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aka: Scooby Doo Where Are You

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Characters from the Scooby-Doo animated franchise. For characters from some specific movies and shows, please see:


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The Gang

    As a Whole 
  • Adaptational Badass: Most of the modern continuities will give this to one or more of the gang members in some form or another.
  • Aerith and Bob:
    • We have three relatively rare names: Daphne, Velma and Norville (Shaggy, that is), plus one more "normal" - Fred (short for Frederick).
    • Also played straight with their last names - Blake, Dinkley, Rogers and Jones, respectively. The odd one is Dinkley.
  • Amateur Sleuth: They solve mysteries purely for the fun of it. And they're good.
  • Arbitrary Skepticism: Depending on the Writer.
    • In Mystery Incorporated, they're clearly used to dealing with more Darker and Edgier monsters that regularly harm people with dangerous gadgets (in the first episode alone, a monster uses what is implied to be biological waste to suck the moisture out of three people, who then look like dried out corpses and have to be hospitalized), to the point that they take the rising stakes and The Reveal that there are demon alien gods rather well. Though this is played straight near the end of the show, when Velma expresses skepticism that travelling through dreams and being hunted by a boogeyman is possible until it happens.
    • In the Supernatural crossover episode, they don't take it well when the Winchester brothers reveal that they're dealing with a real ghost in that episode. Returns back to status quo when the Winchesters decide to ask the ghost to pretend to be some guy in a costume.
  • Character Exaggeration: And each passing continuity will exaggerate at least one character. For example, Fred into someone who's obsessed with traps (especially in Scooby-Doo! Mystery Incorporated), Velma into a Hollywood Nerd, and Shaggy and Scooby had their cowardice turned Up to Eleven.
  • Color-Coded Characters:
    • Scooby: Brown
    • Shaggy: Green
    • Daphne: Purple
    • Fred: White and blue
    • Velma: Orange and red
  • Hero with Bad Publicity: Some adaptations, such as Mystery Incorporated, will have them at odds with the law.
  • Kid Hero: They're teenagers in most adaptations.
  • Mystery Magnet: Even if they weren't investigating a mystery, they would often be forced to.
  • Nice Person: They are a likable bunch of characters.
  • Two Girls to a Team: Two girls (Daphne and Velma) and three guys, specifically.
  • Vague Age:
    • Originally, in Where Are You!, they were teens, with Velma being 15, Daphne being 16, and Fred & Shaggy being 17 (as well as high school seniors). The 90s-era movies, which take place after the original show, place them in their twenties.
    • What's New? never specifies if the gang are high school students or in their twenties. Pirates Ahoy! takes place on Fred's birthday, and the rest of the gang has no idea how old he is turning, though he probably isn't 46. The Valentine's Day episode suggests that they're college-aged.
    • Mystery Incorporated has them as teens, with Daphne and Fred explicitly being stated to be seniors. It is also implied that Velma and Shaggy are as well. One episode has the parents send them to the local college to see what it's like, and the end of the show has them being accepted into Miskatonic University (with the show being implied to be a Stealth Prequel to Where Are You! or at least a Broad Strokes of it) in the middle of the school year, though it's worth noting that there's been cases of accepting Child Prodigies into colleges in the same show as well.
    • The '10s-era movies seem to place them as teens again, as Legend of the Phantosaur mentions that they're still in high school.
    • The Mystery Begins! and Curse of the Lake Monster live-action prequel movies place the kids in their teens as high school students once again.
    • Be Cool! takes place the summer after they graduate from high school.
  • You Meddling Kids: Trope Namer. Sometimes Scoob will get called a "dumb or mangy" mutt as well.
  • Younger Than They Look: In the original Scooby-Doo, Where Are You! series, Velma was 15, Daphne was 16 and Fred and Shaggy were both 17 (hence the term "Meddling Kids"), yet they looked and sounded like they were at least in their mid-twenties. Perhaps in response to this, they are sometimes given an Age Lift in later continuities (such as the DTV movies between Zombie Island and Cyber Chase where they're in their twenties and What's New, Scooby-Doo? where they seem to be college aged.)

    Scoobert "Scooby" Doo 
https://static.tvtropes.org/pmwiki/pub/images/scoobert_doobert_977.png
Voiced by:
Don Messick (1969-1994)
Hadley Kay (1997)
Scott Innes (1998-2001, 2001-2006 video games)
Neil Fanning (2002-2004 Live Action Films)
Frank Welker (2002-present)

