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Characters / SaGa Frontier 2

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Gustave XIII
Gustave the Steel
Heir to the throne of the Finney kingdom, abruptly exiled at the tender age of seven after failing to manifest any Anima during the Firebrand Ceremony. Forced to live in the slums, Gustave grows up embittered, torn between half-believing the ignorant bile spewed by others and aching for a chance to prove them all wrong...

  • Anti-Hero: Doesn't seem to be an especially bad person and it's worth noting that his death causes a hell of a lot of instability, suggesting that the world was a far better place with than without him... but he's still done some very pragmatic and ruthless things in the name of his own personal ambition or in the name of good old-fashioned revenge.
  • Authority Equals Asskicking: One of the greatest swordsmen in the world, and among his other achievements, led an attack on a gang of pirates and their pet dragon.
  • Cursed with Awesome: Gustave's inability to use Anima. It just encourages him to become the greatest fighter of his time.
  • Dropped a Bridge on Him: Dies suddenly in a chapter where you have no control over him.
  • Evil Power Vacuum: While he isn't distinctively good or evil, Gustave's sudden death destabilizes the developed world and ignites a mad power grab by all the neighboring countries while Lord Kelvin is left to try and clean everything up.
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  • Infinity -1 Sword: His sword, which upgrades from a rather common steel dagger to a BFS (at least to the game's standards), is one of the most powerful weapon of the game, with only the hidden Cinderforge Sword surpassing it.
  • Lightning Bruiser: He can't use any anima, but his very big sword is all he needs. Thanks to his very high Health, Life Points total and defense against all kinds of attacks, he doesn't have to worry much about the enemy actually hurting him. On top of that, Gustave joins with the Cannonball role (+20% Speed), meaning he will almost always act first in battle, and he laters learns the Commander role which boost everyone's Speed by 10%.
  • Never Found the Body: The only thing found of him (or at least shown) is his signature sword.
  • Roaring Rampage of Revenge: When a cult assassinates his nephew and by proxy his brother, Gustave sends soldiers into the Ruins of Hahn to exterminate them all. Kelvin tries to convince him out of it, to no avail.
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  • 13 Is Unlucky: It doesn't seem that Gustaves I-XII had any issues with the Firebrand ceremony. Gustave later turns this trope on his ear, making the '13' a very unlucky number for anybody facing him, his Anti-Magic BFS, and his steel soldiers.
  • Un-Sorcerer: One of the rare people in the world who can't use magic, in a world where even the rocks have magic. It's also implied that magic spells don't have much effect on him, either.
  • Walking Spoiler: Most of the conflict in the second generation is caused by his death.

William "Wil" Knights
Tycoon Wil
An adventurer who was just out seeking his fortune, only to have his simple life turned upside down by sudden personal tragedy. Soon, he finds himself searching for the secrets of 'The Egg', a mysterious, soul-stealing entity. Wil's tale spans three generations of the Knights family line, as matters keep growing beyond the scope of anything they imagined...

  • Badass Grandpa: The only character to survive through 3 different generations of protagonists. Sure, once he reaches his eighties he suffers from a massive status loss in health points and weapons points, but he keeps everything else and remains a very decent fighter (even moreso if you built him as a mage).
  • Black Mage: Wil's fighting abilities are lackluster at best, being only proefficient with staves, thus making him the perfect choice if you need a spellcaster. Notably, Wil is unique in that he is able to spark the most spells among every playable character, with his granddaughter Ginny coming close second. Among them are the very powerful Firestorm, Incineration and Call Thunder. He also has rather high growth rates in all anima types except for Tone and Beast (and even then, his growths for those aren't that bad).
  • Carry a Big Stick: His weapon of choice, cementing his status as a spellcaster. He is still able to become a very powerful fighter, as his Staff growth is the highest in the game, only rivaled by his granddaughter Ginny, though as he grows older he won't be able to keep up with younger characters who will outperform him with ease.
  • Playing with Fire: Has an affinity with the element, and is able to spark quite a few fire spells, including some of the most powerful ones.
  • Spider-Sense: Not only is he able to sense the presence of the Egg (like everyone from the Knights family), he is actually able to feel when something is going to go wrong, like when he worked at the mines and was able to predict a monster invasion and the mines' collapse.

A count of Jade, who first befriends Gustave XIII as a teenager following the latter's exile.

