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Behold the bizarre and the rational, the malevolent and the altruistic. The actors on this grand anomalous stage.

Listed Groups of Interest

Groups in existence who possess, use, or attempt to create SCP objects, either for their own personal gain or for the protection of mankind.

    Alexylva University 

Alexylva University
Alexylva University is a university located in an alternate universe where Latin and Greek cultures survive into the modern era and exert dominance over the Western Hemisphere. Anomalous objects used by the university (but most likely not built by it) are regularly transferred into the baseline universe, and most of them exist as applications of anomalies in technologies.
  • Academy of Evil: By our standards, at any rate; their moral code is so bizarre and different from ours that it's a case of Blue-and-Orange Morality.
  • all lowercase letters: Inverted, it's all uppercase. This universe never progressed to a point where lowercase letters would be invented.
  • Alternate History: It's implied to exist in a world where Carthage never fell, leading to things such as Roman Numerals being used in place of Arabic ones, lowercase lettering never being invented, and slavery still being acceptable. Scientists are called natural philosophers, companies are called combines, and it's implied that the technology is centuries ahead of our own.
  • Deliberate Values Dissonance: Their morality is completely different from our world's; as many of the prominent European philosophers were absent, they see little ethical or moral concern in reprogramming people's minds, removing their ability to speak in movie theatres, or handing out toys capable of inflicting Mind Rape.
  • For Want of a Nail: It's implied that Carthage winning the Second Punic War was the lynchpin in this universe which made it swing so heavily; SCP-961 mentions historical inaccuracies starting at Metauro River, site of the Battle of Metaurus, one of the turning points in the Second Punic War. SCP-961 implies that the only reason our world hasn't ended up the same way as theirs is because of a mysterious... someone influencing historical events.
  • Giving Radio to the Romans: At least one SCP is being deliberately sent by someone at the University in order to make an inter-universal black market; their SCPs are but toys to them.
  • Instant Home Delivery: The Phitransimun Combine uses wormholes to deliver packages; this is why stuff keeps on ending up in the SCP universe.
  • Mad Scientist: They seem to be largely made up of these, considering how almost all of their SCPs are just ridiculously advanced tech.
  • Magic from Technology: All their SCP items seem to be just very advanced technology, and in fact the only reason they appear in our universe at all is because of a faulty teleporter at a Tennessee university.
  • Mundane Utility: The reason that objects from their universe keep ending up in the "main" SCP universe is because they're sent over an Einsten-Rosen Bridge (a.k.a. a wormhole). The reason they use these bridges? For mail and package delivery.
  • Obliviously Evil: By virtue of their Blue-and-Orange Morality.
  • Retro Universe: An interesting case, where the "retro" here refers to the ancient Mediterranean world. As noted here, essentially all of Alexylva's SCPs are meant to show how ancient Greco-Roman culture would function in a retro-futuristic setting.
    "Would slaves be automated by some magic technology? Would chariot jousts be more high-stakes? What kind of souped-up monsters would be the newest thrill at the Colosseum?"
  • The Unfought: Being that they are located in an Alternate Timeline, the Foundation can't exactly fight against them. Relatedly, one of the overarching themes around Alexylva is that all of their skips are on the Foundation's Earth only by accident.
  • Whatever Happened to the Mouse?: Out of all the "classic" GOInote  they're the least used by a large margin and are only rarely, if ever, still mentioned in the more recent articles on the site.

    Ambrose Restaurants 

Ambrose Restaurants
An anomalous fine-dining restaurant chain that uses anomalies to create their own take on exotic cuisine. While they have been known to deal with dangerous anomalies known to the Foundation and collaborate with shadier groups of interest, they themselves are largely harmless - and cook surprisingly tasty food. Nonetheless, the Foundation is chasing after them through MTF Lambda-14 while also extracting valuable information from the company.
  • Abstract Eater:
    • One of the menu items at the Temecula location is the concept of a curry, used as a lavish condiment for the other dishes.
    • The "coconut gelee" in the San Francisco location is actually "eggs" harvested from the dreams of a sea dragon.
  • Anti-Villain: The only reason the Foundation chases after them is because they tread dangerously close to the veil, and while they do have a heart, they're still willing to go to extreme lengths to prepare the ultimate meal.
  • Blazing Inferno Hellfire Sauce: "The Holy Grail's" review of their London Prix Five location very strongly implies they have somehow managed to replicate SCP-666½-J, served as a regular, if decadent, crab-stuffed mushroom.
  • Blue-and-Orange Morality: They care about the taste of their dishes and nothing else; the only consistent moral they demonstrate is an unwillingness to harm patrons that don't ask for it. Outside of that, however, they will drag themselves through hell and back, prey on vulnerable anomalies, and con the Foundation's allies just to line their pantries with exotic ingredients, which they see nothing wrong with. And if they reject an ingredient, it's not about ethical consumption, unless that's literally the reason it doesn't taste good.
  • Charles Atlas Superpower: They've managed to achieve some Extreme Omnivore tendencies that shouldn't be humanly possible (most notably the metabolism of various strong chemicals which accompany a tube worm dish) just by training for it - and the process is apparently simple enough that they can teach it to diners, human or otherwise.
  • Fountain of Youth: Subverted. The Champagne of Youth, while having some anti-aging effects, is not permanent and is emphatically not an age potion.
  • I Taste Delicious: The "Veal You" dish from the San Francisco location is apparently meant to invoke this by harmlessly extracting some of the customer's flesh to be served back to them as a meal.
  • I'm a Humanitarian: Played for Laughs in "Do you like Huey Lewis and the News?" Owner Chaz Ambrose has gone a little off the deep end and developed a taste for human flesh, about which he is all too happy to share.
    I promise you this: this time next year, you'll all be working, living, and eaten in a whole new Ambrose Restaurants.
  • Garnishing the Story: How's merengue cooked with the breath of a young dragon sound?
  • Mundane Made Awesome: A decent portion of all of their dishes are regular dishes with a supernatural aspect to them, like macaroons with chocolate and vanilla from another time and land, or shrimp stew cooked with the heat of will-o-wisps.
  • Pet the Dog: Though they've always been a kindhearted group of interest, they've gone out of their way to prove they really do care about their customers and the ethics of their cooking. At least two of their dishes are designed for the consumer to talk to their deceased loved ones again, and in the Thorn Valley location, which takes place in the End of Death canon, they've successfully created a magic spell that is the closest thing they can get to proper euthanasia when everything just won't die, not even the food.
  • Supreme Chef: Ambrose has tangled with all sorts of SCPs, explored the most dangerous locations (like the nameless forest of centennial tress) in the multiverse, and mastered just about everything that is edible all in the name of the perfect dish.
  • Villainous Gentrification: GAW implies that Mrs. Gentrification from their Misters Against Weed series has some ties to Ambrose's Backdoor Soho location for nefarious ends, but how or why is unclear.

    Anderson Robotics 

Anderson Robotics
Anderson Robotics is a US technology company led by Vincent Anderson. They specialize in the production of anomalous androids, robots, artificial intelligences, and cybernetics. While a small company, they had nevertheless gained a respectable amount of influence over paratechnology trade.
  • Animal Theme Naming: Most of their products are named after birds, with one or two exceptions.
  • Magitek: Their products combine magic and technology.
  • Spiritual Successor: In-Universe, they're often seen as the new version of Prometheus Labs, albeit far more mysterious and malevolent.


Nolan Bushnell, co-founder of Atari (yes, that one) was one of a cabal of drug-addled warlocks that used videogames to fuel black magic with the souls of children, in order to gain great power and greater profits. While largely decimated by The Great Video Game Crash of 1983, Arcadia's acolytes still exist in the games industry.
  • Beethoven Was an Alien Spy:
    • Nolan Bushnell and Ted Dabney, founders of Atari, were occultists who used their technical know-how in order to tap into hellish power using video games.
    • Ralph Baer created the Brown Box in an attempt to stop Earth from being destroyed by an extrastellar... something by playing Pong on a cosmic scale. Al Alcorn, creator of Pong, was forced by Arcadia to use his daughter as the controller for this game.
    • Ron Gordon, former president of Atari, was involved with the development of The Atari Panther and an anomalous VR set to go with it, a prototype of which may have resulted in the Mayan god Hunahpu possessing the body of a game journalist.
    • The buried E.T. Cartridges at the Alamogordo Landfill are actually a shared consciousness of an entity known as Arkady whose duty is to keep an entity implied to be Satan himself from collecting on a debt they're owed.
  • Characterization Marches On: A very quick example. Originally, they were known as Atari Arcadia, but after realizing they could be in serious legal trouble as Atari is highly protective of its property, almost all references to Atari were scrubbed, less than six months after the Group was properly established on the site.
  • Functional Addict: "Drug-addled" is often used to describe Arcadia and its employees, but given Atari's success in the late 70's and early 80's, this must be the case.
  • The Most Dangerous Video Game: While a lot of them don't kill you, several of Arcadia's products count.
    • SCP-1926 is a prototype of the unreleased Swordquest: Airworld, which has two people permanently connected to it via a virtual reality headset, and they are in incredible amounts of pain.
    • SCP-2600 is a series of Atari 2600s used as part of MKULTRA testing.

    Are We Cool Yet? 

Are We Cool Yet?
Are We Cool Yet? (AWCY) is an avant-garde art movement, consisting of a loosely-organized collection of anomalous artists (anartists). Members often produce Anomalous Art installations with significant public exposure, which regularly causes public casualties.
  • Art Initiates Life: Several of their art pieces are living, or at least sapient beings, including SCP-1057 and SCP-1802.
  • Attention Whore: Of a sort. Their "installations" are placed for maximum exposure. "Exposure" in this context is often synonymous with "casualties".
  • Calling Card: When an art piece of theirs shows up, expect to see their group's title written somewhere in the area if not spoken by someone nearby. If not the full sentence, then a simple "cool" inserted into a sentence should suffice.
  • Evil Counterpart: A retroactive one to Gamers Against Weed— several GAW members are ex-AWCY?, having splintered off to form a group that's less extreme and more pacifist. AWCY? is made from a collection of Attention Whore artists who design art pieces meant to harm and kill as many people as possible, for little reason other than their pride as artists. GAW, meanwhile, is made up from a gang of anonymous teenagers/young adults who'd rather create anomalous objects and memetic effects that prank people or are jokey in nature.
  • Nerd in Evil's Helmet: The tale Jude's Bizarre Adventure depicts their members as a bunch of sociopathic Cloudcuckoolanders who act like they have Stands, implied to be a coping mechanism used to stave off what usual fate to Type Greens.
  • Mad Artist: AWCY's works are extremely dangerous, if not potentially world-ending. Among others, the "idea of a shark", an animate empty space in the shape of a shark that can still eat you, or a collection of 5th Dimension CDs that do things related to 5 (turns you 5 days/weeks/years old, splits you in 5 yous, teleports you to the fifth moon of Jupiter, etc.).
  • Terrorists Without a Cause: Depending on whether or not the reader considers "art" a cause. Some members are political radicals - the people who unleashed one SCP on an art gallery that was hosting a fundraiser for drought-afflicted children were anarchists, and they were involved in the Great Ape-Snake War movement, using a gold urinal that interfered with the police. Others want to "inspire the masses" with usage of anomalous objects. Others are basically stereotypical "true art" elitists who wear skinny jeans and go on and on about their pretentious work - except, in this case, their work means horribly altering or murdering people.
  • True Art Is Incomprehensible: In-universe, they largely see themselves as Dadaists.
  • Take That!: The writer who originally came up with Are We Cool Yet? has stated that they were originally envisioned as a parody of a specific type of edgy user that the wiki was having problems with at the time. The question "Are We Cool Yet?" wasn't asking about coolness and was meant to sound like something a whiny bully would say.

The Critic

One of Are We Cool Yet?'s oldest members, and the closet thing it has to a leader.
  • Do Wrong, Right: Dislikes how lethal so many of his students's pieces are; not because he cares about about the loss of human life, but because he thinks it's too repetitive.
  • Evil Mentor: He served as one to Jude Kyriot.
  • Pragmatic Villainy: Part of the reason he hates murder art is because the purpose of art is to spread a message, and dead people can't learn anything from it.

Ruiz Duchamp/Wilson

  • Anti-Hero: Killed three people in an art exhibition... and doesn't really care much. But they did sign waivers.
  • Art Attacker: Being a member of Are We Cool Yet?, he weaponizes his exhibits, such as attempting to make Nobody commit suicide using an installation in his "wowwee go kill ursefl" exhibit— only for Nobody to instead get shot dead by his brother Pico.
  • Bring My Brown Pants: Sends the Painter a memetic image that makes him shit himself.
  • Driven to Suicide: By the Foundation for taking away his anti-depressants.
  • It's Personal: Has a grudge against Nobody for creating Mr. Redd, and ruining his brother's life.
  • Meaningful Name: Took the name Duchamp after Marcel Duchamp, a prominent figure in the Dada movement; Are We Cool Yet? is allegedly Dada in nature.
  • Psychic-Assisted Suicide: He tried to murder Nobody by using mental tricks to trick Nobody into thinking that his art exhibit was a doomsday device that could only be disabled by Nobody sacrificing himself.

    The Black Queen 

The Black Queen

Allison Chao is the daughter of Doctor Gears, who was taken by the Foundation, causing her family to fall apart. This has happened an infinite number of times, across an infinite number of universes. The Allisons of the Multiverse, each known as the Black Queen, have a single goal: to destroy every iteration of the Foundation, and to rescue their father— at least, at first. Some of them just want to wander the multiverse, others want to rule their worlds. And thanks to the Wanderer's Library and the resources therein, they have the ability to do so...
  • Alliance of Alternates: They're several counterparts of one character working together.
  • Apocalyptic Log: The Secrets of the Black Queen sometimes take this form, as they catalog events that occur throughout the universe, sometimes with world-ending implications.
  • Color-Coded for Your Convenience: Every Black Queen document has each queen write with a different color of text.
  • Depending on the Writer: Even in-universe, accounts of how she acts vary. She can have scruples, or be totally merciless. She can genuinely be 5 steps ahead of everyone else, or she can just be good at making it up as she goes along. Further justified with numerous versions of her from other dimensions.
  • Disappeared Dad: Her father, Dr. Gears, disappeared out of her life when he got picked up by The Foundation.
  • Expy: In more recent articles, Allison Chao has been rewritten to resemble Rick Sanchez to a not-insignificant degree, with the Black Queens as a whole transitioning into being similar to the Transdimensional Citadel of Ricks.
  • Turn Out Like His Father: Not entirely, but she's inherited his focus and his drive when it comes to completing goals.
  • Wild Card: Willing to work with, and turn on, any group of interest to achieve her goals.
  • The Woman Behind the Man: During their time in the Wanderer's Library, they've started calling themselves Little Sisters, or L.S. for short. Coincidentally, an individual known as L.S. has been making waves in the Library over the past several years...

    Chaos Insurgency 

Chaos Insurgency
The Chaos Insurgency (commonly abbreviated 'C.I.') is a splinter group of the Foundation, grown out of a rogue Foundation cell that went A.W.O.L. with multiple SCPs in 1924. It obtains anomalies and directly applies them for its own expansion, allowing it to gain a foothold over sections of the world. It operates under a loose structure and is directly hostile against the Foundation, with the two groups seeing many confrontations over the ages.
  • Badass Creed: "Should intermittent vengeance arm again his red right hand to plague us?", seen on the logo. The meaning behind the motto varies, but it's both a reference to Paradise Lost and to MTF Alpha-1 "Red Right Hand", the personal Mobile Task Force of the O5 Council.
  • Banana Republic: They've apparently created many in order to easily experiment with their population, conscript forces and have lucrative deals.
  • Depending on the Writer: The nature of the organization, the goals of the organization, the details of their defection, and just about everything else has radically different interpretations between practically everyone on the wiki, due to just how vague they are. In fact, their most common characterization seems to be just vague and seemingly-random antagonism. There's even an entire series taking the form of an SCP-001 proposal writing them as unsung heroes leading La Résistance against the Overseers, who are portrayed as megalomaniacs who intentionally let loose the concept of the anomalous to fulfill their wicked desires.
  • Evil Counterpart: They're a Foundation group that went rogue and use many of the Foundation's methods for their own goals.
  • Expy: They're very loosely the Hydra to the Foundation's S.H.I.E.L.D. - depending on the writer. Their exact goals aren't even clear, as they've become consumed with destroying the Foundation. The general idea is that while the Foundation only uses anomalies sparingly (the whole "Class: Thaumiel" debacle), the C.I. actively uses them, even the ones it doesn't fully understand, based on the philosophy that "the ends justify the means". Their vague, long-term aspiration seems to be to overthrow the Foundation, and use anomalies to seize control over the world - to usher in an age of peace, free from war.
  • Hero with Bad Publicity: How djkaktus's third SCP-001 proposal views them, as a group working to thwart the evil machinations of the Overseers, and written as villains by the Foundation.
  • He Who Fights Monsters: Calvin, their best agent in the Ouroboros cycle canon, succeeded in killing the Overseers (except for the few who were Driven to Suicide or killed for defecting), but by the time he gets to O5-3 he's crushing a fetus in his hand without a second thought.
  • A House Divided: Due to following a very loose leadership structure. In djkaktus's third SCP-001 proposal, it's stated that this has compromised the Insurgency's real goals.
  • Hufflepuff House: Not that many contributors seem to care about using them. One author even felt it necessary to go out of his way to write a very long, detailed story (Briefing on SLATE THUNDER) about the Chaos Insurgency's origins as the remnants of the losing side of a Foundation Civil War, just so that there would finally be something worth writing about. These days they seem to be a bit more liked.
  • Multiple-Choice Past: There's SLATE THUNDER, mentioned above, but there's also djkaktus's SCP-001 proposal (see Hero with Bad Publicity) and the Overview on Chaos Insurgency Hub (depicting them as a black ops team gone rogue under the influence of an anomalous Engine). The only thing that's similar about the three backstories is that a Foundation group went AWOL, and the year 1924.
  • Names to Run Away from Really Fast: Chaos isn't a name that inspires confidence in their approachability. Subverted in one tale, which suggested that the name comes from a comment from their founder calling his underlings out on being so awful at their jobs that their insurgency was nothing but chaos.
  • Nebulous Evil Organization: They're essentially an evil Foundation and nobody understands their complete goal. According to Welcome to the Future, their goal is to create anomalous weapons to end all war through global conquest, and to stop other dangerous events/conflicts from happening before they even begin, either through deterrents or, possibly, anomalous means.
  • Renegade Splinter Faction: According to the Chaos Insurgency Hub, this is what the O5 Council originally intended them to be while secretly remaining loyal. The O5 Council created them to perform actions the Foundation didn't want to get their hands dirty taking public responsibility for. But to their own astonishment, they ultimately betrayed the Foundation for real.
  • Well-Intentioned Extremist: In the Ouroboros cycle, the original O5-1 founded them after realizing that the Foundation was unknowingly causing reality to break down further.

The Engineer

The Chaos Insurgency's mysterious leader.

    Chicago Spirit/Chicago Spectre 

The Chicago Spirit

An anomalous criminal organization founded by Richard D. Chappell in 1895, based in Chicago. The Spirit has access to anomalous assets, actively recruiting anomalous personnel and exploiting anomalous items. At their prime, they were the largest anomalous criminal syndicate in the Western world. The Foundation had to cease all actions against the Spirit in the early 20th century due to the rise of Chaos Insurgency and needing their cooperation to contain an infectious SCP related to the Spirit. When the Spirit's influence grew too large, the Foundation eventually terminated the truce and captured Richard Chappell, leading to the group being eventually acquired by Marshall, Carter, and Dark Ltd. However, even to the modern day, the group doesn't seem to be quite dead as it seems...
  • Ascended Extra: Originally created by the user PeppersGhost (who also, incidentally, had a large role in forming Herman-Fuller and is the author of SCP-4000) as a one-off thing for a meta tale about a user who ceased to exist, and along with them, their writing. They became a proper Group around the time the Third Law canon came into prominence.
  • Punny Name: Their name comes from a bar they ran in the early days of their activity, and is a double meaning— "spirit" in the sense of ghost, referring to their anomalous activities, and "spirit" in the sense of "alcohol", referring to their involvement with bootlegging.
  • The Syndicate: They are a large anomaly-dealing version of the trope, having influence in many major American cities at their prime.

    Church of the Broken God 

The Church of the Broken God

The Broken Church 
Cogwork Orthodoxy 
Church of Maxwellism 
Mekhanism (better known as The Church of the Broken God and commonly abbreviated CotBG) is an anomalous religion worshipping mechanization and viewing flesh as "broken". The religion is ancient, existing since the Classical Eras as the Mekhanites, although it actually originated in ancient China, from a period known as the Xia Dynasty, that was almost entirely erased from history, which the modern church is unaware of. The central idea in their religion is that their god is "broken", and it is their duty to bring it together.

