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Rayman | Rayman 2: The Great Escape | Rayman 3: Hoodlum Havoc | Origins & Legends | Rayman Party Games | Rayman: The Animated Series

Characters who first appeared in the first Rayman video game.


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Rayman and allies

    Rayman 
https://static.tvtropes.org/pmwiki/pub/images/rayman.png

Voiced by: Steve Perkinson (Rayman), Billy West (Rayman: The Animated Series), David Gasman (Rayman 2: The Great Escape, Rayman M, Rayman 3: Hoodlum Havoc), Doug Rand (Rayman Origins and Rayman Legends)

The limbless hero of the Glade of Dreams, and the eponymous protagonist of the series, always raring for a fresh adventure to save the world.


  • Achilles' Heel: Rayman's Floating Limbs may be good for long-range combat and grant him additional agility, but if he somehow loses them he's essentially helpless until he retrieves them again. During the first section of Hoodlum Havoc, Rayman could do little more than a weak kick after Globox accidentally stole his hands, and in the first level of the GBA version of Raving Rabbids he's practically defenseless.
  • Adventure Duo: With Globox.
  • Art Evolution: With every passing game, his design changes.
  • Badasses Wear Bandanas: He wears one in the mobile game Rayman Adventures.
  • Bag of Spilling: Often loses his abilities from past games. This is actually justified in Rayman 2, in which it's explicitly said that the destruction of the Heart Of The World caused the loss of most of, if not all of, his powers, and averted in Rayman 3, where still retains his core powers from 1 and 2, and Rayman Legends, in which he keeps his full skillset from Rayman Origins.
  • Beware the Silly Ones: He may be goofy, especially in the Ubi Art games, but he's still perfectly capable of knuckling down when push comes to shove.
  • Big Eater: He eats fruits, rhythmically, like no tomorrow.
  • Blood Knight: Not in the first few games, but Origins onwards replaces his fairly standard heroic personality in favor of one that, while still heroic in his own way, loves beating up bad guys.
  • Brooklyn Rage: In the animated series, Rayman has a Brooklyn accent (courtesy of Billy West), but is otherwise the same hero he is in the games.
  • Butt-Monkey: Is subject to no small number of indignities in the Rabbids games, where the Rabbids delight in making him their plaything.
  • Character Development:
    • The creators of Rayman Origins were originally going to give him this to show how he became the hero he is today, but their plans were severely derailed (see Manchild for more information).
    • There's also a little bit of development from Rayman 2 and Rayman 3: in 2, he has a fairly standard heroic personality, while 3 gives him more of a sarcastic and cocky edge.
  • Conjoined Eyes: From Rayman 3 onward.
  • Costume Evolution: Trades his scarf for a hood as of Hoodlum Havoc, which has remained an integral part of his design ever since.
  • Crouching Moron, Hidden Badass: In the Origins continuity, he's kind of an airhead, but when evil shows up, he can, and more often that not will, lay down a beating.
  • Demoted to Extra: In the original Rayman Raving Rabbids game, he was plot-critical and the only playable character. In the second game, he's still playable, but you can play as a Rabbid and Rayman's story doesn't get resolved. In TV Party, he only appears in cutscenes. He's missing entirely in the succeeding Raving Rabbids games, as from Rabbids Go Home onward, his series and the Rabbids' series were separated.
  • Early Installment Character Design Difference:
    • His initial appearance in the first game gave him giant, bulbous Sphere Eyes. Rayman 2 shrinks them down immensely, and Rayman 3 onward gives him completely flat Conjoined Eyes.
    • Rayman wore a neck bandana for his first few appearances. Starting with Rayman 3, he now wears a hood.
  • Everything's Better with Spinning: His running attack animation is this in Origins and Legends, as well as the iOS games Jungle Run, Fiesta Run, and Rayman Adventures.
  • Fingerless Gloves: Wears a pair of these in Rayman Adventures.
  • Floating Limbs: Trope Codifier. The real-life reason is because his arms and legs were too difficult to animate in the early 1990s. The in-universe reason (as of Rayman Origins) is because the nymphs that were tasked with creating him dropped some Lums while running away from Zombie Chickens.
  • Fragile Speedster: In Origins and Legends, he is very agile, but can be defeated by taking only a single hit or two. In earlier installments, due to having a health bar, he was more of a Lightning Bruiser.
  • Goth: One of his alternate costumes in the first two Rabbids games dresses him up as a goth, wearing an all-black ensemble and having noticeably paler skin.
