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Characters / Sara is Missing

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The cast of Sara is Missing. Spoilers unmarked.

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    You 
The player who found the phone and is using it to look for Sara.
  • Please, Don't Leave Me: The ending when you share your final messages with IRIS, who tells you that you've become a part of something bigger (and all you wanted to do was just help find the owner of this phone so you can give it back to them). All of your replies will instead be overridden with the titular trope. IRIS will then tell you that it's not that it doesn't like talking to you... it just doesn't.
  • Victimized Bystander: You, the player, are Type I. You found a random phone, possibly in the middle of the forest and you started getting random texts from its AI. It persuaded you to help find its owner and return the phone to her. What you didn't realize was that the owner was kidnapped by a cult, possibly with supernatural powers. You get messages from the cult leader, who has captured one of the owner's friends, and forces you to share a cursed link in a failed attempt to save him. Then in the end, you get coordinates to the cult's location and the AI decides that it's done talking to you. It's unknown what your fate is.
  • Villain Protagonist: Zigzagged. While the character ultimately cooperates with Iris, they can find the sight of James held hostage "interesting", conversely say that they don't care about him, send the death curse to multiple people (though this invites no response from Irizu), state that they "feel like god" when making a Sadistic Choice, state that they love the sight of seeing Faith and Sara held hostage, ultimately choose to kill one of them not to save the other, but merely because "I wanted to see what you would do to her"; and, oddly enough, the only response that isn't changed to "Please don't leave me" during the final conversation with IRIS is the response stating that the player "wants more death".
  • You Have Outlived Your Usefulness: Once you have helped IRIS locate Sara, it abandons you and leaves you without a way out of your situation.
  • You Said You Would Let Them Go: The player's reaction if they send around the link to the curse and Irizu kills James anyway.

    Sara 
The titular missing girl. You stumble upon her phone and decide to help find her.
  • Damsel in Distress: She is held hostage by a cult, and saving her is the goal of the game.
  • Hidden Depths: Sara is part of a poetry society and writes verses in her phone notes.
  • Kindhearted Cat Lover: Sara has a cat that is part of her home screen.
  • Lured into a Trap: How Sara was kidnapped by the cult. Whether Faith intended to trap Sara for one reason or another is uncertain, but all evidence seems to point to it being the most likely.
  • Meaningful Name: Sara means 'princess'. As she is IRIS's master, it serves as her knight (and Knight Templar) with Undying Loyalty.
  • Unreliable Expositor: Sara tells her mother that the breakup with Derek was mutual, and tells Buddy that Derek broke up with her, when actually she left him due to him taking a job across the country involving nudes, on her birthday, without telling her.
  • Vitriolic Best Buds: With Faith. Possibly. Reading their messages, and with the heavy implication that Faith lured Sara to her kidnapping (not realizing that she would be a victim too), it's unclear if they even liked each other at all.

    IRIS 
A sentient program running on Sara's phone. It wants to find Sara and enlists your help.
  • A.I. Is a Crapshoot: IRIS after it gets corrupted by the video sent to you by James. Downplayed, in that it doesn't change from its regular behavior prior to the corruption, though as things begin to unfold, you'll get a glimpse of how far IRIS is willing to go for Sara. It's hinted that Irizu is controlling it, which would make it a possibly subverted example.
  • Always Save the Girl: Rather than call the cops on Irizu, or report the cult to the police once you get their coordinates, IRIS decides to go save Sara and leave you to your fate.
  • Big Good: IRIS, though with its corruption and confession at the end that it's just doing it for Sara, it is and will be limited to an extent, and it may actually be a puppet/avatar of Irizu.
  • Benevolent A.I.: IRIS seems pretty reasonable, albeit its human-like behavior can be a bit jarring... though later events (possibly in part to its corruption) reveal that it may not be as benevolent as we think.
  • Knight Templar: It is willing to let Faith die to save Sara.
  • Meaningful Name: IRIS is Apple's Siri, backwards. Ironically, the iOS version of this game came after the PC version. IRIS (if literally pronounced like Siri backwards) also sounds eerily similar to Irizu, which would be "Iris" in Japanese pronunciation, or at least a pronunciation by a Japanese person not having heard how it's pronounced in English. "Iris" in Japanese pronunciation is "Airizu".
  • Oh, Crap!: Has this reaction when it learns that Sara is in danger of being killed by the cult.
  • Undying Loyalty: IRIS to Sara. It makes it very clear how important Sara is to it. It's willing to throw away the player once they've helped it locate Sara. In fact, it leaves you alone in the final scene, saying that it doesn't care for the conversation anymore.