  • Cartoony Tail: Scooby's tail may closely resemble a real Great Dane's, but was designed to look and act like that of a cat's.
  • Catch-Phrase: "Scooby Dooby Doo!", "Rover rere" and ”Ruh-oh!"
  • Character Exaggeration: He was originally just scared easily but ever since What's New, Scooby-Doo? he has been looked upon as a full blown coward to the point just uttering the words haunted and place in the same sentence will make him run and hide for cover. The same with Shaggy as well.
  • Classical Anti-Hero: In a way. With his massive cowardice, Scooby's just as likely to avoid taking part in a mystery, as he is to take the role of the hero.
  • Cool Uncle: Scrappy thinks of Scooby this way, despite Scooby's cowardice.
  • Cowardly Lion: Scooby's cowardice was likely Flanderized through time, but whenever you get in his way, he can definitely take you down.
  • Crouching Moron, Hidden Badass: In some iterations.
    • Scooby-Doo! Mystery Incorporated had his most Badass form when he "killed" a robot double who tried to kill his friends with a forklift! His line to the robot? "PLAY DEAD!"
    • Batman: The Brave and the Bold had the Scooby Gang run into Batman and Robin. It just happens that Batmite also helps Scooby and Shaggy into the fight as well.
    • In "Never Ape an Ape Man", not only he aided the actress to escape the Ape Man by holding the bridge, he barked at it and even fought him with punches and kicks while bouncing on a branch until he defeated the monster. And that was on its first iteration!
  • Detective Animal: Whenever the gang is investigating another mystery.
  • Dogs Are Dumb: Played with, for while he's certainly smarter than the average dog, Scooby is usually the least intelligent member of the team. There are times he gets lucky in what he does just happens to be heroic enough to save the day (once when Jeannie was trapped in a bottle and surrounded by a force field that only sound could penetrate, Scooby howled at a pitch high enough to shatter the bottle's glass). In the movies, he very obviously Took a Level in Dumbass.
  • The Drag-Along: Like Shaggy, Scooby has to be coerced with promises of Scooby Snacks.
  • Embarrassing First Name: The name Scoobert wouldn't be officially established until A Pup Named Scooby-Doo.
  • Furry Denial: "Dog? Where?"
  • Gentle Giant: Scooby is a very large dog, almost as big and heavy as a full grown man. But he's generally easy going and fun loving. However, he can take down monsters when motivated.
  • Heroic Dog: And the Villain of the Week would have gotten away with it, if You Meddling Kids didn't have a dog.
  • Heroism Incentive: Would You Do It For A Scooby Snack?
  • Heterosexual Life-Partners: With Shaggy, in a rare man and dog example.
  • Idiot Ball: Scooby carries this throughout some movies and incarnations.
  • Invincible Incompetent: With Shaggy. They always seem to end up finding the weekly monster despite their cowardice, laziness, and their usual lack of investigative skills.
  • Kid-Appeal Character: According to Word of God, in order to air the series on the CBS Saturday morning timeslot, the series had to lighten is Darker and Edgier atmosphere. Scooby's character, who was envisioned as more of a side character than anything else, was promptly made the lead, and the show became all about his comedic antics. His nephew would later follow suit.
  • Large Ham: Often in the original series when he needs to be the bait and tries to get out of it.
  • Let's Get Dangerous!: When anyone he really cares about is in trouble. There was even one moment when Velma was captured and Scooby turned down a Scooby Snack, saying he didn't need it to be persuaded to help rescue her.
  • Lovable Coward: He and Shaggy provide the page image.
    Eddie Izzard: We love Shaggy and Scooby because they were cowards! Because we can identify with them. We love them! The other guys driving the van? Fuck off!
  • Only Known by Their Nickname: His real name is Scoobert.
  • Papa Wolf:
    • He always has to keep a watchful eye on his nephew.
    • In an episode of What's New Scooby Doo? he faced a huge menacing cat creature that was attacking a litter of puppies. Having spent the whole night already rescuing the pups from a pair of kidnappers, Scooby was in no mood to put up with the monster's threats, and flat out tackled it. Don't threaten innocent puppies in front of Scooby Doo.
  • Phrase-Catcher: "Scooby, would you do it for a Scooby Snack?"
  • Roger Rabbit Effect: Even though the humans are also cartoons, Scooby-Doo far exceeds them in his ability to do Toon Physics. Shaggy shares this ability to a lesser degree. Scooby is CGI in the live action movies.
  • Speech-Impaired Animal: All of Scooby's words invariably start with an 'R', except for when he says his name, and sometimes even then.
  • Talking Animal: Played with as he has the vocabulary of an infant. There's been a couple of explanations for why this is:
    • Mystery Incorporated explains that one of his ancestors was possessed by an Eldritch Abomination alien species.
    • Apocalypse explains that this brain was cybernetically enhanced, allowing him to talk.
  • Team Pet: Although it could be argued that he is the hero, and the Meddling Kids are his sidekicks.
  • The Trickster: Not as obvious as most examples, but he has a knack for fooling most villains with various costumes and gags, and he certainly isn't above screwing with Shaggy if it suits him.
  • Vitriolic Best Buds: Occasionally with Shaggy.
    Daphne: [The villain] wants something...
    Shaggy: I hope it isn't me.
    Scooby: Rather you than me.
    Shaggy: Fine "man's best friend" you are!
  • Vocal Evolution:
    • Messick's original voice for Scooby was much higher-pitched and less raspy sounding before it transitioned to the style everyone's familiar with today. This is notable in several first season episodes of the original series; for example in "A Clue for Scooby-Doo", Scooby's voice repeatedly switches from the way it usually sounds to the higher voice throughout the episode, particularly in its second half.
    • Frank Welker's Scooby has all but lost the speech impediment in recent years, which is pretty evident in Be Cool, Scooby-Doo!.

    Norville "Shaggy" Rogers 
https://static.tvtropes.org/pmwiki/pub/images/shaggers_rogers_3127.jpg
Voiced by:
Casey Kasem (1969-1997, 2002-2009)
Billy West (1998)
Scott Innes (1999-2001, 2009note , 2001-2009 video games, 2017 commercial)
Scott Menville (2006-2008 Shaggy & Scooby-Doo Get a Clue!)
Matthew Lillard (2002-2004 Live-Action Movies, 2010-present)
Nick Palatas (Cartoon Network Films)

