Characters that are part of the 3rd Street Saints from the Saints Row series.
The 3rd Street Saints
The 3rd Street Saints were formed to combat the more violent and destructive gangs that rose to power in their home city of Stilwater. They succeed, but are disbanded a short time after and forced to start over from scratch in the second game. With the help of a former member turned leader, they retake Stilwater once again, though with much less noble goals this time around. As their fame and power grows, they slowly become celebrities and begin to lose touch with who they once were. By the third game, they begin to wonder if they have become sellouts and end up in a new city under the control of a massive crime organization simply called The Syndicate. Crushing the organization, the Saints eventually win the adoration of America when they prevent a nuclear terrorist attack on Washington D.C., only to be drawn into an intergalactic war against the colossal Zin Empire.
- Badass Crew: You really don't wanna fuck with the Saints. Several people have found this out the hard way.
- Berserk Button: Any insult to the Saints is going to be met with excessive gunfire, but if you REALLY want to make it personal, attack them at a funeral.
- Biblical Motifs: While the Saints are never expressly shown to be a gang of Christians, they lift heavily from both sides of Christian theology. Most of their mascots, except for Saints Flow and Johnny Gat, are depicted as being Born of Heaven and Hell with angelic wings and demonic tails.
- Defeat Means Friendship: In the Third, taking over a gang's Stronghold unlocks their style for use in the Saints. Whether this means the Syndicate are dropping their flags and joining you or the Saints you already have are simply raiding the Stronghold's wardrobe is left up to you.
- Saints Row 2 was going to include Gang Styles of each of the three enemy gangs, but they were cut from the final game. The feature is somewhat restored in the popular PC mod Gentlemen of the Row, but the models are exact copies of the other gangs, rather than the purple Palette Swap from the Third.
- Equal-Opportunity Evil: Most of the other gangs recruit both men and women of several different races in fairly equal numbers, but the Saints seem to be the most diverse in each of the games. This is especially true for their lieutenants. Even their leader can be female if the player chooses. Or not even human at all.
- Everyone Is Bi: By the fourth game, everyone will have sex with the Boss regardless of gender. Except Vice President Keith David. And the Boss only wants Ben King's autograph.
- Fleur de Lis: Their symbol.
- From Nobody to Nightmare: In the first game, the Saints were just a tiny gang that only had control over a small part of the city while the more powerful gangs controlled about 95-99% of the rest of Stilwater. By the end of the third game, they may have complete control over a city-state that is separate from the rest of the nation and able to openly challenge the US government. By the time the 4th game rolls around, the gang have effectively become the world government and by the end have become a galactic empire.
- Gang of Hats: From the second game onwards, the player can choose which hat the Saints wear.
- Specifically, in Saints Row 2 we have:
- In the third and fourth games, the Saints's models can be chosen to have a specific ratio of members, meaning they could be anything from an Army of Thieves and Whores to an Amazon Brigade, and most combinations will give them just as outlandish tastes in fashion as the Boss.
- Iconic Sequel Character: By the fourth game, most of the primary Saints, with the exception of The Boss, Johnny Gat and Benjamin King (who was originally an antagonist) made their debuts in later installments: Shaundi and Pierce in 2, Kinzie and Matt (who like King was an antagonist) in The Third, with newcomers Keith David, CID and Asha debuting.
- Light Is Not Good: Despite calling themselves the Saints, they are anything but that. They did have noble goals in the beginning, but that was quickly replaced with a lust for power.Shaundi: [regarding the Sons of Samedi] They're not just gangbangers, these guys are outta their damn mind. For God's sake, they're named after the vodoun lord of the dead.
Male Voice 2: Shaundi, I dunno how to break this to you, but you're in a gang called the Saints. Names don't mean shit.
- Mascot: The third game features several Saints mascots roaming the city alongside the "normal" mascots. The player can even unlock mascot gang customization for an entire army of Saints mascots.
- Motive Decay: The Saints originally started as a vigilante gang out to protect Saint's Row from other gangs. However, once they drove the other gangs out of the Row, it wasn't enough, and they then switched to taking over Stilwater. Realizing this, Julius disbanded the Saints by blowing up the protagonist.Julius: Don't you get it? The Saints didn't solve a goddamn thing. Drugs were still being pushed, innocent people were still getting killed...all we did was turn into Vice Kings that wore purple.
- Not So Different: From the Vice Kings. The only real difference between them is that the Saints wear purple instead of yellow and ended up being far more successful.
- Purple Is Powerful: Ever since they reformed in the second game with the Boss as their leader, they've only gotten stronger as the series went on.
- Ragtag Bunch of Misfits: Applies to all games in the series, but the third and ESPECIALLY the fourth are the best examples. Over the years, the gang has had a stoner chick who sleeps with everyone to gain information, an old pimp who speaks only in auto-tune, a luchador seeking to regain his honor and mask, a cloned Russian super soldier, and even an alien robot rescued from a virtual simulation, to name just a few of the members.
- Sigil Spam: The Saints' Fleur de Lis is plastered on everything they're associated with, particularly after they reform into a pop-culture merchandising juggernaught. By the time of the Third they even own an entire store chain that sells clothing bedecked in Saints iconography.
- True Companions: Under the Boss, one of the strongest thing the Saints have going for them compared to the other gangs in the game is that the command center like each other. The Boss will take a bullet for any of the lieutenants and the lieutenants will do the same for the Boss.
- Adaptational Self-Defense: Although the protagonist certainly Took a Level in Jerkass in the second game, it also can't be understated that they were loyal to Julius up until the latter tried to kill them.
- Affably Evil: He shows compassion for all of his gang lieutenants, gives his condolences to the Playa after Lin's death, and is willing to help Benjamin King get out of the game. Even after he betrays the Saints himself, he's still willing to help the Playa take out Dex's hitmen.
- The Captain: In the first incarnation of the Saints.
- The Chessmaster: In short, he founds the Third Street Saints to wipe out the other three gangs in the city, then betrays them before sending them all to prison or death. The plan works brilliantly, except it just leaves open a vacuum for other gangs to fill. He also failed to kill the Player like he expected.
- It's questionable how much of this is Xanatos Speed Chess since Julius gives up the Saints only after he's arrested with what's implied to be rock solid evidence.
- Et Tu, Brute?: His betrayal of the Protagonist by trying to blow up the yacht they were in.
- Evil Old Folks: He's considerably aged and pent up on some form of drug in the second game, as shown by the stubble, grey hairs, and wrinkles on his face.
- FaceHeel Turn: In the second game, it's revealed that he was the one responsible for the explosion that nearly killed the Protagonist themselves during the ending of the first game.
- HeelFace Turn: In the first game, assuming that the Saints were the Faces, he is a former Vice King, who owes Benjamin a favor or two.
- Hypocrite: Makes a deal with the Colombian drug cartels for the Saints to be their sole distributors when the Vice Kings refuse to touch the stuff.
- I Take Offense to That Last One!: If you have Julius and Johnny Gat as homies together in Saints Row IV, Johnny will call out Julius for turning on the boss, allowing an undercover cop in the gang, and letting Lin die. Julius will argue that Lin's death was not his fault, Johnny will then point out that Julius doesn't argue the other two accusations.
- If I Can't Have You...: Organizes for the Saints to fall apart and the protagonist to get killed on the boat because the crew ended up getting too violent and reckless for his taste.
- Jive Turkey: Not that it makes him any less serious, even as he refers to the main character as playa.
- Killed Off for Real: In the second game.
- Makes Us Even: In the second game, this is his last words to the Protagonist before the latter kills him.
- Meaningful Name: Like Caesar, Julius rises from a backwater province/hood and does a lot of shady things to take dictatorial control over the city as means to stop the constant civil warring in it and becomes an insanely popular figure. Also like Caesar, Julius was originally written to be betrayed and murdered by his fellow senators/homies. And just to complete the picture, both Juliuses are killed by their respective proteges inside a Roman theatre.
- My God, What Have I Done?: This is how he feels about having unleashed the Boss into the world. Goes to better detail in the audio logs in IV.
- Not just the boss; Julius had a massive short-sight regarding what might have happened after the dismantling of the three gangs. The Saints getting out of control was just the start of it with him possibly realizing he wasn't above it all (hence the agreement to the colombian drug trading). Possibly, he realized that other gangs would be coming in after the fall of the first three in a street-power political vacuum such as the Sons of Samedi taking over the drug trade after the Carnales left. Julius realized only too late that the Saints weren't going to solve anything and in fact would have been (and by extension him) stuck in endless gang wars throughout the entire city.
- Nice Job Breaking It, Hero!: For all his well intentions in the first game, his manipulations end up resulting in a power vacuum that is quickly filled with new gangs and the Protagonist a full-on Sociopath, who ends up killing him in revenge. Job well done, sir.
- Necessarily Evil: He created the Saints to get rid of the gang warfare plaguing Stilwater. When it turns out the Saints have done more harm than good, he plots to take out the Playa and the Mayor for allowing the gang violence to continue.
- No Celebrities Were Harmed: He looks like Samuel L. Jackson.
- Real Life Writes the Plot:
- Julius originally wanted the gang colour to be green. During the development of the first game, the developers originally planned for the Saints to have green as their colour. But due to the release of a Grand Theft Auto: San Andreas trailer which featured a gang in green and not wanting comparisons to be made, the devs changed it to purple.note This became funny with the release of the second game, with the purple Saints going up against the green-associated Sons of Samedi, selling drugs throughout the city - an interesting reversal of the dynamic between San Andreas' Grove Street and Ballas.
- Julius was supposed to be defeated by rival gang members during the original ending of the first game. However, the animation did not come out right, so they simply had Julius look at his hand instead. Tropes Are Not Bad, however, as this allowed the developers to write out his betrayal.
- Scary Black Man: Maybe not as much as Ben King, but still...
- Well-Intentioned Extremist: Whether he was justified or not depends greatly on the audience's perspective.
- Deconstructed when you think about it. Julius' good intentions kill literally hundreds of people more than regular gang violence.
Or so we're lead to believe, after all, Death Is Cheap. As it turns out, he survived by using a Morning Star guard as a human shield against Loren's machine gun, knocking the arms dealer unconscious immediately after. Observing the battle, Zinyak, the big bad of the 4th game, abducted Johnny for fear of him being one of the only humans able to stop him. Locked away in a simulation on his ship where he constantly relived Aisha's death, the Boss eventually rescued him from his digital nightmare in time to fight the final battle against the Zin.
- All Asians Know Martial Arts: Averted. Despite being Korean-American, Gat seems to have no formal martial arts training judging by his fighting style. Doesn't make him any less dangerous. Despite this, he's pretty damn good with a Katana as seen in his fight with Jyunichi in 2 (however so is the Boss), losing the fight mostly because he makes the mistake of looking to the Boss in reaction to his "get out of the way" rather than simply doing it.
- All Girls Want Bad Boys: Aisha did. And so the does the protagonist (though they may not be a woman).
- Arson, Murder, and Jaywalking: "One count of attempted murder and 387 counts of murder".
- Artistic License Law: He claims the above count should be lower, what with the statute of limitations. The judge hearing his case immediately points out that there isn't a statute of limitations on murder.
