • Heterosexual Life-Partners: Played with. Jim and Deston used to live together and they worked together on all missions given to them by the Technocracy (to great effect), but their actual relationship remained strictly professional until Deston's reassignment.
  • Hollywood Hacking: Justified. His Affinity Sphere is Data, which allows him to use Magitek to do this.
  • I Can't Believe a Guy Like You Would Notice Me: Let's just say he was not expecting V.V.'s feelings to be genuine.
  • The Men in Black: He's a member of the Neutralization Specialist Corps, the Void Engineer Methodology that acts as the last line of defense against EDEs that make it passed the Border Defense Corps and make it to earth. They work alongside New World Order, and often dress like them. This, as a result, ironically make them more like those Men in Black than NWO.
  • More Dakka: He's been known to make heavy use of the Coordinated Fire Procedure when he has enough allies in a fight to get any mileage out of it.
  • Oblivious to Love: Played With. He's emotionless (with the Icy flaw), not stupid or blind, so it's not so much that he was unaware of V.V.'s feelings for him so much as he couldn't possibly believe she was being serious about it. She's a beautiful and a famous pop star, and he's, well... him. Now, their relationship is a matter of public record, thanks to the paparazzi.
  • Pet the Dog: When he realized V.V. was not so different from himself (having no friends outside of A.I.s, even the same AI he had upon his Empowerment, and being too insecure to make any real friends albeit for very different reasons), he filed in his report that V.V.'s reality crime just amounted to her not knowing any better due to her being an Orphan, and suggesting the Technocracy tries to recruit her rather than terminate her or send her to Room 101. They agreed.
  • Put on a Bus: His retirement arc involves him and V.V. being given their own Voidship, and laying the ground for Operation Homecoming, the Void Engineers' plans for an eventual invasion of Autochtonia. Normally this would be a Suicide Mission, but given their reputation in the Union, they were given this mission not because it's likely to get them killed, but because out of all of their agents, Jim and V.V. are seen as two of the only agents not just in the Void Engineers, but in the entire Technocracy, who might just be able to pull it off.
  • Secret Test of Character: On the giving and receiving end of this. First, he demanded that V.V. mind-wipe her own publicist after intentionally letting slip Technocratic terminology and talk of magick in front of a Sleeper, which V.V. did without question and said she planned on doing it anyway. When Deston mentioned that he included such a risky tactic in his report, he offered to delete it (despite never having had the intention of doing so, and was actually looking to see if Jim would be willing to falsify reports to cover up his own risk-taking). Jim declined, stating that he already recorded the same conversation live, and Otis likely already had it. Jim got away with it because the tactic, despite being risky, was still Crazy Enough to Work, and getting V.V. to voluntarily join the Technocracy was worth it. Otis later gave him and V.V. a third one when they were confronted with the Awful Truth about Pentex and the Technocracy, and they passed with flying colors.
  • Shell-Shocked Veteran: War Is Hell, especially beyond the Horizon. He's lost so many friends fighting Threat Null that he eventually decided he only wanted his Voidcraft's onboard AI as a friend. When he lost that, too, he retreated into himself. His stunning victory against them mentioned below helped a lot with this, as the illusion of Threat Null's invincibility was thoroughly shattered, and now he knows Goliath can bleed.
  • Spock Speak: He has both the Technobabble and the Icy flaw, which compels him to speak using Technocratic Newspeak and military jargon in a tone that is just barely above a Machine Monotone. Almost every player character he's met is noticeably unnerved by this. He later dropped this when he gained the justification to buy off the Icy flaw.
  • We Do the Impossible: Within the few short months he's been in the game, he and Deston patched the Veil, recruited V.V. into the Technocracy (which, to them, was hitting the jackpot), collected countless data on several RDs in Starke and Jacksonville, and led a team against Threat Null with zero casualties and zero injuries (at least, among the Technocrats; there were a few injuries among the Reality Deviants). This did not go unnoticed by their superiors, earning both Jim and Deston the Rising Star merit. When V.V. became his partner instead of Deston, they went on to kill a Nexus Crawler, explore Harrowed Earth, kill one of the Neverborn, and destroy Project Deepwater. The latter was done without ever firing a single shot. By the time he was retired as a character, he and Violet were given a Suicide Mission, not because the idea that they likely won't come back from it is the entire point (as is usually the case with the Technocracy), but because their superiors think that if anyone can actually pull it off, it's them.

Violet Lombardi / "Virtual Vibes"

"I wish I had known you guys existed a lot sooner... Having all those powers is cool, but knowing how to use them properly seems a lot better."
A celebrity pop singer discovered on YouTube, famous for her extremely well-made, homemade music videos using computer graphic design, and later employed 'cutting edge holographic technology' in her first live concert, drawing the attention of both the Starke community and the Technocracy. She turns out to be an abnormally powerful mage who has seemingly never even met another mage before, and used her magick in an attempt to maintain her own popularity as a virtual idol in the face of a live audience... when in reality, she's insecure, scared, and desperately looking for order in a world that, to her, has only ever been chaos. Formerly an Orphan, she was, due to Jim and Deston's field work, recruited into Iteration X.
  • A Girl and Her X: Her AI, 'Angel Iris,' which doubles as her mascot. She usualy 'wears' it as a hair dec.
  • Ambiguous Disorder: She's paradoxically desperate for other people to like her, yet terrified of being put into a position where others will see her true self and judge her for it. She immediately latched on to the first person who was able to see her for what she was (and was the first to confront her about it).
  • Animesque: Her virutal avatar has heavy shades of this, with the art style and cel-shaded graphics. Even her live performances draw clear, heavy influence from the Magical Girl and Idol Genre.
  • Battle Couple: With Jim, after she Took a Level in Badass.
  • Book Ends: She was recruited into the Technocracy in the second scene after her in-character introduction. Her very last mission as a Technocratic operative before being sent into space is to recruit Alissa Lincoln, a Child Prodigy who became Enlightened, and also happens to be a V.V. fangirl.
  • Celebrity Masquerade: V.V. the Pop Idol Singer is much more famous than Violet Lombardi the Void Engineer. Which is precisely how the Technocracy (Syndicate in particular) likes it.
  • Closet Geek: The moment she starts feeling comfortable around Jim, she starts 'nerding out' over her love of technology and spy movies, before laughing nervously and breaking eye-contact out of sheer embarrassment.
  • Does This Remind You of Anything?: Her self-esteem is intrinsically linked to how many 'likes' she gets on YouTube or her social media posts, and she intentionally hides her true self behind virtual avatars and a stage persona out of a crippling terror that people won't like the 'real' her. The moment she showed her real face, she revealed herself as a Mage (and a strangely powerful one at that by Orphan standards), drawing the attention of the supernatural community, including the Technocratic Union. She's a walking cautionary tale about the dangers of social media in the digital age.
  • Foil: To Joy Livingstone. Both are technomancers, and V.V. would almost certainly have been a Virtual Adept if she were to have been recruited by the Traditions. Both are shy, yet powerful mages. However, while Joy eventually got over her own Shrinking Violet tendencies and stepped up when the Chantry needed a leader, V.V. constantly looks for validation from others, and while Joy accepts the 'chaos' of the world as all a part of 'the illusion,' V.V. is desperate to bring order to chaos for the sake of her own insecurities, to the point where she immediately latched on to the first other mage she met beside herself. Joy wants to see through the illusion. V.V. wants to become the illusion.
  • Gamer Chick: She's apparently an avid player of sci-fi games ranging from Fallout 4, Assassin's Creed, and Portal. That the Technocracy can easily be compared to groups like the Umbrella Corporation, Aperture Science or Abstergo/the Templars was not lost on her.
  • Hologram: The main gimmick of her shows. Though it's been noted that her music is damned good without them, her concerts quickly grew in notoriety for employing 'cutting-edge holographic technology' to drastically up the 'wow' factor of her live performances, making them entire theatrical spectacles, if extremely trippy. In reality, it's Magitek, particularly heavy (though coincidental) usage of the Data, Forces, and Mind spheres, which player characters quickly caught on to by attending her performances.
  • Karma Houdini: Played with. It's been outright stated that if it weren't for the fact that the Mind effect she used on her audience hadn't been relatively harmless and if she hadn't already expressed respect for the Consensus at least in principle (and her inexplicable and rare level of talent by Orphan standards), the Technocracy wouldn't have been anywhere near as willing to forgive her as they were, and certainly not give her special treatment in regard to her choice of Convention. Of course, the fact that she's a celebrity might have also helped with that.
  • I Just Want to Have Friends: She really does. Except, having immersed herself in the literal Cyber Realm for as long as she has, she's thoroughly convinced that you have to be somebody you're not for this to even be possible. In her own words, her only friend is an AI, who seems to be only be capable of saying cheerful, encouraging phrases.
  • Inside a Computer System: She spent a good part of her life inside the Cyber Realm, which, in The World of Darkness, is an Umbral Realm.
  • Magic Idol Singer: A Magitek-using, Hunter of His Own Kind variant.
  • Magical Girl Warrior: Subverted. You'd think she'd go all-in on this, given her public persona, very colorful and trippy Magitek effects, and even having a Magical Girl-esque mascot in the form of Angel Iris. Of couse, the Technocracy does not roll like that, and when she's on the job, she's another black suit and mirrorshade-wearing man in black like every other field agent.
  • Magic Music: Naturally, music is one of her Apparatus.
  • Manic Pixie Dream Girl: To Jim, though in a slight inversion, he was the one who brought her into the Technocratic Union, but she is the one bringing him out of his shell.
  • Magitek: She's a technomancer, and was a damned good one by Orphan standards long before being recruited into Iteration X.
  • Mission Control: She replaced Deston in this roll to Jim. While she's since been receiving basic combat training in case she ever needs to go into the field, she's on record admitting she much prefers to be the one behind the screen. Subverted later on, after she Took a Level in Badass and gained some confidence of her own, she realized she can be just as effective in the field at Jim's side as she could be while behind a computer screen.
  • Ms. Fanservice: Syndicate certainly has no problem working her physical attractiveness into her promotional material (and she's not exactly opposed to it, herself), but it's generally done tastefully rather than exploitatively, given her target audience.
  • Mysterious Past: She's capable of completely rewriting somebody's memories while also implanting hypnotic suggestions that make people block out or disregard anything potentially compromising, something she apparently does regularly. How she has had enough time to develop Arete 4 and learn Mind 4, apparently without a mentor and despite her (seemingly) young age, is still a mystery.
  • Shout-Out:
    • Her entire character concept is a shout-out to the Idol Genre, as well as to Vocaloid, Hatsune Miku in particular.
    • Everything from her dyed hair (blue and purple instead of pink), heavy use of holographic technology, her generosity and support of charitable organizations, and even her managers being a bunch of Corrupt Corporate Executives has reminded several players of Jem.
  • Shrinking Violet: When player characters first met her, she was terrified of revealing her 'true' self to her fans, being used to hiding behind a digital avatar. She feels like she has to use her magick to boost her popularity on stage when it's painfully obvious that, based on her fans' reactions, she didn't need any boost. It's heavily implied that she either became too famous, too quickly for her liking, or she's just that insecure. Later Subverted; she quickly gets over these tendencies thanks to her fellow Technocrats, now focusing on hiding her true nature for entirely different reasons. Besides, who needs magick when they have Syndicate resources?
  • Token Good Teammate: To the Technocracy. It's enough to make one wonder if it's even sunk in for her what a 'Pogrom' is, and what it means she might have to do someday.
  • Took a Level in Badass: She went from being a Shrinking Violet who preferred to be Mission Control to being an Action Girl who was perfectly capable of fighting at Jim's side.

Claire Weldon

"We helped you because you were not our target. This time."
The Supervisor of the Technocratic Union's New World Order in Gainesville and the surrounding areas, dispatched after the Technocracy confirmed the large confluence of Reality Deviant and EDE activty in the area. As the head of New World Order in Gainesville, she's the one tasked with removing the Reality Deviant presence in the area. Her name had been dropped before during the 'Lady in Black' plotline, but it wasn't until after the 'Reunification' plotline that she began taking a more active role as an antagonist.
  • A Lighter Shade of Black: Really depends upon whom you ask. The Traditions Mages wouldn't think so, but as others point out, most of the people she's gone after deserved it. While just about nobody likes them, the prevailing opinion is that they're the lesser of two evils compared to the Sabbat and Pentex.
  • An Offer You Can't Refuse: She and William Knight saved Dante from a group of Sabbat ghouls. They took Dante back to a safehouse, had Dr. Bells fix him up, and then sent him back to Joy while making it clear that they did not do it for free, and expected she play ball with them in return. And just to prove their point, they revealed to Joy that they had implanted Nanomachines in his bloodstream to monitor him for paradox, in case he used vulgar magick again. Which, of course, he had.
  • Back-to-Back Badasses: Protocol stipulates that no New World Order operative works without a partner, and she's no exception. In her case, her partner (or more like a bodyguard depending upon whom you're asking) is William Knight, a Professional Killer Operative whose adoration for her makes others wonder aloud if he's in love with her.
  • Big Bad: She was this for the Mage plotline, until the Nephandi showed up.
  • Corrupt Corporate Executive: Not as bad as Pentex, but she's not above using Syndicate resources to enrich herself via insider trading.
  • Dark Action Girl: After shooting several Reaper Wolves, she curb-stomped another one into a pulp with nothing but a pair of combat boots.
  • Deadpan Snarker: She has a talent for delivering extremely backhanded compliments to her enemies.
  • The Dreaded: Even among other Technocrats. Rule number one among them: "Do not piss Supervisor Weldon off."
  • Establishing Character Moment: Her first true on-screen appearance took place during the Void Engineer PCs' intro, where she scolded rookie Operatives in a scene that was meant to parody Men in Black: As they shot holographic monsters in a firing range, they didn't shoot the little girl carrying 'RD materials'. She scolded them for not asking themselves "where the EDEs came from in the first place," and then put a bullet between the hologram's eyes to make her point.
  • The Good, the Bad, and the Evil: The 'Bad' to Starke's Good and the Sabbat and Pentex's Evil.
  • Greater-Scope Villain: She leads the Technocrats Operatives in Gainesville and the CEO of the powerful Ivory Corp. If the Black Suits have any involvement in any plotline, there's a good chance she's at least aware of it, if not directly behind it.
  • Iron Lady: In true Technocrat fashion. Not only does she want to remove the Reality Deviant presence in the city, she wants to ensure that nothing like that can ever happen again, and that requires total control over the local politics and economy, both of which she's scarily good at.
  • Hell-Bent for Leather: Her combat uniform is a mixture of a leather Spy Catsuit and Putting on the Reich.
  • She Cleans Up Nicely: When she has to attend social events, she trades the Spy Catsuit for a Pimped-Out Dress.
    William Knight: "You're breathtaking."
  • The Villain Knows Where You Live: She already has a complete dossier on every major PC in the game. Any time the PCs picked up the phone or a computer, they risked giving her more information. In some cases, she or one of her operatives was even right there in the room with them!
  • Took a Level in Kindness: It's still not clear what, exactly, made her go from being The Man Behind the Man in extremely unethical experiments such as Project Infinity to being one of the main reasons a fragile peace exists between the Technocracy and Starke, but somewhere between Joy becoming the new leader of the Chantry and the present, she's instead been one of the main forces lobbying hard against a new Pogrom. She doesn't quite phrase her opposition to one as desiring peace, though; she instead takes the "we have more important things to do" route. Joy's Arete 6 Seeking (which may or may not even be true) suggests that there's possibly more to it than just a grudging respect Claire had for her.
  • Villainous Rescue:
    • When Genesis was attempting a supernatural biological attack on Starke, Jacksonville, and Gainesville, she's the one who took care of the bomb in Gainesville. She likely knows who sent the 'anonymous tip,' but she simply couldn't let that bomb go off.
    • She saved Dante Orso's life from a pack of Sabbat ghouls. For a price.
  • You Have Failed Me: After Project Infinity's failure, she burned the surviving Enlightened Scientists assigned to it (though all the ones directly involved were either killed or deserted for Edfu or FurtureSight). As far as she's concerned, it never existed.

