This is a partial character sheet for Red Dead Redemption and Red Dead Redemption II. Visit here for the main character index.
Characters outside of the Van der Linde Gang who first appeared in Red Dead Redemption II, set in 1899-1907.
- Ambiguous Situation: It's never explicitly stated how long she and Arthur were together, how long ago they broke up (Abigail can talk to Arthur about her but she's only been with the gang for roughly five years), or if her marriage was simply one of convenience.
- Belligerent Sexual Tension: Arthur says in his journal that she both loves him dearly and despises him. They also spend a lot of their time together bickering.
- Catchphrase: Given how she says "Oh, Arthur..." in almost every other sentence, it might as well be this. She says it about as much as he says sure or boy.
- Dating What Daddy Hates: Zig-zagged. In the past, she tried to be with Arthur despite her father's contempt for him, but ultimately obeyed him and left Arthur for a more respectable man. While she does eventually offer to run away with Arthur once and for all, it's only after her father alienates her by selling off her mother's brooch. Even then, she soon comes to realize that Arthur will never be able to leave the outlaw life, not even for her, and says goodbye to him for what ends up being the final time.
- Deadpan Snarker: She can surprisingly be pretty snarky with Arthur.
- Deliberate Values Dissonance: As a Victorian era woman, Marys only available job is to marry well. Shes about forty years shy of being allowed to get a full education and work outside the home full time and therefore cant marry Arthur as much as she loves him.
- Did Not Get the Girl: Sadly, before Arthur could fully mend the fence with Mary, he either gets killed by Micah (low honor) or dies from his tuberculosis (high honor). She's last seen mourning at his grave during the credits, a full 8 years after his death.
- Hypocrite: She repeatedly criticizes Arthur for his outlaw ways and unwillingness to leave that life, but always calls upon him in situations that require exactly that kind of man. At the very least, she admits that this is painful and makes her feel guilty.
- The Lost Lenore: Before they can completely reconcile, she loses Arthur to either tuberculosis or murder and is shown still mourning him years later.
- Morality Pet: Arthur acts a lot differently around her than he does around other people. If you're high honor, she's the biggest recipient of his Hidden Heart of Gold and if you're low honor (though the dialogue itself doesn't change based on honor), she's probably the only person he truly loves. She's one of the few characters with whom your relationship doesn't change based on said honor, he's always nice to her.
- Old Flame: She had a relationship with Arthur, but they became estranged when Arthur couldn't let go of his life as an outlaw.
- One Steve Limit: Shares her first name with Mary-Beth, who is part of Dutch's gang. Coincidentally enough, both of them have feelings for the same man.
- Shipper on Deck: Mary's brother Jamie is this to Arthur and Mary, asking Arthur if they got back together after seeing him again. Her father on the other hand...
- Shipping Torpedo: Mr. Gillis, Mary's father, absolutely hates Arthur and disapproves of his relationship with his daughter.
- Uptown Girl: A lot of the conflict in her and Arthur's relationship comes from the fact she comes from money and he doesn't. A rich woman in the late 19th century didn't really have the luxury of marrying for love and she ultimately married a more "suitable" man.
Beau Gray and Penelope Braithwaite
Two young lovers from opposite sides of the feuding families in Scarlett Meadows.
- Generation Xerox: Arthur can find a letter outside Saint Denis, and it turns out that Beau and Penelope weren't the only Star-Crossed Lovers and White Sheep among the Gray and Braithwaite families.
- Inadequate Inheritor: Beau mentions how his "artistic" temperament keeps him outside his family's money talks. Not that he actually minds, given how his family is.
- Irony: All the fighting, killing, and ensuing chaos that snowballed from Chapter 3 was because the Van der Linde gang wanted to find some purported secret Braithwaithe treasure of gold and sapphires, which never manifested more than mere rumor. By the end of their questline, Penelope will offer you a sapphire bracelet heirloom as a reward for helping her and Beau. Arthur at this point can refuse it.
- Only Sane Man: Only Sane "People"; they both realize how utterly pointless and destructive their family feud has become.
- Screw This, I'm Outta Here!: When their family feud gets completely out of control, both of them decide to leave for Boston while they still can.
- Silk Hiding Steel: Beau wasn't kidding when he says Penelope is ahead of her time; she's a staunch feminist and is willing to put her life on the line in a town that has a dim view on women's rights. Turns out that her cousins hunting her and Beau when they elope has less to do with their relationship and more with the fact that she robbed her family dry. Arthur is very impressed.
- Star-Crossed Lovers: Practically textbook Southern versions of Romeo and Juliet. Arthur even mockingly refers to them as such. Unlike Romeo and Juliet, they are able to escape together.
- White Sheep: The most pleasant, polite, intelligent, and genuinely good-natured members of their respective families. Considering that the rest of their family are feuding, backwards hicks, that's saying something. This is what allows them to escape the grisly fate that the rest of their family members have suffered.
Thomas and Jules
Two fishermen whom Dutch contacts to obtain a skiff for the assault on Bronte.
- Butt-Monkey: Jules spends most of his time being terrorized by the bullgator.
- Noodle Incident: Downplayed. Apparently, Dutch did something for Thomas and he owes Dutch a favor. This is never further explained.
- Nice Guy: Both Thomas and Jules are polite and friendly towards Arthur and Dutch.
- One Steve Limit: Thomas shares his name with Thomas Downes.
- Badass Crew: He's the leader of a small crew of rebels that can hold their own against the far more numerous army of Fussar. Forms an even more baddass crew with the stranded members of the Van der Linde gang, managing to destroy a warship and killing Fussar.
- Come with Me If You Want to Live: Shortly after the gang free themselves, a large host of Fussar's men show up forcing them to escape with Hercule in order to survive.
- Good All Along: The crew thinks that he's going to betray them after they agree to help him, he keeps his word.
- La Résistance: Heads a group of rebel slaves against Fussar.
- Venturous Smuggler: Brings stuff in and out of Guarma. His smuggling abilities are the reason the Van der Linde gang manages to escape Guarma.
A hot air balloon pilot that unwittingly helps in Arthur and Sadie's prison breakout of John.
- Accent Slip Up: Bullard presents himself with a sophisticated Trans-Atlantic accent, but when things start going south he slips into a Southern drawl.
- Cloudcuckoolander: He doesn't allow Sadie in his balloon because he believes women are fragile and flying will affect their "vapors". Sadie isn't even offended, she just laughs.
- Dropped a Bridge on Him: Well, he was no main character, but his death was certainly abrupt and tragic.
- Nice Guy: Even Arthur likes the guy.
- A Good Way to Die: He comforts Arthur after getting shot while saving him, saying that it was worth it if only to repay his multiple life debts to the outlaw.
- Big Damn Heroes: He saves Arthur from nearly being killed by Henry Favours' soldiers when the latter was abandoned by Dutch. Arthur even lampshades this trope as if it wasn't for Eagle Flies, he would've been dead.
- Due to the Dead: His grave can be visited near the reservation where the Wapiti tribe had buried him before fleeing to Canada to escape the Army.
- Early-Bird Cameo: Just like his dad, his first appearance is an extra at Angelo Bronte's ball.
- Has an even earlier one in the first chapter, where he and his tribe curiously watch the Van der Lindes move out of Ambarino.
- Face Death with Dignity: He's content with how he dies giving his life for another and smiles at his father before dying.
- Foil: To Jack Marston. Both of them end up becoming violent killers because of their family, Eagle Flies because of the mistreatment that the Native Americans are receiving at the hands of the army and Jack to avenge the death of his father. Also, while Jack is able to successfully avenge his father and possibly achieve some peace by becoming a novel writer, Eagle Flies is killed in battle and left his (still living) father grieving.
- Hot-Blooded: He's very fiery and bitter after years of having to stomach the US Army's abuse. This makes it very easy for Dutch to manipulate him.
- I Owe You My Life: After Arthur saves his life many times, he comes to Arthur's aid when he gets abandoned by Dutch and on the verge of being killed by the soldiers. While it ends up with him getting shot by Favours, hes satisfied that he gave his life for Arthur.
- Jerk with a Heart of Gold: He's very dismissive of Rains Fall, but you can tell it hurts him, and he's not really sick of his father, he's just sick of being abused by the US Army and Rains Fall putting up with it. In his final moments, he gives his father a warm, reassuring smile and holds onto his hand.
- Red Oni, Blue Oni: The red to his father's blue.
- Unwitting Pawn: Eagle Flies believes that Dutch is sympathetic to his people's plight and is willing to help them against the Army. But in reality, Dutch is only using him and the Wapiti as part of his gang's last big score. He's also one to Henry Favours, who's deliberately provoking the tribe as a means to kickstart a war with the army and claim his glory. Their manipulations ultimately led to Eagle Flies' death.
- Voiced by: Jake Silbermann
A sympathetic medical officer of the U.S. Army who helps the Wapiti Lakota. However, his efforts is hampered by Colonel Favours.
- Fighting Your Friend: Once the US Army betrays him, he's pitted against his former brothers-in-arms. However, he understandably refuses to shoot back.
- Honor Before Reason: Can't bring himself to returning Unfriendly Fire onto his men.
- Morton's Fork: He was gonna get tried with treason either way.
- Nice Guy: He goes behind Favours' back to help the Wapiti multiple times, refuses to hurt his former brothers in arms and is friendly towards Arthur and Charles, not caring they're criminals.
- Run or Die: Very reluctantly, Monroe is forced to leave Ambarino after Colonel Favours intends on framing and executing him for treason.
- Token Good Teammate: He is the only member of the U.S. Army who gives a damn in helping the Wapiti. Because of his goodwill intentions, Colonel Favours sought to kill Monroe for being a threat and obstacle to his intentions on creating a war with the Wapiti.
- Adult Fear: One of the reasons he's so adamant against fighting the U.S. Army is because he already lost his firstborn son during the war and he doesn't want to lose his remaining son either. Tragically, his worst fears end up being realized.
- Bittersweet Ending: On the one hand, the Wapiti have all moved up to Canada and are apparently doing okay. On the other hand, they're only a handful of families left and Rains Fall himself seems to be in the early stages of Alzheimer's.
- Early-Bird Cameo: He's first seen at Angelo Bronte's ball representing the Native Americans.
- And he has an even earlier cameo in the prologue, watching the gang's caravan as they move into Horseshoe Overlook.
- Foil: Serve's as one to John Marston. While John is willing to kill in order to keep his son safe, Rains Fall is trying to prevent his son from killing so that he doesn't lose his life in a hopeless war against the US Army. Tellingly John Marston and Eagle Flies both end up dying, while Rains Fall and Jack Marston both survive.
- Nice Guy: Is always soft-spoken, level-headed, and understanding, a contrast to his Hot-Blooded son. During their ride together, he comforts Arthur and encourages him to get a few things off his chest.
- Outliving One's Offspring: His firstborn son died during a fight with the U.S. Army, where a soldier smashed his head in. Rains Fall's greatest fear is losing his other son, Eagle Flies. Unfortunately, thanks to Dutch and Colonel Favours' actions, he ends up outliving both sons.
- Reasonable Authority Figure: Rains Fall wanted peaceful and non-violent solutions for his tribe, and doesn't want to antagonize the U.S. Army that would only bring more suffering to his people.
- Red Oni, Blue Oni: The blue to his son's red.
- Voiced by: Jeff McCarthy
A kindly ranch owner who hires John Marston.
- Benevolent Boss: He is very supportive of his workers, and is even willing to help John get a bank loan despite his lack of credit or collateral.
- Mr. Vice Guy: Despite being hinted at to regularly cheat on his wife, he's an upstanding man who puts a lot of work into running his ranch.
- Nice Guy: He's a rather nice and understanding man who took John and his family in, putting them to work and housing them on his ranch. He even gives John a recommendation for the bank, since he has a family member that works there, and it allows him to take out a loan to buy Beecher's Hope and build a home, and later provides most of the furniture for the Marston home.
- Voiced by: Christian Conn
The head ranch hand on Geddes farm. Helps Marston get a job.
- Jerk with a Heart of Gold: He can be rather hostile, but he's a decent guy underneath his gruffness.
- Secret Keeper: He clearly knows that John is a former criminal, but doesn't report it or kick him off the ranch.
- Spotting the Thread: Almost instantly suspects that this stranger calling himself 'Jim Milton' is a former criminal, just by noticing the way he avoids talking about his past and how he has no experience with ranch work. It doesn't help that 'Jim Milton' accidentally calls himself 'John' at one point..
- Voiced by: John Hickok
A Pinkerton agent tasked in apprehending the Van Der Linde gang.
- Asshole Victim: Though not to the extent as Ross, with how vindictive he is towards the Van der Linde gang it's still satisfying when Abigail headshots him as he's about to point his gun at Arthur.
- Anti-Villain: Unlike Ross, a phony self-righteous Glory Hound, Milton would be a straight-up Hero Antagonist if he wasn't so vindictive towards criminals.
- Bad Boss: Implied, since none of his Pinkerton underlings seem very fond of him.
- Big Bad Ensemble: Alongside Micah Bell. He's the most visible threat to the Van der Linde gang, constantly hounding them at every turn.
- Bond Villain Stupidity: Fails multiple times to kill members of the Van Der Linde gang, mostly due to his preference for evil gloating and pointless negotiating. It's at its worst at the end of the game, where he holds Arthur Morgan at gun point, gloating about how Micah was the mole all along and unveiling his plans. This gives Abigail time to free herself and shoot him.
- Boom, Headshot!: He's shot in the head by Abigail during his struggle with Arthur.
- Comic-Book Fantasy Casting: He looks an awful lot like Pete Postlethwaite.
- Composite Character: He seems to be one of both Agents Edgar Ross and Fordham. He shares the former's Jerkass and Holier Than Thou mentality, but genuinely desires what's best for society like the latter.
- Contrasting Sequel Antagonist: He's a federal agent, just like Ross, but is much more reasonable and honest, only acting on his threats once his offers of clemency are ignored instead of treacherously reneging on them like Ross did in RDR 1. He still shares Ross's smug sense of moral superiority, and is all-too-willing to coldly murder those he does consider to be a lost cause.
- Dastardly Dapper Derby: Well-dressed with a nice suit and bowler hat, and equally nasty as well.
- Death by Irony: Near the end of the main story, he kidnaps Abigail (since she is associated with the Van der Linde gang) and falsely accuses her of murder. This, in turn, leads to her murdering the very agent who has accused her of it.
- Disc-One Final Boss: He's the most visible and persistent threat the Van der Linde gang faces throughout Red Dead Redemption II, but there's still several hours worth of story to complete once he's dead. The ultimate villain and Final Boss is Micah Bell.
- The Dragon: Is employed by Cornwall, although the two have different reasons for going after the gang.
- Dragon Ascendant: He officially takes the reigns as main villain after Cornwall is killed. His own dragon, Edgar Ross, becomes this following Milton's own death, becoming the Big Bad of the original Red Dead Redemption.
- Dragon-in-Chief: Though he's under Cornwall's employ, he's still the greater threat as he has the weapons and Pinkerton agents needed to pose a constant threat to the Van der Linde gang.
- Dragon Their Feet: Dutch kills Cornwall without going through Milton first. Interestingly, Milton had just met with Cornwall, and Dutch only attacked after Milton had left.
- Dragon with an Agenda: Cornwall's the one signing Milton's paycheck and ordering him to take down the Van der Linde gang, but Cornwall's only interested in protecting his wealth. Milton, on the other hand, is trying to bring civilization to the United States by hunting down people he sees as "savages" like Dutch and his crew.
- It's Personal with the Dragon: Cornwall may be signing his paychecks, but he's only someone the Van der Linde gang is ripping off through their heists. Milton is the one with a personal connection to the gang, since he's been pursuing them throughout the game, personally killed Hosea with his men killing Lenny Summers, turned Micah into the mole, and abducted Abigail Roberts to lure the gang to him.
- Even Evil Has Standards:
- When Milton first tracks down the Van der Linde gang, even though they have him outgunned and outnumbered, he walks into their camp and offers to let all other members of the gang go free with a three day head-start if Dutch surrenders. When Dutch asks why Milton would do such a thing, Milton says he "doesn't want to kill all these people, Dutch. Just you." He becomes more petty and spiteful in later dealings with the gang, but that's only because his original offer of mercy was rejected.
- Leviticus Cornwall is employing him to hunt down the Van der Linde gang, but when Cornwall demands results, Milton responds by saying they're doing everything the law allows them to do. Though he's working for someone else, the exchange confirms Milton does believe in law and order, unlike Cornwall who believes he can do whatever he wants because he's rich.
- Faux Affably Evil: He's professionally cordial with the Van Der Linde gang most of the time, but in the end he is still willing to go to extreme lengths to take down the gang.
- Good Scars, Evil Scars: Similar to John, Milton's face is littered with scars.
- He Who Fights Monsters: Much like Edgar Ross, Milton is a classical example of a man trying to destroy criminals who becomes just as cruel and ruthless as the criminals he's pursuing.
- The Heavy: Several antagonists cause problems for the Van der Linde gang throughout the game, but Milton is the most visible and his actions have the most effect on the plot.
