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Characters / 7th Dragon

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Please note that everything below the Character Classes folder is chock full of spoilers.

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    The Hero 
The protagonist of all Seventh Dragon games represents the player, who is recruited by mysterious forces to fight the demonic dragons. They can be one of many character classes.
  • Chronic Hero Syndrome: Your character has a bad case of this, rushing in to save anyone with little thought to themselves.

    Character Classes 


Boasting high offense and good defense, the Fighter class only appears in the first game.


A mighty tank who works well in conjunction with the Princess, the Knight only appears in the first game.
  • Lady and Knight: This is a gameplay mechanic, as pairing a Knight with a Princess gives them both more options.


A spellcaster without equal, this class appears in the first and third games.
  • Charged Attack: Their Mage's Consent skill amplifies the damage output of their next magic attack.
  • Combat Medic: They can certainly be built to be one, due to their set of ludicrously efficient healing skills and powerful magic attacks. One turn your Mage fires off a Mage's Consent-charged Mana Bullet for 2500+ damage, the next turn they're healing everyone for 200 LF per person or dispelling all status ailments at once from the entire party.
  • Deflector Shields: Shieldcraft in III allows the Mage to set one up, as a static health buffer. It cannot be repaired, nor can it be replaced until the original is broken. However, as long as the shield has even a sliver of health left, it can keep the caster unharmed for at least one more attack.
  • Elegant Gothic Lolita: In III the default female Mages are dressed to the edge with layers and frills.
  • Fire, Ice, Lightning: The three elemental types of magic that the Mage can use.
  • The Red Mage: They come with a variety of damage-dealing, healing, and support skills.
  • Simple, yet Awesome: Their moveset is straightforward and has names that are Exactly What It Says on the Tin, but they are just as effective on the battlefield as more complex classes: they can cast elemental attacks like the Duelist without having to use randomly-drawn cards, they have a healing spell that can work like the God Hand's single-target healing or the Rune Knight's party healing, and you can switch between the two types when selecting targets, they can cure status ailments for the entire party and at no MN cost once the appropriate skill is maxed out, and they can cast simple barriers to keep themselves and their partymates afloat.
  • Squishy Wizard: Great magic damage on top of the ability to heal, counterbalanced by below-average speed and LF. Unlike traditional examples of The Red Mage, Mages in III excel in both magic damage and healing capability.


The standard Jack-of-All-Stats, this class appears in all three games.
  • Anti-Air: Their Aerial Slash skill, which can be used with Dual Blades and is extra-effective against enemies that float in the air.
  • Charged Attack: Their Solid Stance skill amplifies the damage output of their next physical attack.
  • Choice of Two Weapons: They can equip dual blades or sheathed single blades, and each of those weapon types have mutually exclusive skills.
  • Dual Wielding: The Samurai class is capable of dual-wielding katanas. Those who choose this method exchange base weapon power for a flurry of blows.
  • Jack-of-All-Stats: Above average in speed, defenses, and physical damage output. They have a wide variety of skills to allow them to fit into different roles.
  • Mechanically Unusual Fighter: They're the only class in III that has access to two different types of weapons, and furthermore their available moveset at any one time changes depending on which of those two types they have equipped. They even have two EX skills, one for each type of weapon, when all other classes have only one. As such, the Samurai is effectively two classes.
  • Stance System: The Samurai class works on this and is a staple of the franchise. The Samurai is able to switch between Iai (Sheathed) and Battou (Unsheathed) stances, where the Iai stance allows the usage of elementally-imbued, single-hit attacks while Battou stances are for multiple-hit physical attacks. In III, Unsheathed attacks are more flexible and better suited for taking down groups of enemies, while Sheathed attacks have more raw damage output and are designed for boss fights.
  • Wolverine Publicity: In 2020, 2020-II, and III, the female Samurai is centered in the foreground of the cover art.


Crafty ne'er do-wells, this class only appears in the first game. When paired with a Samurai their attack power skyrockets.


Only appearing in the first game, the Princess class uses magic music to buff allies.
  • Support Party Member: They're the second-fastest class and are useful for raising attack and defense, plus healing.


Always ready to heal or resurrect wounded allies, this class only appears in the first game.

  • The Medic: The aptly named Healer class, though the Knight and Princess possess healing abilities of their own.


A computer whiz of the highest caliber, who uses their Hollywood Hacking skills to weaken and disrupt enemies. Available in the second game.