- Asian Drivers: If you choose Johnny and Ben King as your homies in the first section of the "Grand Finale" mission in Saints Row IV, the Boss takes a jab at his bad driving skills (Female Boss 1 even insinuates he's a Drunk Driver.)Johnny: Oh sure, let's slow down and let the Zin catch up to us just so the ride's more comfortable and safe.
- Asian Rudeness: Even to those he genuinely likes, he can be a jerk quite often.
- Badass Normal: Despite being a normal human being, Gat shows almost inhuman levels of strength, endurance, and tolerance to pain. Moreover, Gat is so unbelievably good at destruction and murder that Cyrus, a veteran military man with experience on the battlefield, mentions in a conversation with Gat that Gat's kill count was the highest he'd ever seen outside of an active war-zone. This level of badassness is what causes him to Being abducted by the Zin during the third game (while everyone believed he was murdered), because Zinyak regarded him as the most dangerous human and as such the biggest threat Earth could offer.
- Bash Brothers: With the Boss. It gets to the point where, a hysterical shit-talking contest between the two ensues as they nonchalantly battle their way through hordes of Genki mascots... which they decided was a good activity for catching up on old times.
- Best Friend: Johnny is established as the Playa/Boss' best friend, to the point where the two of them would risk their and other Saints' lives to help each other at the drop of a hat. A lot of it probably has to do with the fact that in later games, he and the Boss are the only survivors of the original Third Street Saints who remained true to the purple the whole time (Troy remained... about as true to the gang as he ever was, so he is a compex case). Given that loyalty to the gang seems to be the only moral tenet that the Boss honors, being the longest-serving Saint makes Johnny their closest ally. Conversely, Johnny's only moral imperative is unrestrained violence, and the only person who can even match him in the carnage department is the Boss.
- Blood Knight: The guy basically lives to kill.Carlos: Y'know, I saw Johnny in prison once... he didn't look like a really happy guy.
Boss: He's happy enough when he's killing somebody.
- Boisterous Bruiser: There's a reason fans wanted their murder bro back.
- Brilliant, but Lazy: Gat is stone-cold, drop-dead genius at murdering people. However, he lets the Boss take charge of the Saints, because apparently planning is not for him.
- The Brute: For the Saints Villain Protagonist band, he is pretty much only tasked with killing and mayhem. Pierce is usually more in charge of things when the Boss is absent.
- Celebrity Is Overrated: Of all the main Saints, Gat seems to be the least happy with their new celebrity lifestyle. Perhaps justified since he can't kill anymore.Johnny: Birk's right—we traded our dicks in for pussies. Seriously... Movie deals? Commercials? The Saints name used to mean more than body spray and some ass-tasting energy drink.
- Character Development: In Saints Row IV's loyalty mission. While at first it seems Gat is just happy to be back killing things, during his loyalty mission, he talks about how surviving the hell of Zinyak's torture simulation helped him overcome Aisha's death, and how he's ready to move on with his life and stop living in the past. Given that Gat NEVER talks about his feelings, it comes across as a big step for him.
- Cool Car: The Gatmobile in The Third. Averted in that he never drives it himself.
- Cool Shades: The first thing he does after his escape is retrieve them from a very unfortunate Zin.
- Cluster F-Bomb: While the game isn't short on swearing, Gat manages to find new and creative ways to insert profanity into almost every sentence.
- Dead Star Walking: In the third game, which made it even harder for people to accept that he got killed off.
- Deadpan Snarker: Most noticeable in the first game with Aisha.
- Determinator: In particular, Gat is opposed to the concept that sharp, pointy objects protruding from one's body are supposed to kill.
- Disney Death: He gets killed in the second mission of the third game by Philippe Loren. He wasn't, was just abducted by Zinyak...no really.
- Dumb Muscle: How Dex sees him, referring to going in gun blazing with no plan as pulling a Johnny.
- Empowered Badass Normal: As of Gat Out of Hell, Gat has gained a portion of Lucifer's cracked halo giving him several superhuman abilities along with burned angelic wings that allow him the power of flight.
- Even Evil Has Standards: When Shogo shows up to Aisha's funeral looking for a fight, Johnny says he'll gladly kill him another time, but not during a time of bereavement.
- Everything's Deader with Zombies: Unlike Lin and Carlos, whom you need to call Eye For An Eye to unlock, you unlock Zombie Gat after completing the storyline of The Third. Zombie Gat also shows up in IV, in Shaundi's personal nightmare simulation.
- The Face Of The Band: In-Universe: The majority of the Saints' merchandise is based on him, from the Gat-faced Gatmobile, to the bobblehead-Gat mascots.
- Gag Penis: According to early dialogue in the first game.Johnny Gat: So you're Julius' new boy huh? You don't look like much. Then again, I don't look like I have an eight inch cock, so I guess we're both full of surprises.
- Genius Bruiser: Though probably not a genius to the same extent as Ben King or Oleg, he proves occasionally that he's actually smarter than his sociopathic habits would imply.
- Guest Fighter: Appears as a playable character in the Updated Re-release of Divekick, Addition Edition.
- Heartbroken Badass: After Aisha's murder.
- Henpecked Husband: In the second game, Johnny can get away with a lot and still argue with her but when she puts her foot down there is nothing he can do about it.
- Heroic Comedic Sociopath: His response to any problem is to kick down a door and start shooting. He's so crazy that even other gangsters think he's a complete nutcase.
- Hunk: With rippling muscles, manly physique and fine looks with those shades on, the man is a certified stud.
- I Can't Dance: His part in the Dance Party Ending of IV shows his dance moves are...lacking.
- If It's You, It's Okay: He's back in Saints Row IV, and he can be romanced by a boss of either gender.
- Ink-Suit Actor: From The Third onwards, he appears to have been directly modeled on his voice actor, Daniel Dae Kim.
- Jerkass: Picks fights with everyone he meets.
- Jerk with a Heart of Gold: At first he is abrasive to the Playa but they warm up pretty fast.
- Jumping Off the Slippery Slope: He didn't so much as to lose his sense of morality after it's revealed that his girlfriend, Aisha, was killed.
- Karma Houdini: Makes the right choice, and despite being the most murderous and destructive person in history, Gat will still get into Heaven.
- Leeroy Jenkins: Gat spends almost every games temporarily laid out after he tried biting more than he could chew.
- Made of Iron: Not quite to the degree of the Boss, but it still deserves a mention.
- Murder Is the Best Solution: To every problem, for all time.
- Never Found the Body: Though seemingly killed, his body was never actually shown. It's revealed in IV that he survived and was abducted by Zinyak.
- No-Holds-Barred Beatdown: After Shogo makes the grave mistake of attacking the Saints during Aisha's funeral, Johnny proceeds to hand Shogo's ass to him before burying him alive.
- Number Two: In the second incarnation of the Saints.
- One-Man Army: Second to the Boss.
- Only Known by Their Nickname: If Agents of Mayhem is taken into account, "Johnny" is just a nickname. His real first name is "Ji-hoon".
- Pet the Dog: After he returns to the crew in IV, a homie conversation he has with Shaundi can be summed up as "What happened on the plane was never your fault. I'm here now, so stop blaming yourself."
- Promoted to Playable: Announced for Divekick: Addition Edition +, marking his first time becoming a playable character. He is playable for the first time in the series proper in Saints Row: Gat Out of Hell, and is also a playable character via pre-order DLC in Agents of Mayhem. Amusingly, even before that, Johnny has already occupied the niche typically reserved for a Player Character in most crime sandbox games: that of the ultra-violent, seeminly-indestructible hitman whose only motivation is carnage — in other words, exactly what a player wants to experience in a game like Saints Row.
- Sacrificial Lion: In Saints Row: The Third.
- Sanity Slippage: Street gossip reveals that he becomes even more violently unhinged after Aisha's death.
- "Shut Up" Kiss: If romanced in IV, he does this while the boss is pouring their heart out to him. Unlike most romances, this one manages to actually be genuinely touching and sincere.
- Sir Swears-a-Lot: Even in the universe of Saints Row, Gat's swearing stands head and shoulders above the rest.
- Smoking Is Cool: The Gatmobile (which was made in his likeness) comes with a built-in cigarette flamethrower. This is somewhat odd as Gat is never actually seen smoking in any of the games while many of the other Saints are.
- Suddenly SHOUTING!: When Playa comes to his rescue in the first game:Johnny: Hey, not to be pushy or nothing, but how about you get me out of this FUCKING CHAIR?!
- Sympathetic Murderer: Especially after Aisha's death.
- Sunglasses at Night: He's almost never seen without sunglasses on.
- Testosterone Poisoning: Even his nightmares are a murder simulation.
- The Dreaded: By Zinyak of all people. At the very least, he was considered sufficient threat to his plans to warrant his immediate abduction prior to invasion, something that apparently the Boss didn't warrant.
- The Worf Effect:
- He can blast his way though an army of mooks, but he seems to get hurt a lot to show the gang he's against means business. In the first game, he's kneecapped by Anthony Green and held captive, in the second game, he's run through with a sword by Jyunichi, and in the third, he's stabbed by Phillipe Loren and subsequently killed.
- Averted as of Saints Row IV where it shows what happened while the Boss was escaping, he takes out all of the Morning Star with ease, and Loren didn't even score a hit on him during their fight. In fact, Johnny is insulted the Boss believed Loren was capable of killing him.
- Trademark Favorite Food: In the first game, he considers Freckle Bitch's as fine dining, and in the fourth game, Boss guessed that he's either dreaming of killing people or Freckle Bitch's.
- Tranquil Fury: In Saints Row 2, when Shogo Akuji and the Ronin crash Aisha's funeral (her death being at the hands of a Ronin lieutenant acting on orders from Shogo), Gat proceeds to deliver a No-Holds-Barred Beatdown on Shogo, all the while his voice never going any louder than a harsh whisper, before tossing him into a coffin and burying him alive.Johnny: ...get up.
- Undying Loyalty: In IV, The Boss risks their life (and those within their crew) to rescue him from Zinyak's nightmare simulation. In return, when the Boss gets kidnapped by Satan, he personally comes to Hell to save them.
- All There in the Manual: Him being an undercover cop is hinted at in the manual of the first game. The manual itself is written from his perspective.
- Becoming the Mask: Even as chief of police he is still one of the Boss homie.
- Call-Back: While he doesn't actually appear in the third game, a police officer in the first mission will mention him. Apparently, he is still Chief of Police, but doesn't have the pull to get the Saints off for their really extreme crimes. Or protect them from the Syndicate."Troy can't bail you out of this one!"
- Da Chief: Let's just say he was promoted big time in the last five years.
- Deal with the Devil: He genuinely didn't want to betray the Saints despite being an undercover cop. In the second game, he sees working for Ultor and doing things that help the other gangs as this, while all this time, he still helps the Saints in one way or another.
- Dirty Cop: Sets out to protect the Saints in some form even as police chief.
- Foreshadowing: Him being a cop is hinted at rather early on; when considering how to fight the Carnales with Dex, he shoots down Troy's strategy, saying "cops try that all the time". And there is also an indirect reference with Lin, both whom are undercover in gangs and are the only ones seen to be smoking.