  • Black Mage: While he is gifted with the Spear, Kelvin is not a great fighter due to his desastrous Health points. He makes up for it by being very good with spells. His Support role enhances his allies' Arts damages by 12%.
  • Number Two: To Gustave as the latter builds his kingdom. It is he and his children Who are also Gustave's (great)nephews through Marie that attempt to keep order in the realm after Gustave's sudden death.
  • Vitriolic Best Buds: With Gustave at first, seeing him as an annoying troublemaker. They eventually become friends for real.

A former member of the Red Scorpions assassin's group, pursued by former colleagues after he started questioning their motives. Saved from certain death by Gustave XIII, and attracted to his power, Johan decides to serve the prince.

  • Glass Cannon: Very powerful, yet very frail. He is unable to last long in a fight because of his rather low Health and, above all, desastrous Life points total which prevent him from regenerating his health often. On top of that, he comes equipped with the War God role, which enhances tremedously the damage he deals (+50%) at the cost of his Weapon and Spell points regeneration. He is, after all, an assassin: his goal is to take his target's life quickly, not engage in a grueling battle.
  • Heel–Face Turn: He decides to stop being an assassin, and ultimately becomes a follower of Gustave. However, his organization doesn't accept resignations.
  • Last Episode, New Character: If you didn't unlock the "Johan the Assassin" scenario before "The Southern Fort", Johan can come off like this for Gustave's scenario
  • Murder, Inc.: Red Scorpion.
  • Your Days Are Numbered: Johan is slowly dying from a poison inflicted by his former fellow assassins.


  • Implied Love Interest: For Wil. Somewhat unfortunately, because of the way Sa Ga handles the romance your best hint at their feelings for each other probably comes if Cordelia is killed in the "Infiltrate! Alexei Gang" scenario... which then fouls up the canon by requiring Labelle to sub in as Wil's Second Love and Rich's mother.
  • Nice Hat


  • Archer Archetype: Pretty skilled with a bow, and rather abrasive at first. She joins with the Marksman role which boost significantly the damage she deals with Bow Arts (Bow and Hybrid Bow Arts damage +37%).
  • Second Love: For Wil if Cordelia dies.


Wil's aunt.

  • Black Mage: She rivals Narcisse when she joins, which is no small feat, although she focuses more on the Wood, Rock and Water animas, whereas Narcisse's forte is with Rock and Fire. However, her growths are even worse than his.
  • Combat Medic: She joins with several offensive spells and the Life Water spell, which effect is amplified by her Recovery combat role.
  • Crutch Character: She is only available for two scenarios, but she is a rather powerful addition to your party, with good anima masteries and very high Health.
  • Dangerous Forbidden Technique: The unamed spell she uses against Alexei's dragons allow her to singlehandedly destroy them, at the cost of her own life.
  • Heroic Sacrifice: She gives up her life to save her nephew from Alexei.


  • An Axe to Grind: Tyler is your best Axe user for first generation, and is able to pack a punch with one.
  • Mighty Glacier: Not as strong as Narcisse, but, compared to the newcomers like Cordelia and Wil, Tyler is much more experienced and sturdy, thanks to his high Health. He is also one of the slowest character.
  • Face of a Thug: Tyler sports a kind of mohawk/punk hair, and doesn't look like your average adventurer. At first, Wil thought that he was a thief. In the end, Tyler is an incredibly nice fellow, who will become one of Wil's best friend, and a longtime companion in his adventures.

A man from Weissland, the land of mountains and snow, in search of a good adventure and a good plate of food. He joins Wil after meeting him at Laubholz pub. He later helps Eleanor in her segments of the story, and retires from fighting following Eleanor's last quest.

  • An Axe to Grind: A very good axe user, and the only one available for generation 2.
  • Carry a Big Stick: One of the few characters who use staves more as bludgeoning tools rather than as spell catalysts. If you want a sturdy staff user for generation 1 and 2, look no further than Patrick.
  • Mighty Glacier: Stats-wise, there is no mistake he is one, as he joins with an impressive health points and weapon points pools, not to mention his preference for steel armor and his unique "Wall" battle role that significantly reduces the damage he takes. Coincidentally, he is not the greatest spell user.

A friend of Tyler and Patrick, who is introduced to Wil by the former. He and Patrick continue to sell their services together long after Wil retires.