  • Guile Hero: Exclusive to Rayman: The Animated Series, as he relies more on his wits than his powers in order to get his friends and himself out of trouble.
  • Helicopter Hair: His other defining trait.
  • The Hero: The main character of all the games (except for Raving Rabbids, where he takes a backseat to the Rabbids themselves), and the only character playable in all of them.
  • Heroic Comedic Sociopath: In Origins and Legends.
  • Heroic Mime: A downplayed example in Hoodlum Havoc, leaning more towards The Quiet One: Rayman makes all sorts of grunts and such, and occasionally says "Yay me!" and "Yes!" after winning more difficult fights, but aside of that, you will only hear him actually talk a grand total of six times in the game (two of which are in the video cutscenes).
  • He's Back!: A major part of Rayman 2. The majority of his BSOD isn't really implied, however; the game starts right before his return to form.
  • Heterosexual Life-Partners: He and Globox are rarely seen apart.
  • Iconic Outfit: Rayman's outfit never changed between games. It includes a purple sleeveless shirt with an "O" and a red scarf (swapped out with a hoodie starting from his redesign in Rayman 3), white gloves and white/yellow sneakers.
  • Idiot Hero: In the Ubi Art games.
  • The Leader: In the animated series, he's usually the one coming up with the plans for the group and organising them.
  • Lightning Bruiser: He is very agile, his fist attacks are quite powerful, and in the earlier games (especially Rayman 2 and 3), he is shown to survive normally deadly hazards like falling from very high places on solid ground without as much as a scratch. Due to game mechanics, however, he's shown to be more of a Fragile Speedster in Origins and Legends.
  • Manchild: The original idea for Rayman Origins was to show his evolution from immature buffoon to the hero he is today. This got severely derailed during its development, and now he's a fun psychopath who likes bashing enemies' faces... and his own friends'.
  • Mascot: Shares this role with the Rabbids for Ubisoft and Unicef.
  • Meaningful Name: Rayman is a variation of "Raymond" meaning "wise guardian", reflecting his guardianship of the Glade of Dreams. Regarding the "wise" part, though, maybe not so much these days.
  • Metalhead: The musical levels, which are mostly rock-based, show him headbanging.
  • Moses in the Bulrushes: In his Rayman 2 backstory; he was found by fishermen off the coast of the Glade, with no-one knowing how he got there.
  • Multiple-Choice Past: As evidenced by all the retcons, it's hard to tell which version of his creation is the true one. At this rate, it's easiest to just pick your favorite.
  • Mysterious Past: The first Rayman implied that he was already an established character in his world. It wasn't until Rayman 2 that his past was to be explored. In the game, it claims he was found washed up on the beach by a fisherman on the Sea of Lums, that he's the only being who can receive superpowers from Silver Lums, and unlike every other living creature in the Glade of Dreams, was not dreamt up by Polokus. Rayman Origins states that he was created by the fairies to combat the First Bad Dream. The Playstation Vita version also tells us that he was bald and had a wife, who left him after orange hair-like creatures latched on to his head (which also explains his Helicopter Hair).
  • Nice Guy: A selfless and bold hero who'll go through hell and back to protect his friends world.
  • Older Than They Look: He's at least a hundred years old by the time of Legends, maybe even older if his origins are taken into account.
  • Pint-Sized Powerhouse: Size is a little inconsistent, but he appears somewhere between 3 and 4 feet tall.
  • Red Oni, Blue Oni: The Red to Globox's Blue, at least in the early games.
  • Retcon: His backstory seems to change every game:
  • Screams Like a Little Girl: In the opening for Origins when he realizes he's holding a skull. This gets everyone else screaming.
  • Sensitive Guy and Manly Man: In the third game, he's the Manly Man to Globox's Sensitive Guy.
  • Took a Level in Jerkass: Is noticeably more snarky and arrogant in Hoodlum Havoc compared to Rayman 2, where he was a standard Nice Guy.
  • Useless Protagonist: Is reduced to little more than a Butt-Monkey in the Rabbids games: he fails to save the baby Globoxes in the first, plays no role in actually stopping their invasion in the second (he actually contributes to it) and has to deal with them being trapped in his TV for most of TV Party.
  • Would Hit a Girl: Had no problem beating up undead grannies in Origins, and as of Legends, you could, if you so choose, have Rayman give Barbara (or one of the other princesses) a good whack or two.