  • Elegant Gothic Lolita: The female Hacker portrait is inspired by this style. This same portrait is the one available in III as DLC.
  • Hollywood Hacking: How they actually implement the Hacked status is unexplained.
  • No-Sell: Their EX Skill, Forbidden Technique, renders the party invulnerable for the turn.
  • Support Party Member: A significant part of their skill tree revolves around hacking enemies and debuffing hacked enemies. The rest of it involves supporting with stat buffs and damage reduction.


A shady-looking Knife Nut, this class appears in the second game and favors stealth and trickery.
  • Critical Hit Class: A few of their skills synergize with the ability to land critical hits. Done well, the Trickster can easily take several turns in a row with a chain of critical hits.
  • Fragile Speedster: Possesses the fastest SPD growth with great offenses, but their defenses and LF pool is lacking.
  • The Gunslinger: Capable of learning a lot of gun-based attacks.
  • Standard Status Effects: They inflict or interact with status ailments with their knife skills. Their EX skill can inflict every ailment at once.


A psychic mage archetype, this class appears in the second game.
  • Casting a Shadow: Their EX skill, Dark Invasion, drags the target into darkness, doing massive Non-Elemental damage and inflicting all forms of debuffs.
  • Charged Attack: Concentrate lets them dramatically increase the power of their next magic attack.
  • Combat Medic: Capable of learning damaging spells, support skills to increase their damage output, and healing spells.
  • Fire, Ice, Lightning: This class also uses the standard elemental trio.
  • Squishy Wizard: Lowest LF and DEF growth of the 2020 cast.
  • Stripperiffic: The outfit of the female Psychic leaves very little to the imagination, consisting of a coat over a bikini.


Appearing in the second game, Destroyers are accomplished martial artists and excel in physical attributes.
  • Combos: The central design theme of the Destroyers. They inflict D-Depth on enemies, and with more Depth stacked on a target, their stronger attacks become available.
  • Counter Attack: Several of their skills are designed to block certain types of enemy attacks and retaliate.
  • Mighty Glacier: Has some of the best LF, ATK, and DEF growth, but terrible SPD.


Only appearing in the second game's sequel, this class fights using the power of their own ego.
  • Improbable Weapon User: Their main weapons are megaphones.
  • Magic Music: Their songs are used to provide buffs and channel their attacks. Their EX skills even briefly change the BGM.


A special operative that combines gunfire with hacking tech, allowing them to disrupt their foes with ease. Available in the third game.

  • Anti-Air: A lot of their damage output is marked as "aerial" damage, which gets a bonus when used on flying targets.
  • Composite Character: The Agent class combines the gun skills of the Trickster with the hacking skills of the... well, Hacker, from the previous game.
  • Critical Hit Class: A few of their skills synergize with the ability to land critical hits. If built well, an Agent can easily take several turns in a row with a chain of critical hits.
  • Crutch Character: Given the very low MN counts of all party members in the early levels, the Agent's Hacking ability combined with their scapegoat.exe skill can easily top off the party's MN to maintain their stamina during a dungeon trek. However, this strength greatly diminishes during fights with bosses or midbosses which are highly resistant or outright immune to hacking, leaving their gun skills as their only contribution to battle.
  • Death from Above: Air Assault has them jump into the air and let loose with a barrage of More Dakka, inflicting aerial damage to all enemies.
  • Escape Battle Technique: Their Withdraw skill guarantees an escape in battles that can be escaped from, at absolutely no cost.
  • Fragile Speedster: Respectable agility and evasion, which makes them difficult to hit while they disrupt the enemy with their hacking. In exchange, they have smaller LF and MN pools, on top of low damage output unless focused on Critical Hits.
  • Guns Akimbo: The Agent dual-wields pistols as their weapon of choice.
  • Kill Sat: Unlocking their EX skill involves obtaining the access key to one of these. The EX skill involves hijacking it to lay waste to the targets.
  • Knee-capping: Their Knee Break skill. In terms of gameplay, it translates to an Action Initiative attack that can inflict Stun status to shove the target's turn all the way to the end of the queue.


Close-combat characters who distribute and manage God-Depth counters on enemies to make the most of their attacks. In a pinch, they can also heal their allies. Available in the third game.

