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Characters / Scoob And Shag

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Tropes that apply to generally every character
  • Adaptational Badass: Everyone, including characters like Garfield or Olive Oyl, are shown to be competent fighters, tacticians, or leaders.
  • Animated Actors: The cartoon shows these characters come from are revealed to be messages being broadcast from the Toons' home planet.
  • Verbal Tic: Any character with a verbal tic in their home series will have it present here.




Norville "Shaggy" Rogers

Ballyhoo: Unknown, potentially Jump Cut
A mystery-solving teen, never far from his best pal Scoob.
  • An Arm and a Leg: His left arm gets destroyed in an airlock door while fleeing from a mutated Goofy.
  • Audience Surrogate: Concepts like the Ballyhoo and the origin of the Toons are introduced to the audience as Pops explains them to Shaggy. Justified, as Shaggy is amnesiac.
  • Awesomeness by Analysis: He was smart enough to find the weakness in Yoge's Ballyhoo and use it to beat him in their sparring match.
  • Forgot About His Powers: Quite literally as in flashbacks he's shown to possess a Ballyhoo that's not shown on screen but his amnesia means that he doesn't remember how to activate it or what it does. The truth however is that he can't access his Ballyhoo because he's a clone of the original Shaggy and thus lacks access to Jump Cut.
  • True Companions: With Scoob, willing to risk his life to save him.


Scoobert "Scooby" Doo

Ballyhoo: Channel
A dog with a foul mouth and an affinity for handguns. He's Shaggy's best friend.
  • Jerk with a Heart of Gold: Earlier comics have him screwing over Shaggy at various points for his own benefit. But he won't leave Shaggy to die in the ship. His fight with Bugs proves he's got quite a bit more attachment to people than he even remembers.
  • Flipping the Bird: A trademark of his.
  • Mysterious Past: Even more than Shaggy. He was a commander of the Toons and was the one who saved them, but beyond that is a mystery. He doesn't seem to remember much about himself, and just barely manages to activate his Ballyhoo.
  • Weapon of Choice: A handgun. One of the earlier gag comics features him pulling a switchblade, though.
  • Wistful Amnesia: During his fight with his former friend Bugs Bunny he hesitates multiple times and misses potential hits for reasons he tearfully admits he doesn't know, implied to be due to his amnesia. This actually rattles Bugs hard enough to get him to drop Dead Air for a moment.



Kermit the Frog

Ballyhoo: Product Placement
A friend Scoob and Shag meet outside of the facility.
  • Ambiguous Situation: Has yet to show up in flashbacks and is traditionally a live action character, leaving it unclear how he ended up with the rest of the cast. It gets stranger when he shows up with Fred in the past, another character who is stated to be away from the ship but on Earth.
  • The Stoner: Was looking to get high when he meets Scoob and Shag, and later complains that Pop was holding out when Pops pulls out his pipe.
  • True Companions: With Scoob and Shag, despite only knowing them for a short time.

    "Mickey"/ Shaggy 

"Mickey Mouse"/ Norville "Shaggy" Rogers

Ballyhoo: Jump Cut
One of the first people Scoob, Shag, and Kerm meet.
  • Absurdly Sharp Blade: Jump Cut lets him slice through any material in a thirty-foot radius.
  • Ambiguous Situation: Its unclear for most of the comic if he's actually Mickey Mouse. He's not. He's another Shaggy. Though this begs the question of if he's the original Shaggy or if he's another clone.
  • Ambiguously Evil: For some reason he wants the picture of Goku Shag is carrying and isn't taking no for an answer, activating his Ballyhoo to threaten him into handing it over. It turns out he wants to use the access card inside the frame to free the actual Mickey.
  • Creepy Good: Downright terrifying to look at, with a gruesome Ballyhoo, but appears to be fully on Scoob's side. Emphasis on "appears".
  • Foreshadowing: His costume hints at who his allegiance lies with.
  • Nonstandard Character Design: Most characters look fairly similar to their canon designs. Mick looks like a human-sized man wearing a creepy Mickey Mouse suit. A close-up of his face reveals a visible human eye through the head's eye-holes. It is indeed a mask, and an explosion causes him to lose it at the end of episode #72.
  • Memetic Mutation: His appearance is heavily based off of this disturbing joke image.
  • The Pig Pen: While most characters in Scoob And Shag aren't exactly clean, Mickey stands out for being near constantly coated in grime, blood and dirt. Even in his very first appearance, his clothes are tattered and torn. He's hardly doing better under the mask, with quite a messy beard.
  • Single-Stroke Battle: Specializes in dishing these out using his Ballyhoo, Jump Cut.
  • Used to Be a Sweet Kid: Flashbacks portray him as a dutiful, if quiet and unassuming, soldier under Scooby. Cloning Blues seems to have turned him into a violent thug who treats his other clones as tools to dispose of.