    Betilla the Fairy 
https://static.tvtropes.org/pmwiki/pub/images/rsz_char-betilla_6986.png

Voiced by: Emmanuelle Cosso (Rayman), Gabrielle Shrager (Rayman Origins)

The benevolent yet fiercely protective Betilla from the original Rayman is back with a vengeance. She is the eldest Nymph, one of the Bubble Dreamer's first and most beloved creatures. She and her sisters will grant Rayman and his entourage the powers they will need to complete their quest.

The eldest of the Nymphs and Rayman's "mother".


    The Magician 
https://static.tvtropes.org/pmwiki/pub/images/20120430034618magicianpng.png
Click here to see his design from Rayman 

Voiced by: Chris Bernard (Rayman, unconfirmed), Douglas Rand (Rayman Origins'')

The Magician will help you throughout your quest. He's always willing to trade you Electoons for Lums, which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.

Rayman's ally in the original game, who sends you to a bonus level if you find him and collect 10 Tings. Returns in Rayman Origins with a much bigger role.


  • Bald of Evil: In Origins, the revelations that the Magician is the Big Bad and wears a blue wig to cover his bald head come in the same level.
  • Big Bad: He is the main villain of Rayman Origins and Rayman Legends.
  • The Bus Came Back: After his first appearance in the original game, he never appeared in a major game again until Origins.
  • Cool and Unusual Punishment: In Legends, his clones are Megaton Punched by Rayman into the moon, leaving them stuck in craters. Then some imps arise and start playing music by poking their butts with a pitchfork, causing each clone to respond with different grunts and whimpers.
  • The Dog Was the Mastermind: This otherwise minor supporting character turns out to have been behind the events of Origins.
  • Everyone Calls Him "Barkeep": The characters all call him "the Magician". In an early script for Origins, his real name is Ales Mansay.
  • Evolutionary Retcon: He was originally a limbless being like Rayman, but Origins turns him into a Teensie.
  • Evil All Along: His Face–Heel Turn isn't revealed until much later in Origins, where he tries using the Lums you collect in each stage to Take Over the World like his idol Mr. Dark tried to do in the original Rayman.
  • Fanboy: Of Mr. Dark. His room in Origins has a signed picture of said character, and his actions throughout the game are meant as a tribute to his idol.
  • Floating Limbs: He originally had detached limbs much like Rayman, before Origins retconned him into being a Teensie.
  • Freudian Excuse: In an early story script for Origins, he was bullied by the other Teensies in Magician's School for having poor magical abilities, which led him to evil and later led to him secretly idolizing Mr. Dark from the original Rayman, and taking on the mantle.
  • Hair of Gold, Heart of Gold: His debut appearance in Rayman had blonde hair and he is a frequent ally of Rayman. Averted with his redesign in Origins, as he wears a blue wig and is a villain in said game.
  • Large Ham: He's very boisterious in the original game.
    "You've done it! You saved the WOOOOORLD!"
  • Late-Arrival Spoiler: His status as a villain in Legends spoils the biggest twist of Origins.
  • Magicians Are Wizards: He's dressed like your stereotypical stage magician, but he's apparently capable of legitimate magic. Not the case in Origins, where his prowess lies in machines more than magic.
  • Manipulative Bastard: An early script for Origins revealed that he was the one who sparked the Livid Dead's hatred for Rayman and his friends by planting a microphone in the Snoring Tree while they slept, causing the Livid Dead to become annoyed with the heroes' loud snoring. Throughout the game, he has you (the player) collect Lums in each stage so that he can use them to power his machines, which he would use to conquer the world.