  • Adaptational Attractiveness: Not as much as Velma, but What's New, Scooby-Doo? and the live-action films do feature a Shaggy more attractive than the skinny, lanky original Shaggy.
  • Adaptational Badass: In some movies and in Scooby-Doo! Mystery Incorporated.
  • Badass Driver: Not as readily apparent as Fred's badass driving skills (since Fred is usually the one driving), but Scooby-Doo! and the Reluctant Werewolf shows that Shaggy is an accomplished race car driver, somewhat akin to Speed Racer. He also managed to successfully maneuver the Mystery Machine around other cars and over a river without crashing or hitting the water, at high speed, with no breaks in Scooby-Doo! and the Monster of Mexico. On very rare occasions he has crossed into Backseat Driver territory, reaching over and grabbing the wheel if Fred loses control of the van.
  • Beatnik: He is part this and part hippie, minimizing the usual beatnik stereotypes.
  • Big Eater: With Scooby. If Fred wants to find a monster, Shaggy will volunteer to investigate the kitchen, and prepare a large snack for himself and Scooby — until the monster comes to interrupt the meal.
  • Butt-Monkey: He is the victim of practically every unfortunate occurence in the series, from Fred's insane plans to simply being in the wrong place at the wrong time. More than one instance sees him as literal live bait.
  • Catch-Phrase: "Scooby-Doo, where are you?", "Zoinks!" and "Gang Way!"
  • Character Exaggeration: He and Scooby have both grown increasingly cowardly over time, although they do have their Badass moments.
  • Classical Anti-Hero: Shaggy's probably even more likely to turn tail on a mystery than Scooby is.
  • Cool Big Bro: To Maggie (nicknamed "Sugie").
  • Cowardly Lion: Not quite to the same extent as Scooby, but when his friends are in trouble he can be counted on to swallow his fear (and his goofiness) and help them any way he can - even if it means walking into danger.
  • Crouching Moron, Hidden Badass: In some iterations.
  • Depending on the Writer: Shaggy is depicted as a vegetarian in What's New, Scooby-Doo?, the live-action movies and the DTV movies between Legend of the Vampire and Samurai Sword. This is due to the fact that Casey Kasem only agreed to play Shaggy if he was vegetarian (see Wag the Director below). Since Kasem retired the role in 2010, Shaggy has gone back to eating meat.
  • The Drag-Along: He always gets paired with Scooby even though both have a fear of the paranormal.
  • Embarrassing First Name: Norville. Thus, he only goes by "Shaggy".
  • Grease Monkey: Some of Shaggy's careers are related to cars or mechanics.
  • Heterosexual Life-Partners: With Scooby. In fact, he's the only character other than Scooby himself to appear in every version of the franchise.
  • Invincible Incompetent: With Scooby. They always seem to end up finding the weekly monster despite their cowardice, laziness, and their usual lack of investigative skills.
  • Kavorka Man: Shaggy has been paired with more women than pretty much anyone else in the Hanna-Barbera line, including: Daphne (in The 13 Ghosts of Scooby-Doo), Googie and Sadie Mae in the Superstars 10 films, Mei Ling and a clerk girl in What's New, Crystal in Alien Invaders, Madelyn in Abracadabra-Doo, and later even attempted with Velma in the Mystery Inc. continuity.
  • The Lancer: When the gang does split up, Shaggy leads one half. Shaggy (along with Scooby) often notices creepy things that Fred had missed. Shaggy likes to sneak away with Scooby to eat a large snack.
    • He's also the de facto leader when Fred and the girls aren't around, such as the Scooby Doo and Scrappy Doo shorts and films such as Scooby Doo Meets the Boo Brothers, where he actually keeps Scooby focused on solving the mystery rather than on finding snacks.
  • Let's Get Dangerous!: He'll do anything to help his dog. This applies also to the girls and Fred, but to a lesser extent.
  • Like Is, Like, a Comma: Part of his Hippie Speak. In one episode of Mystery Inc, like, Velma is trying to, like, make him, like, stop. It puts him on the receiving end of a scathing "The Reason You Suck" Speech from Harlan Ellison® in one episode.
  • Lovable Coward: In the early seasons, it's justified as even though the so-called monster is a person pulling a "Scooby-Doo" Hoax, they are still sometimes dangerous criminals who will kill if their trick doesn't scare off the intruder. Later seasons remove that fact.
  • Lovable Jock: It isn't apparent at first, but Shaggy is actually a school athlete. His considerable speed - that he puts to use in running away from the monster - is the product of his time on the school track team, and in the original series episode "What a Night for a Knight", Daphne says that he's "the swinging-est gymnast in school".
  • Nervous Wreck: Usually. He's easily scared and tends to panic under pressure.
  • New-Age Retro Hippie: Subverted; he's often thought as this by modern viewers, but he was based off a beatnik characternote  from the late 50's sitcom The Many Loves of Dobie Gillis.
  • Non-Standard Character Design: An unintentional example. Shaggy kept his Skintone Sclerae twenty years after his initial debut, even throughout the late '80s, where he was placed with other characters who did undergo Art Evolution, and were granted white coloring to their eyes.
  • Only Known by Their Nickname: You'd never know what his real name was in the original show – it was revealed in A Pup Named Scooby-Doo and reiterated in Mystery Inc. The name was used in one episode of What's New, Scooby-Doo? and his friends didn't know who "Norville" was until the character who mentioned the name said he's also known as Shaggy.
  • Stoners Are Funny: Shaggy may or may not be an actual stoner, but how can people not jump to that conclusion? He's always hungry (he eats dog treats, for crying out loud), he's always freaking out over monsters, he thinks his dog (Scooby) can talk – though granted, his friends all think so too – he looks and speaks like a hippie stereotype, along with being a vegetarian during the Turn of the Millennium. Talk about Getting Crap Past the Radar.
  • Tough Room: Shaggy doesn't get laughs often, and when he does, it's usually just Scooby (who himself isn't too sure what's so funny.)
  • Unfortunate Names: Of the Cross Cultural Kerfuffle variety. To British viewers, "Shaggy Rogers" sounds more like a porn name than most actual porn names do, on account of "to shag" and "to roger" both being slang words for the same activity...
  • Valley Girl: Like, a male example of Hippie Speak. Still doing it forty years later, man.
  • Verbal Tic: His frequent use of the hedge word "like".
  • Ventriloquism: Shaggy will sometimes use his ability to "throw his voice" to fool the villains.
  • Vitriolic Best Buds: Occasionally with Scooby.
    Fred: Scooby, sneak up closer and see if you can tell what [the Mad Scientist] is up to.
    Scooby: Me?
    Shaggy: You're the only Scooby around here. (aside) Thank goodness.
  • Vocal Evolution:
    • Casey Kasem's Shaggy got slower and rougher as he aged.
    • When Matthew Lillard portrayed Shaggy in the live-action films, his voice sounded almost identical to Casey Kasem's, save for being slightly higher-pitched. Ever since he permanently took over voicing the character in 2010, the voice became goofier-sounding and more distinct from Kasem's portrayal.
  • Wag the Director: Invoked. Whenever Casey Kasem played Shaggy in later years, the character became vegetarian because Kasem (himself a staunch vegetarian) refused to reprise the role otherwise.

    Velma Dace Dinkley 
https://static.tvtropes.org/pmwiki/pub/images/velma_dinkles_5341.jpg
Voiced by:
Nicole Jaffe (1969-1973, 2003 DTV films)
Pat Stevens (1976-1982)
Marla Frumkin (1979-1980, 1984)
Christina Lange (1988-1991 A Pup Named Scooby-Doo)
BJ Ward (1997-2001)
Mindy Cohn (2002-2015)
Kate Micucci (2015-present)
Linda Cardellini (2002-2004 Live-Action movies)
Hayley Kiyoko (Cartoon Network movies)

