This page lists the characters of the Sacred videogame.
An angelic warrior, descendant from the mystical angels from the era of the Wars of the Gods. Trained in the graceful fighting style of the Sisters of the Sword in the Ice Creek Pass monastery, she uses heavenly magic to weaken their opponents before they strike them down.
She starts the campaign on the Abbacy of the Seraphim in Bellevue, where she fights off a band of slave catchers leaded by the Inquisitor Occultarmis before joining the king Aarnum X's army in the Bellevue garrison.
- Action Girl: The most iconic in the game, so much that you can see her in every poster wielding her sword.
- Amazon Brigade: Seraphim are canonically girls only.
- Battle Boomerang: Can throw her sword (or any current weapon) and make it hit the opponent and return to her hands.
- BFG: Her most powerful attack, she can summon a heavy Boom Stick that fires giant light orbs (or small Frickin' Laser Beams, depending on whether you're playing Sacred or Sacred 2). If it is not enough to qualify, the technique is actually called Bee Eff Gee.
- Black and White Morality: Her frequently grandiloquent lines suggest she has a bit of this view, though those may be simply her order's mottos.
- Bolt of Divine Retribution: Her celestial powers allow her summon lightning from the heavens.
- Chainmail Bikini: Her default attire. Contrary to most examples, however, it seems to be just an underwear/training uniform, as any armor you equip the character with will cover her body completely.
- Church Militant: Seraphim are the angels of the Ancarian church.
- Excessive Evil Eyeshadow: A heroic example. It seems to be a common trait to the Seraphim, along with her blank eyes.
- Full-Contact Magic: In one of her techniques, Energy Bolts, she summons energy gauntlets and throws lightning shots through stylized boxing combos with her hands.
- Good Hurts Evil: Her flash magic inflicts damage on undead creatures.
- Good Is Not Soft: She embodies light and good, but definitely not piety. Aside from her self-righteous glee when fighting evil, one of her techniques involves mind control, which is typically not a technique associated with good guys.
- Holy Hand Grenade: Duh.
- Human Aliens: An encounter with an insane seraphim reveals they're actually self-replicating alien combat cyborgs left over from a failed Alien Invasion.
- Kick Chick: Her unarmed attacks often involve kicks. She even has a specialised kick technique.
- Kung-Fu Wizard/Magic Knight: Is proficient both in hand-to-hand fighting and heavenly magic, not to mention her sword skill.
- Lady of War: The Seraphim are commonly described as graceful fighters. And they are, trust us.
- Light 'em Up: Her specialty. Her Irriation technique utilizes light in its simplest forms, as it simply emits a wave of light which blinds her enemies.
- Light Is Good: Oh yes.
- Magitek: Her armor and weapons are usually futuristic in design and approach, including her wings, which are actually cyber-wings to say something, but they clearly work with magic energy.
- Monochromatic Eyes: Seraphim have blank white eyes, complete with black eye shadows. This remains inconsistent in the official artworks, however, as some posters portray her with normal eyes, while others (and the game proper) show her with blank eyes as a permanent feature.
- Our Angels Are Different: A holy order formed by angelic girls who wear revelating suits and kick ass in plenty.
- The Paladin: Even if Seraphim are described in-story as somewhat whimsical and fickle towards what they consider their true duty, they are solidly in the side of good and will slay evil wherever it is.
- Pillar of Light: One of her techniques summons a pillar of light from the sky which stays in its place and burns the enemies it touchs.
- Power Gives You Wings: Has a specific armor piece that resembles wings, although it doesn't allow her to fly.
- She-Fu: Her fighting style, described in-universe as famously gracile, is very acrobatic; even her most basic combos feature a lot of jumping and spinning around.
- Spin Attack: Her whirlwind hit attack.
- Stripperiffic: Her default attire is essentially a bikini. Averted in the possible armors she can wear, though.
- Throwing Your Sword Always Works: Has an ability in which she throws her weapon towards her opponents and it returns to her hands in a boomerang-like motion.
- Weapon of Choice: Mainly styilized, curved sabers.
A human gladiator. Tough and strong, his preferred style of fighting is close quarters combat, although he excells with all weapons.
He was betrayed by his master after his last fight in the Bellevue coliseum. Recruited by the spy Rocheford, the Gladiator joined the King Aarnum X's army to begin a new life.
- Badass Baritone: Has a deep voice.
- Badass Normal: Is just a regular human with no powers, but his battle experience and physical skills make him a tough warrior even when confronting monsters and magical enemies.
- Battlecry: Screams loudly before attacking, and has a ability with this name.
- The Big Guy: The physically heaviest of all the main heroes (except perhaps the Dwarf, with all the equipment he carries) and an expert in weapons which slice and crush.
- Blood Knight: He really loves to fight, stating that he would die in a battlefield before than in a bed.
- Boisterous Bruiser: His non-combat lines and log entries reveal a cynic yet good-natured personality, although he becomes somewhat more laconic in battle.
