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Rival gangs who served as antagonists to the Third Street Saints in Saints Row 2
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The Brotherhood

https://static.tvtropes.org/pmwiki/pub/images/brotherhood_logo.png

A group of social outcasts who like tattoos, large trucks, and tribal mullets. They mostly operate down near the Stilwater docks and run guns as arms dealers. They take pride in their outlaw 1%er status and listen to heavy metal.

    In General 
  • Animal Motifs: The symbol for their gang is a tribal wolf that reflects the gang quite well, both in terms of their ruthless tactics and their sense of unity compared to the other two gangs.
  • Drop the Hammer: Many of their members carry around sledgehammers as a melee weapon.
  • Dumb Muscle: Most of the rank and file, as a reflection of their turf, aren't going to be able to learn the subtle nuances of fraud or the drug trade, so they stick to weapons deals and protection rackets to bring up their money.
  • Homage: Their gang colors and uniforms are similar to the eponymous gang of The Warriors.
  • Hummer Dinger: The Brotherhood use big, tough-looking trucks as their vehicles of choice, and they get progressively larger as you get higher Notoriety with them. Their largest truck is a huge Ford F650-Expy called the Compensator.
  • Mighty Glacier: Their vehicle choices. In contrast to the Ronin, they're not likely to win racing competitions anytime soon, and they are't as flashy as the Sons of Samedi's classic lowriders, but they're massive and have plenty of stopping power behind them.
  • Red and Black and Evil All Over: Their gang colors. Higher ranking members also wear black biker vests and red leather or snakeskin pants, and are covered in large black tribal tattoos.
  • Tattooed Crook: They love getting inked almost as much as they love causing mayhem.
  • White Gang-Bangers: Most of their members are white with hints of native American fashion, as shown in their hairstyles.