Ballyhoo: Unknown, potentially unmanifested
The first person Shaggy encounters upon waking up in the mysterious facility. He's not long for this world.



Ballyhoo: Frame By Frame
A former general, Pops is now in charge of the resistance held up in Med Bay 03.
  • A Father to His Men: As illustrated in his battle against Sam, where he staunchly refuses to let him kill Dee-Dee, no matter how badly it gets him hurt.
  • Big Good: In the absence of Scoob, he seems to be the main commander of the Toon forces.
  • Bullet Time: His Ballyhoo allows him to see time in slow-motion, decomposed into frames. Thanks to this, he is almost impossible to so much as hit in battle.
  • Man of Kryptonite: To Sam, who can shoot with pinpoint precision, but can't do much against someone capable of dodging bullets while they're already in flight.
  • My Greatest Failure: Is implied that he regrets not investigating when Velma informs him of the transmission made by the Martians, which allowed said Martians to locate and invade the Toons' homeworld, in spite of the matter being above his pay-grade.
  • Lightning Bruiser: see Super Strength below.
  • Mr. Exposition: Fills Shaggy, Kermit, and the audience on the main plot.
  • Reasonable Authority Figure: He will do everything in his power to prevent any unnecessary casualties amidst his charges, even if he has to literally take a bullet for them, or several.
  • Super Strength: He is just as strong as ever, and this, combined with the Super Reflexes from his Ballyhoo, makes him one of the most powerful assets to the forces of good.


Yogi Bear

Ballyhoo: Simulcast
  • Attack Reflector: With Simulcast, any physical attack directed at Yoge manifests as this, with a mirror image of the attack going back to the attacker.
  • Combat Commentator: Often takes on this role, particularly during his fight with Shaggy and when encountering Bugs.
  • Broken Bird: Implied during Shag's training that he became like this after losing Boo-Boo.
  • Logical Weakness: Simulcast only works when Yoge can see the attack coming.


Patrick Star

Ballyhoo: Rerun
  • Adaptational Intelligence: He's much smarter than Patrick is in his home series, able to keep his mind wrapped around the intricacies of his incredibly complicated Ballyhoo.
  • Face Death with Dignity: Due to time travel stuff and the Stable Time Loop, he knows exactly when and where he is going to die due to seeing his future self get killed by Mickey. But he returns to the past regardless to deliver his final report, and doesn't even flinch when the time comes for Mickey to ensure his silence.
  • He Knows Too Much: A case where he knows this is going to happen to him but goes along with anyway because he's seen it happen to him already so he knows it's inevitable. Specifically, Mickey killing him after he provides his final report, so he literally can't tell anyone else about what happens in the future.
  • Stable Time Loop: Rerun creates these, and as such, Pat is only going through the motions when he uses it, because he already knows the result will work out.
  • Your Days Are Numbered: He's known for potentially twenty-two years that he's doomed to die giving his final report to Mickey.


Swiper the Fox

Ballyhoo: Info
  • Faking the Dead: Unintentionally. Pat snatches him from Bugs the second before Dead Air would kill him, leaving the others convinced that he died.
  • Heel–Face Turn: In a meta sense. He's a villain in his home series, but on the side of the good guys here.
  • Those Two Guys: With Courage
  • Sherlock Scan: Info allows him to analyze a target for weaknesses.



Courage the Cowardly Dog

Ballyhoo: On Demand

     Dee Dee 

Dee Dee

Ballyhoo: Unknown

  • Adaptational Intelligence: In her original series, she's a complete ditz who fools around with her brother's machines on a regular basis with absolutely no understanding what she's doing. Here, she's an experienced soldier willing to sacrifice her own life for the sake of a vital mission's success.
  • Damsel in Distress: Wounded with a broken leg and vulnerable to getting shot by Sam, Pops has to save her despite her begging to let Sam shoot her rather than jeopardise the mission.

    Olive Oyl 

Olive Oyl

Ballyhoo: Mute
A fleet officer who was seen in flashbacks, initially presumed dead in the present, but seen directing an operation to prevent the President of the United States from nuking the ship.
  • The Chessmaster: Both knew and ensured that Garfield would stop the US President from nuking the ship and also knew that Mickey would seek Velm out for her Ballyhoo.
  • Locked Out of the Loop: Seems to be in charge of intelligence, but apparently has no idea what Bugs, Mickey or Shag are up to.
  • The Lost Lenore: Subverted. Initially implied to be dead by Sam, but is in fact alive and directing Garfield's operations.