- Charles Atlas Superpower: As said earlier, the Gladiator is just a human, but he is clearly much stronger and tougher than a regular human, probably thanks to his particular breeding and training.
- Death Glare: Weaponized to scare away opponents for a moment.
- Elemental Punch: The mentioned Fist of the Gods is a wind-up right hook charged with all his energy.
- Evil Mentor: His master Julius betrayed him and tried to kill him to avoid giving him his free pay.
- Fiery Redhead: Red-haired and a lover of violence.
- Heroes Fight Barehanded: Is proficent in unarmed fighting or using combat gauntlets.
- Heroic Build: He is enormously muscular.
- Large Ham: As fitting for a character of his kind, he turns quite up when he delivers his battle lines.
- Lightning Bruiser: He is not only strong, but also very agile, and has a good kicking technique.
- Parental Abandonment: When he was young, his parents sold him to the gladiator master Julius to escape poverty, as well as impliedly to give him a chanche for better life (better in which he would not starve to death, that is).
- Sailor's Ponytail: His hairstyle.
- Stout Strength: Although both muscular and ripped, the Gladiator has a noticeably thick belly.
- Supernatural Martial Arts: Even though he is explicitly said to be a powerless human, some of the his techniques look remarkedly supernatural, especially his Fist of the Gods and Dagger Stare, both of which emit lighting energy. However, this can be assumed to be just visual effects for the player's sake.
- Throwing Your Sword Always Works: Has an ability in which he simply throws his weapon towards the opponent. Naturally, he loses it, so the player has to go to retrieve it or continue fighting barehanded (which the character excels at, luckily).
- Three Strike Combo: His unarmed attack combo sees him using knee, elbow and fist.
- Walking Shirtless Scene: His default clothing has him technically barechested, with only a set of straps and a high waist band.
- Weapon of Choice: Giant axes and combat gauntlets.
- Wrestler in All of Us: One of his techniques is called Back-Breaker, though it is actually a spinebuster or a double leg takedown.
A elven huntress from Tyr-Hadar, member of the Wood Elves. She is a master of archery and utilizes natural magic to fend off her enemies.
Before the game's story, she was captured by the evil Dark Elves during a mission in Zhurag-Nar and was set to be sacrificed, but a Dark Elf protected her and helped her to escape. The two reached Bellevue and took separate ways, hoping to meet again in the future.
- Action Girl: A bow-toting female elf capable to kick ass.
- Archer Archetype: She is a ranger, and a very stoic one.
- Combat Medic: Has a healing spell, complete with colorful butterflies.
- Faux Action Girl: As a NPC, she is canonically captured by the Dark Elves twice, not once, and the second time can be fatal.
- Friendly Sniper: Zig-zagged. She is stoic and focused, but this doesn't stop her from being a Friend to All Living Things.
- Guys Smash, Girls Shoot: In her team with the Dark Elf, he slices with his blades and she shoots with her bows. Mostly justified because he is a trained martial artist and she is an expert archer.
- Kick Chick: Her unarmed attacks often involve kicks.
- Living Weapon: One of her spells involves firing an arrow with a cocoon full of spiders attached.
- Magic Skirt: Which is usually hidden under her armor, anyway.
- Minidress of Power: Her default clothing is a blue hunting dress with high boots.
- Nature Hero: Her race is in tune with nature and protects it.
- Nature Spirit: Her Call of the Ancestors spell summons spirits who damage the opponent.
- No Name Given: Inverted. She and the Dark Elf are the only characters with names. Her name is Maegalcarwen.
- Our Elves Are Better: Slighty subverted, as those wood elves don't seem particularly isolationist compared to the stereotype, and they even serve a human kind without problem. Otherwise, they fit the description pretty well.
- Poisonous Person: Can poison her opponents through spells, and her arrows are often poisonous.
- Rain of Arrows: One of her techniques fires a tight shuffle of arrows.
- Starcrossed Lovers: Somewhat Left Hanging due to Gameplay and Story Segregation. The player Wood Elf never finds the Dark Elf again after their farewell in Bellevue, but nothing says they couldn't reunite offscreen after the events of Underworld.
- Summon Magic: Can summon an Unicorn although sadly cannot ride it.
- Tentacle Rope: Can summon energy roots to bind the opponent to the ground, making him a stationary target for her lethal arrows.
- Weapon of Choice: Bows and arrows.
- Zettai Ryouiki: An A-class between her minidress and her thigh high boots.
A former member of the evil Dark Elves of Zhurag-Nar who deserted from his clan. In battle he prefers to slay his opponents with either poisoned blades or his lethal array of martial arts abilities.
He betrayed his brothers when he fell in love with a captured Wood Elf whmo he was supposed to sacrifice. He freed her and fled with her to Bellevue, where he joined the king Aarnum X's army. The two elves took separate ways, hoping to meet again in the future.
- The Atoner: Genuinely repudiates his old Dark Elven ways and wants to follow a better one.
- Attack Reflector: Two of his moves, Pak-Nakor and Pak-Dain, create a psychic field around his body that deflects attacks.