- Hero Antagonist: If it wasn't for his increasingly vicious actions, such as executing Hosea and indiscriminately shooting up the gang's hideout, Milton would be a straight example. He started out as just a passionate detective doing his job of hunting down one of the biggest terrorists in the west. He even gave the gang multiple chances to surrender peacefully without anyone aside from Dutch getting hurt or even arrested, only losing his cool when those offers were refused. Certainly a contrast from Ross, a treacherous backstabbing Villain with Good Publicity who did get everything he wanted.
- Hero Killer: Shoots Hosea right in front of the whole gang. His men kill Lenny shortly afterwards. In his first appearance, he also mentions capturing and killing Mac Callander when he was wounded and found outside Blackwater.
- Hired Guns: Even though he has his own motivation for hunting the Van der Linde gang, he's ultimately a gun for hire working for Cornwall.
- Irony: Considers the Van der Linde gang immoral and savage, yet his mole Micah is the embodiment of the very kind of savagery that Milton hates.
- Jerkass Has a Point: If Arthur had taken Milton's offer to turn in Dutch, many of the tragic events of the game could have been prevented. He says this directly to Arthur shortly before his own death.
- Kick the Dog:
- After he captures Hosea, he murders him right in front of Dutch out of spite. He doesn't even give him the courtesy of a quick death either, he shoots him in the chest so he can writhe and suffer.
- When Milton finds the gang hiding out at Lakay he attacks them with a Maxim gun, even though non-combatants and a three-year-old boy are present. After saying he'll give them to the count of five, Milton decides to screw it and just opens fire immediately.
- Knight Templar: Seems to regard himself as this, believing he's safeguarding civilization from the chaotic likes of the Van Der Linde Gang. He passes on this mentality to Ross. However, given his subservience to an industrialist rather than the government and his clear enjoyment in humiliating and killing the Van der Linde gang, this is very much in doubt. Nonetheless, he's at least somewhat more honest in comparison to the Glory Hound that his partner is.
- Large Ham / Evil Is Hammy: He's usually quite reserved, but when he tracks down Dutch's gang in the swamps and corners them, he all of a sudden screams a self-righteous speech like some theatrical maniac. It's enough a spectacle to piss Arthur off and make him go on a rampage.
- Let's Get Dangerous!: When cornering the gang in the swamps, he forgoes his attempts at negotiation and instead proceeds to unleash a gatling gun on them.
- Nice Job Fixing It, Villain!: By revealing that Micah and not Molly was the rat, it allowed Arthur to expose Micah's treachery and for John to hunt him down years later.
- Pinkerton Detective: He's the head of the group of them pursuing the Van der Linde gang.
- Politically Incorrect Villain: Milton displays a racist streak during his parley at Clemens Cove. He tells the Van der Linde gang that "savages" like the Native Americans need to be killed off for civilization to progress, then calls Lenny "boy", in reference to the latter's race.
- Red and Black and Evil All Over: Dresses in a black and red suit. His entire face is solid red too since it's just scar tissue at this point.
- Smug Snake: He boasts about how Arthur will die while he'll get to live a long life mere seconds before Abigail blows the idiot's brains out.
- Suspiciously Similar Substitute: Milton serves as one to Edgar Ross. Both are Holier Than Thou men working for the government who are trying to destroy the Van der Linde gang in the name of civilization. In game, Ross actually appears as Milton's right-hand man. Whether Ross always possessed this mentality or picked it up from Milton is unknown given how much Ross remains Out of Focus in game.
- Took a Level in Badass: After he and his agents have tried multiple times to take down the Van Der Linde gang and its members, and failed every single time, Milton succeeds in laying a trap for them during the bank heist in Saint Denis. Milton's men manage to kill two of Dutch's gang and capture a third, and put the survivors on the run.
- Would Harm a Senior: He shoots Hosea, an unarmed and sickly old man, to death in front of Dutch's gang solely to spite them.
- Would You Like to Hear How They Died?: He mocks Arthur by telling him how he and his men found Mac Callander then tortured him to death.
- Voiced by: Andrew Berg
A sociopathic outlaw who used to be a partner of Dutch.
- Arch-Enemy: To Dutch. They've been enemies for a long time ever since Dutch killed Colm's brother and Colm killed a woman Dutch loved in revenge.
- Asshole Victim: It's hard not to be grinning when his smug, sleazy, psycho exterior is shattered by the impending realization that he is going to hang, and you're the reason why.
- Ax-Crazy: A psychopathic outlaw who gleefully commits Rape, Pillage, and Burn. He also killed Kieran in an extremely brutal way. Even when we know him, he sounds pretty manic.
- Bad Boss: In contrast to Dutch, Colm sees his men as expendable Cannon Fodder, and when he loses a bunch, he just hires on more scum from somewhere else. Kieran defects to the Van Der Linde Gang because he knows that coerced or not, Colm will brutally kill him for failing regardless. Sadly, he's proven right.
- Big Bad Ensemble: With Andrew Milton, Leviticus Cornwall and Micah Bell.
- Big Bad Wannabe: Even though he's the Van der Linde gang's main rival, he barely makes a footnote in the story. He gets captured offscreen to hang, and isn't even dignified with a standoff with his rival gang.
- Bound and Gagged: During the hanging, Colm, already bound with ropes, starts giving off some last words that he has been a bad man and is starting to say something else about the charges when he is silenced with a gag by the hangman. Arthur and his team have made sure that Colm won't be rescued this time.
- Card-Carrying Villain: He has a very matter-of-factly way of confronting his crimes during his hanging, knowing that he has an escape plan.
- Even Evil Has Loved Ones: Subverted. His feud with Dutch may have started with the death of his brother, but it's obvious that he did not care for his brother, going so far as to admit that he never liked him very much.
- Evil Gloating: Indulges in a good bit of this when he takes Arthur prisoner, in between beating him for fun.
- Evil Old Folks: His exact age is never given, but his grey hair and wrinkles suggest he's pretty old.
- Foil: In terms of characterization, Colm serves as a early antagonist foreshadowing Micah's destination as the Big Bad of the entire story. Basically, he's everything Micah wants to achieve and aspires to become as a leader, since both are terrible leaders and chaotic maniacs. In the epilogue, however, Micah has become as bad, if not worse than Colm.
- Hate Sink: Nothing is pleasant about the guy except the sight of what was coming to him.
- It's Personal:
- While the feud is primarily between Dutch and Colm, Kieran's cruel death earns Colm Arthur's hatred.
- Sadie Adler also has business with Colm, since his gang was responsible for the death of her husband, even thought the two never personally met.
- Jerkass: Even if he wasn't a wanton, merciless murderer with a penchant for torture and mutilation, his generally smug, insulting attitude makes him utterly unlikable.
- Karma Houdini Warranty: He was sentenced to hang twice in the past, but managed to escape the noose each time. The third time proves to be the charm, especially when Arthur, Dutch and Sadie are around to ensure his boys won't be able to help him get free.
- Mood Whiplash: Once he realizes that no one is coming to save him, he turns from confident and self-assured to outright panicking at his imminent death.
- Not So Different: There's a camp dialogue in which Kieran describes him to Sean and makes him sound eerily similar to Dutch.
- Oh, Crap!: Gets an absolutely epic dose of this when he realizes that his plot to have his underlings bust him out from his hanging has been foiled by Dutch, Sadie, and Arthur. Bonus points for doing so completely silently (he's already been gagged by the hangman). His bearing goes from cocky and unconcerned to terrified in less than a minute.
- Out of Focus: Despite the O'Driscolls being prominent thorns in the Van der Linde's sides, Colm doesn't appear much. Somewhat justified - Arthur mentions that it was always Dutch's fight and while he enjoyed easing the son of a bitch's passage to hell, he ultimately didn't care that much.
- Rape, Pillage, and Burn: His favorite hobby. There doesn't even need to be a profit at stake, he just enjoys being an out-and-out bastard.
- Sadist: He is ruthless, violent, and tends to commit brutal acts for pure enjoyment.
- Shadow Archetype: Colm O'Driscoll is ultimately the embodiment of what Dutch outwardly expresses hatred of becoming; ruthless, prone to violence and ultimately looks out for himself over his own men. By Chapter 6, Dutch's Sanity Slippage makes him act very much like Colm in almost every aspect.
- Smug Snake: Right before his hanging, he laughs and mocks the charges against them, convinced that his gang members will save him. Once he realises that no one will come to save him, his smugness turns to horror.
- Unwitting Instigator of Doom: It appears that Thomas Downes isn't the only one with his spread of tuberculosis to Arthur. Although his TB has a latency period that would have stayed for years, it's during Chapter 3 that Colm must have picked an opportunity to hasten the TB progression into active infection by having his boys knock out and shoot Arthur, and then kidnap and torture him and deny him food and water for days, which, when combined with his smoking and alcoholism, are high risk factors for TB progression; which (unbeknownst to Colm and his boys) could eventually end up sending the high-honor Arthur to the big ranch in the sky. As Austin Hourigan of Game Theory puts it:"Being shot with a gun and not being properly fed for days means [Arthur's] going to be suffering from physical trauma and malnutrition, both of which increase the likelihood that his tuberculosis will progress. [...] It's here, at this moment, that Arthur Morgan's fate is solidified; and it's telling that the first real cough that you see from him is after this point in the game. [...] If he wasn't living a risky life of constant violence with no time to rest at all, it's possible he could have recovered from his infection, or possibly not even progressed into active tuberculosis at all."
- Villainous Breakdown: When he realizes that his plan to escape his execution has failed, he is left panicking until his death.
- We Used to Be Friends: He and Dutch used to ride together, until their partnership was dissolved by Dutch killing Colm's brother. Colm responded by murdering Dutch's lover, Annabelle. Afterwards, not a trace of any old friendship is visible, both men consumed with hatred for the other.
- Voiced by: John Rue
A rich businessman and industrialist whose many businesses are constantly targeted by the Van Der Linde gang. He hires the Pinkerton National Detective Agency to either capture or kill the outlaws.
- Asshole Victim: He gets gunned down by Dutch without a second thought. Despite the obvious repercussions his death brings to the gang, nobody ever argues that he didn't deserve what he got.
- Bald of Evil: An evil old man who's losing his hair.
- Big Bad Ensemble: With Colm O'Driscoll, Andrew Milton and Micah Bell.
- Bond Villain Stupidity: He exhibits this twice, in both missions he appears in. The first time he rides away and leaves his men to deal with Dutch and Arthur without being there to make sure they die. The second time is when Dutch shows himself in Cornwall's final mission. Instead of having him shot on sight, Cornwall simply stands there and listens to his speech. Then when Dutch tells him to either hand his boat over or die, he simply stands there and laughs at him while gloating.
- Corrupt Corporate Executive: A classic Robber Baron of The Gilded Age, concerned solely with his own power and profit, more than willing to intimidate, blackmail and murder to achieve both.
- Disc-One Final Boss: He's a major threat to the Van Der Linde gang for most of the game, but he's quickly killed near the beginning of Chapter 6 with other, more dangerous opponents to take on.
- Evil Old Folks: An elderly businessman whose sugar business is destroying the people of Guarma and who's forcing Native Americans off their land so he can drill for oil.
- Faux Affably Evil: He's a horrible piece of trash, but when he finally meets the man he's been hunting for months, Cornwall feigns being unwaveringly well-mannered to his nemesis. It's clear, however, that he has nothing but contempt for Dutch.
- Greater-Scope Villain: Cornwall is a looming threat throughout much of the game. Dutch targets a lot of his businesses and, in return, Cornwall gives financial backing to the Pinkertons to eliminate the Van der Linde gang. As a very powerful businessman, he presides over a massive influence that comprises most of the major antagonists, including Agent Milton and Edgar Ross. In other words, it's the Pinkertons and people working for him that cause trouble for the Van der Linde gang. However, Agent Milton is a much more active threat and Dutch guns Cornwall down without fanfare during their only face-to-face encounter.
- Hate Sink: In both of his appearances, he is seen as a despicable human being who sees himself as above the law due to his immense wealth. When Dutch guns him down, nobody sheds any tears for him.
- Jerkass: He treats his hired gun, Agent Milton, like trash for failing to deal with the Van Der Linde gang, acts like he's above the law because of his wealth, dismisses the needs of his workers, and treats Dutch with contempt when they meet face-to-face.
- Not So Different: Dutch seems to think there isn't much difference between them, only that Cornwall is actually worse, because while Dutch chooses who he kills and robs, Cornwall indiscriminately corrupts, robs, despoils, and murders everything in his way.
- Railroad Baron: Cornwall is a robber baron with businesses connected to railroads, oil and sugar.
- Screw the Rules, I Have Money!: His moral outlooks seems to be "wealth equals right", and since he's the richest man around, everything he does is therefore above reproach.The law? I think we both know what you can do with your LAWS! Find me Dutch Van Der Linde! Bring him here, and leave the laws to them as need them!
- Smug Snake: He's a greedy, callous, arrogant man who believes that his wealth and connections make him untouchable. When Dutch offers him mercy in exchange for money and safe passage for his gang, Cornwall laughs in his face. He's immediately killed for his trouble.
- Too Dumb to Live: Despite the fact he was backed up by a handful of armed guards, he really should have known better than to laugh at Dutch's offer to let him live.
- We Hardly Knew Ye: He only appears in two cutscenes before his untimely death at the hands of Dutch.
- Voiced by: Ellen Harvey
Matriarch of the Braithwaite family.
- Arc Villain: She is the main villain of Chapter 3 during the gang's time in Rhodes.
- By the Hair: Dutch grabs her by the hair and drags her out of her burning manor.
- Cool Old Lady: Comes off as this when you first meet her, being sassy, sharp and dominating her sons. It doesn't last.
- Dead Guy on Display: After completing "Blood Feuds, Ancient and Modern", Arthur can return to her mansion and loot her charred corpse. Apparently, nobody in the estate thought of burying her, even the guards and farmers outside the burnt manor.
- Driven to Suicide: She would rather stagger back into her family's burning mansion and burn with it, rather than live with the disgrace.
- Even Evil Has Loved Ones: Nasty piece of work that she is, she genuinely loves her sons. After Arthur kills them both, her demeanor changes from haughty defiance to hysteria.
- Evil Is Petty: Why did she kidnap a toddler and traffic him off to The Mafia? Because the Van der Lindes stole her Moonshine.
- Evil Matriarch: The queen of the Braithwraite Manor, and is shown to be extremely petty and ruthless.
- Evil Old Folks: Looks to be in her 60's, which means she was in her prime back when slavery was a thing.
- Feuding Families: The Braithwaites and the Gray Families have been enemies for generations, the feud originally starting over gold or women supposedly. Hosea's plan to con them involves playing them both against each other. Unfortunately, both families are observant enough to connect the recent tragedies befalling them to the new outlaws in their lives.
- Hate Sink: The gang considered Dutch killing Angelo Bronte his final jump off the morality ledge, however earlier they didn't once bat an eye to him sadistically ruining Braithwaite's life. Not even the nice guys like Hosea and Charles. Hell, they even indulged in it themselves. Braithwaite is that much of a bitch.
- Hysterical Woman: When she's cornered by Dutch and sees her dead sons, she's left shrieking and sobbing at the top of her lungs as Dutch drags her out of the mansion by her hair.
- Kick the Dog: It's revealed that she had her own insane daughter locked up in a wooden shack not far from the manor.
- Leave Behind a Pistol: A variation. After literally taking everything from her, Dutch's gang just leaves her at the steps of her burning mansion and let her run back into the inferno to kill herself.
- The Mark: Dutch and Hosea plan on Playing Both Sides of her family's conflict with the Gray family, in order to rob them blind. Unfortunately for the Van der Linde gang, both she and the Gray family end up seeing through the ruse.
- Politically Incorrect Villain: She sells moonshine to the Lemoyne Raiders, and it's heavily implied that her relationship is a bit more than just business. For one, one of the Grays says that the Braithwaite family used to be rich until "a change in the labor laws", and when the Van der Linde gang is burning down her mansion, she's cursing out the "Yankees" as part of her Villainous Breakdown.
- Underestimating Badassery: Kidnapping Jack was a stupid, stupid idea; her attempt at petty revenge leads Dutch's gang to storm her home, kill all her sons, and burn her mansion to the ground.
- Villainous Breakdown: After Arthur kills both of her bastard sons in front of her, she starts sobbing uncontrollably. Then when Dutch and his gang set her house on fire, and drag her limp old body out of it, she's reduced to shrieking intermittently between Angrish and pathetic attempts at ordering Dutch to put her down.
- Would Hurt a Child: A variation, in that she'd happily kidnap one and pass him along to Angelo Bronte, all to get back at Dutch's gang for stealing her moonshine and horses. She defends her actions by saying there are no rules in war.
- Voiced by: Tim McGeever
A member of the Gray Family and the corrupt Sheriff of Rhodes.
- The Alcoholic: Leigh spends most of his screen-time drunk off his ass. In his second appearance he has the Van der Linde gang destroy a moonshine operation, then wants the moonshine for himself.
- Arc Villain: He shares the role with Catherine Braithwaite for Chapter 3.
- Boom, Headshot!: Arthur kills him this way in Dead Eye after Leigh takes Bill Williamson hostage.
- Dirty Cop: He may be the Sheriff of Rhodes, but he's just a crook with a badge, using his position to continue his family's feud with the Braithwaites.
- The Dragon: He acts as one to his father, Tavish Gray.