- Friendly Rival: To the Boss in Saints Row 2.
- Must Make Amends: Attempts this with Julius after his arrest, attempts to get Julius to make amends by getting Gat and Playa to step down. His solution is to kill Playa and the corrupt Mayor Hughes. Many of the things he does for the Saints can also be seen as this for betraying them.
- No Celebrities Were Harmed: Paul Walker, at least in the first game.
- Number Two: In the first incarnation of the Saints.
- Pet the Dog: He's the reason Boss is still alive after the bombing, keeping them on life support all that time. He also had Gat protected in jail and after Julius' arrest tries to get him to make Gat and Boss give up the gangs rather than pursue them. He is genuinely outraged at Julius trying to kill the Boss.
- Smoking Is Cool: Especially during the first game, where he lights his cigarette on the burning body of a tough rival gang member.
- The Mole: He was a cop all along.
- Undercover Cop Reveal: The final cutscene shows Troy looking at his badge.
Dexter "Dex" Jackson
- Cultured Warrior: Or at least more cultured than most street thugs.
- Corrupt Corporate Executive: He sells everything from nuclear weapons to toxic waste. He also betrayed the Third Street Saints when he could have warned them about Troy being an undercover police officer. Later, he tries to kill the PC and Julius Little.
- Deadpan Snarker: He is the first character to dryly laugh at Gat's shoot first mentality.
- Et Tu, Brute?: His betrayal of both the Protagonist and Julius in the final mission of the second game.
- Even Evil Has Standards: Gives Troy a "What the hell?" look after he lights a cigarette on the burning body of a gang member they had just killed.
- Evil Genius: Of the Saints in the first game, he is the one that makes sure the Vice Kings lose their police protection and has the leader of the Carnales killed right away.
- FaceHeel Turn: He, alongside Julius, is the one who tried to disband the Third Street Saints by killing them.
- Grammar Nazi: Gets annoyed at everyone for saying "The Los Carnales", especially after he starts saying it himself.
- Nice Hat: A purple visor. He even wears it in Hell, even though his body is that of a generic husk.
- Put on a Bus: Apparently the devs didn't want to bring him back to not confuse new players, primarily PC players, since Saints Row 1 and the DLC for Saints Row 2 are not available on PC. He finally got off the bus once Gat Out of Hell released.
- Put on a Bus to Hell: Literally. He shows up in Gat Out of Hell, and can be killed. There's a challenge for killing him seven times, but he'll still keep showing up after that.
- Screw This, I'm Outta Here!: After the Saints get busted by Troy in the first game he takes a job at Ultor. Then, in the second after the Boss messes that up for him he flees Stilwater altogether. It has yet to be confirmed if Boss ever managed to find him or if he got away, but at the very least he died when the Earth was blown up in Saints Row IV.
- Teen Genius: Or young adult at least. He doesn't seemed to be very old at all in the first game.
- Took a Level in Badass: In Gat Out of Hell, Dex starts out running away from the player whenever he sees them. After being killed a few times, Dex starts fighting back with the help of minions. These minions can include Legionnaires.
- What Happened to the Mouse?: The last we see of him is in a DLC mission during the second game where he flees the city with the Boss swearing to hunt him down. In the third game, he isn't even mentioned and it's never explained if the Boss is even still looking for him. In "Saints Row IV", his disappearance and general irrelevance to the plot is mocked in the Zin simulation world by the Boss' virtual wife. "Someone named Dex stopped by earlier. I didn't recognize him, so I just sent him away!"
- The spin-off "Saints Row: Money Shot" reveals that he was tracked down and assassinated by the Ultor Corporation. But since that game was cancelled, this explanation isn't considered canon. The most we know is that he probably got blown up with the Earth in the 4th game.
- And, he's in Hell... and you get to kill him as many times as you want. So, there's SORTA closure... but "Gat out of Hell" sadly lacks story missions...
- Wicked Cultured: The smartest and most cultured Saints at first also somewhat of a traitor.
- Absolute Cleavage: Posters of her can be seen in the first two games that invoke this look.
- Affectionate Nickname: Eesh, by Johnny.
- All Girls Want Bad Boys: She's Johnny Gat's girlfriend, off, then on again, off then on...
- Dead Artists Are Better: In-Universe in the second game. Despite faking her death, she continues to release posthumous albums and remixes of her songs. This is lampshaded by one of the security guards in the opening cutscene.
- Fred: "For a dead woman she sure releases a lot of records..."
- Faking the Dead: In the first game, the Playa helps fake her death to get away from Kingdom Come Records, which is a front for the Vice Kings.
- Housewife: The second game has her enjoying the quiet life in suburbia with Johnny Gat.
- Idol Singer: The first game until she fakes her death.
- Killed Off for Real: She isn't faking it when Jyunichi beheads her in part 2.
- Killed Mid-Sentence:Aisha: "Johnny, it's a tr—"
- Love Martyr: She sacrifices her life by warning Gat and the protagonist the presence of Ronin enemies within their home, potentially saving their lives.
- Meaningful Name:
- Aside from being similar to Aaliyah, Aisha shares her name with the Islamic figure of the same name, matching the Saints' religious imagery and the religious background of the former's name.
- Her posthumous album, "Lazarus Girl", is one in the sense that both get decapitated.
- Morality Chain: In Gat Out Of Hell God isn't scared of Johnny Gat, because Aisha is on his side and Gat wouldn't ever try to hurt her.
- Ms. Fanservice: Her album covers easily make her this.
- No Celebrities Were Harmed: Very similar to Aaliyah in both her appearance, namesake and music. In the second game, her tidied up appearance resembles that of Halle Berry.
- One-Song Bard: Defied, as Aisha's fame in-universe matches her actual presence on the radio, with no less than three singles playing on different in-universe stations during regular gameplay. This is because even though Aisha is just a minor side character in the Vice Kings story arc, Volition had hired an professional R&B singer-songwriter to voice her and to record all three songs exclusively for the game.
- She Cleans Up Nicely: In the second game, she ditches her iconic appearance for a plain white suit and trims her hair into a pixie cut. Her skin also appears to be bleached somewhat.
- Sudden Sequel Death Syndrome: She becomes a casualty of The Boss' gang war early into the Ronin storyline.
- Asian Rudeness: Justified in the fact she's not particularly fond of working with the overly-macho Rollerz at all. Her rudeness even extends onto a man who simply offers her a lighter, which she throws away after using it.
- Bare Your Midriff: Her outfit consists of a black midriff-baring zip-up top and sweatpants.
- Bastard Girlfriend: Did you just insult her? Punch to the the face. Did you just act nice towards her? She'll be rude and treat you like dirt. Even Playa takes a little while to earn any respect from her. On the other hand, one of her cut Audio Logs in Saints Row IV have her admit that hearing Donnie call her "My Girl" was a pleasant surprise.
- Berserk Button: Don't damage her car, or else you'll be wishing you didn't. Even if you're a fellow Saint.
- Continuity Nod: Zombie Lin is referenced in Saints Row 2 and in The Third. Kinzie also has a photo of Lin in her Hacker Cave, though Pierce takes it before the Boss could see it.
- Deadpan Snarker: Especially when dealing with Sharp, who is also this.
- Everything's Deader with Zombies: After her death, it is possible to call up Eye For An Eye and unlock a zombie version of her as a homie.
- Fatal Flaw: Read Sharp wrong from the jump, thinking his cold and dismissive attitude was just "a lawyer thing". Never crossed her mind that he was that cold and had it in him to kill someone.
- Joke Character: As zombie Lin, she attacks by ripping off her own arm.
- Killed Off for Real: She drowns after being locked in the trunk of a car with the Boss by the Rollerz. The Boss gets out, Lin sadly doesn't.
- One of the Boys: She is a good mechanic, racer and gangbanger who hates it when the macho Rollerz think she can't be any of those.
- Only One Name: We don't know her last name.
- Reverse Mole: An undercover Saint working for the Rollerz. Sadly she's found out and killed.
- Ship Tease: Between their interactions in the first game, and how quickly Pierce hides the picture of her in the Third, there is a rising amount of suspicion that the Boss has/had some feelings for Lin. Logically, Pierce shouldn't even know who Lin is, much less what she looks like. He didn't join the Saints until the second game, long after her death. This implies that a) Lin is a subject that has been brought up before, and b) Lin is a subject that should not be brought up around the Boss if you know what's good for you.
- Smoking Is Cool: Just like many of the male Saints.
- Too Dumb to Live: When you've been included in several high-level meetings and are the only one in there not completely trusted, perhaps its not a good idea to sabotage every single one of the plans discussed. One of her collectible Audio Logs in Saints Row IV have her openly admit that leaking info so often was really dumb on her part.
- Wrench Wench: She gets really annoyed at the Rollerz when they think someone like Donnie worked on her car, when in reality she tricked it out entirely by herself.
See Vice Kings
Eliza Dushku (Saints Row 2)
Danielle Nicolet (Saints Row: The Third, Saints Row IV, and Gat out of Hell)
Jennifer Jules Hart (Fun Shaundi, Saints Row IV)
Tara Platt (Future Shaundi, How the Saints Save Christmas)
One of the Saints' lieutenants, Shaundi starts as a stoner/college dropout/hippie type who Really Gets Around and is almost always under the influence of some kind of drug. However, she's still a very efficient member of the Saints, and the countless people she knows provide the Saints with tons of leads regarding the rival gangs. But in The Third, she's become a lot more serious and focused - especially after Johnny Gat is killed. During the events of Saints Row IV, she overcomes her survivor's guilt and makes peace with her past self.
She also appears in How the Saints Save Christmas as a mostly bald cyborg who gets Boss to...well, save Christmas.
- All Women Love Shoes: This brief but humorous exchange from the first Samedi mission:Shaundi: Here, smoke this! (hands Boss a broken light bulb filled with Loa Dust)
Boss: Ever hear of a pipe?
Shaundi: Pipes cost money... money that can be used for drugs or shoes.
- Action Girl: When the Saints are threatened, she has no trouble grabbing a gun and pulling her weight.
- Amicable Exes: Most of her exes are in good terms with her, giving her info, place for the Saints to crash and even party favors.
- Bald Woman: Her futuristic cyborg self in How the Saints Save Christmas the right side of her head is hairless.
- Bare Your Midriff: The majority of her outfits invoke this.
- Became Their Own Antithesis: The difference between her Saints Row 2 version and her version from the Third is striking. One was a fun and weed-loving hippy who didn't take much of anything seriously. The other is brutal, no-nonsense and focused.
- Blood Knight: After Johnny's death, nothing less than the murder of every member of the Syndicate will placate her. If she and Angel are in your party, they might have a conversation about how uptight she is, why she is, and how she will do whatever it takes to screw over the Syndicate.
- Boobs of Steel: Seems to become more badass AND buxom with each new entry in the series.
- Brutal Honesty: She has no qualms about letting you know she doesn't like you, especially in her homie conversations with former enemies of the Saints.
- Butt-Monkey: In Two. The Boss's opinion of her isn't much better than their opinion of Pierce, especially after she gets kidnapped by Veteran Child. She gets better at the end of the Sons of Samedi mission.