  • Battle Butler and Ninja Maid: Their default portraits.
  • Combat Medic: The only one of the initial 4 classes who can heal and resurrect their allies. Their support skill even heals the active party.
  • Combos: The central design theme of the God-Hand's attacking skills, where they need to first build up God-Depth on their enemies with their weaker skills before they can utilize their stronger ones.
  • Cool Old Guy: One of the God Hand default portrait options features a Battle Butler with this exact atmosphere.
  • Cute Bruiser: The female portrait most used to represent this class is an adolescent-looking maid with a slender build.
  • Good Old Fisticuffs: Attacks with hand-to-hand combat.
  • Meido: The default female portrait is of an adolescent girl in a maid dress. Apparently, cute maid outfits and punching dragons into next week go hand in hand.
  • Overshadowed by Awesome: While their healing skills have Action Initiative, they can never heal more than one party member at a time. On top of their low MN pools forcing a God-Hand to choose between healing or offense, many choose to have the God-Hand focus on combat while having other classes like the Fortuner or Mage be the team's healers.
  • Power of the God Hand: As stated in their class name.
  • The Slow Walk: Their EX skill involves them casually strolling toward the target before breaking into a lightning-fast flurry of blows.
  • Suspiciously Similar Substitute: They practically inherit the Destroyer's skill tree with a few healing skills added on. Even the combo counters are the same, with just an initial changed.


Young kids with strange power over cards, the Duelist can summon monsters, spells, and traps to aid allies and stymie enemies. For them, it's always time to duel! Available in the third game.

  • Child Soldier: The default Duelist portraits feature middle-schoolers, because duh, they're card game players.
  • Crutch Character: For 2/3 of the game, they're your most reliable means of inflicting magic damage of any element, as other available classes have skills that encompass only one one or two of them. But then Mages show up for the Eden arc and they can freely use attacks of whatever element they want without needing to rely on random draws or the hassle of multiple spell tiers, causing Duelists to struggle to maintain relevance.
  • Elemental Powers: The only class among the initial 4 that provide easy access to elemental damage.
  • Improbable Weapon User: Their weapons are card packs, and their basic attack consists of them throwing the cards at enemies.
  • Luck-Based Mission: As expected of a class that fights with a deck of cards, there is a random factor to a lot of their skills, be it them needing to draw specific cards to use an attack or a passive effect with a random boon.
  • Luck Manipulation Mechanic: Their "search" skills lets them draw cards of specific elements so that they can fulfill conditions for their various skills.
  • Playing with Fire: While they can access all three elements, the presence of the X Burn skill on top of increased SP cost in empowering the Fire skills show that the Duelists' skillset has a preference for fire.

Rune Knight

Magic Knight Valkyries who are skilled with swords, this class excels at offense and defense, with a focus on strong magic to attack enemies and heal themselves. Available in the third game.

  • The Berserker: The Rune Knight can be a rare magic version of this: they eventually learn the Berserk skill, which allows them to do huge magic damage to a random enemy but makes them uncontrollable, as well as learning abilities which deal massive damage in exchange for a large percentage of their LF and a move which deals more damage the lower their LF is.
  • Cast from Hit Points: Their strongest skill, Brave Sword, does massive amounts of magic damage at the cost of up to 70% of their current HP. This huge damage output scales with the exact LF figure deducted this way.
  • Difficult, but Awesome: Their most powerful and useful skills involve a high degree of risk: Brave Sword takes off up to 70% of their current LF, Vengeful Sword does more damage with decreasing percentages of LF remaining, Knight's Wrath does the most damage if both allies in their party are dead, and Toughness React grants an extra turn if they are reduced below a set LF percentage threshold (15% at max level). A single hit to them or even a heal can be a disruption to their combat effectiveness. That said, the right set of buffs, skills, and planning can make a Rune Knight-focused strategy absolutely devastating to bosses and post-game Random Encounters.
  • Life Drain: Drain Sword and Aspir Sword do damage and restore LF or MN respectively. Their EX skill is effectively a superpowered version of Drain Sword.
  • Mighty Glacier: Rune Knights have below-average speed but fantastic defenses and great damage output. They can even double as a tank by drawing attacks and boosting their defenses.
  • Taking You with Me: The Knight's Pride skill gives the user a chance of inflicting one final high-powered counterattack upon death.


Scythe-wielding combatants that inflict ailments on their enemies before unleashing their full strength. Available in the third game.

  • Experience Booster: Grace of the Stars, when triggered, gives a whopping 50% boost to skill points earned from the battle... if the party ends it within 2 turns.
  • Life Drain: The Oracle skills do massive damage to enemies with certain ailments, healing the Fortuner in the process.
  • Sinister Scythe
  • Squishy Wizard: They are one of the fastest character classes in the game, allowing them to shut down enemies before they react on top of useful support skills. They need this, though, because they have very low LF and defenses and can be taken out easily.
  • Standard Status Effects: A majority of their skill set involves inflicting ailments on top of doing damage, and then inflicting massive damage to ailing enemies.