Emmett Doyle

"The joke is never as good when you try to translate it from Klingon."
The head of Q Division for the Technocratic Symposium in Gainesville. A brilliant inventor and one of the best Q has to offer, he's still... well...
  • Annoying Laugh: His laugh is explicitly described as 'hiccuppy, high-pitched, and irritating.'
  • Anti-Villain: He can hardly be called evil, but if a Technocrat uses a Device to Contingency One an RD or EDE in Gainesville, it was probably either designed by him, or at least had his signature on the Requisition form.
  • Bunny-Ears Lawyer: Claire complained about him blowing half of Q's budget on a double-bladed Laser Sword. He got away with it because he's just that good at what he does... and hey, despite being vulgar as hell, the sword works.
  • Expy: Of - who else? - Sheldon Cooper.
  • Insufferable Genius: There's about a 99% chance that at any given moment, he's the smartest guy in the room. And he'll make sure everybody knows it.
  • Interservice Rivalry: He disparagingly refers to the Void Engineers as 'Ghostbusters.'
  • Kicked Upstairs: He "received a promotion" to take over Gainesville's Q Division. He was initially from Iteration X, and Lindberg, the head of Iteration X in Gainesville, just wanted an excuse to get rid of him, meaning Emmett's 'promotion' meant kicking him out of Iteration X altogether and dumping him on New World Order.
  • Know-Nothing Know-It-All: Justified. He thinks the Void Engineers primarily deal with PDEs (hence calling them 'ghostbusters'). It's hard to blame him for this; after all, the Engineers have deliberately kept the true nature of Threat Null a secret from the other Conventions.
  • Mad Scientist: Take Sheldon Cooper, give him practically unlimited resources, Enlightened Science, knowledge that magick, aliens, and the supernatural are real, tell him that his inventions are what can save humanity, and then imagine what he would do with all of that. Yeah, duck for cover.
  • Narcissist: The entire Gainesville Symposium depends upon his Devices (which, admittedly, ARE impressive, even by the Technocracy's standards) giving them the edge against the Sabbat, Pentex, and if necessary, the RDs in Starke. And he knows it.
  • No Sense of Humor: Sort of. Much like the character who inspired him, he does have one; it's just that nobody gets his jokes, and he always has to explain them afterward.
  • Omnidisciplinary Scientist: By the standards of the Technocratic Conventions. In his view, the Void Engineers' R&E Division are, at best, doing what he does but with 'more chrome,' Iteration X are amateurs, and the Progenitors' experiments are gross and unnecessary to achieve the same ends. Don't even get him started on Syndicate. If only Claire would give him the funds, he claims he can do everything the other Conventions can do, only better.

Otis Barton, Jr.

"I hope not. I'm not the only one keeping an eye on you."
The son of deep-sea explorer and Earth Frontier Division legend Otis Barton, and himself a brilliant Void Engineer and the highest ranking Engineer in the Gainesville Symposium. He acts as the supervisor - and mentor - of the Void Engineer PCs.
  • Affably Evil: A Technocrat through-and-through, but one who is unfailingly polite, impeccably professional, and takes his role as the mentor of the Void Engineers very seriously.
  • The Ageless: As a result of being spliced with Krakenborn cells. He's been alive for at least a century, and probably even longer than that.
  • Badass in a Nice Suit: Standard black suit and tie for the Technocrats, to the point where he wouldn't look out of place in New World Order or NSC. Given that he's in a more administrative roll on the Mudball, it makes sense for a Void Engineer.
  • Badass Teacher: A five-dot mentor, and someone who pulls a lot of weight in the Gainesville Symposium.
  • Benevolent Boss: He's the result of the pooled Mentor background of the two Void Engineer PCs. Not only is he a brilliant and patient teacher, he is seriously invested in seeing them succeed.
  • Beethoven Was an Alien Spy: His father, in Real Life, was a famous explorer, actor, and scientist who more or less created modern methods of deep sea exploration. This is the Earth Frontier Division's wheelhouse.
  • Big Good: From the Void Engineer PCs' perspective, at least. Probably not so much to everyone else...
  • The Chessmaster: He makes Michael look like an amateur. He planned for decades in advance to clean up the mess the Void Engineers made of Project Deepwater, and waited until he had the perfect agent to do it. He found that in Jim.
  • Determinator: So it will take almost ninety years to fix his mistake with Project Deepwater? No sweat. He's got all the time in the world, after all.
  • A Father to His Men: There's a damned good reason Jim sees him as a father figure.
  • In the Blood: His father was a legend among the Void Engineers' Earth Frontier Division. His son is no less of a badass and more than lives up to his father's legacy.
  • A Lighter Shade of Gray: Compared to Claire, William Knight, and the rest of the Technocratic roster revealed so far with the exception of Emmett? Yes.
  • Noble Demon: Despite any misgivings he has about working with Reality Deviants, he's a man of his word, and has shown that he's willing to uphold his end of the bargain... albeit with an ulterior motive.
  • Older Than He Looks: Almost certainly. He looks like he's in his early thirties at most, and yet Barton, Sr. died in 1992 at the age of 92. Later confirmed outright; he's been spliced with Krakenborn cells, meaning he, like a mollusc, regenerates at such a rapid degree that he effectively has eternal youth.
  • Passing the Torch: He has openly stated his intent to retire at some point, and has heavily implied that he wants the next generation of Void Engineers to not just serve the Technocracy well, but lead it.
  • Secret Test of Character: He sent Jim and V.V. to Project Deepwater knowing full well they would discover the Awful Truth about Pentex and the Technocracy. This was entirely intentional on his part; in his view, the Technocracy has no shortage of leaders who think that it's perfect (and in his view, it really doesn't need any more of those), and that the next generation of leaders need to be cognizant of the fact that the Union really is in dire need of reform. That means acknowledging its mistakes instead of sweeping them under the rug. That Jim and Violet reached this conclusion all on their own was, to him, the best result he could have asked for.
  • Stern Teacher: Downplayed. He's as stern as you might expect a Technocratic Mentor to be, but is otherwise a pretty nice guy, at least by Technocrat standards.
  • That One Case: Project Deepwater was his. He waited nearly a century for the chance to fix what went wrong, there.

Jared Patterson

"Oh, and bring me 'the suit.' Yes, that suit."
The Supervisor for Syndicate in the Gainesville Symposium, as well as the CEO of Goldfinger Insurance. Originally introduced when Altair was willing to purchase Goldfinger's protection when Pentex started gunning for him and his arms-dealing business, he's since become a major Technocrat NPC, as well as one of the two main driving forces behind the Jacksonville Amalgam, the other being Claire Weldon.
  • Beware the Nice Ones: It's a toss-up between him and Otis as to which of the Union's supervisors in Gainesville is the most pleasant to be around. Until he puts on 'the suit,' that is...
  • Cool Old Guy: About as cool an old guy as you can find in the Technocracy. He's been described as what Gregory would have been like if Gregory had been a Technocrat.
  • Corrupt Corporate Executive: Less corrupt than the other faction of Syndicate's Enemy Civil War and certainly less corrupt than Pentex, but he's under no illusions as to the true nature of some of Syndicate's dealings. Rather than try to whitewash them the way Simon does, Jared takes much more of an I Did What I Had to Do view.
  • Dragon with an Agenda: He largely supports Manager Anceldara's reformist agenda within the Union, but not for the same reasons. He wants to go back to the pre-Project Deepwater days when Syndicate could get away with doing business with RDs, especially groups like the Ventrue, the Giovanni, and the Ashukhi Corporation.
  • The Dreaded: This guy is the reason Pentex hasn't done anything more overt than what they've already done, and why the conflict between the Technocracy and Pentex has turned into a stalemate. Unlike the Garou, they know Jared is fully capable of hitting them where it hurts: Their bottom line.
  • Enemy Civil War: Few details have been dropped so far, but as Gregory rightfully deduced, something is going in within the Technocracy (and Syndicate in particular) that's dragging the PCs with major businesses into it, and he's one of the key figures of said conflict.
  • Let's Get Dangerous!: When he gets serious, he asks for his aides to bring out 'the suit.' It's a typical business suit, but he apparently only wears this one when he's about to destroy someone's life and/or livelihood. Those who see him wearing 'the suit' and know it what means know to stay out of his way that day at the office.
  • Non-Action Guy: He's not a fighter at all. He is, however, the very embodiment of the idea that the pen is mightier than the sword, and the sheer amount of damage he can do just with a few letters, emails, and phone calls could bring entire governments to their knees.
  • Only in It for the Money: In true Syndicate fashion, his main reason for supporting Anceldara's reformist agenda basically boils down to 'Syndicate is leaving a lot of money on the table by refusing to deal with RDs.'

Dr. Eddie Bells

"Okay. Here we go. Time to thaw out our subject!"
Apprentice to the Head the Progenitors in Gainesville post-Project Reunification, she is the head of Geneficient Technologies, a Progenitor-run biotech company heavily associated with the Preservationists. Currently in charge of the Technocracy's efforts toward finding a (Consensus-friendly) way of fighting EDE-induced Pseudoinfection Syndrome (or 'EIPIS'), she works as a toxicologist for Springhill Hospital in Gainesville.
  • Affably Evil: She really does care about the planet and genuinely does want to help the Masses, especially those who have been affected by EIPIS (the game's fanon Technocratic term for Wyrm taint). She also really, really enjoys the part of her job that involves studying Reality Deviants, alive or not.
  • Anti-Villain: She's actively researching a way to fight Wyrm taint as well as a treatment for Rhapsody, and is aligned with a branch of the Progenitors dedicated to the preservation of nature and ecosystems via the development of green technology. She'd almost certainly be considered an ally of the player characters if not for what boils down to ideology.
  • Brainy Brunette: Easily one of the greatest medical minds of her generation, even by Technocrat standards.
  • Cute and Psycho: Hinted at. She expressed an interest in treating Dante, because it was the first time she was "treating an RD instead of studying one." Just let that sink in a moment.
  • Deadly Doctor: Comes with being a Progenitor. She may not be in the Applied Science methodology, but that doesn't mean she can't defend herself if need be.
  • Dragon-in-Chief: She's not the 'real' Progenitor Supervisor in Gainesville. The actual Progenitor Supervisor is often 'too busy' to attend meetings (and rarely schedules meetings, himself), so he sends the much more photogenic Dr. Bells in his stead. Makes sense, considering he's a Brain in a Jar.
  • Foil: Deliberately, to the other enemies of Pentex (and increasingly so to the Thallian as well). She's more or less working toward the exact same goal, that being treating Wyrm taint and Rhapsody, just with a way that will be accepted by the Consensus. She also has the same view of the player characters that any other Technocrat would have of Reality Deviants.
  • Green Aesop: She takes her affiliation with the Preservationists seriously, and has made it a point to study the effects climate change has on human health. She's even trying to find a way to fight Wyrm taint that fits within the Technocratic paradigm. Too bad most of the Garou can't get passed the whole 'Weaver' thing.
  • Hospital Hottie: A doctor, and a very cute brunette.
  • Morally Ambiguous Doctorate: Oh, yes, she did indeed swear an oath to 'First Do No Harm...' to the Masses.
  • Perky Female Minion: She's an absolute joy to work with. She's also a Cute and Psycho Deadly Doctor.
  • Sitcom Arch-Nemesis: To Dr. Jillian Mariana, a Satyr, and a pediatrician at Springhill. Jillian is treating young child prodigies who had been subjected to Rhapsody by the Thallian, with Dr. Bells having a chance to study the effects of it up close and hopefully develop a treatment. Unfortunately, being a Technocrat, Bells is extremely banal to the Changelings, meaning her very presence is almost intolerable to Dr. Mariana, even if she knows she's genuinely there to help. Bells seems to be aware of this, and goes out of her way to strike up casual conversation with Dr. Mariana every chance she gets.

Ian Fleming

"Now, now. He's being cooperative. We need to at least sound grateful."
No, not that Ian Fleming. Ian is a member of Syndicate's InSpector division, and the most trusted subordinate of Jared Patterson along with Simon. He's charged with rooting out white collar crime within the Syndicate as well as handling any business dealings involving RDs.
  • Affably Evil: Much like his inspiration, he's impeccably polite to those who are polite to him. Those who get on his bad side very, very quickly regret it.
  • Beethoven Was an Alien Spy: Played with. He's evasive whenever someone asks if he's actually the Ian Fleming, often responding with a James Bond quote. The fact that he works for a company called Goldfinger Insurance doesn't help. It later turns out that, no, he's not ''that'' Ian Fleming at all, though this isn't common knowledge even within the Technocracy.
  • Dead Person Impersonation: The Reveal about the origin his name was intentionally anticlimactic: No, he's not the Ian Fleming. It was an alias - and not even one he came up with, himself - that he took during a mission at the Monte Carlo in Monaco, where everyone was taking fancy aliases. Ian just played the role so well and had such a good time doing it that people kept calling him that long after the mission ended. He never even broke character and continued playing the role ever since, to the point where he had his name legally changed to reflect it. He's been at it for so long that even most of his own colleagues don't remember that he isn't the real Ian Fleming.
  • Deadpan Snarker: Most of his 'compliments' to RDs are actually quite backhanded, though only a few of them have actually gotten the meaning behind them.
  • Declining Promotion: Why he's now taking orders from Simon instead of the other way around. Turns out Ian likes his role as an InSpector, and turns down any promotion offered to him for the simple reason that it means he'd have to do more paperwork and less field work. It's also because he just enjoys learning, and feels that by keeping a field agent's rank, he can stay 'forever young' and keep learning alongside the other field agents, while sharing his own tricks with them.
  • The Dragon: Formerly to Patterson. When Patterson needs to get his hands dirty, Ian was the guy he called to do the dirty work. He later becomes this to Simon, instead, with Simon replacing Ian in this role to Patterson.
  • Expy: Despite his name, he's actually one to Raymond Reddington, right down to having the same face claim.
  • The Mentor: Formerly to Simon. After the way Simon handled their meeting with Dante, Ian was so impressed that he personally submitted a request to Patterson to be assigned as Simon's mentor, where his style very much took the 'on-the-job learning' approach. Patterson, naturally, obliged. This is no longer the case.
  • Not-So-Harmless Villain: Ian serves as a reminder that just because Syndicate usually leaves the fighting to New World Order, Iteration X, and occasionally the Void Engineers, it doesn't mean they can't fight, themselves.
  • Once per Episode: In every scene he takes part in, his signature entrance involves throwing his hat, and it landing perfectly on a nearby hat or coat rack. He even has the Parlor Trick Merit to ensure he never fails at this.

