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Characters either independent or associated with other groups in Pokémon: Rise of the Rockets.

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Other Characters

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     Ellen Burks 

Ellen Burks/Taylor Carter

A young girl from Unova. Ellen became an unofficial participant in the Rocket-Liberty War when she joined up with Ryan Sanders and the Shiny Beasts Group.
  • Break the Cutie: The damage to Unova, as well as her encounters with Hayes and McKinley, and her participation in the battle against the Darkrai have been shown to be gradually affecting her. Not helped at all by the things she has seen during her travels through Hoenn.
  • Cheerful Child
  • Friend to All Living Things
  • Heroic BSoD: Following Hannah's attack on Sootopolis. Suffice to say that Ellen did not take the destruction all that well.
  • The Linus
  • Little Miss Badass: Took on Seven—the fourth most powerful Ancient—and won. Downplayed, however, as she had help from Ryan.

     Jackson Sang 

Jackson Sang

A freelance assassin legendary for his combat skills.
  • Break the Haughty: A fairly mild example, but he hasn't been quite the same since thwarting Elton's mind control plot.
  • Convenient Coma: Alongside Eileen Alaric following Ford's attack on the Alaric Estate—immediately after Levi Alaric's location, who the pair had planned on searching for, was discovered.
  • Curb-Stomp Battle: Delivered a brief one to Quincy Adams during his introductory arc.
  • Curtains Match the Windows: Maroon hair and eyes.
  • Deadpan Snarker
  • Expy: Of Claire Stanfield.
  • Knife Nut: His preferred assassination method.
  • Laser-Guided Amnesia: Done by McKinley's Xatu after he deliberately told Sang the details of Ford's current plan, leaving Sang to try and find a way to undo the damage.
  • Last-Name Basis: Only ever referred to as Sang, even by the narration. The one aversion has been with a flashback to his childhood, in which his friend Emre referred to him as Jack.
  • Meaningful Name: "Sang" comes directly from "sanguinary," a descriptor meaning something "involving or causing much bloodshed."
  • Mercy Kill: Delivered one to Tate and Ash.
  • My Greatest Failure: Failed to stop Ash Ketchum from being brainwashed by Elton, and thus failed the contract he was on. Apparently the first time he has ever lost in his life. On the plus side, he did manage to save Misty, Darren, and a bunch of other prisoners.
    • Has another in the form of his childhood friend Emre, who almost died to a pack of Mightyena and then died several years later when the two were mugged.
  • Put on a Bus: By way of Convenient Coma.
  • Took a Level in Badass: As shown by a flashback, nine-year-old Sang was not the strongest kid on the block.

     Esen Windred 

Esen Windred

A lone Trainer who appeared in Cianwood City in order to help against the brainwashed Rocket Elites, Esen soon revealed herself to be none other than the daughter of the late Shadow Admin Ace.
  • Abusive Parents: Ace used Esen as a living test subject in order to try and create a Rocket-loyal Supersoldier.
  • The Ace: When it comes to combat.
    • Broken Ace: She did not gain her abilities without a lot of loss, including the life of her father.
  • Action Girl
  • Amnesiac Hero: She doesn't remember anything about her life before the age of ten or so.
    • After being exposed to the Signs' Fear gas, she has regained those memories.
  • Awesomeness by Analysis: Her main battling style. She takes note of her opponents' weaknesses and exploits them, managing to do so in such a way that she can even overcome type disadvantages.
  • Badass Bookworm: Often, her inner monologues during battle reference the combat training she received, which thus far has covered basic topics like type advantages to more nuanced studies like the battle styles of specific Gym Leaders and Pokémon.
  • Blow You Away: All of her Pokémon so far have been Flying-Type, much like her mother.
  • Establishing Character Moment: Gets two shortly after her introduction.
    • First, she makes short work of the same Gym Leader-strength Pokémon that had handily defeated TL Agents Jenny and Hex moments before her arrival, through virtually perfect use of type advantages, immunities and superior strength.
    • After telling off Silvermind for her role in Ace's death, she nonetheless saves the Liberty Admin from what could have been a lethal Charge Beam attack, suffering an injury to herself in the process.
  • Meaningful Name: In addition to the "wind" in "Windred," "Esen" is a Turkish name meaning "the wind," further referencing her type specialty.
  • Not Good with People: A mixture of the two types.
  • Peek-a-Bangs
  • She Cleans Up Nicely: During the Liberty Ball.
  • Sugar-and-Ice Personality
  • The Quiet One

     Eileen Alaric 

Eileen Alaric

Sleight's wife, a woman noted by Sang for her powerful presence and fierce determination.
  • Ascended Extra: First appeared as an off-hand mention in the time skip post (as well as having been briefly mentioned by McKlellen during Team Rocket's assault on Soil Colossus); later becomes much more important when her son is kidnapped.
  • Determinator: Part of Sang's observations about her during a brief encounter.
  • Mama Bear: The overall impression she gives off to Sang in a very brief encounter.
  • Royals Who Actually Do Something: While not exactly "royal," she is the wife of the most powerful man in Kanto, and she insists on personally joining the search for her missing son.