Armored warriors who wield massive weapons that are best described as a cannon mounted on a lance. They do impressive damage, but have to spend turns reloading. Available in the third game.

  • BFG: Their signature weapon is a lance that can double as a cannon. Most of their cannon skills consume their bomb stock, but they can also use their bombs to empower certain lance skills.
  • Charged Attack: Comet Spear is of the "hold" type: it requires one turn of prep before it then inflicts its massage damage. Fortunately, the user is in "jump" status during the prep turn, preventing them from being hit.
  • The Dragonslayer: Given their dragon-infested homeworld of Eden, Banishers have a couple of skills that have massive damage multipliers when used on dragons, making them ideal for boss fights.
  • Mighty Glacier: Powerful physically, with massive LF reserves, but have a low speed. Some of their stronger skills consume their bomb stock, forcing them to spend a turn or two to replenish if spammed for long enough.
  • Playing with Fire: Use of their ordinance allows them to inflict fire damage and burn their enemies.
  • Rocket Jump: Their Comet Spear skill depicts them using their bombs to do exactly that, dropping down on a random enemy next turn and doing high damage.
  • Stuff Blowing Up: They use a variety of explosive attacks that would make Michael Bay proud.


Natsume Hikasa

Voiced by Nana Mizuki

The leader of Murakumo, a dragon slaying organization.

  • A God Am I: As Human Dragon Mizuchi.
  • Artificial Human: It's revealed by Kirino that her genes were tampered with to improve her working memory, though not to the extent of the Navigators.
  • I Just Want to Be Special: Her envy over talents of people like the protagonists is what drives her to become a dragon.

Kirino Ayafumi

Voiced by Akira Ishida

A bespectacled scientist working for Murakumo. A bit timid and unreliable, he is nonetheless staunchly loyal to Natsume.

  • Lovable Coward: Starts off as a bit of a Dirty Coward, especially when his trembling in front of Mizuchi ends up getting Aoi killed, but towards the end of 2020 ends up more as a Cowardly Lion. Ditches the coward part entirely in Code:VFD as Blaster Raven.
  • You Are in Command Now: Becomes the leader of Murakumo after Emel's death in 2020-II.

NAV 3.6 (Miroku) and NAV 3.7 (Mina)

Voiced by Miyuki Sawashiro and Aki Toyosaki respectively

A pair of twin data analysts that make up Murakumo's Unit 2.


A veteran member of Murakumo's Unit 10.


A member of Murakumo's Unit 10.

Aoi Unose

Voiced by Haruka Terui (Drama CD Only)

A Murakumo candidate found lost in Shibuya. Later joins Murakumo Unit 10 under Gatou.

  • Heroic Sacrifice: Sacrifices herself to protect Kirino from Mizuchi's killing spree.
  • Sweet Tooth: Has quite taste for sweets, to the point Gatou starts to call her 'Hungry Girl'.
  • The Ditz

Rin Dojima

Voiced by Megumi Toyoguchi

The young Captain of the ground unit of the Japanese Special Defense Forces.


Voiced by Rina Sato

Member of the World Relief Organization, she organizes and gives the player quests.

  • Engrish: Her speech is absolutely littered with this.
  • Stripperiffic: Wears little more than a sari held up by a belt, a tiny tube-top, and an open vest. When advised to put on a jacket, she claimed it's her style.

Shizuka Tomagi

Voiced by Aoi Yuuki

A member of Murakumo that joins in 2020-II, and acts as the manager of Squad 13.

    Tokyo Denizens (2020) 


Voiced by Takahiro Sakurai

Leader of SKY and childhood friends with Daigo and Neko. Often seen with Aytel at his side.

  • Body Horror: After he becomes part dragon, he ends up with a bunch of tentacles bursting through his chest where his heart is.
  • Goldfish Poop Gang: Not him, but his faceless underlings in SKY have this theme going on throughout Shibuya.
  • Red Baron: His title when you encounter him as a boss in the first game is Warrior of Humanity, Takehaya.


Voiced by Daisuke Ono

A SKY Member working alongside Takehaya and Neko.


Voiced by Yukana Nogami

A SKY member working alongside Takehaya and Daigo.

