Other Members of the Crew (6 Stars [1.0] [2.0] [3.0] | 5 Stars | 4-2 Stars) | The St. Pavlov Foundation (Laplace Scientific Computing Center) | The Manus Vindictae | Minor Characters ([1.0] [2.0] | [Crossovers])
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This page covers 6 Star arcanists from 2.0-2.8.
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2.0: Floor it! To the Golden City
Mercuria

"I see you carry a suitcase. Are you a wanderer too?"
- Afflatus: Spirit
Archetype: None
Damage: Mental
Voiced by: Sophia Delucci (EN), Guiniang (CN), Chika Anzai (JP), Lee Eun-jo (KR)
Udimo: Mythical
- Mythical Motifs: Her udimo is a unicorn which is often a symbol of purity, innocence and power, which is appropriate for for Mercuria's playstyle of buffing her allies and her role in the story; as being completely incorruptable to the Manus' influence to the point that she can "purify" other victims of their stranglehold. In terms of finding her udimo in her I2 art
◊, it is really obvious as it is a giant lavender-coloured smoke silhouette located right beside her.
- Adaptational Weapon Swap: Replaces her disco pendulum with the "Blessing of Thetis" Censer catalyst from Eurybia (same luxury clothing brand that is worn by Eternity) in her Midnight Mistmancer
◊ skin. - Always Someone Better: To Matilda. Matilda is already a gifted divinator, but Mercuria worked in the business slightly longer than her, is a bit more experience in divination and has good knowledge on things other than just divination, such as potioneering and enchantments.
- Assist Character: Mercuria, in a nutshell, is a 6 star Bette on steroids. Her entire schtick is buffing her allies' critical attack rate and once she reaches Insight 1; becoming a moxie farmer, meaning your team is able to get their ults much quicker. Likewise, her ultimate essentially gives all her allies a free level on all their cards, meaning that any level 1 card now counts as a level 2, and level 2 as a level 3.
- Cloudcuckoolander: Downplayed, but some of the things Mercuria says are...very odd. When a girl states that dyeing her hair "changes her spiritual energy", she's a weird one.
- Collector of the Strange: Outside of her main job as a divinator, Mercuria also sells random arcane stuff such as potions, spices, trinkets and whatnot.
- Color Motifs: Like her name, it is silver. At least in the default outfit. Mercuria is very identifiable with the colour silver, as her clothing, jewelry and hair are largely silver in colouration. Silver is often linked with purity and holiness which match Mercuria's incorruptable pure nature against the malicious ideas of the Manus Vindictae.
- Crazy-Prepared: It is safe to say that half of the entire effort of dismantling the Manus Vindictae San Francisco branch was orchestrated all by Mercuria. From manipulating and convincing Legers' gang to turn against Apostle Matheus and in-turn, forging fake Manus Vindictae masks to completely undermine the Apostle, to hiring Eternity to screw the Apostle even further financially. Mercuria basically carried half of the entire operation on her back in the shadows.
- Creepy Monotone: Mercuria's...voice is notoriously monotone and emotionless. Her voice is so flat, she makes even the usually stoic Druvis III sound comparatively emotive in comparison.
- Disco: Her entire hat, complete with disco balls, bright dance floors, flared pants and a tassel skirt.
- Double Agent: Mercuria acted as a Manus Vindictae follower in order to infiltrate their organisation and undo its follower's brainwashing to completely undermine Apostle Matheus. She also managed to convince Legers and his gang to turn against the Apostle and join J's team too. In fact, her acting was so good, she managed to fool Matilda into actually thinking that she was a traitor.
- Emotionless Girl: Propably gives Vertin a run for her money due to how little emotion she expresses. In fact, unlike Vertin, she couldn't even emote through her voice, making it sound incredibly deadpan as a result.
- Everything's Better with Sparkles: Not surpirsing given where her outfit is inspired by. But Mercuria is very, very sparkly.
- Fashion Dissonance: Mercuria dresses like a disco chick from the 70s, despite being from the 90s.
- Mind Rape: Mercuria's combination of her alchemy and her divination powers, grants her some serious psychological manipulations. Her mandrake dust can cause severe illusions whilst her arcane skills involves "opening the minds" of her target to do her bidding or join her cause.
- Phony Psychic: On the receiving end of one, even though unlike Kanjira, Mercuria seems pretty serious about her profession.
- Pimped-Out Dress: Her Midnight Mistmancer gives her a very beautiful marine-inspired dress.
- Red Oni, Blue Oni: She and Pioneer are the blue to J's hot-tempered red. Although in her case, it is actually more absurd than Pioneer, as Mercuria seem to be incapable of emoting...anything at all, which is contrasted by J's intense passions.
- Seers: To prove a point on how experienced Mercuria is compared to Matilda when it came to divination, it was revealed that Mercuria literally foresaw the entire event of Floor It! To The Golden City and planned accordingly to ensure she and J had the best outcome. And she did it with absolute ease.
- The Spock: When it comes to the dynamic between her, J and Pioneer, Mercuria is very cold, emotionless and calculative, even when her life is threatened by a mobster.
- Sugar-and-Ice Personality: Reverse's residential kuudere, even more so than Druvis III believe it or not. Not once did anyone see Mercuria emote like a normal person. Nevertheless, she does end up being on the Foundation's side, which means she does care deep down.
- Weapon Specialization: Mercuria's mini disco ball yo-yo, her disco pendulum, act as a ranged catalyst weapon that deals psychological damage, which can be seen in the game where she primarily deals Mental damage.
- Younger Than They Look: Mercuria looks like a woman in her early 20s. She is only 16.
J
Joe Brown

"You mean, this-this whole place is yours? Boss, I know some rich jerks that would pay through the nose just to build a house here."
- Afflatus: Beast
Archetype: Burn
Damage: Reality
Voiced by: Nick Monteleone (EN), Yudong (CN), Kentarō Kumagai (JP), Park Ju-kwang (KR)
Udimo: Mythical
- Mythical Motifs: His udimo isn't a real-world canid. In fact, it is actually a waheela, a type of cryptid animal in North America that is described as a "sabertooth wolf" or a "giant white wolf". It is known for their fearsome strength and habit of decapitating its prey. In terms of finding his udimo in his I2 art
◊, it is seen sitting on top of his motorcycle, right beside him. - Partial Transformation: Downplayed in J's case. He doesn't physically transform into his udimo, but he starts to wear clothing that further enhance his motifs, the most notable being that his jacket start to sport heavy fur like those of a waheela. On another note, his The Lone Wolf's Howl garment also showcases his udimofication, as his helmet, "Fluffy-Headed Tough Guy", sports metallic ears in the visage of his udimo while waheela fur "emerges" on his right shoulder plate.
- Adaptational Weapon Swap: In his The Lone Wolf's Howl
◊ garment, his giant cursed sword was replaced with a greatsword called "My Raddest Bud", a sword that he forged during his time in the Foundation. - All for Nothing: All that dramatic buildup and hype surrounding J coming to terms with his deceased father, his cursed sword and his quest to clear the truth of his adoptive sister; culminating into an epic scene of him forging a new bowie knife made from the finest metals, was rendered completely pointless when said knife shattered like glass from Ms. Kimberly's attacks. Suffice to say, that was a pretty lame way to go for J's knife.
- Ambiguously Brown: J is pretty tanned. Whether this is due to his ethnicity or because he spends his time working in the sweltering heat of his smithing is unknown.
- Awesome, but Impractical: Because of J's Glass Cannon and sadomasochistic build, it makes him one of the most micromanage-intensive characters to play with. J is definitely not a character the player can just click Auto on a battle.
- For one, he needs a dedicated healer that could put him on-float when he will be inevitably on low-health thanks to his unique playstyle.
- Likewise, he will benefit greatly if there is another burn-heavy character that could support his playstyle a bit more, such as Spathodea or Isolde.
- Lastly, as his health would eventually decline to dangerous levels, even with his shield buff, it would help if another character has a taunt ability. Ms. NewBabel would become J's lifeline here as all potential attacks will be redirect to Ms. NewBabel herself.
- Badass Biker: He is the leader of a biker gang and rides around on a motorcycle carrying a big, flaming sword.
- The Big Guy: He comes a close second to Shamane when it comes to being the biggest playable dude in Reverse. In fact, if compared side to side, J is slightly taller, but only because Shamane is hunched over. In the story, he comically towers over Matilda to the point he can just pick her up like a stray puppy with one hand.
- Blade Enthusiast: If it is not his sword, he will be using his bowie knife.
- Burly Blacksmith: He was personally trained by his deceased father as a blacksmith and forges most of his knives by himself. He is also really large.
- Burn Scars, Burning Powers: His entire left side of his body is covered in burn scars, so it is no surprise that his arcane skills involve fire.
- Combat and Support: J's an offense character that is also able to cast a nice shield buff to his allies and is able to auto-counterattack if any of the team members were targeted. However, the strength of the shield depends on how much burn stacks he has placed on himself, making him a Glass Cannon.
- Combat Sadomasochist: One view of his playstyle. He is one of the few characters where it is actively encouraged to stack as many burn cards as possible on himself, which will inevitably hurt him. In fact, even his basic attack hurts him.
- Cool Big Bro: To the rest of the homeless kids in Haight Street, who viewed him as a Badass Biker and overall cool dude. Less so when it comes to his estranged younger sister, Paulina, however.
- Disappointing Older Sibling: He views himself as this to Paulina, and believes that it is one of the main reasons why their relationship fell apart given his over-controlling personality he had on her. Paulina's death still haunts him, as he felt that if he was more understanding of her career, Paulina wouldn't have disowned him as an obstrucive obstacle.
- Disowned Sibling: His relationship with his sister, Paulina, is to the breaking point, to say the least, a far cry from when they were younger, when their relationship was more normal and stable.
- Elemental Motifs: Like fire, J is very easy to combust emotionally and literally. He is extremely hot headed and cocky. He works in a forge and is covered in burn scars. His arcane skill is literally fire that hurts both him and his enemies due to how destructive it is. Yet, he also shows a warm side to him that helps illuminates those that are in dire poverty.
- Flaming Sword: Given his playstyle, this is a given, to the point that the fire from his sword actually hurts him.
- Glass Cannon: J's entire playstyle involves him literally setting himself on fire to inflict burn damage on his enemies. The higher the burn stacks and the lower J's health is reduced, the higher his attack percentage becomes. This makes J a very high risk, high reward character who requires a certain degree of skill to keep him alive whilst stacking enough burn damage to make him viable.
- Hot-Blooded: A hot head, literally, and is prone to acting on emotional impulse, much to his own detriment.
- Knight in Shining Armor: His The Lone Wolf's Howl garment is a modernised take of this archetype, given the presence of his tinkered-out motorbike and the overt Chess Motifs of the Foundation, of which he represents the Knight piece. Nevertheless, given the context, it is a depressing example as he failed to become the protective knight to Paulina until it was too late. If he had joined with her, things might have gone out differently.
- Knight Templar Big Brother: J was protective of Paulina to the point of being controlling, which made her uncomfortable. She reached her breaking point after discovering he had been withholding countless St. Pavlov Foundation job offers from her and cut all ties with him, declaring she'd rather die for the Foundation than live stuck under his thumb. And she did. Despite his grief, J eventually comes to respect that it was her call to make, and even joins the Foundation himself. When he joined the Foundation, he donned something of that knightly archetype in his The Lone Wolf's Howl garment.
- Master Swordsman: His profession as he makes all types of blades as a hobby. And is very profficient at them.
- The McCoy: When it comes to the dynamic between him, Mercuria and Pioneer, J is very emotional and quick to anger over understandable things; often needing Pioneer to pull him back to the right direction.
- Not Quite Dead: His final fight with the mysterious woman presumably named Ms. Kimberly ended with him being stabbed by his own sword due to Kimberly's reality warping powers. Given that he is a playable character, everyone knows he has enough plot armor to somehow survive a stab in the gut.
- Playing with Fire: We mean...do we really need to explain this one? He is such an embodiment of the fire element, he gives Ulu, the literal Australian fire spirit, a run for her money.
- Red Oni, Blue Oni: The very obvious red in both the metaphorical and literal sense, to both Mercuria's and Pioneer's blue.
- Weapon Specialization: Being the close-combat specialist, it is not surprising that J's primary weapon consists of his flaming cursed sword and his bowie knife.
2.1: Route 77: The Haunted Highway
Tuesday (UNMARKED SPOILERS)
Christine

"It's such a pleasure to see you again. Hmm ... I see there are children here—if you're in need of a babysitter, I'd be more than happy to look after them."
- Afflatus: Spirit
Archetype: Poison
Damage: Mental
Voiced by: Cat Protano (EN), Zhang Anqi (CN), Shizuka Itō (JP), Park Yi-seo (KR)
For Tuesday's Motel, see its folder under Minor Characters (2.0).
Udimo: Animalia
- Animal Motifs: Tuesday's udimo is an albino crocodile. A very apt animal, given that like a crocodile, Tuesday behaves like a cold, ambush predator, waiting patiently for her unexpected prey to be enticed by the false safety of refuge (Water for prey, Motel for Tuesday). Moreover, like her udimo, which is pale whitish-purple,note Tuesday herself is incredibly pale, wears predominantly purple clothing with crocodile scales and - in her I2 garment - her udimo would start to emerge from the blanket she's holding. In terms of finding her udimo in her I2 art
◊, hers is one of the easier ones, as it literally appears being carassed by Tuesday in a baby's blanket, whilst another silhouette of one can also be found in the static TV to the right. - Fighting Spirit: Tuesday is unique as she is one of the two characters whose udimos are physically present with them (the other being Lopera that emerges from her crucible). In her case, outside of her overtly crocodilian nightgown, her udimo takes the place of her "baby".
- Actress Allusion: This is not the first time her EN VA, Cat Protano, has voiced a dark-haired, pale-skinned woman with a dubious morality, has committed various horrific crimes with her power, and becomes forced to work with the heroes at the end of her feature event, having done so with Virtuosa before. In addition, they have voiced Misha prior to their role as Tuesday, who also works in hotel service and holds a secret associated with a surreal pocket realm.
- Adaptational Weapon Swap: In her Story of the Jade Vase
◊ skin, she seem to have created another proxy for her motel, swapping out the baby's blanket with the titular jade vase and willow branch-wand called The Three Poisons as her magical catalyst. - Assist Character: Tuesday is considered the Isolde of poison builds, as she easily stacks so much poison and significantly buff crit rates, she can become a force multiplier on additional Genesis damage. As such, she is considered an important core for poison build groups.
- Big Sister Bully: In her character story, even before the reveal that she murdered her family, which included her younger brother and baby sister. She was already notorious for telling ghost stories so terrifying, it ended up traumatising the local children for life. Being a big sister bully is kind of an understatement here.
- Blue-and-Orange Morality: Tuesday doesn't care if her motel causes people to go mad or commit suicide. In fact, she doesn't care too much about the wider conflict between the Manus Vindictae and the Foundation. She views all of them as prey for both her and her "baby". Although she eventually was inducted into the Foundation. It's less because she aligns with the Foundation's principles and more to the fact that the Foundation view both her and her "baby" to be too dangerous to be left in public. So they effectively contained her without telling her about this.
- Cannot Dream: Tuesday revealed to Barbara that the "dream" she entered into wasn't hers, as she admitted in one of the few instances of her telling the truth, that she cannot dream.
- The Chessmaster: Very subtle, but knowing the context and clues left behind, it is clear that Tuesday may have orchestrated the entire story of Route 77: The Haunted Highway. This is supported by several strong pieces of evidence:
- Tuesday, when conversing with Vertin in her mind, stated that she loves the type of fear that requires no physical harm. This hints at Tuesday's preference of letting other people to do her work for them. And indeed, she does state multiple times that all the madness and suicides was done by the victim's "own choice". This is further supported when Tuesday showed her "pure, untouched" hands to Vertin, further emphasising her preference for indirect manipulation.
- Moreover, we know that Tuesday expressed her displeasure at the Order for vandalising her motel and upsetting her "baby". She is well aware of the Order's attempts to subvert her motel and had already trapped one unfortunate Manus Vindictae follower in a mirror, and had driven Stefen to madness in order to harass and spook the hell out of Ms. Kimberly. But it was clearly not enough, since Kayla/Ms. Grace was still adamant in staying. Although Tuesday spoke highly of Kayla/Ms. Grace, we know that Tuesday is a liar and manipulator and viewed Kayla/Ms. Grace as the biggest obstacle. Nevertheless, Tuesday did not want to expose her facade, so she needed "outside" help to deal with this nuisance.
- Thanks to her "baby", Tuesday can reality warp the entire area of Chisos and penetrate the minds of everyone without them noticing, giving her some levels of localised omniscience in the process. How else did she so conveniently baited Argus and Vertin in the same place at the same time? For the former, it is speculated that Tuesday might have implanted false memories of Kayla into Argus' mind the moment she stepped foot in Chisos and then goaded Argus into crashing her car near her motel after using Barbara as secondary bait. For the latter, she kidnapped Barbara and then used her as primary bait for Vertin to track her down since Vertin needed Barbara to tell her about information on Urd. Either way, the primary goal for Tuesday is to use Vertin and Argus as convenient puppets to deter and chase away the Order all while feigning ignorance.
- Overall, since Tuesday already showcased her preference for manipulating other people to do her work for them and her blatant displeasure of the Order's antics, it can be recontextualised that Tuesday puppeteered both Vertin and Argus into driving the Order and the Manus Vindictae out of her motel without her dirtying her hands. Given the multi-layered mind games being played between Tuesday on one side and Kayla/Ms. Grace and Ms. Kimberly on the other, baiting both a Foundation member and a neutral mercenary to chase out the Manus Vindictae and the Order was the perfect facade to shift the Manus/Order's attention away from the motel onto their primary enemies.
