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The following is a character sheet for Secret of Evermore. Be warned that all spoilers are unmarked.

Playable

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    Hero 

https://static.tvtropes.org/pmwiki/pub/images/rsz_evermoreboy.png
"Well, as Captain Leif Meldrock says in Mars Needs Lumberjacks: 'I'm ready for anything!'"

A movie buff from Podunk who trails his dog into an old mansion and winds up being trapped in Evermore. With nothing more than a broken femur bone as his starter weapon, he sets out to recruit allies and find a way home.


  • The All-American Boy: Loves his dog, loves B-movies, quick learner of combat and alchemy, and he eagerly befriends the four Podunk citizens trapped inside Evermore and works to get them out just as much as himself.
  • Analogy Backfire: Before facing "Vigor the Indestructible", the hero is reminded of a fight scene Dirt, Swords, Sweat and Togas: "I think the hero got pummeled in that picture."
  • Badass Normal: He's just a normal boy from a small town in the United States, but he goes on an epic adventure fighting a variety of monsters with a small arsenal of weapons and alchemy spells he picks up on his journey.
  • Dinosaur Doggie Bone: This is the Hero's iconic weapon, and he might find himself defaulting to it a lot, if only because it gathers a lot of experience in the early game.
  • The Dragonslayer: The Hero overpowers a couple of dragons in his travels. One of them is an obstacle intended to kill the Hero, but the other turns out to be a pet of Gomi's.
  • Establishing Character Moment: The game opens with the Hero having just seen a cheesy movie, and he makes many references to similar movies.
  • Genre Savvy: The hero is a big fan of corny B-movies, and regularly quotes them or compares his situation to them when appropriate. All the mentioned films are fictional, but the idea stands.
  • Heroes Love Dogs: The Dog is a playable character and, arguably, the Deuteragonist of the story.
  • Heroes Prefer Swords: Though he's perfectly capable with all three weapon types, his starting weapon is the sword-type weapon of the Prehistoria area, and the sword-type weapon of the region tends to be the one he finds first each time the player goes to a new area.
  • Hyperspace Arsenal: By the end of the game he's carrying a dozen weapons, not to mention dozens of alchemy reagents and ammo for the bazooka.
  • Idiot Hero: He's guileless, and most of the time, he's a dupe; the Hero is so eager to get back to Podunk that he's willing to do anything that anyone, particularly the villain, says. He hands the Diamond Eyes over to Horace's Twin despite his odd behavior, and almost helps Caemilla's Twin invade Ebon Keep before Gomi stops him from lowering the drawbridge.
  • Improbable Weapon User: The Hero lampshades the uneven playing field of the gladiator tournament before it starts.
    Hero: I'm about to go up against a bloodthirsty gladiator armed with a bone, a claw, and a stick! This isn't going to end well.
  • Invisible Parents: He's old enough to go to the movies by himself, but we never see his family.
  • Item Get!: When you find a new weapon, complete with fanfare music.
  • Late to the Tragedy: The Hero arrives thirty years too late to prevent Carltron's sabotage of the machine, which stranded him and his masters in far-off locations within Evermore.
  • MacGuffin Delivery Service: The leader of Nobilia sends the Hero to retrieve the Diamond Eyes of the Sacred Dog statue. While he's alerted not to trust him by Horace, the leader will disguise himself as Horace and the Hero hands them over.
  • Magic Knight: In addition to a variety of weapons, he uses a lot of alchemy spells.
  • Mr. Imagination: Suggested in the ending when he wonders if his adventure in Evermore was All Just a Dream. The "Secret of Evermore" heading on the theater marquee would seem to confirm it, except for that spark of electricity when he looks away.
  • Multi-Melee Master: Fights enemies with a variety of swords, spears, and axes.
  • Playing with Fire: While he learns a vast array of alchemy spells, most of the offensive ones are fire-based; Flash, Fireball, Fire Power, Slow Burn, and to an extent Explosion and Nitro.
  • Recoiled Across the Room: Firing the Bazooka blows him back several feet with each shot.
  • The Red Mage: He's both a physical and a magical attacker with alchemy, but the Dog has higher HP and is better in close-quarters combat.
  • Squishy Wizard: Between him and his dog, he's the squishy one compared to his dog, despite being able to wear more armor than him. He can't take quite as much punishment before going down (which, unlike his canine companion, results in a game over), so it's not a bad strategy to let the dog cover the front lines while he provides backup support with his weapons and alchemy.
  • Stab the Sky: His victory pose when defeating bosses is to hold his weapon over his head. Healing and buffing alchemy formulas also have him throwing the ingredients into the air.
  • Unabashed B-Movie Fan: He loves B-movies, and many of the titles he quotes sound straight from the genre, such as Mars Needs Lumberjacks and The Pale People of Planet V.
  • Vague Age: Despite being referred to as "the boy" by most, he doesn't look THAT young and is clearly trusted enough to go to the movies without supervision. He could reasonably pass as anything from a teenager to a high school senior.
  • We Cannot Go On Without You: The game is over if he bites it, regardless of whether or not his pup still is alive or not. Pretty well justified as if he dies, there's really not much the dog can do to finish the adventure anyway.
  • Wild Take: When struck, he goes reeling backwards; but he reacts with 'surprise' in the same comical way, such as when seeing Carltron's face for the first time. He has another bug-eyed expression when he gets spat out of sand, shot up a geyser or tumbles down a waterfall, and it's pretty hilarious how the poor Dog mimics his reaction.
  • Wrong Genre Savvy: In Ivor Tower, when the Queen announces her intent to toss him into the dungeon, the Hero is offered a chance to save his game. He can instead choose to invoke his Sixth Amendment rights.
  • You Have Researched Breathing: He is unable to sprint until the player obtains the Jaguar ring.
  • You Meddling Kids: The villain's plan was going perfectly... until this brat showed up and ruined it all. Carltron actually refers to him as "that meddling kid" when he phones Nobilia for answers.