- Evil Redhead: He's a corrupt Sheriff with red hair
- Feuding Families: His family, the Grays, have been feuding with the Braithwaites, for generations.
- The Mark: Leigh and Catherine Braithwaite are targeted by the Van der Linde gang, who intend on Playing Both Sides. Unfortunately, both sides end up seeing through the ruse before it can come to fruition, making both sides enemies of the gang.
- Not-So-Harmless Villain: At first he just seems like a drunken, oafish buffoon who's an easy mark for the Van der Linde gang. However, he's the one who arranges the ambush that results in Sean's death, and he even manages to take Bill Williamson hostage before Arthur kills him.
A leader of the Gray family.
- Driven to Suicide: His body is found next to a letter which claims that the Gray family isn't nearly as honorable as Tavish had thought it was. The implication is that Gray learned of his family's dishonor and shot himself.
A wealthy Italian businessman and mob boss who has a large influence in Saint Denis.
- Arc Villain: The main antagonist of Chapter 4, where the gang goes to Saint Denis.
- Ain't Too Proud to Beg: After the gang massacres his men, he's reduced to pathetically attempting to apologize and bribe John before getting knocked out.
- Bait the Dog: Zigzagged in his first appearance. He's a mafioso who took Jack hostage as a favor to a business associate and when he meets Dutch, Arthur and John he acts needlessly hostile to them. Then he laughs at something Dutch says, tells them he likes them and returns his hostage, who he treated quite well. It looks like he might be at least Affably Evil, but not long after he reveals his true colors as a bigoted Jerkass who sets up Dutch's gang to die for no real reason.
- Bullying a Dragon: Even as he's chartered away by Dutch, he still has the audacity to mock him. Too bad it gets him killed.
- Card-Carrying Villain: Seems to be fully aware of how much of a slimy, arrogant piece of shit he is and loves it.
- Cruel and Unusual Death: Dutch drowns Bronte in the swamp before proceeding to feed his corpse to a nearby alligator.
- The Don: The word "mafia" is never said outright and Bronte doesn't have the traditional structure of a Mafia family working under him, but his characterization is spot on. Truth in Television, since in 1899 the criminal secret societies of the Italian peninsula hadn't really gained a solid foothold in America.
- Even Evil Has Standards: Despite his attitude and behavior to Dutch and the gang, his connections with the Mafia and the Braithwaite family, when he finds himself caring for Jack Marston, he dotes on the boy as if he were his own son teaching him Italian and introducing him to Italian cuisine. Bronte is also disgusted by the behaviors of the immoral political figures he rubs shoulders with, repeatedly calling them scum and outright admitting they only work with him out of fear or for his money.
- He seems to treat children well in general, as several of the street urchins in Saint Denis remark on how he's helped them out.
- Its also implied that he despises grave robbers, which is one of the possible reasons why he sends John and Arthur to get rid of them so they can have Jack back.
- Hes disgusted by Hobert Crawleys marital relationship with a very young woman.In his view, an older man having a young wife is just unseemly when having a young woman as a mistress is purely natural
- Evil Cannot Comprehend Good: When he's captured by Dutch's gang, he tries to bribe them into killing Dutch and setting him free. It never occurs to him that Dutch's men care more about loyalty than money.
- Faux Affably Evil: Bronte is initially hostile to Dutch on their first meeting before shortly becoming friendly with Dutch. He even took care of Jack Marston and teaching him some Italian words. However, even when he's being polite, his voice carries a sense of haughtiness and condescension when in Dutch's company.
- Fed to the Beast: Dutch throws Bronte's body into the swamp to be eaten by an alligator.
- For the Evulz: At least Braithwaite had a (pathetically petty) reason to betray the Van der Lindes. Bronte had literally zero reason whatsoever.
- Frame-Up: Tells Dutch and the gang that they can rob the cash-filled trolley station with his blessing, but the station is actually almost empty of money and Bronte ordered the Police Chief to have men waiting for them.
- Hate Sink: While a tad nicer than most of the nasty pieces of work the game has to offer, he's still an obnoxious snob who's nothing but demeaning to practically everyone around him.
- I Own This Town: He really does. The Mayor, the police, the courts, most of the major businesses, they all answer to him. He either bribes them into cooperation or, as the newspapers reveal, has troublesome officials assassinated.
- Jerkass: Spends most of his time insulting and demeaning Dutch and the others as primitive bumpkins, switching to Italian when he wants to really mock them to his men. His general attitude means he comes off as obnoxious, condescending, arrogant to the extreme and just plain annoying no matter what.
- Pet the Dog: When four-year-old Jack Marston was his hostage, Bronte treated him very well, teaching him Italian words and feeding him Italian food.
- He also keeps his word that hed return Jack after Arthur and John fulfilled his favor.
- Politically Incorrect Villain: During the party, he calls the Native Americans attending redskins as a racial slur and explicitly states he feels no sympathy for their plight.I have no sympathy for them because whoever is stupid enough to be tricked by the Americans. They get what they deserve, huh?
- "The Reason You Suck" Speech: After being captured by Dutch, Bronte scornfully derides him and his gang as "nothing" compare to him running all of Saint Denis. However, his words only further infuriates Dutch to drown him and feeding his lifeless corpse to an alligator.You are nothing. You do nothing. You mean nothing. You stand for nothing. Me? I run a city...and when the law catches up you...you will die like nothing. I am this country. You... you... you are what people are running from.
- Reality Ensues:
- Much like Devin Weston, he believes his vast wealth means he can get people to do anything he wants; all he has to do is name the right figure. Also similar to Weston, he finds out that all the money in the world is worthless when offered to men who are devoted to ideals other than money.
- Beforehand, his men also discover that intimidating local businessmen and murdering the odd policeman does not mean you're capable of going toe-to-toe with seasoned, skilled, heavily-armed outlaws who have survived dozens of gunfights over the years.
- His death is also another case. Murdering an influential man such as Bronte by storming his mansion guns blazing is bound to bring the law down on the gang. When the gang's bank heist goes south, Marston said they shouldn't have gone after Bronte.
- Screw the Rules, I Have Connections!: Bronte has many connections to highly ranked state officials in Saint Denis which effectively make him the de facto ruler of the entire city.
- Screw the Rules, I Have Money!: His wealth enables Bronte to control the city. But unfortunately for him, his wealth doesn't save his life when he fails miserably to bribe Dutch's gang to free him and kill their leader because Bronte presumed too much that the gang are no different from any common, greedy criminal, and the Van Der Linde gang are very loyal to Dutch.
- Smug Snake: He thinks high-and-mighty of himself, yet when he's cornered by Arthur and John, he folds like a wet paper towel.
- Stupid Evil: What ultimately screwed Bronte over was betraying Dutch, because simply in Arthur words, "he thinks he's the king around here". He could have let Dutch and his gang be, but sold them out For the Evulz.
- There Is No Kill Like Overkill: To make sure that Bronte isnt playing dead after being drowned, Dutch chucks him into a gator for good measure.
- Throw-Away Guns: A variation. When cornered by Arthur and Marston, Bronte tries to fire a pistol but forgot to load it. He then chucks it at Marston, hitting him in the head.
- Too Dumb to Live: Despite knowing that Dutch got his previous business partner killed and pretty much ended her bloodline he STILL opts to betray Dutch.
- Then, when hes finally cornered by the gang and his gun's jammed, he decides to throw his gun at John Marston and this results in him getting knocked out. Maybe his attempts of surrender would have been accepted if he had just put down his gun.
- Then, after the gang have killed his men and taken him capture, he decides to mouth off while basically en route to his death, not shutting up until Dutch snaps and drowns him in the swamp.
- Villains Want Mercy: When confronted by Morgan and Marston, Bronte tries to bribe them before begging that he surrenders. He then gets knocked out by Marston and is taken to Dutch.
- Wrong Genre Savvy: He acts like a villain from a Godfather movie expecting everyone to follow the rules he sets. Too bad Dutch's gang doesn't give a damn about the rules and kill him as soon as he betrays them.
- Wouldn't Hurt a Child: Didn't touch a hair on Jack's head.
Governor of the Caribbean island of Guarma, and owner of a large sugar plantation.
- Antagonistic Governor: He's the evil governor of Guarma, which he runs like his own personal fiefdom.
- Arc Villain: Of the Guarma Chapter, where he's the main obstacle to the gang escaping the island.
- Early-Bird Cameo: Fussar first appears as a guest at Angelo Bronte's party. After Dutch's gang becomes stranded on Guarma, Dutch and Morgan remembered Fussar from the party.
- Feudal Overlord: Effectively runs his sugar plantation this way. He uses his vast income to hire a private army of mercenaries, and regularly enslaves the local populace (when he doesn't flat out import slaves from Haiti or even the United States).
- The Generalissimo: He's a colonel instead of a general, but otherwise fits this trope to a T.
- Hoist by His Own Petard: He is killed by one his very own cannons when Arthur turns it on him.
- Kick the Dog: His Establishing Character Moment is having Javier dragged behind a donkey by the leg he was shot in.
- Mexican Standoff: He and his dragon Levi Simon engage in one with Arthur and Dutch. He barely escapes while Simon is shot dead by the captain.
- Plot-Irrelevant Villain: Fussar's impact on the overall plot is negligible, with the events on Guarma being an isolated story that just serves to break up the gang temporarily, something that already happened when half the gang needed to escape Saint Denis by boat.
- Sadist: It's mentioned from his men that he relishes in the pain and suffering of his slaves.
- Slavery Is a Special Kind of Evil: He uses slave labor on his sugar plantation, either enslaving the local populace or importing them from Haiti and the United States.
- There Is No Kill Like Overkill: Arthur kills him by firing a cannon at the tower he's hiding in.
- Too Dumb to Live: He should have known that Dutch and his gang weren't on Guarma willingly and were looking for a way off the island. He could have just let them go seeing as how they had no interest in getting involved in the worker rebellion, but kept trying to trap them on the island forcing the gang to go directly after him.
- Villain with Good Publicity: He's a disgusting bigot, murderer, slaver, and, thanks to his wealth and America's demand for sugar, hailed as a "friend of America" in the newspapers.
- We Have Reserves: He sends an entire Cuban warship to go after the rebels and Dutch's gang. Even as they slaughter through Fussar's forces, Hercule says it won't matter as Fussar could simply deploy more men.
- Voiced by: Jeff Gurner
Senior Overseer for Alberto Fussar.
- The Dragon: As stated, he's the main overseer of Fussar's operations.
- The Heavy: You see a lot more of him than you do of actual Arc Villain Alberto Fussar.
- Faux Affably Evil: He's pretty affable when he meets Dutch and his gang when they were stranded on Guarma. But that doesn't make him any more pleasant.
- Mexican Standoff: He and Fussar engage in one with Arthur and Dutch. Too bad he didn't count on the sea captain.
- "The Reason You Suck" Speech: Albeit brief, Dutch gives him one. "Yet no one knows who you (Simon) are, not even your goddamned father"
- Voiced by: Malachy Cleary
A corrupt U.S. Army colonel and liaison to the Wapiti Indian Reservation.
- 0% Approval Rating: The soldiers under Favours have no love for him. Several eavesdropped conversations make it clear that they find him an ineffectual moron and many of the soldiers find the entire conflict with the Wapiti shameful. They follow his orders, but it's obvious it's out of fear of governmental retaliation.
- Arc Villain: Of Chapter 6, where Dutch decides to get the gang involved in the conflict between the U.S. Army and the Wapiti.
- Be Careful What You Wish For: All his actions are dedicated to pushing the Wapiti to war so he has a chance to gain glory for himself. When the war finally does come, he's one of its casualties.
- Big Bad Wannabe: He's introduced as the Arc Villain of Chapter 6, as Dutch decides to assist the Wapiti who is being abused by his regiment. The conflict between the Wapiti and Favours is quickly included in Dutch's plan to create a diversion and leave the country undetected while the government is busy putting down the Wapiti's rebellion, with Dutch being apathetic about the Wapiti's situation. As soon as Favours is dealt with, Micah and Dutch ultimately turn out to be much bigger issues for Arthur and the rest of the gang to face.
- Dirty Coward: Even after he managed to get the war he wanted with the Native Americans, Favours notably never show up in the battle till Arthur and Dutch was about to leave with the stolen oil bonds, sending his men to search for them at first and only coming in out of nowhere to shoot Eagle Flies after the latter saves Arthur from being killed. It seems pretty obvious why he got the Embarrassing Nickname in the first place.
- Embarrassing Nickname: He earned the poor nickname of "High-tail Favours" for missing a battle in the Civil War.
- Evil Is Petty:
- His actions to force the Wapiti to war are just ludicrously petty. He steals their horses so they can't hunt, withholds vaccines so their children die, and burns down their shrines and steals their sacred artifacts, all to piss them off.
- While trying to court-martial Monroe, the excuse he gives for it is "impudence from a junior officer in public." That's his pretext for trying to execute him for treason.
- Evil Old Folks: He's an elderly, glory-seeking warmonger.
- Faux Affably Evil: During his peace talk, he mentions how he "prides himself on being a gentleman" while he's really a racist, petty warmonger only out for his own advancement.
- Frame-Up: He used the excuse of the "stolen" vaccines (which he withheld from the Wapiti) to try and hang Captain Monroe for treason. Unfortunately for Favours, Morgan overhears his plot and saves Monroe.
- General Failure: He's infamous among the army ranks as a commander who cowardly fled from battle after battle.
- General Ripper: He plotted to wage war against the weak and destitute Wapiti Lakota in a petty attempt to erase his humiliating reputation as an incompetent coward. He opposed to Captain Monroe's humanitarian efforts for the Wapiti and did everything he could to hinder him before deciding to execute him on trumped-up charges of treason.
- Glory Hound: Favours was branded as a coward in the Civil War. Seeking to regain his "honor," he plans to provoke a war with the Wapiti.
- Hate Sink: Easily one of the most repugnant characters in the storyline. All we see of Favours is a smug, racist asshole without likable traits.
- Hero Killer: Fatally shoots Eagle Flies. Morgan shoots him in return.
- No Historical Figures Were Harmed: He's based on popular portrayals of General George Custer, being an inept and glory-seeking commander willing to commit genocide for the sake of prestige.
- Lack of Empathy: Defied. If Monroe's assessment of Favours is of any indication:Monroe (To Arthur Morgan about Favours): You know, Favours has many flaws, but I don't believe he's callous. More an insecure man at the end of his career trying to cling onto something that's already gone.
- Laser-Guided Karma: He does everything in his power to provoke a war with the Wapiti in order to regain his lost honor. He gets his war, but dies as a result of it.
- Politically Incorrect Villain: He's openly racist against Native Americans. In fact, not soon after meeting with Rains Fall for their peace talk, he refuses to call him by his non-English name, which he refers to as "silly." He also refers to Rains Fall's men as little more than criminals.
- Smug Snake: Favours' entire "peace talk" with Rains Fall is dripping with arrogance and contempt as he uses his platform to bully an old man who just wants to protect his people, spouts Blatant Lies about the Wapiti violating the existing treaty while Favours has broken it multiple times, and set the entire meeting as a pretext to frame his Good Counterpart for treason, which he defines as "impudence from a junior officer in public."
- Suspiciously Similar Substitute: His heinous crimes and position of colonel are reminiscent of Agustin Allende, the corrupt Mexican governor from the first game.
- War Hawk: With his career almost over and his chances for recognition gone, Favours decides to pressure the Wapiti into a war so he can get the glory he missed out on during the Civil War.
- Would Hurt a Child: Indirectly. He purposefully prevents the federally mandated vaccines from reaching the Wapiti, causing their children to die, so that they'll rise up and give him a reason to go to war.
- Wounded Gazelle Gambit: He's violated the peace treaty with the Wapiti multiple times but he acts like the Wapiti are the only ones to have done so to justify removing them from their land.
A rich rancher who is trying to force other ranchers off their property so he can obtain more land. The main enemy of the epilogue's first chapter.
- An Offer You Can't Refuse: He keeps trying to pressure Geddes into selling his ranch, first using the Laramie Gang to bully the workers there, then just sending them out to release Geddes' cattle, burn his buildings and kill his employees.
- Arc Villain: He's the main enemy of the epilogue's first chapter. Even though he's never directly encountered, he's responsible for sending the Laramie Gang to harass David Geddes.
- Cattle Baron: It's implied that he's a villainous example of these. He's trying to intimidate David Geddes into selling Pronghorn Ranch to him.
- The Ghost: Abel is never actually seen, even though his influence is felt.
- Karma Houdini: Though he fails in his goal to acquire Pronghorn Ranch, Abel never faces any consequences for the property he destroyed or the men he killed.
- Orcus on His Throne: Abel relies on the Laramie Gang to do his dirty work for him and never personally comes down to Pronghorn Ranch.
- The Unfought: The player never fights or kills him, just his hired thugs.
Criminals with bounties on their heads.
- Voiced by: Anthony Reimer
A snake-oil salesman. After his bogus cure kills several people, the authorities in Valentine put a price on his head.
- Irony: Looting from the guy whose bogus miracle cures kill several people nets Arthur... a real Miracle Cure that's actually harmless.
- Snake Oil Salesman: His profession.
- Too Dumb to Live: He flings himself from a cliff into a river to escape Arthur, and immediately starts screaming for Arthur to help him when he gets swept away.