Three distinct churches of interpretations for the idea exist in modern times:

  • The Broken Church follows the classical interpretation of reconstructing the god piece by piece.
  • The Cogwork Orthodoxy adheres to late Industrial Revolution technologies and ritualizes industrial mass-production.
  • The Church of Maxwellism believes in a modernized interpretation that reconstruction of the deity is completed through connecting all minds into a computer network.

While generally hostile and considered a threat to mankind, the Mekhanites plays a special role in the historical conflict between the Mekhanites and Sarkicism. Specifically, the Mekhanites' historical abhorrence of "THE FLESH" matched the nature of Sarkicism, and the Mekhanites crafted a narrative in which they swore themselves against Sarkicism on a religious level. While Sarkites did not return the view, the Church of the Broken God has collaborated with many other factions in their war against Sarkicism.

  • Arch-Enemy: "THE FLESH," an entity connected to their end-times eschatology. Understandably, they believe it's the Sarkic Cults and their god, Yaldabaoth, in all their fleshy glory — though Sarkicism doesn't reciprocate the Church's hostility.
  • Artistic License – Religion: More recent interpretations conflate MEKHANE with Sophia from Gnosticism, while outright calling the FLESH the Gnostic Demiurge.
  • Breakout Character: Has gone from a small group mentioned in a few SCP entries to easily one of the most popular GOI, and the Church has gone from mostly antagonistic to neutral (with them even being downright heroic at times), though this is obviously Depending on the Writer.
  • Church Militant: In all ages, the Church has its military/paramilitary contingents, all heavily mechanically augmented. Some of them are literally armed to the sharpened metal teeth, while others are Full Conversion Cyborgs with built in blades and directed-energy weapons.
  • Expy: As a religion that venerates technology and believes that shedding as much flesh as possible and replacing it with machinery brings a person closer to God, the Church bears more then a passing resemblance to the Adeptus Mechanicus.
  • Dramatic Irony: The three branches of the church each see the others as heretics, though they all share a common goal of restoring the god of machines. What they don't know is that all of them would be considered heretics by the Xia culture group which the church originated from, especially because according to the Xia religion, restoring the Broken God would also release the god of flesh, which is the opposite of what the church wants to accomplish.
  • Flesh Versus Steel: All three factions of the Church see FLESH as a very bad thing, to the point that they are afraid of it corrupting or destroying their god. The "FLESH" isn't necessarily humanity; it's implied to be SCP-610, or it might be a rival cult with an interest in Organic Technology (SCP-2095), or it's both. As of SCP-2095 and SCP-2217 (and with each Adytum-related writing Metaphysician makes), the plague and the Sarkic Cults of Adytum are one and the same. This is apparently a basis for an Enemy Mine with the Foundation, GOC, and the Horizon Initiative in the future.
  • Glory Days: During the late Bronze Age, the Church was a gathering of the finest minds in the Western world, operating openly and with the respect of nearly every nation. Then Sarkicism rose, leading to an apocalyptic war, the Bronze Age Collapse, and the dissolution of the Church as a major political body. Thousands of years later, they still haven't fully recovered.
  • Hollywood Cyborg: What many of the adherents are. The higher ranked one is, the more components they have worked into their bodies.
  • Humongous Mecha: SCP-2406 is the (potentially reparable) wreck of one used for war by the Church thousands of years ago. SCP-808 is a modern, civilian-oriented screeching mecha, captured by the Foundation before completion. Word of God says that it's more of a parade float than anything practical.
  • I Have Many Names: The Broken God itself has two different names amongst the Maxwellists and Orthodox. The former refer to it as WAN, the latter call it MEKHANE. Some tales have conflated them with Hephaestus, another deity who was broken and is heavily associated with technology. Also, in some tales, there's a strong implication that the Broken God is, in fact, the Metatron, or the voice of God. In the Xia Dynasty, where the religion originated from, the Broken God was known as Father Serpent Fuxi, which is likely the god's true name.
  • Interfaith Smoothie: Modern interpretations of the Church combine aspects of Gnosticism (with MEKHANE essentially acting as an analog for Sophia) and ancient Greek cults of Hephaestus, a god of technology. Although the religion actually originated in China, and originally was a dualistic religion worshiping a pair of snake gods.
  • Language Equals Thought: Or some theological variation thereof. The Cogwork Orthodox have no parables, language, or theology relating to outer space. As a result of this strange absence (possibly related to their 19th century obsession), they have no procedures or backup plans involving threats from or escape to space. A Church AI in charge of security finds this obvious gap in the bulwarks disturbing.
  • A Lighter Shade of Black: Come the introduction of Sarkicism, the Church is almost invariably portrayed as the lesser evil.
  • Machine Worship: The Broken Church worships MEKHANE's anomalous technological artifacts. For example, things like SCP-882.
  • Meaningful Name: WAN, the Maxwellist name of the Broken God, is not only an acronym of wide area network, but is also a homophone of "one", and the Chinese word for "ten-thousand".
  • Mirroring Factions: Despite all of the Church's hostility towards Sarkisism, the two are actually fairly similar. Both are Transhumanist faiths that consider mankind's natural form a binding Yaldabaoth uses to keep them slaved to it's will, which can only be broken through modification of the human body.
  • Names to Run Away from Really Fast: Subverted, that's not their actual name, it's the name the Foundation gave to them. It's like calling Christianity the church of the tortured criminal, or Buddhism the church of oblivion - technically accurate, but a massive oversimplification. Collectively, they refer to the religion as Mekhanism, and themselves as Mekhanites, which is only mildly less disquieting.
  • Pieces of God: Mekhane (from the Ionic Greek name for machine, μηχανή "mekhane") is the central god of the religion, the "Broken God", and the Church needs to "fix" him/her/it. The deeper interpretation of this goes into three directions, however. As for the reason why the god is broken? In ancient times, Yaldabaoth created men, and Mekhane provided wisdom to men. Yaldabaoth had a deep hatred for Mekhane, and the two waged a war of cosmic proportions. To stop Yaldabaoth, Mekhane shattered herself, forming a cage to seal up Yaldabaoth.
  • Punk Punk: A good deal of the earlier articles that deal with the Church are clockpunk, but later, three factions have formed in the church:
    • The Broken Church is the classical Clock Punk, continuing with the Machine Worship and continues the goal of reconstructing their god via literally rebuilding it piece by piece.
    • The Cogwork Orthodox, a branch which "deliberately adheres to technological norms of the late Industrial Revolution", in which followers are 'standardized' to fit in the great machine, getting turned into Steampunk robots. This is to attempt to remake themselves in the image of God, and become like God themselves.
    • The Church of Maxwellism, which is definitively Cyberpunk. Followers get full body implants a la Deus Ex, ranging from extra eyes to being integrated with a video game console to getting a Wi-Fi enabled pineal gland replacement. They believe God is fragmented, and that they can recompile it by getting enough followers networked together.
  • Ret-Gone: The original version of the religion that would become the Church of the Broken God came from a period of ancient Chinese history known as the Xia Dynasty that was almost entirely deleted from reality. The modern church is unaware of this and likely would be shocked if they ever found out about this because the original religion had beliefs and practices that would be completely heretical to the modern church.
  • Sacred Language: An object that belongs to them, SCP-1139, apparently gives people who touch it the ability to speak it. They can't speak any other language after the fact, but it apparently gives them the ability to read the Voynich Manuscript.
  • Samus Is a Girl: One of the more recent interpretations is that the Broken God is actually a Broken Goddess.note  This is Depending on the Writer, of course.
  • Schizo Tech: One of their hats. These days, they've got highly responsive cybernetics and energy weapons. In 1000 BC, they were building nuclear-powered Humongous Mecha out of bronze.
  • Snake People: In the Xia Dynasty, people would undergo a ritual transformation into humanoid snakes at age 12 to make themselves more like the serpentine gods they worshiped.
  • Unknown Rival: The Church of the Broken God is deeply opposed to Sarkicism, due to its resemblance to an end-times adversary foretold by Mekhanite schema known as "THE FLESH" or SARKIC (ΣΑΡΞ) in the original Greek. The Sarkites themselves hardly care about this connection, viewing the Church as simply another group that stands in their way rather than some prophesied spiritual foe.
  • Unwitting Instigator of Doom: According to the Xia religion, if the church were to actually succeed in restoring the god of machines, it would release the god of flesh from its prison, which is the opposite of what they want.
  • Well-Intentioned Extremist: They hope that by recreating Mekhane/Wan, they will bring their god back to life and defeat the FLESH once and for all, ushering in both a technological singularity and eternal paradise.

Robert Bumaro
Robert Bumaro is the leader of the Broken Church and the de facto leader and speakperson for the Church of the Broken God.
  • Ascended Extra: Before 2014, Robert Bumaro had barely any presence on the wiki, outside of a couple of name drops in tales and a mention on the Groups of Interest page. After the Church of the Broken God became a Breakout Character, Bumaro got dragged along for the ride.
  • Bishōnen: Several pieces of fan art interpret Robert Bumaro as having long hair, striking features, and a jawline that can cut beryllium-bronze.
  • Grand Theft Me: According to The Builder, "Robert Bumaro" is the original prophet of the Church of the Broken God, having stolen the name of a man who attempted to summon the Broken God in the 1940s.
  • Really 700 Years Old: Multiple works imply that he is a lot older than he looks, possibly even immortal.

Saint Hedwig of the Angels

Leader of the Church of Maxwellism.

Legate Trunnion

Leader of the Cogwork Orthodox.


    Church of the Second Hytoth 

The Church of the Second Hytoth
A extra-terrestrial religious group that follows the Ortothan teachings, with members both human and not. The Ortothan teachings speak of how the current universe ("Hytoth") is, in fact, the "second," and is under threat of being devoured by extrauniversal monsters called "the Voruteut." The seven leading members (who brought the survivors of the First Hytoth to the next universe) of the First Hytoth then ascended to divinity and have since fought against the Voruteut for the rest of time. However, as the Holy Seven (or, as the Ortothans themselves call them, "the Koru-teusa") are constantly bleeding, Blood Magic rituals need to be regularly performed by their worshipers to keep them fighting.
  • Ancient Astronauts: The original Ortothan religion was spread to humans by alien explorers around 11000 BCE.
  • Anti-Hero: They can be utterly ruthless and fervent in their dedication to their god... but their actions are necessary for the survival of the universe.
  • Arc Number: Seven. Their Arc Symbol is a seven-pointed star, they have seven gods, and the idea of seven flames is a recurring motif with their skips.
  • Arc Symbol: The seven-pointed star and stars in general (likely in part as a reflection of their extraterrestrial origins). Notably, it's implied that sentient stars (such as our own Sun) are actually followers of the Church of the Second Hytoth, as evidenced by SCP-1548.
  • Arch-Enemy: To the Holy Seven, their eternal rivals are the Voruteut (who are heavily implied to be the "Pattern Screamers" oft-mentioned elsewhere).
  • Ascended Extra: Their popularity as a Group of Interest exploded first after they were featured in the rewritten SCP-1548 and then again after they became a central focus in the "Ad Aspera Per Astra" canon.
  • Badass Creed: "We will not be like the Daevites in their barbaric bloodlust for their divine. We will not drive away and make enemies of those who mean us well. We will not ignore the blinding truth when it is before us. We will not falter."
  • Big Good: Rakmou-Ieusan, the last of the Seven, and who constantly defends mankind and all other life against the Voruteut.
  • Blood Magic: Bloodletting rituals and the like need to be regularly performed to keep Rakmou-Ieusan alive, and most of their faith includes various blood-based thaumaturgic practices, letting them do things like call down lances of fire from the Sun to kill Voruteut.
  • Bad Powers, Good People: They make use of Blood Magic fuelled by sacrificing parts of their souls, but the Church fights to protect The Multiverse from destruction.
  • Church Militant: One of the core tenets of their faith is that of thinking strategically and using all resources available to defend oneself against the Voruteut. Ironically, they actually seem to be a predominantly pacifistic religion and abhor Human Sacrifice outside of stuff associated with the Voruteut.
  • Creepy Good: invoked As terrifying as they can be at times and how unsettling their Blood Magic can come across as, most members of the Second Hytoth seem to be Good Shepherds in practice and are completely right in that their actions are necessary to secure the survival of the entire universe.
  • Dark Is Evil: The Voruteut are invariably associated with darkness, specifically the black void found between the light of life-giving stars.
  • Determinator: While it's not always apparent in their associated articles, the Church of the Second Hytoth absolutely refuses to give up. Even with all but one of their gods dead, they strive to keep Rakmou-leusan alive, constantly working to spread their beliefs and aid in the fight against the Voruteut. They are certain they will win, and even in the face of utter failure, will still keep going.
  • The Extremist Was Right: As brutal as their actions can be sometimes, more often than not they are completely justified in the face of The End of the World as We Know It.
  • Fantasy Counterpart Religion: Their tenets on the importance of Blood Magic and Heroic Sacrifice, along with being based around the concept of a god associated with the Sun constantly fighting against alien enemies dedicated to the extinction of all life are all clearly inspired by Aztec Mythology. That being said, while the Aztecs were highly military-focused, aggressive, and practiced Human Sacrifice, the Ortothans are considerably more pacifistic, practice bloodletting rituals instead of actually killing people, and typically try to keep a low profile.
  • Four Is Death: Rakmou-Ieusan, the last of the Holy Seven, is actually the fourth-oldest, and is often called "the Holy Fourth."
  • Glory Days: During 11000 BCE, the "Eastern Ortothan Kingdom" had them at the height of their power on Earth, ruling over a mighty empire encompassing most of Central Asia and northern India. Unfortunately, the Daevites from SCP-140 came along and obliterated them, the few survivors fleeing into nearby groups like the Mekhane-worshiping Xia Dynasty (found in ancient China) and their faith's popularity fell into decline.
  • Good Counterpart: invoked To the Daevites. Both are anomalous Church Militant societies practicing Blood Magic who were founded in Earth's ancient history... and that's pretty much the only similarities between the two. While the Ortothans worship the Koru-teusa and prioritize the sanctity of life and feel that being kind & open to everyone they meet will secure new allies and the survival of the universe, the Daevites worship the Scarlet King, are Social Darwinists to a man, and regularly practice both Human Sacrifice and cannibalism. According to Word of God, the Ortothans were written from the start to be an inversion of blood cults (being pacifistic instead of violent and having a justified reason for blood rites beyond sadism) and the Church and the majority of Ortothan groups don't act in a villainous manner. This is even lampshaded in how their Badass Creed has the Ortothans making it clear that they will not let themselves be like the Daevites in their strive to secure the survival of life.
  • Hold the Line: Their entire faith is based around the concept of their surviving god, Rakmou-Ieusan, constantly fighting against the Voruteut so that life can continue to survive.
  • Last of His Kind: After Yorun-Ieusan died in 2000, Rakmou-Ieusan is the last of the Holy Seven and guardians against the Voruteut.
  • Light Is Good: Rakmou-Ieusan and the other Holy Seven are often associated with light, to the point where he is said to "bleed starlight" while fighting against the Voruteut.
  • Playing with Fire: Fire is a common weapon associated with the Ortothans, likely in part from their association with stars.
  • The Power of the Sun: Notably, it's implied that the Children of the Torch (a.k.a. the descendants of the Xia Dynasty) were largely inspired by the surviving Ortothans who fled to the Xia after the Daevites destroyed their kingdom.
  • Shout-Out: They worship seven gods and represent themselves with a seven-pointed star, much like the Faith of the Seven from A Song of Ice and Fire.
  • Star Power: Rakmou-Ieusan is often associated with stars and sunlight, and the Sun itself worships Rakmou-Ieusan.
  • The Stars Are Going Out: Stars seeming to disappear from the night sky are meant to imply that the Voruteut have won on extrasolar worlds and consumed their suns.
  • Well-Intentioned Extremist: Their actions can be ruthless at times, but they are almost completely justified by the alternative being the annihilation of the universe.

    Deer College 

Deer College

A college located in Three Portlands that deals in both natural and occult studies.
  • Academy of Adventure: At Deer College you can study Thaumatology, Cryptozoology and Ontokinetics alongside Economics, Chemistry and Creative Writing. Your classmates will be Children of the Sidhe, undead and Sarkicists.
  • Haunted House: The name of one of the campus boarding houses. As one might expect, it's offered to undead and incorporeal students.
  • Land of Faerie: Canyon House, one of the housing buildings, is located in a small forest on campus protected by druidic magic and offered to students with an interest in nature.
  • Tampering with Food and Drink: According to "The Seltzorcism," someone or something keeps turning the drinks in Deer College into other random beverages that are either bland or disgusting.

    Doctor Wondertainment 

Doctor Wondertainment
Doctor Wondertainment is either an individual or a corporation capable of the production of anomalous toys to serve as entertainment for children. One of their more famous lines is the "Little Misters," a group of anomalous humanoids intended to be collected as a series.

If they're an individual, they're usually Doctor Isabel Helga Anastasia Parvati Wondertainment V.

  • Ambiguous Innocence: Considering how dangerous a lot of Wondertainment's toys are, one has to wonder if they have some secret evil child-hating motive in mind or if they're just not aware that the things they make could get someone hurt. Their generally heroic portrayals in recent tales suggest that they lean toward the latter.
    Wondertainment is a capitalist construct.
    Wondertainment makes children's toys.
    Wondertainment is childish and playful.
    Whether or not the previous bullet point is a facade is up for debate.
  • Amplified Animal Aptitude: All throughout the main series of Tales about Isabel Wondertainment, she has a numberless horde of Welsh Corgis, all named Jeremy, and all capable of driving forklifts and assisting in her workshop.
  • Catchphrase: Every Wondertainment product label begins with the words, "Hey, kids!"
  • Characterization Marches On: While there's still plenty of darker Wondertainment articles in the "modern" days of the wiki and it's all Depending on the Writer, in part through the popularity of both Isabel Wondertainment and the "What A Wonderful World" canon, Dr. Wondertainment articles has overall trended to being Lighter and Softer, emphasizing more the genuine wonder and happiness of childhood along with showcasing the beauty and mystery of the anomalous world.
  • Dimensional Traveller: During the events of her Super Cool Road Trip Adventure she travels through a Waynote  while seeking to deliver some very mean words to The Factory.
  • Everyone Has Standards: Most of their toys are the epitome of My Little Panzer, but they discontinued SCP-2057 after realizing how dangerous it was. For clarification, 2057 is a brand of chicken noodle soup that can cure illness if you drink it fresh and warm, but is deadly if you drink it after it's been reheated.
  • Evil Counterpart: Not on the main wiki, but the Japanese wiki has a GoI simply called "Doctor" who is essentially an actively malicious, bootleg version of Dr. Wondertainment.
  • Friend to All Children: As quoted here, "Wondertainment, above all else, has the child's best interest in heart."
  • Friendly Enemy: Of a sort. SCP-3301 is a direct gift to the Foundation, with the only catch being they'll have to keep playing it every now and then to make sure it's not "put on the shelves" as a finished product, so to speak. In it, a direct note from Wondertainment expresses utmost respect for the Foundation, despite their differences, and sincerely hopes they'll enjoy it because, at the end of the day, they've probably saved the world dozens of times over and have the most interesting tale of all to tell. In "Quiet Days," (s)he sends the Foundation a perfect model of Site-19, with remarkably detailed figures of everyone from the O5s and Ethics Committee down to the lowliest janitor, seemingly made without anomalous means, along with a note thanking them for being their best collectors.
  • Good All Along: Depending on the Writer, this may be the case. The Tale "The Real Adventures in Capitalism" even has her recreating the universe after it's been destroyed by the Scarlet King.
  • Legacy Character: a common interpretation favored by many writers is that Dr. Wondertainment is a title or even a Family Business, with many Dr. Wondertainments having been associated with the company over its existence.
  • Mecha-Mooks: Dr. Wondertainment has an army of toy robots they use to both fight The Factory and do household chores.
  • Morally Ambiguous Doctorate: Most of their products are harmless, if not, well, wondrous. However a few will, at best, put you in an unpleasant situation.
  • My Hero, Zero: He's Mr. Collector, who's designated as 00 on his Little Misters checklist.
  • My Little Panzer: Dr. Wondertainment produces magical (and sometimes very dangerous) children's toys, many of which are classified as SCP items.
  • Not-So-Harmless Villain: Most of the stuff they make are perfectly safe to mess with, only being contained because they're weird. But sometimes Wondertainment chucks out something absolutely horrifying, almost as if to remind the Foundation they can be dangerous.
  • Overly Long Name: At least the third and fifth:
    • Third: Dr. Reginald Philbert Lionel Archibald Westinghouse Wondertainment III, MD, PhD, DDS, Esq.
    • Fifth: Doctor Isabel Helga Anastasia Parvati Wondertainment V, PhD, MD, DD, OD, PsyD, and EngD.
  • Psychopathic Manchild: Possibly, given some of the toys they make. According to the GoI hub for Wondertainment, the main goal for Wondertainment-oriented articles is "100% whimsy."
    CryogenChaos (the original creator of Dr. Wondertainment on the wiki): Dr. Wondertainment is like the Warden from Superjail!. He does everything on a whim, and doesn't really think about the consequences of his actions. Or perhaps he doesn't care.
  • Samus Is a Girl: A small number of stories have revealed that Dr. Wondertainment is actually a woman named Doctor Isabel Helga Anastasia Parvati Wondertainment V, PhD, although since "There is no canon" it is up to the reader to decide if this is true. Sometimes, she's the daughter or granddaughter of the Doctor Wondertainment used in other stories, who is male. According to this tale, she's one of many incarnations of Dr. Wondertainment (others, per Word of God, include Santa Claus, Mabel Pines, a gender-bent version of Varrick, "Weird Al" Yankovic and the Tinkerer).
  • Trade Snark: They trademark lots of things.
  • Wicked Toymaker: Thoroughly Zig-Zagged. Most depictions lean toward subversion- the more actively dangerous items being failures of product testing and/or good judgement rather than malice- but it's implied in numerous incarnations that there are forces at work in the company that lead to occasional cut corners in manufacturing and rejected products being re-marketed under the table.
  • The Wonka: Dr. Wondertainment in any incarnation is a mysterious figure similar to their creations, cheerily residing in the intersection of whimsical and unsettling. It's generally implied they whoever they are, they have powers that they use to create and distribute products, but what exactly they are is unknown. His motivations are also mysterious, but they're mostly portrayed as an eccentric individual that genuinely likes children and wants to see them happy by selling them magical/supernatural toys and candy for affordable prices.