Alissa Lincoln

Jim Mathers: "I like her."
A teenage Prodigy - in both the Technocratic Newspeak sense of the term and in the literal sense - who was recruited into the Technocracy by Jim and V.V. when she became Enlightened at a young age. Considered a freak by her former peers in high school, she's since become a beloved junior partner at the Union, eventually becoming the head of Q Division at Percy I, where she's still subordinate to Emmett Doyle, as his apprentice.
  • Bespectacled Cutie: She has an enormous pair of glasss that everyone says make her look like an owl. She's also been told they actually make her look cuter, not less.
  • Breakout Character: Players liked her so much that the Mage Storyteller brought her back as a major supporting NPC for the Technocratic PCs.
  • Establishing Character Moment: Upon meeting her idol, V.V., the first she did was ask for her autograph... and a hair sample, preferably with the root attached.
  • Expy: Teen Genius with enormous glasses, Seriously Scruffy hair, speaks in Sesquipedalian Loquaciousness, has a habit of asking for biological samples of people she likes, and a Speech Impediment? She's basically an older Lisa Loud.
  • Fangirl: Of V.V. This was precisely why V.V. and Jim's last mission before Operation: Homecoming was to recruit her into the Union, a Book Ends to Jim's first (major) mission as a Player Character as well as V.V.'s introduction as a character.
  • Hates Being Called Cute: Her older Technocratic colleagues all adore her, but she can't stand being called 'cute' or being treated like a Tag Along Kid, as this makes her feel like she's not being taken seriously.
  • Loners Are Freaks: She was treated this way when she was attending a 'mundane' high school, due to her extreme nerdiness and the fact that she was a good five or six years younger than most of her classmates. This is not the case in the Technocracy, where just about everyone loves her and are fiercely protective of her.
  • Seriously Scruffy: Her hair is all over the place. When she actually does bother to style it, though, She Cleans Up Nicely.
  • Sesquipedalian Loquaciousness: She has the Technobabble flaw, meaning she speaks like this, with a mix of Technocratic Newspeak thrown in for good measure.
  • Speech Impediment: She has a very noticeable lisp. It's written with a Funetik Aksent during her dialogue.
  • Teen Genius: She was already set to graduate from high school at the age of fifteen and already had enough college credits to skip straight to working on her Ph. D.

DIæNA

The Dynamic Interface for the Analysis and Eventual Neutralization of Anomalies, DIæNA is an Artificial Intelligence commissioned by Dr. Bells from Iteration X, created for the sole purpose of running tests and analyses on Reality Deviants deemed unsuitable for Social Processing, while gathering data on their various weaknesses and filtering the data through the Technocratic paradigm. Considered vulgar by the standards of the Consensus, DIæNA, in contrast with her obvious inspiration, desperately wishes she were human, so that she could perform her tests outside of the Progenitor Applied Science Testing Facility.
  • A.I. Is a Crapshoot: Defied by Iteration X. The request for an Artificial Intelligence "unshackled by morality or ethics" built for the express purpose of performing tests and analyses on (and ultimately killing) Reality Deviants was taken as a challenge, but one that definitely raised the concerns of an AI going haywire on turning on her masters. Iteration X decided to remedy this by hardcoding a pathological need (read: an addiction) to more and more rigorous testing, with the full knowledge that without Dr. Bells, she will not be able to indulge this. If she were to ever turn on - or even displease - Dr. Bells, the Technocracy will shut down the facility, leaving her alone with her withdrawal symptoms and no new test subjects. Forever.
  • Comedic Sociopathy: Let's just say she's very, very enthusiastic about her job.
  • Deadpan Snarker: A bit more subtle than her inspiration, but it's definitely there. She just doesn't dare direct it at Dr. Bells, herself.
  • Death Course: Much like her inspiration's source material, only the tests take place in Virtual Reality, while the actual subject is placed in a chemically induced coma.
  • Establishing Character Moment: Upon Jim and Violet's arrival at the testing facility, she asked them to present their identification passes... and if they were more girl scouts selling cookies, to 'please leave.'"
  • Expy: Of GLaDOS.
  • Faux Affably Evil: Unlike her inspiration, the thought of displeasing Dr. Bells and triggering the contingency plans put in place for her possible betrayal terrifies her. Thus, she goes completely out of her way to be accommodating and friendly, with often disastrous results. All of this is immediately dropped the moment she's testing her subjects.
  • For Science!: Her raison d'être. She just happens to enjoy the experimentation phase more than the paperwork that comes afterward.
  • Killer Robot: She's under no illusions of what she's supposed to do as soon as her test subjects have run their course. In a slight subversion, she intentionally puts this off as long as she can, because the testing is the fun part for her... not that she has any qualms about killing for moral reasons.
  • Robot Buddy: She tries to present herself as this. How much of it is genuine is up to interpretation.
  • Shout-Out: To lampshade that she's an expy of GLaDOS, Violet asked Jim if she should have brought cake. DIæNA deliberately ignored it.

Tessa Anceldara

"If so, would that be a problem?" Twinkle Smile
The Manager of the Gainesville Symposium, making her the top-ranking Technocrat in Gainesville and one of the top-ranking Technocrats in Florida. Though she has had only a few on-screen appearances in the game, her influence is felt throughout the metaplot, including and especially the Mage metaplot.
  • Affably Evil: While whether or not she's 'evil' is very much dependent on your views on the Ascension War, there's no doubt that if you're going to be sitting face to face with one of the Technocracy's highest-ranking suits, you could be a lot worse off than having to talk to her.
  • Anti-Villain: It's ultimately because of her (with Claire, Dr. Bells', and Otis' influence, granted), that all-out war has not broken out between the Technocracy and Starke, but make no mistake, she's a Technocrat through and through, with all that entails.
  • Big Good: Outranks Claire as this to the Technocrat PCs. To everyone else? She's either the Greater-Scope Villain for the Technocrats or just someone they really, really don't want to anger.
  • The Chessmaster: Her real reasons for wanting to get along with the Starke Council go far beyond a genuine desire for peace. She believes the Ascension War, which her generation sees as a Forever War that's been for all intents and purposes over for the past two decades aside from a few delusional holdouts amongst the Traditions, can come to a nonviolent end in the Technocracy's victory if the Traditions are shown that the Technocracy is (mostly) content with the status quo, and that they're ready to sit down and talk. You see, she knows the other factions on the Council - particularly the werewolves, the vampires, the Fallen, the mummies, the wraiths, and even the changelings to a lesser extent - all want to preserve the Consensus as badly as the Technocrats themselves do, as it's necessary for their very survival. She's also aware that the Mages had to cave on this demand in order to ensure peace amongst the Council. Her hope is that the Council (and by extension, the Continuum Study Chantry), by cooperating with the Technocracy, will serve as an example to other RDs, showing them that they can accomplish so much more if they'd just lay down their arms and accept that the Technocracy's version of the Consensus is here to stay and that continued resistance is not only futile, but only hurting themselves. She's essentially pulling a Batman Gambit, knowing the Chantry has no choice but to enforce 'the Veil' in order to placate the other Council factions, and by being seen doing so with the Technocracy's help (and in doing so, accomplishing far more than they otherwise would have alone), this will ultimately result in other RDs simply giving up on the Ascension War, allowing the Technocrats to finally claim victory and set about building their utopian vision of the world unchallenged.
  • Internal Reformist: Of the 'working the system' variant. She's not shy about the fact that she wants to see the Technocracy move in a different direction. She's also the first of her generation to reach the rank of Symposium Manager, meaning she's got at best one shot to actually succeed at this, and if she fails, she'll set her cause back decades.
  • Slave to PR: Her physical appearance was hand-crafted by the Progenitors and the Syndicate to be the picture-perfect image of a charismatic leader, though she already had the personality and the charisma down pat. The only reason she can get away with being an Internal Reformist is because she's far from the only one in the Union to have those views, but this is the reason she insists on working within the system and will severely punish any Technocrat who goes too far and potentially jeopardizes her plans.
  • Twinkle Smile: Her teeth visibly do this when she smiles, the result of the kind of dental work only Progenitor dentists can pull off. Unlike Dr. Bells, her appearance literally was tailored to her position.
  • Wise Beyond Her Years: She's younger than any of the supervisors under her command, and she's been stated to only be a mid-tier Enlightened Scientist at best. She has the rank she has because she's an absolute genius in multiple fields of science, as well as scarily charismatic, earning the respect and even admiration of many of her colleagues... except, of course, for the War Hawks, who see her as naive and walking a dangerous path, and would love nothing more than to see her (and the cause she represents) fail.

Sorcerer

     Player Characters 

Johnathan "J.C." Clark

"Call me paranoid all you want, but Egypt is one of our oldest civilizations, and the place of origin for cats. I wouldn't be surprised if more advanced creatures who lived among the Egytpians engineered cats somehow."
A radio host, and an avid conspiracy theorist. A practicioner of hedge magick, his show would have gotten him Killed to Uphold the Masquerade a long time ago had it not come across as crazy rantings to anyone who doesn't know exactly what he's referring to on his broadcasts. It wasn't until he stumbled into the Crossroads and the Chantry that it turned out that he wasn't as far off the mark as he might have thought.

Changeling: The Dreaming

     Player Characters 

Alkaline Meadows

A former mercenary, father to three and the third Sword of the Council. The Dragonic Troll Alkaline Meadows has shown to let little get in a way of any of the duties he is bound to.
  • Attention Deficit... Ooh, Shiny!: He has a thing for gold. To the point, it was his only accepted currency when he was a mercenary.
  • Barbarian Hero: Invoked.
  • Beware the Nice Ones: While Alkaline is usually much more quiet and stoic like most trolls he can explode in fiery rage when something he loves is threatened.
  • Blood Knight: As is common in trolls.
  • Draconic Humanoid: Where there should be skin there is instead blue scales though he lacks the wings of a typical dragon he could be more considered a Drake Humanoid.
  • Family Man: Is married to his own family of trolls including Mary Meadows his wife, Allison Meadows his daughter and the recently born twins Alijah and Alexis Meadows.
  • Gentle Giant: Stands at about 9 to 10 ft in his fae main, and 6 ft in his human form and despite his appearance he's a dedicated father and husband.
  • I Have Many Names: The Dragon-Scarred, The Dragon-Troll and Sword of the Council just to name a few.
  • Magic Knight: While he's good with the Axe his real talent comes from his mastery of the changeling Arts to keep him alive.
  • One Last Job: He was almost done with his mercenary life with a big payout. Until he was backstabbed and had half his face burned by a dragon.
  • Two-Faced: When he first arrived in Starke he wasn't just burned by a dragon, he had dragon scales over the right side of his face.
  • Papa Wolf: When he had a nightmare vision about his Daughter being frozen with the winter art he proudly declared how he'll kill the Redcap
  • Swiss-Army Weapon: Downplayed. Despite having access to Altair's Amulet, which can be a two-handed sword, axe, hammer, or spear, Alkaline favours the Axe. It even serves as his weapon of choice when facing Chimerical based threats.
  • Why Won't You Die?: First he was burned by a dragon, almost killed by a Fallen Sefekhi on his first outing as the Sword, almost killed AGAIN by that same Sefekhi strangling his heart with Magic took two shotgun blasts to the chest and still walked away with only a hole in his chest and even earlier then that got pegged in the shoulder by cold iron while he was driving and didn't crash the car. Alkaline has proven quite hard to put down.

Hunter: The Reckoning

     Player Characters 

Bandaid30

"There's more than one way to save. Sometimes it unfortunately takes more than a Band-Aid to fix a problem."
An Imbued Martyr, and an RN at Starke Regional Medical Center. A first-generation American, she became Imbued in one of the most traumatizing ways possible, and now serves as the resident Combat Medic of the Division Imbued.
  • Berserk Button: Do not harm children in front of her.
  • Children Are Innocent: A firm believer in this. Given how she grew up, it's perfectly understandable.
  • Combat Medic: A trained nurse, and an Imbued.
  • Heroic RRoD: The circumstances surrounding her Imbuing were incredibly traumatizing. When she finally came to, she was covered in blood; both her own, and the blood of those responsible for what she saw.
  • Hospital Hottie: She's an RN with Appearance 3.
  • Interspecies Romance: Currently in a relationship with a Changeling. The Division is really developing a reputation for sleeping with things they should be killing.
  • Parental Neglect: Her father was a drunken deadbeat, and she lost her mother when she was very young.
  • Pop-Cultured Badass: She unironically loves modern pop music, and is a huge fangirl of V.V.
  • Poirot Speak: Will occasionally throw Spanish phrases into her dialogue.
  • Spicy Latina: Hispanic, Appearance 3, and fully capable of using knives, a Desert Eagle, and Imbued Edges.
  • Stepford Smiler: She's usually very good at hiding her real emotions (a mixture of rage and anxiety) behind a pokerface. The mask does slip occasionally, though.
  • Team Mom: She's constantly fretting over the other Imbued... and cooking or making take-out runs for them.
     Non-Player Characters 

Deacon04

"Jeez, I thought we were trying to trust one another here."
John Harper, a Hunter who had been arrested and charged with murder when he killed a ghoul and it didn't turn into ash the way he expected. The ghoul had turned out to be the ghoul of a Sabbat Ductus, who had another ghoul of his charge him with murder where he could quietly disappear once behind bars. After his court case ended in a mistrial and a dismissal, he disappeared from Starke for a year and a half, only to reappear after Michael called in the favor he owed him.
  • The Bus Came Back: He got the hell out of dodge the moment Michael had the murder case against him dismissed. He only reappeared after Michael called in the favor he owes him, but this time he's made it clear that he's not going anywhere if he comes back alive from carrying out said favor.
  • Deal with the Devil: Trish asked Michael to represent him in court without it being known that he was intervening. Michael nearly threw her out of his office after making such an insulting request, before he decided that he would do it, on the condition that Harper would know exactly who - and more importantly what - was helping him, and that Michael was not doing it out of the kindness of his heart.
  • Failed a Spot Check: What he thought was a vampire pinged on his Second Sight. It actually turned out to be a ghoul, which made things especially awkward for him when it didn't turn into ash the way he expected, resulting in him facing the possibility of spending the rest of his life behind bars.
  • I Gave My Word: Part of the reason why he answered the call Michael put out for him. He was free; he could have been halfway around the world by the time Michael called in his favor. He pointed out that he's a man of his word, and that this favor makes them even. But more importantly, he came with a message from Overlord, that he wanted a meeting with the Council.
  • The Lancer: To Old One-Eye. Or The Dragon, depending on your view of Hunters.
  • The Mole: The inevitable favor Michael called in involved John infiltrating a group called Hands of Dawn, an expy of the Society of Leopold that focuses on the use of advanced technology instead of assymetrical warfare.
  • Nerves of Steel: When Michael informed John that Joy was going to be enchanting his eyes and ears to allow her twenty-four-hour, on-demand access to his senses, he tried to draw even more consessions out of him. Michael reminded him that other Hunters had yet to find out he'd made a deal with a Demon to get out of jail, and John's only response was to point out that it was all the more why he had to make good on his own promise.

