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Characters / Shadow Hearts

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Here is a character guide to the main cast of Aruze/Nautilus' dark fantasy RPG series, Shadow Hearts. This is a work in progress, so any contributions are appreciated.

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    Yuri Volte Hyuga 

Voiced by: Hiroki Takahashi (JP), Ted Lewis (EN, Shadow Hearts), Joe Cappelletti (EN, Covenant, credited as Joey Capps)

Appearances: Shadow Hearts | Covenant
The protagonist of both Shadow Hearts and its first sequel, Shadow Hearts Covenant, Yuri is a half-Japanese, half-Russiannote  Harmonixer, with the power to take on the form of demons he has slain and use their powers in battle. He follows the orders of a voice he can only hear in his mind, which often instructs him to 'go to that town' and 'go save that person'. This voice is the one that tells him to board the train where he meets and ends up saving Alice Elliot. Despite initially regretting saving the girl, and believing her to be somewhat of a pain, Yuri rapidly warms to her, and vows to protect her no matter what.
  • All Men Are Perverts: Yuri is pretty keen on getting a look up Alice's skirt, even if she is unconscious. He only backs down when she comes to.
  • And I Must Scream: If you get the bad ending in the second game, he becomes an Empty Shell with his memories wiped clean.
  • Anti-Hero: Yuri's a cocky, sarcastic, and rash-acting youth that's initially forced into the heroic role. He's even called "Rude Hero" before you get to name him in the first game!
  • Arch-Enemy:
    • To Nicolai, whose loathing he earned after defeating Albert.
    • Yuri himself actually subverts this with almost every antagonist; he treats even Albert and final boss Kato as simply men holding honest differences of opinion to him, and by the end of Covenant he has kept up a fairly cordial friendship with both.
  • Badass Armfold: In the second game's Dark Seraphim form, this is Yuri's default pose.
  • Badass Longcoat: In the first game. He wraps Alice's body in it when he buries her.
  • Big Damn Heroes: Yuri pulls this on Atman in the first game if you're poised to have the good ending. If not, then Alice is forced to fight an impossible battle against Atman alone, and loses her soul to him to save Yuri's.
  • Birds of a Feather: For all their differences, the first time Yuri and Alice bond is over their status as a pair of "psychos" whom weird things are endlessly happening to.
  • Bishōnen Line: Yuri's most powerful transformation is basically a glowing version of his original form. Subverted somewhat in that his weakest Light and Dark transformations in the second game are also basically him with a different skin color.
  • Bittersweet Ending: Yuri's ultimate fate could be construed as this. Though he had to die to make it happen, he finally poised himself to save Alice and earn his happy ending.
  • Bodyguard Crush: On Alice, whom he chooses to protect as per Koudelka's "encouragement".
  • Brains Evil, Brawn Good: He's a terrifically powerful melee fighter, while most of the Big Bads (with the notable exception of Kato; and even then... kind of Kato) are magic-inclined The Chessmaster types.
  • Brainwashed and Crazy: In the first game, at a certain point it is revealed that Yuri has absorbed too much Malice and it consequently consumes him. The rest of the team have to fight him to snap him out of it.
  • Break the Cutie: Yuri's backstory. His mother died protecting him from monsters that were sent to kill them under Dehuai's orders, and his resulting rage forced him to transform for the first time. He then came to some time later, naked, covered in blood, and surrounded by the torn-apart corpses of the creatures that he had killed. After spending the night crying and clinging to his mother's dead body, he then ran off into the night, never to return. This happened when he was still a young child.
    • We get a bit of Break the Haughty between the first and second game, what with Yuri coming to terms with Alice's death.
  • Broke Your Arm Punching Out Cthulhu: His attempt to fuse with the Seraphic Radiance ended in this outcome.
  • Broken Ace: Arguably within the first Shadow Hearts due to the loss of his parents. But certainly by Covenant after Alice's death. In both cases, Yuri is outwardly a badass without a care in the world; go into his soul at any point and it is reinforced how torn-up he is inside though.
  • But Not Too Foreign: In the first game, his heritage is name-dropped purely for Rule of Cool purposes. It is actually worked into the plot of Covenant.
  • Cannot Spit It Out: It takes him a while to admit his feelings for Alice.
  • Catchphrase: Bite me!
  • Character Development: Undergoes quite a lot in both of his games.
  • Crazy Sane: Yuri mentally absorbs strife from those he defeats, as a result he is constantly just a handful of fights away from going permanently insane/possessed; However, because of this, Yuri/The Player must make a habit of consistently dealing with his figurative/literal inner-demons. There is a reason his Sanity Points dwarf nearly everyone else’s.
  • Cutscene Power to the Max: Once he regains Amon's soul in Covenant, he utterly destroy Rasputin's friggin' airship all by himself!
  • Cynicism Catalyst: Alice's death made quite the impact on his haughty attitude.
  • Dark Is Not Evil: A smartass to be sure, but he leaves no doubt that he's a hero.
  • De-Power: Before he becomes playable in Covenant, Nicholi stabs him with an artifact called the "Holy Mistletoe", robbing him of the fusions he unlocked in the last game, plus doing a real number on his overall physical condition.
  • Did You Just Punch Out Cthulhu?: Yuri literally punches out Demon Gods and other monstrosities on a regular basis, thus earning the tittle of Godslayer. It's really all in a day's work for our Harmonixer hero.
  • Disappeared Dad: And he holds onto the hope that he's still alive somewhere, which gives Fox Face a good method with which to psychologically torture him.
  • The Dreaded: In Covenant.
  • Dub Name Change: In the Japanese versions, he goes by the fairly gibberish name of Urmnaf "Uru" Bort Hyuga (ウルムナフ・ボルテ・ヒューガ).
  • Dying Moment of Awesome: Yuri goes out quite spectacularly.
  • Dying as Yourself: The good (canon) ending of Covenant. Rather than let the Mistletoe Curse wipe his metaphorical slate clean, Yuri opts to die and preserve his memories.
  • Elemental Powers: His innate element is Darkness, but his Fusion ability allows him to take on any other element, even Non-Class.
  • Empowered Badass Normal: In the second game, his first tier fusions are only minor upgrades to his regular self, with small physical changes.
  • Empty Shell: After failing to fuse with the Seraphic Radiance. Also, this is his fate in Covenant's bad ending.
  • Enemy Within: Frequent victim of this. The vengeful monsters he had slain, the masks, the (granted, stored) Seraphic Radiance, the Malice creatures, the shadowy forms he has to defeat to gain new fusions...
  • Enemy Without: Fox Face.
  • Evil Knockoff: He gets one in the mirror world, though Yuri always wins in a one-on-one with it.
  • Grin of Audacity: He is so snarky and indignant that it's part of his default portrait in Shadow Hearts. In Covenant he continues to invoke it frequently in nearly every scene, but it's no longer part of his default character photo... for obvious reasons when you think about it.
  • Good Is Not Soft: With a mild sprinkling of Good Is Not Nice, particularly in the first game.
  • Good Old Fisticuffs: His weapons are different varieties of knuckles.
  • Heartbroken Badass: In Covenant, due to Alice sacrificing her life to save his.
  • Henshin Hero: His Harmonixer power enables him to be this.
  • I Let Gwen Stacy Die: Yuri blames himself for Alice's death. Sometime before the events of Covenant, he wrapped her corpse in his Badass Longcoat and buried her as a sign of respect, and left his mother's cross on her grave.
  • Idiot Hero: Badassery aside, he has his moments.
    Yuri: I save that girl and don't get so much as a SMILE. C'mon, aren't they supposed to get all dewy-eyed. "Ohh, Mr. Yuri, thank you so much! SMOOCH!" ...Ain't that how it's s'posed to go? (Beat) ...Oh man, now I'm all depressed.
  • Intergenerational Friendship: With Roger. Also Gepetto and Zhuzhen.
  • In the Blood: His power of Fusion comes from his father.
  • Jack-of-All-Stats: His various Fusion forms allow him to take on any role, compensating for his inability to use Crest Magic.
  • Kick the Son of a Bitch: Yuri quite brutally beats the terminally ill Minister Ishimura, the mastermind behind quite a few of Japan's more radical wrongdoings. Overlaps with Kick the Dog, since Yuri callously tosses the man's grandson aside when the boy begs him to stop.
  • Like Father, Like Son: Especially prevalent in the first game, in which he shows up to save Zhuzhen from Wugui and his thugs in the exact same manner as his father years before.
  • Love Hurts: Alice dies in the first game for him. This does carry over into the second game and his characterization there.
  • Magnetic Hero: Subverted to hell and back. Most of the party members have to force themselves into the group, and Yuri is curt even with the ones he gets along with.
  • Morality Pet: Alice. Later, Jeanne.
  • My Greatest Second Chance: Hoo boy. At the end of the second game, he's given the chance to go back and set right the wrongs that cost Alice her life.
  • My Significance Sense Is Tingling: He can tell that there's something familiar about the Golden Bat when he meets him in the second game, but he can't quite put his finger on it. It's probably a nod to the fact that meeting him through his brother, Keith the Silver Bat, was only a sidequest in the first game.
    • Then again, he feels the same about Yoshiko Kawashima in Covenant, though this is more justified since she's supposed to be dead.
  • No Guy Wants an Amazon: He's completely oblivious to the outgoing Karin's feelings for him and doesn't reciprocate in the slightest. On the other hand, he's head over heels for Squishy Witch White Magician Girl Alice.
  • No One Could Survive That!: Frequently takes shattering blows to his person (his left arm was sliced off in the first game's intro), but his Harmonixer power allows him to regenerate. Downplayed in the second game.
  • Nothing Personal: Maintains this disposition with Albert (in the end) and Kato.
  • No Place for Me There: In the good ending of Covenant, he knows that the world has nothing left for him as the Empty Shell he'll become if he succumbs to the mistletoe's curse, and willingly accepts death to escape this fate.
  • Not Himself: After failing to fuse with the Seraphic Radiance. This is also his fate in the bad ending of Covenant.
  • Odd Friendship: With each and every one of the party members. Also Kato, considering they're never (technically) on the same side.
  • Official Couple: With Alice.
  • Only Sane Man: Comes off as this compared to most of the other party members.
  • Opposites Attract: With Alice.
  • Polite Villains, Rude Heroes: The rude hero to Albert's polite villain. Hell, he's even identified as "Rude Hero" when the game begins.
  • Pyrrhic Victory: Inverted. His failed fusion with the Seraphic Radiance, while a failed endeavor in the short-term, opened up this ridiculously powerful form later on (in both games, at that) by essentially "storing" it in his soul.
  • Red Baron: He's known as the Godslayer, which is Exactly What It Says on the Tin. To a lesser extent, he's also called the Demon of Domremy.
  • Red Oni, Blue Oni: The red to Alice's blue.
  • Running Gag: In both the first game and Covenant, Yuri gets seasick whenever boats are involved.
    • He also has an aversion to flying, though this may be due to Margarete's piloting.
  • Set Right What Once Went Wrong: Implied. In the good ending of Covenant, Yuri is sent back in time to where he first met Alice, and it's implied that he now knows how to save her life.
  • Shut Up, Hannibal!: Yuri's standard approach to villainous banter. He has slightly more patience for the Well-Intentioned Extremist type, but he'll still kick their ass.
  • Spanner in the Works: Things would have worked out far better for Simon if he had counted on Yuri getting involved.
  • Soul Jar: He carries not only the various Fusion Souls within his mind/body, but also finds out that the spiritual essences of Jeanne, Albert, his father Ben, and Alice exist inside him as well.
  • Spell My Name with an "S": Is he a Harmonixer or a Harmonizer?
  • Superpowered Evil Side: This is especially the case during his Brainwashed and Crazy stint
  • Sympathy for the Devil: To Albert.
  • Tears of Blood: During his attack of Rasputin, while attempting to break his shield, we can see Yuri cry some.
  • Temporal Paradox: His EXISTENCE is one!
  • Took a Level in Badass: Strangely for an RPG, inverted. Yuri begins the game (in story terms, at least) as an already-powerful Harmonixer.
  • Unique Protagonist Asset: Yuri's fusion abilities give him an advantage in versatility and power that the others really can not match. Other characters learn fusion after the first game but none are close to his range.
  • Unknown Rival: Yuri was this to Nicolai after the end of the first game.
  • Unresolved Sexual Tension: With Karin, though after the epilogue, it's probably for the best.
  • Voluntary Shapeshifting: His demon fusion is the only individual skill he gets, but the number of them is what gives him variety.
    • BFS: His higher-level Fire fusions in Covenant get a pretty big sword to work with. His max-level Fire fusion, when using the Inferno attack, throws his sword away and conjures up an even bigger sword from a ring of flames.
    • Morphic Resonance: In Covenant, his level one fusions all retain his basic shape, build, and even fighting style.
  • Walking the Earth: Before meeting Alice, he simply went around the world doing what the voice in his head (it Makes Sense In Context) told him to do.
  • Why Did It Have to Be Snakes?: Yuri has high sanity, he fights demons and Eldritch Abominations on a near daily basis, he transforms into untold horrors himself, and even killed a god. Yet for some odd reason, he has an unexplained fear of ghosts.
    • On a smaller note, boats. They tend to make him very seasick.
  • Wolverine Claws: Most of his weapons are variant of these.
  • Would Hit a Girl: Gameplay aside, he knocked Karin out cold in Covenant's opening.
  • Would Hurt a Child: He absentmindedly backhands Halley across the street for crying about his mother. He still helps, but the crying apparently bugs him. Very likely due to his own memories of his last moments with his mother.
    • In Covenant, as Yuri is coming in to give Minister Ishimura what he has coming, Ishimura's 6-year-old grandkid Kosuke barges in and shields him from Yuri, saying he can't hit his grandpa. After an initial shock at realizing that Even Evil Has Loved Ones, he shoves the little guy away (which knocks him out cold) before beating the ever-loving shinola out of his grandpa.
  • Worthy Opponent: Albert apparently feels this way about him. He warns Viscount Rausan not to underestimate Yuri and stresses to Olga that anyone who can survive and remain possession-free after an encounter with the Seraphic Radiance is truly a foe to be admired.
    • Yuri also gets this from Nicolai, oddly enough. Smug Snake though Nicolai may be, he is first made wary of Yuri as an opponent when he finds that Yuri managed to kill Albert, and later confirms it once he sees Yuri's willpower can actually overcome Amon.
  • Your Days Are Numbered: The Mistletoe's curse that he was hit with at the beginning of Covenant is eventually going to rob him of his soul and memories, leaving him an Empty Shell. Yuri's strong willpower allows him to endure the curse for over six months, but it finally catches up to him at the end of the story.

    Johnny Garland 

Voiced by: Kunihiro Kawamoto (JP) Jamie McGonnigal (EN)

Appearances: From the New World
The protagonist of the third game, Shadow Hearts: From the New World. Johnny is a teenage boy who runs his own detective agency. He lost his father and older sister in an accident three years ago, along with a portion of his memories. He was supposed to take over his father's business, but opted to become a detective to find out what really happened in the accident. When the story begins, he's asked by a strange man named Gilbert to find a missing man named Marlow. When Johnny witnesses Marlow being eaten by an otherworldly monster, he realizes that this case just might be more than he bargained for.
  • Amnesiac Hero: Due to a traffic accident when he was a kid there are noticeable chunks of his memory missing, to say nothing of how much time he lost while in the following coma.
  • Bad Powers, Good People: He can manipulate Malice, which is formed from hatred and anger, but Johnny is a good guy.
  • Continuity Nod: It's Anastasia's camera.
  • Double Weapon: While in his Awaker form. Eat your heart out Darth Maul.
  • Enemy Scan: With a camera. There is a side-quest built around collecting the snap-shots of the game's monsters.
  • I Am Who?: Johnny is the first successful human revival attempt from the Emigre Manuscript who hasn't become a mindless monster in the process... but there are some side effects.
  • Idiot Hair: While he's not stupid, just naive. But look at him, that's a very noticeable ahoge!
  • Knife Nut: Initially starts off fighting with a knife.
  • Laser Blade: Can form one from his knife with Malice. There's a good reason for that.
  • Mana Drain: Stock Drain. Fear the stock-draining prowess of Johnny's vacuum cleaner!
  • Missing Mom: Implied. His mother isn't even mentioned in the game.
  • Mr. Fanservice: As Awaker, he becomes a well-built young man who is even less clothed than Lady.
  • Non-Elemental: All of his attack skills have no element.
  • Occult Blue Eyes As the Awaker.
  • Older Than They Look: He's actually 21 years old, but he lost 5 years between his death and resurrection. Awaker reflects his true age.
  • Only Sane Man: Since he hasn't any conscious encounters with the supernatural before witnessing Marlow's death by the monster, he's rather weirded out by the strange creatures and some of his teammates.
  • Private Detective: Runs a detective agency, and implies most of the cases he's hired for are tracking down lost pets, and jumps at the call when Gilbert hires him to track someone simply because it's different than the normal stuff that private detectives do. (Sadly, in Real Life, they're almost never hired to investigate actual crimes.)
  • Superpowered Evil Side: The Awaker, Johnny's true form, is hostile to his allies at first, but he ultimately menages to control it's powers.
  • Supporting Protagonist: Played straight for the first two-thirds, then subverted once you reach the Garland Mansion. When your sister is the Big Bad, you aren't "supporting" any more.
  • Trauma-Induced Amnesia: Johnny believes the cause is the car accident where he lost his family. What he remembers is partially true, but the accident was just the catalyst. His memory loss stems from dying and later being resurrected, almost becoming a Soulless Shell if not for his sister Grace giving him all her Will.
  • Walking Shirtless Scene: Whenever he transforms into Awaker.
  • With Great Power Comes Great Insanity: As Awaker.