  • Brainy Brunette: Maybe not the original, but certainly one of the best examples... if one considers her a brunette (her hair has always been sort of brownish chestnut).
  • Butt-Monkey: In the early series, she's often forced to carry her friends to run away from the monster, or her friends would hide behind her.
  • Catch-Phrase: "Jinkies!"
  • Character Exaggeration: While she was always The Smart Girl, it wasn't really played up as the crux of her role in the formula until A Pup Named Scooby-Doo. These days, her being a Hollywood Nerd is typically exaggerated, and she's often the only one allowed to do intelligent things (like the summation).
  • The Chessmaster: Sometimes tends to be the benign version of this trope, most notably in "Where's My Mummy". She also seems to love secrecy (see Cryptic Conversation), probably implying that she derives pleasure from baffling others.
  • Cryptic Conversation: Sometimes tends to be cryptic and keeps most of her conclusions to herself till The Reveal; this is a trait she shares with Sherlock Holmes and many other fictional detectives.
  • Deadpan Snarker: Played up in her most recent incarnations, as well as the earliest shows before her smart guy traits were played up.
  • Gadgeteer Genius:
    • At least in What's New, Scooby-Doo? where she's capable of building (among other things) a robot dog with a remarkable number of functions and an MP 3 player the size of a sugar cube (though the latter lacked an earphone jack).
    • In A Pup Named Scooby-Doo, she built (apparently from scratch) a computer that defies all manner of reality in how it can be stored or moved, and has features that even modern rigs lack.
  • The Glasses Come Off: Averted. Not only she is blind without her glasses, she also loses some of her intelligence. She even mistakes the Black Knight for Shaggy in the first episode.
  • Hair Decorations: She wore red hair ribbons throughout Mystery Incorporated.
  • Hidden Buxom: Whenever she is in any outfit from her iconic sweater and skirt, she is shown to have a rather curvy build.
  • Hidden Depths: Velma is a surprisingly good singer, as seen in the finale of Scooby-Doo! Music of the Vampire, though she herself has Stage Fright until she actually starts singing and realizes how much the crowd is loving it.
  • Hollywood Nerd: Glasses? Check. Freckles? Check. Always looks for a logical explanation? Check. The third one comes back to bite her in The Goblin King, when freaky Halloween things start happening simultaneously.
  • Ink-Suit Actor:
    • Velma is pretty much the spitting image of her first voice actress, Nicole Jaffe.
    • Kate Miccuci also looks like she could play a live-action Velma.
  • Magic Skirt: Her skirt almost never goes up. Though in one scene in Scooby-Doo on Zombie Island and an episode of Mystery Incorporated, when she gets up in the air she immediately pulls down her skirt in embarrassment.
  • Meganekko: Possibly even an Ur-Example of the trope. Early Japanese dubs even renamed her Megako to invoke the trope.
  • Only Sane Woman: Compared to her friends at least. Then again, it's not hard to seem this way when paired with a talking dog, a cowardly hippie, an accident prone Valley Girl and an ascot wearing blond jock who drives a green hippie van with orange flowers on it.
  • Perpetual Smiler: Unless something annoys or scares her, she can almost always be seen sporting a content smile no matter what's going on - especially noticeable during the summations, which she almost always does with a big smile on her face. Particularly used in the more recent movies, where most things that make her frown last less than a few seconds. Dramatically reversed in Mystery Incorporated, where she spends a lot of time annoyed with her teammates. Her default facial expression here is "grumpy".
  • Pint-Sized Powerhouse: Early in the series she is capable of carrying the entire gang while running away from the monster despite being the shortest member.
  • Plucky Girl: Arguably the most fearless member of Mystery Inc.
  • Put on a Bus: In the '80s era productions, Velma left the group to work for NASA, occasionally visiting for episodes about astronauts or the White House being haunted.
  • Race Lift: Vaguely Asian in the live-action TV movies.
  • "Scooby-Doo" Hoax: Actually pulls off one of these herself in Scooby-Doo! in Where's My Mummy? in order to protect the tomb of Cleopatra from greedy TV Producers, adventurers, and tomb raiders, having plotted with Prince Omar to terrorize them as Cleopatra's mummy and her undead army that turned said grave robbers to stone with some incredible special effects.
  • Sesquipedalian Loquaciousness: Her dialog in The Mystery Begins.
  • She's Got Legs: Not quite to the same level as Daphne's, but they look nice anyway due to Velma usually wearing a pleated skirt.
  • Shorter Means Smarter: Depending on the Artist, of course, but according to some guidebooks, she is only 4'9".
  • Sickly Neurotic Geek: In the What's New, Scooby-Doo episode "There's No Creature Like Snow Creature", she gets a cold from the freezing snow and is stuffed up for the rest of the episode.
  • The Smart Girl: Arguably a Trope Codifier. In her very first episode in 1969, Velma is the only member of the gang to recognize that the unusual family name of the missing person ("Hyde White") is typical for English surnames (where two family names are at times combined.) The series quickly established her as the smartest member of the group, a role further explored in later incarnations of the franchise. She has variously been depicted as a child prodigy, teen genius, inventor, NASA scientist, etc. and as having extensive knowledge in various fields. Some versions of the series depict her as the only member of the team intelligent enough to realize the meaning of the various clues which the team has gathered.
  • Sweater Girl: Just look at her! Especially in the original series (with its Limited Wardrobe), it was extremely rare she ever took that oversized sweater off.
  • Teen Genius: She is a teenager like the others and highly intelligent. She is usually the one to figure out the mystery.
  • Tomboy and Girly Girl: Tomboy to Daphne's Girly Girl. She has Boyish Short Hair and is traditionally more into the actual investigations.
  • Why Did It Have to Be Snakes?: Or clowns, in What's New Scooby-Doo? as the result of an incident at a childhood birthday party where many of her favorite books and encyclopedias were thrown into a wood chipper by a party clown. The clown thought she would be entertained... it left her emotionally scarred.
  • Youthful Freckles: In most incarnations, though not all. It is one of the few physical hints that Velma is, in fact, the youngest member of the group (not counting Scooby).
  • Zettai Ryouiki: Grade C.

    Daphne Ann Blake 
https://static.tvtropes.org/pmwiki/pub/images/daphne_doobles_4824.jpg
Voiced by:
Indira Stefanianna Christopherson (1969-1970)
Heather North (1970-1997, 2003 DTV films)
Kellie Martin (1988-1991 A Pup Named Scooby-Doo)
Mary Kay Bergman (1998-2000note )
Grey DeLisle (2001-present)
Sarah Michelle Gellar (2002-2004 Live-Action movies)
Kate Melton (Cartoon Network movies)