    Maero 

Maero

Played By: Michael Dorn
Appearances: Saints Row 2 | Saints Row IV
The towering, tattooed head of the Brotherhood.
  • Ambiguously Brown: Judging by his name, his skin tone and his tribal tattoos, he is most likely of Maori descent.
  • Authority Equals Asskicking: Maero is a big boy, and he earns his spot on top.
  • Badass Boast: Actually gets the Boss to back down from a fight with one of these.
    Boss: Where's your crew?
    Maero: I don't need one.
    Boss: You sure about that? (puts a gun to Maero's temple) I could kill you right now.
    Maero: No. (stands up to reveal his full height) You couldn't.
    • Which foreshadows the fact that the Boss kills him exactly like that at the end of the Brotherhood storyline.
  • BFG: A minigun, to be specific.
  • Big Bad: During The Brotherhood missions.
  • Butt-Monkey:
    • Out of all the gang leaders in Saints Row 2, Maero is the one that the Boss opts to not just attack, but personally humiliate (scarring him with his favorite pastime, destroying his precious cars, harming and killing his best friends, among other things).
    • In Saints Row IV, if you have him and Keith David as homies at the same time, Keith will tell Maero that it's strange that the Boss has never talked about him. Maero assumes that the Boss must kill so many people that they barely give them any thought at all, but no, they have talked about every one of their vanquished enemies except Maero. Even Donnie got a mention before Maero did.
      Keith: Well, I've heard all about Phillipe Loren, William Sharp and his nephew, and that Mr. Sunshine fellow.
      Maero: You heard about that psychotic witch doctor before me?!
      Keith: Oh, and some mechanic named Donnie.
      Maero: Are you fucking kidding me?!
  • Bullying a Dragon: Offering 20% to a reformed gang and acting condescending about it would make sense if it was any other gang leader besides the Boss. Because Maero knows who the Boss and Gat are, as they were Julius' top killers who took down the former gangs who held Stilwater with an iron fist, he should know better that making an enemy out of them is ill-advised. This becomes worse if one or both of the current Stilwater gangs have been taken out before meeting Maero, since the Boss will have publicly proven that they're capable of taking on another gang and winning.
  • Even Evil Has Loved Ones: He loves his girlfriend Jessica, and is both heartbroken and enraged when she becomes a casualty in the war. He also cares for his friend Matt and gets pissed when the Boss cripples him trying to squeeze information out of him.
  • Even Evil Has Standards: Gets upset with Jessica when she makes an offensive remark about Carlos, although it's possible he just didn't like her insulting the guys he just invited over to negotiate with.
    • Likewise, despite needing a scrimshaw, Maero absolutely leaves his friend out of the loop, refusing to allow him to get mixed up with the violence and ruining Matt's fame.
  • Evil Sounds Deep: As can be expected, given who voices him.
  • Gatling Good: Maero uses a minigun in his bossfight.
  • Huge Guy, Tiny Girl: The obviously huge guy in the equation.
  • Large and in Charge: Maero towers over everyone he meets, and he's not afraid of using his size and strength to get his way. It's also telling that, in a gang that prefers huge, gas-guzzling SUVs, their leader drives a monster truck.
  • Made of Iron: During his boss battle, he can take several RPG rounds to the face and only lose a small amount of health. In fact, he has the highest amount of hit points out of all the characters in the game, something like 12,000 - even the Boss has less health if it's maxed out.
  • Neck Lift: He is really fond of doing this, whether it's to actually make a point or to simply intimidate someone. Just ask Donnie and Dane Vogel.
  • Never My Fault: His audio logs in the fourth game show that he accepts no responsibility whatsoever for starting the increasingly brutal Cycle of Revenge between the Saints and the Brotherhood, claiming that the terrible deal he offered the Boss was totally fair and that it was all the Boss's fault for being "too greedy".
  • Rasputinian Death: It takes two missions to kill him. First he and the Boss fight on foot, which will involve a lot of bullets or RPG rounds. Then there's a cutscene fight with the Boss which consists of him falling through six floors of cement warehouse, being stabbed with a tattoo needle in the neck, and punched a few times. Then you face him in a second boss fight in his monster truck, and after the truck is destroyed the cutscene shows that he's still alive so the boss finally finishes him off with a point-blank headshot after kicking him and pistol-whipping him a few times.
  • Scars Are Forever: After "Waste Not, Want Not", he has a large burn scar covering half of his face from Boss and Carlos putting radioactive waste in Matt's tattoo ink.
  • Small Name, Big Ego: He firmly believes that the Brotherhood is the strongest gang in Stilwater. He goes on believing it even after the Saints start tearing him a new one. Taken Up to Eleven if you've already defeated the Ronin and Samedi before him, where he only controls the poor southern districts of Stilwater while the Saints now control the other richer districts of the city.
  • Tattooed Crook: Numerous tattoos. This turns into a major plot point early in the Brotherhood storyline, after the Saints contaminate his ink with radioactive waste.
  • Too Dumb to Live: He makes three big mistakes when he goes to meet the Boss at the start of the Brotherhood storyline. First, he shows up unarmed (his shotgun is sitting on the bench next to him) and without any backup ("Where's your crew? I could kill you right now."), which left him at the mercy of the Boss, Badass Boast or not. Then when the trio escape the police, he leads them right back to his hideout and introduces them to his friends. Lastly (and this one really screwed him over), he lets both the Boss and Carlos walk away after they turn down his deal. His girlfriend actually asks if he wants them taken care of right then and there. His response? "No. They'll be dead soon enough."
    • He calls Cyrus Temple this in IV, claiming that not even a para-military N.G.O. Superpower like STAG could defeat the Saints - and that's coming from experience.
  • Villainous Friendship: According to Luz Avalos, Maero used to be friends with Los Carnales enforcer Victor Rodríguez, before the latter was killed. "It was a tattoo thing." IV reveals that he and Jessica were apparently also on good terms with DJ Veteran Child, despite him being a lieutenant in a rival gang.
  • Walking Shirtless Scene: The only time he wears a shirt is in the first Brotherhood mission where he attempts to negotiate with the Saints. Subverted in IV, where he keeps his shirt on the whole time.
  • Would You Like to Hear How They Died?: Brags about how Carlos "screamed like a bitch when we trussed him up" while fighting the Boss.
  • Your Size May Vary: He was freaking huge in 2, but his appearance in IV has him no taller than an average NPC.

    Matt 

Matt

Played By: Anthony Pulcini
Appearances: Saints Row 2
Vocalist for the Feed Dogs and good friend and tattoo artist of Maero.
  • Anti-Villain: He is Maero's best friend and a scrimshaw for the Brotherhood. That is it. He even helps keep Maero's temper in check on a regular basis.
  • Butt-Monkey: Maero and Jessica finds his musical career going nowhere, a lot of people talk about the Feed Dogs being trash and even the newspaper about the Boss ruining their concert takes a jab at them.
  • Nepotism: Only in the gang because his best friend, Maero, gave him a job as a tattoo artist. He even tells the Boss that Maero deliberately keeps him out of the loop so that he would not get mixed up in the violence. A strange case, though, as he is an excellent scrimshaw and the Brotherhood certainly has use for that skill-set.
  • Non-Action Guy: He is just a scrimshaw. The only time he tries to fight ends up getting him killed with a brick to the head.
  • One Steve Limit: With Matt Miller. Lampshaded in SR4 where Maero talks about his Matt to Matt Miller... and how he ended up with his arm burnt to a crisp. Miller meekly admits that he knew the story was not going to end well.
  • The Rock Star: Is the lead guitarist for a local band, the Feed Dogs.
  • Running Gag: A few cutscenes and bystanders comments are about how his group sucks. Hell, you can even put a "The Feed Dogs SUCK!" logo on your clothing.
  • There Is No Kill Like Overkill: The Boss smashes Matt's corpse with a brick.
  • Tattooed Crook: And a tattoo artist.
  • Token Good Teammate: He is not even a criminal, he is just friend with one and don't even take part in his activities. He is a collateral in the feud.
  • Villainous Valour: He saves Maero from being killed by the Boss at the cost of his own life, likely knowing full well that he did not have any hope of matching the person who just wiped out an entire building full of mooks not five minutes beforehand.
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    Jessica 