    Dog 
https://static.tvtropes.org/pmwiki/pub/images/rsz_evermoredog121.png

The Hero's loyal companion who lures him into the Ruffleberg mansion after chasing an alley cat. The Dog then chews on some wires, whereupon they're accidentally teleported to Evermore. For some inexplicable reason, the dog reacts to Evermore's numerous regions by changing his form.


  • Amazing Technicolor Wildlife: The Hero's Dog turns into a classic cartoon froufrou pink poodle in Gothica.
  • Artificial Brilliance: This review showcases how the Dog's AI holds up, 25 years after release.
  • Canine Companion: The Dog has his own health bar and attacks, is playable at any time, and will accompany you into most battles. Several sections of the game require the player to switch control the dog to do something the hero can't.
  • Cargo Cult: Horace's Twin rallies the people by declaring the newly-arrived Dog a god because he resembles a big statue in the square.
  • Empathic Shapeshifter: He changes shape to fit in better with Evermore's flora and fauna, though how and why is unknown: The Dog changes forms to suit each of the various locations. Prehistoria has him turn into a hulking cave-wolf, in Antiqua he becomes a white jackal which resembles Anubis, medieval Gothica morphs him a well-manicured poodle, and in the futuristic Omnitopia he's a floating, laser-shooting toaster-dog. He looks like a fairly normal terrier breed in the real world.
  • Energy Weapon: In its robo/toaster-dog form, it attacks with Eye Beams and a laser cannon which pops out of its back.
  • Four Legs Good, Two Legs Better: The poodle walks on his hind feet at numerous points, including his introductory scene. In Ivor Tower, if you speak to one of the armor merchants as the Dog, he will state that he only sells to two-legged creatures. The Dog will retort by standing on his hind feet, to which the merchant replies, "That won't work." The Dog also walks upright while being 'perp walked' by one of the carnies who abduct him.
  • God Guise: His jackal form is revered as a god in Nobilia.
  • It May Help You on Your Quest: The Hero is skeptical that the wolf-dog is the same one from Podunk, so he hurls a stick for the wolf to fetch. Alarmingly, the wolf returns with a dinosaur bone. It's a big come down from the Bazooka, but it will have to do.
  • Killer Rabbit: As the game continues, the dog shrinks down from a feral wolf to a sleek greyhound to a pink poodle. He's still lethal, though.
  • Lightning Bruiser: He starts growing into this over the course of the game. His wolf form is a large, slow target, and his greyhound and poodle forms only marginally better. The toaster dog, however, can easily run laps around enemies as well as blast them with freakin bazookas.
  • Lightning Can Do Anything: He rapidly shifts between each form right before the pair are warped to Evermore, so perhaps it's a result of chewing on those electric cables.
  • The Load: The hapless Dog frequently gets his master in trouble, such as when he runs over excitedly after Pompolonius tells him to pick a contender for the gladiator fight, or when he party-crashes the Queen's banquet hall.
  • Mighty Glacier: The Dog moves more slowly than the Hero, but he hits harder. This only applies to his first three forms; in Omnitopia his toaster form is a speedier robot with projectile weapons.
  • No Animals Were Harmed: If he ever runs out of HP, the Dog simply decides to chill out and lie down, which uses the same sprite as his Idle Animation. It beats having to see a dead dog on the screen.
  • The Nose Knows: The Dog can't pick up most items, but he can be used to sniff out chests or alchemy ingredients with a touch of a button.
  • This Is My Human: If you want to play the game as if the Hero was the Dog's human companion, there are certain conversations and cutscenes that will accommodate you.