Miku Hatsune

Voiced by Vocaloid

The Diva that makes an appearance in 2020 and 2020-II. Grants the use of "DIVA" mode, which changes all the instrumental in-game music to Miku vocal remixes.

Shouji Sakuraba

Voiced by Hiroshi Kamiya

Part of America's elite soldier forces group SECT 11 and is its leader. SECT 11 is ordered to Japan for an operation to eliminate the dragons under the U.S. President's orders. Appears in 2020-II.

Izumi Sakuraba

Voiced by Emiri Kato

Member of SECT 11, and Shouji's sister. Appears in 2020-II.

    Tokyo Denizens (2100) 


Voiced by Aki Toyosaki

A shy, green-haired girl with a bad cough, she acts as your navigator in the tutorial mission before being recruited into Nodens later in the story.

  • Artificial Human: Mio is the daughter of another artificial human, who was Yuma's predecessor, and Yoritomo.
  • Awesomeness by Analysis: Has incredible processing capability, allowing her to play as Mission Control during the prologue, and is eventually recruited into Nodens as a navigator.
  • Ill Girl: She has a weak constitution, and soon develops a Dragonsbane cough. Ironically, in the penultimate chapter, she is the second last character to die, only outlived by Julietta.
  • Ripple Effect-Proof Memory: After VFD is defeated and dragons are Ret Gone from the universe, she somehow still remembers the protagonist and Unit 13, even though her getting to know the former and the founding of the latter never would've happened if it weren't for the existence of dragons. This is notable compared to the same use of the trope with the protagonist and Nagamimi, as Mio doesn't even have any direct involvement with the recreation of the universe.
  • Shrinking Violet: Mio is very shy and submissive at first.

Doctor Julietta

Voiced by Keiji Fujiwara

A flamboyant, feminine man who despises being called Jurota, he is the second-in-command at Nodens. His true name is Tomari. He used to be a colleague of Nagumo with the ISDF until he left them and joined Nodens.

  • Camp: Undeniably so. He even has a few male admirers.
  • Cynicism Catalyst: Joined the ISDF to help humanity. However, he was incredibly distraught when he discovered that the ISDF was using his anti-Dragon research for warfare. In his disgust, he left ISDF and joined Nodens, hoping to reshape the world to allow humanity to evolve past their vices.
  • Married to the Job: Is more devoted his research and work at Nodens and has little time for romance.
  • Spanner in the Works: With his and Nagumo's combined effort, they slightly modify the Dragon Chronicle to cause a delay in the fusion between Unit 13's hero and the 7th True Dragon, creating the opening to allow humanity to break free from the influence of Dragons for good.
  • Well-Intentioned Extremist: Willingly goes along with Allie's plan to reshape the universe, thinking that humanity can evolve past their vices. What he didn't expect was for Allie to be a True Dragon.


Voiced by Miyuki Sawashiro

A hyperactive woman whose eyes are always closed, she is the president of Nodens. She is the 2nd True Dragon ND.

  • Eyes Always Shut: She never opens her eyes. She does open then, however, when she reveals her true nature.
  • Punny Name: Her name is pronounced 'ally', and she's a good guy. Or so she seems.
  • Strength Equals Worthiness: Having seen Unit 13 quickly adapt to their trials in 7th Encount, she quickly recruits them into Nodens to assist in Project Code VFD. After the defeat of the other True Dragons, she deems Unit 13 worthy of becoming the next 7th True Dragon, using the Dragon Chronicle.


Voiced by Yuu Kobayashi

A strange doll-like creature with a surprisingly nasty attitude, Nagamimi is the navigator for the majority of the game.

  • Expy: Her appearance and role bear a similarity to Kyubey from Puella Magi Madoka Magica, making it a surprise when she isn't a villain.
  • Good Is Not Nice: Despite being good through and through, spending much of the game as Mission Control and going as far as to help you Ret Gone dragons out of existence, she's still an asshole.
  • Humanity Ensues: After the world is reset Nagamimi takes a human girl's form.
  • Insistent Terminology: Nagamimi is Nagamimi (preferably "Almighty Nagamimi"), not a rabbit or a mascot.
  • Jerkass: Verbally abusive to nearly everyone.
  • Mission Control: Serves as your navigator for most of the game, giving you communication via what seems to be some sort of time-traveling communication technology.
  • Punny Name: Naga means "long" and mimi mears "ear(s)". So, "long ears", as in the long bunny ears she has.
  • Samus Is a Girl: The very end of the game reveals Nagamimi is a girl.
  • Sir Swears-a-Lot: Isn't afraid to drop a "shit" or a "damn" here and there.
  • Tsundere: Despite her harsh personality, Nagamimi has shown to follow this trope, especially toward Unit 13

Chika and Rika

Voiced by Ai Kayano and Asami Seto respectively

Two shopkeepers at Nodens. They provide the player with quests and items. They are the incarnations of Tokyo's Dragonslayer, Konohana Chiruhime and Konohana Sakuhime, respectively.