    Koudelka Iasant 

Voiced by: Hiroko Kasahara (JP, games), Yui Horie (Koudelka Drama CD), Vivianna Bateman (English)

Appearances: Koudelka | Shadow Hearts
The protagonist of Koudelka and its manga sequel; she is a Romani girl who possesses mysterious healing powers, which causes people to fear her as a witch. Koudelka grew up alone, developing her abilities, until one day she was beckoned to Nemeton Monastery by the gathered souls of the dead there.
  • Action Mom: Proceeds to blow apart her abductor's ritual the second she realizes he is going to destroy the world her son lives in.
  • Adult Fear: Koudelka is not afraid of werewolves, ghosts, or Eldritch Abomination. But the child she left behind to protect him, dying in front of her anyway, or being forsaken by her own parents for being "born bad"? Those, rightfully, horrify her!
  • Berserk Button: Koudelka is so jaded to pain that she will outright mess with her torturers by making them think she is catatonic. However, the second someone touches her son she drops her meditative trance, taps into the power of the Emigre's Author, and turns into a Person of Mass Destruction.
  • Broken Ace: Her final encounter with Charlotte exposes this. Beneath Koudelka's snarky, seemingly jaded exterior, she's actually deeply damaged due to being denounced by her family, being exiled from her clan, and having to sell her body in her youth just to have shelter.
  • Chekhov's Gun: The pendant she drops early on can be found and used against the Elaine monster.
  • Continuity Nod: Koudelka appears in the first Shadow Hearts, and is reunited with her son, Halley.
  • Crazy Sane: Sends her-self into a meditative coma to keep from going mad from the torture. And when the person with the most clarity in a room is the one wearing a straight-jacket and staring blackly into space... well, damn.
  • Dark and Troubled Past: Her drunken rant to Edward while they're waiting for James to make nitroglycerin lays it all out.
    Koudelka: Do you have any idea how much pain my psychic powers have brought me? My father died when I was only a child. I predicted the exact time, place, and ending of my father's life. Imagine that? Predicting your own father's death? Hm! No, I was cursed as a child. Being given powers not meant for a child. And my mother? Huh. She, she was so frightened and so full with hatred for me... she tried to kill me with her very hands. The gypsy elders got together and decided to excommunicate me. I was only nine then. Do you have any idea how a nine-year-old child survives, without the help of a living soul!? Treasures! You must be joking! Have you ever cried, and begged for your next meal!? Did you ever sell your body seeking shelter from the frigid night air!?
  • Dark Magical Girl: While certainly a Deadpan Snarker in the first game, by Shadow Hearts she is far more cynical and jaded. Less invested in saving the world than just saving her son. Hard to tell if it is from being stuck in a torture chamber for years or her run with The Author.
  • Deadpan Snarker: Her default attitude is bitter sarcasm. In one early and memorable scene, she calmly tells Edward that she would have partaken of the food Ogden and Bessy offered them earlier if it hadn't been poisoned. Note that she did absolutely nothing to stop Edward from eating it.
  • Decoy Damsel: In the first Shadow Hearts she pretends to be helpless and broken just to mess with the Inquisitors. Alas, the Big Bad saw right through the act and was rotating in and out of guard duty with Olga to back them up, resulting in her needing to continue to play possum.
  • De-Power: By the end of her manga, Koudelka possesses not just her own powers but also the powers of a Druidic God within her, making her one of the heaviest hitters in the world. But when she unleashes them on Albert, he promptly counters with a Demon God of his own, Amon, who drains all her powers right out of her. She doesn't even have her original powers anymore.
  • Everyone Has Standards: As tough as she acts in Koudelka, Edward's cold-blooded execution of a thief who tried to kill them leaves her shocked and dismayed.
  • Heroic Neutral: Brave, selfless, ethical, but she has absolutely no motivation to stop the Big Bad until he endangers her son.
  • The Heretic: Aside from being quite openly pagan, she also uses atheist poetry to be contrary to her two ultra-faithful co-travelers. Edward doesn't seem to mind, but James is mortified.
  • Hijacking Cthulhu: Thanks to her Hypno Trinket she managed to shift The Author into her subconscious while her consciousness has the show by hypnotizing herself once she became possessed.
  • Hypno Trinket: An odd subversion. She has placed herself under a standing hypnotic command, triggered by the sight of her pendant. The second she lays eyes on it, her mind has dominance over whatever is trying to possess her. Appropriate insurance for a Willing Channeler.
  • I See Dead People: Eventually her companions do, too, but Koudelka's talents for it are much stronger.
  • The Kirk: In a Freudian Trio with Edward and James.
  • Lady of Black Magic: A cold, stony young woman with a feminine touch to her appearance with black lace and a mini-skirt, and an embodiment of black magic with powerful fire and psychic powers.
  • Madden Into Misanthropy: Numerous shades of this are seen in her game and in the sequel manga, but in the first Shadow Hearts it appears to be in full swing. Like Roger, she isn't exactly panicking that the apocalypse is about to happen; the only part she definitively wants saved is her son.
  • Mask of Sanity: A lighter version than most. Koudelka would be rendered insane if not for a hypnotic suggestion that keeps her in touch with her humanity; the second she takes that down, though...
  • Meaningful Name: Her Romani name Zlato means "treasure".
  • Missing Mom: To Halley.
  • Named After Somebody Famous: Her first name references Josef Koudelka, a photographer known for his projects about gypsies in Romania.
  • Oh, Crap!: In the first Shadow Hearts, she isn't afraid to die, but she becomes very much motivated to try to stop Albert at all costs the moment she realizes what is about to be summoned with her sacrifice.
  • Previous Player-Character Cameo: To say she makes a show-stopping appearance in Shadow Hearts is putting it mildly. It also connects quite a lot of threads, confirming Shadow Hearts as a Stealth Sequel.
  • Person of Mass Destruction: When Koudelka drops her Mask of Sanity, the walls shake by mere merit of being in her presence.
  • Power Incontinence: Her psychic powers were too strong for her to handle as a kid.
  • Sanity Has Advantages: Koudelka is one of only three people to read the Emigre Manuscript and comprehend its true nature, and of those three, she is the only one to not go insane. She may not be able to alter reality on a whim since she hypnotized herself to only have access to The Author at a subconscious level, but she is also capable of functioning without the crazy kicking in - something she considers well worth the extra step between witch and godling.
  • Secret Other Family: After Koudelka parted ways with Edward at the Nemeton Monastery, he will settle down with Beatrice Villiers four years later; she and her son Halley are thus implied to be his premarital family.
  • Spirit Advisor: Years later, Koudelka would find herself guiding a young Harmonixer named Yuri, via telepathic (if cryptic and only semi-legible) communication. She eventually guided him to Alice Elliot.
  • Take Me Instead: In Shadow Hearts, she accepts to cooperate with Albert Simon in Alice's place so she can save her son.
  • Tragic Keepsake: Her pendant's origins are revealed in the Koudelka sequel manga: she retrieved it from her father's corpse after he was crushed by a coach that veered off a bridge while he was spearing fish in the river below.
  • Wham Line: Throughout Koudelka, Koudelka loses her sardonic nature whenever Charlotte appears. In giving the Bastard Bastard letters confirming her mother loved her, Charlotte fades away, and Koudelka's final words to her gives a sobering look at her actual self.
    Koudelka: Charlotte, how does it feel to know you were loved?
  • Willing Channeler: For ghosts, to allow them to speak with the living. Eventually becomes this to The Author as well.
  • The Voice: She guides Yuri as the voice in his head during Shadow Hearts, until the party meets her in person.

Party members


(Shadow Hearts 1)

    Alice Elliot 

Voiced by: Chie Sawaguchi (JP), Veronica Taylor (EN, Shadow Hearts), Michelle Ruff (EN, Covenant, credited as Georgette Rose)

Appearances: Shadow Hearts | Covenant
Alice is a practitioner of White Magic. She worked with her father as an exorcist, traveling throughout Europe banishing demons. She was actually born with a rare and hidden power, something highly desirable to the villains. Her father dies protecting her from Bacon during an incident in Rouen. She is saved by Yuri when she is nearly abducted by Bacon a second time at the very beginning of the game, and from there Yuri promises (because of the voice in Yuri's head) to protect her in their travels.
  • Alice Allusion: An example of the loli interpretation. Despite not being a goth herself, the dark atmosphere of the game makes up for it. Alice also dies in the canon ending.
  • Back from the Dead: Subverted. Roger decides to bring her back for Yuri, and the two NEARLY succeed in doing so, but the ritual fails at the last second. She was alive long enough to exchange "I love you"s with Yuri, though. Word of God confirms that Yuri manages to go back and save her to achieve the Good ending from the original SH.
  • Dangerously Short Skirt: VERY short.
  • Damsel in Distress: Justified, as the villains need her powers for their plans to work. Also, she lacks combat experience and is quite delicate. That said, she Took a Level in Badass after the timeskip and even menages to defeat Arcane Olga by herself.
  • Deal with the Devil: One of the very rare examples in this series that doesn't amount to a deal for power.
  • Enlightenment Super Powers: According to Zhuzhen Alice has some form of ESP, but the reason it manifests as holy powers certainly comes from her devotion to Biblical study.
  • Eye Beams: "Advent", one of the two attack spells she learns does this.
  • Feather Motif: Alice's light powers manifest in battle as white feathers flying upwards.
  • Foreshadowing: The small grave that appears in Yuri's graveyard after Alice's Deal with the Devil, whose name is clouded until very late in the game.
  • Head-Turning Beauty: Many, many, MANY characters comment on Alice's beauty throughout the game.
  • The Ingenue: Alice starts out as quite innocent.
  • Light 'em Up: Alice uses light magic for healing, protection and the odd offensive attack.
  • Mystical White Hair: She's a girl with mysterious power, not to mention a White Magician Girl, so the white hair is pretty appropriate.
  • Panty Shot: Again, the Advent spell. She's wearing pink panties...and they change if you equip her with the Underpants accessories (black or white, respectively).
  • Heroic Sacrifice: Alice sacrifices her soul in place of Yuri's.
  • Magikarp Power: Alice starts off with only one healing spell, and has weak physical power (to say nothing of her Sanity Points, which are the lowest of the main party). However, as the game goes on, her healing spells get stronger and she gains an attack spell that hits like a TANK.
  • Official Couple: With Yuri.
  • Secretly Dying: After taking on Yuri's curse from the vengeful masks.
  • Shrinking Violet: She starts off very shy and timid.
  • Rescue Introduction: Yuri rescues her from Roger Bacon in the beginning of Shadow Hearts.
  • Squishy Witch: Is great with magic, but her HP, offense and SP values are rather slow.
  • Take Me Instead: When the Four Masks come to claim Yuri's soul, Alice offers her own to them in order to spare him, essentially transferring Yuri's Curse to herself. She succumbs to the Curse during a train ride with Yuri, dying in his arms. In Covenant, the last remnants of her spiritual essence took up residence in Yuri's Graveyard, watching over him from afar. The Curse of the Holy Mistletoe is no match for her love for Yuri. It is implied that the Timey-Wimey Ball at the end of Covenant makes it possible for Yuri to save her.
  • Throw the Book at Them: While Alice is mainly a magic user, she can also bash enemies with a book.
  • White Mage: She is the main healer of the party.
  • White Magician Girl: She's the party's healer and status buffer.

    Li Zhuzhen 

Voiced by: Kenichiro Sanada (JP), Maddie Blaustein (EN)

Appearances: Shadow Hearts
A Taoist sage, initially met while investigating a town of monsters that Yuri and Alice have stumbled into. He rejoins them when Alice is attacked by Li Li, and on hearing about their encounters with "Roger Bacon" and Dehuai, attaches himself to the group.

Following the post-Shanghai Time Skip, Zhuzhen and Alice work as exorcists, and are called to the small town of Bistritz...

  • Asian Rune Chant: Used to cast his magic.
  • Cool Old Guy: No arguing with it when he's a Taoist master sage.
  • Cain and Abel: The Abel to his half brother, Dehuai, Cain
  • Good Counterpart: He is this to Dehuai, who is his brother.
  • I Did What I Had to Do: His reason for killing Yuri's father: Ben Hyuga was taken over by the demon he'd absorbed.
  • Magic Staff: His scepter.
  • Mercy Kill: Ten years before the game, Zhuzhen assisted Ben Hyuga, Yuri's father, in battling Dehuai. Ben attempted to absorb the demon Dehuai had summoned, and when he failed to properly control it, Zhuzhen had no choice but to kill him.
  • Put on a Bus: Is not mentioned after the first game, nor does he receive cameos like Margarete and Keith.
  • The Smart Guy: For the first half of the game, he's the Mr. Exposition.
  • Vitriolic Best Buds: With Yuri. Alice and Keith even discuss it near the beginning of Act 2.
    Keith: My goodness, it's hard to know whether these two are bosom buddies or sworn enemies... Which is it?
    Alice: Oh, I guess you could say both.

    Margarete Gertrude Zelle 

Voiced by: Mie Sonozaki (JP), Veronica Taylor (EN)

Appearances: Shadow Hearts
Margarete, code name "Malkovich", is a female spy who is under orders to set a bomb at the train station in Fengtian. She also sets a small bomb outside as a distraction, claiming that it means there will be fewer casualties as everyone will come rushing out to see what the noise was, sparing them from the larger bomb that will go off a few minutes later. However her plan is compromised when Yuri and Alice inadvertently end up caught in the smaller explosion, and she drops out of hiding to check that they're unharmed. She then tries to make her escape via the sewer system, but finds herself overwhelmed by the monsters lurking down there.

Fortunately, Yuri and Alice had no choice but to follow her given that the authorities were hot on their trail, and Margarete ends up joining them. While she initially stays to find out more about their mysterious powers, believing it to be valuable information that she can use for her own personal gain, Margarete finds herself becoming close to the pair, and even envies the bond that they share. She then becomes a loyal ally, and remains with the team no matter what.

  • Ace Pilot: She manages to pilot a plane that was halfway falling apart some distance.
  • Adaptational Modesty: Historically Margarete “Mata-Hari” Zelle was usually publicly wearing a chorus-girl outfit, if that; In Shadow Hearts, she goes around in short-shorts, a corset and a Bad Ass Long Coat.
  • Amazingly Embarrassing Parents: We meet Margarete's father, who is a lottery member. He wears a fake nose and embarrasses Margarete, but not before wishing her luck and giving her her ultimate weapon.
  • Anachronism Stew: She has a cell phone and what appears to be a microcomputer pre-WWI.
  • Badass Longcoat: Sports quite a stylish one.
  • Badass Normal: Margarete is the only playable character in the entire series to have no magical abilities whatsoever, all she has is conventional weapons.
  • Becoming the Mask: States in a confession scene that she was actually sent by the "Powers" (presumably, the Triple Entente pre-WWI) to keep an eye on the situation in Asia, and fully intended to use Yuri for her nation's betterment. But as she traveled with him, she became attracted to his way of life and abandoned that goal.
  • Boobs of Steel: The strongest fighter in the first half of the game next to Yuri, and even at the end, she and Keith are the strongest. And of course, she's far more buxom than Alice.
  • Boom, Headshot!: Her "Snipe" special skill.
  • Continuity Nod: She makes a cameo in Covenant if you make the right choices in the Chain of Deals sidequest.
  • Family-Friendly Stripper: Though displaying a firm comfort of her own sexuality, we never see the famous prostitute-spy, stripping.
  • The Gunslinger: Her Weapon of Choice is a pistol.
  • Gun Fu: When she gets all 3 attacks in her Judgement Ring, she ends her combo by shooting the enemy while backflipping.
  • Historical Beauty Upgrade: While real-life Mata Hari wasn't ugly by any means, she wasn't a blue-eyed blonde with Boobs of Steel like in this game. She was instead a dark-eyed brunette, and very modest in the chest department.
  • Historical Domain Character: She is based on the real life Mata Hari, although with the "spy" elements played up instead of the "stripper" elements.
  • The Lancer: To Yuri. She takes charge following Yuri's disappearance after his failed fusion with the Seraphic Radiance.
  • Ms. Fanservice: The original one in the series. She makes her introduction to the party by letting Yuri look up her skirt and flashes her panties every time she attacks.
  • Nice Hat: In her cameo in Covenant, she sports a dashing purple one.
  • Panty Shot: You can see them whenever she gets all three attacks in her Judgment Ring. They're purple.
  • Secret-Keeper: In the canonical bad ending, Margarete is the only person Alice tells of her impending death. She doesn't tell anyone else.

    Keith Valentine 

Voiced by: Kenji Nojima (JP), Scott Rayow (EN)

Appearances: Shadow Hearts | Covenant | From the New World
A vampire, one of the Valentine vampire clan (a running gag in the series). He lives in a castle near the small town of Bistritz, Germany. Despite being a vampire, he's a very cultured man, and has befriended a fatherless girl who lives in the village.

He offers to assist Alice and Zhuzhen in their investigation and, after it's settled, asks their help to defeat a monster that showed up in his castle's tower...

  • A Father to His Men: While he may only be an antiquated lord, he will react violently if his subjects are in danger.
  • Animorphism: Can turn into a silver bat.
  • Badass in a Nice Suit: It's a bit dated, but it's still quite fancy.
  • Berserk Button: Though cool-headed and mellow through-out the rest of the game, even in the face of potential death, the notion of someone stealing his family's blood rites and using them to harm/kill the very people of his land is enough to make Keith out for blood.
  • Blood Magic: All his special abilities are thanks to his family's ceremonial blood rites. Apparently it's not a vampire thing, it is specifically his family's in particular.
  • Broken Aesop: May overlap with Our Vampires Are Different — Keith claims vampires do not drink blood and that is a myth, even though he and his family very clearly do have a life-drink ability. It may be that this is a trait of his family's Blood Magic and not intrinsically tied to vampirism in the Shadow Hearts universe.
  • Camp Straight: As fabulous as he acts, we only ever see him make a brief chivalrous advance on Margarete. (As well as apparently going back to sleep with a gaggle of vampire women.)
  • Continuity Nod: With the defeat of Albert Simon and Meta-God, Keith goes back to sleep in his coffin. He's awake in Covenant, now working as a lottery member, and not entirely pleased about Joachim's new choice of business... He also appears in From the New World, being one of the few characters to appear in all three games.
  • Flash Step: How he moves during battle; while the others are seen moving, he just teleports towards the enemy.
  • Friend to All Children: He gets along marvelously with Nina; he sings and dances with her. John and Yuma also seem to take a liking to him when he shows up looking for Joachim.
  • Invisibility: One of his vampire powers. Only used during cut-scenes.
  • It Amused Me: He joins the party after Yuri is out of his tower solely because he was otherwise bored.
  • Middle Child Syndrome: Completely reversed. Despite having a much stronger elder brother and magical adept younger sister - both are major bimbos so his parents proclaimed him the family heir. (both other siblings seem happy to have avoided the position).
  • Our Vampires Are Different: The most normal of the Valentine family. Relatively speaking of course. The vampires themselves are rather different, he's not bothered by daylight, garlic, or crosses.
  • Recurring Character: Appears in the three games.
  • Royal Rapier: His Weapon of Choice.
  • Royals Who Actually Do Something: Him and his entire family. He point blank states that even if he is now an antiquated lord, if he were actually callous enough to let the people of his lands be preyed upon (by his family’s stolen Blood Rites, no less) his predecessors would fly out of their graves and drag him to hell - at which point he grabs his rapier then heads down from The Blue Castle to save Bistritz.
  • Summon Magic: Most of his skills involve him summoning something via a ritual.
  • Vampire Vords: In his one voiced scene in the game, he talks with these. The rest of the game, he doesn't.

    Halley Brancket 

Halley Brancket (Harry Plunkett)

Voiced by: Satoshi Hino (JP), Vinnie Penna (EN)
An adolescent boy running around the streets of London, protector of a group of orphans. When some of them are abducted by Jack, a psychopath running an Orphanage of Fear, he turns to Yuri (who came to him to get his wallet back after one of the orphans swiped it) to assist him in saving them. After Jack's defeat, he discovers where his kidnapped mother was taken and, as that's where Yuri's party is going, joins up.
  • Blow You Away: He's Wind affinity.
  • Brats with Slingshots: He fights with slingshots.
  • But Now I Must Go: After taking out Albert Simon and Meta-God, Halley and his mother travel to America to meet up with his father.
  • Connected All Along: His mother and the voice in Yuri's head are revealed to be the same woman: Koudelka; his father is implied to be Edward Plunkett, given his surname.
  • Dub Name Change: An unintentional example. "Halley Brancket" is a typo of "Harry Plunkett".
  • The Fagin: He's only 12 (according to the official Japanese Shadow Hearts website) but already functions as a big brother figure to the other orphans, teaching them how to steal things and giving them a place to hide afterwards. The crime aspect is less an end than a means, since an orphan's gotta eat.
  • Heroic Bastard: Implied to be the illegitimate son of Edward Plunkett.
  • Named After Somebody Famous: His first name references Edmond Halley (assuming it isn't meant to be the more English-sounding "Harry").
  • Nice Hat: Wears a cap.
  • Parental Abandonment: His father is in America, and his mother is locked in an insane asylum and being tortured by Albert Simon.
  • Power Incontinence: He has a very poor handle on his powers, and they flare up when he's upset.
  • Psychic Powers: He gets them from his mother.
  • Satisfied Street Rat: Firmly claims to be this when first met. Ultimately subverted when we find out about Koudelka; he was just putting on a brave face, and he genuinely misses his mother.
  • Scarf of Asskicking
  • Secret Other Family: Halley would have been born just as his father was getting married to Beatrice Child Villiers. Though there is no indication Koudelka told Edward about him, by the end they are sailing off to find him.
  • Sixth Ranger: Adds far less social dynamic to the team than even the "bored vampire", but his introduction chapter is at least thorough if a bit late to gel with the others.
  • Spin-Offspring: He is the son of Koudelka Iasant (the protagonist of Koudelka), and Edward Plunkett (one of her two allies in that game) is heavily implied to be his father.
  • Street Urchin
  • Tagalong Kid: He really doesn't have much more motivation for staying after he gets his mother back than anyone else would; God is about to carpet bomb the world, and Halley would prefer otherwise since he is living there. But the extra psychic hand is appreciated, so the rest of the team is happy to have the help.
  • Unskilled, but Strong: He has very poor control of his powers and needs to go into rage-fits to activate them, but the room literally shakes when he does.