Ballyhoo: Picture In Picture
A Toon agent infiltrating the White House to prevent a nuclear launch.
  • Thinking Up Portals: His Ballyhoo allows him to create a portal to basically anywhere, as he demonstrates on the secret service agent who attempts to defend the President.



Yosemite Sam

Ballyhoo: Infared
  • Cold-Blooded Torture: With a gun, no less, using his Ballyhoo to avoid hitting anything vital. Practical? Probably not. Stylish? Certainly.
  • Combat Pragmatist: When faced with Popeye, whose Ballyhoo amounts to Bullet Time and therefore counters his, what does Sam do? Aim for Dee-Dee as she lies incapacitated on the ground, knowing that Popeye would literally rather take a bullet for her than leave her to die.
  • Cruel and Unusual Death: Mickey uses his Ballyhoo to open a singularity inside him, which promptly erases him. Given he was screaming in pain/horror the entire time it was not pleasant.
  • Improbable Aiming Skills: What his Ballyhoo, Infrared, amounts to. According to himself, he can shoot with precision down to the millimeters, and he certainly proves it when he intentionally just barely scrapes Scoob with a shot.
  • Nice Job Fixing It, Villain!: When he finds out that Popeye has come out of the medbay, he is adamant on facing him personally. In doing this, he leaves Scoob with Droopy Dog (a noncombatant with a power only useful for surveillance) as his only guard. Sure enough, this allows Mickey to effortlessly rescue Scoob, with a side-order of assassinating Droopy.
  • Quick Draw: Combined with his Improbable Aiming Skills to become a deadly force on the battlefield. When Scoob pulls his gun on him, Sam shoots the gun right out of his hand before he can fire.
  • The Quisling: He works for the ones he perceives to be on the "winning side", and believes himself to be justified in doing so.

    The Noise 

Bugs Bunny

Ballyhoo: Dead Air
  • Ax-Crazy: He comes off as a complete psycho at first (which is implied to be due to his awareness of the Fourth Wall driving him to madness), but the later issues seem to imply there's more to him than just bloodlust.
  • Badass Longcoat: His attire after going renegade.
  • Beware the Silly Ones: He is still as quirky as ever, but also unfathomably dangerous.
  • Breaking the Fourth Wall: According to Yoge, he is so overloaded with Ballyhoo energy that he is able to hear the voices of the ones this power comes from. This includes the readers of the comic, and he addresses the audience personally multiple times, once informing us that we make him more powerful simply by reading the comic and encouraging us to keep it up, and once presenting us with a Sadistic Choice.
  • The Dreaded: Everyone knows him, and everyone fears him. Even just being in his vicinity gives away just how immensely powerful he is, as his Ballyhoo aura visibly smothers the room.
  • Evil Former Friend: To Scooby, his fellow Commander.
  • Fallen Hero: He used to be one of the greatest Commanders of the Toons. Now, he works for their enemies.
  • Just Toying with Them: He has clearly not been pushed to his limits yet. Even when held at gunpoint by Scoob, he remains unflappable. This makes his reaction to seeing Mickey freed a sign of just how deep in the shit the cast is at that point.
    Bugs: Oh shit.
  • Power of the Void: His Dead Air consumes space around it until there is nothing left. He can also use it to Flash Step due to being immune to its effects.
  • Red Baron: He is known as "The Noise" after the white noise his Ballyhoo power emits.
  • Sanity Slippage: He previously held a somewhat stronger grip on his Breaking the Fourth Wall status, but has seemed to embrace it by the modern day.
  • Trademark Favorite Food: Subverted. Instead of a carrot, he is seen snacking on a banana, so you know something must have gone wrong in his life.
  • We Used to Be Friends: He is visibly sad to have to fight his former friend Scoob, indicating that Bugs' reasons for going rogue may be more well-intentioned than he lets on at first.

    The Invaders (Major spoilers) 

The Martians

The invaders who nearly wiped out the Toons and chased them to Earth.
  • The Heavy: The main antagonistic force driving the plot, though their Big Bad status is debatable considering Mickey's more overt Big Bad tone.
  • Roaring Rampage of Revenge: They turn out to have a solid motive for invading Toone: the secret Ballyhoo experiments, overseen by Commander One, that infected presumably a good number of their populace.
  • Wounded Gazelle Gambit: Considering they invaded after claiming to have been invaded themselves, it's obvious they were trying to fool the Toons into providing assistance, and Bugs fell for it - it's implied the broadcast of the fake "invasion" was very convincing, however.

