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Sir Gylbard

https://static.tvtropes.org/pmwiki/pub/images/birthday_boy_blam_alone_standing.jpg
A Knight in Shining Armor. When fully upgraded, can resist 3 hits from anything but fire and electricity, and use his sword to destroy anything 3 spaces in front of him.

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Creep A Crow

A living Scary Scarecrow with a watermelon for a head. When fully upgraded, is inmune to cobwebs, can kill every monster on-screen, and can jump over 1-tile holes.

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Tropes:

  • Dungeon Bypass: Minor example. His passive abilities allow him to ignore cobwebs (which usually stick the player in their place) and jump over 1-tile pits, enabling him to bypass some of the game's traps.
  • Scary Scarecrows: Apart from being a scarecrow, his active ability allows him to scare every monster on screen, killing them.

Duke Kazhan

A vampire. When fully upgraded, isn't attacked by bats, can turn into one at will, and can also turn into one twice to escape pits, should he fall in them.

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Nathaniel

A Steampunk Cyborg who wields drones to aid him. When fully upgraded, carries two drones which destroy random traps, and can use said drones to destroy every trap onscreen.

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Ichitaka

A man wearing a golden mask. When fully upgraded, attracts coins to himself from 3 tiles away and can break open any onscreen chests.

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Rik

A fire Golem. When fully upgraded, is fireproof, unable to be crushed, and has a rechargeable flame shield which can either protect him from one hit or be used as a flame blast.

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Vesna

A redheaded woman in a dress. When fully upgraded, makes falling platforms stay up indefinitely, and can push back the darkness.

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Bragg

A swashbuckling pirate. When fully upgraded, finds keys to open special chests with, can rescue his parrot (named Gem) to double every coin he gets, and can shoot monsters with a pistol to get more money.

Tropes:

  • Badass Normal: Only has a flintlock pistol and a parrot as equipment, being a completely normal human being otherwise.
  • Cast from Money: His pistol wastes 15 coins per shot if the bullet doesn't hit any enemy.
  • Interchangeable Antimatter Keys: And you somehow use many of them to open a single lock.
  • Money Spider: The only character for which this is in effect, as he gains 5 coins when he hits enemies (which can be amplified to 25 if accompanied by Gem).
  • Pirate
  • Pirate Booty: The locked chests count as this.
  • Pirate Parrot: Gem.

Aether

An old, bearded man. When fully upgraded, randomly spawns portals from time to time and can stop time for a few seconds.

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Medusa

Exactly who you'd expect. When fully upgraded, petrifies nearby monsters, isn't targeted by skeleton statues, and can "dodge" her way out of any death.

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  • Action Commands: Her dodging works like this, allowing her to potentially live forever if your fingers are quick enough.
  • Awesome, but Impractical: Can theoretically live forever, but the window of time given to do the required Action Commands is pretty short, and the commands themselves get more complex after each "death".
  • Glowing Eyes: Actually justified, as her stare is the source of her petrification power.
  • Medusa: Of course.
  • Snake People
  • Taken for Granite: Obviously, does this to nearby enemies.

Ribb

A living skeleton. When fully upgraded, can resist four hits of anything other than falling.

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Panic Bot

An electricity powered Robot. When fully upgraded, is inmune to electricity, has a battery life of 25 seconds (which he can recharge by absorbing electricity) and can utilize 15% of said battery to shoot a laser beam.

Tropes:

  • Anti-Frustration Features: When playing as him, special, unavoidable electric traps appear every once in a while, which work as a quick battery recharge.
  • The Cameo: Originally from one of Nitrome's other mobile games, Platform Panic.
  • Cast from Hit Points: His laser is effectively this, as it cuts his battery life by 15% off its total.
  • Non-Standard Game Over: If he runs out of battery, the screen will shut down and flash a "no battery" icon in red.
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