Rulers of Evermore

    Sidney Ruffleberg 
https://static.tvtropes.org/pmwiki/pub/images/evermoreprofessor17.png
"I've been watching you through the monitors! You're quite the adventurer!"

Professor Sidney Ruffleberg is the creator of Evermore. He initially intended for he and his friends to "just visit for a few hours, but it's been more like a few decades." He's spent the years since in his lab on the space station Omnitopia.


  • Absent-Minded Professor: A well-meaning, dotty old man who does his best under the circumstances, but he's still a bit detached from sanity.
  • Big Damn Heroes: At the end of the game, Ruffleberg comes to the rescue and switches off Carltron before you can fight him properly.
  • Distressed Dude: Stranded in outer space and forced to do Carltron's bidding. He is allowed no breaks or visitors.
  • Early-Bird Cameo: The player catches a brief glimpse of him at the station before being jettisoned down to Evermore.
  • Kidnapped Scientist: A variation: he's being held hostage in his own home and forced to help his own creation destroy the rest of Evermore.
  • Mr. Exposition: As the creator of Evermore and the one who knows what's really going on.
  • Rhymes on a Dime: "...or Evermore will be nevermore forever more!"
  • Shock and Awe: His Call Bead ability Electra-Bolt zaps enemies with a blast of electricity.

    Carltron 
https://static.tvtropes.org/pmwiki/pub/images/carltron22.png
"It's no one...no one at all. Continue with your work, Professor."

Ruffleberg's android butler, Carltron was brought with him into Evermore. However, it turns out he's the villain behind everything, sabotaging the experiment to strand them in Evermore indefinitely.


  • A.I. Is a Crapshoot: According to his backstory, Ruffleberg outfitted Carltron with an intelligence chip so he would play chess with him. With Carltron's newfound intelligence, he turned against the professor, took over Omnitopia, Antiqua, and Gothica with the help of his robot minions, and is on the verge of conquering Prehistoria as the game begins.
  • Balance Between Good and Evil: Once he's deactivated, Evermore begins to destabilize since it was partially created from his negative thoughts along with everyone else's.
  • Bald of Evil: The ultimate villain of the game, he's mostly bald, having only tufts of red hair along the sides of his head and a pointy red goatee, also qualifying him for Evil Redhead and Beard of Evil.
  • Big Bad: He's the guy behind the robotic clones causing problems on Evermore, and the one who sabotaged the experiment to begin with.
  • The Butler Did It: Straight out of one of the lame movies the Hero likes so much, the evil robot butler Carltron is the behind-the-scenes manipulator responsible for all the trouble in Evermore.
  • Boss-Arena Idiocy: The first phase of the final battle consists of destroying some Fans and Speakers, which are virtually indestructible unless you swat away the bombs being dropped on you.
  • Cheshire Cat Grin: In the game's stinger (one of several if you wait long enough), Carltron is seen plotting behind the professor's back after pretending to be reformed.
  • Cutscene Boss: Carltron never even gets to raise his hand to fight you. After the hero defeats his robots, Ruffleberg sneaks behind him and presses his 'off' switch. Judging by his sprite, Carlton was preparing to fire some sort of pistol before he froze in place.
  • Emperor Scientist: Carltron acts as one to the people of Evermore, though he relies on Ruffleberg's know-how.
  • Faux Affably Evil: Carltron leading the Hero into a trap room filled with attack droids. "After you."
  • Final Boss Preview: Carltron is the first person you meet in Evermore, right before he hustles you out the door.
  • Generic Doomsday Villain: Carltron and his minions have no real goal or plans other than to cause general havoc. The closest to a plan of his is that he wants Aegis' Power Core for some reason, but it's never explained why.
  • High-Class Glass: Carltron wears one, even though he shouldn't need it. His giant, chrome duplicate also sports a glowing monocle.
  • Humans Are Smelly: He addresses the Hero as "filthy human", and always voices his objection whenever the Twins enlist human workers, since he considers them unclean.
  • The Jeeves: He was created to be the ideal robot butler. Subverted in that he and his robot minions Turned Against Their Masters, took over Omnitopia, and are trying to destroy the rest of Evermore.
  • Lean and Mean: Carltron is rail-thin, and the primary villain in Omnitopia.
  • Locking Macgyver In The Store Cupboard: Who leaves a bazooka lying around for their would-be prey to find? To say nothing of the fully-fueled shuttle parked nearby the Hero uses to escape.
  • The Man Behind the Monsters: It's his evil influence on Evermore which is responsible for the plethora of monsters. He also personally designed some of the monsters and bosses, with Ruffleberg's unwilling help. Once he's deactivated, the monsters self-destruct and supposedly stop appearing.
  • Name-Tron: Carltron the android butler.
  • Neat Freak: Carltron, a.k.a. "Your Cleanliness." He is suggested to be quite germophobic, a trait shared by his underlings, particularly the Queen: they are obsessed with making everything neat and orderly. He's so obsessed with hygiene that he deploys cleaning robots to sweep up the debris left behind as you beat his robots, and if you attack the cleaners he'll send out Death Spiders to defend them as they work.
  • Non-Action Big Bad: He directs everything through his minions and is never actually fought as a boss.
  • Orcus on His Throne: Apparently it took him three decades to enact his plan to take over Evermore, and he does little to oppose the Hero directly.
  • Robot Master: Who better, right? He sends robotic clones of the other three rulers to seize control of Evermore in his name.
  • Turned Against Their Masters: He was created to serve as Professor Ruffleberg's faithful robot butler. Instead he took over and forced his master to serve him in engineering the destruction of Evermore.
  • Villain in a White Suit: Big Bad Carltron dresses like a gangsta: a spotless white tuxedo and tailcoat, reflecting his fetish for cleanliness and hygiene. A red bowtie and cummerbund completes the package. Presumably the outfit is a holdover from when he was still Ruffleberg's butler.