- Consummate Liar: Unlike Ms. Kimberly, who is absolutely awful at lying. Tuesday is a silver-tongue and can easily feign ignorance and sidestep questions on the fly.
- Color Motif: Purple. Purple is one of the two primary colours associated with poison (the other being green), and Tuesday is one of the most critical and powerful Poison archetypes in the game. Purple is also associated with death and the negative connotation of corruption, something that Tuesday regularly delights in.
- Creepy Housekeeper: The owner of Tuesday's Hotel and is one creepy lady.
- Deep South: Her place seems to be somewhere in the south of Texas, and she has the accent to boot.
- The Dreaded: Both Tuesday and her motel have made an infamous reputation for themselves for good reason. Even followers from the Manus Vindictae are wary of this accursed place.
- Eerie Pale-Skinned Brunette: Very pale, with very dark hair, and is very creepy.
- Egopolis: Tuesday's motel is called... well...Tuesday's Motel.
- Eldritch Location: Turns out that Tuesday's Motel is her "baby". Yes. The entire building is a living thing.
- Evil-Detecting Dog: One of the first red flags for Tuesday is when a pack of Mummus, critters that resemble baby seals and are described as naturally timid by Vertin, was seen uncharacteristically growling and baring their fangs at her.
- Eviler than Thou: Very much so. The Order of Enlightenment, and by extension, the Manus Vindictae, was trying to conduct various transformation rituals throughout the motel. What the goal of these rituals were, we are not sure, but the fact that they are conducting it indicates that they are terrified of the motel and that Tuesday was clearly enjoying every bit of desperation and madness from them. The fact that even Ms. Kimberly was genuinely shaken by Stefen's fall to madness, indicate that trying to convert Tuesday's Motel into a Manus base of operations was too costly and risky to be worth it.]] With regard to the other playable characters, she is this to Pavia, because at least Pavia had the excuse of having an abusive and traumatic childhood upbringing that turned him into the way he is, Tuesday has no excuse.
- Evil Versus Evil: Tuesday is very sadistic, creepy and sinister, let's be frank. But even she can't stand the Manus Vindictae, if largely because they keep on vandalising her motel with their transformation rituals and that the organization keeps on stealing her "guests",note not out of any moral or ideological reasons.
- Foil: Two examples:
- For Isolde:
- Both are Eerie Pale Skinned Brunettes that wear purple in their I2 outfits, are very disturbing and can conjure ghosts in some format. The difference is that Isolde is mentally broken beyond help and is vulnerable to outside influence, whereas Tuesday is very much in control on what she is doing.
- Both function almost identically the same in terms of playstyle, being major support DPS and debuffers that forms the core of their respective elemental builds. The difference being Isolde's ghostly powers are fire-based whereas Tuesday's ghostly powers are poison-base.
- Isolde come from a lineage of famed operatic singers and is an aristocratic noble of high status and wealth. Nevertheless, despite living in luxury, her hysteria has socially isolated her from the rest of Vienna, turning her life into a Gilded Cage. Tuesday runs a decrepit motel named after her, that is infamous for being cursed and haunted. Yet, despite her business being in the middle of nowhere, she seems to enjoy what she does and is in control of her surroundings.
- Isolde is afraid of being alone due to her traumatic upbringing that left her socially isolated and shunned by the wider society. Tuesday is very much alright being alone and is not too bothered with her motel's terrible reputation.
- On a chronological scale, Isolde is a woman from the The Edwardian Era in the early 20th century. Tuesday is a woman from The '90s at the tail end of the 20th century.
- For Aleph:
- Both Tuesday and Aleph are in charge of a large, enigmatic and unnatural building in the middle of nowhere that can change its own internal structure to fit their master's/mistress' needs. The difference is that Tuesday's Motel is an actual Eldritch Abomination with a mind of its own, whilst the Panopticon of Comala is an artificial construct under the whims of Aleph himself.
- Both of them like to toy with their subjects and victims, disregarding them as mere assets or playthings to be used and discarded. But whereas Tuesday is sadistic, narcissistic and largely cruel for the sake of her own indulgence, Aleph is a cold, impersonal man who was put in position by the National Foucault Society, backed by the Argentinian military dictatorship, to conduct human experimentation.
- Both are severely mentally ill people who are almost devoid of empathy, have murdered countless people either directly or indirectly, and display extreme anti-social behaviour. But whilst Tuesday is a full-blown Sociopath and is in full control of her surroundings, Aleph has Dissociative Identity Disorder and is constantly bickering with his alter-egos.
- Despite their mental illness, both are also deceptively very intelligent and methodical. Tuesday is The Chess Master and prefers to emotionally and psychologically manipulate her victims into doing her bidding, whereas Aleph is the Bad Boss who intentionally manipulates fate to guide Recoleta to discover her true self. This is true to their respective Afflatus, which are polar opposites. Tuesday is a Spirit Afflatus, whereas Aleph is an Intellect Afflatus.
- Both are Neutral Evils who have no stake in the Manus-Foundation conflict. But whilst Tuesday is neutral in the sense that she views everyone as her plaything, Aleph is neutral in the sense that he will provide advisory help to any outsider so long as they don't disturb his work.
- Tuesday is generally dressed in dark purple and black, which is highlighted by her white skin tone. Aleph is generally dressed in bright red and white, which is highlighted by his black mask or clothing.
- For Isolde:
- Graceful Ladies Like Purple: Both her default and I2 skins has her wear either a purple maid outfit or a very elegant purple nightgown.
- Hillbilly Horrors: The entire plot of Route 77: The Haunted Highway, is based around the mysteries behind Tuesday's Motel.
- Horrifying the Horror: As the trailer kind of gives the players a hint, Tuesday and her motel are enough to give even Ms. Kimberly, Manus Vindictae's personal bloodthirsty and psychotic succubus, the creeps.
- Irony: Her Story of the Jade Vase skin is based on bodhisattva Guanyin, which is very ironic to the extreme, given that Guanyin is the goddess of mercy and empathy, two attributes completely absent from Tuesday.
- I See Dead People: Can see and converse with ghosts, as well as use their powers.
- Kids Shouldn't Watch Horror Films: Near the end of her character story, it was revealed that the entire thing was presented in-universe by Tuesday to a bunch of kids in Vertin's suitcase, including the likes of La Source, Twins Sleep, Avgust and Eagle. Given the age of these characters and Tuesday's own sketchy history, it was propably not appropriate for such a thing to happen in the first place.
- Magic Wand: In her Jade Vase garment, her The Three Poisons catalyst are two weapons in one. One of the weapons outside of the titular jade vase, is a willow branch that has been turned into a magic wand.
- Mama Bear: Tuesday is very protective of her "baby", and frowns deeply whenever a loud sound spooks her "baby".
- Manipulative Bitch: Tuesday loves to toy around with her victims psychologically and mentally. Gaslighting and mind raping her "guests" is bread and butter for her.
- Mind Rape: Tuesday, with the help of her "baby", delights in penetrating the deepest minds of her prey, in order to satiate her sadistic lust of their fear. She attempted to do this to Vertin via mass guilt trip. But Vertin's fearlessness thanks to her assumed Alexithymia, surprised Tuesday, who now caught her interests even more.
- Murder by Inaction: Her modus operandi. Tuesday prefers for her "guests'" own fear to do all the hard work for her. Whether they leave losing their minds or commit suicide is up to them. Tuesday just prefers to keep her "hands clean". There is a reason for this. Her character story revealed that she witnessed the death of her family, and watching their deaths awakened her love of fear.
- Nature Versus Nurture: She is the nature to Pavia's nurture in terms of the Sociopathic spectrum. Unlike Pavia, whose abusive upbringing turned him into a sadistic Sociopath. Tuesday's family seemed to be relatively normal.
- Odd Friendship: Her character story revealed that she is on surprising good terms with TTT, with the latter being used as a projector to present Tuesday's character story to a bunch of children. Then again, when you read the history behind the two, it is more accurate to say that TTT owed Tuesday a debt.
- Poison Is Evil: Tuesday is depicted as one of the most loathsome and sinister villains in the game and she is considered a poison queen.
- Purple Is Powerful: Her attacks and powers are associated with hues of purple and her clothing is purple in colour. She is also one of the most versatile and powerful poison characters in the game.
- Shout-Out: Her codename is likely a reference to another Nightmare Fetishist, Wednesday Addams. Even her real name Christine is similar to that of Christina Ricci, who played Wednesday in the 90s films.
- Her Story of the Jade Vase skin turns her literally into bodhisattva Guanyin.
- Skewed Priorities: One of the red flags that Tuesday is not right in the head, is when she expressed incredible annoyance at witnessing a man blow his brains out in her motel, rather than being distraught and calling the local law enforcement like any sane person should do.
- The Sociopath: Shows a complete lack of empathy, is very sadistic and views other people as mere puppets to use and dispose. She is also a bit egotistical and narcissistic given that she named the motel after herself and constantly self-praise her own service skills. She only avoids full-spectrum psychopathy as she is able to bond with other beings, albeit with extreme difficulty or circumstancenote . Nevertheless, her anti-social behaviour is pretty prominent and dangerous.
- Soft-Spoken Sadist: She looks meek, elegant and speaks in a very soft tone. But she visibly blushes when telling her prey cryptic threats and her first reaction to seeing a man committing suicide in her motel is irritation due to needing to clean up the mess, but later, visible ecstasy when seeing the fake panicking of Ms. Kimberly.
- Token Evil Teammate: The most evil, not to mention dangerous person in Vertin's team, which is one hell of a feat, given the sheer gallery of mentally unstable people, cold governmental agents, a literal demon and bloodthirsty sociopaths like Isolde, Lorelei, Bkornblume, Anjo Nala and Pavia respectively.
- Unreliable Narrator: Given the mind games between Tuesday on one side and Kayla/Ms. Grace and Ms. Kimberly on the other, anything coming out of Tuesday's mouth should be suspect and scrutinised.
- Weapon Specialization: Has one of the oddest magical catalyst in the game, as well as one of the creepiest. Tuesday's poison catalyst that she use to cast her poison spells at range, seems to be her "baby" she carries. Given what that "baby" is, we are not surprise that the entire motel is her weapon.
Argus

"We meet again, boss. Nah, this ain't the time to catch up. I'm gonna take a nap first."
- Afflatus: Plant
Archetype: Bullet (with Lopera)
Damage: Reality
Voiced by: Carolina Hoyos (EN), Wang Yingying (CN), Ayaka Fukuhara (JP), Cheon Ji-seon (KR)
Udimo: Animalia
- Animal Motifs: Argus' udimo is a peacock. Which is interesting, given that peacocks are often associated with very flamboyant men, although she is very handsome and her I2 outfit
◊ gives her a turquoise-shaded poncho that flares out like a peacock's feathers, to say nothing on her very blatant peacock feather neckpiece nor her peacock-inspired incantion powers. However, in classic bird symbolism, peacocks represent power, strength, confidence, and even divinity, all of which are traits possessed by Argus (except the divinity). In terms of finding her udimo in her I2 art, hers is one of the easier ones, as her udimo appears right beside her head. - Partial Transformation: One of the characters whom you actually see physically transform into their udimos in their I2. Like Lilya's, hers is quite a case of Blink-and-You-Miss-It as it is subtle, but a peacock's feather start to grow literally out from her head, specifically, from behind her left ear.
- Adaptational Weapon Swap: She upgrades her normal Summers 311A Double-barreled Shotgun with a more flashy gold-plated shotgun in her Starbound Bounty Hunter
◊ skin. - The Alleged Expert: Argus has reached some level of notoriety in the fandom due to her...lackluster showcasing of her skill as a detective gun-for-hire. Her portrayal in both Route 77: The Haunted Highway and her character story was Epic Fail after Epic Fail after Epic Fail. While she was useful in Route 77: The Haunted Highway, it was pretty clear that she was playing second fiddle, and her primary goal - finding Kayla - still remained a perpetual deadcase. But her portrayal in her own character story was outright embarrassing for a self-made detective since she committed the greatest sin of all for any self-respecting detective mercenary: she made a false accusation.
- Ambiguously Brown: It isn't clarified on what ethnicity Argus is, but it is very likely - knowing her birthplace and skin colour - that she is a native latino Texan.
- Bifauxnen: Argus is...very attractive. Although she is more handsome than she is pretty.
- Bling-Bling-BANG!: In her Starbound Bounty Hunter outfit, her shotgun is plated in gold, which fits the pirate treasure theme of her garment.
- Combat and Support: Argus is a damage dealer, no doubt, but she also works quite well in support due to her debuff cards and natural buffs of random incantion +1. This makes her a decent character when paired with Marcus, who depends on her incantations being naturally upgraded via eureka.
- Cowgirl: Played with. She sports the look, however, she is a de facto mercenary and her occupation is related to law enforcement to some degree, not in anyways related to what one might expect from a cowgirl. Nevertheless, she does ride a bull in her character story.
- Deep South: Hails from Texas, looks like a cowgirl and works with the local sheriff. She ticks all the boxes.
- Descent into Addiction: Vertin warned Argus not to consume so much pricrasma candy, as it is originally meant to be medicine for arcanists. True enough, Argus' addiction to the candies bit her in the ass, as she overdosed on the substance which left her temporarily blind.
- Detrimental Determination: She will follow a lead to the end. Considering this lost her sight in one eye and landed her in Tuesday's Motel, it isn't always a good thing.
- Dressed to Plunder: Wears a 17th century sailor's outfit, wears a ginormous pirate hat, swings around with a gold-plated shotgun, all whilst in a circus. Her Starbound Bounty Hunter outfit leaves nothing to the imagination.
- Epic Fail: Her character story was a terrible showcase of Argus' self-profession. Not only did she cause unnecessary trouble with the town due to her abrasive attitude, she was actually fooled in falling for the myth of the Red Wall which was merely made from cranberry juice and went all the trouble with the lone local sheriff to just end up with a false accusation against the Hunter and have all her leads to Kayla turn to waste. To say nothing of her time being played like a fool in Tuesday's Motel. For someone with an all-seeing eye. Yeesh.
- Fatal Flaw: As shown in both the side chapter and her story, stubborness. Argus doesn't know when to quit, to the point that it becomes detrimental to her health.
- The Friendly Texan: Um... downplayed. She is technically an ally to Vertin, but she is rough around the books.
- Heroic Ambidexterity: Argus is left-handed and fires her gun with her left-hand. The reveal that Argus is blind on her right eye hints that she wasn't a lefty all the time.
- I Just Shot Marvin in the Face: Discussed. She uses her shotgun to do things you shouldn't, like scratching your head with the barrel of the gun. Vertin says that she is liable to end up killing herself this way, but Argus just finds that it would be an amusing way to go.
- Ironic Name: As Tuesday pointed out, Argus is the name of the one-hundred eyed giant from Greek mythology. This is extremely ironic given that Argus is blind on one eye and is actually losing her eyesight on her remaining healthy eye.
- Living Lie Detector: Because of her eye, lying to Argus is a very unwise choice. And she will make her irritation known by firing her shotgun right beside her target's ear.
- Magical Eye: Argus' golden left eye glows emerald when she uses it. Her eye allows her to see everything in the electromagnetic spectrum and more, ranging from seeing invisible ink/markings via UV or straight up X-Ray Vision. Argus states that her eye allows her to see the "crime scene" as it happened, making her eye a True Sight and allowing her to cut through the most deceptive layers of bullshit.
- Navel-Deep Neckline: Her I2 and Starbound Bounty Hunter outfit literally leave her shirt unbuttoned all the way down to her navel, exposing her entire cleavage and stomach.
- Pirate Girl: Her Starbound Bounty Hunter skin dresses her up as one, which is ironic, given that bounty hunters traditionally used to hunt down criminals like pirates back in the days.
- Rugged Scar: Has a nasty scar cutting through her right eye.
- The Sheriff: Argus isn't a sheriff, she just works with the local police department as a mercenary. Nevertheless, she sure as hell sports the look of one.
- Shotguns Are Just Better: Her primary weapon is her Summers 311A Double-barreled Shotgun.
- Sombrero Equals Mexican: Whilst not actually from Mexico, her I2 outfit gives her a turquoise poncho, which does denote her ethnic background.
- Stripperiffic: An odd case where her more revealing I2 outfit isn't portrayed as sexual at all. Nevertheless, it does show her wearing a shirt unbottoned all the way down, exposing her chest and stomach for all to see.
- Superpower Disability: Played with. The reveal that Argus' arcane and pricrasma abuse is taking a toll on her remaining eye indicate that in the past, she was able to see clearly in her right eye. Whatever the case, it is clear that her addiction led to her severe short-sightedness and the permanent blindness in her right eye.
- Sweet Tooth: A very interesting example, as Argus deconstructs this trope. Argus considers herself a sweet tooth due to how much she consumes pricrasma candy. This is not surprising as she uses her arcane eyesight. A lot. As the story continues, Tuesday revealed to us, that Argus' constant abuse of both her arcane skill and pricrasma consumption has taken a toll on her eye. Argus' constant abuse has made her dependent on pricrasma candy to the point of it being an addiction. And her addiction led to her neglecting the health of her eyesight, as going overboard will make her temporarily blind.
- Technicolor Eyes: Argus has heterochromia, where her right eye is silver-white whilst her left eye is yellow-gold. It turns out that her right eye is blind, as can be seen when she overdoses on pricrasma candy, causing her remaining left eye to briefly turn the same colour as her right.