"Old One-Eye"

The former head of the Hunters in Gainesville, before Grey Eye. Initially the one in charge of John Harper (see above), Old One-Eye is notable for being one of the few Hunters to live long enough - and remain sane enough - for retirement to actually become an option for him. Unfortunately for him, it doesn't last. His real name was Jedediah Price.
  • 10-Minute Retirement: Michael's last request to John Harper before he left to be with Joy in her Horizon Realm was to drag Old One-Eye's grizzled old butt out of retirement, for the simple fact that there was nobody else qualified to run the Division. Despite his contempt for Imbued in general, Michael acknowledged that if the Division collapsed entirely, war with the Imbued would become inevitable, because Overlord would have lost all credibility as a leader and nobody would listen to his 'give peace a chance' message anymore.
  • Eyepatch of Power: It's where the nickname 'Old One-Eye' came from.
  • I Did What I Had to Do: John Harper, facing trumped-up murder charges by a ghoul who served as a prosecutor for Bradford County, was all but guaranteed to be sent to prison for life or be found swinging from a rope in his cell if he was found guilty, and there was nothing the Hunters could do to get him out by pulling strings. They needed a lawyer, and Trish recommended Michael Radcliffe, whom she believed was the best in the business when it comes to representing supernaturals. There was just one problem: He's a demon. Old One-Eye swallowed his pride and agreed, seeing no other option, and it paid off.
  • Old Soldier: A rarity amongst the Imbued. It's precisely because of this that he was asked to come back out of retirement: Not only was he the only one left qualified for the job, but he's been around the block enough times to know what's at stake.
    "He's older than seventy years old, and is both alive and not in a straight jacket in a padded room. I'd like to think that this means he's doing something right."
  • Only Known By His Nickname: As is standard for Hunters. Only very small number of people knew his real name, ā€˜Jedidiah Price,ā€™ and even then it was only learned posthumously.
  • Plot-Triggering Death: His death single-handedly galvanized the Division Hunters and, from a meta standpoint, probably saved the entire splat in this game by revitalizing interest in the Hunter storyline.
  • Retired Badass: What he was prior to Sacrosanct's death, and what he wanted to die as. Fate had other ideas.
  • Retirony: Old One-Eye fully expects - and has accepted - that his only real retirement may come in the form of his death.
  • Sacrificial Lion: His death at the hands of the Society of Leopold sent Duke on a Roaring Rampage of Revenge, ultimately resulting in Duke becoming the new leader of the Division and the next arc of the Hunter plotline: A brewing full-blown civil war between Hunters who believe peace with monsters is possible, and those who will settle for nothing less than exterminating them all.
  • Sudden Humility: Almost declared war on the Mages when one casually suggested invasively invading a Hunter's mind to determine said Hunter's true intentions when he wanted to perform a Heelā€“Face Turn. When he sat down and spoke with Gregory about the matter, he left the meeting admitting he had jumped the gun, and used it as a teaching moment to the rest of the Hunters, demonstrating that their leader can be wrong and someone needs to be ready to call him out on it if he is.
  • You Are in Command Now: To Duke. The last thing he did before he died was name him the new leader of Echo Base.

"Grey Eye"

The former local head of the Hunters in Starke, Jacksonville, Gainesville, and the surrounding areas. First introduced as an assistant to 'Father', Grey Eye was promoted after the apparent death of Trish Durand, and soon became the representative of the Imbued on the Starke Council... where he's made very, very few friends.
  • Benevolent Boss: To the other Hunters, at least, up until his death. The fact that he never had Geoff with a black bag over his head and on a plane to Langley, Virginia also speaks volumes.
  • Cigar Chomper: Preferably with a shot of whiskey on the side.
  • Da Chief: Played this role to the Hunters before his death.
  • Despair Event Horizon: It's very heavily implied that he crossed this long before he met his end, as all veteran Hunters inevitably do when they realize they're fighting a Hopeless War, leading to his Jade-Colored Glasses.
  • Enemy Mine: After the Society of Leopold's attempted hostile takeover of the Hunternet (and their attempted murder of Daphne), when he asks the supernatural community for help with dealing with them, nobody doubts his sincerity. Many do, however, question just how grateful he (and Father and Overlord) would be afterward.
  • Eyepatch of Power: Where his name came from. Beneath that eyepatch is the result of his first ever encounter with the supernatural and the result of his Imbuing. The fact that he fought and won against a vampire on his first try earned him a lot of street cred with the Hunters right out of the gate.
  • The Fettered: His Fatal Flaw as a leader. Let's just say Screw the Rules, I'm Doing What's Right! is not a trait he values very highly, making him the exact opposite of the previous public face of the Imbued in Starke.
  • The Friend Nobody Likes: He made no apologies for the Hunters' attempts to bug the Starke Council and learn the weaknesses of the other members, and his heavy-handed approach to dealing with Geoff's betrayals have earned him little sympathy with the pro-coexistence player characters and NPCs. The fact that he seems to be doing it on purpose may imply that he's pulling a Zero-Approval Gambit.
  • The Last Dance: He knew he was losing his mind and knew what would happen to him if he did. He had all but become a Death Seeker by the time he became the Imbued Throne, and gladly pulled a Heroic Sacrifice to help Alaric stop Adrien.
  • Only Known by Their Nickname: Nobody knows what Grey Eye's real name is, not even his superiors, which is precisely how he likes it.
  • "The Reason You Suck" Speech: On the receiving end of one.
    ā€œPeople are people. Some of them didn't want to be what they are. Some of them did. Some of them are hurting people, and some of them are taking care of them. Shit, Hunters hurt people. We have to kill our own kind for Godā€™s sake, and you really expect me to buy into your ā€˜every super needs to dieā€™ shit because, what, you got hurt?"
  • Shell-Shocked Veteran: As all veteran Hunters inevitably become, he's seen some shit, and he knows that the best humanity can hope for is to survive the coming Apocalypse. Starke is a rare chance at earning some allies for humanity, which was why he jumped at the chance to be assigned there. The only question is how much that outweighs his sense of duty, and inherent mistrust when working alongside the very types of monsters he used to fight and kill.
  • Sucksessor: Let's just say that as far as the vast majority of player characters are concerned, he's no Trish.
  • Suspiciously Similar Substitute: To Old One-Eye after the former's retirement. It quickly became confusing amongst the players, especially after Grey Eye died and Old One-Eye eventually returned.

Overlord06

The mysterious 'leader' of the Division. Actually an analyst with the Central Intelligence Agency that has the direct ear of the United States Secretary of Defense, he's one of the few high-ranking government officials that knows that the supernatural exists. But rather than seeing it as a massive national security risk, he instead chooses to see it as an opportunity.
  • Always Someone Better: He treads lightly and doesn't flex his muscles in the United States government too much, out of fear of discovery. What's he afraid of? The Technocratic Union, whose influence on everything from governments to academia to global finance he's very well-aware of and one of the few things that keeps him up at night.
  • The Chessmaster: He's been playing a very long game on Hunternet, slowly but surely trying to bring the rest of Hunternet around to supporting his agenda of coexistence. The only question is what he plans to get out of this, since it's pretty clear that he's not doing this out of the kindness of his heart.
  • Did You Just Flip Off Cthulhu?: Threatened a room full of supernaturals capable of ripping him and all of his fellow hunters in half before they could blink their eyes right to their faces. It almost got him killed and he quickly started backpedaling, but it still took a lot of balls.
  • The Man Behind the Man: He was skeptical of Trish Kyleson's idea of peace with the supernaturals of Starke at first. He eventually came around to the idea, though, and as such has been acting as this to the rest of the Division.
  • Not in This for Your Revolution: He's called Trish 'naive' in the past. That's not to say he thought her plan for coexistence was bad, he just felt she was Right for the Wrong Reasons, implying his own motivations for coexistence aren't entirely altruistic.
  • Oh, Crap!: His reaction to supernaturals threatening to kill him right in front of all of his followers for his condescending tone during the powwow. It's later implied to have been an act, after Antonin saved his hide by asking the others to let him finish speaking first.
  • The Spook: He only introduced himself as 'Brian' to the other supernatural leaders. This is almost certainly not his real name. Justified due to him being a high-ranking CIA analyst.

"Tanner" / Arachnid221

An Australian Arachnid obsessed Visionary hacker who's always seeking knowledge and the good in people.
  • Animal Motif: Wears spider-themed... everything.
  • Conspiracy Theorist: Frequently listens to the J.C. show "For the laughs" but she can see the absurd truths at times.
  • Enemy Scan: Arguably her most useful ability, pinpoint, which lets her see the weakness of monsters.
  • Fangirl: She loves V.V. and practically squeed when she got to meet her in person for the first time.
  • Gamer Chick: Programs video games from time to time, and plays them when she can.
  • Last-Name Basis: Very few characters even know her first name is 'Mary.'
  • Perky Goth: More of a Scene Girl than a Goth but she's still perky none the less, much to the annoyance of others.
  • Playful Hacker: Invoked in her Hacker spec and her general personality.
  • Sympathy for the Devil: Her interactions with the Technocracy have led to her be quite sympathetic to their point of view, to the point where she actively supports the Hunters maintaining neutrality between them and the Traditions. Her being a fangirl of V.V. aside, her having very legitimate reasons to have felt like she'd been screwed over by a certain Mage and subsequently learning that she didn't exactly get the whole story about the Ascension War from him has led her to believe that the whole Ascension War basically boils down to a conflict of ideologies rather than it being a battle between good and evil.

"Philip" / Familyguy118

The grim cynic who hunts other Waywards. He was brought in as the Base Echo Security Chief to ensure Waywards keep away from the territory.

  • Family Extermination: Despite his hunter-net name his family are all dead in a fire that almost claimed him as well.
  • He Who Fights Monsters: Despite being a defender Philip has a bloody history of wayward hunting that keeps the fear of them alive and well.
  • Motive Decay: Originally he was dedicated to protecting his family until they all perished in a fire.
  • Roaring Rampageof Revenge: What happened after the fire and earned his reputation on Hunter-net as a wayward hunter.

     Antagonists 

Valkyrie

"Let you heretics feel the grace of God down upon you."
The leader of Genesis, a splinter faction of the Society of Leopold that believes that supernaturals are themselves a sign of the apocalypse, and are thus dedicated to bringing about the Biblical End Times. She made a splash in the game when he attempted a supernatural biological attack on the cities of Starke, Gainesville, and Jacksonville, using a sort of weaponized vitae called 'black blood.'

Mummy: The Resurrection

     Player Characters 

Vivian Ruby Cates Ab Nofret

An Udja-sen, and the 'den mother' of the local Mummies. The owner of the Papyrus Gardens, Vivian has been in the game since the very beginning, and serves on the Reborn Throne as the local representative of the mummies, where she acts as the 'softer side' of the local Amenti in contrast to Altair being, well... Altair.
  • Abusive Parents: Her mother was an utter monster to her.
  • Berserk Button: Do not hurt a child in front of her. Just the implication of it, such as seeing an Undead Child, is enough to send her into a fit of Unstoppable Rage.
  • Brainy Brunette: She has brown hair, and there's literally nothing that she can't translate.
  • Broken Bird: Pretty much a job requirement for an Udja-sen.
  • Dark and Troubled Past: Like all Udja-sen. She has more than one Trauma Button because of it.
  • Improbable Weapon User: In a game full of people toting BFGs, enchanted swords, magick, vampiric Disciplines, claws, and fangs, she uses... a shovel. And in her hands, it's a lot more deadly than it sounds.
  • Mark of the Supernatural: She has mismatched eyes and a deathmark to indicate what she is.
  • Omniglot: Translating books written in Ancient Egyptian, Sumerian, Ancient Greek, Latin, or Ancient Chinese is all in a day's work to her. Actually speaking the language is another story.
  • Team Mom: To the other Amenti, and in many ways, to everyone else, too.
  • Woobie, Destroyer of Worlds: She's had a horrible childhood, and now she's the player character with the second highest amount of experience points in the game.
  • Would Not Hurt A Child: And may Ma'at have mercy on your soul if you hurt one in front of her.

Wraith: The Oblivion

     Non-Player Characters 

Jessie

"Being a Wraith isn't all that bad."
A Wraith in service to the Amenti, and bound to Altair. She acts as The Medic for the Amenti.
  • Fearless Undead: Granted, only a handful of things in the World of Darkness can even perceive Wraiths, but given the nature of those that can and their habit for enslaving Wraiths with things like Necromancy and the Lore of the Spirit, she sure doesn't seem to have too many second thoughts about charging into danger headfirst.
  • Friendly Ghost: You won't find another Wraith as nice as her.
  • The Medic: To a masochistic degree, considering how healing the living works for Wraiths.
  • Perky Female Minion: Of Altair.
  • Perky Goth: She's pretty cheery for someone who is, y'know, dead.
  • The Pollyanna: She's dead, she doesn't seem to be moving on any time soon, and she's effectively a (well-treated, granted) slave to an Amenti, who, due to the Amenti Resurrective Immortality, also won't be moving on any time soon. You wouldn't know it based on how happy she appears to be with the situation.

Lusciana Adams

"I'm a big girl, Nevermore. I don't need a ghost-sitter."
The ghost of a young girl born into a prominent family of Progenitors, who can trace her lineage all the way back to the Aesculpian Order. Trapped inside a warded Mausoleum for years, she was used as a hostage to force the compliance of her older sister Penelope, as a part of an experiment to find a way to expedite the reincarnation of Technocratic Mages via Body Surfing.
  • Breakout Character: More player characters have requested her as a Contact or Ally dot than any other NPC in the game as of this writing. The storyteller who created her finally made that possible once her plotline was concluded, officially canonizing her as a major Wraith NPC.
  • Brown Note: She's very, very good at Keening, which she can use to induce either madness or a sense of calm in those who can hear it. She admits that it's easier for her to induce madness, though, because it's much easier for her to channel The Power of Hate through her Keening, due to her hatred for the Technocrats.
  • Cute Ghost Girl: It's almost hard to believe that she's descended from a group infamous for supporting Nazi human experimentation.
  • Deadpan Snarker: She can snark with the best with them.
  • Elegant Gothic Lolita: She dresses in Victorian-style Awesome Anachronistic Apparel. Justified because it's probably what she was wearing when she died, and it hasn't exactly been revealed how long ago that was.
  • Everyone's Baby Sister: The moment the player characters met her, they swore to move heaven and earth to find her sister and break her out of her prison, completely ignoring the fact that she came from an enemy faction while she was alive. Especially Armand, Sig, and (ironically) Elliana.
  • Little Sister Instinct: Much to the chagrin of the player characters. Yes, the wards keeping her captive inside the mausoleum were strong, but not invincible. She absolutely refused to let the player characters dismantle them until she knew for sure that Penelope was safe. Earlier, she nearly attacked the player characters just for knowing Penelope's name, out of fear that she had failed, and now the Progenitors were there to put her out of her misery, too.
  • The Nicknamer: Yep, another one, right up there with Karl and Adrian.
  • Playing with Fire: She's quite good with fire-based Arcanoi.

Penelope Adams

The older sister of Lusciana, and also a Wraith. She was forced against her will to possess the body of Jennifer, another Progenitor, as a part of an experiment to effectively give the Technocrats Resurrective Immortality.
  • Big Sister Instinct: She's equally protective of Lusciana as Lusciana is of her.
  • Body Surf: A rare example of someone who was being forced to do this against her will. Jennifer was a perfect 'genetic' match to serve as a host for Penelope, and if Penelope valued Lusciana's safety, she had to comply.
  • Friendly Ghost: So friendly that she didn't even hold any ill will toward Jennifer after they were separated from each other, seeing her to be every bit as much of a victim of Hannibal as herself.
  • Morality Chain: To Jennifer, after they were split. Hosting her soul (and then having it forcibly removed) had the side effect of 'bonding' them together, and indeed, Penelope was the key to Jennifer's Heelā€“Face Turn. How much of this is genuine affection on Jennifer's part and how much of it is a pathological desire to 'reunite' with her is left ambiguous.
  • Not Evil, Just Misunderstood: For the longest time, it wasn't clear whether Penelope was the Big Bad of the Reunification plotline, or the victim of the actual Big Bad. Finding out that Penelope was Body Surfing didn't help her case, until it became clear that she was being forced to do it against her will.
  • Token Good Teammate: As a Progenitor when she was alive. The Progenitors are a group of magical doctors, who, while having a dark history, are morally ambiguous at best in modern nights, and are hostile to the player characters by default. It quickly becomes clear after her introduction that she's far from a bad person, who only had the misfortune of being born into a family of Mad Scientists, who later wanted to use her as a lab rat.
     Antagonists 

Theodore

The descendant of Amadeus Starke, who haunted Starke Estate. Originally shown the door by Altair, he came back with a vengeance, appearing before every single character who was in that scene and threatening them, before demanding a 'tax' be paid whenever anyone went into the Catacombs and 'stole from him.' Player Characters initially agreed... until they didn't.
  • And I Must Scream: Courtesy of Randall Hoskins and ordered by Michael. He was soulforged into the keystone for Randall's Relic Forge, until such a time that he's all used up and will be fed to Oblivion.
  • Big Bad Wannabe: He thought he could just muscle his way into power as soon as he showed up. As soon as players learned the real source of his power, he folded like a wet blanket.
  • Bullying a Dragon: He picked a fight with everyone from Altair to Michael to Joy to the Camarilla. Didn't work out too well for him.
  • Exact Words: He made an Implied Death Threat toward Michael, claiming that one day he would 'call the Sapphire home.' Michael had Randall soulforge him and turn into the keystone of Randall's Relic Forge, meaning he is indeed, in a way, calling the Sapphire 'home,' now.
  • Hate Sink: Few villains have managed to anger as many characters as his did. Even out-of-character, he was loathed for his incredibly obnoxious personality, ridiculously overpowered sheet (which was eventually retconned), and serving no other purpose than to rob characters of their achievements in the catacombs.
  • Hypocrite: As a result of the retcon for his absurdly overpowered sheet when the new Wraith ST took over, his over-inflated stats were revealed to be because he, himself was a thief, and stole a MacGuffin from Stygia. As such, nobody, dead or alive, shed a single tear for him when Randall soulforged him.
  • Impaled with Extreme Prejudice: By Ebon, following Morran's successful Riddle Phantastique.
  • Mind Rape: He was immediately shut down in the fight against him by Mytherceria 5.
  • Nice Job Fixing It, Villain: Michael's descent into Torment was indirectly halted by Theodore, after it cost Manuel his life and almost cost Joy hers.
  • Smug Snake: One of the worst in the game's history.
  • The Worf Effect: For all of his talk, he was defeated without ever rolling a single attack, due to failing a roll to resist Riddle Phantastique. Hilariously, the character that took him out wasn't ever previously involved in any part of his character arc.