Jessica Parish

Played By: Jaime Pressly
Appearances: Saints Row 2
Maero's snippy girlfriend.
  • Asshole Victim: Big time.
  • Bitch in Sheep's Clothing: As the girlfriend of Maero, this goes without saying, but she REALLY shows a sadistic streak when she has Carlos dragged to his death by a Brotherhood van.
  • Call-Back: Her death "by gangbangers" gets referenced by STAG leader Cyrus Temple in The Third as part of the reason that the unit was started in the first place. Although he blatantly leaves out the part where her and Maero were in a gang themselves, downgrading Maero to simply being a tough guy who drives monster trucks and her as an innocent caught in the crossfire.
  • Dark Chick: She is mostly the money of the group and isn't a threat by herself.
  • Evil Redhead: Her hair colour is just about red enough to qualify.
  • Faux Affably Evil: She is pretty nice to the Boss when she first meets them. Right after the Boss' failed meeting with Maero, however, she insists on having the Saints assassinated. It's not until Maero ends up getting scarred that she decides to take matters into her own hands.
  • Huge Guy, Tiny Girl: Especially when compared to Maero.
  • Idiot Ball: She's able to kidnap a lieutenant of the Saints and have them tortured to the point of needing a Mercy Kill, but she doesn't realize how much this pisses off the Boss, since she felt secure enough to go to a bank with none of the gang guarding her. Which ends up with her death.
  • It's Personal: Basically how she takes the Boss contaminating Maero's tattoo ink and disfiguring him. Mess with her man, she messes with the Boss' man... or well, rather the closest thing to it, being the wannabe gang-banger the Boss has a soft spot for.
  • Kick the Morality Pet: Has Carlos dragged through the streets to drive the Boss insane with grief. It doesn't end well for her...
  • Missing White Woman Syndrome: How she is treated by Cyrus in Saints Row: The Third. He leaves out the fact that she had brutally killed Carlos and had a role in the gang, instead making her appear as a rich girl who ran off with a gangbanger and was caught up in the violence of the Saints.
  • Politically Incorrect Villain: Downplayed. She doesn't actually express or show any racism in the game, but her introduction cutscene has her remark that Carlos (who is Hispanic) looks like her old housekeeper. Almost everyone in the room, including Maero, is put off by this comment.
  • One of the Boys: Or so she tries.
  • Rich Bitch: It is implied she was one of these before running off with Maero.
  • Stuffed in the Fridge: You put her in the metaphorical fridge. Although the Boss had personal reason to deal with Jessica too, it was mostly to hurt Maero.
    The Boss: Y'know, up until this point, we've been toying with Maero... kill his bitch here, steal his money there.
  • Squashed Flat: Ends up being crushed to death by Maero's Atlasbreaker while stuck in the trunk of her car.
  • White Gang-Bangers: Though she isn't that involved with gang activity, it is implied that she finances the gang and plots some of the decisions for Maero. This would explain how she managed to do ahead with having Carlos killed and her financing the shipping of Maero's weapons.

The Ronin

https://static.tvtropes.org/pmwiki/pub/images/ronin_logo.png

A Bosozoku group of new age samurai who are implied to be backed by the Yakuza. They control most of northern Stilwater with casinos and other high value businesses, operating out of the metropolitan areas and suburbs. They like to drive fast cars and also use motorcycles to get around the city.

    In General 
  • Color-Coded for Your Convenience: The more powerful members wear black jackets with an eastern dragon design going throught hem, while the normal grunts wear plain yellow jackets.
  • Badass Biker: Many of their members drive powerful motorcycles.
  • Dragons Up the Yin Yang: Their logo is a stylized Eastern dragon surrounded by clouds, which appears on the clothing they wear and even on their motorcycles.
  • Fragile Speedster: Their gang vehicles are some of the fastest in the game, but cannot take the same amount of damage as the vehicles used by the other gangs.
  • Katanas Are Just Better: Their melee weapon of choice. Jyunichi even carries two around with him.
  • Non-Indicative Name: Traditionally, a ronin is a samurai without a master. Some Enemy Chatter lampshades this, asking why they're called that when they do have a leader.
  • Samurai: A lot of their image is based off this.
  • Yakuza: It's heavily implied that the Ronin in Stilwater are just a branch of a much larger group based out of Japan suggested to be, or at least are supported by, the Yakuza. Early concept art even refers to them as "Yakuza soldiers".
  • White Gang-Bangers: Although they are a Japanese gang, most of their rank-and-file soldiers are white Americans recruited locally or former members of the Westside Rollerz. The lieutenants on the other hand are usually Japanese.

    Kazuo 

Kazuo Akuji

Played By: Steve Blum
Appearances: Saints Row 2
Shogo's famed, very disappointed Yakuza father. Physically speaking, he is more badass than his son, but street-wise, he is actually worse.