- Blood Knight: He loves hand-to-hand fighting, and while he doesn't enjoy killing outright, he doesn't see a problem with it either (Maegalcarwen's diary says he has "animal, almost killing instincts").
- Combat Pragmatist: Many of his weapons and skills are poisonous and/or are useful to seek an opening for his offensive strategies.
- Dark Is Not Evil: A Dark Elf who fights for good.
- Deadly Gas: One of his abilities.
- Declaration of Protection: Towards the Wood Elf, which leads him to run away from his folk.
- Double Weapon: His most known weapon is a double blade.
- Energy Ball: His Explosive Charge is an unusual example, as it works more as a hand grenade made of energy.
- Flash Step: His aptly named Mongoose technique.
- Good Scars, Evil Scars: Has one crossing his right eye.
- Guys Smash, Girls Shoot: In his team with the Wood Elf, he slices with his blades and she shoots with her bows. Mostly justified because he is a trained martial artist and she is an expert archer.
- Kung-Fu Wizard: Subverted in that he is a psychic and not a wizard, as male Dark Elves are forbidden to use magic, but he otherwise fulfills the archetype by being specialized at both martial arts and supernatural powers.
- Magic Knight: Again, a psychic knight instead.
- Mix-and-Match Weapon: His Elven blades take a high number of imaginative shapes: Blade Below the Shoulder, Double Weapon, Wolverine Claws, and only sometimes regular swords.
- Morality Pet: The Wood Elf. Also, In the Wood Elf campaign, he returns to Zhurag-Nar to protect his sister from the Matriarch' rage.
- No Name Given: Inverted. He and the Wood Elf are the only characters with names. His name is Laurelinad.
- Our Elves Are Better: His people takes the "dark elves/drows" schtick to extreme lengths, being fundamentally a race of psychos whose culture amounts to ritualized bloodshed.
- Poisonous Person: Many of his abilities use poison.
- Psychic Powers: Male Dark Elves are not allowed to practice magic, so they use mind powers to sub for it. Those are pretty much equivalent to magic anyway, as they enable the elves to deflect magic, suck souls and even opening portals to Hell-like dimensions.
- Roundhouse Kick: The unarmed form of his Revenge technique involves two lightning fast high kicks, and his Combat Kick is Exactly What It Says on the Tin.
- Smoke Out: The Battle Fog skill is essentially a psychic smoke grenade.
- Star-Crossed Lovers: Somewhat Left Hanging due to Gameplay and Story Segregation. The playing Dark Elf will meet the Wood Elf again in Zhurag-Nar, where a sufficiently skilled player can save her from being murdered. However, even in that case, there is no onscreen dialogue among them afterwards, so we can only infer they resolve to reunite after the events of the game.
- Stuff Blowing Up: One of his abilities.
- Thinking Up Portals: Can create a portal to Pharak-Gor, the Seventh Hell of the Dark Elves, which casts hellfire under the opponent.
- Trap Master: Some of his skills are based around stunning and hindering enemies.
- Weapon of Choice: Poisoned elven blades.
- White Hair, Black Heart: Though only at first, as Love Redeems.
- Your Soul Is Mine: Can steal dead enemies's souls to use them as energy.
The Battle Mage masters both weapons and magic. He skillfully uses his swords and staves whenever he is forced into close quarters combat, but his most powerful weapon is the magic of the elements, which is able to make the foundations of the world shudder.
Trained at the Mystdale Castle by Alcalata the Wise, the Battle Mage fulfilled his initiating ceremony in Bellevue and was taken to the local garrison by the ensign Weston in order to join the king Aarnum X's army.
- Ambiguously Brown: His skin tone under his hood varies among artworks, but in the game itself it is pretty dark. Some of his special item sets contain Egyptian and Hindi styled costumes, implying that he does not belong to a Caucasian-like race.
- Ascended Fanboy: His diary entries reveal he wishes to become a hero and save the world like the ones whose adventures he read all his life in the libraries of Mystdale Castle.
- Badass Bookworm: He studied for a long time to become a member of the fighting brotherhood's mages. Also, he loves reading, and complains about the lack of libraries whenever he comes to a village.
- Bash Brothers: With the ensign Weston.
- Black and Nerdy: Downplayed in that he is more Ambiguously Brown than black, but straight in the nerd aspect.
- Burn the Witch!: The reason why he is trained in both weapons and magic. Apparently, the ancient Ancarian mages were persecuted by the Demordrey Inquisition, so they were forced to learn to use weapons to defend themselves.
- Combat Medic: Has a healing spell.
- Deadpan Snarker: Possibly the snarkiest character of the game.
- Death from Above: Can cast a meteor storm over his enemies. It is not as visually impressive as it sounds, but the attack does inflict a handful of damage points.
- Elemental Powers
- Elemental Shapeshifter: Can turn himself into water (which enables him to pass through opponents), wind (which is actually Teleportation), stone (in order to improve his toughness) and fire (to burn things around, duh).