Edmund Lowry Jr.
- Voiced by: Don Stephenson
A Serial Killer who is responsible for a series of grisly murders in Valentine.
- Attention Whore: He writes a letter to the press demanding recognition, as his crimes had gone unreported.
- Ax-Crazy: In terms of depravity, he shares company with the likes of Randall Forrester, Murfree Brood and Skinner Brothers. He's a completely demented Serial Killer who leaves mutilated and dismembered corpses posed for others to find. A letter from his mother mentions how she's noticed the change in his behavior and she asks if she's still taking the laudanum his doctor prescribed.
- Even Bad Men Love Their Mamas: Subverted. While his decision to forgo marriage in order to spend more time with his mother may seem like a textbook example of this, his mother notes in her letter that his anti-social behavior has recently been getting worse to the point where he's agitated by her presence even during their dinners together, implying that he's now only spending time with her out of routine.
- Expy: Edmund appears to be one to of Eddie Low, who is also a demented serial killer. They even have very similar names.
- Hate Sink: He carries out a horrific brutality and possesses zero redeeming qualities.
- I Surrender, Suckers: He pretends to surrender to the Sheriff of Valentine, only to try to kill him when his guard's down.
- Losing Your Head: Part of his murder theme. Ironically, Arthur throws a head at Edmund to distract him long enough to subdue him.
- Mythology Gag: His name is very similar to Eddie Low, a serial killer from Grand Theft Auto IV. As the two series have many connections between each other, he may be intended as an ancestor.
- Sadist: When Arthur's at his mercy, Edmund tells him what happens next won't be fun for Arthur, but it will be fun for Edmund. If you don't escape in time, Edmund begins cutting him up while laughing.
- Suspiciously Similar Substitute: He is very similar to Randall Forrester, since he is also an Ax-Crazy Serial Killer.
- Theme Serial Killer: He always leaves his victims decapitated and their bodies hanging on a tree, rock, or underpass, and their eyeless head not too far away with a note shoved in its mouth.
Ellie Anne Swan
- Voiced by: Alicia Dell'Aria
A woman wanted by the Valentine authorities for murder.
- Black Widow: She's identified as this by name in the bounty poster. Arthur even reaches her just in time to see her seduce and then try to kill her latest romantic conquest.
- Not Distracted by the Sexy: She comes on to Arthur pretty heavily on the ride back to Valentine. She'll say the reason that she's had to kill all the men in her life was that they weren't as strong or as handsome as him. He can either ignore her or hit her and tell her he's not falling for it.
- Voiced by: Andre Ware
A duelist wanted for murder by the Strawberry authorities.
- The Gunslinger: He's an expert duelist.
- Voiced by: Andrew Rothenberg
The leader of the Lemoyne Raiders. The authorities in Saint Denis have placed a bounty on his head due to the activities of his violent militia.
- Arson, Murder, and Jaywalking: His wanted poster claims he's wanted for un-American activities (treason), murder... and adultery.
- Right-Wing Militia Fanatic: He founded a militia of former Confederates.
- Politically Incorrect Villain: What else would you expect from a neo-confederate hick stuck 40 years in the past?
- Voiced by: Jason Salmon
A man wanted in Rhodes for robbing stagecoaches and trains several years before Arthur Morgan arrived in the area.
- Faux Affably Evil: When Arthur catches him, Johnson seems to politely accept this and doesn't cause any trouble at first. However, Arthur soon discovers that this was just a ploy and Johnson had sent for some armed friends to rescue him.
- Foil: To John in the last game. Both are retired outlaws now living on a farm with their wife and son, with a difficult relationship to the later. Considering how quick and easy it was to get some outlaws to stop Arthur from turning him in, he isn't as retired as John will be.
- Meaningful Name: His name, Mark Johnson, is meant to echo John Marston.
- Voiced by: Mac Brydon
A one-eyed Scottish man who is wanted for assaulting a police officer.
- Are We There Yet?: He says this word for word on the way back to Rhodes.
- Comically Small Bribe: He tries to get Arthur to release him by offering him pornography.
Sampson Black and Wendell White
- Voiced by: Bob Dibuono (Sampson Black), Shawn Andrew (Wendell White)
Two men who escaped from a chain gang, and both wanted in Rhodes for murder... or are they? Arthur can either turn them in or help them by taking down and destroying their wanted posters; if he chooses the latter option, he can later bring them supplies while they wait for the heat to die down.
- Ambiguously Gay: The fact that they keep finding excuses to stick together after loudly announcing how much they hate each other and need to go their separate ways and end up living in a very small tree house in the middle of nowhere suggests that their relationship is probably more than platonic.
- Anti-Villain: It seems both of their crimes were exaggerated and they aren't nearly as bad as their wanted posters would indicate. If you complete their quest line, they end up living peacefully in the woods, with no mention of anymore run-ins with the law.
- Aw, Look! They Really Do Love Each Other: They don't like each other and stated that they only stick together until the heat dies down. However, on Arthur's second and third encounters, Mr. Black and Mr. White remain together and are willingly to taking care each other while bickering Like an Old Married Couple.
- Blatant Lies: They justify sticking together as a matter of convenience and safety while being pursued by the law, and that they actually hate the other guy's guts. Even a brief interaction with them will reveal that the opposite is true.
- Like an Old Married Couple: They argue and make up constantly, but are pretty much inseparable. They even end up as more or less domestic partners, cooking and caring for one another just north of Big Valley.
- Non-Indicative Name: Mr. Black is a white man and Mr. White is... well you guessed it.
- Tsundere: If one interprets their relationship is romantic, then this would explain their constant bickering and making up.
- Vitriolic Best Buds: 90% of their dialogue are arguments and insults against each other, but the remaining 10% shows they are incredibly protective of each other.
A prostitute in Valentine who approaches Arthur with an unusual proposition: disposing of a corpse.
- Asshole Victim: She claims that her lastest victim is an asshole who abused her, but that turns out to be a lie and a bit of a played with example of not knowing much of the victim.
- Killing in Self-Defense: Subverted, She claims to have killed her lastest victim in self-defense, she turns out to be lying about it and that she killed more people than said victim.
- Serial Killer: If Arthur refuses her offer and turns her in to the authorities, the sheriff mentions that she's killed many more men than the one Arthur found.
Wilson J. McDaniels
A criminal wanted in Saint Denis for a variety of crimes.
- Bestiality Is Depraved: His crimes include 'immoral animal husbandry,' which is presumably this trope.
- Cruel and Unusual Death: He's brutally tortured to death in Bell's prototype electric chair.
- Voiced by: Andrew Sellon
A petty criminal hiding in the woods.
- Flunky Boss: Thurwell doesn't actually fight John or Sadie. It's a nearby giant bear, as well as some rival bounty hunters, who actually attack them.
- Voiced by: Anthony Crane
An accountant wanted in New York for embezzlement.
- Embezzlement: His crime.
- "Get Back Here!" Boss: He doesn't even try to fight John and Sadie. He just runs for it.
- Voiced by: James Martinez
A notorious member of the Del Lobos gang.
- Great Escape: He actually escapes from prison the first time John and Sadie catch him, forcing them to track him down and nab him a second time.
- Voiced by: Jim E. Chandler
A man wanted for multiple violent crimes.
- Would Hurt a Child: His crimes including murdering children.
- Voiced by: David St. Louis
The leader of the Foreman Brothers, a gang that has a history with Tilly Jackson.
- Ascended Extra: He becomes a contractor in Online.
- The Bus Came Back: If Arthur spares him, Anthony will reappear as the target of a bounty hunting mission in the epilogue pursued by John.
- Et Tu, Brute?: He apparently took Tilly's "betrayal" very personally, saying they were like family. Tilly does not agree with this assessment at all.
- Even Evil Has Loved Ones: He wants revenge on Tilly for the death of his cousin, whom she killed, but according to Tilly, his cousin had it coming.
- The Family That Slays Together: Some members of the Foreman Brothers are his cousins.
- Gutted Like a Fish: How Arthur will kill him if he decides Anthony's too big a risk to let live.
- Know When to Fold 'Em: If Arthur spares him like Tilly asks, Anthony will do as she says and never come after her again, saying the past is done.
- Leave Him to Me: Tilly tells Arthur to bring him back alive because she wants to deal with him herself. He's lucky in this case, 'cause Tilly plans on sparing him, though Arthur can always decide to go against her wishes and kill him instead.
- We Used to Be Friends: He and Tilly used to ride together in the same gang. Anthony claims they were family, but Tilly shoots back that her gang was never any family she wanted.
- You Killed My Father: Cousin, rather, but he still wants vengeance for the death of a loved one.
- Voiced by: Justin L. Wilson
A psychotic member of the Skinner brothers.
- Ax-Crazy: Wanted on multiple counts of both murder and mutilation. At his burial, the pastor notes that Green took 'souvenirs' from the flesh of the people he killed.
- Due to the Dead: Regardless of what happens to him (he is either brought in dead or brought in alive and eventually hanged), if you arrive at the Blackwater cemetery for an event afterward, you'll find that he is laid to rest alongside Otis Skinner, with the pastor stating that even Elias "deserves some kindness" in a eulogy.
- For the Evulz: He doesn't gain anything by torturing the random victims he comes across. He just has fun doing it.
- Serial Killer: Is wanted in connection to the brutal murders and mutilations of six innocent settlers.
- Voiced by: Gerardo Rodriguez
A high-ranking member of the Del Lobos gang.
- Bad Boss: When some of his underlings begin shooting guns off for fun, a more senior underling tells them that he (Esteban) will decapitate anyone who doesn't stop doing that.
- Bandito: He is one, like many other members of Del Lobos.
- Voiced by: Pailo Heitz
A member of the Del Lobos gang.
- Bad Boss: Two of his minions can be heard trying to figure out if Arroyo will kill them for killing a young new Del Lobo... or if he will kill them for not killing the new member.
- Surrounded by Idiots: He is part of a group of Del Lobos, and John doesn't know which one he is or even if he's there... until another gang member 'helpfully' yells at him to run because he's the guy John is searching for.
- Voiced by: Thomas Poarch
A senior member of the Skinner brothers.
- Ax-Crazy: He demonstrates palpable glee at the thought of brutally torturing and killing his enemies.
- Blowing a Raspberry: While he is jailed, he talks to the Sheriff about how the latter sucks, saying that the only difference is that Otis gets the trophies (complete with a "ta-daaaaa!"), while the Sheriff only gets the medals (complete with a raspberry sound).
- Due to the Dead: Regardless of what happens to him (he is either brought in dead or brought in alive and eventually hanged), if you arrive at the Blackwater cemetery for an event afterward, you'll find that he is laid to rest alongside Elias Green.
- You Cannot Kill an Idea: As he's being taken to jail, he says that even if he's executed his ideals will endure and destroy civilization.
A man wanted in Strawberry for multiple counts of intimidation, assault and destruction of property.
- No Celebrities Were Harmed: Between his name, his alcoholism, and the allegations of sexual improprieties, he seems to be intended as a stand-in for Supreme Court Justice Brett Kavanaugh (who was accused of sexual assault during his committee hearings, and who admitted to liking beer in his youth).
Camille de Millemont
A Lemoyne Raider wanted in Rhodes for, among other things, murdering a postman.
- Still Fighting the Civil War: He fights to reestablish the Confederacy, and even goes on an unhinged rant about how the Confederacy is the 'real' America.
A German thief who is wanted in Blackwater.
- Badass Mustache: He has a thick, luxuriant one.
Various individuals who want the protagonist to find or collect some things for them.
- Voiced by: Andrew T. Scully
The owner of a boutique store in Saint Denis. He needs the protagonist to collect feathers, flowers, and other materials he can incorporate into his products.
- Nice Guy: Genuinely one of the nicest (if not eccentric) characters in 2, and possibly the RDR universe as a whole.
- Bling-Bling-BANG!: One of the rewards he can offer the protagonist is a unique gun with an unusual grip and design.
- Stealth Pun: His quests involve you collecting a great deal of orchids.
- Voiced by: Kristine Zbornik
An amateur paleontologist who wants the locations of dinosaur fossils.
- Mix-and-Match Critters: The "totalisaurus west elizabethus" she assembles is a deranged mishmash of different prehistoric fossils, resulting in a huge, centaur-like skeleton with four legs, four arms, bony "fins" and "wings", antlers, and tusks.
- They Called Me Mad!: She complains a lot about how none of the universities or other scientists will hire her or even consider her ideas, and claims that proving her critics wrong is the best part about science. By the time you get all 30 sites mailed to her and she puts her "totalisaurus" together, it's clear that she is mad, at least by modern standards of paleontology. If you visit her home on Firwood Rise before finding all the fossils you can hear her hard at work in the barn, muttering to herself and cackling.
- Voiced by: Nathaniel Janis
A mysterious man with orange hair and a birthmark near his right eye. He ask Morgan to find a series of rock carvings for reasons he cannot explain. Implied to be a time traveler from the future.
- Distinguishing Mark: Francis's facial birthmark implies that he is an ancestor of Kraff.
- Future Slang: He use a lot of slang that is not so common in 1899 such as "what's eating you?" and "I'm on the level."
- Motor Mouth: Speaks incredibly frantically.
- Never the Selves Shall Meet: Francis is long gone by the time Morgan reach his cabin after finding all 10 rock carvings, where Morgan also meets Francis's mother and his infant self.
- Voiced by: Brandon Williams
A fisherman who wants legendary fish so he can stuff and sell them.
- Faking the Dead: One theory about his final mission: Gill, feeling pressure from those who would expose him as a fraud and the fishermen he hired seeking payment he cannot give, fabricated the 200-pound fish so he could escape his debts and look brave, if not entirely competent. It would explain why he brings the player along with a camera (to witness and record his "death," legitimizing it) and why the Legendary Channel Catfish cannot actually be caught.
- Karmic Death: He gets Arthur/John to send him legendary fish, then steals the credit in order to bolster his reputation as a great fisherman. He's ultimately killed by a fish that he's not great enough to successfully catch.
- Meaningful Name: A fisherman named Gill.
- Small Name, Big Ego: He is enormously conceited and is actually surprised when he finds Arthur/John doesn't know who he is.
- Stealing the Credit: Takes credit for the legendary fish Arthur/John catches and sends him.
- Voiced by: Allison McKay
A taxidermist and wildlife enthusiast who puts up posters requesting carcasses of various animals.
- Mad Artist: She mentions that she tried to stuff and mount humans once.
- Terrible Artist: The reward for finishing her quests is a bizarre stuffed squirrel dressed like John. It's so awful that Abigail repeatedly tries to get rid of it by dumping it in various places.
Phineas T. Ramsbottom
- Voiced by: Craig Geraghty
A man who collects cigarette cards and claims to smoke up to 200 cigarettes in a day.
- Motor Mouth: He talks extremely quickly.
- Must Have Nicotine: Subverted. He smokes like crazy, but not out of an addiction to smoking itself, but a desire to collect cigarette cards.
A man who collects plants. He appears in the PC and recently patched versions of the game.
- New-Age Retro Hippie: An unusual example, in that the game is set before hippies were a thing, but William qualifies thanks to his focus on living in harmony with the earth and his outfit.
Individuals who borrowed money from the Van Der Linde gang but have not paid it back. Arthur can track them down on behalf of Leopold Strauss, the gang's moneylender, and compel them to repay the money with whatever they have.
- Voiced by: Kent C. Jackman
A drunkard and negligent father.
- The Alcoholic: Perpetually drunk. Even coming back after sparing him will only reveal that his drinking habits never stopped.
- Generation Xerox: If you kill him and come back to the house during the Epilogue, you will witness how his son turned out exactly like his father.
- Parental Neglect: Davison is a useless father. In the end, it isn't even him who pays off his own debt—it's his son, who squirreled away the money just in case the Van Der Linde gang demanded it back.
- One Steve Limit: He shares the same first name as Morgan, which Strauss playfully notes. His name and death seem to foreshadow Morgan's fate.
- Posthumous Character: When Morgan tracks him down, he learns that Londonderry is already dead.
A farmhand who tries to run away when Arthur approaches him.
- Treasure Map: He has no money on him, but can provide Arthur with a map to a hidden box of his valuable worldly possessions.
An assistant undertaker.
- Grave Robbing: What he resorts to in order to repay his debt.
J. John Weathers
- Voiced by: Brian Smolin
A deserting soldier.
- Going Native: Since leaving the army he's married a Native American woman and has taken the name Snow Goose.
- Not What I Signed on For: It's implied that he deserted the military because he didn't want to take part in oppressing the local Native American populace.
- Voiced by: Comfort Clinton
A ranch maid who tried to give a loan of her own, with unfortunate results.
- Never Lend to a Friend: She lent money to another rancher, Cooper, but he didn't pay her back. This causes her problems when Arthur comes to collect on the money Strauss lent her.
Thomas, Edith, and Archie Downes
- Voiced by: Peter Lettre (Thomas Downes), Jayme Lake (Edith Downes), Paul Thode (Archie Downes)
A family who lives in a small ranch in the Heartlands
- Death of a Child: Implied. It's not important to the story, but the Downes ranch has 3 beds; one wide bed that clearly belongs to Thomas and Edith, and two smaller beds, one of which has a noticeable blood splatter on it. In 1899 only 3 people live there, one of whom has tuberculosis which manifests as a bloody cough among other things.
- Determined Homesteader's Wife: This is how you first meet Edith. She later becomes a Determined Widow.
- Earn Your Happy Ending: If Arthur helps out the Downes family, Edith and Archie become successful golf course owners in the epilogue.
- Fatal Flaw: Edith's pride. She absolutely refuses Arthur's help, even if it means she has to keep selling herself despite the obvious effects it's having on her body. This is in contrast with Archie, whose hatred of Arthur is equally justified but who forgives him and accepts his help, knowing it's for the best.
- For Want of a Nail: Had Arthur not attempted to collect Thomas' debt to Strauss, he wouldn't have contracted Tuberculosis, and wouldn't die in the end.
- Good Samaritan: Thomas intervenes in the fight between Arthur and Valentine's local brute Tommy, despite being a meek, sickly man. He can also be seen collecting donations for the poor in Valentine.
- Honor Before Reason: Edith refuses to accept any money from Arthur, even when she and her son Archie desperately need it to survive. Arthur comments on how too many people die for their pride.
- Incurable Cough of Death: Thomas has a pretty nasty cough when you meet him. This cough is passed down to Arthur later in the game.
- Irony: Since Thomas would have died to tuberculosis anyways, Arthur accidentally killing him and catching his disease was arguably better than what would have happened if the disease had just run its course. Thomas would still be dead, but Arthur wouldn't have gotten sick and likely wouldn't have helped the family later on.
- Misplaced Retribution: While she has a legitimate reason to be angry at Arthur, Edith's hatred of him is not entirely warranted, as Thomas's disease would have eventually killed him anyways. Arthur just hastened the progress.
- Red Herring: Archie loathes Arthur for causing his father's death. Arthur isn't around in 1911. In a bit of a twist, while the Downes family does end up being Arthur's downfall, it's the already dead Thomas instead of Archie.
- Rejected Apology: Edith makes it clear that she doesn't forgive Arthur for their situation, regardless of his efforts to make amends.
- Revenge Before Reason: Averted. Archie visibly dislikes Arthur but buries the hatchet quickly when he realizes Arthur is actually sorry about Thomas's death - he even trusts his mother's well-being on Arthur's hands.
- Single Mom Stripper: Edith's unfortunate fate after losing her husband and her home.
- Small Role, Big Impact: Thomas only appears in one mission but is responsible for starting Arthur's slow death by tuberculosis.
- Unwitting Instigator of Doom: Arthur shakes down Thomas in order to get the money his family owes the gang, regardless of how sickly and defenseless the poor guy is. Thomas accidentally ends up passing his tuberculosis to Arthur, which ends up killing him.
- Work Off the Debt: The reason why the Downeses are barely able to afford their modest property.
- Voiced by: Carl Howell
A man who has no cash to repay his debt and so decides to hunt a rare wildcat in the hopes of slaying it and selling its pelt.
- But Thou Must!: The cougar won't spawn in until after he and Arthur split up and Arthur is well out of sight. So try as the player might, Arthur can't save him.
- Cruel and Unusual Death: Is torn apart by the wildcat he tried to hunt.
- Voiced by: Casey Siemaszko
A Polish man who borrowed money but has none to pay his debt back with.
- Butt-Monkey: He's first shown being pushed around and beaten by Arthur. When he finally comes back in the Epilogue, a Del Lobos gangster named Ramon Cortez ties him up and takes over his property until he's rescued.
- Language Barrier: He barely speaks English, which makes it harder for Arthur to threaten him. By the Epilogue, he has developed a better understanding of the language when he speaks to Sadie and John.
Notorious gangs roaming the wild west.
Del Lobo Gang
A notorious group of banditos and mercenaries who have formed an outlaw gang.
- Bandito: Seems to form a majority of the gang, but it's made clear that there's plenty of whites in the gang, too.
- The Cartel: The prototype of one. They are a criminal organization whose members are mostly Mexican.
- The Generic Guy: Pretty much your typical run of the mill Mexican banditos. Not much else to say.
- Nice Hat: Fitting for a gang of Mexican desperados, most members wear large sombreros.
- Early-Bird Cameo: They are normally encountered in New Austin, but a group of them can be seen protecting Flaco Hernandez as early as Chapter 2.
A gang of bandits who have some unfinished business with Tilly Jackson, a member of Dutch's group.
- Generic Ethnic Crime Gang: The gang is mostly, if not entirely, comprised of black people.
A gang of racists who dress in white robes.
- Artistic License History: The KKK weren't active during 1899, as the government shut them down. Though it's not a stretch to say there were backwoods remnants. The KKK wizard even mentions this.
- Butt-Monkey: Every encounter with them ends in them accidentally killing themselves (unless the player decides to shoot them first). Their dialogue and letters on their bodies also show them to be pathetic losers.
- Everyone Has Standards: Even the user interface hates these guys, as it rewards you with honor for killing them in cold-blood.
- Expy: Hilariously incompetent, historically anachronistic Klansmen in an American Spaghetti Western tribute? Are we talking about Django Unchained?
- Harmless Villain: They're portrayed as being complete idiots, even though in real life, they're one of the deadliest terrorist groups in America.
- The Klan
- Not Using the "Z" Word: They're never actually called the KKK.
- Politically Incorrect Villain: You don't get more politically incorrect than a hate group.
- Too Dumb to Live: Don't play with fire, folks.
A band of mercenaries who are often hired by corrupt landowners to seize property with force.
- Cannon Fodder: They only really exist for John to have people to shoot. Their leader doesn't even have a name in-game.
- Foil: To the Pinkertons. They're the paid muscle for rich, corrupt businessmen, specifically ranchers looking to gobble up smaller plots. The Pinkertons arguably do exactly the same sort of thing, they just work for far wealthier clients, are much more organized, and have achieved the legitimacy of government sponsorship.
- The Generic Guy: They don't really have any interesting members, and only appear for a few missions.
- Hired Guns: They don't seem to be independent criminals; as in, working for themselves, like the other gangs. Whatever crimes they commit, it's always in the service of the one that hired them.
- Suspiciously Similar Substitute: For the O'Driscoll gang, since they take their place as the standard American outlaws, and even adopt some of their gang hideouts.
A group of Confederate veterans and sympathizers who have formed an anti-government, neo-Confederate militia in Scarlett Meadows.
- Arms Dealer: A source of their income comes from selling weapons to nations like Cuba. Arthur and Lenny steal one of their shipments for the Van der Linde gang's uses.
- Hired Guns: They seem to be the muscle for the Braithwaite family, partnering with them to sell moonshine and acting as security for them. Probably as a counter to the Grey's "legitimate" muscle in the form of the sheriff's office.
- No Historical Figures Were Harmed: Likely of Quantrill's Raiders, Confederate guerrillas who were active during the Civil War.
- Politically Incorrect Villain: They're all ardent and unapologetic racists, who even after thirty-something years haven't got over the fact the South lost the American Civil War.
- The Remnant: Their members are made up of former Confederate soldiers and sympathizers.
- Right-Wing Militia Fanatic: They are often described as a militia, and express an anti-government, anti-taxation, and far-right ideology.
Micah's GangMicah's small gang of brutal outlaws. The player must face them in the epilogue.
- Ax-Crazy: They are just as deranged as Micah.
- Cold-Blooded Torture: Much like the Skinners, they willingly commit torture and mutilation.
- Hate Sink: There is literally nothing sympathetic about these guys... not that there is much sympathy you can gain from a bunch of disgusting psychopaths who gleefully commits child murder, mutilation and home invasion.
- Rape, Pillage, and Burn: This is practically what they do regularly. Not even children are forgiven of the absolute brutality they do.
- Would Hurt a Child: Much like the Skinners, they are more than willing to kill children.
A family native to Roanoke Ridge who have turned to torturing and cannibalizing the people of the region.
- Ax-Crazy: They are a Cannibal Clan of homicidal lunatics, after all.
- Big, Screwed-Up Family: Yes, one big, screwed up, deformed inbred cannibal rapist family. How nice...
- Body Horror: What they do to their victims...
- Applies to the Murfrees themselves. Because of the inbreeding, many of them suffer from deformities and a fair amount of them seem to have some nasty looking rashes.
- Bomb-Throwing Anarchists: In addition to holding anti-government views, the Murfree Brood are implied to be terrorizing Roanoke Ridge out of revenge for the industrialization of the region.
- Contemporary Caveman: Their main hideout is a huge cave.
- Cannibal Clan: A hefty number of the people they prey on are held captive in their caves and eventually eaten.
- Cult: The family appears to worship some kind of Lovecraftian deity, and have numerous idols around their cave built out of human bodies.
- The Dreaded: Everyone fears them, and for a very good reason. The O'Driscolls are treated as the Van der Linde gang's nemesis and the Lemoyne Raiders are barely a footnote to them but the Murfree Brood are treated with fear by even Arthur and Charles. It's worth noting that even with their hideout taken over, the gang still tries to keep away from them.
- Entitled Bastard: They terrorize Roanoke Ridge solely because the Murfrees were one of the first families to settle there, and they view it as their land just by being there the longest.
- Expy: Given their acts of cannibalism, twisted beliefs and anti-government views, they are practically the Altruist Cult from The Wild West.
- Faux Affably Evil: Despite their threats, they tend to be quite polite and cordial towards Arthur whenever they see him camping in their territory. They even leave Arthur alone if you stay on good terms with them. However, they are quite brutal in nature.
- Freudian Excuse: It is implied that the Murfrees were once a stable family, but inbreeding, combined with the industrialization of the area reduced them to extreme poverty and brutality, eventually becoming savages looking for food and people to satisfy their sadistic desires.
- For the Evulz: Despite their Freudian Excuse, no reason is given for their horrific cruelty, other than them just being like that. They are seen robbing coaches from time to time, but in general they only seem interested in killing and mutilating people.
- Glory Days: From eavesdropping on Murfree conversations, it appears that they long for the time when they were one of the only families in Roanoke Ridge, and are partly lashing out because of the rapid expansion of the region.
- Gonk: Most members of the Murfree Brood are incredibly ugly, and range from being morbidly obese to emaciated and corpselike, without a single pretty face in the whole family.
- Hate Sink: Depraved to the core, these guys are meant to earn the hatred of the players.
- Hellish Horse: Their horses are incredibly mutilated and zombie-like in appearance, resembling the Dark Horse and the Undead Horses in the first game. This is possibly because the Murfrees live like savages, so they don't have the resources to even take care of their horses.
- Hillbilly Horrors: They're tied with the Skinner Brothers in the "FUBAR redneck depravity" stakes, although the Murfree Brood do tick a few more stereotypes, including rape, inbreeding, indiscriminate murder and thick southern accents.
- Machete Mayhem: They can be found carrying machetes to chop up their victims or an unlucky Arthur.
- Mugging the Monster: If Arthur sets up camp in their territory, there's a chance that two Brood members will come by and threaten him at gunpoint to stay off their land. Of course, there's nothing stopping Arthur from gunning the bastards down the moment their backs are turned.
- Pet the Dog: A ransom note written by Walt Mufree demands food and supplies in exchange for the release of a mother who the Murfrees kidnapped. Sure, it's still blackmail, but coming from savages like the Mufrees, it's civil, especially in comparison with the utterly psychopathic Skinners.
- Rape Is a Special Kind of Evil: It is implied that they rape their female captives.
- Riches to Rags: It's implied that the Murfrees were once quite wealthy, but that the rapid industrialization of their land, combined with inbreeding degenerated them into the savages they are.
A tribe of deranged, almost zombie-like killers, roaming the swamps of Lemoyne brutally robbing, trapping and killing innocents in the dead of night.
- Ambiguously Human: In-game they are rumored to be something supernatural, and given their bizarre appearances, nocturnal nature and seeming lack of any human social behaviors, it's not hard to see why.
- Ax-Crazy: Basically a smaller scale version of the Murfrees or the Skinners. They brutally rob, mutilate and kill the poor souls crossing their path, often stringing them up to trees post-mortem like a gruesome trophy.
- Covered in Mud: They all appear to be covered in pale, dried mud, as a form of camouflage. The effect is rather unsettling.
- Cold-Blooded Torture: One of their victims leaves a note that can be picked up. The details are... less than pleasant.
- Hate Sink: There is literally nothing sympathetic about these guys... not that there is much sympathy you can gain from a bunch of mute, mud-covered psychopaths.
- Hillbilly Horrors: They're an animalistic gang that sets crude traps to ensnare travelers and then dismembers them with machetes.
- Hollywood Voodoo
- Serial Killer: Yet another group of them. They seem pretty indiscriminate in targets, and like stringing their victims' gutted mutilated corpses up alongside roads as a bizarre trophy.
- Swamps Are Evil: Exclusively based out of Bayou Nwa.
- Wild Man: A whole gang of them. They seem to somehow have lost the ability to communicate like normal humans, mostly staying quiet, or howling and grunting like deranged animals.
A major outlaw gang led by Colm O'Driscoll, known for their rivalry with the Van der Linde gang.
- Eviler Than Thou: They are far more willing to cross moral boundaries that their rival gangs wouldn't.
- Foil: To the Van Der Linde gang. They operate in similar ways, but while Dutch's boys do what they do to live the way they want to live, the O'Driscolls do what they do, and worse just because they can.
- Also shown in their hierarchy. Unlike Dutch, Colm is an uncaring and not very charismatic leader, and while Dutch's gang is small, but filled with some of the most prolific criminals of the time, the O'Driscoll gang is just a huge army of poorly trained nobodies, who only really have their numbers as an advantage.
- Establishing Character Moment: The first we see of them (in the first mission no less), theyve broken into a house and robbed and pillaged it, killing one of its residents (and probably raped the other one). Those are the O'Driscolls alright. Despicable, unpleasant, and cruel assholes who Rape, Pillage, and Burn For the Evulz.
- Hate Sink: Things like rape, pillage and home invasion are practically hobbies for them. There is nothing remotely pleasant about them.
- The Irish Mob: While not explicitly a "mob", the O'Driscoll Boys appear to consist solely of Irish-American outlaws, and many of their members speak with thick Oireland accents.
- Kill 'Em All: It's implied that after Colm's execution, Arthur and Sadie kill what's left of the gang at their final hideout. Either way, they don't show up again in the story.
- Rape Is a Special Kind of Evil: It's heavily implied that the O'Driscolls that took over the Adlers' cabin raped Sadie before Arthur and Micah found them.
- Rape, Pillage, and Burn: This is practically what they often do, making them come off as far worse than the Van der Linde gang.
- The Rival: They are this to the Van der Linde gang.
- We Have Reserves: Colm O'Driscoll cares more about quantity over quality, as the lives of his men don't matter at all. Arthur Morgan will encounter and kill well over a hundred of their number during the story, as Colm can easily find replacements for the men he's lost.
A diverse group of homicidal lunatics who terrorize the regions of Tall Trees and the Great Plains. Their specialty is torture and mutilation, being less like an outlaw gang and more like a cult of deranged, misanthropic serial killers.
- Ax-Crazy: Let's put it this way: in a game where most bandits are violent criminals, they really stands out in terms of depravity and deranged department. Robbing people as a means of income doesn't seem to be their primary motivation; they just enjoy spreading death and pain in the worst way possible. They're so unhinged they even charge armed men with machetes and hatchets without any thought of their own survival.
- An Arm and a Leg: Basically all of their camps, and places where their victims can be found are littered with dismembered body parts.
- Card-Carrying Villain: The Skinners know what they're doing is wrong, that it terrifies the local towns and cities, and that no sane person would be able to comprehend doing it. That is exactly why they're doing it.
- Cloudcuckoolander: It's impossible to overstate just how insane most of them really are. If you go up to them and hear them speak, you'll notice that the vast majority of them speak incoherent and meaningless things.
- Cold-Blooded Torture: Their favorite hobby.
- Confusion Fu: The Skinner Brothers use a wide range of weapons, including bows and knives, and fight with unorthodox tactics like using trees as vantage points.
- Equal-Opportunity Evil: The closest thing they have to a redeemable trait is that they don't seem to be bigoted. The Skinner Brothers are a diverse group, consisting of men of various nationalities and ethnicities who enjoy savagery.
- Evil Counterpart: They are the eviler counterpart to the Van der Linde Gang. Both gangs are multi-ethnic and led by men who oppose civilization, but while the Van der Lindes are just outlaws looking for money and resources, the Skinners are just homicidal monsters looking for chaos and brutatily.
- Eye Scream: A lot of their victims suffer this.
- For the Evulz: It's actually stated in-game that the Skinners do what they do for fun, and don't even bother with the financial aspects of crime, or even basic self-preservation for that matter.
- From Camouflage to Criminal: Some of them wear military jackets, so it is implied that some members of the gang are ex-soldiers. Judging by the fact that they are very organized, this is probably true.
- Hate Sink: Much like the Murfree Brood and Edmund Lowry Jr., they carry out horrific brutality and possess very few redeeming qualities.
- Hillbilly Horrors: A very nightmarish example. They are a gang of lunatics who roam the forest in search of kidnapping, torturing and mutilating their victims.
- Misanthrope Supreme: Possibly. Given their extremely brutal acts with humans, there is more than just a simple killing spree...
- Mouth Stitched Shut: A lot of their victims are victims of this. One dreads to think of wether they were alive when this happened...
- Nightmare Fuel Station Attendant: Much like the Murfree Brood, they have a reputation for being extremely brutal and nightmarish.
- Off with His Head!: A favorite of theirs. Every encounter with them seems to have at least one decapitated body.
- Politically Correct Villain: One of the few gangs in the game that never underestimate others because of their ethnic origin, which is quite impressive considering the brutal psychopaths they are.
- Ragtag Bunch of Misfits: Judging from what little we have, they seem to be a bunch of random dudes from all ethnicities, and all different walks of life... who have banded together to torture and mutilate innocents for fun.
- Serial Killer: A whole clan of them, roaming the forests and horrifically torturing and mutilating innocents just because they can. They even take trophies, like conventional examples.
- Shadow Archetype: In many ways, the Skinners mirror Dutch's modus operandi and philosophy before his descent into madness. With all the savagery, chaos, and misanthropy that they embody and none of the Van der Lindes' standards and anti-heroism, the Skinners are living proof of how incredibly frightening a big organization of killers would be if they took Dutch's philosophy Up to Eleven.
- The Sociopath: It seems that the requirement to belong to this gang is to be one. Unlike the Night Folks, they are completely capable of reasoning, they know that what they do is horrible and they are incredibly violent.
- Would Hurt a Child: According to Charles, some of their victims were children.
The sheriffs and others who serve as the law.
Sheriff Benjamin Lambert
- Voiced by: Robb Pruitt
The sheriff of Saint Denis.
- Corrupt Cop: It's heavily implied that he's being paid off, first by Angelo Bronte and then by Guido Martelli.
Sheriff Curtis Malloy
- Voiced by: Arthur Gerunda
The sheriff of Valentine.
- Til Murder Do Us Part: He is seeing a married woman named Moira, but when she tries to break off the relationship, he strangles her.
- What the Hell, Player?: If the player doesn't kill Edmund Lowry Jr. when Lowry attacks him Sheriff Malloy will shoot Lowry himself after a brief struggle, then gives the player one of these. He'll also refuse to hand over the reward money for turning Lowry in.
- Voiced by: Robert Prescott
The first sheriff of Strawberry, and the one on duty when Micah is arrested.
- Ascended Extra: Appears alive and well as a bounty-giver for the protagonist in Online.
- Asshole Victim: He's a complete jerk to Arthur, sneering that his office doesn't associate with bounty hunters and telling Arthur—who has said he represents a sheriff in another jurisdiction and who made up a sensible reason for why the law in that jurisdiction needs to get a description of Micah—that he can only see the prisoners during their hanging. Shortly thereafter, he's killed when Arthur rescues Micah.
Sheriff Harmon Thomas
- Voiced by: Charlie Kevin
The second sheriff of Rhodes. He is elected to the position after Leigh Gray is killed.
- Reasonable Authority Figure: Unlike Gray, he's not corrupt. He's also fair enough to increase bounties if the bounty hunters are required to do extra work; for instance, after Ramon Cortez escapes from his custody, he offers the bounty hunters an additional fee if they can catch Cortez a second time.
- Voiced by: Lucien Jones
The sheriff of Annesburg.
- Ascended Extra: He appears as a bounty-giver for the protagonist in Online.
- Spear Carrier: Unlike all the other sheriffs in the game (who either give bounties, are involved in main story missions, or have unique encounters), the player has no missions or encounters which involve him, so he barely has any presence in the game.
Sheriff Oswald Dunbar
- Voiced by: Ralph Byers
The sheriff of Blackwater.
- Old Soldier: Despite being visibly old, he's still able to serve as police chief, keep the peace, and maintain law and order in a western town far from the heart of civilization.
- Surrounded by Idiots: In the Online mission 'If The Hat Fits...' he is encountered severely berating a young deputy for letting a notorious conman almost literally walk out of jail.
- Voiced by: Matt Cody
The sheriff of Armadillo.
- Screw This, I'm Outta Here!: After the protagonist helps him fight off some Del Lobos gangsters, Palmer immediately resigns his office and flees.
Sheriff Sam Freeman
- Voiced by: Danny Johnson
The sheriff of Tumbleweed.
- Hero Killer: He can always kill the protagonist in a single gunshot. Fortunately, he's not hostile unless the protagonist gets on his bad side.
- Sanity Slippage: Seems to be perfectly normal during the event of Online, which takes place before the main game. He is perfectly fine with the player turning in live bounties for trial too, a far cry from the Judge, Jury, and Executioner in story mode. One can only imagine that something happens during the intervening year that makes him the way he is currently.
- Scary Black Man: He's black, and his speech about gunning down anyone who dares to disobey him—and his cold-blooded murder of a prisoner—are quite frightening.
Sheriff Vernon Farley
- Voiced by: Patrick Murney
The second sheriff of Strawberry. He takes over after Hanley dies.
- The Generic Guy: Unlike many of the other sheriffs, he has few distinguishing traits.
Several gunslingers that were infamous in the past. Arthur/John must track several of them down in order to find information about one of their number, Jim "Boy" Calloway, in order to see if he really was as accomplished as people claimed he was.
- Voiced by: Tommy Buck
Another infamous gunslinger in the Wild West who became an overnight sensation after killing fellow gunslinger, Rabbit Matthew. Unfortunately his status as a national celebrity has gained him death threats and made him a target of assassins, contributing to his instability.
- Alcohol-Induced Idiocy: He really posed no threat to Arthur/John and seemed up for antagonizing nobody any more. If he hadn't been driven irrational by drink, he might have had an amiable conversation with Arthur and escaped unscathed.
- Bling-Bling-BANG!: Carries a golden Mauser pistol. Arthur can claim it for himself after killing him in a duel.
- Driven to Suicide: If Arthur/John disarms him, then Billy will draw an extra gun on himself.
- Drowning My Sorrows: He is plagued by a lot of regret over his past, and just deals with it by hanging out in the bar carriages on trains.
- In Vino Veritas: Rather easily admits to his deepest secrets when called out by name. His penchant for drinking has eroded his filter.
- No Historical Figures Were Harmed: Of Robert Ford, the man who killed the notorious Jesse James. Ford, like Midnight, killed James under rather ignominious circumstances. Like Midnight, Ford also became fairly well-off on the back of this fame and became the focus of public hatred, multiple death threats and assassination attempts, finally resulting in his murder in 1892.
- Noodle Incident: He killed a man in his sleep which forced him on the run.
- Sanity Slippage: By the time Arthur/John meets him, he's gone way over the deep end, racked with guilt over killing a guy in his sleep.
- Voiced by: Rebecca Watson
The sole surviving member of the infamous Colter Tobin Gang. She was married six times to six different men and never divorced any of them. She's currently on the run from bounty hunters.
- Adorkable: Has shades of this when trying to pose for the photo.
- Ascended Extra: Is a quest giver in Online.
- Celebrity Is Overrated: She doesn't care about her fame and telling stories to newspaper or dime novel writers, and is more focus on surviving.
- Crazy-Prepared: She's rigged her hideout with explosives in the event that bounty hunters would come after her, and has packed her belongings ready to flee in a hurry.
- Cool Old Lady: She's pretty reasonable and extremely badass. She was also the only one of the gunslingers who cooperated with Arthur; she even posed for the photo!
- Never Mess with Granny: She and Arthur/John take down an entire gang of bounty hunters coming for her.
- Only Sane Woman: She is the most well adjusted of the duelists and the only one that doesn't try and challenge Arthur.
- Properly Paranoid: Originally greets Arthur/John at gunpoint, thinking he may be a bounty hunter. Her fear of them is swiftly justified.
- Silver Vixen: Arthur even comments in his journal that if Black Belle were a few years younger and he was in the market, he would be interested in her.
- Sole Survivor: She was the only one smart enough to cooperate with Arthur/John and thus lived to see another day.
- Survivalist Stash: Leaves behind a considerable amount of food and supplies that Arthur can have at.
- Taking You with Me: Almost. Her introductory cutscene in Online has her light up a stick of dynamite while sitting near several crates of the explosive. She quickly doeses it when the player assures her they aren't bounty hunters.
- Token Good Teammate: Well, she's still a notorious outlaw, but out of all the Legendary Gunslingers, she's the only one who shows Arthur/John any respect or friendliness, and as a result, she's also the only one to walk away from their encounter alive. Including Calloway.
- Women Are Wiser: Compared to her peers: she is far smarter, has a cooler head, seems to lack their tendencies for pointless antisocial behavior, and doesn't mind helping those who help her. She's the only one to survive meeting Arthur/John, and for good reason.
- Voiced by: Matte Osian
A gunslinger involved in the Beaver Brook massacre, the Laidlaw family disappearance, and the Chaparral killings. Despite being an unapologetic monster, he's retired from the outlaw life after making a deal with the authorities.
- Asshole Victim: He brags about all the people he's killed and threatens to do the same to Arthur/John if he doesn't leave. The player responds by killing him.
- Jerkass: He makes Arthur/John shovel pig manure for him in exchange for information on Calloway, only to go back on his word as he never specified telling anything about Calloway but only about himself.
- Laser-Guided Karma: After pushing Arthur's/John's buttons, he promptly gets drenched in his own pig's manure that he made Arthur shovel for him.
- Meaningful Name: A granger is an old term for a farmer, which is what he's become since retiring. Heck, he even lampshades it.
- No Ontological Inertia: If he's killed before the knife that he throws at Arthur/John connects, even if the knife has already been thrown and about to hit, the knife will visibly warp back into his hand as he falls to the ground.
- Reformed Criminal: Currently a pig farmer after making a deal with the authorities as a government witness. That doesn't mean that he's any nicer.
- Retired Monster: Eagerly admits to some pretty atrocious crimes, but is now just a humble pig farmer in the New Heartlands.
- Small Name, Big Ego: Likes to flaunt his past at Arthur/John about how he killed everything from children to rocks and that he should be the one they write books about. He doesn't quite walk the walk.
- Would Hit a Girl: As shown by his long list of crimes and his own irreverent boasting, he had no scruples whatsoever about who he harmed, and loudly boasts of killing women.
- Would Hurt a Child: Loudly boasts to Arthur/John, in an attempt to establish his own reputation as a notorious gunslinger, that he has killed children.
- Voiced by: Teddy Cañez
An infamous outlaw who launched raids against Valentine, Strawberry and Annesburg. He's known as "The Terror of the Grizzlies" and is a member of the Del Lobos.
- Ascended Extra: He becomes a mission giver in Online.
- Avenging the Villain: Averted. If you don't kill his men first, they accept you killing him in a duel and just leave.
- Flunky Boss: Can end up fighting alongside his men if they are not all dispatched first. Otherwise, he hides behind them.
- Interface Spoiler: He provides likely the first encounter the player will have with the Del Lobos gang, and their entry in the compendium reveals that New Austin is unlockable in the game.
- Jerkass: In Online, he shoots at the player's feet to scare them just for his own amusement.
- We Hardly Knew Ye: Out of all the gunslingers you meet, he receives the least amount of characterisation other than he tries to shoot you.
Jim "Boy" Calloway
- Voiced by: Frank Ridley
Once considered one of the fastest left-handed draws in the Wild West, in the present, Calloway is a drunk who has trouble remembering his past exploits. This causes his biographer, Theodore Levin, no end of grief, to the point where he's looking for outside help to interview previous associates of Calloway.
- The Alcoholic: Is constantly and consistently seen drunk.
- Broken Ace: Beneath his legendary reputation is a coward and a liar. However, what still makes him qualify for this trope is the fact that although his stories may be exaggerated, his actual skill in combat is not. In fact, he is only slightly below Arthur and John in terms of marksmanship, which makes him better than all of the legendary gunslingers the player encounter. Many players find this out the hard way when he one-shots them almost as soon as his duel begins. Jim could have easily become a legend on par with Landon Ricketts or Red Harlow if he grew a pair and stopped running from gunfights he could easily win.
- Duel to the Death: Calloway wanted to settle his score with his enemy Slim Grant twenty years ago in a proper duel. However, Grant is not at all interested because he wanted to bury their past behind them. This only deeply infuriated Calloway to shooting Grant in the back. He then angrily blames Arthur/John and Levin for ruining his duel, and demanding Arthur/John to duel him. Arthur/John grants his wish.
- Dirty Coward: So much of a coward that he runs away from challenges that he is more than capable of handling.
- Embarrassing Nickname: According to Black Belle, his real full nickname is Little Boy.
- Fake Ultimate Hero: Calloway is not so famous. According to Black Belle, Calloway is a coward who ran from more fights than he took part in. After Grant killed his cousin Ged, he instantly left town rather than trying to avenge his cousin. Now he is a angry, drunken old man who is threatening a dime novel writer into writing false stories about him.
- In the Back: He shoots Slim Grant in the back, which embarrasses and infuriates him enough to duel Arthur/John... he loses.
- Let's Get Dangerous!: Calloway is a drunk twenty years past his prime, and he apparently wasn't much of a fighter even in his prime. Nevertheless, he's the fastest duelist Arthur/John faces in the game.
- Voiced by: Jack O'Connell
A former gunslinger who later became a marshal.
- Bad Boss: His deputies don't like him very much, and one even notes that he hopes Grant is killed so that he (the deputy) can be promoted into his place.
Acrisius, Proteus, and Helen
- Voiced by: David T. Patterson (Acrisius), Bryan Langlitz (Proteus), Kyra Wagstaff (Helen)
Acrisius and Proteus are a pair of strange brothers who are determined to prove their manliness to a woman named Helen, much to her exasperation. Their competition starts with Arthur shooting bottles off their heads and goes downhill from there.
- Aw, Look! They Really Do Love Each Other: Acrisius and Proteus spend all of their appearances insulting each other, but that all changes after their final challenge to impress Helen: going over a waterfall in two barrels. After nearly dying, both of them are elated that the other survived and decide to never let a woman get in-between them again.
- Did Not Get the Girl: Gender inverted. The brothers decide that Helen is a "siren" who's driven a wedge between them and both of them dump her. Helen, who liked both of them equally and was only trying to stop them from killing themselves, is disappointed by this turn of events.
- Groin Attack: Their second encounter with Arthur has them getting him to punt them in the nuts.
- Macho Masochism: The brothers are constantly trying to best each other by putting themselves in various suicidal challenges.
- Meaningful Name:
- In Greek Mythology, Acrisius was the father of Danaë and grandfather of Perseus, and he tried to drown the pair by locking them in a chest and throwing them into the sea. He had a twin brother named Proetus, with the "e" before the "t", and the two were rivals since birth, with some traditions stating that their rivalry lead to them inventing shields, and eventually it resulted in a war after Acrisius seized Proetus' throne, with the war ending with them splitting their kingdom in half. Some traditions also have Proetus as the father of Perseus instead of Zeus. Fittingly, after nearly drowning in barrels, the two make up and end their rivalry.
- Keeping with the theme, Helen is most likely named for Helen of Troy, whose legendary beauty led to a war, just like how their love for Helen led to the brothers rivalry.
- Never My Fault: Ultimately, they blame Helen for driving them to pull off their suicidal antics, even though Helen constantly tries to stop them and it's clear it's their own stupidity that nearly got them killed.
- Only Sane Man: Helen is just trying to get the two to stop trying to kill themselves.
- Too Dumb to Live: Even Helen acknowledges the absolute stupidity of their challenges.
- William Telling: Their first encounter with Arthur involves him shooting bottles off their heads.
- Voiced by: Kaitlyn Bausch
Reverend Swanson claims to have seen the ghost of a young woman in the swamps of Lemonyne. He is dismissed as crazy, but Arthur can investigate these strange sightings for himself, where he can find a tragic tale....
- Boy Meets Ghoul: For what it's worth, Agnes seems flattered if Arthur has seen her tell her life story through to the end, and invites him to come see her at 'our tree' (the tree where she hanged herself).
- Broken Bird: The poor girl has gone through a lot, and now she spends her afterlife endlessly wandering the swamps where she took her own life.
- Driven to Suicide: Her final sighting occurs at the spot where she died - a tree with a noose hanging from it.
- Living Memory: At first it appears that the 'ghost' is repeating significant events from her past life that led up to her death, but her final appearance confirms she is, in fact, a sentient ghost and is aware Arthur is watching her.
- Love-Obstructing Parents: Her parents did not approve of her loved one, to the point where her father pulled a gun on her. Eventually, she was forced to leave her boyfriend to satisfy them.
- Mysterious Mist: Will only appear on cloudy nights when fog blankets the swamps.
- Voiced by: Matt Walton
A hapless wildlife photographer.
- Adorkable: Mason is infectiously (somewhat suicidally) enthusiastic about wildlife and his photography and generally comes off as an incredibly endearing nerd.
- Ambiguously Gay: Gets very flustered whenever Arthur helps him and says that he feels like "such a fool around him". When you help him take photos of alligators, he calls himself a "damsel in distress".
- Distressed Dude: He needs to be saved by Arthur from the various wildlife he tries to photograph. He even refers to himself as this by name.
- The Klutz: He is clumsy and fumbling, and often doesn't fully consider his own safety.
- Morality Pet: He's one of the few strangers that Arthur likes and helps out without any promise of reward. Arthur sticks his neck out several times to ensure he's not eaten by the very wildlife he's trying to photograph.