     Levi Alaric 

Levi Alaric/Calvin Truman

Sleight's son, who disappeared under unknown circumstances shortly after the six month time skip. Later revealed to have been abducted and recruited by the Hojohsin League as the Eighth Child.
  • Ascended Extra: First appeared as an off-hand mention in the time skip post (as well as having been briefly mentioned by McKlellen during Team Rocket's assault on Soil Colossus), and was later kidnapped under mysterious circumstances.
  • Child Soldier: Virtually all of Ford's apprentices are this to some extent, given their early recruitment, but Calvin in particular is implied to be somewhere around the age of nine or ten.
  • Code Name: Calvin Truman, the Eighth Child.
  • Covered with Scars: According to his mother, courtesy of an accident that occurred shortly before the beginning of the story.
  • Mind Rape: Implied to be enduring this in his introductory post.
  • Momma's Boy: Described as much closer to his mother than his father.
  • Shout-Out: His Code Name was specifically chosen as a reference to Calvin and Hobbes.
  • Strong Family Resemblance: Described as having black hair and blue eyes, just like his mother and father, though notably not as icy-intense of a blue as his father.
  • Troubled Child
  • White Mask of Doom: Wore one when he appeared in Havoc. Much like his general presence there and cooperation with Ford, he likely did not don it willingly. It was later discarded on James Pierce's orders.

     Sam Moreno 

Samara Moreno

Generally referred to as "Sam," Samara is Joker's daughter, and the older sibling of Will.
  • Big Sister Instinct: Towards Will. Despite her own fears, she turns back and puts herself at risk in order to ensure that he remains safe.
  • Cute Clumsy Girl: A downplayed example. She fell down the stairs to her room and injured her ankle in her second post, with a comment from Will implying that this is not an unusual occurrence.
  • Shrinking Violet: Will describes her as having set "a self-imposed exile" after their father's death.

     Will Moreno 

Wilson Moreno

Generally referred to as "Will," Wilson is Joker's son, and the younger sibling of Sam.
  • Emotionless Boy: He has very downplayed reactions to things, and has yet to be shown truly losing his cool—even when threatened by a Darkrai. Implied to be a case of Safety in Indifference, given he largely took on this kind of attitude after his father died.
  • Innocently Insensitive: He has a way of making simple statements that can really sting—for instance, inadvertently highlighting Sam's inferiority complex by stating that she didn't know for sure that their father's urn would go undamaged during Ford's attack on the Moreno manor.
  • Psychic Powers: Possesses them to a degree—specifically healing abilities. It is implied that they will develop more with age.

     Shannon Willows 

Shannon Willows

     Xander Cruize 

Xander Cruize

A newcomer from Kalos, Xander made a vow as a child to help uproot the hold Rocket has on the other regions.


Xander's Gardevoir and first pokémon.


Xander's Fennekin, given to him by Professor Sycamore before leaving Kalos


An Eevee given to Xander by Professor Sycamore.



An amnesiac, Mercury woke up in Fallarbor town with only his pokemon, his trainer ID, and a list of dates and places.
  • Aura Vision
  • Determinator: Spent nearly a month traveling from Fallarbor to Sootopolis with little rest.
  • Heroic BSoD: Starts out in a minor one after seeing the destruction of Sootopolis
  • Laser-Guided Amnesia: Has no memory of anything before waking up in Fallarbor Town, but remembers details about pokémon just fine.
  • Only One Name: Even his trainer ID just says Mercury.
  • Rugged Scar: Has one extending up his left jawline.


Mercury's Lucario, Anubis was the one who got Mercury to Fallarbor Town's pokémon center in the first place.


Mercury's Lapras since before he lost his memories


A crazy and vicious Absol that attacked Mercury and Anubis on Route 120.



Dack's friend.



Dack's friend.

Team Plasma

     In General 

Team Plasma

The governing body of Unova. They have come a long way from their days as an Animal Wrongs Group.
  • Big Brother Is Watching: Their agents keep a constant eye on outsiders, and they suppressed word of the Rocket-Liberty War for over twelve years.
  • Expy: Their rule over Unova was heavily based on Ba Sing Se.

     Evan Tierra 

Evan Rene Tierra

A neutral trainer until he joined Team Plasma. Evan is the envoy of Palkia.

     Jenny Hakuda 

Summer Shirayuki/Jessica Hakuda/Jenny Hakuda

Ray's sister who was thought to have died when he lived in Goldenrod City.

Shadow Selves


Feral Tierra

The dark half of Evan Tierra, Feral was released once Evan lost control of his powers over space after realizing that he had been lied to by Searcher.
  • Back from the Dead: After being booted out of Evan's head for the second time.
  • Dark Is Evil: He's a being composed of darkness—literally Evan's inner shadow given form.
  • Deal with the Devil: Agreed to work with Archie in exchange for more power. It did not end well for Team Aqua.
  • Evil Counterpart: Is like Evan in every way... except for his personality, his blood lust, and the fact that he is constantly coated with darkness.
  • For the Evulz: More or less the only reason he ever does anything.
  • Humanoid Abomination: Being a Palkia-powered figure of evil, he looks exactly like Evan and seeks to cause as much havoc as the Ancients.
  • Humiliation Conga: Following his revival. He's very quickly trashed and thrashed by everyone on board the S.S.
  • Impaled with Extreme Prejudice: Courtesy of a combined attack from a number of Evan's Pokémon.
  • Killed Off for Real: What it seemed at first, until it turned out that he was Not Quite Dead.
  • Kiss of Death: Downplayed—Jenny kissing him didn't kill him, but it surprised him enough that Palkia was able to seal him away inside of her for good.
  • Large Ham: No surprise, considering he's Evan's other half. Feral is not afraid to be as bombastic and loud as possible while he terrorizes those around him.
  • Literal Split Personality: Being Evan's "dark half."
  • Neck Snap: What finally killed him.
  • New Powers as the Plot Demands: Taken to questionable levels after a while—particularly around the point where he gained the ability to merge with his Pokémon. Doesn't help that a number of these weren't even things that Evan himself could do.
  • Not Quite Dead: After his Neck Snap, he was sent back into Evan's self, where he began to wreak havoc from within.
  • Obviously Evil: Goes with the whole "covered in shadow" thing. If his appearance wasn't obvious enough, his personality would give it away pretty quickly.
  • Red Eyes, Take Warning
  • Sealed Inside a Person-Shaped Can: His final defeat, wherein Jenny voluntarily allowed him to be sealed inside of her mind.
  • Superpowered Evil Side: To Evan.
  • Villain Decay: By the time he comes back, Evan's already emotionally beaten him, rendering Feral powerless and unable to comprehend how no one fears him anymore.



A man who appeared underneath Opelucid some time after the Ancients' defeat and was subsequently freed by Feral.
  • Did Not Think This Through: His plan to frame Team Liberty for the incident in Opelucid may have worked had it not been for the very clear evidence within the scene he was showing—including a very Obviously Evil Feral and Kane's own throne.
  • Frame-Up: His most recent act, attempting to make it seem as if several members of Team Liberty are attacking Opelucid's residents. It did not go as expected.
  • Mind Control: Effectively brainwashed the entire populace of Opelucid, turning them into his slaves.
  • Obviously Evil: Subverted. At a glance, he appears fairly normal. His choice of companions, however? Not so much.
  • Put on a Bus: After Opelucid.

     Keston Ail 

Keston Ail

A hallucinated manifestation of Kyle Eston's depression, and one of the more blatant expressions of his depression during the Unova Arc.
  • Battle in the Center of the Mind: After his appearance at the Pokémon World Tournament caused Kyle to suffer from a Freak Out, he and Kyle engaged in this. Kyle won, finally taking the first step to his mental recovery.
  • Demoted to Extra: Played a fairly recurring role in Unova, though has made hardly any appearances since then. Not that it isn't justified, given the circumstances of his defeat.
  • Enemy Within: To Kyle.

Minor Antagonists



A weapons organization allied with Ford. Little is actually known about them, but they have become more active and more cooperative with Ford as more and more of the other side-organizations are dismantled.

Named Déoza members introduced so far have included Dragan Argall and Naum Rhodes, during the Havoc Arc; and Commander Rida Damon. Their leader is known to be David Castle, though he has yet to make an appearance.