  • Abusive Parents: Frequently tells Shogo right to his face that he fills him with shame. After Jyunichi is killed, Kazuo tells Shogo that he laments Jyunichi's death just as much as he does the fact that it leaves him alone with Shogo.
  • Arrogant Kung-Fu Guy
  • Badass Boast: Gives one while impaled on a katana just seconds before dying in a boat explosion.
    Akuji: "When I escape, the WORLD WILL NOT BE BIG ENOUGH FOR YOU TO HIDE IN!"
  • Badass Grandpa: It may not seem apparent at first, but he is probably the most dangerous of all the rival gang leaders. For example, he beats the Boss in a sword duel (something Jyunichi could not even do while accompanied by a team of mooks) and forces the Boss to take him out Indiana Jones-style. If Boss hadn't brought their gun with them, they would have ended up the one impaled on a burning boat.note  Also, it should be noted that this is the first time the Boss is bested by an enemy in direct combat (Even Maero and the General go down without posing a real threat to the Boss' life, and they had a ton of their gang members backing them up!) and forced to rely on Why Don't You Just Shoot Him? to defeat their foe.
  • Big Bad: During the Ronin missions: Even though Shogo led the American branch of the Ronin, Kazuo was the true leader behind it and demoted Shogo after several failures.
  • Greater-Scope Villain: The Ronin are implied to be the buyers that Julius mentioned at the end of the Rollerz storyline, this has yet to be expanded on.
  • Bilingual Bonus: Although non-Japanese speakers do not know what he said to Dane Vogel, it must have been rude.
    • Bilingual Backfire: Vogel's response indicates that he understands Japanese and knew exactly what Kazuo said.
  • Control Freak: Doesn't seem to take it well whenever he isn't fully in charge: a single disruption in the Ronin's American operations is enough to make him to drop everything and fly to America to personally take the reins away from Shogo, and he immediately severs the gang's ties with Ultor purely because Dane Vogel wouldn't kowtow to him unquestioningly.
  • The Dreaded: The stuff he does in Japan is enough to have Johnny Gat put off by it.
  • Evil Sounds Deep: When your voiced by the same actor as Wolverine, Spike Spiegel and Amon, this is a given.
  • Fish out of Water:
    • Whilst Kazuo is a ruthless Japanese Yakuza Oyabun; he has no idea how American gangs are run, leading to many mistakes and, through them, the ultimate downfall of the Ronin and his defeat. Because he's used to a strict honor system in Japan, it never crosses his mind that the Boss would just whip out a gun and shoot him at the end of their sword duel.
    • Kazuo is so used to getting his way, he never thought the other side would take their revenge on him. It never occurs to him that when he severs the Ronin's ties with Vogel and Ultor, Vogel would betray his lieutenants to the Saints.
  • Hoist by His Own Petard: Challenges the Boss to a sword duel, beats them...then gets shot, then stabbed with his own sword.
  • Honor Before Reason: Although he is more mature and intimidating than Pretty Boy Shogo, he is also more condescending towards Dane Vogel: he scoffs at his request to rein in the Ronin after they shot up a hospital trying to kill Johnny Gat, and essentially cuts off all ties between the Ronin and Ultor because Vogel was not subservient to him. This bites him in the ass HARD because, A) Ultor pretty much controls the Stilwater Police Department, meaning the Ronin missed a chance for legal protection and B) Vogel turns right around on Akuji immediately after the meeting, ratting out one of their largest bases of operations to the Saints. This also gets him Hoist by His Own Petard in the final mission when he did not think about the Boss being a Combat Pragmatist, and shooting him before impaling him on his own sword.
  • Informed Ability: Despite being talked up as a feared Yakuza boss, he proves to be even worse at leading the Ronin than Shogo, thanks to his stubborn traditionalism and complete lack of experience when dealing with Western gangs.
  • Jerkass: Oh yes. He's a much bigger asshole than his son, who ironically understands American gang life better than him.
  • Katanas Are Just Better: And he knows how to use it. Unfortunately for him, he puts a bit too much stock in it and doesn't consider that the Boss might just decide to shoot him.
  • Knight of Cerebus: Subverted. He is played up to be a major threat to the Saints, as an infamous yakuza coming to take control of the Ronin from his laid-back and incompetent son. Instead he ends up being even worse than his son and ruins most of the gang's operations.
  • The Man Behind the Man: Much more feared and competent than his son.
  • Master Swordsman: He can best the Boss in a swordfight, given the Boss is a killing machine no matter the handicap that's impressive.
  • Noodle Incident: The things Kazuo did in Japan even had Johnny Gat disturbed.
  • Never Found the Body: He was left impaled on a flaming ship.
  • Never My Fault: Big time after arriving in Stillwater. Whilst his initial criticism of Shogo is justified, Akuji undoes all the good Shogo did for the gang (such as his deal with Ultor guaranteeing police immunity)and screws up every major decision, leading to the Ronin being routed from the city.
  • Not So Different: See Honor Before Reason.
  • Outliving One's Offspring: Shogo dies before he does.
  • Pointy-Haired Boss: Not only a huge Jerkass, but also a useless leader too.
  • Small Name, Big Ego: Despite all his condescension about his son's leadership skills, he manages to totally screw up every decision he makes regarding not only his son, but also dealing with Ultor and the Saints.
  • Strategy Versus Tactics: He embodies the tactics to Shogo's strategy, being far more decisive and ruthless than his son. His inability to recognize how different things are in America however means that his decisions are very short sighted, with no thought spared over the long term consequences of his actions.
  • Too Dumb to Live: The only reason he outlived his son was because he was tougher, and he didn't see the Saints as enough of a threat to openly confront until the end, at which point the Boss promptly disposes of him. He is a stubborn traditionalist, to the point that he doesn't even consider listening to his son, who, despite being a prat himself, still has more experience dealing with Western gangs. His idiocy culminates when he cuts ties with Ultor, one of the only advantages the Ronin had over the Saints, and not long after the Ronin are completely kicked out of the city.
  • We Will Meet Again: He threatens as much in the final confrontation, before the Boss detonates his entire boat with him impaled to it.
  • Yakuza: He's explicitly stated to be an Oyabun, and he looks and acts the part.
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    Shogo 

