Tropes related to all Characters include:
- Easy Amnesia
- Fire-Forged Friends: At least, the ones who survive, anyway.
- Five-Man Band: Interestingly, the way the sessions ended provided us with two complete five person sets. They fit into their roles quite nicely:
- Gender-Equal Ensemble: All games have about the same number of males to females. When the non-binary players get thrown into the mix in Reloaded, it's downplayed; while the boys and girls are still equal, they have larger demographics than the non-binary players (at 7 each to 2 total). Rewind makes all the groups unequal, given the presence of 8 boys to 7 girls to 1 non-binary.
- Geodesic Cast: Any character relationship is mirrored in their inmate equivalent in both their game and the next ones. Misaki and Kaori's trust-based and close relationship is mirrored with Miwa and Junpei, and repeated with Kiyoyuki and Miya. The kids are usually split off into contrasting trios (i.e. Banri/Oten/Ai, Kaori/Misaki/Atlas) as well.
- Improbable Age: A lot of them have accomplished feats that would be unheard of for people their age. Comes with being a Hope's Peak student.
- Loads and Loads of Characters: At the very most, 16 per session. Even then, there are mentions of side characters in some of the inmates' backstories and even character cameos from other sessions due to circumstance (ex. personal interaction, word of mouth information, simultaneous sessions...)
- Power Trio: At least one in every game, with the more prominent examples being a case of Two Girls and a Guy, an inversion of the source material's trios. The first game had Miwa, Junpei and Kaori as the main trio and this was how they were positioned in the sequel, with Kiyoyuki, Miya, and Ozu for Reloaded.
- Teen Genius: In some shape or form, all of them are this in their area of expertise. It's expected when you're accepted to a place as prestigious as Hope's Peak.
- True Companions: Eventually, though it takes the kids a long time to get to that point.
- You All Meet in a Cell
Characters shared between Roleplays:
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The mascot and constant of the RP. Well known sadistic jerk. Also a huge pervert.
- Adaptational Name Change: Takes the Orenronen translation of his name instead of "Monokuma".
- All Crimes Are Equal: He may not implement this rule into murder motives, but he certainly does nitpick when it comes to small crime. Case in point, if he sees someone shoplifting, he'll execute them just as swiftly and mercilessly as he would any other "Blackened" student.
- Bears Are Bad News
- Beware the Silly Ones: It's a general rule not to mess with him even though he, for the most part, does nothing but monitor the kids, fool around and do things to intentionally piss people off. But if someone were to challenge him, make no mistake, he will give them exactly what they came there for. Kyo of Reloaded had to find this out the hard way.
- Depraved Bisexual: Even though he ends up forcing everyone to kill, he often makes comments on how attractive they are and their relations to other inmates sometimes. Most notable in Chapter 3 of the first session, when he makes a joke about how the three victims of the Chapter could be in a Boy Band if they wanted because of their looks and whistles when one of the boys takes off their shirts in Chapter 2.
- The Gadfly: If there's a particularly damning piece of information about an inmate that he knows about, he'll mock the unfortunate victim about it. Generally, most of the things he says to the inmates is just to piss them off or motivate them into murder.
- Gatling Good: He has a couple of them set up around the prison in the First Session in case anyone got any smart ideas about leaving, but he only ever activated one when he witnesses one of the inmates forgetting to pay for a pack of candy.
- GMPC: Whoever's monitoring the RP session usually takes the role of him.
- Hanging Judge
- I Gave My Word: Double Subverted. Early on in the first session's Chapter 4, he said that he'd let the inmates look for the answers they wanted if, and only if 7 people were left in the prison. By this time, they had the exact numbers he was looking for. However, Monobear pointed out that eight people were left in the building- themselves, and the Mastermind, so the Mutual Killings would go on as planned. Surprisingly, after the fourth execution, Monobear really does open up the rest of the prison for the rest of the inmates to explore.
- Jerkass: Wouldn't be Monobear if he wasn't.
- Killer Teddy Bear
- Legacy Character: Seeing as though Monobear is only controlled by whoever is the Mastermind of the game, and the fact that the sessions take place after the formation of the Future Foundation, it's safe to assume that the person controlling Monobear is not Junko Enoshima.
- O.O.C. Is Serious Business: Monobear is usually pretty adamant about not actually touching the inmates when he executes them. Even during a Monodeath, he usually uses whatever equipment that's nearest in order to dispatch the unlucky rule-breaker (as was unfortunately the case with Ryouta). This is why out and out beating Kyo of Reloaded into nothing but bloody giblets is so wrong.
- Red and Black and Evil All Over
- Sadistic Choice: Tends to do this a lot:
- In the First Session, he presented the inmates with a toxic gas that would slowly kill them within a couple of hours. They had the option of killing one of their own to make the gases stop, or they could look for one of the antidotes hidden around the place- of which there were 5. There were 9 people in prison at the time.
- Remember how in the original Danganronpa, Monobear just showed videos of their loved ones to get their murderous engines running? In Reloaded, he doesn't even indirectly threaten them; he outright threatens to flood a given inmate's room provided no one start the killing game.
- You Said You Would Let Them Go: In Reloaded, he makes a deal with Aiko to keep her out of the killing game if they became the spy of their session. However, when this exchange is brought up again near the end of the third trial, Monobear simply shrugs and says that he doesn't recall such a statement.
The Cute little Rabbit guide we meet at the beginning of RR2.
Groups and Organizations
The Future Foundation
- Bait-and-Switch: The last leg of the RP had clues leading up the possibility that the Future Foundation was the one who put them in the prison, with most of the evidence being observational studies and notes from the other students. In fact, the inmates eventually discover that a Future Foundation member was the one who sent them to prison to monitor them! The real problem lies in the fact that the Foundation didn't authorize the collective murder of at least 9 students. Someone must have been off their rocker over there...
- Big Good: Reforming and monitoring "At-Risk" ex SHSL Despair members will give one that reputation.
- The Ghost: No one besides Etsuko was ever mentioned during the first cast's stay in prison, and they never seem to find any other members than her. They do find some old files and a Foundation member's jacket in there, though that could also be Etsuko's. Reloaded reveals that the other Foundation members made to watch over them were also given amnesia and locked away on the other side of the facility.
- Good All Along
- Here We Go Again!: Even if they're under new management, what gave them the bright idea to reopen Hope's Peak, especially given that damn near all of the tragedy that took place over the last couple of years was primarily their doing? However, they have no mentions of a Reserve course and aren't doing any experiments on the students, so it might turn out for the better this time around.
- Nebulous Evil Organisation: The Mastermind tried to frame the Foundation as such in the first game, and did a decent job of it. Subverted as we see that they're just as good as their canon counterparts, if not better, since they're not trying to pull each other apart a la Danganronpa 3.
- The Reveal: It turns out the cast of Reloaded were part of the Foundation as well, and they helped manage the "At Risk" students of the first game.
- Token Evil Teammate: Etsuko. For more on her, see the Spoilers section of the first game's page.
- Well-Intentioned Extremist: Taking the remnants of SHSL Despair and getting rid of their memories was their way of trying to rehabilitate them. One could only assume that they were going to to at least imprison the "At-Risk" kids if they showed more signs of turning.