- Ethnic Magician: He is dark-skinned and many of his set items have an Oriental feel. The Mammon suit resembles a Hindi costume, complete with a turban, a crescent-shaped shield and a curved sword; the Byleth armor looks vaguely Middle Eastern, with a short, round helmet; and the last and flashiest, the Amarri set, is basically an Egyptian god armor.
- Familiar: The diary mentions he can control familiar animals like owls and salamanders, although he doesn't display that ability in the game, sadly.
- Fireballs: His signature spell.
- Instant Runes: Can create runes on the floor that stop his enemies.
- Insufferable Genius: Some of his lines are more than a bit pedantic, especially when arriving to rustic villages.
- In the Hood: His red coat has a hood he always keeps over his head, and most of his helmets are hood-shaped in accordance.
- Magic Knight: A master of both weapons and magic, the Battle Mage can either combine the two art forms or rely in a single one to great effect. He is unusually good in weapons for a RPG mage, to the point that, at least in the pre-Gold Edition days, he could comfortably hold his own through the game without magic at all.
- Man on Fire: Can cover himself in magic flames to burn opponents at close quarters.
- One-Man Army: Though the same can be said about many other character classes, the Battle Mage stands out for having a wide set of massively powerful offensive spells as well as being a very effective physical fighter (though the game's Gold Edition toned down the latter a bit). He can wreck his way through masses of enemies and organize effective strategies with just the sheer variety of his arsenal.
- Red Is Heroic: Wears in dark red.
- The Red Mage: Specializes in both offensive and defensive magic, including auxiliary spells.
- The Smart Guy: The most intelectual and cultivated of the character classes, and it notes.
- Taken for Granite: One of his spells turns enemies into stone, and another turns himself into living stone to improve his defense.
- Weapon of Choice: Swords, staves and magic wands.
- Wizarding School: Comes from one, the Mystdale Castle.
An ascended vampiress from other times. She can alternate between her seasoned warrior self and her dreadful vampire form, in which she can use blood magic.
Once a warrior on the king Aarnum I's service, she was bitten by a vampire queen in the dungeons of Mhurag-Nar, today Braverock Castle. She became a vampiress and ravaged the land for years, but the blood of a Seraphim restored part of her humanity. Since then, she rested in a ruined mansion in Bellevue, until the novice Itaria supplicated her aid to stop a Sakkara priest. After that, she joins the king (this being Aarnum X) again.
- Action Girl: Wearing black leather and wielding swords and claws, she is on the level of any action girl in media.
- Animate Dead: Can reanimate corpses for a time in order to use them as her minions. It is stated to be a vampire art.
- Ascended Demon: Partially, at least.
- Ax-Crazy: Was one during his vampire life, but she has (mostly) gotten over it.
- The Atoner: She is perfectly aware of all the death and horror she caused during her career as a vampiric predator, and actively wants to make up for it by working for the King again.
- The Beastmaster: Can summon vampiric wolves, bats and even dead enemies.
- Blood Knight: Though she is mostly serene and good-humored, she can turn very excited when facing the perspective of fighting again. She might have been like this back when she was human, as she was a high-ranked warrior after all, but being turned into a vampire probably has something to do with it too.
- Bloody Murder: Can call an Echo of the Blood God, which is essentially a floating mask made of vaporized blood with a will of its own that follows and damages her opponents.
- Blood Magic: Her speciality, thanks to being a vampiress.
- Broken Bird: It is made clear that she carries a big deal of misery for her past.
- Dark Is Not Evil: A creature of night who fights along the good guys.
- Daywalking Vampire: Aside from her human form, she can actually walk under the sun in her vampire form as well, but she receives a slight degree of damage if she does it.
- Deadpan Snarker: Has her moments, though it always looks she is enjoying the things she snarks about.
- Eerie Pale-Skinned Brunette: Her vampire form has black hair and pale skin.
- Femme Fatale: She tends to behave sensually while speaking or fighting, has some moral baggage to work out, and wears in all black.
- Femme Fatalons: Gains clawed hands in her vampire form.
- Flash Step: One of her skills.
- Foil: Was the first one to the Seraphim before the Daemoness came along. While the Seraphim is an energetic, eager champion of her ideals of justice who is literally a being of light, the Vampiress is a jaded woman who has seen her life and values destroyed by fate and who is (now partially) a being of darkness.
- Hell-Bent for Leather: Her default attire is a black leather jumpsuit.
- Heroes Fight Barehanded: Her vampiress form can only fight unarmed, but she has her claws to compensate. Ironically, this form is actually her least heroic self.
- Kick Chick: Again, one of her abilities.
- Life Drain: As a vampire, she can suck life energy out of an opponent into her own body. Supposedly, she can also suck literal blood as ol' school vampires do, but it is not among her gameplay abilities.
- Looks Like She Is Enjoying It: Yells out some... sugerent screams while fighting.
- Magic Knight: Is very good with weapons, and also with blood magic.
- Morality Pet: The novice Itaria acts as one during the Vampiress's first quests. She is the one who reminds the Vampiress her desire to make up for her past misdeeds.
- Necromancer: As she can raise corpses.