Shogo Akuji

Played By: Yuri Lowenthal
Appearances: Saints Row 2
A cocky punk who leads the Stilwater branch of the Ronin. Nowhere near as badass as he thinks he is.
  • And I Must Scream: In "Gat Out of Hell", Shakespeare punishes him for his attempted coup by writing a play where he re-enacts Shogo's death. The play is very, very popular, and so Shogo gets buried alive repeatedly for the rest of eternity.
  • Badass Biker: The Ronin mooks probably see him as one. In reality, he is just a spoiled punk who screws up fighting the Saints so bad, his father has to fly in from Japan just to try and clean up his mess.
  • Big Bad Wannabe: He wants to be a badass, kick-ass Yakuza. But he's just a cowardly punk with bad leadership qualities.
  • Bilingual Bonus: He only speaks Japanese in one scene briefly, but it is good Japanese. Helps that his voice actor is fluent in the language.
  • Buried Alive: Courtesy of Gat.
  • Combat Pragmatism: He is a coward who will have his men attack hospitals and funerals to kill his target.
  • Cowardly Boss: He shows up to Aisha's funeral, demands a fight... and spends it running like a wuss.
  • Dirty Coward: As soon as his attack on the Saints at Aisha's funeral starts going badly, he attempts to flee. And once he's caught he instantly begins grovelling to Gat, whom he'd been insulting before the fight.
  • Disc-One Final Boss: Of the Ronin arc.
  • Evil Is Petty: He sells out his best man to the Saints just because his father wished not to speak to him.
  • Freudian Excuse: He would have made a much more effective gang boss if he were not so desperate for his father's approval.
  • "Get Back Here!" Boss: When the Ronin start losing the fight with Boss and Gat, he tries to escape on his motorcycle. He does not get very far.
  • Hidden Depths: While Shogo is hopelessly inept at executing his schemes, do note that his schemes themselves are rather sensible. Cutscenes reveal that Shogo was the one who partnered up the Ronin with Ultor, giving the Ronin access to Ultor's lawyers and PR team in exchange of protecting Ultor's properties on the street. Also, while he really shouldn't have come after Gat and the Boss at Aisha's funeral—tactically speaking, he gets it right: Aisha's funeral is the one occasion when he could count on Gat and the Boss to show up in public, no matter how ugly it gets on the street.
    • Shogo has a much better understanding on how American gangs work in comparison to Japanese gangs. While true that he's portrayed as incompetent, it is also his inexperience talking (though considering his schemes, he's not that bad at it). Part of the Ronin's downfall is Shogo's desperation for his father's approval that he pretty much allows his father to undo and screw up American Ronin operations.
  • Inadequate Inheritor: To put it mildly. His only real accomplishment was making a deal with Ultor so he can spend his time drinking and having sex without worrying about the cash flow and the cops. His father keep hammering how ashamed he is to have such an offspring.
  • Jerkass: He is a petty, stupid, vindictive punk who has no idea how to effectively use the resources at his command.
  • Katanas Are Just Better: Though he only uses his in one scene.
  • Noodle Incident: He killed Mr. Wong's dog Sadie when he was younger, which further fueled the rivalry between Wong and the Ronin.
  • Non-Action Guy: Spends the whole game giving orders and living off the Ronin's success. When he gets captured by Boss and Gat and tries to fight them, he gets his ass kicked and then buried alive.
  • Puppet King: His father is the real one in charge, Shogo has almost no say in the matter and everyone in the gang stops listening to him when Kazuo is about to arrive.
  • Royal Brat: Spends his days living off the success of his father's gang, and when Jyunichi shows him up in front of his old man, he gives the Boss his location to kill him.
  • Screw This, I'm Outta Here!: Tries to pull one of these when his hit on Boss and Gat at Aisha's funeral goes south. The Boss manages to catch him before he can get away.
  • Strategy Versus Tactics: He represents the strategy to his father Kazuo's tactics, through understanding the difference between American gangs and those in Japan. By maintaining the Ronin's state side operations, and making a deal with Ultor to keep the police off their backs, Shogo put the gang in a very strong position before his father takes over. The execution however is to be desired and the Saints only need to attack their casino to have Ultor doubt his ability to keep his end of the bargain and his resentment toward Jyunichi means he doesn't use his top enforcer to carry over his strategies.
  • Too Dumb to Live: After sabotaging his own gang, he tries to personally carry out a hit against Gat and the Boss at Aisha's funeral. This makes Gat very unhappy. Gat's retribution and anger is very much Truth in Television, as funerals are one of the few times gangs don't ever pick fights; even going as far as to hire police protection to ensure appropriate mourning and grieving.
  • "Well Done, Son!" Guy: A large part of his issues stem from a need to have father's approval. Going as far as arranging Jyunichi's death, just because he was jealous that his father liked him better. One of the citizens will tell the Boss that Kazuo was more pissed off at this than Shogo being given a Texas funeral.
  • You Gotta Have Blue Hair: He has the tips of his hair dyed yellow, symbolizing his allegiance to the Ronin.