- Tomboy: She acts like a dude and dresses like a dude. She is one of the manliest women in the game, with only Tennant giving her a run for her money.
- Tomboyish Ponytail: She sports a ridiculous ponytail that comes off more like a horse tail due to how long it is.
- True Sight: Argus' magical left eye turns her into a Living Lie Detector; allowing her to see the "crime scene" as it happened moments before.
- Unwitting Pawn: It is heavily speculated that poor Argus was manipulated by the very start, from either Tuesday or Kayla/Ms. Grace. Given how both characters are notorious liars and manipulators, it is unknown if Argus' memories of Kayla were actually genuine or artificial ones inserted by Tuesday. Likewise, it is unknown if Kayla actually knew Argus but just feigned ignorance to throw both Vertin and Tuesday off, or if she genuinely does not know Argus and got a whiff of Tuesday's manipulation which prompted her to immediately leave the motel for good.
- We ARE Struggling Together: Let's just say that putting Argus in the same suitcase with Anjo Nala is bound to create some very awkward encounters. Anjo Nala lampshaded this as Argus has a habit of pointing her gun directly at her whenever she wants to speak to her.
- Weapon Specialization: Argus' Summers 311A Double-barreled Shotgun is her primary ranged weapon and her symbol of office.
2.2: Tristes Tropiques
For Lopera, see her folder under The St. Pavlov Foundation. Anjo Nala
Nala Hari

"You said it yourself: This is my room. And I may do with it as I please."
- Afflatus: Beast
Archetype: Control
Sub-archetype: Captivated
Damage: Mental
Voiced by: Risa Mei (EN), Ernuo (CN), Ru Thing (JP), Lee Yoon-seul (KR)
For her past allegiance as a Manus Vindictae follower under the pseudonym, Ms. Kimberly, see her folder under The Manus Vindictae.
Udimo: Mythical
- Mythical Motifs: Her udimo is almost exactly the same as during her time as Ms. Kimberly, being a black goat with a serpentine tail. Given the strong demonic connotations with black goats and satanic imagery, let alone serpents with satanic imagery, and combine this with Anjo Nala's ancestry as a succubus, and the motif writes itself. In terms of finding her udimo in her I2 art
◊, a goat's head can be seen decorating the chandelier on top of Anjo Nala, whilst it can be argued that Anjo Nala herself is also transforming into her udimo. - Partial Transformation: One of the characters whom you actually see physically transform into their udimos in their I2. Anjo Nala's is one of the more obvious ones as her demonic form start to overtly take shape with the presence of her pronounced horns and tail.
- '20s Bob Haircut: She sports a vintage-style bob perm, which isn't a surprise given her age, as she likely spent most of her young teenage life in the The Roaring '20s where such hairstyles were in vogue.
- Absurdly Sharp Claws: Anjo Nala's claws are the only weapons she needs due to how absurdly sharp and dangerous they are.
- Anti-Villain: Her initial appearance as Ms. Kimberly - the borderline psychotic and bloodthirsty succubus, was due to her long imprisonment inside her contract seal, long history of being used by cruel masters, and long personal history of being hunted down after her kind was purged into near extinction. While it still does not excuse her actions in 2.0, especially when she killed Hollick and almost did the same to J, we can at least start to understand how she gained her not-so-friendly initial appearance, and it isn't because she was born inherently evil.
- Artistic License – History: Somewhat glaringly for Reverse's standards, but she is meant to be the sister of Mata Hari, yet for some reason has the "Hari" surname when the name "Mata Hari" was her stage name while working as a courtesan and exotic dancer, her real name being Margaretha Geertruida MacLeod (nee Zelle), so Anjo Nala ought to be named Nala Zelle instead.
- Attack! Attack! Attack!: Among the deadliest DPS and sub-DPS 6 star characters in the game. Anjo's whole shtick is to deal insane damage, deal attitional off-field sub-DPS, bond with a selected character to increase their crit rate and then unleash both their ults in unison to deal even more damage. Anjo can get absolutely absurd on attritional boss rush gamemodes, where bosses can get stunlocked by both her normal attacks, her multiple sub-DPS attacks and her final sub-DPS Curbstomp in one single sitting. She is among in the top three of pure damage dealers, with only Lucy and Windsong rivalling her.
- Beautiful Singing Voice: True to her nature, Anjo Nala is an exceptionally beautiful singer.
- Because You Were Nice to Me: Part of the reason for her heel-face turn away from the Manus, is because Vertin was genuinely nice and friendly to her. The first time this happened to her in decades. The affects of Tuesday's Motel and the increasing doubt of the Manus' goals was another significant reason.
- Berserk Button: Threatening those that were nice or close to her is one way to face her wrath. Like what Ptolemy learned the hard way.
- Bloodlust: While she is much more reserved compared to her time in the Manus, Anjo is still incredibly bloodthirsty due to her nature, and her facade drops when attacking an enemy.
- Cleavage Window: Her I2 skin leaves nothing to the imagination as it is a pretty revealing Flapper dress from the 1920s that highlights her leg and cleavage.
- Code Name: Her real name is Anjo Nala, Ms. Kimberly was just a Manus code name for her.
- Cute Monster Girl: She still very much retains her Cute and Psycho personality from her past employment, although it is much more subdued as she attempted to blend in.
- Deal with the Devil: Anjo Nala, before a battle begins, is given a choice to sign a binding contract with any other playable characters. Said playable character would be unable to use their ultimates independently, but get a permanent buff ranging from crit rate, health and/or resistences. While Anjo Nala's own moxie meter is daunting at first glance - 12 to a standard's 5 - any action from the chosen character will siphon their moxie back to Anjo, so it will add up deceptively quickly. Once Anjo Nala's ult is avaliable, she will put herself and her chosen character into a brief slumber for one round, before both characters will unleash their ultimates together; with Anjo's ult dealing an absurd amount of damage. The cost of course, is that the chosen character automatically loses 50% of their health once Anjo ults. So you better get some good healers in the team.
- Femme Fatalons: Like during her time in the Manus, Anjo Nala still retained her razor-sharp retractable claws on both of her hands.
- Flapper: Ano Nala's I2 dress somewhat resembles a flapper's attire. Given Anjo's own '20s Bob Haircut and the dress being described as "nostalgic", it is heavily indicated that it might be the same dress that her older sister wore before her execution.
- Frozen Fashion Sense: Perhaps because she spent the majority of her life either running away or trapped in her seal, Anjo Nala's outfit hasn't changed over the century. As an indication of her age as a supercentenarian, her default maid outfit is from The Edwardian Era whilst her I2 outfit is a Flapper's dress from The Roaring '20s.
- Gainaxing: Pretty absurd example and the only one present in the entire cast of Reverse. Her I2 skin lifts her already big chest to such levels that even her chibi sprite animation in battle, has jiggle physics.
- Heel–Face Turn: Thanks to Vertin's kindness, Anjo Nala went from Manus Vindictae follower to being part of her team.
- Historical Character's Fictional Relative: She is Mata Hari's sister.
- Horned Humanoid: Her I2 outfit reveals her demonic nature given her more scantly clad and revealing dress.
- Horror Hunger: She still retains her perpetual hunger from the time she was Ms. Kimberly, as in one example, she got so hungry, she started eating ochre. Given her demonic nature, her bloodlust appears to be linked to her perpetual hunger situation.
- I Have Many Names: Whether it is her original name, Nala Hari, her new identity, Anjo Nala, or her Manus code name, Ms. Kimberly. Once you reach Anjo Nala's age, it's common to have a few aliases here and there.
- Ironic Name: The name Anjo Nala literally translates from Portuguese as Angel Nala. This is morbidly ironic given that Anjo Nala is a succubus and she is still really bloodthirsty. But to the old folks living in the veteran's residence, she is but a kind, sweet girl who takes care of them.
- Land of Tulips and Windmills: She is actually Dutch, from the Kingdom of the Netherlands, but moved to Brazil at a very young age.note
- Last of Her Kind: Among one of the last known living succubus after the 1917 purge that eradicated most of her kind, including her older sister, Mata Hari.
- Little Bit Beastly: Her new identity has her with her claws out, tail out and horns out.
- Older Than They Look: Looks like a young woman, but is already a century old by the year 1990.
- Screw This, I'm Outta Here!: Even before 2.2, Tuesday's Motel really did a number on Anjo Nala's psyche and made her second-guess the whole wisdom of the Manus in the first place.
- Sealed Evil in a Can: Played with. The toy robot, which is revealed to be a sealed contract that binds a succubus to the command of her master, is what gives Anjo Nala her genie-like relationship. She wasn't evil in the slightest when she was forced into the can, but the things she was made to do corrupted her, making it a straight example by the time we meet her. By the time she's truly released, she's had a Heel–Face Turn, inverting this trope.
- Shapeshifting: Those who fought her boss battle in the climax of 2.0 know her true form is a truly gigantic demonic goat lady. Anjo can appear as whatever she wants to.
- Square Race, Round Class: Among Control archetypes, Anjo Nala is the only one with the sub-archetype of Captivated. Unlike other Control sub-archetypes, Captivated is a mass Control debuff that locks any enemy, even bosses from using any action. This makes Anjo Nala one of the most effective Control units in the game as she can freeze an entire enemy team. The only weakness is that it does take time due to the numbers-gimmick of her "Angel's Temptation", which requires several actions from either Anjo and/or her bounded host to count to zero before activation.
- Succubi and Incubi: She finally revealed in the 2.2 livestream that she is a member of a race of the Beyond like that of Semmelweis. But whilst Semmelweis is a vampire, Anjo is a succubus with an exceptionally old bloodline.
- Summon Bigger Fish: Is the big fish once Vertin destroyed her contract seal, allowing her to unleash her full wrath on Ptolemy's squad.
- Tarot Motifs: Her Forbidden Fruit garment is based on The Devil.
- Token Evil Teammate: Unlike Diggers who joined the Manus for like ten seconds before ditching them out of artistic boredom, Anjo was an actual Manus Vindictae follower, and she remains the only playable character in Vertin's team who killed a supporting character. Some fans still can't forgive her for killing Hollick and nearly killing J in 2.0.
- Tragic Keepsake: Heavily subverted. Anjo Nala's quest to find her toy robot seal is done less because she has any positive attachment to it, and more out of self-preservation and to prevent her from being bound by any cruel master. If anything, she outright fears her contract seal. She only felt relief when Vertin destroyed it, freeing her in the process.
- Tsundere: She states she only "helps" those she cares about out of self-preservation, when everyone knows it is because she genuinely cares for them.
- We ARE Struggling Together: Let's just say that putting Argus in the same suitcase with Anjo Nala is bound to create some very awkward encounters. Anjo Nala lampshaded this as Argus has a habit of pointing her gun directly at her whenever she wants to speak to her.
- Weapon Specialization: Her claws are the only weapons she need given that she behaves like a living bio-weapon. She can shred people like confetti with those claws of hers.
2.3: Chronicles of Uluru: London Dawning
Willow
Charlotte O'Hagan (Séarlait O'hAodhagáin)

"So, you all live in a suitcase, eh? Of course, I understand that the Foundation has more urgent needs than finding a proper place to house their employees."
- Afflatus: Plant
Archetype: Poison
Damage: Mental
Voiced by: Madeleine Dee (EN), Jiang Jingju (CN), Lynn (JP), Yu Hye-ji (KR)
Udimo: Animalia
- Animal Motifs: As befitting someone who has a career in dance, her udimo is a black swan. Although the black swan archetype is often attributed to ballet vis-a-vis Swan Lake, rhythmic gymnastics is related relatively speaking, as ballet is often the most common career path for retired rhythmic gymnasts. Like a black swan event, things often impact Willow's life in the most unexpected ways, and like a swan, Willow is an incredibly beautiful, elegent, graceful woman that is prideful and packs a mean punch. In terms of finding her udimo in her I2 art
◊, Willow's is notorious as her udimo is the hardest to find. This is because her udimo is fragmented and blends into the background too well, making it incredibly hard to see. Her udimo's silhouette is found right next to her, behind one of the gymnastics rings.
- Adaptational Weapon Swap: In her The Last Portent
◊ skin, she swaps out her rhythmic gymnastics ribbon wand with a enchanted diya bronze oil lamp that shoots out her arcane skill. - Aloof Dark-Haired Girl: Aloof, cynical and has ash-purple hair.
- Always Someone Better: Is this to Caroline Bartley. Even after a decade retiring from the sport, she can still lecture and critique Caroline's ribbon techniques, which caused the latter to seethe in embarrassed rage. Willow always overshadowed Caroline, even when the latter copied her routines one-on-one, whilst the former wasted her life away.
- Appearance Angst: As a gifted rhythmic gymnast, being turned into a cripple mortified her and gave her Body Dysmorphia. She viewed her prosthetic as a physical humiliation and often covers it up by wearing her distinctive robe dress or a cloth if wearing her leotard in public. She is so disgusted and embarrassed by her amputated leg, she'd rather be known as a dreaded crone than let anyone from knowing the truth.
- Artistic License – Sports:
- Somewhat jarringly for a game that is generally excellent at historical accuracy, London Dawning gets the dates for Willow and her rival Caroline Bartley's athletic careers completely wrong. In Willow's backstory, she was an internationally famous rhythmic gymnast from Ireland who suffered a Career-Ending Injury in the Irish Civil War, and both she and Caroline are shown to wear modern form-fitting leotards for their gymnastics competitions. The problem is, rhythmic gymnastics as an organized international sport didn't even exist until 1963, and - while leotards were already invented by then - the predecessors of the sport in the 1930s wore baggy skirts instead of leotards. If Willow or Caroline were to wear their modern leotards in the 1930s, it would have been scandalous due to how form-fitting and revealing their leotard is vis-a-vis their leg, butt and crotch. Then again, the arcanist sport is called "floor ritualism", not rhythmic gymnastics.
- In a minor example, all the official artwork for her Lone Dancer skin shows her extremely long hair loose and flowing. Gymnasts in real life are not permitted to perform without their hair tied up unless it is cut very short because of the very real risk of long hair getting caught on something and causing injury.
- Big Fancy House: Willow lives in a gigantic Victorian mansion, all by herself. It is hinted that she inherited it from her grandfather.
- Broken Ace: Willow was an extremely gifted child athlete. However, her incredibly harsh and borderline cruel training regimen from her coach, meant that not only did she lost social contact with nearly everyone, but it indoctrinated her into a single-minded approach to win gold at all cost, to the point that her entire life revolved around floor ritualism. So when Willow lost her leg during the Irish Civil War, her entire livelihood and career was shattered beyond repair. Without her leg, she is unable to dance and do her floor ritual, cutting her promising career tragically short. Moreover, her intense training meant that she had no friends or even family members to rely on, and her strict diet made her gain Bulimia. Unable to handle the horror, shame and humiliation that befell her, she effectively crashed out before she even became an adult, making her waste her life for over a decade; living inside her own self-imposed prison filled with misery, bitterness and regret.
- Call a Rabbit a "Smeerp": For some reason, the Uluru Games call rhythmic gymnastics "floor ritualism". The XTreme Talent Show stated that it might have to do with the inclusion of tribal Celtic ritual dances
. - Career-Ending Injury: Was a promising prodigy in rhythmic gymnastics. Then she lost her right leg and her life fell to the wayside.
- Child Prodigy: Among many in Reverse, although in Willow's case, it is based on athleticism. Willow is the youngest floor ritualist champion, winning in the Uluru Games at age 11. Even after her quasi-retirement and her physical disability, she is still the best in her medium, lecturing her rival, Caroline, on her technique's flaws just from looking at it at a glance.
- Chronic Self-Deprecation: Constantly talks down to herself, describing herself as miserable, rotten and a "dusty old house".
- Cluster F-Bomb: When Willow forgot that she left the fires on her cauldron on; causing it to explode and waste her snail lubricant meant for her prosthetic. The prosthetic started to grind and irritate her leg and hip, causing her to blurt out a series of Irish-accented F-bombs.Willow: Feck! Feck! Feckin Feck!
- Combat and Support: She is a poison catalyst and works very well with other poison characters like Kanjira, Rabies, Tuesday and Sotheby. For a poison character, she hits hard physically speaking, and she has plenty of debuffs to make the affect of poison hit even harder.
- Contortionist: As a rhythmic gymnast, this is not surprising. Willow is very flexible, even after years of retiring from the sport.
- Crazy Cat Lady: Is a recluse? Check. Is called a "hag"? Double check. Has a reputation as being The Dreaded? Triple check. Has a herd of tamed cat-like carbuncles? Quadruple check. It's like Willow is trying to become a lonely cat lady stereotype.
- Crippling Overspecialization: Willow is a poison bruiser, which means that she needs other 6 star poison characters to really shine. And no, this is not a typo, we do mean special emphasis on 6 stars, as 5 stars are not going to cut it. This is because 6 star poison characters always have a mass poison attack, which allow Willow to take advantage of the mass poisoning to hit incredibly hard. Willow needs Tuesday or at the very least, Sotheby, to truly shine as she is able to deal DPS on par with freaking Windsong of all people. But because Willow depends so much on other 6 star poison characters, it makes her borderline useless if you do not have the pre-requisites to maximise her potential, and incredibly expensive if you donote .
- Culture Equals Costume: Her The Last Portent skin is an interesting example of a in-universe case, as her clothing was a result of Willow and Kaalaa Baunaa trading each other's cultural heritage after establishing their friendship. Kaalaa Baunaa got her Swing, Rise, Suspend gymnastics leotard from Willow and in turn, Willow was gifted a lehnga from Kaalaa Baunaa in her The Last Portent skin.