(Shadow Hearts: Covenant)

    Karin Koenig 

Voiced by: Miki Nagasawa (JP), Kari Wahlgren (EN)

Appearances: Shadow Hearts | Covenant
Karin is a Lieutenant of the German Imperial Army, and apparently comes from a long line of Bavarian nobility. She first meets Yuri while under orders to capture the village of Domremy, and intrigued by the demon that saved her life, later returns to the village while escourting Cardinal Nicolai. However after the Holy Mistletoe is used to place Yuri under a terrible curse, Karin switches sides, and ends up travelling with Yuri and company to find a cure. While Karin falls in love with Yuri, she's aware of his feelings for Alice, and supports him in any way that she can.
  • Absolute Cleavage: Especially in her bonus costume.
  • Action Mom: Karin is actually Yuri's mother, Anne. Come the end of Covenant, Karin wishes to go back in time so that she could be with Yuri. However she's sent back before Yuri is even born, and instead meets his father, Ben Hyuga. Karin loses her memory due to travelling through time, but still has the Anne's Cross and photograph that Yuri gave to her, which is why she goes by the name of Anne. Given she was carrying papers as a German Officer that would identify her as Russian, Anne also believes herself to be a Russian envoy. She then marries Ben, and ends up giving birth to Yuri.
  • Alliterative Name: Karin Koenig.
  • All Love Is Unrequited: She falls hard for Yuri, who doesn’t notice and isn’t over Alice. This causes her a good deal of grief.
  • Badass Normal: She's by far the most conventional fighter of the cast.
    • Four-Star Badass: Initially, but her ties to the military are downplayed as the plot goes on.
  • Bittersweet Ending: She does not get the guy. In fact, it turns out that through a Stable Time Loop, Yuri is her son. She does manage to find a second love with Ben Hyuga, but she is also inevitably doomed to a violent death at the hands of Dehuai's monsters.
  • Boobs of Steel: Karin is the strongest physical fighter among the three playable female characters (the other two are casters), and the bustiest. Though honestly it's easier to list female characters in Covenant who aren't rocking large breasts.
  • Custom Uniform: She inherits one of Cornelia's old outfits, and her ultimate armour is one of Margarete's costumes.
  • Did Not Get The Guy: She doesn't ever get to really be with Yuri. Then again given that she's actually his time travelling mother, then that's probably a good thing.
  • Love Father, Love Son: Inverted!. Karin falls in love with Yuri, who happens to be her own son, but instead ends up with his father Ben.
  • Love Hurts: Her realization that she can never replace Alice in Yuri’s heart causes her a great deal of heartache.
  • Luke, I Am Your Father: Karin is Yuri's mother.
  • Lust Object: The bestiary mentions that Nicolai fell for her at some point, though given they barely get any screentime together before she betrays him, it's probably safe to say it was more rooted in lust than love.
  • Male Gaze: In-Universe. Yuri, Roger, and Gepetto (on one occasion, all at once!) frequently size her up.
    • Her figure is given quite a bit of emphasis out-of-verse too, especially in promotional art.
  • Ms. Fanservice: Her ultimate armour, which gives her a new costume, has about enough material to fill an average sock, and her art tends to draw focus to the almost laughable tightness of her skirt (often framed from behind) and her chest. That she's literally wearing a hand-me-down outfit meant for a doll makes it worse.
  • Oblivious to Love: She seems ignorant of Nicolai's romantic interest in her. On the other hand, Yuri seems ignorant of Karin's interest in him.
  • Only Sane Man: At least, compared to the rest of the party. She's the most level-headed member of the team, lacks any oddball quirks, and had no contact with magic/monsters/occult before the events of the game.
  • Panty Shot: Considering her Dangerously Short Skirt, it's amazing how sparse they are, but they're present. Notably on certain camera angles with her Sword Art, Bullenfogel, the animation does occasionally show them off. They're blue. Then again, it may just be a texture failure, so who knows?
  • Stable Time Loop: She travels with Yuri, talked with him about his mother, gets Anne's Cross and the family photo, then was sent back in time to meet Ben, who she then marries, and then gives birth to Yuri...
  • The Reveal: Karin being Yuri's mother.
  • Royal Rapier: Karin's main weapon.


Voiced by: Shuichi Ikeda (JP), Richard Cansino (EN)
Blanca is a wolf who lived in a forest near the village of Domremy, and was the pet of a little girl named Jeanne. When Jeanne is killed during Sapientes Gladio's raid of Domremy, Blanca ends up following along with Yuri and Gepetto merely out of association and having nothing else to do.
  • All Your Powers Combined: Every time Blanca defeats another wolf, one more "soul" is added to his Soul Comet attack.
  • Amplified Animal Aptitude: Far smarter than any real-world wolves - however only slightly brighter than other wolves in the Shadow Hearts universe, as they can all articulate in their own language and possess sentience.
  • Angry Guard Dog: Toward invaders of Domremy, but he is actually very friendly to non-invaders.
  • Blow You Away: Wind is his elemental affinity.
  • Big Friendly Dog: For a wolf he is very social toward humans, likely a result of Jean's influence.
  • Colourful Theme Naming: Blancameans white in Spanish.
  • A Day in the Limelight: Twice. First during the St. Marguerite island arc, when the party gets captured and Blanca has to rescue them. Then, on the beginning of Disc 2, he helps Kurando against Ishimura's assassins.
  • Evil-Detecting Dog: He notices something strange when Garan sets a trap for the party at the Forest of Wind.
  • Heroic Dog: Blanca is a wolf and one of the heroes.
  • Intellectual Animal: He only speaks when fighting other wolves, but he's surprisingly erudite.
  • Magic Knight: Blanca's got both decent physical and magic damage, but leans a bit more to magic. He's also the fastest character. Though this all means that you've better physical and magical fighters that can specialize. With enough Judgement Ring customization, your mages can becomes just as strong.
  • Stalker with a Crush: A pink wolf Blanca faces in Japan had apparently been secretly following him throughout his travels, collecting fur and things that he had left behind. She decides to beat the crap out of him for rejecting her love.
  • Team Pet: Make no mistake, he's a wolf smarter than the hero (he can use crests) and even if he didn't he could mess anyone who crossed him with ease.
  • The Sneaky Guy: The mutt could put a ninja to shame. Detects a tranqulizer mist before it can go off, stays out of range, and then sneaks in solo to rescue the rest of the party who it went off on, complete with standing on his hind-legs and leaning against the walls to avoid line-of-sight from patrols.


Voiced by: Hiroshi Ito (JP), Amos Nandy (EN)
A puppeter and Alice Elliot's great-uncle, he's taken care of Yuri for the months between the first and second games. He tags along with Yuri and company mostly because he can't think of a reason not to. His weapon is his puppet, Cornelia, which he treats like a real person.
  • AB Negative: His blood type is literally AB. It's a puzzle solution.
  • Badass Adorable: His attack doll, Cornelia.
  • Black Mage: His unique skills are all focused on dealing offensive magical damage.
  • Companion Cube: "Cornelia, look how strong you are!" The Doll House sidequest indicates that his daughter's soul is in his puppet, subverting the trope.
  • Cool Old Guy: He's not that old, but still.
  • Dirty Old Man: Alone among the characters, he's excited by the prospect of Veronica torturing him. He also joins Yuri in 'admiring' Karin's new outfit.
  • Improbable Weapon User: He attacks with his puppet, and his weapon on the equipment screen is puppet strings.
  • Marionette Master: Fights using his doll and his buyable weapons are wires.
  • Nice Hat: A green topple.
  • Non-Elemental: His element is decided by which dress Cornelia is wearing.
  • Red String of Fate: Revealed to be his ultimate weapon after completing his sidequest.
  • The Smart Guy
  • Shout-Out Theme Naming: Named after the woodcarver Geppetto from The Adventures of Pinocchio.
  • Squishy Wizard: He has the highest magic and MP values out of the playable characters, but his HP, defense and physical attacks are low.

    Joachim Valentine 

Voiced by: Paul St. Peter (EN)

Appearances: Shadow Hearts | Covenant | From the New World
One of the Valentine vampire family. He initially appears protecting a small seaside village in the guise of the Grand Papillion, but isn't quite strong enough to stop Veronica on his own. Once Yuri's party assists him, he repays them by joining up. His weapons are whatever he can pick up and hit people with, as per his pro-wrestling training under the Great Gama.
  • Abdicate the Throne: It is implied he would have been the heir to the family patriarchy if he had applied himself. But he couldn’t handle the demands of aristocracy so he was more than happy to see his younger brother get the position instead.
  • Animorphism: Being a vampire, he can transform into a bat.
  • Ascended Extra: His golden bat form appears briefly in the first Shadow Hearts, during a optional Duel Boss to obtain Keith's Infinity +1 Sword.
  • The Big Guy: Joachim is the physically strongest party member.
  • Break Out Character: Joachim tends to be one of Covenant ‘s most well liked characters, whether due to being a powerhouse, openly gay at a time when that was still uncommon, very kooky or a combination there-of, most players enjoyed him especially among the new cast.
  • Butt-Monkey: Often gets this treatment from Anastasia.
  • The Cameo: In the first game and From the New World, being one of the few characters to appear in all three.
  • The Cape: He is as devoted to bombastic super-hero-style heroics as his brother is to aristocratic integrity.
  • Dark-Skinned Blond: Though most of the Valentines are blond he stands out by having both dark skin and dreadlocks.
  • Dishing Out Dirt: His elemental affinity is Earth.
  • Friend to All Children: Beloved by John and Yuma, Yuma even being the one he entrusts with his mask. He treats Anastasia as his trusty side-kick, and she treats him as a play-mate. And like Keith, he seems to get along well with Nina in his brief his appearance in the first game.
  • Glass Cannon: Joachim's Goden Bat form. Despite the high strength, his low HP means that he can killed easily.
  • Hell-Bent for Leather
  • Historical Domain Character: Not him; his teacher, the Great Gama, was in real life one of the greatest Greco-Roman wrestlers of the day.
  • Home Run Hitter: His Grand Slam technique.
  • Idiot Hero: When Joachim says that every super-hero needs to have a weak-point, Yuri tells him that his brain bad enough.
  • Improbable Weapon User: Joachim is the incarnation of this trope. His official weapon category is 'Bludgeon', but instead of the expected clubs and hammers, in Joachim's case it's literally "Whatever item strikes his fancy to pick up and carry." He starts with a piece of lumber; throughout the game he'll randomly grab up lockers, mailboxes, desks, a clay idol, a GIANT FROZEN TUNA...His Infinity +1 Sword? A tiny submarine, with tiny, miniature people manning the cannons.
    • His penultimate weapon is the Aruze company building. Also with miniature people inside it.
  • Invisibility: One of his forms. In this state, Joachim cannot be targeted by enemy attacks.
  • Invincible Hero: Lampshades his defiance of this trope early on.
    "A hero has to have one or two weak points, you know. Nobody loves a perfect superhero."
  • Involuntary Shapeshifting: His Joachythms can make him change form at specific intervals, but since one usually doesn't keep track of that particular statistic, the transformations seem to come out of nowhere.
  • Large Ham: It comes with being a professional wrestler before the advent of microphones.
  • Macho Camp: Both he and his mentor, the Great Gama.
  • Mask Power: First the butterfly mask as The Grand Papillon, and later on, The Great Question mask.
  • Ninja Pirate Zombie Robot: A wrestler vampire, who is also a super-hero.
  • Odd Couple: He and Anastasia are practically each-other’s Foil, both Royals Who Actually Do Something, except where he is a full grown man who can’t handle royal responsibility but still tries to put others before himself, she is a tween trying to take on adult responsibility despite being The Unfavorite and is noticeably Spoiled Sweet. Despite their almost polar opposite roles they get along fantastically in both cut scenes and battle Affinity.
  • Our Vampires Are Different: He is Keith's big brother. And... well... everything about him. When was the last time a vampire was a professional wrestler?
  • Super Mode: His super-hero forms. While it is played for laughs, it does makes him stronger, gameplay-wise.
  • Royals Who Actually Do Something: It’s easy to forget, but the ultra-strong, campy action hero, wrestler party member is actually royalty.
  • Telephone Polearm: That's just the tip of the iceberg.
  • Visible Invisibility: The player can see his Invisible form as a vague distortion of the background.
  • Would Hit a Girl: Has no problem whatsoever with harming Veronica when he duels her.


Voiced by: Yuka Koyama (JP), Michelle Ruff (EN)

Raised by the legendary dancer Carla, Lucia is a beautiful, talented dancer and fortuneteller, but is also a little dim. Decides to journey with the party after they proved to not be allied with Sapientes Gladio.

  • Dance Battler: In addition to dancing to cast her spells, every one of her physical hits looks like the steps in a fan-dance as she lays into the enemy.
  • The Ditz: "Remember, you're slow. Be careful out there." — Her caretaker's last words to her before she leaves
  • Dark Is Not Evil: Her position on the Elemental Rock–Paper–Scissors is "Dark" and she's probably the nicest character in the party.
  • Eye of Newt: All of Lucia's Aromatherapy skills require the mixture of two oils to use.
  • Flat Character: Has absolutely no character development, and largely exists to give players the option of having another magic user to play with. Averted in the Director's Cut edition, which she gains a little character development and backstory, mostly dealing with her relationship with Veronica Vera, but it's still not much.
  • Fortune Teller: Which she does through a combination of intricate dancing and Tarot-reading.
  • Historical Domain Character: Not her, but her boyfriend — Lawrence of Arabia.
  • Ineffectual Sympathetic Villain: At first. Lucia nearly got herself killed when she tried to feed the party to her monster cat.
  • Ms. Fanservice: She is even doing a sexy dance when first introduced.
  • Out of Focus: Despite her tragic backstory and connection with Sapientes Gladio, Lucia gets very little interaction with them.
  • Paper Fan of Doom: Which are usually named after Greek gods/celestial bodies.
  • Stripperiffic: Not only is her way of reading fortunes rather unorthodox in a flirtatious kind of way, but both her default and alternate outfits do well to accentuate certain... aspects of her form.
  • Tarot Motifs: Throughout the game, you find Tarot cards that she can use as attacks in-battle. Unfortunately, you can only draw one per fight and it's based on luck if you get the positive or negative effects for your party.

    Anastasia Romanov 

Voiced by: Yuka Imai (JP), Stephanie Sheh (EN)
Yes, that Anastasia — Grand Duchess Anastasia Romanov. Alone of the Czar's family, she's distrustful of Rasputin, a distrust proven to be well-founded when he tries to take over with the power of Asmodeus. After Yuri and friends crush his attempt, she joins them in order to keep Russia (and the rest of the world) safe. She fights using Faberge eggs, as befits a Grand Duchess.
  • Acting Your Intellectual Age: Zigzagged — Her default mode is this, she acts very adult for her age and tries to concern herself with the plight of her countrymen and she is only thirteen. However, she knows how to turn on the charm and act like a stereotypical tyke when it comes to manipulating adults like her father, Rasputin, or even the rest of the party.
  • Badass Adorable: Who'd have thought that sheltered little Anastasia Romanov could keep up with vampires and Harmonixers in a fight?
  • Brainwashed and Crazy: Rasputin and Veronica mind control her to attempt and kill Alexei.
  • Break the Cutie: What Rasputin attempts by kidnapping her brother, then nearly forcing her to kill him, and earning her her mother's hatred.
  • The Cutie: The party even react to this when Anastasia introduces herself as the princess.
  • Enemy Scan: Anastasia can view the enemy HP, elemental affinity and status effect by taking pictures of them. However, she needs to be in the party for it to work.
  • Historical Domain Character: As mentioned, it's that Anastasia.
  • Improbable Weapon User: Does it help that the Faberge eggs are mechanical?
  • Love at First Sight: Anastasia upon meeting Kurando. He doesn't reciprocate, but is far too polite to let her down gently. However, he seems to have warmed up to her by the ending. If you finish his sidequest, she gets engaged to him, with his mother's blessings.
  • Making a Splash: her element is water and the first Summon Magic she learns is water-based.
  • Nice Hat: A Russian tall fur hat.
  • Odd Couple: She and Joachim are practically each other’s Foil. Both Royals Who Actually Do Something, and where Joachim is an overgrown man-child who abdicated his role as family heir because he couldn’t take the responsibility, Anastasia is a tween who tries to take adult responsibility despite being The Unfavorite, but the two get along marvelously, both in cut-scenes and as illustrated in their high Affinity for each-other in combat.
  • Pretty in Mink: Her fur-trimmed coat and hat. It was winter in Russia when she signed on.
  • Pretty Princess Powerhouse: A grand duchess of the Russian imperial family, and she will wallop some monsters.
  • Royals Who Actually Do Something: The only member of the Romanovs who gets up close and personal in defending Russia and the world from the forces of evil.
  • Shipper on Deck: In a scene where she and Joachim are spying on Yuri and Karin, Anastasia is actively cheering for Yuri to make his move and kiss her.
  • Spoiled Sweet: Not parentally, but societally she has been very pampered - leading her to become keenly aware of how hard those who live outside the palace have it by comparison.
  • Summon Magic/Mega Manning: Aside from taking pictures of enemies to check their stats, she can also utilize some enemy-only spells by summoning them through the photos she's taken.
  • The Unfavorite: Her mom clearly doesn't think too highly of her.
  • These Hands Have Killed / What Have I Done: Just narrowly averted against her brother while being mentally dominated by Rasputin. Even though she is snapped out of it in time she is in tears as she stares at the dagger in her hand over Alexei and realizes what she was about to made to do.
  • Yaoi Fangirl: Just see here!

    Kurando Inugami 

Voiced by: Hiro Shimono (JP), Richard Cansino (EN)
A quiet swordsman who is Yuri's cousin, and also has the ability to use Fusion. However, the number of forms Kurando can embody is limited to two.
  • Brainwashed and Crazy: The influence of the Otherworld causes him to go mad and attack the party as Tsukiyomi. Post-battle he manages to regain his senses and also unlock his fusion form.
  • BFS: Wields one, when transformed into Jutendouji.
  • Chained by Fashion: Jutendouji.
  • Compensating for Something: His second fusion. Hoo boy. It's even quite creepily lampshaded by his mother of all people.
  • Gender Bender: Kurando's main transformation is of a moon goddess... which is strange, considering that the Tsukiyomi is actually a MALE deity.
  • The Generic Guy: Kurando joins late and has no motivation other than Anastasia having a crush on him.
  • Hand Blast: "Ascetic's Fire".
  • Lightning Bruiser: He's very gifted in his physical stats, but the tradeoff is very mediocre magic ability.
  • Light 'em Up: His innate element. His first fusion, Tsukiyomi, also uses light-based spells.
  • Sixth Ranger: Kurando is the last character to join the party, and is only met on Disc 2.
  • Voluntary Shapeshifter: Similar to his cousin Yuri, but gets much less variety out of the deal since he only gains two forms, one being a reward from a sidequest. It is later revealed that Harmonixers are normally only able to use one form; Yuri is the exception because of Alice's influence. Like Yuri, he cannot use Crest Magic.