    The Factory 

The Factory
A mysterious group with little knowledge of its structure, methods of operation, history and agendas, it is only known that The Factory produces and delivers anomalous consumer products worldwide at a mass-production scale. Also has an SCP-001 Proposal entry.
  • Arch-Enemy:
    • The Factory hates Dr. Wondertainment for unknown reasons. And, based on the fact that Dr Wondertainment has sent their robot minions to attack Factory sites, the feeling is mutual.
    • To a lesser extent, as recorded in Dr. Bright's SCP-001 Proposal, they're also one for the Foundation, with it being revealed that most of the anomalies contained by the Foundation are (in some way or another) produced by The Factory and the Foundation greatly resents that their monthly sacrifice of D-Classes is for sating the Factory's hunger.
  • invoked Capitalism Is Bad: They're very much influenced by every single negative story and trait given to both the Industrial Revolution and capitalism in general.
  • Cruel and Unusual Death: The founder of the Factory, James Anderson, is eviscerated, hung from his office window with his own intestines, cut down, disemboweled, dismembered and then burned. Not to mention how long it took for him to actually die.
  • The Dreaded: Are easily one of the most feared Groups of Interest, to where the Global Occult Coalition has a "kill-on-sight" attitude towards them and the Serpent's Hand looks at them with barely disguised dread.
  • Eldritch Location: Given it followed some pagan teachings, the interior always reveals some new rooms... including the one where the O5-1 found the (dead) founder to make a Deal with the Devil.
  • Entitled Bastard: If SCP-2271 is any indication, they think they're entitled to the entire planet. When the Foundation manages to contain the SCP, they naturally break down in an immature manner and straight-up tell the Foundation to go to Hell while also triggering a breach that necessitates them to activate a nuclear warhead.
  • Evil Counterpart: To Dr. Wondertainment. While products from Dr. Wondertainment are dangerous when used improperly or when they're in their testing phases, they're overall designed for light-hearted fun and with children as their target audience and often look like goofy toys. The Factory meanwhile has a more gritty and industrialized appearance that designs products often meant to impair and/or harm people, and if some item descriptions are to be believe, are designed to look simple and inconspicuous. Fittingly, both of them seem to hate each other and attacks being waged on each other are not unheard of.
  • Gaslighting: SCP-2271 is apparently an attempt by The Factory to convince the outside world that Humans Are the Real Monsters by means of claiming them as debt, despite all of their own crimes against humanity. Although it isn't working, relatively speaking, it's a sign that aside from being, well, evil, whoever's in charge has a few screws loose.
  • Greater-Scope Villain:
    • SCP-748 ("Industrial Dissolutionment") mentions an "Investor" who apparently provided the various industrialists that make up the Factory with the funding and technology they needed. And as noted below, an SCP-001 proposal has them responsible for both the SCP Foundation and countless other Groups of Interest.
    • In TwistedGears/djkaktus's proposal for SCP-001, they are revealed to be the true creator of SCP-882, the "heart of the Broken God" that the Church tried to resurrect their god around, which Went Horribly Wrong and created a gluttonous monstrosity instead of a god. The Factory apparently provided SCP-882 to the Church when the Church became desperate to resurrect the Broken God, and the Church apparently had to cause a lot of disasters to pay for this "heart".
  • The Group: The Factory has no specific name attached to it. It's just "The" Factory that manufactures the anomalies.
  • Hate Sink: While every other GoI (yes, every other GoI) has some redeeming traits (or at bare minimum, some indication of humanity), the Factory's characterization is thoroughly and inhumanly evil from top to bottom.
  • Horror Hunger: One of the characteristics frequently given to The Factory, aside from being greedy Manipulative Bastards, is their sheer gluttony and constant hunger for more resources in order to continue making anomalies. It makes further sense when one remembers that they're largely meant to serve as an example of what would happen if hyper-consumerism and unchecked capitalism got access to anomalies.
    The consumption/production cycle of The Factory is not a means to some mundane end, like improving humanity or even just making money; it is what The Factory wants to do. The Factory will eat and eat and eat and eat and eat and eat and eat until it can eat no more, converting raw material and humanity into things to be consumed. In turn, these products will allow The Factory more food, and it will continue chomping at reality like an industrial cancer. Only three things exist to The Factory: consumers, the consumed, and The Factory itself, and even the line between "consumer" and "consumed" will eventually blur.
  • Humans Are Bastards: Factory skips are made from the worst of humanity and are meant to bring about the worst in humanity.
  • Hufflepuff House: In more of a "mysterious" way, though, not a "who cares?" way.
  • Industrialized Evil: For all their mysteries and weirdness, there is one thing sure about them - they mass produce their dangerously-anomalous products. They also make sweatshops look like cushy jobs; According to their SCP-001 Proposal, everyone was enslaved to a 16 hour work shift, and those that were too injured to work were executed. Then they cranked it up further, sacrificing most of the disposable workers, and children were raped and bred to create more factory workers.
  • It Can Think: Many articles imply that The Factory, whatever it is, is intelligent and actively malevolent.
  • The Last of These Is Not Like the Others: Contrasting the rest of the GOIs, it's implied The Factory isn't actually a group of people, but rather more some sort of hostile Sentient Cosmic Force whose "members" are people brainwashed or tricked into creating and spreading it's products.
  • The Man Behind the Man: Is one of the proposals for SCP-001 and as such may be responsible for the SCP Foundation and several other Groups of Interest.
  • May Contain Evil: They intentionally mass produce consumer products with anomalous properties that usually are harmful to users.
  • Multiversal Conqueror: According to the Serpent's Hand, they spread throughout The Multiverse like an intelligent cancer, mimicking native businesses and then corrupting and twisting all that around them into nightmarish abominations.
  • Never My Fault: Sometime after the events from its 001 proposal, a subsidiary of The Factory began anomalous repossession efforts on its behalf through SCP-2271, attempting to loot the entire planet by claiming it as unpaid debt. When the Foundation suppresses them, it's revealed that they firmly believe humanity is wrong, if not evil, for defeating them, never mind all their own sins:
    Typed over an instance of SCP-2271, before the Foundation lost control of all infected individuals and destroyed their containment site: THERE IS A PLACE IN HELL FOR DEBTORS AND A HOLE JUST YOUR SIZE
  • Nightmarish Factory: What it makes, the working conditions, and what the injured\killed became. Basically, imagine every negative stereotype associated with The Gilded Age and crank it Up to Eleven.
  • No OSHA Compliance: The Factory was built before unions were invented, being formally established in 1835. The owner milked this trope for everything it was worth, and then some.
  • Ominous Mundanity: The products of the Factory tend prioritize function over form, and thus tend to be fairly unremarkable in appearance, identified only with the stamp "A Product of The Factory". Their functions, however, are often lethal or worse.
  • Perpetual-Motion Monster: As part of The Factory being a dark reflection of consumer culture.
    When the sun goes cold and Earth goes lifeless, The Factory will consume the ground beneath itself. When the last being in the universe hangs itself upon a dead tree, The Factory will cannibalize its lifeless corpse for raw materials. When the last star dies, the last planet crumbles, the last cosmic cloud disperses, when the last bit of warmth is devoured by entropy, when at last some deific being comes across an empty existential space to make the universe anew, The Factory will be there, waiting for seconds.
  • Playing Both Sides: The "Ace and Eights" canon portrays them as prolonging the American Civil War by selling anomalous weapons to both the Union and Confederacy in the name of profit.
  • Power at a Price: Some of their items at first are helpful, but then turn nasty. Some others only appear to be helpful, but are only nasty. Few are purely helpful with no drawback (even then they're usually shady, and even if they don't harm the user, they do harm others).
  • Predatory Business: Emphasis on the "predatory". The Factory is defined in large part by a twisted Social Darwinist take on consumer culture.
  • The Sociopath: As best described here.
    A good thing to remember about The Factory: it does not care.
    That's not to say they're not driven. The Factory does what it does with a (quite literally) inhuman drive, and most probably wants to keep doing what they're doing for as long as time allows. Indeed, The Factory is often associated with the cutthroat robber baron "pioneers" of the industrial revolution, and operates much like 19th-century factories were wont to do. But outside of consuming the world and regurgitating products, it simply does not care.
  • Steampunk: Some of their skips are designed with this in mind, albeit being Played for Horror and the darker side of the Gilded Age being played up in comparison to the Cogwork Orthodoxy as seen with the Church of the Broken God.
  • Villain Team-Up: "Dust and Blood" describes them as a willing assistant to the Scarlet King, cranking out weapons to be used by his armies.
  • Where It All Began: In its 001 entry. Most of the varying factions - The Foundation, The GOC, Marshall Carter & Dark, The Church Of The Broken God, etc. - began when they found a horrible, horrible factory that spat out wonderful, wonderful toys.

    The Fifth Church 

The Fifth Church
The Fifth Church is a secretive religious society based around a singular anomalous religious system surrounding astral symbolism. While often seen as harmless and ludicrous to outsiders, they are in fact highly dangerous due to the reality bending effects the religion is able to cause.
  • Apocalypse Cult: One of many interpretations of them. After all, their main goal is to transcend reality and they almost did it on a universal scale. SCP-2456 elaborates on this more. It implies that the Fifth Church is just the newest iteration of a long series of Apocalypse Cults that follows an ancient overarching religion about a Lovecraftian god that was sealed and wants to reclaim humanity for its own.
  • Arc Number: Five, naturally.
  • Assimilation Plot: Many Fifthist belief systems shown rant and rave about The Evils of Free Will and instead encourage Death of Personality by having one's consciousness be completely assimilated into the Fifth World.
  • Beware the Silly Ones: Despite the general silliness surrounding their religion (they were based on the Church of Happyology, after all), they're completely terrifying due to the many Reality Warper and memetic/antimemetic properties inherent to their belief system.
  • Blue-and-Orange Morality: The ultimate goal of their religion seems to be to use their Reality Warper powers to ascend to the "Fifth World" and live as gods after having joined with the rest of this new reality. Problem is, this would likely result in both The End of the World as We Know It and Death of Personality for everyone involved. They see all of this as a good thing.
  • Breakout Character: Though not to the extent of the Church of the Broken God, the Fifthists have become increasingly popular in recent years.
  • Church of Happyology: The Fifth Church is noted to have celebrity members, their own cruise ship for training, a secret agenda of some sort, and even infiltrated the Foundation. Sound familiar?
  • Cloudcuckoolander: Even among the other GOI, they're seen as a pretty strange bunch.
  • Instant Seduction: SCP-3512 is another piece of Fifthist literature, this time in the form of a book full of tips for pickup artists... for the first 11 chapters, at least. Starting at Chapter 12, it devolves into Word-Salad Horror that's typical of Fifthist literature, with instructions for creating creatures that cause more 'openness' in women.
  • Interfaith Smoothie: invoked The Fifth Church takes the trappings and beliefs of whatever religions/philosophies are around them, and roll them into their own brand of weirdness. There are modern Fifthists who look like New Age hippies, Evangelical Christians, or radical Communists—and there was even a conspiracy to get a Fifthist sleeper agent elected as the Pope. And proto-Fifthists through history co-opted Confucianism, Egyptian polytheism, Aztec polytheism, and the French Revolution's Cult of Reason. It's also deconstructed in that it gives their own religion a very disjointed, almost Uncanny Valley feeling to it that makes it so Fifthism barely comes across as its own coherent belief system, only further emphasizing how genuinely alien the morality system of its worshipers is.
    Dr. █████: This church is to other churches what clowns are to people. There are some superficial similarities, but all the wrong things are being emphasized and exaggerated so you can't quite put your finger on what is wrong… Sure, it isn't out to get you, but what does it mean? Why is it there? What happens if it calls to you?
  • Jive Turkey: This is how most Southern Fifthist objects communicate, ya fellas.
  • New Age: Modern Fifthists frequently incorporate New Age beliefs into their own system. For example, they use wishful thinking (something like The Secret, but focusing on the power of star signals) in order to achieve their goals. The thing is here, it actually works.
  • Not-So-Harmless Villain: They seem like a group of goofy star-worshippers who have some silly, harmless rituals, but they almost destroyed reality with a freaking self-help book.
  • Path of Inspiration: A popular interpretation is that the Fifth Church is unknowingly serving the agenda of sinister gods from beyond our reality.
  • Reality Warper: Most of their religion seems to be based around this, altering reality itself for one's own benefit instead of adjusting to reality.
  • Religion of Evil: Religion of Not Your Moral, at least.
  • Ret-Gone: SCP-2456 reveals that people who learn too much about Fifthism get retroactively erased from reality. And the deleted SCP-2454 is a Fifthist cruise ship with a weaponized version of this: every nine minutes, something aboard the ship emits an intense pulse of radiation that retroactively erases anyone it touches. SCP-3125, which is heavily implied to be one of the Fifth Church's gods, kills anybody who learns that it exist, along with their families and close coworkers, and destroys all evidence and memories that they ever existed.
  • Star Power: The beliefs of the Northern Fifthists align pretty closely with this. Whether stars are a source or focus of their power is a bit less clear.
  • Uncanny Valley: They're described as being to other religions what clowns are to regular humans; exaggerated, farcial, and wrong.
  • Word Salad Philosophy: Their entire doctrine is complete gibberish, with only the Fifthists themselves insane enough to comprehend it.

    Gamers Against Weed 

Gamers Against Weed
Gamers Against Weed is described in various sources as:

  • Just some regular folks having a good time with their friends.
  • A bunch of trolls, basically. except with superpowers.
  • memeloving fucks

A loose collection of individuals operating under no other desire than to cause anomalies for their own amusement, they are heavily engrossed in internet culture and are pacifist in their works. While mostly small and uninfluential, they take up an interesting position in the world of anomalies.

  • The Atoner: SCP-1168 is a "response" to AWCY?'s Minotaur. It's implied that the witness is the GAW member "bluntfiend" and that he saw the Minotaur kill his friend, which would explain why he's a member of essentially a non-lethal version of AWCY?.
  • Creating Life Is Awesome: Their perspective on creating their Misters Against first.
  • Creating Life Is Bad: After the group realized the need to take care of their own creations, their perspective on their creation of the Misters Against Weed became significantly more regretful.
  • Crouching Moron Hidden Bad Ass: Just because their name is ridiculous does not mean they can't be dangerous: They created a Keter-class meme as a joke, and some of their Misters Against Weed — Mr. Literal Serial Killer, Mr. Ominous (discontinued), Mr. Finale — could be a problem, though Word of God implies they're just joke names to rile up the Foundation.
  • Everyone Has Standards: While they're extremely cavalier about safety and caution and don't think much about the consequences of their actions, they're not out to intentionally hurt anyone. When Kektagon, the creator of SCP-3108, a Nerf gun that "nerfs" things, finds out the Foundation used his gun on human beings until they de-evolved out of sentience, he launches into a furious rant, demanding to know what could possibly possess them to waste human life over what was meant to be a joke. They also issue a sincere apology to both the Foundation and the UIU after one of their members turned out to be a sociopath and used Mr. Hax to murder over 30 UIU agents in an attempt to get his brother out of their custody (his brother was in custody for working with groups like the Chaos Insurgency, anomalous weapons trafficking, drug dealing, murdering dozens of UIU agents, police officers, and civilians, to the point he had been declared the UIU's Number One threat to national security on the west coast). They also apologise to Mr. Hax, who they had specifically designed to feel extreme amounts of remorse over causing pain, for what their former member did, and assure the Foundation and UIU that they've taken care of the former member and his terrorist brother.
  • Friendly Enemy: With the Foundation, of a sort. The key lies in their nickname for them: Janitors, the usual nickname for mods in Imageboards. Going with the analogy, to GAW the Foundation are No Fun Allowed types who clamp down on anything interesting happening out there and thus deserve some frequent ribbing, but when the shit is hitting the fan at high velocity and everything is starting to go to Hell, they're thankful someone has the job and power to clean it all up.
  • Good Counterpart: In-Universe, they were started in part to serve as one for Are We Cool Yet?.
  • Heel–Face Turn: Several of their members formerly belonged to Are We Cool Yet?, a far more malicious GOI.
  • Hypocrite: Kektagon lambasts the Foundation for misusing his Nerf Gun while ignoring that the incident that lead to him gaining Foundation attention could have very well turned lethal (his 10-year-old brother 'nerfed' a structural wall which then collapsed on him) and a previous 'funny' joke from the same POI actually killed people.
  • Jerk with a Heart of Gold: Despite their occasionally Jerkassery, they're overall one of the most benevolent GOIs since seen in the greater Foundation-verse. Just as an example, they created (more accurately summoned/hired) SCP-2726 to digitally memorialize a transgirl from Poland.
    Dr. Prasad: That sounds awfully nice of them.
    SCP-2726-A: yeah i'm a creepypasta now. dysphoria = cured.
  • Magic by Any Other Name: Comically subverted. In contrast the faux-scientific terminology of the Foundation and the Global Occult Coalition or the fanciful High Fantasy epithets used by the Serpent's Hand, GAW usually just calls their anomalous abilities and creation what it look like: magical.
  • Mood Dissonance: SCP-2293 causes any media with dialogue or speech to add in a sentence about Stephen King getting hit by a van, generally with the character breaking the fourth wall at the worst possible moment (media associated with Stephen King is unaffected). It's uncontainable, Keter-class, and was created as a joke to screw around with another member of the group (wasting the Foundation's time was just a bonus).
  • Naïve Newcomer: One member took the name literally and stopped smoking weed. When asked why they didn't notice a guy named "bluntfiend" they assumed it was an ironic name.
  • Not So Above It All: They mostly talk on the internet, and as such, aren't immune to LOL, 69:
    polaricecraps: whats the under/over on them actually getting the joke or just going bluh bluh anime is for jerks
    FreakyGhostBed: i don't think that's how over/unders work.
    jockjamsvol6: That being said, it's 69.
    bones: @jockjamsvol6.
    jockjamsvol6: Yeah?
    bones: ...Nice.
  • Pretentious Latin Motto: Sic Semper Cannabis. Obviously Played for Laughs in-universe.
  • Ragtag Bunch of Misfits: To call their membership eclectic would be an understatement: "bones" is actually another SCP object, an alien probe and the best friend of a sapient kill sat who became a Homestuck fangirl and is talking to GAW to learn more about humanity, "bluntfiend" is a former member of AWCY? who was grew to hate their murderous ways after witnessing the death of his friend from "The Minotaur" sculpture and was involved in the creation/activation of a corresponding "Theseus" sculpture as atonement.

  • The Runaway: Taylor from True Trans Soul Rebel runs away from her home in order to escape her abusive father, hoping to find somewhere else better.
  • The Stoic: "bones" is mostly a True Neutral type who helps to administrate and settle disagreements, and doesn't display much emotion.
  • They Look Just Like Everyone Else!: Well, type anyway: SCP-2293's chatlogs sound no different from any other group of tech/culture-savvy young people aside from the fact they can create anomalies.
  • Took a Level in Badass: Several SCPs and Tales set in the future implies they'll eventually play a far more active role in the anomalous world. Most notable is their creation of SCP-4669/"Ms. Zapatista," a powerful semi-memetic entity that is slowly amassing a global Communist revolution across the Third World.
  • Troll: They made their own Little Misters (called "Misters Against Weed") series to both satirize Doctor Wondertainment and troll the Foundation. Furthermore, they often hit each other with uncontainable memes as a joke.
  • White Sheep: From their GOI page:
    SCP_Foundation: Gamers Against Weed originated as a splinter of Are We Cool Yet? in 2013, though it appears to have largely abandoned the creation of anomalous art. While several GAW-produced anomalies pose serious threats to secrecy, the threat to human life has been minimal.
    bluntfiend: It's something to bring a little light into the world, without anyone getting hurt.