  • Action Girl: In some adaptations (especially the live-action movies), Daphne has displayed many abilities such as having a black belt in Karate.
  • Adaptational Badass: Overall, Daphne has been portrayed as more badass in later adaptations than in earlier ones, but she still flits between being an Action Girl and Distressed Damsel in each production.
  • Adaptational Dumbass: In Be Cool, Scooby-Doo! she is very ditzy compared with previous incarnations, although she remains very competent and courageous.
  • Bare Your Midriff: Becoming increasingly common as of late. She spends a good portion of Aloha, Camp Scare and a few episodes of What's New, Scooby-Doo? in a bikini or other midriff baring outfit.
  • Biker Babe: Shown in recent movies, such as Phantosaur and Big Top. And yet, according to Moon Monster Madness, she doesn't have a driver's license.
  • Bound and Gagged: Not as often as you might think for a character nicknamed "Danger-Prone Daphne", but regularly enough to deserve an honorable mention.
  • The Bus Came Back: Shaggy and the dogs would then join her in her new career as a reporter in the second half of the 80s.
  • Catch-Phrase: "Jeepers!"
  • Character Exaggeration: She gets hit with this a lot less than the others, primarily because writers are always trying to pin down a personality for her, but depending on the series or movie things like her being a fashionista or being clumsy can be exaggerated.
  • Cloudcuckoolander's Minder: To Freddy in A Pup Named Scooby-Doo.
  • Crimefighting with Cash: In A Pup Named Scooby-Doo, she's revealed to basically be the financier for all the investigations.
  • Cute Clumsy Girl: In the early days. Other cast members sometimes sarcastically refer to her as "Danger Prone Daphne."
  • Damsel in Distress: She is often kidnapped by the villain of the week in most incarnations. Later incarnations such as the live-action movies have her saving herself or fighting off her attackers. Many of the later animated movies and series have followed suit in terms of upgrading Daphne's combat competency.
  • Dark-Skinned Redhead: In Camp Scare and Legend of Phantasaur, she's depicted with noticeably tanner skin than the other members of Mystery Inc. (Possibly justified in Camp Scare as an actual suntan given she's seen in a bikini and shorts for much of the film.)
  • Depending on the Writer: It's never made clear if her father took on her mother's last name or if her mother took on her father's last name. Her name was soft-retconned into being Blake after The Scooby-Doo Show introduce her paternal uncle, Matt Blake.
  • Designated Victim: Typically being the member of the gang most likely to get abducted, get trapped, get hypnotized, fall through a secret passage. According to Scooby-Doo! and the Loch Ness Monster, this is apparently a Blake family trait. When being introduced to the family's castle, it's explained that the Blake family developed a reputation for falling into traps of their own design.
  • The Ditz: Occasionally she would guess the culprit wrong for the real one to be revealed by Velma.
  • Fiery Redhead: She easily has the shortest temper of the entire cast.
  • Girly Bruiser: In the live action movies she is portrayed as a black belt who can fight, while still being the pretty Girly Girl type.
  • Graceful Ladies Like Purple: Her outfit consists of a purple top, dress, pink pantyhose, and purple shoes. She also wears a plastic purple headband. And in some versions, she has purple eyes.
  • Hair Decorations: Wears a purple headband.
  • Impossible Hourglass Figure: She has a very voluptuous figure for her body in most installments, though her original design in Scooby-Doo, Where Are You! is more realistic, as are many of the DTV movies. Although drawn realistically for the rest of the episode, ramped Up to Eleven for one scene in the Supernatural crossover "ScoobyNatural" for the purposes of a Male Gaze joke.
  • In-Series Nickname: Danger-Prone Daphne.
  • Innocent Blue Eyes: In the comics and close ups of the original.
  • Intrepid Reporter: Whenever she's an adult, this is usually her career.
  • The Klutz: In the original Scooby-Doo, Where Are You?. Other cast members sometimes sarcastically refer to her as "Danger Prone Daphne" because of this.
  • MacGyvering: In What's New, Scooby Doo? it's not rare for Daphne to do this, usually with items she carries around in her purse.
  • Magic Skirt: Daphne's original outfit considered of a short, purple dress, with the hemline well above her knees. But her various accidents and falls failed to lift the dress. While the 1980s incarnation of Daphne mostly wore pants, most recent incarnations have returned to variations of the purple dress.
  • Ms. Fanservice: Daphne Blake has been providing a very large amount for kids of all ages for many, many years. And quite a few parents as well. Especially in the direct-to-video movies. For example, in Big Top Scooby-Doo!, she wears a circus gymnastic outfit that shows off her long shapely legs and voluptuous body and her clown costume also has a very low neckline. Or in Scooby-Doo! Camp Scare where she wears shorts and appears in a bikini. Lampshaded in the 2018 crossover Supernatural episode "ScoobyNatural" in which the character Dean (who in an earlier episode confessed to having a crush on her) spends most of the episode trying to woo her, and during one sequence Daphne is deliberately drawn more voluptuous than usual in relation to this (as part of a Male Gaze joke), and is also seen in a nightgown in another scene.
  • Plucky Girl: Along with Velma, the most fearless member of the group, and she becomes more confident and independent as time went on.
  • Proper Tights with a Skirt: Her regular outfit from the various incarnations. Of course, then it gets played for Fanservice in the Live-Action Adaptation.
  • Put on a Bus: Daphne disappeared with the rest of the cast not named Shaggy and Scooby in the 80s.
  • She's Got Legs: Daphne tends to wear a purple mini dress with pink tights and other outfits that highlight her long shapely legs. Ramped Up to Eleven with her circus outfits in Big Top Scooby-Doo!, and the occasional film or TV episode that call for her to wear skimpy outfits like bikinis, nightgowns and shorts.
  • Spoiled Sweet: Her family is absurdly wealthy, but she rarely acts like it (except in A Pup Named Scooby-Doo).
  • Stylish Protection Gear: In winter episodes, she wears a fancy coat trimmed with fur.
  • Tomboy and Girly Girl: The longer haired fashionable Girly Girl to Velma's Tomboy.

    Frederick "Fred/Freddie" Herman Jones 
https://static.tvtropes.org/pmwiki/pub/images/fredders_jones_6687.jpg
Voiced by:
Frank Welker (1969-present)
Carl Stevens (1988-1991 A Pup Named Scooby-Doo)
Freddie Prinze Jr. (2002-2004 Live-Action movies)
Robbie Amell (Cartoon Network movies)

The leader of Mystery Incorporated.