(Shadow Hearts: From the New World)


Voiced by: Ryoko Nagata (JP), Kelly Ray (EN)
She is a Garvoy tribe priestess and warrior woman. With her bodyguard Natan always at her side, Shania wanders the country slaying the demons that emerge from the "Window"—the very thing that ended Marlow's life. She is blessed with the power of Fusion, the ability to borrow the power of Nature Spirits for use in her hunt. She saves Johnny's life and in turn Johnny asks to accompany her in the hopes that they will find Gilbert.
  • An Axe to Grind: Tomahawks, actually.
  • Boobs of Steel: Shania is well endowed and the strongest physical fighter, being the Action Girl shapeshifter of that game. Played for laughs when Johnny first meets her. Follow the arrow.
  • Cute Monster Girl: All of her fusion forms.
  • Dark Is Not Evil: As the game's Fusion-user, it's her innate element. She's also the second main character.
  • Dark-Skinned Blond: Her tanned skin contrasts with her almost bleach-blond hair.
  • Dual Wielding: A pair of tomahawks.
  • Horned Humanoid: Tatan'Ka, her second Fusion, has bull-like horns.
  • Male Gaze: The camera from Johnny's view pans to her breasts when he wakes up after falling unconscious at Marlow's apartment.
  • Ms. Fanservice: When she does a Battle Strip for every fusion, what do you expect?
  • Power Floats: When transformed into La Sirene, Shania can float.
  • Power Tattoo: Shania gets a new tattoo each time she undergoes a Soul-Pact.
  • Revenge: Lady killed her whole tribe and since then she has been hunting her to kill her.
  • Seven Deadly Sins: In the Purgatory, she represents Wrath, as she is driven by revenge. If you leave her for last, she will also be consumed by Envy.
  • Spell My Name with an "S": Possibly unintentional, but Johnny spells her name as "she-nai-ya" during cut-scenes.
  • Stripperific: Heck, she strips before fusing!
  • The Power of the Sun: Her final fusion. Maxing its statues is necessary to get the good ending.
  • Voluntary Shapeshifter: Fuses with nature spirits to take on their forms and abilities.
  • Wham Shot: The bad ending only differs in one detail from the good ending — Shania isn't there when Johnny leaves the agency. Then the camera leads us to her, on top of a skyscraper as a storm brews, and she opens her Malice-red eyes.
  • Winged Humanoid: Thunderbird, her first Fusion, is a purple angel-like creature.


Voiced by: Nobuaki Kawamitsu (JP), Matt Hoverman (EN)
Shania's quiet and extremely protective bodyguard. He uses Guns Akimbo and often calls Shania "Princess". He doesn't speak much, but is actually a warm-hearted person and in the few times he does speak, he usually explains things to Johnny.

    Frank Goldfinger 

Voiced by: Banjo Ginga (JP), Marc Thompson (EN)
A hyperactive and quite hammy ninja hailing from... Brazil? He was the only survivor of a plane crash and landed in the jungles of Brazil. After wandering for a week he stumbled upon the "Ninja Hideaway", a secret ninja village that has existed there for 300 years. He is a subordinate of Mao, tends to talk in the third person, and often calls Johnny "Boy", much to Johnny's chagrin. He is dedicated to protecting the safety of the States and is on a mission to find out Gilbert's true intentions. He makes his swords out of anything he can find and mount to a hilt.
  • Expy: Of Joachim from Covenant. Both being Boisterous Bruiser idiot super-heroes and the physically strongest party member of their respective games. Both Joachim and Frank can pick items lying on the ground to use as weapons and face their mentor in their endgame sidequest.
  • Highly Visible Ninja: Even extends to a cloth he uses to hide. They aren't supposed to have the American flag on it.
  • Improbable Weapon User: He puts a cactus on a hilt. He puts a firework on a hilt. He puts a larger sword on another hilt. His Infinity +1 Sword? A shishkebob with food on it.
  • Large Ham: A given for Shadow Hearts, but he stands out even in this cast.
  • Light 'em Up: Oddly enough this is his element.
  • McNinja: A Polish-American ninja trained by Brazilians.
  • Mighty Glacier: The toughest member of the party outside of Shania's fusion, and also the slowest.
  • Ninja: Not a very good one, but he is one.
  • Seven Deadly Sins: In the Purgatory, he represents Pride. If you leave him for last, he will also be consumed by Envy.
  • Sharp-Dressed Man: Before he joins the party, he wanders around in a nice blue suit with a pocket square.
  • Shown Their Work: A Brazilian Ninja might seem off, but when Japan's largest non-Asian minority are Brazilians, it makes more sense. Sorta.
  • Third-Person Person: Frank always talks in the third person.


Voiced by: Kujira (JP), Marc Thompson (EN)
A giant female talking cat who also happens to be a drunken master. She's currently serving as bodyguard and second-in-command to the infamous gangster, Al Capone. Frank refers to her as "Master". Mao is an aspiring actress, and is working on a kung-fu flick in her spare time at Purramount Pictures.
  • Cats Are Mean: Mao can be rough and harsh. She has little tolerance for the people she dislike (She bullies Elliot Ness until he gives up his precious magazine and then she admits liking doing that because she can't stand law enforcers) or the ones she perceives as imcompetent or useless (Frank is shown to be really afraid of her). Oddly enough, Mao doesn't seem to (really) mind to be called "Master Meow" by Johnny.
  • Crossdressing Voices: English speaking players may be surprised when they first hear feminine pronouns applied to the ultra suave voiced passive-aggressive gangster.
  • The Dragon: To Al Capone. A non-villainous example as, in this game, Capone is portrayed as a nice guy, contrasting his rival, Roy McManus.
  • Drunken Master: Her weapons are different vintages of alcohol.
  • Eyes Always Shut: The few times she opens them they're revealed to be yellow.
  • Making a Splash: Her element. Also, to obtain cat coins, Mao has to kill enemas with her water-based Personal Skill.
  • Mega Neko: She is as tall as Johnny.
  • Ninja Pirate Zombie Robot: She's a hard-drinking talking martial artist cat who aspires to be a movie actress, and she acts as Al Capone's bodyguard and second-in-command. She's also training Frank.
  • Noodle Incident: Mao is very adamant when it comes to talk about how she met Frank in the Brazilian jungle or what happened in the Sushie Bar at Rio de Janeiro. She just makes passing remarks about her being "young and stupid".
  • Old Shame: In-Universe, how she seems to feel about her time with the Brazilian ninjas.
  • Seven Deadly Sins: In the Purgatory, she represents Greed. If you leave her for last, she will also be consumed by Envy.
  • Squishy Wizard: Mao is geared towards magical might and her defenses are (somewhat) lacking.
  • Talking Animal: And only Johnny thinks it's weird.
  • Unusually Uninteresting Sight: No one is ever surprised at the giant talking cat walking around...except Johnny. In either ending Johnny even comments on how while Mao is now a popular actress who's won several awards, no one seems to notice she's a cat. But then again, this is Shadow Hearts.

    Hildegarde "Hilda" Valentine 

Voiced by: Rie Kanda (JP) Erica Schroeder (EN)

Appearances: Covenant | From the New World
She is yet another sibling of the Valentines, a family of vampires. She's the little sister of Joachim and Keith. She and Roger were captured by Roswell scientists when they were mistaken for aliens. Rescued by Johnny's party, she journeys with them at Roger's suggestion. Her bizarre metabolism causes her to fluctuate between Slim Hilda (which is better at magic attacks), Curvy Hilda (which is better at physical attacks), and the Pink Bat (doubled physical attack power at the cost of halving her health and limiting her attack options). She's convinced (or maybe just delusional) that she is some kind of Magical Girl of Truth and Justice.
  • Ascended Extra: Her pink bat form appears in Covenant, as Bonus Boss that grants Joachim his Infinity -1 Sword.
  • Animorphism: Like her brothers, she can transform into a bat depending on how much calories she consumed.
  • Big Brother Worship: As he is the family heir, Hilda is 100% devoted to her older brother Keith.
  • Dishing Out Dirt: Earth is Hilda's elemental affinity.
  • Elegant Gothic Lolita: Wears a black dress with pink shoes.
  • Glass Cannon: Like Joachim's, her Bat form makes her physically stronger at cost of lowering her HP, defense and blocking the use of magic.
  • Green Thumb: Slim Hilda attacks with wires, sun rays and pumpkins.
  • I Know Mortal Kombat: Hilda obtains magazines that teach her new skills. Joachim wrote them.
  • Invisibility: Subverted. Unlike her brothers, Hilda can't turn invisible.
  • Lovable Alpha Bitch: While sadistic, cocky and aggressive to most when she's slim, it's a slightly different story with her party members.
  • Magical Girl: What she's aiming for. Her weapon is a wand. It's fricking huge when she's Curvy.
  • Magic Wand: In her Slim form. When she's Curvy, it's a Magic Staff.
  • Magically Inept Fighter: Curvy Hilda excels in physical attacks with high defense and HP, but is average with spells.
  • OOC Is Serious Business: Normally a bubbly-headed bimbo, but Hilda gets 100% serious when she sees her older brother hurt by her eldest brother. Even in her pre-appearance in Covenant she gets outright vicious towards Joachim for worrying Keith.
  • Our Vampires Are Different: What do you expect from Joachim and Keith's little sister?
  • Royals Who Actually Do Something: Like her brothers, Hilda is happy to go out and take evil-head on, despite being raised a sheltered aristocrat.
  • Seven Deadly Sins: In the Purgatory, she represents Gluttony. If you leave her for last, she will also be consumed by Envy.
  • Shout-Out: Her Infinity +1 Sword? A Keyblade in all but the name. The description even points out that it could be used "to unlock the keyhole on people's souls".
  • Squishy Wizard: Her default form, Slim Hilda, has high magic power but with little on the way of physical offensive, defense and HP.
  • Split Personality: Hilda changes her shape and personality depending on how many Calories she has absorbed. The "curvy" Hilda is a Shrinking Violet, the "slim" Hilda is more of an Tsundere. Each personality is needed to obtain new skills.
  • Super Mode: Mask Power. By consuming a high amount of either positive or negative calories, Hilda can transform into Slim Mask (her special/magical attack power doubles) or Curvy Mask (physical attack power doubles).
  • Verbal Tic: In the Japanese version, she ends her sentences with "~nya" (except in her Curvy form).
  • Voluntary Shapeshifting: Unlike Joachim, Hilda can controls her tranformations at will by consuming calories stolen from enemies. Positive calories turn her from Slim form to Pink Bat form to Curvy form, while negative calories have the opposite effect.

    Ricardo Gomez 

Voiced by: Masashi Ebara (JP), Sean Schemmel (EN)
A wandering mariachi who charms all and the stages of Chicago with his songs. He is the secret lover of Al Capone's sister, Edna. He has a soft spot (and weakness) for women, and his guitar actually doubles as a potent weapon—he keeps several guns inside it.


    Edward J. Plunkett 

Voiced by: Ryotaro Okiayu (Koudelka Drama CD and Japanese), Mickaël Bradberry
An American traveler who visited the monastery for... less than honorable reasons. He is found early on by Koudelka, being attacked by a demon. After she heals him, he accompanies her on her mission.
  • Abusive Parents: When he explains his backstory we find out his father was a "very strict man".
  • Accidental Misnaming: He initially thinks Koudelka is an angel sent to guide him to heaven and repeatedly refers to her as such. She's not amused.
  • Action Survivor: While he is all for helping others out along the way or Pay Evil unto Evil, unlike his two traveling companions his main goal is not to vanquish evil, recover the Artifact of Doom or save lost souls, but rather just getting out alive.
  • The Big Guy: Easily the strongest of the three.
  • Blatant Lies: He heard about a monastery re-purposed as a burlesque house that was so intense those who came rarely left, and he came to put the fear of god into such heathens. No, that is totally why he came there in the first place... really, scout's honor.
  • Byronic Hero: He approaches exploring the countryside alone with an air or romanticism, openly embraces his vices and, is easily the most in-touch with his conscience despite being willing to do things like kill a helpless man.
  • Chivalrous Pervert: He initially approaches Koudelka in this manner, but since they are trekking through a murder dungeon and Koudelka is both a White Mage and the easily annoyed type, he quickly learns to not indulge in flirtations, chivalrous or otherwise.
  • Genre Blindness: He falls for quite a few traps that Kouldelka alone would have just rolled her eyes and walked around.
  • Historical Domain Character: Based very loosely on Edward Plunkett, 18th Baron of Dunsany.
  • I Ate WHAT?!: His reaction to finding out that the delicious soup Bessy and Ogden gave him may have had a touch of poison in it.
  • Knight in Sour Armor: He is like the beta Yuri in this regard. He will always do the right thing but with an air of pure cynicism/bitterness.
  • Made of Iron: Of the three heroes in Koudelka, he is easily able to take the most punishment.
  • Magically Inept Fighter: Starts with pretty bad magical stats, which makes him pretty useless when casting and very vulnerable to magic. Thankfully, this includes healing magic.
  • The McCoy: In a Freudian Trio with Koudelka and James.
  • Pragmatic Hero: After the party injures Alias and corners him when he tried to kill them via chandelier, it becomes clear that Alias grew up in a bad neighborhood and made a series of poor life choices yet resents the pity of someone self-righteous like James. Edward can relate to a lot of that and has real empathy for the man. That said, he did try to kill them, so...
    Edward: I believe this guy. Thieves can be exceedingly honest, you know. Still, he did try to kill us. For that...
    James: What was that for?
  • Red Oni, Blue Oni: The Red Oni to James' blue.
  • Secret Other Family: Since Lord Dunsany was married for ten years at the time of Shadow Hearts, Koudelka and Halley would be this to Edward.
  • Young Future Famous People: Famed author, and central inspiration to H. P. Lovecraft, Lord Edward Dunsany Plunkett. Koudelka takes place just prior to his father's death and Edward having to return home to settle down as a land-baron and pass his time as a writer.

    Father James O'Flaherty 

Voiced by: Rokuro Naya (Koudelka Drama CD and Japanese), Scott Larson (English)
An Irish vicar who was sent by the Vatican to track down three documents which were stolen from their vaults. He managed to follow the trail of one, the Émigré Manuscript, to Nemeton Monastery. He openly distrusts both Koudelka (for her powers and atheism) and Edward (mostly for his treasure seeking and philandering), but he strikes a truce with them for the greater good.
  • Ascend to a Higher Plane of Existence: In the canon normal ending, when the beam of light that answers James' Final Speech disappears, he and Elaine (whose body was purged of its monstrous features by said beam) are nowhere to be seen.
  • As the Good Book Says...: Has a propensity for Bible quotes.
  • Badass Preacher: He is a priest and can fight alongside Koudelka and Edward.
  • Character Development: He starts out bigoted against non-Christians and the poor, but learning about Charlotte's story and seeing how the people of Nemeton Prison suffered he changes his tune.
  • Did Not Get the Girl: He was (and still is) very much in love with Elaine, but in his words, he "lacked the social status and inheritance money necessary to properly care for someone so well-bred and sheltered as Elaine", and stepped aside to let his friend and love rival Patrick win her over. Depressed, he became a Celibate Hero.
  • Dying Declaration of Love: In the canon normal ending, he caps off his Final Speech with this.
    James: I have always loved you, Elaine.
  • Everyone Has Standards: Before his Character Development, and just after demonstrating his bigoted mindset at this point toward Alias (whom he also believes to be a mass murderer), he's nonetheless absolutely horrified by Edward's cold-blooded execution of the thief.
  • Final Speech: In the canon normal ending, he delivers one of these, capped off with a Dying Declaration of Love.
    James: Dear God... is this my fault? Do you blame me? Are you punishing me now because the path to my faith was tainted? I accept my fate. If it is your wish, then I accept my fate. He who has an ear, let him hear! If anyone is to go into captivity, into captivity he will go! If anyone is to be killed with the sword, with the sword he will be killed! I am what I am, I am content with my lot! I have always loved you, Elaine.
  • Hidden Depths: To get past a heavy iron door, he noticed Patrick's chemicals and decided to make nitroglycerin to blast the door open. An unexpected feat of science from a man of the cloth.
  • Holier Than Thou: He gives off this vibe frequently, and it's a source of friction with his teammates.
  • Jerkass: The only thing keeping him from being a Sinister Minister is that he is on the good guys' side, and even then, only as a Nominal Hero, at first.
  • Love Redeems: Both him as a character and Elaine from undeath in the canon ending.
  • Maybe Magic, Maybe Mundane: In the canon normal ending, after James delivers his Final Speech and holds his cross to the heavens, a beam of light inexplicably hits James and the monstrous Elaine, makes them ascend to the sky, and purges Elaine's monstrous features from her human body. When the beam disappears, the pair are nowhere to be seen. Desperation Attack, or Divine Intervention? The question is left unanswered.
  • Nominal Hero: At first. He cares very little for the people who died in the monastery during the Inquisitional era and would have even been willing to leave Koudelka and Edward to the monsters roaming the halls if he wasn't also trapped there. He is traveling with them because there is strength in numbers and he is only there in the first place to A. check up on his former friend and B. recover the Emigre document.
  • Pay Evil unto Evil: His initial reaction to the inquisitional dungeon was an utter lack of empathy for those who were tortured and murdered in the name of God, because they were heathens and therefore evil anyway... Upon meeting Charlotte, he starts to rethink this position.
  • Red Oni, Blue Oni: The Blue Oni to Edward's red.
  • Stone Wall: Most of his stats start out fairly so-so, but he has good Vitality and his Piety is through the roof. This means he's fairly tough and nigh-immune to magic but has a hard time dealing damage. Thankfully, items and support spells don't need good offensive stats to use.
  • The Spock: In a Freudian Trio with Koudelka and Edward.
  • Took a Level in Kindness: Once he finds out his former friend is responsible for the monsters in the first place and meets Charlotte, who became a ghost from the bitterness of being declared a heathen by mere merit of "being born bad", he abandons both his self-righteousness and his mission to recover the Emigre document and just tries to redeem his friend and his lost love.


(Shadow Hearts 1)

    Albert Simon — WALKING SPOILER 

Albert Simon

Voiced by: Daisuke Gōri (JP), Scott Rayow (EN, Shadow Hearts), Paul St. Peter (EN, Covenant, credited as George C. Cole)
Albert Simon is a British warlock who once studied underneath the infamous alchemist Roger Bacon, and was considered his most talented pupil. Unfortunately Albert's strong beliefs that all people are born equal under the eyes of God, and should be treated as such, caused him to clash with the Vatican. He was imprisoned and tortured for several years, and on seeing how cruel and wicked the world was, decided that the only way to save it was to destroy it. For this he needs Alice Elliot; by using her power, he can summon the Seraphic Radiance to bring the world to an end.

Albert Simon spends the majority of the game going by his former master's name, Roger Bacon.