    Fire Eyes 
https://static.tvtropes.org/pmwiki/pub/images/evermore_elizabeth19.png

Professor Ruffleburg's geeky, pre-adolescent granddaughter, real name Elizabeth. She had a love for dinosaurs and cave people, and so her region of Evermore is Prehistoria.


  • A Child Shall Lead Them: She commands the Prehistoria cave people. It's mentioned by one NPC that Elizabeth has taught them all she knows, including basket-weaving, bird calls, and the metric system.
  • Girlish Pigtails: Elizabeth/Fire Eyes, who came to Evermore as a little girl, wears her hair like this.
  • Just a Kid: When she offers her assistance and the Hero dismisses her as a little girl, she calmly (and explosively) demonstrates why the local villagers call her "Fire Eyes".
  • Little Miss Badass: She's a ten-year old kid single-handedly protecting her village from the dinosaurs, courtesy of her formidable IQ and alchemy powers.
  • Little Professor Dialogue: Elizabeth shows her 30+ years, despite still looking like a little girl.
  • Mr. Exposition: Knows more about Evermore and the fate of the others, but is still kept in the dark about Carltron's treachery. More pertinent is her ability to use alchemy: she is the first one to demonstrate it to the Hero, and also explains the use of Call Beads.
  • Mundane Utility: Shows off to the Hero by lighting a campfire with her eye beams.
  • Playing with Fire: Her powers are fire-based. She teaches the Hero the Flash spell, and her Call Bead spells include Fireball and Heat Wave.
  • Red Eyes, Take Warning: She isn't called "Fire-Eyes," for nothing.
  • Scary Shiny Glasses: Elizabeth does this in her introduction and as her Call Bead animation, hence why the cavemen dubbed her "Fire Eyes." Her glasses and eyes light up whenever she uses her powers.
  • Shock and Awe: She can call down thunderstorms with her Storm spell.
  • Who Names Their Kid "Dude"?: Elizabeth's reaction to your Dog, regardless of what you've named him.
  • Wise Beyond Their Years: Justified; she's actually forty, chronologically. Her aging has just been suspended while in Evermore.

    Horace Highwater 
"You're definitely not from Crustacia—no facial hair, tattoos, or visible scars."

https://static.tvtropes.org/pmwiki/pub/images/evermorehorace1.png

Ruffleberg's best friend and a curator at the local museum. He's fascinated by ancient cultures, so his region of Evermore is Antiqua.


  • Adventurer Archaeologist: Implied; the natives around the ruins of Antiqua are not friendly, but Horace doesn't seem to pay them mind.
  • Auto-Revive: His Regenerate spell revives allies on death.
  • King Incognito: While the other three leaders rule their regions of Evermore to some extent, Horace is content to dig away at a little archaeological camp in the middle of nowhere. However, he takes over leadership of Nobilia once the previous ruler is ousted from power.
  • Support Party Member: Contrary to the offense spells of Fire Eyes, Horace's abilities are supportive. He's also the only other character whose spell list you can add to, as two of his Call Bead abilities (Aura and Regenerate) are well-hidden.
  • Time Master: One of his spells is Time Warp, which rewinds time to undo the previous damage took.
  • Token Minority: The three other leaders of Evermore, and the hero and most other major characters, are Caucasian; he's the only one who's not.

    Camellia Bluegarden 
"Oh! You've met the impostor—my evil twin!"

https://static.tvtropes.org/pmwiki/pub/images/evermore_camillia11.png

The local librarian and another friend of the Rufflebergs, she adores the medieval period and so rules Gothica, a land of castles, dragons and knights.


  • Adipose Rex: A female variant, Queen Bluegarden, whose derrière is the size of a Buick.
  • Dishing Out Dirt: One of her Call Bead spells is Shockwave, which creates an earthquake.
  • Fan Disservice: A lighthearted version. At first glance the Queen appears to be wearing a gigantic hoop skirt from the Victorian era, but on closer inspection you can see the cleft of her buttocks through the fabric.
  • Fear Is the Appropriate Response: While Fire Eyes and Horace stick around long enough to share heartfelt farewells with their assistants and friends, Camellia is the only leader to immediately cut and run when it's clear that Evermore is falling apart.
  • Poisonous Person: Uses the Plague spell to poison enemies.
  • Save the Princess: Though kept off-screen for the Gothica chapter, the player needs to act to save her and her kingdom from Carltron's clone of her.
  • Symbol Motif Clothing: Camellia Bluegarden wears a heart-print dress in the concept art, a possible nod to the Queen of Hearts from Alice in Wonderland who terrorizes her kingdom, much like Bluegarden's robotic avatar.
  • Status Effects: She relies on debilitating enemies with Plague and Hypnotize.

Other Characters

    Tiny 
A strongman working in Antiqua, he serves the current ruler as general muscle and enforcer.

  • Dumb Muscle: He's very, very strong, but not very bright.
  • Gentle Giant: Tiny befriends the boy after you defeat Vigor in the gladiator games. His super-strength proves essential to opening a route to Horace's camp. He likes the Oglins because they don't make fun or him or misuse his strength like other people.
  • Hazy-Feel Turn: Upon your return to Antiqua, Horace informs you that Tiny has joined the Oglins and become their leader in the pyramid. When you finally confront him, he backs down and asks you to just leave him in peace after giving you the Diamond Eyes.
  • Hulk Speak: Tiny the Nobilian strong man.
  • Ironic Nickname: Tiny the Barbarian.
    Hero: You know, it's ironic that you're called "Tiny" as you're actually very large.
    Tiny: Yes. Tiny likes irony.
  • Puzzle Boss: When you 'fight' Tiny in the Pyramid, you have to reach him by navigating a teleporter maze while he throws an endless horde of Oglins at you.
  • Third-Person Person: Tiny always talks about Tiny in this manner. He lampshades this in the Pyramid fight.
  • The Unfought: When you finally confront him in the pyramid, he backs down and asks you to just leave him in peace after giving you the Diamond Eyes.

    Cecil Harvey 
Yes, that Cecil Harvey, the one from Final Fantasy IV. After defeating Zeromus and getting married to Rosa, he's retired and settled down to open a shop in Ebon Keep.

    Tinker 
An inventor living in Ebon Keep.

  • Alliterative Name: Tinker Tinderbox.
  • Cool Airship: He gives the player one he invented, the Windwalker, to revisit other regions.
  • Dragon-in-Chief: A benevolent version. While Camellia is technically a ruler of Ebon Keep and the Gothica region, Tinker does far more to help you and seems much more intelligent than her.
  • Expy: Given that Squaresoft also produced the Final Fantasy series, you can think of Tinker as the "Cid" of the game, the inventor who gives you your airship.
  • Gadgeteer Genius: He invents an airship and his lab is littered with experiments in progress.
  • Stuff Blowing Up: He keeps the Explosion formula in his lab. When you return from Omnitopia, he's gotten ahold of the upgraded Nitro formula.


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