Jude Kriyot/bluntfiend

A former member of Are We Cool Yet? and one of the three founding members of Gamers Against Weed.
  • A Day in the Limelight: The protagonist of a series of tales called Jude's Bizarre Adventure, which details his defection from AWCY? ( battling agents they've sent to kill him for his betrayal along the way) as well as his first meeting with the other two Anartists he would form GAW with.
  • The Atoner: Jude now looks back on his time in Are We Cool Yet? and the brutal punishment he inflicted on some of it's members with deep regret.
  • Easy Sex Change: Played With. Once a closeted transman, one of the first things Jude did upon awakening to his Reality Warping was alter his body from physically female to physically male, but he did so in a moment of extreme desperation and occasionally worries if he would be turned back if he lost control of his powers.
  • Heroic BSoD: The log in SCP-3420 shows him having a breakdown after turning several members of Are We Cool Yet? into endlessly suffering fire/electricity creatures in revenge for the death of his friend.
  • Lightning Can Do Anything: Jude's Reality Warper powers usually take the form of lightning that has far stranger effects then what normal electricity is capable of. Ranging from atomising object to inflicting bruises when it hits someone instead of burning them.
  • Martial Pacifist: His Broken Pedestal view of Are We Cool Yet? has made Jude very resistant to the idea of using his powers to hurt people, but he's not afraid to defend himself if attacked first. The possible future presented by 4669 even has him leave GAW once they begin reinventing as a communist army, though he eventually decides to abandon such beliefs upon rejoining Ms. Zapatista's cause.
  • Meaningful Name: Renamed himself 'Jude' after Saint Jude, the patron saint of impossible causes. 'Kriyot' is also very close to 'Iscariot', as in Judas.
  • Nice Job Breaking It, Hero: He was invited to an AWCY? show, and brought a friend along. Unfortunately for them both, the friend fit the criteria to be targeted by the Minotaur, and was promptly raped and killed.
  • Reality Warper: A powerful one with few limits, He's capable of things like inflicting Bigger on the Inside on the interior of a restaurant.
  • The Stoner: If 'bluntfiend' didn't give it away.
  • Willfully Weak: He's implied to be a much higher-level Reality Warper then the Foundation is aware of, but of combination of not wanting to attract trouble and trauma over creating 3420 has made him prefer his Shock and Awe powers.


A former humanoid SCP who escaped Foundation custody. One of the three founding members of GAW.
  • Winds of Destiny, Change!: His primary anomalous trait is the ability to alter probability, the Foundation believe he uses it to make it extremely difficult for them to track down GAW's members.


An Orthodox Jewish girl with the ability to generate Cognitohazards. GAW's last founding memeber.

bones / SCP-2721-LORD

See Characters.SCP Foundation SC Ps under the folder Eli and Lyris.

    Global Occult Coalition 

Global Occult Coalition (GOC)
The Global Occult Coalition is an anomaly-dealing organization formed out of many different anomalous factions, organized under the United Nations. Created after WWII from a collection of occultist groups and personnel, their powers grew in the years after and are a prominent force today.

They are rivals of the Foundation on the international anomaly policing scene. Unlike the Foundation, the Coalition (in)famously operates under much more aggressive doctrines, preferring the destruction of anomalies over their containment. Foundation-GOC relations had thus fluctuated quite significantly over the years, allies at times, enemies at others.

  • The Alliance: Started life as an alliance between various occult organizations formed in order to fight the Nazis.
  • Ape Shall Never Kill Ape: One of their biggest gripes with the Foundation is how they use fellow humans (the D-Class) as unwitting test subjects.
  • Arch-Enemy: To the Serpent's Hand, who call them the "Bookburners."
  • Blue-Collar Warlock: They accept magic users, or "Type Blues" as GOC calls them or "thaumatologists" as they call themselves, within their ranks.
  • Characterization Marches On: Their earliest depictions painted them as a Knight Templar group who believed all anomalous entities, regardless of their threat-level, should be purged, and who's militaristic approach was severely misguided in comparison to the Foundation. Modern depictions usually have them only target dangerous anomalies, and imply their method has its own strengths and weaknesses.
  • Chameleon Camouflage: Their "Grey Suit" combat gear is covered in "chameleon cloth" which does exactly what the name suggests.
  • Enemy Mine:
    • Mentioned in SCP-191's history. They once joined force with the Foundation to raid a Mad Scientist's lab.
    • They also helped the Foundation contain SCP-2845.
    • On a much larger scale, they are working with the Foundation, the Church of the Broken God and even the Horizon Initiative to defend earth from the rise of Sarkicism.
  • Entertainingly Wrong: In SCP-4812, they lack the documents that the Foundation possesses, leading them to make some incorrect conclusions about the three profanities; they know there are three of them, they have identified two of them (one uncontained, one in Foundation containment), and they know they were conjured up by a sorceress. When they find an inhuman corpse somehow related to the profanities, they assume it's the third one, and go on a hunt for the sorceress who conjured them into being. What they don't know is that the sorceress was not human, but fae, and the corpse in their possession is the exact right proportions for a fae woman. The Foundation actually have the last of the profanities in containment, and the GOC has unknowingly had the sorceress in their possession all along.
  • Everyone Has Standards: You know how the Foundation uses the tragic story of SCP-1609 as a cautionary tale against the GOC's policy of destroying all anomalies? Turns out the GOC higher-ups themselves weren't happy that their agents tried to haphazardly destroy a non-hostile set of teleporting chairs, as it lead to the anomaly becoming hostile and killing several agents.
    KTE-0937-Velveteen is an object lesson in the importance of following proper operating procedure. Due to the lack of vigilance by the agent on the scene, the object's threat level was escalated, the object itself was not successfully disposed of, and it has since fallen into the hands of a hostile agency. A single failure by a single operative resulted in the deaths of six. Remember this the next time you think about cutting corners.
    • It's also noted by their operative handbook that they consider the majority of paranormal findings they've encountered to have no threat to humanity, and will be content to leave them simply observed unless a situation arises.
  • The Extremist Was Right: As hyper-aggressive and destructive as they are, it's hard to blame them for being so extreme in the face of so many deadly and horrifying threats that exist in the world.
  • Fictional United Nations: The GOC is a coalition of 108 occult organizations that settled their differences to work for similar goals. Interestingly, the Fictional United Nations directly answers to the United Nations, making them more of a Fictional United Nations Specialized Agency.
  • Ghostapo: They are partially rooted from Nazi occultist organizations, although they are by no means a Nazi organization.
  • Great Offscreen War: Was formed following the "Seventh Occult War" which coincided with World War II. Not much has been revealed about the conflict, except that the Nazis (specifically The Thule Society and the Ahnenerbe) attempted to take advantage of the death of what may have been the Abrahamic God in order to complete the "Rite of Solomon," and they were stopped by a team-up of organizations involved with the occult that would eventually become the GOC.
  • Hero Antagonist: They take this role in SCP-5000 along with the Church Of The Broken God, where the Foundation undergoes a Face–Heel Turn and starts releasing SCPs en masse.
  • Hunter of Their Own Kind: They often use Type Blue operatives to track and hunt down rogue Type Blues.
  • Hypocrite: The Coalition's charter states that the paranormal is "anathema to the survival of the human race", and yet, it allows its members access to clearly anomalous technology and often recruits anomalous members (see Assessment Team "Sparkplug" below"). Somewhat downplayed in that the charter is not specifically referring to all paranormal objects, but only parathreats (entities they consider to be at a threat level that warrants an attempt to neutralize it), and consider most paranormal phenomena to not really be worth trying to destroy.
  • The Illuminati: One of the 108 Member Organizations. And no, there is apparently no new-world-order conspiracy in the making.
  • In-Series Nickname: Called the "Gawkers" (GOCers) by some groups not aligned with the Foundation or the GOC. The Serpent's Hand refer to them as Bookburners. Gamers Against Weed has them share the label of "janitors" with the Foundation, specifiying them as "the mean ones".
  • Invisibility Cloak: A step up to their "Grey Suits", their "White Suit" Powered Armor has a built-in cloak generator which bends light around the wearer making them visually invisible.
  • Jerkass Has a Point:
    • While they're a borderline Knight Templar group, it's hard to argue that their belief that all anomalies are dangerous is unfounded, given that half the stuff the Foundation has locked up rather than destroyed could wipe out a country at best if it got loose.
    • As mentioned in their hub, the GOC are extremely opposed to the Foundation's callous treatment of D-Class, considering it a human rights violation.
  • Kick the Dog: They're mostly more heroic groups, similar to The Foundation. But what happened to SCP-1522 and SCP-1609 can't help but make them look needlessly cruel.
  • Magitek: Some of their gear, such as thaumatological resonators, fit squarely into this type of working.
  • Murder Is the Best Solution: Depending on the canon. In some interpretations, if they find an anomaly, they will do everything in their power to destroy it regardless of how easily it could be contained or what beneficial uses it might have. In others, they may consider capturing and containing non-threatening objects and engaging in diplomacy with non-hostile entities, and even have a dedicated diplomacy division for this purpose. In some cases, they are also willing to try and avoid total destruction of an entity and instead opt for neutralizing their anomalous properties, referred to as a "soft kill" by GOC personnel.
  • Nice Job Breaking It, Hero: They've been known to make bad situations worse or to turn harmless anomalies hostile. SCP-1609 is a perfect example.
  • Not Using the "Z" Word: It's explicitly stated that they coined the term thaumatology as a more respectable, scientific-sounding alternative to magic.
  • Powered Armor: The GOC have these in their arsenal. There's one called the "White Suits" worn by their strike teams. They also have U-HECsnote  or "Orange Suits" for bigger threats.
  • Ritual Magic: Their thaumatology works this way, from arcane implements like anti-scrying pens to voodoo dolls to other complex rituals for things like gender reassignment therapy.
  • The Rival: The Foundation considers them this.
  • Shoot the Shaggy Dog: Their handling of SCP-2002 boils down to this. To make a long story short? Humanity will suffer from an SCP Sterility Plague in the future, and the surviving Foundation members went into space along with embryos that survived the plague to ensure their survival. Then they accidentally came back in time and were returning to Earth before the GOC blew them out of the sky based on very vague information leaked to them.
  • Sufficiently Analyzed Magic: Applied Thaumatology, to the point of treating it in a way akin to Fantastic Science.
  • United Nations Is a Superpower: Since GOC directly (somewhat, the Undersecretary-General is a bit of a rogue element) answers to UN, it means that UN possesses one of the world's strongest paranormal forces, rivaling and sometimes even exceeding the N.G.O. Superpower SCP Foundation.
  • Van Helsing Hate Crimes: When they find an anomaly that reaches a specific threat level, they will destroy it right away, or find a way to destroy it.
  • Well-Intentioned Extremist: The GOC just wants to keep people safe like the Foundation, but it's easy to go way too far when your doctrine is based around the destruction of supernatural entities.
  • Wrong Genre Savvy: Much like the Foundation, the GOC can royally screw the pooch, such as SCP-2002, where they destroy embryos from the future that are mankind's last hope for surviving past a Sterility Plague similar to the one shown in Children of Men.

D. C. Al Fine

The mysterious leader of the GOC.
  • Authority in Name Only: In the story Empty Unmarked Grave, the new director of the GOC is warned to never attempt to contact Madam Al Fine and to burn all letters from her without reading them and to simply pretend that she is in command.

Assessment Team 735 "Sparkplug"

    GRU Division "P" 

GRU Division "P"
Originally known as the ЧД АКН ("ChD AKN", or Fourth Department Abnormal Occurrences Commission), the organization was founded in 1935 by a decree from Joseph Stalin. The group would later be reorganized into GRU as the GRU Division "P" - Psychotronics during WWII, with the goals of recovering and studying anomalous objects in USSR territories and abroad for the benefits of the Soviet government, operating through the history of the Cold War.

Following the dissolution of the Soviet Union, the GRU and GRU-P was officially dissolved with it. Much of their personnel and assets were soon scooped up by other anomalous factions, and the rest seeped into the underworld of Eastern Europe. However, many of the organization's former members are still working together on continuing their old work, seemingly unaware of the fact that the rest of the anomalous world sees them as a Cold War relic.

  • Dirty Communists: The Division "P" made life significantly harder for the Foundation in Eastern European and other socialist countries during the Cold War, similar to the ORIA in Middle Eastern and Islamic countries.
  • Not Quite Dead: As it turns out, many members of GRU Division "P" are still working together on continuing their work, even after the fall of the Iron Curtain.
  • Posthumous Character: Subverted. They were officially dissolved after the fall of the Soviet Union. Most of the time they appear in the SCP files, Division "P" was holding a certain SCP that is now in possession of the Foundation. However, several other documents imply they're Not Quite Dead.
  • The Remnant: The weaker modern GRU Division "P" is all that remains of their Cold War-version.
  • Soviet Superscience: Full of these mixed with anomalous objects and events.
  • UnPerson: In-Universe, almost all Division "P" articles and historical records were retroactively destroyed by countries in the Warsaw Pact as the Iron Curtain fell to help preserve The Masquerade.
  • Vestigial Empire: They no longer have the backing of a superpower like the Soviet Union, so they have to be a lot more subtle and lenient with their methods.

    Herman Fuller's Circus of the Disquieting 

Herman Fuller's Circus of the Disquieting
By Esteban Becker
Herman Fuller's Circus of the Disquieting is believed to be an anomalous circus hosting shows with anomalous "freaks". The group is never directly observed by the Foundation, only indirectly known as the Foundation had recovered many of their anomalous performers.
  • And I Must Scream: Fuller himself has been inflicted such a fate multiple times, but always gets out. The first notable was when the circus staff threw him into the Darkness Between Dimensions (a.k.a. SCP-3001). He got out, though he ended up in the middle of a Sarkic ceremony. The other was when the crew stuffed him into SCP-3440. It's unknown how he escaped.
  • Circus of Fear: Zig-Zagged. When the sadistic Fuller was in charge, the circus fully embraced this trope to the point of being Card Carrying Villains. In the post-Fuller era, while the circus's ethics are grey at best and it still lives up to the disquieting part of its name, it seems to have shifted significantly toward a Ragtag Bunch of Misfits just trying to make a living and show people a Creepy Awesome time.
  • Creepy Circus Music: Quite a few of their tricks involve combining this with Magic Music.
  • Cool Gate: The kaleidoscope, a mysterious device which allows them to move between places and dimensions, and turn any door into a Portal Door.
  • Eldritch Abomination: The Fun-Lovers combine this with Toon Physics and Voluntary Shapeshifting. Entertain them, and they'll fuel all sorts of interesting types of magic. The circus mostly tries to weed out the ones with screwball tendencies.
  • Even Evil Has Standards: Furious at what one of their contractors did when creating SCP-3077, a kind of magical treacle that drowned and killed their audience to stuff their corpses in an attempt to dance, they immediately trussed up the witch and called the Foundation to have her carted away.
  • Fate Worse than Death: Fuller did eventually get out of it (unfortunately), but after the coup, he got thrown into the Red Reality. Yes, that red reality.
  • The Freak Show: One of their major attractions.
  • In-Series Nickname: The Foundation obviously calls them GoI-233. They themselves call the Foundation "Essie-P".
  • Monster Clown: A more benevolent variety than most. While most Clowns are far from human and operate on Comedic Sociopathy by default, at the end of the day the circus is mostly devoted to putting on a "disquietingly good show".
  • Oh, Crap!: Their default reaction whenever the SCP Foundation (or "Essie P.", as they call it) is mentioned. They don't trust the Foundation at all, and will immediately pick up stakes and get the hell out of Dodge as soon as possible if there is even so much as a hint of the Foundation being in the area, sometimes even removing the memories of captured former circus members if they get taken into Foundation custody.
  • You Have Outlived Your Usefulness: Herman Fuller's concept of a retirement plan. Being caught trying to do this to a beloved member of the crew was the catalyst for the coup.

Herman Fuller

The man himself, original owner of Herman Fuller's Circus of the disquieting, and twice-couped out of the position.
  • And I Must Scream: Twice already thrown into such a fate (first thrown into the Darkness Between Dimensions, then imprisoned by his own puppeteering stage), and escaped at least once, with number two seemingly in progress.
  • Asshole Victim: His abuse of his employees eventually got him cast into the Red Reality, a Fate Worse than Death you usually wouldn't wish upon your worst enemy. He deserves it.
  • Bad Boss: Known for executing his many employees for various reasons and prone to generally abusing them. He even bought Strikebreaker constructs to keep everyone in line.
  • Faux Affably Evil: Oh yes. He never gives up the act; whether assaulting others with his various powers, planning to turn his usurper's lover into a soul-trapped marionette to use as bait and spite her, or even when trapped in the same fate himself, he keeps cracking jokes and generally acting like it's all a show.
  • Hated by All: No one likes him, not his employees, not the Foundation, not even the Serpent's Hand.
  • Reality Warper: To the point a Scranton Reality Anchor was a key element in defeating him. Apparently he's very wise to the Ways between Worlds, and has learned plenty since then.
  • Repulsive Ringmaster: Herman Fuller, the iron-fisted ringmaster of the circus. He put everyone in the circus through a lot of abuse, such as hiring the sociopathic Richard C. Normus to breed the circus freaks as if they were cattle, and killing performers that displeased him. The circus finally rebelled against Fuller's abuse when Fuller tried to punish a much more popular employee by mind controlling the circus into eating him alive. They got rid of him by throwing him into an empty dimension. He eventually escaped and planned to get revenge by turning everyone who rebelled into corpse puppets with their souls still trapped in their bodies forever, but ended being turned into a puppet himself, but he may be able to escape from this too.

Icky the Magic Clown

Real name Veronica Mason. The new ringmaster and face of the circus after Herman's banishment. A formerly-human Monster Clown and a lesbian. A list of her appearances can be found here.
  • Was Once a Man: Was once a human with magical abilites who ran away from home to join the circus. She chose to undergo the transformation into a true Clown.

Manny, The Man with the Upside-down Face.

Second in command of the circus, and does more of the behind-the-scenes work. A list of his appearances can be found here.
  • Humanoid Abomination: He is far more than just a man with a weird deformity. There is something dark and terrifying behind that upside-down face.

    The Horizon Initiative 

The Horizon Initiative
The Horizon Initiative is an organization created in 1960s from sects in the main three branches of Abrahamic religions as a response to the growing threat of anomalous activities. The group's primary goal is the unification of the Abrahamic religions and the recovery or destruction of religious anomalous objects to further their dogma.
  • Church Militant: Created from Judaism, Christianity and Islam.
  • Enemy Mine: They appear interested in working with the Foundation and Global Occult Coalition against other religious Groups of Interest, such as the Church of the Broken God and the Fifthists. The HI itself is a coalition of people from the three Abrahamic religions. Two of their point of view characters are an American veteran of Afghanistan and a Pakistani who wanted to be a suicide bomber in his youth. They eventually become the best of friends, fall in love, get married, and even have a child together.
  • The Fundamentalist: Project Malleus (a.k.a. "the Wolves"); it’s made up of the most zealous and aggressive sects under the Initiative's umbrella and they’re described as being ready to kill and die without question. They’re also known to call the shepherd corps of the initiative “sheep”.
  • Interfaith Smoothie: Their Universal Texts are the result of one, being an attempt to reconcile the conflicting cosmologies of the three Abrahamic faiths, as well as various other pantheons. It's heavily implied that the Church of the Broken God's scripture will eventually be included in the Universal Texts also.
  • Religious Horror: A common occupational hazard of the Horizon Initiative is encountering these things, up to and including eldritch gods.
  • Sacred Scripture: The Horizon Initiative's Scribe Corps are currently working on a "Universal Text", which is described as "a collection of the most theologically and historically accurate record possible to the truth of matters".
  • Token Religious Teammate: How they're seen by the Foundation and the Global Occult Coalition, in the rare instances where they actually cooperate.
  • Well-Intentioned Extremist: Like any other well-intentioned Group of Interest.