  • Foreshadowing: There's a reason why the twin swords obtainable from dating them are named Chiru and Saku...
  • Hidden Eyes: Their eyes are always hidden.
  • Living MacGuffin: Their true forms are the twin swords Konohana Chiruhime and Konohana Sakuhime — Tokyo's Dragonslayer given form.
  • Sibling Yin-Yang: Chika is soft-spoken and unenthusiastic, always finding a way to escape work. Rika is a lot more energetic and a workaholic.

Commander Akutsu

The Commander of ISDF, he gives Yoritomo and Yuma their missions. He is obsessed with saving humanity no matter the cost.

  • Karmic Death: After spending most of the story treating Yuma as completely expendable, he is the first to die at Yuma's hands after the installation of the Haze and Hypnos specimens.
  • Well-Intentioned Extremist: Hellbent on making Yuma the ultimate anti-Dragon weapon, without paying much heed to the possible consequences of doing so.


Voiced by Unshou Ishizuka

ISDF's second-in-command, he supervises Yuma. He's Mio's father.

  • Cool Old Guy
  • Give Him a Normal Life: Knowing that Mio has the same powerful processing capability as her mother, he severed her ties with him to allow her to live like a normal girl, without the rest of the world discovering and pursuing her for her talent.
  • Good Scars, Evil Scars: Yoritomo's head is practically covered in scar tissue, establishing him as a grizzled veteran at a glance.
  • Parental Substitute: Yoritomo is the closest thing Yuma has to a father.

Professor Nagumo

Voiced by Atsuki Tani (Drama CD only)

A professor who works with ISDF, he is Mio's grandfather.


Voiced by Yuichi Nakamura

A soldier working with the ISDF, whose specialty and sole purpose is combating Dragons.

  • Artificial Human: Revealed early on to be a living weapon designed to combat Dragons.
  • The Dragonslayer: Utilizes combat data from the True Dragon Specimens to enhance his fighting abilities.
  • He Who Fights Monsters: As the ISDF installs the data of Haze and Hypnos into him, he goes berserk and transforms into a half-Dragon hybrid.
  • Healing Factor: When fought as a boss, he will constantly use Dragon Sphere to top off his health. He needs to be burst down with a flurry of EX skills or a Unison attack to be defeated.
  • The Rival: Establishes himself as one to Unit 13 as both have the same job.
  • With Great Power Comes Great Insanity: As a result of getting the data of numerous True Dragons installed in him, Yuma becomes obsessed with becoming the strongest, taking down anyone who would stand in his way.
  • Worf Had the Flu: Circumstances like malfunctions or overexertion forces him to step down from important battles against the True Dragons, leaving the player's party to do the work.
  • World's Strongest Man: He ideally views himself as the strongest life form, what with the Specimens enhancing his fighting ability, which puts him at odds with Unit 13 when they do his job of defeating the True Dragons. This boils down to a showdown near the end of the game to determine who's ultimately stronger and worthy of becoming the 7th True Dragon.

Blaster Raven

Voiced by Akira Ishida

A costumed character who defends the weak, he is a famous superhero in-universe. His true identity is Ayafumi Kirino, the former chief of Murakumo.

  • Bonus Boss: Can be fought one-on-one with a God-Hand in order to unlock their EX skill. He is also the ultimate boss awaiting the player at the end of the Shadow Realm.
  • Henshin Hero: His appearance and behavior gives off this impression to the public eye. He is never seen out of costume.
  • Robotic Reveal: After getting injured in a quest, he is brought into the Medical Bay and his true identity discovered. He then mentions that he had been using cybernetic replacements to maintain his body after the events of 2020, eventually becoming more machine than human.
  • The Slow Walk: His Blaster Punch animation depicts him taking a few powerful steps towards the party before breaking out into a lightning-fast flurry of blows.


Queen Ulania

Voiced by Saori Hayami

The queen of Atlantis after her father passed away, she is inexperienced in leadership and combat but wishes to protect her people nonetheless.