Demon: The Fallen

     Player Characters 

Sigurðr "Sig" Thorrirson / Malakh ha-Mavet

ā€œNot everyone is from our house and so ... well, they're just not as easy to deal with...ā€
A giant of a man, and the Infernal Court's Minister of Lions. A Halaku, he believes that the Rebellion was in and of itself a test by God, and holds the paradoxical belief that serving God requires disloyalty to God and that Lucifer's rebellion is in and of itself serving God's will.

  • Angelic Abomination: His Apocalyptic Form is a six-winged, chain-bound, blood-dripping horror with Extra Eyes. One has to wonder what it's high-Torment form would look like...
  • Bad Powers, Good People: Much like Laura. The Halaku have the 'darkest' powers in Demon: The Fallen this side of the Earthbound, and yet even compared to Laura, Sig's probably the nicest Fallen in the game.
  • Beware the Nice Ones: He's about as nice of a guy as you'll ever find in the Infernal Court. He's also the Minister of Lions, and is their go-to hitman, and if you touch one hair on Ada's head, all bets are off.
  • BFG: His weapon is a .50 caliber sniper rifle, and he's got the Dexterity and Stamina to use it without shattering his arm from the recoil.
  • Combat Medic: His role in the military, which also explains why he has dots in Medicine. He also knows Lore of Awakening, courtesy of Ada, so he has access to supernatural healing as well.
  • Dark Is Not Evil: Sig's no saint at Torment 4, but he's one of the least evil demons you'll ever meet.
  • Expy: Subverted. He's been compared to Umibozu multiple times, due to being a Gentle Giant Shellshocked Veteran with a very intimidating appearance, who also uses a BFG, is incredibly badass, isn't opposed to wearing an apron and making tea or baking cookies, and has a hilarious, Played for Laughs Ironic Fear. His player swears that it was unintentional, but acknowledged that the comparisons were 100% accurate when he learned who Umibozu was.
  • The First Cut Is the Deepest: He took the death of Candy, a girl who made a real impression on him at a nightclub, very hard. At least he can still visit her Wraith.
  • Friendly Sniper: About as nice of a guy as you can expect a man toting a .50 Cal can be.
  • Gentle Giant: An absolute muscle-bound beast of a man, and one of the nicest characters in the game.
  • Ironic Fear: He has shown himself to be highly intimidated by Ada (though granted, in her case, it's understandable), and afraid of Lusciana. What do both of them have in common? They're both about one-third his size.
  • The Lancer: Previously to Michael, and now to Ada.
  • Secret-Keeper: With Michael and Joy now on the Main Stage, he's the only character left in the game that knows Ada's Celestial Name, as well as all that that entails. When Ada told him to his face she'd kill him, herself if he breathed a word of it to anyone, he said that he'd sooner kill himself than reveal it.
  • Shell-Shocked Veteran: Sig becoming one of these after several tours of duty in Iraq and Afghanistan, along with a dose of Survivor's Guilt, is what left him susceptible to possession.
  • Undying Loyalty: His loyalty to Lucifer's cause may be dubious at best, but he's shown nothing but unquestioning loyalty to Michael, even addressing him as 'Sir.' Justified due to his military background. Later, when Ada became the new Tyrant, he swore the same allegiance to her, but in a different way.

Sarah Gray / Zuriel

"It's not really your fault. You were created with just the slightest bit of inborn knowledge. Everything you know you have learned through trial and error, and due to the limited human lifespan each consecutive generation tends to repeat the mistakes of their predecessors. In a way this outcome was probably inevitable, since the loyalists clearly failed to do their jobs..."
A member of house Annunaki who possesses the body of a geologist. Currently a member of the Ministry of Eagles under Lydia Jackson.

  • Alien Geometries: Sarah specializes in the Lore of Paths, which allows her to bend space in interesting, non-euclidean ways.
  • Being Tortured Makes You Evil: Like all of her kind she was turned into a homicidal lunatic by her time in the Abyss. She has gotten better, though. For the most part.
  • Dishing Out Dirt: The Lore of the Earth in a nutshell.
  • Fallen Angel: Well, duh.
  • Good Is Not Soft: Generally nice and supportive of her friends. Will kill without a second thought if it's necessary.
  • Humans Are Special: Despite everything that happened, she's still a firm believer in humanity's potential.
  • I Just Want to Have Friends: She is accustomed to being alone. She also desperately wishes she didn't have to be.
  • Knight in Sour Armor: Sarah is disillusioned by the increasingly heinous acts committed by the rebel host during the war, disgusted by the loyalists and very unhappy with the state of the universe in general. Doesn't mean she's giving up on trying to improve things.
  • Mayflyā€“December Friendship: Since just about every other being has a much shorter life expectancy and is easier to kill than her, it's almost unavoidable that she will outlive her friends. She is intellectually aware of the problem, but thus far hasn't accepted it on an emotional level.
  • Mayā€“December Romance: Sarah's relationship with Patricia Byrne, who is in her late twenties, certainly qualifies. Ironically, due to Sarah's general social ineptitude, Patricia is much more experienced and knowledgeable when it comes to relationships than she is.
  • Nay-Theist: Is perfectly aware that God exists, but her feelings towards Him are complicated and largely negative.
  • No Social Skills: Only has a single dot in a social ability.
  • Renaissance Woman: Besides being a trained geologist, Sarah is also a competent blacksmith and survivalist. Not to mention her solid grounding in the humanities, computer sciences and the occult.
  • Seeker Archetype: During her time in the Abyss Sarah has come to the realization that quite a few things about the rebellion donā€™t add up in hindsight. And now that she has escaped and found herself in a world that has become alien to her, the questions just keep piling up. As a consequence, the quest for answers has become a central part of her motivation.
  • Technopath: The Lore of the Forge allows her to remotely control machines, as long as they are purely mechanical.
  • Time Abyss: Like all demons, she's older than the universe itself.
  • Winged Humanoid: In her apocalyptic form.
  • Wrench Wench: Comes with the territory as a former artificer angel.

     Non-Player Characters 

Ada Hendricks / Alinduriel

"Puh-leaze, you and I both know I'm stronger than both of you put together. Send me in there by myself and bring gas masks."
An abnormally powerful Asharu and the current Tyrant of the Jacksonville Infernal Court. Possessing the body of Ada Hendricks, at the time a fourteen-year-old girl dubbed 'miracle girl' by the local papers for her sudden, seemingly 'miraculous' recovery after having been declared legally braindead following a catastrophic car accident.


  • A-Cup Angst: Played for Laughs. She didn't always have it... until she saw what Joy was hiding under that baggy sweater and grew a complex as a result. When actually presented with the opportunity to gain larger breasts through Vicissitude, however, Ada wisely turned it down, saying that she would only use that solution if she doesn't develop naturally.
    "If I did, I'd give Sig a heart attack."
  • Amnesiacs are Innocent: She doesn't actually remember much about her time before she became Ada Hendricks; only that it was "incredibly boring" and she "felt angry all the time," and only really took pleasure in seeing people worship her and in hurting others. Michael has since decided that he trusts her, despite the fact that her Torment is still rather high.
  • Arc Villain: Of the 'Cam Girls' plotline. Granted, she was very, very different as an Earthbound than she is now.
  • Be Careful What You Wish For: She made no secret of her ambitions and often joked about her being the 'real' Tyrant during Michael's reign. When Michael named her as his successor, she was giddy. She quickly realized afterward that it's not all she thought it would be.
  • The Berserker: She doesn't go looking for fights, but the moment she's in one... damn.
  • Big Damn Heroes: She and Marcus saved the rest of the player characters fighting Arioch from a potential Total Party Kill.
  • Bratty Half-Pint: Boy howdy does this girl have a mouth on her. It's specifically because of this that Michael made her Minister of Dragons, because at least then she has an actual reason to argue with him.
  • Breakout Character: She went from being a one-off villain to one of the main Demon NPCs.
  • Character Development: She's still every bit as much of a brat as she was when she first joined the Court. However, upon realizing that being the Tyrant wasn't going to be all fun and games and bossing people around, she took Michael's lessons to heart and has finally become a leader worthy of the respect of her peers.
  • Enfant Terrible: She's the most powerful member of the Infernal Court and one of the most violent, but unlike Reggie, her more violent tendencies are Played for Laughs... until they aren't.
  • Foreshadowing: A hint was dropped as to her true nature before it was revealed in a scene with Trish. When players were given the option to simply let her get out of the hospital on her own, she activated Lore of Humanity 3, and just walked out the front door. This was the High Torment version of it, and one of the patients in the mental ward of the hospital had a psychotic break and attacked a doctor with a scalpel, screaming that the 'Queen of the Winds' was 'calling to him.'
  • Heelā€“Face Turn: Justified because of her new human body giving her an actual buffer against her Torment. The only way this was possible was by destroying her reliquary, and then sending her back to hell. Uriel knew she'd do anything to be free of hell once more, and made her an offer she couldn't refuse.
  • Killer Rabbit: She's adorable and extremely pleasant to be around if she happens to like you. She'll also make you drown in your own blood if she doesn't.
  • In-Series Nickname: 'The Princess,' or sometimes 'the Brat Princess'. This used to reflect the fact that she was Michael and Joy's adoptive daughter in all but name, but the title stuck to an extent when she became Tyrant herself.
  • Little Miss Badass: Has the body of a teenage girl, and the mind (and powers) of a spirit older than the universe itself.
  • Lonely at the Top: She didn't realize that achieving her ambitions of becoming Tyrant would mean having Joy and Michael leave her. It's for this reason that she invited - or rather, ordered - Sig to come live with her in the Sapphire's penthouse.
  • The Mole: For Uriel, albeit not a willing one.
  • Mook Horror Show: A couple of Sabbat ghouls tried to kidnap her and use her as leverage to get Michael to throw a case, thus sending an Imbued to prison. Michael didn't even try to go rescue her, and had to stop himself from laughing in the courtroom when he saw the ransom note. She played along at first, until she grew bored of her kidnappers... and the ghouls realized just how screwed they were.
    Michael Radcliffe: "She's not trapped in there with them. They're trapped in there with her."
  • Shipper on Deck: She absolutely adores Joy, and has told Michael to his face that if he ever hurts her, she'll kill him herself.
  • Teen Genius: The first thing she did when she took Ada's body was binge-read a bunch of quantum physics books, because they were finally giving her the intellectual stimulation she craved, now that she had an actual brain. Justified, though; as an Earthbound, Alinduriel had a very high Urge of Thought.
  • Tiny Tyrannical Girl: She was this the moment she was appointed as Michael's successor as Tyrant. However, as Time Marches On, she became more of a Teenage Tyrannical Girl, and is slowly but surely becoming more and more of a Reasonable Authority Figure as the sheer weight of her responsibility bears down on her... though it's still not at all a good idea to piss her off.
  • Troll: Karen hates it when people use her Celestial Name when she's with a patient. So, naturally, Ada used to do it every chance she got. She later dropped this when she became Tyrant.
  • Troubling Unchildlike Behavior: While she's usually a Bratty Half-Pint comic relief, she'll occasionally have her moments where she will remind us of who and what she used to be. There's a reason her Torment was relatively high for being a fresh-out-of-hell Fallen when she first joined the Court...
  • Wanting Is Better Than Having: She wanted nothing more than to become Tyrant and gain the power she's always craved. She succeeded.

Karen Garner / Arathiel

"Oh, I've tried that. I was sent to hell for it. A few million years later, and I was rewarded again with a bullet in my back. I'm done helping you humans."
A psychiatrist working in Starke Regional Medical Center's mental ward. A Lammasu and the first Fallen to exist in the area, she was first introduced as an expositional character that later turned out to have been enslaved by Alinduriel via use of her True Name. Disillusioned with the idea of helping humanity after being shot during the Cam Girls plotline, she was later brought back when the Infernal Court was founded, and has since become its Minister of Aurochs.
  • Being Good Sucks: She's tried it. It didn't work out very well for her, which is why she's since stuck to only working for the Infernal Court.
  • Berserk Button: She hates the fact that her Celestial Name is widely known. She hates it even more when people use it while she's with a patient.
  • Broken Bird: Alinduriel forced her to use her Lore of Transfiguration to turn runaways and orphans into incredibly beautiful camgirls to finance her operations. When she finally tried to do the right thing and rebelled against the Earthbound, she was shot in the back for her troubles. Karen has since decided that helping humanity simply isn't worth it anymore, and has dedicated herself instead to helping her fellow Fallen.
  • Knight in Sour Armor: With good reason, but while she ultimately still believes in the vision of Starke in the abstract, she's given upon on helping humanity as a whole. Instead, she serves the Infernal Court, believing that any idea of peaceful coexistence between the other supernaturals and the Fallen depends upon the Court as an institution representing their interests.
  • Obstructive Code of Conduct: Just like before, she still refuses to form Pacts, which hamstrings her ability to gather Faith. Unlike before, however, she no longer tries to stop other Fallen from forming them, though she does voice her objections quite loudly if she feels Thralls are being exploited. And if you Ravage a Thrall in her presence, watch out.
  • Stepford Smiler: She tries to keep on a happy face for the sake of her patients, but it's just a façade.

Reggie Burns / Ursiel

"Fuckin' vamps. You never learn, do you? Haven't learned a damned thing since Caine. Don't worry. I'll teach you. I'll teach you real good."
A Rabisu in possession of the lead singer of local rock and metal band 'Freakhouse.' Utterly disgusted with the ways humanity has trashed the planet he helped to create, he uses his environmentalist activism to lure in potential thralls, the most dedicated of whom live with him in a hippie commune in the swamps. He's a close friend of Karen Garner's, and refused to join the Court without her. He then served as the Minister of Lions until Xavier replaced him.