- Celebrity Is Overrated: It's implied in her audio logs in IV that part of the reason for her personality change between 2 and The Third was due to the stress from her newfound celebrity status.Shaundi: Doing TV is hard work. Who has time to go smoke up when they have to be on set at 6AM?
- Character Development: Picking up on clues from the games, it seems she becomes a stoner after a bad trip to Steelport, before joining the Saints. In the third game, she ditches drugs, dating, and Took a Level in Badass, then becomes enraged over Johnny's death. Tie in blaming herself for it, nightmares about being kidnapped, and self loathing over who she was and she's a certified Woobie. After her loyalty mission, she can still be snarky, but is far less angry.
"Who has time to go smoke up when they have to be on set at 6 AM?"
- An audio log in Saints Row IV reveals that it was the reality show about her dating habits that caused her to quit the drugs - too much responsibility didn't give her the time to smoke anymore.
- Cloud Cuckoo Lander: Sort of. She's pretty on the ball, but a little forgetful and spacey due to being constantly stoned in the early days.
- Dark Action Girl: Much more bloodthirsty in Saints Row: The Third, a complete contrast to how she was in Saints Row 2. After Johnny's death she wants nothing more than to see the Syndicate fall before her feet, going so far as to wanting every member of the organization to die.
- Distaff Counterpart: To Gat in the third game, minus the happy attitude. She clearly cares for him, and when he dies, she really wants to kill Phillipe Loren, just the same as Gat wants Jyunichi dead for killing his wife. When Killbane attacks Gat's funeral, Shaundi really wants to kill him, just like Gat had Shogo Buried Alive when he attacked Aisha's funeral. They also miss their shot at taking out the Big Bad (a security guard sneaks up on Gat before he can take out Vogel, and before Shaundi can kill Killbane the helicopter she and Boss are on is sabotaged by Matt Miller.)
- Distressed Damsel: In two levels. The boss actively questions her Action Girl credentials, concluding in the final missions of the Samedi arc that the only character she could take on is Veteran Child, and only because of his recent death.
- She got picked up by STAG and the Boss has to sneak on board the Thermopylae to save her.
- At the ending of Saints Row: The Third, she is kidnapped along with Viola and Burt Reynolds and tied up with them next to a bomb. The Boss must choose between saving them, or going after Killbane and letting them die.
- Her nightmare simulation in Saints Row IV shows that she's very much aware of this tendency, causing her to blame herself for Johnny's death. Helping her overcome her guilt and doubt by defeating Veteran Child again gives her superpowers within the simulation.
- Early Installment Character Design Difference: Her hippie look in Saints Row 2.
- Erudite Stoner: She's not stupid, even in Saints Row 2, explaining to Boss how the Samedi are named after the Haitian lord of the dead among other things. Plus, she was the gang's resident hacker before Kinzie.
- Even Evil Has Standards:
- Shaundi is right into fighting gangs. Random assaults on civilians don't interest her."Just not doing it for me right now."
- The third game reveals her anger at killing Gat, and later the attack on his funeral being, "over the fucking limit." The fourth game shows even as a spaced out drugged up hippie and getting over kidnappings and attempts on her life, she thinks Maero is an asshole for killing Carlos and escalating the war against the Saints.
- Shaundi is right into fighting gangs. Random assaults on civilians don't interest her.
- Faux Action Girl: Her getting kidnapped by Veteran Child causes the Protagonist to accuse her of being this. Her personal simulation in Saints Row IV is built around her fearing she is one.
- Foreshadowing: Shaundi's homie conversation with CID has her admit that she sometimes misses her dreadlocks as they were easier to maintain. The Cyborg Shaundi in How the Saints Save Christmas has dreads again, but only on the left half of her head.
- Hidden Depths: In IV Fun Shaundi, in her Homie conversation with Kinzie, identifies the latter as projecting and shrugs off her surprise."Hey, I just call it as I see it."
- Hotter and Sexier: She was by no means unattractive in the second game, but in the third game, she gets a Form-Fitting Wardrobe (which even comes with a Bare Your Midriff) and her breasts seem to have increased in size (it's possible that she may have gotten breast implants, as many celebrities do.)
- I Hate Past Me: "Saints Row: The Third" Shaundi thinks of her past self as a worthless load, while "Saints Row 2" Shaundi sees her future self as joyless and uptight.
- Knowledge Broker: In 2, having screwed half of Stillwater's population gives her a lot of contacts and she knows how to hack traffic camera. She also finds a lot of info about the Pyramid right after her ex-boyfriends network was said to have failed, meaning she gathered it herself.
- Literal Split Personality: In Saints Row IV, the simulation splits up Shaundi into her "Saints Row: The Third" self and "Saints Row 2" self.
- Meet Your Early Installment Weirdness: After being freed from her simulation in Saints Row IV, her consciousness is split into two entities, her hippie-self from Saints Row 2 and her bitchy-self from Saints Row: The Third. Both Shaundis dislike what the other one was/has become and the two end up reconciling their differences and learning that they are both the same.
- Ms. Fanservice: Starting with Saints Row: The Third, she seems to become the token sex symbol of the Saints in terms of appearance as well.
- Murder Is the Best Solution: Forget taking over the Syndicate, Shaundi wants them all dead because they killed Gat and attacked his funeral. Forget that Josh Birk can be used to lure STAG into a trap, or to make a deal, just kill him.
- My Greatest Failure: She considers not being there for Gat when he got "killed" as this.
- New-Age Retro Hippie: In Saints Row 2.
- Noodle Incident:
- Various comments hint at something bad happening when she visited Steelport before. It's hinted that Zimos used her as a ho.
- Mentions one with herself when you have them both as homies. Complete with Finishing Each Other's Sentences.Old Shaundi: So do you remember that time we had at the North Pier with—
New Shaundi: Randall and Jackie? Yeah! What he did—
Old: With those fireworks? That was crazy, and those—
New: Fuzzy handcuffs! I never thought he was gonna get them off that sailor.
Old: I know! Man those were good times.
- Not as You Know Them:
- Between her drastic change in appearance and unusually focused demeanor, you'd never know that the Shaundi in "Saints Row: The Third" was a laid back stoner chick in the second game.
- Lampshaded by Kinzie when Fun Shaundi (her "Saints Row 2" personality) shows up in "Saints Row IV".
- This becomes important in Saints Row IV: Shaundi's loyalty mission revolves around both versions learning to get along despite their glaring differences.
- Then we get Future Shaundi, a badass who slams the Boss around. Turns out she takes Christmas very seriously, though that's kind of the point.
- Older Than They Look: Future Shaundi in How the Saints Saved Christmas comes from 2035. She would have to be at least 50, but apart from her cybernetic implants she shows no signs of aging.
- One of the Boys: Is insulted when Boss suggests she returns to Stilwater and stay out of fighting the Syndicate.
- Only One Name: Her surname is never stated, and by the end of the series, she's the only living Saint note whose last name is unknown. During one of Volition's Twitch streams of the Sims 4 Hunger Games, it was joked that her last name is "Shaundinton", parodying Kinzie Kensington's name.
- Out of Focus: She has a much smaller presence in the third game than she did in the second. Justified since they're no longer in Stilwater so her ex-boyfriend information network isn't useful and Pierce takes over for information and tactics while newcomer Kinzie is better with computers.
- Pet the Dog: While spending the third game being much more angry and violence-relishing than before, she makes a call seemingly to just genuinely appreciate the Boss' efforts in their fight against the Syndicate, to the Boss' slight disbelief. Unfortunately, the other purpose of the call by the writers was to immediately present that she's being captured.
- Then in How the Saints Saved Christmas there is her obsession with the holiday. It's rather sweet.
- Really Gets Around:
- Actually, this makes her the Saints' most useful member. She's slept with so many guys that no matter what the Saints need, she always knows someone she can call to get it.
- The Shaundi Ex-Boyfriend Intelligence Service is so well informed that it is legitimately surprising when she can't come up with information about the Ultor Pyramid.
- Toned down in Saints Row: The Third (which is justified, since it doesn't take place in the same city with the exception of the opening mission). Aside from a single ex in Steelport that she keeps in contact with and who is willing to let the Saints crash at his apartment, the guy she's most focused on is Gat and that's only because of his death. She does, however, have a very popular reality TV show, I Wanna Sleep with Shaundi, which has a predictable premise.
- Roaring Rampage of Revenge: In the third game. She tears into the Boss when they control of the helicopter they're sniping from, causing her to miss killing Killbane (who Shaundi really wants dead after his attack when the Saints were arranging Gat's funeral). She also begins a What the Hell, Hero? when the Saints start turning into the Syndicate, rather than Kill 'Em All.
- Sanity Slippage: Like Gat after Aisha's death, she breaks after Gat's death, becoming more angry and violent. Though instead of love, it's driven by guilt.
- Self-Serving Memory: After Johnny's death, she is enraged about both Pierce and Boss for quickly getting over it, telling her it's better to move on than to spend all time mourning, acting as if it's the first time Boss lost a close friend. She apparently either has forgotten Carlos or ignores his death and how Boss handled it. Which was the same way. It turns out this is due to her survivor's guilt.
- Ship Tease: With the Boss. Given how many times they rescue her it was inevitable. They have some moments in Saints Row 2 and Saints Row: The Third. And in Saints Row IV, the Boss has Shaundi as their wife in their nightmare simulation and the two of them have one of the only meaningful conversations in a romance interaction with the only other one being a romance interaction with Johnny Gat.
- Sleeps with Everyone but You: Male Voice 2 and Female Voice 1 for the boss have expressed attraction to Shaundi but nothing comes of it. This is in spite of her Really Gets Around past (she even had a reality show centered around this). Her romance scene in the fourth hangs a massive lampshade over this. She teases the Boss by saying, "You never asked," which then ends with Shaundi saying they should make up for lost time, and going off to sleep together.
- Sliding Scale of Idealism vs. Cynicism: Midway through the third game, she will call you and discuss your actions, depending on which voice you use. She may be optimistic, even crediting Matt and Kinzie on their work (female voice 1). With another voice she'll call you out on keeping Viola around and turning into the Syndicate instead of destroying them. Other options are for Boss to reassure her that they are doing what they do for Gat.
- Sociopathic Hero: She prefers exterminating the Syndicate to the Boss' plan of taking them over, and doesn't mind expressing this view. As far as anyone else is concerned, she won't want to kill them unless they piss her off, like Birk.
- Survivor Guilt: Is hit hard with this after Gat's apparent death.
- She will even call Gat out on not having said a word about being alive when they are called up as homies in IV. Despite the fact that he had been abducted and out of their reach all this time.
- Tomboyish Ponytail: Her hair in the third game.
- Took a Level in Badass: Say what you want, she did survive the last encounter with the General. She also fights on the front line against the Syndicate for the majority of Saints Row: The Third.
- Her Action Girl credentials in The Third get taken up quite a bit since she pretty much turns into a female version of Gat after his assumed death.Shaundi: (after taking Boss' gun and shooting two Syndicate guards in the head) Put in your tampons and let's do this!
- In Saints Row IV, even an artificial version of her younger self from Saints Row 2 becomes a badass during the course of a mission.