  • Archer Archetype: Professional, arrogant, rather cold and snarky, and very proefficient with the bow, with a starting score of 14, way above anyone in your party. During the first generation, Narcisse is by far your best bow user despite his pitiful weapon point regeneration, until he decides to retire and Labelle and Raymond show up to take his spot.
  • Black Mage: Your *de facto* best spellcaster during all the first generation, with high anima mastery in offensive anima such as Stone and Flame, and who joins with the Heavy Spell role, enhancing even further the power of his spells. Wil will eventually catch up to him and become an even better mage if trained correctly.
  • Crutch Character: Narcisse is an experimented adventurer, and by far the most powerful member of your party when he joins, joining with high stats and the very useful early game spell Bushfire. However, his growth rates are poor, and the newbies will outclass him eventually.
  • Jerk with a Heart of Gold: While he is an arrogant prick, he feels enough concern for Wil to accompany him partway on his last expedition. He remains a friend of the Knights afterwards, becoming a teaching figure for Rich.

An expert in Flame Arts tasked with gathering tactical information for Kelvin.

  • Black Mage: Among her party, she is the dedicated anima user, and her fire affinity makes her a force to be reckoned with.
  • Decoy Protagonist: She appears as the leader of an expedition featuring an assuming young fighter named Rich... who is later revealed to be Rich Knights, Wil's son.
  • Playing with Fire: Do not mess with Eleanor: she is more than able to burn you to a crisp. She starts with the highest Fire anima level among all characters (20) and has the highest Fire anima growth rate to boot. Not to mention she can spark nearly every Fire spells (sadly, she can't unlock Soul Hymn). She is what Narcisse was to the first generation, except better since she has decent growths compared to him.

Richard "Rich" Knights
The only son of "Tycoon Wil" Knights and his spouse. Not wanting to live in his father's shadow, Rich sets out to become a famous digger himself.

  • Blade on a Stick: Don't let some of his official artworks and starting equipment fool you: Rich is much, much better with a spear than with a sword. He has the highest growth rate with that weapon compared to every single other character in the game, and can make very good use of the Beast Lance if you got it.
  • The Casanova: He is quite the flirty one, if Eleanor's reaction to seeing him with Julia is any indication.
  • Hunk: He is very good looking, and he knows it.
  • Magic Knight: Interestingly, fits the archetype quite well, as he is quite skilled with weapons and one of the few characters to have mastery in all spell types (despite his actually lackluster growth rates in them). Overall, Rich is a great fighter who is perfectly able to cast spells if he needs to.
  • Playing with Fire: If you didn't unlock it before, he joins with the very powerful Fire Storm spell.
  • Spider-Sense: He is able to sense the Egg's presence, like everyone in his family.


  • Magikarp Power: Diana is by far the weakest character to join your party, as her starting affinities are almost non-existent, and she has pitiful stats all-around, which is rather normal as she is not an adventurer, nor a soldier, but a civilian. However, her Spear growth is actually quite good, and she has an unique advantage compared to other characters: the highest Weapon point regenaration of them all (5), meaning she can unleash expensive arts one after the other without getting tired (and her Weapon point growth is also off the charts). On paper, she can become one of the best steel fighter of the game. Sadly, she is only usable for one scenario.
  • Proper Lady: A fine lady who wears dresses and who knows how to curtsy (especially after defeating her enemies).

Virginia "Ginny" Knights
Rich and Diana's daughter. Growing up never knowing her father, she wants to follow in the footsteps of her grandfather Wil.

  • Jack-of-All-Stats: Has very balanced growths all around, save for her Tone and Beast animas, which are subpar.
  • Little Miss Badass: Starts adventuring at 14 and can more than hold her own.
  • Magic Knight: One of the most powerful ones in the game. Ginny has very good stats and growths, and can fulfill pretty much any role you want, be it a frontline fighter, a mage or even armored warrior.
  • Spider-Sense: Able to sense the Egg's presence, like his father and grandfather.

A taciturn fighter who joins Ginny's adventure. Despite being the son of Philippe III and the designated heir to the Finney kingdom, he prefers a life of adventure.

  • Anime Hair: That double-horned protrusion coming out of Gustaf's head isn't a hat, believe it or not.
  • Interface Spoiler: Gustaf comes equipped with two unremovable swords with bland names. Since one of the two is more powerful than the other, most players won't try to use the weaker one in combat. However, if one does use it, more than a few players will do a double take when the fire dagger he uses has a skin identical to Firebrand. This is the first clue to Gustaf's real identity.
  • Lightning Bruiser: Gustaf has very good stats overall, and is one of the very few characters to have good affinity with all anima types (all of his growths are balanced on that regard). He is also very good with Spears... in theory that is, since you will never be able to equip him with one, which is a shame as his Spear growth is much better than his Sword growth. To compensate, he eventually gets one of the best swords of the game: Gustave's Sword.
  • Royals Who Actually Do Something: Follows Gustave's footsteps and actually kicks ass in battle.