Sadriel

"My Thralls are my own affair. They have their own practices it is true, but they will be channeled towards ends which are ultimately good for the city and its people. They are a matter you need not concern yourself with."
An Earthbound Lammasu, whom Elliott initially sought help to defeat. Of course, when the player characters actually met her, she turned out to be far, far more than another Always Chaotic Evil Eldritch Abomination like all of the other Earthbound.
  • Affably Evil: A really bizarre case of this. She's unfailingly polite and and incredibly patient, especially by Earthbound standards. She's also 100% dedicated to keeping her promises to support the Council if it means being able to take the fight to Apophis. She also allows her Baali thralls to torture and murder innocent people not for her own sake, but because she knows it makes them happy to do so in her name.
  • Artifact of Doom: Her reliquary is a mass of gnarled driftwood twisted into the shape of a sphere.
  • Blue-and-Orange Morality: She's what happens when you mix Torment with Apophis' Corruption. As a result, she's too accommodating of others; on one hand, she's going out of her way to try to be on good terms with the Infernal Court, while at the same time allowing her Baali thralls to brutally sacrifice innocents in her name.
  • The Dreaded: Arioch was terrified of her.
  • Eldritch Abomination: Her Apocalyptic Form is a gargantuan Cthonic beast covered in tentacles and reeking of mold and rotten seawater.
  • Enemy Mine: She is completely sincere about her desire to help the player characters defeat Apophis. Depending on where the players sit on the Sliding Scale of Idealism Versus Cynicism, this is either a case of Evil Versus Evil or Realpolitik.
  • Mind Rape: A rare example of an Earthbound being on the receiving end of this. How do you corrupt something that's already as corrupted as you can possibly be? Simple: You corrupt the corruption. Her encounter with Apophis left her with 'inverted Torment,' resulting in her being bizarrely friendly, at least by Earthbound standards.
  • Realpolitik: She was created specifically to test the players' limits for their support for this.
  • Savage Setpiece: She really does not want to fight with the player characters, as she believes they are the key to her revenge against Apophis and his minions. The only question is when the antics of her minions will make the player characters reach their Rage Breaking Point.
  • Shout-Out: Her view on making others happy, including by allowing her thralls to commit ritual sacrifice in her name, is a reference to Brave New World's replacing of traditional views of mortality with 'happiness' and 'unhappiness'.
  • This Is Unforgivable!: On some level, she's aware that she's much 'nicer' than the typical Earthbound, and that this is a direct result of her exposure to Apophis' corruption. She still wants to kill Apophis anyway, because regardless of the positives and negatives of the effects of the corruption, he still corrupted her.
  • Token Heroic Orc: For a given value of 'heroic,' but she's a hell of a lot better than pretty much every other Earthbound. Justified due to the effects of Apophis' Corruption on her own Torment.
     Antagonists 

Uriel

"I know your True Name. One word from me, and I will return you to a hell so small it will make your Reliquary seem like that hotel you are living in. I've made you beautiful, Alinduriel. That means, I own you, now."
The Archangel of Repentance, and one of the Angels that appeared to Caine following his committing of the First Murder. Loathing 'heathen' supernaturals and even willing to admit God's own role in having made them possible, she is seemingly only a passive observer of the situation in Starke... but surely an Archangel has better things to do, right?
  • Archangel Uriel: Natch, albeit a Gender Flipped version. Complete with being a foil to Lucifer.
  • Hero Antagonist: Depending on your point of view, but definitely from the viewpoint of the Fallen and vampires.
  • Humans Are Flawed: Fully acknowledges this, unlike many of her fellow angels who still blindly love humanity. It's because of this that she has never created an Imbued, believing that you don't send humans to do an angel's job.
  • Greater-Scope Villain: Of the "Blood on the Court" plotline.
  • I Know Your True Name: Ada is not a Karma Houdini. She definitely did not get out of hell a second time with no strings attached, as Uriel revealed to Trish.
  • Knight in Sour Armor: She acknowledges that God's Plan is flawed and that the world is falling apart. She remains loyal to the Heavenly Host anyway, because humans are just too damned stupid to help themselves, no matter what the other angels, especially Lucifer say to the contrary.
  • Knight Templar: Even by the standards of the Heavenly Host, she's especially militant in her hatred of the Fallen, as well as vampires. And mummies.
  • Light Is Not Good: Or Good Is Not Nice, depending on your point of view. She's an Archangel of the Heavenly Host, and yet she's resorted to some seriously underhanded tactics to achieve her own goals.
  • Mirror Character: From Lucifer, not that she will ever admit it. Unlike Gabriel and Raphael, she does not ignore the flaws of the Creator's Design, she acknowledges that Humans Are Flawed and that the World of Darkness absolutely is a Crapsack World and God isn't doing anything about it. Like Lucifer, she acknowledges that God made mistakes, and that God can't be counted on to fix them. Unlike Lucifer, she doesn't believe in subverting God's plan, but rather correcting it by working within the system, and certainly not by empowering humans, who would just take their gifts, abuse them, and then end up making everything worse.
  • Secret Test of Character: Her revealing herself to Trish, after having heard so much about her from Raphael, involved one of these. She wanted to see if her dedication to her goal was so great that she would even be willing to defy those who gave her her powers in the first place. She succeeded beyond even what Uriel had suspected, but only confirmed everything she already believed about humans in the process.

Arioch

"Yᴏᴜ ᴅᴇɴʏ ʏᴏᴜʀ ʀᴏʟᴇ. Aɴᴅ ʏᴇᴛ, ᴡɪᴛʜ ᴇᴠᴇʀʏ Sᴀʙʙᴀᴛ ᴡʀᴇᴛᴄʜ ʏᴏᴜ ᴄᴜᴛ ᴅᴏᴡɴ, ʏᴏᴜ sᴇʀᴠᴇ ᴍᴇ. Iɴ ᴛɪᴍᴇ, ʏᴏᴜ ᴡɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ. Aɴᴅ I ᴡɪʟʟ ʙᴇ ᴡᴀɪᴛɪɴɢ."
An Earthbound Halaku bound to a golden, Venetian Carnevale mask. The former liege of Dumah (a.k.a. Laura Gray) when they were a part of the Ebon Legion, he came out of stasis following the death of his high priest at the hands of the Sabbat Inquisitors in Atlanta, and has been waging an asymmetric war against them up and down the Atlantic coast ever since... and he hasn't forgotten about the service of his former Dragon, which he would very much like to have at his disposal once more.
  • Arc Villain: Of the 'Devil Went Down to Georgia' plotline.
  • Arch-Enemy: To Laura. He made her do unspeakably horrible things as her liege, and it wasn't until she had a human body, and therefore, the capacity to feel remorse for her actions, that she turned on him. And now that he knows she's out, Arioch wants her back. Badly.
  • The Corruptor: A hallmark of the Earthbound. Somehow or another, he even got an Amkhat to serve him, apparently by tricking him into thinking that Arioch was somehow a 'herald' of Apophis.
  • Evil Versus Evil: The only thing that has a worse reputation in Starke than the Earthbound is the Sabbat. It has been repeatedly made clear that hurting one side will only help the other throughout his plotline.
  • Hero Killer: The boss fight against him went... badly, for players. Two player characters died against him, though one of them was saved with an Emergency Transformation.
  • Knight of Cerebus: The first antagonist in a long time to result in character deaths that weren't planned ahead of time. The players' lucky streak with dice rolls came to a screeching halt against him.
  • Laser-Guided Karma: Shortly after killing Laura, Ada and Marcus showed up. Xavier destroyed Arioch's reliquary the next turn, resulting in Ada devouring his soul.
  • Roaring Rampage of Revenge: The Sabbat thought they were doing a routine purge of infernalists. They had no idea what they were dealing with until empowered thralls started systematically dismantling their operations in Atlanta, and terrified survivors babbling about a 'golden mask' tipped them off to just how horribly they had underestimated their enemy.
  • Sealed Evil in a Can: He was in stasis until the death of his high priest woke him up.
  • The Villain Knows Where You Live: His presence in this world became known on Christmas 2018 when a wrapped present appeared on Laura's doorstep. Inside was an exact replica of the Cool Sword she used during the War of Heaven, right down to its status as an Infernal Relic (a sword that can wound and even kill Wraiths), and a simple, handwritten message: "Come home, Dumah."

Main Stage Characters

    Characters who reached the 600 XP cap 

Altair Ogram Ashkabaken

"Oh god... it's grape flavored!"
A Sefekhi who, unlike the rest of his dynasty, prefers to think, talk, and give people a chance. One of the original characters to come out of the old version of the server, Altair was the de facto leader of the Starke supernaturals who believed in working together for a long time, later taking the Seat of the Sword on the council. Half Wu Tian after joining with a phoenix spirit, he was by a good margin the deadliest character on the server until his retirement.


  • Appeal to Force: He was chosen for the Seat of the Sword for a reason. Just the mere possibility of him coming after a somebody is enough to bring even the worst upstart to heel.
  • Berserk Button: Harming innocents. You can come after him all you want. You can engage in any matter of brutality to anyone who deserves it. But the moment you hurt an innocent person, he will end you, and it will not be pretty.
  • Blood Knight: Few characters in the game enjoy a good fight as much as he does.
  • Came Back Strong: As with all Sefekhi, when his Tem'akh joined with him, he rampaged across the world until the Children of Osiris captured him, with far more scars on him than a man has the right to live through.
  • Covered with Scars: So much that his Appearance is a 1.
  • Deadpan Snarker: Delivers most of the snappy one-liners. Comes with 75% of the supernaturals being unable to kill him for good.
  • The Dreaded: As the character with the highest XP in the game, having been in since the very beginning, and having a higher body count than pretty much all of the other player characters combined, even many of the NPCs in the game fear him. Any major antagonist that appears has since learned to neutralize him first.
  • Dying Moment of Awesome: To say he (literally) went out with a bang would be a massive understatement.
  • The Force Is Strong with This One: Thanks to his Khaibit, his presence is felt long before he can be seen. The downside is that this makes it all but impossible for him to sneak up on somebody, but those that know what it is and what it means are instantly terrified when they feel it.
  • From Nobody to Nightmare: Before joining with Ashkabaken, Altair was a medieval weapons restorations expert. Dying turned him into the absolute beasts that Sefekhi are, and his later joining with a Phoenix spirit made him even worse.
  • Heroic Sacrifice: Ashkabaken threw himself into the Pit along with Hemhemti. He did this because he believed he belonged in there every bit as much as Hemhemti himself did.
  • Klingon Promotion: He became the new King of Ur following Hemhemti's defeat.
  • Kung-Fu Wizard: Most of his ridiculous dice pools come from investing a ton of XP in Martial Arts.
  • Lightning Bruiser: He's fast and he hits hard.
  • Made of Iron: It takes a lot to punch through his soak dice.
  • One-Winged Angel: He has two of these. First, a winged, Wreathed in Flames form, and second, as a Living Shadow.
  • Roar Before Beating: He's belted out more than his fair share of bestial roars when the Initiative dice start flying. At least one mook soiled himself when he heard it.
  • Scars are Forever: When an Amenti resurrects, they revert to the form they initially had when they gained immortality, which means that even if the scars were to heal, they would return on his next resurrection.
  • Sociopathic Hero: As with all Sefekhi. He's a Blood Knight Torture Technician whose level of brutality is on par with some of the worst antagonists this game has seen, and he's still one of the good guys.
  • Torture Technician: His signature method? Dose someone with LSD, and then lock them in a sarcophagus. With live rats.

Joy Livingstone

"A Technocracy recruiting message? ... That's ominous."
A Virtual Adept, Reality Hacker, and a talented artist, whose art also serves as one of her instruments. She believes that everything is an illusion and that Ascension is the way to see the 'code' of the world. Having made a tremendous impact since her arrival in the game, she was nearly unanimously voted to serve as the representative for her Chantry to the Starke Council.
  • Action Girl: She used to be the quintessential Squishy Wizard. She ended up becoming the second highest XP character on the server with several Spheres at 5 dots, along with four dots of Martial Arts. Despite her being a Nice Girl, it's not a stretch to say that some people are more afraid of her than they are of Michael. She later became the first Mage player character on the server to achieve Ascension.
  • The Archmage: First Mage player character in server history to reach Arete 6. She's universally recognized by the other characters - player, NPC, or otherwise - as one of the most powerful Virtual Adepts (and arguably Mystic Mage in general) alive because of it. Even the Technocrats have a grudging respect for her.
  • Alice Allusion: Her Horizon Realm as an Archmage is very heavily influenced by Lewis Carroll's works.
  • Battle Couple: With Michael. She even started studying the Forces Sphere with Michael, and has since applied it to complement his Lore of Flame.
  • Beware the Quiet Ones: Overlaps with Beware the Nice Ones. She started with Charisma 1 and is very soft-spoken and mild-mannered, but threaten one of her friends (especially her fellow Mages, or Michael) or say you're going to watch a video about an Earthbound that characters were warned in-character not to watch, and hold on to your hats.
  • Character Development: She started off as a meek Shrinking Violet who was soft-spoken and even overlooked by those present, due to her mixture of a low Charisma rating and Arcane. She ended up becoming the leader of the Chantry, went on to become one of the founding members of the Council, and is quite possibly the single most respected player character (if not character in general) in the entire game.
  • The Chosen One: To Frigga, the Norse Goddess of Motherhood. This is why she is the only human being left in the world who can successfully conceive a child with an angel or demon.
  • Cool Big Sis: To Ada.
  • Cute Owl: Overlaps with The Owl-Knowing One. Her Familiar, Hoot 2.0, is a magickal Artificial Intelligence, called a Construct, that lives in her smartphone. It's case is shaped like an owl. She also has an owl tattoo on her right ankle, courtesy of Gabriel that serves both to increase her luck (the Charmed Existence merit) and as a failsafe for her never to become a Nephandus.
  • The Dark Arts: Played With. She's become a lot less shy about experimenting with magick other Mages would find taboo since her Ascension, but she's not a full-blown Evil Sorcerer, and would erase every Nephandi from existence in a heartbeat if she could. Her magnum opus involved turning the man she loved - a literal demon - into a full-blown Eldritch Abomination using a method initially pioneered by the original Nephandus but that she had personalized in such a way that it couldn't be mistaken for Qlippothic magic.
  • Everyone Is Jesus in Purgatory: In-Universe example. Her artwork may come across as confusing in a way that's thought-provoking, but to her, they make perfect sense and are often much simpler than people realize. Invoked to her Bardic Gift merit.
  • Hair of Gold, Heart of Gold: A blonde, and one of the few unambiguously nice characters in the game.
  • Insistent Terminology: Has taken to referring to the Fallen as 'fallen angels' rather than 'demons.' She does this to differentiate them from other beings that Mages also refer to as 'demons,' due to the very negative connotation the word 'demon' has in the World of Darkness, including (and perhaps especially) amongst Mages.
  • Interspecies Romance: She's in a relationship with Michael Radcliffe, one of the Fallen. Reactions vary.
  • Morality Pet: She's the reason Michael went from a nominally heroic Manipulative Bastard to an influential and valued member of Starke's inner circle.
  • Multiple-Choice Past: Her Arete 6 Seeking involved her Avatar forcing her to confront her amnesia, and offered her several different possibilities as to her identity before her Awakening: Was she initially born a Technocrat, where she and Claire Weldon of all people used to be best of friends, and Social Processing left Joy borderline brain-damaged and Claire unable to remember Joy at all? Was Joy an Apocalypse Maiden born to a Nephandus, and was smuggled out by the few cultists who still had enough humanity left in them to feel sympathy for her? Were her parents both Archmages, who sent her back to earth to give her a normal life? Joy ultimately decided she could be any of these things, or none of them, and it wouldn't matter because it doesn't define who she is now. The result: She became the first Mage player character on the server to achieve Ascension.
  • Off with His Head!: Shocked everyone in an entire scene when she used Correspondence and Matter to behead a sort of Risen. She did it by teleporting the head clean off of its shoulders, and reappear in her hand.
  • Passing the Torch: Her last decision as the head of the Chantry was to name Gregory Handel as her replacement.
  • The Quiet One: She had Charisma 1 at character creation and never went higher than Charisma 2, which was reflected by the fact that she was (usually) quiet and unassertive. After a few dots in Leadership, she lost the unassertiveness, but the quietness remained a defining part of her characterization.
  • Secret-Keeper: Joy and Michael were the only characters in the game up until their retirement who knew that Ada Hendricks is, in fact, Alinduriel, an Earthbound that player characters defeated previously. She has sworn not to tell another soul.
  • Single Woman Seeks Good Man: She's not stupid, she knows full well who Michael is and what he's capable of. However, she's come to categorically reject the idea that demons (at least, the Fallen) are universally malevolent, and has even come to understand why Lucifer did what he did, and doesn't fault him for it, nor does she fault Michael for following him even to this day.
  • She Cleans Up Nicely: She has Appearance 3, so she's already attractive, but give her some makeup, have her do her hair, give her a nice, form-fitting dress, and clean that damned paint off her skin, and heads in the room will turn. If she did this more regularly, she'd easily have Appearance 4.
  • Supernatural Phone: Her phone is pure Magitek, and even houses her Familiar.
  • Sympathy for the Devil: Literally. Despite being raised as a Christian, upon actually meeting Lucifer, she's come to fully understand and even sympathize with his reasons for doing what he did. Michael probably has something to do with that. More broadly, she categorically rejects the idea that the Fallen (and to a lesser extent, nightfolk more broadly) are all uniformly evil, and is quick to scold any Mage under her charge that disrespects them without reason.
  • Ultimate Job Security: Her being offered the position of general manager of the Sapphire could very easily be labeled as blatant nepotism, but she's made so much money for the Sapphire that nobody who works there would dare say it out loud.
  • Unwitting Instigator of Doom: Downplayed. Snapping a picture of Michael as he was (unbeknownst to her, at the time) forming his first Pact caused him to pursue her. She then used Correspondence to reach the elevator faster, which triggered Michael's Awareness, leading him to discover mages, and set him on his current path. Later subverted; while Michael is indeed still pursuing his goal (with Joy's help), she's had just as much influence on him as he's had on her.