     Jyunichi 

Jyunichi

Played By: Brian Tee
Appearances: Saints Row 2 | Saints Row IV
The silent second-in-command to Shogo and chief enforcer. Compared to him, Jyunichi is competent, strong, and respectful.
  • Anti-Villain: He is honorable to a fault, even when dealing with an impudent boss like Shogo.
  • Bald of Evil: Shaven head, very bad.
  • The Big Guy: He is noticeably taller than the rest of the Ronin.
  • Bilingual Bonus: Most of his first appearances in the game contain him speaking in Japanese. He has to be reminded to speak English by Shogo, who gets annoyed by this happening.
  • The Dragon: For Shogo. It leads to his end when Kazuo starts treating him positively compared to Shogo.
  • Dual Wielding: Use two katanas.
  • Even Evil Has Standards:
    • He admits to Aisha that he doesn't take much pleasure in keeping her hostage and would have let her go had she not warned Johnny.
    • When he challenges someone to a sword fight, he will not allow his goons to shoot his enemies. This plays out in the cutscene where he duels Gat by him disarming a fellow Ronin who tried to just shoot him while he was down, and in the "Kanto Connection" mission, where, since you're designed not to use your guns on Jyunichi, none of the other Ronin supporting him ever think to just shoot you, either.
  • Flunky Boss: He has other Ronin assisting him in a swordfight with the Boss.
  • Hero Killer: By hospitalizing Gat and killing Aisha he becomes the biggest threat for the first half of the Ronin mission and accomplish way more than both Akujis.
  • Honor Before Reason: He disarms a Ronin mook by throwing one of his swords at them, for daring to try shooting Gat during their impromptu duel.
  • Hypercompetent Sidekick: The only reason Shogo was not deposed ages ago.
  • Katanas Are Just Better: And unlike most characters in the game, he wields two of them.
  • Let's Fight Like Gentlemen: With Gat and Boss.
  • Like a Son to Me: Kazuo holds him in much higher regard than Shogo. It's also why Shogo arranges Jyunichi's death.
  • Noble Top Enforcer: Way more noble than Shogo, who mocks the concept, and Kazuo, who is really just an old jerk.
  • Samurai: Has even some of the attitude.
  • Switch to English: He attempts to speak to Shogo in their native Japanese during the Ronin's introduction cutscene, but Shogo is quick to insist that he speak English as he is in America now. This is fortunate, as the game does not bother to offer subtitles for different languages and Jyunichi's dialogue was simply labeled "*speaks Japanese*" until he begins speaking in English as Shogo requested.
  • Undying Loyalty: Even when Shogo makes an ass out of himself. It is only after Kazuo arrives that he stops being respectful to Shogo.

The Sons of Samedi

https://static.tvtropes.org/pmwiki/pub/images/samedi_logo.png

A group mostly made up of college kids and narcotic dealers from the Caribbean. The Samedi make most of their business on the drug trade, with their own signature Loa Dust bringing in most of their profits. They make use of voodoo themes and have a high ranking member who can actually perform voodoo spells.