  • Admiring the Abomination: Learning that God is an Eldritch Abomination doesn’t shake his faith for even a moment. But then again, humanity already screwed up his standards.
  • Affably Evil: Albert is pretty well mannered and polite, despite trying to destroy the world. He even comes across as being more pleasant than Yuri, the actual hero.
    Albert: I will create a new world, perfected to God's will. A pure world, without deceit or defilement. I really wanted to show it to all of you.
    Yuri: ... I see. In that case, fine. Let's promise then. No matter who wins, no hard feelings, eh?
    Albert: Leave the surviving world to the mercy of fate? Fine, I promise you. There need only be one fight that determines the course of the planet.
    Yuri: Now there's my Albert.
  • Ascended to a Higher Plane of Existence:After his death, his soul bonded with Yuri's, placing him in a pleasant and idyllic Japanese forest inside Yuri's memories, where he calmly and happily spends the rest of existence.
  • Badass in a Nice Suit: He fights wearing an elegant tuxedo and has a Nice Hat.
  • Barrier Warrior: He uses scythe-wielding monsters to float around his person and deflect bullets.
  • Big Bad: The main antagonist of the first Shadow Hearts.
  • The Chessmaster: So he gets the god-like power of the three books and what is the first thing he does with them? Starts testing them out of course. He had been setting up test runs of the powers he planned to unleash ever since the events of Koudelka and he seems to have no end to back-up plans and decoy plays.
  • Criminal Mind Games: He operated under the name of his old mentor Roger Bacon for a long time.
  • Cynicism Catalyst: While witnessing the Vatican's Fantastic Racism didn't destroy his faith in humanity, it gave him an utterly cynical view of his previous Christian values.
    • In Covenant we meet his traitor pupil turned evil, which appears to have been the breaking-point of Albert's faith in basic humanity.
  • Dark Is Evil: Like Yuri, his element is Darkness.
  • Defector from Decadence: Albert became so appalled by the decadence and corruption of The Vatican, and later his own counter-cultural organization, Sapientes Gladio, that he took a hard-left turn in the opposite direction and decided to embrace heresy as a path to salvation instead of religion.
  • Don't Make Me Destroy You: He has no inherent desire to kill Yuri and his friends and even offers to let them sit back safely with him while he is remaking the world, as he considers them some of the good-parts not in need of correction. Alas Yuri feels that just wouldn't be any fun.
  • Enlightened Antagonist: One of only three people to read the Émigré Manuscript without getting distracted by all the ultra powerful spells and thus decipher the will of God. Considering what God is... a whole bunch of Albert's rationals start making sense'.
  • Establishing Character Moment: At the start of the first game, he pauses on a train to let an elderly woman pass him by. He then brutally massacres the train's guardsmen with his ungodly powerful magic.
  • Evil Brit: Albert is as British and as evil as they come. Somewhat subverted when we find out that he was trying to save the world from the hellish future his treacherous disciple Rasputin would create.
  • Evil Counterpart: Has the same powers, mindset and training as the real Roger Bacon.
  • Evil Former Friend: To both Roger and Jovis. Dislikes Roger for trying to defend The Church and moderate his progressive views, Jovis on the other-hand simply refused to help him so he seems less upset about that one.
  • Evil Sorcerer: To the point that he invokes Lovecraft's Necronomicon during his spellcasting attacks; his Japanese actor is saying, "al-Azif", the original Arabic name of the book, followed by its author's last name, Alhazred.
  • Final Boss Preview: He is the main villain of the first game and easily defeats Yuri in the prologue.
  • Gentleman Wizard: Albert is a moderately wealthy (Rags to Riches), highly educated, polite warlock, who always dresses in a dark suit, white gloves and top-hat, while summoning the forces of darkness. He could only embody the trope more if he has a monocle and wand.
  • Graceful Loser: At the end of the first game, he takes his defeat quite well, holds nothing against Yuri and company for it, and even wishes them all luck against the Final Boss.
  • Go Mad from the Revelation: Like Roger. In Albert's case it seems to have come full circle into a Tranquil Fury.
  • Healing Factor: He can reform destroyed parts of his body. Yuri literally smashes his face into bloody pieces in the opening, but a curse and a little Healing Hands later, he's back to normal.
  • Heel–Face Turn: In Covenant, he offers support for Yuri as a spirit.
  • Heel Realization: He admits that humanity may yet have a chance to prosper after he's defeated, and passes the torch to Yuri and the party, offering his blessing.
  • Hidden Agenda Villain: It turns out his true enemy in the first game was Raspuntin and Sapientes Gladio all along, whose destruction went hand-in-hand with what he had planned for the world. We don't learn of this until the second game, though somewhat justified given Albert's Heel–Face Turn in-between.
  • Kick the Dog: Having Koudelka tortured until she couldn't speak to get her to access the magic he needed for his plans was pretty horrible, but he also tortured her son Halley to near death when he tried to rescue her just for kicks. Admitting he killed Alice's father to her for his goals only adds to it.
  • Large Ham: He has his moments.
  • Madden Into Misanthropy: It wasn't the power of the Émigré Manuscript or Amon that sent him over the edge. It was the worst of humanity that did it. He eventually decided humanity was so far gone, the only way things could improve was to wipe the slate clean and start over.
  • Manipulative Bastard The entire game Koudelka and the first half of Shadow Hearts were all part of Albert's machinations.
  • Mask of Sanity: At first glance he is a kindly upper-class gentlemen with a pleasant if vacant gaze. However once he starts slaughtering a train-full of people that warm pasted-on smile takes on a frightening new meaning, instead reavealing a merely controlled violent insanity. And those same mannerisms stick with him even as he is bringing about the Apocalypse. The mask slips off when he finally summons his "God", angrily ranting about finally having his revenge for his past mistreatment by society.
  • Nice Hat: A topper.
  • Nightmare Fuel Station Attendant: Whether he is telling a bereaved widower about a Tome of Eldritch Lore, a mad Toaist with an axe to grind about a holy virgin who would just make the perfect sacrifice, or speaking with his ghost minion over tea, Albert is remarkably casual about some very demented things.
  • Nothing Personal: He invokes this at the end of the first game. The apocalypse is just a logical conclusion for him.
  • Odd Friendship: He and Yuri develop one in the second game.
  • One-Winged Angel: Thanks to his Soul-Pact with Amon.
  • Polite Villains, Rude Heroes: The polite villain to Yuri's rude hero.
  • Psychotic Smirk: His default expression, both in most of his screen-plays and as part of his default portrait.
  • Quintessential British Gentleman: Albert has everything other than the monocle and over the top British phrases.
  • Really 700 Years Old: Albert is just over 700 years old, but looks to be in his early fifties.
  • Redemption Equals Death: Made apparent in Covenant.
  • Roaring Rampage of Revenge: His entire scheme is a Tranquil Fury version of this, wishing to wipe out humanity because all the evils and corruption of human society destroyed his ideals for peace and equality and put him through humiliating suffering for years. He tells as much to Alice as a Blunt "Yes" when she asks about his motives.
    Alice: Why is it that you want to destroy the world?
    Albert: I am motivated by .... revenge.
  • Sharp-Dressed Man: Albert's always seen in a suit and top hat.
  • Sophisticated as Hell: He is as deadly as as he is polite, and he is very polite.
  • Spanner in the Works: Koudelka, Edward and Roger never seemed to find the Émigré Manuscript after Patrick's mad experiments and just assumed it went up in flames with the rest of his home... apparently someone should have checked...
    • This goes a step further in the Koudelka manga — The Royal Medical Society was sponsoring Patrick Heyworth's experiments to get their hands on the Émigré Manuscript when he was done; Lord Lesley was using the ambition of the Society as an excuse to resurrect his daughter; and De Gaulle was just giving Lesley false hope so he could get his hands on the Émigré Manuscript to become an Eldritch God. Despite this massive web of conspiracies behind conspiracies behind tragedy, no one factored in the guy who actually stole the Émigré Manuscript for Patrick in the first place, coming back and swiping it before anyone could get their payoff.
    • Even with Dehuai sacrificing himself to complete his ritual, it was still too far beyond his pay-grade to do anything. But after that initial sigh of relief that it was an Anti-Climax instead of Attack of the 50-Foot Whatever, you may wonder: how did Dehuai come across that spell in first place if it was so far beyond him? At which point "Bacon" shows up... Oh, Crap!!
  • Spirit Advisor: In Covenant, Yuri's memory of Simon appears in the Graveyard to help him unlock the Amon and Neo Amon fusions.
  • Teleport Spam: So much of the above Spanner example comes from the fact he can just pop in, grab/drop off/activate something, and then just pop out.
  • The Heretic: He was branded a heretic by the Church for speaking up for civil-rights. After that, he figured he might as well become a true heretic and took up black magic.
  • The Starscream: Dehuai thought of Bacon as this. As it turns out...
    • The Man in Front of the Man: Albert may appear to be one of Dehuai’s helpers, albeit one with an agenda of some kind, but in fact he is genuinely trying to help Dehuai out; it just turns out Dehuai had been Albert’s Unwitting Pawn the entire time, so of course he'd be there to help move things along.
  • Touched by Vorlons: The main source of his powers. Comprehending God/Meta-God gave Albert a revelation. His best spell is even called "Revelation", and he is more than happy to share his Revelation into the true nature of God and reality with you!
  • Unfinished Business: Except not really. He's bound to Yuri's soul after his death, but doesn't have any particular goal now that he can't directly fight Rasputin. He instead gives Yuri help and advice (as well as unlock Neo Amon).
  • Villain Has a Point: The party feels this way about him in the first game, but still fights him. His mentor Roger Bacon even believed Albert's views were completely correct, but fell under The World Is Not Ready for his egalitarian beliefs in such intolerant times. Of course, the second game reveals that he was actually trying to stop Rasputin the whole time.
    Albert Simon: Only an illusion of peace exists in the superficial calm of our lives. In fact, the blood and tears of the poor are sacrificed daily by a handful of elite power-mongers. No matter how far science and technology advance, repression will never cease. We’re only human. Whenever the calls for revolution turn into concrete action, instigators are met by the full resistance of the elite, who stop at nothing to keep their power.
  • Villain's Dying Grace: Justified. Before their climax battle, he and Yuri agreed to not hold a grudge if they lose. After his defeat, Albert heals the party and warps them to the stratosphere so they can confront the Meta-God.
  • Villainous Friendship: Olga is ultimately a minion to him, but she is the only one he openly discusses plans with, which they apparently do over tea while waiting for the heroes to break in. This is a notable detail since he just manipulates everyone else without them even knowing it.
    • Another case of this is also shown in the opening screenplay between Albert and a nameless Wind-Scythe. Apparently it wasn't just a mindless kill-beast; after Yuri crushes its skull in his hand, Albert disappointingly exclaims, "I was fond of him."
  • Walking Spoiler: It is impossible to even reference his real name without giving away the first three-fourths of Shadow Hearts.
  • Well-Intentioned Extremist: In Covenant, it turns out that Albert was actually trying to save the world from Rasputin. They were both part of a group known as Sapientes Gladio, but Rasputin rapidly became consumed with power, and wanted to take over the entire world. Albert's attempts to destroy the world were actually a misguided attempt to save it.
  • Worthy Opponent: To Yuri, who even mocks Disc-One Final Boss Raspuntin in the second game for being that much weaker than Albert.
    • For good measure, even Nicolai, who considers Albert a worthy opponent, transfers much of his concerns to Yuri at first based on the fact that someone actually managed to take down "the great traitor, Albert Simon".
  • Would Hurt a Child: He has no compunctions of hurting children or torturing women if it helps him reach his goal. He had Koudelka tortured until she couldn't speak to get her to access the magic he needed for his plans and tortured her son Halley to near death when he tried to rescue her.
  • Xanatos Gambit: So what if Patrick died? Albert still considered the events of Koudelka a worthy test run.
    • Dehuai summons a god? If it succeeds, Albert can kick-start that apocalypse he was planning; if it fails, it wipes out a mouthy pawn and he gets a smaller preview of what is to come. Worst-case scenario, he gets other people to die trying what might have claimed him.
  • You Have Failed Me: Averted entirely: he takes even failures of his pawns as worthy lessons to learn from for next time. However, he is not above...
  • You Have Outlived Your Usefulness: First Patrick, then Wugui, then Dehuai, then Jack, then Olga.

    Arcane Olga
Arcane is a powerful sorceress who works under Roger Bacon as a henchman, and often acts as his bodyguard. Incredibly loyal to him, she follows Yuri and the team across the world to stop them from interfering in her master's plans. She uses her magic to manipulate and frighten people, and will not hesitate to kill anyone who happens to be in the way.
  • Cold-Blooded Torture: How the insane asylum was run under her direction. Her torturous mind games also qualify.
  • Dark Is Evil: Like her master, her element is Dark and she is a evil witch.
  • The Dragon: To Albert. She's his last and most powerful underling, gladly acting as his go-to ghost.
  • Demonic Possession: Appears to have this power as demonstrated when Alice first fights her in Prague.
  • Even Evil Has Standards: She hates the Inquisitors, oh not for the torture - she's find with the torture, for using Christanity to justify it. The only reason she doesn't kill them is they are essential pawns.
  • Giggling Villain: Lets out a hearty cackle whenever she attacks or teleport away.
  • Ironic Name: Olga means "holy", which is in stark contrast to her personality and appearance.
  • Mirror Monster: Takes the place of Alice's reflection then reverses it to look like Alice and make Alice look like her.
  • Our Ghosts Are Different: Not just a ghost but a ghost witch.
  • Perky Female Minion: To her urbane master if not to the party. He seems to find her unchecked sadism as charmingly quirky.
  • Poisonous Friend: To her master. He is cordial and only as violent as he needs to be for any given situation and while Olga reins in her sadistic tendencies while her master is around, if left to her own devices she will go for abject cruelty.
  • Teleport Spam: Done less than her boss all-in-all but a lot more frequently.
  • Undying Loyalty: Unlike Albert's other pawns Olga is following him entirely out of loyalty to him.
    • Even throws her life away to give him time to get away.
  • Villain Forgot to Level Grind: Despite the initial beat down she should offer the player as Alice, she gets progressively easier in her following appearances. Her stats do raise, but only slightly.
  • Villainous Friendship: Olga is the only one of her master's minions that he treats more like a friend than a pawn. They drink tea together over mission reports and engage in friendly banter while discussing what to do next.
  • Wake-Up Call Boss: Considering Alice is the White Mage, you may have assumed she would never need to kill anyone herself, and certainly never by herself... You would be VERY wrong about that and Olga arrives to deliver that message right before Shadow Hearts takes off the kid's gloves.
  • Wicked Witch: Stereotypically so and proud of it.

Dehuai is a mystic who once studied under Master Xifa, along with Zhuzhen, and while he was renowned for his skill, he always had a darker side to him. When his home country of China was in danger of being taken over by the Japanese, Dehuai attempted to summon a God using the Demon Gate’s Invocation, so that he could wipe out Japan. However using such power was risky; one wrong move could destroy the entire world. Dehuai also planned to rule over Asia once China had been purged from the Japanese, but was stopped by a Japanese soldier by the name of Ben Hyuga, Yuri's father.

Dehuai escaped the battle with major injuries, losing his arm and leg. Vowing revenge on Ben, he sent minions to kill his wife and son. He was then contacted by Albert Simon, some years later, who explained his plan to summon the Seraphic Radiance. Dehuai agreed, believing he could use the power to destroy Japan, and joined Albert in his quest to kidnap Alice Elliot.

  • Absolute Xenophobe: As far as Dehuai is concerned if you are not Chinese, you are the enemy.
  • An Arm and a Leg: Literally, after his fight with Yuri's dad left him severely injured.
  • Artificial Limbs: A prosthetic metallic arm and a peg leg, respectively.
  • Arc Villain: Of the China arc.
  • Berserk Button: Dehuai always loses his temper when the heroes start making fun of him, most notably when he was possessing the body of a small puppy.
  • Big Bad Wannabe: It's almost adorable the way he thinks Albert is just some charlatan magician. It never occurred to him the man who gave him his Artifact of Doom like it was nothing might be a few leagues above him.
  • Butt-Monkey: The heroes REALLY like making fun of him.
  • Cain and Abel: The Cain to Zuzhen's Abel
  • Demonic Possession / The Beastmaster: Sort of straddles the line since he not only controls animals but actually possesses them. Poor Master Xiofang...
  • Deceptive Disciple: To Master Xifa, whom he and Zhuzhen studied under together.
  • Disc-One Final Boss: He may ultimately be played for a chump but the build up for him is palpable, if you missed the one or two foreshadowing signs for "Bacon" you could be forgiven for thinking Dehuai was the end.
  • Dirty Old Man: After noticing his obsession with Alice, Margarete wonders if Dehuai is just a perverted old man with a lolita complex. After beating Wugui, Yuri orders him to tell Dehuai that he should stick to his girlie magazines and fittingly enough, we do find the "Shanghai Angels" erotic book in his tower. After Yuri hands over the magazine to Roger, they notice that one of the pages is "sealed".
  • Elemental Powers: He may be classified as being of the Fire Element but he has access to water, earth and wind spells as well.
  • Elemental Shapeshifter: His Yamaraja forms.
  • Fantastic Racism: He refers to the Japanese, or even half-Japanese as dogs. He seems to have light disdain for Caucasians as well.
  • He Who Fights Monsters: Dehuai left his master's tutelage and took up arms against the Japanese, as the Japanese Foreign Minister was a Fantastic Racist and filled with Patriotic Fervor. Sure enough Dehuai himself picked up the same traits, just focused on the Japanese.
  • The Heavy: Certainly not the biggest threat but he is the center of both Yuri and Zhuzhen's personal angst, regardless of how much they want to admit it.
  • Patriotic Fervor: Has a MASSIVE dislike of the Japanese that are occupying China. Though whether this is a legitimate gripe due to historical brutality towards the Chinese by Japan or just an excuse to give him a target is anyone's guess.
  • Sinister Minister: Of the Taoist variety as opposed to the more common Christian version.
  • Unwitting Pawn: Albert plays him like a violin.
  • With My Dying Breath I Summon You: Subverted in an initially hilariously but ultimately terrifying manner. Even with all his life-force put into his ritual to summon the Seraphic Radiance, the miserable old bastard simply was out of his arcane weight class... But then Bacon teleports in over Dehuai's corpse and gives it one last push.
  • You Have Outlived Your Usefulness: He apparently thinks nothing of possessing animals then letting them die once he is done.

Wugui is a servant who works for Dehuai, and also appears to help him with more political matters. He supported Dehuai's attempt to destroy Japan, and even attempted to kill Zhuzhen, who was adamantly opposed to such an idea. However Wugui was defeated by Ben Hyuga before he could. Several years later and he is still loyal to Dehuai, and runs a bar in Shanghai where his master can perform his experiments.

     Li Li
A ghost haunting the village of Dalian.
  • Arc Villain: Subverted. While she appears to be a independent villain, it is revealed that she is a Unwitting Pawn to Dehuai.
  • Back from the Dead: Her spirit was summoned by Dehuai to capture Alice.
  • Dark Is Evil: Li Li is a vengeful ghost and her element is Darkness. However, it's is revealed later on that Li Li was forcibly summoned by Dehuai, and was under his control the entire time.
  • Dying as Yourself: Freed from Dehuai's controll, she thanks Yuri and his friends before passing on.
  • Eerie Pale-Skinned Brunette: Li Li is a creepy ghost girl with pale skin and black hair.
  • No Good Deed Goes Unpunished: She prays and begs the Blue Dragon God to save the life of her father during a terrible sea storm, which was repaid with her own voice being switched with her father's.
  • One-Winged Angel: Li Li transforms into a octopus-like creature during the second boss battle against her.
  • Purple Is the New Black: Her boss form is a purple monster that use Darkness-based spells.
  • Self-Made Orphan: Subverted in her backstory. It was said that Li Li's voice can be returned if she kills her father, but she couldn't do it.
  • Shock and Awe: During cut-scenes, Li Li attacks her foes with a stroke of lightning.
  • Slasher Smile: A very creepy one, as seen in her Character Portrait.
  • Stringy-Haired Ghost Girl: Li Li dresses in white and her dark hair cover one of her eyes.
  • Tragic Villain: The circumstances behind her death is rather tragic, since she was driven to suicide over the humiliation of having her father's gruff voice due to a curse from the Blue Dragon God, and thus being unable to proclaim her love to one of the actors of a travelling theatre troupe who was visiting Dalian. She had even agonized over her choice of killing her father to regain her lost voice, with even her father consenting if it had meant that he could return her voice, but ultimately she could not do it. Then her spirit was summoned by a warlock, and was forced against her will to torment the village of Dehuai as a vengeful spirit, and to capture Alice.
  • Vocal Dissonance: Justified and Played for Drama. Li Li has her father's gruff voice due to a curse, and it had caused her endless anguish due her inability to confess her love to someone due to her fear of being rejected out of humiliation. It would then lead to her to commit suicide by carrying the reanimated corpse of her father, and submerging themselves into the sea together.