Michael Radcliffe / Naberius

"I'm a devil, Rasmir. Not the devil."
The former Assistant District Attorney of Bradford County, who later became the CEO of L&R, Incorporated. Possessed by Naberius of House Namaru when his host's alcoholism and disillusionment with the criminal justice system drove him to nearly drink himself to death. He was unanimously voted by the rest of the city's Fallen to become Tyrant after he personally secured the Fallen's position in the Florida Panhandle, until he gave up everything - including his True Name and even his mortal host - to be with Joy, forever.
  • Affably Evil: He's a demon. He makes no bones about it and no apologies for it, and if Lucifer asked, Michael would follow him into battle against God again without a second thought. Those who can earn his respect will always find him unfailingly polite, even friendly. Those who cross him won't find a hole deep enough where he can't find them.
  • Affectionate Nickname: Joy calling him 'Mickael' isn't a typo; she even pronounces it like 'Mikhail.' To her, he is not Michael Radcliffe, and never could be. He's just someone wearing his body and using his brain to think. Coincidentally, that's the person she loves: Who he is now, not who he was, or even what he was.
  • Amoral Attorney: Best shown when he was tapped by Trish to represent another Hunter who was facing trumped-up murder charges. She wanted him to do it secretly. He refused, stating that he would make sure that the Hunter knew damned well who and what was representing him, and that he would be in his debt afterward. And he wasn't talking about money.
  • Ascended Demon: Joy's Ascension made this possible for him, and it became the way they could stay together forever. Naberius willingly gave up his mortal host, while Joy bound his very soul into her Horizon Realm, effectively making Naberius a Location Earthbound that exists outside of the usual laws of reality. This is only possible because Joy, as an Archmage, is effectively a Physical God within her Horizon Realm, and the laws of reality there are whatever she says they are.
  • At Least I Admit It: Why out of all of the Heavenly Host, he despises the Messengers the most. Both the Fallen and the Messengers alter human souls, empowering them in the process, often at the cost of their sanity if not condemning them to early deaths. The Fallen did so originally to protect humanity from God's negligence, which is also true for the Messengers in the case of protecting humanity from vampires (whose existence is 100% God's fault), but the Messengers often especially include the Fallen in the list of things from which humans need protection. The way Michael sees it, the fact that not only do the Messengers not see any irony in this but they, unlike the Fallen, don't even have the courtesy to ask for permission first, makes them hypocrites of the worst sort.
  • Authority Equals Asskicking: When he first became Tyrant, his stats were only marginally higher than the rest of his fellow Fallen player characters. After Altair's retirement, he had the most XP out of all of the player characters up until his own retirement, though his dots were (and still are) much more spread out than Altair's were, who was built almost entirely for combat.
  • Battle Couple: With Joy. Her Spheres even perfectly complement his Lores in combat.
  • Battle Trophy: Michael used to wear Gabriel Martinez's fang as a tie-clip, as well as kept his ashes on his mantlepiece, right under a portrait of Gabriel, his childe, and his grandchilde that he flipped upside-down so that Gabriel's head is pointed right at the urn. All this while Michael turned Gabriel's fortress-like hotel into his own personal money-making castle. The aforementioned fang was later repurposed into Joy's engagement ring.
  • Becoming the Mask: His motivations for working with Joy were originally identical to that of his motivations for working with Madeline. Actually caring about her was never part of the plan, but of course, that's exactly what happened, with the two falling mutually in love.
  • Berserk Button: Harming Joy. As Ivan Caine found out, pointing a gun at her, even as part of some 'test,' is a Big Red Button to him, and being his friend will not save you from his wrath.
  • Big Brother Is Watching: Received a special Relic as a scene reward that allows him to use the two-dot Lore of the Firmament ability, Scry, without the need for a personal item, but only on those who are subservient to him in some way, at the cost of a point of Temporary Faith and being unable to do this more than once per scene, or more than three times per day.
  • Bystander Syndrome: A direct result of becoming an Earthbound, that manifests as a customized flaw. Joy's Horizon Realm is absolutely utopian, and tailor made to be the 'perfect Reliquary' for him. Whereas most Earthbound are aware of what things like emotions, intellectual stimulation, and physical pleasure are, they can't actually experience these things as an Earthbound, and thus take temporary hosts and indulge in these things with wanton abandon, hence their 'Urge' mechanics. Naberius has the opposite problem; Joy's afforded him all the love and material comforts he could ever want, and thus he doesn't ever want to leave it unless Joy forces him to do so. The end result is him simply not caring about what happens in the 'real world' anymore, since it's no longer his own and Joy's is better anyway.
  • Cruel Mercy: What he did to his former business partner after she tried to screw him out of his majority ownership of L&R was downright brutal, even though the heavy lifting was done mostly by a vengeful then-Prince Veronica Prince. Knowing full well Price would take any excuse to have her former rival run out of town (while currying favor with himself and Joy as an added bonus), Michael let slip that he intended to sue her and force her to testify in open court in front of all of her former employees who attended her funeral, which would have left her in position where she'd be forced to either break the Masquerade or commit perjury, knowing full well Michael would nail her the moment she lied on the stand with prepared evidence she was lying. Price, seeing what was coming, beat him to the punch by issuing a summons for her to come to Elysium, which likely would have been the end of her. Instead choosing to meet the sun, Rashid appeared to her just before dawn and had her whisked away to Edfu, where she's since been forced to watch from a distance as Michael ran her company better than she ever did, and even officially changed the name of the company, so that the 'L' in L&R instead stands for 'Livingstone' instead of her own last name.
  • Deadpan Snarker: One of the worst in the game. It's even rubbed off on Joy.
  • Did You Just Flip Off Cthulhu?: God offered to personally cleanse him of his Torment and allow him to return to heaven. Naberius told him where he could stick this offer, that he didn't regret a single thing he did and would do it all again if given the opportunity, and that Joy would grant him more freedom from Torment than reconciliation ever could. It wasn't a bluff.
  • Eldritch Abomination: What he has become with Joy's help, even by Earthbound standards. His reliquary is itself an entire pocket dimension that is defined by the very idea that 'reality' as we know it is an illusion, and his Apocalyptic Form is a Mind Screw-inducing kaleidoscope of swirling illusions and a Giant Eye of Doom.
  • Even Evil Has Standards: He may be an unrepentant demon, but his interactions with the Sabbat have thus far led him to believe that they're utter savages.
  • From Nobody to Nightmare: In just one month from his introduction to the game, he went from a small-town prosecutor, to the Chief Operations Officer of a start-up law firm, to that law firm's CEO. Another few months later? He's the freaking Tyrant.
  • Karma Houdini: Several characters were out for his head after he used them to form a Pact with a traumatized victim of the Sabbat. Not only has he gotten away with it since then, the few characters still in the game who remember this incident have all but completely forgiven him, and consider him a valuable ally.
  • Karma Meter: His entire Torment score became screwed up because of Joy's experiments. He had to embrace his Torment completely, but Joy's laced her Horizon Realm - which doubles as Naberius' Reliquary - with pseudo-nodes that constantly reprocess his Torment into Paradox, and then into Quintessence, and finally back into Faith, keeping his 'effective' Permanent Torment rating at 3, instead of the 10 it should be at. The catch is that if he ever manifests outside of Joy's Horizon Realm for even a second, his rating steadily climbs until it reaches 10, no Temporary Torment required. He has to return to his Reliquary in order for it to reset.
  • Heel Realization: He was playing fast and loose with Torment from the moment Randall reached Lore of the Forge 5 and became capable of Soul Forging, meaning Michael could finally make good on his threat to Theodore. Seeking 'long-sought revenge' is a sin in Demon: The Fallen, and he gained Torment. He kept gaining more right up until Valkyrie came back and nearly killed Joy, only for Manuel to push her out of the way. Nearly losing Joy and being indirectly responsible for Manuel's death and following yet another failed degeneration check as Randall carried Michael's sentence out, had Michael realize that he was going off the deep end and that he needed to get a grip on his Torment, lest he lose everyone and everything he cared about and worked so hard to attain.
  • I Gave My Word: Cites this as the reason why he cared about helping Penelope and Lusciana, despite it (at the time) having no obvious benefit to himself. Michael may be a borderline sociopath, but like any Devil, when he makes a promise, he will move heaven and earth to keep it.
  • Interspecies Romance: In the sense that the Fallen weren't originally human, even if they've since become more human by taking on a human host, but he's in a romantic relationship with Joy Livingstone, a Mage. Reactions vary.
  • Ironic Name: He's painfully aware of the fact that his host shares a name with the Archangel Michael, and has lampshaded this on numerous occasions.
  • Manipulative Bastard: One of his first major scenes involved him intentionally splitting up the party, to get him alone with a traumatized victim in order to exploit her desire to feel safe again for a new Pact. He's gotten much less underhanded since then, but he's still no less manipulative, and his dots reflect this.
  • Monument of Humiliation and Defeat: Michael is living in Gabriel Martinez's old penthouse, in the hotel he used as his base of operations. He reopened the bar and the restaurant on the ground floors, which he named "Alexander's Last Drink" and "Claudia's Grill and Buffet," whose signature dish is a cut of a shoulder steak. The names refer to Alexander's One Last Smoke and how Claudia died. Alexander and Claudia were Gabriel's childe and grandchilde respectively.
  • Moral Sociopathy: He fully admits that his motivations for helping Starke are more selfish than selfless. If it weren't for Joy, his worst tendencies would be a lot more prevalent.
  • More Friends, More Benefits: One of his contacts is Antonin Demeskin, the Camarilla Prince of Jacksonville. This is the result of multiple scenes in which Michael has helped Antonin, either directly or indirectly, and Antonin recognizing Michael as being the Demon equivalent of a Prince, and deciding that the Fallen were more useful as allies than as enemies... though he still keeps them at arm's length, for obvious reasons.
  • Nominal Hero: Michael almost never helps anybody except Joy for free (much to Trish's frustration), and any time he does anything, there's always some kind of angle to it. The only reason his Torment is in check is that he never personally engages in brutality (leaving that to either his Court or to Altair). Gotten worse since he's become an Earthbound; now he considers 'the real world' to no longer be his problem, and only helps because Joy forces him to do so.
  • Passing the Torch: He named Ada Hendricks as his successor as Tyrant. To a lesser extent, he also named Phoebe Wilders, Gwen's former ghoul, as his replacement as CEO of L&R, though Michael is still officially the Chairman of the Board and the majority shareholder.
  • Pragmatic Villainy: His original motivation for working with Starke. It was the perfect location to continue his mission, and making nice with the others all but guaranteed none of the Fallen's typical enemies, such as the Earthbound, or more fanatical Hunters, would be in much of a position to stop him. He has since had much more of a Heelā€“Face Turn, working more in earnest to preserve the peace in Starke, even if he worries that it's been doomed to failure from the start.
  • Secret-Keeper:
    • He and Joy were the only two people in the game up until their retirement who know that Ada is in fact Alinduriel. He has strictly forbidden Ada from telling anyone else about this, especially not Karen or Reggie, out of fear that this could cause the Court to collapse.
    • He's also fully aware that Laura is, in fact, Dumah, with all that entails. He's ordered her to keep it a secret, and said that if it ever got out, he won't be able to protect her.
  • Sympathy for the Devil: He can't bring himself to hate the Earthbound, knowing that he very easily could have been one, himself. It's a bit more ambiguous with the Technocratic Union; he can't fault them for wanting to work within the Consensus, and he believes that if they ever advertised the fact that they wanted to weaponize it to erase God from existence, at least half of the Fallen would be asking where they can sign up. It's just too bad about the whole Fantastic Racism thing.
  • That Man Is Dead: Altair tried to appeal to his love for humanity to convince him of his own accord to want to save the Tellurian. Naberius invoked this quote verbatim, calling Michael 'pathetic' and saying that Michael's psyche no longer clouds his vision.
  • Undying Loyalty: To Lucifer. The only reason Michael isn't a Luciferan is that he's come to believe that his time is better spent persuing (what he believes to be) Lucifer's actual goals as a Faustian, rather than wasting time trying to track down Lucifer himself.
  • Well-Intentioned Extremist: Having been personally involved in the Grand Experiment, Michael believes that Mages, as they exist today, were the intended final product of Lucifer's attempt to weaponize human Faith against God. He thus shares many of the Traditions' goal of a Mass Ascension... so that he can then finish what Lucifer started.
  • Villains Never Lie: For a given value of 'villain,' given that he's much more of a Nominal Hero, but every time he's ever engaged in any form of deception, it has always taken the form of Exact Words, Metaphorically True, or You Didn't Ask. Never once has he flat-out lied. This is reflected by his only having one dot of Subterfuge.

Laura Gray / Dumah

"...I never want to go back to what I once was. But sometimes I feel like I can't escape it. I still wield the sword he gave me."
A Halaku in possession of a freelance journalist, who fell into a manic depression over the murder of her boyfriend. A Reconciler who wishes to atone for her sins as a servant of Arioch, the Butcher of Babylon, she nevertheless acknowledges the utility of the Infernal Court and recognizes it as a necessary evil. Despite her misgivings, she's served the Court well enough to have been a shoe-in for the position of Minister of Dust. She has since become the first Demon character on the server to achieve Reconciliation.