  • Adaptational Badass: In Scooby-Doo! Mystery Incorporated where his traps are far more effective and have a greater success ratio, without losing their complexity. In addition to all, he has the most physical prowess of the gang and has occasionally used that to his advantage.
  • Adaptational Dumbass: He was originally the second smartest in the gang but has Taken a Level in Dumbass ever since Daphne started becoming more competent. Essentially Daphne took a good portion of his leadership skills and intelligence. Some incarnations exaggerate this even more. He seems to have returned to his original portrayal in Be-Cool, Scooby-Doo while Daphne was turned into a Cloud Cuckoolander with an Ambiguous Disorder.
  • Adaptational Jerkass: He has become this in Be Cool, Scooby-Doo!, rendering him into a control freak and an unmasking hog.
  • Agent Scully: Surprisingly enough, and likely in reaction to his portrayal in A Pup Named Scooby-Doo, the earliest installments of the video film series saw Fred insist that there must be a rational explanation for the supposedly haunted goings-on they kept running into. Problem is, this trend started with Scooby-Doo on Zombie Island.
    • He did have elements of this in earlier series, often being the last of the gang to run away from monsters, like when faced with the disguised Joker and Penguin in "The Dynamic Scooby-Doo Affair," or running after the disguised villain in "The Spooky Fog of Juneberry." He also pointed out that ghosts aren't real almost as much as Velma.
  • The All-American Boy: A young, blond, good-natured, fit and athletic Kid Detective (er...teenager) that always relies on his ingenuity and cunning.
  • Attention Whore: He is an egomaniac in Shaggy's Showdown.
  • Badass Driver: He's the one who actually owns the Mystery Machine, and it's one of the main reasons why he is needed on the team (along with leadership skills), because when you see the insane obstacle courses the gang encounter in all of these mysteries, you know that Fred has to be an awesome driver to make sure the mystery is solved. He never disappoints in this field.
  • Blue Is Heroic: Wears a shirt with blue trim, and matching blue pants.
  • Brainless Beauty: In the live-action films, and occasionally elsewhere.
  • Catch-Phrase: "Let's split up, Gang!" and "Looks like we've got another mystery on our hands!".
    • In "What's New, Scooby-Doo?" He would often brag about being able to bench press 220 pounds, and said it enough times for it to qualify as a catchphrase.
    • "Light it up!" in Be Cool, Scooby-Doo was his way of ordering the gang to turn their flashlights on. Velma even remarks I Always Wanted to Say That when she gets to say it due to Fred not being around.
  • Character Exaggeration:
    • His interest in trap-building has turned into an obsession.
    • Subverted when it comes to being a Dumb Blond. A Pup Named Scooby-Doo could be considered a launching point for this characterization, but most modern versions of Fred are toned down from the nimrod he was in this show. He seems to have returned to his original portrayal in Be-Cool, Scooby-Doo.
  • Cloudcuckoolander: Often in recent times, but A Pup Named Scooby-Doo is the worst offender.
  • Cloudcuckoolander's Minder: To Daphne in Be Cool, Scooby-Doo!.
  • Clueless Detective: Fred started out as being perhaps the most intelligent member of the team behind Velma, and essentially become less competent the longer the franchise has run, with a lot of his intelligence and leadership qualities changing hands from him into Daphne. This reached its apex in situations where he became the least competent member of the team with Shaggy and Scooby often outwitting him. He's gotten a bit better since then.
  • Conspiracy Theorist: As a kid in A Pup Named Scooby-Doo. See the Red Herring example below.
  • Crazy-Prepared: In What's New, Scooby-Doo?, Fred has made enough "special modifications" to the Mystery Machine to put Han Solo and Batman to shame, including fitting it with a roof airbag which conveniently enables Shaggy to save Velma when she falls off a highrise movie set in "Lights, Camera, Mayhem". In an episode of "Be Cool, Scooby-Doo!" The Mystery Machine can be turned into a plane!
  • Disappeared Dad: He and Velma are the only members of the gang in the original series to never have had their parents show up. Velma's parents were at least introduced in A Pup Named Scooby-Doo, but Fred's parents still don't show up, though his uncle does appear in one episode. This trope leads to some interesting interpretations in later shows...
    • In What's New, Scooby-Doo? movie Pirates Ahoy!, we meet Fred's dad, Skip Jones, who is an all-around Nice Guy. Turns out he and his wife were just never shown onscreen until then.
    • In Scooby-Doo! Mystery Incorporated, Fred's father, Fred Jones Sr., is definitely present (though perhaps not emotionally)... and it turns out that he kidnapped Fred from his real father, Brad Chiles, threatening to hurt Fred if Brad didn't leave town.
    • In Be Cool, Scooby-Doo!, it turns out that Fred's father, Donald Jones, was a supervillain and got arrested when Fred was a young boy. It isn't until after graduating from high school that Fred sees him again.
  • Dumb Blond: Starting with A Pup Named Scooby-Doo, but more prevalent with his portrayal by Freddie Prinze, Jr. and then increasingly obvious in the installments What's New, Scooby-Doo? and Scooby-Doo! Mystery Incorporated.
  • Gadgeteer Genius: In What's New, Scooby Doo?, Fred at least comes close with his improbably sophisticated modifications to the Mystery Machine. Turned Up to Eleven in Be Cool, Scooby-Doo! with modifications that would make Batman jealous.
  • The Generic Guy: Former Trope Namer. He was the least interesting member of the cast in the original series, but later portrayals of him avert this, usually making him goofy and naïve. Being The Hero also makes him the Standardized Leader.
  • Hair of Gold, Heart of Gold: Has blonde hair and is the heroic leader of Mystery Inc.
  • The Hero: A rare case of being one that the series he's in doesn't focus on.
  • Heroes Want Redheads: To Daphne in several incarnations, especially in Scooby-Doo! Mystery Incorporated where the two has a real and problematic relationship.
  • Iconic Item: He will defend his (outdated even at the time it was introduced) orange ascot vigorously against any fashion police who mock it.
  • The Leader: Type II/IV primarily, and a subtle Type III that gets Flanderized and parodied in later instalments.
  • Let's Split Up, Gang: The Trope Namer. Fred says this a lot. Lampshaded from time to time in the revival instalments.
  • Lovable Jock: Fits the mold a bit better than Shaggy does; Fred was on the football team and often boasts about being able to bench 220 in What's New, Scooby-Doo?.
  • Missing Mom: He and Velma are the only members of the gang in the original series to never have had their parents show up. Velma's parents were at least introduced in A Pup Named Scooby-Doo, but Fred's parents still don't show up, though his uncle does appear in one episode. She's present and fine in What's New, Scooby-Doo? movie Pirates Ahoy! and Be Cool, Scooby-Doo!.
  • My Hovercraft Is Full of Eels: This trend appears to have started with Scooby-Doo! and the Monster of Mexico, but whenever Fred tries to talk to people in other languages he ends up saying something ridiculous that everyone laughs at, Spanish and Italian being memorable examples. When Mystery, Inc. go to Italy, Fred continually manages to misread his perfectly legitimate phrasebook, causing him to do things like requesting to rent a car that can outrace a flying hamster and ordering a potted plant at a restaurant.
    • In an episode in Greece, he misread again when trying to figure out what a man who was chasing them was shouting. (Unfortunately, the phrasebook had "The Greek gods shall bring chaos into your lives!" right under "I'm trying to return your purse!" ) The closest he came to saying the correct phrase was in Monster Of Mexico, where he attempted in Spanish to thank a man for his wise words of advice. He ends up saying "Thank you for your wise words of ostrich." So close.
  • Oblivious to Love: In some incarnations like Scooby-Doo! Mystery Incorporated Fred is a teenager with only one thing on his mind. Unfortunately for Daphne, that something happens to be "solving mysteries and building traps!"
  • Put on a Bus: In the 1980s era productions, Fred left the group and as revealed in a later appereance was revealed to have become a mystery novelist.
  • Red Herring: In A Pup Named Scooby-Doo, Freddy would constantly accuse The Bully Red Herring of being the culprit of whatever mystery they were looking into at the time. He was wrong in almost every case except for the gang's first mystery (which took place way back when in the sandbox) and the case where Fred was forbidden from accusing Red Herring at all by the gang.
  • Role Reprisal: With the exception of A Pup Named Scooby-Doo and the Live-Action films, Frank Welker has always been the voice of Fred, and is the only character to have the same voice actor throughout the entire series' fifty year run.
  • Small Name, Big Ego: Downplayed in What's New, Scooby-Doo?. Whenever the gang are in another country, Fred claimed that he speaks the language there which leads to hilarious results when he tried to talk to any of the locals.
  • Standardized Leader: Some of the later shows and movies try to remedy this, to the point where the Fred in one incarnation can seem like a totally different character from the Fred in another.
  • Supporting Leader: He may be the leader, but he isn't the main character. Except in Scooby-Doo! Camp Scare, which is something of A Day in the Limelight for him.
  • Tuckerization: Fred is named for television executive Fred Silverman, who helped with Scooby-Doo, Where Are You!'s development and subsequent broadcast.
  • Vocal Evolution: Over the decades, Frank Welker has given Fred more and more of a Minnesotan accent as a result of the character's personality becoming increasingly goofier... and when the movies started downplaying his silliness, Welker reigned it back in. As of Be Cool, Scooby-Doo, he has toned the voice back down to a more realistic level.