  • Meaningful Name: His scripted name, Ales Mansay, is a play on Alesman-Say, which is pig Latin for Salesman. This references his role in exchanging Electoons for Lums. It also foreshadows the fact that he’s not so honest about being a magician.
  • Me's a Crowd: There are five of him in Rayman Legends, with one for each world.
  • Narrator: He's this in the original game.
  • Nice Hat: He has a top hat with a gold star on it. In the original Rayman, you can find him inside this hat to access a bonus stage.
  • Non-Action Big Bad: In Origins, he simply lets you do all the dirty work for him, and when confronted, he simply runs away as opposed to fighting the player directly. This also applies to all five of him in Rayman Legends, though you at least land the final blow for them.
  • Pig Latin: Much like the Nymphs, his speech is made entirely of pig latin.
  • Rapunzel Hair: His original design has blond, extremely long hair.
  • The Smart Guy: Rayman CP describes him as "crafty", and "Rayman Junior" establishes he's the guardian of the Book of Knowledge. Rayman Origins puts a sinister spin on this, turning him into a diabolical mastermind with an army of machines under his belt.
  • Ship Tease: Rayman Activity Centre has a moment with this; if Betilla's picture appears on the canvas, he'll mention that she's his "favorite fairy".
  • Sudden Sequel Heel Syndrome: The Magician first appeared as an ally to Rayman during the first game, and appears to remain an ally during his return in Origins. It's all an act in the latter game's case, as he's undergone a Face–Heel Turn to become the Big Bad of Origins.
  • Suspiciously Similar Substitute: He wears dark clothing (which includes a hat), has magic powers, and functions as the Big Bad much like his long-absent idol, Mr. Dark. This could even border on Legacy Character, as his file names in Legends start with the prefix "mrdark".
  • Those Two Guys: With Betilla in the educational games; they're always seen side-by-side in cutscenes.
  • Unexplained Recovery: Legends shows that he somehow survived the explosion of the Moody Clouds.
  • Walking Spoiler: Many of the tropes listed under his role in Rayman Origins are covered due to his importance in the games.
  • Well-Intentioned Extremist: In an early story script for Rayman Origins, part of the reason why he became a villain was because he saw how the Bubble Dreamer's nightmares were constantly plaguing the Glade of Dreams and its inhabitants, so he wanted to put an end to it by using a diabolical plan to conquer the world and get rid of the Bubble Dreamer, whom he sees as a very incompetent leader who won't even protect the people from his own nightmares.
  • Woobie, Destroyer of Worlds: An early story script for Origins pegged him as a victim of childhood bullying, which would've made his Face–Heel Turn in that game more believable.

    Electoons 
https://static.tvtropes.org/pmwiki/pub/images/rsz_electoons_7717.png

A race of small, pink circular beings who inhabit the Glade of Dreams.


  • The Bus Came Back: In Origins.
  • Gotta Catch Them All!: Of the Important variety in Origins (having more gets you further into the game), but of the Crucial variety in the original. Collecting all of them was required to reach the final levels and Final Boss.
  • Floating Limbs: They notoriously retain it in Origins.
  • Ridiculously Cute Critter: They are pretty adorable, which may have been done as an incentive for the player to free all of them.
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Enemies

    Mr. Dark 
https://static.tvtropes.org/pmwiki/pub/images/mr_dark_mini.png
Voiced by: Doug Rand (Rayman, unconfirmed)

The main antagonist of the first game. An enigmatic and wicked sorcerer with no regards for peace and tranquillity, he steals the Great Protoon and throws the Glade of Dreams into anarchy and chaos, prompting Rayman to set things straight.