  • Action Girl: She's learned how to use her sword quite well since appearing in this world.
  • Ambadassador: She's the Minister of Dust for the Starke Infernal Court. Normally, this would mean she primarily deals with issues relating to mortals. In Starke, this makes her the Infernal Court's representative to the other supernaturals as well.
  • And I Must Scream: Perfeclty capable of inflicting this on somebody, by use of the 'Prison of Flesh' ritual. Alternatively, this same ritual can be used to create Risen.
  • Ascended to a Higher Plane of Existence: She became the firsts player character in server history to achieve Reconciliation. This was only possible because she was already Permanent Torment 2 when Arioch killed her host, and then Laura's player made the deliberate choice not to seek a new Host, and instead to perform a Heroic Sacrifice to try to give the other players a chance to defeat Arioch once and for all. This instantly provided her with justification with Permanent Torment 1, and since she met all of the other prerequisites for Reconciliation too, Laura later woke up not in the Abyss, but in heaven.
  • The Atoner: She's a Reconciler. She'd like to atone for her betrayal during the Fall and return to the Heavenly Host, and makes no real secret of this. She'd later fittingly become the first player character on the server to Reconcile.
  • Bad Powers, Good People: The Halaku have some of the darker powers in Demon: The Fallen, but she's one of the least evil Halaku you'll ever meet.
  • Black Swords Are Better: Her Spirit Sword, which can wound Wraiths. Arioch had an exact replica of the one she used during the war made for her, and was given to her as her player's Christmas present.
  • Dark and Troubled Past: Even by Fallen standards. During the War, she was The Dragon to Arioch, now an Earthbound active in Atlanta, and he wants her back, badly. Her past coming to light would immediately call her loyalty into question, given her actions during the war as his personal assassin.
  • Defrosting Ice Queen: She's only ever opened up to three people about who she is, after deciding she trusted them enough: Michael, Sig, and Trish.
  • The Dragon: Formerly, to Arioch. Her status as this was well-known during the war, hence why she has the Infamy and Collaborator flaws. If her Celestial Name ever became public knowledge, all it would take is one successful Legacy roll to tank her standing with the Court until she did something to lose the flaws.
  • Eerie Pale-Skinned Brunette: A pale girl with an Angel of Death living inside of her and pals around with ghosts.
  • Heroic Sacrifice: Performed one to give the other PCs a fighting chance against Arioch. It was this act that gave her justification for Permanent Torment 1, and with it, the chance to Reconcile.
  • Hot Scoop: She's a journalist with three dots in Appearance.
  • I Did What I Had to Do: How she reconciles the position of being a Reconciler with serving the Infernal Court. She wants to rejoin the Heavenly Host, but she also understands that in the interim, the Court is a necessary evil, and she'd be much worse off without it despite her misgivings.
  • I Let Gwen Stacy Die: Her boyfriend, whose death drove Laura into depression and made her susceptible to possession. Ironically, that boyfriend stuck around as a Wraith, only to watch helplessly as his former girlfriend (and current fetter) get possessed by a demon fully capable of ordering him around (or worse) if she so desired. Needless to say, he is not happy about it.
  • Intrepid Reporter: Doesn't get much more intrepid than a ghost-summoning, demon-possessed, sword-wielding journalist.
  • Sugar-and-Ice Personality: She has the Icy Demeanor flaw, which can make her come off as cold and unfriendly at best and just plain mean at worst. This hasn't stopped her from making friends, opening up to others who manage to gain her trust, and from her serving the Infernal Court with loyalty. ... mostly.
  • Too Good for This Sinful Earth: Undoubtedly the Token Good Teammate of the Infernal Court, who was also the first Demon PC not to have been Killed Offscreen.

Deceased or Retired Player Characters

     Vampires 

Elliott Edwards

"My life for yours."
Formerly a Hunter who had come to the United Stated from Scotland to escape Sadriel, Elliott, in his desperation to defeat the monsters that had plagued him throughout his entire life, formed a Pact with Xavier Sanders of the Infernal Court, dedicating his life to the very type of monster he had sworn to hunt. Later sacrificing his life to protect Xavier while fighting Arioch, it was this act that impressed Sadriel's own servants enough to embrace him into the Baali.
  • And Then John Was a Zombie: To the Baali, a thrall sacrificing their life for their master is the height of honor. Without even being ordered to by Sadriel, Andras, her most powerful thrall, scooped up Elliott's charred body, fed it a bit of vitae to ensure Elliott wouldn't die, and put him through the embracing ritual. In doing so, Elliott went from a hunter to the most hated type of his most hated type of supernatural.
  • Beauty Is Never Tarnished: Averted. Elliott went from being a fairly attractive, if grizzled veteran to a monstrous abomination with an effective Appearance rating of 0, after Xavier's extensive modifications with the Lore of the Flesh.
  • Combat Pragmatist: Invoked. He's mastered the Dirty Fighting style, complete with a particularly nasty Groin Attack... with more than five dots of strength.
  • Faceā€“Heel Turn: From the perspective of the Hunters, you can't turn much harder than he did.
  • Good Scars, Evil Scars: He had plenty of these even before forming the Pact with Xavier. Afterwards, however...
  • Hulking Out: Xavier gave him this ability in the form of one of his Apocalyptic Traits as a part of their Pact.
  • Humanoid Abomination: As a result of his extensive modifications with the Lore of the Flesh, and his embrace.
  • Irony: He moved to the United States to escape Sadriel. Sadriel ends up in the United States for entirely unrelated reasons, resulting in Elliott being embraced as a Baali by one of Sadriel's own thralls.
  • Mind Rape: In addition to both of the Clan Disciplines of the Baali that allow for this, Elliott has access to the Path of Phobos, a Dark Thaumaturgy path centered around fear and nightmares.
  • Testosterone Poisoning: A result of Xavier using the fifth dot of Lore of the Flesh to push his Strength above 5. He now looks like The Incredible Hulk, only even more monstrous.
  • That Man Is Dead: Elliott makes no pretense that he is anything even resembling the man he was before his Pact with Xavier, much less before his embrace, nor does he make any apologies for it.
  • Undying Loyalty: Justified. After his Embrace, he embraced the Path of Evil Revelations, which preaches Blind Obedience to your demonic patron above all else. It was because he demonstrated this even before embracing the Path that Andras decided he was worthy of the embrace.

     Mages 

Deston Daley

"Well some people don't seem to think at all, so why do they exist?"
The developer of the R3 Augmented Reality operating system, Deston Daley is a Void Engineer who was reassigned to a top-secret mission at the Gainesville symposium. Jim's partner, Deston's technological expertise perfectly complement Jim's combat training and field expertise.

     Changelings 

Karl Wynnhurst

The Redcap owner of Wynnhurst Farms. The Changeling who has been in the game the longest, he's both known and feared throughout north-central Florida as a monster that eats those unfortunate enough to cross his path, a reputation he's built up on purpose in order to keep his loved ones safe.
  • Hulking Out: His Fae Mein causes him to grow in size and muscle mass, and gives him such a Nightmare Face that one could be forgiven for mistaking him for a Fera or a Tzimisce.
  • I'm a Humanitarian: Comes with the Redcap territory. At least he's nice enough not to eat his victims alive...
  • Kavorka Man: Despite being what he is, Daphne is the mother of his children, and Melora practically threw herself at him at first sight.
  • Jerk with a Heart of Gold: He can be a real ass, especially towards those with a high Banality rating, but beneath that rough exterior is a loving and dedicated father.
  • Hidden Elf Village: Wynnhurst Farms counts, being hidden from anyone who doesn't know exactly how to find it, having several Changelings who live there, and being completely self-sustaining. Given what kind of Crapsack World he lives in, it's more than justified.
  • Lean and Mean: Parodixically, his mortal seeming is described as being underweight, lean, and wiry compared to the monstrous Fae Mein he has.
  • Man in a Kilt: Worn completely unironically, too.
  • The Nicknamer: He's got a name for everyone. Some are more flattering than others.
  • Nightmare Face: His Fae Mein is Covered with Scars and has More Teeth than the Osmond Family.
  • Papa Wolf: Do not mess with his family. Especially not his kids.
  • Skeletons in the Coat Closet: His Fae Mein is decorated with bones.

     Hunters 

Sacrosanct13

"Nobody is completely hopeless, Manuel. Everyone has the chance to find peace - the only obstacle is time, in my experience."
A private psychiatrist, and a devoutly religious Redeemer for the Imbued. The Heart of the team, without him, the Division likely never would have survived the infighting caused by Grey Eye and Geoff's feud. Formerly the Imbued Throne holder after Grey Eye's retirement, he himself stepped down to focus on his practice as a psychiatrist, and mentoring the newer Imbued.
  • Brainwashing for the Greater Good: He actually uses 'Insinuate', an ability that's supposed to remind a supernatural what it's like to be mortal (which can be an incredibly traumatizing experience depending on the type of supernatural), for therapeutic purposes.
  • Friendly Enemy: To Michael. Despite Michael being everything Alaric is supposed to hate (an actual demon and unrepentant follower of Lucifer in a position of power and influence over mortals, which he uses to great effect and with no remorse), Alaric has taken great pains to try to understand him and the other Fallen, out of the belief that they can be redeemed and forgiven in the eyes of God. Despite this, he can and will work against them when given reason... such as a premonition from Uriel.
  • The Heart: Despite being one of the younger Imbued of the Division, he's without a doubt of the main things holding it together.
  • Heroic Sacrifice: He gave his own life to destroy Adrian once and for all, seeing Adrian as his own responsibility.
  • Kirk Summation: Delivers a truly epic one to Adrian Payne, overlapping with a Patrick Stewart Speech.
    "But yet, you decry me - you call me nothing more than mortal... as if I ever wished to be something more. As if I ever needed to be anything more than that. For being mortal is to be everything - it is to experience all the potential that one ever can; to climb higher, to fall farther...to learn. Whatever you are now... whatever you've done to achieve... this." :He gestures to Adrian with his free hand.: "You have divorced yourself from that. And so you will never learn. Never grow... never know anything of what makes life worth living... or preserving. So I may be a mortal. But at least I still have the ability to be better than you. To learn from my mistakes, and yours."
  • Real Men Love Jesus: Devoutly religious, and takes every opportunity presented to him to preach.
  • Religious Bruiser: Make no mistake; despite being a Redeemer (one of the Imbued Creeds least likely to resort to violence) and a devout Christian, the amount of damage he's capable of doing with Conviction-dumped Edges like Cleave is out of this world, and he has the combat-related Abilities and Attributes to do it.
  • Sanity Slippage: Like all Hunters, he eventually started growing paranoid and megalomaniacal. Unlike other Hunters, he was very, very good at hiding it.
  • Significant Green-Eyed Redhead: Red hair, green eyes, and the The Heart of the Imbued PCs.
  • There Are No Therapists: Averting this for the Imbued was one of the main reasons why he, as a character, exists.
  • Too Good for This Sinful Earth: His death did not go over well with his fellow Hunters. Even Michael was genuinely saddened to hear of his passing.
  • We ARE Struggling Together: The fact that he's very good at giving these speeches is probably the reason the Division didn't collapse before it could ever get off the ground, when Grey Eye and Geoff were fighting.
  • You Are Better Than You Think You Are: As a Redeemer, it's pretty much his job to give these speeches.

     Mummies 

Asad Hakeem Em Rameses

Formerly an Assamite, Asad Ascended to a Higher Plane of Existence after being killed by the Assamite Blood Curse when he attempted to diablerize a Sabbat Lasombra. He's now a personal representative of Isis' will on Earth.
  • Back from the Dead: Back from Final Death, even.
  • Death Equals Redemption: He was a borderline Ax-Crazy Assamite who committed diablerie the first chance he got. The Balance redeemed him postmortem, and now acts as a very, very tight leash that did indeed make him a better person all around.
  • God Was My Copilot: The Blood Curse should have killed him, and indeed, it did. Isis, who saw just how integral a role he would play in Starke, personally intervened to have him reborn as a Mesektet.
  • Heroic Sacrifice: Subverted. During the Umbral Storm, Asad had been entrusted with pooling all the energy from all the different people to discharge all of it at the storm at once. He had the choice to either redirect any potential backlash at the environment, or himself. Without hesitation he decided to absorb all of it by himself, knowing that it could have sent him into a Death Cycle.
  • Karma Houdini: Diablerie is considered a crime worse than murder to vampires (at least, to the Camarilla). The Blood Curse nearly had him meet Final Death. Isis made the calculation that his soul could still be saved. She was right.
  • Macguffin Delivery Service: He was entrusted by Isis to retrieve a 'magical stone.' Unbeknownst to him at the time, this was one of three pieces of a Gaia Spirit that was desperately needed to heal a wound caused by Apophis. Who had the other two? Lucifer. Who had given his to Michael.
  • Not Afraid to Die: He already did twice, after all. Somewhat Justified in that Amenti can't permanently die (except under very specific circumstances), but death is by no means pleasant for them, either.
  • Star Power: He can create sunlight. He's walking kryptonite to his own former kind.

Jacob Miller

"MOTHERFUCKERS THREW A GOD DAMNED TRUCK AT ME!"
A Wu Feng, and a internationally-published rap artist. Having been raised in one of the most dangerous neighborhoods in Brooklyn, he grew up believing that the violence he'd seen all throughout his life can end, which is heavily reflected in his lyrics. It wasn't until he accepted a drink from a certain Wu Tian that his life changed forever.
  • Hero Does Public Service: He knows what it's like to grow up with nothing. When the other player characters need someone to headline a fundraiser for charitable causes, especially those that benefit the poor (and thus hinder the efforts of less scrupulous supernaturals preying on the poor or the homless populations), he's one of the first people they call, along with Hayden.
  • Memento Macguffin: His jade necklace, given to him by Ren Xun.
  • Morality Ballad: He grew up dodging bullets and trying in vain to broker peace between street gangs in Brooklyn. A lot of his songs are all about how peace on the streets is possible and worth fighting for.
  • Screwed by the Network: In-Universe example. He has the Enemy flaw, and his enemy is an executive of his former record label - which also happens to be a Pentex subsidiary - vindictively trying to kill his rap career over him switching labels, with varying degrees of success. When that doesn't work, he hires teams of hitmen.
  • Took a Level in Badass: Several. He went from a poor kid growing up on the streets of Brooklyn to an internationally-famous, super-empowered rap artist.
  • Touched by Vorlons: Became Wu Feng by accepting a drink from Ren Xun while on tour in China.

     Demons 

Xavier Sanders / Zeraphiel

"You are my children. My soldiers. My followers. And just like me, you have lost something. Daniel has already proven himself, and all of you know the invaluable gifts I bestowed him with."
A terminally ill 13 year old boy, possessed by a member of House Rabisu after being driven into a depression over knowing that he'll be lucky to live past the age of thirty. A member of the Ministry of Aurochs, he was determined to re-learn his own Lore of the Flesh, in order to save his own host's life.
  • Creepy Child: Even moreso than Ada, whose more evil tendencies are Played for Laughs (until they aren't). He's still one chronologically, but eventually he was able to artificially hasten his growth with Lores.
  • Cult: He's amassed a following of cultists who worship him as a living deity.
  • Deliberately Cute Child: Just because he isn't actually an innocent child doesn't mean he doesn't know how to play the part of one.
  • Enfant Terrible: Spend more than a few minutes with him and it will become strikingly clear that he is not your typical 13 year old boy.
  • Free-Range Children: He's a terminally ill minor who ran off to go form his own cult and join a group of demons who are all (mostly) possessing adults. This is why he has the "Wanted by Law Enforcement" flaw, not because he's suspected of a crime (unless you count running away from home), but because he's one confirmed sighting away from an AMBER Alert being issued for him.
  • Kneel Before Zod: He barely said more than a few sentences before be knelt before Michael and pledged his Undying Loyalty. Michael was noticeably taken aback by this display.
  • Sweet Tooth: The last bit of Xavier's personality that Zeraphiel didn't completely overrite is Xavier's love of junk food. And without any adult supervision, he can give himself type-2 diabetes to go with his cystic fibrosis to his heart's content.
  • Trademark Favorite Food: Skittles.
  • Troubling Unchildlike Behavior: Just read his quote.

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