  • Instant Fan Club: Ulania develops this as she's extremely popular with males and adored by females. A quest involves dealing with the secret activities of said fan club.
  • Stripperiffic: Her outfit is extremely racy by 22nd-century standards, which results in a number of stares from Tokyo citizens.


Voiced by Yuuki Kaji

A hot-tempered warrior who wants to prove himself.

    Eden Citizens 


Voiced by Tomokazu Sugita

A somewhat spacey scientist who is nonetheless good at what he does.


Voiced by Marina Inoue

A girl focused solely on fighting, she can be dense, but is eager to prove herself.


Voiced by Yukari Tamura

One of the few characters to appear in all 7th Dragon games. She and Aytel had their home planet Hypnos destroyed by a Dragon invasion hundreds of years ago and they came to Earth in search of people who could hunt the Dragons. By the time of III, Emel is a young woman who despises all dragons, especially Haze, and vows to slay them all.


Voiced by Yui Horie

Emel's sister, Aytel is one of the few characters to appear in all 7th Dragon games. She and Emel had their home planet Hypnos destroyed by a Dragon invasion hundreds of years ago and they came to Earth in search of people who could hunt the Dragons. Aytel has a psychic connection to Emel's hatred, and grows weaker when it's overbearing.



Basic dragons that appear on the maps as minibosses.

  • Boss in Mook Clothing: The Shadow Realm features nothing but lesser Dragons as random encounters.
  • Gate Guardian: Some of these Dragons can be found on one side of a wall of Dragonsbane. They will not pursue the player, and defeating them will cause the Dragonsbane to disappear, unlocking a shortcut to make future travel easier.
  • Our Dragons Are Different: The morphology of the Dragons encountered can vary wildly, for the standard Giant Flyer to even dragonfly-like Dragons or giraffe-like ones whose head can't be seen on-screen.
  • Preexisting Encounters: The player can actively avoid or chase them. Getting them from behind prompts a preemptive round, while getting attacked by them from behind results in them getting a preemptive round. Dragons can also gradually approach the party during a battle, barging in if enough time has passed.
  • Violation of Common Sense: It is typically not recommended to get into a fight near a Dragon due to the threat of it joining the battle. However, this is the only way one can defeat the Dragons that are beyond the player's reach.

High Dragons

Dragons that appear as bosses, but aren't on the level of a True Dragon. They act as the vanguard of the dragon invasion under the command of the True Dragons.

  • An Ice Person: Zero Blue is associated with ice and has a can freeze the opposition effectively.
  • Casting a Shadow: Insomnia has a variety of ailments it can inflict, but its most lethal is instant death.
  • Hate Plague: Sleepy Hollow has the ability to spread this using the scales on its wings. In-game, this manifests as Confusion.
  • Hopeless Boss Fight: The fight with Spectus in the prologue of III is unwinnable, resulting in the party getting knocked out before the ISDF bails them out. You eventually get a rematch much later in the game. This is a recurring theme within the games, with 2020 having Warcry in an identical role.
  • Hostile Terraforming: The mere presence of High Dragons spreads Dragonsbane which is not only poisonous to humans, but transforms the local wildlife (and even the occasional machine) into monsters as well.
  • Playing with Fire: Trinnitro, being made of molten metal, is associated with fire and has a knack for inflicting burn.
  • Reality Warper: The dragons have the ability to alter the environment around them to suit their needs. Whether that be inverting the gravity of an entire skyscraper, creating a giant cage out of railroads, or causing a dense forest to grow in the middle of Shibuya.
  • Shock and Awe: The aptly named Jigowatt.
  • That's No Moon!: Lore-A-Lua, hanging above Yotsuya Evernight.
  • Wake-Up Call Boss: Mayhem's barrier exists to teach the player of the ability to use Buddy skills to break enemy buffs.


The first of seven True Dragons. By the start of III, Nodens already has its data. It appears as a humanoid entity to watch over the player characters and Allie, wondering which side will win.

  • Monster Progenitor: Blaster Raven explains that Iod was the one who allowed all life, humanity included, to flourish in the party's original universe, before paving the way for the Dragon invasion and its associated tragedies as it moved to consume it.
  • Mr. Exposition: As the party travels through the Shadow Realm, Iod frequently appears before them, explaining how the Shadow Realm came into being, subtly condemning the party's decision to create a world without Dragons, and foretelling what will happen in the Realm's future should the party kill or spare its immature True Dragon.