- Our Vampires Are Different: It is hard to profile Ancarian vampires, as she is not a pure one anymore and there are only a handful of them in the game. However, they clearly mark most points: they suck blood, can turn people into other vampires, have superhuman skills and sunlight burns them.
- Spin Attack: Has one, not unlike the Seraphim.
- Stepford Smiler: Her inner thoughts, as seen in her log, are much darker and contemplative than what her jolly behavior implies.
- Summon Magic: Can summon four types of creatures, not counting the possible zombified enemies she can order.
- Voluntary Shapeshifting: She can alternate between human and vampire form at will, probably as an effect of the Seraphim blood.
- Weapon of Choice: Mainly swords.
- White Hair, Black Heart: Inverted. She has white hair in human form (perhaps prematurely whitened by all the horrors she lived back then), while her vampire form has black hair, like all the other vampires shown onscreen.
- Zombie Apocalypse: Her Awakened Dead spread their taint to every enemy they kill, turning them into more Awakened Dead. Only the fact that they die naturally after a short time (and that they don't usually inflict so much damage as to create corpses left and right) impedes it from causing a classic zombie outbreak.
A female demon from the Underworld. She can use demonic magic to transform herself and utilize different abilities.
She was the concubine of Anducar, until he got tired of her and exiled her to the upper world. She sought vengeance and joined the king Aarnum X's army to get her retribution.
A class introduced in Sacred Underworld.
- Absolute Cleavage: Her default attire has a good chunk of vertical cleavage.
- Action Girl: A female who kicks butt. She might count as a Dark Action Girl back when she served Anducar.
- Ascended Demon: Averted. She is with the good guys, but is still an evil demon from Hell and has zero interest in changing that little detail.
- The Atoner: Averted: she only wants revenge in Anducar, not helping people or saving puppies, and all her possible heroic actions are done strictly out of pragmatism.
- Bald Woman: Aside from her horns, she has no hair.
- Battle Aura: Half of her skillset is based around different battle auras.
- Blood Knight: Comes naturally with being a demon in this universe.
- Combat Tentacles: Can summon some from corpses, which makes them quite a mess.
- Dark Is Not Evil: Only technically. Her motivation for starting out on the main quest is purely selfish, she takes glee in terrifying people for the first part of the game, and her journal suggests she only does most side-quests out of a hope for battle and the possibility of rewards. However, her goal being revenge on Anducar, whose plot threatens a lot more than just the Daemoness, keeps her actions from getting too evil.
- Deadly Gas: One of her attack techniques takes the form of black gas sprayed against her enemies.
- Does Not Like Shoes: Has hooven feet, so she doesn't wear footwear beyond foot guards.
- Femme Fatalons: Has permanent clawed hands.
- Flight: The only character who can fly.
- To the Seraphim. While the Seraphim is an angel and defends ideals of justice and light, the Daemoness is a demon and doesn't give a shit about morality and heroism. Even their skillsets are pretty antagonistic to each other: the Seraphim heavily features specialized magitek, while the Daemoness capitalizes on the natural abilities of her race.
- To a minor degree, she is also a foil to the Vampiress. Both are creatures of darkness, but the Vampiress is trying to put distance between her and her monster side, while the Daemoness fully and unapologetically embraces it. Also, the Vampiress was born as a human, while the Daemoness is a demonic being from birth.
- Hellfire: Part of her schtick.
- Horned Humanoid: Has medium-sized horns.
- Horny Devil: It is everything but directly stated that Anducar summoned her for carnal usage, and that he kicked her out when he got bored of her. Averted otherwise, as while she indulges in many vicious penchants through the game, lust or sexuality are not among them.
- Human Cannonball: Uses her entire body as a bullet in her Descent ability.
- Not in This for Your Revolution: Her motivation at the start of the game is getting revenge on Anducar. She only helps Valor because her power to glimpse the future tells her that its a necessary step to achieving this long-term goal.
- Our Demons Are Different: She is actually different from other demons from this universe, as she is both human-like and intelligent, traits no demon shown in the game demonstrate.
- Playing with Fire: Her Fire Daemon form.
- Poisonous Person: Her Poison Daemon form.
- Reformed, but Not Tamed: Despite his HeelFace Turn, she remains basically evil.
- Seer: Had the power to foresee the future when she worked for Anducar, but it was weakened by her banishment and she only manages to use it once before it fades completely.
- Stripperiffic: Her default attire is just as revealing as the Seraphim's.
- Token Evil Teammate: Unlike the rest of characters, the Daemoness is completely indifferent to the world's fate, and is only in this ride to get revenge on Anducar.
- The Turret Master: Two different techniques in her set involve summoning magic turrets which shoots or attack her opponents.
- Woman Scorned: Her sole motivation to work for the king was being banished by Anducar, her sex master.
- Winged Humanoid: Her wings are small and somewhat vestigial in appearance, but they really enable her to fly.
- Your Soul Is Mine: Can steal dead enemies's souls to use them as energy.