Voiced by: Tetsu Inada (JP)
Jack is a doctor who also runs an orphanage in London, out of the house that used to be Albert Simon's home. After the horrific death of his beloved mother, Jack took an interest in the dark arts, and believed that she had been cursed. Roger Bacon gave him the Émigré Manuscript, a book that explains how to bring people back from the dead, and Jack became obsessed with bringing his mother back to life. As the ritual required the use of several bodies, Jack opened the orphanage to collect children from the street for that purpose.
  • Alchemy Is Magic: It's hard to tell where the line is between science and Necromancy with Jack.
  • Arc Villain: Of the London/Halley story arc.
  • Expy: His backstory is similar to Patrick Heyworth (from Koudelka), only without the guilt.
  • Go Mad from the Revelation: The Émigré Manuscript had its standard reaction. Though Jack may have been circling the sanity drain even before that.
  • Kill It with Water: Water-elemental.
  • Knife Nut: His weapon of choice.
  • Mad Scientist: In essence.
  • Making a Splash: His element, according to the NPC library.
  • Momma's Boy: Psychotically so. he suffer from Oedipus Complex.
  • The Password Is Always "Swordfish": Jack use his and his mother's birthdays as passwords for the orphanage rooms.
  • Psychic-Assisted Suicide: Tries to pull this off on Haley's friend, Chris.
  • Sanity Slippage: His diaries you can find throughout the Orphanage make it clear he used to have some level of composition. Then his mother died and everything fell apart.
  • Split Personality: His journals and the journals of one of the children in his orphanage are starkly contrasted. In front of the kids his inner child takes over and in the lab, his standard mad scientist personality runs the show. However both are raving psychopaths. He starts with a monolog of evil but his final words are that of a scared child apologizing to his mommy.

    Fox Face and the Four Masks
Fox Face and the Four Masks are dark entities belonging to the spirit world. They're usually encountered inside the graveyard within Yuri's mind, though thanks to his continued fusions with (and killings of) monsters, Yuri's malice had come to a point where the former could seemingly enter the material world.

Fox Face claims to be Ben Hyuga, Yuri's deceased father.

  • The Dreaded: Yuri fears Fox Face more than anything else.
  • Enemy Without: Fox Face is Nigh-Invulnerable assassin the Four Masks summon if you don't check your Malice buildup.
  • Evil Cannot Comprehend Good: When Alice offers her life to spare Yuri's soul the Masks are utterly perplexed as to why she would do this. The Sword Mask in particular is down-right intrigued by the absurdity of love.
  • Evil Laugh: The masks are constantly giggling.
  • Hopeless Boss Fight: Fox Face is impossible to defeat in his first encounter. It is possible to defeat him with some effort later on in the game, but he brushes it off and keeps coming at you until your malice is depleted.
    • The masks send Alice to face Atman late rin the game, which is unwinnable for her alone. Canonically, she loses the battle, and her soul in the process, but in the good ending (which, if you look at it with Covenant's good ending in mind, can have a place in canon) Yuri pulls himself together in time to show up and defeat him, saving them both.
  • Jerkass: All of them.
  • Karma Houdini: Canonically, the Four Masks are not confronted, and for all intents and purposes get away with using Atman to kill Alice. They are never seen again after the first game.
  • Optional Boss: You don't have to fight the masks themselves; and as far as the plot's concerned, you didn't.
    • At least, until the time loop from the second game kicks in and Yuri does fix his mistakes.
  • Revenge: The masks desire vengeance for the monsters Yuri's slain, and intend to take his soul in retribution.
  • Shadow Archetype: Fox Face is a part of Yuri himself, one which is unafraid of turning into a monster and welcomes the chance.
  • Would Hit a Girl: Fox Face smacks Alice to the floor when she confronts him.
  • Your Soul is Mine!: Alice gives them hers in Yuri's place, leading to her death.

    Yoshiko Kawashima 

Voiced by: Sara Nakayama (JP, Shadow Hearts), Kozue Shimizu (JP, Covenant)
A Lieutenant Colonel in the Japanese army, Kawashima was the one who was arranging Alice's transfer to Japan via train at the start of the game. She investigates the ordeal after the soldiers delivering her were butchered by Albert Simon, which leads her to encounter Yuri, Alice, and the party.

After journeying with the party for some time, she reconsiders her position and abandons her pursuit of Alice. However, her lack of contact with the military led to an investigation into her activities, and she's shot and killed by a firing squad under the pretext of summons to the capital. She was the romantic interest of her assistant, Masaji Kato, in whose arms she died.

  • Badass Decay: In-Universe, and she's well aware of it.
  • Back from the Dead: She was resurrected by Kato using the Émigré Manuscript, which didn't work perfectly (she's clearly not the same as she was before, and even thinks of Kawashima as an entirely different entity), but did give her physical body life again. She became known as Ouka.
  • Break the Haughty: She is more wounded by her father washing his hands of her than the bullet through her back.
  • Dead Person Impersonation: Subverted. In the second game, her father adopted a girl and gave her the name "Yoshiko Kawashima", which confuses Yuri, though it was more to honor her memory than to impersonate her.
  • Died in Your Arms Tonight: Ends up dying in Kato's arms.
  • Family Honor: She is being the best soldier she can be in order to win glory for her father.
  • Four-Star Badass: A high ranking soldier with several honors to her name and an utterly ruthless attitude.
  • Heel–Face Door-Slam: She's killed shortly after turning over a new leaf.
  • Historical Domain Character: The one who appeared in the first game shared the same characteristics as the real figure (wore men's clothes), although this would mean she was born earlier than her real counterpart. The Yoshiko in the second game is supposed to be said counterpart.
  • Hoist by Their Own Petard: In a cruel irony, all the work she was doing to earn her father glory made him a target for political rivals and she is killed for it. It gets worse still: her father needs to wash his hands of her in order to be allowed to slink away, thus the reward for all her tireless work is dying as a disenfranchised traitor.
  • Interim Villain: She is the first threat not in any way an appendage of the Big Bad's carefully outlined plans. Her appearances balance out the sections of the game when Yuri and friends are waiting for the next Arc Villain pawn of a pawn of the Big Bad. For bonus points, she is easily the most competent threat other than the Big Bad himself.
  • In the Back: How she dies, courtesy of her escort sent by Minister Ishimura.
  • Lack of Empathy: At first. She gets better.
  • Lovable Alpha Bitch: As much of a capital-B Bitch she tries to be (and succeeds at, to be fair), it turns out deep down her family pride is no match for her conscience and she is willing to openly defy the chain of command to do what is right.
  • Military Maverick: She frequently pushes the limits of her rank to complete her assignments, going as far as: convincing her handlers not to report her to high command, bribing civilians as spies, killing said spies, raiding public buildings, and attempting kidnappings of travelers who exhibit supernatural abilities.
  • The Mole: She and Kato integrate themselves into the party early on in the game, though what they see compels them to renege a bit on their motives. Kawashima eventually abandons her pursuit of the party, and decides she wants to live freely like Yuri.
  • Parental Abandonment: Kind of. A lot of her authority came from her father, and she surmises that him "abandoning" her is what resulted in her execution. He's encountered in the second game, clearly remorseful.
  • Promoted to Playable: Downplayed. You play as Ouka (her clone) during parts of the second game.
  • That Woman Is Dead: When she's resurrected as Ouka, she considers Yoshiko Kawashima to be a completely different person.
  • Tragic Villain: Of the classic Heel–Face Door-Slam variety.
  • Undying Loyalty: To her father. She is willing to do just about anything to do him proud. Even as she lays dying with a hole in her chest, she accepts that her father needed to sacrifice her in order to be spared by Minister Ishimura; as revealed in Covenant, he feels awful about it.
  • Unwitting Instigator of Doom: She was the one who arranged Alice to be secured and put on the train to Japan, to keep her out of Dehuai's hands. "Bacon" killed all of her men and kidnapped Alice anyway.
  • You Have Failed Me: Says Major Tsuji and his men "don't deserve to live" for failing to secure Alice if they weren't already dead when she finds their corpses. Note that this was before her Lovable Alpha Bitch development happened, as shown by the example below.
  • You Have Outlived Your Usefulness: After Cowardly Chen reports to Kawashima about Yuri, Alice, and Margarete being in the town of Dalian, she initially dismisses him and reminds him to get his money before leaving. However, she then calls up two soldiers to dispose of Chen and "make it look like a traffic accident", which surprises her new subordinate Sergeant Kato.

(Shadow Hearts: Covenant)

Sapientes Gladio

    Grigori Rasputin 

Voiced by: Ryuzaburo Otomo (JP), Bob Papenbrook (EN)
The head of Sapientes Gladio, a secret society striving to remake the world under a new order. To this end, he's integrated himself into the Russian royal family, earning their trust and patronage by miraculously curing their youngest child of a fatal disease.

He's heavily distrusted by the royal family's elder daughter, Anastasia, who sets out to uncover his true nature.

  • Barrier Warrior: In cutscenes at least. He's possessed by Asmodeus before we ever fight him normally.
  • Dark Is Evil: Rasputin has a purplish skin tone, long black hair and beard, made a pact with a demon, uses sorcery and his elemental affinity is darkness.
  • Deceptive Disciple: To Bishop Jovis Abraham and Cardinal Albert Simon. Rasputin was once a member of the original Sapientes Gladio but, after acquiring enough power and knowledge, made a Soul Pact with Asmodeus, defeated and banished his mentors, taking over their secret society and using it to archive his own goals.
  • Deal with the Devil: With Asmodeus, who ends up possessing him.
  • Death Equals Redemption: Subverted. As he lays dying, he sells out Nicolai's plot and sets our heroes on the road to confront him, not for any moral concern, but because he doesn't want to see his treacherous underling succeed in his place.
  • Disc-One Final Boss: Downplayed. Rasputin is the Climax Boss of the first story arc and the second-to-last boss of Disc 1, as a fight against Astaroth in Apoina Tower occurs shortly afterwards.
  • Evil Chancellor: To the Czar Nicholas II and his wife. Rasputin plans to kill them and take over Russia.
  • Eviler Than Thou: He's this to Albert Simon.It was Rasputin's plans and malicious betrayal that led to Albert kickstarting the events of Shadow Hearts because he thought it was better to have humanity wiped out and started over than have Rasputin continue his evil plans.
  • Evil Former Friend: To Jovis.
  • Evil Makeover: After his possession, he looks even more unhinged and dark.
  • Evil Mentor: He adopted the Tsar's bastard child, Nicolai, to use against him at a later date.
  • Motive Decay: His backstory and rise to power suggests fairly intricate motives, with the end goal being the conquest of Europe. This seems to fly out the window when Asmodeus eventually turns him into an omnicidal puppet.
  • Nigh-Invulnerability: The Soul pact he made with Asmodeus allows him to No-Sell anything the party throws at him. It takes Yuri to release Amon powers to bypass his barrier.
  • Obviously Evil: A lot less subtle than most of the other villains.
  • Omnicidal Maniac: After being taken over by Asmodeus. With all of his humanity extinguished, he now kills merely for the pleasure of it.
  • One-Winged Angel: In his final battle, thanks to the Soul pact with Asmodeus.
  • Power Floats: Asmodeus Soul Pact allows him to float and fly.
  • Pragmatic Villainy: He saved and took care of a young Nicolai Conrad, to use as a tool against royal family (of which Nicolai is a bastard) at a later date.
  • The Starscream: To the Tsar.
  • Treacherous Advisor: To the Tsar Nicholas II and his wife.
  • Villainous Friendship: He and Veronica are sleeping together, and she's pretty much the only person he shows a shred of genuine affection to.
  • Villain with Good Publicity: Subverted. Rasputin has a good relationship with the Royal Family, but some NPCs question the Czar decision to made him into his adviser.
  • Worthy Opponent: Subverted. Yuri stands over his defeated body and accuses him of being far weaker than Albert.
  • Would Hurt a Child: He brainwashes Princess Anastasia and hands her a knife to stab her brother.
  • You Monster!:
    Karin: You're a monster!
    Rasputin: That's right. I do have the power of a monster. I choose to accept your words as a compliment, my dear.

    Nicolai Conrad 

Voiced by: Takehito Koyasu (JP), Ardwight Chamberlain (EN)
A representative from the Vatican, he asks for Karin's help in obtaining the Holy Mistletoe to get rid of the "Demon of Domremy", temporarily becoming a playable character at the beginning of the game. After he uses it on Yuri, he reveals his true nature as scheming and relentless.
  • And Now for Someone Completely Different: When Yuri goes to the dungeon in Cannes, the Director's Cut transitions, without explanation, to Nicolai, Lenny, and Veronica in a dungeon all of their own.
  • Bastard Bastard: Turns out he's the bastard son of the actual Russian tsar, Nicolas II, and that he plans to take the throne for himself, disposing of Rasputin in the process.
  • Big Bad Wannabe: He becomes more pitiful the more you learn about him.
  • Deal with the Devil: With Astaroth.
  • Decoy Protagonist: Though it's kind of obvious if you've played the first game.
    • He was actually slated to be the real protagonist of Covenant in early stages of the game's development, but the sheer outrage over Yuri being replacement compelled them to rethink.
  • Demonic Possession: Astaroth eventually takes him over.
  • Dragon with an Agenda: He wants to take over Russia.
  • Facepalm of Doom: Kato kills him by crushing his face with his hand.
  • Foil: He's the exact opposite of Yuri in every way possible, right down to his clothes, element, and history.
  • Guest-Star Party Member: During the first hour of the game, and once again in a small dungeon of the Director's cut version. He makes his Soul Pact with Astaroth there.
  • Light Is Not Good: Light is his element, but don't be fooled. Even his in-game description says that he can't be trusted, said description can be read as soon as the game become playable, while Nicolai is still in your party.
  • Lightning Bruiser: All his stats go up by one point each time he levels up, which isn't the case of the others characters, which means that he will always have better stats than his allies when he is playable.
  • Nice Job Fixing It, Villain: He's the victim of one, thanks to Dr. Hojo.
  • The Rival: Sees himself as one to Yuri.
  • Smug Snake: Nicolai trough that his Soul-Pact with Astaroth would be enough to best both Rasputin and Yuri. In his overconfidence, he abandoned his master and challenged Yuri's party on his own, being unceremoniously defeated. Afterwards, he is captured by Kato and spends the rest of the game as a distressed dude, until his death.
  • So Long, and Thanks for All the Gear: Do not equip Nicolai with accessories or, worse, Attack Boost, or else these items will be lost.
  • Stalker with a Crush: His implied interest in Karin gives off this vibe.
  • Taking You with Me: Attempts to do it to Yuri and then Kato, but Ouka takes the shot.
  • Villain Decay: Justified, as he spends the second half of the game as a Distressed Dude, being either tortured by Hojo or possessed by Astaroth.
  • Villainous Friendship: Type 1 with Lenny, although downplayed. The two of them have no problem drinking together.
  • Villains Out Shopping: An early cutscene has him talking with Lenny in a bar.

    Lenny Curtis 

Voiced by: Daiki Nakamura (JP), Richard Cansino (EN, Covenant), Scott Rayow (EN, From the New World)

Appearances: Covenant | From the New World
The Brute for Sapientes Gladio, he serves as a soldier commander and an early antagonist. He's not particularly villainous despite his disposition (he even tutored some clawed soldiers in how to read and write), and is frequently outsmarted by Yuri and the party.

He underwent a Deal with the Devil with Godhand, whose power he invokes during the final battle with him.

  • The Atoner: In From The New World, perhaps best shown by his solemn look as Shania describes how Nicolai unleashed the world's Malice from Apoina Tower.
  • Bald of Awesome / Bald of Evil
  • Battle Butler: Played with as he doesn't fight directly anymore as of the timeline of From The New World. But whenever Johnny calls for his assistance via his mobile phone, Lenny sends an energy bomb from his fist. Sometimes halfway around the world.
  • Being Evil Sucks: He finds life works a lot better for him after his Heel–Face Turn.
  • The Brute: Towers over everyone, and relies on physical attacks.
  • Continuity Nod: Lenny returns in the third game, as Johnny Garland's Battle Butler.
  • Disney Villain Death: Subverted. He survives the fall, and through a string of side quests, Yuri discovers that Lenny reformed after his defeat and has been doing good deeds in the hope of redemption. Yuri eventually catches up to him, and the two make peace.
  • Dumb Muscle: Initially. Lenny is easily fooled by Yuri into telling the whereabouts of his boss.
  • Good Feels Good: Once he is saved by Johnny's father, he does have a good time using his strength to protect his benevolent master.
  • Guest-Star Party Member: Players can venture through a side dungeon controlling Nicolai, Veronica and Lenny.
  • Heel–Face Turn: In the third Shadow Hearts, after being saved by Johnny's father.
  • Hidden Depths: Oh yes. He has a not inconsiderable amount of noble deeds under his belt, and in SH 3 is apparently very popular with the local housewives.
  • Ineffectual Sympathetic Villain: Not to begin with, but it's hard not to feel for the guy after his string of defeats.
  • Infinity +1 Sword: He's the source of one of the best armour items in the game, though you get it through his breadcrumb side quest rather than a battle.
  • Minion with an F in Evil
  • Odd Friendship: He and Yuri eventually bury the hatchet and make peace with one another.
  • One-Winged Angel: Made a Soul-Pact with Godhand and uses it against Yuri at St. Marguerite Island.
  • Pet the Dog: An entire sidequest is devoted to tracking him down by following the trail of good deeds he performed across Europe.
  • Power of the God Hand: Lenny makes a pact with a demon and becomes "Godhand."
  • Spikes of Villainy: Has spiked Shoulders of Doom. Subverted after his heel–face turn.
  • Token Good Teammate: He's dense and not afraid to follow orders, but it's clear he lacks the Kill 'Em All aspects of Rasputin, the Machiavellian scheming of Nicolai, or the pleasure from pain Veronica has.
  • Villainous Valour: He knows a fight will be tough, but he'll do it anyway.
  • Would Hurt a Child: In his very first cutscene apperance in covenant, he's holding a small girl from Domremy hostage, with a weapon to her throat, fully intending to use it. Yuri tryin to rescue her is how Nicolai is able to stab him with the Holy Mistletoe.

    Veronica Vera 

Voiced by: Mie Sonozaki (JP), Ellyn Stern (EN)
A high ranking assassin of Sapientes Gladio and the personal aide (and lover) of Rasputin. She hounds the party early in the game before retreating back to Russia.

Like her boss, Lenny, and Nicolai, she's undergone a Deal with the Devil in the form of the Night Queen.