- Nature Lover: His primary motivation. Even though he doesn't always understand how best to survive in nature, his passion for the animals and his firm belief in conservation and preservation cannot be questioned.
- Nice Guy: Without a doubt the kindest and most innocent person in the game with the exception of little Jack Marston. It's with Mason that the "gold" of Arthur's Jerk with a Heart of Gold tendencies first really shine.
- Odd Friendship: Despite some teasing, and occasionally outright mocking, on Arthur's end, the two have a rather genuine friendship. Arthur is even genuinely touched by the photograph of a pack of wolves he gets from Albert.
- Suspiciously Similar Substitute: A minor character whom the protagonist comes across several times in the wild and must save from the dangerous situations they often place themselves in while they're out seeking to capture the spirit of the dying Wild West in the hopes of appeasing people back East? Albert's motivations may be considerably more benign, but he could still give Jimmy Saint a run for his money in the "What were you expecting to happen when you put yourself in this position?" category.
- Voiced by: Leroy McClain
A highly educated Black man who came to the South to give free medical treatment to the poor and disenfranchised. On arrival in Rhodes he was promptly harassed by racists and had his cart stolen; he barely escaped castration, defenestration, disembowelment, crucifixion, and/or lynching for being Black, being a northern Yankee, being educated, and using too many fancy words. Arthur goes to retrieve his Doctor's Cart from the people who stole it.
- Apologises a Lot: He's just been robbed when Arthur meets him, and so apologizes left and right so as not to anger Arthur.
- Pet the Dog: One of the few strangers that Arthur offers his help to without promise of a reward - in fact, he's the one to propose it.
- Voiced by: Dieter Riesle
A German settler.
- Character Witness: Arthur helps to save him from some outlaws early on. Later, after Arthur collapses from his disease, he hazily sees Andreas and his wife ministering to him.
Andrew Bell III
- Voiced by: Matt Ballard
An inventor who want to market his electric chair as a "humane" alternative to public hanging.
- Blatant Lies: He keeps up the charade that his electric chair is a more humane alternative to public hanging even as his victim is quite obviously being slowly cooked alive.
- Hoist by His Own Petard: He gets accidentally electrocuted by his invention during the presentation.
- Mad Scientist: He praise the electric chair a "machine of love" and a merciful solution for condemned criminals.
Bertram, Miss Marjorie, and Magnifico
- Voiced by: Paul Guyet (Bertram), Elizabeth Keifer (Marjorie), Frank Simms (Magnifico)
Members of a traveling circus. Miss Marjorie is the manager, Bertram is a (mentally disabled) strongman, and Magnifico is a dwarf magician.
- Maybe Magic, Maybe Mundane: It's not clear whether Magnifico can actually teleport or if he's just using smoke bombs and illusions to make it look like he can. His ability to seemingly pass through a moving train to get to its other side totally confounds Morgan.
- No Celebrities Were Harmed: Bertram resembles Simon Metz 'the Pinhead', a man born with microcephalus made famous by Ripley's Believe It or Not! and his appearance in the film Freaks.
Blind Man Cassidy
- Voiced by: Tom Hair
A blind man Arthur occasionally runs across.
- Blind Seer: He's a blind old man who possesses clairvoyance to some degree, even being able to accurately prophecize things four years in advance in the case of John.
- Call-Forward: While Arthur receives Foreshadowing from him, John gets these instead. He warns that two men seek him, one from this world and brings hatred - that man being Edgar Ross - and one who may be from another world and leaves Cassidy unsure of what he brings - that man being the Strange Man.
- Foreshadowing: All of his dialogue consists of cryptic hints regarding Arthur's future. Including Arthur's eventual death, Micah's betrayal, and Dutch's descent into insanity.
Bray and Tammy Aberdeen
- Voiced by: Ryan Woodle (Bray), Katie Paxton (Tammy)
A pair of hillbillies living out in a farm in the swamps.
- Abusive Parents: Ma and Pa Aberdeen beat and possibly sexually abused Bray and Tammy, and at some point they killed their parents, and fed them to the family pigs.
- Affably Evil: Creepy though they may be, the Aberdeens are nothing but cordial towards Arthur, allowing him to lounge around their house for as long as he likes and letting him go freely if he chooses to leave. Drink or eat any of the stuff they offer, though...
- BrotherSister Incest: The two are siblings and make a bunch of creepy, lecherous comments to each other. Arthur does a Double Take when he realizes they are related.
- Fed to Pigs: What they did to their Ma and Pa.
- Hillbilly Horrors: Inbred incestuous sibling hillbillies who poison and rob travelers and apparently worship their dead mother.
- Honey Trap: Tammy will come on heavily to Arthur, with Bray's approval, promising him sex after dinner. There is no after dinner.
- Laser-Guided Karma: After being left for dead in a mass grave, Arthur can kidnap Tammy and leave her in the same grave, with her crying and screaming.
- Peek-a-Boo Corpse: Mama Aberdeen's skull and bones can be found sitting in a closet upstairs. Both the siblings are pretty chill about this if Arthur brings it up.
- Serial Killer: Judging by the number of skeletons in the grave they dump Arthur in, they've been killing quite a lot of people.
- Shmuck Bait: Arthur can choose whether he wants to drink Aberdeen's 'good stuff' or not. It's made pretty clear drinking this is not a wise choice.
- Villainous Incest: They don't even bother hiding it.
Brother Aldred Dorkins and Sister Calderon
- Voiced by: Max Eddy (Brother Dorkins), Irene DeBari (Sister Calderon)
A monk and a nun who work in Saint Denis.
- Good Shepherd: They both care a great deal for the poor and lost in Saint Denis.
- Not So Different: Sister Calderon wasn't the most virtuous person before becoming a nun. In fact, she strongly hints she was as bad as Arthur was, and now has a "it takes a sinner to heal one" attitude.
- Small Role, Big Impact: Sister Calderon's speech to Arthur in the most honorable path is what finally convinces him that he isn't meant to be a bad person anymore, though the ending is the same, Arthur's change in mindset during this scene is much more significant than if you meet Swanson instead.
- You Are Better Than You Think You Are: If the player has completed her missions and has high honor, Arthur will meet with Sister Calderon one last time. She'll tell him that despite his belief to the contrary, he's a good man, and every time she sees him he's always helping other people.
- Voiced by: Steve Routman
A mysterious man found hiding in a cave.
- The Hermit: He is found hiding in a cave, and he makes it clear he doesn't want to be bothered.
- Voiced by: Alan Mozes
A self-absorbed artist who fled Paris to Saint Denis.
- Cloudcuckoolander: He is oblivious to the consequences of his actions; for instance, he paints nudes pictures of several people and then invites them—as well as their families—to an exhibition, which promptly breaks out into a riot when various people take offense to nude depictions of their loved ones.
- Disguised in Drag: He makes his exit from America dressed as a lady, and not a very convincing one. He doesn't even bother to shave his beard off, instead opting to cover it in makeup.
- Fake-Out Make-Out: When he spots someone who might recognize him in drag, he hides his face by suddenly grabbing Arthur and kissing him. Arthur is not happy about this.
- French Jerk: Charles Chatenay is a Frenchman who takes pride in being a "whole ass." While he's friendly to Morgan, he spends most of his time sleeping with the wives of married men.
- No Historical Figures Were Harmed: A parody of French Bohemianism and Impressionism in general, and his exhibition in particular marks him and his art as a parody of Claude Monet and Monet's Olympia, which faced similar outrage.
- Odd Friendship: He develops one with Morgan, who keeps saving his life even though Arthur himself admits he doesn't know why.
- One Steve Limit: Averted since he shares his name with one of Arthur's fellow gangmembers, Charles Smith. It probably helps though that this one uses the French pronunciation.
- Screw This, I'm Outta Here!: His antics eventually end up earning him enough enemies that he's forced to leave America.
- Uncertain Doom: May have contracted Arthur's tuberculosis.
- Voiced by: Emily Dorsch
A grieving widow who had recently lost her husband in a bear attack.
- Anywhere but Their Lips: She gives Arthur a peck on the cheek in their last meeting. Justified, since he's deathly sick with a contagious illness, and she's still grieving for her husband.
- Back for the Finale: After the epilogue, John can meet her to inform her of Arthur's death.
- City Mouse: What she was before she and her husband moved to the country.
- Expy: Charlotte's circumstances, background, voice and speech patterns make her come off as one for Alma Garrett from Deadwood.
- Honor Before Reason: She knows nothing about surviving in the wild, but is determined to honor the memory of her husband by doing so. If Arthur doesn't help her, she's dead in the epilogue.
- Nice Girl: When Arthur collapses from a bout of tuberculosis, Charlotte quickly nurses him back to health and even leaves some jewelery behind for Arthur to take should he need it.
- Schrödinger's Canon: If you start her questline in 1899 but don't finish it as Arthur, she'll be dead by the time John reaches her in 1907. However, if Arthur never meets/interacts with her, she'll still be alive for John to meet and help in the epilogue.
- Ship Tease: Before parting ways with Arthur for the last time, she gives him a kiss on the cheek.
- She Cleans Up Nicely: She initially appears unkempt and somewhat sickly, due to mourning her husband and inability to survive in the wild on her own. But when Arthur and John meet her the final time, it shows that her condition has improved a lot.
- Took a Level in Badass: When Arthur first meets her, she can't hunt anything. But thanks to his tutelage, she becomes an experienced hunter who's capable of fending for herself.
- Voiced by: Jim Conroy
Leader of a religious sect which managed to ensnare Mary Linton's younger brother Jamie.
- Cult: He leads one.
- Suicide Pact: When you come back to Saint Denis in the epilogue, the guy in the park will tell you there's a new Master. When you go to the mountain where you found Jamie, they all jump off the cliff.
- Voiced by: Karen Murphy
An opera singer who happens to have a notoriously bad singing voice.
- Gender-Blender Name: She appears to have a man's first name, which fits this to a T.
- Hollywood Tone-Deaf: Her singing appears to be somewhat off when she's singing for Josiah Trelawny, unaware that she is being used as a pawn for the stagecoach robbery.
- Voiced by: Catherine Curtin
A suffragette making her case on the streets of Saint Denis.
- Right for the Wrong Reasons: She says that once women get the right to vote, theyll elect a woman president within ten years. Shes right in that that a woman became president during that time but she wasnt elected. Right after the 19th Amendment was ratified by the states in 1919, Woodrow Wilson suffered a stroke that left him unable to do the job. His wife, Edith, stepped up and essentially did the job for about a year and a half in his stead (the 25th Amendment which set up a protocol for what would happen if a president was rendered incapacitated wasnt ratified until 1967). By the time his term ended, he was well enough for her to take a step back. She wasnt elected but Mrs Wilson was for all intents and purposes the first female president and it happened right after women gained the right to vote.
- The Suffragette: She is an activist who is fighting to allow women to vote.
Edgar, Elijah, Ethan, Ezra, and Mama Watson
- Voiced by: Leslie Alexander (Mama Watson)
A family of criminals living in an isolated cabin.
- The Family That Slays Together: All five of them are related, and they are all criminals.
- Family Theme Naming: All four of the Watson sons have names that begin with the letter 'E.'
- Voiced by: Gibson Frazier
An author who writes about the wonders of nature. Arthur and Dutch are among his biggest fans.
- Creator Breakdown: In-universe: After moving to a remote cabin in the wilds to focus on his writing, he becomes so obsessed with his work that he ultimately dies of starvation.
- Know-Nothing Know-It-All: In the eyes of Lenny, Miller's only talent is spinning fancy but useless words and he understands nothing about the plight of the lower class.
- Nature Lover: His life's work is all about writing about the wonders of nature.
- Nice Guy: He's sympathetic to the plight of the Wapiti and tries to help Rains Fall with the politicians of Saint Denis.
- No Celebrities Were Harmed: Between his occupation as a writer, his love of nature, his activism in support various causes and his appearance, he's clearly inspired by Henry David Thoreau.
- Small Role, Big Impact: He is the one that introduces Arthur to Rains Fall and Eagle Flies and isn't seen again. John Marston can find him later in the mountains.
- Dutch based a lot of his worldview and personal philosophy on Miller's works, which in turn colored his particular brand of outlaw banditry. This in turn is what drew others to his cause. So without his writing, there probably wouldn't have been a Van der Linde gang in the first place.
- Viking Funeral: After reading the last thing he wrote, John decides to set the cabin on fire as per Miller's last request.
- Voiced by: Jake Hart
A giant hiding in a cave.
- The Voice: He can't be seen, but his voice can be heard.
- Voiced by:Robert Newman
The father of Mary, Arthur's ex-lover.
- Abusive Parents: He is verbally abusive to both his children, to the point that Jamie has suicidal tendencies.
- The Alcoholic: The man is addicted to alcohol to the point he built up debt.
- Asshole Victim: How he died by 1907 is unknown, but one thing is for sure, no tears are shed for the man.
- The Bully: According to Arthur, he is one, and it especially shows as Gillis pushes his own family members around by verbally abusing them.
- Dirty Coward: According to Arthur, he is one, implying that he's no more than an unpleasant man who verbally insults others but will be brow-beaten in a confrontation.
- The Gambling Addict: One of Gillis past times. He doesn't seem to be a good one though as he collected a lot of debt to the point he sells his late wife's brooch.
- Hate Sink: Gillis is a horrible man who abuses both his children, uses his family fortune on alcohol, gambling, and whoring, and even paid his debt by selling his late wife's brooch.
- Hypocrite: For all his talk about Arthur being a no-good murderer and thief as an outlaw, Gillis' proves to be no better than him despite being a "law-abiding citizen." As not only is he a bully and a coward, according to Arthur, who treated his family like dirt, but is constantly racking up debt from his constant gambling, drinking, and whoremongering, and making shady deals with loan sharks in order to pay off his debt by selling away his late wife's brooch.
- Jerkass Has a Point: Deconstructed. He's right to criticize Arthur for being an outlaw, especially if the player is at low-honor, but this criticism falls flat as his poor treatment of his family members, alcoholism, gambling addiction, whoremongering, and shady dealings with loans sharks by selling away family valuables doesn't give Gillis any right to point fingers.
- Lack of Empathy: He doesn't care about the feelings of others, even his own family members. This is best shown when not only he is abusive towards both his children, he is willing to sell his late wife's brooch to pay his debt.
- Last-Name Basis: He's mostly only referred to by his surname.
- Noodle Incident: How and why Gillis ended up dead at Coot's Chapel by 1907 is unknown.
- Took a Level in Jerkass: According to Mary, Mr. Gillis wasn't always the unpleasant man like he is in the game, but there's also a possibility of her being an Unreliable Expositor.
- Voiced by: Priscilla Lopez
A resident of Guarma who helps guide Dutch and Arthur through some caves that lead into Fussar's compound.
- Asshole Victim: She threatens Dutch at knife point for more gold after he already gave all he had. Even then Arthur is disturbed by how savagely Dutch killed her.
- Greed: She is openly contemptuous of Arthur and Dutch and makes it clear that she is only helping them because Dutch promised her a lot of gold.
A Mafia boss who seizes power in Saint Denis.
- Aluminum Christmas Trees: He may seem anachronistic, but the Mafia was powerful enough during the era of the game that his presence in Saint Denis is perfectly plausible.
- Dummied Out: He has a voice actor listed in the credits and an unused character model in the game files, suggesting he was meant to appear in the game at some point in production, only to be cut.
- The Ghost: He never appears in the game, but some of his thugs show up to hassle John and Charles.
- Rank Up: He was once a henchman of Angelo Bronte who took over his organization after the death of his boss.
- The Mafia: He's a Mafia boss.
- Voiced by: Brian O'Neill
A one-legged veteran.
- Animal Nemesis: Has several, whom Arthur/John is able to help him hunt down. One of them even leads the two of them into an elaborate ambush after stalking him for days.
- Artificial Limbs: He has a prosthetic leg.
- Cool Horse: His horse Buell has very high stats, is one of the few horses with a backstory, and can even be inherited once Hamish dies.
- Cool Old Guy: He's one of the few strangers who after the first encounter is in no need of real help, but Arthur/John decides to visit simply because he likes him.
- Handicapped Badass: More than holds his own despite having only one leg and needing a prosthetic.
- Impaled with Extreme Prejudice: He ends up getting gored to death by a huge wild boar during his final mission.
- Intergenerational Friendship: Arthur/John admires him and genuinely enjoys spending time with him.
- Nice Guy: After all the paranoid maniacs and naive idiots you encounter in the game, Hamish turns out to be nothing but a good and decent man who speaks politely despite his gruffness, has no ulterior motives, doesn't get envious or suspicious, is generous despite his humble means, and genuinely enjoys the company of others.
- Shell-Shocked Veteran: Subverted, despite recounting some grisly tales to Arthur/John he's shown to be completely fine and stable after the war despite his disability.
- Voiced by: Paul Niebanck
A newspaper publisher who tries to back out of a promise to fund a library in Saint Denis.
- Wealthy Philanthropist: He becomes this after the protagonist threatens him.
A woman who died in the Blackwater disaster.