The last dwarf alive, or so it seems. Though slow, he uses a combination of Dwarven technology and brute strength to crush his enemies.
His flying device crashed in a forest near Bellevue and he awakened with no memories of his past. After meeting the ensign Weston, he resolved to aid the humans and joins the king's army.
A class introduced in Sacred Underworld.
- Backpack Cannon: His main weapon is a shoulder-mounted cannon.
- Badass Beard: White and braided.
- Battlecry: One of his abilities.
- BFG: The guy carries a freaking cannon around, so he definitely can make some noise.
- The Big Guy: Ironic, given that he is a dwarf, but true. He is strong, outgoing and an expert in heavy weapons.
- The Blacksmith: Can acquire this ability.
- Blood Knight: He loves to fight, but unlike other characters, he sees fighting as more of a source of perverse fun than a passion.
- Boisterous Bruiser: Although he can grumble from time to time, he is generally a merry fellow with a great sense of humor.
- Bottomless Magazines: Neither his cannon nor his firearms ever run out of ammunition, despite being explicitly said to be regular guns. Considering he carries a blacksmith kit along some other equipments, he probably knows how to make ammo.
- Deadpan Snarker: Especially towards the "tall people" and their architecture.
- Death from Above: His cannon also serves as a mortar.
- Demolitions Expert: And lovin' it.
- Does Not Like Shoes: For some reason, he wears just ankle wraps in his default attire, although you can equip him with boots.
- Elves vs. Dwarves: He doesn't appear to be hostile towards the entire Elven race, but indeed expresses delight at killing Dark Elves, which is justified, as they massacred almost all his race.
- Fantasy Gun Control: The race of Dwarves has long known the secret of gunpowder, and he uses it with efficiency.
- Greed: One of his abilities, and presumably one of his traits.
- Heroes Fight Barehanded: Is proficient in unarmed fighting or using combat gloves.
- Heroic Comedic Sociopath: His comments can be quite grim, making his love for fighting a bit unsettling.
- Holding Back the Phlebotinum: His flying machine is destroyed in a crash before the start of the game, so the Dwarf, not having horse-riding capabilities, is left to walk his way through Ancaria.
- I'm a Humanitarian: Has a line in which he merrily talks about cooking a goblin for breakfast. It's difficult to tell whether he is kidding or not.
- The Juggernaut: Basically a walking tank, his only downsides are his comparative slowness and his inability to ride horses.
- Laser-Guided Amnesia
- Last of His Kind: He believes to be the last dwarf in Ancaria. We never found where he comes from, and he doesn't remember it, so there could be other dwarves in the rest of the world after all.
- Mighty Glacier: Is slightly slower than the rest of characters and can't ride horses, but he can shoot his way through a mountain of enemies.
- One-Man Army: The Dwarf can diss prodigious amounts of damage on the battefield through many ways and is very difficult to grind down if properly armored.
- Our Dwarves Are All the Same: "Tough, snappy, grumbling and eager to fight." However, this one seems also a bit twisted, even sadistic compared to the archetype.
- Proud Warrior Race Guy
- Shout-Out: One of his catchphrases is "I love the smell of gunpowder in the morning".
- Spin Attack: One of his abilities.
- Steam Punk: Is introduced in Ancaria via steam-powered helicopter.
- Stout Strength: Is big and strong even for Dwarven standards, as he looks slightly taller than the zombies of the Dwarven Ruins.
- Stuff Blowing Up: He loves it.
- Videogame Flamethrowers Suck: Averted. His flamethrower ability can fry a entire enemy cohort to ashes.
- Weapon of Choice: Giant axes, hammers and muskets.
Son of Aarnum X and heir to the throne.
- Big Good: Leads the revolution against Demordrey.
- Dub Name Change: Is known as "Prince Vorian" in Europe.
- Killed Off for Real: Murdered by Shaddar's skeletons.
- Hair of Gold, Heart of Gold
- Heroic Build: An impressively huge, muscular dude. His physical frame has nothing to envy the Gladiator's.
- Large and in Charge: Her to the throne of Ancaria and built like a house of bricks.
- Royal Blood
- Royals Who Actually Do Something
Baroness of Mascarell, engaged to the Prince Valor.
- Action Girl: Is an expert archer.
- Archer Archetype
- Blue Blood
- Love Makes You Crazy: In Underworld.
- Real Women Don't Wear Dresses: It's mentioned that she encourages "unfemenine" traits to her maidens. She does wear a dress, but when she needs to take action, she changes it for a short hunting attire.
A sorceress in Valor's entourage, living in Tyr-Fasul.
- Ambiguously Brown: In this case, ambiguously golden. She looks vaguely South Asian, or at least the game's equivalent race.
- Creepy Good: Her looks, outfit and mannerisms are really weird, not to mention she uses dark magic and shrieks like a vulture during the battles. In general, she's a quite unsettling charater. With good reasons.
- Court Mage: Of Valor's, possibly also the late Aarnum's.
- Ethnic Magician: Like the Battle Mage, she looks very exotic, almost like an oriental princess.