- Future Shaundi in the How the Saints Save Christmas DLC is perhaps the most badass version of Shaundi yet, as she is the only Shaundi who doesn't get kidnapped at any point and attacks the Boss when he/she snaps at her for coming back to warn the Saints about Clawz instead of Zinyak. The Boss is unable to fight back and apologizes.
- Her Action Girl credentials in The Third get taken up quite a bit since she pretty much turns into a female version of Gat after his assumed death.
- Took a Level in Jerkass:
Viola: Hey Shaundi-Shaundi: Don't talk to me, don't look at me. I want to pretend you don't even exist.
- Viola might try being nice to her. Shaundi deadly tells her not to say a word to her.
Cyrus: Shaundi, I...Shaundi: Oh no. Don't even speak to me. YOU don't get that right.Cyrus: But-Shaundi: Open your mouth again and you'll be singing falsetto permanently.
- She does the same to Cyrus when they are recruited together in IV.
Loren: Hello again, my-Shaundi: Fuck off.
- Her homie conversation with Phillipe Loren, whose role as a homie was cut from IV, is the bluntest of them all.
- Took a Level in Kindness: And for the trifecta, Future Shaundi is a dedicated, extremely tolerant (just look at her text adventure) woman obsessed with Saving Christmas, and between present-day Shaundi being skeptical but willing and Fun Shaundi just wanting good times is pretty committed to her allies.
- White Gang-Bangers: She is white and joined the Saints after the Boss did a car trick.
- Why Don't You Marry It?: She knows Russian Boss is obsessed with Pierce so she'll troll her by claiming she and Pierce are going to get married and have a bunch of kids. Boss is not amused by this.
The first person the Boss meets after waking up from their coma, Carlos proceeds to help them escape from prison and return to Stilwater. This effectively acts as his foot in the door into the Saints (which his brother was a member of before they disbanded), and the Boss recruits him as a lieutenant. He's young and inexperienced, but genuinely tries, and the Boss appears to see him as a bit of a younger brother figure.
- Death by Disfigurement: A particularly extreme example. He was so horribly maimed from what the Brotherhood did to him that the Boss had to put him out of his misery.
- Flat Character: Carlos gets very little screen time and is only known for trying his best to help the Saints. His death from the Brotherhood is what spurs the Boss to finish off the gang for good.
- The Heart: He isn't good at info gathering but he has a lot of heart and the Boss can't help but smile at his honest enthusiasm. His death made the Brotherhood's feud the most personal and cruel one the Boss had in the series.
- Interface Spoiler: If you choose to play the Brotherhood missions last, it quickly becomes noticeable that unlike Gat, Shandi, or Pierce, Carlos doesn't show up in any cutscenes for Ronin or Sons of Samedi missions. Because, of course, unlike them he's killed off in the Brotherhood arc and couldn't be around if the missions were played in a different order.
- It Can Think: As a zombie, Carlos is able to drive cars and use firearms like any other homie, despite having a massive hole in his head.
- Joke Character: He can be unlocked as a zombified homie, but he doesn't start out with a gun for whatever reason. Also a Secret Character in this capacity.
- Mauve Shirt: Aside from the beginning and the very first few Brotherhood missions, he gets killed off fairly quickly and doesn't appear in any other gang's missions.
- Mercy Kill: The Boss was forced to give him one when it becomes painfully clear that he wasn't going to survive his rather horrific injuries.
- Not Quite Saved Enough: If he dies during the level in which you have to rescue him, then it's game over. But, as mentioned both above and below, he still dies after the fact.
- Pretty Little Headshots: Averted. You don't get to see the immediate effects of his Mercy Kill, but if he's brought back as a zombie, he'll have a huge hole through his head.
- Sacrificial Lamb: Especially if you do the Brotherhood missions first.
- Small Role, Big Impact: Carlos is directly responsible for getting the Boss out of jail (though the Boss could probably have made it out on his/her own, considering who they are) and causes the Boss and the Saints to rise again. In the actual game, Carlos doesn't make a really big splash beyond getting horribly killed in thanks to the escalating Saints v. Brotherhood grudge. For the Boss, Carlos' terrible death by dragging leads to the Boss growing more ruthless and brutal towards his/her enemies, which leads to them grabbing more and more power for the 3rd Street Saints.
- Undying Loyalty: Remains loyal to the Saints years after they have disbanded and wears a purple hat to symbolize this. He even gets himself shanked just to get a chance to speak with the Boss. (Who at this point was just an (admittedly very high ranking) former member of the gang and not their official leader yet.}
- Walking Spoiler: Knowing too much about Carlos reveals his death at the hands of the Brotherhood.
- What a Drag: Suffers this at the hands of the Brotherhood, after being kidnapped, chained to one of their trucks by his legs, and dragged around at high speeds over asphalt.
- Young Gun: He has a lot of spirit but not much experience. The Boss plans on shaping him up into a real gangster. This is also why his horrifying death at the hands of the Brotherhood sends The Boss into full Revenge mode.
- Badass in a Nice Suit: Drops his old gangsta style clothes in favor of a more professional look in the third game.
- Bare Your Midriff: When dressed up as Aisha in "The Trouble With Clones".
- Black Best Friend: Shown more in "The Third", with him and the Boss singing "What I Got" together after reminiscing about the recently deceased Johnny Gat.
- Big Damn Heroes: His arrival at Steelport is him showing up with a bunch of Saints in helicopters clearing the military outpost Shaundi and the Boss attacked.
- Butt-Monkey: His love of classical music is mocked, and his plans are either ignored or credited to Shaundi.
- Though it should be noted he is still one of the best fighters of the Saints and Boss values his support in missions. They also remark how he is far above Shaundi in that regard.
- He's still one in "The Third", but less of one. It even gets lampshaded in the intro:JOHNNY GAT and SHAUNDI are pop-culture icons. And Pierce... Well, who gives a fuck about Pierce?
- Relatively averted if you choose to kill Killbane. After the Boss declares Steelport a sovereign city-state, they offer Pierce the office of Mayor.
- CID calls the Boss out on the way how they treat Pierce in IV.
- Call-Back: The outfit he wears and song he sings during the second mission of "The Trouble With Clones" is a callback to the first game where Aisha wore the exact same clothes and sung the song (Bounce Like My Checks Did) on the radio.
- Casanova Wannabe: He tried to launch a Spin-Off of Shaundi's dating show, but it was canned due to a lack of contestants.
- The Cast Showoff: His voice actor is a singer, and he has several missions where he performs a duet with the Boss.
- Catchphrase: "Man, why you gotta be like that?"
- Complexity Addiction: Formulates overly complex plans that are typically much less efficient and ignored in favour of the Boss and Johnny's preferred method of just barging in guns blazing.
- Cultured Badass: He likes classical music (much to the Boss' chagrin) and is apparently good at chess. In The Third, he's the Boss's right hand man after the presumed death of Johnny Gat.
- Dude, Where's My Respect?: Often complains that he is not treated in the same vein as Shaundi or Gat despite being a hardworking worker.
- Early Installment Character Design Difference: His "gangsta" look in Saints Row 2 compared to his more professional attires in The Third and IV. He was also more muscular, tattooed and had a grill. Granted, all of the Saints changed drastically between 2 and The Third, but his changes stick out the most, aside from perhaps Shaundi.
- If It's You, It's Okay: When propositioned for sex by the Boss in IV, he'll say he normally doesn't swing that way, but for the Boss he'll make an exception. He says this regardless of whether the Boss is a man or a woman, so whatever way he normally swings is a mystery for the ages (unless he means that he normally doesn't swing at all).
- The Load: Out of all the Saints, Pierce probably falls into this the most. A few standout examples would be in the mission where he and Boss hijack a tank (he keeps shooting the laser at the truck that's carrying some gear Kinzie sent them to get), and the mission where he shows up with the air strike weapon and has to be escorted inside by the Boss (on hardcore difficulty, the Boss has a good chance of dying before he even gets to Pierce). The worst example, though, is the mission "Three Way" where he and Oleg join the Boss in stopping a citywide attack from STAG and a rival gang. Oleg does fairly well by himself, but Pierce will be in need of rescue about half the time due to him mindlessly charging into hordes of enemies and tanks.
- Quietly averted in the second game. Of all the Saints lieutenants, Pierce is the only one who never needs the Boss to personally save him. At least, not in the story. YMMV if you call him up and have him join your party in the free roaming sandbox between missions.
- Number Two: In the third game, he guides the Boss through the tutorial missions and he is usually the one setting up the preparations for counterattack. He is also takes Gat's place when he is sent to the hospital.
- Nice Hat: A purple and white baseball cap in 2, a brown, leather flat cap in The Third and a black and purple fedora in IV, with his superpowered self gaining a Kunq Lao inspired appearance.
- No Respect Guy: Mostly in the second game. By the third game, he starts being taken a little more seriously.
- Noodle Incident: He is... less than thrilled to meet Oleg during the Saints raid on the Syndicate tower."The last time a big naked dude said he could help me, it did NOT end well..."
- Overshadowed by Awesome: In Agents of Mayhem, we find out what would have happened to him if the Boss never existed (or at least never got involved in crime): he'd essentially be the Boss. Since the Saints weren't around, he joined the Vice Kings instead, and worked his way up the ranks to the point where he was chosen to replace Benjamin King as the gang's leader after King's death. He then took over all of Stilwater in one fell swoop, simply by offering Los Carnales and the Westside Rollerz a shitload of money if they agreed to join him, which they did. When LEGION came knocking, the three united gangs sent them packing in short order.
- Promoted to Playable: Appears in Agents of Mayhem as Kingpin, one of the playable agents.
- Rousseau Was Right: In Saints Row IV, if you have him and Keith David as homies, Pierce will suddenly talk about how even though Earth and most of humanity is now gone, they should see this as a fresh new start for humanity, where they would go find a habitable planet and begin a new age of humanity built on freedom, justice, and rights for all. Keith David, however, believes that not only would that planet already be inhabited by sentient beings, but that we'll just repeat the same mistakes again on that new planet.
- Smart People Play Chess: Is seen playing a few games with Oleg over the course of the game and is strongly implied to be winning each time, though he never does get a chance to actually finish his game...
- Small Name, Big Ego: Plays himself off like the brains of the crew, but when he's actually on the spot, he's just whiny and way too obsessed with making a good impression.
- Which makes him perfect for The Boss's public relations officer in the fourth game.
- Teeth-Clenched Teamwork: He and Asha don't like each other very much.
- The Strategist: Although he never gets any credit for it.
- Throw the Dog a Bone:
- In the "Kill Killbane" ending of Saints Row The Third, he is offered to be the mayor of the Steelport after the Saints sovereign it.
- CID speaks up for him in Saints Row IV, calling the Boss on how horribly they treat Pierce, and then Pierce gets to enact one of his overly complex plans in his Loyalty Mission, where the Boss admits that it worked. He also stops Fun!Shaundi from hijacking his exposition, something that was a problem in Saints Row 2.
- Too Clever by Half: He is full of zany plans.
- Vocal Evolution: He sounds a bit different from The Third onward than he did in 2 despite being voiced by the same actor.
- Wholesome Crossdresser: Poor Pierce is forced to dress up as Aisha in the "Trouble With Clones" DLC to lure out a clone of Johnny Gat so that the Saints could capture him.