    Masaji Kato 

Masaji Kato

Voiced by: Nobuaki Kawamitsu (JP), Jamieson Price (EN)
A relatively minor character in the first game (he was Kawashima's smitten assistant, if you recall), Kato redefines himself as a savvy, sharp, and formidable individual in Covenant, culminating with him becoming the game's final boss. Though initially in service of one of the main villains, Kato remains on respectful and friendly terms with Yuri, assisting him on occasion and even saving his life.
  • Affably Evil: Though there's never a point where Kato is on the protagonists' side, he comes off as a genuinely okay guy who keeps up a good, lingering friendship with Yuri from start to finish. Keeps this up even when trying to destroy the world as we know it.
  • Anguished Declaration of Love: To Kawashima in the first game. She dies shortly after hearing it.
  • Anti-Villain: In spades, contrasting Yuri's Anti-Hero act.
  • Ascended Extra: Went from henchman in the first game to major antagonist in the second.
  • Badass Cape: In Covenant.
  • Benevolent Boss: He genuinely cares for the well-being of his Mutant Apes, and he and Ouka even planned to have a child together. Squick. He does expect absolute obedience, though.
  • Beware the Nice Ones: Who'd have thought Kawashima's friendly, bumbling assistant would go so far?
  • Big Bad: The final one.
  • Birds of a Feather: He and Yuri briefly bond over their deceased loved ones in Covenant.
  • Cynicism Catalyst: Kawshima's death kills his previous idealism, leaving patriotism to be all that holds him together... and even that eventually breaks-down.
  • Deal with the Devil: Interesting case; Kato makes it clear that he, unlike Rasputin and Nicolai, will bring about his new world through his own power, with his own hands. Despite that, he ends up taking on the form and power of "Susano-o," which he summons with the Émigré Manuscript.
  • Despair Event Horizon: Kato goes off the deep end after losing Ouka, his replacement goldfish for the deceased Kawashima (whom he cloned in order to recreate her physically), and attempts to take the world back in time a hundred years — long before those who had ruined it had been born, and aims to lead humanity into prosperity himself.
  • Dragon with an Agenda: Hinted at (mostly by Garan), and Kato promptly sells Ishimura out to Yuri later.
  • Enemy Mine: He, his Mutant Apes and Yuri's gang team up against Hojo's failed experiment. Later, against Nicolai.
  • Friendly Enemy: In both games, right to the end and beyond.
  • From Nobody to Nightmare: From a diffident supporting character in the first game to the main antagonist and Final Boss of the second.
  • Ice King: In the second game.
  • Jumping Off the Slippery Slope: Culminates with him trying to take the world back a hundred years.
  • Kick the Dog: Slaps Ouka after the Mutant Ape disobeys his commands.
  • Morality Pet: Ouka.
  • Nietzsche Wannabe: Special Agent Kato, after the death of his "girlfriend", Ouka. Hell, Susano-o, the Final Boss of Covenant, is listed in the Library as "summoned by Kato's nihilistic spirit".
  • Odd Friendship: With Yuri, given their constantly conflicting loyalties. They also bond over the loss of the women in their lives.
  • One-Winged Angel: Susano-o.
  • Pet the Dog: Gets quite a few of these. In particular, saving Yuri from Nicolai stands out.
  • Redemption Equals Death: Kato saves Yuri from Nicolai, and is poised to take the killer blow for him again when Ouka intervenes. Played straight at the end, when a repentant Kato urges Yuri and the party to escape, and pray for the world they most desire. This leads directly to a good ending for the party, and Yuri's own canonically good ending.
  • Robot Master: Three of them, at least.
  • Sergeant Rock: He genuinely cares for the Mutant Apes, but he will physically reprimand them if they go against orders, even if it is to save him... considering what we know about what happened to Kawashima, this is based on fears for their safety if his superiors see them as loose cannons.
  • Squishy Wizard: Subverted. Though his magic is his primary weapon, he is physically imposing and well built, and demonstrates this soundly when he crushes Nicolai's face with one hand. Ouch.
  • Took a Level in Badass: From Kawashima's quiet, smitten right-hand-man, to the second game's final boss and one of the most formidable people encountered in the series.
  • Villain Respect: Kato remains an affable individual despite his downtrodden luck and rather drastic change of heart, and continues to view Yuri as a great friend until the end.
  • Villain Teleportation: Grows fond of this in Covenant.
  • Well-Intentioned Extremist
  • Woobie, Destroyer of Worlds: After having his love die in his arms for the second time, he decides to destroy the present world by erasing the last hundred years and changing history to a better course.

    The Mutant Apes 

Raiden voiced by: Yuu Shimaka (JP), Michael J. Sorich (EN)
Hien voiced by: Kunihiro Kawamoto (JP), Bo Williams (EN)
Ouka voiced by: Sara Nakayama (JP), Michelle Ruff (EN)

Click here to see Ouka. 
Click here to see Hein. 
Click here to see Raiden. 

Raiden, Hien, and Ouka comprise the elite Mutant Apes, deceased soldiers who were reanimated by Masaji Kato to compose his elite guard. They receive their own playable segment, in which the player controls Ouka.

  • Animal Motif: Apes. They also have the Monkey Morality Pose motif: See No Evil (Ouka), Hear No Evil (Raiden), Speak No Evil (Hien), despise none of them being disabled.
  • Anti-Villain: They simply follows their Master orders.
  • Artificial Human: They all have shades of this, particular the former two, though subverted by them having been human beings.
  • Back from the Dead: All of them, though we only know of Ouka from before.
  • BFG: Raiden has a large hand-mounted cannon.
  • Blow You Away: Hien's elemental affinity. He is also very fast and can transform into the Japanese wind god, Fujin.
  • Blade Below the Shoulder: Hien wields a considerable blade attached to his arm.
  • Big Damn Heroes: They save the party in Japan. They also pull a Villainous Rescue later on.
  • Cloning Blues: Ouka is a clone of Kawashima, brought back with the Émigré Manuscript, which explains her lack of modifications compared to the other two.
  • Co-Dragons: All of them share the role of The Dragon to Kato.
  • Doppelgänger: Ouka is the spitting image of Kawashima from the first game. They're the same person.
  • Elite Mooks: They're Kato's elite guard and personal aides.
  • Failure Knight: Raiden. He sees his reanimation as a second chance to make things right.
  • Friendly Enemy: None of them have any personal beef with the party, though Yuri figures that they won't just let him pass to Kato.
  • Gun Fu: Ouka is more of a Bare-Fisted Monk who mixes in a bit of pistol gunplay.
  • Lady of War: Ouka.
  • Lean and Mean: Hien.
  • Light 'em Up: Ouka's innate element.
  • Monstrous Humanoid: Raiden, and Hien to a somewhat lesser extent.
  • One-Winged Angel: Raiden and Hien become Raijin and Fujin in the penultimate boss battle.
  • Replacement Goldfish: Ouka for Kawashima, despite being the same person. The Émigré Manuscript isn't a flawless resurrection tool.
  • Shock and Awe: Raiden can unleash electrical discharges. He also transforms into Raijin, the Japanese god of thunder.
  • Taking the Bullet: Ouka takes a knifing attempt meant for Kato, which kills her.
  • Throw Down the Bomblet: Their personal skill "Anti-armor Bomb", where they throw grenades to damage enemies.
  • Tragic Monster: Ouka is killed by Nicolai.
  • Undying Loyalty: Each of them feel this towards Kato, especially Raiden.
  • Walking Spoiler: Yuri recognizes Ouka, but can't quite put his finger on it for a while. Turns out she's Lt. Col. Kawashima, Kato's deceased boss and object of affection from the first game.
  • You Shall Not Pass!: Hien and Raiden blocks the party pass on the final dungeon.

    Minister Kantaro Ishimura 

Voiced by: Michael McConnohie (EN)
The shadow-ruler of Japan, ruling from the benign position of Minister of Foreign Affairs. Minister Ishimura is the one pulling Kato's strings for most of the game and by extension Nicolai's.
  • Absolute Xenophobe: Takes the prize for it. Not only doesn't he trust Westerners, he also believes that Japan has the divine right to rule China, Russia and indeed all of Asia.
  • Big Bad Wannabe: He comes very close but due to Kato's last minute betrayal he gets demoted to Arc Villain, though to his credit that arc is around 90% of the game once you switch from Europe to Japan.
  • Corrupt Politician: To the core.
  • Even Evil Has Loved Ones: His grandson Kosuke.
  • Fantastic Racism: Does not trust anyone not of Japanese nationality. Assumes all other nations are conspiring to seize Japan.
  • Fat Bastard: Not comically so but he is clearly overweight. Not even debatable how much of a bastard he is though.
  • Heel Realization: He seems to get one at the very end when Yuri delivers him his No-Holds-Barred Beatdown. Ishimura is prepared to die as long as Yuri doesn't hurt his grandson, Yuri makes him realize that his enforcers never even considered, let along exercised, such a code.
  • Incurable Cough of Death: He is stated to be of failing health. We never find out what is wrong other than he coughs a lot and can't walk under his own power easily.
  • I Did What I Had to Do: When Yuri kicks down his door to make him pay for all he has done he seems unfazed and even proud of what he has done, as being for the good of Japan. Until his grandson looks to get in the middle of it, at which point Ishimura shows he will lower himself to any level to save his grandson.
  • Junior Counterpart: To Jinpachiro "Ben" Hyuga apparently.
  • Kick the Son of a Bitch: Old man in failing health is on the ground begging for his grandson to be spared, Yuri does Not let that stop him.
  • Man Behind the Man: To Kato and thus to Nicolai as well.
  • Non-Action Big Bad: He doesn't actually do anything himself due to failing health but he sure sets-up a lot of crap
  • No-Holds-Barred Beatdown: He gets what's coming to him.
  • Patriotic Fervor
  • Take Me Instead: When his grandson walks in on his grandpa's imminent and well deserved beat-down and Ishimura believes he is danger for it, he offers himself freely if Yuri will just spare his grandson.
  • The Heavy: For Kato considering what happened to Kawashima in Shadow Hearts and for Yuri once it is revealed this is the son of a bitch his father was actually working for.
  • The Unapologetic: Played straight at first but ultimately averted.
  • Same Story, Different Names: Very much the same as Dehuai motivation-wise, just from the opposite side of the fence, as he is the head of Japan that was trying to take over China, the sort of flag-waving Fantastic Racist Dehuai became a flag-waving Fantastic Racist in response to.
  • You Monster!: Yuri does not give two craps about his supposed noble intentions.
  • You Remind Me of X: Ishimura doesn't need a birth certificate to be able to tell whose kid Yuri is.

    Garan the Oracle 

Voiced by: Hideyuki Umezu (JP), Terrence Stone (EN)
A powerful sorcerer working for Kantaro Ishimura.
  • Dark Is Evil: He is a sorcerer that has Darkness affinity and uses black magic and curses.
  • Dude Where Is My Respect: Despite his attempts to scare the party and appears menacing, no one can takes him seriously.
  • Gonk: Very ugly. Yuri and Karin even calls him "gross".
  • In-Series Nickname: The party knows him as "baby-face".
  • Mana Drain: He can suck a whole MP pool from a character in one attack.
  • Power Floats: The party suspects that he owns a magic pillow.
  • Recurring Boss: Is fought three times in the game (the third being optional).
  • Space Master: Garan uses his black magic to warp the party into a hellish dungeon.
  • Undying Loyalty: To Ishimura.
  • Villainous Crossdresser: His make-up makes him looks like an elderly woman.
  • Younger Than They Look: Considering all the makeup on his face, you would never think that the shriveled up looking sorcerer is 37.

    Dr. Hojo 

Voiced by: Tadashi Miyazawa (JP), Terrance Stone (EN)

A mad scientist working for the Japanese Imperial Army.

(Shadow Hearts: From the New World)


Voiced by: Mie Sonozaki (JP)
Lady is a mysterious woman fueled by malice, the dark power released en masse by Nicolai in Covenant. Seemingly chaotic, capricious, and aimless, she wanders the world infecting people with malice.

She has an uncanny resemblance to Alice Elliot of the first game.

  • All Girls Want Bad Boys: The only person she displays any affection for is her serial killer bodyguard. The two are hopelessly devoted to one another.
  • Beware the Silly Ones: She doesn't talk, barely acknowledges people and her response to being given food to eat is to just hold it in her mouth and bob her head; but give her a point of focus to attack and she will casually destroy it. Shania and Natan speak with horror and rage about how she wiped out the rest of their tribe with a blank look on her face and without so much as slowing down from a casual stroll.
  • Big Bad Duumvirate: Along with Killer and Gilbert, and of the three Lady is easily the most powerful. However she is less a person than a force of nature - hence why the other two drive the plot just as much as her.
  • Came Back Wrong: She actually came back right, but gave up her Will to save Johnny. That turned her into the wrong.
  • Connected All Along: Her true identity is Grace Garland, Johnny's sister, who was killed along with her brother in a car accident. Their father acquired the Émigré Manuscript to bring them back, though the ritual was only partly successful; to bring back Johnny, Grace transferred her will to him and absorbed the malice herself, giving her brother life but leaving her a malicious Empty Shell in the process.
  • Cute Mute: She's sweet when she's not killing people or trying to cause The End of the World as We Know It, honest.
  • Despair Event Horizon: When Killer dies.
  • Does This Remind You of Anything?: Her disconnect from the world very closely mirrors severe autism - to the point she does not talk, does not responde to people and barely comprehends so much as eating food.
  • Half-Identical Twins: Given by the in-game pictures, they looked identical as young children save for their hair color.
  • Heroic Sacrifice: When their father and Marlow resurrected them, only Grace's case was successful while Johnny had no Will left to re-create his soul. She gave him all of hers, and so the Malice consumed her, transforming her into Lady.
  • Humanoid Abomination: Lady is Grace's body puppeteered by a sentient mass of Malice, and doesn't know how to act human at all.
  • Intimate Healing: Exactly why kissing people heals them (and infects them with Malice to boot) is never explained.
  • Kiss of Death: Downplayed. Kissing a health person will only infect them with Malice, which will slowly consume them. As she does to Shania in the bad ending.
  • Kiss of Life: Downplayed. Her kiss can revive and/or heal people who are about to die, but also infect them with Malice. Those kissed become more powerful, but also unstable and violent.
  • Lady of War: She moves gracefully and attacks from a distance when she fights.
  • Male Gaze: Her breasts are emphasized in the shots and in her outfits.
  • Mercy Kill: Given her Heroic Sacrifice and that she's a Soulless Shell... yeah, this is basically what is happening with her.
  • Morality Pet: Killer's drive to keep her safe is his most prominent virtue. Given she breaks down and frantically attempts to bring him back to life upon his eventual death, it's reciprocated.
  • No Social Skills: She doesn't even know how to eat properly. Killer tries to teach her though.
  • Non-Elemental: Like Johnny, Lady don't have an elemental affinity.
  • Non-Malicious Monster; She acts based only on animal instinct, with her attempt to open the Gate and possibly causing The End of the World as We Know It being a side effect of her attempts to return to her home, the Malice World. The only time she acts out of intentional desire to harm is when she's trying to avenge Killer.
  • Only Known by Their Nickname: "Lady" is a nickname given to her by Killer. Later subverted, as she is Grace Garland.
  • Obliviously Evil: Zigzagged, she spreads malice intentionally, but she is Malice. She spreads evil with all the spite of rain spreading moisture.
  • Soulless Shell: The only thing that motivates her at all is Malice. That is until Killer dies and she can't resurrect him a second time.
  • The Corrupter/ The Corruption: She manages to be both since she is not just spreading Malice, she is Malice incarante. Her merest touch super-charges people with evil - empowering them, but also tainting their spirits.
  • Unstoppable Rage: Upon realizing Killer is dead and can't be revived a second time
  • The Voiceless: Except for two moments.


Voiced by: Kouji Ishii (JP), Matt Hoverman (EN)
A serial killer on the lam. When he was near death, his life was saved by a mysterious, nameless woman, to whom Killer rededicated the life she had saved to protecting. He named her "Lady." Though he knows little of Lady's motives, he is devoted to discovering them and making them come true, no matter what they are.

He has a striking physical resemblance to Yuri of the first two games.

    Professor Gilbert 

Voiced by: Scott Rayow (EN)

  • And There Was Much Rejoicing: Downplayed. His students celebrated when he was kicked out of Arkham University.
  • Big Bad Duumvirate: Along with Lady and Killer, and of the three, Gilbert is the one with an actual plan.
  • Dark Is Evil: Gilbert is a villain who wants to spread Malice in the world, his elemental affinity is Darkness, and he summons monsters from another realm to fight.
  • Devil in Plain Sight: He's revealed as evil when seen the second time.
  • Evil Feels Good: He thinks this and he wants to share it with the world...
  • Evil Genius: He does have a doctorate.
  • Evil Teacher: Works as a teacher at Arkham University and is hated by everyone there.
  • Expy: He could pass for The Penguin's twin brother.
  • Giant Hands of Doom: His Malice infected form is a giant hand with a human face on its palm.
  • Gonk: His overall appearance only makes it easier to foreshadow his evil intentions.
  • The Friend Nobody Likes: Killer doesn't particularly care for him, and Lady doesn't even acknowledge his existence.
  • Hated by All: Neither his students, the faculty staff or even Lady and Killer like him.
  • Mad Scientist: Inventor at both Arkham and Roswell. He has a secret laboratory in the former, where he creates monsters and puts them in cages.
  • Mask of Sanity: Gilbert never has a break-down, instead he acts as if he is a good-Samaritan, even as he is feeding people to monsters. At end-game we find out why: he views spreading Malice as a charity and has clearly been off his rocker since the first moment you met him.
  • The Napoleon: He stands about 3 feet tall.
  • Non-Action Big Bad: Gilbert cannot fight by himself, so he uses monsters instead. Subverted after entering the Gate, where he manages to gain enough power by accumulating Malice and transforms into a monster.
  • Obliviously Evil: At the very end we find out he has actually been delusional the entire time - equating Malice to spiritual fullfillment.
  • Obviously Evil: You really didn't see that one coming?
  • One-Winged Angel: Malice Gilbert, a levitating monstrosity that has Gilbert's withered face, complete with a swollen growth overtaking his right eye, in the center of a giant clawed hand and various limbs hanging out of it like tumors.
  • Purple Is Powerful: As you can tell by the image above, he's always decked out in an outfit consisting of various purples. Even Gilbert's monster form has a sickly shade of lavender for his skin tone.
  • Role Reprise: Scott Rayow returns for playing a Big Bad of Shadow Hearts, though through Gilbert he is now playing the Obviously Evil type instead of a Well Intentioned Extremist.
  • Summon Magic: While not a fighter, Gilbert can open portals and summon monsters to fight for him.

    Roy McManus 
Al Capone's rival mafia boss.
  • Arc Villain: He is the central antagonist of Chicago and Vegas arcs.
  • The Don: He is the leader of one of mafia gangs in Chicago that rivals Capone.
  • If I Can't Have You…: Kills Edna because she's in love with Ricardo.
  • Non-Action Big Bad: McManus prefers to have his henchmen do the dirty work for him.
  • The Unfought: Malice Edna kills his henchmen and Al Capone deals with him himself to avenge her.


    Ogden and Bessy Hartman 
The current caretakers of the Nemeton Monastery.
  • Axe-Crazy: Ogden especially, bonus points for use of an actual axe.
  • Battle Couple: Ogden is the more hands-on fighter, but Bessy backs him up by poisoning his targets.
  • Because You Were Nice to Me: Ogden was left destitute after he accidentally crashed his ship. Elaine felt sorry for him when he went to interview Patrick for a job, and Patrick gratuitously offered Ogden a job at his manor, as well as providing live-in accommodations for him and Bessy. Neither will ever forget the second chance at life the Heyworths offered them.
  • Big "SHUT UP!": Ogden says this to Koudelka for telling him he's gone crazy, right before he readies his axe. Ends up being his Last Words when Bessy shoots him.
  • Dissonant Serenity: Bessy, even as she Mercy Kills her husband and turns the gun on herself.
  • Hearing Voices: Ogden pauses chopping Koudelka to tell an imaginary lamb that he'll "make them just a lamb!"
  • Hidden Depths: Elaine was fond of the paintings Ogden made about the Princess Alice pleasure boat that he used to captain.
  • Kill the Ones You Love: Bessy, it is halfway between a Mercy Kill and just plain cracking under the weight of everything she's done.
  • Master Poisoner: Bessy has gotten quite good at growing and dosing just the right amount of paralytic into her meals for travelers.
  • Mercy Kill: Bessy, unable to stand seeing her husband go any more Axe-Crazy, shoots him to rescue Koudelka and give him peace. Of course, as a good wife, she can't very well keep him waiting for her long...
  • Murder-Suicide: Bessy murders Ogden, tells Koudelka how he ended up Ax-Crazy, and then turns the gun on herself.
  • Nightmare Fuel Station Attendant: Bessy.
  • Real Event, Fictional Cause: Ogden was blamed for the sinking of the Princess Alice.
  • Sanity Slippage: Both of them bit-by-bit over the years of helping Patrick. The combination of tragedy, isolation, and making sure their victims were half-dead before sending them to the basement, have all taken their toll.
  • The Unfought: In a cutscene, Ogden ends up shot dead by Bessy before he could kill a disoriented Koudelka, and Bessy tells Koudelka about his past before turning the gun on herself to join him.