Supporting Characters

    Scrappy-Doo 
https://static.tvtropes.org/pmwiki/pub/images/scrappy-doo_124281a_2237.gif
Voiced by:
Lennie Weinrib (1979-1980)
Don Messick (1980-1988)
Scott Innes (2002 Live-Action movie)

Scooby's more courageous nephew. The one who yells, "Let me at 'em!", when he sees the Monster of the Week. To prevent spoilers, some of Scrappy's tropes from the 2002 movie Scooby-Doo are not listed here.


  • Attention Deficit... Ooh, Shiny!: If a monster comes into the picture, will stop whatever he's doing to get it. Toned down in later episodes, though one other notable example of this from The New Scooby-Doo Mysteries was when he briefly forgot about the mystery when he spotted the crook's pirated video game.
  • Badass Unintentional: In "South Seas Scare", he, Shaggy and Scooby are being chased by a huge lava monster. Nearing the end of the short, Shaggy wishes that someone would put the Lava Monster back in the volcano. Scrappy asks him why he and Scooby didn't say so sooner, turns around, trips the lava monster, picks it up, and races it back up to the volcano and throws it back in. Shaggy and Scooby are stunned, but Scrappy doesn't see why.
  • Brooklyn Rage: In his earliest appearances he had a definite Brooklyn accent, which was toned down after a while. Justified that he grew up in New York.
  • The Cameo: Makes one during the Scooby-Dooby Doors sequence in the Supernatural crossover.
  • Catch-Phrase: "Scrappy Dappy Doo", "Da-da-da-da-da-da, Puppy Power!" and "Let me at 'em, Let me at 'em!"
  • Character Exaggeration: Zig-Zagged. Through his initial run in the franchise he gradually began to show other interests besides 'splatting' monsters and solving mysteries, and using his iconic catchphrases less and less to the point where "Puppy Power!" was not uttered once throughout Reluctant Werewolf. Fast forward to the 2000s, where if he is appeared or referrenced, he is portrayed as obsessed with 'splatting' the monster just for the sake of splatting the monster, his confidance is dialed to egotism, and his moments of competence and Pint Sized Power House tendencies are completely forgotten in favor of the "small=weak" stereotype. Then it was subverted with his portrayal in the Scooby-Apocalypse-Comic, which is pretty much In-Name-Only.
  • Cousin Oliver: Scrappy joined the cast later as Scooby's young nephew.
  • Cute Bruiser: In some iterations like The Nutcracker Scoob, where Scrappy has zero problem defeating a cat that's bigger than him and throwing it right out the building. He also dispatches of a much larger human Farquard in Boo Brothers, who quickly runs from him and calls him a "vicious beast."
  • Expy: Of Henery Hawk, Foghorn Leghorn's pint-sized predator from Looney Tunes, according to Mark Evanier. Lennie Weinrib's original portrayal even sounds a bit like Henery (which makes sense considering H-B had tried [and failed] to recruit Mel Blanc himself to do the voice).
  • Fearless Fool: Zig-Zagged. Whenever a monster shows up, Scrappy almost always tries to fight it, with little to no effect. Several of these instances include real monsters, where if Scooby had not snatched him out of the way and ran, Scrappy would've been mince meat. However he has his competent moments such as "Gem Of A Case", where Scrappy hears Shaggy out after he's pulled back and there are times when his Scrappy traps seem completely capable to catching something (although Shaggy and Scooby get caught more often than the monsters). Definitely averted with the ending of "South Seas Scare", especially since it was a real monster: he throws a lava monster back into the volcano at the end of the short.
  • Forgot I Could Fly: Often forgets he has super strength. Lampshaded at the end of "South Seas Scare", in which Shaggy inadvertently reminds him and Scrappy resolves the conflict in less then 30 seconds. Justified in that he is a kid, and probably believes Scooby can handle it.
  • Hates Being Called Cute: In "No Thanks, Masked Manx", he objects to Daphne's mother calling him cute. Heck, Scrappy hates being called cute in general.
  • Heroic Dog: Is Scooby's nephew and always eager to solve a mystery.
  • Hidden Depths: In an episode of the New Scooby Doo Mysteries, he's shown to be a big fan of Dungeons And Dra-*Cough* I mean, Wizards and Warlocks. He's also very good at solving riddles, which is why he serves as The Smart Guy for the duration of Scooby-Doo Meets the Boo Brothers, given the Riddle Me This nature of that mystery.
  • In Harm's Way: "Did you say haunted? Oh boy!"
  • Keet: Very cheerful and rather excitable.
  • Kid-Appeal Character: Word of God says this is exactly why he was created. At the time, it worked to save the franchise. Since then, it's been famously disputed.
  • Knight of Cerebus: Either Played Straight or Inverted, depending on your view of the character. His continuation within the series past 1979 crossed a brand new threshold for the monsters to become Real After All, but also forced the show to take a Denser and Wackier approach to everything.
  • Killed Offscreen: Implied. In Mystery Incorporated, in addition to both Fred and Daphne not wanting to talk about him, his statue has a graveyard background. For all the glaring and aversion, Daphne does give his statue a couple brief looks that appear to be almost sad. Possibly undone by the Cosmic Retcon at the end of the series.
  • Leeroy Jenkins: "Let me at 'em, I'll splat 'em!" Scooby prefers to run away, but Scrappy likes to charge in and yell at the monster.
  • Let Me at Him!: His Catch-Phrase, when he wants to fight the Monster of the Week, only to be dragged away by Scooby.
  • Mouthy Kid: Or Mouthy Puppy. He is far more talkative than Scooby.
  • Nephewism: Scooby suddenly has a nephew. Scrappy often talks about "Uncle Scoob". Lampshaded in the title sequence. Scooby's just as confused as the viewers. In one of the 80's shorts, we do see his mom in a flashback.
  • Noodle Incident: It is implied in Mystery Incorporated that something happened involving him and that they don't want to talk about it
  • Pint-Sized Powerhouse: He is able to lift Scooby and Shaggy with one hand.
  • Put on a Bus: Hasn't been seen since the 2002 movie.
  • The Runaway: In "Runaway Scrappy" Scrappy gets awoken to his Uncle Yabba and Dusty loudly complaining about a mosquito that had been bothering them. He thinks they're talking about him, and so he sets off on his own-complete with a Bindle Stick.
  • Ridiculously Cute Critter: A cute puppy-dog.
  • Shoo Out the New Guy:
    • Oh, so much since the franchise's late-90's revival. One particular example – In Mystery Inc., Daphne glances at a life-sized statue of him, about to wax nostalgic before Fred stops her calmly informing her that they promised to never speak of him again. Ever.
    • In a mock interview with the gang, Fred mentions the "6th member". Shaggy replies with,"Like, you said we weren't supposed to talk about Scrappy".
  • Small, Annoying Creature: The most that Scrappy can do is annoy the monster, because Scrappy is no real threat. Some of his Scrappy-Traps do catch Shaggy and Scooby, so perhaps the monster would have been caught too had Shaggy and Scooby not gotten in the way.
  • Talking Animal: Lennie Weinrib in the first year, Don Messick afterward.
  • Underequipped Charge: A prominent schtick of his, especially in the earliest episodes. Possibly downplayed considering his super strength.
  • Underestimating Badassery: It's often forgotten, but when he's not letting the villain move first, Scrappy is quite capable, shown to be able to knock down a fully grown human with little effort. Somewhat justified, though: If you were Scooby, would you want your young nephew charging down a criminal, regardless of how well suited he was to dealing with them?)