- Dance Battler: Willow is an actual professional rhythmic gymnast who use her gymnastics ribbon as a wand.
- Disaster Dominoes: She if often on the receiving end of one, even if she is not even closely related to said misfortune to begin with, but still gets blamed by the townsfolk of Cross Street anyways. Whilst it was played for laughs in her character trailer, it substantially gets less funny in hindsight, once you read her character story. Having your entire career and childhood ruined from a civil war that you are not involved in, was the beginning of her downfall.
- The Dreaded: In her neighbourhood of Cross Street, parents use her as a boogeyman of sorts to properly behave their children, and the kids themselves are terrified of her.
- Dressed in Layers: It's a little hard to tell, but in her default skin, she's actually still wearing a gymnastics leotard and tights underneath her blue dress and cape.
- Dull Eyes of Unhappiness: Her deep blue eyes are almost perpetually blank; no surprise given her pretty lonely and unhappy life.
- Dying Alone: Her Monologue line pretty much confirms that she has resigned herself to die alone in her house.
- The Eeyore: Almost none of her suitcase dialogues are even remotely happy. At best, she can be sarcastic, nothing more, nothing less. Even her Intimacy line showcases how goddamn miserable she is.
- Fatal Flaw: Pride. Her past as a gifted rhythmic gymnast/floor ritualist made her incredibly insecure when she lost her leg. Being reduced to a cripple shattered her self-perception and made her gain Body Dysmorphia. But she is so caught up with her own past reputation, she never told anyone about her disability; covering her legs in shame. She'd rather be viewed as a dreaded witch than show everyone her disability, even though it would have helped her a lot. When Flutterpage found out her physical ailments, she awkwardly ran away, bursting into humiliated tears.
- Fictional Sport: She, like her former rival Caroline, is highly skilled in "floor ritualism", which is essentially rhythmic gymnastics but where all the gymnasts are witches.
- Flower Motif: Other than her udimo, she also has strong plant motifs as well. And Willow's plant motif is even more blatant than Druvis' - just look at what her name is derived from. She has aged willow leaves decorating her witch's hat, her hair and her shawl in her default outfit. Her I2 outfit has the long vine-like leaves of a willow being used as a pattern decoration on her leotard and her tights. As far as symbolism goes, willows symbolises rebirth, humility and friendship both intertwined and parted, which are all characteristics shared by Willow's lifestory.
- Friendless Background: It was revealed through her character story that Willow had childhood friends, or at the very least, classmates who genuinely cared for her wellbeing. But her harsh training and indoctrination meant that she cast them all aside to achieve perfection, leaving the girl to grow up without a proper childhood. This is unfortunately, Truth in Television. Child stars and child athletes are usually typecast as children without a childhood, and not without good reason, as the environment they are born into is a high stress one, leaving them open to child exploitation and abuse. Willow's case isn't out of the ordinary.
- Gratuitous Foreign Language: Very downplayed as she mostly speaks English. However, she does pronounce a few Gaelic words like Samhain pretty accurately.
- Handicapped Badass: She lost her right leg in the Irish Civil War and now wears a prosthetic instead. She is still a pretty formidable fighter, however.
- The Hermit: She is a notorious recluse and an introvert. She generally dislikes talking to people, which is not a surprise given how badly she is treated by the townsfolk, and prefers shutting herself off to the outside world despite being a talented gymnast.
- Hero with an F in Good: She is a nice lady, but her terrible social skills, shady appearance and horrendously bad PR made her an outcast in her neighbourhood. Her being a recluse and a witch just creates a positive feedback loop of bad PR, as it does nothing to alleviate her shady persona.
- Hot Witch: She is very pretty, although it is significantly downplayed in her default skin. However, it is played straight with her I2 skin, since she is wearing a rhythmic gymnastics leotard, although even then, it isn't really a sexualised example.
- House Fire: Very downplayed. Nevertheless, having a bonfire right inside your bedroom is a fire hazard waiting to happen. To say nothing of the potential choking hazards from smoke inhalation given that Willow likes to shut off her windows. Why Willow never does her bonfire rituals outside, we have no idea.
- Lady Swears-a-Lot: To an absurd degree. While it is normal and understandable for an adult like Willow to drop multiple F-bombs out of frustration. It gets ridiculous when child Willow was also seen swearing like a sailor.
- Leg Focus: Her default skin shows off her prosthetic leg, since her dress has a split on the right side. Her I2 skin shows off both her legs due to it being a leotard, and like all rhythmic gymnasts, it is long, slender but very powerful.
- Leotard of Power: She is a rhythmic gymnast, this is to be expected. Her I2 skin makes her wear a blue and purple rhythmic gymnastics leotard with white tights.
- Long Hair Is Feminine: A beautiful graceful and feminine witch whose messy hair easily reaches down to her waist, if not longer.
- Magic Dance: Uniquely, Willow specializes in a version of this turned into an actual sport - she and her rival Caroline both specialize in "floor ritual", a version of rhythmic gymnastics where gymnasts use the choreography of their floor routine itself as a ritual for casting spells.
- Magical Gesture: A variation. Willow competes in a discipline called "floor ritual", which seems to be a version of rhythmic gymnastics specifically for witches - as in, the choreography of her gymnastics routine itself is part of the ritual of spellcasting.
- Magic Wand: Among one of the more unique and creative designs of one. Willow's wand is her gymnastics ribbon. In fact, she can conjure a ribbon when she dances as easy as she can also cast poison at her enemies.
- Mistaken Nationality: Tooth Fairy initially thought she was French due to her Trademark Favorite Food being snails. Her actual Trademark Favorite Food is mashed potatoes, but uhhhh...her character story put a brutal end to that.
- Muggle Sports, Super Athletes: An interesting aversion. Willow is a gymnast, but she competes specifically in "floor ritual", which is essentially rhythmic gymnastics for witches, where a successful routine activates a magical incantation. She even uses her gymnastics ribbon for casting spells instead of a traditional magic wand.
- Ninja Pirate Zombie Robot: She is a magic-casting witch gymnast that specialises in poison.
- No Social Skills: You must be very low on the EQ scale to be treated as the town's The Dreaded.
- Not Distracted by the Sexy: In one of the daily trivias, it was revealed that Willow was completely immune and even put off by Tennant's attempts to charm her
. - Odd Friendship: With Flutterpage, who is a very cheery and sunny girl. In the suitcase, she also established a good relationship with Kaalaa Baunaa, although this isn't surprising given both are notorious soft-spoken introverts with their own quirks and hobbies.
- Oireland: Subverted. Despite being Northern Irish, she does not share any of the stereotypes one would expect from an Irishmen. She is not loud, physical nor rebellious. Rather, she is relatively quiet, non-physical and a recluse.
- Passionate Sports Girl: She was a promising rhythmic gymnast. She was forced to retire after losing her leg, but an opportunity from the Uluru Games gave her enough interest to reignite her old passion.
- The Perfectionist: A very harsh deconstruction of this trope. Willow is a perfectionist to the core. Given the harsh training she received during her youth that allowed her to garner a reputation as a prodigy, this further hardened her perfectionist outlook. However, it is revealed that such perfectionism severely damaged her social connections even when somebody assisting her would have helped her current predicament in the first place. Likewise, the harsh training she received also led to her having Bulimia. The strict weight limit of "dance" sports like rhythmic gymnastics meant that she has to watch her weight in order to gain an advantage. However, Bulimia causes a person to not receive the proper nutrients which effectively means that she was unintentionally starving herself. Chronicles of Uluru: London Dawning really highlight how ironically detrimental "perfectionism" is on a social, mental and physical level to a person.
- Perpetual Frowner: Rarely smiles, if at all, given her perpetual resting bitch face.
- Red Baron: Called the Smog Witch by the local residents.
- Robe and Wizard Hat: Her default skin has her wear a bright blue dress with an extremely large black shawl that is borderline a cape, as well as a distinctive witch's hat.
- Shout-Out: Her The Last Portent skin is a Shout-Out to oldschool D&D eastern mages.
- Sleepy Depressive: Sleeps a lot, and is filled with self-loathing. It is clear that Willow seem to suffer from Body Dysmorphia and some sort of Depression.Monologue: I'm cold, grumpy, mean, and hateful. I'm a dusty old house, a rotten bit of wood. Anyone fool enough to try to get close to me is fit for the sanitarium, you'd say. I'm convinced Flutterpage does it only out of mad curiosity, but what about you? What's your angle?
- Even her Intimacy dialogue feels cold and depressing as hell.
Intimacy: If you've nothing better to do, come give me a hand. You can prepare the materials, brew the potion, or ... burn this old miserable witch like Hansel and Gretel, if it takes your fancy. - Sour Outside, Sad Inside: The most sour and bitter character in Reverse. Willow has a reputation for being very grumpy, temperamental and miserable, to the point that she is treated as the town's Wicked Witch and called a hag despite being only 25. But deep inside is a woman suffering from Depression and Bulimia from a wound that would never heal for over a decade.
- Statuesque Stunner: As a rhythmic gymnast, she is quite tall and slender for a woman. She is also quite elegant and beautiful.
- Trademark Favorite Food: Subverted, as Flutterpage mistakenly believed snails is her favourite food, which made Tooth Fairy think she was French. In truth, she uses the mucus of these mollusks as magical lubricant for both her cauldron and for her prosthetic leg. Although it is left ambiguous if she actually does eat the snails in the process. Her actual Trademark Favorite Food was her grandma's mashed potatoes. But her character story revealed that her coach blasted her off and humiliated her once she found out that Willow ate her potatoes. It is outright indicated that that humiliation was what led to Willow contracting Bulimia. So yeah, not a fun background trivia at all.
- Training from Hell: Shown briefly in the side chapter and expanded upon in her character story. But Willow's training during her youth was rough to say the least. Her coach was incredibly mean-spirited; belittling her on a constant basis and forcing her to cut off nearly all social contact. She was not given any breaks to the point her training started to physically hurt her, and her eating habits were strictly monitored. In fact, when her coach caught her eating her grandma's mashed potatoes, she insulted, mocked and humiliated Willow's eating habits and threatened to leave her to be gone for good, which eventually led to Willow contracting Bulimia due to the extreme emotional humiliation. Whilst the training from Willow's coach was undeniably effective, given how much Willow in her adult life completely crashed out on everything, leaving her with no friends, villified by the local townspeople and her reputation tarnished and nearly forgotten. One must wonder if the "quest for sporting perfection" was really worth the pain and misery that comes along with it.
- Unkempt Beauty: Even as a recluse with messy hair living alone in a dusty mansion, Willow is gorgeous.
- Vitriolic Best Buds: A variant. Both Caroline and Willow trade barbs and critiques at one another, but they are still on relatively good terms, to the point that Caroline even booked a presidential suite for Willow and Flutterpage on board her family's personal cruise ship.
- War Refugees: It was revealed in the end of her character story, that Willow was a war refugee fleeing her native Ireland. Given that Willow was 11 in 1921 and would lose her leg soon after, it is likely that the war in-question, was the Irish Civil War that lasted from 1922-1923. When Willow's family arrived on Britain, she thought she finally found peace, but a stray incendiary bomb from the civil conflict in Ireland landed near Willow when she was practicing, losing her leg in the process and forever ruining her life for over a decade.
- Weapon Specialization: Willow's main ranged weapon is her gymnastics ribbon wand which she can use to shoot out deadly gouts of poison at her enemies.
- Weight Woe: Willow has Bulimia, although the game was pretty subtle about it. When Tooth Fairy first officially met Willow in her mansion, she was seen eating supper that could have fed a few people. Afterwards, Flutterpage unintentionally reminded her that she was starving herself by accident since she was getting frailer and skinnier, much to Willow's shock. Given that the most prominent signs of Bulimia includes gorging on food before vomiting out the contents, which induces weight loss as the body is unable to absorb the nutrients, all signs point to Willow having this eating disorder. This in itself is not surprising, as "dance" sports such as gymnastics, ballet and figure skating is infamous for their strict weight limit; forcing girls to become anemic due to eating disorders.
- Wicked Witch: Her terrible PR has led her be mischaracterised and become the scapegoat of anything that befells Cross Street.
Flutterpage
Liberti Grove

"Hello. Call me Flutterpage. I used to live in Millwall with my mum and dad and sister ... But that don't matter no more, does it?"
- Afflatus: Star
Archetype: None
Damage: Reality
Voiced by: Zhang Kaixuan (CN), Yo Taichi (JP), Lee Ju-eun (KR)
Udimo: Animalia
- Animal Motifs: Flutterpage's udimo is unique as it bears no resemblence to any mythical or real animal. Rather, her udimo is a paper origami bird, specifically, a paper canary due to her close relations with these birds. In Japanese tradition, folding a thousand origami cranes are meant to grant the person any wish they desire, and often symbolise peace. True enough, Flutterpage tries to make peace between Willow and the townsfolk after a series of unfortunate events and likewise, like a bird, she loves jumping off tall buildings just so she can ride the winds. In terms of finding her udimo in her I2 art
◊, Flutterpage's udimo is located on her left, landing on a rope. - Partial Transformation: Like J's, hers is significantly downplayed, but the motifs are not subtle. Paper birds start to prop up...literally everywhere whether it is on her clothing or on her head. Moreover, her homemade capette start to heavily resemble the wings of a canary.
- Abnormal Ammo: All of Flutterpage's ranged weapons cast origami birds as some sort of makeshift paper missiles.
- Adaptational Weapon Swap: While she still retains her Knocker-Up Stick as her primary ranged weapon, in her absolutely adorable Gently Comes the Thawing Breeze
◊ garment, she replaces her secondary ranged weapon, her parachute/bedsheet with the Bounty-Filled Rattan Basket. This basket acts like some sort of free-floating magical UAV that shoots out the new Spring Swallow paper missiles rather than her usual origami missiles. - All-Loving Hero: Her constant optimism and kindness places her firmly as an example of this trope, to the point where one may be forgiven for viewing her as a somewhat-downplayed Pollyanna when the qualifiers are - thankfully temporarily - cancelled and she reveals her family beats her, yet she keeps chugging along. She didn't even really react when Freddy the Rascal repeatedly bullied her; it took him insulting Willow in some rather nasty ways to get her to finally show some anger and fight back, and even then it can be assumed she'd easily forgive him post-patch story.
- Artistic License – Child Labor Laws: Whilst her job as a knocker-upper is actually legit and Truth in Television. In her Gently Comes the Thawing Breeze garment, it was revealed that the Foundation has also recruited her to become a "messenger pigeon", which sounds cute, until you realise it meant that the Foundation literally forced an 11-year-old to fly and relay messages in the middle of World War 1. Yes. actual human messenger pigeon.
- Bows for Cuteness: Flutterpage has several bows on both her hair and her clothing. She is also pretty cute.
- The Cutie: Definitely this for Chronicles of Uluru: London Dawning as she performs as the Distaff Counterpart to Avgust's role as the sweet, innocent child archetype that brings hope to the setting.
- Deliberate Values Dissonance: Depends on where you're from. Within the modern Western context, the strict physical discipline that Flutterpage's mom inflicted on her
may constitute as child abuse. However, in 1930's Europe, child physical discipline was considered the norm. Nevertheless, outside of the modern Western context, what Flutterpage faced would be considered normal for the majority of the world, where strict physical discipline (i.e. caning, smacking, slapping, etc) is still commonly enforced by the parents onto their child. - Forehead of Doom: Flutterpage has a...very pronounced forehead, to the point it became a meme in the fanbase.
- Hollywood Skydiving: Flutterpage's parents are...not the most responsible of parents, given that they just let their 11 year-old daughter to freely jump off really tall buildings irregardless of the dangerous risks involved.
- Idiot Hair: Thanks to her hair bow, she has a particularly large and noticeable strand of hair. Flutterpage's example is interesting as her case is a deliberate one since she intentionally tied up that one strand of hair to make her standout.
- Improvised Parachute: Flutterpage uses a large piece of cloth - likely a blanket - as a makeshift parachute. She can also turn said cloth as a secondary range weapon to cast weaponised origami birds.
- Lower-Class Lout: Downplayed. She might have the British roadman accent and dresses up like a 1930s version of a chav. But she is very warm, welcoming and curious.
- Macross Missile Massacre: A variant of the usual Attack! Attack! Attack! characters, Flutterpage's entire hat is to spam as many paper birds as possible to build up her Eureka. At maxed-Eureka, she starts to do off-field damage as well. In fact, her ultimate literally recovers all lost Eureka and converts all incantations into a mass attack for yet even more bird missiles.
- Magic Wand: Her primary ranged weapon is her wand called Knocker-Up Stick.
- Meaningful Name: Her name Liberti, doesn't really take much to discern its meaning. Very appropriate for a girl who likes to be as free as the wind.
- Not Quite Flight: Her arcanum skill allows her to ride the winds and be light as paper, but she can't propel herself on her own force. This is Played for Comedy several times with moments of slapstick with characters - predominantly Willow - throwing her off great heights during chapter 2.3.
- Odd Friendship: With Willow, who is a very dark and gloomy recluse to Flutterpage's bright and curious personality.
- Reality Is Unrealistic: A knocker-upper may sound like a ridiculous made-up word to describe Flutterpage's child labourship. But this job actually existed.