  • Affably Evil: Despite being billed as a rather sinister customer, his evil base is a colorful cheery land made of cakes and candy, staffed by goofy clowns. He's even courteous enough to warn the player of how difficult his contracts are in Mini.
  • Ambiguously Human: He's rarely been seen without his hat and cloak, so it's hard to tell if he looks like Rayman underneath (similar to a few minor characters that appear in the game), or if he looks totally different. The only time he's seen without them is when he burns up into a purple smoke-like ghost in the Game Boy Colour Rayman. His silhouetted pictures in Origins and the world's Evolutionary Retcon don't help things either, though he does appear taller than a Teensie at least. Although said Evolutionary Retcon is itself retconned in Rayman Mini, in which Mr. Dark is depicted as one of very few characters with no limbs.
  • Big Bad: Of Rayman.
  • Card-Carrying Villain: The narration introduces him as the 'eeeeeevil' Mr. Dark.
  • Chuck Cunningham Syndrome: His fate post-final battle is left totally unexplained, and he's never appeared anywhere in sequels. This is more jarring by the time of Origins and Legends, where the Magician (Mr. Dark's self-proclaimed #1 Fanboy) is the Big Bad with nary a hint of his existence.
    • The Bus Came Back: Finally averted come Rayman Mini; after a twenty-five year absence, he's made a triumphant comeback.
  • Conspicuous Trenchcoat: Having raided Darkwing Duck's coat closet, he is now setting his sights on grander crimes.
  • Dark Is Evil: Naturally; evil enough to make it his name. And so is his "#1 Fanboy", the Magician.
  • Evil Is Petty: After stealing Rayman's telescopic fist, he seemingly felt the need to put it on a rope and yank it out of his reach whenever he gets close just to toy with him.
  • Evil Sorceror: Is said to be a very talented one, too, with his entourage allowing him to conjure deadly clones, shapeshift, and make use of Elemental Powers.
  • Evil Sounds Deep: He only has one short laugh in the entire game, and it's rather low-pitched. He keeps it when he comes back in Mini, with some Power Echoes applied to it.
  • Evolutionary Retcon: While in the first game, he (like everyone else) had no limbs, his shadowed pictures in Rayman Origins show him with arms and a redesigned hat. This isn't the case as of Mini however, in which he appears as an updated version of his older limbless design.
  • Floating Limbs: Like everyone else in the first game, he has no visible arms or legs. He is shown in pictures in Rayman Origins with arms, however. His appearance in Mini returns to the limbless look.
  • Flourish Cape in Front of Face: He always covers his face with a cloak held by hand while performing tasks with his free hand. In later games, he can use both hands freely while still having a cloak held over his face.
  • Generic Doomsday Villain: His motives for taking the Great Protoon for himself are never explained. We can only assume he wanted to bring anarchy to the Glade for funsies.
  • Greater-Scope Villain: Despite vanishing after the first game, he remains the idol of the Magician, who becomes the Big Bad of Origins and Legends.
  • Heel–Face Turn: Of a sort; he stops antagonizing Rayman and the gang in Mini and offers daily contracts for them to complete. He's even kind enough to let them into his garden!
  • Interface Screw: At one point, he forces Rayman to run nonstop, and reverses all of his controls.
  • Legacy Character: He may have been one of these if the Dark Teensies' file names in Legends are any indication. They might be a Mr. Dark (well, Mr. Darks), but he's the original.
  • Nice Job Fixing It, Villain: Had he not stuck Rayman's one means of attack on a rope to yank away if he tried to grab it and taken so long to kill Rayman, he'd probably have won.
  • Obviously Evil: He isn't subtle about his evil, in either appearance or behaviour.
  • Orcus on His Throne: He spends most of the game stalking Rayman with binoculars and kidnaps Betilla near the end, but does nothing to stop Rayman himself until the latter reaches his lair.
  • Playing with Fire: Used primarily in the first game's Final Boss, where he toys with Rayman, who cannot fight back (at first). He also uses fire in the GBC game's Final Boss.
  • Power Floats: He's able to levitate off the ground in the GBC game.
  • Shadowed Face, Glowing Eyes: The only bright thing about him is his gold eyes under his hat, and he always covers his face under his trenchcooat.
  • Shock and Awe: Summons lightning bolts to attack in the GBC fight with him.
  • Supernatural Gold Eyes: He has yellow sclera.
  • The Unfought: After dodging his initial attacks, he flees and leaves Rayman to deal with his abominations. Some believe he shapeshifts into them, but even if he did, you don't fight the cloaked figure himself.note  Averted for sure in the GBC game, where he and Rayman duke it out mano-e-mano.
  • Voluntary Shapeshifting: In the Game Boy Colour game, he's able to turn into a ball of darkness that tries to ram into Rayman. He also may have morphed into fusions of the previous bosses during the second phase of his fight in the PlayStation version.
  • What Happened to the Mouse?: His fate after the events of the first game is unknown. The Atari Jaguar version of the game clearly shows his escape after fighting Rayman. However, he doesn't appear in the sequels. But he is indirectly involved in Rayman Origins via his "#1 Fanboy", the Magician.
  • Why Don't You Just Shoot Him?: During the first game's Final Boss, Rayman (who has his only means of attack taken away from him) has to dodge fireballs and moving fire pillars. After a while, the pillars start to close in on him, but by that time some Electoons give Rayman his fist back. Makes you wonder why he didn't just bring the flame pillars together to begin with.