    In General 
  • Ax-Crazy: Hoo boy.
    SCREAM! SCREAM WHILE YOU STILL CAN!
  • Fantastic Drug: Their Loa Dust. All the game tells us is that it's a designer drug that one smakes that contains some high grade pot along with some other substances.
  • Green and Mean: Their gang colour.
  • Hollywood Voodoo: They milk this image for all its worth.
  • Improbably Cool Car: The gang use heavily-modified lowrider cars, convertibles and classic sedans and coupes suitable for drive-by shootings as their gang vehicles, with their main two being a Cadillac Coupe De Ville and a Lincoln Continental in all but name. While these cars are quite durable and allow for better drive by shootings, they tend to be very heavy and slow.
  • Interface Screw: Most of their missions involve raids on their drug labs, which leave a blurring effect on the screen for a short time. The mission "Bad Trip" even has this effect for the entire level since the Boss is heavily doped during the beginning.
  • Machete Mayhem: They seem to favor machetes as their main melee weapons.
  • Non-Indicative Name: But "Sons and Daughters of Samedi" doesn't have the same ring.
  • Nothing Personal: Despite Veteran Child kidnapping Shaundi, the Saints only fight the Sons of Samedi to corner the drug market. Unlike the Ronin and the Brotherhood, who each invoke personal stakes against them (by injuring Gat and killing, respectively, Aisha and Carlos), the Saints only really fight the Sons of Samedi to corner more of the market or to destroy their competition. Goes both way as the General never seek revenge for either Veteran Child or Sunshine and simply fights for business.
  • Room Full of Crazy: Most of their turf is covered in voodoo markings and symbols. The most creepy example is probably their slaughterhouse, because it also has a lot of dead animal carcasses hanging around.
  • Scary Black Man: The black members of the gang are this, but the Carribean females take the cake. Almost all of their quotes have some tone of violence to them.
  • Snakes Are Sinister: The gang's logo has two serpents entwined around each other. In addition, The General was originally going to wear a snake medallion as shown in his concept art. The medallion is actually an item the Boss can wear.
  • White Gang-Bangers: Only about half the gang is Caribbean. The other half is white stoner college students. Even a majority of the gang's black members are actually quite light-skinned.
  • The Yardies: They are an American take on the typical Caribbean street gangs, though the rank and file are college-age street kids who are simply duped and doped into the Hollywood Voodoo schtick.

     The General 

The General

Played By: Greg Eagles
Appearances: Saints Row 2
The ruthless, oddly-calm head of the Sons.
  • Bad Boss: Mutilation for failure is his policy.
  • Badass in a Nice Suit: A slick, white suit.
  • Bald of Evil: Big time. He leads the Sons with an iron fist and is willing to cut his friend's ear off because he failed him.
  • Being Personal Isn't Professional: He might lead a gang made of stoned students and psychos, but he is the only gang leader who has no personal animosity and keeps it professional when dealing with the Saints. He is even way more polite towards Veteran Child than you'd expect.
  • Big Bad: During the Sons of Samedi missions.
  • Cool Car: He seems to have very good taste in cars, seeing as how he hardly ever bothers to leave his pimped out limo and uses a powerful armored car during his boss fight.
  • Cowardly Boss: Never has the guts to fight you face to face. And spends his final boss fight hunkered in his limo. And then when the limo blows up, he runs into the mall to face the Boss in a machine gun-mounted truck.
  • Disproportionate Retribution: If you steal from him, you'll lose a hand. You fail him, you'll lose an ear. And if you really mess up, you'll get burned alive.
  • Evil Sounds Deep: A deep tone of voice that sounds threatening even before he suggests cutting off hands.
  • Faux Affably Evil: Maintains a calm, professional façade. But do not be fooled, he is a ruthless whackjob.
  • Good Smoking, Evil Smoking: Enjoys a good cigar.
  • Man in White: His white suit does a lot to distinguish him from his more casually dressed underlings.
  • Non-Action Big Bad: Despite being the head of one of the most violent and malicious gangs ever to invade Stilwater, all he seems to do is ride around in his limo all day, giving orders to his underlings. In fact, the player never actually fights him directly and his boss battle simply consists of chasing him down while his gang attacks you. However, you do fight him when he flees into the mall and into his machine gun-mounted truck
  • No Name Given: Only known as The General.
  • Only Sane Man: He's the only gang boss to not make stupid decisions when dealing with the Saints, he only looses because the Saints are just plain better than the Sons of Samedi.
  • Scary Black Man: Second only to Mr. Sunshine in the scary department.
  • Slouch of Villainy: Likes to conduct his business while casually reclining in the back of his limo.
  • Wall of Weapons: As a testament to how dangerous he is, the walls of his limousine are lined with guns and machetes, including two very prominent assault rifles mounted behind him.
  • Why Don't You Just Shoot Him?: After seeing the Boss as a dangerous clown he opts to shoot them in his limo no less, the Boss however is pretty hard to kill even unarmed and high as a kite.
  • Wicked Cultured: Sharply dressed, smokes fine cigar and knowledgeable of voodoo.
  • You Have Failed Me: And for that you will lose an ear, hand, or be burned alive.

     Mr. Sunshine 

Mr. Sunshine

Played By: Phil La Marr
Appearances: Saints Row 2
The General's mysterious right-hand man and enforcer with unexplained voodoo powers.