Gustaf's travelling companion.

  • Black Mage: Aside from his desastrous Rock growth (which, to add insult to the injury, is at level 0 when he joins), he is able to use all anima types with ease, already has his Water, Fire and Tone animas decently leveled up, and thus can turn into one of your best spellcaster. That being said, he has some serious competition with Ginny, Gustaf and, if trained, Wil Knights. Notably, he is the best Tone spellcaster of the game, making him a good pick if you want to use Hymnal, Call Thunder, Heavenly Thunder and Sonic Poison. He is also a very good Archer, and is by far your best pick if you want to use Bow Hybrid Arts. He also has a decent Staff growth, though way behind the Knights' family.
  • Younger Than They Look: Is only 27 when introduced, despite having white hair and a wise mind.


  • An Axe to Grind: The best axe user of the game, along with Meythia.
  • Mighty Glacier: She is very physically oriented, with a very high weapon points pool, steel equipment and great mastery of axes and spears. Her spell points growth is almost non-existent too, but this is not an issue as she is a powerhouse.


  • Master of None: She has rather low growth rates all around, except for health points and in Axe. Her rather low weapon point regeneration makes her pale in comparison to the other dedicated fighters of your party and her anima masteries aren't great except for support spells. You won't find many people picking her over the other members of your party for the final battle.

A magician that acted as a teacher to Gustave XIII when the prince was a child. After helping Gustave XIII and his mother Sophie escape Thermes, he took on Narcisse as a travelling companion, and befriends a young Nebelstern. He later took on Ventarbre as an apprentice.

    Non-Playable Characters 

Gustave XII
The King of the Finney kingdom. Husband of Sophie, and father of Gustave XIII, Phillip, and Marie.
  • Abusive Parents: The case with his oldest son notwithstanding, it's implied he turned cold against Philippe and Marie as well after he remarried and had another child. Philippe seemed to have been disinherited in the line for the throne (despite his Anima being completely fine). Marie was shuttled off in a political marriage to a known womanizer
  • Unwitting Instigator of Doom: A whole lot of plot and bloodshed could have been avoided if Gustave XII's solution to his oldest son not having Anima hadn't been to banish both the kid and his mother as if they had committed some sort of high treason.

The Queen of the Finney kingdom, banished when she attempts to defend her son Gustave XIII after he fails the Firebrand Ceremony.
  • Get a Hold of Yourself, Man!: Slaps a teenaged Gustave (but also gives him a heartwarming pep talk) when the latter mopes about being worthless because of his lack of Anima.

Gustave XIII's younger brother, who angrily blames him for tearing their family apart.
  • Cain and Abel: Initially, the Cain to Gustave's Abel, despite being younger.
  • The Resenter: Next appears after he's been nursing a twenty-year grudge against his older brother for (in his estimation) starting the chain of events that tore his family apart.
  • The Unfavorite: Of his father - particularly after Gustave XIV was born. It's implied that he was disinherited by his father due to his connection and resemblance to Sophie, whom Gustave XII banished along with his eldest son after she defied him.

The Marquis of Otto, and the first husband of Gustave's sister Marie. He is the father of both Primiera and Nicolette, as well as various other heirs that end up dividing his empire into a powerless territory.

Gustave XIII's younger sister.

  • Arranged Marriage: To Cantal. Doesn't work out (the fact that Cantal is heavily implied to have been a womanizer might have something to do with this), and she divorces him after her father dies.
  • Missing Mom: To Phillippe III, turns out. She is never named as such, but apparently she married Kelvin after the aforementioned divorce.

Philippe II

The son of Philippe. His assassination during the Firebrand Ceremony drives his father into a rage.

Kelvin's first son.

  • Jerkass: He is unabashedly an haughty and despicable person with little care for others. It is a miracle that his own son, David, turned into a wise and kind ruler, as those two couldn't be more opposite.

Philippe III

Kelvin's second son.
  • Dead Guy Junior: Named, probably by his mother, Marie, after his tragically lost cousin and uncle.
  • Sibling Yin-Yang: His older brother Charles is, to put it bluntly, a prick. Phillipe on the other hand is brave, honorable, and apparently a badass fighter to boot.

Charles' son, and Kelvin's grandson.
  • Big Good: Leads the alliance in the final battle against the egg.
  • The Wise Prince: Becomes known as Count David of Jade, the great peacemaker.

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