    Bzzit 
https://static.tvtropes.org/pmwiki/pub/images/bzzitartwork.png
A giant mosquito who lives in the Dream Forest. Initially a foe of Rayman, he quickly becomes his friend upon defeat and briefly aids him. Should not be confused with Moskito, who is the same species as him.

  • Art Evolution: His appearance in Rayman 2 redesigns him to have insect like limbs (as opposed to his Raymanian Limbs in the original game) and makes him much smaller.
  • Big Creepy-Crawlies: He's a mosquito who is significantly larger than Rayman.
  • The Cameo:
    • In Rayman 2, members of his species make cameo appearances in the Woods of Light (and many other levels of the game in the Dreamcast port), and in the Revolution port, Bzzit himself makes a brief appearance to help Rayman.
    • In the fourth volume of the Rabbids comic book "Gribouillages", a doll of Bzzit can be seen on a shelf at one point.
  • Defeat Means Friendship: After Rayman defeats him in Anguish Lagoon, he breaks down sobbing, only for Rayman to quickly make up with him and befriend him, prompting the bug to help him finish the level.
  • Heel–Face Turn: Starts off as a bad guy, but turns good as soon as Rayman defeats and befriends him.
  • Planet of Copyhats: Various other mosquitos appear throughout the Rayman games that look and act identical to Bzzit, though he's the only one with something resembling a defined personality.
  • Punny Name: His name is an obvious onomatopoeia of the sound of a mosquito's buzzing.
  • Ramming Always Works: His second method of attack in the PS1 and Saturn versions of the game. Oddly, in the Jaguar version, he can shoot energy balls out of his proboscis when he's made playable in Anguish Lagoon.
  • Raymanian Limbs: He has these in the original game, but they get replaced with insect-like legs in his cameo in Revolution.

    Moskito 
https://static.tvtropes.org/pmwiki/pub/images/redmoskitoartwork.png
A red, far more malicious mosquito in the Dream Forest who attacks Rayman on sight and orders other mosquitoes to do the same. Should not be confused with Bzzit, who is the same species as him.

  • Advancing Wall of Doom: Tries to kill Rayman early on by having one of his subordinates chase him with a giant spiked berry, and later does it himself in his own fight.
  • Big Creepy-Crawlies: Another mosquito like Bzzit.
  • Death from Above: The primary way he fights differently from Bzzit; He'll fly offscreen and begin dropping increasingly large spiked fruit on Rayman.
  • Palette Swap: Of Bzzit.
  • Red Is Violent: A red, incredibly territorial mosquito.
  • Xtreme Kool Letterz: His name is a more phonetic version of "mosquito", with a hard K instead.