     Commander One (Major Spoilers) 

Mickey Mouse

Ballyhoo: Power
The head commander of the Toons and the real Mickey Mouse.
  • The Atoner: Privately admits to Shaggy that he's made a lot of mistakes that he can't fix. Unfortunately by the present day he seems to have been corrupted entirely.
  • Disproportionate Retribution: Kills Sam for being loud.
  • The Dreaded: Even Bugs, one of the most powerful Ballyhoo users in the setting, is horrified upon realizing Mickey has been let loose. His sole response to Mickey showing up is a simple 'Oh Shit'.
  • Iris Out: How the manifestation of Power looks... Sort of. The 'iris' is the target's entire body, which then collapses in on itself before vanishing.
  • Non-Standard Character Design: Has red eyes in the middle of a black and white comic, which is commented on.
  • Omnicidal Maniac: His grand vision is to "cleanse" Earth to "wipe the slate clean" of Ballyhoo.
  • One-Hit Kill: His Ballyhoo, Power, seems to work like this. He doesn't move, doesn't even twitch, his enemy just dies.
  • Power Floats: In the present, his obscene amounts of Ballyhoo power allows him to freely levitate himself.
  • Red Eyes, Take Warning: See above. The glow from his eyes is strong enough to actually light up parts of the scene in episode #74. The fact that his eyes are a consistent color is also a hint at how much his Ballyhoo energy corrupted him.
  • Sanity Slippage: Much like Bugs, his presumably enormous reserves of Ballyhoo energy have tainted his mind. Unlike Bugs, rather than being driven to fourth wall breaks and psychosis, Mickey seems to have snapped entirely under the strain.
  • Sealed Evil in a Can: Spent most of the comic locked inside Containment 1. While "Mickey" is considered Ambiguously Evil there doesn't seem to be any ambiguity over Mickey.
  • The Stoic: In the present, he shows little emotion outside of mild irritation and melancholy.
  • Well-Intentioned Extremist: His ultimate goal is to stop the corruption Ballyhoo has had on the toons, saving his people from Sanity Slippage and in-fighting... And the power that is opposite of Ballyhoo, implied to be what's turning various toons into monsters.


    Commander Two(?) 

Spongebob Squarepants

Ballyhoo: Unknown
The second-level commander alongside Betty Boop.note 
  • Beware the Silly Ones: Much like Bugs, don't forget he's one of the commanders, and one of the most powerful characters in the setting as a result.
  • Cloudcuckoolander: Out of all the introduced toons so far, Spongebob is the closest to his original characterization, even talking about jellyfishing during the meeting concerning the Martians.
    Commander Three(?) 

Betty Boop

Ballyhoo: Unknown
The second-level commander alongside Spongebob.note 
  • Lady of War: Considering the uniform and rank, and the reputation the Commanders have considering their powers, this is doubtless.
    Commander Five 

Homer Simpson

Ballyhoo: Unknown
The fifth commander, under Bugs, but above Scoob.
  • Adaptational Intelligence: Again, he's Homer Simpson, who is often a dumb oaf even at the best of times. Here, he's a respected military commander, raising valid concerns about communicating with the Martians.
    The President 

The President of the United States

He's, well, the President. He's also one of the two only known people to show up on-screen who isn't a Toon.

  • Our Presidents Are Different: A mixture of President Target and President Personable. Aside from Garfield holding him hostage, he is clearly a moral man who isn't exactly thrilled with the idea of nuking the Toons' ship despite the potential danger that could risk getting out.

    Velma Dinkley/Lieutenant Velm 

Velma Dinkley/Lieutenant Velm

Ballyhoo: Format
A member of Mystery Inc., and a communications officer serving directly under Scoob in flashbacks.
  • Chekhov's Gunman: The one closest to Scoob and Shag in the past is the one who wiped their memories clean.
  • Laser-Guided Amnesia: Format allows her to pull this on her enemies... or her friends.
  • Perpetual Frowner: Has not smiled once in the entire series.
  • Spanner in the Works: When she learns of Mickey's plans, she locks him in the power-nullifying chamber.
  • What Happened to the Mouse?: We know she's alive and well in the present, but despite showing up in flashbacks, she hasn't appeared in the present day, nor do we know if she has been afflicted with amnesia like Scoob and Shag. Considering she explicitly wiped Shag's memories, it's implied that she was watching over them.

Example of: