This is a partial character sheet for Red Dead Redemption and Red Dead Redemption II. Visit here for the main character index.
Characters outside of the Van der Linde Gang who first appeared in Red Dead Redemption, set in 1911-1914.
- Voiced by: Kimberley Irion
A Rancher that helps out John early in the game.
- Action Girl: She is one of the few female characters capable of handling a gun.
- All Love Is Unrequited: It's implied that by the last time she meets John, she develops a crush on him. However it seems that she's moved on by the epilogue, where it's stated that she's married.
- The Cameo: She's one of the Strangers in the Online Mode in II.
- Critical Research Failure: In-Universe: She's 27 according to herself and certain official out-of-universe info, but a newspaper claims she's 29 in 1911.
- Deadpan Snarker: Like most characters, she has a dry wit.
- Hair of Gold, Heart of Gold: Blonde and the most prominent of probably the handful of truly decent people in the series.
- Nice Girl: One of the friendliest characters that John meets in the game.
- Old Maid: Bonnie's 27 and unmarried, which counts for that era.
- Put on a Bus: While she shows up in the Online Mode in II (which takes place sometime during the very beginning of the main story), she and her family are not present in the Epilogue, having left the ranch during that time to avoid the cholera epidemic that's been plaguing New Austin.
- Single Woman Seeks Good Man: She's implied to have started falling for John when he risks his life to save the ranch's horses when the barn is burning. Later, he saves her from being raped and hanged by thugs which likely added some Rescue Romance to her feelings. Even Abigail notices it and pokes fun at John for being oblivious. As mentioned above, however, the epilogue implies that she eventually got over him.
- Teens Are Short: Averted. In Red Dead Online (1898) she's only 14, but is only a few inches shorter than the protagonist who appears to be average height.
- Vague Age: She says she's 27 in 1911 as does some official out-of-universe material, but one of the in-universe newspapers claim she's 29; as there's more mentions of the former and Bonnie would knows her own age more than a newspaper writer, it's assumed she's 27.
- Voiced by: Chuck Kelley
Bonnie's father and the head of the MacFarlane ranch.
- Dented Iron: Bonnie remarks that he is frailer than he looks, despite being built like a bull.
- Determined Homesteader: He has certainly seen it all.
- Fire-Forged Friends: With John.
- Outliving One's Offspring: The poor guy lost five sons; two to disease, one to a bar fight, one to attempting to milk a bull, and one to a gunshot wound to the head.
- Rancher: He has headed his own ranch for many years.
- What Happened to the Mouse?: We never do find out what exactly his fate was in the epilogue.
Eli and Jonah
- Voiced by: Frank Noon and Brad Carter, respectively.
Two deputies in Armadillo. They accompany John and Marshal Johnson on a few early New Austin missions.
- Ambiguously Jewish: Which Herbert Moon helpfully points out.
- Butt-Monkey: Often on the receiving end of John's jokes, especially Jonah.
- Clueless Deputy: Jonah in particular is as dumb as a post. Eli is at least a little more competent.
- Crouching Moron, Hidden Badass: They may look and act like incompetent buffoons, but they are definitely capable of holding their own in a fight.
- Fat and Skinny: In a bit of an inversion, the heavyset Eli seems to be smarter and more competent than the rail-thin Jonah.
- Those Two Guys: Their brief screentime is largely comic relief.
- Voiced by: K. Harrison Sweeney
An arms dealer that John has to deal with as part of the assault on Bill Williamson.
- The Alcoholic: John seems to never meet him while he's sober.
- Arms Dealer: He's a weapons salesman whose role is to get John access to a gatling gun for the assault on Williamson's fort.
- But for Me, It Was Tuesday:Marston: I'm the guy who saved you from gettin' killed back there and who you owe your life to, remember?Irish: Not really, happens to me all the time.
- Butt-Monkey: Bad things always happen to him, often due to his own drunken idiocy.
- Dirty Coward: Notably, he happens to be "late" during the assault of Fort Mercer, where even West Dickens and Seth fight for a bit. However, he'll fight back if he has absolutely no choice.
- Friend in the Black Market: He's one of West Dickens' shadier contacts.
- I Just Shot Marvin in the Face: The epilogue states that he managed to get himself killed while drunkenly fiddling around with a gun in an outhouse.
- Oireland: He is an exaggerated drunken Irish stereotype.
- Only Known By His Nickname: He's simply referred to as "Irish" by all other characters. The newspaper in the epilogue simply refers to him as an unnamed Irishman.
- Undignified Death: Shot himself while drunkenly fiddling with a gun while in an outhouse.
- Ungrateful Bastard: His response to John saving his life is to send him off, unwittingly, to an almost certain death to avoid repaying his debt. He also tries to weasel out of his obligation to John by pointing out that technically, he didn't actually ask John to save his life.
- Voiced by: Anthony De Longis
The no-nonsense District Marshal of Armadillo.
- Cool Old Guy: He might be older, but there's no denying you shouldn't get on his bad side if you value your freedom, or your life.
- Guns Akimbo: In cutscenes only, unfortunately.
- Knight In Sour Armor: Has quite a cynical view of Armadillo, but protects the town nonetheless.
- Reasonable Authority Figure: To an extent.
- Screw This, I'm Outta Here!: According to the epilogue, he eventually retired as Marshal and moved as far away from Armadillo as he could.
- The Sheriff: Despite being a Marshal.
Nigel West Dickens
- Voiced by: Don Creech
A traveling salesman and a self-proclaimed man of science.
- Cowardly Lion: Say what you will about Mr. West Dickens. He may be a Dirty Coward, but he also helps John with an assault on Fort Mercer, complete with shooting some of the enemies.
- For Science!: He often claims to be a man of science, though it's clear that it's just a sales pitch.
- Jerk with a Heart of Gold: For all his many faults, he does end up keeping his end of the bargain and risking his life to help John out. By the end, it's clear that he and John are actually quite fond of one another.
- Large Ham: When trying to advertise his wares.
- Lovable Coward: Of a sort — he may be a swindler who often cowers behind schoozing and stronger friends when his lies come back to bite him, but he also volunteers a plan to help John face Williamson without being prompted or asked by John at all and is right there with him when the assault happens.
- Nice Hat: His top hat.
- Not So Different: He never lets John mock his line of work without pointing out John's own dubious past in return.
- Right for the Wrong Reasons: His elixir may not heal any of the afflictions he claims, but it has a much-appreciated effect on Marston's Dead Eye abilities, permanently upgrading it to the second tier of use.
- Sesquipedalian Loquaciousness: If Bill thought that John was one for fancy words, just imagine if he met Nigel West Dickens.
- Small Name, Big Ego: He is a pompous con man who inflates his own ego and self-importance
- The Smart Guy: For the plan to take Fort Mercer.
- Smug Snake: Arrogant and boastful, but is also obviously a con-man selling questionably-valuable wares.
- Snake Oil Salesman: Formerly the page image.
- Could also fall under Worst Aid. It's ambiguous whether Mr. Dickens knowingly sells junk or actually believes in the stuff he's peddling, as he never gives up the act even when it's just him and the highly skeptical Marston. If we grant that the in-game cartoon about the dangers of medical science that WILL KILL YOU AND LEAVE YOU DEAD is about Dickens, it seems that the medicine technically could have useful ingredients, though apparently at the wrong dosages and with the wrong mixtures.
- The Strategist: Despite seemingly being a hack, he does devise a plan to assault Fort Mercer that works like a charm, in addition to putting John in touch with the other characters who supply the equipment (namely, a gatling gun) to make it happen.
- Vitriolic Best Buds: His relationship with John to an extent, particularly in Undead Nightmare, when they bid each other a relatively fond farewell. When John later sees West Dickens getting arrested in Blackwater, he gets Ross to pardon him.
A maniacal treasure hunter that West Dickens sends John towards.
- Depraved Bisexual: States that he's had a wife and child once while implying that his relationship with Moses Forth was more than just partners.
- Even Evil Has Standards: Subverted; while robbing a grave he expresses disgust at one of the corpses he exhumes laying with his sister... but that's just because he doesn't like women, full stop.
- Hidden Depths: He might be a treasure-crazed, cadaver-befriending wretch, but he had a wife, kids and business before he went mad. It makes you wonder about the man before the map. And he shows a surprisingly honorable side when he holds up his end of the deal, helping John get into the fort even after the treasure is discovered to be nothing but a glass eye. Granted, John wasn't going to let him back out regardless, but Seth didn't make any attempt to dispute it or skip town.
- I Love the Dead: He expresses his fondness for the company of corpses over the presence of people openly and affectionately. It mostly seems platonic, but some of his lines suggest a willingness to take it further.
- The Pig-Pen: He's absolutely filthy due to his maniacal, narrow-minded obsession with finding the treasure.
- Reverse Mole: His role as part of the assault on Williamson is getting inside Fort Mercer and opening the gates for John and the others.
- "Shaggy Dog" Story: The "treasure" he has Marston help him find turns out to just be a glass eye, upon which Marston forces him to fulfill his end of the bargain.
- Ultimately subverted. A newspaper that can be read after the epilogue shows that he ended up finding treasure after all, and has returned to his family and reopened his business.
- Shout Out:
- Throw the Dog a Bone: In the epilogue it is mentioned that he actually found real treasure and became rich.
- He also has a prominent role in the Undead Nightmare DLC and generally fares very well within the Zombie Apocalypse.
- Younger Than They Look: You'd be forgiven for thinking he's in his mid-late 40's or early 50's. But he's in his late thirties. All those months of digging graves and looking for treasure hasn't been kind to him.
- Voiced by: Josh Segarra
The leader of the rebels. A charismatic son of nobles who proves to be not nearly as great as he says.
- Affably Evil: He may be a power hungry wannabe-hero who manipulates civilians into helping him just so that he can take over Mexico, but he's very charismatic and polite. He even treats John as if he was his best friend, and unlike Allende, actually keeps his end of the bargain.
- Big Bad: Technically this for Undead Nightmare. He's the one who starts the Zombie Apocalypse after taking an Aztec mask he thought would make him invincible.
- Big Damn Heroes: Saves John from being executed by de Santa, returning the favor from earlier.
- Establishing Character Moment: For all of Luisa's starry-eyed declarations about how Reyes is the savior of Mexico, his true character quickly becomes apparent mere moments after Marston rescues him; he's completely forgotten Luisa's name despite having led her into thinking he wants to marry her, announces he'll write a poem about his 'daring escape' that exaggerates both how many men were killed (he claims it was a hundred, when it couldn't have been more than a dozen or so at most) and his role in events (it was Marston who did the killing, and he was tied up all throughout), and when Luisa effusively thanks Marston for what he's done he makes a point of pushing Marston aside in a slightly jealous manner before beginning to serenade her as they escape. He has a superficial charm but is self-aggrandizing, self-centered, treats women like garbage while expecting their unquestioned devotion in return, and for all his heroic rebel man-of-the-people posturing is basically full of shit.
- Glory Hound: The only thing he cares about is personal power and the women that come with it.
- Full-Circle Revolution: It's revealed in the epilogue that after leading the rebellion to victory and becoming Presidente, Reyes becomes just another tyrannical dictator.
- I Gave My Word: At the least, he doesn't try to screw John over and does end up helping him take down Escuella and Williamson.
- Jerkass: It's pretty clear to John that Reyes is a man obsessed with power more than he is with actually doing any good. He also regularly cheats on Luisa, won't marry her because she's a peasant and insults her frequently, and keeps forgetting her name even after she dies trying to save his life.
- Karma Houdini: Though he's an Affably Evil ally to you during the story, he still ultimately becomes a tyrannical dictator by the epilogue and doesn't get any comeuppance. There's also the matter of how he led Luisa to an early grave without any remorse or concern.
- Averted in Undead Nightmare, where him stealing the Aztec Mask causes him to turn into a zombie, and he is killed by John near the end of the game.
- Large Ham: An absolutely DELICIOUS one.
- Politically Incorrect Villain: As well as being a classist with barely-hidden contempt for peasants, he hates the Chinese laborers and sees them as pests. He's also unbearably sexist towards women, treating various female supporters of his as disposable sexual playthings and child-bearers to be later discarded and gleefully offering to whore Luisa off to John despite him promising to marrying her.
- Really Gets Around: Claims that it's his duty to spread his seed amongst his citizens as future Presidente. In Undead Nightmares it's mentioned that pregnant girls tend to be tossed to the nuns, however.
- Took a Level in Jerkass: See Full-Circle Revolution above.
- Voiced by: Gary Carlos Cervantes
The provincial governor of Nuevo Paradiso. A brutal tyrant with a love of sexual violence.
- And Show It to You: Allende has his soldiers kill Luisa's father by cutting out his heart and feeding it to the dogs.
- Arc Villain: Of the Nuevo Paraíso arc.
- The Caligula: Known for kidnapping young women to serve in his personal harem.
- Cool Sword: Never uses it though.
- Colonel Kilgore: His general policy towards rebels is to kill everyone.
- Dirty Coward: Offers Williamson in return for his own life.
- Evil Counterpart: Is this to Reyes. Allende used to be a poor peasant once, eventually becoming a powerful figure in the Mexican army and living in a luxurious villa. This is a reflection of Reyes, who was born wealthy and is now leading the peasants in the revolution. On the other hand, when Marston finally meets Reyes the player quickly learns that, for all Reyes's trappings and pretensions towards being a man-of-the-people rebel leader, the two are actually Not So Different.
- Faux Affably Evil: He presents himself as a jovial and reasonable man to John, but it is established in no time that he is an absolute bastard.
- Feudal Overlord: For the part of Mexico that John is in, at least.
- Hate Sink: An absolutely depraved man without redeemable traits.
- The Heavy: To Ignacio Sanchez. Sanchez is the actual leader of the Mexican Army, but he never gets directly involved in the story and is never seen in the game, while Allende personally leads the army and handles Sanchez's operations. He's also Reyes's main target instead of Sanchez.
- Kill 'Em All: His MO towards the rebels.
- Rape Is a Special Kind of Evil: His hobby is kidnapping and raping young women, and he's one of the most evil characters in the game.
- Serial Rapist: He's infamous for having his men provide him with young women to brutalize.
- The Sociopath: He's an utter sociopath: remorseless, brutal, sadistic and self-centered.
- Treacherous Quest Giver: Had Bill Williamson under his protection the entire time, but instead of just turning him over, he tries to manipulate John into helping him out against the rebels. He later outright betrays John and tries to have him killed, though to be fair, this was after he discovered that John had been Playing Both Sides.
- Wide-Eyed Idealist: So long ago, but he decided he preferred the easy life. In this way, he and Reyes are Not So Different.
- You Have Outlived Your Usefulness: Tries to get John executed, but Reyes pulls a Big Damn Heroes.
One of Colonel Allende's two right-hand men in the war against the rebels.
- Badass in Charge: He is an incredibly efficient military commander and he always leads the charge on any battle he's fighting in.
- The Captain: It's his title.
- Co-Dragons: He is this to Allende with De Santa, although they are frequently at odds.
- Eyepatch of Power: He has an eyepatch and is far more hands-on than De Santa.
- Face Death with Dignity: When the rebels take Chuparosa, he refuses to flee and continues fighting from the town hall until Marston finally kills him.
- Psycho for Hire: After defeating a rebel platoon in Tesoro Azul, he orders the village burnt and the deceased rebels' wives kidnapped and (most likely) raped to send a message to surviving rebels.
- Right Hand vs. Left Hand: He severely dislikes De Santa and constantly competes with him for Allende's favor.
- Villain Respect: He appears to hold some degree of respect for Marston, most likely due to his prowess in combat. Not that this stops him from helping Allende execute him.
- Villainous Valor: In contrast to de Santa, Espinoza is almost always on the frontlines, facing the enemy alongside his men, and even goes down fighting in the end. He may not be a good person, but he's definitely brave.
- Weapon of Choice: He asks John what his favorite weapon is as they ride towards Chuparosa. From his recurrent use of it, the Schoffield revolver appears to be his favorite weapon.
- Voiced by: Ross Hagen
A retired American gunslinger, now residing in Mexico protecting the local townsfolk.
- A Good Way to Die: The epilogue reveals that he eventually passed away peacefully in his sleep. That he was able to avoid being murdered like most other gunslinging legends is equal parts awesome and heartwarming.
- A Lighter Shade of Grey: Ricketts is probably the closest to an actual hero the series has ever seen. He may be past his prime but he still tries to help people.
- Badass Moustache: OH HELL YES.
- Chronic Hero Syndrome: He protects the people of Chuparosa from bandits, soldiers and revolutionaries, throwing himself into danger and dragging John right along. All he asks in return is a little hospitality and whiskey.
- Cool Old Guy: Despite his age, he is one of the best allies and one of the best fighters John has while in Mexico.
- His resemblance to Sam Elliot has been noted.
- He's also very similar to Colonel Douglas Mortimer.
- Knight In Sour Armor: He's a tired old man with blood on his hands and a cynical view of governments and revolutions alike, but damn if he's not determined to do what he can for the common folk of Chuparosa.
- Living Legend: He was a famous gunslinger whose exploits are the stuff of legends.
- The Mentor: Helps John further improve his Dead Eye skills. He later does the same for Jack.
- Mighty Whitey: A retired American gunslinger who singlehandedly defends the citizenry of a quaint Mexican village from bandits and the local government.
- One-Man Army: In Undead Nightmare, he single handedly keeps Casa Madrugada safe from the Undead.
- Papa Wolf: To the citizens of Chuparosa.
- Retired Gunslinger: Partially; While his days as a legend of the west are over, he also acts as the local protector of Chuparosa from bandits or Allende's men.
- Voiced by: Francesca Galeas
A young schoolteacher and a member of Reyes' rebels, who she sees as a great hero.
- Big Sister Instinct: She's very protective of her little sister and asks John to help transport her somewhere safe rather than let her fall into Allende's clutches.
- Good Is Dumb: A considerably dark version. She's well-meaning lady who has lost much of her family and only wants her country to be free of tyrants and her people to live freely. Unfortunately she pines after and serves a power-hungry perverted rebel leader who's just as morally bankrupt as the tyrant she wants to fight, strong arms John into an unneeded killing spree when her father is killed to give his death meaning, and gets herself killed trying to attack a bunch of Allende's armed guards with a knife.
- Heroic Sacrifice: Inadvertently. She's ultimately Too Dumb to Live, but her attempt at attacking the soldiers holding John at gunpoint distracts them long enough for John to retaliate and escape their trap.
- Horrible Judge of Character: Despite being an otherwise bright person, Luisa actually believes Reyes' lies and thinks that he honestly loves her when in actuality he can't even remember her name.
- Love Martyr She gives her life for Abraham and his cause. He doesn't particularly care and forgets about her shortly after.
- Morality Pet: For John. He helps her out not just to forward his own goals but because she's one of the few characters to not earn his contempt. He's also somewhat offended by the fact that Reyes can't even remember her name despite telling her that she will be his wife.
- Nonstandard Character Design: Whereas most of the RDR cast look realistic, Luisa looks like she came off a Mexican wall mural - her eyes in particular.
- Too Dumb to Live: Attacking a group of armed government soldiers with just a knife was a stupid move.
- Wide-Eyed Idealist: To the point of being blind to any of Reyes' faults no matter how blatant. She also has trouble understanding that John doesn't care about the revolution as much as she does.
- You Killed My Father: She's always dedicated to overthrowing Allende, but she becomes even more determined after Allende had his men cut out her father's heart and feed it to dogs.
Vincente de Santa
- Voiced by: Hector Luis Bustamente
One of Allende's two closest aides (allegedly). He openly supports the Colonel's methods.
- Affably Evil: Despite strongly supporting Allende's brutal, harsh methods, he appears to be a somewhat jovial, friendly guy. At least before turning on John in his last couple of missions.
- Depraved Homosexual: Subverted; while his enemies claims that he is this trope, his style of villainy and general behaviour state otherwise.
- Depraved Bisexual: What he does to women, on the other hand...
- Dirty Coward: Espinoza is certainly dismissive of his willingness to throw himself into danger, and he does appear to try and keep towards the back of the crowd whenever we see him go into action.
- Do with Him as You Will: A possible fate for him. If John decides not to personally kill him, he'll walk away and tell the rebels that he's all theirs, after which they'll proceed to perforate him with bullets.
- Evil Has a Bad Sense of Humor: When de Santa first meets John, he acts extremely hostile, to the point of having his soldiers aim their weapons at him. A few seconds later he bursts out laughing and explains that he was joking. John is less than amused.
- Expy : Whether this is deliberate or not, he really looks and acts rather similar to Tony Montana.
- The Dragon: To Allende. Well, not if you ask Espinoza....
- Right Hand vs. Left Hand: He hates Captain Espinoza, and attempts to get him killed along with John by sending them against a large group of rebels equipped only with unskilled new recruits.
- Straight Gay: While his homosexuality is strongly hinted at in his interactions with the drink pourer and openly mocked by his enemies, he fits this trope.
- Sycophantic Servant: He basically grovels towards Allende every opportunity he gets.
The tyrannical, despotic President of Mexico and Allende's superior.
- 0% Approval Rating: Much hated by the people of Mexico, his only supporters are the army themselves.
- Blue Blood: Came from a privileged upbringing, same as Reyes. This should serve as a hint that Reyes will ultimately be little better than Sanchez.
- Cain and Abel: Cain to his brother's Abel. Sanchez's brother was the former president, which didn't stop Sanchez from launching a coup and killing his brother.
- Evil vs. Evil: Not against the revolutionaries themselves, but against Reyes, who is no better.
- The Ghost: Never seen in-game. The only clue we have to his appearance is a caricature drawn up by the rebels.
- Greater-Scope Villain: Allende is a bastard in his own right, but Sanchez is the real power in Mexico. Allende, De Santa, and the rest of the army all receive their marching orders from Sanchez, even if he isn't personally involved in sheltering Bill and Javier. A rebel poster highlights this status, with Sanchez depicted sitting atop a pile of bones while Allende is literally caricatured as Sanchez's lapdog.Reyes: General Ignacio Sanchez. Our country's kind and generous dictator. Everything comes from him. It is like a father who beats his son, and then the son takes his dog outside and rapes it.
- No Celebrities Were Harmed: Bears many similarities to real-life Presidente Victoriano Huerta, who also staged a coup against the government and quickly found himself embroiled in a civil war. And judging by the lone painting we see of him, he also closely resembles another ex-president, Porfirio Diaz.
- Not So Different: From Reyes, his number one enemy. They both come from rich families and boast about doing best for Mexico when in reality they solely care about themselves. And as revealed in the final newspaper, Reyes behaved much the same as Sanchez after deposing him.
- President Evil: A brutal dictator who governs Mexico with an iron fist.
- The Unfought: While Reyes offers John the chance to take the fight directly to Mexico City, John is Not in This for Your Revolution and leaves the country without ever facing Sanchez. Not that this saves Sanchez, whom Reyes succeeds in ousting. His fate after that is unclear.
- Villain with Good Publicity: In the U.S., Sanchez is viewed as a kind, benevolent leader in sharp contrast to his reputation back home. Even John was under this impression.
- Voiced by: David Wilson Barnes
Ross' ambitious, eager and aggressive apprentice, who follows his orders no matter what.
- The Cameo: He appears in the credits sequence of II alongside Ross.
- Character Development: He slowly warms up to Marston over the course of the Bureau missions. When he's first met he is just as rude to him as Ross, but he seems to respect John after the Cochinay assault and he doesn't even participate in the Beecher's Hope massacre; the reason for this is unclear, and many players believe he simply refused to take part in John's death. II makes this even more apparent as while Ross knows John's blood-covered history and treats him as a criminal because of it, Archer has only second-hand accounts of John's crimes and gets to see John's devotion to his family and Hidden Heart of Gold instead.
- The Dragon: To Ross.
- FBI Agent: Another example of the early Bureau of Investigation.
- Good Is Not Nice: He's quite the Jerkass, but he's also dedicated to taking down Dutch's gang and bringing order and peace to the West.
- It's Personal: Retroactively. It's implied that his mother was a victim of the Blackwater massacre in 1899, which II establishes to have been caused by the Van Der Linde gang. His mother Maybelle is buried in the Blackwater cemetery after dying in 1900. There's NPC dialog stating "I hear that Bureau fella's never been the same since his mother got shot in the massacre." If so, that would perfectly explain his hatred for the gang. Even more telling is when he responded quite angrily to John when he believed he called Fordham a "son a whore".
- I Want Them Alive: Played with. He and Ross ask John to hunt down his former friends and bring them to the authorities to see them hang; it doesn't matter if they are brought in dead or alive, but Fordham appreciates it if the gang members are brought in alive. An example is that if John captures Javier and brings him in alive, Fordham thanks the former and says that the latter "needs to see how far the hand of justice can reach". If John kills Javier instead in a zig-zagged example, Fordham calls him off on this, but John responds to him that the authorities "should be glad to have [Javier] at all"; Fordham then tells him to "just remember your obligations to the government" before John tosses the corpse to the backseat of the car.
- Jerkass: He's not much nicer to John than Ross is, saying they should have had him killed and calling his wife a whore.
- Jerk with a Heart of Gold: That said, he does thank John if he gets Javier alive. And he even congratulates John after Dutch is taken care of. He also doesn't seem to show up when Ross kills John, possibly due to the respect he gained for him.
- He also appears to actually show some respect and concern for Nastas; this is in contrast to Ross who calls him a savage and asks if he can even speak English.
- As well, John is a wanted outlaw who has murdered many people and been involved in plenty of criminal activity, so saying that they should have killed him instead of kidnapping his family and forcing him to do their dirty work isn't exactly the worst thing in the world, especially once you see how much destruction the gang caused in II.
- Lantern Jaw of Justice: He's got one and is a lawman, and while he is the crooked Ross' lackey, he seems a little less underhanded than his superior.
- Red Oni, Blue Oni: Hot-headed and aggressive Red to Ross' cold, calculating Blue.
- Servile Snarker: He makes a few jabs at Ross' expense, who at one point even tells Fordham not to get snarky with him.
- Smug Snake: Though not quite as much as Ross is.
- What Happened to the Mouse?: It is debatable whether he appears in the final attack. If not, he is never seen or mentioned again after John kills Dutch.
- What the Hell, Hero?: Calls John off on this for bringing in Javier's corpse to the authorities (if the player kills Javier), saying that he expected Javier to be "looking very... healthy".
- Voiced by: Jim Bentley
A federal agent forcing Marston to go after his former gang members. He's holding Marston's wife and son hostage, until he finishes the job... and even then, Ross still has something up his sleeve. In some ways he means well, but his snide personality, black-and-white moral code and underhanded nature make him a very unpleasant man.
In the prequel Red Dead Redemption II (set in 1899), a younger Ross is seen as the apprentice to head Pinkerton detective Andrew Milton.
- Adaptation Origin Connection: II establishes that Ross has been a foe of the Marstons since their days in the Van Der Linde Gang and even has it out personally for them due to Abigail killing his partner Milton.
- Asshole Victim: While Jack hunting down and killing Ross made him the polar opposite of what his parents wanted him to be, Ross really had it coming.
- Beware the Quiet Ones: He barely speaks in his few appearances in II, but once Milton kicks the bucket, Ross descends on the gang with an army of Pinkertons, yelling threats through a megaphone. At this point, he's clearly fed up and just wants the gang dead. And while he's more talkative in I, the beware part is still very much present.
- Big Bad: Of the first Red Dead Redemption.
- Book Ends: In Red Dead Redemption the last time he meets Jack Marston, he's duck hunting by a river before he's gunned down. In Red Dead Redemption II, it's revealed the first time they met was when Jack was four and fishing with Arthur Morgan.
- Create Your Own Villain: Him killing John makes Jack a revenge-driven outlaw.
- Cycle of Revenge: Abigail killing Ross' superior, Milton, is what setup a long conflict between Ross and the Marston Family, leading Ross to blackmail John by kidnapping his family and killing him after he had done his dirty work. This leads to Jack killing Ross once he grows up.
- Dastardly Dapper Derby: He's almost always seen in the standard agent getup of a nice suit and derby hat, and despite having a few good points, is a pretty nasty piece of work.
- Deadpan Snarker: He always has a snide comment ready for John or Fordham.
- Dirty Cop: He's not above kidnapping someone's family to make them hunt down outlaws that he should be hunting down.
- Dirty Coward: He does participate in a few firefights, including the assault on Beecher's Hope, and when an older Jack Marston confronts him in the epilogue, he does at least agree to a fair duel rather than trying something underhanded or running away. But none of this quite makes up for the fact that he spends the whole game forcing John, by kidnapping his innocent family, to risk life and limb hunting down Dutch's gang instead of doing it himself. One mission has a pretty glaring moment where he sends both John and Fordham to investigate a derelict riverboat that is obviously a trap, showing that he views everyone "on the job" aside from himself as expendable.
- The Dragon: He's one to Agent Milton in the prequel, standing by his side and acting as muscle as Milton does the talking.
- Dragon Ascendant: After Milton's death, he takes over at the very last mission of Chapter 6 to lead the Pinkerton attack on Beaver Hollow, and in the epilogue of II, kickstarting the events of the first game.
- Establishing Character Moment: The very first thing we see Ross do is rudely shove a paper boy out of his way as he's escorting John to the train. And if that wasn't enough to let us know that he's hardly a pleasant guy, the next time we see him, he tells John that Abigail "sends her regards" and gives a snide little chuckle. In Red Dead Redemption II (which also acts as his first appearance chronologically), he snidely tells little Jack Marston to enjoy his fishing "while he still can" before chuckling, showing that he's always been a jerk.
- Even Evil Has Loved Ones: During the epilogue when Jack hunts him down we meet his wife and brother who demonstrate that, at least off the job, Ross has a soft side.
- Evil Has a Bad Sense of Humor: Ross is prone to snarky remarks, but his sense of humor is so dark and snide that he's clearly the only one who finds them amusing.
- Expy: A corrupt law enforcement official with an irritatingly smug personality who forces the protagonist to do his dirty work by holding family hostage, claims to be doing what he does for the greater good, and decides to kill the protagonist after they've done everything he asked? Are we talking about Agent Edgar Ross or Officer Frank Tenpenny?
- Fake Ultimate Hero: At the game's end, the "official" story is that Ross was a great hero who brought down the remaining members of the Van der Linde Gang, bringing these murderers and thieves to justice. Almost no one knows that the true story had Ross force one of the gang's former members — who was desperately trying to go straight and live a normal life — to do his dirty work for him, only to stab him in the back after promising to leave him and his family alone.
- FBI Agent: An early 20th-century example (which technically makes him a Bureau of Investigation Agent). II reveals that he's the director of the Bureau in this setting.
- Final Boss: The main storyline concludes with a duel between him and Jack Marston, at the bank of the San Luis river.
- Good Smoking, Evil Smoking: Lights up a cigar as he watches John take his last breaths, satisfied that Dutch's Gang has been completely wiped out.
- Glory Hound: As much as Ross harps on about morality and how everyone must pay for their misdeeds, when it comes to wiping out Dutch's gang, it's heavily implied at one point that he's also in it for the medals. And according to his brother, he was awarded a "chestful" of them after taking care of John, fully eliminating the gang. He'd be a mere Glory Seeker if his methods weren't so underhanded.
- Hate Sink: Despite ultimately being the main antagonist, Ross is a lawman who, despite his underhanded methods, does have at least a few good points, and it's hard to fault someone who's trying to clean up the crime-ridden, dangerous world that is the old west. However, he's such an underhanded, snide asshole who's also clearly in it for personal glory that despite these good points, we're able to sympathize with John and not take Ross' side in the matter, hating him as much as John does. Indeed, he's ultimately one of, if not the most despised characters in the game, and for a very good reason. The one upside is that the very final mission is Jack getting to pump him full of lead.
- Hero Antagonist: At his core, he wants to bring about law, order and civilization, and eliminate all those who seek to destroy it. He's an asshole for sure, and his means of accomplishing this end are often underhanded to say the least, but it's hard to fault his basic goals. One can argue he stopped being this when he backstabs John, who's trying to go straight, after he did exactly what he wanted him to do.
- History Repeats: In the final mission before the Epilogue in the first and second game, Ross leads an army of government men to kill members of the Van der Linde gang at their hideout/home. In the first game, it's the U.S. Army attacking Beecher's Hope, and in the second it's Pinkertons attacking Beaver Hollow.
- Hoist by His Own Petard: Since Jack wasn't present to see just who killed John, he would have no idea who to go after for revenge... but Ross just had to go and boast about it on the news. Him taking all the credit for the deed may have been the worst decision he could've taken.
- Holier Than Thou: Though centered on morality rather than religion.
- Hypocrite: He claims that what he does is morally right by bringing peace and order to the frontier, but nothing changes the fact that kidnapping a man's (partly innocent) family note is pretty barbaric way to go about doing so. The best part is that he's also absolutely aware of this, and seems to believe the ends justify the means.Marston: My side ain't chosen! My side was given. I'd kill you a hundred times before I killed Dutch, if it was an option.Ross: Hallelujah! I think we're finally reaching an understanding Mr. Marston!
- He also talks about the need for the rule of law, yet brings in the Army to serve as a police force against Dutch's gang, something that was and is illegal to do. Of course, considering how powerful Dutch's gang had become, he has a point.
- Regardless of whatever sanctimony he endlessly shoots John's way, it becomes clear by the end he's a much worse person than John likely ever was. John was driven into being an outlaw, but even then doesn't make excuses for his misdeeds in life and is simply trying to be a better man for his wife and son. Ross is a Holier Than Thou asshat who threatens John's family to get him to do his own job for him and then treacherously murders him even after he's done it just for some extra glory.
- Inspector Javert: To John Marston's Valjean; he continues to rage against Marston's supposed monstrousness and in the process becomes quite monstrous himself.
- I Have Your Wife: He's holding Abigail and Jack hostage, which is how he gets John under his thumb.
- It's Personal: Implied. Despite Milton's best attempts, the gang keeps humiliating them by managing to escape every time they try to capture them. Once Ross assumes control, he is clearly fed up and just launches a massive attack on the gang. His treatment of John in the first game is very likely payback for not only the constant humiliation Dutch's gang caused him and his former partner, but for the piles of dead Pinkerton agents they left in their wake.
- Jerkass: While Fordham at least shows gratitude and even respect occasionally towards John and others, Ross is disdainful towards everyone he runs into - not just John - and considers himself nobler and morally above pretty much the entire West by default. He constantly refers to the people he protects as savages, fools and scum that should be lucky to have his assistance, and is just in general very unlikable. He is even disrespectful to those working for him, like Fordham (who he is constantly putting down) and Nastas (who he refers to as a savage).
- Jerkass Has a Point: II reveals just how much death, destruction and damage the gang actually caused when they were active... especially to the law enforcement, U.S army, and Pinkerton detective agency. Even if he later changed his ways, John was completely willing to cause it back in the day. He's still a dick, but his treatment of John is completely understandable given his hatred of the gang.
- Karma Houdini Warranty: He commands a platoon to kill John, the last member of Dutch's gang, and comes out of it unscathed and smoking a cigar. He's seen far and wide as a hero, and the man who took out Javier Escuella, Bill Williamson and Dutch as well, stealing all of John's merits. Jack makes sure to subvert the trope by finding Edgar and killing him in a duel three years later. The jury's still out on whether John gets Vindicated by History by the "Red Dead" book you can find in Grand Theft Auto V, which was likely written by Jack.
- Kick the Dog: He seems to love making snide, insensitive remarks about John's family. And one of the first things we see him do is rudely shove a little boy selling newspapers out of his way.
- Three years after John is killed and Jack confronts him, Edgar laughs as he recalls killing Jack's father, and tells him to get lost before he kills him, too. He doesn't get the chance to.
- There's the entire fact that he has John murdered even after he gives him everything he wanted. This is really the point in the game when he stops seeming like an unlikable Hero Antagonist and just reveals himself to be a full blown villain.
- Knight Templar: He's aiming to bring law and order to the West and wipe out the gangs, by any means necessary.
- Laser-Guided Karma: He forces John to hunt down and kill his old gang members against his will and constantly mocks John for thinking he could just walk away from his past without some sort of punishment to the point where he later feels justified in killing John despite him having walked away from a life of crime. Later Ross tries to walk away from his own career of underhanded actions but is constantly pulled back into work by his own government and eventually killed by one of the people he crossed who wanted to make sure Ross wasn't a Karma Houdini himself. Essentially Ross never realized that his speeches to John about the past catching up with you could apply to himself as well.
- Let's Get Dangerous!: In II, Ross spends most of the game as Milton's mostly silent apprentice. After Milton is killed, a newly promoted Ross strikes back with a vengeance and assaults the Van Der Linde gang's hideout at Beaver Hollow with a small army of Pinkertons.
- Mean Boss: He usually treats his apprentice Fordham like crap.
- Metaphorgotten: Goes on a long, increasingly bizarre monologue about Dutch's anarchy at the beginning of the mission "And You Shall Know The Truth...". The central idea behind it seems to be that people who want civilization and order (or as he puts it, people who don't like flowers) should be able to have it without those who favor nature and chaos (people who do like flowers) interfering with it. When Marston demands he stop rambling, Ross drops the philosophizing and just reminds him he doesn't have a choice about helping or not.
- Not So Different: Between John, and himself, they really aren't. Neither of them can escape their past. John can't escape his past life of crime, while Ross can't his life as a government employee, constantly being pulled back in to work. They even die similarly: Someone of their past catches up to them and pumps them full of lead.
- Misplaced Retribution: Downplayed. He doesn't seem to be after the Van Der Linde gang for personal reasons, but he doesn't seem to know that Abigail killed his former partner, likely assuming that Arthur did it.
- Out of Focus: He's the Big Bad of the first game, but in the second, even though he's Agent Milton's Dragon, Ross mostly lurks in the background and rarely speaks. Even after Milton's death, he is not seen but only heard barking orders during the Beaver Hollow attack. Despite all this however, he gets the mantle of being the last character seen in the final closing shot of "II".
- Pet the Dog:
- When you're hunting him down as Jack, you talk to his wife and brother... and what they say hints that he has sympathetic traits, and while his brother admits that he's got a fierce temper, his wife says he's actually a very sensitive man. But if anything, it only makes said players hate him even more, feeling like it only gives him extra hypocrite points regarding all of his horrible treatment toward John's own innocent family.
- Also, he has Nigel West Dickens pardoned after John tells him that West Dickens helped him capture Bill Williamson.
- He shows genuine concern for the safety of the innocent bank workers during Dutch's raid on Blackwater.
- Pinkerton Detective: II shows that he was a Pinkerton before becoming a government agent and that he pursued the Van der Linde gang even back then.
- Politically Incorrect Villain: Judging by his derogatory comments towards Native Americans.
- Pragmatic Villainy: This is presumably why the Van der Linde Gang members who avert Doomed by Canon by the end of II survive: Due to them being either not notable outlaws whose deaths wouldn't gain him renown (Pearson, Mary-Beth, etc.) or moving far from the US (Sadie, Charles) they're officially Not Worth Killing as far as he's concerned.
- Punch-Clock Villain: Played with and ultimately subverted. He forces John to hunt down his old comrades and is a Jerkass when working alongside John, but he claims it's because someone needs to civilize the West. Once Dutch is dealt with, Ross then honors their agreement and returns John's family to their farm. He then has the Army and Bureau hunt John down at the end to finish the job. Off the job, Ross has a wife who clearly loves him and a brother who he appears close with. However, even retired, Ross is an ass to Jack without even knowing who he is and taunts him about killing John.
- The Quiet One: In Red Dead Redemption II, he usually stays silent while his superior Milton does the talking. It's a sharp contrast from his frequent lectures and remarks in the first game, and makes his one notable line ("Enjoy your fishing, kid... while you still can") even more noteworthy. After Milton's death, Ross steps out of this and can be heard shouting orders during the Pinkertons' assault on Beaver Hollow.
- "The Reason You Suck" Speech: Fond of giving long, flowing speeches about how he and the law are right and just, and how everything Dutch stood for and every fiber of John's being is morally bankrupt - usually in response to John calling him out on using extortion and kidnapping to further his own ends. Ross - who cannot accept that John could possibly be a changed man - never lets an opportunity pass to pontificate, often hypocritically, on how lacking in character John is.
- Reckless Gun Usage:
- He gives John the high-powered pistol by shoving it barrel-first into John's stomach. But then again, he's not too concerned about John's well-being.
- After taking John's gun to put a bullet in Dutch's corpse so it'll "look better on the report", he gives it back by tossing it to him.
- Red Oni, Blue Oni: Cold, calculating Blue to Fordham's hot-headed, aggressive Red.
- Resignations Not Accepted: His wife tells Jack that while he tried to retire, the government keeps pulling him back in. Becomes ironic as that's exactly what he did to John.
- Retired Monster: At the end of the game, Jack finds out that Ross has retired to spend his twilight years with his family. Well, he's tried to retire, but the Bureau keeps dragging him back to work (Sound familiar?). Whether Ross is truly evil or not is debatable, but there's no denying that Ross did some truly underhanded things during his career, and when Jack catches up with him, it's clear that he has zero regrets for what he did to John.
- Smug Snake: Both he and Fordham are irritatingly condescending to Marston whenever they meet.
- Treacherous Quest Giver: Considering he both controls the main plot and kills John at the end anyway.
- Troll: After John has fulfilled his end of the deal and asks about his family, Ross falsely tells him that Abigail was killed in a prison riot the previous week, just to mess around with him. He's lucky that John didn't shoot him right then and there, which he was ready to do before Ross revealed that he was "just joking".
- You Have Outlived Your Usefulness: After John completes his mission, Ross sends the army after the Marstons to deal with them and to finally take down Dutch's gang.
- Voiced by: Joe Ochman
A "researcher" of Native Americans, MacDougal is a perfect representation of science of his time.
- Absent-Minded Professor: To quote Rick James - Cocaine is a hell of a drug.
- Ax-Crazy: Gets kicked out of Yale after beating a colleague over the head with a croquet mallet and climbing up to the roof completely naked, in what is described as a "savage" attack, likely after a bad trip.
- Genre Blind: In Undead Nightmare, he gets about two lines. The first is him stating that he doesn't have a clue of what's going on, and the second is one of the most Genre Blind lines ever said: "I'm just gonna wander down that lonely, deserted street, and get my bag." He even sounds unsure of himself saying it.
- Innocent Bigot: Unlike Herbert Moon, who hates practically everybody, MacDougal is for the most part an Upper-Class Twit who believes in crackpot theories and idiotic science and doesn't seem to really bear the natives any ill will. He also constantly espouses his White Man's Burden beliefs to Nastas, acting what he sees as friendly while denigrating him and natives in general as savages at the core in need of being civilized.
- When the player first meets him, he is apparently comparing blood samples under a microscope. He tells John that those of a Native American seems to be exactly alike in composition to that of a white man, but he seems to be rather pleasantly surprised by the revelation rather than insulted as would be expected by other racists.
- He also seems genuinely saddened by Nastas' death, and even posts a paragraph in the Blackwater Ledger paying his respects.
- The Load: Does nothing but make more trouble for you.
- Man Hug: Gives one to John as he goes back to Yale.
- Screw This, I'm Outta Here!: After nearly getting killed, he decides to leave Blackwater, decrying the Wild West as a complete Crapsack World and the people, savages and settlers alike, there as just savages who like to shoot each other.
- The Stoner: Almost always tweaked out on cocaine. The rest of the time he's on heroin.
- Voiced by: Benjamin Byron Davis
A local Indian who was hired by Edgar Ross to help John hunt Dutch down.
- Badass Native: Certainly no pushover when it comes to combat.
- Nature Lover: In his words, "There is no respect for the land anymore." He's very concerned about the future of the forests, what with the West becoming more "civilized", and laments the overhunting of the buffalo. He'll even call you a bastard if he sees you kill an animal during the mission "At Home With Dutch".
- Never Heard That One Before: His reaction to Prof. MacDougal's attempt to communicate with him has a hint of this.
- Nice Guy: Easily one of the most decent and pleasant people John meets in the game.
- Only Sane Man: Along with John. In fact, he's one of the most decent people he works with.
- We Hardly Knew Ye: Sadly, he only appears in three missions, the last of which has him taking a bullet to the face. Then, in Undead Nightmare, he's zombified before you even have a chance to meet him.
A gubernatorial candidate campaigning in West Elizabeth, and later the commonwealth's governor.
- Blue Blood: Hails from an affluent southern family.
- Bread, Eggs, Milk, Squick: Aldous Worthington's accusations against Johns include "corruption and vote-rigging to extortion, kidnapping, and sexual depravity."
- Corrupt Hick: Southern Blue Blood who's looked down upon by locals like Mrs. Ditkiss for his family being "hillbilly trash" from the antebellum era.
- Corrupt Politician: Transparently so, not above outright buying votes and blackmailing rivals.
- The Ghost: Despite his importance to the game's background, he is never encountered. The closet we get is the stranger mission "American Lobbyist" in Blackwater, where John assists an operative of his.
- Greater-Scope Villain: To Edgar Ross' Big Bad. While not personally involved in the mission that Ross sends John on, it's made clear that the local Bureau, under Ross' direction, is tacitly assisting the Johns campaign. As the law and order candidate, it's little surprise that Ross hopes to use Johns' campaign promise in order to make himself look good. Were it not for Johns' campaign, it's conceivable that the events of the game would've played out quite differently.
- Laser-Guided Karma: Johns' underhanded tactics are ultimately his downfall, and his multiple scandals ensure that his governorship is short-lived.
- Screw the Rules, I Have Money!: His motus operandi. He's a scion of a wealthy southern family and just throws money at any problem.
- The Unfought: Like Sanchez, John never goes after him, though Johns is merely corrupt and not part of Ross' betrayal and murder of John. This saves him from Jack's wrath several years later.
An elderly old man picking flowers for his wife. His wife, however, has been dead for years, and has been in denial about it.
- Love Makes You Crazy: He keeps his wife's corpse in her rocking chair long after she is dead.
A man trying to build a flying machine.
- Captain Crash: If he gets the supplies to finish his plane, he flies it, and then crashes to his death. Furthermore, in the prequel it's possible to find another of his wrecked planes.
- Voiced by: Jay O. Sanders
An eccentric early filmmaker who has John help him bring the budding motion picture industry to New Austin. He also appears in Undead Nightmare, where he sees the undead apocalypse as an opportunity to make a blockbuster movie and has John help him get undead to "act" in his film. What could possibly go wrong?
- Early Films: He embodies this era.
- Large Ham: And he knows it.
- Punny Name: His initials and last name are a play on the term Deus ex Machina.
- Too Dumb to Live: In Undead Nightmare, he uses the undead apocalypse as an opportunity to make a film and is using undead as his "actors". He already has one tied up, but has John find him another one, and once he has both zombies, he releases them and starts filming them. It doesn't take a genius to guess what's happens next.
The racist Armadillo shopkeeper.
- Ascended Extra: In the main game, he's simply a shopkeeper with a penchant for blaming everything on Jews and screaming his name. In Undead Nightmare, he gets a cutscene where he expresses hatred for nearly everyone that isn't an American White Anglo-Saxon Protestant, even though he's never actually met most other ethnicities.
- Asshole Victim: Nothing stopping you from tying him up and leaving him on the rail tracks if you ever get tired of his racism. And you will.
- The Cameo: In the second game, since Armadillo is inaccessible until the epilogue he's little more than an Easter egg.
- Conspiracy Theorist:
- Deal with the Devil: Evidence points towards this in the second game. There's a shack that clearly belongs to the Strange Man, and you can find a map of Armadillo with the message "I promised you happiness or a second generation. You made your choice." written on it and one of the messages wrote on the shack walls is "The moon will shine on in the darkness". There's a picture of the Strange Man in his shop, and he seems to be immune to the cholera epidemic destroying the town. (While he can be killed and comes back, all the other shopkeepers do as well, meaning he's immortal for gameplay purposes.) His body can be looted for a letter that reveals that his daughter married a Jew, with the implication being that he either survived the epidemic by disowning her or that the Strange Man arranged his for survival but destroyed Herbert's relationship with her daughter by ensuring she'd marry a Jewish man.
- Dumbass Has a Point: His views on Abraham Reyes are perhaps the only insightful comments he makes.
- Giver of Lame Names: According to a letter in the second game, he named his own daughter Herberta.
- Hates Everyone Equally: In Undead Nightmare, he seems to hate pretty much everyone that isn't Herbert Moon, even though he's never met them.
- I Have No Son!: A letter that can be found in the second game reveals that he has a daughter he disowned for not only marrying a Jewish man, but choosing to work in charity rather than be a shopkeeper.
- Irony: Hates everyone who isn't a White Anglo-Saxon Protestant. Thing is, the last name moon has two origins in the West: Normannote and Irishnote , meaning that, in all likelihood, he himself isn't a WASP.
- Large Ham: "HERBERT MOOOOOOOOOOON!"
- Say My Name: He really likes yelling his own name.
- Sarcasm-Blind: He seems to not pick up that John's just being sarcastic with him.
- Shopkeeper: Of the General Store in Armadillo.
- Sole Survivor: In II he's somehow the only person in Armadillo not dying from cholera. Implied to be the result of a Deal with the Devil.
A journalist from New York who came to New Austin seeking adventure.
- Affably Evil: Even as a zombie in Undead Nightmare, he still retains his personable personality.I'm gonna have the time on my life, sport! I tell ya mister, the time on my little old life!
- And Then John Wasa Zombie: In Undead Nightmare he ends up being one of the zombies who rises out of their graves and attacks you when you light Tumbleweed's wooden coffins on fire.
- City Mouse: An New Yorker who quickly finds out the harsh realities of the West.
- Killed Offscreen: His fate in Undead Nightmare, as he was killed prior to the events of the DLC and somehow ends up buried in Tumbleweed's graveyard despite the area being a ghost town.
- Nice Guy: One of the nicer characters in the game.
- Screw This, I'm Outta Here!: After being tied up a third time, he finally comes to his senses and realizes Western adventure certainly isn't for him.
The most senior nun at Las Hermanas. While she's a very minor character in the main game, Undead Nightmare sees her playing a very central role.
- Ascended Extra: Has a VERY minor role in the main game. Is one of the main characters in Undead Nightmare.
- Also makes a notable appearance in Red Dead Redemption II before she came to Mexico.
- Badass Preacher: Very much so.
- Nun Too Holy: Defied. Mother Superior is concerned about even killing a zombie.
- Voiced by: Raymond McAnally
A Serial Killer who lives in the wilderness by himself and who serves as the culprit behind a string of serial murders and disappearances.
- Ax-Crazy: And how. His maniacal personality is downright frightening.
- Faux Affably Evil: To John. He acts like a nice guy, even as he proceeds to eat his latest victim alive. Or Jack, in case you've finished the game.
- For the Evulz: His whole motivation aside from satiating his own hunger, is taking delight in the sheer terror of his victims as he proceeds to eat them alive. He's by far one of the most depraved characters in the game.
- Hate Sink: An Ax-Crazy Serial Killer and cannibal whose depravity knows absolutely no bounds.
- I Am A Humanitarian: He's a cannibalistic Serial Killer.
- Karma Houdini: If you let him live.
- Laser-Guided Karma: If you kill him.
- Laughing Mad: A very psychotic one.
- Psychopathic Man Child: Certainly isn't very adult in manner.
- Serial Killer: He is responsible for a lot of disappearances in the town of Armadillo, preying on those who wander too far away into Hanging Rock.
- The Sociopath: In the highest order possible.
- Would Hurt a Child: One of his victims was a young boy.
- Wounded Gazelle Gambit: When the player first meets Forrester, he claims to have been assaulted by a man and insists that John hunt the attacker down. Once John captures the supposed attacker, Forrester will kill and eat the man unless you kill him first.
A traveler who is following in father and grandfather's footsteps traveling from Ukraine to California.
- Driven to Madness: Wandering the desert will do that to you.
An actor who has convinced himself that he is a modern legend of the West.
- Voiced by: Brennan Brown
A mysterious stranger that seems to follow John throughout the latter's journey. He sends John on a series of bizarre quests, seemingly to test John's character.
- Ambiguously Evil: Largely due to his ambiguous nature as a supernatural entity. He seems to subtly threaten John several times in their encounters, and he knows an unnerving amount of information about him. However, it's unknown what his motivations are in interacting with him, and he appears to be indifferent to just about everything. He doesn't encourage John to act on either choice in the scenarios he gives him, indicating he's some sort of morally neutral judge, but he's also implied to have something to do with the 1907 cholera outbreak in Armadillo, which would suggest he's actively malicious.
- Angel Unaware: The Strange Man doesn't seem to be entirely human. He knows a startling amount of John's personal history despite John having no recollection of ever meeting him in the past, knows of events occurring miles away from his location, and in their final encounter, proves impervious to gunfire and vanishes without a trace. Whether he is an example of God Was My Copilot, Louis Cypher, or a Grim Reaper is never made clear.
- The Cameo: The only signs of him in II are a framed picture of him in the Armadillo General Store, and an unmarked shack in Lemoyne. Once the painting in his hut is completed, he appears behind you if you check the mirror.
- Cryptic Conversation: When the topic of his identity or how he came to know so much about John is brought up, he always skirts around the question with vague, mildly threatening Non Answers.
- Deal with the Devil: He's the devil in this case. Implied to have saved Herbert Moon from the 1907 cholera outbreak in New Austin, but ensured that he'd lose his daughter in the process. Herbert and his daughter both live note , but she fell in love with a Jewish man, destroying her relationship with her father. note
- Foreshadowing: One piece of writing on the wall ("From the Snow to the Cave") in the shack at Bayall Edge references the entire plot of II, and is on the wall early in the game. In addition, a somewhat cryptic piece of writing ("The Water is black with venom") can be seen as foreshadowing Micah's betrayal, with Micah often being compared to a snake in addition to having been the one to come up with the ferry heist in Blackwater.
- The first piece of writing in the Bayall Edge shack also references Dutch's fate. His story begins, in II, in the snow. His story comes to a close, in I, after a chase through a cave. He jumps to his death from a ledge directly outside said cave.
- Harbinger of Impending Doom: In his last encounter with John, he is seen standing by a tree overlooking John's ranch at Beecher's Hope. He cryptically tells John that it's "a beautiful spot". In the Playable Epilogue, it's the plot in which John, Abigail, and Uncle are buried after the US Army's attack on the ranch.
- Hidden Depths: He apparently paints, given the content of the shack at Bayall Edge.
- Jackass Genie: As mentioned under Deal with the Devil above, it's implied that while he spared Herbert Moon from cholera, he arranged things that his daughter marries a Jewish man, something the racist Herbert cannot stand. As a result, Herbert's pursuit for happiness costs him his only family.
- Kick the Son of a Bitch: While his deal with Herbert Moon cost him his happiness, Herbert is far from the nicest person in Armadillo.
- Room Full of Crazy: The shack at Bayall Edge. The walls are papered with old newspapers, what sections aren't have vague writings painted on them, the framed paintings change depending on your Honor (bucks and eagles for high, vultures and coyotes for low), the Jimmy Brooks "poem" that only appears after you complete the "Polite Society, Valentine Style" mission, and the unfinished painting in the middle of the room. Which eventually turns into a self-portrait of him, with him only appearing in the mirror looking at you after it's finished and the top hat on the hat rack missing. And after that, both the self-portrait, the Honor paintings, and the Jimmy Brooks poem are gone, and the furniture is pushed against the walls.
- Sharp-Dressed Man: He wears an immaculate three-piece suit with top hat and sports a neatly-trimmed mustache despite the fact that he is always encountered somewhere in the wilderness.
- Troll: Has shades of this during his meetings with John, by dodging his questions and acting odd to see how John reacts.
- Trouble Entendre: Some of his responses to John's questions and demands sound like thinly-veiled threats to John's well being. In light of John's death occurring shortly after their final encounter, they seem eerily prescient. Some examples follow:John: I'll let the appropriate authorities judge my morality, friend.
Strange Man: Yes you will, and they shall.
John: Tell me your name, or I won't be responsible for my actions.
Strange Man: Oh, but you will. You will be responsible. This is a fine spot. See you around, cowboy.
John: Damn you!
Strange Man: Yes, many have.
- What You Are in the Dark: The main idea behind his instructions for John. First, he makes John choose between dissuading a bar patron from cheating on their wife with a prostitute, or encouraging them to do it. Next, he lets John pick between donating to the Mother Superior's cause, or stealing her collection box. It is up to the player to decide which choice is more appropriate in both situations, with John's honor increasing or decreasing accordingly.
A young woman who was on the boat in Blackwater that the gang hijacked. Dutch pulling the trigger on her turned the Blackwater Heist into the Blackwater Massacre and sent the gang into a downward spiral from which they would never return.
- Ambiguous Situation: It's never made clear why exactly Dutch killed her; there are a lot of conflicting accounts, and no one ever seems to want to talk openly about it, so it's up to interpretation. A few possibilities that make themselves immediately apparent are that she forced Dutch's hand somehow, Micah goaded him into it, or Dutch simply wanted to do it.
- Boom, Headshot!: How Dutch killed her.
- Gorn: The Strange Man's description of her corpse is quite graphic.
- Posthumous Character: Her entire existence is this.
- Small Role, Big Impact: She never appears in person, but her death kicks off the long, terrible series of events that would lead to the fall of the Van Der Linde Gang.