Yes. During the 1920s to 1940s, at an odd time period when the alarm clock was invented but was too expensive to be mass produced for the masses, an unorthodox way to have an alternative alarm clock was to hire people - usually children and morning birds - to bang on the windows to wake the neighbourhood up with a knocker-up stick. To reiterate. Yes, it was a very real job back in the days. - Ring-Ring-CRUNCH!: A human example. Flutterpage is an early bird, and she self-employs herself as Cross Street's personal flying alarm bell, much to the annoyance of the residents who want nothing more then to throw her out, due to her constant disturbances with her Knocker-Up Stick.
- Tagalong Kid: Effectively followed Willow and Tooth Fairy during the events of Chronicles of Uluru: London Dawning.
- Weapon Specialization: Flutterpage has two ranged weapons. Her primary is her Knocker-Up Stick which can cast spectral origami birds, whilst her secondary is her makeshift parachute/bedsheet, which can shoot out a barrage of actual origami birds.
- Would Hurt a Child: Unfortunately, Truth in Television rolls here. Physical discipline was considered the norm in the UK during that time period, and Flutterpage's mom was notoriously strict. Flutterpage mentioned that she would get hit by her mom for asking too many questions, to the point that a reason why Flutterpage hangs out in the laundry is because she could hide from her mom in case she accidentally pissed her off. While there are passionate arguments on whether physical discipline may constitute as child abuse depending on how far it goes, it is generally agreed that - as further explored in her character story - Flutterpage's mom was neglectful, and even then, it isn't necessarily her mom's fault, given the context of the Great Depression and the high-stress pressure that comes with being the breadwinner in the family.
2.4: Last Evenings on Earth
Barcarola
Barcarola Stellina Stradivari

"It is sweet of you to be so quiet when you come to visit, but you needn't be so worried about interrupting— I will be more than happy to incorporate your footsteps and knock-knocking into my performance."
- Afflatus: Star
Archetype: Impromptu
Damage: Mental
Voiced by: Miyu Roberts (EN), Su Yangruyue (CN), Miho Okasaki (JP), Son Jung-min (KR)
Udimo: Mythical
- Mythical Motifs: Barcarola's udimo is the hippocampus, a sea-horse from Greek mythology that is often associated as one of the mounts ridden by Poseidon. Hippocampi are often associated with strength and the sea which is appropriate given the strong sea motifs of Barcarola and 2.4 in general. In terms of finding her udimo in her I2 art
◊, Barcarola's udimo is located on the far right, as a white silhouette covering a green flag.
- Adaptational Weapon Swap: Her Crackling Box is given a complete glow-up in her Asteroid Allegro
◊ skin, called Crackling Box: Northern Theme. Being painted a beautiful white with delicate blue decals. - Big Town Boredom: Part of the reason why Barcarola wanted to leave her hometown is because of how rigid and stagnant Cremona is when it comes to accepting non-traditional music and/or instruments. She quickly grew bored and frustrated by the monotony of listening to violins her entire life and wanted to get out and explore different sounds from around the world.
- Bizarre Instrument: Crackling Box is this to an absurd degree. It looks like the unholy fusion of a celo, a trumbone-esque piccolo, and a harp, and those are the ones we can see. It is likely that her instrument is a Swiss-army knife of musical instruments, since it can play nearly any music from around the world.
- Child Prodigy: Par for the course for Reverse, Barcarola was already a musical prodigy as a kid and was experimenting her Crackling Box the moment she was gifted by her mother; capable of playing nearly any instrument given to her. By age 17, she is already the musical director of the Free Breeze, which is ridiculous.
- Fashionable Asymmetry: Justified in her Asteroid Allegro outfit since it is themed after a circus, and circus performers usually have a good degree of asymmetrical clothing. For Barcarola, as she is a circus musician, her outfit corresponds to such.
- Fiery Redhead: Downplayed. She might be a redhead in the most ludicrous degree, to the point of giving Sophia a run for her money in terms of how red it is. But she doesn't display the general characteristics of hot-temperedness one would expect with this trope.
- Gratuitous Italian: Speaks and sings in Italian, which is not surprising as she is Italian herself.
- Hated Hometown: Played with. Barcarola initially ranted on her hometown of Cremona, criticising the strict orthodox music culture and overt favouritism on violins. However, once Ms. Grace told her about what the Storm would do to her hometown, she had flashbacks to the more positive parts of growing up there, including her parents, her love for music and the innocent people there. She immediately had a change of heart after this.
- Identical Stranger: Barcarola is infamous for looking almost like a palette swap to Lopera. Fans joke that Bluepoch ran out of ideas and copy-pasted Lopera's face onto another body.
- Impractical Musical Instrument Skills: Crackling Box is...a complete nightmare of a musical instrument to play with. How Barcarola plays it is unknown, but it does shows off her mastery over music if she is able to even play just one of the instrument present in her Crackling Box.
- Improvised Sail: In this case, it is more like an improvised boat. Turns out that Crackling Box is so big, it can double as a makeshift boat for Regulus to climb onboard once the Free Breeze sunk.
- Instrumental Weapon: Crackling Box is as every bit a weapon as it is, a musical instrument. The large exhaust appearing out the side of Crackling Box is a barrel that launches both music and arcane magic that Barcarola can shoot out like a cannon.
- Loud of War: The most famous example in Reverse. Barcarola's Crackling Box is a mish-mash of every low-pitch musical instrument there-is, and she turns that into a weapon of war.
- More Dakka: Barcarola is easily one of the most aggressive DPS and sub-DPS characters in the game. Her whole shtick is give everyone eureka, just so she can siphon them off and use their cards to add it to her own composition called an Impromptu Incantation. Afterwards, she unleashes the pent up value of these attacks in a unrelenting barrage of weaponised musical notes all in one go. To say nothing of her own attack incantations as well.
- Nice Girl: Even if she has a bit of an ego, Barcarola is otherwise very down-to-earth and friendly.
- Of Corsets Sexy: Wears a more modern take of the corset, highlighting her slim figure in her Asteroid Allegro skin.
- Odd Friendship: Regulus, the rebel DJ pirate, hit it off with Barcarola, the well-esteemed solo-orchestral musician due to their love for music.
- Proper Lady: Very polite, sophisticated and courteous, which is contrasted to Regulus'....more anti-authority shtick.
- Proper Tights with a Skirt: She wears a pair of white ones in her base outfit, which complements her image as a Proper Lady.
- Sailor Fuku: Sports an interesting variant, as Barcarola wears a more musical-motif version of this as her uniform. Given the fact that she plays on a cruise ship, the theme is very complimentary.
- Signature Instrument: You cannot have Barcarola without her Crackling Box and vice-versa.
- Small Name, Big Ego: Although she is very polite, she does have an ego. When she introduced herself to the Nukutai, not only was she shocked that the Nukutai - a people that self-isolated for centuries - not know her. They didn't even give a crap about her fame.
- Unwitting Pawn: Barcarola is blissfully ignorant on the Manus and unknowingly accepted Ms. Grace's ascendency to captaincy. Although she was really miffed at her "new captain" firing all the old musicians and presumably, old engine crewmembers given they were all replaced by transformed Manus followers.
- Weapon Specialization: To no one's surprise. Crackling Box is Barcarola's only magical ranged weapon. Due to its size, it functions like a magical cannon.
Fatutu

"I'm so glad to have you here— no, I mean, I'm so grateful you that you let me stay here! "
- Afflatus: Mineral
Archetype: None
Damage: Mental
Voiced by: Ava Augustin (EN), Manaka Iwami (JP), Bae Ha-gyoung (KR)
Udimo: Animalia
- Animal Motifs: Befitting from someone who live a life in the Pacific Ocean, Fatutu's udimo is a clam. Given the strong ocean themes that represent clams and other forms of shellfish, it makes sense for someone as attuned with the ocean to have a clam as her udimo. In terms of finding her udimo in her I2 art
◊, Fatutu's udimo is found everywhere, as clams surround not only her but on her clothing as well.
- Adaptational Weapon Swap: She swaps out her shell necklace for a conch shell wand in her I2 skin, although the animation is still the same. In her Casa of the Curved Lines
◊ skin, her simple shell necklace is instead, replaced with a incredibly elaborate Salamanca Charro button necklace called Spine of the Ocean. - Ambiguously Brown: Fatutu being dark brown due to being a Pacific Islander is not surprising. But what her people's lineage is, is up in the air. The two most popular fan theories is that the Nukutai may hail either from Samoa or from New Zealand, due to the similarities in their language makeup.
- Assist Character: She works like a Mineral version of Kakania, as she does a lot of group resistance support and off-field healing. The only difference is that she specialise in debuffing enemies, making them more vulnerable to regular and crit damage, removing certain debuffs on her allies and that her off-field healing uses an action point rather than being a free passive. She works wonders with the likes of Semmelweis.
- A Child Shall Lead Them: Not on her own volition mind you, the responsibility of leadership was thrusted upon Fatutu by her elders, giving her immense stress in the process.
- Born Under the Sail: As someone hailing from Polynesia, Fatutu is very familiar with the ocean, of which sailing dominated her entire childhood.
- Clam Trap: More like clam projectile. Her main form of range attack stems from her activating her shell necklace before summoning a group of magical clams from the floor, pointing at the target, and letting the clams home-in as a magical missile.
- Culture Clash: Bound to happen when a long isolated Nukutai like Fatutu was forced to board a Cruise Ship filled with people from the 90s. She eventually accepted the differences and even became enamoured with British rock'n'roll culture of the 60s thanks to Regulus.
- Culture Equals Costume: Her Casa of the Curved Lines skin is based on a women's Traje Charro dress from Salamanca, Spain.
- Drives Like Crazy: Averted in a daily anecdote. She passes her motorcycle safety driving test with flying colors, much to the disappointment of Regulus.
- Flowers of Femininity: Sports a pretty large crown of flowers which symbolises purity, resilience, and eternal life.
- Gratuitous Foreign Language: May sometimes pepper her phrases with Nukutai words that may or may not be some sort of Samoan dialect, as the word "taeao" itself is a Samoan word for morning or tomorrow whilst "nuku" roughly translates to beak, snout or mouth in Samoan. Nukutaeao therefore, literally translates to "Morning Beak".
- Idiot Hair: Sports a comically large example of this, to the point it beggars belief. This is funny as Fatutu herself is anything but an idiot. If nothing else, she is one of the wisest characters in Last Evenings on Earth.
- Magic Wand: In her I2 skin, she swaps out her shell necklace for a conch shell as her wand.
- Mana: Literally is this case in its most authentic form. While she doesn't mention it, given where the term "mana" originated, her arcane skill is likely viewed as some form of mana from her perspective.
- Nice Girl: Sweet-natured, polite, friendly, and eager to be helpful around the Suitcase.
- Nightmare Sequence: In her anecdote, it was revealed that she suffers from recuring nightmares of her brother being swallowed up by the sea. Given the daily occurences and the events that followed, it would not be surprising if Fatutu contracted some levels of PTSD. She still takes it better than Selone, however.
- Pimped-Out Dress: Her Casa of the Curved Lines skin is an exceptionally beautiful rendition of the dresses worn by female Traje Charros in the Spanish region of Salamanca. It is really pretty on the embroidery to say the least.
- Tribal Face Paint: She has a tattoo on both her arms. The tatoo serves no meaning outside of it being an individualistic expression of the person themselves.
- Tropical Epilogue: An inverse example, given that Fatutu fled from her tropical island because of what happened to it.
- Tropical Island Adventure: Fatutu hails from the Nukutaeao Islands. The islands themselves are fictional, but it is definitely heavily inspired by Polynesian culture. Ergo, Fatutu and her people is a representative of the various Polynesian ethnic groups that made up the regions of Oceania.
- Umbrella Drink: Shown drinking a coconut with an umbrella during her character trailer.
- Weapon Specialization: Her shell necklace is actually her magical catalyst used for range attacks. She clasps her hands on it, which activates the necklace, before summoning a bunch of magical shells from the ground. Or she has to do is point at the target, and the shells will do the rest, since they act like drones. In her I2 skin, this necklace is replaced by a conch shell wand.
- Wild Samoan: Thankfully, heavily downplayed and subverted. Yes, she might have the rough hair, but Fatutu and her people are peaceful and minded their own business.
- Wise Beyond Their Years: Mixed with a bit of Women Are Wiser. There is a good reason why the elders chose Fatutu as the next tribal leader. For a 16-year-old, she displays a level of emotional maturity and caution way above her age demographic. Her caution and critical thinking skills in the midst of a high-stress situation is why she survived whereas her brother, Kamuta, did not.
2.5: Showdown in Chinatown
For Liang Yue, please see her folder under The St. Pavlov Foundation. Noire
Fēilín Shìduō (菲林士多)

"A small world compressed in a suitcase, the changing daylight and background scenery... I like this setting. Isn't this very much like a scene from a movie? The moment our two protagonists meet each other for the first time?"
- Afflatus: Plant
Archetype: Various (Collection of Neg Status)
Damage: Mental
Voiced by: Song Zhengnan (CN), Takako Honda (JP)
Udimo: Animalia
- Animal Motifs: Noire's udimo is a fox in a dog wheelchair. Like her spirit animal and her crime-detective films, she is very smart, cunning and perceptive, and was one of the few people in Showdown in Chinatown to figure out that a mastermind was gaming the entire event starting from 2.0 to 2.5 all by herself. In terms of finding her udimo in her I2 art
◊, Noire's udimo is relatively obvious, as it appears in the reflection right next to her.
- Broken Masquerade: Noire was one of the only ones perceptive and smart enough to realise that all of them, including both Foundation and Manus leadership, were being used as unwitting pawns by a very powerful and very scary chessmaster, or shall we say...chessmistress?note Being a director also helps, as she felt that the amount of coincidences was too frequent and too convenient, almost as if the whole event was deliberately staged without anyone's consent. It is an indication of how smart, perceptive and cunning she actually is, for her, a civilian, to figure this whole thing out.Noire: You said you were going to figure out the truth. Well, it seems you and I agree that things aren't as simple as they appear. The Arcanum Containment Departments security system should be almost unbreakable. So how is it that Ms. Scott, a regular staff member with no special skills, managed to break through it? And why was she selected to go after Ms. Latham? What was she about to say before that needle pierced her neck? A Xing's actions don't make sense either. After all these years, why has she decided to take revenge now? Is it because she found the film? There are simply far too many coincidences. If one of my writers wrote a script like this, they'd be fired on the spot.
- Can't Catch Up: A brutal example. Noire didn't even last a single patch before she was effectively replaced by Recoleta, who does her "Ult spam" gimmick so much better. Unlike Noire, who still requires the generation of 5 moxie to generate her Ult spam, Recoleta immediately starts off with a special incantation card called "Flood of Fiction" at Insight 3. Use "Flood of Fiction" and any character with the most amount of moxie auto-casts an ult immediately, to say nothing on the fact that Recoleta already starts at three moxie with the additional benefit of going over the limit and maxing out at 9 moxie, meaning she is able to mass ult at the beginning of the match.
- Color Motif: Noire is very identifiable by the colour orange. Orange was a popular colour scheme for 1970s fashion and suits Noire's outdated 1970s clothing. Orange, as a mixture of red and yellow, also symbolises passion and energy, respectively, something that matches Noire's passion and enthusiasm for the art of film.
- Disability Superpower: Possibly the most infamous example in the game. Noire is a paraplegic, losing the ability to walk due to a freak car accident 8 years prior. She is now bound to a wheelchair. A really decked-out and heavily armed wheelchair. Not that she really needs to use it, since her arcane abilities allow her to freaking ult twice in a row.
- Dream Weaver: A more subdued and realistic take on this trope. In the mini-games from her character story, it was revealed that Noire is a lucid dreamer; fully conscious of her surroundings and is able to weave her imagination around within her dreams for funsies.
- Fatal Flaw: Stubbornness. Although compared to most cases, she eventually matured and mellowed out over time, to give an example of how bullheaded she was, her first concern right after she got into that fatal car accident was not the fact that she is now a paraplegic; her first concern was the safety of her movie script. Immediately after waking up from the operation, she went back to work on her movie script.
- Foil: To Qí Xīng. Both were incredibly stubborn women who would not budge over differences of ideas, and both suffered anguish after the death of Hé Rìjūn. However, the biggest difference was that Noir eventually matured and realised her own flaws, whilst moving forward from that tragedy. Qí Xīng didn't, and had her resentment and personal vendetta fostered until she crashed out.
- Gratuitous Foreign Language: To the surprise of nobody. She speaks Cantonese.
- Handicapped Badass: Who knew a middle-aged woman in a wheelchair came packin.
- Heroic Bloodshed: Her films are sometimes filled with this, and she also does this in a literal format when she fights. Given the amount of dakka she brings to the table.
- Magical Camera: Film projector version. In her "Stunt Take" incantation, she brings out an arcane portable film projector that shoots out scenes depicting her puppets fighting. Said puppets can materialise in the real world to deal actual, physical damage.
- Marionette Master: She is a master puppeteer, relying on a bunch of them called "Best Actors and Best Assistants" to do all the heavy lifting, from moving her wheelchair to duel-wielding RPGs. The ones named so far are Aa Zing (the black male marionette with a conical hat), Aa Ziu (the red female marionette with Odango Hair) and Aa Dou (the grey-blue male marionette with a tied cloth guan).
- Mellow Fellow: Downplayed, Noire is like teflon, forever calm, levelheaded and immune to insults or threats. But she also has that keen stubbornness of hers that makes conversing with her on ideas to be very difficult to talk to.
- More Dakka: Don't let her disability fool you. All of Noire's abilities involve stacking enough "Genius Idea" to allow her to ult multiple times, consecutively. She is one of the most aggressive characters in the game. Not only does she have her own arcane skills, she is also commands her puppets to fire all sorts of ridiculous shit, from dual-wielding machine guns to dual-wielding RPGs.