Mary-Ann Lewitt and Salah Zairi

Two agents of the Horizon Initiative's Shepherd Corps, and the main POV characters for the Mary-Ann and Salah series in the Et Tam Deum Petivi canon.
  • Action Dad: Salah doesn't retire from action after his daughter Naomi's birth.
  • Action Mom: Mary-Ann after the birth of her daughter Naomi.
  • Artistic License – Military: Mary-Ann served in Afghanistan before the events of Et Tam Deum Petivi; the official timeline lists her as being deployed in 2001, and women in the American military weren't allowed to serve in combat roles before 2013.
  • Battle Couple: In their tale in the Et Tam Deum Petivi canon, Salah fights his way through a Foundation site with another member of the Horizon Initiative and about two dozen religious artifacts, while Mary-Ann stabs a demon to death, for the sake of saving their daughter.
  • Beware the Nice Ones: Salah is one of the nicest, most self-controlled people the Initiative has, and when Mary-Ann and Naomi are threatened can leap straight to "torture everyone responsible" in about 30 seconds.
    There was a line between a good man and a madman, and Salah felt himself crossing it.
  • Did Not Die That Way: In A Christmas Caterwaul, we see a version of Mary-Ann who survived her fight with Moloch. The original author seems to approve.
  • Dying Moment of Awesome: At the end of Empire of Dirt, the last tale in her and Salah's story arc, Mary-Ann is asked to sacrifice her daughter to SCP-089 to prevent an apocalyptic event. Instead, she pulls Naomi out of the sacrificial flame, provoking the demon who would have caused the event to attack her. She stabs the demon several times and kills it, neutralizing 089 and stopping the event, but dies of her wounds. She's posthumously given a Foundation star by the O5 council.
  • Happily Married: As of this tale they are married.
  • Religious Bruiser: They’re both field agents for the Horizon Initiative, so this is to be expected.

    Manna Charitable Foundation 

Manna Charitable Foundation
The Manna Charitable Foundation (MCF) is a humanitarian relief agency which distributes anomalous objects with the intent of providing relief to those in need. While their philosophy is altruistic at heart, the effects of their distribution of anomalies are often unpredictable and dangerous, posing a serious threat to the world at large.
  • Actual Pacifist: Although objects they've utilized such as SCP-1176 turn out to be harmful to people, the MCF have a strict policy of never trying to hurt anyone, even their enemies.
  • Beware the Nice Ones: If they need funding, they'll get it and make sure you have a nice day while they're at it.
  • Meaningful Name:
  • "Shaggy Dog" Story: Because of the nature of the setting, virtually every project the MCF undertakes is bound to be destroyed, contained, or backfire.
  • Well-Intentioned Extremist: Unlike other groups, the MCF uses anomalous objects for the express purpose of helping people. It's just that their lack of rigor or cautiousness leads to such objects disrupting the established normalcy of the world even when nobody actually gets hurt by their work.

    Marshall, Carter, and Dark Ltd. 

Marshall, Carter, and Dark Ltd.
Marshall, Carter, and Dark Ltd. (commonly abbreviated MC&D) is an anomaly-dealing corporation based out of London, England. They are famous for acquiring anomalous items and reselling them to willing club members at secret auctions. While possessing a significant amount of power over the world, they prefer to operate without disturbing the masses and seems to have concealed much of their secrets under layers of mysteries.
  • Aristocrats Are Evil: The letter from MC&D included with SCP-2501 was signed by Lady Emily Alcott Carter.
  • Auction of Evil: They run these regularly.
  • Affably Evil: Their general characterization is that they have a formal and respectful relationship with just about every power in the anomalous world, but if you wrong them, they can use their immense power to easily force you into submission.
  • Card-Carrying Villain: One of the few groups to be almost exclusively written as evil, and nonetheless very formal and polite.
  • Dark Lord on Life Support: Mr. Carter's life support is underlings who failed him. As in, he keeps the guy's limbless shell strapped to the back of his wheelchair, with tubes connecting their organ systems.
  • The Dreaded: Similar to No One Sees the Boss, below. Most employees of MC&D are terrified of Marshall and Carter. Marshall and Carter are terrified of Dark. In most interpretations, when Dark shows up, it is evidence that things are about to get very bad, very soon.
  • Even Evil Has Standards: MC&D usually doesn't care about what their customers use their products for. However, in the case of an infinite-range infinite-strength claw (Which can easily crush entire buildings, countries, planets and stars.), they realized how dangerous it is in the wrong hands and decided to permanently transfer the claw to the Foundation for safekeeping.
    (Excerpt of a note attached to the shipping crate containing SCP-2501) (...) As valuable as it may be, we at Marshall, Carter and Dark, Ltd. feel that it is in our mutual benefit, meaning us as well as the SCP Foundation, that this remain in your safekeeping. We usually retain a level of impartiality for what our clients do or do not do after the closing of a sale. However, in light of a few isolated incidents regarding our clients' intentions with this particular device, and their affiliations by and large, it is safe to assume that selling said item would be a poor business decision on our part. (...) So for the sake of famous landmarks, monuments, certain nations, our continued enterprise, and quite possibly the sun or moon, we hand this over to persons more experienced and adept at locking things away from the world.
  • Fetish: Much of their stuff caters to people with... specific tastes.
  • The Ghost: In many versions, Dark is never seen and communicates with the other two partners solely through letters. Whether this is because he is dead or something else depends on the author.
  • It Amused Me: They practically have the entire world in their hands. Their only reason for their continued existence is because they want to play with it.
  • Mega-Corp: By single-handedly dominating the entire anomaly market, they are now pretty much the hidden king of the world.
    MC&D Overview: With a glance, Marshall, Carter and Dark could level a city, bankrupt a country; with a single call, they could plunge the planet into a thermonuclear war. Yet, to the eternal relief of all, they are the least volatile players in the anomalous field.
  • Names to Run Away from Really Fast: The other organizations might've made up their ominous names, but the name of this group would imply that they actually have a partner named Dark, of all things.
  • No One Sees the Boss: According to its entry on the GoI page, names of the directors have "proven very difficult to acquire." Played doubly straight with Dark; in many interpretations, Marshall and Carter either haven't seen him in years, or don't know who he is. Either way, they tend to follow Dark's lead.
  • Playing Both Sides: Given the number connections they have to other groups of interest, playing all sides would be a more accurate description. Case in point; after managing to recreate the chains for SCP-2317, this is the first thing Dark thinks of;
    Dark: I think that we should have the Foundation, Coalition and Chaos Insurgency try to outbid each other for exclusive rights to this stuff.
  • Pragmatic Villainy: They try to keep their customers from risking their own lives. After all, a dead customer isn't a returning customer.
  • Smoky Gentlemen's Club: A very dark one, and not just because of its name.



  • Enigmatic Minion: Alternates between this (at his most villainous) and Mysterious Protector (at his most heroic).
  • I Have Many Names: In the tale series "The Cool War" the Nobody identity is just one of several identities that he uses. His other Identities include The Critic of Are We Cool Yet?, The Administrator of the Foundation, Doctor Wondertainment, Chancellor of Alexylva University, Acting Director of the GOC, the leader of the Chaos Insurgency, and more.
  • Invented Individual: Possibly entirely made up. At the very least agents tell the higher-ups he is responsible for their mistakes so they don't get D-classed.
  • Legacy Character: In several stories Nobody is depicted as an identity that passes from person to person. Becoming the new Nobody results in said person becoming an Un-person. "The Cool War" details one way this might happen. When the original Nobody dies (The Critic), whoever picks up and wears Nobody's fedora (in this case Agent Tangerine) becomes the new Nobody.
  • Mysterious Watcher: Mysterious as it gets.
  • Nice Hat: A fedora.
  • Our Founder: To the Foundation in the Competitive Eschatology canon. He's one of the world-enders, but is trying to end the world in a way that favors humanity.

    Office for the Reclamation of Islamic Artifacts 

Office for the Reclamation of Islamic Artifacts (ORIA)
The Office For The Reclamation of Islamic Artifacts (ORIA) is a paramilitary force answering directly to the supreme leader of Iran, with the express purpose of collecting and utilizing anomalous items in the Middle Eastern and Central Asian regions, and is considered hostile against the Foundation. Created by a secret decree of Supreme Leader Khomeini following the expulsion of all Foundation presence in Iran during the Iranian Revolution, it had since then grown into a formidable force in paranormal affairs in the Middle East.
  • Badass Creed: "Protect our people. Protect our nations. In all times, this mandate will always stand."
  • Expy: Of the Army of the Guardians of the Islamic Revolution, a real-life group.
  • Gratuitous Foreign Language: While Translation Convention is in effect, the SCP Foundation is always referred to as the all-caps QĀ'IDAH-SCP (SCP Foundation in Arabic) in translation. Word of God stated that this is purely a stylistic choice to illustrate their hostility towards the Foundation.
  • Nonindicative Name: They seek out all paranormal objects, not just those of Islamic origin. Also, while its members are predominantly Muslim, this is not a requirement, and there are a number of Christians, Jews, Zoroastrians, and even pagans among their ranks.
  • Our Genies Are Different: Djinn are living, sentient ideas in human form, organized into a number of Houses. Being idea-based, they can infiltrate human minds (the basis for stories of djinn possession), but the experience is rather painful and potentially sanity- and life-threatening to them. ORIA has established enough of an alliance with the djinn community that operatives can expect cooperation and some degree of politeness from djinn they meet; some djinn have joined ORIA as operatives.
  • Qurac: Their initial portrayal. Later, when they were written up for a Hub, they were established as having been the Middle East's dominant group dealing with anomalous phenomena since the end of the Second World War, their alliance with post-Islamic Revolution Iran born largely out of practicality. Their goal is the protection and assistance of their homes, whether that be a Middle Eastern nation, tribe, clan, or family. They take personnel from all across the Muslim world, regardless of religious belief.
  • Translation Convention: Their documents are presumably written with a mix of Farsi and Arabic, but all we see is English.
  • We ARE Struggling Together: Theorized to be an intentional feature of the organization to prevent any one person from gaining too much power.

    Oneroi Collective 

Oneroi Collective
Based on the Foundation's knowledge of the Oneiroi Collective, it is a collective consciousness of dreaming persons and dream-based entities. Information on the collective is scarce, and their goals are unknown, if any exist.
  • The Alternet: Individuals who are part of Oneiroi West have the ability to access a Connected Consciousness that acts just like the internet in the Waking World, complete with its own equivalents to Twitter, Wikipedia, and Google.
  • Dream Land: To the point where it has its own geography and nations, with individual 'cities' being the unconsciousnesses of various individuals— the Oneiroi Collective has its capital listed as Bob Dole, for instance.
  • Dream Weaver: Dream is their realm.
  • Hive Mind: There are several Collectives, each one created by the brainpower of several sleeping things.
  • Meaningful Name: They are named after the set of gods and demigods that ruled over dreams in Classical Mythology.
  • Who Wants to Live Forever?: Some of the minds forming Oneiroi West would want to die, but their Hive Mind doesn't let them.


A group of paranormal enthusiasts who like to swap stories and speculate what's really out there, but never quite breaching the veil.
  • Ascended Extra: Parawatch was originally used as a throwaway reference in SCP-3840, before several articles and tales in late 2019 propelled it into a full fledged group of interest.
  • Cassandra Truth:
    • There has been at least one case of a Foundation leak showing up in their forums. The leak in question claimed that Al Gore was an alien puppet, which was dismissed as a Troll.
    • When the masquerade dropped in the Fallen Masquerade canon, a member of the Serpent's Hand offered to guide and help them adjust. They were also dismissed as a troll.
  • Depending on the Writer: Nominally, Parawatch is a wiki, but most tales and articles portray it as being akin to a forum or message board. This is the only wikipage-style Parawatch article so far.
  • Irony: One of their forums had an ad for Spicy Crust Pizzeria, one of the Foundation's front groups.
  • The Unmasqued World: Though they're usually ignorant about the true nature of the Veil, the tale Masquerade's End shows their reaction to the events that kick off the Broken Masquerade canon. They understandably freak out.

    Prometheus Labs, Inc. 

Prometheus Labs, Inc.

Founded in 1892, Prometheus Labs, Inc. is a currently bankrupt research conglomerate and formerly a major player in the world of paratechnology. Their name comes from the myth of Prometheus stealing fire from Mount Olympus and gave them to mankind, paralleling their own goals of researching into the anomalous to benefit the world. However, the conglomerate was dissolved in 1998 after facing significant financial troubles, dissolving into a multitude of successor companies from its subsidiaries.

Additional info on the group can be found in the Third Law Hub.

  • Evil Power Vacuum: Light on the "evil" part, but in the wake of the main company's collapse the paratech industry went through a period of total chaos. Profiteers and agents raced to track down mothballed labs filled with troves of half-baked Magitek products, while an army of newly-unemployed Mad Scientists and Post Modern Mages found themselves courted or gangpressed by every major GOI, and former subsidiaries and competitors of Prometheus began jockeying to become the next big paratech company.
  • Posthumous Character: The main company collapsed in 1998, making it this for many stories set afterward dealing with its unfinished projects.
  • Research, Inc.: Prometheus's hat, the former leading company in Post Modern Magic and Fantastic Science.


Sarkic Cults
Nälkä (near universally referred to as Sarkicism from those outside the religion) is a large system of anomalous beliefs attributed to the teachings of a "Grand Karcist Ion". In Sarkic mythology, Grand Karcist Ion was a Daevite slave and the leader of a slave revolt, in which he usurped control over the deity Yaldabaoth. Ion then led a massive conquest through Eurasia, spreading Sarkicism throughout the world. Sarkicism would evolve into many different forms, with two main branches, Proto-Sarkicism and Neo-Sarkicism.

Adherents of Sarkicism have a central core belief involving Apotheosis, Will, Theophagy, Sacrifice, and the right of organic manipulation. Biological anomalies are commonly seen with Sarkic Cults, and most Sarkic anomalies (including other anomalies such as dimensional manipulations) are directly harmful to the peaceful world. The central goal of Sarkicism seems to be apotheosis for humanity, and this represents the threat of an SK-class dominance shift or even an XK-class end-of-the-world scenario.

  • Almighty Idiot: Some of the sects interpret Yaldabaoth as this, that despite being as powerful as it is it has the mind of a simple beast.
  • Animal Motifs: Russian authors tend to depict Sarkicists with cervine features (they apparently translated the term "reindeer-folk of Ady-um" a little too literally).
  • Arch-Enemy: To the Church of the Broken God, or as they would call it, "Followers of MEKHANE". This is largely one-sided on the Church's behalf.
  • Been There, Shaped History: According to documents accompanying SCP-2406, they are responsible for the Bronze Age Collapse.
  • Berserk Button: As noted on its hub, the name Sarkicism is actually a pejorative term coined by Mekhanists and adopted by other anomalous forces. The members refer to their belief system as "Nälkä", meaning "hunger", and calling them "Sarkic" to their face is basically heresy.
  • Black-and-Gray Morality: In the conflict between them and the Church of the Broken God, the Sarkics (aside from a few scattered communities) are the Black while the Church of the Broken God are the Gray.
  • Black Speech: Sarkicism has its own language named the Adytite language. It is a mix of Proto-Uralic, Indo-European, and an alien language believed to have originated from non-human vocal chords, referred by the Foundation with the Greek word "chaos-tongue". The end result is a vaguely-Hungarian but totally alien nightmare.
  • Blue Blood: Neo-Sarkicism puts emphasis on a caste system, with the more influential families being referred to having "black blood".
  • Bio Punk: As the antithesis of the Church of the Broken God, their general theme is based around biological manipulation, though it's less "Technology" and more "Monstrous Abomination".
  • Breakout Character: Sarkicism as a GOI were initially a counterpart to the Church of the Broken God, but have since been fleshed out into an independent organization with its own history and culture.
  • Dark Is Evil: Seem to have an obsession with darkness and black (one of their saints has explicit domain over darkness, anything non-organic they build is black, their idea of "blue blood" is "black blood", et cetera) which matches their atrocious behaviour. You can easily tell the good ones apart by how they instead focus on bioluminescence and describe their prophet as "light".
  • Dark Is Not Evil: More recent additions to the Sarkic mythos showcase more benign, sometimes even benevolent facets of the Sarkic religion: see 4036, a Polynesian nation-state that actively cooperates with the Foundation within its borders, the Vaśńa people in the Arctic who mostly just want to be left alone; 4140, a Karcist from the original uprising who performed a Heroic Sacrifice in the name of humanity in order to seal away an Eldritch Abomination...
  • Dark Messiah: Grand Karcist Ion is revered as a straight example by followers of proto-Sarkicism, who will bring about Adytum and turn the world into a paradise for his followers. Neo-Sarkicist believers have a more indifferent view of Ion, viewing him simply as being a powerful mortal who was able to obtain apotheosis, and another can be free to challenge and overthrow him if possible.
  • Eating the Enemy: The Proto-Sarkic cults don't worship Yaldabaoth, and see it as anathema to all of creation. To combat it, they practice Theophagy — literally "eating god".
  • Eldritch Abomination: Sarkics see the true gods as mindless, amorphous beings of flesh. In turn, they cultivate insanity-inducing fleshy horrors like grapes.
  • Eldritch Location: Adytum, a Daevite city that was displaced from this universe in the aftermath of Ion's revolt and is now a twisted domain under the control of Yaldabaoth. Some followers of Sarkicism see Adytum as their "heaven", and their ultimate goal is to reintegrate the city into Earth so they can slay Yaldabaoth themselves and assume control of it .
  • Evil Is Visceral: Is it ever. They are generally portrayed as one of the more sinister and antagonistic groups towards the Foundation and humanity as a whole, and body horror is their whole shtick. SCPs related to them are meaty and gutsy.
  • Eviler Than Thou: In spite of all of its horrors, Sarkicism does have its fair share of Evil Virtues like the blood bond between its members. The same could not be said for SCP-2408, the former Sarkic Cult community in Moscow transformed by the power-hungry Otari "Zver'" Iosava into "The Hunter's Black Lodge", an anomalous criminal syndicate that follows Sarkicism in name only. The flesh anomalies are employed as tools of profit and assassination as they traffic bioweapons and terrorize their enemies, without even anything remotely good in their motivation. It is noted that the old elements of Sarkicism in the sect, the Great Mothers, disowned the current generation of the Moscow sect. The reaction from the Mafiya is to have all of them butchered.
    • Neo-Sarkites in general are usually this compared to the Proto-Sarkites.
  • Evil Virtues: Though being a Religion of Evil they do carry virtues that can be seen as admirable. They carry strong family ties and put emphases on community and individualism depending on the sects. In addition the religion even has patron saints that carry virtues such as wisdom, love, strength, and justice. Though considering the religion's end goal, almost none of their positive virtues apply to outsiders of the cult.
  • Flesh Versus Steel: The "Flesh" side in the battle between the Sarkic Cults and the Church of the Broken God.
  • From Nobody to Nightmare: They were formed from the abused slaves of the Daevite Empire after it's destruction at the hands of Ion.
  • The Hedonist: Followers of Neo-Sarkicism heavily believe that should an individual will it, they have the right to attain and indulge in everything they desire, no matter how depraved.
  • Hijacking Cthulhu: Sarkic beliefs center around the fact that God (and possibly all gods) is/are uncaring, Blind Idiots who only exist to devour reality after reality, and they view themselves as parasites feeding off of their own god in an attempt to kill it. In doing so, they gain the power to manipulate flesh.
  • Humanoid Abomination: The Karcists, the leaders of Sarkic communities, essentially become this through their practices. They are biologically immortal and only sometimes take on a human form.
  • Husky Russkie: Sarkicism originated in the area that would later become Russia (Moscow is a holy site for them), and many of its followers are either Russian or Eastern European. They're social darwinists obsessed with becoming stronger through adversity.
  • Indo-European Alien Language: Or rather, Uralic.
  • Interfaith Smoothie: Mainly based on Gnosticism, mixed with concepts from texts on Alchemy by Zosimos. Various branches borrow ideas or motifs from things such as cults presented in the works of H. P. Lovecraft (the Esoteric Order of the White Worm), Hinduism (The Vātula), and even nature worship and hippie culture (the so-called "Granola Sarkicism" that's shown up in a couple of tales).
  • Lovecraftian Superpower: Sarkicism is based entirely around the concept that flesh is yours to do with as you please.
  • Meaningful Name:
    • The name they use for themselves, Nälkä , is a Finnish word that means " To Hunger". Befitting a religion that's central tenet is God-Eating.
    • "Sark" comes from σάρξ ‎(sárx), which means "Flesh" in Ancient Greek. "Sarkic" is also the lowest state of human nature in Gnosticism, which contrasts with the Church of the Broken God's many similarities to higher levels of Gnosticism.
  • Our Archons Are Different: Yaldabaoth, the God of Flesh, has Archons surrounding it named after the Four Perils... and Zhurong.
  • Religion of Evil: More or less subverted. While the Church of the Broken God and the Fifth Church are Blue-and-Orange Morality at best, the Sarkic Cults have the very simple and understandable goal of instigating an SK-Class dominance shift and conquering the world. However, the dogma itself is not inherently evil and there are plenty of peaceful communities such as SCP-2815, Sarvi and SCP-4036.
  • Sons of Slaves: Their origin — a charismatic slave named Ion obtained Lovecraftian Superpowers and led a rebellion against his Daevite overlords, ultimately establishing his own empire using his powers.
  • Sorcerous Overlord: One of Ion's titles is "the Sorceror-King of Adytum."
  • Technophobia: Followers of proto-Sarkicism have a distinct dislike of technology, formed mostly out of religious belief and superstition. However neo-Sarkicism followers lack such a phobia, openly embracing using technology should it ever prove to be convenient or desirable.
  • They Look Just Like Everyone Else!: Unlike the more rural and isolated proto-Sarkic sects, the neo-Sarkic followers live freely in populated areas, able to completely blend in with the general populace.
  • Überwald: Most Sarkic SCPs are found in Eastern Europe and Russia (its place of origin), and frequently incorporate elements of local folklore.
  • Was Once a Man: Evidently, all of their biotechnology (called Halkost). It comes from a combination of selective breeding and magical genetic manipulation.
  • Well-Intentioned Extremist: By devouring/freeing Yaldabaoth's power and instigating an SK-Class dominance shift, they're hoping they can become gods while making the Earth a paradise.
  • White Sheep:
    • SCP-2815, the first and so far only benign Sarkic cult community yet discovered. They use their fleshcraft to create fruit and donor blood and organs which they distribute via the Manna Charitable Foundation and as far as the SCP Foundation has found they're completely harmless (even the exploration log is relatively uneventful, with not a single death or even descent into madness). Even the SCP Foundation's partner in exterminating The FLESH, the Global Occult Coalition, agrees there isn't enough evidence to warrant the expense of neutralizing the whole community (who are still inbred cannibal occultists who are "tricking" people into eating human flesh fruit, mind you).
    • Life in Sarvi also seems to be relatively pleasant. When questioned, one of its residents is extremely disgusted about the "rapist murderer" Neo-Sarkites.
    • The elder in a small fishing community in SCP-6013 just uses fleshcrafting to rip all the microplastics and pollution out of a fish, claiming that's all it has to be, and sniffs at the idea that they have fleshcrafted demons swimming around. (There is an ancient Sarkic Doomsday Device in the sea somewhat nearby, but it's not their fault and they'd be some of its first victims if it ever woke up.)