- Gold-Colored Superiority: Most of her clothing is golden, and she is the strongest wizard in the good guys's side.
- Mole in Charge: The Court Mage of the prince happens to be the kingdom's resident evil sorcerer.
- Nice Hat: Wears a Middle Eastern style black and purple headcloth.
- The Reveal: She is actually Shaddar in disguise.
Alcalata the Wise
The Battle Mage's mentor and another mage to Prince Vorian.
- Badass Grandpa: Fights very competently during his battles, survives the events of the first game and it takes a Subkari to kill him.
- Blue Is Heroic: Wears a blue outfit, with red and golden details, and is in the good guys's side.
- Court Mage: Takes this role after Shafeera's revelation as Shaddar.
- Dub Name Change: Is known as "Angalydd the Wise" in Europe.
- Early-Bird Cameo: If the player is not using the Battle Mage, Alcalata can be seen in the stone circle of the Dancing Dead fighting a troll, like his apprentice would do in his first quest.
- Fireballs: His main spell.
- In the Hood: Like all the Ancarian mages, he wears the trademark hood.
- Mentor Occupational Hazard: Is killed by a Subkari in Underworld.
- Old Master: Downplayed in age, as his beard is not white yet, but straight in wisdom.
- So Proud of You: Tells this verbatim to the Battle Mage after meeting with him again in Mystdale Castle.
- Squishy Wizard: Rarely fights in close quarters, instead relying on his magic fireballs and spamming teleporting spells.
- Sudden Sequel Death Syndrome: One-shotted by a Subkari at the very first minute of Underworld.
- Teleport Spam: Has an unique ability in the entire game that allows him to instantly teleport around the battlefield to avoid engaging the enemies hand-to-hand.
- The Worf Effect: Shows how dangerous Subkari are in the expansion.
A royal soldier captured by the Orcs in Porto Vallum.
- Nice Guy: He is very supportive and kind to the main character. It makes him more likable and his death more painful.
- Sacrificial Lion: Killed by Shakura fighters.
- Silver Fox: Has already white hair, even if he doesn't look so old.
A spymaster working for the king. He scouts the Gladiator while investigating slave tradings, and later puts the player in contact with a spy in Crow's Rock Castle.
A Bellevue soldier who escorts the Battle Mage to the Bellevue garrison. He also finds the Dwarf in the forest. Brother of the novice Imue.
- Arbitrary Skepticism: Doesn't look very impressed after seeing magic, but when he finds an alive dwarf, he freaks out. Partially justified, as Ancarian dwarfs are said to be extinct centuries ago while magic is still present and relatively common.
- Bash Brothers: With the Battle Mage.
- Dissonant Serenity: After witnessing the Battle Mage's initiation ceremony, which entrails fighting a troll in a magic circle, he approaches him and lightheartedly asks if that was what they call magic.
- Ensign Newbie: Averted. He is a young ensign and a very capable soldier.
- Officer and a Gentleman
A novice from the Abbacy of the Seraphim who runs into the Vampiress's mansion for help. She accompanies her to the garrison.
- Combat Medic: Can cast a curation spell.
- Cryptic Background Reference: A particularly brilliant one. She explains that slave catchers have attacked the Abbacy, and that the resident Seraphim was defeated by a sorceror. Said sorceror turns to be a Sakkara priest, the defeated Seraphim is probably the same Seraphim who is confined in the Sakkara dungeon towards the east, and the slave catchers are the mooks leaded by Inquisitor Occultarmis in the Seraphim campaign. This lampshades the connection between the Sakkara cult, the Demordrey Inquisition and the slave traffic, which we never find until much later.
- Religion Is Magic: The only way a novice can use magic.
The commander in charge of the Bellevue Garrison. He contacts the player character and recruits him to the king's army.
- Dissonant Serenity: His job involves contacting with all kinds of beings, from Seraphim to dwarves, but none of them (except slightly the Daemoness, and with good reasons) has more effect on Romata than making him lift an eyebrow.
- Officer and a Gentleman: A very formal, dapper soldier.
- The Team Benefactor
Sergeant Reginald Treville
The soldier in charge of Porto Vallum.
- Killed Off for Real: Killed by orcs.
- Old Soldier
- Sacrificial Lion:
- Sergeant Rock: Notably strict, he scolds you if you talk to him after being ordered to go to Crow's Rock Castle.
King Aarnum X
The old king, descendant from Aarnum I.
- The Ghost: We never see him, and the lack of promotional material means we don't know even how he looks.
- Killed Off for Real: He dies, apparently of old age, during the game.
- Unknown Character
A mysterious warrior found in a chain quest.
- Badass Normal: He is never stated to have any supernatural powers, but his mission when he had his soul captured was killing young heroes.
- Cosmic Plaything: His case is arguably worse than the Vampiress, who is the most tragic of all the main characters.