- Older Than They Look: A first for Reverse, given the game's notoriety when it comes to character ages. Noire is the first normal woman who fits this trope. Not some eldritch being. Just a normal woman. Yes, she looks 20, but she is actually 41, making her the oldest non-mythical woman in the game.
- O.O.C. Is Serious Business: You know things get serious when Noire stops smiling. Given that she realised that someone is manipulating everyone she cares about like pawns, she has every right to be upset on the situation.
- Outdated Outfit: She still wears clothing from the 1970s despite living in 1991. She still wears her 1970s-era ascot scarf, safari jackets and her distinctively orange suit that was popular during that era. Whether it is sentimentality or nostalgia, Noire's isn't changing her outfit anytime soon.
- Overshadowed by Awesome: Extremely ironic given her profession and stardom, but like Ezra before her, Noire was in the unfortunate position of being sandwiched between the game's fourth limited event 6 star by the name of Liang Yue, a rerun banner of the game's first limited event 6 star via Jiu Niangzi and the hype surrounding the two Rule of Cool characters of 2.6, Recoleta and Aleph. Suffice to say, Noire's banner was completely swallowed up by too many awesome-looking 6 stars, and her revenue deflated as a result.
- To make matters worse, it happened twice, again, as her first re-run banner has her being unceremoniously dropped at the tail-end of the Assassin's Creed collab when everyone is either trying to whale for Ezio and Kassandra before the timer runs out and/or trying to save for Nautika to arrive in the following 2.8 update. Being sandwiched by much anticipated Limited 6 stars twice in a row is a level of unfortunate we rarely see in a gacha game.
- Perpetual Smiler: Like any anime character with a fox motif, she is constantly smiling, masking her true thoughts to strangers. The only time she stopped smiling, even angry, was when she found out that ''someone'' has been using her without her prior knowledge.
- Pigeonholed Director: All of her most famous films involves the genre of film noire and detective work, which was Truth in Television, literally, as the most popular genre during the Golden Age of Hong Kong cinema was detective and crime films.
- Prima Donna Director: Depicted as such. She is so banal on how certain scenes should be depicted, that it effectively ruined her friendship with her old film colleagues 8 years ago.
- Reasonable Authority Figure: Despite her Prima Donna Director personality, she is pretty nice and courteous to her underlings, asking them to take breaks and giving decent morale encouragement.
- Self-Made Woman: Started off as a normal film graduate and ended up as one of Hong Kong's biggest film directors. She is among one of the richest women in Reverse, at least behind Ms. NewBabel and Eternity, if her living in a mansion is of any indication.
- Spam Attack: Noire's "Genius Idea" stacks the more she uses her normal attack incantations. This incentivises her to be played aggressively, as once at full stack and once she casts her ultimate, she can spam it two more times for a total of three ults back-to-back.
- Super Wheelchair: Her wheelchair is....ridiculous, to the point it became a meme. It is large, heavy-duty, and is more akin to a mobile movie studio than a wheelchair given that it has a portable spotlight and it houses her absurdly stacked puppets.
- Weapon Specialization: She relies largely on her "Best Actors and Best Assistants" puppets to do the heavy lifting, since they are the ones with the mobility to fight, as they are armed with machine guns and RPGs. Noire herself can fight, where she can bring out a magical film projector to shoot out projections that summon her puppets. If not, she can also use her hands to make the iconic "camera" frame to release her incantations.
- Wham Line: Thanks to her strong perception, being a stickler for details as a perfectionist, growing suspicions in the story, and her experience as a director letting her pick things that are too convenient. Noire, near the climax, stated a line that completely turned the entire plot of Showdown in Chinatown upside down, indicating that there is more to this than meets the eye.Noire: The scene has been staged. I can feel it. The lights, the cameras, the cast, they're all in position, and when the clapperboard claps, the movie will begin. And this time, I'm not sitting behind the camera, but in front of it.
- Workaholic: Thanks to her stubbornness, she has been making movies for the past two decades non-stop even after her car accident. If we take the timeline seriously, she completed the entire trilogy of Detective C07 from 1980-1984, and she only started filming the first film on 1980 when she first met Qí Xīng, so that means she finished an entire film in less than a year.
2.6: Folie ét Derasion
Recoleta

"Fabuloso! Now I have an experience even more noteworthy than spending two weeks hiding out in a university bathroom - being carried around in a suitcase."
- Afflatus: Mineral
Archetype: None
Damage: Reality
Voiced by: Beatriz Ochoa (EN), Qin Ziyi (CN), Inori Minase (JP)
Udimo: Esoteric
- Esoteric Motifs: Recoleta's udimo is pretty unique as, at first glance, one would assume that her udimo would be a horse due to a horse being a prominent feature in her udimo as well as the fact that she is riding one in her I2 art
◊. However, closer inspection reveals that her udimo is actually meant to be a statue like that of Pickles. In her case, her udimo is a ghostly statue of a knight riding a horse on its hind legs; an equestrian statue. Equestrian statues are used to commemorate war heroes or famous military leaders, which suits Recoleta's knightly visage and Warrior Poet LARP. Now for the ghost part? That will eventually take a literal meaning once it was revealed that Recoleta is a self-made Tulpa and the missing literary "ghost" from her own novel that prevented her from concluding it. In terms of finding her udimo in her I2 art, Recoleta's udimo is found on the left of her portrait in the background, slightly covered by a page of a book.
- Adaptational Weapon Swap: Her pen-wand was given an upgrade in her The Knight of La Mancha
garment, as she now wields the "Shaper of a Soundless War". - Ambiguously Human: It is unknown how Recoleta or her novel came into existence without the appearance of one or the other. For Recoleta to exist, her novel must have been created for her to "crawl" out of the pages. Yet, paradoxically, for the novel to exist, Recoleta must have been the one who wrote it in the first place. The situation was left deliberately vague.
- Badass Cape: She is one of the most obvious users of this trope, as most of her garments have her wearing a Badass Cape or jacket from the Napoleonic era.
- Become a Real Girl: Recoleta has already achieved this. She is a fictional character who somehow crawled her way out of her novel into reality. Who made Recoleta into a real woman is the real mystery here. Fan theories range from the original author who made Recoleta as a self-insert given life after she was executed by the Argentinian military junta, to Aleph being the one who "tulpa'd" her into existence after reading the novel from said original author.
- Cavalry Officer: Has the appearance and get-up of an old-timey Spanish or Chilean cavalry officer from the Napoleonic era. Whether she actually rode a horse is unknown, although if her I2 art is of any indication, she likely did.
- Chess Motifs: Unsurprisingly, Recoleta already had a knightly visage given her backstory in chapter 9, so in her The Knight of La Mancha garment, she would represent the knight piece on the chess board; always on the move and always on the offence.
- Cute Bookworm: She is quite cute, if a bit unhinged, and is a massive bibliophile trying to write her own book. Given that she did come from her own novel, her being obsessed with literature isn't that much of a surprise. It is in her nature.
- Fallen-on-Hard-Times Job: Pretty clear from her character trailer that being an aspiring poet isn't a particularly well-paying career path. Recoleta is seen doing multiple jobs to both make ends meet and to give her some literary inspiration.
- Foreshadowing: We actually knew from the very beginning that Recoleta wasn't a real person but a meta-fictional one. For example, Recoleta wore an incredibly outdated and out-of-place Napoleonic-era Chilean cavalry uniform, we never knew of Recoleta's childhood backstory, Recoleta's age was suspiciously omitted in her character bio, her udimo is translucent like the missing literary ghost, how Recoleta kept on complaining that her novel remains incomplete because of missing one more critical character, and when Dores wanted to know how Recoleta truly felt on literature she said "As though I'm a kid looking through a kaleidoscope for the first time." Which becomes eyebrow-raising that, whenever Aleph uses his Tear of Comala to warp reality to match Recoleta's novel, a kaleidoscope effect appears. Suffice to say, that plot twist was in our face the entire time.
- Girl Posse: Is it any surprise that the aspiring novelist and raging bibliophile with a pen-wand is close friends with another aspiring novelistnote and rules-lawyernote who also wield pen-wands?
- Gratuitous Spanish: A Chilean that peppers her lines in Spanish. In fact, she speaks more Spanish than either Centurion or Lopera, a Mexican-American and Colombian, respectively.
- Innocently Insensitive: Whether due to being desperate to find her "pen-pal" Aleph or just pure inexperience in doing journalism. Recoleta just doesn't know how to properly craft a question without sounding incredibly intrusive, invasive and aggressive. This makes her end up sounding incredibly rude in the process.
- Lady of War: She LARPs as one, and she sure as hell would like to put her LARPing to the metal as she is one of the most powerful Mineral characters in the game.
- Magic Wand: The quill from The Wanderer's Companion forms as the Magic Wand aspect of her arsenal, similar in aspect to Sonetto's and Marcus'.
- Outdated Outfit: She dresses up like a Chilean cavalry officer from the Napoleonic Wars. To be fair, she could also be wearing a traje de luces (Spanish bullfighting uniform), although she doesn't actually participate in that blood sport; nevertheless, canonically she was written as a guacho rider. There is a very good reason for her out-of-place outfit. She is actually a meta-fictional character created from the very novel she herself paradoxically created.
- Oxymoronic Being: As the finale of 2.6 reveals, she is a character of a novel she is herself in the process of writing. When she tears her manuscript, she is very nearly destroyed with it.
- Paradox Person: Recoleta is a walking paradox. She is a meta-fictional character who created her own novel that paradoxically "birthed" her at the same time. She cannot exist without her novel, and the novel cannot exist without Recoleta. So her existence is one giant "chicken and egg" philosophy. Who came first, Recoleta or her novel?
- The Pen Is Mightier: Well, given that her pen-wand literally transforms into a sword, and her ult is one of the most devastating in the game. Her pen truly is, mighty indeed.
- Pocket Dimension: As expanded in her character story, after learning of her true past, Recoleta eventually managed to master the art of going in-and-out of her own - remade - novel. It is to the point where she can actually transport other people like Ms. Hunting in her novel. It is quite an interesting concept, as theoretically speaking, Recoleta is technically a Dimension Lord based on how she is the literal creator of an entire fictional world. Yet, the moment she enters her own creation, she must respect the laws that binds the setting; laws that she herself created.
- The Reveal: Aleph revealed that Recoleta was the missing character in her novel the whole time. Her novel remained incomplete because it was missing one more crucial character to conclude the story. And Recoleta was that missing literary "ghost" that somehow managed to crawl her way out into reality on a novel that would not have existed without her in the first place.
- Self-Constructed Being: Recoleta is her own creation. She is a walking paradox, a Tulpa made from herself. After she tore her book apart to end Aleph's delusions; shattering herself in the process, she only managed to reconstitute and save herself from oblivion through both the sheer act of will and because other characters like Aleph, Vertin and Sonetto actually read her novel and followed the idiom "You aren't really dead unless you are forgotten" to heart.
- Signature Headgear: All of her outfits have her wearing a signature cavalry officer hat complete with feathers.
- Spam Attack: Recoleta is all about her spamming Ults to the point she essentially replaced Noire in her entirety. At Insight 3, Recoleta gains a free "Flood of Fiction" card, which causes any character with the most amount of moxie to auto-cast an ult for free. Moreover, she starts off with three moxie and can max out at 9, meaning that she can ult spam repeatedly all on the first round. And her ults hit like a freight train.
- Spell Book: Her notebook from The Wanderer's Companion forms as the Spell Book aspect of her arsenal, similar to that of Marcus'.
- Suave Sabre: To further complete her cavalry look, her pen-wand can briefly transform into a sabre for her close-range offensive attack.
- This Was Her True Form: Recoleta's true body wasn't the young, feisty Chilean woman you see in front of you. It is her own novel, The Rise and Fall of Sanity. When she tore her novel in two, her body started to crack before shattering into paper.
- Tulpa: One of the most interesting takes on this archetype. Recoleta is a Tulpa that came into existence by herself. A state that shouldn't be possible since she technically, didn't exist in reality.
- Walking Spoiler: The nature of Recoleta’s existence serves as one giant walking spoiler.
- Warrior Poet: She is an aspiring poet, a bibliophile and dresses in a Chilean cavalry uniform with a wand-pen that can transform into a sabre.
- Weapon Specialization: Like Marcus, her primary weapons is a duo combination called The Wanderer's Companion, comprising of a magical notebook and a magical quill. She can write down on her notebook to summon an array of Mineral-esque bolts to be shot at her targets, use her pen-wand to aim, write and shoot out weaponised poetry like Sonetto's, or she can turn her pen-wand into a sabre for close-range encounters.
- Writer's Block: A MAJOR plot point. Recoleta wanted to visit Aleph as he was the only one who read her novel and actually gave her useful ideas to get around her writer's block. Her biggest challenge was concluding her novel. There is a reason why she couldn't make a proper ending. It is because the novel was missing one more literary "ghost" to make it feel "complete", and Aleph revealed that she - Recoleta - was the missing literary "ghost" the entire time.
Aleph (UNMARKED SPOILERS)
Click here to see him as Aleph
Click here to see him as Dr. Merlin
Click here to see him as the Idealist
"I see the disarray and disintegration of reality, the manifestation of fate, the brilliance of transcendentality, the ethereal images, and I see...you."
Click here to see his boss fight, Aleph, Ghost of Transcendentality
- Afflatus: Intellect
Archetype: Impromptu
Damage: Mental
Voiced by: Kyle Colton (EN), Sun Ye (CN), Toshiyuki Morikawa (JP)
Udimo: Homunculi
- Esoteric Motifs: Aleph is a human and like all playable humans, his udimo is a chibified homunculus version of himself. Like all humans, in terms of finding his udimo in his I2 art
◊, Aleph's udimo is represented by himself.
- A God Am I: His Dr. Merlin persona has him act like a megalomaniac who is adamant in proving Foucault's theories to be right. Even if this means turning the inmates of Comala Prison into human and arcanist lab rats, and reducing them into carefully controlled animals. Although, to be fair, given the reality warping powers of his D20 die, he might as well be one on a local scale. In terms of personality, Dr. Merlin is the more dismissive, arrogant and blunt persona.
- Armor-Piercing Response: Delivers a brutal one to Sonetto after he observes her long enough to notice that Sonetto, whilst bright, never thinks for herself and always serves her superiors without question, even if it conflicts with her own morals and questions. Given that Sonetto herself is a brilliant Child Prodigy who can argue and win her way in a battle of the courts at just 16. Seeing someone as brilliant as Sonetto to be shocked into utter silence is a testament on how scarily perceptive Aleph actually is, and do take note that Aleph was in the midst of confusion and perplexity, he wasn't even in his A-game and he almost gave Sonetto an existential crisis.Aleph: Your words are always at odds with your thoughts. You carry an ocean of questions, yet never reveal even a single drop of them. Why have you never shared your doubts? Why do you stay silent in the face of everything and everyone around you?
- Artifact of Doom: The Tear of Comala was originally a gemstone belonging to a god. Explorers in the early 20th century found this lodged in a gate in Antarctica, before plucking it and turning it into a die.
- Bad Boss: You know he is not a good person when both the Argentinian military regime and the Manus Vindictae hired him to be in charge of the Comala Prison and oversee the various human experimentations.
- The Blank: As part of an intentional design choice to make him even more unsettling. We never see Aleph's true face. All of his identities or garments has him wearing a porcelain-like mask, a black mask, or bandages.
- Blue-and-Orange Morality: He is very strange, very creepy, and only talks in abstract philosophy and poetry. Given his split personality disorder, it is very difficult to gauge where his morality would lie on the graph.
- Chained by Fashion: Unlike Lorelei, who is overall benign, the Physician, especially in his I2 clothing under Aleph, is perpetually either in chains or cuffed by his straitjacket. For good reason.
- Child Prodigy: More subtle than most, thanks to his DID taking most of the screentime. But in his character backstory, in 1996, a local arcanist alchemist was both surprised and alarmed that the then 17-year-old Aleph came to visit him seeking knowledge. However, for the alchemist, he knew that Aleph was a prodigy brimming with knowledge beyond his comprehension. Hence, the alchemist knew that Aleph would leave disappointed as he could never answer his questions; deemed too vast and ambitious. Suffice to say, Aleph is up there when it comes to the smartest characters in Reverse, and in a setting already brimming with child geniuses, that is one hell of a feat, given that he is just a human with no special abilities to speak of.
- Chronic Self-Deprecation: Zig-zagged. Yes, technically speaking, Aleph hates himself. The problem? He hates aspects of himself, which becomes very literal due to his DID. Alephs views all of his alter-egos as failures. The Idealist was criticised for being so up his ass on being eccentric for the sake of being eccentric, he eventually lost himself and his identity. Dr. Merlin was also criticised for trying too hard to prevent the inevitable, on Foucault's theories eventually collapsing on itself for being too artificial.
- Cloudcuckoolander: Even among his personalities, the Idealist is the strangest and oddest one of them all. Although he is the "friendliest" one, if only because he never abuses the Tear of Comala die until the very last second of his "life".
- Cool Boat: As revealed in the end, the Tear of Comala wasn't the only thing the Manus had gifted Aleph. He also received a Manus boat that allows him to travel through and from Antarctica to survive multiple Storms, something Vertin and Sonetto took with full advantage.
- Cultured Badass: Very cool-looking, can hold his own despite being a human, talks in complex and intellectually-laced idioms and is a walking love letter to Latin American literature. Despite his mental state, he is one of the most culturally sophisticated characters in the game.