- Why Did It Have to Be Snakes?: Despite starring in commercials for the product, Saints Row IV reveals that Pierce is seemingly terrified of the Saint's Flow mascot. He clarifies that he's actually terrified of the power of marketing, or more specifically, of losing control of the Saint's marketing empire. Which takes the form of a 100 foot tall Saint's Flow mascot named Paul.
Joshua "Josh" Birk
- Abhorrent Admirer: His crush on Shaundi is emphatically not reciprocated. If you call them as homies together, his attempts at flirting are met with threats of violence.
- Butt-Monkey: Pierce is treated with more respect than he is.
- Casanova Wannabe: He is fairly handsome, but has absolutely no luck with women. Aside from Shaundi being repulsed by him, a Saints fangirl also snubs him during the bank heist after he rudely asks to sign her breasts.
- Crouching Moron, Hidden Badass and Cowardly Lion: Ties in with his Lethal Joke Character status below, as within gameplay, he proves to be just as capable in combat as the rest of the Saints (despite his flaws).
- Disproportionate Retribution: When Shaundi meets up with him after the bank heist, she wants to kill him. Not because he got them caught however, because he's hitting on her.Shaundi: Boss, you have to get me out of here! He's proposed to me six times! Can I kill him? Please, God, tell me I can kill him.
- Dropped a Bridge on Him: Happens to him and Oleg in IV when Zinyak destroys the Earth.
- Large Ham: In his Nyte Blayde persona. Not that he isn't one already...
- Lethal Joke Character: As a homie, he will be equipped with a stun gun or, as Nyteblayde, a weak pistol. However, much like the other homies, he can pick up weapons left on the ground by dead enemies, meaning that he can soon enough be equipped with an SMG, a shotgun, or maybe even a rocket launcher. His car of choice, The Temptress, is also one of the fastest in the game.
- Literal Split Personality: After kidnapping him, he can be called as a homie, either as himself or in-character as Nyte Blayde. You can have both of them with you at the same time, somehow.
- Love Makes You Crazy: Willing to stay with the Saints after they kidnapped him just so that he could be with Shaundi, after which he'll be a recruitable homie (both as his regular self and as Nyte Blayde). He's still with them come Saints Row IV.
- Masculine Girl, Feminine Boy: Has an obsession with Shaundi and tries to use his acting as a tragic vampire-hunting vampire to woo her. Sadly for him, she's basically turned into Gat and just wants to kill him, even pleading with the Boss to do so.
- Meaningful Name: His last name is a different spelling of the word "berk", which means "idiot". Rhyming slang makes it "berkeley hunt", or cunt. He lives up to the name.
- Noodle Incident: In one of his homie conversations:Josh: Hey, Z, listen. I'd really appreciate it if you don't say anything about the Nyte Blayde wrap party.Zimos: Your secret is safe with me, baby.
- Screw This, I'm Outta Here!: He bails in the opening mission after accidentally setting off an alarm.Shaundi: Josh! Are you trying to get us all jail time?!Josh: Oh...I don't wanna be some dude's bitch!
- Tag-Along Actor: The reason why he's with the Saints in the beginning.
- Aluminum Christmas Trees: The Kirlov surname exists in real life, but is exceedingly rare. If forebears.io is to be believed, only eighteen people in the entire world bear it, fourteen of which are in Russia, while exactly one is in the US.
- Awesome, but Impractical: As a homie, Oleg is an incredibly tough, deceptively fast, and devastatingly powerful melee fighter, inflicting at least as much damage with his fists alone as the other homies can inflict with their guns. However, despite being virtually unstoppable, his sheer size means he cannot ride on most vehicles alongside the Boss. Also, because he is exclusively a melee fighter, he is a common target of friendly fire. If shot or hit by an explosion caused by the Boss, he'll get upset and leave the party; not only that, but he'll attack the Boss, and failure to beat a quick time event to dodge his punch means instant death to the Boss, regardless of how many health points they have left.
- The only time he will use a gun is if it is one of the guns that are dropped by Brutes.
- Bald of Awesome: A seven-feet tall brute with super strength, and a shaved head to match.
- The Big Guy: Very big. When you call him as a homie, a random mook Saint drives up in a Criminal pick-up truck with Oleg riding in the bed of it.
- Apparently his size has caused him to hate the mini car Emu, which he tells Boss to destroy at any given opportunity as one of the challenges on Saints Book. He admits it might be irrational.
- Carpet of Virility: He gets quite a bit of body hair in the remaster of The Third. It's on his chest, his legs, his arms, and even around his nether regions.
- Cloning Blues: He serves as the genetic model for brutes and as such remained a prisoner of the Syndicate until the Saints rescue him. Apparently, he wasn't even allowed a pair of underwear.
- Cultured Warrior: In spite of what his brutish appearance might first suggest, he is very intellectual and probably the most well-read member of the Saints. When not killing gang bangers or wrecking cars, he can commonly be found playing chess with Pierce. He is also able to quote Sun Tzu and seems to know a fair bit about history and mythology.
- Full-Frontal Assault: In the first mission, the Saints find him bound nude to a large machine and free him. Since they just set up a massive bomb to destroy the building they are in, he decides to finish the fight completely naked. Pierce is uncomfortable from the entire situation, but Oleg simply says that the human body is nothing to be ashamed of. Of course, he might have a reason.Pierce: The last time a big naked dude said he could "help" me, it did not end well.
- Geeky Turn-On: He admits he's got a crush on Kinzie, since he considers her an intellectual equal - he manages to finish a few of her sentences and she talks a lot in Techno Babble.
- Genius Bruiser: Don't let his appearance fool you... he is eloquent, intellectual, and an excellent tactician.
- He and Pierce are seen playing chess against each other.
- If he's around as a homie, he even offers to teach the Boss Latin, saying it's the only language intellectuals should be speaking in.
- Husky Russkie
- Inexplicably Awesome: Why is Oleg so HUGE? Why is he Made of Iron? What did he do in the Cold War? We certainly don't know. In Agents of Mayhem, he's experimented on to become Yeti, but that obviously didn't happen in this timeline so it still doesn't explain anything, plus even in the AoM timeline he was already like that before the experiments anyway.
- Killed Off for Real: In IV, he didn't get abducted with the rest of the gang and was blown up along with the Earth as The Boss was trying to call him.
- Lightning Bruiser: As with all other brutes, he's strong, tough, and fast.
- Made of Iron: When you first fight a clone of him, everyone is in amazement of their ridiculous hardiness and strength - Oleg states they are successful clones of his bodies, but not his mind, and it's obvious in gameplay that he's no less unstoppable than them. In spite of the first reactions to his clones, just how his titanium-made-flesh never comes up and doesn't get explained leaves him inexplicably awesome.
- Mysterious Past: He's very tight-lipped about his life before being captured by the Syndicate and being cloned, stating it would be better for your friendship if you didn't know about it. He worked for the KGB, and he's evidently seen STAG technology and the NEMO chair.
- Naked on Arrival: When you first meet him.
- Noodle Incident: Has a long standing rivalry with Burt Reynolds who he fought at some point during the Cold War.
- One-Man Army: During the mission "Gang Bang", he even jumps on a VTOL and takes it out single-handedly, allowing Boss and Viola to escape a STAG ambush.
- Promoted to Playable: Appears in Agents of Mayhem as Yeti, one of the playable agents.
- The Spock: He'll often defend the most logical or pragmatic solutions to some of the crossroads in the game. For example, he suggests that the Saints keep Loren's building to themselves instead of destroying it and that they also keep the chemical that creates zombies, so that the Saints can manufacture their own zombies instead of getting rid of them all like Mayor Reynolds asked. Pierce gets to play The McCoy to Oleg's The Spock when Oleg encourages the Boss to go after Killbane, arguing that all of their efforts up to that point would have been meaningless if Killbane escaped, while Pierce believes that the Boss should let Killbane escape and go rescue Shaundi instead.
- Smart People Play Chess: With Pierce. Surprisingly its implied he is losing every time.
- Stout Strength: This man is easily seven feet tall and about that large around. He is also the clone progenitor of the Brutes and will kill you dead in a single blow if angered.
- Wrestler in All of Us: Like fellow Russian giant Zangief, Oleg can do the Pile Driver to finish off enemy Brutes.
- Adorkable: While socially reclusive, she does make an attempt to bond with the other characters in her own awkward way and she does get a little better at it by the 4th game.
- Alliterative Name: Kinzie Kensington does have a catchy ring to it.
- Atomic F-Bomb: If you fall into lava while playing as Kinzie in Gat out of Hell, she might yell out "MOTHERFUCKER!"
- Badass Adorable: Becomes one in Gat out of Hell. Mowing down demons with SMGs and divine powers and giggles like a child on a roller coaster while flying with the halo wings.
- Berserk Button: If you value your limbs, you will NEVER bring up the time she got captured by the Zin and was forced to wear a poodle skirt.
- Beauty Is Never Tarnished: In the standalone Gat out of Hell expansion when Johnny and Kinzie get their powers, the right sleeve of Johnny's jacket and the right leg of his pants are both burned up and the skin underneath becomes badly burned as well, while Kinzie's tank top and pants remain entirely intact and her arm simply looks like it's gained an intricate purple tattoo with no burning at all.
- A Birthday, Not a Break: The events of Gat out of Hell take place on Kinzie's birthday. She even uses this as an excuse to convice Gat to let her go to Hell with him to rescue the Boss.
- Brains and Bondage: In the cutscene before rescuing Zimos from a BDSM club called Safeword, she says "Mine's 'tea cup'." In the cutscene before "Learning Computer", she's shown to own a Gimp mask.
- Breakout Character: She's one of the few Saints from The Third to carry over into IV, and stays in prominence while the others either don't even appear (Angel, Viola, Zimos), or otherwise don't do anything plot-relevant (Oleg, Josh). She's also playable in Gat Out Of Hell.
- Cassandra Truth: Reveals what the Deckers fabricated to get her terminated in an off-handed manner.Kinzie: Sure, let down your guard and suddenly, they make it look like you're selling secrets to Mossad and moonlighting as a dominatrix.
- No one in the Saints takes any of warnings about an alien invasion seriously. Guess what happens in Saints Row IV?
- Child Hater: Admits to being such when attacked by Imps in Gat Out of Hell.
- Cleavage Window: Her superpower suit has one.
- Covert Pervert: As well as being a regular at a BDSM club, she has a bust wearing a leather gimp mask, her own Penetrator dildo bat (which Pierce whacks The Boss with!), dresses Boss as a sex doll, and mentions using electronics to get herself off. Kinzie being Kinzie, the toilet and sex doll avatars in the http://deckers.die mission were probably for shits and giggles.
- She surprises herself about this during the Dance Party Ending to IV — giving an awkward few steps upon realizing it's her turn to dance, before giving an incredibly sexy dance crawl, and then realizing she just did that in front of everyone.
- And during the time travel montage, she puts herself as Lady Godiva, and Marilyn Monroe during the famous skirt blowing scene.
- She also placed a video camera in Viola's room, and gave the Boss access to it as a form of thanks. The Boss finds that creepy.