- Dark and Troubled Past: A long story. He was seduced by a demonic woman named Succubus and got his soul sold to Hell, becoming a servant of evil tasked with killing young heroes around Silver Creek. After sipping by accident some Seraphim blood, he recovered his soul, realized he was in love with Succubus, and proceeded to use the same method to free her from the darkness and flee together to Tyr-Fasul. However, her evil master tracked them down there, defeated Jacquaire with magic, and kidnapped her after leaving him for dead. Then the player found him.
- Distressed Dude: Every time the player finds him, he is in some kind of petty distress. Well, petty for the standards of the main heroes, anyway: he is first cornered by bears, later gets his equipment stolen, later needs a sword, and finally is in search of a partner.
- Everyone Calls Him "Barkeep": He is initially known as "Unknown Warrior," though he later reveals his name.
- Hair of Gold, Heart of Gold: Only a bit arrogant.
- Heroic Build: He is ripped to the gills, very much like the Gladiator or the Prince Valor.
- Offscreen Moment of Awesome: Most of Jacquaire's badassery happens in the past or offscreen. Even at the time of the story, his mentioned battle against the Sakkara priest in Tyr-Fasul is explained to have happened just before the player came there.
- Sailor's Ponytail: His hairstyle.
- Take Up My Sword: At the end of the chain quest, he presents the player with his sword.
- Walking Shirtless Scene: He wears just a Loincloth, thoughalso owns an armor.
Shaddar the Necromancer
- All There in the Manual: Expanded materials reveal that Shaddar was related to the warmonger king Morgast I, that he used his own sister in a magic ritual to become immortal, and that he was banished out of Ancaria only because the next king, Valorian I, impeded the Band of Mages of the Enclave Mystdale from condemning him to death by fire.
- Big Bad: Of the first game, although zig-zagged with the Demon of Sakkara.
- Cloudcuckoolander: Talks and behaves a bit eccentrically.
- Evil Genius: An incredibly powerful mage.
- Evil Is Hammy
- Evil Sorcerer
- The Chessmaster
- HeelFace Turn: In Underworld. Turns out death can be a hell of a motivator to change your ways.
- Hero Killer: His undead bodyguards kill Valor.
- Killed Offscreen: You are left to assume it in the Sacred intro, as he is cornered by the Demon of Sakkara and the last thing you see is the demon's hand hovering over him, but he reappears later under Shafeera's identity. It's unknown how he survived.
- Laughing Mad
- Mad Scientist: Was expelled from Mystdale Castle for creating a lich who killed many people.
- Manipulative Bastard
- Meaningful Name: His birth name, Shaddar, apparently means "shadow" in Elven.
- Noodle Incident: The reason he was banished from main Ancaria. According to promotional materials, it was because he used his own sister's flesh and blood to make himself immortal.
- Not Quite Dead: In Underworld.
- Obviously Evil: He dresses and looks like your typical fantasy Big Bad.
- Villainous Cheekbones
Llithbah, the Demon of Sakkara
- All There in the Manual: Which explains Llithbah and his kin descend from Worganar the Demon Lord himself.
- Big Red Devil: Isn't red, but still qualifies.
- Everyone Calls Him "Barkeep": His name is never mentioned, being just known as "the Demon of Sakkara" or just "the Demon". You only learn his name upon facing him, written as his official game name.
- Eye Beams: One of his attacks when you fight him.
- The Heavy: His presence is more important to the plot than Shaddar's... apparently.
- Our Demons Are Different
- Playing with Fire
- Satanic Archetype
Baron Vladimir DeMordrey
King Aarnum X's nephew and field commander, and an especially cruel nobleman.
- Aristocrats Are Evil: Despite his ally status, he is profiled as a rotten guy since the beginning. His posterior FaceHeel Turn isn't surprising at all.
- Big Bad Wannabe
- Blood Knight
- Blue Blood
- Bondage Is Bad: His mansion has a corner filled with an odd combination of torture devices and red velvet cushions. One has to wonder whether he simply likes to witness comfortably some sessions of torture or instead uses them for something more mundame but no less kinky.
- Dual Wielding: Fights with two swords.
- Obviously Evil: No one's really surprised when he launches his coup.
- Smug Snake
High Matriarch Maeglawari
The Matriarch of the Dark Elves of Zhurag-Nar.
- Dark Action Girl
- Evil Matriarch
- God Save Us from the Queen!
- Good Wings, Evil Wings: Averted, as for some reason she wears Seraphim wings, which are supposed to be the good ones.
The Lord of the Underworld, Ancaria's underground dimension. In the aftermath of Shaddar and Llithbah's rampage across Ancaria and Prince Valor's death, he plans to invade the now weakened world and take it over.
- Ambiguously Human
- Big Bad: Of Underworld.
- The Corrupter: To Vilya.
- Dub Name Change: His name is written as "Handukar" in Spain.
- In the Hood: Wears a red and black robe with hood.
- Large and in Charge: He is much taller than an average man, perhaps implying he is not human in first place.
- One-Winged Angel: Changes to a very lethal demon form when defeated.
- Satanic Archetype
- You Have Outlived Your Usefulness: Decides to banish the Daemoness to Ancaria when he gets "bored" of her. This comes back to bite him in the end.