- Deadly Euphemism: Dr. Merlin is more known as the Physician by the inmates. The inmates are terrified of him, stating that anyone who goes to meet the Physician ends up never returning. They have every right to be afraid, as it turns out that visiting Dr. Merlin is a one-way trip to death.
- Demonic Head Shake: He is prone to this, thanks to his mental disorders, which is what makes him so unpredictable and dangerous, as you would never know which Aleph you would be talking to in the same sentence.
- The Dreaded: Dr. Merlin is this to the entire prison population of Comala. The central tower serves as an all-seeing eye, ensuring that no one has any actual privacy within the Panopticon. Additionally, no prisoner returns from visiting him.
- Evil Genius: Well, Aleph might dispute the evil part, but he definitely does not view the prisoners in Comala as equal. Nevertheless, despite his DID, he is very, very smart, as his brain acts as a reservoir of knowledge, absorbing information like a sponge. It is why Aleph can answer nearly everything, how Aleph knew from the start that Recoleta was a tulpa without even meeting her once, how Aleph has his photographic memories making him impervious to lies and why Aleph decided to split his personalities into independent entities to prevent his brain from melting. He is one of the most enigmatic, perceptive and smartest characters in the game, and in a setting where you have walking supercomputers and child geniuses like 37, Ezra and Lucy, that is saying something.
- Evil Redhead: One of the most disturbing characters in the game, and has red hair that could give Barcarola a run for her money. Whether he is truly evil or not is up in the air, given his Blue-and-Orange Morality and split personality condition.
- The Eeyore: His original personality, Aleph, is a depressed and nihilistic one that can give Willow a run for her money. Although Aleph balances out his pessimism with realism, at least, relatively speaking, when compared to his other alter-egos.
- Fauxlosophic Narration: He speaks in abstract to nonsensical philosophy and poetry; barely any of them has any relevance to the conversation at hand. But when he does speak in coherent sentences, oh boy...
- Foil: To Tuesday:
- Both Tuesday and Aleph are in charge of a large, enigmatic and unnatural building in the middle of nowhere that can change its own internal structure to fit their master's/mistress' needs. The difference is that Tuesday's Motel is an actual Eldritch Abomination with a mind of its own, whilst the Panopticon of Comala is an artificial construct under the whims of Aleph himself.
- Both of them like to toy with their subjects and victims, disregarding them as mere assets or playthings to be used and discarded. But whereas Tuesday is sadistic, narcissistic and largely cruel for the sake of her own indulgence, Aleph is a cold, impersonal man who was put in position by the National Foucault Society, backed by the Argentinian military dictatorship, to conduct human experimentation.
- Both are severely mentally ill people who are almost devoid of empathy, have murdered countless people either directly or indirectly, and display extreme anti-social behaviour. But whilst Tuesday is a full-blown Sociopath and is in full control of her surroundings, Aleph has Dissociative Identity Disorder and is constantly bickering with his alter-egos.
- Despite their mental illness, both are also deceptively very intelligent and methodical. Tuesday is The Chess Master and prefers to emotionally and psychologically manipulate her victims into doing her bidding, whereas Aleph is the Bad Boss who intentionally manipulates fate to guide Recoleta to discover her true self. This is true to their respective Afflatus, which are polar opposites. Tuesday is a Spirit Afflatus, whereas Aleph is an Intellect Afflatus.
- Both are Neutral Evils who have no stake in the Manus-Foundation conflict. But whilst Tuesday is neutral in the sense that she views everyone as her plaything, Aleph is neutral in the sense that he will provide advisory help to any outsider so long as they don't disturb his work.
- Tuesday is generally dressed in dark purple and black, which is highlighted by her white skin tone. Aleph is generally dressed in bright red and white, which is highlighted by his black mask or clothing.
- The Ghost: Aleph's character story, as it is a prequel, showcased Zahir and Paracelsus, when they still existed in his mind, and even then, they did not make a physical appearance. At that time, Aleph had four personalities. Dr. Merlin was the Physician, the Idealist was the Poet, Zahir was the Philosopher and Paracelsus was the Alchemist. Even then, Aleph had already lost a fifth personality, by the title of the Linguist, who simply got up and disappeared.
- Gratuitous Spanish: When he converses with Recoleta privately, it is in full Spanish, albeit in a clear case of SSL (Spanish as a Second Language).
- The Idealist: The Idealist is a much darker take on this trope. He is so-called because he clings to this futile hope that literary expression is the true, honest self of the human spirit in combating the darkness of authoritarian repression, even if that means going so far into the deep end that he literally forgot his name. For the Idealist, he believes that the randomness of chance is the best representation of fate, acting as a middle finger to the Physician/Dr. Merlin's own idea of fate being controlled and predetermined. In terms of personality, the Idealist is very eccentric, melodramatic and flamboyant.
- Imagination-Based Superpower: A major plot point. Thanks to the reality warping effects of the Tear of Comala die, Aleph can warp reality up to, and including, fate itself. The entire story of Chapter 9 is a one-to-one copy of Recoleta's novel. Aleph, the whole time, was guiding Recoleta to help her conclude her novel by reminding her that she herself is a meta-fictional character in her own story. When Recoleta rejected Aleph's predetermined fate of everyone in the prison by ripping her novel apart, Aleph was so dejected, he gave up on his die and with it, the entire Comala Prison started to unravel.
- Kicking My Own Butt: Dr. Merlin "assassinated" the Idealist by shooting him from behind.
- Literal Split Personality: The Idealist "stole" the Tear of Comala from Dr. Merlin, splitting himself off from the main body to lead the La Sociedad against the Panopticon through non-violent peaceful dissent.
- Living Lie Detector: Like Argus, it is unwise to deliberately lie in front of him. His incredible perception and Hyperthymesia mean he can pick up on the most minute inconsistencies immediately. It is why Aleph pinned Sonetto's blind faith to the ground and gave her an existential crisis, since he knew that whenever Sonetto follows any order from Vertin or the Foundation, she is subconsciously lying to herself and her own morals to maintain her blind loyalty.
- Mad Doctor: As Dr. Merlin, he becomes a very sinister and unhinged fusion of a unethical doctor and a prison overseer. He performs various "experiments" that often lead to death for his patients, but under Dr. Merlin, it is a success of Foucault's theories.
- Madness Mantra: As seen in the CN poster for Folie ét Derasion:Aleph: OUR MIND IS A PRISON. OUR MIND IS A PRISON. OUR MIND IS A PRISON. OUR MIND IS A PRISON. OUR MIND IS A PRISON. OUR MIND IS A PRISON. OUR MIND IS A PRISON. OUR MIND IS A PRISON. OUR MIND IS A PRISON. OUR MIND IS A PRISON. OUR MIND IS A PRISON.
- Many-Faced Divinity: Subverted. In his boss fight, he has many faces, each meant to represent an alter-ego of Aleph. In the second phase, his face morphed into a hollow, empty shell, likely representing Aleph's nihilism and loss of faith.
- The Mentally Disturbed: Believe it or not, Aleph manages to one-up Isolde of all people. At least Isolde had Kakania to set her up straight, Aleph had no one and was left to rot and command a prison-turned-insane asylum. It is clear from the very beginning that he suffers from Dissociative Identity Disorder, as shown by the fact that he has three distinct personalities/psyches running around in his mind and had two more personalities (Zahir and Paracelsus) that were long dead. He is one of the creepiest characters in the entire game, both in terms of design and in personality.
- The Omniscient: Aleph's original personality is technically this, thanks to his Hyperthymesia, answering any question neutrally. Unfortunately, he is very cryptic, making it difficult to understand the scope of his answers.
- One-Winged Angel: Once he became dejected by Recoleta's rejection of her novel's conclusion and refutations of his actions, Aleph became incredibly unstable, and since he was still holding the Tear of Comala, he briefly transformed and transcended into a multi-headed eldritch abomination. In his boss fight, Aleph, Ghost of Transcendentality, he launches various attacks ranging from light to weaponised madness.
- Overly Ambitious Goal: Aleph noted how both the Idealist and Dr. Merlin seek transcendentality, a goal that Aleph stressed was all but impossible even with the Tear of Comala. The two alter-egos differ primarily in their methods and ideology. The Idealist sought to attain nirvana by crafting the "perfect" language, which is paradoxically both simple yet complex, meaningful yet meaningless, and universal yet multifaceted. Dr. Merlin wanted to accurately apply Foucault's theory of power and use the die to craft the perfect societal dictatorship, aiming to change and transcend human behaviour.
- Photographic Memory: Aleph has Hyperthymesia, meaning his brain acts like a living library, unable to forget any minute details. He can recall the changes in wall degradation down to the millimetre at the exact time and reference. He can remember the medical dosage needed for every single inmate of Comala down to the milligram. His mind absorbs so much knowledge so damn easily, he developed DID as a way for his brain to cope with the excess information. The reason why everyone comes to him for advice - whether they be Manus Vindictae, curious strangers, the Argentinian military junta, etc. - is because he has read everything that is known and has understood it completely. Aleph is effectively a walking, talking encyclopedia.
- Reality Warper: His weapon is a major reality warper, creating a kaleidoscoping effect of various colours and patterns whenever the dice is cast. It can alter entire realities, change geography, create hidden non-Euclidean rooms, literally split his differing personalities into physical entities, launch projectiles from a different dimension, and even change fate. The Tear of Comala is one scary little dice indeed.
- Room Full of Crazy: His cell as Aleph is decorated in random words of madness, and even his attacks are filled with his deranged ramblings.
- Secret Secret-Keeper: Aleph knew of Recoleta's true nature the entire time. Chapter 9 was an elaborate way for Aleph to slowly acclimate Recoleta to her own reveal, so it wouldn't put her in shock. He might be insane, but Aleph is no fool. There is a reason why he is an Intellect Afflatus.
- Self-Constructed Being: Thanks to the reality warping powers of the Tear of Comala die, Aleph can split his personalities into actual physical entities. The Idealist, being an obvious example, as immediately after the Idealist was "assassinated", his body simply disappeared like a forgotten concept.
- Serial Killer: As Dr. Merlin, Aleph has murdered God knows how many inmates for decades. Given that he was propped up by the Argentinian military junta, his role in the Comala Prison is one of the darkest out of any playable character in Reverse.
- Soft-Spoken Sadist: Like Tuesday, he is very calm and soft spoken. Unfortunately, one of his personalities, Dr. Merlin, boasts a bag of equipment filled with torture and surgical tools called Irrational Blockade Therapy.
- Split Personality: His most defining trait. He suffers from extreme Dissociative Identity Disorder and can go from as flamboyant as The Fool to as depressed as Willow within the turn of a dime.
- Square Race, Round Class: Aleph is this for the Intellect Afflatus for obvious reasons. He is the most mentally unstable Intellect character in the game, to the point where he honestly would feel more at home with the Spirit Afflatus of all things. The only reason why he is classified as Intellect is that he is enough of a philosophical brainworm and insane genius to justify his position.
- Supernatural Phone: When he ults, he uses a weaponised telephone to activate his sub-DPS attacks at the enemies.
- Talking to Themself: Due to his DID, this is bound to happen, with Aleph constantly arguing with Dr. Merlin on the practicalities of Foucault's theories, whilst Dr. Merlin is in an outright hostile relationship with the Idealist over order versus control and rationality versus irrationality.
- Token Human: Like Ezra and Mr. Duncan before him, Aleph is one of the handful of playable humans. Unlike the other two, Aleph is...not mentally well at all.
- Token Evil Teammate: Aleph is one of the most unpredictable and dangerous allies that Vertin would encounter.
- Trailers Always Spoil: Any attempts to give us the plot twist that the Idealist and Dr. Merlin are one and the same were immediately spoiled the moment we saw Aleph's I2 artwork in his character trailer, artwork that literally shows the Idealist on a medical bed. Suffice it to say, everyone saw that plot twist coming from a mile away.
- Underestimating Intelligence: As Sonetto found out the hard way, just because Aleph or one of his personalities is eccentric, it does not mean you can just manhandle and treat him like any other inmate in Comala. If he wanted to, Aleph could stun lock and Mind Rape someone by spewing so many armour-piercing responses that the target would get an existential crisis. Sonetto almost suffered this after she immediately found out that, as brilliant as she is, there is still a massive gulf between her and Aleph in the intelligence department.
- Walking Spoiler: He is one giant walking spoiler within the context of Chapter 9. Even his personalities is a spoiler in of itself.
- Weapon Specialization: You would expect that his primary weapons are the literal list of surgical and torture tools from his default outfit, right? Nope, his actual main weapon is an arcane D20 dice called the Tear of Comala that he can cast his weaponised madness at his targets. When he ults, he uses a weaponised telephone to shoot out his attacks.
2.7: 1987 Cosmic Overture
For Hissabeth, see her page on Reverse: 1999 - Laplace Scientific Computing Center. Kiperina (Киперина)
Alina Medvedeva (Алина Медведева)

"In the Utrennyaya we have something called a "suitcase trick." We would put a suitcase down over a hidden trapdoor, and one by one we'd disappear into it. The audience loved it...This trick though, is much, much better. Do we all leave from the suitcase as well?"
- Afflatus: Star
Archetype: Impromptu
Damage: Reality
Voiced by: Aria Saltini (EN), Shen Nianci (CN), Hisako Kanemoto (JP)
Udimo: Animalia
- Animal Motifs: Kiperina's udimo is a platypus that is often represented as curious, adaptable with good intuition, traits that Kiperina herself share given her sudden and drastic career change during the events of 1987 Cosmic Overture. In terms of finding her udimo in her I2 art
◊, it is more on the easier side as it is found above Kiperina, on top of a ringed planet, sleeping.
- Adaptational Weapon Swap: She swaps out her astrolobe with a glass-like catalyst called the "Luminous Heart" when donning her The Universe in the Rook's Shell
garment. According to the lore, Kiperina seems to have built it herself. - Adorably Precocious Child: While she might be Wise Beyond Their Years, she's also described as "A child who is too mature for her own good." She works herself to the bone for the space monitor program that everyone in the team ranging from Pointer to Hissabeth to even Voyager worry about her not getting enough rest. She even has the classic line of "I'm not just a little kid that you need to take care of..."
- Animal Motifs: Despite her udimo being a platypus, in story she is often linked to being a bear. With her surname meaning bear. On top of that the story links her adoptive father to being a big bear.
- The Astronaut Who Shouldn't Be: She is just a young teenager who has no rights nor experience to become an astronaut.
- A Boy and His X: More like a girl and her cosmic space entity. Voyager was brought to Laplace alongside Kiperina as a friend to help Kiperina with the stress of the space mission.
- Chess Motifs: Her The Universe in the Rook's Shell garment has her represent the rook piece on a chess board. Appropriate given the defensive nature of a rook with Kiperina's own powerful shield buffs. Likewise, to hammer the motif home, her "Luminous Heart" literally resembles the "head" or the "hat" of a rook piece.
- Circus Brat: She was brought up in a circus and trained to become a tightrope walker and acrobat.
- Contortionist: Joining Reverse's many flexible women, as an acrobat, Kiperina would have likely trained in gymnastics to improve her flexibility, body strength, and balance.
- Cool Big Sis: As her character story reveals. Larissa and her family was heavily hinted to be the reincarnation of Kiperina's missing original biological family. This is supported by the similarities of Daksha's locational disappearance with Kiperina's and Larissa and Kiperina's bright blue eyes that was intentionally lampshaded. Likewise, it was also revealed that Larissa's family included Yulia and Anton, Daksha's baby brother and sister. Indicating that Kiperina was originally a big sister herself. Knowing this and subtly finding a way to bond with her reincarnated family, Kiperina used one of her last remaining teleportation floppy discs to transport them to the reincarnated Utrennyaya circus.
- Cosmic Motifs: Outside of the obvious astronaut theming, her inheritance being called "Child of Dawn", her skills ("Reach for the Stars"), buffs/debuffs' names ("Auroral Corona"/"Cosmic Radiation"), and both of her insight outfits all contain cosmic motifs.
- Cute Little Fangs: They're not that noticeable compared to say, Vila, but it does reveal itself when she's smiling as she sport a small but delicate snaggletooth.
- Fishbowl Helmet: Her astronaut suit reeks of 1950s Atompunk design. As it was designed and built by Laplace, this is not surprising.
- Gratuitous Russian: She is a Soviet, so it's not surprising she speaks Russian. In fact, she spoke more Russian in her character reveal than Vila and Windsong combined throughout the events of Farewell, Rayashki.
- Give Her a Normal Life: There's no argument that the Kozlovs love Kiperina. Still, they jump at the opportunity to give Kiperina a better life with Laplace, even though Kiperina knows that it's for her own good, she can't help but feel like they just want to send her away for her recent failure on the tightrope.
- Happily Adopted: She was found by the Kozlovs as a baby in Murmansk and adopted by them. You can tell they all cherish each other.
- In-Series Nickname: If she is not referred to as Kiperina, than folks call her Alia, a short-form for Alina.
- Latex Space Suit: Compared to the more bulky real-world cosmonaut spacesuits used by the wider USSR, Kiperina's I2 outfit is more Atompunk, form-fitting and streamlined, indicating that hers was made by Laplace.
- Leg Focus: Unsurprisingly, as she is wearing what is likely a figure skater-esque dress leotard and given her profession, her default outfit shows off her bare legs.