- She expresses interest in the strip clubs and brothels of Hell, and considers taking a demonic stripper up on her offer of a "bad time". Johnny, on the other hand, flatly turns down the offer and doesn't even want to think about the kind of stuff that goes on inside a demon brothel. Also, they both say that a strip club called the Silver Bullet is better than anything in Hell.
- When The Boss asks her if she wants to fuck in Saints Row IV, her first response if to punch them in the face before tackling them to the ground.
- Dark-Skinned Redhead: She had tanned skin in The Third. In IV, her skin was lightened.
- Defeat Equals Friendship: In IV she and Matt have become friends. Him being one of the few people who believed her warnings of an alien invasion probably helped.
- Deus ex Machina: Discussed and defied.Kinzie I'm not a Deus ex machina, you know!
- Dueling Hackers: With Matt Miller during some of the Deckers missions.
- FBI Agent: She used to be one. The Deckers getting her fired and kidnapping her is what causes her to join the Saints as their hacker once they rescue her.
- Fiery Redhead: Especially in IV.
- Genius Slob: If you have her and Viola as homies at the same time, it's revealed that Kinzie doesn't know how to wash her hair.
- The Glasses Gotta Go: Super Kinzie in Saints Row 4 doesn't wear glasses.
- The Glomp: Gives one to The Boss in How the Saints Save Christmas after getting a gimp mask as a Christmas present.
- Hacker Cave: Her warehouse crib is set up as this. She is not happy when she finds out the Zin have removed her setup in the simulation of Steelport.
- Heroes Want Redheads: In the Show Within a Show Gangstas in Space, she plays Cornell, the Mission Control and Love Interest for the hero (played by the Boss).
- Hidden Depths: During a late Deckers mission, the Boss asks her what genre of music she likes while they drive to a Deckers stronghold. Her answer? Hardcore gangsta rap. Boss is completely shocked."Seriously?"
- Hikikomori: In her first post-rescue mission, she states outright that she hates people. When she gets shot at, she might say "This is what I get for going outside!", and one Heli Assault mission ends with her declaring that she's going to shut herself away for a week. Her phone call when all the Deckers territory has been taken over implies that she's slowly becoming more sociable and has started going outside more.Kinzie: I could have been at home on my computer, but noooo... someone suggested that I "grow as a person"...
- Hollywood Nerd: For a computer geek, she's quite the looker. Doubly so in the SR3 Remaster.
- Hot Skitty-on-Wailord Action: The only person she seems to have any romantic connotations with is Oleg, and even then it is for his intellect. With that in mind, he'd probably tear her in half (though her propensity to get freaky would find probably that attractive).
- Hotter and Sexier: Her super suit in 4 is a skintight leather or PVC catsuit with a Cleavage Window, a big change from her very modest cardigan and trousers.
- Hypocritical Humor: In the fourth game.
- She complains that The Boss never thanks her for anything, and yet she herself hardly thanks the Boss for doing things for her.
- She tears into the Boss in regards to rescuing Johnny for letting their personal connections get in the way of beating Zinyak, despite doing the same earlier with Matt by letting him fend for himself after he was removed from the simulation, even after it was discussed how important he was to their mission.
- After busting The Boss free from their virtual prison, she answers their complaints about wanting to change clothes as not important. When she gets stuck in the same 50's simulation and is broken free, she instantly tells The Boss not to tell anyone about it and punches them when they joke she looked cute in the poodle dress (for further irony: said clothes are a reskin of the ones worn by a female Boss in the aforementioned virtual prison, up to the poodle on the skirt).
- I Just Want to Have Friends: She claims to be a misanthrope, but it's clear that she does yearn for friendship. Look how quickly she latches onto Viola in their homie conversation, and she tries to do the same to Asha in IV now that Viola is dead.
- Ink-Suit Actor: She bears a slight resemblance to her voice actress. Especially in IV and Gat Out of Hell. note
- In the Hood: Her super suit.
- I Warned You/I Knew It!: At the start of Saints Row IV, it's mentioned that she's been saying that an Alien Invasion is coming. Her reaction to it happening is the former, but she says the latter.
- Lampshade Hanging: Will call out Zimos' inconsistent use of his microphone staff when the two are called as Homies together.
- Mission Control: Shares this role with Matt for the majority of the fourth game, though she can be called into the simulation as a homie at any time.
- No Social Skills: Have a listen to a homie conversation between her and someone else in The Third. Any of them. Toned down by IV.
- Older Than They Look: Given her backstory as a former FBI agent, she would have to be in her mid-20's at the youngest, but she looks and sounds like a teenage girl.note
- Playful Hacker: She loves to make the Boss into a toilet or sex doll.
- Precision F-Strike:
- She only uses mild swears in "Saints Row: The Third", but in "Saints Row IV" calls the boss a "fucking asshole" after they beat up Matt Miller for questioning their attempt to rescue Johnny Gat.
- Also says "Fuck. That!" when the Boss tries to get Kinzie to sing with them.
- Promoted to Playable: Saints Row: Gat Out of Hell marks her first playable appearance, and she returns as Agent Safeword in Agents of Mayhem as DLC.
- Properly Paranoid: Constantly works without sleep during the Deckers missions to keep them from getting the upper hand. Justified since they've already cost her her job in the FBI and she wants payback. She also personally lobbied the President and military to develop defenses against alien invasion, but wasn't taken seriously.
- Room Full of Crazy: Kinzie's room in her lair is full of newspaper clippings of sightings of Zombie Lin and aliens. There is also a lot of Ultor-related stuff.
- Sarcastic Devotee: Despite her constant snarking and backtalk, she is unquestionably loyal to the Boss.
- She Knows Too Much: Actually knows the Boss' name. All the Boss can do is tell her to keep it to herself.[During Heli Assault]
Kinzie: Next up on the list: Matt Miller's girlfriend's house.
Male Voice 2: How the hell you know where that is?
Kinzie: Everything about you is on the internet. I even know your real name, it's-
Male Voice 2: Y'know, I can always head home...
Kinzie: Okay, okay.
- Shy Finger-Twiddling: She's briefly seen doing this during a cutscene in The Third game.
- Slap-Slap-Kiss: If you romance her in Saints Row IV. Appropriate, given her interest in BDSM.The Boss: Hey Kinzie, wanna fuck?
Kinzie: Let's go! (punches the Boss across the face before leaping into their arms)
- Still Wearing the Old Colors: Still wears an FBI jacket despite no longer being part of it (though it was ironically a purple one). Her white tank top in Gat out of Hell also has a yellow FBI logo on the left breast area.
- Techno Babble: Kinzie has a tendency to spout out scientific/technological terms that the Boss has no idea what it means. Even when asked to talk in Layman's Terms, she'll lapse back into this in no time flat.
- Teeth-Clenched Teamwork: With Matt in the 4th game. They eventually develop a working relationship, but one of Kinzie's idle quips in Gat out of Hell is wishing for Matt to be in hell rotting away.
- Three Minutes of Writhing: Her dance in the Dance Party Ending from IV.
- Took a Level in Badass: In IV, where she delivers a No-Holds-Barred Beatdown on Cyrus Temple after gaining superpowers and even punches the Boss. Goes one further in Gat Out of Hell by insisting on joining Johnny in rescuing the Boss.
- Took a Level in Jerkass: In IV, she goes from being occasionally rude and mouthy to outright disrespecting and hitting the Boss when they provoke her. Justified since the Saints lose Oleg and Viola and gain Matt at the beginning of that game. Then there's the stress of being the Boss's press secretary.
- Unusually Uninteresting Sight: In the debut trailer, she's seen typing away on a keyboard while the Boss and Johnny get into a firefight. Her only response is to shake her head and continue typing.
- Vitriolic Best Buds: She and the boss trade barbs all the time, but Kinzie herself says that there's no one she'd rather follow in battle.
- What the Hell, Hero?:
- In her first audio log in IV, she calls out the Saints for their Easy Forgiveness of Matt Miller, citing how he destroyed her personal and professional life when she was an FBI agent.
- Calls out the Boss for taking the crew for granted in the 4th game when they find out Gat is alive.
Angel De La Muerte
- Honor Before Reason: The luchador code demands unmasking Killbane in the ring instead of simply killing him, despite how many problems that would solve.
- Idiot Ball: He firmly grabs this when he insists on unmasking Killbane instead of simply killing him, despite Killbane being the head of a massive criminal organization bent on massacring the Saints.
- In the Hood: Likely used to hide his face after he was publicly de-masked in the ring and went into hiding.
- Informed Ability: Other characters say Killbane fears Angel more than he fears the Boss. He shouldn't be; Killbane readily beats Angel in their rematch.
- Masked Luchador: Though he spends most of the game without his mask and only feels worthy of reclaiming it near the end of the game.
- Names to Run Away from Really Fast: "The Angel Of Death."
- Not Even Bothering with the Accent:
- Despite being obviously Hispanic, Hogan makes no attempt to put any accent in his voice.
- This extends to everyone else since his name is pronounced the anglophone way (instead of On-hell) by everyone including Angel himself. Jane Valderamma is the only one who pronounces it correctly.
- Proud Warrior Race Guy: He stays in a dingy casino to remind him of what Killbane took from him. He rushes after Killbane in the ending, regardless of your actions. And he is affectionate to Shaundi because she had become a Blood Knight.
- Training from Hell: Sets the Boss through various dangerous "training sessions" to prepare them for fighting Killbane, including making them drive around the town with a tiger in the passenger seat to "confront their fear" as he puts it.
- The first of these activities is called 'Insurance Fraud'... and you're told to go get hit by cars until you've racked up a certain amount of lawsuit value. The harder you're hit, the more it's worth. So, you go play in traffic hoping to get hit by a semi and dragged underneath it. As a homie, he also offers to teach Josh Birk when he asks for training. How? By getting him to punch bee hives.
- What Happened to the Mouse?: He doesn't appear in IV and is only mentioned during a throwaway line in the Blazin' quests, though it is likely he was killed when Earth was destroyed.
- Wrestler in All of Us: Obviously.
- You Don't Look Like You: There's an official artwork which represents him wearing a tuxedo instead of his leotard/hoodie sweater combo ingame, as well as wearing a Luchador mask different from his actual one. This version of Angel looks exactly like Killbane, except in purple instead of green.
Appearances: Saints Row: The Third | Enter the Dominatrix
- Affably Evil: He's among the more open and friendly members of the Saints.
- Auto-Tune: His mechanical larynx has this installed in it.
- Benevolent Boss:
- Well, about as much as a pimp can be. He definitely treats his girls better than the Morning Star.
- When he finds out a local mechanic is physically abusing his girls, he tasks the boss with killing him in one of the hitman side missions.
- He also allowed his girls to unionize. Volition really tried to make a procurer as sympathetic as possible.
- Berserk Button:
- He got really mad when the Boss insulted the painting that the DeWynter sisters made of him, despite the fact that they held him hostage as a human pony for Lord knows how long until the Boss rescued him.Zimos: You fucking Philistine!
- Also, he'll get a hitman on your trail if he finds out you've been abusing his hos.
- He got really mad when the Boss insulted the painting that the DeWynter sisters made of him, despite the fact that they held him hostage as a human pony for Lord knows how long until the Boss rescued him.