    Veteran Child 

DJ Veteran Child

One of Shaundi's many exes, a Sons of Samedi lieutenant, and the DJ of 89.0 Generation X.
  • All Girls Want Bad Boys: Most of the people who call into his radio station seem to be teenage girls with a crush on him.
  • Amicable Exes: Probably the sole exception of all of Shaundi's many exes. While all her other known ex-boyfriends are happy to hang out with her and help her with anything she needs, Veteran Child is still very bitter about the breakup and will sometimes go on a rant about the fickle nature of women on air, even dedicating the song "Hate" by the Plain White T's specifically to Shaundi.
  • Anti-Villain: He's just a dumbass, drug-addicted DJ whose Loa Dust addiction got him in too deep.
  • Back from the Dead: In IV, Zinyak recreates him from Shaundi's memories to torment her after The Boss breaks her out of her first Ironic Hell. He manages to make it into Virtual Steelport, where his attempts to start a legion of fans to take over goes about as well as you would expect. Defeating him allows him to be reprogrammed into a homie.
  • Berserk Button: While usually scared of his employers, when Mr. Sunshine tells him to know his place in the gang, he actually gives him a Death Glare.
    Veteran Child: My place?
  • Black Sheep: Of Shaundi's exes, see Amicable Exes above for more detail.
  • Boss Arena Idiocy: During his mission, he takes Shaundi hostage as a human shield. The only way to get him to let go of her is by hitting him with a flashbang. He fights the Boss in a club filled with bright lights and a large supply of this exact type of grenade scattered throughout the area.
  • Bullying a Dragon: He keeps telling off Mr. Sunshine, apparently unaware what a golden eyed gang enforcer can do, until the witch doctor grabs him by the throat and The General considers setting Veteran Child on fire for his failures.
  • Butt-Monkey:
    • No one in the Sons of Samedi bar The General think highly of him. In fact, members within the gang actually thank you for killing him rather than mourn his defeat.
    • The simulated version of him in IV, big time. A majority of his homie conversations include him being made fun of.
  • Cool Shades: He wishes.
  • Dirty Coward: VC is a wuss through and through, only infiltrating the Saints' hideout when the physically weakest of its members is all alone, then using her as a human shield when someone who could beat the tar out of him shows up.
  • Even Evil Has Standards:
    Female Caller:: I wanna hear "Face Down" by The Red Jumpsuit Apparatus! It's sooooo romantic!
    Veteran Child:' That's just kinda fucked up.
  • Evil Counterpart: To Shaundi in 2. Both are stoners who are involved in drug distribution, really get around, are well-known outside of their respective gang (Shaundi for getting around, and VC for being the DJ of a radio station), have dreaded haircuts, are the brains of their groups, and are the weakest members of their gang.
  • The Face: Well, the General isn't exactly a people person, and no one will let Mr. Sunshine anywhere near the Campus without calling the cops. So he handles the distribution.
  • Fan Hater: He utterly despises the Feed Dogs.
  • Flunky Boss: He isn't much of a fighter, so he has goons assisting him.
  • He-Man Woman Hater: He often goes on tirades against "evil women" on air, and how to him, they're all "tatty bitches".
  • Hypocrite:
    • While playing "Face Down" by The Red Jumpsuit Apparatus on Gen X, he will sometimes comment that he hopes that the abusive Bastard Boyfriend in the song "gets what's coming to him". He really isn't one to talk, since he later kidnaps his ex-girlfriend and uses her as a hostage to save his own sorry ass.
    • Despite his hatred for the Feed Dogs, in his homie conversation with CID, he asks CID to play Feed Dogs music. CID calls him out for this and refuses to play music for him.
  • Insistent Terminology: Despite being a very popular DJ to not be classified as being a Small Name, Big Ego, he insists that he is "triple platinum".
  • Large Ham: Considering he's played by Neil Patrick Harris, this is a given. Just listen to him scream his name on air.
  • Me's a Crowd: He does this twice in the fourth game. First during Shaundi's second Ironic Hell, and then during the finale of his boss battle in Virtual Steelport.
  • Minion with an F in Evil: He's just a dumb DJ in some deep shit with real criminals.
  • New-Age Retro Hippie: Who somehow runs with a gang of crazy murderers. Lampshaded in his homie conversation with Asha in IV.
  • Nice Hat: Never seen without his rainbow Rasta hat.
  • No Name Given: Only known by his DJ name.
  • Smug Snake: He's in way over his head with both the Samedi and the Saints, and it shows.
  • The Stoner: High most of the time.
  • Too Dumb to Live: After the destruction of the Loa Dust farm, he is ordered by The General to kill Shaundi, the Saints' weakest lieutenant, after he admits he told her about the farm. Rather than quickly finish her off when she's alone, he kidnaps her and attempts to lure The Boss into an obvious trap that doesn't work. When The Boss does find him, he's out in the open with her as a human shield, surrounded by numerous flashbangs in a nightclub of all places.
  • Trash Talk: One of his defining character traits.
  • Villainous Breakdown: He has one when he realizes that the Boss survived his trap, and that they are coming to kill him.
  • White Gang-Bangers: He contrasts a lot with the other lieutenants.
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