- Leotard of Power: Kiperina's default outfit is a very subtle example. At first glance, it looks like she is wearing a very short and modified version of a sarafan, a traditional Russian dress. However, as an acrobat and tightrope walker, there are generally only three types of outfits they wear. These are a unitard, a two-piece or a leotard. Given that her outfit doesn't cover her legs nor seperate in two, through deduction, it is likely that Kiperina is wearing a very elaborate dress leotard, like those of a figure skater's. Her I2 garment is more on the nose. Despite being a full-blown astronaut spacesuit, the patterning is designed in the way that makes her look like she is wearing a bright orange leotard.
- Her The Universe in the Rook's Shell dress may crossover to the Pimped-Out Dress category given the heavy armour ornamentation and jewelry. Whether it is another dress leotard or not isn't stated, but the fact she still wears her ballet shoes underneath her boots hints it may be the case.
- Light 'em Up: Her arcane skill comes in this flavor. She captures photons from auroras to create a plasma barrier. Which is a fancy way to say she absorbs charged light and then is able to release it in the form of a barrier. Before she found out the true extent of said power, she'd been using it as a parlor trick at the circus to make her performances all the more mesmerizing.
- Meaningful Name: According to the 2.7 web event, Connect The Constellation, the Ring Master gave Kiperina her stage name, which is in honour to the word "Kuiper Belt". The astrological meaning behind her stage name becomes much more poignant given the context of 1987 Cosmic Overture.
- Prim and Proper Bun: Kiperina ties up her hair in this hairstyle, allowing her to do her circus routines without the threat of her hair being entangled on something.
- Short Teens, Tall Adults: Justified as she is from the tail end of the Soviet Union and with the circus barely scraping by in terms of finding food for everyone, thus would've been malnourished. Comparing her with the taller Hissabeth is like night and day as Hissabeth is from a family of researchers in the 90s and thus would not have been needing for food.
- Stage Names: Kiperina is not her real name, but her circus stage name. Her actual name is Alina Medvedeva.
- Straight to the Pointe: Downplayed but still Truth in Television. In her default outfit, Kiperina clearly wears ballet shoes, but not the ones that allows her to do a pointe. Rather, like real-world acrobats and tightrope walkers, their ballet shoes are there to allow their feet some flexibility to feel and grip on the tightropes for balancing purposes.
- Suicide Mission: Due to the time crunch, the dangers of the Storm and the sheer levels of unknowns, Hissabeth treated the entire mission as a suicide pact, something that Kiperina accepted.
- Tightrope Walking: Her primary specialty and what she excels at. Kiperina has superb balancing and flexibility with the situational awareness needed to keep herself from falling.
- Training Montage: Throughout the story, we see Kiperina getting a fast-track course in astronaut training, which lasted several months. This is still an amateur crash-course FYI, as cosmonaut/astronaut training lasts a bare minimum of two years. But given the time crunch, that several months crash-course was better than nothing.
- Weapon Specialization: Her equivalent of a Magic Wand is a enchanted astrolabe called Boundless, a real-life astronomical measuring instrument made from brass and occult metal, allowing her to cast and shoot out blasts of arcane stellar energy.
- Wise Beyond Their Years: She's incredibly mature for her age. She picks up on the subtext of the situation and figures out about the effects of the storm despite none of the adults around her having told her anything.
- Zeerust: Her astronaut suit is distinctively Atompunk, which is a strong contrast to the 80s-era that she was from.
2.8: Paradise Regained
For Ulrich, see his page on Reverse: 1999 - Laplace Scientific Computing Center.For Moldir, see her page on Reverse: 1999 - The St. Pavlov Foundation.
Nautika
Nautika Amundsen (Nautihkalaš Amundsen)

"Wow...Is this one of your waypoints? It has plenty of space, doesn't it? And it's well-equipped too. Oh, um...You don't happen to have any hardtack, do you? I only need one! Just enough to get me going again."
Click here to see her post metamorphosis
- Afflatus: Spirit
Archetype: Bleed
Sub-archetype: Bloodtithe
Damage: Mental
Voiced by: Sonya Krueger (EN), Mao Ichimichi (JP)
Udimo: Mythical
- Animalistic Abomination: We have...no idea what Nautika's udimo actually is. It looks...deceptively cute since it resembles a baby hoofed animal, but if Nautika's chimera form is anything to go by, her udimo is much, much more monstrous.
- Mythical Motifs: Nautika's udimo is a strange one. At first, it resembles a faun-like animal, but Bluepoch refers to it as a statue whilst the fans refers to it as a chimera. As Nautika herself is also a weird chimera-centaur thing, Nautika's udimo is so far, the only character whom everyone has no idea what it is exactly, which is strangely appropriate for her nature as well. In terms of finding her udimo in her I2 art
, it is actually quite difficult due to how busy her artwork is. But it is located on the left as a grey silhouette, next to one of the mountain climbers. - Partial Transformation: One of the most extreme examples even when compared to the likes of Anjo Nala and Vila. Nautika full-on turns into a bizarre chimera hybrid, with her entire lower torso being replaced by something mythical. Given her legendary nature, her "udimofication" and body transformation is one of the most powerful examples in Reverse.
- The Big Girl: Excluding White Rum's ship form, Nautika is the largest character, let alone female character, in the game as far as Live2D models go. She is so huge, she doesn't even fit in the suitcase. This is not hyperbole, the game's UI screen even at max, cannot fit Nautika's entire body on the screen. To give some additional context, her chimera form you see here is only a third of her full body. If you put her full body here, the page limit would have compressed her image so much, you wouldn't even be able to see her face.
- Canis Major: She is later accompanied by a pack of very large wolves the size of a mule that people could ride on or transported via sled. Dire wolves technically speaking.
- Cast from Hit Points: As a Bloodtithe character, her kit has this by default. As a Limited-run 6 star Bloodtithe character, her kit makes her the most powerful Bleed archetype in the game and one of the most powerful overall. Like how Tuesday catapulted Poison to meta-levels, she is kind of broken as not only does she support her allies by increasing their defences with her basic attack, but she is incredibly versatile due to how mechanically complex she is, to say nothing on her hitting like a nuke.
- Combat Sado Masochist: As a Bloodtithe, this is to be expected, but even then, one of her sub-incantations turns that to eleven. "Weaver of Light" is a sub-incantation where she actually gains increased healing called higge and counter-attacks the more she is attacked, which also fills up her Bloodtithe meter, making her very easy to ult.
- Classical Chimera: Downplayed. This is what Bluepoch seems to be alluding to, as her chimera body is very leonine overall with a serpent-like tail. She does have wings via her veil, but her design screams more into the Mix-and-Match Critters category.
- Difficult, but Awesome: Reading Nautika's rules is like reading an essay. There is a lot of things to digest. But to keep things simple. Nautika works well when there is a lot of enemies on the screen, as that means more blood to fuel her Bloodtithe and more power being fuelled into her attacks. Like Ezio, Nautika isn't difficult to play, but difficult to understand given how her mechanics work for the simple layman.
- Eldritch Transformation: Although she did a Heroic Sacrifice on the Antarctic gate, she did not succumb to the same grisly fate as the other sacrifices, as she died content on fully understanding the ideas of the Mother Spirit. This made her wonder alone within the walls of the gate, bewildered and lost, before encountering Vertin after the latter was also thrown at the gate by Animus. Knowing her true purpose and reaching enlightenment, she channeled it through her heirloom crystal necklace, which allowed her to metamorphosize into her ascended form. It does explain why her wings are so Manus-coded.
- Fluffy Tamer: She grew up in a Sámi village so she knew a thing or two on taming animals with minimum effort, such as reindeer and dogs. This skill was what allowed her to tame the pack of irate dire wolves after Team Timekeeper lost their snowmobile.
- Gathering Steam: Nautika is a sub-DPS-powerhouse hybrid, although her regular attacks can rival those of some DPS by herself, her main shtick is shedding a lot of her health to fill-up that Bloodtithe meter. As Nautika's ult is dependent on a fully filled Bloodtithe meter to maximise its' damage, it takes some time for Nautika to be "ready". Ulting when the Bloodtithe meter is low is considered a waste and it is common to see her wait several rounds before it is appropriate to use her ultimate. But once filled, her ult can easily hit multiple six figures.
- Gentle Giant: Despite being absolutely gigantic in her chimera body, she still retains her gentle disposition in her original human form.
- Go Mad from the Isolation: 100 days isolated in Antarctica has driven her bonkers. She is prone to freaking out and constantly talks to her "Máhtu" to the point that Vertin and Sonetto think she might be Schizophrenic.
- Gratuitous Foreign Language: In her character trailer, she was caught speaking the words "Áddjá". A big indicator of her Sámi heritage as Áddjá is Northern Sámi (Davvisámegiella) for grandfather.
- Growing Wings: After undergoing metamorphosis, she has an organic veil on her head that allows her to fly despite the immense bulk she was given.
- Hearing Voices: A main part of her character. Likely due to being isolated for 100 days and being traumatised by losing all her childhood friends. Nautika eventually crafted "Máhtu" in her head, as a sort of coping mechanism to stay sane. This can result in her speaking to nobody present, leading to Sonetto and Vertin being very concerned on the mental well-being of her. In worst-case scenarios, it can lead to her mentally blacking out and wondering aimlessly like an automaton.
- Historical Character's Fictional Relative: She's the great granddaughter of Roald Amundsen, the first explorer to have reached the South Pole.
- I'm a Humanitarian: A non-intentional example. She found out, to her displeasure, that the black algae she was surviving off from in Antarctica, was actually the remains of Human Sacrifices. It ended up as well as you expect.
- Informed Attribute: While Nautika's mental instability was understandable and to be expected, her flip-flopping from a competent and knowledgeable mythical biologist, geologist, archaeologist and paleontologist raised in a family of experienced polar explorers, to a lemming with zero situational awareness and survival skills is jarring to say the least. In one extreme example, when Vertin and Sonetto fell from a crumbling floor, thereby separating them from Nautika, you would expect a seasoned explorer to find a way to keep in close-contact with the Timekeeper right? Nope, she just wanders off aimlessly straight into a captive Friele with Animus next door. It was even lampshaded by Vertin, who was flabbergasted that Nautika didn't bother making smoke signals to attract nearby maritime vessels, since she was right next door to the coastline.
- Living Weapon: In her chimera form, she is effectively a bio-weapon thanks to her size, talons and frankly, insane levels of arcanum she is housing within her. This is turned into Gameplay and Story Integration given that she is one of the most broken units in the game and a major core character for the entire Bleed archetype.
- The Load: She almost ticks the case of being one. Throughout the majority of Chapter 10, Vertin and Sonetto spent at least a third of their dialogue trying to calm Nautika down from constant mental breakdowns. In nearly every new location, she is either freaking out or starts talking to herself, to the point that even Sonetto started to get concerned, and she is expectedly useless in fights. When she tries to act as a helpful guide, her information is at best marginal, since she knows about the lost civilisation as much as Vertin, and in the end, it ends up being Vertin acting as the guide when trying to escape the mountain labyrinth. The only time she was actually useful when she was still human was giving Vertin the map she made and using her Fluffy Tamer skills to tame a bunch of irate dire wolves as mounts after their snowmobile got blown up. It took being eaten by the Antarctic gate and transforming into her chimera body to be a useful asset for Team Timekeeper. The journey of Nautika evolving from a near load to a critical asset was painful, both figuratively and literally.
- Magikarp Power: Nautika starts off very weak prior to Insight 2 to the point she doesn't even have any moxie equivalent. But once she unlocks her Insight 2 and 3, she becomes a powerhouse capable of launching a rapid barrage of light spears that can easily deal 50k damage minimum, per spear.
- Mechanically Unusual Class: Nautika is unique in that she doesn't run on moxie, but on faith. This is both an indication that she is not your typical unit but something more...legendarynote and that she is very, very foreign as the faith symbols are runic inspired. Like the Assassin's Creed characters, it does mean that Nautika cannot take advantage on moxie buffs but it also means she is invulnerable to moxie debuffs.
- Likewise, Nautika is also unique in that she is the only character whose attack patterns completely change after Insight 2. Technically speaking, this means that Nautika has the most diverse incantation attack sheet out of any character, totalling up to seven incantation spells as even her chimera form has two additional sub-incantations the players can choose from depending if she wants to enter a counter-sub-DPS mode, gain higge and heals taken after being hit, or go for single-target attack that also buffs damage resistance and damage attack to her allies. For all intents and purposes, Nautika is like having two seperate characters rolled into one and, in terms of complexity, she is one of the more complicated ones to understand.
- Mineral MacGuffin: Her necklace crafted from her late grandfather, called the Vestige Pendant, is an artefact originating from the lost civilisation of Antarctica. It is a crystal whose chemical composition does not resemble anything on Earth and whose mysteries are so profound, it drove her grandfather mad. Because of how her grandfather declined and died, it became Nautika's life mission to uncover the mysteries behind this pendant. Turns out, the crystal was something like an insane arcane conduit, absorbing an impossible amount of arcanum. It is partly how Nautika survived being absorbed into the Antarctic gate, as the crystal acted as an anchor for her essence to remain whole and conscious. The crystal can also transfer some of its contained arcane energies onto the host, transforming them into their ideal form. In the case for Nautika, it was a form resembling the Mother Spirit, becoming an avatar in the process. Also a case of Gameplay and Story Integration, since the amount of arcanum absorbed from the Antarctic gate, amounts to a freaking lightning nuke. Literally.
- Nervous Wreck: She is constantly on the verge of freaking out or suffering a mental breakdown. Justified given the context of her situation and the fact that she is a civilian. Although it does undermine her informed survival skills, as freaking out is one of the worst things one can do if stranded alone.
- Our Centaurs Are Different: Sports the body plan of a centaur like Jessica. Unlike Jessica, Nautika's body is more like a chimera of different animals, both real and mythical, making her more monstrous than what her personality is actually like.
- Powerful Pick: Subverted. Her ice-pick, "Will of Steel", is mediocre and underwhelming, only doing piddling damage in contrast to when she transforms into a chimeric demigoddess.
- Power-Upgrading Deformation: Her metamorphosis permanently transformed her into a chimeric demigoddess that can use potent arcane skills.
- Semi-Divine: As she was absorbed into the Antarctic gate, she also took some qualities that would have went to Arcana, in effect, making her somewhat divine once she emerges out ascended.
- Trademark Favorite Food: If her introduction is anything to go by, she really likes hardtack for some reason.
- Token Minority: Excluding her chimera nature. Nautika is not only Norwegian, but based on notable pickups from the fans
, she is also half-Sámi which makes her the only character in Reverse with indigenous European ancestry, making her a minority of a minority as not only is she Sámi but her native tongue, Davvisámegiella, is spoken by only 25,000 speakers. - Too Dumb to Live: It is honestly, a miracle that Nautika survived isolated for that long. To list a few examples:
- She went on an expedition to Antarctica for largely the same reasons as her late grandfather, despite knowing full well how dangerous and risky it was. While it is understandable that she did so to find closure on why her pendant drove her grandfather mad, what was unacceptable was that she did so with her neighbourhood friends, without (presumably) any approval from the Norwegian government or the resources of a government-sponsored trip. She and her friends actually violated international law, as she needed the approval of the signatory countries that had signed the Antarctic Treaty System if she wanted to go on a scientific expedition trip. If she had gone through legal proceedings, she would have likely got both backup and, most importantly of all, a direct line of communication with the host country, rather than wasting time on Morse code. As such, it went as well as you expect.
- She is revealed to be ignorant on the Manus to a dangerous degree. Not in the sense that she didn't know that Antarctica was Manus HQ since no one else outside of the Foundation would have known this, but in the sense that she genuinely has no idea what they are. It is a level of ignorance that is dangerously sheltered since the Manus is already a well-known international terrorist organisation for decades. If Regulus of all people, a DJ radio pirate from the 1960s, already knew about them, she has no excuses. Rather, she placed all her hopes on the guidance of the Mother Spirit to lead her to the answers she is looking for, and because of that levels of ignorance, she ended up stumbling onto Animus and getting affected by the Manus' collective mind control aura. Even Animus herself outright mocked Nautika to her face on how unbelievably dense and naive she was when Nautika blurted out that she thought the Manus' worship of Arcana as the Mother of Arcanum was the same as the Mother Spirit. Suffice to say, the first time her team met one of the Manus creatures-of-war should have been the biggest red flag to hightail the expedition. But they continued until she became the Final Girl.
- Her lack of composure and mental stability was, to say the least, troubling. It is considered basic survival knowledge that panicking and freaking out worsens the situation not only for yourself but also for your compatriots, as it is demoralising. Panicking leads to poor impulse control and decision-making, increasing the risk of making a fatal mistake. Nautika had proven herself to be incapable of composing herself, leading to scenes where Vertin and Sonetto were forced to act as part-time therapists for her. While it is understandable that her friends dying one by one is a traumatic experience, she was raised as a polar explorer with ample experience, so she should have done her best to ward off delirium from the get-go. As stated in her Informed Attribute, Vertin herself remarked how illogical Nautika's message for S.O.S. had been, when she had better chances of making a fire signal just across the shore, as there were a number of ships nearby.
- Vomit Discretion Shot: She is prone to this, constantly vomiting at anything graphic. Justified as she was originally just a normal human girl not use to the more grisly side of war.
- Was Once a Man: She was originally a normal human girl and the UTTU catalogue even classifies her as one. But after her metamorphosis, she clearly not human anymore. Her UTTU catalogue placement also changes from Human to Infected.
- Weapon Specialization: Her ice-pick, "Will of Steel", is her Improvised Weapon of choice when in her human form. In chimera form, she is largely the weapon, although her heirloom crystal necklace, Vestige Pendant , does act as a eldritch magical catalyst that allows her to shoot out bolts of pink lightning nukes.