  • Blood Knight: Universal across the organization, it seems.
  • Boss in Mook Clothing
  • The Brute: Argall, of the agents shown in Havoc.
  • Cyanide Pill: Déoza agents tend to utilize some variation of this. For the Train Arc, it was personal self-destruct devices.
  • Cerebus Syndrome: Notably, every arc that has included Déoza agents as enemies has resulted in numerous brutal deaths.
  • Cool Mask: Rhodes's skull helmet.
  • The Dragon: To the Hojohsin League itself.
  • Elite Mook: They're the Ford Agents' main enforcers, so to speak, providing a challenging distraction for Ford's enemies while his Agents do their work.
  • Killed Off for Real: Rhodes and Argall.
  • Lean and Mean: Rhodes.
  • Marionette Master: Rhodes wielded his Poké Balls this way, with strings stretching from his gloves to the capsules.
  • Mysterious Employer: Nobody seems to really know anything about Castle, to an even greater extent than Ford.
  • You Have Failed Me: Rhodes and Argall were intentionally (and knowingly) placed into a pocket dimension that would kill them upon their defeat.

Paul Burks

Ellen's father and a blacksmith for Déoza.

     The Searchers 

The Searchers

A group of collectors, of sorts, who were originally allied with Team Rocket. They were later contacted and recruited by the Hojohsin League, and even later were destroyed by Ho-Oh as a result of their many attempts to capture the Legendary Phoenix.

     Team Energon 

Team Energon

A group originating from a former rebellion movement. Cyan Vero inadvertently prompted their creation when he reached out to the remnants of their group and assisted them in creating technology designed to drain power from Pokémon. They were later contacted to join the Hojohsin League.
  • Obviously Evil: Even before they officially became Team Energon, there was always something off about their methods and attitudes—particularly Michael Travis's.

     Soil Colossus, Inc. 

In General

A drilling company/secretly-mafia-esque group operating in Sinnoh. They were hired to assist in rescuing Silvermind from Team Rocket, but ultimately betrayed Team Liberty in order to further their own agenda.

Carl Sandrock

The head of Soil Colossus, Inc. Formerly a Team Rocket scientist, Sandrock worked on a mind control machine for much of his time in the organization, until it was forcibly shut down by Shadow Admin Sleight, losing his original Pokémon team in the process. In retaliation, he devised a plan to get back at them.
  • Be Careful What You Wish For: Did everything in his power to be as big of a thorn in Sleight's side as possible. He succeeded, with disastrous consequences for himself.
  • Boom, Headshot!: Courtesy of Sleight.
  • Cavalry Betrayal: Planned and led his "reinforcements" to be the second group to pull this against Team Liberty during an attack on the Hoenn Rocket Base, all so that he could use Team Liberty and Team Rocket as a means to capture an Alpha Manaphy.
  • Extra-ore-dinary: Specialized in Ground-Types.
  • Killed Off for Real
  • Meaningful Name: A Ground-Type trainer named Sandrock. How appropriate.
  • Oh, Crap!: His reaction upon discovering that Soil Colossus' "blood-bending" machine did not work on Sleight.
  • "The Reason You Suck" Speech: Received a brutal one from Sleight just before his death.
  • Revenge by Proxy: Took out much of his anger against the Shadow Admins by attacking their lower-ranking Agents, permanently crippling many of them.
  • Shout-Out: His organization's name and the name of their headquarters were a reference to one of Smogon's CAP projects, Colossoil.
  • Smug Snake: He believed himself to be on pretty equal footing with Team Rocket, and it showed. Unfortunately he was very mistaken.
  • Start of Darkness: The forceful shut-down of his original Mind Control experiments, which resulted in the loss of his entire original Pokémon team. This led to him seeking revenge for the rest of his life.
  • Underestimating Badassery: Severely underestimated how far Sleight would go to retaliate against him.

     Gerald Hikari 

Gerald Hikari

Zach and Ryan Hikari's evil father. And Lucia's (?). Things got complicated around the time he came onto the scene.
  • Nice Job Fixing It, Villain!: If he never tried to take over Lucia's mind, Jamie might never have been able to confess to Lucia that she was a clone.
  • Psychic Powers: Possesses them, and they seem to have passed down to Zach.
  • Tangled Family Tree: Blade's the only one who can truly give a straight answer in regards to how Gerald and his family's dynamics work out.
  • Villainous Breakdown: He's suffered a few of these. Tends to bounce back after a while, though.