    Scooby-Dum 
https://static.tvtropes.org/pmwiki/pub/images/e9ab70c587180ca2c33ff38696d9050a.jpg
Voiced by: Daws Butler

Scooby-Doo's cousin, who appeared in The Scooby-Doo Show. A grey Great Dane who definitely lives up to his name. Has not been seen or mentioned since the final iteration of the original series ended in the mid-80's. He is a member of the Scooby Doobies in the Laff-A-Lympics.


  • Adapted Out: He and Sooey Pig do not appear in the Laff-A-Lympics comics by Marvel Comics.
  • Advertised Extra: Scooby-Dum is featured in the opening sequence of the Scooby Doo Show, but only appears in four out of the forty total episodes.
  • Catch-Phrase: "Dum dum dum DUM!" (from Ludwig van Beethoven's Fifth Symphony.)
  • Deep South: His speech was a (poor) approximation of that accent.
  • The Ditz: He lives up to the "Dum" in his name.
  • Dogs Are Dumb: He makes Scooby Doo look smart by comparison.
  • Fearless Fool: Played with. He's not fearless, as he can get scared, but most of the time he appears to be extremely brave, only because he's too dumb to realize he's in danger in the first place.
  • Meaningful Name: Just as dim-witted as his name implies.
  • Nice Hat: He's distinguished from his cousin by his red hat.
  • Simpleton Voice: A low voice to go with his foolish personality.
  • Talking Animal: Though he never has much interesting to say.
  • Toon Physics: Arguably even better at employing them than Scooby Doo. In "The Chiller Diller Movie Thriller," the gang are trapped in a tomb, so they stand on top of each other to reach the ceiling; they still can't reach. Scooby Dum, who is on the bottom, just pulled himself out from the bottom and climbed to the top, and since he can get away with that apparently because he doesn't know how gravity works, they escaped.

    Flim-Flam McScam 
https://static.tvtropes.org/pmwiki/pub/images/4dc56097872356e9e09ae0331722a2f6.jpg
Voiced by: Susan Blu

Flim-Flam joined the cast in The 13 Ghosts of Scooby-Doo. The only character who could possibly be more disliked than Scrappy.


  • Ain't Too Proud to Beg: He'll go from trying to con someone to screaming "Please don't hurt me!" in all of two seconds flat if they call him out on what he's doing. Shaggy even lampshades it when he tells Flim Flam to skip the begging and just run.
  • Awesome Mc Coolname: He is a Tibetan orphan with that name . . .
  • Beta Couple: He was basically the Shaggy to Scrappy Doo's Scooby.
  • Con Man: It's in his name.
  • Conveniently an Orphan: Though he's also an Unreliable Narrator, so he could just be a runaway.
  • Cousin Oliver: An unusual example, as he was clearly meant to be a part of the cast from the beginning (despite not actually joining until the second episode).
  • Hammerspace: His hoodie's pocket. He's pulled a flatscreen TV out of there.
  • Improbable Age: He can't be more than ten years old.
  • Lovable Rogue: Well, that's what the creators intended, at least.

    Yabba-Doo 
https://static.tvtropes.org/pmwiki/pub/images/1269fe2f8bf955c0df28c5d50ac35bcf.jpg
Voiced by: Frank Welker
Scrappy's other uncle and Scooby's brother. Seen only in the Old West segments of the 1982–83 season.

    Vincent Van Ghoul 
https://static.tvtropes.org/pmwiki/pub/images/3c0f6f2bf3345b82297b13c2db1b3984.jpg

  • Who You Gonna Call?: Though you run the risk of making him mad if you do so at an inopportune time.

    The Hex Girls 
https://static.tvtropes.org/pmwiki/pub/images/300px-hex_girls_8351.png
Thorn Voiced by: Jennifer Hale
Dusk Voiced by: Jane Wiedlin
Luna Voiced by: Kimberly Brooks

An all-girl rock band with a Goth motif, extremely popular in the Scooby-verse. They first appeared in Scooby-Doo! and the Witch's Ghost, and have popped up from time to time since, including in Mystery Inc., where they inadvertently have a major impact on the main gang's character arcs.


  • Ascended Extra: They were created for Witch's Ghost, mostly as suspects and a convenient way to get rid of the antagonist. Their popularity has since ensured that they've frequently shown up at least once in almost every subsequent series at some point.
  • Beauty Mark: Dusk has one on her left cheek, except for when she appears in Mystery Inc.
  • Big Ol' Eyebrows: Dusk has rather thick brows that permanently stretch over her eyes.
  • Blonde, Brunette, Redhead: Dusk, Thorn (even with the red color), and Luna.
  • Color-Coded Characters: Red for Thorn, teal for Dusk, deep violet for Luna.
  • Dark-Skinned Redhead: Luna has dark skin and red hair in Witch's Ghost and Mystery Inc.. The media between the two lightened her skin though.
  • Dark Is Not Evil: They dress in dark clothing, wear vampire fangs, and have bat stickers on their instruments, and yet they're environmentally friendly rock stars with hearts of gold.
  • Expy: They are essentially a Captain Ersatz of Josie and the Pussycats with a coat of goth and ecofeminist paint.
  • Girlish Pigtails: Dusk.
  • Goth Girls Know Magic: Subverted in Witch's Ghost. The Hex Girls "ritual" turns out to be for show and the "potion" they were seen making was just an herbal treatment for their vocal cords. Double Subverted when one of them turns out to be part Wiccan, which is treated like a Witch Species.
  • Granola Girl: An unusual thing to mix with their Goth exterior, but they do it.
  • Only Known by Their Nickname: Thorn, Dusk, and Luna are Stage Names. Only Thorn's real name was revealed in Witch's Ghost (it's Sally McKnight).
  • Perky Goth: They identify themselves as "Eco-Goths", are deeply involved with environmental causes, and the lead singer's Wiccan background becomes key in dealing with the titular Witch's Ghost.
  • Soapbox Sadie: In their initial appearance. They get better in subsequent ones.

    Red Herring 
Voiced by: Scott Menville
https://static.tvtropes.org/pmwiki/pub/images/red_herring_scooby.png
A neighborhood bully in Coolsville and Freddie's prime suspect in any mystery in A Pup Named Scooby-Doo.

Others

    Monsters and Ghosts 

Alternative Title(s): Scooby Doo Where Are You, The 13 Ghosts Of Scooby Doo

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