- Minor Role Major Impact: Possibly, assuming if the interpretation that her death triggered the Blackwater Massacre is true. She never appears and almost nothing is known about her, but her death at Dutch's hands allegedly starts the Blackwater massacre and forces Dutch's gang to flee, leading to the events of the other games in the Redemption series. If Dutch simply hadn't shot her, it's possible they would have gotten away with the Blackwater heist and none of the events in the games would have happened.
- Plot-Triggering Death: More directly for this game but also for I by proxy. If she hadn't been killed, the events of both games probably wouldn't have happened.
- Posthumous Character: She dies before the game starts.
- Voiced by: Simon Jutras
The mayor of Saint Denis.
- Bitch in Sheep's Clothing: On the surface, he seems to be a pleasant guy. However, the stranger missions show that he's pretty corrupt and would blackmail Arthur into strong-arming people who don't agree with him. The last mission has him order Jean-Marc's death because Jean-Marc can't tolerate Henri's corrupt actions.
- Blackmail: He gets Arthur to do some jobs for him under the subtle threat of revealing his identity to the enemies of the Van Der Linde gang.
- Corrupt Politician: He doesn't hesitate to get people strong-armed into cooperation if it suits him.
- Even Evil Has Standards: He is seen watching Andrew Bell III's Public Execution of Wilson McDaniels via electric chair and is seen horrified before leaving in revolt.
- Laser-Guided Karma: Should Arthur let Jean-Marc live against Lemieux's orders, a letter from him reveals that Lemieux was forced to resign in light of his corruption coming to light. To add insult to injury, Jean-Marc becomes Lemieux's successor.
- Puppet King: It's implied that he's under Bronte's payroll, or at the very least they have a partnership.
- Shadow Archetype: He is essentially what Dutch would be as a successful politician, as both are seemingly benevolent people with noble goals, who nonetheless cloak their many, many evil, selfish deeds behind polite language, shallow justifications, and Double Speak. They are also highly intolerant towards dissent, even from their closest, most long-serving advisors.
- Well-Intentioned Extremist: Unlike many others Arthur meets Mayor Lemieux isn't interested in wealth or furthering his own career, but instead genuinely wants to make the city a better place. Unfortunately for everybody else, he is willing to use all means available to do so.
- Voiced by: Terra Nova Zarra
A strongwoman performing in Saint Denis. According to Aldridge T. Abbington, she hails from the Kingdom of Bavaria, and she herself also states that she has performed in New York, San Francisco, and Blackwater.
- Hopeless Boss Fight: There is no way to beat her after accepting her challenge to a wrestling match. She will always be able to beat up the protagonist.
- Not Even Bothering with the Accent: Despite Mr. Abbington's claim that she's from Bavaria, Germany, she seems to lack a German accent.
Arthurs young son who died at some unspecified time before the events of the game.
- Ambiguous Situation: Its not clear how long ago he died or how old he was when he died. All Arthur says is that it was years ago and he was a good kid.
- Belated Backstory: Arthur can be talk about him in a vague manner midway through Chapter 2 to Jack but he doesn't explicitly talk about him until his last chapter, Chapter 6 .
- Permanently Missable Content: Its entirely possible to play this game and not learn about his existence. The dialogue while fishing with Jack is random so you may not get it, dont do the church side missions in Chapter 4 (Arthur doesnt tell Reverend Swanson about him, only Sister Calderon), and either dont do the Rains Fall mission or pick the other dialogue option on said mission. Arthur never writes about him in his journal and its unclear if John or any of the rest of the survivors of the gang ever even knew he existed.
- Posthumous Character: Long dead by the events of the game
- Small Role, Big Impact: He adds a lot of context to the story once you know he existed. His death explains Arthurs self loathing and self destruction in relationships. His death caused Arthur to feel like he cant have good things in life. It also explains why hes still mad at John for treating Jack like crap. He would do anything to get Isaac back and cant believe John who is so lucky to have his kid a) with him and b) alive but chose to ignore him for four years and ditch him for a year. His death also explains why Arthur takes it upon himself to care for Jack and Abigail, he wants to protect them like he couldnt Isaac and his mom, Eliza. Hes also why Arthur pulls a Heroic Sacrafice for the Marstons. He wants them to have a normal life with Jack that he couldnt have with Isaac.
- Stuffed into the Fridge: Arthur came by to see him one day and found his and his moms graves. They were killed over something as silly as $10
- Too Good for This Sinful Earth: Arthur believes him dying is his karma for living his life the way he has. He doesnt believe he should have something in his life as good as he was.
- Visit by Divorced Dad: Or in this case, Unwedded Dad. It seems like Isaac was the result of a fling/one night stand. He lived with his mom Eliza but Arthur would stop by stay with them for a few days once every few months.
- Walking Spoiler: As seen by all blacked out entries here.
Isabeau Katharina Zinsmeister
A missing princess.
- Dummied Out: While nobody has been able to locate her in-game, she has a character model in the files. She also has her own loot pool note and there exists a seemingly unused script for what would happen if she were found (but not how it's triggered).
- The Ghost: She never appears in the game proper, although she's referenced in dialogue and elsewhere.
Sadie's husband who died during Chapter 1 but appears as a stranger in the online story.
- Ambiguously Jewish: Jacob Adler is a very Jewish sounding name. Jacob is the founder of the twelve tribes of Israel in the Old Testament and Adler is a very common Ashkenazi Jewish surname.
- Ascended Extra: Appears alive and well as a quest giver with Sadie in Online.
- Happily Married: It's clear by what very little we see of him that he adores Sadie.
- The Lost Lenore: Dies right around the time the main story starts. Sadie spends the first two chapters grieving for him and the rest of the main story trying to get revenge for his death. She's not remarried by the epilogue.
- Opposites Attract: He's a lot more easy going and trusting than Sadie is.
- Voiced by: Gregory Jones
A rival bounty hunter who interferes with Sadie's work.
- Nice Hat: He has a notable hat which is similar to the 'exotic hat' provided by Algernon Wasp.
- Voiced by: Adrian Blake Enscoe
Mary's brother who gets tangled up with a turtle-worshipping Cult.
- Daddy Issues: His dad doesn't think he's manly enough which is why he quits college and runs off to join a cult.
- Interrupted Suicide: Arthur shoots the gun out of his hand before he can pull the trigger to kill himself.
- Pet the Dog: He's one of the few people Arthur is genuinely nice too, telling him that it's his dad that's the problem not him.
- Nice Guy: One of the most sweet-natured characters in either game.
Jean Marc Mercier
- Voiced by: William Abadie
- Beware the Nice Ones: He at first seems to be totally under the thumb of Lemieux, obeying every horrible order Lemieux gives. But if Arthur spares him, he will ultimately take down Lemieux once and for all.
- Voiced by: Chuck Montgomery
A drunkard who claims "they" took everything from him, dressed in finery and found in Rhodes. He asks Arthur to retrieve some heirlooms from his house, which was foreclosed by the bank. You eventually find out he was a Confederate slave hunter, with the "they" being the North that won the Civil War and put him out of a job.
- Bait the Dog: He seems like a sympathetic old man who fell victim to the government's harassment, but he was really a Confederate who would track down slaves and torturing them before selling them.
- Jerkass Victim: Everyone cut ties with him, he is fired from his job, and his home is taken from him. He deserves it.
- Not Worth Killing: In the end Arthur tosses his ledger, his watch, and his pistol in the fire saying that he deserves to be forgotten, while watching him desperately scramble for his things.
- Slavery Is a Special Kind of Evil: When Arthur finds out that he's a slave trafficker, he holds nothing but absolute contempt for Compton.
- Voiced by: Adam McNulty
A man who recognizes Arthur from Blackwater.
- Literal Cliffhanger: He winds up dangling off a cliff. Arthur can choose to save him or let him fall.
Joseph R. Barnes
- Voiced by: David Sitler
A doctor who runs a clinic in Saint Denis.
- Dr. Jerk: Downplayed. He has a good bedside manner and is deeply empathetic towards his patients, but generally puts money first so he can provide for his family, as seen when he reminds a man to pay up in the middle of an arm amputation, and asking Arthur for money before examining him for an obviously severe illness.
- Small Role, Big Impact: He only gets two scenes (one of them is a side-mission), but he's the one who diagnoses Arthur with tuberculosis, which is a pivotal turning point in the game.
- Wham Line: Delivers one to Arthur that changes the course of the game: "You got tuberculosis."
- Voiced by: Edward Baker-Duly
A flamboyant British man whose animal-wrangling-in-drag act goes awry when his animals escape.
- Bait-and-Switch: Rather humorously, it happens twice. The first occurs when he tasks Arthur with tracking down his "zebra", only for it to turn out to be a mule with painted stripes. The second time, after Arthur has tracked down his tiger (actually a cougar), and one of his lions (a wolf), hes asked to track down the second lion. Except this time it really is a lion.
- Cassandra Truth: Turns out, he really did have a lion.
- Drag Queen: His act involves dressing up like a woman, except he also has a handlebar mustache.
- No Celebrities Were Harmed: While he isn't necessarily based on the man himself, Margaret's stage persona - a camp, Large Ham performance artist whose most noticeable facial trait is his large mustache - may remind some players of Freddie Mercury.
- Voiced by: Aaron Phillips
An under-appreciated Eastern European scientist and inventor.
- Insufferable Genius: He constantly talks down to Arthur while trying to wrangle him into doing grunt work.
- Mad Scientist: He's constantly raving about achieving immortality through science, which turns out to be him trying to make a sentient robot.
- Meaningful Name: His name is a pun of the word "tragic", appropriate given his ultimate fate.
- No Historical Figures Were Harmed: He is clearly based on Nikola Tesla. His remote control boat is actually based on Tesla's invention made in 1898. Even his laboratory resembles Wardenclyffe Tower.
- Turned Against Their Masters: The robot he created eventually ends up killing him. The robot can later be found on a cliff edge asking about its "papa".
Maximo Cristobal Valdespino
- Voiced by: Danny Bolero
A treasure hunter.
- Treasure Map: He provides Arthur with one.
- Voiced by: Bernard Bygott
A resident of Valentine.
- Percussive Pickpocket: He can pickpocket the protagonist while hugging him.
- Phony Veteran: He tells people he's a Civil War veteran, but if the protagonist talks to him enough, he eventually admits he made it up.
- Voiced by: Blaze Mancillas
A guard at Sisika Penitentiary.
- Butt-Monkey: He's taken hostage and humiliated by Arthur.
- Kick Them While They Are Down: In the mission where Sadie and Arthur break John out of prison, Arthur releases Milliken in exchange for John's release, after humiliating him and having held him at gun point. Once Milliken is released, the rest of the guards start to open fire. You can choose to kill Milliken at this point and doing so will result in a large drop in honor.
A girl who can be glimpsed in an Emerald Hill ranch.
- The Lost Lenore: Other characters in the vicinity think this explains her seclusion; the man she loved died due to an 'accidental shooting,' and so they think she shut herself away in longing. However, it's heavily implied she's really just been locked up by her father Eugene.
- Voiced by: Catherine Mary Stewart
A woman who is having an affair with the sheriff of Valentine, Curtis Malloy.
- Voiced by: Jamie C. Ward
The mayor of Strawberry.
- Ambiguously Gay: He mentions having a wife, but we never see her. It's later mentioned in a letter that he isn't married and that he ran off with a colleague. He can be found spending most of his time at the welcome centre. The Clerk there is heavily implied to have been the man Timmins fell in love with. He's the only person to speak fondly to Timmins and mentions that he 'convinced' him to move to Strawberry.
- Hidden Depths: It turns out he ran away from his former home after falling love with a professor.
- Political Correctness Gone Mad: He occasionally threatens to expel from his town anyone who isn't sufficiently kind and tolerant.
- Voiced by: Joseph Thompson
A man looking for a friend named Gavin.
- Sanity Slippage: He can be found to still be searching for Gavin in the epilogue. He is visibly haggard and unkempt, and confesses he's forgotten what Gavin looks like, but is too obsessed to stop.
- Say My Name: "Gavin!"
- Voiced by: Andrew Weems
A 'professor' and advocate of eugenics who preaches in Saint Denis.
- Dirty Coward: Despite attempting to spearhead a war against other races, if you attack him, he'll just run and never fight back.
- Hate Sink: Everything about him is designed to make the player hate him.
- Appears to be so in-universe as well. You can shoot him in broad daylight and not receive a Wanted level or lose Honor, implying that the citizens of Saint Denis actively don't care that he got killed after hearing his rhetoric.
- Hypocrite: He announces that he will fight to the death for his race, but one punch from you and he runs like a frightened jackrabbit.
- Insane Troll Logic: He compares non-whites and women to animals (and so should not be given equality), proclaims that every living thing, including trees and flowers, are constantly killing each other, and that whites should kill non-whites to preserve their 'purity'. His line about "Nature likes a family tree, not a family bush" is just so stupid on so many goddamn levels.
- Misanthrope Supreme: He hates everyone who's not white or a man, and refers to people who associate with non-whites or believe in equality as fools. If you kill him, not a single pedestrian or lawman reports his murder.
- No Historical Figures Were Harmed: His appearance and racism are clearly based on Adolf Hitler.
- Politically Incorrect Villain: Although calling him a "villain" might be a stretch, he's still a very unpleasant "professor" who sees non-white races as subhuman and advocates for their extermination through eugenics and doesn't have a good view of women either.
- Voiced by: James Murtaugh
An elderly man who is worried that his town is cursed.
- Nice Guy: Despite looking and sounding like the insane and cannibalistic Murfree Brood, Obediah and his villagers are incredibly polite and nice people.
- Spanner in the Works: Despite his credulity, he derails the gas company's plot to trick the villagers by simply reading the contract he was asked to sign. Apparently the gas company hadn't expected that he or any of his fellow villagers could actually read.
- Smarter Than You Look: He is incredibly gullible, but he actually knows how to read.
- Voiced by: Sydney Shepherd
- Cloudcuckoolander: Somehow deluded herself into thinking that the zoo's feral wildcat is 'friends' with the dog that was dressed up as a tiger. Consequently, she releases the dog to help find the wildcat, only for the wildcat to kill and eat the dog.
- Voiced by: Peter Francis James
A man claiming to be helping a small town escape from a curse.
- Con Man: He's really an employee of a gas company who is just pretending to be a shaman in order to trick the townsfolk into signing away their rights.
- Laser-Guided Karma: Once Arthur/John finds out that there are chemicals poisoning the water in the nearby mine, he sees that the "shaman" is trying to make people sign an agreement to make them give up their town to a gas company. He tells the people in Butcher Creek about his discovery, and when the "shaman" tries lying his way out, Arthur/John ends up shoving the substance down his throat, leaving the con man to confess what he's doing.
- Moving the Goalposts: When Arthur/John clears away the rabid dogs attacking Butcher Creek, the shaman declares that the "curse" has moved into the form of dreamcatchers. Thus, he says, they need to be destroyed. Once Arthur/John destroy the dreamcatchers, the Butcher Creek people are overjoyed, but the shaman immediately changes his tune, declaring that destroying the dreamcatchers only made things worse. Arthur/John even calls him out on changing his tune so quickly.
- "Scooby-Doo" Hoax: The "shaman" engineered the "curse" on Butcher Creek by poisoning their water source that caused the townspeople to become sick and turning wild dogs rabid, scaring the townspeople and nearly tricking them into signing a contract that would sell their lands, which is rich in natural resources, to the Roanoke Fuel Company.
- Voiced by: Neil Hellegers
An art expert who threatens to reveal that Mayor Lemieux's new art museum contains forged paintings.
- Butt-Monkey: His one scene features him being either threatened or beaten by the protagonist.
- Voiced by: Jonathan Spivey
A resident of the Bayou Nwa swamp who invites male passerby into his cabin with the promise of food. This tends to go badly for the passerby.
- Hillbilly Horrors: A creepy old man in a rural swamp who invites male travelers into his home, then attacks them, sexually assaults them (or at least it's heavily implied), robs them, and leaves them for dead.
- Schmuck Bait: It's fairly obvious that accepting his offer is a bad idea. But in a game filled with terrible people that encourages you to explore nonetheless, many players were still caught off guard by the sheer brutality of his encounter.
- Time Travel: One of the newspapers in his cabin is from the Vietnam War (started about 60 years after the main story of this game) so he is either a time traveling rapist or a rapist of time travelers.
- Voiced by: David Rossmer
A biographer who finds himself trapped into writing the saga of Jim Calloway's life.
- Butt-Monkey: He is kept meekly subserviant by Calloway, who is recalcitrant enough to make writing his biography impossible and violent enough to prevent Levin from just quitting or running away.
- Expy: Anyone who's seen Unforgiven will immediately recognize Levin as a near-carbon copy of hapless, naive dime novelist W.W. Beauchamp.
- Voiced by: Tom Spackman
A burly resident of Valentine.
- Tap on the Head: Averted. After Arthur beats him up, other residents of Valentine will report days later that he seems brain damaged and isn't himself.
- Voiced by: Michael Tisdale
A Serial Killer in Saint Denis who drinks blood and claims to be centuries old.
- Looks Like Orlok: He definitely does.
- Maybe Magic, Maybe Mundane: It's ambiguous whether he is a 'real' vampire or just a really, really crazy killer. Despite his small frame he can kill Arthur with ease should he get into melee range, hinting that he might well be genuine, but at the same time a well-timed stab or gunshot will put him down the same way it would any ordinary human being.