     Team Zephyr 

In General

A group of eight trainers who took over the Celadon Department Store. At the moment, not much is known about them, but they seem to have some sort of interest in Rayquaza.


The leader of Team Zephyr.
  • Baleful Polymorph: Accidentally (and ultimately temporarily) merged with her Pidgeot when she mishandled and broke the Transfer Orb. From a technical standpoint, this means that she was actually stronger than she was as a human; however, she was OHKO'd by Jamie and taken into custody almost immediately after her transformation, so she never got to make full use of her Pidgeot form.
  • Blow You Away: She exclusively uses Flying-Types.
  • Catchphrase: "As if."
  • Combat Pragmatist: Her original choice of battle locale? An electronics store. Not only did it give her Rotom virtually unlimited access to hiding places and weapons, but it also meant that Ethan couldn't attack without risking some major damage to the surrounding products.
  • Curb-Stomp Battle: Her first battle against Ethan. It didn't last.
  • Dark Action Girl
  • Even Evil Has Standards: A downplayed example in that it was never directly addressed—but she does seem to truly believe in bringing recognition to Rayquaza and acts out of this desire, and doesn't partake in the same needless cruelty that Skyle does.
  • Hoist by His Own Petard: Windy attempted to use a mysterious green orb to summon and control Rayquaza, and when it did not work she began to mishandle it. Unfortunately, it turned out to be a Transfer Orb, which ended up merging her with her Pidgeot.
  • Meaningful Name: Zephyr is (at least on paper) based around using Flying-Type Pokémon, and Windy herself exclusively uses them.
  • Near-Villain Victory: The only reason she failed was because the supposed "Emerald" Orb was actually a Transfer Orb, which proceeded to backfire when she mishandled it.
  • Odd Name Out: The only Zephyr member whose name does not include the word "sky" in it. Windy's close enough, though.
  • Signature Mon: Rotom-F. She owns at least two of them.
  • Token Evil Teammate: Along with Skyle. She's one of the only Zephyr Agents to pose a real threat and the only one dedicated enough to her goal to do whatever she can to achieve it.
  • Villainous Breakdown: Occurred to Windy when she realized that her orb wasn't working.


A notable Zephyr member, and easily the most brutal.

     The Signs 

In General

A criminal organization operating out of Kalos. They were once on par with present-day Team Rocket in terms of influence in their region, but have since become a shadow of their former selves.
  • Horsemen of the Apocalypse: Part of their mythos, naming their leaders' badges of office after the Horsemen. Puzzle's Symbol, for example, is referred to as the Symbol of Pestilence.
  • Legacy Character: The Signs' leaders operate like this. Two of the known title so far are "Shift," currently possessed by Quentin Dallas, and "Puzzle," filled by Malvolio Rask.
  • Maybe Magic, Maybe Mundane: Older members of the Signs fully subscribe to the idea that the organization's gradual degradation is tied directly to the loss of their leaders' Symbols over the years, with younger members—most notably Quentin Dallas—attributing it more to societal changes.
  • Meaningful Name: "Signs" refers to the common perception of the Four Horsemen as symbols of the coming apocalypse.
  • The Mafia: Victoire implies that they used to be this. After years of thus-far unexplained damages to the group and overall deterioration, they've become simply another criminal group.