- Chuck Cunningham Syndrome: Disappears from the game after the end of Act 2. Appears briefly in the bad/serious ending, though he doesn't have any dialogue. Even before then, after Viola joins the Saints, Zimos plays almost no part, since his purpose was to give the Saints an in against Morningstar, and that's resolved.
- Dirty Old Man: He's Steelport's oldest pimp. The sign outside his crib says that he's been in business since 1975. The game allegedly takes place in the mid-2010s (circa 2014 or so).
- Even Evil Has Standards: Several of his missions involve rescuing prostitutes from the Morning Star... to keep them in that business, but provide them with better working conditions.
- When he shows up in IV's Enter The Dominatrix DLC, The Boss is currently undercover at a BDSM club and is unknowingly sent to pleasure Zimos, Zimos is disgusted at the idea (likening it to fucking a cousin) and just lies to the person in charge that you did the deed.
- I Ate WHAT?!: His reaction upon finding out that Paul has a brain.Zimos: Hold on. This thing has a brain? What exactly have I been drinking all of these years?
Pierce: I'm contractually prevented from divulging the secret ingredients in Saints Flow.
- Older Than They Look: Zimos is Steelport's oldest pimp and has been in business since 1975. Saints Row: The Third takes place in the mid-2010s, so Zimos would have to be at least in his seventies, but doesn't look much older than his late forties.
- Pet the Dog: During the raid on Morning Star's BDSM club, he'll tell the Boss to free the girls trapped in the cages (which the player can do or not) and gets upset if the Boss shoots them once they are free. See also Benevolent Boss above.
- Pimp Duds: Including a gold walking cane shaped like the top half of a mic stand, with the microphone grip functioning as his mechanical larynx.
- Naked on Arrival: Naked enough. You first encounter him as a prisoner in a BDSM room called "the Pony Show" with him wearing a gimp harness and bridle.
- Nice Hat: Boss can get one just like it...if the player is willing to drop a few dollars on a DLC pack, that is.
- Non-Indicative Name: Zimos does not in fact drive a Zimos. If you call him as a homie, he will arrive in a Churchill (which, to be fair, is a much more suitable car for a pimp).
- Smoking Is Cool: To the extent that when it destroyed his voice, he simply had autotune installed in his mic-shaped pimp cane.
- Sunglasses at Night: Is never seen without his sunglasses.
- What Happened to the Mouse?: In IV, the President isn't sure what happened to him. He most likely was killed when Earth blew up. He shows up in Enter the Dominatrix and becomes a homie afterwards, but considering the bizarre nature of the DLC, it's hard to say if that means he's alive in a simulation somewhere in the canon storyline.
- What the Hell, Hero?: He'll call the Boss out for shooting the girls they free during the raid on a Morning Star sex slave ring, even if it was an accident.
- Woman Scorned: The reason he found himself in a ponyshow is because he slept with one of the DeWynter sisters, but that wasn't even the problem. The problem was that he didn't know which one it was, and still doesn't.
See Morning Star
See The Deckers
- Adam Westing: He's Keith David playing a fictional version of himself.
- All Men Are Perverts: He can be seen reading a girly magazine (With a topless Shaundi on the cover no less!) at several times while chilling out on the Saint's spaceship. However, he's the only character that cannot be romanced, claiming that he'd rather keep the relationship professional.
- As Himself: Which is interesting, since he already gave his voice to another in-game character: Julius Little.
- Badass Baritone: A given, as he is one of the go-to voices for such an archetype in Hollywood.
- Badass Cape: As part of his superpowered outfit.
- Berserk Button: Greatly annoyed whenever people mention how much he looks or sounds like Julius, claiming he bears only a passing similarity at best (he gets really pissed about it when talking to Veteran Child, who was actually referring to someone else). The simulated Julius even agrees with him.Julius: Keith David, huh? Y'know, people tell me that I remind them of you.
Keith: People tell me the same thing about you.
Julius: ...I don't see it.
Keith: Me neither!
- Brainwashed and Crazy: In his personal simulation in "He Lives."
- Dude, Where's My Respect?: Despite most of the Saints fawning over him, his idle comments (and a couple of moments during cutscenes) indicate that the Boss tends to dismiss his opinions.
- Happily Married: He's the only one who flat out rejects the Boss's attempt at romancing them, and this is the reason.
- HeelFace Revolving Door: Sells the Boss out to Zinyak because he claimed he could restore the Earth, being the new president was just an extra. He ultimately can't go through with it when he sees the boss receiving a No-Holds-Barred Beatdown from Zin soldiers and shoots them, earning back the Boss' trust.
- If You Die, I Call Your Stuff: As far as he's concerned, it doesn't matter that the Earth is destroyed. If the Boss dies, he still becomes President, dammit. Which might be foreshadowing how Zinyak managed to tempt him into making a FaceHeel Turn.
- Ink-Suit Actor: Natch.
- Not So Different: He insists that he is nothing like Julius several times. Ultimately, he turns out to be exactly like Julius... though he manages to come to his senses before it's too late.
- Self-Serving Memory: In his first audio log, he recalls that he had never thought of going into politics before the Boss called him up and offered him the VP spot. At least one version of the Boss remembers it differently, claiming that it was Keith who called him and asked for the job.
- This Is Unforgivable!: Claims that he will never forgive Zinyak for destroying the Earth... because he was 12 hours into Dead Island and now he'll never be able to finish.
- Well-Intentioned Extremist: He makes a deal with Zinyak to revive all the people killed on Earth when it was destroyed. The only problem? He has to betray the Saints and kill the Boss for it to happen... luckily, he quickly comes to his senses and saves the Boss from an ambush he led him into.
- What Happened to the Mouse?: We don't see him again after you free him from his simulation and he is not with the others during the final battle.
- Action Girl: A rare military-trained badass in the Saints Row canon. She's often exasperated at the Boss' total lack of strategy and tactics.
- Being Personal Isn't Professional: Her reasoning for being uptight and uncaring is the feeling she has to put her personal feelings aside to complete the mission. In truth, she cares deeply, but is afraid to show it lest it puts others at risk.
- Bodyguard Babes: Some of her work back on Earth before it gets completely destroyed was this. Her loyalty mission also involves both her and the Boss guarding a VIP from assassins.
- Deadpan Snarker: Has no problem trading quips with the Boss over his lack of subtlety. As well as Pierce for his incessant whining.
- Death by Adaptation: Her name can be found on the memorial wall in Agents of Mayhem.
- Hidden Depths: Specifically, she dismisses the notion that one can watch "too many action movies".
- Masculine Girl, Feminine Boy: The masculine girl o Matt's feminine boy.
- Military Brat: She mentions that the main reason she joined the military was because of her father, who instilled a strong sense of patriotism in her from a young age. Boss just thinks she saw way too many action movies as a kid, which she dismisses.
- My Greatest Failure: The simulation she is rescued from exploits her fear of failure.
- Nice Girl: About on par with Fun!Shaundi, she is a genuinely caring person, if standoffish and feeling a lack of respect.
- Official Couple: After much ship teasing (mostly one-sided on Matt's part), Saints Row: Gat out of Hell confirms that Asha and Matt are an item by Shaundi saying "I can't believe Asha sleeps with you."
- Random Smoking Scene: Happens when the Boss rescues her from her personal nightmare simulation. This being Saints Row, it gets lampshaded just like everything else:Boss: (offering her a cigarette) Do you smoke?
Asha: I do now.
- Teeth-Clenched Teamwork: She has this relationship with the Saints until they earn her respect. Even after that, she and Pierce clearly have it out for each other.
- What the Hell, Hero?: She gives one to the Boss during her loyalty mission if they kill an Innocent Bystander after falsely perceiving him as a threat. Whoops."Way to go, you just killed the nicest man in town, you murderer!"
- Badass Decay: An in-universe example. Once upon a time, he was another planet's equivalent of The Boss: A champion among warriors who matched Zinyak in all of his challenges. He was even known by a similar name: "The King". Now he's a floating ball that can't do anything but snark and hit on Shaundi (both of them!).
- Brain Uploading: What he did to save himself.
- Brutal Honesty: He has his moments of this... and they are usually pretty funny.
- Chivalrous Pervert: He's always willing to help you out, but he's equally obsessed with sex, despite (or because of) his lack of a body. Being trapped in the simulation for countless years with no sexual companionship and no way of taking care of things himself might have something to do with it as well.
- Cluster F-Bomb: When uploading his consciousness into a CID unit, he suddenly starts shouting a long streak of "FUKFUKFUKFUKFUKFUK". Apparently, it's part of the process.Boss: Must be the sweary part of the process...
- Deadpan Snarker: Constantly, especially during his rifts if you make mistakes.
- Do You Want to Copulate?: He is extremely blunt about his desire for romance, and extremely persistent.
- Expy: Of 343 Guilty Spark and Wheatley.
- Go Mad from the Isolation: He's spent a long, long time in the simulation.
- Jerkass: He's not very friendly.
- Joke Character: He can be called up at any time just like the rest of your homies, but he cannot fight at all.
- Meaningful Name: Just like a certain Spanish noble, he was apparently a king who was also the greatest champion of his people, until Zinyak disposed of him.
- No Social Skills: He is a robot, after all.
- Only in It for the Money: He gladly helps the Boss and the rest of the Saints, but only if they do him favors or give him some sort of reward in return.
- Proud Warrior Race Guy: "The King" was the biggest badass on an entire planet of warriors.
- Robot Buddy: Because we've had everything else as a Saint.
- Robosexual: His new body is capable of sexual activity, as the romance cut scene shows. He also hooks up with Fun!Shaundi in one mission (both ditching the boss to complete the mission alone).
- Royals Who Actually Do Something: If he really is a king, then this trope definitely applies as he was vital to the Saints in bringing down Zinyak.
- Shout-Out: His name is one to the Final Fantasy series, as is made clear in his banter with Benjamin King.
- Token Non-Human: Also the Token Robot, since his organic body is long dead.
The famous author from the late 18th-early 19th century. Zinyak used his time travelling capabilities to travel back in time and abduct her to add to his collection of humans. She serves as the narrator of Saints Row IV, How the Saints Save Christmas, and Gat out of Hell after the Boss frees her from captivity.
- Brick Joke: Keith mentions that both the Boss and Zinyak are fans of Jane Austen's work. After Zinyak is defeated, the Boss discovers that Zinyak went back in time to kidnap Jane Austen, and she's revealed to be the narrator of Saints Row IV.
- Historical Beauty Update: Averted. Her in-game model is more or less a dead ringer for the portraits of her, and she's considerably less attractive than the other characters.
- Historical Domain Character: And both the Boss and Zinyak are huge fans of hers.
- Lemony Narrator: It is Jane Austen after all."It is a truth universally acknowledged, that every now and again a situation arises that defies explanation. And so it was with the ascension of the Third Street Saints."
- Naked on Arrival: When the Boss first finds her, she's naked inside of a pod like everyone else was.
- Narrator All Along: "And that, my friends, is how I first met the Saints".
- Outdated Outfit: Justified since she's dressed appropriately for her time period, and it's not like there was a change of clothes handy aside from the Zin spacesuits.