The second True Dragon, it appears as a bonus boss in the first game as well as being fought in III. Its true name is Nodens, and has been taking the guise of a human named Allie to achieve its true goal of bringing the 7th True Dragon into being.

  • Blue and Orange Morality: Its mission is to aid humanity's evolution... by finding the one strong enough to become the 7th True Dragon, the pinnacle of life forms. It sees this as something benevolent and fails to understand why humanity doesn't want to advance through sacrifice.
  • Bonus Boss:
    • Serves as an extra boss that the players can face after reaching the end of the bonus dungeon in the first game.
    • The souped-up version of it is faced in the DLC Boss Rush of III.
  • Graceful Loser: Is more than happy to have been defeated at Unit 13's hands, as they have proven themselves worthy of becoming the 7th True Dragon.
  • The Heavy: Its actions behind the scenes are what move the plot of III forward and set the endgame into motion.
  • Man Behind the Man: Manipulated everyone at Nodens to complete the Dragon Chronicle and allow the summoning of the 7th True Dragon.
  • Only the Worthy May Pass: Has been spreading her Dragonsbane in order to weed out the weaker life forms and to find the humans strong enough to evolve into the 7th True Dragon.
  • The Social Darwinist: Believes that only the strong should survive, and has been spreading its Dragonsbane to weed out the weaker humans.


The third True Dragon and the first True Dragon the player faces in III. The leader and mastermind of the dragon invasion in the first game.

  • Bonus Boss: Can be fought in 2020 and 2020-II as one.
  • Extra Turn: Can gain these by killing your party members. If one of you goes down, it's likely that the rest will quickly follow suit.
  • Final Boss: Serves as the final boss of the first game in the series.
  • Godzilla Threshold: Serves as one to the Atlanteans. Its presence in Atlantis and the Atlantean's failure to defeat it forces them to use their last resort, destroying themselves and the kingdom with it.
  • Orcus on His Throne: Nyala spends the entirety of his appearance in the first game just squatting atop his tower. Justified in that he's recovering from being shot by a cannon powered by the life force of the citizens of the Nevanplace Empire and sends Haze, a fellow true dragon, out to act in his stead.
  • Scars Are Forever: Nyala is missing its right wing in the first game and 2020, it being replaced with a dark material contrasting its otherwise golden body. But in during its invasion of Atlantis in ''III', Nyala's first appearance chronologically, the wing is undamaged.
  • Sequential Boss: In the first game, you have to kill its cloaked humanoid form before it reveals its true body. The other games have it in its true form the entire time.
  • Wake-Up Call Boss:
    • Being the first True Dragon fought in III, Nyala has an extensive enough arsenal to force the player to use all available options to take it down, setting the bar for future True Dragon fights. It possesses abilities that can inflict multiple ailments in addition to damage, potentially give extra turns, and at the end one that causes a party wipe if you can't defeat it quickly enough. You'll need a party that can handle multiple situations and a backup team if you want to win the fight.
    • As the first boss rematched in the Shadow Realm of III, Illusory Nyala's raised stats can keep even a team around level 70 on their toes, setting the standard that the player is expected to meet throughout the entirety of the Shadow Realm, if the random encounters haven't already done so.


The fourth True Dragon. Formed from Aytel and Emel.


The fifth True Dragon and the final boss of 7th Dragon 2020-II . By the start of III, the ISDF has its data.


The sixth True Dragon, it wields a huge laser cannon from when it was defeated in the first game. It first struck Eden in a joint attack with Nyala, but it was sealed in the ruins. Its weakening seal threatens Eden once again.

Vicarius Filii Dei

The titular Seventh Dragon, and the deadliest of them all. Its awakening is said to bring about the end of the world. In actuality, this Dragon did not exist throughout the entire game in III until the very final chapter. The completion of the Dragon Chronicle along with a strong enough life form is needed to allow it to take form.

  • Apocalypse How, Class X-4
  • Antagonist Title: For the entire series. Double-duty in III, as "Code VFD" also refers to its true name.
  • Final Boss: For III.
  • Hostile Terraforming: When it awakens, it will destroy and reshape the universe into something better suited to the Dragons, to the exclusion of nearly every other life form. It has done this several times in the past.
  • Sequential Boss: Goes through three forms to be beaten. You can switch between each team for each form.
  • Ultimate Life Form: Being the ultimate True Dragon, it is said to be the pinnacle of evolution.

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