Grand Karcist Ion
Only known photograph of Ion, recovered during the containment of 2480

  • The Archmage: His title of "Grand Karcist" refers to his followers' belief that Ion is the most powerful Fleshcrafter in existence, having successfully refashioned himself from a sickly slave-child to a Humanoid Abomination.
  • Arch-Nemesis: As leader and founder of a religion that worships what the church believes to be their greatest enemy THE FLESH, he is the ultimate enemy of Robert Bumaro, leader of the Church of the Broken God.
  • Dark Messiah: Proto-Sarkicism reveres him as the one who will bring about Adytum and remake the world into a paradise for his followers. Neo-Sarkicists have a more indifferent view of Ion, viewing him simply as being a powerful mortal who was able to obtain apotheosis, and another can be free to challenge and overthrow him if possible.
  • From Nobody to Nightmare: Once a Daevite slave, Ion escaped his master and fled the empire before coming into contact with Yaldabaoth and ascending to godhood.
  • He Who Fights Monsters: The Chinese Mythology interpretation of Ion ("Yang") put this spin on him, though other material implies a much less charitable interpretation.
“Once struggled against the beasts, he now became a beast himself, such a shame!”
— "Bumo"
  • Meaningful Name: In Soonsaran, an Adytite-derived language used by bronze-age Sarkicists, "Ion" means Savior or Prophet. It's unknown, however, if Ion's name was taken from Soonsaran, or if his name became the soonsaran word for savior.
  • Unreliable Narrator: Whether he is a cruel tyrant who promotes social darwinism, a benevolent messiah who uplifts the downtrodden and abused to stand up for themselves, or a totally alien entity with unknowable motives varies wildly from source to source.
  • Sorcerous Overlord: One of Ion's titles is "the Sorceror-King of Adytum."

Karcist Halyna Ieva
Artistic depiction of Halyna
An infamous Karcist who lived during the late Bronze age

  • The Dreaded: She was one of the most powerful and brutal Karcists to ever live, and her rampage through Greece is implied to play a large part in why anomalous organisations (including even the Serpent’s Hand, who usually embrace the supernatural with open arms) are leery towards Sarkicism in the modern day.

    The Serpent's Hand 

The Serpent's Hand
The Serpent's Hand is a loose organization based out of the Eldritch Location known as "The Wanderer's Library." Operating under the singular ideology of embracing the anomalous, they're often directly hostile with anomalous policing groups like the SCP Foundation and the Global Occult Coalition, although they are friendly with the Office for the Reclamation of Islamic Artifacts. While by no means a large group (at least among its most active members), its achievements are still quite noteworthy, and they've essentially become the go-to GoI concerning magic and history.
  • Animal Wrongs Group: How the Foundation and GOC view them, definitely. They are benevolent towards most anomalies, however, along with most of humanity - they just don't like anomalies being locked up/destroyed, especially if they fall into the wrong hands.
  • Badass Creed: "We will free those you keep imprisoned. We will rescue those you try to kill. The Garden is the Serpent's place. We are the Serpent's Hand."
  • Biblical Bad Guy: The Serpent is the biblical serpent of Eden, though the Hand tends to see it in a more positive light; It brought humanity knowledge, for good and for ill.
  • Breakout Character: A weird variant - Their headquarters has an entire Wiki based after it.
  • Characterization Marches On: In the earlier days of the site when most SCPs were written to be anomalous humans a la mutants, the Serpent's Hand were a foolish Animal Wrongs Group defending the rights of anomalous individuals. Nowadays they're more of a particularly fantastical Wizarding School/Omniscient Council of Vagueness, fully aware of the potential dangers of anomalies but still firm believers in Liberty Over Prosperity.
  • Eldritch Location: Their headquarters, "The Wanderer's Library," which is also heavily implied to be a Genius Loci.
  • Enemy Mine: In some isolated instances, the Serpent's Hand have worked together with the Foundation to help contain threats they see as too dangerous to roam free. For example, SCP-2950's current containment procedures were in part designed by Serpent's Hand operatives working with the Foundation.
  • Everyone Has Standards: Despite their fervent belief in almost all supernatural entities deserving their independence, there are still some entities they recognize as being far too dangerous to be granted freedom and need to be kept locked up or even killed. For example, the Hand is perfectly happy to let SCP-953 (a sadistic Humanoid Abomination who spreads suffering and misery wherever she goes) rot in the Foundaton's custody for the rest of eternity.
  • Extra-Dimensional Shortcut: The "Ways", special magical paths connecting different worlds/regions and even universes to each other and the Wanderer's Library, are often utilized by the Serpent's Hand on their missions.
  • Jerkass Has a Point: In the exact opposite way of the Foundation and Global Occult Coalition - Not only do they disapprove of the Foundation's and GOC's more unethical actions, but they argue that the rise of the supernatural means that people should just learn to accept and live with the anomalous instead of pointlessly fighting against them so as to "preserve normalcy."
  • Kick the Dog: Some of their members once tricked the Foundation into summoning SCP-1765 and getting dozens of employees trapped in a Fate Worse than Death meant to serve an ironic punishment for their For Science! behavior, an act that was at best Karmic Overkill and at worst wanton sadism.
  • The Leader: Subverted. The Foundation is under the impression that an individual called L.S. is one of the leaders of the Hand, but they are really more of a figurehead, and a really mysterious one, too. Same with most of their other "leaders."
  • Liberty Over Prosperity: Their main grievance with the Foundation is that the latter destroy the freedom of anomalous individuals in favour of a status quo that favors baseline humanity by sweeping the supernatural under the rug.
  • Names to Run Away from Really Fast: Reptiles Are Abhorrent after all.
  • The Nicknamer: They have a variety of nicknames for the other GOIs - The Foundation are "the Jailors," the Global Occult Coalition are "the Bookburners," the Chaos Insurgency are "the Madmen," The Factory are "the Robber-Barons," Marshall, Carter & Dark are "the Merchants," and the Church of the Broken God are "the Devout."
  • Odd Friendship: With Gamers Against Weed. GAW's anomalous art actively threatens The Masquerade without chance of bloodshed, aligning with one of the Hand's primary goals.
  • Omniscient Council of Vagueness: They have their own with their council of leaders - "The Serpent's Nest" - though they're still subservient to the Librarians and Archivists of the Wanderer's Library.
  • Portal Crossroad World: This seems to be part of the purpose for the Wanderer's Library, and the Serpent's Hand use this to their advantage when assaulting Foundation sites and GOC facilities.
  • Ragtag Bunch of Misfits: The Serpent's Hand is not a unified organization. In fact, the only qualification for being part of the Hand is that you consider yourself a member. As a result, a lot of people who are affiliated with them go right under the radar of groups like the Foundation and the GOC. In part by consequence, many former Hand members go on to work with the Foundation or GOC.
  • Romanticism Versus Enlightenment: The Hand's conflicts with the GOC & Foundation are because of each organization being on a different part of this spectrum - The Serpent's Hand are firmly with the Romantics, and the Global Occult Coalition and Foundation (to a slightly lesser extent) are clearly on the Enlightenment side of things.
  • Satan Is Good: About a third of their belief system, the rest being Norse Mythology and something that vaguely resembles Wicca.
  • Signs of the End Times: The Library burning is often used in the Foundation universe to indicate that shit has hit the fan.
  • Small Name, Big Ego: The Serpent's Hand take it upon themselves to protect the Library. But according to a hidden entry in The Wanderers' Library's GoI page, they are " superfluous" and "unneeded" ... just like their predecessors.
  • Sufficiently Analyzed Magic: They actually have a lot more concrete knowledge about the paranormal than does the Foundation. Many of the members explicitly consider the Foundation "unscientific."
  • To Unmasque the World: One of their long term objectives, since they oppose the idea of a Veil.
  • Well-Intentioned Extremist: In the exact opposite way as the Global Occult Coalition and the Foundation, with them wanting to destroy the existence of "normalcy" in order to help enlighten people and spread progress throughout the multiverse.


A highly respected member of the Serpent's Hand who has successfully stolen or destroyed several SCP objects. May or may not also be the same person as The Black Queen.

David Blindman

One of the many children of Mikell Bright, David Blindman joined the Serpent’s Hand and made it his mission to find other members of his family and help them as much as he can.

    Shark Punching Center 

The Shark Punching Center (SPC)
A counterpart to the Foundation in one or more Alternate Universes. Are almost entirely focused on punching sharks in the face.
  • Apocalypse How: In some interpretations, they turned their Earth into a World of Weirdness due to killing SCP-1449, a whale shark present in Australia's dreamtime.
  • Better to Die than Be Killed: They get discovered by the SCP Foundation in "One Last Punch For The Road", so they choose to release sharks to kill themselves with rather than face capture.
  • Beware the Silly Ones: Say what you will about them, they still successfully contained SPC-682, forcibly turned it into a shark against its will by manipulating its own Adaptive Ability, then proceeded to punch it until they broke its spirit and kept at punching it.
  • Depending on the Writer: The different stories about the Shark Punching Center depict it wildly different depending on the writer. The most different version of them is as depicted in "It Always Has Been, It Always Has Not Been". Word of God says that this is an alternate universe where SCP-1449 was killed, resulting in history being rewritten.
  • Full-Name Basis: In an email to the SCP Foundation about a pattern screamer they had contained, the SPC referred to their counterpart as "Secure Contain Protect Foundation", which is not technically what they're called, but it's close enough.
  • Fun with Acronyms: Their name was derived from a common mispelling of SCP.
  • Good Old Fisticuffs: They deliver these to sharks.
  • He Who Fights Monsters: This is apparently what happened to SCP-7475-J
  • Horrifying the Horror: Their universe's equivalent of SCP-682 didn't take them seriously when they proposed letting it go free, provided it punch sharks. The SPC still found a way to make it useful, however: SPC-682 is filed as "a very punchable shark". They use it to test new pugilistic technologies. They eventually break its spirit, and it agrees to punch sharks. The SPC, however, has determined that its current status is more useful.
  • Improbable Weapon User: They hunt down paranormal objects, much like the SCP Foundation... then use them to beat up sharks.
  • Incredibly Lame Pun: "You will Jump the Shark."
  • Other Me Annoys Me: The Shark Punching Center is offended by the fact that their Alternate Universe counterparts, the SCP Foundation, considers them a joke.
  • Plucky Comic Relief: Justified as they're a joke Group of Interest.
  • Power Born of Madness: In many depictions, their single-minded dedication to their goal has lead them to develop extremely advanced technology in every field which could hypothetically enhance the application of fists to sharks - for example, satellites which drop fist-shaped tungsten rods from orbit and surgically altered amphibious supersoldiers.
  • Serious Business: They're really serious about punching sharks. They even mention drilling through Earth's mantle just to deal with SPC-3284-J.
  • Sliding Scale of Silliness vs. Seriousness: Depictions of the SPC vary between writer and writer. While originally a purely comedic out-of-universe organization (still so as written by some authors) an alternate depiction stemming from the wiki's lack of a canon allowed them to be written as a more serious shark punching organization, mainly due to how weird it is.
  • Threatening Shark: Their goal is to find these... to punch them.
  • Well-Intentioned Extremist: They're willing to use SPC-140 to bring back the Daevite civilization so that they can make use of the advanced anti-shark techniques the Daevites developed for fighting Sharkicism.

    ☽☽☽ Initiative 

Three Moons Initiative
The Three Moons Initiative is a mysterious extradimensional organization that mostly works in Corbenic, the afterlife that the Foundation is exploring via Operation Galahad. Little is known about their structure, other than the fact that they serve the Lord of Corbenic, JALAKÅRA the Impenetrable (though they don't always see eye-to-eye with him), and they're at war with the Bogal Mountain Prefecture and its Witch-Queen. They are also seeking Earth's continued survival and peace, and will do anything to ensure it stays that way.

Their active representatives on Earth include SCP-2578-D (a spaceship that kills tyrants) and SCP-3319 (a lifeline for the entire planet in case of cataclysms); their other proxies remain in Foundation containment for the time being. Documents attached to SCP-3319's article imply that at least some members of the Initiative (and possibly all of them) are former Foundation agents from at least one prior version of Earth which suffered a reality collapse.

  • Arc Number: They seem to have some connection with the number 922, seeing as 3 of their SCPs (2922, 3922, and 4922) all have this number.
  • Badass Boast:
    President Girard Niang: When we came to the afterlife, there was no heaven and hell, so we built them. There were no angels, so we trained them. There was no god, so we hired one - Glory to thee, Jalakåra.note  And now, with the third moon being smelted apart for raw materials, we're the closest thing you're ever going to get to divine intervention.
  • Badass Creed: "You are watched. You are protected. You are loved."
  • Beethoven Was an Alien Spy: According to SCP-4922, one of their operatives is an alternate reality version of Jim Henson.
  • Big Damn Heroes: When an unknown SCP-001 proposal initiates a ZK-class scenario in one reality, the Initiative activates SCP-3319's true powers and teleports Earth to Corbenic, saving the planet from its destruction.
  • Celestial Bureaucracy: In a message sent via SCP-3768, the Initiative outright admits "our army is 75% paperwork and in-fighting". In the story attached to SCP-3319, improperly filed paperwork prevents the Initiative from rescuing more of humanity.
  • Cool Starship: Scroll too fast and you'll miss it, but SCP-3922 confirms they've been aboard the SCPS Solidarity/SCP-2117, the quintessential example of this trope in the Foundation mythos, and know how to use it. Preferably to shut down a reality-bending Sadist Show by hurling a compacted reality anchor towards the ground all the way from Titan.
  • Deity of Human Origin: An organisation-wide example, the Initiative has grown from a Artifact Collection Agency made up of normal humans to a Celestial Bureaucracy that rules their own afterlife.
  • Eternal Recurrence: The final note attached to SCP-3319 implies that all three of Corbenic's moons are prior versions of Earth. The Initiative is trying to save other Earths from suffering the same fate theirs did, but the end of the world just keeps happening.
    Initiative member: For the gods' sake. We do want to keep humanity safe - ever since we escaped on that first moon, that's been our goal. But let's be honest - humanity keeps repeating the same mistakes that got us here in the first place.
  • Gas Mask Mook: The standard Initiative combat uniform includes a face-concealing gas mask.
  • Good Is Not Soft: They're probably the most powerful and benevolent pan-dimensional organization since seen in the Foundation's multiverse... but that doesn't make them any less brutal or harsh than some of the more villainous GoIs.
  • Hypocrite: They punish tyranny and cruelty, on both baseline Earth and in fiction. Yet they'll set up heavy-handed police states to eradicate crime, and their punishments for particularly wicked individuals (like the protagonists of A Clockwork Orange or the Masters from Salò, or The 120 Days of Sodom) border on torture porn.
  • I Have No Idea What I'm Doing: If only because Humans Are Flawed. The ending of SCP-3319 even states this:
    Initiative member: Do your job, because if you don't, we'll do it for you. And we have no idea what the fuck we're doing.
  • Make an Example of Them: JALAKÅRA, on behalf of the Initiative, casted a hex on a universe where the Administrator made up SCP-4839 so that he may have everything in the world to himself, and forwarded the document's six iterations to a different iteration of the Foundation to show what might happen if they lose sight of their true mission. The Initiative's reason for doing this may also be because the Administrator had the gall to slander the Initiative and paint JALAKÅRA as a completely different person.
  • Meaningful Name: Corbenic is the name of the castle which contained the Holy Grail in Arthurian lore. With Corbenic being a kind of afterlife, it does provide a roundabout immortality. The Foundation caught onto this name, and named their project to study/contain Corbenic and interact with the ☽☽☽ Initiative Operation Galahad, after the eponymous Grail Knight.
  • Mecha-Mooks: Being that they're based in an afterlife, they can't send any truly living biological life back through to Earth or alternative dimensions without potentially cataclysmic consequences. However, they're incredibly advanced technologically, and have gotten around that aforementioned limitation by sending back various robots to help fulfill their goals (such as SCP-2578-D).
  • Moral Guardians: Created a device (SCP-3922) that can be used on media to rewrite its plot to eradicate immoral activity (though it's also implied that the device is instead just granting them access to the alternative realities of those specific works of fiction). Their motives are also largely anti-war and are implied to believe they're pretty much babysitting humanity at this point.
  • Odd Friendship: As revealed in SPC-2922, they're working with the Shark Punching Centre to deal with all spectral sharks in Corbenic.
  • Poor Communication Kills: After relocating an alternate Earth into Corbenic, the ☽☽☽ Initiative tries to rescue humanity from being "harvested" by the Striders. Humanity doesn't get the message: the SCP Foundation and civilian governments open fire on the Initiative's rescue ships, while anyone who realizes the Initiative is actually trying to help gets locked out from communications. Of the ~40,000,000 humans who got pulled into Corbenic, the Initiative only manages to save 43.
  • Rebellious Spirit: To some degree - their actions in SCP-3319 were an easy way to piss off the entities that make up the Bogal Mountain Prefecture.
  • Sigil Spam: They slap the ☽☽☽ logo on all their equipment and SCPs, and use it as a signature on all their messages.
  • Superweapon Surprise: Apparently, when SCP-3922 was used on Star Wars: A New Hope, it ended with the Initiative hijacking the Death Star.
  • Took a Level in Badass:
    • They were originally just an alternate Earth's version of the SCP Foundation, but their accidental self-imprisonment in Corbenic and resultant restructuring has transformed them into one of the most powerful factions in the multiverse.
    • And even then, it's pretty much shown that the alternate Earth's Foundation they hailed from was a lot more powerful than the one shown in the "main" reality already, with them having managed to neutralize SCP-2317, an Apollyon-class entity.
  • Well-Intentioned Extremist: Although everything they do is meant to be beneficial to the Foundation and humanity as a whole... let's just say they can get pretty theatrical with their methods, and tend to not account for other anomalies interfering. They're also not that good at reaching mutual understanding with others.
  • The Worf Effect: SCP-3922 normally alters the content of whatever visual media it's used on to have soldiers of the ☽☽☽ come in as a Deus ex Machina to punish all those they deem guilty. When used on SCP-993, however, the latter absolutely wrecks the Initiative in the resulting episode. The same thing happens when the Initiative goes up against Father Jack Hackett.

    Unusual Incidents Unit 

Unusual Incidents Unit (UIU), Federal Bureau of Investigation
The Unusual Incidents Unit (UIU), Federal Bureau of Investigation is the paranormal investigation division of the FBI. The unit is in a state of decline, often lacking in needed powers required for handling dangerous anomalies. Nevertheless, they are still a notable force on the anomalous scene at times.
  • Butt-Monkey: None of the other factions take them seriously and it shows. The UIU are well aware of this but are happy to play along with their image if it means their agents aren't getting slaughtered.
  • Characterization Marches On: Originally characterized as the lowest man on the totem pole in the SCPverse and laughably bad at their jobs, they've since been reinterpreted as a competent but severely underfunded organization that handles the smaller anomalies that larger groups can't be bothered with. One Tale even has an agent of the Foundation admit that the UIU better at minimizing civilian casualties than they are.
  • The Ditz: This was their entire shtick at first, though more recent takes (most notably the UIU Orientation) tend to portray it as Obfuscating Stupidity.
  • Geas: Called "gag orders," put on UIU agents by the Unit to ensure that there aren't any leaks, as an alternative to wiping their mind and potentially losing a valuable resource.
  • In-Series Nickname: Called the "UIUseless", sometimes seriously, sometimes as a joke to themselves.
  • Inspector Lestrade: They aren't nearly well-funded enough to actually deal with the world-ending crap the Foundation faces on a daily basis. They pick up the slack by essentially serving as the Foundation's FBI and U.S. government contacts.
  • Obfuscating Stupidity: An unusual example in that they're not exactly doing it to hide competence, they're doing it to stay Beneath Notice so they don't end up in over their heads. They know they're too underfunded to deal with the legitimately dangerous anomalies so they just stick to the background and get the Foundation, GOC, and the Serpent's Hand to deal with that stuff for them. In return, the Foundation lets the Unit handle the small, safe objects and people; that way the Unit keeps getting what little funding it has while freeing up the Foundation's schedule. It's also implied that they have to constantly cover-up the messes the Foundation or GOC leave in their wakes.
  • Occult Detective: The UIU Branch in Three Portlands (a pocket dimension that connects to Portland, Oregon, Portland, Maine and the Isle of Portland, UK) serve this role, being the de facto anomalous law enforcement agency in 3Ports.
  • Pretentious Latin Motto: While not really used, the logo shows the Latin phrase "Vigiles In Noctum", roughly meaning "Watchful At Night".
  • Red Scare: Came into being during the Cold War, partially due to fears that the Soviet Union would create anomalous weaponry before the US would.
  • Shout-Out: "Disparagingly referred to as X-Files" by the rest of the FBI.
  • Take That!: Their initial characterization was basically taking the titular unit of The X-Files and making them a bunch of hapless bumbling incompetents utterly outmatched by the multinational unimaginably wealthy organisations of Men In Black running around the same universe. More modern takes have actually turned them into more of an affectionate Homage, since — like Mulder and Scully — they're underfunded and still underappreciated and held in contempt by their colleagues but are nevertheless a lot more competent and effective than they seem.
  • Took a Level in Badass:
    • More recent portrayals have given the UIU more and more power and capability. For example, in SCP-2610, they are able to request fighter jets from the US Navy to take down ships full of monsters.
    • In-Universe, this is Inverted: They were a lot more powerful and far better funded during the Cold War, especially when J. Edgar Hoover (who founded them) was in charge of the FBI. Nowadays, one of the main reasons they (and several US military units dealing with the anomalous) still exist is because the Foundation and the GOC are using their influence with the US Government to keep them from being shut down. Though the agents are still well-trained and highly skilled.

Special Agent Quinn MacAllister and Special Agent Darnell Christman, Unusual Incidents Unit, FBI

  • Aliens in Cardiff: Part of the FBI Branch in Cincinnati, Ohio, where a fair bit of anomalous activity takes place.
  • Deadpan Snarker: Darnell moreso than Quinn, with the former driving a Foundation liaison up the wall while snarking about the overuse of the SCP Acronym for front companies in Taproots:
    Darnell rolled his eyes. "Leaves out details? Back then, you still thought that "Samson and Cooper Pharmaceuticals" was a clever name, which, by the way, was listed as the base of operations for the raid."
    Adams groaned, and glared at Darnell, resting his hands on the table and leaning over it. "Yes, we get it, all hail King Hoover, yadda yadda yadda, will you please stop grandstanding and let me get on with this?"
    "…very well." Darnell crossed his arms, not willing to admit he was intimidated by Adams.
  • Doomed Hometown: While we've yet to see an explanation of this, something terrible happened to Quinn's hometown of Green Pastures, and the Foundation had a role in it.
  • Establishing Character Moment:
    • For Quinn, chasing down an anomalous drug dealer who the FBI was attempting to pull a sting operation on, and taking him down one-on-one.
    • For Darnell, getting into a competition with Quinn as to who can remember UIU Case files the clearest.
  • Locked Out of the Loop: Due to the Geas put on her, Quinn can't tell Harley anything about her job, nor can she tell Darnell about her hometown.
  • Photographic Memory: Darnell has the uncanny ability to recall every UIU file he's read with a startling degree of clarity.
  • Shout-Out: Quinn MacAllister is in a relationship with Harley Sterling. Harley Quinn. Word of God swears that this was completely unintentional, and that they just needed a gender-neutral name for Harley.
  • This Is Unforgivable!: Quinn had history with the Foundation prior to joining the Unusual Incidents Unit; it's highly implied that they destroyed, or at least severely devastated, her hometown.

    Vikander-Kneed Technical Media 

Vikander-Kneed Technical Media
A mysterious video company that mass-produces and sells anomalous videos to large audiences. The Foundation knows virtually nothing on its members or how they operate, but through their own admittance it appears they lean heavily into the realm of Comedic Sociopathy.
  • Alternate History: SCP-5897 is a tape that shows accounts of fictional battles throughout history, all of which involve anomalies being used by one side to trump the other. Except for the fifth excerpt, which has Canada plotting to... steal the St. Louis Arch. The fact that they succeeded doesn't do much to alleviate the hilarity.
  • Comedic Sociopathy:
    • Their executives hate everyone, even their own workers to the point of absurdity. Their "human resources" tapes are more accurately a manual on how to abuse your subordinates and get away with it, told with such loving detail and a laid-back attitude that it's almost humorous. Not that it's even necessary, as the tapes brainwash their viewers into taking literally any suggestion that won't immediately endanger their lives.
    • Media altered by SCP-5379, The Little Shop That Wasn't There Yesterday for film products, has witty Catch Phrases representing VKTM that indicate they get kicks out of mocking other people's media in this manner. To put it more succintly, "slogans are a valid substitute for morality."
    • The series of commercials they produce for dado get worse and worse as he keeps complaining, first by depicting his products as poison, then employing an actor to play dado himself, then portraying his customers as violent madmen, then threatening said customers into buying dado's products. In the end, it's dado who loses patience and gives up on using them for his commercials.
  • The Killjoy: They view the Foundation as this for containing SCP-5379 and its repeated insults:
    "You should smile more often. Well? What did you expect? This show isn't for you. This show is for them. But maybe you got the message anyway? And this is just the beginning. VK Technical Media Solutions. Boys will be boys."
  • The Little Shop That Wasn't There Yesterday: SCP-5379 is a film product store that randomly and temporarily replaces other storefronts with itself (the employees of the original store get booted to a corporate retreat where they learn how not to let that happen again.) Any media developed using its products gets altered to have it riffed on in some manner. And sure, it might be there tomorrow, but a talk with the manager will be the last thing on your mind in the chaos of all the insults and slander the anomaly has already flinged at you.
  • Punny Name: Pronounced phoentically, "VKTM" sounds like "victim."
  • Take That!: They were an early adopter of NFTs, about a year after the first real-world NFT projects were launched. The relevant SCP is an -EX document which is mostly just a shouting match between two researchers aggressively debating why on Earth anyone would buy a simple hyperlink without being coerced into the matter.

    The Wandsmen 

The Wandsmen

The Wandsmen are a group of extradimensional journalists and archivists. They seek to explore the multiverse and uncover its mysteries, while spreading and preserving knowledge. All members of this group undergo a transformation that gives them avian features and anomalous abilities. They also utilize a group of anomalous artifacts known as "Maps of the Multiverse" to travel through dimensions to study their locales and inhabitants.

    Wilson's Wildlife Solutions 

Wilson's Wildlife Solutions
An animal rescue organization that specializes in the rehabilitation of anomalous animals, which they call "Critters". Based in Boring, Oregon, the "Boring Agreement" allows them to contain and rehabilitate animals with some Foundation supervision.
  • Broken Masquerade: invoked An interesting variation - According to Word of God, Wilson's Wildlife Solutions is partly meant to represent the "in-between" phase of the Veil Protocol being breached, consisting of people who know of the anomalous but are clearly ignorant of the greater scope of things. Wilson's Wildlife Solutions doesn't employ Type Greens, can't manufacture Scranton Reality Anchors (and can only use those that the Foundation loans them), and don't know much of anything about Anderson Robotics, Are We Cool Yet?, Fifthism, Sarkicism, or even Mekhanism. Sure, they've been seen in Three Portlands once, but that's a major outlier. Largely, they have little knowledge of the anomalous world except from through the small window they can see through the sleepy town of Boring, Oregon, and the Foundation.
  • Expy: The version of Boring, OR, where WWS is based, is here heavily inspired by Gravity Falls.
  • Failure Hero: Heavily downplayed. Compared to a lot of other GoIs, they're prone to failure far more than most other GoIs due to their lack of experience, small budget, lack of manpower, and relative Luddite status (as in, they have virtually no access to paratechnology).
  • Foil: In a weird sense, to the SCP Foundation. Overall, Wilson's Wildlife Solutions is what the Foundation would be if they were smaller, more idealistic, more people-focused, and more public. WWS is idealistic and optimistic, where the Foundation is calculating and cynical. Furthermore, the Foundation has very big and grandiose goals (preserving The Masquerade) in comparison to WWS (who just want to take care of anomalous animals).
  • Friend to All Living Things: The organization as a whole. They're willing to take in all critters, great and small, even if it ends up resulting in things like the Ursus Maritimus Incident.
  • Lighter and Softer: Compared to the rest of the organizations in the Foundation universe, their documents have a warmer, borderline educational tone to them, and they genuinely care about the Critters they care for.
  • The Nicknamer: Pretty much every critter taken care of by Wilson's has a name.
  • invoked No Budget: An In-Universe case. They often have to resort to Mundane Solutions and the like when dealing with their anomalous animals because they're an incredibly small player in the anomalous world.
  • Noodle Incident: Zig-zagged. The Ursus Maritimus Incident is what resulted in the institution of the Boring Agreement, and while it was largely de-noodled, several of the exact details remain unexplained.
  • Our Cryptids Are More Mysterious: Subverted. While they do take care of a few mythical and cryptozoological animals (such as a tapir-baku hybrid or a school of herrings which formed the basis for the Cadoborosaurus), most of the animals that are cared for by Wilson's are just animals with anomalous traits, like an immortal kakapo or a sheep that makes people fall asleep.
  • Quirky Town: Boring, Oregon. It's a real town, and In-Universe, it's responsible for a lot of anomalous animal sightings, which is a big part of why Wilson's was founded.
  • Red Oni, Blue Oni: Tim Wilson, the founder, is the Red Oni to his daughter Faeowynn's Blue Oni. Tim's passionate and caring about the critters and loves his work, but sometimes gets in over his head. Fae has the business experience needed to keep Wilson's afloat, but isn't as good with the animals as her father (though she still loves them).
  • Wide-Eyed Idealist: Being entirely dedicated to caring for injured anomalous animals, WWS is a very optimistic and hopeful Group of Interest that has nowhere near the level of bitter cynicism as bigger GoIs do in part from their smaller scope.

Other Groups of Interest

    The Children of the Night 

    The Fae 
The Fair Folk of legend. First were mentioned in Dr. Bright's SCP-001, they have since appeared in a large number of other documents. Probably their most famous appearance is in that place you can't consistently name (see here), where it is revealed that many of the Fae lost their Names as a result of a ritual the Foundation performed and so were forced to retreat to the place of unnamable things.

A list of the nameless ones' appearences can be found here, although this does not include all of the appearences of the Fae.

  • Abusive Precursors: They are to The Children of the Night what the Children of the Night are to humanity. Once the dominant species on earth before a race they mistreated rose up and took their place.
  • Cold Iron: As in mythology their main weakness is an allergy to iron.
  • The Scottish Trope: The Fae who lost their Names must never be called the same thing twice or else they can steal your Name and take over your identity.

    Light Courier Enterprises 
A mysterious Mega-Corp who conscripts entire generations to act as LCE employee dynasties. Their item catalogue is eclectic, anomalous, and fraught with cut corners and misuse of incredible technology that alters space and time. While a relatively quiet cabal, they have become infamous to those who know of their existence due to their bizarre business ventures and shady disclaimers that disavow them of all legal responsibility when their products inevitably malfunction.
  • Apocalypse How: Their victory in one universe renders one Earth into a twilight purgatory where man, machine, and monster eke out desperate and muted existences under the crude glow of disposable suns.
  • Bad Boss: There's an alternate universe where they manage to get most of the world's population (and their children) under their employ. Their workers are then sent out to isolated cubicles located in independent projects (sometimes, in other dimensions) whose only communication with other LCE employees is a line to HQ (which tends to get cut off when the situation becomes untenable).
  • Light Is Not Good: "We promise to find the light for you" is their motto. Whatever the light is or what they intend to do with it once it's procured is implied to be rather heinous.
  • Planet Looters: One anomalous item associated with them is an enormous price tag strapped to Antartica. Said price tag is for the Earth which they intend to sell.
  • Reset Button: How they deal with the occasional Eldritch Abomination who tries to cheat them out of a sale by simply stealing the Earth.

OBSKURA is an organization derived from the Nazi Thule Society and the Ahnenerbenote  Obskurakorps. Originally aiding in smuggling Nazi war criminals to South America and the Middle East, it spun off into its own organization. Its goals are different from that of the Third Reich, but it still holds up Aryan ideals; specifically, that anomalous abilities are proof of "Pure Aryan Blood" in humans.
  • Ghostapo: Spun off from the Thule society, which is infamous for its occult research.
  • Public Domain Artifact: Allegedly, OBSKURA has Mjolnir and the Spear of Longinus among its assets. The GOC isn't sure of the veracity of these claims.

    Pattern Screamers 

The Pattern Screamers

Hailing from beyond the galaxies, Pattern Screamers are sentient voids of nonexistence that have appeared in this universe since before the formation of the solar system. Despite their utterly eldritch nature as beings of... well, nothing, they maintain a surprisingly powerful grip on reality that is caused by human minds perceiving their presence as existent space, unwittingly giving existence to them as well, and have intelligence and psyches comparable to normal humans as well.

Their morals and exact nature vary from story to story, but a recurring theme between all of them is an anguished struggle between defending the non-existence in their nature and accepting the constructed reality humanity sees them as. Which side is most beneficial to them is also up to heavy interpretation, and as the Foundation learns more about them they discover just how much damage a Pattern Screamer can cause if wronged...

A list of their appearances can be found here.

  • And I Must Scream: They may be screaming because they are helpless and desperate for people to pay attention to them.
  • Apocalypse How: Pattern Screamers have destroyed many civilizations throughout the universe. They may have already destroyed the universe at least once. SCP-3426 is what happens when the Pattern Screamers launch a full assault on a civilization.
  • Depending on the Writer: The nature and motivation of Patter Screamers sometimes is inconsistent between different authors. In some articles, Pattern Screamers seem to be desperate for living things to pay attention to them while others want to wipe out anything that percieves them. There is even one article where a Wandsman interviews another Wandsman who became a Pattern Screamer, or Pattern Dweller they they prefer to be called, who says that they are not all hostile and they are trying to rehabilitate the insane ones.
  • Everyone Has Standards: SCP-S is a colony of Pattern Screamers airing out their grievances against the Foundation for their high-and-mighty attitude, finding it obnoxious when the very nature of their world makes them prone to the existence of a bigger fish.
  • Evil Luddite: The Pattern Screamer or group of Pattern Screamers maintaining SCP-3426 seem to hate advanced technology and will consume any civilization that progresses too far, as shown by objects and the local noosphere beginning to take on their nature. It's gotten to the point where their dominance throughout the universe is less of an Evil Overlord subjugating all sapient life and more of a universal constant.
  • Hidden Depths: Regardless of what the void composing a Pattern Screamer actually is, later articles portray them as experts in down-to-Earth subjects like law and technology despite their eldritch nature.
  • Mind Screw: Pattern Screamers do not exist, or don't exist in the same sense that we understand. That doesn't stop them from being a real threat. It is not even clear if they actually are sentient or are just a product of perception.
  • Not Always Evil: The first four named Pattern Screamers to appear in the Foundation mythosnote  have a burning hatred of the Foundation and/or humanity as a common trait, causing the Foundation to act against them in kind with extreme prejudice and which paints an image of the species being inherently antagonistic. So when the Foundation tries similar containment procedures on SCP-6930 (who loves humans and video games, lives a completely normal life as a streamer, and is the estranged "sister" of the far more dangerous SCP-3930), one of the researchers soon realizes it's a terrible way to go about containment and for all intents and purposes just scarred an innocent girl for life without probable cause.
  • Nothing Is Scarier: Early Pattern Screamer articles left a lot of unanswered questions about what exactly they are. The name of the trope became more literal when we learn that they literally are, or at least come from, nothingness.
  • Power of the Void: Pattern Screamers come from nothingness.
  • Reality Is Out to Lunch: When civilizations become too advanced, the Pattern Screamers wipe them out by causing reality on that planet to completely break down, in an event called SCP-3426.
  • "The Reason You Suck" Speech: A group of Pattern Screamers give the Foundation one in SCP-S, asking if they would be so proud of themselves if they weren't really in controlnote :
  • They Look Just Like Everyone Else!: Zig-zagged. In some articles, obtaining sufficient existence "completes" a Pattern Screamer and enables it to assume a human identity. Through a bit of finagling, they can live a normal life indistinguishible from non-anomalous humans, though what happens next is up to the individual Pattern Screamer's moral compass: while Josephus Blake used this state to antagonize the Foundation, SCP-6930 instead tried to become a normal internet streamer.
  • Tortured Monster: This may be the reason why they scream. They are stuck in an agonizing state between existing and not existing. They may be killing living things because they are generated by perception of living things and want to be able stop existing by wiping out everything that can perceive them.
  • The Virus: Unbidden implies that people taken by SCP-3426 are converted into even more of the Evil Luddite Pattern Screamers maintaining their iron grip on the universe.



A startup videogame company creating games of questionable quality operated by the aspiring and otherworldy P. Hudson Gock.
  • Blue-and-Orange Morality: P. Hudson Gock is an alien and does not properly understand human thought patterns. This confusion leaks on to his games, which either have very harmful effects to the human body or are very bizarre in their execution.
  • Pac-Man Fever: Some of TotleighSoft's games are very simple and run on now-outdated consoles.
  • You No Take Candle: P. Hudson Gock speaks like this with frequent grammar mistakes. Most text written by this company is also like this, suggesting that he writes every line in each game.



A mysterious, anomalous company that indulges in "humorous" ventures.
  • Evil Has a Bad Sense of Humor: Whatever they find funny, it's typically outright sadistic (an arcade game about torturing dogs) or is nigh-incomprehensible, such as a taco vendor stuck in a wall.
  • I'm Going to Hell for This: The acronym in the company's title is apparently a variant on the phrase, assumed to be "Yeah, We're Totally Going To Hell For This."
  • Mind Screw: A lot of their creations are apparently supposed to be funny, at least to them, but come off as utterly baffling or disturbing to onlookers.
  • Read the Fine Print: One of their products, SCP-5377 hinges on this, being touch-activated coupons with overtly small disclaimers that victims cannot read.

    Syncope Symphony and The Class of ' 76 
In the Foundation universe, a series of strange events took place at various high schools across Midwestern US and some of Appalachia starting in the 1940s, which ultimately came to a disastrous climax in 1975 and 1976 at Kirk Lonwood High School, leaving behind a large number of dangerous anomalies, several of which affect memories. A sinister company called Syncope Symphony seemed to be connected with these events.

A list of their appearances can be found here.