Quentin Dallas/Shift

One of the leaders of the Signs, operating under the moniker "Shift."
  • Curse Cut Short: The narration cuts off the insult that results in Victoire knocking him out. Her response implies that he very much deserved it.
  • Combat Pragmatist: He's willing to use anything he can to get an advantage over his enemies, including poison, a taser, and—perhaps most frightening—a device allowing him to forcibly recall any Pokémon not in a Poké Ball.
  • Combat Sadomasochist: He takes a little too much pleasure in inflicting pain on other people. Receiving it? Not so much.
  • Dastardly Dapper Derby: Wears a bowler and is definitely a villain.
  • Didn't See That Coming: Victoire, basically. Not only could he not figure out how she hadn't been adversely affected by his toxin, but he also did not anticipate her being able to outsmart him and steal his cane.
  • Disproportionate Retribution: His response to Kyle after the latter frees a number of cruelly-captured Noibat? Tasing him, causing him to hit his head and fall unconscious, drugging him, tasing him again, to wake him up and inform him that he'll be handing him over to the Hojohsin League, drugging him again, and finally setting up him and his fellow captive so that if they try to escape, they'll get drugged again. Needless to say, Kyle gets drugged again.
  • Expy: Of Roman Torchwick.
    • His hallucinogenic "street drug" is based off of Scarecrow's fear toxin, specifically a mixture of how it's portrayed in Batman Begins (as a white powder that works through inhalation) and in Batman: Arkham Series (causing its victim to suffer extremely vivid hallucinations).
  • False Reassurance: Tells Kyle to relax, after already having made it very clear that he plans on making his life hell.
  • Fatal Flaw: His arrogance. Dallas is very lucky that it didn't get him killed by Victoire, considering how open of an opportunity she had.
  • Faux Affably Evil: He puts on a nice face whilst going out of his way to inflict as much pain as possible on his enemies.
  • Hoist by His Own Petard: Defeated by Victoire when she managed to get a hold of his shock-cane and use it against him—after first extracting all the information on the Signs that she had wanted from him.
  • Lean and Mean: "Mean" is underselling him.
  • Legacy Character: The most recent Signs leader to adopt the title of Shift.
  • Mix-and-Match Weapon: His cane has a built-in taser.
  • Nice Hat: His bowler hat.
  • Nice Job Fixing It, Villain!: Had he not left Kyle and Victoire's belongings locked in the same room as them, they likely would not have been able to break out of his custody.
  • Pragmatic Villainy: Why do battle when one can simply knock out and torture The Hero instead?
  • Psychotic Smirk: He tends to wear them a lot, particularly when he's in a position to threaten someone.
  • Sharp-Dressed Man: He's only been shown wearing a suit. Fitting, considering he's essentially a mafia head.
  • Shock and Awe: His cane possesses a built-in taser. He also seems fond of utilizing electric shocks to contain the Pokémon he traffics, if the Noibat cages were any indication.
  • Smug Snake: He's extremely confident in his own gadgets and skills, particularly his ability to maintain control over his operations despite numerous setbacks, to the point where he intentionally leaves Victoire and Kyle locked up with their equipment and Pokémon.
  • The Nicknamer: Constantly refers to Victoire as "blondie," "sweetheart," and "princess," and to Kyle as "kid."

Malvolio Rask/Puzzle

The second leader of the Signs, known to his subordinates as "Puzzle."
  • Ain't Too Proud to Beg: He more than willingly directs Esen to where Kyle and Victoire are being held when she threatens to drop him down 20 feet onto concrete.
  • Affably Evil: There isn't much to him that could be called "villainous" outside of his compliance in the Signs goals.
  • Dastardly Dapper Derby: He's working with Dallas and wears a bowler. He ain't nice.
  • Even Evil Has Standards: Insists that he would never allow rape to occur to a prisoner, regardless of who threatened it.
  • Know When to Fold 'Em: He's more than willing to cut his losses and start over elsewhere, sans hostages, vengeful friends of said hostages, and overall poor results from the current scheme.
  • Large and in Charge: Appears to work directly alongside Dallas—if not in a higher position than him.
  • Nice Hat: Wears a bowler hat.
  • Oh, Crap!: Has several of these moments when Esen leads her assault against the Signs forces in the garage, particularly after his poorly-worded revelation that the Signs were holding "a girl" captive.
  • That Came Out Wrong: When he mentions to Esen that Dallas was holding "a girl" captive. Like Esen, he realizes the obvious implications.
  • Sharp-Dressed Man: Fitting, as the second high-ranking member of the "Gentlemen's Society" seen so far.


Another of the Signs' leaders.
  • Legacy Character: Like all of the Signs leaders, Clue is a title passed down whenever a new person takes over.


Another of the Signs' leaders.
  • Legacy Character: Like all of the Signs leaders, Riddle is a title passed down whenever a new person takes over.

Lane Garnet

A former leader of the Signs, occupying the title of Shift twenty years before Quentin Dallas.

Aldric Timur

A former leader of the Signs, occupying the title of Puzzle several decades ago.
  • Even Evil Has Standards: Quentin Dallas considers him a scumbag. Then again, this opinion is implied to be based entirely around the fact that Timur stole one of the Signs' Symbols.
  • Posthumous Character: He's long dead by the time he's brought into the picture by Victoire.

Gethin Pollux

A mage working with the Signs. He is the first outright-magic-user in the RPG, after it was confirmed to exist several months prior to his introduction.
  • Curb-Stomp Battle: To Esen, by way of his previously-unseen and thus unfamiliar magic.
  • Gravity Master: One of his cards allows him to increase gravity on a group of targets, allowing him to incapacitate Esen and her Pokémon.
  • Playing with Fire: One of his cards.


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