    The Thief / Alias 
A thief who snuck into the Nemeton Monastery to loot whatever riches he can, he has managed to elude Ogden, Bessy, and the roaming monsters for quite a while before the protagonists arrived.
  • All There in the Script: His name is only revealed in the ending credits.
  • Boom, Headshot!: Delivered by Edward.
  • Karmic Death: Tried to kill Koudelka, Edward, and James by sniping them from afar and later shooting a chandelier to drop it on them. After being cornered by them, he is shot dead by Edward because the risk of him backstabbing them was too great.
  • Spell My Name with an "S": It's probably supposed to be "Elias".

    Charlotte D'lota 
The ghost of a young girl who spent her whole life in the Nemeton Monastery's dungeons.
  • Bastard Bastard: Neither is really her fault, but the way she was treated for being a literal bastard, led her spirit to believe it was the only way to act after death.
  • Disappears into Light: If you retrieve the letters her mother wrote for her, it finishes her unfinished business and sends her to heaven. It should be noted that unlike most versions of this trope where it is peaceful, Charlotte is utterly terrified as she fades out as both love and the concept of someone like her getting into heaven are inconceivable to her.
  • Dub Name Change: A possibly unintentional example. Her last name (and that of her mother, Sophia) is a misromanization of "Dorothea".
  • Evil Cannot Comprehend Good: Charlotte was told she was bad all her life for being born out-of-wedlock. Learning her mother truly loved her legitimately scares and confuses her.
  • Go into the Light: Her ultimate fate if you pick up the letters from her mother.
  • Love Redeems: Finding out she was loved finishes her Unfinished Business.
  • Named After Somebody Famous: Her mother is strongly implied to be Sophia Dorothea of Celle, reinforced by Sophia's Letters mentioning her residence at an "Arden Castle" and her affair with a "Phillip Christopher, son of Von Koenismark" (also implied to be Charlotte's birth-father) while married to a "Count Hannover".
  • Optional Boss: If you do not bother to retrieve the letters from Charlotte's mother, Koudelka's attempts to convince Charlotte to move on fall on deaf ears and she attacks as a wraith-like boss.
  • Redemption Equals Death: Literally, since she is a ghost.
  • Tragic Villain: She is only a malevolent ghost because she was raised in a dungeon, tortured daily while the local Inquisitors let her know she was evil for being born out-of-wedlock, and ultimately beheaded. Leading to...
  • Then Let Me Be Evil: Charlotte was tormented for being "born bad" her entire life, until she was finally beheaded in the Inquisition hall. Coming back from the dead, she fully embraces the concept and becomes a lonely sadist.
  • Unfinished Business: Her own self-hatred. Seeing the letters from her mother and learning she was loved destroys her sense of identity as a worthless bastard and exorcises her for good.

    Patrick Heyworth 
The owner of the Nemeton Monastery. After his wife died, Patrick fell on hard times, and the Monastery's dilapidated state is a testament to that. First person in the series to have used the Émigré Manuscript. He is never actually seen, seeing as he is long dead.
  • Adult Fear: Imagine being married to the person you loved for years, owning a manor on a plot of land in the middle of the Welsh countryside, and going out with the help to get some groceries; upon your return, the housemaid is weeping, blood is everywhere, and your spouse is found murdered - the result of a random break-in by a bunch of robbers.
  • Alas, Poor Villain: Tragic though he may be, the man became an absolute monster whose works are witnessed in horrifying detail by Koudelka, Edward, James, and Roger.
  • Alchemy Is Magic: Patrick's reading of the Émigré Manuscript, is one of a researcher trying to make a logical leap from medical science to alchemy and then necromancy.
  • All for Nothing: Patrick killed nearly two hundred innocent people in gruesome ways to meet the sacrifice requirements to resurrect Elaine, and in the end all he got was a soulless monster.
  • Benevolent Boss: Patrick gave Ogden a job when no one else would, and did not blame Bessy for failing to protect Elaine when he returned home to find her dead. Ogden and Bessy adored working for him and Elaine. So much so they signed right up as loyal members of team crazy when Patrick snapped.
  • Came Back Wrong: The necromancy Patrick unleashed was still in effect when he let himself get killed; his vine-choked corpse is a boss right before you fight Elaine.
  • Crusading Widower: By the time Patrick is midway through his Slow Slipping Into Evil, he is justifying his actions to get sacrifices by rounding up the poor since a random bandit killed his wife in the first place, and he does not stop there.
  • Driven to Suicide: When his wife Came Back Wrong, the guilt of all the people he killed catches up to him all at once, and he lets the resulting monster kill him in an act of acidic remorse.
  • Evil Former Friend: Much to James's horror.
  • Evil Is Not a Toy: Patrick, there was a good reason the very monk who translated the book opted to let it stay locked up in the Vatican.
    • To further illustrate this, in the manga Roger asks this question: "Why do you think the tribe of Druids who wrote the original Émigré Manuscript aren't around anymore?"
  • Go Mad from the Revelation: All things considered, reading a Tome of Eldritch Lore was probably the least of what drove Patrick insane - it surely didn't help, though.
  • The Heavy: We would not have a game or a Shadow Hearts series if not for Patrick, despite the fact that he is just a name in a journal.
  • Last Words: "Elaine, I-I just wanted to make you happy."
  • Love Makes You Evil: Patrick was willing to go to any length to get back Elaine. Going beyond his morals to meet the sacrifice requirement steadily drives him into a serial-killer mindset.
  • Love Triangle: Both Patrick and James were in love with Elaine, but Patrick managed to pop the question first. James tried to take it with a stiff upper lip, but by the time he learned of his mission involving Patrick they hadn't talked to each other in twenty years.
  • Necromancer: Patrick is just the first of many in the series to become this, thanks to the Émigré Manuscript.
  • No Good Deed Goes Unpunished: Patrick only heard about the Émigré Manuscript in the first place because he sheltered a weary traveler from the cold, and said traveler offered to repay Patrick's kindness by stealing the book for him. Naturally, things did not go well once he got the cursed tome.
  • Please, I Will Do Anything!: Patrick made the colossal mistake of telling Albert this when he mentioned the Émigré Manuscript.
  • Posthumous Character: Patrick is long dead by the start of Koudelka. Despite his pre-story death, his actions literally haunt the main characters and figuratively haunt the entire series.
  • Sanity Slippage: Patrick's journal makes it agonizingly clear he went through a very realistic depiction of a mental breakdown as he was accruing sacrifices to resurrect Elaine.
  • Slowly Slipping Into Evil: Patrick starts off killing animals and feels terrible about it. Then he realizes he needs to use people, takes the already dead, and feels awful violating the corpses. Then he realizes he needs living people, rationalizes it, and feels even worse. By the time he is making requests to slave markets and rounding up the homeless to "come stay at his house", he is processing them with the impartiality of a dock worker unloading boxes.
  • Tragic Villain: He was willing to do anything, ANYTHING to undo his wife's death. He knew what he was doing, felt guilty, and didn't stop. When he saw it was All for Nothing, his previously rationalized guilt for the awful things he did, hit him all at once, like the hand of Meta-God.
  • Unwitting Instigator of Doom: He just wanted to bring back his wife, and ended up (1) unleashing a plague of undead monsters created from the sacrifices, (2) proving to his sponsors, the Royal Medical Society, that ancient Druid gods could be invoked, which gave them their own ideas, (3) giving the "Traitor in the Vatican", Albert Simon, the idea to resolve his problems with the Three Sacred Tomes, (4) disturbing the spirits of the dead already at unrest deep beneath the Nemeton Monastery's foundation, (5) reanimating his wife's body with her spirit tethered to, but unable to inhabit it with said body turning into a soulless Body Horror, and (6) acting as a test run for the sorts of powers Albert intended to unleash.
  • Unwitting Pawn: Of Albert. To be fair, Patrick's journals clearly state that he had been warned about the Émigré Manuscript being an unholy book; Albert was basically just giving the man what he asked for to use him as a test run of what he was planning for his own self later.
    • As for the Royal Medical Society, the ones sponsoring the actual experiments, they were outright manipulating him, complete with egging him on in the murders and diverting slaves to the Nemeton Monastery. Patrick was a desperate guy who got exploited twice over.
  • Woobie, Destroyer of Worlds: The Émigré Manuscript becomes Patrick's tragic legacy, one that haunts the entire series, all because robbers broke into his house and killed his wife.

Other allies

    Strange Creature (Spoilers) 

Roger Bacon

Voiced by: Tatsuya Gashoin (JP, games), Ryusei Nakao (Koudelka Drama CD), Jimmy Zoppi (EN, Shadow Hearts), Amos Nandy (EN, Covenant)
The once renowned alchemist during the Middle Ages, Roger Bacon was tasked by the Vatican to translate the Émigré Manuscript, a tome with the power to bring back the dead. After he did what he was told, the Vatican attempted to kill him in order to keep the secrets of the Manuscript safe. Bacon escaped, but not before using the manuscript to grant himself immortality. For centuries he has lived near the Nemeton Monastery in Wales, there he has helped those who seek to combat the dark and otherworldly powers that thrive in the world. Roger is the only character to appear in every game in the series, including Koudelka.
  • Actual Pacifist: As Roger’s abilities are the result of comprehending the nature of God, Roger considers using them toward violent ends, even against evil, blasphemy.
  • Admiring the Abomination: Roger worships God, as in the Judaeo God, who he knows is the sort of thing that could give Cthulhu night-terrors.
  • Age Without Youth: Sure, he has immortality but he can still age just like a normal human (so much that he was mistaken for an alien)
  • All-Powerful Bystander: He has the same powers as Albert (possibly more), but refuses to use any of them. Seems afraid of angering God and generally apathetic to humanity, so this may be entirely justified.
  • Big Good: You know the world is in trouble when he's the closest thing we have to this.
  • Breaking the Fourth Wall: He not only speaks to the audience, he actually interrupts the naming window process when he is first met, saying it is rude to name people you have just met. He is even literally Leaning on the Fourth Wall during his speech.
  • Cool Old Guy: Over a thousand years old, and a genius kooky inventor.
  • Cool Plane: Cool Airship in Covenant!
  • Crazy Sane: Roger is one of only three people to ever comprehend true nature of reality from the Emigre' Manuscript and the only one not to go insane from it. As nutty as he acts, he is stable because he has made peace with his place in the cosmos.
  • Cynicism Catalyst: It is hard to pick out which accounts for his Madden Into Misanthropy status, but going down the list: The Pope tried to kill him after he translated the nature of God, his prized student was imprisoned for years by the Church for attempting to stand-up for civil rights, he has been ostracized for his Gonk factor, but perhaps most damning of all — upon divining the true nature of God it turns out God is a colossal-space-flea who sees Earth as a petri-dish, at best. The rosiness has long gone out of Roger's disposition.
  • Dirty Old Man: All of his sub-plots involve finding him porn.
  • Elderly Immortal Type D.
  • For Science!: It's practically his raison d'etre.
  • Fourth-Wall Observer: He can wink to the audience since he gained insight into the nature of the universe and knows he is in a video-game, but to everyone else he appears to have suffered a case of...
  • Gibbering Genius: Especially in Koudelka but he drifts into this quite easily in the following games as well. The difference seems to be while Koudelka, Edward and James are too polite/curious/bewildered to interrupt him, Yuri is very much willing to bonk him on the head or back-hand him to keep him focused.
  • Go Mad from the Revelation: After he read the Manuscript of the Exiles and rewrote it as the Émigré Manuscript he appears to have gone boarder-line insane.
  • Gonk: He doesn't really look human anymore and many characters even comment on his strange appearance.
  • Hello, [Insert Name Here]: Parodied.
  • Hermit Guru: Lives alone on a cliffside in Wales, where the Neameton Monastery was in Koudelka.
  • Heroic Neutral: Having translated the Emigre’ Document from the Manuscript Of Exiles, he comprehends God’s plan - and as such... he views planet earth as the tiny dust mote it is on a cosmic level; As such he can not justify breaking his pacifist nature to save it with his reality warping insights. He will do everything short of fighting though.
  • Historical Domain Character: The real Roger Bacon was a Middle Ages alchemist living around the time the Magna Carta was signed, who discovered many scientific formulas.
  • Insufferable Genius: To both the heroes and society in general.
  • Large Ham: Especially in Koudelka.
  • Madden Into Misanthropy: It's why he became a hermit and cares more about Yuri and friends than the fate of the world.
    Roger Bacon: I've seen all I can take of mankind's cruelty.
  • Miniature Senior Citizens: He is maybe 4 feet tall if that, but too be fair he is pushing 500.
  • Misunderstood Loner with a Heart of Gold: Though he was once a renowned philosopher with many students, he was dismissed as a heretic, looks like a ghoul and now lives alone with healthy misanthropy for humanity as a whole, yet with the exception of Alice he is probably one of the closest things to completely selfless in the entire series.
  • My Greatest Failure: He considers Albert his greatest student and his mentorship of said student as his greatest failure in life.
  • No Fourth Wall: As part of his revelation into the nature of the universe he is aware he is a video-game character, or at-least that there is an audience.
  • Non-Linear Character: He is fully aware that he is in a video-game, what a video-game is, that World War I is about to happen at the end of Shadow Hearts and as displayed in From The New World, he also sees the past clear as day. This is all due to his Touched By Vorlorns status.
  • Oh, Crap!: Even mention the word “Emigre’” and Roger will promptly freak the hell out. And since he is immortal anyway, well...
  • Out of Character Is Serious Business: When an immortal, misanthropic, mad genius starts to panic that is your things-worse-than-death are on the way alarm.
  • Professional Butt-Kisser: His “praise” of God, sounds less like piety, and more like a groveling employee trying to pacify a very temperamental higher-up.
  • Really 700 Years Old: Subverted, he's over 500 years old, but he sure looks like it.
  • Recurring Character: Bacon has been involved in every game in the series, including Koudelka.
  • Renaissance Man: An expert in Law, Philosophy, Science, Astronomy, Alchemy, Anthropology, and Magic. He does everything from making potions to translating dead languages to building airships. Bonus Points for actually living through and contributing during the Renaissance.
  • Scientifically Understandable Sorcery: Roger does not consider any of his divine powers to be magic, he understands the basic principles of how the cosmos works and simply takes short-cuts to stimulate responses, but since he can create such changes just by thinking, to everyone else it is just magic.
  • Schizo Tech: One of the main sources of it in the series.
  • The Heretic: Roger was branded a heretic by the Church and sentenced to be executed as such to prevent him from sharing what he found out from the Émigré Manuscript, though since he had already made himself immortal the latter half of that plan did not work.
  • The Wonka: Gonk factor aside, you will be hard-pressed not to notice Roger the second he walks into a room. Overblown, insufferable and employing an odd mixture of lunacy and misanthropy.
  • Touched by Vorlons: And was compelled to record his findings as the Émigré Manuscript. Naturally aside from granting power such insights tend to leave readers quite mad... That includes Roger himself!
  • Vitriolic Best Buds: Roger and Yuri, to the core.
  • We Used to Be Friends: Much to his lament regarding Albert.

    Alfonso "Al" Capone 
The notorious Chicago-based crime boss, Capone is Mao's employer and runs the criminal underworld.

    Edna Capone 
Al Capone's sister, who is in love with Ricardo.
  • Came Back Strong: After being revived by Lady, she gained the power to open windows and summons hordes of monsters to spread chaos. Malice Edna can also No-Sell multiple bullets from McManus henchmen.
  • Came Back Wrong: After receiving Lady's Kiss of Malice, she is transformed into a monster and has to be killed.
  • The Lost Lenore: To Ricardo.
  • Mafia Princess: Edna is Al Capone's sister. However she don't want to be involved with the mafia and hopes to live a normal life with Ricardo.
  • Making a Splash: Her elemental affinity is water, which is the oppose of Ricardo's (fire).
  • One-Winged Angel: Malice Edna.
  • Star-Crossed Lovers: With Ricardo. During Ricardo's sidequest, her spirit reunites with him one last time before returning to the afterlife.

    Elliot Ness 
An American detective who put Al Capone behind bars, and helps out Johnny and company on the trail for Killer.

    Elaine Heyworth, née Spencer 
The wife of Patrick Heyworth, she is the catalyst for the events of the game.
  • And I Must Scream: Her body was reanimated, but she wasn’t in it, however, she is bound to it. Her soul is stuck just outside her zombified body, where she had to watch it kill her husband, who willingly fed himself to it when he realized her soul wasn’t inside.
  • Benevolent Boss: She was the one who convinced Patrick to give the otherwise destitute Ogden a job and was apparently a very sensitive employer to Ogden and Bessy.
  • Came Back Strong: Her body may not have a soul, but it does have ever expanding, strength, endurance and dark magic.
  • Came Back Wrong: To put It mildly! Elaine’s body is the final boss and by far the most corrupted in the game.
  • Disappears into Light: In the cannon ending, she and James’s bodies melt away as they ascend to heaven in a holy light.
  • Life Will Kill You: In a world of demons, ghosts, Lovecrafian horrors and with her very house built on top of a haunted Inquisitional dungeon... Elaine dies in a random senseless break-in gone bad, while her husband was out shopping.
  • Love Imbues Life: Played VERY darkly. In that her husband’s heartbreak animates her body, as a monster, and binds her soul to it.
  • Mercy Kill: She very much wants one. In the cannon ending, she finally gets one courtesy of God, on behalf of James, at the cost of James’ life.
  • Naked on Arrival / Naked on Revival: The first time we physically see Elaine, she is naked, which is because she was preserved naked after her revival. She remains naked through all the boss fights.
  • Plot-Triggering Death: With bonus points as it not only triggered the plot of the game, but the entire series as Albert Simon and the Enigre’ Manuscript became involved by her grieving widower.
  • Tragic Monster: With the extra knife in the wound being, she is still mentally herself, she just has no control over her mosterized body.
  • The Heartless: A special case as the evil animating her body is not her own inner darkness, but her husband’s and the collective Malice of his various victims manifesting inside her corpse.
  • The Lost Lenore: She is this to Patrick, well aware of it in the afterlife, but completely unable to comfort him.
  • The Pollyanna: A selfless, empathic woman, everyone who knew her has nothing but kind words to say. Even desperately in need of a Mercy Kill, her ghost is more concerned with warning away her friends from being killed by her zombie.
  • One-Winged Angel: Her body starts out looking serene if pale, before contorting into a quadruped skittering on broken limbs in the motions of a feral dog, then it morphs again to a massive insectoid abomination, just barely recognizable as “Elaine” due to it’s face. Oh, and it’s completely naked the entire time.
  • Our Ghosts Are Different: She has no unfinished business, she is bound against her will by her zombified body, which she has no control over.
  • Our Zombies Are Different: Her body is not merely a mindless undead corpse, but an ever mutating feral, acid spewing abomination.
  • Start of Darkness: Her role in the story unwittingly serves as this for not only Patrick but the entire series.
  • Soulless Shell: Though her soul still exists, it is both outside and lacking in any influence over her body, which is now a feral soulless monster.
  • The Voice: She is the voice calling out to Koudelka. It wasn’t intentional, but once Koudelka is there she very much wants the above stated Mercy Kill.