  • Alien Geometries: Under the high school in Salvation, Indiana is an archway that leads to a space that's non-Euclidian in nature. Just before it's uncovered, the entire town starts going completely wrong.
  • Alternate History: Syncope Symphony came from an iteration of the world that ended in 1976, surviving a hidden function of SCP-2000 that was meant to more overtly exterminate all traces of the old world.
  • And I Must Scream: Syncope's leader and some of its other members were transformed by SCP-2000, granting their powers at the cost of turning into The Blank and effectively not existing in the new world. Many of their actions stem from their desire to right the latter and be remembered.
  • Anti-Villain: Everything they've done ultimately stems from a desire to be remembered after SCP-2000 attempted to erase them from existence, and much of the damage is the result of the fact that they failed. Furthermore, from a certain angle, their very existence is the result of the Foundation screwing up.
  • Arc Number: 76. Several SCPs featuring it have "76" in their number.
  • Arc Words: "I do not recognize the bodies in the water". Alternatively, "We've had a great year, haven't we?"
  • Assimilation Academy: Students at Kirk Lonwood had all rights taken away, outside of the marching band, who were the only ones even allowed to leave campus.
  • Best Years of Your Life: A lot of the horror from Syncope Symphony and the Class of '76 comes from the idea that high school actually is some of the best years of your life, and some people are incapable of moving past high school, often due to anomalous factors.
  • Brown Note: Syncope Symphony's (intentional) anomalies and experiments largely deal in effects triggered by music and the use of instruments, likely due to their founding member being a talented violinist.
  • Dying Town: Syncope's influence causes the town where Kirk Lonwood High is located to seemingly fade into nothingness after a few years. During part one of Remembrance, the only stores open after a while are a convenience store, and the Syncope Symphony music store.
  • Fake Memories: Many of the anomalies associated with the Class of '76 mess with people's memories, such as the bodies in the water.
  • Forced into Evil: It's strongly implied that SCP-2316, which was irrelevant to their plans and may actually have more in common with the Foundation's tech, has Syncope at its mercy, rather than the other way around, and served to pressure the group into experimenting further.
  • Ghost Town: The entirety of Salvation, Indiana is condemned due to the anomaly present in the basement of its high school driving the entire town mad.
  • Jump Scare: In SCP-3935, after a couple of minutes, you'll hear a voice whisper 'hello' out of the right sound output of your computer.
  • Posthumous Character: As of 2019, Syncope Symphony no longer functions due to all of their members perishing from old age, anomalies claiming them, or in the leader's case, self-immolation.
  • Surreal Horror: It is not immediately clear what happened in 1976 to cause all of this, until you learn more about Syncope Symphony: The founder of Syncope is from an Alternate History where the world ended in 1976; SCP-2000 was successfully implemented to rebuild, but the founder, who at the time was a highschool violin player, survived a hidden function of 2000 that was supposed to erase him from reality as part of the reset procedure. This resulted in him becoming a Reality Warper who formed Syncope Symphony and experimented upon the Class of '76 in an attempt to re-affirm his existence, leaving behind the surreal and nightmarish effects as collateral damage.

Historical Groups of Interest

Groups of Interest that are no longer active in the Foundation's universe, but nevertheless have an impact on the present.

    Daevite Empire 

Daevite Empire
SCP-140, by SunnyClockwork

An ancient civilization in Central Asia that existed for many thousands of years before their collapse in the third millenium B.C., largely before recorded history in those regions. At their peak they ruled all of Asia, stretching to Europe and the Middle East. Daevite civilization was a collection of militaristic city-states heavily based on conquest, slavery, human sacrifice, and blood magic rituals. They were ruled by a theocratic caste of aristocrats known as "Daevas", hence the name "Daevite".

Both the Sarkite cults and the Church of the Broken God began as splinter groups within the Daevite empire. The Sarkites began as a slave revolt which managed to overthrow the Daevites, leading to the collapse of their civilization. The Mekhanites, meanwhile, started out as a minor cult within Daevite society that struck out on their own to colonize new lands around the Mediterranean, where they remained largely neutral and indifferent to affairs of mainstream Daevites in the mother cities. During the Sarkite revolts they sided with the Daevites as allies of convenience, not out of affection for the Daevites but simply because the beliefs of the Sarkicites were so directly opposed to their own. After the Sarkicites overthrew the Daevites, they took over their old heartland in Eurasia and spread outwards, coming into increasing conflict with the Mekhanites. This eventually led to the Occult War, which devastated both factions and led to the collapse of both of their ancient civilizations. The survivors became the Sarkic cults and the Church of the Broken God.

The ancient Daevites were essentially to the Sarkites and Mekhanites what those anomalous groups are to modern day humans. The ancient versions of Sarkicism play themselves up as heroes that saved humanity from the Daevites - and they're probably right. The ancient Daevites are the boogeymen that Sarkites tell stories around the campfire about.

According to some sources, the Daevites directly worshipped the Scarlet King himself. Even the Sarkites hate and fear the Scarlet King. While Daevite civilization collapsed in ancient times, their cult either survived in secret or has been reborn, as in recent times a group known as the "Children of the Scarlet King" echoes the ancient Daevites.

  • Abusive Precursors: They were one of the oldest and most powerful human civilizations in the world by millennia, and they achieved all that power by indulging in the most vile forms of Black Magic imaginable. From sacrificing tortured slaves, to distorting plant and animal life into bloodthirsty war machines, to even (Depending on the Writer) pledging themselves in eternal servitude to the Scarlet King.
  • Advanced Ancient Humans: Their understanding of anomalous forces was as far beyond the Sarkites and Mekhanites as those groups are beyond modern humans. In fact, they were different enough from modern humans that they were technically a separate subspecies altogether.
  • Arson Murder And Jay Walking: Major interests of the Daevites were militarism, human sacrifice, blood magic... and horticulture. Though of course, what this actually means is that they used botany to create plant monsters to supplement their armies.
  • Depending on the Writer: Many different writers have their own ideas about what Daevite culture was like, such as whether or not they worship the Scarlet King or something completely different. So a lot of information about them is not consistent between different stories.
  • Expy: Of the various ancient, downfallen civilizations in the works of H.P. Lovecraft that worshipped the setting's various Eldritch Abominations.
  • Good All Along: SCP-6140 reveals that SCP-140, the Foundation's primary source on Daevite history and culture, is actually a piece of revisionist fiction written by a British "anthropologist" (hard airquotes) who heard a few exaggerated accounts about the real empire's admittedly unsavory history, and decided that the entire nation must be like that all the time. He then used a bit of magic to erase the real Daevite nation from existence, so that his book would be the only account. Once all the copies are destroyed, the real nation of Daevastan manifests, and is actually a completely normal middle-Asian nation known for their expertise in agriculture.
  • Greater-Scope Villain: You thought the Sarkic cults were the Big Bad of the SCP Foundation? Guess again. These are the guys that the Sarkites heroically overthrew.
  • Horrifying the Horror: The Sarkites hate and fear the Daevites in much the same way that normal modern humans hate and fear the Sarkite cults. Older versions of the Sarkite orthodoxy (seen in SCP-2408) actually make them out to be heroes who overthrew the "evil Daeva", and stress that Sarkicism stands for outright positive traits like "honor, friendship, virtue, and liberation" - the Daevites apparently had none of these qualities.
  • Laser-Guided Karma: According to Sarkic mythology; Ion was born the sickly half-human child of a Daeva noblewoman who believed him too weak to amount to anything more than just another slave. He would eventually escape, encounter Yaldabaoth before taking its powers for himself, and eventually return to slaughter the Daevite Empire nobility to the last man.
  • Matriarchy: The Daevites weren't an Amazon-like society as such, but they were more of a matriarchy where women tended to wield the most power (magical or political), though men were also warriors. The House of Malidraug, a Daevite kingdom in the antediluvian world, is an exception, being a patriarchal state (rulers who were born women were expected to rule as men, even changing their names to fit this custom).
  • The Remnant: The "Children of the Scarlet King" are either a tiny cult of Daevites who managed to survive for thousands of years, or a new version of their religion that restarted in modern times but echoes their past beliefs. Either way the Children consider themselves the inheritors of the Daevites.
  • Renegade Splinter Faction: Both the Sarkites and Mekhanites originated from the Daevites: in the former case it was actually a slave revolt, in the later case the Mekhanites were a cult that chose to abandon the Daevites. While the Mekhanites can be morally grey, given how evil the Daevites were this counts as being a Defector from Decadence.
  • Slavery Is a Special Kind of Evil: The Daeva practiced extensive slavery, to the point where an entire three fourths of their population were slaves. According to 6140, this went about as well as you'd expect, and the entire empire collapsed in a slave rebellion. All successor nations outlawed the practice, becoming some of the first in the world to do so.
  • Surprisingly Realistic Outcome: SCP-6140 applys this to the empire as a whole. When the modern-day Daevites show up, they're nothing like the empire described in SCP-140, because real cultures change. The Daevites were a massively slaveholding empire... until that government collapsed in a slave rebellion. The successor nations saw themselves as heirs to the rebelling slaves and outlawed slavery completely. That, and the worse Daevite excesses were made up out of wholecloth by 140's racist author, who didn't see the Daevites as real people and instead wrote a pulp version of their history that he then forced on reality.
  • Written by the Winners: With a twist: SCP-140 is a history book about the Daevites, but if the pages are rewritten, reality itself will retroactively be re-written to affect the history of the Daevites. Thankfully, these rewrites can only happen incrementally: each revision event can change the outcome of a key battle or even an entire war, but only that specific conflict, leaving other enemies to defeat the Daevites a few centuries later. In this fashion, the date of the Daevite collapse keeps being pushed forward by a few centuries. A major goal of the few surviving Daevite cults is to obtain copies of SCP-140 in order to make so many changes that they bring the Daevite empire forward to the present day.
    • Originally, the Daevites collapsed thousands of years before recorded history. Thanks to two major revision events, in the "current" timeline they died out a little before 2000 B.C. (when recorded history was going on in Ancient Egypt). Some of the later versions (depending on who you ask) say they were finally wiped out by Genghis Khan's Mongols.
    • SCP-6140 posits a different variation. The Daevites were a totally normal Central Asian nation, who admittedly had their share of skeletons in the closet. The reason the Foundation knows them as The Empire is because some British historian with his powdered wig up his ass decided that a functional, matriarchal Asian country couldn't really exist and wrote SCP-140 in order to erase the original nation from existence, replacing it with the almost cartoonishly evil Daevite Empire. Once the "winning" source (SCP-140) is destroyed, history snaps back to how it originally was.

    SCP Foundation Predecessors 

SCP Foundation Department of Abnormalities

A mysterious historical entity, the only evidence that the "SCP Foundation Department of Abnormalities" ever existed is a series of strange facilities, with the Foundation itself having no record of its existence. While the truth is ambiguous, it appears that the Department was a precursor to the modern Foundation from a time when the Foundation as a whole was not focused on the containment of anomalies — and that ambiguity isn't helped by the modern Foundation, who seem to have no interest in investigating the Department beyond locking its facilities away and forgetting them.

A list of their appearances can be found here.

  • Arc Number: SCP-3790 has six accessible floors, with a seventh that cannot be reached; groups of seven, with the last of them in some way set apart or inaccessible, is characteristic of several SCPs, including SCP-2747 and SCP-231.
  • I Hate Past Me: The Department appears to largely be an allegory for the moral that ignoring your past is a half-assed way of making amends for it, a memo that the Foundation has clearly missed.
  • Leaning on the Fourth Wall:
    • One of their old sites is an Egyptian-style mausoleum full of tombs to various anomalies. Every single one the Foundation has discovered corresponds a prominent SCP that was later deleted or rewritten at some point in the wiki's history (for example, "the Curse" refers to the previous occupants of the "cursed" SCP number 048, and "Hell" is the old 098, still referenced in Clef's 001 Proposal.)
    • The same SCP implies author Fishmonger, who deleted all of his works threatening legal action, is an actual fish person in the Department's custody who kicked the bucket. His supposed burial chamber smells of the appropriate odor, but there's absolutely nothing inside.
    • The only active character that maintains a link to the Department is the version of Jesus Christ referred to in "The Milkssiah." The burial chamber is empty because it was deleted and then written back in as SCP-6542-A, which can be interpreted as "Milk Jesus" dying and rising again.
  • Posthumous Character: Whatever the reason, the Department isn't around any more.
  • Riddle for the Ages: What exactly was the Department of Abnormalities? Why is there no record of its existence? And why is the modern Foundation so uncharacteristically opposed to uncovering the truth?
  • Sealed Room in the Middle of Nowhere: Most of the anomalies associated with the Department of Abnormalities are permanently sealed away in forgotten locations and are never meant to be released. Although the Foundation has rediscovered many of them, they have chosen to leave them undisturbed.
  • Unperson: The Foundation has no record of ever having a Department of Abnormalities. One of the anomalies sealed away in SCP-3790 is Mister Silence, a creation of Doctor Wondertainment that the Doctor wanted to be forgotten and never found, unlike the rest of the Little Mister series.

The Commission on Unusual Cargo

The Commission on Unusual Cargo was one of the many precursors to the modern Foundation, that dealt with anomalies in the 17th though 19th centuries. It began as part of the East India Company but later abandoned them to keep their anomalies from being used as weapons.

    House of Apollyon 

House of Apollyon
Logo of project PARAGON, assigned to study the House of Apollyon. Representing the iron crown of Asem and the four knights
The Sky-Kings of Old Europ, a dynasty of kings that ruled a large empire in Europe called Apollyona for millennia in an ill-defined time period, competing against the Daevites of the east and the early Mekhanites of the south. Their end came when they declared war on the Fae across the ocean to the west. Though they won the war, they made the mistake of taking a prisoner, a fae princess who unleashed three great profanities on Apollyon's line.
  • Aerith and Bob: Some figures in this culture, such as Lancelot and Hector, have names which are still recognizable or used now (although these are portrayed in-universe as transliterations of their original names), while others, such as "Idus", "Sarrus" and "Xorus" are more alien.
  • And Man Grew Proud: The Apollyons already ruled the greatest kingdom of men there had been since Adam el Asem, yet they wanted more. By conquering the Fae, they brought their own downfall.
  • Appropriated Appellation: They got the title Sky-Kings from one of their conquests, who marvelled that their rule must reach to the heavens above.
  • The Conqueror: Apollyon's kingdom were conquerors, expanding their kingdom. Attempting to conquer a foe they shouldn't have faced eventually became their downfall.
  • King Bob the Nth: Their names follow this convention, with the two kings most important to the storyline being Sarrus VIII and Sarrus IX.
  • Laser-Guided Karma: The House of Apollyon's history of conquest, in particular its attacks on the Fae, did not end well for them. To be specific: the captured Fae princess summoned a storm that killed the Sky King who captured her, and then (after the king's son had her buried alive), her curse led to famines and plagues, caused the House of Apollyon's greatest knights to turn into monsters, as well as summoning three beings, the Great Profanities, who caused the downfall of the empire, with the last Profanity swallowing Sarrus IX and High Apollyona, the empire's capital.
  • Legacy Character: The kingdom of Apollyona considered each of their kings to be an extension of their ancestors, and they were expected to accomplish equally grand feats, or be considered a failure. Sarrus IX was therefore considered to be just another version of Idus I.
  • My Nayme Is: "Europ", not Europe.
  • Names to Run Away from Really Fast: The fact that "Apollyon" means "Destroyer" in Greek (a word most notably used in the Book of Revelation to refer to an angel linked to Hell) highlights the empire's cruel, imperialistic nature. The in-universe translation of the name is "King Over the Darkness", which is also less than reassuring.
  • Royals Who Actually Do Something: The Sky Kings are depicted as powerful warriors, such as Sarrus VIII leading an army to conquer the Fae lands.
  • Spell My Name with an "S": The name of the region they rule seems to be "Old Europ". Seems, because even within the article that acts as an overview of the empire's history, it gets referred to as "Olde", "Old" and "Ole" by the Foundation's researchers.
  • Ungrateful Bastard: After Hector gave his unending service to Sarrus VIII, he was transformed by the Profanities of the Fae, and Sarrus IX banished him, saying that his new form blasphemed the sacred halls of the kingdom.
  • The Von Trope Family: The House of Apollyon's members go by "von Apollyon".

Foreign Groups of Interest

For Groups of Interest originating on sites including the French, Spanish, Russian, Korean, Chinese and German SCP Foundation websites.


SAPPHIRE (Society of Atheists for the Protection from the Perilous and Hindering Institutionalized Religions Everywhere) is a group of "extremist esoteric atheists", who believe that the world should be cleansed of all superstitious and irrational beliefs, from Creationism to Astrology to the belief that we live on a Flat World. However, they accomplish this goal through use of singularities (their term for anomalies), which are inherently irrational and unexplainable.

They used to be a member of the GOC's Council of 108, but left in 1953 because the GOC protected civilian religions and recruited thaumaturges.

Originally from the French SCP Foundation website. Their French name is SAPHIR (Société Athée Pour la Halte de l'Idéologie Religieuse).

  • Backronym:
    • A rather painful one for the English translation; the original French is more succinct, essentially meaning "Society of Atheists for the Halting of Religious Ideology".
    • All of their individual corps of agents share similar gem-related Backronyms — RUBIES (Repressive Use of Bias and Imaginary Entities Suppression), EMERALDs (Extortion Maneuvers, Espionage and Reconnaisance inside Agencies, Leagues and Dogma), and ZIRCONs (Zetetic Investigation, Rational Cognition and Oddities Negation). Again, these are slightly less painful in the original French. Slightly.
  • Canon Immigrant: Of all of the foreign GOIs, SAPHIR has found the strongest foothold on the main/English SCP Foundation wiki.
  • Church Militant: Inverted. SAPHIR is very much an atheist organization, but preaches their brand of atheism with the same fervor as any fire-and-brimstone shotgun-wielding preacher.
  • Cluster F-Bomb: Their reaction to finding out that the world is flat.
  • Evil Counterpart: To the Global Occult Coalition. Both are paramiltary groups who use supernatural weapons to exterminate the supernatural; but while the GOC only target anomalies that are a threat to human life, SAPHIR targets all anomalies indiscriminately, and even regularly launch attacks on harmless normal religious groups for the crime of "irrationality".
  • Fantastic Racism: They have a "kill on sight" policy for supernatural beings, regardless of their malevolence or threat level.
  • Flat-Earth Atheist: Very much in the manner that the trope namer talks about— they share a universe with at least twenty different cosmologies interacting with each other on a regular basis, and they even use anomalies to combat the irrationality they see in the world... and yet one of the first lines of their so-called training manual is this:
    God is dead. That sentence is false in two respects. First, God does not exist. Second, if God does not exist, how can he be dead?
  • Flat World: In SCP-281-FR, they discover that the Earth is flat with a ring of ice around the southern border. Naturally, they reject this reality and substitute their own, forcing the world to become round by using the Nine Swords of the Prophet Mohammad and artificially forming the south pole, creating a Hollow World in the process. They apparently never noticed that one of the organizations on the GOC's Council of 108 is the Vril Society, who rule the other side of the Earth.
  • Hostage Video: SCP-353-FR produces videos by SAPHIR demanding the ending of all religions, or else the twelfth Sikh Guru dies; notably, in Sikhism, there are only ten human Gurus, with the eleventh, the Guru Granth Sahib, being the Sikh's scripture and serving as the eleventh eternal Guru.
  • Hypocrite: Their doctrine requires a large amount of Insane Troll Logic to justify how they can perceive, use and sometimes even create "singularities" without acknowledging them as real.
  • Lost in Translation: minimized; the translation for the Spanish-speaking version loses a bit of sense, since in Spanish, sapphire is zafiro, and since there is no word that means society and begins with Z, it had to be changed to SAFIRO.
    • In the case of The names of the units, however, it has been successfully translated..
  • My Friends... and Zoidberg: Even when they were part of the Council of 108, basically every other member disliked them because of how they acted, and they were purposefully left unaware of the Platform, an extremely high-tech proto-informatics network that allowed all the members of the Council to communicate in real time from all across the globe, that the Council invented in the late 40's or early 50's.
  • No Celebrities Were Harmed: The SAPHIR hub makes a passing reference to the fact notable atheists and skeptics are or were members of the organization. Their names are blackboxed out, but the most likely suspects are Carl Sagan, Richard Dawkins and Neil deGrasse Tyson.
  • Obsessively Normal: In a way they are, since they want to destroy what they don't understand.
  • Pretentious Latin Motto: Nostram Assulam Pavete, roughly "Fear Our Luster" or "Fear Our Brilliance."
  • Politically Incorrect Villain: They're extremely intolerant of religious groups, especially anomalous ones, and regularly make attempts to kill worshippers using anomalies.
  • Puff of Logic: Once exorcised a demon by convincing it that its existence was improbable.
  • Rock Theme Naming: Their three main branches (RUBIS, EMERAUDES and ZIRCONs) are named after gemstones, as is the organization itself.
  • Shadow Archetype: Like the Foundation, one of SAPPHIRE's missions is "preservation of normality". Unlike the Foundation, they have absolutely no qualms in causing mass losses of human life in pursuit of that goal.
  • Western Terrorists: Primarily based in Europe and North America, plenty of their acts are considered terroristic in nature, to the point that the National Gendastrerie (the French equivalent of the UIU) has an entire counter-terror unit dedicated solely to dealing with them (Appropriately named F.A.T.I.M.A.)
  • Villain Has a Point: They may be irrational, stuck-up, and all around dickish, but their belief the world needs to be reshaped to better suit humanity rather than just trying to stop anomalies once they show up is at times framed as not entirely without merit. One example can be found in SCP-281-FR. Where even the GOC Council of 108 agreed allowing them to make the Earth round was better than having to suppress all photos of the Earth taken from space and cover up the disappearance of anyone who sailed over the edge.
  • You Are What You Hate: A recurring theme in works featuring them is the fact that, despite all of their preaching about how the world needs to be purely rational, they can be just as toxic as the superstitions and religions they rage against.
  • Your Mind Makes It Real: How they rationalize the existence of anomalies, which they call "Singularities". SAPHIR believes all of it to be nothing more than a tricks of the brain. That's why they won't panic, even facing Cthulhu, because how could it hurt you when it can't logically exist?