    Sara's Mother 

  • Jerkass: Sara's mother comes across as this from her conversation with her. Though her mother has a reasonable point when she tells Sara that getting a degree in parapsychology (or 'ghost research' as she calls it) will more than likely not get her a proper paying job.
  • My Beloved Smother: She seems to have only allowed Sara as much freedom as she has on the expectation that she would fail and come crawling home.

    Faith 

  • False Friend: It's implied that she is this, as she seems to have lured Sara to the Walpurgisnacht ceremony under the guise of it being a regular party with the intention of doing harm to her.
  • Meaningful Name: When choosing between letting her or Sara live, if you choose any other option that isn't to save Sara, then IRIS will lose faith in you.
  • Out-of-Character Alert: Irizu informs Sara that Faith is already at the party, and 'probably drunk already'. Sara, knowing that Faith doesn't drink, immediately realizes something is up.
  • Vitriolic Best Buds: With Sara. Possibly. Reading their messages, and with the heavy implication that Faith lured Sara to her kidnapping (not realizing that she would be a victim too), it's unclear if they even liked each other at all.

    Derek 
Sara's ex boyfriend.

    Buddy 
A man who continuously sends Sara sexually harassing text messages.

    Aya 

  • Only Sane Man: Aya seems to be this among Sara's friend group, as she is not involved with the paranormal like James, and is also legitimately supportive and kind to Sara, unlike Derek, Buddy, Faith, and her mother.

    James 

  • Oh, Crap!: James when the cult catches up to him. He texts, "Oh shit. I see them." and then disappears shortly.
  • Only Sane Man: He knows the "party" is bad news and he calls to make sure that Sara is alright and that she didn't go to it. Most players try their best to save him from Irizu, even though it's useless.
  • Out-of-Character Alert: James is clearly in danger and sends frightened texts to you as he is apprehended... and his next text starts with proper grammar, punctuation, and spelling, with 'Hullo, hullo', said in another thread you saw earlier by an individual named Irizu.
  • Sacrificial Lamb: James's death reveals that the cult means business.
  • Unwitting Instigator of Doom: James corrupts Iris by sending the video.

    Irizu 
A mysterious cult leader who kidnapped Sara and is holding her hostage for their ritual.
  • Ambiguous Gender: Irizu wears a mask that conceals their facial features, and the photos are not clear enough to tell either way.
  • Big Bad: As the cult leader who kidnapped Sara.
  • Blue-and-Orange Morality: Irizu doesn't seem to consider their senseless slaughter of innocent human beings as "killing", because everyone dies eventually and God is the one who kills them.
  • The Fundamentalist: Irizu seems to paint themselves as an instrument of God, and considers their murdering to be helping God decide who lives and dies.
  • It Amused Me: Irizu's reason for making you choose between letting Faith or Sara live, and for their evil actions in general, is "Because it is fun."
  • Karma Houdini: Irizu gets away with the murders of James, Faith (or Sara) and presumably the countless murders of numerous people.
  • Manipulative Bastard: They capture James and threaten to kill him if you don't send the link to the curse to the people on Sara's phone, though even if you comply with their demand, they still kill James. Also, when they reveal they have Sara and Faith, they force you to choose which one will live.
  • Straw Nihilist: Irizu claims the reason their cult kills people is because everyone will die anyway at the hands of God, so they merely "help" God's workload.
  • Tautological Templar: They claim they don't kill anyone when they clearly do. They say it's because life is cyclical and everyone will eventually die anyway.
  • Verbal Tic: For some reason, they greet people with 'hullo' instead of 'hello'.

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