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This is a list of all the bizarre characters and creatures in Scorn.

Due to the lack of substantial information about this game's world, including its characters, it is warned that the tropes below will tend to be speculative.

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Main Characters

    Prologue Guy 
https://static.tvtropes.org/pmwiki/pub/images/scorn_sniff.png
-Sniff!-

The first playable character in the game.


  • Body Horror: Better described as "humanoid" rather than human, lacking a mouth and ears, and having his lungs and musculature visible on the outside. If the implication that he is the Parasite is to be believed, he has become a lizard-like biped beast that feeds on those of his old kind, making root-like organs grow out of its host's body, and by the end of the game, it merges with Scorn Guy into a flesh cocoon.
  • Came Back Wrong: If they are the Parasite, the goo that fell upon them at the Prologue's end changed them from a seemingly rational humanoid being to a wall-crawling Animalistic Abomination that feeds off of beings like the one he once was.
  • Decoy Protagonist: As his nickname implies, he is only playable in the prologue of the game, being replaced by the Scorn Guy after the former gets engulfed by a mysterious liquid, an event that leads to a time skip.
  • Humanoid Abomination: He lacks ears and a mouth, as well as skin in several areas such as the torso and arms, leaving some organs exposed but still functional. If he is the Parasite, then he eventually enters in Animalistic Abomination territory.
  • No Name Given: As with almost anything in the game, there is nothing that indicates he has any sort of name. In comparison to other beings (besides Scorn Guy and the Parasite) which are at least given tentative names in the artbook, he is simply called a "humanoid".
  • The Voiceless: No being in Scorn has any line of dialogue, and that includes its protagonists.

    Scorn Guy 
https://static.tvtropes.org/pmwiki/pub/images/scorn_conceptscornguy.png
It is a sickness in the spirit, in the self…and the doctor for despair is inwardness.
The second and main playable character in the game.
  • All for Nothing: Just as he is about to enter what appears to be a better place, at least compared to what is behind him, the Parasite which he had recently removed finds him and attaches itself back to him, impaling the protagonist and merging them into a cocoon, with his face being left forever staring at what he had suffered so much to achieve.
  • And I Must Scream: By the end of the story, the protagonist is left as a cocoon by the Parasite, having been fused to the creature, now forever staring at what was supposed to be his salvation, merely a few feet away from him.
  • Body Horror: Better described as "humanoid" rather than human, lacking a mouth and ears, and having his lungs and musculature visible on the outside, which becomes even worse as the Parasite further slowly consumes his body, to the point that the insides of his belly are fully exposed and root-like organs start growing from his body, making him unable to make full use of his hands. When undergoing surgery, his open belly is stabbed by the surgeon machine, and his scalp is cut off, leaving his skull exposed, and shortly after, the Parasite that he had just removed re-attaches itself to him, melding them into a flesh cocoon.
  • Born as an Adult: The first scene with him is his birth at the Genesis Wall, already appearing like an adult in human terms, though the difference between what is considered to look like an adult and a baby in Scorn's world is unknown.
  • Creepy Blue Eyes: An odd example. His irises are brown, but he has very notable blue, glowing ''pupils". They stand out a lot compared to not just him, but to the rest of the game. This, combined with his constantly distressed facial structure gives him an off-putting glare.
  • The Determinator: Scorn Guy never once falters in his efforts to reach his destination. Most prominently, he has a man-sized creature digging into his guts for a majority of the game, and he still keeps going. It's like his sheer inhuman will to live is the only thing that's allowing him to survive.
  • Fantastic Nirvana: To attain this world's equivalent of it or Escape from the Crazy Place is what appears to be his ultimate goal, considering the final scene shows him trying to reach a heavenly-looking area, and the psychedelic nature of it as described by the artbook.
  • Fate Worse than Death: Right before reaching an apparently better place than the ones seen throughout the game, barely surviving his horrific wounds caused by the Parasite and a surgery, he is found by the mentioned creature, which takes him away from the humanoid machine carrying the player and re-attaches itself to the character, this time for good, fusing and turning them both into a cocoon, whose last resemblance to what was Scorn Guy being his face, now perpetually staring at what could have been his future.
  • Humanoid Abomination: He lacks ears and a mouth, as well as skin in several areas such as the torso and arms, leaving some organs exposed but still functional.
  • Made of Iron: If there's one thing that can be said about him, he's sturdy. He survives being mauled, slashed, having his chest cavity torn into, and is still able to keep fighting and moving around. It takes being impaled and having his entire abdomen ripped open to just slow him to a walk.
  • Nerves of Steel: Basically never shows any fear at anything in his environment. It says a lot that his response to being faced with a towering Mini-Mecha with a grenade launcher is to silently get up and go head to head with it.
  • No Name Given: As with almost anything in the game, there is nothing that indicates he has any sort of name - and being literally born out of a wall into a dying world means he most likely doesn't have one. In comparison to other beings (besides Prologue Guy and the Parasite) which are at least given tentative names in the artbook, he is simply called a "humanoid".
  • Robo Cam: At the end of the story, he assumes control over two seemingly organic automatons to do tasks for him, as he is far too injured to do anything by himself.
  • Shoot the Shaggy Dog: After all he survives throughout the story, from being bitten to getting horrifically mangled, when it ends he is trapped into a cocoon by the Parasite, merged with it just a few feet away from salvation, only being able to stare at it.
  • The Voiceless: No being in Scorn has any line of dialogue, and that includes its protagonists.

    The Parasite 
https://static.tvtropes.org/pmwiki/pub/images/scorn_parasite.png

A mysterious beast that attaches itself to Scorn Guy early into the story, making one of the latter's main objectives to get rid of it before getting fully consumed by the being.


  • Animalistic Abomination: A biped, serpentine beast that features traits of the same species as Prologue Guy and Scorn Guy, such as visible faces with moving eyes and noses, being able to attach itself to the second protagonist, feeding off of him and growing what appear to be roots inside of the character, and having a tail with enough strength to impale him with. At the end of the story it merges with the Scorn Guy, becoming a cocoon made out of flesh.
  • The Bad Guy Wins: It successfully finds Scorn Guy again after removal, this time attaching and merging with him for good, melding into a cocoon, just a few meters away from what was the player's possible salvation.
  • Big Bad Friend: ...And they are the closest thing the protagonist has to a friend. Too bad they aren't really good at it.
  • Karmic Transformation: If it was Prologue Guy - who used and abandoned one of his kind to progress, and never looked back - his becoming the Parasite is this: thanks to his transformation he needs to use others... and was used and abandoned just like he had done, though the Parasite managed to make a vicious return.
  • Rogue Protagonist: Implied to be the Prologue Guy, but this is never confirmed.
  • The Symbiote: As its name implies, it is able to fuse itself to what will become its host, who will be slowly consumed by it, growing roots from inside the being until they completely cover them into a cocoon, though it can be detached from the host.
  • Walking Armory: Scorn Guy places all of his weapons on it, which he loses once it is forcibly removed from him, as the trigger is a part of it. It also carries the Scorn Guy's items, though it will only use the health/ammo growth on its own.
  • Was Once a Man: Heavily implied to be Prologue Guy, considering it is found where the former was last seen and was attached to the same tool that he had.

Inhabitants

    Moldmen 
https://static.tvtropes.org/pmwiki/pub/images/scorn_moldman.png
Disposables do not last long.
  • Body Horror: The Moldman you interact with during the first puzzle is even worse than the protagonist: a humanoid creature fused into a fleshy egg-sack. Breaking him out of it doesn't make it any better as his head seems to be partially merged with his shoulders, his organs are exposed and his anatomy is skewed so he cannot walk properly. The other Moldman corpses you see in the area are better off but still have a split lip so prominent that it reaches up to their nasal cavity as they don't have a nose.
  • Human Resources: The artbook mentions that they are born exclusively to be used as resources, without a care for their lives. The idea behind the egg sacks they're fused into is even compared to packaged supermarket meat.

    Fertilizer Drone 
https://static.tvtropes.org/pmwiki/pub/images/scorn_fertie.png
  • Organic Technology: In stark contrast to everything else on this page - these things are simple machines who are organic in nature due to the civilizations reliance on this concept.
  • Non-Malicious Monster: Nothing indicates they are meant to hurt you, but walking into the mist they spray can damage you.

    Crater Creatures 
https://static.tvtropes.org/pmwiki/pub/images/scorn_brutedrag.png
Brute on the left, dragging its lesser brethren.
The twisted creatures that have taken over the Crater. Categorizes into small Chickens, four-legged Bears, and large horse-like Brutes.
  • Acid Attack: The Chickens and Bears attack via spitting corrosive liquid at the protagonist - either a small glob for the former or a close-range splash for the latter.
  • Body Horror: In a game already teeming with it, these creatures somehow manage to up the ante. Compared to the organized Organic Technology of their surroundings they are twisted, chaotic masses of flesh - strung together like braids, their skin not big enough to cover their raw muscle. At one point you see a Brute connected to a whole clump of its dead brethren, dragging it as it struggles to walk.
  • Meat Moss: They ARE it - the Crater is covered in braids and clumps of these creatures (as well as raw flesh) and the ones you fight are merely those that were strong enough to detach themselves from the mass. According to the artbook, they leave behind a trail of their entrails behind them as they move that grows into a meaty, vein-like netting on its own too.
  • Non-Malicious Monster: They seem more territorial than aggressive and in some cases giving them a wide enough berth will let them simply move on without attacking you. The unavoidable combat encounters are usually a result of destroying parts of their Meat Moss or hurting the Crater Queen.

    Crater Queen 
https://static.tvtropes.org/pmwiki/pub/images/scorn_craterqueen.png
  • Body Horror: A gigantic, swollen creature with skin simultaneously not big enough to cover all of it and hanging off its body like a macabre dress. Its eyes seem to be overgrown with skin too and its somewhat human head has no jaw but a frill of skin.
  • Expy: Her overall design is reminiscent of the rendition of what Ted turns into at the end of the original short story from I Have No Mouth, and I Must Scream.
  • Monster Is a Mommy: The source of all the Crater Creatures you encounter, spitting them out at a "machinegun pace" according to the artbook. You can even see newborns forming on her back, similar to Suriname toads.
  • Non-Malicious Monster: Does not attack you in any shape or form even as you rip through its innards - all it can do is simply stare at you helplessly.
  • Uncertain Doom: Taking the elevator out of the Crater takes it along with the ride...but if you look back, it's still attached to it and alive. It's hard to tell whether this will eventually kill it given its nature.

    Homunculi 
https://static.tvtropes.org/pmwiki/pub/images/scorn_homun.png
The true sign of intelligence is not knowledge but imagination.
  • The Engineer: According to the game's art book, those who didn't act as batteries were this, being capable of recycling body parts to create mechs for themselves.
  • Human Resources: More sophisticated than the Moldmen but the Homunculi were created to act as Living Batteries as well as being made out of a hallucinogenic material used by the people of the Polis to reach elevated states of consciousness. In-game you even have to squeeze three of them into canisters of blood to progress.
  • Not Quite Dead: The last two of the three homunculi are still alive by the time the Scorn Guy mounts it into the Cyborg Mech armor (as its eyes flash yellow) to extract it and they did not take it well, so the Scorn Guy has to fight back.

    Cyborg Mech 
https://static.tvtropes.org/pmwiki/pub/images/scorn_strog.png
  • Arm Cannon: Its right arm hosts three grenade launchers.
  • Attack Its Weak Point: When dealt enough damage or reloading the suit opens up side vents to release pink sacks that can be shot to deal more damage. Similarly, during the second phase of the fight, the container with the Homunculus can be shot when it tries to attack with a specific melee strike. Finally, to defeat the last mech the player has to shoot a grenade down its back into the ammo container.
  • Expy: The game files seem to suggest that they are inspired by Krang's robotic body.
  • Human Resources: Like everything in the game it's made out of Organic Technology but the room housing an array of limbs, heads, and torsos implies it's using repurposed body parts from dead Humanoids. The artbook confirms this.
  • Mini-Mecha: Straddles the line between this and Powered Armor - although the Homunculus piloting it is much too small to do it by hand.

    Humanoids of the Polis 
Click here to see the one specimen physically encountered.
  • Abusive Precursors: Their society relies on the use of Human Resources in various forms: either by breeding the Moldmen purely to kill and harvest their bodies as well as creating the Homunculi as Living Batteries.
  • Ascend to a Higher Plane of Existence: Implied - there are none of them left around that are awake but the Polis seems to exist as a temple/gateway to what is implied to be a higher state of being.
  • Dying Race: While there are still some pods housing some of them in various stages of incubation, a vast majority of their race is not present anywhere in the game and given that their machinery is in the process of decaying, those individuals don't have much luck.
  • Early-Bird Cameo: One of their kind can be seen crawling out of the pod when the protagonist acquires the security key and dying shortly afterward.
  • Fantastic Caste System: Their entire society is structured on different sub-species of hominids each fulfilling a role. The Moldmen form the bottom of the barrel; docile, weak, misshapen and innocent whose only purpose is to act as either meat resources and organ donors. The Homuncili; short, stunted, hideous creatures act as living batteries and when needed, forms the engineer caste. Scorn Guy and his ilk; human-looking but still unrefined may represent the 'middle-class' of the society. Whilst the Humanoids of Polis; tall, smooth-skin, elegant-looking with a third-eye represent the highest societal status such as the Aristocracy and Priesthood.
  • Nightmare Fetishist: They have a strong affiliation with the concept of pregnancy. So expect a lot of their architecture involving statues banging each other, women ovulating in various stages of conception and the insides of a vagina.
  • Third Eye: One of the features differing them from the protagonist of the game.

    Surgeon 
https://static.tvtropes.org/pmwiki/pub/images/scorn_surgeon.png
Amongst the others, I am the One.
  • Chekhov's Gunman: With how mechanical it looks, some players would assume at first that it would have been just part of envorimental storytelling. And then the Parasite disembowels Scorn Guy, prompting the latter to make use of its services.
  • Meatgrinder Surgery: As demonstrated by its treatment on Scorn Guy, its idea of treatment is repeatedly stabbing the patients exposed organs. It's debatable if surgery was its actual role or if its true role happens to be connecting the Humanoids to the purple mass in the Polis that would allowed them to control the Sentries, which it does so by removing the scalp of the "patient".

    Shell Sentries 
https://static.tvtropes.org/pmwiki/pub/images/scorn_sentry.png
We will find strength in the soothing thoughts that spring out of human suffering.
  • Body Horror: Appearing as statues at first they are revealed to be "alive" not just when a bloody flower of flesh blooms from their forehead, but when looking at their back reveals a corpse embedded into their back. The artbook suggests they are used as "living sarcophagi".
  • Remote Body: They seem to be able to be remote-controlled by connecting Scorn Guy's brain-stem to the giant mass of brains in the Polis.
  • Two-Faced: While the front of the show is smooth and robotic, their back has a corpse embedded into it, looking the other way giving their whole body a two-sided appearance.

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