    Mr. Sax 
https://static.tvtropes.org/pmwiki/pub/images/mrsaxartwork.png
A giant saxophone causing a racket in Band Land.

  • Evil Is Bigger: Is by far one of the largest enemies in the game.
  • Mook Maker: Can create Sour Notes, small enemies that travel along the ground.
  • Musical Assassin: Comes with the territory of being a living instrument.
  • Skippable Boss: Can actually be skipped in his boss level provided the player doesn't activate the checkpoint halfway through the level and then intentionally falls into the bottomless pit near the end since all six cages are on that initial part of said level.
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    Mr. Stone 
https://static.tvtropes.org/pmwiki/pub/images/mrstoneartwork.png
A rock monster rampaging across the Blue Mountains.

  • The Berserker: Most of his attacks involve violently stomping around, smashing his fists into walls or just charging at Rayman on sight. He's one of the only bosses to roar when he's on the offensive.
  • Dishing Out Dirt: He can knock and throw around giant boulders that explode on heavy impacts.

    Space Mama 
https://static.tvtropes.org/pmwiki/pub/images/spacemamarayman.png
An actress causing trouble in Picture City.
  • Acrofatic: She's pretty big around the waist, but still manages perfect ballet posture on the tips of her toes.
  • Rolling Pin of Doom: Her primary weapon, and a versatile one at that.
  • Space Opera: The genre that her stage takes the form of once you fight her in full.
  • Swiss Army Weapon: Her rolling pin acts as both a spring-loaded knife launcher and a laser cannon.

    Mr. Skops 
https://static.tvtropes.org/pmwiki/pub/images/mrskopsartwork.png
A giant scorpion within the self-titled Cave of Skops.

  • Breather Boss: Coming off of the frustrating second battle against Space Mama, Mr. Skops is quite easy by comparison having a shorter health bar for one thing and for another, has a predictable easy to dodge attack pattern.
  • Hoist by His Own Petard: Mr. Skops fires a beam that homes in on Rayman. While Rayman's punches can't make it past Mr. Skops's carapace, these beams can, and they specifically try to home in on Rayman's fists.
  • Pragmatic Villainy: Instead of getting into a prolonged fight or a chase right away, Mr. Skops's pre-fight encounter involves him trying to push Rayman into the lava below and be done with it by taking away any footholds he can.
  • Scary Scorpions: With one, extra-sharp claw.

    Bad Rayman 
https://static.tvtropes.org/pmwiki/pub/images/img_4501.PNG
Voiced by: Steve Perkinson (Rayman), Doug Rand (Rayman Legends, unconfirmed)

An evil clone of Rayman conjured by Mr. Dark, hell-bent on destroying the original.


  • Ambiguous Situation: It's unclear whether the Legends Dark Rayman is the same entity as in the original game, or another one entirely. note 
  • Early Installment Character Design Difference : Bad Rayman goes from a purple-and-teal colour scheme in the original Raymanto grey-and-black with a black aura as Dark Rayman in Legends. note 
  • Evil Laugh: In Legends, where he has a high-pitched, reverberating version of the original Rayman's laugh.
  • Evil Knockoff: Of Rayman, created by Mr. Dark for the sole purpose of killing him.
  • Floating Limbs: A trait he shares with the original Rayman.
  • Hopeless Boss Fight: Averted, due to not technically being a boss, though he dies once his portion of Candy Chateau is compelete.
  • I Have the High Ground: In this screenshot for the Game Boy Color version of Rayman.
  • Mirror Match: He copies every move Rayman does to a T, and if you aren't careful, he will catch up with you.
  • Never the Selves Shall Meet: Rayman and his evil clone will both die instantly if they come to close contact with each other.
  • Sudden Name Change: He's named "Bad Rayman" in Rayman Designer, then "Dark Rayman" in Rayman Advance and Rayman Legends. This leads to debate whether he is or not the same character from Rayman M.
  • Unexplained Recovery: All dependent on whether or not the Dark Rayman from the original is the same one from Legends.

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